Merge remote-tracking branch 'upstream/master' into psych+paramedic

This commit is contained in:
Detective Google
2020-02-20 22:17:55 -06:00
1946 changed files with 70382 additions and 24703 deletions

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@@ -6,6 +6,7 @@ $include comms.txt
$include antag_rep.txt
$include donator_groupings.txt
$include dynamic_config.txt
$include plushies/defines.txt
# You can use the @ character at the beginning of a config option to lock it from being edited in-game
# Example usage:
@@ -384,6 +385,15 @@ MAPROTATION
## When it's set to zero, the map will be randomly picked each round
ALLOW_MAP_VOTING 1
## Map voting type
## Determines what kind of vote the map vote is
## Options are:
## PLURALITY (default, only vote for one option)
## APPROVAL (can vote for as many as you want), I
## IRV (vote by ranked choice, winner determined by instant runoff algorithm)
## SCORE (give individual rankings of each choice, winner determined by majority judgement algorithm)
MAP_VOTE_TYPE SCORE
## Map rotate chance delta
## This is the chance of map rotation factored to the round length.
## A value of 1 would mean the map rotation chance is the round length in minutes (hour long round == 60% rotation chance)
@@ -438,8 +448,14 @@ MINUTE_CLICK_LIMIT 400
##How long to wait between messaging admins about occurences of a unique error
#ERROR_MSG_DELAY 50
## Send a message to IRC when starting a new game
#IRC_ANNOUNCE_NEW_GAME
## Chat Announce Options
## Various messages to be sent to game chats
## Uncommenting these will enable them, by default they will be broadcast to Game chat channels on TGS3 or non-admin channels on TGS4
## If using TGS4, the string option can be set as a chat channel tag to limit the message to channels of that tag type (case-sensitive)
## i.e. CHAT_ANNOUNCE_NEW_GAME chat_channel_tag
## Send a message with the station name starting a new game
#CHAT_ANNOUNCE_NEW_GAME
## Allow admin hrefs that don't use the new token system, will eventually be removed
DEBUG_ADMIN_HREFS
@@ -470,6 +486,8 @@ DISABLE_HIGH_POP_MC_MODE_AMOUNT 60
## Uncomment to set the number of /world/Reboot()s before the DreamDaemon restarts itself. 0 means restart every round. Requires tgstation server tools.
#ROUNDS_UNTIL_HARD_RESTART 10
## Number of days for an individual panic bunker passthrough entry to be wiped. Note that they're also wiped as soon as a player is in the database.
#MAX_BUNKER_DAYS 7
##Default screen resolution, in tiles.
## By default, this is 15x15, which gets simplified to 7 by BYOND, as it is a 1:1 screen ratio.
@@ -488,3 +506,5 @@ FAIL2TOPIC_MAX_FAILS 5
## Firewall rule name used on physical server
FAIL2TOPIC_RULE_NAME _dd_fail2topic
## Enable automatic profiling - Byond 513.1506 and newer only.
#AUTO_PROFILE

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@@ -1,3 +1,13 @@
## Dynamic storytellers weights: how likely each storyteller is to show up. This is adjusted by voting and recency.
STORYTELLER_WEIGHT CHAOTIC 2
STORYTELLER_WEIGHT TEAMWORK 4
STORYTELLER_WEIGHT CONVERSION 2
STORYTELLER_WEIGHT RANDOM 6
STORYTELLER_WEIGHT INTRIGUE 6
STORYTELLER_WEIGHT STORY 6
STORYTELLER_WEIGHT CALM 6
STORYTELLER_WEIGHT EXTENDED 0
## Injection delays: how long (in minutes) will pass before a midround or latejoin antag is injected.
DYNAMIC_MIDROUND_DELAY_MIN 5
DYNAMIC_MIDROUND_DELAY_MAX 15
@@ -92,6 +102,7 @@ DYNAMIC_WEIGHT RADIATION_STORM 1
DYNAMIC_WEIGHT LATEJOIN_TRAITOR 7
DYNAMIC_WEIGHT LATEJOIN_REVOLUTION 2
DYNAMIC_WEIGHT LATEJOIN_BLOODSUCKER 4
DYNAMIC_WEIGHT LATEJOIN_COLLECTOR 5
## Threat cost. This is decreased from the mode's threat when the rule is executed.
DYNAMIC_COST TRAITOR 10
@@ -153,6 +164,7 @@ DYNAMIC_COST RADIATION_STORM 3
DYNAMIC_COST LATEJOIN_TRAITOR 5
DYNAMIC_COST LATEJOIN_REVOLUTION 20
DYNAMIC_COST LATEJOIN_BLOODSUCKER 10
DYNAMIC_COST LATEJOIN_COLLECTOR 1
## Rule will not be generated with threat levels below requirement at a pop value. Pop values are determined by dynamic's pop-per-requirement.
## By default it's 0-8, 9-17, 18-26, 27-35, 36-44, 45-53, 54-60, 61-69, 70-78, 79+.
@@ -210,6 +222,7 @@ DYNAMIC_REQUIREMENTS RADIATION_STORM 5 5 5 5 5 5 5 5 5 5
DYNAMIC_REQUIREMENTS LATEJOIN_TRAITOR 40 30 20 15 15 15 15 15 15 15
DYNAMIC_REQUIREMENTS LATEJOIN_REVOLUTION 101 101 70 40 40 40 40 40 40 40
DYNAMIC_REQUIREMENTS LATEJOIN_BLOODSUCKER 40 30 20 15 15 15 15 15 15 15
DYNAMIC_REQUIREMENTS LATEJOIN_COLLECTOR 10 10 10 10 10 10 10 10 10 10
## An alternative, static requirement used instead when pop is over mode's high_pop_limit.
DYNAMIC_HIGH_POPULATION_REQUIREMENT TRAITOR 50
@@ -267,6 +280,7 @@ DYNAMIC_HIGH_POPULATION_REQUIREMENT RADIATION_STORM 5
DYNAMIC_HIGH_POPULATION_REQUIREMENT LATEJOIN_TRAITOR 15
DYNAMIC_HIGH_POPULATION_REQUIREMENT LATEJOIN_REVOLUTION 50
DYNAMIC_HIGH_POPULATION_REQUIREMENT LATEJOIN_BLOODSUCKER 15
DYNAMIC_HIGH_POPULATION_REQUIREMENT LATEJOIN_COLLECTOR 10
## Dynamic traitor stuff

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@@ -39,7 +39,7 @@ WALK_DELAY 4
## Entries completely override all subtypes. Later entries have precedence over earlier entries.
## This means if you put /mob 0 on the last entry, it will null out all changes, while if you put /mob as the first entry and
## /mob/living/carbon/human on the last entry, the last entry will override the first.
##MULTIPLICATIVE_MOVESPEED /mob/living/carbon/human 0
MULTIPLICATIVE_MOVESPEED /mob/living/carbon/human 1
##MULTIPLICATIVE_MOVESPEED /mob/living/silicon/robot 0
##MULTIPLICATIVE_MOVESPEED /mob/living/carbon/monkey 0
##MULTIPLICATIVE_MOVESPEED /mob/living/carbon/alien 0
@@ -426,6 +426,7 @@ ROUNDSTART_RACES lizard
ROUNDSTART_RACES plasmaman
#ROUNDSTART_RACES shadow
ROUNDSTART_RACES felinid
ROUNDSTART_RACES dwarf
## Races that are better than humans in some ways, but worse in others
#ROUNDSTART_RACES jelly
@@ -591,6 +592,10 @@ BOX_RANDOM_ENGINE Box Singulo,3
BOX_RANDOM_ENGINE Box SM 1x3,1
BOX_RANDOM_ENGINE Box SM 5x5,1
BOX_RANDOM_ENGINE Box SM 3x,0
BOX_RANDOM_ENGINE Box TEG,3
BOX_RANDOM_ENGINE Box Empty,0
BOX_RANDOM_ENGINE Box Antimatter,1
BOX_RANDOM_ENGINE Box P.A.C.M.A.N,1
## Whether or not there's a mode tier list vote after the secret/extended vote.
MODETIER_VOTING

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@@ -0,0 +1,2 @@
# EXAMPLE
# SNOWFLAKE_PLUSHIES example {"name":"example","desc":"thanks, coders.","icon_state":"","attack_verb":["thumped","whomped","bumped"],"squeak_override":{"sound/weapons/magout.ogg":1}}

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