Merge pull request #1534 from Citadel-Station-13/SelectiveMirrorSync
Selective mirror sync
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@@ -58,7 +58,7 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us
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//clockcult power defines
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#define MIN_CLOCKCULT_POWER 25 //the minimum amount of power clockcult machines will handle gracefully
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#define CLOCKCULT_POWER_UNIT (MIN_CLOCKCULT_POWER*100) //standard power amount for clockwork proselytizer costs
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#define CLOCKCULT_POWER_UNIT (MIN_CLOCKCULT_POWER*100) //standard power amount for replica fabricator costs
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#define POWER_STANDARD (CLOCKCULT_POWER_UNIT*0.2) //how much power is in anything else; doesn't matter as much as the following
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@@ -76,7 +76,7 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us
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#define POWER_PLASTEEL (CLOCKCULT_POWER_UNIT*0.05) //how much power is in one sheet of plasteel
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#define RATVAR_POWER_CHECK "ratvar?" //when passed into can_use_power(), converts it into a check for if ratvar has woken/the proselytizer is debug
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#define RATVAR_POWER_CHECK "ratvar?" //when passed into can_use_power(), converts it into a check for if ratvar has woken/the fabricator is debug
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//Ark defines
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#define GATEWAY_SUMMON_RATE 1 //the time amount the Gateway to the Celestial Derelict gets each process tick; defaults to 1 per tick
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@@ -99,7 +99,7 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us
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#define SIGIL_ACCESS_RANGE 2 //range at which transmission sigils can access power
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#define PROSELYTIZER_REPAIR_PER_TICK 4 //how much a proselytizer repairs each tick, and also how many deciseconds each tick is
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#define FABRICATOR_REPAIR_PER_TICK 4 //how much a fabricator repairs each tick, and also how many deciseconds each tick is
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#define OCULAR_WARDEN_EXCLUSION_RANGE 3 //the range at which ocular wardens cannot be placed near other ocular wardens
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@@ -430,6 +430,8 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
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#define GIBTONITE_ACTIVE 1
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#define GIBTONITE_STABLE 2
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#define GIBTONITE_DETONATE 3
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//for obj explosion block calculation
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#define EXPLOSION_BLOCK_PROC -1
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//Gangster starting influences
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#define GANGSTER_SOLDIER_STARTING_INFLUENCE 5
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@@ -49,3 +49,5 @@
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#define STATUS_EFFECT_SIGILMARK /datum/status_effect/sigil_mark
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#define STATUS_EFFECT_CRUSHERDAMAGETRACKING /datum/status_effect/crusher_damage //tracks total kinetic crusher damage on a target
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#define STATUS_EFFECT_SYPHONMARK /datum/status_effect/syphon_mark //tracks kills for the KA death syphon module
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