Merge pull request #1534 from Citadel-Station-13/SelectiveMirrorSync
Selective mirror sync
This commit is contained in:
@@ -19,7 +19,7 @@
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var/safety = 1 //if you can zap people with the defibs on harm mode
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var/powered = 0 //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
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var/obj/item/weapon/twohanded/shockpaddles/paddles
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var/obj/item/weapon/stock_parts/cell/high/bcell = null
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var/obj/item/weapon/stock_parts/cell/high/cell
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var/combat = 0 //can we revive through space suits?
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var/grab_ghost = FALSE // Do we pull the ghost back into their body?
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@@ -29,10 +29,13 @@
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update_icon()
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return
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/obj/item/weapon/defibrillator/get_cell()
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return cell
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/obj/item/weapon/defibrillator/loaded/Initialize() //starts with hicap
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. = ..()
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paddles = make_paddles()
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bcell = new(src)
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cell = new(src)
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update_icon()
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return
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@@ -42,8 +45,8 @@
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update_charge()
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/obj/item/weapon/defibrillator/proc/update_power()
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if(bcell)
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if(bcell.charge < paddles.revivecost)
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if(cell)
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if(cell.charge < paddles.revivecost)
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powered = 0
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else
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powered = 1
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@@ -56,21 +59,21 @@
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add_overlay("[initial(icon_state)]-paddles")
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if(powered)
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add_overlay("[initial(icon_state)]-powered")
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if(!bcell)
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if(!cell)
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add_overlay("[initial(icon_state)]-nocell")
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if(!safety)
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add_overlay("[initial(icon_state)]-emagged")
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/obj/item/weapon/defibrillator/proc/update_charge()
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if(powered) //so it doesn't show charge if it's unpowered
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if(bcell)
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var/ratio = bcell.charge / bcell.maxcharge
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if(cell)
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var/ratio = cell.charge / cell.maxcharge
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ratio = Ceiling(ratio*4) * 25
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add_overlay("[initial(icon_state)]-charge[ratio]")
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/obj/item/weapon/defibrillator/CheckParts(list/parts_list)
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..()
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bcell = locate(/obj/item/weapon/stock_parts/cell) in contents
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cell = locate(/obj/item/weapon/stock_parts/cell) in contents
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update_icon()
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/obj/item/weapon/defibrillator/ui_action_click()
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@@ -105,7 +108,7 @@
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toggle_paddles()
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else if(istype(W, /obj/item/weapon/stock_parts/cell))
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var/obj/item/weapon/stock_parts/cell/C = W
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if(bcell)
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if(cell)
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to_chat(user, "<span class='notice'>[src] already has a cell.</span>")
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else
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if(C.maxcharge < paddles.revivecost)
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@@ -113,15 +116,15 @@
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return
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if(!user.transferItemToLoc(W, src))
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return
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bcell = W
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cell = W
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to_chat(user, "<span class='notice'>You install a cell in [src].</span>")
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update_icon()
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else if(istype(W, /obj/item/weapon/screwdriver))
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if(bcell)
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bcell.updateicon()
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bcell.loc = get_turf(src.loc)
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bcell = null
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if(cell)
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cell.update_icon()
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cell.loc = get_turf(src.loc)
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cell = null
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to_chat(user, "<span class='notice'>You remove the cell from [src].</span>")
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update_icon()
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else
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@@ -136,7 +139,7 @@
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to_chat(user, "<span class='notice'>You silently enable [src]'s safety protocols with the cryptographic sequencer.")
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/obj/item/weapon/defibrillator/emp_act(severity)
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if(bcell)
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if(cell)
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deductcharge(1000 / severity)
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if(safety)
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safety = 0
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@@ -200,11 +203,11 @@
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update_icon()
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/obj/item/weapon/defibrillator/proc/deductcharge(chrgdeductamt)
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if(bcell)
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if(bcell.charge < (paddles.revivecost+chrgdeductamt))
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if(cell)
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if(cell.charge < (paddles.revivecost+chrgdeductamt))
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powered = 0
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update_icon()
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if(bcell.use(chrgdeductamt))
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if(cell.use(chrgdeductamt))
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update_icon()
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return 1
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else
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@@ -213,8 +216,8 @@
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/obj/item/weapon/defibrillator/proc/cooldowncheck(mob/user)
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spawn(50)
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if(bcell)
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if(bcell.charge >= paddles.revivecost)
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if(cell)
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if(cell.charge >= paddles.revivecost)
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user.visible_message("<span class='notice'>[src] beeps: Unit ready.</span>")
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playsound(get_turf(src), 'sound/machines/defib_ready.ogg', 50, 0)
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else
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@@ -240,7 +243,7 @@
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/obj/item/weapon/defibrillator/compact/loaded/Initialize()
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. = ..()
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paddles = make_paddles()
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bcell = new(src)
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cell = new(src)
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update_icon()
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/obj/item/weapon/defibrillator/compact/combat
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@@ -252,7 +255,7 @@
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/obj/item/weapon/defibrillator/compact/combat/loaded/Initialize()
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. = ..()
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paddles = make_paddles()
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bcell = new /obj/item/weapon/stock_parts/cell/infinite(src)
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cell = new /obj/item/weapon/stock_parts/cell/infinite(src)
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update_icon()
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/obj/item/weapon/defibrillator/compact/combat/loaded/attackby(obj/item/weapon/W, mob/user, params)
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@@ -0,0 +1,183 @@
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/obj/item/weapon/inducer
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name = "inducer"
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desc = "A tool for inductively charging internal power cells."
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icon = 'icons/obj/tools.dmi'
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icon_state = "inducer-engi"
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item_state = "inducer-engi"
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origin_tech = "engineering=4;magnets=4;powerstorage=4"
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force = 7
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var/powertransfer = 1000
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var/opened = FALSE
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var/cell_type = /obj/item/weapon/stock_parts/cell/high
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var/obj/item/weapon/stock_parts/cell/cell
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var/recharging = FALSE
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/obj/item/weapon/inducer/Initialize()
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. = ..()
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if(!cell && cell_type)
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cell = new cell_type
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/obj/item/weapon/inducer/proc/induce(obj/item/weapon/stock_parts/cell/target, coefficient)
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var/totransfer = min(cell.charge,(powertransfer * coefficient))
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var/transferred = target.give(totransfer)
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cell.use(transferred)
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cell.update_icon()
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target.update_icon()
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/obj/item/weapon/inducer/get_cell()
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return cell
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/obj/item/weapon/inducer/emp_act(severity)
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..()
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if(cell)
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cell.emp_act()
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/obj/item/weapon/inducer/attack_obj(obj/O, mob/living/carbon/user)
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if(user.a_intent == INTENT_HARM)
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return ..()
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if(cantbeused(user))
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return
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if(recharge(O, user))
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return
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return ..()
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/obj/item/weapon/inducer/proc/cantbeused(mob/user)
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if(!user.IsAdvancedToolUser())
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to_chat(user, "<span class='warning'>You don't have the dexterity to use \the [src]!</span>")
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return TRUE
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if(!cell)
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to_chat(user, "<span class='warning'>\The [src] doesn't have a power cell installed!</span>")
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return TRUE
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if(!cell.charge)
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to_chat(user, "<span class='warning'>\The [src]'s battery is dead!</span>")
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return TRUE
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return FALSE
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/obj/item/weapon/inducer/attackby(obj/item/weapon/W, mob/user)
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if(istype(W,/obj/item/weapon/screwdriver))
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playsound(src, W.usesound, 50, 1)
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if(!opened)
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to_chat(user, "<span class='notice'>You unscrew the battery compartment.</span>")
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opened = TRUE
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update_icon()
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return
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else
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to_chat(user, "<span class='notice'>You close the battery compartment.</span>")
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opened = FALSE
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update_icon()
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return
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if(istype(W,/obj/item/weapon/stock_parts/cell))
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if(opened)
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if(!cell)
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if(!user.transferItemToLoc(W, src))
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return
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to_chat(user, "<span class='notice'>You insert \the [W] into \the [src].</span>")
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cell = W
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update_icon()
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return
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else
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to_chat(user, "<span class='notice'>\The [src] already has \a [cell] installed!</span>")
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return
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if(cantbeused(user))
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return
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if(recharge(W, user))
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return
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return ..()
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/obj/item/weapon/inducer/proc/recharge(atom/movable/A, mob/user)
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if(recharging)
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return TRUE
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else
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recharging = TRUE
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var/obj/item/weapon/stock_parts/cell/C = A.get_cell()
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var/obj/item/weapon/gun/energy/E
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var/obj/O
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var/coefficient = 1
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if(istype(A, /obj/item/weapon/gun/energy))
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coefficient = 0.075 // 14 loops to recharge an egun from 0-1000
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E = A
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if(istype(A, /obj))
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O = A
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if(C)
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if(C.charge >= C.maxcharge)
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to_chat(user, "<span class='notice'>\The [A] is fully charged!</span>")
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recharging = FALSE
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return TRUE
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user.visible_message("[user] starts recharging \the [A] with \the [src]","<span class='notice'>You start recharging [A] with \the [src]</span>")
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while(C.charge < C.maxcharge)
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if(E)
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E.chambered = null // Prevents someone from firing continuously while recharging the gun.
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if(do_after(user, 10, target = user) && cell.charge)
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induce(C, coefficient)
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do_sparks(1, FALSE, A)
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if(O)
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O.update_icon()
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else
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break
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if(E)
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E.recharge_newshot() //We're done charging, so we'll let someone fire it now.
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user.visible_message("[user] recharged \the [A]!","<span class='notice'>You recharged \the [A]!</span>")
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recharging = FALSE
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return TRUE
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/obj/item/weapon/inducer/attack(mob/M, mob/user)
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if(user.a_intent == INTENT_HARM)
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return ..()
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if(cantbeused(user))
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return
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if(recharge(M, user))
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return
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return ..()
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/obj/item/weapon/inducer/attack_self(mob/user)
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if(opened && cell)
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user.visible_message("[user] removes \the [cell] from \the [src]!","<span class='notice'>You remove \the [cell].</span>")
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cell.update_icon()
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user.put_in_hands(cell)
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cell = null
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update_icon()
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/obj/item/weapon/inducer/examine(mob/living/M)
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..()
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if(cell)
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to_chat(M, "<span class='notice'>It's display shows: [cell.charge]W</span>")
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else
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to_chat(M,"<span class='notice'>It's display is dark.</span>")
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if(opened)
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to_chat(M,"<span class='notice'>It's battery compartment is open.</span>")
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/obj/item/weapon/inducer/update_icon()
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cut_overlays()
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if(opened)
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if(!cell)
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add_overlay("inducer-nobat")
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else
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add_overlay("inducer-bat")
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/obj/item/weapon/inducer/sci
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icon_state = "inducer-sci"
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item_state = "inducer-sci"
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desc = "A tool for inductively charging internal power cells. This one has a science color scheme, and is less potent than it's engineering counterpart."
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cell_type = null
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powertransfer = 500
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opened = TRUE
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/obj/item/weapon/inducer/sci/Initialize()
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. = ..()
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update_icon()
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@@ -21,15 +21,15 @@
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if(has_latches)
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if(prob(10))
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latches = "double_latch"
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if(prob(1))
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latches = "triple_latch"
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if(prob(1))
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latches = "triple_latch"
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update_icon()
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/obj/item/weapon/storage/toolbox/update_icon()
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..()
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cut_overlays()
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if(has_latches)
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add_overlay(latches)
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add_overlay(latches)
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/obj/item/weapon/storage/toolbox/suicide_act(mob/user)
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@@ -140,10 +140,10 @@
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max_combined_w_class = 28
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storage_slots = 28
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attack_verb = list("robusted", "crushed", "smashed")
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var/proselytizer_type = /obj/item/clockwork/clockwork_proselytizer/scarab
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var/fabricator_type = /obj/item/clockwork/replica_fabricator/scarab
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/obj/item/weapon/storage/toolbox/brass/prefilled/PopulateContents()
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new proselytizer_type(src)
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new fabricator_type(src)
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new /obj/item/weapon/screwdriver/brass(src)
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new /obj/item/weapon/wirecutters/brass(src)
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new /obj/item/weapon/wrench/brass(src)
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@@ -151,7 +151,7 @@
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new /obj/item/weapon/weldingtool/experimental/brass(src)
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/obj/item/weapon/storage/toolbox/brass/prefilled/ratvar
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var/slab_type = /obj/item/clockwork/slab
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var/slab_type = /obj/item/clockwork/slab
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/obj/item/weapon/storage/toolbox/brass/prefilled/ratvar/PopulateContents()
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..()
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@@ -159,7 +159,7 @@
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/obj/item/weapon/storage/toolbox/brass/prefilled/ratvar/admin
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slab_type = /obj/item/clockwork/slab/debug
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proselytizer_type = /obj/item/clockwork/clockwork_proselytizer/scarab/debug
|
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fabricator_type = /obj/item/clockwork/replica_fabricator/scarab/debug
|
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/obj/item/weapon/storage/toolbox/artistic
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@@ -13,7 +13,7 @@
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var/stunforce = 7
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var/status = 0
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var/obj/item/weapon/stock_parts/cell/high/bcell = null
|
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var/obj/item/weapon/stock_parts/cell/high/cell = null
|
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var/hitcost = 1000
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var/throw_hit_chance = 35
|
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@@ -21,8 +21,8 @@
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user.visible_message("<span class='suicide'>[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (FIRELOSS)
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/obj/item/weapon/melee/baton/Initialize()
|
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. = ..()
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||||
/obj/item/weapon/melee/baton/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/melee/baton/throw_impact(atom/hit_atom)
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@@ -31,16 +31,16 @@
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if(status && prob(throw_hit_chance) && iscarbon(hit_atom))
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baton_stun(hit_atom)
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/obj/item/weapon/melee/baton/loaded/Initialize() //this one starts with a cell pre-installed.
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||||
bcell = new(src)
|
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. = ..()
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||||
/obj/item/weapon/melee/baton/loaded/Initialize() //this one starts with a cell pre-installed.
|
||||
cell = new(src)
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||||
. = ..()
|
||||
|
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/obj/item/weapon/melee/baton/proc/deductcharge(chrgdeductamt)
|
||||
if(bcell)
|
||||
if(cell)
|
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//Note this value returned is significant, as it will determine
|
||||
//if a stun is applied or not
|
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. = bcell.use(chrgdeductamt)
|
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if(status && bcell.charge < hitcost)
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. = cell.use(chrgdeductamt)
|
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if(status && cell.charge < hitcost)
|
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//we're below minimum, turn off
|
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status = 0
|
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update_icon()
|
||||
@@ -50,22 +50,22 @@
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||||
/obj/item/weapon/melee/baton/update_icon()
|
||||
if(status)
|
||||
icon_state = "[initial(name)]_active"
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||||
else if(!bcell)
|
||||
else if(!cell)
|
||||
icon_state = "[initial(name)]_nocell"
|
||||
else
|
||||
icon_state = "[initial(name)]"
|
||||
|
||||
/obj/item/weapon/melee/baton/examine(mob/user)
|
||||
..()
|
||||
if(bcell)
|
||||
to_chat(user, "<span class='notice'>The baton is [round(bcell.percent())]% charged.</span>")
|
||||
if(cell)
|
||||
to_chat(user, "<span class='notice'>The baton is [round(cell.percent())]% charged.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The baton does not have a power source installed.</span>")
|
||||
to_chat(user, "<span class='warning'>The baton does not have a power source installed.</span>")
|
||||
|
||||
/obj/item/weapon/melee/baton/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/stock_parts/cell))
|
||||
var/obj/item/weapon/stock_parts/cell/C = W
|
||||
if(bcell)
|
||||
if(cell)
|
||||
to_chat(user, "<span class='notice'>[src] already has a cell.</span>")
|
||||
else
|
||||
if(C.maxcharge < hitcost)
|
||||
@@ -73,15 +73,15 @@
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
bcell = W
|
||||
cell = W
|
||||
to_chat(user, "<span class='notice'>You install a cell in [src].</span>")
|
||||
update_icon()
|
||||
|
||||
else if(istype(W, /obj/item/weapon/screwdriver))
|
||||
if(bcell)
|
||||
bcell.updateicon()
|
||||
bcell.loc = get_turf(src.loc)
|
||||
bcell = null
|
||||
if(cell)
|
||||
cell.update_icon()
|
||||
cell.forceMove(get_turf(src))
|
||||
cell = null
|
||||
to_chat(user, "<span class='notice'>You remove the cell from [src].</span>")
|
||||
status = 0
|
||||
update_icon()
|
||||
@@ -89,13 +89,13 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/melee/baton/attack_self(mob/user)
|
||||
if(bcell && bcell.charge > hitcost)
|
||||
if(cell && cell.charge > hitcost)
|
||||
status = !status
|
||||
to_chat(user, "<span class='notice'>[src] is now [status ? "on" : "off"].</span>")
|
||||
playsound(loc, "sparks", 75, 1, -1)
|
||||
else
|
||||
status = 0
|
||||
if(!bcell)
|
||||
if(!cell)
|
||||
to_chat(user, "<span class='warning'>[src] does not have a power source!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[src] is out of charge.</span>")
|
||||
@@ -186,8 +186,8 @@
|
||||
slot_flags = SLOT_BACK
|
||||
var/obj/item/device/assembly/igniter/sparkler = 0
|
||||
|
||||
/obj/item/weapon/melee/baton/cattleprod/Initialize()
|
||||
. = ..()
|
||||
/obj/item/weapon/melee/baton/cattleprod/Initialize()
|
||||
. = ..()
|
||||
sparkler = new (src)
|
||||
|
||||
/obj/item/weapon/melee/baton/cattleprod/baton_stun()
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
|
||||
/obj/item/weapon/melee/baton/cattleprod/attackby(obj/item/I, mob/user, params)//handles sticking a crystal onto a stunprod to make a teleprod
|
||||
if(istype(I, /obj/item/weapon/ore/bluespace_crystal))
|
||||
if(!bcell)
|
||||
if(!cell)
|
||||
var/obj/item/weapon/melee/baton/cattleprod/teleprod/S = new /obj/item/weapon/melee/baton/cattleprod/teleprod
|
||||
remove_item_from_storage(user)
|
||||
qdel(src)
|
||||
|
||||
Reference in New Issue
Block a user