diff --git a/Dockerfile b/Dockerfile index ec3694c7e8..ad347079cd 100644 --- a/Dockerfile +++ b/Dockerfile @@ -1,4 +1,4 @@ -FROM tgstation/byond:512.1488 as base +FROM tgstation/byond:513.1490 as base FROM base as build_base diff --git a/_maps/RandomRuins/LavaRuins/lavaland_surface_alien_nest.dmm b/_maps/RandomRuins/LavaRuins/lavaland_surface_alien_nest.dmm index 6893a41517..1ea3f19c62 100644 --- a/_maps/RandomRuins/LavaRuins/lavaland_surface_alien_nest.dmm +++ b/_maps/RandomRuins/LavaRuins/lavaland_surface_alien_nest.dmm @@ -167,7 +167,7 @@ /area/ruin/unpowered/xenonest) "aM" = ( /obj/structure/alien/weeds, -/obj/effect/decal/cleanable/xenoblood, +/obj/effect/decal/cleanable/blood/xeno, /turf/open/floor/plating/asteroid/basalt/lava_land_surface, /area/ruin/unpowered/xenonest) "aQ" = ( @@ -260,7 +260,7 @@ /obj/structure/stone_tile/cracked{ dir = 1 }, -/obj/effect/decal/cleanable/xenoblood, +/obj/effect/decal/cleanable/blood/xeno, /turf/open/indestructible/boss/air, /area/ruin/unpowered/xenonest) "be" = ( @@ -381,7 +381,7 @@ /obj/structure/stone_tile{ dir = 1 }, -/obj/effect/decal/cleanable/xenoblood, +/obj/effect/decal/cleanable/blood/xeno, /turf/open/indestructible/boss/air, /area/ruin/unpowered/xenonest) "bs" = ( @@ -439,7 +439,7 @@ /obj/structure/stone_tile{ dir = 8 }, -/obj/effect/decal/cleanable/xenoblood, +/obj/effect/decal/cleanable/blood/xeno, /turf/open/indestructible/boss/air, /area/ruin/unpowered/xenonest) "by" = ( diff --git a/_maps/RandomRuins/LavaRuins/lavaland_surface_ash_walker1.dmm b/_maps/RandomRuins/LavaRuins/lavaland_surface_ash_walker1.dmm index ed5b07168f..bb9bc75d25 100644 --- a/_maps/RandomRuins/LavaRuins/lavaland_surface_ash_walker1.dmm +++ b/_maps/RandomRuins/LavaRuins/lavaland_surface_ash_walker1.dmm @@ -475,6 +475,8 @@ dir = 4 }, /obj/item/storage/bag/plants/portaseeder, +/obj/item/seeds/cotton, +/obj/item/seeds/cotton, /turf/open/indestructible/boss, /area/ruin/unpowered/ash_walkers) "bk" = ( diff --git a/_maps/RandomRuins/LavaRuins/lavaland_surface_golem_ship.dmm b/_maps/RandomRuins/LavaRuins/lavaland_surface_golem_ship.dmm index 8015f25696..2c6eda9f90 100644 --- a/_maps/RandomRuins/LavaRuins/lavaland_surface_golem_ship.dmm +++ b/_maps/RandomRuins/LavaRuins/lavaland_surface_golem_ship.dmm @@ -68,7 +68,10 @@ /turf/open/floor/mineral/titanium/purple, /area/ruin/powered/golem_ship) "k" = ( -/obj/machinery/computer/arcade/battle, +/obj/machinery/computer/arcade/battle{ + icon_state = "arcade"; + dir = 4 + }, /turf/open/floor/mineral/titanium/purple, /area/ruin/powered/golem_ship) "l" = ( @@ -105,6 +108,13 @@ /obj/machinery/computer/shuttle, /turf/open/floor/mineral/titanium/purple, /area/ruin/powered/golem_ship) +"s" = ( +/obj/machinery/computer/arcade/orion_trail{ + icon_state = "arcade"; + dir = 4 + }, +/turf/open/floor/mineral/titanium/purple, +/area/ruin/powered/golem_ship) "t" = ( /obj/structure/extinguisher_cabinet{ pixel_y = 30 @@ -142,10 +152,6 @@ /obj/machinery/reagentgrinder, /turf/open/floor/mineral/titanium/purple, /area/ruin/powered/golem_ship) -"y" = ( -/obj/machinery/computer/arcade/orion_trail, -/turf/open/floor/mineral/titanium/purple, -/area/ruin/powered/golem_ship) "z" = ( /obj/structure/extinguisher_cabinet{ pixel_y = -30 @@ -332,7 +338,7 @@ l l j l -y +s b a a diff --git a/_maps/RandomRuins/LavaRuins/lavaland_surface_seed_vault.dmm b/_maps/RandomRuins/LavaRuins/lavaland_surface_seed_vault.dmm index 945ea515c7..fec70b215e 100644 --- a/_maps/RandomRuins/LavaRuins/lavaland_surface_seed_vault.dmm +++ b/_maps/RandomRuins/LavaRuins/lavaland_surface_seed_vault.dmm @@ -279,6 +279,7 @@ }, /turf/open/floor/plasteel/freezer, /area/ruin/powered/seedvault) + (1,1,1) = {" a a diff --git a/_maps/RandomRuins/LavaRuins/lavaland_surface_syndicate_base1.dmm b/_maps/RandomRuins/LavaRuins/lavaland_surface_syndicate_base1.dmm index 8e0d9a523a..2ec5b88792 100644 --- a/_maps/RandomRuins/LavaRuins/lavaland_surface_syndicate_base1.dmm +++ b/_maps/RandomRuins/LavaRuins/lavaland_surface_syndicate_base1.dmm @@ -167,6 +167,56 @@ }, /turf/open/floor/plating, /area/ruin/unpowered/syndicate_lava_base/circuits) +"av" = ( +/obj/structure/bed/roller, +/obj/machinery/iv_drip, +/obj/effect/decal/cleanable/dirt, +/obj/effect/decal/cleanable/dirt, +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/mob/living/carbon/monkey{ + faction = list("neutral","Syndicate") + }, +/turf/open/floor/plasteel/dark, +/area/ruin/unpowered/syndicate_lava_base/testlab) +"aw" = ( +/obj/machinery/light/small, +/obj/structure/bed/roller, +/obj/machinery/iv_drip, +/obj/effect/decal/cleanable/dirt, +/obj/effect/decal/cleanable/dirt, +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/mob/living/carbon/monkey{ + faction = list("neutral","Syndicate") + }, +/turf/open/floor/plasteel/dark, +/area/ruin/unpowered/syndicate_lava_base/testlab) +"ax" = ( +/obj/effect/decal/cleanable/dirt, +/obj/effect/decal/cleanable/dirt, +/obj/machinery/computer/arcade/orion_trail{ + icon_state = "arcade"; + dir = 1 + }, +/turf/open/floor/plasteel/dark, +/area/ruin/unpowered/syndicate_lava_base/bar) "aF" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{ dir = 4 @@ -790,26 +840,6 @@ /obj/structure/disposalpipe/trunk, /turf/open/floor/plating/asteroid/basalt/lava_land_surface, /area/ruin/unpowered/syndicate_lava_base/virology) -"ej" = ( -/obj/structure/bed/roller, -/obj/machinery/iv_drip, -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/mob/living/carbon/monkey{ - faction = list("neutral","Syndicate") - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 - }, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 - }, -/turf/open/floor/plasteel/dark, -/area/ruin/unpowered/syndicate_lava_base/testlab) "ek" = ( /obj/structure/grille, /obj/structure/window/plastitanium, @@ -1136,27 +1166,6 @@ /obj/structure/disposalpipe/segment, /turf/closed/wall/mineral/plastitanium/nodiagonal, /area/ruin/unpowered/syndicate_lava_base/virology) -"eK" = ( -/obj/machinery/light/small, -/obj/structure/bed/roller, -/obj/machinery/iv_drip, -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/mob/living/carbon/monkey{ - faction = list("neutral","Syndicate") - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 - }, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 - }, -/turf/open/floor/plasteel/dark, -/area/ruin/unpowered/syndicate_lava_base/testlab) "eL" = ( /obj/machinery/door/airlock/hatch{ name = "Monkey Pen"; @@ -5148,12 +5157,6 @@ /obj/item/clothing/mask/gas, /turf/open/floor/plating, /area/ruin/unpowered/syndicate_lava_base/arrivals) -"mt" = ( -/obj/machinery/computer/arcade/orion_trail, -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/turf/open/floor/plasteel/dark, -/area/ruin/unpowered/syndicate_lava_base/bar) "mu" = ( /obj/item/twohanded/required/kirbyplants{ icon_state = "plant-22" @@ -7340,8 +7343,8 @@ ae ae ae ae -ej -eK +av +aw ae fD ad @@ -7362,7 +7365,7 @@ kH jN jZ lU -mt +ax mU np nP diff --git a/_maps/RandomRuins/SpaceRuins/augmentationfacility.dmm b/_maps/RandomRuins/SpaceRuins/augmentationfacility.dmm index c64050ce3a..e23beb3407 100644 --- a/_maps/RandomRuins/SpaceRuins/augmentationfacility.dmm +++ b/_maps/RandomRuins/SpaceRuins/augmentationfacility.dmm @@ -90,6 +90,9 @@ /obj/structure/table, /obj/effect/decal/cleanable/dirt, /obj/item/organ/cyberimp/chest/reviver, +/obj/item/stack/sheet/mineral/gold{ + amount = 3 + }, /turf/open/floor/plasteel, /area/ruin/powered) "s" = ( @@ -145,9 +148,6 @@ "A" = ( /obj/structure/table, /obj/effect/decal/cleanable/dirt, -/obj/item/mmi/posibrain{ - pixel_y = 9 - }, /obj/item/mmi, /turf/open/floor/plasteel, /area/ruin/powered) diff --git a/_maps/RandomRuins/SpaceRuins/bigape.dmm b/_maps/RandomRuins/SpaceRuins/bigape.dmm index 09e85e129d..602f1737e0 100644 --- a/_maps/RandomRuins/SpaceRuins/bigape.dmm +++ b/_maps/RandomRuins/SpaceRuins/bigape.dmm @@ -56,11 +56,9 @@ /obj/structure/chair/sofa{ dir = 4 }, -/mob/living/simple_animal/hostile/gorilla{ - AIStatus = null; - desc = "There is no need to be upset."; - dir = 4; - name = "Familiar Gorilla" +/mob/living/simple_animal/hostile/gorilla/familiar{ + icon_state = "crawling"; + dir = 4 }, /turf/open/floor/plating/beach/sand, /area/ruin/powered) diff --git a/_maps/RandomRuins/SpaceRuins/bigderelict1.dmm b/_maps/RandomRuins/SpaceRuins/bigderelict1.dmm index f1a3005ce1..9c273f4d75 100644 --- a/_maps/RandomRuins/SpaceRuins/bigderelict1.dmm +++ b/_maps/RandomRuins/SpaceRuins/bigderelict1.dmm @@ -1288,7 +1288,7 @@ /turf/open/floor/plasteel, /area/ruin/space/has_grav/derelictoutpost/cargobay) "cV" = ( -/obj/effect/decal/cleanable/xenoblood/xsplatter, +/obj/effect/decal/cleanable/blood/splatter/xeno, /turf/open/floor/plasteel, /area/ruin/space/has_grav/derelictoutpost/cargobay) "cW" = ( @@ -1525,7 +1525,7 @@ /turf/open/floor/plasteel, /area/ruin/space/has_grav/derelictoutpost/cargobay) "dq" = ( -/obj/effect/decal/cleanable/xenoblood/xsplatter, +/obj/effect/decal/cleanable/blood/splatter/xeno, /obj/structure/alien/weeds{ color = "#4BAE56"; desc = "A thick gelatinous surface covers the floor. Someone get the golashes."; diff --git a/_maps/RandomRuins/SpaceRuins/hilbertshoteltestingsite.dmm b/_maps/RandomRuins/SpaceRuins/hilbertshoteltestingsite.dmm new file mode 100644 index 0000000000..a89d1422d2 --- /dev/null +++ b/_maps/RandomRuins/SpaceRuins/hilbertshoteltestingsite.dmm @@ -0,0 +1,970 @@ +//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE +"a" = ( +/turf/open/space/basic, +/area/template_noop) +"b" = ( +/turf/open/floor/plating/asteroid/airless, +/area/ruin/unpowered/no_grav) +"c" = ( +/turf/closed/wall/r_wall/rust, +/area/ruin/space/has_grav/hilbertresearchfacility) +"d" = ( +/turf/closed/wall/r_wall, +/area/ruin/space/has_grav/hilbertresearchfacility) +"e" = ( +/obj/machinery/porta_turret/syndicate{ + desc = "A ballistic machine gun auto-turret that fires bluespace bullets."; + lethal_projectile = /obj/item/projectile/magic/teleport; + name = "displacement turret"; + stun_projectile = /obj/item/projectile/magic/teleport + }, +/turf/open/floor/plasteel/grimy{ + icon_state = "engine" + }, +/area/ruin/space/has_grav/hilbertresearchfacility) +"f" = ( +/turf/open/floor/plasteel/grimy{ + icon_state = "engine" + }, +/area/ruin/space/has_grav/hilbertresearchfacility) +"g" = ( +/obj/structure/table/glass, +/turf/open/floor/plasteel/grimy{ + icon_state = "engine" + }, +/area/ruin/space/has_grav/hilbertresearchfacility) +"h" = ( +/obj/structure/table/glass, +/obj/item/stack/sheet/bluespace_crystal{ + amount = 37 + }, +/turf/open/floor/plasteel/grimy{ + icon_state = "engine" + }, +/area/ruin/space/has_grav/hilbertresearchfacility) +"i" = ( +/obj/structure/table/glass, +/obj/item/bodybag/bluespace, +/turf/open/floor/plasteel/grimy{ + icon_state = "engine" + }, +/area/ruin/space/has_grav/hilbertresearchfacility) +"j" = ( +/turf/open/floor/plasteel/stairs/left, +/area/ruin/space/has_grav/hilbertresearchfacility) +"k" = ( +/turf/open/floor/plasteel/stairs/medium, +/area/ruin/space/has_grav/hilbertresearchfacility) +"l" = ( +/turf/open/floor/plasteel/stairs/right, +/area/ruin/space/has_grav/hilbertresearchfacility) +"m" = ( +/obj/structure/table/glass, +/obj/item/reagent_containers/syringe/bluespace, +/turf/open/floor/plasteel/grimy{ + icon_state = "engine" + }, +/area/ruin/space/has_grav/hilbertresearchfacility) +"n" = ( +/obj/structure/table/glass, +/obj/item/stock_parts/matter_bin/bluespace, +/turf/open/floor/plasteel/grimy{ + icon_state = "engine" + }, +/area/ruin/space/has_grav/hilbertresearchfacility) +"o" = ( +/turf/open/floor/plasteel/vaporwave, +/area/ruin/space/has_grav/hilbertresearchfacility) +"p" = ( +/obj/structure/table/glass, +/obj/item/stack/cable_coil/blue, +/turf/open/floor/plasteel/grimy{ + icon_state = "engine" + }, +/area/ruin/space/has_grav/hilbertresearchfacility) +"q" = ( +/obj/structure/table/glass, +/obj/item/storage/backpack/holding, +/turf/open/floor/plasteel/grimy{ + icon_state = "engine" + }, +/area/ruin/space/has_grav/hilbertresearchfacility) +"r" = ( +/obj/structure/table/glass, +/obj/item/reagent_containers/glass/beaker/bluespace, +/turf/open/floor/plasteel/grimy{ + icon_state = "engine" + }, +/area/ruin/space/has_grav/hilbertresearchfacility) +"s" = ( +/obj/structure/table/glass, +/obj/item/stock_parts/subspace/crystal, +/obj/item/stock_parts/subspace/transmitter, +/turf/open/floor/plasteel/grimy{ + icon_state = "engine" + }, +/area/ruin/space/has_grav/hilbertresearchfacility) +"t" = ( +/obj/structure/displaycase{ + start_showpiece_type = /obj/item/hilbertshotel + }, +/turf/open/floor/plasteel/vaporwave, +/area/ruin/space/has_grav/hilbertresearchfacility) +"u" = ( +/obj/structure/table/glass, +/obj/item/analyzer, +/turf/open/floor/plasteel/grimy{ + icon_state = "engine" + }, +/area/ruin/space/has_grav/hilbertresearchfacility) +"v" = ( +/obj/structure/table/glass, +/obj/item/stock_parts/subspace/amplifier, +/turf/open/floor/plasteel/grimy{ + icon_state = "engine" + }, +/area/ruin/space/has_grav/hilbertresearchfacility) +"w" = ( +/obj/item/paper/crumpled/docslogs, +/obj/item/pen, +/turf/open/floor/plasteel/vaporwave, +/area/ruin/space/has_grav/hilbertresearchfacility) +"x" = ( +/obj/structure/table/glass, +/obj/item/assembly/signaler, +/turf/open/floor/plasteel/grimy{ + icon_state = "engine" + }, +/area/ruin/space/has_grav/hilbertresearchfacility) +"y" = ( +/obj/structure/table/glass, +/obj/item/slimecross/industrial/bluespace, +/turf/open/floor/plasteel/grimy{ + icon_state = "engine" + }, +/area/ruin/space/has_grav/hilbertresearchfacility) +"z" = ( +/obj/machinery/door/airlock/vault{ + name = "secured door"; + req_access = 207 + }, +/obj/effect/mapping_helpers/airlock/locked, +/turf/open/floor/plasteel/grimy{ + icon_state = "engine" + }, +/area/ruin/space/has_grav/hilbertresearchfacility) +"A" = ( +/obj/structure/filingcabinet, +/turf/open/floor/plasteel/grimy, +/area/ruin/space/has_grav/hilbertresearchfacility) +"B" = ( +/turf/open/floor/plasteel/grimy, +/area/ruin/space/has_grav/hilbertresearchfacility) +"C" = ( +/obj/structure/table/reinforced, +/turf/open/floor/plasteel/grimy, +/area/ruin/space/has_grav/hilbertresearchfacility) +"D" = ( +/obj/item/twohanded/required/kirbyplants/random, +/turf/open/floor/plasteel/grimy, +/area/ruin/space/has_grav/hilbertresearchfacility) +"E" = ( +/obj/structure/chair/office, +/turf/open/floor/plasteel/grimy, +/area/ruin/space/has_grav/hilbertresearchfacility) +"F" = ( +/obj/machinery/door/window/eastleft, +/turf/open/floor/plasteel/grimy, +/area/ruin/space/has_grav/hilbertresearchfacility) +"G" = ( +/obj/structure/table/reinforced, +/obj/item/pen, +/turf/open/floor/plasteel/grimy, +/area/ruin/space/has_grav/hilbertresearchfacility) +"H" = ( +/obj/structure/table/reinforced, +/obj/item/paper/crumpled/robertsworkjournal, +/turf/open/floor/plasteel/grimy, +/area/ruin/space/has_grav/hilbertresearchfacility) +"I" = ( +/obj/machinery/door/airlock/highsecurity{ + req_access = 207 + }, +/obj/effect/mapping_helpers/airlock/locked, +/turf/open/floor/plasteel/grimy, +/area/ruin/space/has_grav/hilbertresearchfacility) +"J" = ( +/turf/closed/mineral/random, +/area/ruin/unpowered/no_grav) +"K" = ( +/turf/open/floor/plasteel/stairs/right{ + initial_gas_mix = "TEMP=2.7" + }, +/area/ruin/unpowered/no_grav) +"U" = ( +/turf/open/floor/plasteel/stairs/medium{ + initial_gas_mix = "TEMP=2.7" + }, +/area/ruin/unpowered/no_grav) +"X" = ( +/turf/open/floor/plasteel/stairs/left{ + initial_gas_mix = "TEMP=2.7" + }, +/area/ruin/unpowered/no_grav) + +(1,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} +(2,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +b +b +b +a +a +a +a +a +a +a +a +a +a +a +a +"} +(3,1,1) = {" +a +a +a +a +a +a +a +a +a +a +b +J +J +J +a +a +a +a +a +a +a +a +a +a +a +a +"} +(4,1,1) = {" +a +a +a +J +b +J +b +b +a +b +J +b +b +b +b +a +a +a +a +a +a +a +a +a +a +a +"} +(5,1,1) = {" +a +a +b +J +J +J +b +J +b +J +b +b +J +J +J +b +a +a +a +a +a +a +a +a +a +a +"} +(6,1,1) = {" +a +a +b +c +c +c +c +c +d +d +c +d +d +c +d +d +b +a +a +a +a +a +a +a +a +a +"} +(7,1,1) = {" +a +a +b +d +e +f +f +m +r +g +g +f +f +f +e +c +b +a +a +a +a +a +a +a +a +a +"} +(8,1,1) = {" +a +a +b +d +f +f +f +f +f +f +f +f +f +f +f +d +J +b +b +b +b +b +a +a +a +a +"} +(9,1,1) = {" +a +a +J +d +f +f +f +f +f +f +f +f +f +f +f +c +J +b +b +J +b +b +b +a +a +a +"} +(10,1,1) = {" +a +a +J +c +f +f +f +f +f +f +f +f +f +f +f +c +J +b +J +b +b +J +b +a +a +a +"} +(11,1,1) = {" +a +a +J +c +g +f +f +n +s +v +f +f +f +f +f +c +J +J +J +J +J +J +b +a +a +a +"} +(12,1,1) = {" +a +a +J +c +g +f +j +o +o +o +j +f +f +f +c +d +d +c +c +d +c +J +b +a +a +a +"} +(13,1,1) = {" +a +a +J +c +h +f +k +o +t +o +k +f +f +f +c +A +B +C +B +D +c +J +J +a +a +a +"} +(14,1,1) = {" +a +a +J +c +g +f +l +o +o +w +l +f +f +f +d +B +B +G +B +B +c +J +b +b +a +a +"} +(15,1,1) = {" +a +a +J +c +i +f +f +p +u +x +f +f +f +f +d +B +E +H +B +B +c +J +J +J +a +a +"} +(16,1,1) = {" +a +b +J +c +f +f +f +f +f +f +f +f +f +f +c +B +B +C +B +B +c +b +J +b +a +a +"} +(17,1,1) = {" +a +b +J +d +f +f +f +f +f +f +f +f +f +f +c +C +F +C +B +B +c +b +b +b +a +a +"} +(18,1,1) = {" +a +b +J +d +f +f +f +f +f +f +f +f +f +f +d +B +B +B +B +B +d +b +b +b +b +a +"} +(19,1,1) = {" +a +b +J +d +f +f +f +f +f +f +f +f +f +f +z +B +B +B +B +B +d +b +b +b +b +a +"} +(20,1,1) = {" +a +a +b +c +e +f +g +q +g +y +g +f +e +f +c +B +B +B +B +B +d +b +b +b +b +a +"} +(21,1,1) = {" +a +a +b +c +c +c +c +c +c +d +d +c +c +c +d +B +B +B +B +B +d +X +b +b +b +a +"} +(22,1,1) = {" +a +a +b +b +J +J +b +b +J +J +J +J +J +J +d +D +B +B +B +B +I +U +b +b +b +a +"} +(23,1,1) = {" +a +a +a +b +b +J +J +b +b +b +b +J +b +J +c +d +d +c +d +c +d +K +b +b +b +a +"} +(24,1,1) = {" +a +a +a +a +b +b +J +J +J +b +b +b +b +J +b +b +J +J +J +J +b +b +b +b +b +a +"} +(25,1,1) = {" +a +a +a +a +a +b +b +b +J +J +J +J +b +b +b +b +b +b +a +J +J +J +b +J +b +a +"} +(26,1,1) = {" +a +a +a +a +a +a +a +a +b +b +b +a +b +b +b +b +b +a +a +a +J +J +J +J +J +a +"} +(27,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} diff --git a/_maps/RandomZLevels/Academy.dmm b/_maps/RandomZLevels/Academy.dmm index 29bd7d0526..2f08d9a29e 100644 --- a/_maps/RandomZLevels/Academy.dmm +++ b/_maps/RandomZLevels/Academy.dmm @@ -3830,7 +3830,7 @@ /turf/open/floor/engine/cult, /area/awaymission/academy/academycellar) "kY" = ( -/obj/effect/decal/cleanable/xenoblood, +/obj/effect/decal/cleanable/blood/xeno, /turf/open/floor/engine/cult, /area/awaymission/academy/academycellar) "kZ" = ( diff --git a/_maps/RandomZLevels/caves.dmm b/_maps/RandomZLevels/caves.dmm index a25808d933..d50480c381 100644 --- a/_maps/RandomZLevels/caves.dmm +++ b/_maps/RandomZLevels/caves.dmm @@ -873,7 +873,7 @@ /obj/structure/window/reinforced{ dir = 4 }, -/obj/effect/decal/cleanable/xenoblood, +/obj/effect/decal/cleanable/blood/xeno, /turf/open/floor/plating{ initial_gas_mix = "n2=23;o2=14" }, @@ -945,7 +945,7 @@ /area/awaymission/caves/research) "cN" = ( /obj/machinery/door/window/eastleft, -/obj/effect/decal/cleanable/xenoblood/xgibs, +/obj/effect/decal/cleanable/blood/gibs/xeno, /turf/open/floor/plating{ initial_gas_mix = "n2=23;o2=14" }, @@ -1015,7 +1015,7 @@ }, /area/awaymission/caves/BMP_asteroid/level_two) "cV" = ( -/obj/effect/decal/cleanable/xenoblood/xgibs, +/obj/effect/decal/cleanable/blood/gibs/xeno, /turf/open/floor/plating{ initial_gas_mix = "n2=23;o2=14" }, diff --git a/_maps/RandomZLevels/moonoutpost19.dmm b/_maps/RandomZLevels/moonoutpost19.dmm index 7edc7b4518..ddc8778ac1 100644 --- a/_maps/RandomZLevels/moonoutpost19.dmm +++ b/_maps/RandomZLevels/moonoutpost19.dmm @@ -16,6 +16,13 @@ heat_capacity = 1e+006 }, /area/awaymission/moonoutpost19/hive) +"ae" = ( +/obj/machinery/computer/arcade{ + icon_state = "arcade"; + dir = 1 + }, +/turf/open/floor/plasteel/dark, +/area/awaymission/moonoutpost19/arrivals) "ag" = ( /obj/structure/alien/weeds, /obj/structure/alien/weeds{ @@ -5597,8 +5604,8 @@ }, /area/awaymission/moonoutpost19/arrivals) "kK" = ( -/obj/effect/decal/cleanable/xenoblood, -/obj/effect/decal/cleanable/xenoblood/xgibs, +/obj/effect/decal/cleanable/blood/xeno, +/obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/turf_decal/tile/bar, /obj/effect/turf_decal/tile/bar{ dir = 1 @@ -5608,7 +5615,7 @@ }, /area/awaymission/moonoutpost19/arrivals) "kL" = ( -/obj/effect/decal/cleanable/xenoblood, +/obj/effect/decal/cleanable/blood/xeno, /obj/effect/decal/remains/xeno{ desc = "They look like the remains of something... alien. The front of skull appears to have been completely obliterated." }, @@ -6408,10 +6415,6 @@ heat_capacity = 1e+006 }, /area/awaymission/moonoutpost19/arrivals) -"mB" = ( -/obj/machinery/computer/arcade, -/turf/open/floor/plasteel/dark, -/area/awaymission/moonoutpost19/arrivals) "mC" = ( /obj/machinery/vending/cigarette, /obj/structure/sign/poster/contraband/smoke{ @@ -43385,7 +43388,7 @@ la lq jk mj -mB +ae hJ ba ba @@ -43642,7 +43645,7 @@ jN lr jj mj -mB +ae hI ba ba diff --git a/_maps/RandomZLevels/research.dmm b/_maps/RandomZLevels/research.dmm index 3a58d85143..2499270d8f 100644 --- a/_maps/RandomZLevels/research.dmm +++ b/_maps/RandomZLevels/research.dmm @@ -245,10 +245,38 @@ }, /turf/open/floor/plating, /area/awaymission/research/interior/engineering) +"aS" = ( +/obj/effect/turf_decal/tile/purple{ + dir = 1 + }, +/obj/effect/turf_decal/tile/purple, +/obj/effect/turf_decal/tile/purple{ + dir = 4 + }, +/obj/effect/turf_decal/tile/purple{ + dir = 8 + }, +/mob/living/carbon/monkey, +/turf/open/floor/plasteel, +/area/awaymission/research/interior/genetics) "aT" = ( /mob/living/simple_animal/hostile/syndicate/melee/sword, /turf/open/floor/plating, /area/awaymission/research/interior/engineering) +"aU" = ( +/obj/effect/turf_decal/tile/purple{ + dir = 1 + }, +/obj/effect/turf_decal/tile/purple, +/obj/effect/turf_decal/tile/purple{ + dir = 4 + }, +/obj/effect/turf_decal/tile/purple{ + dir = 8 + }, +/mob/living/carbon/human, +/turf/open/floor/plasteel, +/area/awaymission/research/interior/genetics) "aV" = ( /obj/item/stack/sheet/plasteel, /obj/effect/turf_decal/tile/yellow{ @@ -326,6 +354,23 @@ icon_state = "damaged4" }, /area/awaymission/research/interior/engineering) +"bc" = ( +/obj/structure/window/reinforced{ + dir = 4 + }, +/obj/effect/turf_decal/tile/purple{ + dir = 1 + }, +/obj/effect/turf_decal/tile/purple, +/obj/effect/turf_decal/tile/purple{ + dir = 4 + }, +/obj/effect/turf_decal/tile/purple{ + dir = 8 + }, +/mob/living/carbon/monkey, +/turf/open/floor/plasteel, +/area/awaymission/research/interior/genetics) "bd" = ( /turf/open/floor/plasteel{ icon_state = "damaged3" @@ -903,6 +948,17 @@ /obj/machinery/light/small, /turf/open/floor/plating, /area/awaymission/research/interior/maint) +"co" = ( +/obj/item/ammo_casing/c45, +/obj/effect/turf_decal/tile/yellow{ + dir = 1 + }, +/obj/effect/turf_decal/tile/yellow{ + dir = 8 + }, +/mob/living/simple_animal/hostile/syndicate, +/turf/open/floor/plasteel/white, +/area/awaymission/research/interior) "cp" = ( /turf/closed/wall/r_wall, /area/awaymission/research/interior) @@ -1195,19 +1251,19 @@ /turf/open/floor/plating, /area/awaymission/research/interior/genetics) "cT" = ( -/mob/living/carbon/monkey, -/obj/effect/turf_decal/tile/purple{ +/obj/effect/turf_decal/tile/red{ dir = 1 }, -/obj/effect/turf_decal/tile/purple, -/obj/effect/turf_decal/tile/purple{ +/obj/effect/turf_decal/tile/red, +/obj/effect/turf_decal/tile/red{ dir = 4 }, -/obj/effect/turf_decal/tile/purple{ +/obj/effect/turf_decal/tile/red{ dir = 8 }, +/mob/living/simple_animal/hostile/nanotrasen/ranged, /turf/open/floor/plasteel, -/area/awaymission/research/interior/genetics) +/area/awaymission/research/interior/security) "cU" = ( /obj/machinery/door/window/eastright, /obj/effect/turf_decal/tile/purple{ @@ -1253,7 +1309,9 @@ /turf/open/floor/plasteel, /area/awaymission/research/interior/genetics) "cX" = ( -/mob/living/carbon/human, +/obj/structure/window/reinforced{ + dir = 8 + }, /obj/effect/turf_decal/tile/purple{ dir = 1 }, @@ -1264,6 +1322,7 @@ /obj/effect/turf_decal/tile/purple{ dir = 8 }, +/mob/living/carbon/human, /turf/open/floor/plasteel, /area/awaymission/research/interior/genetics) "cY" = ( @@ -1356,22 +1415,15 @@ /turf/open/floor/plasteel, /area/awaymission/research/interior/genetics) "di" = ( -/obj/structure/window/reinforced{ - dir = 4 - }, -/mob/living/carbon/monkey, /obj/effect/turf_decal/tile/purple{ dir = 1 }, -/obj/effect/turf_decal/tile/purple, /obj/effect/turf_decal/tile/purple{ dir = 4 }, -/obj/effect/turf_decal/tile/purple{ - dir = 8 - }, -/turf/open/floor/plasteel, -/area/awaymission/research/interior/genetics) +/mob/living/simple_animal/hostile/nanotrasen/ranged, +/turf/open/floor/plasteel/white, +/area/awaymission/research/interior/cryo) "dj" = ( /obj/effect/decal/cleanable/blood, /obj/item/stack/rods, @@ -1416,14 +1468,14 @@ /turf/open/floor/plasteel/white, /area/awaymission/research/interior) "dn" = ( -/obj/item/ammo_casing/c45, -/mob/living/simple_animal/hostile/syndicate, /obj/effect/turf_decal/tile/yellow{ dir = 1 }, +/obj/effect/turf_decal/tile/yellow, /obj/effect/turf_decal/tile/yellow{ - dir = 8 + dir = 4 }, +/mob/living/simple_animal/hostile/syndicate, /turf/open/floor/plasteel/white, /area/awaymission/research/interior) "do" = ( @@ -1675,7 +1727,6 @@ /turf/open/floor/plasteel, /area/awaymission/research/interior/security) "dI" = ( -/mob/living/simple_animal/hostile/nanotrasen/ranged, /obj/effect/turf_decal/tile/red{ dir = 1 }, @@ -1686,7 +1737,8 @@ /obj/effect/turf_decal/tile/red{ dir = 8 }, -/turf/open/floor/plasteel, +/mob/living/simple_animal/hostile/nanotrasen/ranged/smg, +/turf/open/floor/plasteel/white, /area/awaymission/research/interior/security) "dJ" = ( /obj/structure/rack, @@ -1777,11 +1829,7 @@ }, /turf/open/floor/plasteel/dark, /area/awaymission/research/interior/genetics) -"dQ" = ( -/obj/structure/window/reinforced{ - dir = 8 - }, -/mob/living/carbon/human, +"dP" = ( /obj/effect/turf_decal/tile/purple{ dir = 1 }, @@ -1792,8 +1840,23 @@ /obj/effect/turf_decal/tile/purple{ dir = 8 }, +/mob/living/simple_animal/hostile/nanotrasen/ranged, +/turf/open/floor/plasteel/white, +/area/awaymission/research/interior/cryo) +"dQ" = ( +/obj/effect/turf_decal/tile/purple{ + dir = 1 + }, +/obj/effect/turf_decal/tile/purple, +/obj/effect/turf_decal/tile/purple{ + dir = 4 + }, +/obj/effect/turf_decal/tile/purple{ + dir = 8 + }, +/mob/living/simple_animal/hostile/nanotrasen, /turf/open/floor/plasteel, -/area/awaymission/research/interior/genetics) +/area/awaymission/research/interior/cryo) "dR" = ( /obj/structure/cable{ icon_state = "4-8" @@ -2144,15 +2207,15 @@ /turf/open/floor/plasteel/white, /area/awaymission/research/interior/cryo) "eB" = ( -/mob/living/simple_animal/hostile/nanotrasen/ranged, -/obj/effect/turf_decal/tile/purple{ +/obj/effect/turf_decal/tile/red{ dir = 1 }, -/obj/effect/turf_decal/tile/purple{ +/obj/effect/turf_decal/tile/red{ dir = 4 }, +/mob/living/simple_animal/hostile/nanotrasen/ranged/smg, /turf/open/floor/plasteel/white, -/area/awaymission/research/interior/cryo) +/area/awaymission/research/interior/security) "eC" = ( /obj/item/ammo_casing/c9mm, /obj/effect/turf_decal/tile/purple{ @@ -2214,16 +2277,22 @@ /turf/open/floor/plasteel/white, /area/awaymission/research/interior) "eL" = ( -/mob/living/simple_animal/hostile/syndicate, -/obj/effect/turf_decal/tile/yellow{ +/obj/structure/window/reinforced{ + dir = 8 + }, +/obj/effect/turf_decal/tile/purple{ dir = 1 }, -/obj/effect/turf_decal/tile/yellow, -/obj/effect/turf_decal/tile/yellow{ +/obj/effect/turf_decal/tile/purple, +/obj/effect/turf_decal/tile/purple{ dir = 4 }, -/turf/open/floor/plasteel/white, -/area/awaymission/research/interior) +/obj/effect/turf_decal/tile/purple{ + dir = 8 + }, +/mob/living/carbon/monkey, +/turf/open/floor/plasteel, +/area/awaymission/research/interior/genetics) "eM" = ( /obj/item/ammo_casing/c45, /obj/item/ammo_casing/c45, @@ -2846,19 +2915,19 @@ /turf/open/floor/plasteel/white, /area/awaymission/research/interior/security) "fY" = ( -/mob/living/simple_animal/hostile/nanotrasen/ranged/smg, -/obj/effect/turf_decal/tile/red{ +/obj/effect/turf_decal/tile/green{ dir = 1 }, -/obj/effect/turf_decal/tile/red, -/obj/effect/turf_decal/tile/red{ +/obj/effect/turf_decal/tile/green, +/obj/effect/turf_decal/tile/green{ dir = 4 }, -/obj/effect/turf_decal/tile/red{ +/obj/effect/turf_decal/tile/green{ dir = 8 }, +/mob/living/simple_animal/hostile/syndicate/ranged/smg, /turf/open/floor/plasteel/white, -/area/awaymission/research/interior/security) +/area/awaymission/research/interior) "fZ" = ( /obj/structure/cable{ icon_state = "1-2" @@ -2966,6 +3035,23 @@ }, /turf/open/floor/plasteel/dark, /area/awaymission/research/interior/secure) +"gi" = ( +/obj/effect/turf_decal/tile/red{ + dir = 1 + }, +/obj/effect/turf_decal/tile/red{ + dir = 4 + }, +/mob/living/simple_animal/bot/secbot/beepsky{ + desc = "A beefy variant of the standard securitron model."; + emagged = 1; + faction = list("nanotrasenprivate"); + health = 50; + maxHealth = 50; + name = "Officer Genesky" + }, +/turf/open/floor/plasteel/white, +/area/awaymission/research/interior/security) "gj" = ( /obj/structure/cable{ icon_state = "4-8" @@ -3115,19 +3201,13 @@ /turf/open/floor/plasteel/white, /area/awaymission/research/interior/cryo) "gv" = ( -/mob/living/simple_animal/hostile/nanotrasen/ranged, -/obj/effect/turf_decal/tile/purple{ - dir = 1 - }, -/obj/effect/turf_decal/tile/purple, -/obj/effect/turf_decal/tile/purple{ +/obj/effect/turf_decal/tile/green, +/obj/effect/turf_decal/tile/green{ dir = 4 }, -/obj/effect/turf_decal/tile/purple{ - dir = 8 - }, +/mob/living/simple_animal/hostile/syndicate, /turf/open/floor/plasteel/white, -/area/awaymission/research/interior/cryo) +/area/awaymission/research/interior) "gw" = ( /obj/effect/mob_spawn/human/doctor{ brute_damage = 145; @@ -3508,6 +3588,35 @@ }, /turf/open/floor/plasteel/white, /area/awaymission/research/interior) +"gW" = ( +/obj/structure/sign/directions/security{ + dir = 1; + pixel_x = 32; + pixel_y = 40 + }, +/obj/structure/sign/directions/engineering{ + dir = 1; + pixel_x = 32; + pixel_y = 33 + }, +/obj/structure/sign/directions/science{ + dir = 1; + pixel_x = 32; + pixel_y = 26 + }, +/obj/effect/turf_decal/tile/green{ + dir = 1 + }, +/obj/effect/turf_decal/tile/green, +/obj/effect/turf_decal/tile/green{ + dir = 4 + }, +/obj/effect/turf_decal/tile/green{ + dir = 8 + }, +/mob/living/simple_animal/hostile/syndicate/ranged/smg, +/turf/open/floor/plasteel/white, +/area/awaymission/research/interior) "gX" = ( /obj/effect/decal/cleanable/blood/drip, /obj/effect/turf_decal/tile/purple{ @@ -3660,19 +3769,19 @@ /turf/open/floor/plasteel/white, /area/awaymission/research/interior/security) "hj" = ( -/mob/living/simple_animal/hostile/nanotrasen, -/obj/effect/turf_decal/tile/purple{ +/obj/effect/turf_decal/tile/blue{ dir = 1 }, -/obj/effect/turf_decal/tile/purple, -/obj/effect/turf_decal/tile/purple{ +/obj/effect/turf_decal/tile/blue, +/obj/effect/turf_decal/tile/blue{ dir = 4 }, -/obj/effect/turf_decal/tile/purple{ +/obj/effect/turf_decal/tile/blue{ dir = 8 }, -/turf/open/floor/plasteel, -/area/awaymission/research/interior/cryo) +/mob/living/simple_animal/hostile/syndicate/ranged/smg, +/turf/open/floor/plasteel/white, +/area/awaymission/research/interior/medbay) "hk" = ( /obj/effect/decal/cleanable/blood, /obj/effect/turf_decal/tile/purple{ @@ -3736,15 +3845,19 @@ /turf/open/floor/plasteel/white, /area/awaymission/research/interior/security) "hq" = ( -/mob/living/simple_animal/hostile/nanotrasen/ranged/smg, -/obj/effect/turf_decal/tile/red{ +/obj/effect/turf_decal/tile/blue{ dir = 1 }, -/obj/effect/turf_decal/tile/red{ +/obj/effect/turf_decal/tile/blue, +/obj/effect/turf_decal/tile/blue{ dir = 4 }, +/obj/effect/turf_decal/tile/blue{ + dir = 8 + }, +/mob/living/simple_animal/hostile/syndicate, /turf/open/floor/plasteel/white, -/area/awaymission/research/interior/security) +/area/awaymission/research/interior/medbay) "hr" = ( /obj/structure/cable{ icon_state = "1-2" @@ -3799,6 +3912,15 @@ }, /turf/open/floor/plasteel/white, /area/awaymission/research/interior/cryo) +"hw" = ( +/obj/machinery/computer/arcade{ + icon_state = "arcade"; + dir = 8 + }, +/turf/open/floor/plasteel/yellowsiding{ + dir = 4 + }, +/area/awaymission/research/interior/dorm) "hx" = ( /obj/structure/cable{ icon_state = "2-4" @@ -4066,23 +4188,6 @@ }, /turf/open/floor/plasteel/dark, /area/awaymission/research/interior/genetics) -"hW" = ( -/obj/structure/window/reinforced{ - dir = 8 - }, -/mob/living/carbon/monkey, -/obj/effect/turf_decal/tile/purple{ - dir = 1 - }, -/obj/effect/turf_decal/tile/purple, -/obj/effect/turf_decal/tile/purple{ - dir = 4 - }, -/obj/effect/turf_decal/tile/purple{ - dir = 8 - }, -/turf/open/floor/plasteel, -/area/awaymission/research/interior/genetics) "hX" = ( /obj/structure/rack, /obj/effect/spawner/lootdrop/maintenance, @@ -4139,20 +4244,6 @@ }, /turf/open/floor/plating, /area/awaymission/research/interior/maint) -"if" = ( -/mob/living/simple_animal/hostile/syndicate/ranged/smg, -/obj/effect/turf_decal/tile/green{ - dir = 1 - }, -/obj/effect/turf_decal/tile/green, -/obj/effect/turf_decal/tile/green{ - dir = 4 - }, -/obj/effect/turf_decal/tile/green{ - dir = 8 - }, -/turf/open/floor/plasteel/white, -/area/awaymission/research/interior) "ig" = ( /obj/structure/cable{ icon_state = "2-4" @@ -4186,23 +4277,6 @@ }, /turf/open/floor/plasteel/white, /area/awaymission/research/interior/security) -"ij" = ( -/mob/living/simple_animal/bot/secbot/beepsky{ - desc = "A beefy variant of the standard securitron model."; - emagged = 1; - faction = list("nanotrasenprivate"); - health = 50; - maxHealth = 50; - name = "Officer Genesky" - }, -/obj/effect/turf_decal/tile/red{ - dir = 1 - }, -/obj/effect/turf_decal/tile/red{ - dir = 4 - }, -/turf/open/floor/plasteel/white, -/area/awaymission/research/interior/security) "ik" = ( /obj/structure/cable{ icon_state = "1-2" @@ -4546,14 +4620,6 @@ }, /turf/open/floor/plasteel/freezer, /area/awaymission/research/interior/bathroom) -"iQ" = ( -/mob/living/simple_animal/hostile/syndicate, -/obj/effect/turf_decal/tile/green, -/obj/effect/turf_decal/tile/green{ - dir = 4 - }, -/turf/open/floor/plasteel/white, -/area/awaymission/research/interior) "iR" = ( /turf/open/floor/plasteel, /area/awaymission/research/interior/maint) @@ -4723,35 +4789,6 @@ }, /turf/open/floor/plasteel, /area/awaymission/research/interior) -"jr" = ( -/obj/structure/sign/directions/security{ - dir = 1; - pixel_x = 32; - pixel_y = 40 - }, -/obj/structure/sign/directions/engineering{ - dir = 1; - pixel_x = 32; - pixel_y = 33 - }, -/obj/structure/sign/directions/science{ - dir = 1; - pixel_x = 32; - pixel_y = 26 - }, -/mob/living/simple_animal/hostile/syndicate/ranged/smg, -/obj/effect/turf_decal/tile/green{ - dir = 1 - }, -/obj/effect/turf_decal/tile/green, -/obj/effect/turf_decal/tile/green{ - dir = 4 - }, -/obj/effect/turf_decal/tile/green{ - dir = 8 - }, -/turf/open/floor/plasteel/white, -/area/awaymission/research/interior) "js" = ( /obj/effect/turf_decal/tile/blue, /obj/effect/turf_decal/tile/blue{ @@ -4976,20 +5013,6 @@ }, /turf/open/floor/plasteel/white, /area/awaymission/research/interior/medbay) -"jP" = ( -/mob/living/simple_animal/hostile/syndicate/ranged/smg, -/obj/effect/turf_decal/tile/blue{ - dir = 1 - }, -/obj/effect/turf_decal/tile/blue, -/obj/effect/turf_decal/tile/blue{ - dir = 4 - }, -/obj/effect/turf_decal/tile/blue{ - dir = 8 - }, -/turf/open/floor/plasteel/white, -/area/awaymission/research/interior/medbay) "jQ" = ( /obj/effect/decal/cleanable/blood/drip, /obj/effect/turf_decal/tile/blue{ @@ -5591,9 +5614,6 @@ dir = 8 }, /area/awaymission/research/interior/dorm) -"ln" = ( -/turf/open/floor/plasteel, -/area/space/nearstation) "lo" = ( /obj/structure/table/wood, /obj/structure/bedsheetbin, @@ -5613,20 +5633,6 @@ }, /turf/open/floor/plasteel/white, /area/awaymission/research/interior/medbay) -"lr" = ( -/mob/living/simple_animal/hostile/syndicate, -/obj/effect/turf_decal/tile/blue{ - dir = 1 - }, -/obj/effect/turf_decal/tile/blue, -/obj/effect/turf_decal/tile/blue{ - dir = 4 - }, -/obj/effect/turf_decal/tile/blue{ - dir = 8 - }, -/turf/open/floor/plasteel/white, -/area/awaymission/research/interior/medbay) "ls" = ( /obj/structure/table, /obj/item/storage/firstaid/regular, @@ -5867,12 +5873,6 @@ /obj/effect/landmark/awaystart, /turf/open/floor/wood, /area/awaymission/research/interior/dorm) -"lU" = ( -/obj/machinery/computer/arcade, -/turf/open/floor/plasteel/yellowsiding{ - dir = 4 - }, -/area/awaymission/research/interior/dorm) "lV" = ( /obj/machinery/light/small{ dir = 1 @@ -38316,7 +38316,7 @@ ea ev fd fE -gv +dP ev fd fE @@ -38565,10 +38565,10 @@ aH cm cw cx -cT +aS dh dq -cT +aS ea ev fc @@ -38823,7 +38823,7 @@ cd cx cx cU -di +bc dr dr ea @@ -39603,7 +39603,7 @@ ey fG gw gR -hj +dQ hu hK cK @@ -40367,7 +40367,7 @@ cx cW dh du -dQ +cX ea eA fd @@ -40377,7 +40377,7 @@ ev fd fE ea -hW +eL ib ib iz @@ -40621,12 +40621,12 @@ aH ce cc cx -cX +aU dh dv dh ea -eB +di fc fH gx @@ -40637,7 +40637,7 @@ ea dh dv dh -cT +aS cx cm cw @@ -40651,7 +40651,7 @@ kr jn jF jF -ln +jF kc lL jk @@ -41143,7 +41143,7 @@ ea ev fh fI -gv +dP ev fc fE @@ -43224,8 +43224,8 @@ lc lp lp lN -lU -lU +hw +hw lY aP cd @@ -44224,7 +44224,7 @@ dl dz cZ ek -eL +dn fl eJ eZ @@ -44238,7 +44238,7 @@ ir hZ hZ hZ -iQ +gv hZ hZ hA @@ -44490,7 +44490,7 @@ hl hl hl hl -if +fY is hl hl @@ -44734,7 +44734,7 @@ cs cC cP TD -dn +co dB da em @@ -44756,7 +44756,7 @@ ia ia ia ia -jr +gW jI hl kv @@ -47584,7 +47584,7 @@ aO iW iW ju -jP +hj kh iW iW @@ -48361,7 +48361,7 @@ kg kM jh jw -lr +hq kg iW cd @@ -48855,7 +48855,7 @@ fq fW gK fW -hq +eB do dH dH @@ -49366,7 +49366,7 @@ dT eo eR fr -fY +dI gK fW ho @@ -49646,7 +49646,7 @@ kg kL kZ lg -lr +hq lD iW lW @@ -50389,7 +50389,7 @@ ad aH aO do -dI +cT dH dH eS @@ -50401,7 +50401,7 @@ fW fW fW fW -ij +gi do hD aH @@ -50672,7 +50672,7 @@ jw km kB kO -jP +hj lj lw lI diff --git a/_maps/map_files/BoxStation/BoxStation.dmm b/_maps/map_files/BoxStation/BoxStation.dmm index 9c944ee1b7..cf1b2c6835 100644 --- a/_maps/map_files/BoxStation/BoxStation.dmm +++ b/_maps/map_files/BoxStation/BoxStation.dmm @@ -372,7 +372,10 @@ /turf/open/space, /area/space/nearstation) "aaU" = ( -/obj/machinery/computer/arcade, +/obj/machinery/computer/arcade{ + icon_state = "arcade"; + dir = 4 + }, /turf/open/floor/plasteel, /area/security/prison) "aaV" = ( @@ -6019,6 +6022,18 @@ }, /turf/open/floor/plasteel, /area/security/processing) +"amd" = ( +/obj/effect/turf_decal/tile/red{ + dir = 8 + }, +/obj/machinery/computer/arcade{ + icon_state = "arcade"; + dir = 4 + }, +/turf/open/floor/plasteel/white/corner{ + dir = 1 + }, +/area/hallway/secondary/exit) "ame" = ( /obj/structure/cable{ icon_state = "1-2" @@ -6225,6 +6240,17 @@ }, /turf/open/floor/plating, /area/maintenance/solars/port/fore) +"amB" = ( +/obj/effect/turf_decal/tile/bar, +/obj/effect/turf_decal/tile/bar{ + dir = 1 + }, +/obj/machinery/computer/arcade{ + icon_state = "arcade"; + dir = 1 + }, +/turf/open/floor/plasteel, +/area/crew_quarters/bar) "amC" = ( /turf/open/floor/plating, /area/maintenance/port/fore) @@ -19937,15 +19963,6 @@ dir = 1 }, /area/chapel/main) -"aUL" = ( -/obj/machinery/computer/arcade, -/obj/effect/turf_decal/tile/red{ - dir = 8 - }, -/turf/open/floor/plasteel/white/corner{ - dir = 1 - }, -/area/hallway/secondary/exit) "aUM" = ( /obj/machinery/camera{ c_tag = "Arrivals Bay 2"; @@ -22268,14 +22285,6 @@ }, /turf/open/floor/plasteel, /area/crew_quarters/bar) -"baa" = ( -/obj/machinery/computer/arcade, -/obj/effect/turf_decal/tile/bar, -/obj/effect/turf_decal/tile/bar{ - dir = 1 - }, -/turf/open/floor/plasteel, -/area/crew_quarters/bar) "bab" = ( /obj/machinery/light, /obj/machinery/firealarm{ @@ -34753,12 +34762,7 @@ /turf/open/floor/plasteel/white, /area/medical/sleeper) "bCO" = ( -/obj/structure/table, -/obj/item/storage/box/bodybags{ - pixel_x = 3; - pixel_y = 3 - }, -/obj/item/storage/box/rxglasses, +/obj/machinery/bloodbankgen, /turf/open/floor/plasteel/white, /area/medical/sleeper) "bCP" = ( @@ -36538,6 +36542,11 @@ "bGR" = ( /obj/structure/table, /obj/item/hand_labeler, +/obj/item/storage/box/rxglasses, +/obj/item/storage/box/bodybags{ + pixel_x = 3; + pixel_y = 3 + }, /obj/item/gun/syringe, /turf/open/floor/plasteel/white, /area/medical/sleeper) @@ -91961,7 +91970,7 @@ aUf aQc aXi aQc -baa +amB aJC bcq bcq @@ -106349,7 +106358,7 @@ aCR aCR aCR aTl -aUL +amd aVW aXD aZj diff --git a/_maps/map_files/Deltastation/DeltaStation2.dmm b/_maps/map_files/Deltastation/DeltaStation2.dmm index b0f513e41d..e500c85640 100644 --- a/_maps/map_files/Deltastation/DeltaStation2.dmm +++ b/_maps/map_files/Deltastation/DeltaStation2.dmm @@ -173,6 +173,88 @@ /obj/effect/landmark/xeno_spawn, /turf/open/space, /area/solar/starboard/fore) +"aav" = ( +/obj/effect/decal/cleanable/cobweb, +/obj/machinery/computer/arcade{ + icon_state = "arcade"; + dir = 4 + }, +/turf/open/floor/plating, +/area/maintenance/starboard/fore) +"aaw" = ( +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/obj/machinery/computer/arcade{ + icon_state = "arcade"; + dir = 4 + }, +/turf/open/floor/plasteel/dark, +/area/maintenance/starboard/fore) +"aax" = ( +/obj/effect/decal/cleanable/dirt, +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/obj/machinery/computer/arcade{ + icon_state = "arcade"; + dir = 1 + }, +/turf/open/floor/plasteel/dark, +/area/maintenance/starboard/fore) +"aay" = ( +/obj/machinery/computer/arcade{ + icon_state = "arcade"; + dir = 1 + }, +/turf/open/floor/plating, +/area/maintenance/starboard/fore) +"aaz" = ( +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/obj/machinery/computer/arcade{ + icon_state = "arcade"; + dir = 1 + }, +/turf/open/floor/plasteel/dark, +/area/maintenance/starboard/fore) +"aaA" = ( +/obj/effect/decal/cleanable/dirt, +/obj/machinery/computer/arcade{ + icon_state = "arcade"; + dir = 1 + }, +/turf/open/floor/plating, +/area/maintenance/starboard/fore) +"aaB" = ( +/obj/machinery/computer/arcade{ + icon_state = "arcade"; + dir = 1 + }, +/turf/open/floor/plating, +/area/security/prison) "aaE" = ( /obj/structure/lattice/catwalk, /turf/open/space, @@ -4563,11 +4645,6 @@ }, /turf/open/floor/plasteel, /area/maintenance/starboard/fore) -"anz" = ( -/obj/machinery/computer/arcade, -/obj/effect/decal/cleanable/cobweb, -/turf/open/floor/plating, -/area/maintenance/starboard/fore) "anA" = ( /obj/structure/cable/white{ icon_state = "0-2" @@ -7122,10 +7199,6 @@ }, /turf/open/floor/plating, /area/maintenance/starboard/fore) -"arX" = ( -/obj/machinery/computer/arcade, -/turf/open/floor/plating, -/area/maintenance/starboard/fore) "arY" = ( /obj/structure/table/wood, /obj/item/toy/talking/codex_gigas, @@ -7156,11 +7229,6 @@ }, /turf/open/floor/plasteel/dark, /area/maintenance/starboard/fore) -"asa" = ( -/obj/machinery/computer/arcade, -/obj/effect/decal/cleanable/dirt, -/turf/open/floor/plating, -/area/maintenance/starboard/fore) "asb" = ( /obj/machinery/airalarm{ dir = 1; @@ -21997,10 +22065,6 @@ /obj/machinery/atmospherics/pipe/simple/supply/hidden, /turf/open/floor/plating, /area/security/prison) -"aRi" = ( -/obj/machinery/computer/arcade, -/turf/open/floor/plating, -/area/security/prison) "aRj" = ( /obj/structure/cable/white{ icon_state = "0-2" @@ -89232,7 +89296,7 @@ /area/maintenance/port) "cTz" = ( /obj/effect/decal/remains/xeno, -/obj/effect/decal/cleanable/xenoblood, +/obj/effect/decal/cleanable/blood/xeno, /turf/open/floor/circuit/green, /area/science/xenobiology) "cTA" = ( @@ -93013,10 +93077,10 @@ /turf/open/floor/plasteel/white, /area/medical/medbay/central) "cZK" = ( -/obj/item/twohanded/required/kirbyplants/random, /obj/effect/turf_decal/tile/blue{ dir = 4 }, +/obj/machinery/bloodbankgen, /turf/open/floor/plasteel/white, /area/medical/medbay/central) "cZL" = ( @@ -127842,8 +127906,7 @@ icon_state = "airlock_control_standby"; id = "chapelgun"; name = "Mass Driver Controller"; - pixel_x = -24; - pixel_y = 0 + pixel_x = -24 }, /turf/open/floor/plasteel/dark, /area/chapel/office) @@ -170618,7 +170681,7 @@ aox apu aqy arb -aoy +aax aig auA avU @@ -170875,7 +170938,7 @@ aoy apv aqz apu -arX +aay aig auB avU @@ -171384,8 +171447,8 @@ aiC akU alI amE -anz -aox +aav +aaw apw aqA apy @@ -171903,7 +171966,7 @@ aiC apy apy apu -aox +aaz atw auD avW @@ -172160,7 +172223,7 @@ aoB apz apw apv -asa +aaA atw auE avW @@ -182716,7 +182779,7 @@ aFn aMn aNI aPr -aRi +aaB aKV aUC aWk diff --git a/_maps/map_files/MetaStation/MetaStation.dmm b/_maps/map_files/MetaStation/MetaStation.dmm index 43c8b1155b..522d9801ca 100644 --- a/_maps/map_files/MetaStation/MetaStation.dmm +++ b/_maps/map_files/MetaStation/MetaStation.dmm @@ -56605,11 +56605,6 @@ /turf/open/floor/plasteel/dark, /area/medical/sleeper) "cfK" = ( -/obj/structure/table, -/obj/item/paper_bin{ - pixel_x = -2; - pixel_y = 4 - }, /obj/machinery/light_switch{ pixel_x = 11; pixel_y = 23 @@ -56624,6 +56619,7 @@ /obj/effect/turf_decal/tile/neutral{ dir = 8 }, +/obj/machinery/bloodbankgen, /turf/open/floor/plasteel/dark, /area/medical/sleeper) "cfL" = ( diff --git a/_maps/map_files/OmegaStation/OmegaStation.dmm b/_maps/map_files/OmegaStation/OmegaStation.dmm index 24a5cd834a..a7ab212bd6 100644 --- a/_maps/map_files/OmegaStation/OmegaStation.dmm +++ b/_maps/map_files/OmegaStation/OmegaStation.dmm @@ -1279,6 +1279,22 @@ }, /turf/open/floor/plasteel, /area/science/mixing) +"abQ" = ( +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/obj/machinery/computer/arcade{ + dir = 4 + }, +/turf/open/floor/plasteel/dark, +/area/maintenance/port) "abR" = ( /obj/structure/lattice, /turf/open/space, @@ -30073,10 +30089,8 @@ /turf/open/floor/plasteel/white, /area/medical/medbay/zone3) "bbs" = ( -/obj/item/twohanded/required/kirbyplants{ - icon_state = "plant-21" - }, /obj/effect/turf_decal/tile/blue, +/obj/machinery/bloodbankgen, /turf/open/floor/plasteel/white, /area/medical/medbay/zone3) "bbt" = ( @@ -37166,20 +37180,6 @@ }, /turf/open/floor/plasteel, /area/hallway/primary/starboard) -"dEa" = ( -/obj/machinery/computer/arcade, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 - }, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 - }, -/turf/open/floor/plasteel/dark, -/area/maintenance/port) "dFV" = ( /obj/machinery/atmospherics/pipe/simple/green/visible{ dir = 4 @@ -43077,7 +43077,7 @@ /turf/open/floor/plasteel, /area/engine/atmos) "vsf" = ( -/obj/effect/decal/cleanable/xenoblood/xgibs, +/obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/turf_decal/tile/neutral{ dir = 1 }, @@ -76196,7 +76196,7 @@ aZp bak bbc bbQ -dEa +abQ bdD beu sKE diff --git a/_maps/map_files/PubbyStation/PubbyStation.dmm b/_maps/map_files/PubbyStation/PubbyStation.dmm index 386ab45c6b..9ae92b26d4 100644 --- a/_maps/map_files/PubbyStation/PubbyStation.dmm +++ b/_maps/map_files/PubbyStation/PubbyStation.dmm @@ -35,6 +35,30 @@ icon_state = "platingdmg3" }, /area/maintenance/department/science) +"aae" = ( +/obj/machinery/computer/arcade{ + icon_state = "arcade"; + dir = 8 + }, +/turf/open/floor/plasteel/dark, +/area/security/prison) +"aaf" = ( +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/obj/machinery/computer/arcade{ + icon_state = "arcade"; + dir = 1 + }, +/turf/open/floor/plasteel/dark, +/area/crew_quarters/heads/captain) "abf" = ( /obj/structure/bed, /turf/open/floor/plating, @@ -1621,10 +1645,6 @@ }, /turf/open/floor/plasteel/dark, /area/security/prison) -"afI" = ( -/obj/machinery/computer/arcade, -/turf/open/floor/plasteel/dark, -/area/security/prison) "afJ" = ( /obj/effect/landmark/carpspawn, /turf/open/space/basic, @@ -13685,20 +13705,6 @@ }, /turf/open/floor/plasteel/dark, /area/crew_quarters/heads/captain) -"aGm" = ( -/obj/machinery/computer/arcade, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 - }, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 - }, -/turf/open/floor/plasteel/dark, -/area/crew_quarters/heads/captain) "aGn" = ( /obj/item/twohanded/required/kirbyplants/photosynthetic{ layer = 3.1 @@ -24138,8 +24144,7 @@ dir = 8 }, /obj/machinery/keycard_auth{ - pixel_x = -23; - pixel_y = 0 + pixel_x = -23 }, /turf/open/floor/plasteel, /area/quartermaster/qm) @@ -31872,14 +31877,11 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 }, -/obj/item/twohanded/required/kirbyplants{ - icon_state = "plant-21"; - pixel_y = 3 - }, /obj/effect/turf_decal/tile/blue, /obj/effect/turf_decal/tile/blue{ dir = 8 }, +/obj/machinery/bloodbankgen, /turf/open/floor/plasteel/white, /area/medical/sleeper) "bwG" = ( @@ -83605,7 +83607,7 @@ aeu aeI lGp aeU -afI +aae aeU dUk agy @@ -90836,7 +90838,7 @@ aCC aDG aBm aFz -aGm +aaf awR aHQ aIO diff --git a/_maps/map_files/generic/City_of_Cogs.dmm b/_maps/map_files/generic/City_of_Cogs.dmm index 584564ba2a..e1e7659ce3 100644 --- a/_maps/map_files/generic/City_of_Cogs.dmm +++ b/_maps/map_files/generic/City_of_Cogs.dmm @@ -26979,9 +26979,9 @@ ab ab ab ab -ab -ab -ab +ae +ae +ae ab ab ab @@ -27235,11 +27235,11 @@ ab ab ab ab -ab -ab -ab -ab -ab +ae +ag +ag +ag +ae ab ab ab @@ -27492,11 +27492,11 @@ ab ab ab ab -ab -ab -ab -ab -ab +ae +ag +ag +ag +ae aF aF aF @@ -27747,8 +27747,8 @@ ab ab ab ab -ae -ae +ab +ab ah ah ai @@ -28003,9 +28003,9 @@ ab ab ab ab -ae -ag -ag +ab +ab +ab ah ar aj @@ -28260,9 +28260,9 @@ ab ab ab ab -ae -ag -ag +ab +ab +ab ah as aj @@ -28517,9 +28517,9 @@ ab ab ab ab -ae -ag -ag +ab +ab +ab ah VP aj @@ -28775,8 +28775,8 @@ ab ab ab ab -ae -ae +ab +ab ah ah ay @@ -29033,7 +29033,7 @@ ab ab ab ab -ae +ab an au aj @@ -33657,7 +33657,7 @@ ab ab ab ab -ae +ab ah al aj @@ -33914,7 +33914,7 @@ ab ab ab ab -ae +ab ai bE aj @@ -34171,7 +34171,7 @@ ab ab ab ab -ae +ab ah al aj @@ -34688,11 +34688,11 @@ ab ab ab ab -ab -ab -ab -ab -ab +ae +ae +ag +ae +ae aF aF aF diff --git a/_maps/shuttles/arrival_box.dmm b/_maps/shuttles/arrival_box.dmm index 4c63ce80b4..07644e5291 100644 --- a/_maps/shuttles/arrival_box.dmm +++ b/_maps/shuttles/arrival_box.dmm @@ -9,6 +9,7 @@ /obj/machinery/door/airlock/titanium{ name = "Arrivals Shuttle Airlock" }, +/obj/structure/fans/tiny, /turf/open/floor/plating, /area/shuttle/arrival) "d" = ( @@ -150,17 +151,21 @@ }, /turf/open/floor/plating/airless, /area/shuttle/arrival) +"B" = ( +/obj/machinery/porta_turret/centcom_shuttle, +/turf/closed/wall/mineral/titanium, +/area/shuttle/arrival) "S" = ( /turf/open/floor/mineral/titanium, /area/shuttle/arrival) (1,1,1) = {" a -b +B o d d -b +B a "} (2,1,1) = {" diff --git a/_maps/shuttles/arrival_delta.dmm b/_maps/shuttles/arrival_delta.dmm index 4f883436a6..62e30ef335 100644 --- a/_maps/shuttles/arrival_delta.dmm +++ b/_maps/shuttles/arrival_delta.dmm @@ -165,6 +165,7 @@ /obj/effect/turf_decal/stripes/line{ dir = 4 }, +/obj/structure/fans/tiny, /turf/open/floor/plasteel/white, /area/shuttle/arrival) "o" = ( @@ -449,6 +450,10 @@ }, /turf/open/floor/plasteel, /area/shuttle/arrival) +"T" = ( +/obj/machinery/porta_turret/centcom_shuttle, +/turf/closed/wall/mineral/plastitanium, +/area/shuttle/arrival) "U" = ( /obj/machinery/computer{ dir = 1; @@ -480,7 +485,7 @@ (1,1,1) = {" a -d +T f g n @@ -632,7 +637,7 @@ a "} (9,1,1) = {" a -d +T f g n diff --git a/_maps/shuttles/arrival_omega.dmm b/_maps/shuttles/arrival_omega.dmm index c4eeecbecf..f580149163 100644 --- a/_maps/shuttles/arrival_omega.dmm +++ b/_maps/shuttles/arrival_omega.dmm @@ -87,6 +87,7 @@ /obj/effect/turf_decal/stripes/line{ dir = 9 }, +/obj/structure/fans/tiny, /turf/open/floor/plating, /area/shuttle/arrival) "k" = ( diff --git a/_maps/shuttles/arrival_pubby.dmm b/_maps/shuttles/arrival_pubby.dmm index c8e6427add..9932e9f3e8 100644 --- a/_maps/shuttles/arrival_pubby.dmm +++ b/_maps/shuttles/arrival_pubby.dmm @@ -9,6 +9,7 @@ /obj/machinery/door/airlock/titanium{ name = "Arrivals Shuttle Airlock" }, +/obj/structure/fans/tiny, /turf/open/floor/plating, /area/shuttle/arrival) "d" = ( @@ -139,16 +140,20 @@ }, /turf/open/floor/plating/airless, /area/shuttle/arrival) +"w" = ( +/obj/machinery/porta_turret/centcom_shuttle, +/turf/closed/wall/mineral/titanium, +/area/shuttle/arrival) "C" = ( /turf/open/floor/mineral/titanium, /area/shuttle/arrival) (1,1,1) = {" a -b +w m m -b +w a "} (2,1,1) = {" diff --git a/_maps/shuttles/emergency_airless.dmm b/_maps/shuttles/emergency_airless.dmm index b69a11ee7b..47ef968c28 100644 --- a/_maps/shuttles/emergency_airless.dmm +++ b/_maps/shuttles/emergency_airless.dmm @@ -28,7 +28,7 @@ /turf/closed/wall, /area/shuttle/escape) "f" = ( -/turf/open/floor/plating/airless, +/turf/open/floor/plating, /area/shuttle/escape) "g" = ( /obj/docking_port/mobile/emergency/shuttle_build{ @@ -39,32 +39,45 @@ preferred_direction = 2; width = 30 }, -/turf/open/floor/plating/airless, +/obj/machinery/door/airlock, +/obj/structure/fans/tiny, +/turf/open/floor/plating, +/area/shuttle/escape) +"h" = ( +/obj/machinery/computer/emergency_shuttle{ + dir = 1 + }, +/turf/open/floor/plating, +/area/shuttle/escape) +"K" = ( +/obj/machinery/door/airlock, +/obj/structure/fans/tiny, +/turf/open/floor/plating, /area/shuttle/escape) (1,1,1) = {" a c e -f -f -f -f -f -f -f -f +e +e +e +e +e +e +K +e g -f -f -f -f -f -f -f -f -f -f +e +e +e +e +e +K +e +K +e +e e e a @@ -128,7 +141,7 @@ f f f f -f +e a a a @@ -192,8 +205,8 @@ f f e e -f -f +e +e e e "} @@ -257,7 +270,7 @@ f f f f -f +e "} (8,1,1) = {" c @@ -288,7 +301,7 @@ f f f f -f +e "} (9,1,1) = {" b @@ -318,8 +331,8 @@ f f f f -f -f +h +e "} (10,1,1) = {" b @@ -350,7 +363,7 @@ f f f f -f +e "} (11,1,1) = {" c @@ -381,7 +394,7 @@ f f f f -f +e "} (12,1,1) = {" b @@ -412,7 +425,7 @@ f f f f -f +e "} (13,1,1) = {" b @@ -471,8 +484,8 @@ f f e e -f -f +e +e e e "} @@ -531,7 +544,7 @@ f f f f -f +e a a a @@ -573,25 +586,25 @@ a a c e -f -f -f -f -f -f -f -f -f -f -f -f -f -f -f -f -f -f -f +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e +e e e a diff --git a/_maps/shuttles/emergency_asteroid.dmm b/_maps/shuttles/emergency_asteroid.dmm index 7687241791..1d76177190 100644 --- a/_maps/shuttles/emergency_asteroid.dmm +++ b/_maps/shuttles/emergency_asteroid.dmm @@ -2,6 +2,13 @@ "aa" = ( /turf/template_noop, /area/template_noop) +"ab" = ( +/obj/machinery/door/airlock/titanium{ + name = "Emergency Shuttle Airlock" + }, +/obj/structure/fans/tiny, +/turf/open/floor/mineral/titanium, +/area/shuttle/escape) "ac" = ( /turf/closed/wall/mineral/titanium, /area/shuttle/escape) @@ -16,17 +23,7 @@ }, /turf/open/floor/mineral/titanium/yellow, /area/shuttle/escape) -"ah" = ( -/obj/effect/spawner/structure/window/shuttle, -/turf/open/floor/plating, -/area/shuttle/escape) -"ai" = ( -/obj/machinery/door/airlock/titanium{ - name = "Emergency Shuttle Airlock" - }, -/turf/open/floor/mineral/titanium, -/area/shuttle/escape) -"aj" = ( +"af" = ( /obj/machinery/door/airlock/titanium{ name = "Emergency Shuttle Airlock" }, @@ -37,8 +34,13 @@ name = "Asteroid emergency shuttle"; width = 28 }, +/obj/structure/fans/tiny, /turf/open/floor/mineral/titanium, /area/shuttle/escape) +"ah" = ( +/obj/effect/spawner/structure/window/shuttle, +/turf/open/floor/plating, +/area/shuttle/escape) "al" = ( /obj/machinery/door/airlock/titanium{ name = "Emergency Shuttle Airlock"; @@ -618,7 +620,7 @@ aa aa "} (12,1,1) = {" -ai +ab at at at @@ -708,7 +710,7 @@ aa aa "} (18,1,1) = {" -aj +af at at at diff --git a/_maps/shuttles/emergency_backup.dmm b/_maps/shuttles/emergency_backup.dmm index 6b59c17ec1..d7aedbb2f5 100644 --- a/_maps/shuttles/emergency_backup.dmm +++ b/_maps/shuttles/emergency_backup.dmm @@ -5,9 +5,10 @@ }, /turf/open/floor/mineral/titanium, /area/shuttle/escape/backup) -"c" = ( +"b" = ( /obj/machinery/door/airlock/titanium, /obj/docking_port/mobile/emergency/backup, +/obj/structure/fans/tiny, /turf/open/floor/plating, /area/shuttle/escape/backup) "f" = ( @@ -55,7 +56,7 @@ (1,1,1) = {" m m -c +b m m m diff --git a/_maps/shuttles/emergency_bar.dmm b/_maps/shuttles/emergency_bar.dmm index 544e8891a4..7c14d9ebd0 100644 --- a/_maps/shuttles/emergency_bar.dmm +++ b/_maps/shuttles/emergency_bar.dmm @@ -10,15 +10,8 @@ /turf/open/floor/plating, /area/shuttle/escape) "ad" = ( -/obj/structure/table, -/obj/machinery/chem_dispenser/drinks/beer{ - dir = 8 - }, -/obj/effect/turf_decal/tile/bar, -/obj/effect/turf_decal/tile/bar{ - dir = 1 - }, -/turf/open/floor/plasteel, +/obj/effect/spawner/structure/window/shuttle, +/turf/open/space/basic, /area/shuttle/escape) "ae" = ( /turf/closed/wall/mineral/titanium/nodiagonal, @@ -45,19 +38,10 @@ pixel_x = -4; pixel_y = 6 }, +/obj/item/reagent_containers/food/drinks/bottle/whiskey, +/obj/item/storage/box/drinkingglasses, /turf/open/floor/carpet, /area/shuttle/escape) -"aj" = ( -/obj/structure/table, -/obj/machinery/chem_dispenser/drinks{ - dir = 8 - }, -/obj/effect/turf_decal/tile/bar, -/obj/effect/turf_decal/tile/bar{ - dir = 1 - }, -/turf/open/floor/plasteel, -/area/shuttle/escape) "ak" = ( /obj/structure/extinguisher_cabinet{ pixel_y = 30 @@ -88,12 +72,6 @@ }, /turf/open/floor/carpet, /area/shuttle/escape) -"ap" = ( -/obj/machinery/computer/security{ - dir = 8 - }, -/turf/open/floor/carpet, -/area/shuttle/escape) "aq" = ( /obj/machinery/computer/crew{ dir = 4 @@ -122,17 +100,53 @@ pixel_x = 6; pixel_y = -24 }, -/obj/structure/table/wood/poker, -/obj/item/storage/box/drinkingglasses, -/obj/item/reagent_containers/food/drinks/bottle/whiskey, /obj/machinery/light, /turf/open/floor/carpet, /area/shuttle/escape) "au" = ( -/obj/machinery/computer/communications{ - dir = 8 +/obj/structure/table, +/obj/item/storage/backpack/duffelbag/med/surgery, +/turf/open/floor/mineral/titanium, +/area/shuttle/escape) +"av" = ( +/obj/machinery/door/airlock/titanium{ + name = "Emergency Shuttle Airlock"; + req_access_txt = "2" }, -/turf/open/floor/carpet, +/obj/structure/fans/tiny, +/turf/open/floor/mineral/plastitanium/red/brig, +/area/shuttle/escape) +"aw" = ( +/obj/machinery/door/airlock/titanium{ + name = "Emergency Shuttle Airlock" + }, +/obj/docking_port/mobile/emergency{ + name = "The Emergency Escape Bar" + }, +/obj/effect/turf_decal/tile/bar, +/obj/effect/turf_decal/tile/bar{ + dir = 1 + }, +/obj/structure/fans/tiny, +/turf/open/floor/plasteel, +/area/shuttle/escape) +"ax" = ( +/obj/machinery/door/airlock/titanium{ + name = "Emergency Shuttle Airlock" + }, +/obj/effect/turf_decal/tile/bar, +/obj/effect/turf_decal/tile/bar{ + dir = 1 + }, +/obj/structure/fans/tiny, +/turf/open/floor/plasteel, +/area/shuttle/escape) +"ay" = ( +/obj/machinery/door/airlock/titanium{ + name = "Emergency Shuttle Airlock" + }, +/obj/structure/fans/tiny, +/turf/open/floor/plasteel/freezer, /area/shuttle/escape) "az" = ( /obj/machinery/door/airlock/public/glass{ @@ -145,6 +159,12 @@ /obj/machinery/status_display/evac, /turf/closed/wall/mineral/titanium, /area/shuttle/escape) +"aB" = ( +/obj/machinery/computer/security{ + dir = 8 + }, +/turf/open/floor/carpet, +/area/shuttle/escape) "aC" = ( /obj/structure/chair/comfy/shuttle, /turf/open/floor/mineral/plastitanium/red/brig, @@ -183,10 +203,10 @@ /turf/open/floor/plasteel/grimy, /area/shuttle/escape) "aG" = ( -/obj/structure/chair/stool{ - can_buckle = 1 +/obj/machinery/computer/communications{ + dir = 8 }, -/turf/open/floor/plasteel/grimy, +/turf/open/floor/carpet, /area/shuttle/escape) "aH" = ( /obj/machinery/flasher{ @@ -220,11 +240,10 @@ /turf/open/floor/plasteel, /area/shuttle/escape) "aK" = ( -/obj/machinery/door/airlock/titanium{ - name = "Emergency Shuttle Airlock"; - req_access_txt = "2" +/obj/structure/chair/stool{ + can_buckle = 1 }, -/turf/open/floor/mineral/plastitanium/red/brig, +/turf/open/floor/plasteel/grimy, /area/shuttle/escape) "aL" = ( /obj/structure/extinguisher_cabinet{ @@ -267,6 +286,12 @@ }, /turf/open/floor/plasteel, /area/shuttle/escape) +"aQ" = ( +/obj/machinery/light/small{ + dir = 4 + }, +/turf/open/floor/plasteel/grimy, +/area/shuttle/escape) "aR" = ( /obj/structure/table/wood/bar{ boot_dir = 8 @@ -278,6 +303,15 @@ /turf/open/floor/plasteel, /area/shuttle/escape) "aS" = ( +/obj/structure/table/wood/bar, +/obj/item/instrument/guitar, +/obj/effect/turf_decal/tile/bar, +/obj/effect/turf_decal/tile/bar{ + dir = 1 + }, +/turf/open/floor/plasteel, +/area/shuttle/escape) +"aT" = ( /obj/structure/extinguisher_cabinet{ pixel_x = 27 }, @@ -290,19 +324,6 @@ }, /turf/open/floor/plasteel, /area/shuttle/escape) -"aT" = ( -/obj/machinery/door/airlock/titanium{ - name = "Emergency Shuttle Airlock" - }, -/obj/docking_port/mobile/emergency{ - name = "The Emergency Escape Bar" - }, -/obj/effect/turf_decal/tile/bar, -/obj/effect/turf_decal/tile/bar{ - dir = 1 - }, -/turf/open/floor/plasteel, -/area/shuttle/escape) "aU" = ( /obj/effect/turf_decal/tile/bar, /obj/effect/turf_decal/tile/bar{ @@ -311,6 +332,17 @@ /mob/living/simple_animal/hostile/alien/maid/barmaid, /turf/open/floor/plasteel, /area/shuttle/escape) +"aV" = ( +/obj/structure/table, +/obj/machinery/chem_dispenser/drinks/beer{ + dir = 8 + }, +/obj/effect/turf_decal/tile/bar, +/obj/effect/turf_decal/tile/bar{ + dir = 1 + }, +/turf/open/floor/plasteel, +/area/shuttle/escape) "aW" = ( /obj/structure/chair/wood/normal, /turf/open/floor/plasteel/grimy, @@ -341,6 +373,17 @@ /obj/effect/spawner/lootdrop/gambling, /turf/open/floor/plasteel/grimy, /area/shuttle/escape) +"bb" = ( +/obj/structure/table, +/obj/machinery/chem_dispenser/drinks{ + dir = 8 + }, +/obj/effect/turf_decal/tile/bar, +/obj/effect/turf_decal/tile/bar{ + dir = 1 + }, +/turf/open/floor/plasteel, +/area/shuttle/escape) "bc" = ( /obj/item/twohanded/required/kirbyplants{ icon_state = "plant-21"; @@ -369,10 +412,29 @@ }, /turf/open/floor/plasteel, /area/shuttle/escape) -"bg" = ( -/obj/machinery/door/airlock/titanium{ - name = "Emergency Shuttle Airlock" +"bf" = ( +/obj/structure/table, +/obj/item/storage/box/drinkingglasses, +/obj/item/reagent_containers/food/drinks/shaker, +/obj/item/storage/fancy/cigarettes/cigars/havana, +/obj/effect/turf_decal/tile/bar, +/obj/effect/turf_decal/tile/bar{ + dir = 1 }, +/turf/open/floor/plasteel, +/area/shuttle/escape) +"bg" = ( +/obj/item/twohanded/required/kirbyplants{ + icon_state = "plant-10" + }, +/obj/effect/turf_decal/tile/bar, +/obj/effect/turf_decal/tile/bar{ + dir = 1 + }, +/turf/open/floor/plasteel, +/area/shuttle/escape) +"bh" = ( +/obj/machinery/vending/cigarette, /obj/effect/turf_decal/tile/bar, /obj/effect/turf_decal/tile/bar{ dir = 1 @@ -382,13 +444,24 @@ "bi" = ( /turf/open/floor/mineral/titanium, /area/shuttle/escape) +"bj" = ( +/obj/effect/spawner/structure/window/shuttle, +/turf/open/floor/plasteel/freezer, +/area/shuttle/escape) "bk" = ( -/obj/machinery/vending/cigarette, -/obj/effect/turf_decal/tile/bar, -/obj/effect/turf_decal/tile/bar{ - dir = 1 +/obj/machinery/sleeper{ + dir = 8 }, -/turf/open/floor/plasteel, +/turf/open/floor/mineral/titanium, +/area/shuttle/escape) +"bl" = ( +/obj/machinery/sleeper{ + dir = 8 + }, +/obj/machinery/light/small{ + dir = 4 + }, +/turf/open/floor/mineral/titanium, /area/shuttle/escape) "bm" = ( /obj/machinery/door/airlock{ @@ -402,10 +475,13 @@ /turf/closed/wall/mineral/titanium, /area/shuttle/escape) "bo" = ( -/obj/machinery/door/airlock/titanium{ - name = "Emergency Shuttle Airlock" +/obj/structure/table, +/obj/item/storage/firstaid/fire, +/obj/item/storage/firstaid/brute{ + pixel_x = 4; + pixel_y = 4 }, -/turf/open/floor/plasteel/freezer, +/turf/open/floor/mineral/titanium, /area/shuttle/escape) "bp" = ( /turf/open/floor/plasteel/freezer, @@ -417,10 +493,8 @@ /turf/open/floor/mineral/titanium, /area/shuttle/escape) "br" = ( -/obj/machinery/sleeper{ - dir = 8 - }, -/turf/open/floor/mineral/titanium, +/obj/machinery/computer/card, +/turf/open/floor/carpet, /area/shuttle/escape) "bs" = ( /obj/machinery/door/airlock{ @@ -442,7 +516,6 @@ /area/shuttle/escape) "bw" = ( /obj/structure/table/optable, -/obj/item/surgical_drapes, /obj/machinery/light/small{ brightness = 3; dir = 8 @@ -465,15 +538,12 @@ }, /turf/open/floor/plasteel/freezer, /area/shuttle/escape) -"bz" = ( -/obj/structure/table, -/obj/item/circular_saw, -/obj/item/hemostat, -/obj/item/retractor, -/obj/item/scalpel, -/obj/item/surgicaldrill, -/obj/item/cautery, -/turf/open/floor/mineral/titanium, +"bA" = ( +/obj/effect/turf_decal/tile/bar{ + dir = 1 + }, +/obj/effect/turf_decal/tile/bar, +/turf/open/floor/plasteel, /area/shuttle/escape) "bC" = ( /obj/structure/window/reinforced{ @@ -486,10 +556,6 @@ /obj/structure/shuttle/engine/propulsion, /turf/open/floor/plating/airless, /area/shuttle/escape) -"bF" = ( -/obj/effect/spawner/structure/window/shuttle, -/turf/open/floor/plasteel/freezer, -/area/shuttle/escape) "bG" = ( /obj/item/twohanded/required/kirbyplants{ icon_state = "plant-21"; @@ -505,15 +571,6 @@ "bH" = ( /turf/open/floor/plasteel/grimy, /area/shuttle/escape) -"bI" = ( -/obj/structure/table/wood/bar, -/obj/item/instrument/guitar, -/obj/effect/turf_decal/tile/bar, -/obj/effect/turf_decal/tile/bar{ - dir = 1 - }, -/turf/open/floor/plasteel, -/area/shuttle/escape) "bJ" = ( /obj/structure/table/wood/bar, /obj/item/storage/fancy/donut_box, @@ -535,17 +592,6 @@ }, /turf/open/floor/plasteel/grimy, /area/shuttle/escape) -"bN" = ( -/obj/structure/table, -/obj/item/storage/box/drinkingglasses, -/obj/item/reagent_containers/food/drinks/shaker, -/obj/item/storage/fancy/cigarettes/cigars/havana, -/obj/effect/turf_decal/tile/bar, -/obj/effect/turf_decal/tile/bar{ - dir = 1 - }, -/turf/open/floor/plasteel, -/area/shuttle/escape) "bO" = ( /obj/structure/table/wood/bar, /obj/item/folder/red, @@ -584,25 +630,6 @@ }, /turf/open/floor/mineral/titanium, /area/shuttle/escape) -"bT" = ( -/obj/item/twohanded/required/kirbyplants{ - icon_state = "plant-10" - }, -/obj/effect/turf_decal/tile/bar, -/obj/effect/turf_decal/tile/bar{ - dir = 1 - }, -/turf/open/floor/plasteel, -/area/shuttle/escape) -"bU" = ( -/obj/structure/table, -/obj/item/storage/firstaid/fire, -/obj/item/storage/firstaid/brute{ - pixel_x = 4; - pixel_y = 4 - }, -/turf/open/floor/mineral/titanium, -/area/shuttle/escape) "bV" = ( /obj/structure/table/wood/bar{ boot_dir = 8 @@ -616,12 +643,6 @@ }, /turf/open/floor/plasteel, /area/shuttle/escape) -"bW" = ( -/obj/machinery/light/small{ - dir = 4 - }, -/turf/open/floor/plasteel/grimy, -/area/shuttle/escape) "bX" = ( /obj/machinery/light{ dir = 8 @@ -658,15 +679,6 @@ }, /turf/open/floor/plasteel, /area/shuttle/escape) -"cb" = ( -/obj/machinery/sleeper{ - dir = 8 - }, -/obj/machinery/light/small{ - dir = 4 - }, -/turf/open/floor/mineral/titanium, -/area/shuttle/escape) (1,1,1) = {" aa @@ -676,17 +688,17 @@ aa ab ab ab -aK +av ab -aT +aw ab ac ac ac ab -bg +ax ab -bo +ay ab ab ab @@ -703,11 +715,11 @@ aH aL ab bY -bH -aZ -bc -aZ -bH +bA +bA +bA +bA +bA bZ ab bp @@ -727,11 +739,11 @@ aI aM ab aE -aW -ba -bL -bO -bQ +bH +aZ +bc +aZ +bH bR ab bp @@ -752,9 +764,9 @@ aM ab aE aW -bJ -bM -bP +ba +bL +bO bQ aE ab @@ -775,11 +787,11 @@ aJ ac ae aE -bH -bK -bH -bK -bH +aW +bJ +bM +bP +bQ aE aA bp @@ -799,11 +811,11 @@ aE aE bX aE -aE -aE -aE -aE -aE +bH +bK +bH +bK +bH aE bm bp @@ -814,10 +826,34 @@ bE "} (7,1,1) = {" ac -ag +br an an az +bA +bA +bA +bA +bA +bA +bA +bA +bA +bA +bA +ae +ae +ab +ab +bC +bE +"} +(8,1,1) = {" +ad +ag +an +an +ab aE aE aN @@ -830,13 +866,13 @@ aN aE ca ae -ab -ab -ab +bw +bi +au bC bE "} -(8,1,1) = {" +(9,1,1) = {" ac ai ao @@ -855,16 +891,16 @@ aN aE bn bi -bw -bz +bi +bi bC bE "} -(9,1,1) = {" +(10,1,1) = {" ab ae -ap -au +aB +aG ab aF bH @@ -884,32 +920,32 @@ bS bC bE "} -(10,1,1) = {" -aa -ab -ab -ab -ab -aG -bW -bI -aS -ad -aY -aj -bN -be -bT -bk -bF -br -cb -bU -ab -ab -"} (11,1,1) = {" aa +ab +ab +ab +ab +aK +aQ +aS +aT +aV +aY +bb +bf +be +bg +bh +bj +bk +bl +bo +ab +ab +"} +(12,1,1) = {" +aa aa aa aa diff --git a/_maps/shuttles/emergency_birdboat.dmm b/_maps/shuttles/emergency_birdboat.dmm index 940d655f43..43a6a85bf7 100644 --- a/_maps/shuttles/emergency_birdboat.dmm +++ b/_maps/shuttles/emergency_birdboat.dmm @@ -112,6 +112,11 @@ /obj/machinery/light, /turf/open/floor/mineral/titanium, /area/shuttle/escape) +"w" = ( +/obj/machinery/door/airlock/titanium, +/obj/structure/fans/tiny, +/turf/open/floor/mineral/titanium, +/area/shuttle/escape) "x" = ( /obj/structure/table, /obj/machinery/recharger{ @@ -197,6 +202,7 @@ width = 14; name = "Birdboat emergency escape shuttle" }, +/obj/structure/fans/tiny, /turf/open/floor/mineral/titanium, /area/shuttle/escape) "L" = ( @@ -574,7 +580,7 @@ p u b b -G +w K b b diff --git a/_maps/shuttles/emergency_box.dmm b/_maps/shuttles/emergency_box.dmm index 19c1bf7720..349e1130f8 100644 --- a/_maps/shuttles/emergency_box.dmm +++ b/_maps/shuttles/emergency_box.dmm @@ -2,6 +2,14 @@ "aa" = ( /turf/template_noop, /area/template_noop) +"ab" = ( +/obj/machinery/door/airlock/titanium{ + name = "Emergency Shuttle Airlock"; + req_access_txt = "2" + }, +/obj/structure/fans/tiny, +/turf/open/floor/mineral/plastitanium/red/brig, +/area/shuttle/escape) "ac" = ( /obj/effect/spawner/structure/window/shuttle, /turf/open/floor/plating, @@ -37,6 +45,23 @@ /obj/item/storage/firstaid/fire, /turf/open/floor/mineral/titanium/blue, /area/shuttle/escape) +"aj" = ( +/obj/machinery/door/airlock/titanium{ + name = "Emergency Shuttle Airlock" + }, +/obj/docking_port/mobile/emergency{ + name = "Box emergency shuttle" + }, +/obj/structure/fans/tiny, +/turf/open/floor/plating, +/area/shuttle/escape) +"ak" = ( +/obj/machinery/door/airlock/titanium{ + name = "Emergency Shuttle Airlock" + }, +/obj/structure/fans/tiny, +/turf/open/floor/plating, +/area/shuttle/escape) "al" = ( /obj/machinery/computer/atmos_alert{ dir = 4 @@ -171,13 +196,6 @@ }, /turf/open/floor/mineral/titanium, /area/shuttle/escape) -"aI" = ( -/obj/machinery/door/airlock/titanium{ - name = "Emergency Shuttle Airlock"; - req_access_txt = "2" - }, -/turf/open/floor/mineral/plastitanium/red/brig, -/area/shuttle/escape) "aJ" = ( /obj/structure/chair/comfy/shuttle{ dir = 1 @@ -192,15 +210,6 @@ /obj/structure/table, /turf/open/floor/mineral/titanium/blue, /area/shuttle/escape) -"aP" = ( -/obj/machinery/door/airlock/titanium{ - name = "Emergency Shuttle Airlock" - }, -/obj/docking_port/mobile/emergency{ - name = "Box emergency shuttle" - }, -/turf/open/floor/plating, -/area/shuttle/escape) "aQ" = ( /obj/structure/extinguisher_cabinet{ pixel_x = -5; @@ -235,12 +244,6 @@ }, /turf/open/floor/mineral/titanium/blue, /area/shuttle/escape) -"aV" = ( -/obj/machinery/door/airlock/titanium{ - name = "Emergency Shuttle Airlock" - }, -/turf/open/floor/plating, -/area/shuttle/escape) "aW" = ( /obj/structure/extinguisher_cabinet{ pixel_y = -30 @@ -362,10 +365,19 @@ "ga" = ( /turf/open/floor/mineral/titanium/white, /area/shuttle/escape) +"gJ" = ( +/obj/structure/table/optable, +/turf/open/floor/mineral/titanium/white, +/area/shuttle/escape) "XC" = ( /obj/structure/closet/emcloset, /turf/open/floor/mineral/titanium/white, /area/shuttle/escape) +"ZQ" = ( +/obj/item/storage/backpack/duffelbag/med/surgery, +/obj/structure/table, +/turf/open/floor/mineral/titanium/white, +/area/shuttle/escape) (1,1,1) = {" aa @@ -375,17 +387,17 @@ aa ad ad ad -aI +ab ad -aP +aj ad ac ac ac ad -aV +ak ad -aV +ak ad ad ad @@ -531,7 +543,7 @@ aC ac XC bs -XC +gJ bi bk "} @@ -555,7 +567,7 @@ aC aZ ga ga -ga +ZQ bi bk "} diff --git a/_maps/shuttles/emergency_cere.dmm b/_maps/shuttles/emergency_cere.dmm index 47ad888f11..f49e70aeb9 100644 --- a/_maps/shuttles/emergency_cere.dmm +++ b/_maps/shuttles/emergency_cere.dmm @@ -507,6 +507,35 @@ /obj/item/book/manual/wiki/security_space_law, /turf/open/floor/mineral/plastitanium/red/brig, /area/shuttle/escape) +"aW" = ( +/obj/machinery/door/airlock/shuttle{ + name = "Emergency Shuttle Airlock"; + req_access_txt = "2" + }, +/obj/structure/fans/tiny, +/turf/open/floor/plating, +/area/shuttle/escape) +"aX" = ( +/obj/machinery/door/airlock/shuttle{ + name = "Emergency Shuttle Airlock" + }, +/obj/docking_port/mobile/emergency{ + dheight = 0; + dwidth = 15; + height = 20; + name = "Cere emergency shuttle"; + width = 42 + }, +/obj/structure/fans/tiny, +/turf/open/floor/plating, +/area/shuttle/escape) +"aY" = ( +/obj/machinery/door/airlock/shuttle{ + name = "Emergency Shuttle Airlock" + }, +/obj/structure/fans/tiny, +/turf/open/floor/plating, +/area/shuttle/escape) "aZ" = ( /obj/effect/turf_decal/tile/neutral{ dir = 1 @@ -562,6 +591,22 @@ /obj/machinery/recharger, /turf/open/floor/mineral/plastitanium/red/brig, /area/shuttle/escape) +"bh" = ( +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/obj/machinery/computer/arcade{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/shuttle/escape) "bj" = ( /turf/open/floor/mech_bay_recharge_floor, /area/shuttle/escape) @@ -639,13 +684,6 @@ }, /turf/open/floor/plasteel, /area/shuttle/escape) -"bv" = ( -/obj/machinery/door/airlock/shuttle{ - name = "Emergency Shuttle Airlock"; - req_access_txt = "2" - }, -/turf/open/floor/plating, -/area/shuttle/escape) "bw" = ( /obj/structure/chair/comfy/shuttle{ dir = 1 @@ -696,19 +734,6 @@ }, /turf/open/floor/plasteel, /area/shuttle/escape) -"bE" = ( -/obj/machinery/door/airlock/shuttle{ - name = "Emergency Shuttle Airlock" - }, -/obj/docking_port/mobile/emergency{ - dheight = 0; - dwidth = 15; - height = 20; - name = "Cere emergency shuttle"; - width = 42 - }, -/turf/open/floor/plating, -/area/shuttle/escape) "bF" = ( /obj/structure/closet/crate/bin, /obj/effect/turf_decal/tile/neutral{ @@ -936,12 +961,6 @@ }, /turf/open/floor/plasteel, /area/shuttle/escape) -"bY" = ( -/obj/machinery/door/airlock/shuttle{ - name = "Emergency Shuttle Airlock" - }, -/turf/open/floor/plating, -/area/shuttle/escape) "bZ" = ( /obj/structure/extinguisher_cabinet{ pixel_x = -28 @@ -1178,20 +1197,6 @@ }, /turf/open/floor/plasteel/white, /area/shuttle/escape) -"cz" = ( -/obj/machinery/computer/arcade, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 - }, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 - }, -/turf/open/floor/plasteel, -/area/shuttle/escape) "cA" = ( /obj/machinery/light{ dir = 8 @@ -1291,26 +1296,17 @@ /obj/structure/window/reinforced{ dir = 4 }, -/obj/item/circular_saw, -/obj/item/scalpel{ - pixel_y = 12 - }, -/obj/item/hemostat, -/obj/item/surgicaldrill, -/obj/item/cautery{ - pixel_x = 4 - }, -/obj/item/retractor, -/obj/effect/turf_decal/tile/blue{ - dir = 1 - }, -/obj/effect/turf_decal/tile/blue, +/obj/item/storage/backpack/duffelbag/med/surgery, /obj/effect/turf_decal/tile/blue{ dir = 4 }, +/obj/effect/turf_decal/tile/blue{ + dir = 1 + }, /obj/effect/turf_decal/tile/blue{ dir = 8 }, +/obj/effect/turf_decal/tile/blue, /turf/open/floor/plasteel/white, /area/shuttle/escape) "cG" = ( @@ -1361,15 +1357,13 @@ /obj/item/clothing/suit/apron/surgical, /obj/item/clothing/gloves/color/latex, /obj/item/clothing/mask/surgical, -/obj/item/surgical_drapes, -/obj/item/razor, +/obj/effect/turf_decal/tile/blue{ + dir = 4 + }, /obj/effect/turf_decal/tile/blue{ dir = 1 }, /obj/effect/turf_decal/tile/blue, -/obj/effect/turf_decal/tile/blue{ - dir = 4 - }, /obj/effect/turf_decal/tile/blue{ dir = 8 }, @@ -1762,17 +1756,17 @@ ab ab ab ab -bv +aW ab -bE +aX ab aa aa aa ab -bY +aY ab -bY +aY ab aa aa @@ -1823,8 +1817,8 @@ ab ad cn cn -cz -cz +bh +bh cn cn ab diff --git a/_maps/shuttles/emergency_clown.dmm b/_maps/shuttles/emergency_clown.dmm index d2329af155..666746ad20 100644 --- a/_maps/shuttles/emergency_clown.dmm +++ b/_maps/shuttles/emergency_clown.dmm @@ -117,6 +117,23 @@ }, /turf/open/floor/mineral/bananium, /area/shuttle/escape) +"aw" = ( +/obj/machinery/door/airlock/bananium{ + name = "Emergency Shuttle Airlock" + }, +/obj/docking_port/mobile/emergency{ + name = "Snappop(tm)!" + }, +/obj/structure/fans/tiny, +/turf/open/floor/plating, +/area/shuttle/escape) +"ax" = ( +/obj/machinery/door/airlock/bananium{ + name = "Emergency Shuttle Airlock" + }, +/obj/structure/fans/tiny, +/turf/open/floor/plating, +/area/shuttle/escape) "ay" = ( /obj/structure/table, /obj/item/storage/firstaid/fire, @@ -137,6 +154,8 @@ /obj/machinery/door/airlock/bananium/glass{ name = "Emergency Shuttle Greentext" }, +/obj/structure/fans/tiny, +/obj/structure/barricade/wooden/crude, /turf/open/floor/bluespace, /area/shuttle/escape) "aC" = ( @@ -170,15 +189,6 @@ /obj/item/toy/sword, /turf/open/floor/mineral/bananium, /area/shuttle/escape) -"aI" = ( -/obj/machinery/door/airlock/bananium{ - name = "Emergency Shuttle Airlock" - }, -/obj/docking_port/mobile/emergency{ - name = "Snappop(tm)!" - }, -/turf/open/floor/plating, -/area/shuttle/escape) "aJ" = ( /obj/item/toy/snappop/phoenix, /obj/machinery/light/small{ @@ -233,12 +243,6 @@ }, /turf/open/floor/mineral/bananium, /area/shuttle/escape) -"aQ" = ( -/obj/machinery/door/airlock/bananium{ - name = "Emergency Shuttle Airlock" - }, -/turf/open/floor/plating, -/area/shuttle/escape) "aR" = ( /obj/item/toy/snappop/phoenix, /obj/machinery/light/small, @@ -338,6 +342,11 @@ /obj/structure/shuttle/engine/propulsion, /turf/open/floor/plating/airless, /area/shuttle/escape) +"bL" = ( +/obj/item/toy/snappop/phoenix, +/obj/item/pneumatic_cannon/pie/selfcharge, +/turf/open/floor/bluespace, +/area/shuttle/escape) "Zf" = ( /obj/structure/closet/emcloset, /obj/item/toy/sword, @@ -354,15 +363,15 @@ ab ab ab ab -aI +aw ab ac ac ac ab -aQ +ax ab -aQ +ax ab ab ab @@ -467,7 +476,7 @@ bg (6,1,1) = {" ac ag -ak +bL aq ab av diff --git a/_maps/shuttles/emergency_cramped.dmm b/_maps/shuttles/emergency_cramped.dmm index 863b5bd088..08ac96bf69 100644 --- a/_maps/shuttles/emergency_cramped.dmm +++ b/_maps/shuttles/emergency_cramped.dmm @@ -11,6 +11,7 @@ name = "Emergency Shuttle Airlock"; req_access_txt = "2" }, +/obj/structure/fans/tiny, /turf/open/floor/plating, /area/shuttle/escape) "d" = ( @@ -64,6 +65,7 @@ name = "Secure Transport Vessel 5"; width = 14 }, +/obj/structure/fans/tiny, /turf/open/floor/plating, /area/shuttle/escape) "l" = ( @@ -97,6 +99,7 @@ /obj/machinery/door/airlock/titanium{ name = "Emergency Shuttle Airlock" }, +/obj/structure/fans/tiny, /turf/open/floor/plating, /area/shuttle/escape) "r" = ( diff --git a/_maps/shuttles/emergency_delta.dmm b/_maps/shuttles/emergency_delta.dmm index 471232a295..564115443d 100644 --- a/_maps/shuttles/emergency_delta.dmm +++ b/_maps/shuttles/emergency_delta.dmm @@ -147,7 +147,6 @@ /area/shuttle/escape) "al" = ( /obj/structure/table/optable, -/obj/item/surgical_drapes, /obj/effect/turf_decal/tile/blue{ dir = 4 }, @@ -157,18 +156,7 @@ /turf/open/floor/plasteel/white, /area/shuttle/escape) "am" = ( -/obj/item/scalpel{ - pixel_y = 12 - }, -/obj/item/circular_saw, -/obj/item/retractor{ - pixel_x = 4 - }, -/obj/item/hemostat{ - pixel_x = -4 - }, -/obj/item/clothing/gloves/color/latex, -/obj/item/clothing/mask/surgical, +/obj/item/storage/backpack/duffelbag/med/surgery, /obj/structure/table/reinforced, /obj/effect/turf_decal/tile/blue{ dir = 4 @@ -176,8 +164,6 @@ /obj/effect/turf_decal/tile/blue{ dir = 8 }, -/obj/item/surgicaldrill, -/obj/item/cautery, /turf/open/floor/plasteel/white, /area/shuttle/escape) "an" = ( @@ -490,6 +476,7 @@ /obj/effect/turf_decal/stripes/line{ dir = 8 }, +/obj/structure/fans/tiny, /turf/open/floor/plasteel/white, /area/shuttle/escape) "aP" = ( @@ -562,6 +549,7 @@ preferred_direction = 2; port_direction = 4 }, +/obj/structure/fans/tiny, /turf/open/floor/plating, /area/shuttle/escape) "aX" = ( @@ -796,6 +784,7 @@ /obj/effect/turf_decal/stripes/line{ dir = 8 }, +/obj/structure/fans/tiny, /turf/open/floor/plasteel/white, /area/shuttle/escape) "bw" = ( @@ -908,6 +897,7 @@ /obj/effect/turf_decal/stripes/line{ dir = 8 }, +/obj/structure/fans/tiny, /turf/open/floor/plasteel, /area/shuttle/escape) "bM" = ( diff --git a/_maps/shuttles/emergency_discoinferno.dmm b/_maps/shuttles/emergency_discoinferno.dmm index 025a7cf743..e142208e12 100644 --- a/_maps/shuttles/emergency_discoinferno.dmm +++ b/_maps/shuttles/emergency_discoinferno.dmm @@ -83,6 +83,7 @@ /obj/machinery/door/airlock/gold{ req_access_txt = "19" }, +/obj/structure/fans/tiny, /turf/open/floor/mineral/gold, /area/shuttle/escape) "q" = ( @@ -110,6 +111,7 @@ heat_proof = 1; resistance_flags = 2 }, +/obj/structure/fans/tiny, /turf/open/floor/mineral/plasma, /area/shuttle/escape) "v" = ( @@ -118,6 +120,7 @@ /area/shuttle/escape) "w" = ( /obj/machinery/door/airlock/gold, +/obj/structure/fans/tiny, /turf/open/floor/wood, /area/shuttle/escape) "x" = ( @@ -220,6 +223,11 @@ "O" = ( /turf/closed/wall/mineral/plastitanium/nodiagonal, /area/shuttle/escape) +"P" = ( +/obj/effect/spawner/structure/window/plasma/reinforced, +/obj/structure/fans/tiny, +/turf/open/floor/plasteel/elevatorshaft, +/area/shuttle/escape) (1,1,1) = {" a @@ -262,7 +270,7 @@ r r r q -c +P x C I @@ -274,7 +282,7 @@ b b h m -c +P r r r @@ -286,7 +294,7 @@ r r r r -c +P x D D @@ -298,7 +306,7 @@ c d i i -c +P r r r @@ -310,7 +318,7 @@ j r r r -c +P x x x @@ -322,7 +330,7 @@ c e j j -c +P r r s @@ -334,7 +342,7 @@ j s r r -c +P y E y @@ -346,7 +354,7 @@ c f j n -c +P r j j @@ -358,7 +366,7 @@ t j j r -c +P z F J @@ -382,7 +390,7 @@ j s r r -c +P y G y @@ -394,7 +402,7 @@ c g k k -c +P r r r @@ -406,7 +414,7 @@ j r r r -c +P x x x @@ -418,7 +426,7 @@ b b l o -c +P r r r @@ -430,7 +438,7 @@ r r r r -c +P A x K @@ -454,7 +462,7 @@ r r r q -c +P B H L diff --git a/_maps/shuttles/emergency_goon.dmm b/_maps/shuttles/emergency_goon.dmm index 8e254729e8..be7408793c 100644 --- a/_maps/shuttles/emergency_goon.dmm +++ b/_maps/shuttles/emergency_goon.dmm @@ -28,6 +28,7 @@ /obj/machinery/door/airlock/titanium{ name = "Emergency Shuttle Airlock" }, +/obj/structure/fans/tiny, /turf/open/floor/plating, /area/shuttle/escape) "h" = ( @@ -41,6 +42,7 @@ name = "NES Port"; width = 19 }, +/obj/structure/fans/tiny, /turf/open/floor/plating, /area/shuttle/escape) "l" = ( @@ -67,9 +69,7 @@ /turf/open/floor/plating, /area/shuttle/escape) "q" = ( -/obj/machinery/sleeper{ - dir = 4 - }, +/obj/machinery/sleeper, /turf/open/floor/mineral/titanium/white, /area/shuttle/escape) "r" = ( @@ -93,11 +93,6 @@ }, /turf/open/floor/mineral/titanium/yellow, /area/shuttle/escape) -"v" = ( -/obj/structure/table, -/obj/effect/spawner/lootdrop/maintenance, -/turf/open/floor/mineral/titanium/white, -/area/shuttle/escape) "w" = ( /obj/machinery/door/airlock/public/glass{ name = "Emergency Shuttle Infirmary" @@ -186,12 +181,18 @@ /obj/structure/window/reinforced, /turf/open/floor/mineral/titanium/yellow, /area/shuttle/escape) +"P" = ( +/obj/structure/table/optable, +/turf/open/floor/mineral/titanium/white, +/area/shuttle/escape) "Q" = ( /obj/machinery/light, /turf/open/floor/mineral/titanium, /area/shuttle/escape) "R" = ( /obj/machinery/light/small, +/obj/structure/table, +/obj/item/storage/backpack/duffelbag/med/surgery, /turf/open/floor/mineral/titanium/white, /area/shuttle/escape) "S" = ( @@ -272,8 +273,8 @@ X c d q -v -q +n +P d H H @@ -284,7 +285,7 @@ Y (4,1,1) = {" d l -n +q n R d diff --git a/_maps/shuttles/emergency_gorilla.dmm b/_maps/shuttles/emergency_gorilla.dmm new file mode 100644 index 0000000000..0c75cd8b7e --- /dev/null +++ b/_maps/shuttles/emergency_gorilla.dmm @@ -0,0 +1,641 @@ +//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE +"aa" = ( +/turf/template_noop, +/area/template_noop) +"ab" = ( +/turf/closed/wall/rust, +/area/shuttle/escape) +"ac" = ( +/obj/effect/spawner/structure/window/plasma/reinforced, +/turf/open/floor/plasteel/elevatorshaft, +/area/shuttle/escape) +"ad" = ( +/turf/closed/wall, +/area/shuttle/escape) +"ae" = ( +/turf/open/floor/holofloor/wood, +/area/shuttle/escape) +"af" = ( +/obj/machinery/computer/emergency_shuttle, +/turf/open/floor/holofloor/wood, +/area/shuttle/escape) +"ag" = ( +/obj/effect/decal/cleanable/cobweb/cobweb2, +/turf/open/floor/holofloor/wood, +/area/shuttle/escape) +"ah" = ( +/obj/machinery/computer/atmos_alert{ + dir = 4 + }, +/turf/open/floor/holofloor/wood, +/area/shuttle/escape) +"ai" = ( +/obj/structure/chair/office/dark, +/turf/open/floor/holofloor/wood, +/area/shuttle/escape) +"aj" = ( +/obj/structure/chair/comfy/brown{ + dir = 1 + }, +/turf/open/floor/holofloor/wood, +/area/shuttle/escape) +"ak" = ( +/obj/item/chair, +/turf/open/floor/holofloor/wood, +/area/shuttle/escape) +"al" = ( +/obj/machinery/computer/security{ + dir = 8 + }, +/turf/open/floor/holofloor/wood, +/area/shuttle/escape) +"am" = ( +/obj/machinery/computer/crew{ + dir = 4 + }, +/turf/open/floor/holofloor/wood, +/area/shuttle/escape) +"an" = ( +/obj/machinery/light, +/turf/open/floor/holofloor/wood, +/area/shuttle/escape) +"ao" = ( +/obj/machinery/computer/communications{ + dir = 8 + }, +/turf/open/floor/holofloor/wood, +/area/shuttle/escape) +"ap" = ( +/obj/machinery/status_display/evac, +/turf/closed/wall/rust, +/area/shuttle/escape) +"aq" = ( +/obj/machinery/door/airlock/gold{ + req_access_txt = "19" + }, +/turf/open/floor/holofloor/wood, +/area/shuttle/escape) +"ar" = ( +/obj/structure/urinal{ + pixel_y = 31 + }, +/turf/open/floor/mineral/plastitanium/red/brig, +/area/shuttle/escape) +"as" = ( +/obj/structure/chair/comfy/shuttle, +/turf/open/floor/mineral/plastitanium/red/brig, +/area/shuttle/escape) +"at" = ( +/obj/effect/spawner/structure/window/reinforced, +/turf/open/floor/plating, +/area/shuttle/escape) +"au" = ( +/obj/machinery/deepfryer, +/turf/open/floor/plasteel/shuttle, +/area/shuttle/escape) +"av" = ( +/turf/open/floor/plasteel/shuttle, +/area/shuttle/escape) +"aw" = ( +/obj/structure/closet/crate/freezer/blood, +/turf/open/floor/plasteel/freezer, +/area/shuttle/escape) +"ax" = ( +/turf/open/floor/plating, +/area/shuttle/escape) +"ay" = ( +/obj/machinery/flasher{ + id = "shuttle_flasher"; + pixel_x = -24; + pixel_y = 6 + }, +/obj/machinery/button/flasher{ + id = "shuttle_flasher"; + pixel_x = -24; + pixel_y = -6 + }, +/obj/machinery/light/small{ + brightness = 3; + dir = 8 + }, +/turf/open/floor/mineral/plastitanium/red/brig, +/area/shuttle/escape) +"az" = ( +/obj/effect/decal/cleanable/dirt, +/turf/open/floor/mineral/plastitanium/red/brig, +/area/shuttle/escape) +"aA" = ( +/turf/open/floor/mineral/plastitanium/red/brig, +/area/shuttle/escape) +"aB" = ( +/obj/machinery/door/airlock/security/glass{ + name = "Emergency Shuttle Brig"; + req_access_txt = "2" + }, +/turf/open/floor/mineral/plastitanium, +/area/shuttle/escape) +"aC" = ( +/turf/open/floor/plasteel/freezer, +/area/shuttle/escape) +"aD" = ( +/obj/structure/closet, +/turf/open/floor/plasteel/freezer, +/area/shuttle/escape) +"aE" = ( +/obj/machinery/door/airlock/security/glass{ + name = "Emergency Shuttle Airlock"; + req_access_txt = "2" + }, +/obj/structure/fans/tiny, +/turf/open/floor/plating, +/area/shuttle/escape) +"aF" = ( +/obj/structure/chair/comfy/shuttle{ + dir = 1 + }, +/turf/open/floor/mineral/plastitanium/red/brig, +/area/shuttle/escape) +"aG" = ( +/obj/effect/decal/cleanable/blood/splatter, +/turf/open/floor/plasteel/freezer, +/area/shuttle/escape) +"aH" = ( +/obj/structure/noticeboard, +/turf/closed/wall/rust, +/area/shuttle/escape) +"aI" = ( +/obj/docking_port/mobile/emergency{ + height = 15; + name = "Gorilla Emergency Shuttle" + }, +/obj/machinery/door/airlock/security/glass{ + name = "Emergency Shuttle Airlock" + }, +/obj/structure/fans/tiny, +/turf/open/floor/plating, +/area/shuttle/escape) +"aJ" = ( +/obj/structure/extinguisher_cabinet{ + pixel_x = -5; + pixel_y = 30 + }, +/obj/effect/decal/cleanable/dirt, +/turf/open/floor/plating, +/area/shuttle/escape) +"aK" = ( +/obj/structure/closet/crate/trashcart, +/turf/open/floor/plasteel/shuttle, +/area/shuttle/escape) +"aL" = ( +/obj/machinery/light{ + dir = 1 + }, +/turf/open/floor/plasteel/shuttle, +/area/shuttle/escape) +"aM" = ( +/obj/structure/reagent_dispensers/keg/mead, +/turf/open/floor/plating, +/area/shuttle/escape) +"aN" = ( +/obj/effect/decal/cleanable/dirt, +/turf/open/floor/plating, +/area/shuttle/escape) +"aO" = ( +/obj/effect/decal/cleanable/glass, +/turf/open/floor/plasteel/shuttle, +/area/shuttle/escape) +"aP" = ( +/obj/structure/fluff/broken_flooring, +/turf/open/floor/plating, +/area/shuttle/escape) +"aQ" = ( +/obj/structure/closet/crate/freezer, +/turf/open/floor/plating, +/area/shuttle/escape) +"aR" = ( +/obj/structure/chair/comfy/shuttle{ + dir = 4 + }, +/turf/open/floor/plasteel/shuttle, +/area/shuttle/escape) +"aS" = ( +/obj/effect/decal/cleanable/vomit/old, +/turf/open/floor/plasteel/shuttle, +/area/shuttle/escape) +"aT" = ( +/obj/structure/chair/comfy/shuttle{ + dir = 8 + }, +/turf/open/floor/plasteel/shuttle, +/area/shuttle/escape) +"aU" = ( +/obj/machinery/door/airlock/security/glass{ + name = "Emergency Shuttle Airlock" + }, +/turf/open/floor/plasteel/freezer, +/area/shuttle/escape) +"aV" = ( +/obj/effect/decal/cleanable/blood/innards, +/turf/open/floor/plasteel/freezer, +/area/shuttle/escape) +"aW" = ( +/obj/structure/chair/comfy/shuttle{ + dir = 4 + }, +/turf/open/floor/plating, +/area/shuttle/escape) +"aX" = ( +/obj/structure/closet/crate/freezer/surplus_limbs, +/turf/open/floor/plasteel/freezer, +/area/shuttle/escape) +"aY" = ( +/obj/effect/decal/cleanable/oil, +/turf/open/floor/plasteel/freezer, +/area/shuttle/escape) +"aZ" = ( +/obj/structure/closet/crate/freezer, +/turf/open/floor/plasteel/freezer, +/area/shuttle/escape) +"ba" = ( +/obj/structure/chair/comfy/shuttle{ + dir = 4 + }, +/obj/machinery/light/small{ + brightness = 3; + dir = 8 + }, +/turf/open/floor/plasteel/shuttle, +/area/shuttle/escape) +"bb" = ( +/obj/machinery/door/airlock/security/glass{ + name = "Emergency Shuttle Airlock" + }, +/obj/structure/fans/tiny, +/turf/open/floor/plating, +/area/shuttle/escape) +"bc" = ( +/obj/structure/extinguisher_cabinet{ + pixel_y = -30 + }, +/turf/open/floor/plasteel/shuttle, +/area/shuttle/escape) +"bd" = ( +/obj/structure/closet/toolcloset, +/turf/open/floor/plating, +/area/shuttle/escape) +"be" = ( +/obj/structure/chair/sofa/right, +/turf/open/floor/plating, +/area/shuttle/escape) +"bf" = ( +/obj/structure/chair/sofa, +/mob/living/simple_animal/hostile/gorilla, +/turf/open/floor/plating, +/area/shuttle/escape) +"bg" = ( +/obj/structure/chair/sofa, +/turf/open/floor/plating, +/area/shuttle/escape) +"bh" = ( +/obj/structure/chair/sofa, +/mob/living/simple_animal/hostile/gorilla, +/turf/open/floor/plasteel/shuttle, +/area/shuttle/escape) +"bi" = ( +/obj/structure/chair/sofa/left, +/mob/living/simple_animal/hostile/gorilla, +/turf/open/floor/plating, +/area/shuttle/escape) +"bj" = ( +/obj/effect/decal/cleanable/glass, +/turf/open/floor/plating, +/area/shuttle/escape) +"bk" = ( +/obj/machinery/door/airlock/security/glass{ + name = "Emergency Shuttle Brig"; + req_access_txt = "2" + }, +/turf/open/floor/plating, +/area/shuttle/escape) +"bl" = ( +/mob/living/simple_animal/hostile/gorilla, +/turf/open/floor/plating, +/area/shuttle/escape) +"bm" = ( +/obj/effect/decal/cleanable/blood/gibs/limb, +/mob/living/simple_animal/hostile/gorilla, +/turf/open/floor/plasteel/shuttle, +/area/shuttle/escape) +"bn" = ( +/obj/structure/reagent_dispensers/keg/semen, +/turf/open/floor/plating, +/area/shuttle/escape) +"bo" = ( +/obj/structure/closet/crate/freezer/surplus_limbs, +/turf/open/floor/plasteel/shuttle, +/area/shuttle/escape) +"bp" = ( +/obj/structure/closet/crate/freezer/surplus_limbs, +/turf/open/floor/plating, +/area/shuttle/escape) +"bq" = ( +/mob/living/simple_animal/hostile/gorilla, +/turf/open/floor/plasteel/shuttle, +/area/shuttle/escape) +"br" = ( +/obj/effect/decal/cleanable/blood/old, +/turf/open/floor/plasteel/shuttle, +/area/shuttle/escape) +"bs" = ( +/obj/structure/shuttle/engine/heater, +/obj/structure/window/plasma/reinforced{ + dir = 1 + }, +/turf/open/floor/plating/airless, +/area/shuttle/escape) +"bt" = ( +/turf/template_noop, +/area/space) +"bu" = ( +/obj/structure/shuttle/engine/propulsion, +/turf/open/floor/plating/airless, +/area/shuttle/escape) +"fV" = ( +/turf/closed/wall/r_wall, +/area/shuttle/escape) +"IR" = ( +/obj/effect/spawner/structure/window/plasma/reinforced, +/turf/open/floor/plating, +/area/shuttle/escape) +"Pi" = ( +/obj/structure/chair/sofa, +/obj/machinery/light/small{ + dir = 1 + }, +/turf/open/floor/plating, +/area/shuttle/escape) + +(1,1,1) = {" +aa +aa +aa +aa +ab +ab +ab +aE +ab +aI +ab +at +at +at +ab +bb +ab +bb +ab +ad +ad +bt +"} +(2,1,1) = {" +aa +ad +ab +ad +ab +ar +ay +aA +aH +ax +aN +aR +aW +aR +ba +av +ad +ax +ax +bo +ab +ab +"} +(3,1,1) = {" +ab +ab +ah +am +ap +as +az +aF +ab +aJ +av +aS +av +ax +av +bc +ab +bd +bj +bp +bs +bu +"} +(4,1,1) = {" +ac +ae +ai +ae +ab +as +aA +aF +ad +aK +av +aP +av +av +ax +av +fV +fV +bk +fV +bs +bu +"} +(5,1,1) = {" +ac +ae +ae +ak +ab +at +aB +at +ab +aL +av +aT +aT +aT +aT +aT +IR +be +aN +bl +bs +bu +"} +(6,1,1) = {" +ac +af +aj +an +ad +au +av +av +av +av +aO +ab +ab +ad +ab +ad +fV +bf +bl +bq +bs +bu +"} +(7,1,1) = {" +ac +ae +ae +ae +aq +av +ax +av +av +aM +aP +aU +aC +aC +aX +aD +fV +Pi +bm +bn +bs +bu +"} +(8,1,1) = {" +ac +ag +ak +ae +ab +ab +ad +ad +ab +ad +ab +ab +aC +aC +aY +aX +fV +bh +aP +bq +bs +bu +"} +(9,1,1) = {" +ab +ad +al +ao +ab +aw +aC +ax +aG +aC +aD +aC +ax +aC +aZ +ax +IR +bg +bl +br +bs +bu +"} +(10,1,1) = {" +aa +ad +ab +ad +ab +ax +aD +aG +aD +aC +aQ +aV +aC +aC +aX +aD +fV +bi +bn +bl +fV +ab +"} +(11,1,1) = {" +aa +aa +aa +aa +ab +ab +ad +ab +ab +ad +ab +ad +ab +ad +ad +ab +fV +fV +fV +fV +fV +aa +"} diff --git a/_maps/shuttles/emergency_luxury.dmm b/_maps/shuttles/emergency_luxury.dmm index 1fd515fb76..2834f0c93f 100644 --- a/_maps/shuttles/emergency_luxury.dmm +++ b/_maps/shuttles/emergency_luxury.dmm @@ -3,94 +3,90 @@ /turf/template_noop, /area/template_noop) "ab" = ( -/turf/closed/indestructible/riveted/uranium, +/obj/structure/table/wood/fancy, +/obj/item/toy/cards/deck, +/turf/open/floor/carpet/red, /area/shuttle/escape/luxury) "ac" = ( -/obj/machinery/door/airlock/external, -/turf/open/floor/wood{ - icon_state = "wood-broken2" - }, +/turf/closed/wall/mineral/gold, /area/shuttle/escape/luxury) "ad" = ( /obj/machinery/door/airlock/gold, -/obj/effect/forcefield/luxury_shuttle{ - name = "Ticket Booth" - }, -/turf/open/floor/mineral/gold, +/obj/structure/fans/tiny, +/turf/open/floor/carpet/red, /area/shuttle/escape/luxury) "ae" = ( /obj/docking_port/mobile/emergency{ dir = 2; dwidth = 5; height = 14; + movement_force = list("KNOCKDOWN" = 3, "THROW" = 0); name = "Luxury emergency shuttle"; width = 25 }, /obj/machinery/door/airlock/gold, -/obj/effect/forcefield/luxury_shuttle{ - name = "Ticket Booth" - }, -/turf/open/floor/mineral/gold, +/obj/structure/fans/tiny, +/turf/open/floor/carpet/red, /area/shuttle/escape/luxury) "af" = ( -/turf/open/floor/wood{ - icon_state = "wood-broken3" - }, +/turf/open/floor/carpet/red, /area/shuttle/escape/luxury) "ag" = ( -/turf/open/floor/wood, +/obj/machinery/light{ + dir = 4; + light_range = 8 + }, +/turf/open/floor/carpet/red, /area/shuttle/escape/luxury) "ah" = ( -/turf/open/floor/wood{ - icon_state = "wood-broken" - }, +/turf/open/floor/plasteel/white, /area/shuttle/escape/luxury) "ai" = ( -/turf/open/floor/wood{ - icon_state = "wood-broken5" +/obj/structure/chair/comfy{ + dir = 8 }, +/turf/open/floor/mineral/plastitanium/red/brig, /area/shuttle/escape/luxury) "aj" = ( -/turf/open/floor/mineral/gold, +/obj/machinery/door/airlock/gold/glass{ + name = "shuttle brig"; + req_access_txt = "2" + }, +/obj/structure/fans/tiny, +/turf/open/floor/mineral/plastitanium/red/brig, /area/shuttle/escape/luxury) "ak" = ( -/obj/item/twohanded/required/kirbyplants{ - icon_state = "plant-10" - }, -/turf/open/floor/mineral/gold, -/area/shuttle/escape/luxury) -"al" = ( -/obj/structure/mirror{ - pixel_y = 32 - }, -/turf/open/floor/mineral/gold, -/area/shuttle/escape/luxury) -"am" = ( -/turf/open/floor/wood{ - icon_state = "wood-broken7" - }, -/area/shuttle/escape/luxury) -"an" = ( -/obj/machinery/light/small, -/turf/open/floor/wood{ - icon_state = "wood-broken2" - }, -/area/shuttle/escape/luxury) -"ao" = ( -/obj/machinery/light/small, -/turf/open/floor/wood{ - icon_state = "wood-broken6" - }, -/area/shuttle/escape/luxury) -"ap" = ( -/obj/structure/toilet{ +/obj/structure/chair/comfy{ dir = 4 }, -/turf/open/floor/mineral/gold, +/turf/open/floor/mineral/plastitanium/red/brig, +/area/shuttle/escape/luxury) +"al" = ( +/turf/open/floor/mineral/plastitanium/red/brig, +/area/shuttle/escape/luxury) +"am" = ( +/turf/open/floor/carpet/royalblue, +/area/shuttle/escape/luxury) +"an" = ( +/turf/open/floor/carpet/royalblack, +/area/shuttle/escape/luxury) +"ao" = ( +/obj/structure/chair/comfy, +/turf/open/floor/carpet/royalblack, +/area/shuttle/escape/luxury) +"ap" = ( +/obj/machinery/light{ + dir = 4; + light_range = 8 + }, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "aq" = ( -/obj/machinery/door/airlock/gold, -/turf/open/floor/mineral/gold, +/obj/machinery/light{ + dir = 4; + light_range = 8 + }, +/turf/open/floor/plasteel/white, /area/shuttle/escape/luxury) "ar" = ( /obj/structure/shuttle/engine/propulsion{ @@ -108,647 +104,768 @@ /turf/open/floor/plating/airless, /area/shuttle/escape/luxury) "at" = ( -/turf/open/floor/carpet, +/obj/structure/table/wood/fancy, +/obj/item/reagent_containers/food/snacks/meatballspaghetti, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "au" = ( -/obj/structure/chair/comfy, -/turf/open/floor/carpet, +/obj/structure/table/wood/fancy, +/obj/item/reagent_containers/food/snacks/notasandwich, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "av" = ( -/obj/structure/chair/comfy{ - dir = 4 - }, -/turf/open/floor/mineral/gold, +/obj/structure/table/wood/fancy, +/obj/item/reagent_containers/food/snacks/pastatomato, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "aw" = ( -/obj/machinery/computer/communications{ - dir = 8 - }, -/turf/open/floor/mineral/gold, +/obj/structure/table/wood/fancy, +/obj/item/reagent_containers/food/snacks/kebab/tofu, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "ax" = ( /obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/meatballspaghetti, -/turf/open/floor/carpet, +/obj/item/reagent_containers/food/snacks/honkdae, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "ay" = ( /obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/notasandwich, -/turf/open/floor/carpet, +/obj/item/reagent_containers/food/snacks/enchiladas, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "az" = ( /obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/pastatomato, -/turf/open/floor/carpet, +/obj/item/reagent_containers/food/snacks/candiedapple, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "aA" = ( /obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/kebab/tofu, -/turf/open/floor/carpet, +/obj/item/reagent_containers/food/snacks/burger/baconburger, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "aB" = ( /obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/honkdae, -/turf/open/floor/carpet, +/obj/item/reagent_containers/food/snacks/benedict, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "aC" = ( /obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/enchiladas, -/turf/open/floor/carpet, +/obj/item/reagent_containers/food/snacks/cakeslice/chocolate, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "aD" = ( /obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/candiedapple, -/turf/open/floor/carpet, +/obj/item/reagent_containers/food/snacks/chowmein, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "aE" = ( /obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/burger/baconburger, -/turf/open/floor/carpet, +/obj/item/reagent_containers/food/snacks/dulcedebatataslice, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "aF" = ( /obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/benedict, -/turf/open/floor/carpet, +/obj/item/reagent_containers/food/snacks/salad/validsalad, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "aG" = ( /obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/cakeslice/chocolate, -/turf/open/floor/carpet, +/obj/item/reagent_containers/food/snacks/carneburrito, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "aH" = ( /obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/chowmein, -/turf/open/floor/carpet, +/obj/item/reagent_containers/food/snacks/chawanmushi, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "aI" = ( -/obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/dulcedebatataslice, -/turf/open/floor/carpet, +/obj/structure/mirror{ + pixel_y = 32 + }, +/turf/open/floor/plasteel/white, /area/shuttle/escape/luxury) "aJ" = ( /obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/salad/validsalad, -/turf/open/floor/carpet, +/obj/item/reagent_containers/food/snacks/melonfruitbowl, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "aK" = ( /obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/carneburrito, -/turf/open/floor/carpet, +/obj/item/reagent_containers/food/snacks/khachapuri, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "aL" = ( /obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/chawanmushi, -/turf/open/floor/carpet, +/obj/item/reagent_containers/food/snacks/grilledcheese, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "aM" = ( -/obj/machinery/computer/emergency_shuttle{ - dir = 8 - }, -/turf/open/floor/mineral/gold, +/obj/structure/table/wood/fancy, +/obj/item/reagent_containers/food/snacks/jelliedtoast/cherry, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "aN" = ( /obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/melonfruitbowl, -/turf/open/floor/carpet, +/obj/item/reagent_containers/food/snacks/honeybun, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "aO" = ( /obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/khachapuri, -/turf/open/floor/carpet, +/obj/item/reagent_containers/food/snacks/eggplantparm, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "aP" = ( /obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/grilledcheese, -/turf/open/floor/carpet, +/obj/item/reagent_containers/food/snacks/copypasta, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "aQ" = ( /obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/jelliedtoast/cherry, -/turf/open/floor/carpet, +/obj/item/reagent_containers/food/snacks/bearsteak, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "aR" = ( /obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/honeybun, -/turf/open/floor/carpet, +/obj/item/reagent_containers/food/snacks/boiledspaghetti, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "aS" = ( /obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/eggplantparm, -/turf/open/floor/carpet, +/obj/item/reagent_containers/food/snacks/cherrycupcake, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "aT" = ( /obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/copypasta, -/turf/open/floor/carpet, +/obj/item/reagent_containers/food/snacks/customizable/pizza, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "aU" = ( /obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/bearsteak, -/turf/open/floor/carpet, +/obj/item/reagent_containers/food/snacks/hotdog, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "aV" = ( /obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/boiledspaghetti, -/turf/open/floor/carpet, +/obj/item/reagent_containers/food/snacks/pie/grapetart, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "aW" = ( /obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/cherrycupcake, -/turf/open/floor/carpet, +/obj/item/reagent_containers/food/snacks/burger/superbite, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "aX" = ( /obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/customizable/pizza, -/turf/open/floor/carpet, +/obj/item/reagent_containers/food/snacks/cakeslice/slimecake, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) "aY" = ( -/obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/hotdog, -/turf/open/floor/carpet, +/obj/structure/chair/comfy{ + dir = 4 + }, +/turf/open/floor/carpet/royalblue, /area/shuttle/escape/luxury) "aZ" = ( -/obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/pie/grapetart, -/turf/open/floor/carpet, -/area/shuttle/escape/luxury) -"ba" = ( -/obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/burger/superbite, -/turf/open/floor/carpet, -/area/shuttle/escape/luxury) -"bb" = ( -/obj/structure/table/wood/fancy, -/obj/item/reagent_containers/food/snacks/cakeslice/slimecake, -/turf/open/floor/carpet, -/area/shuttle/escape/luxury) -"bc" = ( -/obj/machinery/computer/station_alert{ +/obj/machinery/computer/communications{ dir = 8 }, -/turf/open/floor/mineral/gold, +/turf/open/floor/carpet/royalblue, /area/shuttle/escape/luxury) -"bd" = ( +"ba" = ( /obj/structure/chair/comfy{ dir = 1 }, -/turf/open/floor/carpet, +/turf/open/floor/carpet/royalblack, /area/shuttle/escape/luxury) -"be" = ( -/obj/machinery/computer/crew{ +"bb" = ( +/obj/machinery/computer/emergency_shuttle{ dir = 8 }, -/turf/open/floor/mineral/gold, +/turf/open/floor/carpet/royalblue, /area/shuttle/escape/luxury) -"bf" = ( +"bc" = ( /obj/machinery/sleeper{ dir = 4 }, -/turf/open/floor/mineral/gold, +/turf/open/floor/carpet/red, +/area/shuttle/escape/luxury) +"bd" = ( +/obj/machinery/computer/station_alert{ + dir = 8 + }, +/turf/open/floor/carpet/royalblue, +/area/shuttle/escape/luxury) +"be" = ( +/turf/open/floor/wood, +/area/shuttle/escape/luxury) +"bf" = ( +/obj/machinery/computer/crew{ + dir = 8 + }, +/turf/open/floor/carpet/royalblue, /area/shuttle/escape/luxury) "bg" = ( /obj/item/twohanded/required/kirbyplants{ - icon_state = "plant-21"; - pixel_x = -3; - pixel_y = 3 + icon_state = "plant-10" }, -/turf/open/floor/mineral/gold, +/turf/open/floor/carpet/red, /area/shuttle/escape/luxury) "bh" = ( /turf/open/floor/plating/beach/coastline_b, /area/shuttle/escape/luxury) "bi" = ( -/obj/machinery/light, -/turf/open/floor/mineral/gold, +/obj/machinery/door/airlock/gold/glass{ + req_access_txt = "19" + }, +/turf/open/floor/carpet/royalblue, /area/shuttle/escape/luxury) "bj" = ( -/obj/machinery/light{ - dir = 8 +/obj/item/twohanded/required/kirbyplants{ + icon_state = "plant-21"; + pixel_x = -3; + pixel_y = 3 }, -/turf/open/floor/mineral/gold, +/turf/open/floor/wood, /area/shuttle/escape/luxury) "bk" = ( -/obj/machinery/light{ - dir = 4 - }, -/turf/open/floor/mineral/gold, -/area/shuttle/escape/luxury) -"bl" = ( /obj/item/twohanded/required/kirbyplants{ icon_state = "plant-10" }, -/obj/machinery/light{ - dir = 8 - }, -/turf/open/floor/mineral/gold, +/turf/open/floor/carpet/royalblue, /area/shuttle/escape/luxury) -"bp" = ( +"bl" = ( /obj/item/twohanded/required/kirbyplants{ icon_state = "plant-21"; pixel_x = -3; pixel_y = 3 }, /obj/machinery/light, -/turf/open/floor/mineral/gold, +/turf/open/floor/wood, +/area/shuttle/escape/luxury) +"bm" = ( +/obj/structure/chair/comfy, +/turf/open/floor/carpet/red, +/area/shuttle/escape/luxury) +"bn" = ( +/obj/structure/table/wood/fancy, +/obj/item/reagent_containers/food/drinks/bottle/wine, +/turf/open/floor/carpet/red, +/area/shuttle/escape/luxury) +"bo" = ( +/obj/structure/chair/comfy{ + dir = 1 + }, +/turf/open/floor/carpet/red, +/area/shuttle/escape/luxury) +"bp" = ( +/obj/item/toy/cards/deck/cas/black, +/obj/structure/table/wood/fancy, +/turf/open/floor/carpet/red, +/area/shuttle/escape/luxury) +"bq" = ( +/obj/structure/table/wood/fancy, +/obj/item/toy/cards/deck/cas, +/turf/open/floor/carpet/red, +/area/shuttle/escape/luxury) +"br" = ( +/obj/structure/table/wood/fancy, +/obj/item/reagent_containers/food/drinks/bottle/whiskey, +/turf/open/floor/carpet/red, +/area/shuttle/escape/luxury) +"bs" = ( +/obj/structure/table/wood/fancy, +/obj/item/reagent_containers/food/drinks/bottle/grappa, +/turf/open/floor/carpet/red, +/area/shuttle/escape/luxury) +"bt" = ( +/obj/structure/table/optable, +/turf/open/floor/carpet/red, +/area/shuttle/escape/luxury) +"bu" = ( +/obj/machinery/door/airlock/gold/glass, +/turf/open/floor/carpet/red, +/area/shuttle/escape/luxury) +"bv" = ( +/obj/structure/table/plasmaglass, +/obj/item/storage/firstaid/brute, +/obj/item/storage/firstaid/fire, +/obj/item/storage/firstaid/toxin, +/turf/open/floor/carpet/red, +/area/shuttle/escape/luxury) +"bw" = ( +/obj/structure/table/plasmaglass, +/obj/item/storage/backpack/duffelbag/med/surgery, +/turf/open/floor/carpet/red, +/area/shuttle/escape/luxury) +"bx" = ( +/obj/machinery/door/airlock/gold, +/turf/open/floor/plasteel/white, +/area/shuttle/escape/luxury) +"by" = ( +/obj/structure/toilet{ + dir = 4 + }, +/turf/open/floor/plasteel/white, +/area/shuttle/escape/luxury) +"bz" = ( +/obj/machinery/shower{ + dir = 4 + }, +/turf/open/floor/plasteel/white, +/area/shuttle/escape/luxury) +"bA" = ( +/obj/structure/bed, +/turf/open/floor/wood, +/area/shuttle/escape/luxury) +"bC" = ( +/obj/machinery/vending/coffee, +/turf/open/floor/carpet/red, +/area/shuttle/escape/luxury) +"bD" = ( +/obj/machinery/vending/boozeomat/all_access, +/turf/open/floor/carpet/red, +/area/shuttle/escape/luxury) +"bE" = ( +/obj/machinery/light{ + dir = 1; + light_range = 8 + }, +/turf/open/floor/carpet/red, +/area/shuttle/escape/luxury) +"bF" = ( +/obj/machinery/light{ + dir = 4; + light_range = 8 + }, +/obj/item/twohanded/required/kirbyplants{ + icon_state = "plant-10" + }, +/turf/open/floor/carpet/red, +/area/shuttle/escape/luxury) +"bG" = ( +/obj/machinery/light{ + light_range = 8 + }, +/turf/open/floor/plating/beach/coastline_b, +/area/shuttle/escape/luxury) +"bH" = ( +/obj/machinery/light{ + dir = 1; + light_range = 8 + }, +/turf/open/floor/mineral/plastitanium/red/brig, +/area/shuttle/escape/luxury) +"bI" = ( +/obj/machinery/light{ + light_range = 8 + }, +/turf/open/floor/carpet/royalblue, +/area/shuttle/escape/luxury) +"Uj" = ( +/obj/machinery/door/airlock/gold/glass{ + name = "shuttle brig"; + req_access_txt = "2" + }, +/turf/open/floor/mineral/plastitanium/red/brig, /area/shuttle/escape/luxury) (1,1,1) = {" -aa -ab -ab -ab -ab +ac +ac +ac +ac +ac ar ar ar ar -ab -ab -ab -ab +ac +ac +ac +ac aa "} (2,1,1) = {" -ab -ab -am -ab -ab +ac +bz +ah +by +ac as as as as -ab -bf -bf -ab -ab +ac +bc +bc +ac +ac "} (3,1,1) = {" -ab +ac +aI +ah +aq +ac +ac +ac +ac +ac +ac af -ag -ab -ab -ab -ab -ab -ab -ab -aj -aj -ab -ab +af +bv +ac "} (4,1,1) = {" -ab -ag +ac +ac +bx +ac +ac an -ab -bl -aj -aj -aj -aj -bj -aj -aj -ak -ab +an +an +an +bu +af +af +bt +ac "} (5,1,1) = {" -ab -ag -ag -ab -aj -at -at -at -at -aj -aj -aj -aj -ab -"} -(6,1,1) = {" -ab -ag -ag -ab -aj -au -ax -aN -bd -aj -aj -bg -bp -ab -"} -(7,1,1) = {" -ab -ah -ag -ab -aj -au -ay -aO -bd -aj -aj -bh -bh -ab -"} -(8,1,1) = {" -ab -ag -ag -ab -aj -au -az -aP -bd -aj -aj -bh -bh -ab -"} -(9,1,1) = {" -ab -ag -ag -ab -aj -au -aA -aQ -bd -aj -aj -bh -bh -ab -"} -(10,1,1) = {" -ab -ai -ao -ab -aj -au -aB -aR -bd -aj -aj -bh -bh -ab -"} -(11,1,1) = {" -ab -ag -ag -ab -aj -au -aC -aS -bd -aj -aj -bh -bh -ab -"} -(12,1,1) = {" ac +af +af +af +bg +ao +at +aJ +ba +bu ag af -ab -aj -au -aD -aT -bd -aj -aj -bh -bh -ab +bw +ac "} -(13,1,1) = {" -ab -ab -ab -ab -aj -au -aE -aU -bd -aj -aj -bh -bh -ab -"} -(14,1,1) = {" -ad -aj -aj -bj -aj -au -aF -aV -bd -aj -aj -bh -bh -ab -"} -(15,1,1) = {" -ab -aj -aj -aj -aj -au -aG -aW -bd -aj -aj -bh -bh -ab -"} -(16,1,1) = {" -ab -aj -aj -aj -aj -au -aH -aX -bd -aj -aj -bh -bh -ab -"} -(17,1,1) = {" -ab -aj -aj -aj -aj -au -aI -aY -bd -aj -aj -bh -bh -ab -"} -(18,1,1) = {" -ab -aj -aj -aj -aj -au -aJ -aZ -bd -aj -aj -bh -bh -ab -"} -(19,1,1) = {" -ab -aj -aj -aj -aj +(6,1,1) = {" +ac +bE +af +af +af +ao au aK ba -bd -aj -aj +ac +ac +ac +ac +ac +"} +(7,1,1) = {" +ac +af +af +af +af +ao +av +aL +ba +af +be +bj +bj +ac +"} +(8,1,1) = {" +ac +bm +bn +bo +af +ao +aw +aM +ba +af +be bh bh +ac +"} +(9,1,1) = {" +ac +bm ab +bo +af +ao +ax +aN +ba +af +bA +bh +bh +ac +"} +(10,1,1) = {" +ac +bm +br +bo +af +ao +ay +aO +ba +af +bA +bh +bh +ac +"} +(11,1,1) = {" +ac +bE +af +af +af +ao +az +aP +ba +af +bA +bh +bG +ac +"} +(12,1,1) = {" +ad +af +af +af +af +ao +aA +aQ +ba +af +bA +bh +bh +ac +"} +(13,1,1) = {" +ac +bg +af +af +af +ao +aB +aR +ba +af +bA +bh +bh +ac +"} +(14,1,1) = {" +ad +af +af +af +af +ao +aC +aS +ba +af +bA +bh +bh +ac +"} +(15,1,1) = {" +ac +bE +af +af +af +ao +aD +aT +ba +af +bA +bh +bG +ac +"} +(16,1,1) = {" +ac +bm +bs +bo +af +ao +aE +aU +ba +af +bA +bh +bh +ac +"} +(17,1,1) = {" +ac +bm +bp +bo +af +ao +aF +aV +ba +af +bA +bh +bh +ac +"} +(18,1,1) = {" +ac +bm +bq +bo +af +ao +aG +aW +ba +af +bA +bh +bh +ac +"} +(19,1,1) = {" +ac +bE +af +af +af +ao +aH +aX +ba +af +be +bh +bh +ac "} (20,1,1) = {" ae -aj -aj -bk -aj -au -aL -bb -bd -aj -aj -bg -bp -ab +af +af +af +bF +an +an +ap +an +af +be +bj +bl +ac "} (21,1,1) = {" -ab -ab -ab -ab -aj -at -at -at -at -aj -aj -aj -aj -ab +ac +ac +ac +ac +ac +af +af +ac +ac +ac +ac +ac +ac +ac "} (22,1,1) = {" -ab +aj +al ak -ap -ab -aj -aj -aj -aj -aj -aj -aj -aj -aj -ab +ak +ac +af +af +bi +am +am +am +am +am +ac "} (23,1,1) = {" -ab -aj -bi -ab -aj -av -av -av -av -aj -aj -aj -aj -ab +ac +bH +al +al +Uj +af +af +ac +aY +aY +aY +aY +bI +ac "} (24,1,1) = {" -ab -al -aj -aq +ac +ai +ai +ai +ac +bC +bD +ac +aZ +bb +bd +bf bk -aw -aM -bc -be -bk -aj -aj -ak -ab +ac "} (25,1,1) = {" -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab +ac +ac +ac +ac +ac +ac +ac +ac +ac +ac +ac +ac +ac +ac "} diff --git a/_maps/shuttles/emergency_meta.dmm b/_maps/shuttles/emergency_meta.dmm index 0a357d2308..8df487714e 100644 --- a/_maps/shuttles/emergency_meta.dmm +++ b/_maps/shuttles/emergency_meta.dmm @@ -2,6 +2,13 @@ "aa" = ( /turf/template_noop, /area/template_noop) +"ab" = ( +/obj/machinery/door/airlock/titanium{ + name = "Emergency Shuttle Airlock" + }, +/obj/structure/fans/tiny, +/turf/open/floor/mineral/titanium/blue, +/area/shuttle/escape) "ac" = ( /obj/effect/spawner/structure/window/shuttle, /turf/open/floor/plating, @@ -9,17 +16,7 @@ "ad" = ( /turf/closed/wall/mineral/titanium, /area/shuttle/escape) -"af" = ( -/obj/machinery/door/airlock/titanium{ - name = "Emergency Shuttle Airlock" - }, -/turf/open/floor/mineral/titanium/blue, -/area/shuttle/escape) -"ag" = ( -/obj/structure/sign/warning/nosmoking, -/turf/closed/wall/mineral/titanium, -/area/shuttle/escape) -"ah" = ( +"ae" = ( /obj/machinery/door/airlock/titanium{ name = "Emergency Shuttle Airlock" }, @@ -30,8 +27,21 @@ name = "Meta emergency shuttle"; width = 25 }, +/obj/structure/fans/tiny, /turf/open/floor/mineral/titanium/blue, /area/shuttle/escape) +"af" = ( +/obj/machinery/door/airlock/external{ + name = "Emergency Recovery Airlock" + }, +/obj/effect/decal/cleanable/dirt, +/obj/structure/fans/tiny, +/turf/open/floor/plasteel, +/area/shuttle/escape) +"ag" = ( +/obj/structure/sign/warning/nosmoking, +/turf/closed/wall/mineral/titanium, +/area/shuttle/escape) "al" = ( /obj/structure/table, /obj/item/phone{ @@ -513,7 +523,6 @@ /area/shuttle/escape) "bz" = ( /obj/structure/table/optable, -/obj/item/surgical_drapes, /obj/machinery/light{ dir = 8 }, @@ -576,25 +585,12 @@ /area/shuttle/escape) "bH" = ( /obj/structure/table, -/obj/item/scalpel{ - pixel_y = 12 - }, -/obj/item/circular_saw, -/obj/item/retractor{ - pixel_x = 4 - }, -/obj/item/hemostat{ - pixel_x = -4 - }, -/obj/item/clothing/gloves/color/latex, -/obj/item/clothing/mask/surgical, +/obj/item/storage/backpack/duffelbag/med/surgery, /obj/item/radio/intercom{ dir = 2; name = "Station Intercom (General)"; pixel_x = -27 }, -/obj/item/surgicaldrill, -/obj/item/cautery, /turf/open/floor/mineral/titanium, /area/shuttle/escape) "bI" = ( @@ -939,7 +935,7 @@ be cc be be -bf +af "} (6,1,1) = {" ac @@ -955,7 +951,7 @@ bf bT be be -bf +af "} (7,1,1) = {" ac @@ -1038,7 +1034,7 @@ bF ac "} (12,1,1) = {" -af +ab LY LY aE @@ -1070,7 +1066,7 @@ ad ad "} (14,1,1) = {" -af +ab LY LY aE @@ -1166,7 +1162,7 @@ bM ad "} (20,1,1) = {" -ah +ae LY LY aE @@ -1198,7 +1194,7 @@ bO ac "} (22,1,1) = {" -af +ab LY LY LY diff --git a/_maps/shuttles/emergency_mini.dmm b/_maps/shuttles/emergency_mini.dmm index 1be681e5b3..5e1157062a 100644 --- a/_maps/shuttles/emergency_mini.dmm +++ b/_maps/shuttles/emergency_mini.dmm @@ -113,6 +113,21 @@ /obj/machinery/door/airlock/titanium{ name = "Emergency Shuttle Airlock" }, +/obj/structure/fans/tiny, +/turf/open/floor/mineral/titanium/blue, +/area/shuttle/escape) +"v" = ( +/obj/machinery/door/airlock/titanium{ + name = "Emergency Shuttle Airlock" + }, +/obj/docking_port/mobile/emergency{ + dir = 8; + dwidth = 8; + height = 9; + name = "Mini emergency shuttle"; + width = 21 + }, +/obj/structure/fans/tiny, /turf/open/floor/mineral/titanium/blue, /area/shuttle/escape) "x" = ( @@ -145,19 +160,6 @@ }, /turf/open/floor/mineral/titanium/blue, /area/shuttle/escape) -"B" = ( -/obj/machinery/door/airlock/titanium{ - name = "Emergency Shuttle Airlock" - }, -/obj/docking_port/mobile/emergency{ - dir = 8; - dwidth = 8; - height = 9; - name = "Mini emergency shuttle"; - width = 21 - }, -/turf/open/floor/mineral/titanium/blue, -/area/shuttle/escape) "D" = ( /obj/structure/table, /obj/item/storage/firstaid/fire, @@ -453,7 +455,7 @@ b n b b -B +v b b b diff --git a/_maps/shuttles/emergency_narnar.dmm b/_maps/shuttles/emergency_narnar.dmm index 80046340e8..8adbd6f392 100644 --- a/_maps/shuttles/emergency_narnar.dmm +++ b/_maps/shuttles/emergency_narnar.dmm @@ -6,7 +6,8 @@ /turf/closed/wall/mineral/cult, /area/shuttle/escape) "c" = ( -/obj/effect/forcefield/cult, +/obj/machinery/door/airlock/cult/friendly, +/obj/structure/fans/tiny, /turf/open/floor/plating, /area/shuttle/escape) "d" = ( @@ -125,6 +126,10 @@ /area/shuttle/escape) "x" = ( /obj/machinery/door/airlock/cult/friendly, +/obj/docking_port/mobile/emergency{ + name = "shuttle 667" + }, +/obj/structure/fans/tiny, /turf/open/floor/plating, /area/shuttle/escape) "y" = ( @@ -156,13 +161,6 @@ /obj/effect/decal/remains/human, /turf/open/floor/plasteel/cult, /area/shuttle/escape) -"E" = ( -/obj/machinery/door/airlock/cult/friendly, -/obj/docking_port/mobile/emergency{ - name = "shuttle 667" - }, -/turf/open/floor/plating, -/area/shuttle/escape) "F" = ( /obj/effect/decal/cleanable/blood/gibs/down, /turf/open/floor/plasteel/cult, @@ -262,6 +260,10 @@ /obj/structure/shuttle/engine/propulsion, /turf/open/floor/plating/airless, /area/shuttle/escape) +"W" = ( +/obj/effect/spawner/structure/window/plastitanium, +/turf/open/floor/plating, +/area/shuttle/escape) (1,1,1) = {" a @@ -271,17 +273,17 @@ a b b b -x -b -E -b -c -c c b x b -x +W +W +W +b +c +b +c b b b @@ -336,7 +338,7 @@ U V "} (4,1,1) = {" -c +W d i n @@ -360,7 +362,7 @@ U V "} (5,1,1) = {" -c +W e j o @@ -384,7 +386,7 @@ U V "} (6,1,1) = {" -c +W f j j @@ -408,7 +410,7 @@ U V "} (7,1,1) = {" -c +W e j j @@ -424,7 +426,7 @@ j j K L -c +W t j t @@ -432,7 +434,7 @@ U V "} (8,1,1) = {" -c +W g k k @@ -472,7 +474,7 @@ A j j j -c +W j j j @@ -496,7 +498,7 @@ j j j M -c +W P Q P @@ -509,21 +511,21 @@ a a a b -c +W b -c +W b b b -c -c -c +W +W +W b b b -c +W b -c +W b a "} diff --git a/_maps/shuttles/emergency_omega.dmm b/_maps/shuttles/emergency_omega.dmm index 1601c97020..bd99f35bb5 100644 --- a/_maps/shuttles/emergency_omega.dmm +++ b/_maps/shuttles/emergency_omega.dmm @@ -185,6 +185,7 @@ /obj/effect/turf_decal/stripes/line{ dir = 4 }, +/obj/structure/fans/tiny, /turf/open/floor/plasteel/white, /area/shuttle/escape) "ar" = ( @@ -287,6 +288,7 @@ /obj/effect/turf_decal/stripes/line{ dir = 8 }, +/obj/structure/fans/tiny, /turf/open/floor/plasteel/white, /area/shuttle/escape) "az" = ( @@ -509,6 +511,7 @@ /obj/effect/turf_decal/stripes/line{ dir = 4 }, +/obj/structure/fans/tiny, /turf/open/floor/plasteel/white, /area/shuttle/escape) "aQ" = ( @@ -782,41 +785,27 @@ /turf/open/floor/plasteel, /area/shuttle/escape) "bn" = ( -/obj/item/scalpel{ - pixel_y = 12 +/obj/effect/turf_decal/tile/blue{ + dir = 4 }, -/obj/item/circular_saw, -/obj/item/retractor{ - pixel_x = 4 +/obj/effect/turf_decal/tile/blue{ + dir = 8 }, -/obj/item/hemostat{ - pixel_x = -4 - }, -/obj/item/clothing/gloves/color/latex, -/obj/item/clothing/mask/surgical, /obj/structure/table/reinforced, /obj/structure/extinguisher_cabinet{ pixel_x = -24 }, -/obj/effect/turf_decal/tile/blue{ - dir = 4 - }, -/obj/effect/turf_decal/tile/blue{ - dir = 8 - }, -/obj/item/cautery, -/obj/item/surgicaldrill, +/obj/item/storage/backpack/duffelbag/med/surgery, /turf/open/floor/plasteel/white, /area/shuttle/escape) "bo" = ( /obj/structure/table/optable, -/obj/item/surgical_drapes, -/obj/effect/turf_decal/tile/blue{ - dir = 4 - }, /obj/effect/turf_decal/tile/blue{ dir = 8 }, +/obj/effect/turf_decal/tile/blue{ + dir = 4 + }, /turf/open/floor/plasteel/white, /area/shuttle/escape) "bp" = ( diff --git a/_maps/shuttles/emergency_pubby.dmm b/_maps/shuttles/emergency_pubby.dmm index dc58ecf201..7b4bcc71f5 100644 --- a/_maps/shuttles/emergency_pubby.dmm +++ b/_maps/shuttles/emergency_pubby.dmm @@ -58,6 +58,29 @@ }, /turf/open/floor/mineral/titanium/blue, /area/shuttle/escape) +"am" = ( +/obj/machinery/door/airlock/titanium{ + name = "Emergency Shuttle Airlock" + }, +/obj/structure/fans/tiny, +/turf/open/floor/plating, +/area/shuttle/escape) +"an" = ( +/obj/machinery/door/airlock/titanium{ + name = "Emergency Shuttle Airlock" + }, +/obj/docking_port/mobile/emergency{ + dir = 8; + dwidth = 27; + height = 8; + name = "PubbyStation emergency shuttle"; + port_direction = 4; + preferred_direction = 1; + width = 46 + }, +/obj/structure/fans/tiny, +/turf/open/floor/plating, +/area/shuttle/escape) "ap" = ( /obj/structure/chair/comfy, /obj/machinery/computer/security/telescreen/entertainment{ @@ -133,12 +156,6 @@ "ax" = ( /turf/open/floor/mineral/plastitanium/red/brig, /area/shuttle/escape) -"ay" = ( -/obj/machinery/door/airlock/titanium{ - name = "Emergency Shuttle Airlock" - }, -/turf/open/floor/plating, -/area/shuttle/escape) "az" = ( /obj/structure/chair/comfy{ dir = 1 @@ -440,14 +457,12 @@ /turf/open/floor/plasteel/dark, /area/shuttle/escape) "aZ" = ( -/obj/structure/table/glass, +/obj/machinery/sleeper, /obj/machinery/light{ dir = 1 }, -/obj/item/storage/firstaid/regular, /obj/structure/window/reinforced{ - dir = 4; - layer = 2.9 + dir = 4 }, /obj/effect/turf_decal/tile/blue{ dir = 4 @@ -487,13 +502,18 @@ /turf/open/floor/plasteel/cafeteria, /area/shuttle/escape) "be" = ( -/obj/structure/chair/comfy/shuttle, -/obj/effect/turf_decal/tile/blue{ - dir = 4 +/obj/structure/table, +/obj/item/storage/firstaid, +/obj/item/storage/firstaid/fire{ + pixel_x = -3; + pixel_y = 3 }, /obj/effect/turf_decal/tile/blue{ dir = 8 }, +/obj/effect/turf_decal/tile/blue{ + dir = 4 + }, /turf/open/floor/plasteel/white, /area/shuttle/escape) "bf" = ( @@ -509,30 +529,12 @@ /turf/open/floor/plating, /area/shuttle/escape) "bh" = ( -/obj/structure/window/reinforced, -/obj/structure/table/glass, -/obj/item/defibrillator/loaded, -/obj/effect/turf_decal/tile/blue{ - dir = 4 - }, /obj/effect/turf_decal/tile/blue{ dir = 8 }, -/turf/open/floor/plasteel/white, -/area/shuttle/escape) -"bi" = ( -/obj/structure/window/reinforced, -/obj/structure/window/reinforced{ - dir = 4 - }, -/obj/structure/table/glass, -/obj/item/storage/firstaid/regular, /obj/effect/turf_decal/tile/blue{ dir = 4 }, -/obj/effect/turf_decal/tile/blue{ - dir = 8 - }, /turf/open/floor/plasteel/white, /area/shuttle/escape) "bj" = ( @@ -551,11 +553,8 @@ /turf/open/floor/plating, /area/shuttle/escape) "bn" = ( -/obj/structure/closet/crate{ - icon_state = "crateopen" - }, +/obj/structure/reagent_dispensers/fueltank, /obj/machinery/light, -/obj/item/storage/toolbox/mechanical, /turf/open/floor/plating, /area/shuttle/escape) "bo" = ( @@ -675,21 +674,6 @@ }, /turf/open/floor/plating, /area/shuttle/escape) -"bL" = ( -/obj/machinery/door/airlock/titanium{ - name = "Emergency Shuttle Airlock" - }, -/obj/docking_port/mobile/emergency{ - dir = 8; - dwidth = 27; - height = 8; - name = "PubbyStation emergency shuttle"; - port_direction = 4; - preferred_direction = 1; - width = 46 - }, -/turf/open/floor/plating, -/area/shuttle/escape) "bO" = ( /obj/machinery/door/airlock/public/glass{ name = "Cockpit"; @@ -710,6 +694,21 @@ }, /turf/open/floor/plating, /area/shuttle/escape) +"sI" = ( +/obj/structure/window/reinforced, +/obj/structure/window/reinforced{ + dir = 4 + }, +/obj/item/storage/backpack/duffelbag/med/surgery, +/obj/structure/table, +/obj/effect/turf_decal/tile/blue{ + dir = 8 + }, +/obj/effect/turf_decal/tile/blue{ + dir = 4 + }, +/turf/open/floor/plasteel/white, +/area/shuttle/escape) "xt" = ( /obj/structure/window/reinforced{ dir = 8; @@ -717,6 +716,17 @@ }, /turf/open/floor/plating, /area/shuttle/escape) +"Jw" = ( +/obj/structure/window/reinforced, +/obj/structure/table/optable, +/obj/effect/turf_decal/tile/blue{ + dir = 8 + }, +/obj/effect/turf_decal/tile/blue{ + dir = 4 + }, +/turf/open/floor/plasteel/white, +/area/shuttle/escape) "Uu" = ( /obj/structure/window/reinforced{ dir = 4 @@ -804,9 +814,9 @@ aX bb be bh +Jw +bg bl -bg -bg ab aa bs @@ -851,8 +861,8 @@ ab aZ bb bb -bi -bl +bh +sI bg bn ab @@ -1071,17 +1081,17 @@ ab ab ab ab -ay +am ab -ay +am ab ab aa ab ab -bL +an ab -ay +am ab ac ab diff --git a/_maps/shuttles/emergency_raven.dmm b/_maps/shuttles/emergency_raven.dmm index 294b2e8c40..2c04837c79 100644 --- a/_maps/shuttles/emergency_raven.dmm +++ b/_maps/shuttles/emergency_raven.dmm @@ -149,9 +149,6 @@ /area/shuttle/escape) "as" = ( /obj/structure/table/optable, -/obj/item/surgical_drapes, -/obj/item/clothing/gloves/color/latex, -/obj/item/clothing/mask/surgical, /obj/effect/turf_decal/tile/purple{ dir = 1 }, @@ -228,18 +225,13 @@ /area/shuttle/escape) "aB" = ( /obj/structure/table/reinforced, -/obj/item/scalpel, -/obj/item/circular_saw, -/obj/item/retractor, -/obj/item/hemostat, +/obj/item/storage/backpack/duffelbag/med/surgery, /obj/effect/turf_decal/tile/purple{ dir = 1 }, /obj/effect/turf_decal/tile/purple{ dir = 8 }, -/obj/item/surgicaldrill, -/obj/item/cautery, /turf/open/floor/plasteel/dark, /area/shuttle/escape) "aC" = ( @@ -427,6 +419,22 @@ "aW" = ( /turf/open/floor/mineral/plastitanium/red, /area/shuttle/escape) +"aX" = ( +/obj/machinery/door/airlock/hatch, +/obj/structure/fans/tiny, +/turf/open/floor/plating, +/area/shuttle/escape) +"aY" = ( +/obj/docking_port/mobile/emergency{ + dwidth = 14; + height = 18; + name = "CentCom Raven Battlecruiser"; + width = 32 + }, +/obj/machinery/door/airlock/hatch, +/obj/structure/fans/tiny, +/turf/open/floor/plating, +/area/shuttle/escape) "aZ" = ( /obj/effect/turf_decal/tile/green, /obj/effect/turf_decal/tile/green{ @@ -761,16 +769,6 @@ }, /turf/open/floor/plasteel/dark, /area/shuttle/escape) -"bE" = ( -/obj/docking_port/mobile/emergency{ - dwidth = 14; - height = 18; - name = "CentCom Raven Battlecruiser"; - width = 32 - }, -/obj/machinery/door/airlock/hatch, -/turf/open/floor/plating, -/area/shuttle/escape) "bF" = ( /obj/effect/turf_decal/tile/green{ dir = 1 @@ -1331,9 +1329,13 @@ "eP" = ( /turf/closed/wall/mineral/plastitanium/nodiagonal, /area/shuttle/escape) -"UQ" = ( -/obj/machinery/door/airlock/hatch, -/turf/open/floor/plating, +"Mb" = ( +/obj/machinery/door/airlock/hatch{ + name = "Shuttle EVA"; + req_access_txt = "19" + }, +/obj/structure/fans/tiny, +/turf/open/floor/plasteel/dark, /area/shuttle/escape) (1,1,1) = {" @@ -1349,17 +1351,17 @@ bJ cs bJ bJ -UQ +aX cs -bE +aY bJ bJ cs ad aa -UQ +aX bJ -UQ +aX cs bJ cs @@ -1651,7 +1653,7 @@ cs ad cr cs -aR +Mb cs ar br @@ -1893,7 +1895,7 @@ bJ bJ bJ cs -cs +en ad ad ad @@ -1909,7 +1911,7 @@ ab bJ bJ cs -cs +en ad ad ad diff --git a/_maps/shuttles/emergency_russiafightpit.dmm b/_maps/shuttles/emergency_russiafightpit.dmm index abc40aa523..65fc7e30a2 100644 --- a/_maps/shuttles/emergency_russiafightpit.dmm +++ b/_maps/shuttles/emergency_russiafightpit.dmm @@ -235,6 +235,7 @@ name = "Emergency Shuttle Airlock"; req_access_txt = "2" }, +/obj/structure/fans/tiny, /turf/open/floor/plating, /area/shuttle/escape) "aP" = ( @@ -282,6 +283,7 @@ /obj/machinery/door/airlock/security/glass{ name = "Emergency Shuttle Airlock" }, +/obj/structure/fans/tiny, /turf/open/floor/plating, /area/shuttle/escape) "aX" = ( @@ -375,7 +377,9 @@ /turf/open/floor/mineral/plastitanium/red, /area/shuttle/escape) "bk" = ( -/obj/structure/kitchenspike, +/obj/machinery/light/small{ + dir = 4 + }, /turf/open/floor/mineral/plastitanium, /area/shuttle/escape) "bl" = ( @@ -420,6 +424,7 @@ /obj/machinery/door/airlock/security/glass{ name = "Emergency Shuttle Airlock" }, +/obj/structure/fans/tiny, /turf/open/floor/plating, /area/shuttle/escape) "bs" = ( @@ -460,13 +465,10 @@ /turf/open/floor/plating, /area/shuttle/escape) "bz" = ( -/obj/structure/extinguisher_cabinet{ - pixel_x = 27 - }, -/turf/open/floor/plating, +/turf/open/floor/mineral/plastitanium, /area/shuttle/escape) "bA" = ( -/obj/structure/closet/emcloset, +/obj/machinery/sleeper, /obj/effect/decal/cleanable/dirt, /turf/open/floor/plasteel, /area/shuttle/escape) @@ -487,17 +489,12 @@ /turf/open/floor/plasteel, /area/shuttle/escape) "bD" = ( -/obj/machinery/sleeper{ - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/turf/open/floor/plasteel, +/obj/structure/closet/emcloset, +/turf/open/floor/mineral/plastitanium/red, /area/shuttle/escape) "bE" = ( -/obj/machinery/sleeper{ - dir = 4 - }, /obj/effect/decal/cleanable/dirt, +/obj/machinery/sleeper, /turf/open/floor/plasteel, /area/shuttle/escape) "bF" = ( @@ -567,13 +564,6 @@ }, /turf/open/floor/mineral/plastitanium, /area/shuttle/escape) -"bP" = ( -/obj/structure/kitchenspike, -/obj/machinery/light/small{ - dir = 4 - }, -/turf/open/floor/mineral/plastitanium, -/area/shuttle/escape) "bQ" = ( /obj/machinery/light, /turf/open/floor/mineral/plastitanium/red, @@ -584,6 +574,56 @@ }, /turf/open/floor/plating, /area/shuttle/escape) +"bS" = ( +/obj/structure/kitchenspike, +/turf/open/floor/plating, +/area/shuttle/escape) +"bT" = ( +/obj/structure/extinguisher_cabinet{ + pixel_x = 27 + }, +/obj/structure/kitchenspike, +/turf/open/floor/plating, +/area/shuttle/escape) +"bU" = ( +/obj/machinery/vending/sovietsoda, +/turf/open/floor/mineral/titanium/blue, +/area/shuttle/escape) +"ca" = ( +/obj/structure/shuttle/engine/heater, +/obj/structure/window/reinforced{ + dir = 1 + }, +/turf/open/floor/plating, +/area/shuttle/escape) +"cb" = ( +/obj/structure/shuttle/engine/propulsion, +/turf/open/floor/plating, +/area/shuttle/escape) +"cd" = ( +/obj/structure/closet/emcloset, +/obj/effect/decal/cleanable/dirt, +/turf/open/floor/plasteel, +/area/shuttle/escape) +"ce" = ( +/obj/structure/table/optable, +/obj/effect/decal/cleanable/dirt, +/turf/open/floor/plasteel, +/area/shuttle/escape) +"cf" = ( +/obj/effect/decal/cleanable/dirt, +/obj/structure/table, +/obj/item/storage/backpack/duffelbag/med/surgery, +/turf/open/floor/plasteel, +/area/shuttle/escape) +"cg" = ( +/obj/effect/decal/cleanable/dirt, +/obj/machinery/light/small{ + brightness = 3; + dir = 8 + }, +/turf/open/floor/plasteel, +/area/shuttle/escape) (1,1,1) = {" aa @@ -712,7 +752,7 @@ aj ao ad aw -ax +aR ax aR ax @@ -721,9 +761,9 @@ ax aR ax bj -ax +aR ab -by +bS bx bI bK @@ -736,6 +776,30 @@ ak ak at ax +aR +ax +ax +ax +aR +aR +aR +aR +aR +ax +ab +bT +bx +bI +ca +cb +"} +(8,1,1) = {" +ac +ag +ak +ap +ab +ax aJ aJ aJ @@ -745,30 +809,6 @@ ax bc bc bc -ax -ab -bz -bx -bI -bK -bL -"} -(8,1,1) = {" -ac -ag -ak -ap -ab -ay -ay -ay -aS -aY -bf -ax -ax -ax -ax bQ bv ad @@ -783,6 +823,30 @@ af al aq au +ay +ay +ay +aS +aY +bf +ax +ax +ax +ax +ax +ad +bA +cg +ce +bK +bL +"} +(10,1,1) = {" +ac +bU +ak +aq +au az aK aQ @@ -792,16 +856,16 @@ ax ax bl ax -ax +bD ax ad -bA bE -bA +bB +bJ bK bL "} -(10,1,1) = {" +(11,1,1) = {" ac ah ak @@ -821,16 +885,16 @@ ax ac bB bB -bJ +cf bK bL "} -(11,1,1) = {" +(12,1,1) = {" ad ab am ar -au +ac aB aA aA @@ -849,12 +913,12 @@ bB bK bL "} -(12,1,1) = {" +(13,1,1) = {" aa ad ab ad -as +bv aC aK bM @@ -869,11 +933,11 @@ ax ac bB bB -bD +bF ad ad "} -(13,1,1) = {" +(14,1,1) = {" aa aa aa @@ -892,41 +956,41 @@ ax ax ad bC -bF +cd ad ad aa "} -(14,1,1) = {" -aa -aa -aa -aa -ab -aE -aN -aN -aV -aD -bi -bk -bk -bk -bP -bt -ab -bD -ab -ad -aa -aa -"} (15,1,1) = {" aa aa aa aa ad +aE +aN +aN +aV +aD +bi +bz +bz +bz +bk +bt +ab +cd +ab +ad +aa +aa +"} +(16,1,1) = {" +aa +aa +aa +aa +aa aD aE aE diff --git a/_maps/shuttles/emergency_scrapheap.dmm b/_maps/shuttles/emergency_scrapheap.dmm index 226dee7d9d..4bd8f07c8e 100644 --- a/_maps/shuttles/emergency_scrapheap.dmm +++ b/_maps/shuttles/emergency_scrapheap.dmm @@ -106,6 +106,7 @@ name = "Emergency Shuttle Airlock"; req_access_txt = "2" }, +/obj/structure/fans/tiny, /turf/open/floor/mineral/titanium, /area/shuttle/escape) "at" = ( @@ -174,6 +175,7 @@ name = "Emergency Shuttle Airlock"; req_access_txt = "2" }, +/obj/structure/fans/tiny, /turf/open/floor/plating, /area/shuttle/escape) "aD" = ( @@ -227,6 +229,7 @@ /obj/docking_port/mobile/emergency{ name = "Scrapheap Challenge" }, +/obj/structure/fans/tiny, /turf/open/floor/plating, /area/shuttle/escape) "aL" = ( @@ -309,6 +312,7 @@ /obj/machinery/door/airlock/titanium{ name = "Emergency Shuttle Airlock" }, +/obj/structure/fans/tiny, /turf/open/floor/plating, /area/shuttle/escape) "ba" = ( diff --git a/_maps/shuttles/emergency_supermatter.dmm b/_maps/shuttles/emergency_supermatter.dmm index fcdbf48a3d..71f791fad0 100644 --- a/_maps/shuttles/emergency_supermatter.dmm +++ b/_maps/shuttles/emergency_supermatter.dmm @@ -2,6 +2,13 @@ "aa" = ( /turf/template_noop, /area/template_noop) +"ab" = ( +/obj/machinery/door/airlock/titanium{ + name = "Emergency Shuttle Airlock" + }, +/obj/structure/fans/tiny, +/turf/open/floor/plating, +/area/shuttle/escape) "ac" = ( /obj/structure/sign/warning/radiation, /turf/closed/wall/mineral/titanium, @@ -13,6 +20,16 @@ "ae" = ( /turf/closed/wall/mineral/titanium, /area/shuttle/escape) +"af" = ( +/obj/machinery/door/airlock/titanium{ + name = "Emergency Shuttle Airlock" + }, +/obj/docking_port/mobile/emergency{ + name = "Hyperfractal Gigashuttle" + }, +/obj/structure/fans/tiny, +/turf/open/floor/plating, +/area/shuttle/escape) "ag" = ( /obj/structure/closet/radiation{ anchored = 1 @@ -33,6 +50,14 @@ }, /turf/open/floor/mineral/titanium/yellow, /area/shuttle/escape) +"ak" = ( +/obj/machinery/door/airlock/external{ + name = "Emergency Launch Catwalk"; + req_access_txt = "10;13" + }, +/obj/structure/fans/tiny, +/turf/open/floor/plating, +/area/shuttle/escape) "al" = ( /obj/machinery/shower{ dir = 8 @@ -101,12 +126,6 @@ "ax" = ( /turf/closed/wall/mineral/titanium/interior, /area/shuttle/escape) -"aA" = ( -/obj/machinery/door/airlock/titanium{ - name = "Emergency Shuttle Airlock" - }, -/turf/open/floor/plating, -/area/shuttle/escape) "aB" = ( /obj/machinery/power/supermatter_crystal/shard/hugbox/fakecrystal, /turf/open/floor/plating, @@ -125,26 +144,10 @@ /obj/structure/reagent_dispensers/fueltank, /turf/open/floor/mineral/titanium/yellow, /area/shuttle/escape) -"aF" = ( -/obj/machinery/door/airlock/titanium{ - name = "Emergency Shuttle Airlock" - }, -/obj/docking_port/mobile/emergency{ - name = "Hyperfractal Gigashuttle" - }, -/turf/open/floor/plating, -/area/shuttle/escape) "aI" = ( /obj/structure/sign/warning/radiation, /turf/closed/wall/mineral/titanium/nodiagonal, /area/shuttle/escape) -"aL" = ( -/obj/machinery/door/airlock/external{ - name = "Emergency Launch Catwalk"; - req_access_txt = "10;13" - }, -/turf/open/floor/plating, -/area/shuttle/escape) "aM" = ( /turf/open/floor/plating/airless, /area/shuttle/escape) @@ -348,9 +351,9 @@ aa aa aa aw -aA +ab ac -aF +af aw aa aa @@ -472,7 +475,7 @@ aB bf at at -aL +ak aM aM hD @@ -588,9 +591,9 @@ aa aa aa aw -aA +ab ac -aA +ab aw aa aa diff --git a/_maps/shuttles/emergency_syndicate.dmm b/_maps/shuttles/emergency_syndicate.dmm index 6e76bbc5f6..85048b9d89 100644 --- a/_maps/shuttles/emergency_syndicate.dmm +++ b/_maps/shuttles/emergency_syndicate.dmm @@ -116,7 +116,6 @@ id = "shuttleshutters"; name = "Bridge Blast Shutters"; pixel_x = -26; - pixel_y = 0; req_access_txt = "19" }, /obj/effect/turf_decal/tile/neutral{ @@ -199,8 +198,7 @@ /obj/item/radio/intercom{ dir = 4; name = "Station Intercom (General)"; - pixel_x = 27; - pixel_y = 0 + pixel_x = 27 }, /turf/open/floor/plasteel/dark, /area/shuttle/escape) @@ -309,8 +307,7 @@ /obj/item/radio/intercom{ dir = 4; name = "Station Intercom (General)"; - pixel_x = -27; - pixel_y = 0 + pixel_x = -27 }, /turf/open/floor/plasteel/dark, /area/shuttle/escape) @@ -408,7 +405,6 @@ id = "smindicate"; name = "external door control"; pixel_x = 26; - pixel_y = 0; req_access_txt = "150" }, /obj/structure/fans/tiny, @@ -420,8 +416,7 @@ /obj/item/radio/intercom{ dir = 4; name = "Station Intercom (General)"; - pixel_x = 27; - pixel_y = 0 + pixel_x = 27 }, /turf/open/floor/plasteel/dark, /area/shuttle/escape) @@ -878,6 +873,7 @@ /area/shuttle/escape) "bz" = ( /obj/machinery/door/airlock/hatch, +/obj/structure/fans/tiny, /turf/open/floor/plating, /area/shuttle/escape) "bA" = ( @@ -991,6 +987,7 @@ /obj/docking_port/mobile/emergency{ name = "Syndicate Battlecruiser" }, +/obj/structure/fans/tiny, /turf/open/floor/plating, /area/shuttle/escape) "bL" = ( @@ -1064,10 +1061,7 @@ /area/shuttle/escape) "bR" = ( /obj/structure/table/reinforced, -/obj/item/storage/box/drinkingglasses{ - pixel_x = 0; - pixel_y = 0 - }, +/obj/item/storage/box/drinkingglasses, /obj/item/storage/box/drinkingglasses{ pixel_x = -3; pixel_y = 3 @@ -1499,8 +1493,7 @@ /obj/item/radio/intercom{ dir = 4; name = "Station Intercom (General)"; - pixel_x = 27; - pixel_y = 0 + pixel_x = 27 }, /turf/open/floor/plasteel/dark, /area/shuttle/escape) @@ -1606,8 +1599,7 @@ /obj/item/radio/intercom{ dir = 4; name = "Station Intercom (General)"; - pixel_x = 27; - pixel_y = 0 + pixel_x = 27 }, /turf/open/floor/plasteel/dark, /area/shuttle/escape) @@ -1634,10 +1626,7 @@ pixel_x = 3; pixel_y = -3 }, -/obj/item/storage/toolbox/emergency{ - pixel_x = 0; - pixel_y = 0 - }, +/obj/item/storage/toolbox/emergency, /obj/item/storage/toolbox/syndicate{ pixel_x = -3; pixel_y = 3 @@ -1717,38 +1706,31 @@ /obj/structure/window/reinforced{ dir = 8 }, -/obj/item/retractor, -/obj/item/hemostat, -/obj/item/cautery, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 - }, +/obj/item/storage/backpack/duffelbag/med/surgery, /obj/effect/turf_decal/tile/neutral{ dir = 8 }, /obj/effect/turf_decal/tile/neutral{ dir = 1 }, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, /obj/effect/turf_decal/tile/neutral, /turf/open/floor/plasteel/dark, /area/shuttle/escape) "cI" = ( /obj/structure/table/reinforced, -/obj/item/circular_saw, -/obj/item/surgicaldrill, -/obj/item/scalpel{ - pixel_y = 15 - }, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 - }, /obj/effect/turf_decal/tile/neutral{ dir = 8 }, /obj/effect/turf_decal/tile/neutral{ dir = 4 }, +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral, /turf/open/floor/plasteel/dark, /area/shuttle/escape) "cJ" = ( diff --git a/_maps/shuttles/emergency_wabbajack.dmm b/_maps/shuttles/emergency_wabbajack.dmm index c2707b19e9..68434a3a66 100644 --- a/_maps/shuttles/emergency_wabbajack.dmm +++ b/_maps/shuttles/emergency_wabbajack.dmm @@ -119,12 +119,7 @@ /area/shuttle/escape) "ar" = ( /obj/structure/table, -/obj/item/storage/firstaid/fire, -/obj/item/storage/firstaid/regular{ - pixel_x = 2; - pixel_y = 3 - }, -/obj/item/crowbar, +/obj/item/storage/toolbox/mechanical, /turf/open/floor/mineral/titanium, /area/shuttle/escape) "as" = ( @@ -166,6 +161,7 @@ name = "Emergency Shuttle Airlock"; req_access_txt = "2" }, +/obj/structure/fans/tiny, /turf/open/floor/plating, /area/shuttle/escape) "ay" = ( @@ -206,22 +202,23 @@ /obj/docking_port/mobile/emergency{ name = "NT Lepton Violet" }, +/obj/structure/fans/tiny, /turf/open/floor/plating, /area/shuttle/escape) "aF" = ( -/obj/machinery/door/window/eastleft, -/turf/open/floor/mineral/titanium, +/obj/machinery/door/airlock/titanium{ + name = "Emergency Shuttle Airlock" + }, +/obj/structure/fans/tiny, +/turf/open/floor/plating, /area/shuttle/escape) "aG" = ( +/obj/machinery/sleeper{ + dir = 8 + }, /obj/structure/extinguisher_cabinet{ pixel_x = 27 }, -/obj/structure/table/glass, -/obj/item/storage/box/syringes{ - pixel_x = 3; - pixel_y = 3 - }, -/obj/item/storage/box/beakers, /turf/open/floor/mineral/titanium/white, /area/shuttle/escape) "aH" = ( @@ -244,72 +241,36 @@ /turf/open/floor/mineral/titanium/blue, /area/shuttle/escape) "aK" = ( -/obj/machinery/sleeper{ - dir = 4 +/obj/structure/table, +/obj/item/storage/firstaid/regular{ + pixel_x = 2; + pixel_y = 3 }, +/obj/item/storage/firstaid/fire, /turf/open/floor/mineral/titanium/white, /area/shuttle/escape) "aL" = ( -/obj/structure/table/reinforced, -/turf/open/floor/mineral/titanium, +/obj/structure/table, +/obj/item/storage/backpack/duffelbag/med/surgery, +/turf/open/floor/mineral/titanium/white, /area/shuttle/escape) "aM" = ( -/obj/machinery/chem_dispenser, -/obj/machinery/light/small{ +/obj/structure/chair/comfy/shuttle{ dir = 4 }, -/turf/open/floor/mineral/titanium/white, -/area/shuttle/escape) -"aN" = ( -/obj/structure/table, -/obj/item/storage/toolbox/mechanical, -/obj/item/storage/firstaid/regular{ - pixel_x = -1; - pixel_y = 1 - }, -/obj/item/wrench/medical, -/turf/open/floor/mineral/titanium/white, -/area/shuttle/escape) -"aO" = ( -/turf/open/floor/plating, -/area/shuttle/escape) -"aP" = ( -/obj/structure/chair/office/light{ +/obj/structure/window/reinforced{ dir = 8 }, -/turf/open/floor/mineral/titanium, -/area/shuttle/escape) -"aQ" = ( -/obj/machinery/chem_heater, -/turf/open/floor/mineral/titanium/white, -/area/shuttle/escape) -"aR" = ( -/obj/machinery/chem_master, -/turf/open/floor/mineral/titanium/white, -/area/shuttle/escape) -"aS" = ( -/obj/machinery/door/window/eastright, -/turf/open/floor/mineral/titanium, +/turf/open/floor/mineral/titanium/blue, /area/shuttle/escape) "aT" = ( -/obj/structure/table/glass, -/obj/item/reagent_containers/glass/bottle/epinephrine{ - pixel_x = 2; - pixel_y = 2 - }, -/obj/item/reagent_containers/glass/bottle/charcoal, +/obj/structure/table/optable, /turf/open/floor/mineral/titanium/white, /area/shuttle/escape) "aU" = ( /obj/machinery/door/airlock/public/glass, /turf/open/floor/mineral/titanium, /area/shuttle/escape) -"aV" = ( -/obj/machinery/door/airlock/titanium{ - name = "Emergency Shuttle Airlock" - }, -/turf/open/floor/plating, -/area/shuttle/escape) "aW" = ( /obj/effect/turf_decal/stripes/line{ dir = 1 @@ -517,21 +478,21 @@ }, /turf/open/floor/mineral/titanium, /area/shuttle/escape) +"cF" = ( +/obj/machinery/sleeper{ + dir = 8 + }, +/obj/machinery/light/small{ + dir = 4 + }, +/turf/open/floor/mineral/titanium/white, +/area/shuttle/escape) "ji" = ( /obj/structure/chair/comfy/shuttle{ dir = 8 }, /turf/open/floor/mineral/titanium/blue, /area/shuttle/escape) -"Ec" = ( -/obj/structure/chair/comfy/shuttle{ - dir = 8 - }, -/obj/structure/window/reinforced{ - dir = 4 - }, -/turf/open/floor/mineral/titanium/white, -/area/shuttle/escape) "MK" = ( /obj/structure/chair/comfy/shuttle, /turf/open/floor/mineral/titanium/blue, @@ -553,9 +514,9 @@ as as as ab -aV +aF ab -aV +aF ab ab ab @@ -644,9 +605,9 @@ ab ab ab aq -aK -aN -aK +aM +aM +aM aq ab ji @@ -673,10 +634,10 @@ aq aq bn aH -ab -ab -ab -ab +as +as +as +as be bf bg @@ -691,11 +652,11 @@ ao au az ab -aF -Ec aq -Ec -aS +aJ +aJ +aJ +aq as aI aI @@ -716,9 +677,9 @@ av aA ab aq -aL -aO -aL +aM +aM +aM aq aU aq @@ -741,7 +702,7 @@ aq aC aq aq -aP +aq aq aq as @@ -764,9 +725,9 @@ aw aw ab aG -aM -aQ -aR +aK +cF +aL aT as MK diff --git a/_maps/shuttles/ferry_fancy.dmm b/_maps/shuttles/ferry_fancy.dmm index 432791c936..a5705ad37f 100644 --- a/_maps/shuttles/ferry_fancy.dmm +++ b/_maps/shuttles/ferry_fancy.dmm @@ -11,6 +11,7 @@ /area/shuttle/transport) "d" = ( /obj/machinery/door/airlock/external, +/obj/structure/fans/tiny, /turf/open/floor/pod/dark, /area/shuttle/transport) "e" = ( @@ -74,6 +75,7 @@ preferred_direction = 4; width = 5 }, +/obj/structure/fans/tiny, /turf/open/floor/pod/light, /area/shuttle/transport) "o" = ( @@ -98,6 +100,7 @@ /area/shuttle/transport) "r" = ( /obj/machinery/door/airlock/external, +/obj/structure/fans/tiny, /turf/open/floor/pod/light, /area/shuttle/transport) diff --git a/_maps/templates/hilbertshotel.dmm b/_maps/templates/hilbertshotel.dmm new file mode 100644 index 0000000000..4e4d8f8267 --- /dev/null +++ b/_maps/templates/hilbertshotel.dmm @@ -0,0 +1,545 @@ +//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE +"a" = ( +/turf/open/space/bluespace, +/area/hilbertshotel) +"b" = ( +/turf/closed/indestructible/hotelwall, +/area/hilbertshotel) +"c" = ( +/obj/machinery/jukebox{ + req_access = null + }, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"d" = ( +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"e" = ( +/obj/structure/table/wood, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"f" = ( +/obj/structure/table/wood, +/obj/structure/showcase/machinery/tv, +/obj/machinery/light/small{ + dir = 1 + }, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"g" = ( +/obj/structure/dresser, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"h" = ( +/obj/structure/table/wood/fancy, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"i" = ( +/obj/structure/table/wood/fancy, +/obj/structure/mirror{ + pixel_y = 24 + }, +/obj/machinery/light/small{ + dir = 1 + }, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"j" = ( +/obj/structure/table/wood/fancy, +/obj/item/flashlight/lamp/green, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"k" = ( +/obj/structure/chair/comfy/brown{ + dir = 4 + }, +/obj/machinery/light/small{ + dir = 8 + }, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"l" = ( +/obj/structure/table/wood/poker, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"m" = ( +/obj/structure/chair/comfy/brown{ + dir = 8 + }, +/obj/machinery/light/small{ + dir = 4 + }, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"n" = ( +/obj/effect/landmark/xmastree, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"o" = ( +/obj/structure/chair/comfy/brown{ + dir = 1 + }, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"p" = ( +/obj/structure/mineral_door/wood, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"q" = ( +/obj/structure/bed, +/obj/item/bedsheet/random, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"r" = ( +/obj/structure/closet/cabinet{ + anchored = 1 + }, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"s" = ( +/obj/structure/table/wood/fancy, +/obj/item/reagent_containers/food/snacks/grown/poppy, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"t" = ( +/obj/machinery/light/small{ + dir = 8 + }, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"u" = ( +/obj/structure/mineral_door/paperframe, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"v" = ( +/obj/structure/extinguisher_cabinet{ + pixel_x = 32 + }, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"w" = ( +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"x" = ( +/obj/structure/curtain, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"y" = ( +/obj/machinery/door/window/northleft, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"z" = ( +/obj/structure/table/reinforced, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"A" = ( +/obj/structure/mirror{ + pixel_x = -32 + }, +/obj/structure/sink{ + dir = 8; + pixel_x = -12; + pixel_y = 2 + }, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"B" = ( +/obj/structure/chair/stool/bar, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"C" = ( +/obj/machinery/shower{ + dir = 8 + }, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"D" = ( +/obj/machinery/light_switch{ + pixel_x = 32 + }, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"E" = ( +/obj/structure/table/reinforced, +/obj/item/soap/deluxe, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"F" = ( +/obj/structure/window/reinforced/tinted{ + dir = 8 + }, +/obj/structure/window/reinforced/tinted{ + dir = 1 + }, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"G" = ( +/obj/machinery/light_switch{ + pixel_x = -32 + }, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"H" = ( +/obj/structure/table/reinforced, +/obj/machinery/microwave, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"I" = ( +/turf/closed/indestructible/hoteldoor, +/area/hilbertshotel) +"J" = ( +/obj/machinery/light/small, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"K" = ( +/obj/structure/closet/crate/bin, +/obj/machinery/light/small{ + dir = 4 + }, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"L" = ( +/obj/machinery/light/small{ + dir = 1 + }, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"M" = ( +/obj/structure/table/reinforced, +/obj/machinery/light/small{ + dir = 4 + }, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"N" = ( +/obj/structure/table/reinforced, +/obj/item/soap/deluxe, +/obj/machinery/light/small{ + dir = 8 + }, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"O" = ( +/obj/item/bikehorn/rubberducky, +/obj/machinery/light/small{ + dir = 4 + }, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"P" = ( +/obj/machinery/light/small, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"Q" = ( +/obj/machinery/smartfridge/food, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"R" = ( +/obj/structure/toilet{ + dir = 8 + }, +/obj/structure/window/reinforced/tinted{ + dir = 1 + }, +/obj/structure/window/reinforced/tinted{ + dir = 8 + }, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"S" = ( +/obj/structure/window/reinforced/tinted{ + dir = 8 + }, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"T" = ( +/obj/structure/window/reinforced/tinted{ + dir = 8 + }, +/obj/structure/window/reinforced/tinted, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"U" = ( +/obj/structure/table/reinforced, +/obj/structure/sink/kitchen, +/obj/machinery/light/small, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"V" = ( +/obj/structure/table/reinforced, +/obj/effect/spawner/lootdrop/three_course_meal, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) + +(1,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} +(2,1,1) = {" +a +b +b +b +b +b +I +b +b +b +b +b +b +b +a +"} +(3,1,1) = {" +a +b +d +d +k +d +d +t +d +y +t +H +z +b +a +"} +(4,1,1) = {" +a +b +e +d +l +o +d +d +B +z +d +d +z +b +a +"} +(5,1,1) = {" +a +b +f +d +l +o +d +d +B +V +d +d +U +b +a +"} +(6,1,1) = {" +a +b +e +d +l +o +d +d +B +z +d +d +z +b +a +"} +(7,1,1) = {" +a +b +c +d +m +d +D +K +v +z +M +Q +z +b +a +"} +(8,1,1) = {" +a +b +b +b +b +p +b +b +b +b +b +b +b +b +a +"} +(9,1,1) = {" +a +b +g +d +t +d +G +u +w +A +N +A +E +b +a +"} +(10,1,1) = {" +a +b +h +d +d +d +d +b +w +w +w +w +w +b +a +"} +(11,1,1) = {" +a +b +i +d +n +d +J +b +L +w +R +w +P +b +a +"} +(12,1,1) = {" +a +b +h +d +d +d +r +b +x +F +S +T +x +b +a +"} +(13,1,1) = {" +a +b +d +d +d +d +d +b +w +w +w +w +w +b +a +"} +(14,1,1) = {" +a +b +d +j +q +q +s +b +w +C +O +C +w +b +a +"} +(15,1,1) = {" +a +b +b +b +b +b +b +b +b +b +b +b +b +b +a +"} +(16,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} diff --git a/_maps/templates/hilbertshotelempty.dmm b/_maps/templates/hilbertshotelempty.dmm new file mode 100644 index 0000000000..a0482c93ba --- /dev/null +++ b/_maps/templates/hilbertshotelempty.dmm @@ -0,0 +1,289 @@ +//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE +"a" = ( +/turf/open/space/bluespace, +/area/hilbertshotel) +"b" = ( +/turf/closed/indestructible/hotelwall, +/area/hilbertshotel) +"c" = ( +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"d" = ( +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"e" = ( +/turf/closed/indestructible/hoteldoor, +/area/hilbertshotel) + +(1,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} +(2,1,1) = {" +a +b +b +b +b +b +e +b +b +b +b +b +b +b +a +"} +(3,1,1) = {" +a +b +c +c +c +c +c +c +c +c +c +c +c +b +a +"} +(4,1,1) = {" +a +b +c +c +c +c +c +c +c +c +c +c +c +b +a +"} +(5,1,1) = {" +a +b +c +c +c +c +c +c +c +c +c +c +c +b +a +"} +(6,1,1) = {" +a +b +c +c +c +c +c +c +c +c +c +c +c +b +a +"} +(7,1,1) = {" +a +b +c +c +c +c +c +c +c +c +c +c +c +b +a +"} +(8,1,1) = {" +a +b +b +b +b +c +b +b +b +b +b +b +b +b +a +"} +(9,1,1) = {" +a +b +c +c +c +c +c +c +d +d +d +d +d +b +a +"} +(10,1,1) = {" +a +b +c +c +c +c +c +b +d +d +d +d +d +b +a +"} +(11,1,1) = {" +a +b +c +c +c +c +c +b +d +d +d +d +d +b +a +"} +(12,1,1) = {" +a +b +c +c +c +c +c +b +d +d +d +d +d +b +a +"} +(13,1,1) = {" +a +b +c +c +c +c +c +b +d +d +d +d +d +b +a +"} +(14,1,1) = {" +a +b +c +c +c +c +c +b +d +d +d +d +d +b +a +"} +(15,1,1) = {" +a +b +b +b +b +b +b +b +b +b +b +b +b +b +a +"} +(16,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} diff --git a/_maps/templates/hilbertshotellore.dmm b/_maps/templates/hilbertshotellore.dmm new file mode 100644 index 0000000000..f6be66bd06 --- /dev/null +++ b/_maps/templates/hilbertshotellore.dmm @@ -0,0 +1,639 @@ +//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE +"aa" = ( +/turf/open/space/bluespace, +/area/hilbertshotel) +"ab" = ( +/turf/closed/indestructible/hotelwall, +/area/hilbertshotel) +"ac" = ( +/obj/structure/table/wood/fancy, +/obj/structure/mirror{ + broken = 1; + desc = "Oh no, seven years of bad luck!"; + icon_state = "mirror_broke"; + pixel_y = 24 + }, +/obj/machinery/light/small{ + dir = 1 + }, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"ad" = ( +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"ae" = ( +/obj/structure/table/wood, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"af" = ( +/obj/structure/table/wood, +/obj/structure/showcase/machinery/tv, +/obj/machinery/light/small{ + dir = 1 + }, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"ag" = ( +/obj/structure/dresser, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"ah" = ( +/obj/structure/table/wood/fancy, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"ai" = ( +/obj/structure/table/wood/poker, +/obj/item/toy/cards/deck, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"aj" = ( +/obj/structure/table/wood/fancy, +/obj/item/flashlight/lamp/green, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"ak" = ( +/obj/structure/chair/comfy/brown{ + dir = 4 + }, +/obj/machinery/light/small{ + dir = 8 + }, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"al" = ( +/obj/structure/table/wood/poker, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"am" = ( +/obj/structure/chair/comfy/brown{ + dir = 8 + }, +/obj/machinery/light/small{ + dir = 4 + }, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"an" = ( +/obj/machinery/light/small{ + dir = 8 + }, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"ap" = ( +/obj/structure/bed, +/obj/item/bedsheet/random, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"aq" = ( +/obj/structure/chair/comfy/brown{ + dir = 1 + }, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"ar" = ( +/obj/structure/mineral_door/wood, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"as" = ( +/turf/closed/indestructible/hoteldoor, +/area/hilbertshotel) +"at" = ( +/obj/effect/decal/cleanable/cobweb, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"au" = ( +/obj/machinery/light_switch{ + pixel_x = -32 + }, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"av" = ( +/obj/machinery/light/small, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"aw" = ( +/obj/structure/closet/cabinet{ + anchored = 1 + }, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"ax" = ( +/obj/effect/decal/cleanable/dirt, +/obj/effect/decal/cleanable/cobweb/cobweb2, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"ay" = ( +/obj/structure/closet/crate/bin, +/obj/machinery/light/small{ + dir = 4 + }, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"az" = ( +/obj/structure/mineral_door/paperframe, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"aA" = ( +/obj/structure/chair/stool/bar, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"aB" = ( +/obj/structure/extinguisher_cabinet{ + pixel_x = 32 + }, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"aC" = ( +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"aD" = ( +/obj/machinery/light/small{ + dir = 1 + }, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"aE" = ( +/obj/structure/curtain, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"aF" = ( +/obj/machinery/door/window/northleft, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"aG" = ( +/obj/structure/table/reinforced, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"aH" = ( +/obj/structure/table/reinforced, +/obj/item/pen, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"aI" = ( +/obj/structure/mirror{ + pixel_x = -32 + }, +/obj/structure/sink{ + dir = 8; + pixel_x = -12; + pixel_y = 2 + }, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"aJ" = ( +/obj/structure/window/reinforced/tinted{ + dir = 8 + }, +/obj/structure/window/reinforced/tinted{ + dir = 1 + }, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"aK" = ( +/obj/machinery/shower{ + dir = 8 + }, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"aL" = ( +/obj/effect/decal/cleanable/dirt, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"aM" = ( +/obj/structure/table/wood/poker, +/obj/effect/decal/cleanable/dirt, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"aN" = ( +/obj/structure/toilet{ + dir = 8 + }, +/obj/structure/window/reinforced/tinted{ + dir = 1 + }, +/obj/structure/window/reinforced/tinted{ + dir = 8 + }, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"aO" = ( +/obj/structure/window/reinforced/tinted{ + dir = 8 + }, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"aP" = ( +/obj/item/bikehorn/rubberducky, +/obj/machinery/light/small{ + dir = 4 + }, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"aQ" = ( +/obj/structure/table/reinforced, +/obj/machinery/microwave, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"aR" = ( +/obj/machinery/smartfridge/food, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"aS" = ( +/obj/structure/window/reinforced/tinted{ + dir = 8 + }, +/obj/structure/window/reinforced/tinted, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"aT" = ( +/obj/structure/table/reinforced, +/obj/structure/sink/kitchen, +/obj/machinery/light/small, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"aU" = ( +/obj/structure/bed, +/obj/item/bedsheet/random, +/obj/effect/decal/cleanable/dirt, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"aV" = ( +/obj/machinery/light/small, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"aW" = ( +/obj/machinery/jukebox{ + req_access = null + }, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"aX" = ( +/obj/machinery/light_switch{ + pixel_x = 32 + }, +/obj/effect/decal/cleanable/dirt, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"aY" = ( +/obj/structure/chair/stool/bar, +/obj/effect/decal/cleanable/blood, +/obj/effect/decal/cleanable/vomit, +/obj/effect/mob_spawn/human/doctorhilbert, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"aZ" = ( +/obj/effect/decal/cleanable/dirt, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"ba" = ( +/obj/effect/decal/cleanable/dirt, +/obj/effect/decal/cleanable/cobweb/cobweb2, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"bb" = ( +/obj/structure/mirror{ + pixel_x = -32 + }, +/obj/structure/sink{ + dir = 8; + pixel_x = -12; + pixel_y = 2 + }, +/obj/effect/decal/cleanable/dirt, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"bc" = ( +/obj/effect/decal/cleanable/blood, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"bd" = ( +/obj/machinery/shower{ + dir = 8 + }, +/obj/effect/decal/cleanable/dirt, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"be" = ( +/obj/machinery/light/small{ + dir = 8 + }, +/obj/effect/decal/cleanable/dirt, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"bf" = ( +/obj/effect/decal/cleanable/dirt, +/obj/effect/decal/cleanable/dirt, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"bg" = ( +/obj/structure/table/reinforced, +/obj/machinery/light/small{ + dir = 4 + }, +/obj/effect/decal/cleanable/dirt, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"bh" = ( +/obj/structure/table/reinforced, +/obj/machinery/light/small{ + dir = 8 + }, +/obj/item/soap/homemade{ + name = "used soap" + }, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"bi" = ( +/obj/effect/decal/cleanable/vomit, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"bj" = ( +/obj/structure/table/reinforced, +/obj/item/soap/homemade{ + name = "used soap" + }, +/turf/open/indestructible/hoteltile, +/area/hilbertshotel) +"bk" = ( +/obj/structure/table/reinforced, +/obj/item/analyzer/hilbertsanalyzer, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) +"bl" = ( +/obj/structure/table/reinforced, +/obj/item/paper/crumpled/bloody/docsdeathnote, +/turf/open/indestructible/hotelwood, +/area/hilbertshotel) + +(1,1,1) = {" +aa +aa +aa +aa +aa +aa +aa +aa +aa +aa +aa +aa +aa +aa +aa +"} +(2,1,1) = {" +aa +ab +ab +ab +ab +ab +as +ab +ab +ab +ab +ab +ab +ab +aa +"} +(3,1,1) = {" +aa +ab +at +aL +ak +ad +aL +an +ad +aF +be +aQ +aG +ab +aa +"} +(4,1,1) = {" +aa +ab +ae +ad +al +aq +ad +ad +aA +aH +ad +aL +aG +ab +aa +"} +(5,1,1) = {" +aa +ab +af +ad +ai +aq +aL +ad +aY +bl +ad +aL +aT +ab +aa +"} +(6,1,1) = {" +aa +ab +ae +ad +aM +aq +ad +ad +aA +bk +bf +bf +aG +ab +aa +"} +(7,1,1) = {" +aa +ab +aW +aL +am +ad +aX +ay +aB +aG +bg +aR +aG +ab +aa +"} +(8,1,1) = {" +aa +ab +ab +ab +ab +ar +ab +ab +ab +ab +ab +ab +ab +ab +aa +"} +(9,1,1) = {" +aa +ab +ag +ad +an +ad +au +az +aC +bb +bh +aI +bj +ab +aa +"} +(10,1,1) = {" +aa +ab +ah +ad +aL +aL +ad +ab +aZ +aZ +aC +aZ +aZ +ab +aa +"} +(11,1,1) = {" +aa +ab +ac +ad +ad +aL +av +ab +aD +aC +aN +bi +aV +ab +aa +"} +(12,1,1) = {" +aa +ab +ah +ad +aL +ad +aw +ab +aE +aJ +aO +aS +aE +ab +aa +"} +(13,1,1) = {" +aa +ab +ad +ad +aL +ad +ad +ab +aC +bc +aZ +aZ +aC +ab +aa +"} +(14,1,1) = {" +aa +ab +ax +aj +ap +aU +ah +ab +ba +bd +aP +aK +aC +ab +aa +"} +(15,1,1) = {" +aa +ab +ab +ab +ab +ab +ab +ab +ab +ab +ab +ab +ab +ab +aa +"} +(16,1,1) = {" +aa +aa +aa +aa +aa +aa +aa +aa +aa +aa +aa +aa +aa +aa +aa +"} diff --git a/_maps/templates/hilbertshotelstorage.dmm b/_maps/templates/hilbertshotelstorage.dmm new file mode 100644 index 0000000000..756e2e5155 --- /dev/null +++ b/_maps/templates/hilbertshotelstorage.dmm @@ -0,0 +1,23 @@ +//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE +"a" = ( +/turf/closed/indestructible/hotelwall, +/area/hilbertshotelstorage) +"b" = ( +/turf/open/indestructible/hotelwood, +/area/hilbertshotelstorage) + +(1,1,1) = {" +a +a +a +"} +(2,1,1) = {" +a +b +a +"} +(3,1,1) = {" +a +a +a +"} diff --git a/code/__DEFINES/DNA.dm b/code/__DEFINES/DNA.dm index 7be3533d47..4052dce40d 100644 --- a/code/__DEFINES/DNA.dm +++ b/code/__DEFINES/DNA.dm @@ -105,6 +105,7 @@ #define MATRIXED 22 //if icon is color matrix'd #define SKINTONE 23 //uses skin tones #define HORNCOLOR 24 +#define WINGCOLOR 25 //organ slots #define ORGAN_SLOT_BRAIN "brain" @@ -130,6 +131,11 @@ #define ORGAN_SLOT_BRAIN_ANTISTUN "brain_antistun" #define ORGAN_SLOT_TAIL "tail" #define ORGAN_SLOT_PENIS "penis" +#define ORGAN_SLOT_WOMB "womb" +#define ORGAN_SLOT_VAGINA "vagina" +#define ORGAN_SLOT_TESTICLES "testicles" +#define ORGAN_SLOT_BREASTS "breasts" + ////organ defines #define STANDARD_ORGAN_THRESHOLD 100 diff --git a/code/__DEFINES/__513_compatibility.dm b/code/__DEFINES/__513_compatibility.dm new file mode 100644 index 0000000000..12577fb68b --- /dev/null +++ b/code/__DEFINES/__513_compatibility.dm @@ -0,0 +1,32 @@ + +#if DM_VERSION < 513 + +#define ismovableatom(A) (istype(A, /atom/movable)) + +#define islist(L) (istype(L, /list)) + +#define CLAMP01(x) (CLAMP(x, 0, 1)) + +#define CLAMP(CLVALUE,CLMIN,CLMAX) ( max( (CLMIN), min((CLVALUE), (CLMAX)) ) ) + +#define ATAN2(x, y) ( !(x) && !(y) ? 0 : (y) >= 0 ? arccos((x) / sqrt((x)*(x) + (y)*(y))) : -arccos((x) / sqrt((x)*(x) + (y)*(y))) ) + +#define TAN(x) (sin(x) / cos(x)) + +#define arctan(x) (arcsin(x/sqrt(1+x*x))) + +////////////////////////////////////////////////// + +#else + +#define ismovableatom(A) ismovable(A) + +#define CLAMP01(x) clamp(x, 0, 1) + +#define CLAMP(CLVALUE, CLMIN, CLMAX) clamp(CLVALUE, CLMIN, CLMAX) + +#define TAN(x) tan(x) + +#define ATAN2(x, y) arctan(x, y) + +#endif diff --git a/code/__DEFINES/access.dm b/code/__DEFINES/access.dm index c9d545fc03..c2021a86f2 100644 --- a/code/__DEFINES/access.dm +++ b/code/__DEFINES/access.dm @@ -6,7 +6,7 @@ #define ACCESS_MORGUE 6 #define ACCESS_TOX 7 //R&D department, R&D console, burn chamber on some maps #define ACCESS_TOX_STORAGE 8 //Toxins storage, burn chamber on some maps -#define ACCESS_GENETICS 9 +#define ACCESS_GENETICS 9 #define ACCESS_ENGINE 10 //Engineering area, power monitor, power flow control console #define ACCESS_ENGINE_EQUIP 11 //APCs, EngiVend/YouTool, engineering equipment lockers #define ACCESS_MAINT_TUNNELS 12 @@ -64,6 +64,8 @@ #define ACCESS_WEAPONS 66 //Weapon authorization for secbots #define ACCESS_NETWORK 67 //NTnet diagnostics/monitoring software #define ACCESS_CLONING 68 //Cloning room and clone pod ejection +#define ACCESS_ENTER_GENPOP 69 +#define ACCESS_LEAVE_GENPOP 70 //BEGIN CENTCOM ACCESS /*Should leave plenty of room if we need to add more access levels. diff --git a/code/__DEFINES/citadel_defines.dm b/code/__DEFINES/citadel_defines.dm index d966c73d23..e3cafd4613 100644 --- a/code/__DEFINES/citadel_defines.dm +++ b/code/__DEFINES/citadel_defines.dm @@ -15,9 +15,26 @@ #define ui_boxvore "EAST-5:22,SOUTH+1:6" //Filters -#define CIT_FILTER_STAMINACRIT filter(type="drop_shadow", x=0, y=0, size=-3, border=0, color="#04080F") +#define CIT_FILTER_STAMINACRIT filter(type="drop_shadow", x=0, y=0, size=-3, color="#04080F") //organ defines +#define VAGINA_LAYER_INDEX 1 +#define TESTICLES_LAYER_INDEX 2 +#define GENITAL_LAYER_INDEX 3 +#define PENIS_LAYER_INDEX 4 + +#define GENITAL_LAYER_INDEX_LENGTH 4 //keep it updated with each new index added, thanks. + +//genital flags +#define GENITAL_BLACKLISTED (1<<0) //for genitals that shouldn't be added to GLOB.genitals_list. +#define GENITAL_INTERNAL (1<<1) +#define GENITAL_HIDDEN (1<<2) +#define GENITAL_THROUGH_CLOTHES (1<<3) +#define GENITAL_FUID_PRODUCTION (1<<4) +#define CAN_MASTURBATE_WITH (1<<5) +#define MASTURBATE_LINKED_ORGAN (1<<6) //used to pass our mission to the linked organ +#define CAN_CLIMAX_WITH (1<<7) + #define COCK_SIZE_MIN 1 #define COCK_SIZE_MAX 20 @@ -50,27 +67,6 @@ #define BREASTS_VOLUME_BASE 50 //base volume for the reagents in the breasts, multiplied by the size then multiplier. 50u for A cups, 850u for HH cups. #define BREASTS_VOLUME_MULT 1 //global multiplier for breast volume. -#define BREASTS_SIZE_FLAT 0 -#define BREASTS_SIZE_A 1 -#define BREASTS_SIZE_AA 1.5 -#define BREASTS_SIZE_B 2 -#define BREASTS_SIZE_BB 2.5 -#define BREASTS_SIZE_C 3 -#define BREASTS_SIZE_CC 3.5 -#define BREASTS_SIZE_D 4 -#define BREASTS_SIZE_DD 4.5 -#define BREASTS_SIZE_E 5 -#define BREASTS_SIZE_EE 5.5 -#define BREASTS_SIZE_F 6 -#define BREASTS_SIZE_FF 6.5 -#define BREASTS_SIZE_G 7 -#define BREASTS_SIZE_GG 7.5//Are these even real sizes? The world may never know because cup sizes make no fucking sense. -#define BREASTS_SIZE_H 8 -#define BREASTS_SIZE_HH 8.5//Largest size, ever. For now. - -#define BREASTS_SIZE_MIN BREASTS_SIZE_A -#define BREASTS_SIZE_DEF BREASTS_SIZE_C -#define BREASTS_SIZE_MAX BREASTS_SIZE_HH #define MILK_RATE 5 #define MILK_RATE_MULT 1 @@ -93,12 +89,6 @@ #define isgenital(A) (istype(A, /obj/item/organ/genital)) #define isborer(A) (istype(A, /mob/living/simple_animal/borer)) -#define isipcperson(A) (is_species(A, /datum/species/ipc)) -#define ismammal(A) (is_species(A, /datum/species/mammal)) -#define isavian(A) (is_species(A, /datum/species/avian)) -#define isaquatic(A) (is_species(A, /datum/species/aquatic)) -#define isinsect(A) (is_species(A, /datum/species/insect)) -#define isxenoperson(A) (is_species(A, /datum/species/xeno)) #define CITADEL_MENTOR_OOC_COLOUR "#224724" diff --git a/code/__DEFINES/cleaning.dm b/code/__DEFINES/cleaning.dm index c4db590e90..6049fd7918 100644 --- a/code/__DEFINES/cleaning.dm +++ b/code/__DEFINES/cleaning.dm @@ -5,8 +5,3 @@ #define CLEAN_STRONG 4 // Industrial strength #define CLEAN_IMPRESSIVE 5 // Cleaning strong enough your granny would be proud #define CLEAN_GOD 6 // Cleans things spotless down to the atomic structure - -//How strong things have to be to wipe forensic evidence... -#define CLEAN_STRENGTH_FINGERPRINTS CLEAN_IMPRESSIVE -#define CLEAN_STRENGTH_BLOOD CLEAN_WEAK -#define CLEAN_STRENGTH_FIBERS CLEAN_IMPRESSIVE diff --git a/code/__DEFINES/clockcult.dm b/code/__DEFINES/clockcult.dm index 47b00e67f7..2f2f94413b 100644 --- a/code/__DEFINES/clockcult.dm +++ b/code/__DEFINES/clockcult.dm @@ -8,6 +8,7 @@ GLOBAL_VAR_INIT(clockwork_construction_value, 0) //The total value of all structures built by the clockwork cult GLOBAL_VAR_INIT(clockwork_vitality, 0) //How much Vitality is stored, total GLOBAL_VAR_INIT(clockwork_power, 0) //How many watts of power are globally available to the clockwork cult +GLOBAL_VAR_INIT(neovgre_exists, 0) //Does neovgre exist? GLOBAL_LIST_EMPTY(all_clockwork_objects) //All clockwork items, structures, and effects in existence GLOBAL_LIST_EMPTY(all_clockwork_mobs) //All clockwork SERVANTS (not creatures) in existence diff --git a/code/__DEFINES/combat.dm b/code/__DEFINES/combat.dm index e31d2a278e..3664da4a5d 100644 --- a/code/__DEFINES/combat.dm +++ b/code/__DEFINES/combat.dm @@ -104,8 +104,7 @@ #define SHOVE_KNOCKDOWN_HUMAN 30 #define SHOVE_KNOCKDOWN_TABLE 30 #define SHOVE_KNOCKDOWN_COLLATERAL 10 -//Shove slowdown -#define SHOVE_SLOWDOWN_ID "shove_slowdown" +//for the shove slowdown, see __DEFINES/movespeed_modification.dm #define SHOVE_SLOWDOWN_LENGTH 30 #define SHOVE_SLOWDOWN_STRENGTH 0.85 //multiplier //Shove disarming item list diff --git a/code/__DEFINES/components.dm b/code/__DEFINES/components.dm index d898ba2213..4d32252062 100644 --- a/code/__DEFINES/components.dm +++ b/code/__DEFINES/components.dm @@ -2,11 +2,8 @@ #define SEND_GLOBAL_SIGNAL(sigtype, arguments...) ( SEND_SIGNAL(SSdcs, sigtype, ##arguments) ) -//shorthand -#define GET_COMPONENT_FROM(varname, path, target) var##path/##varname = ##target.GetComponent(##path) -#define GET_COMPONENT(varname, path) GET_COMPONENT_FROM(varname, path, src) - #define COMPONENT_INCOMPATIBLE 1 +#define COMPONENT_NOTRANSFER 2 // How multiple components of the exact same type are handled in the same datum @@ -73,7 +70,7 @@ #define COMSIG_ATOM_CANREACH "atom_can_reach" //from internal loop in atom/movable/proc/CanReach(): (list/next) #define COMPONENT_BLOCK_REACH 1 #define COMSIG_ATOM_SCREWDRIVER_ACT "atom_screwdriver_act" //from base of atom/screwdriver_act(): (mob/living/user, obj/item/I) -#define COMSIG_ATOM_INTERCEPT_TELEPORT "intercept_teleport" //called when teleporting into a protected turf: (channel, turf/origin) +#define COMSIG_ATOM_INTERCEPT_TELEPORT "intercept_teleport" //called when teleporting into a protected turf: (channel, turf/origin, turf/destination) #define COMPONENT_BLOCK_TELEPORT 1 ///////////////// #define COMSIG_ATOM_ATTACK_GHOST "atom_attack_ghost" //from base of atom/attack_ghost(): (mob/dead/observer/ghost) @@ -120,6 +117,7 @@ #define COMSIG_MOVABLE_Z_CHANGED "movable_ztransit" //from base of atom/movable/onTransitZ(): (old_z, new_z) #define COMSIG_MOVABLE_HEAR "movable_hear" //from base of atom/movable/Hear(): (message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode) #define COMSIG_MOVABLE_DISPOSING "movable_disposing" //called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source) +#define COMSIG_MOVABLE_TELEPORTED "movable_teleported" //from base of do_teleport(): (channel, turf/origin, turf/destination) // /mind signals #define COMSIG_MIND_TRANSFER "mind_transfer" //from base of mind/transfer_to(): (new_character, old_character) @@ -129,7 +127,7 @@ #define COMSIG_MOB_GHOSTIZE "mob_ghostize" //from base of mob/Ghostize() (can_reenter_corpse) #define COMPONENT_BLOCK_GHOSTING 1 #define COMSIG_MOB_ALLOWED "mob_allowed" //from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj -#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic" //from base of mob/anti_magic_check(): (magic, holy, protection_sources) +#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic" //from base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources) #define COMPONENT_BLOCK_MAGIC 1 #define COMSIG_MOB_HUD_CREATED "mob_hud_created" //from base of mob/create_mob_hud(): () #define COMSIG_MOB_ATTACK_HAND "mob_attack_hand" //from base of @@ -156,10 +154,15 @@ #define COMSIG_LIVING_EXTINGUISHED "living_extinguished" //from base of mob/living/ExtinguishMob() (/mob/living) #define COMSIG_LIVING_ELECTROCUTE_ACT "living_electrocute_act" //from base of mob/living/electrocute_act(): (shock_damage) #define COMSIG_LIVING_MINOR_SHOCK "living_minor_shock" //sent by stuff like stunbatons and tasers: () +#define COMSIG_LIVING_GUN_PROCESS_FIRE "living_gun_process_fire" //from base of /obj/item/gun/proc/process_fire(): (atom/target, params, zone_override) // /mob/living/carbon signals #define COMSIG_CARBON_SOUNDBANG "carbon_soundbang" //from base of mob/living/carbon/soundbang_act(): (list(intensity)) +// /mob/living/simple_animal/hostile signals +#define COMSIG_HOSTILE_ATTACKINGTARGET "hostile_attackingtarget" + #define COMPONENT_HOSTILE_NO_ATTACK 1 + // /obj signals #define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct" //from base of obj/deconstruct(): (disassembled) #define COMSIG_OBJ_BREAK "obj_break" //from base of /obj/obj_break(): (damage_flag) @@ -197,6 +200,7 @@ #define COMPONENT_DELETE_OLD_IMPLANT 4 #define COMSIG_IMPLANT_EXISTING_UPLINK "implant_uplink_exists" //called on implants being implanted into someone with an uplink implant: (datum/component/uplink) //This uses all return values of COMSIG_IMPLANT_OTHER +#define COMSIG_IMPLANT_REMOVING "implant_removing" //from base of /obj/item/implant/proc/removed() (list/args) // /obj/item/pda signals #define COMSIG_PDA_CHANGE_RINGTONE "pda_change_ringtone" //called on pda when the user changes the ringtone: (mob/living/user, new_ringtone) @@ -208,6 +212,9 @@ // /obj/item/pen signals #define COMSIG_PEN_ROTATED "pen_rotated" //called after rotation in /obj/item/pen/attack_self(): (rotation, mob/living/carbon/user) +// /obj/item/projectile signals (sent to the firer) +#define COMSIG_PROJECTILE_ON_HIT "projectile_on_hit" // from base of /obj/item/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle) +#define COMSIG_PROJECTILE_BEFORE_FIRE "projectile_before_fire" // from base of /obj/item/projectile/proc/fire(): (obj/item/projectile, atom/original_target) // /mob/living/carbon/human signals #define COMSIG_HUMAN_MELEE_UNARMED_ATTACK "human_melee_unarmed_attack" //from mob/living/carbon/human/UnarmedAttack(): (atom/target) @@ -224,14 +231,18 @@ #define COMSIG_TURF_MAKE_DRY "make_turf_try" //(max_strength, immediate, duration_decrease = INFINITY): Returns bool. #define COMSIG_COMPONENT_CLEAN_ACT "clean_act" //called on an object to clean it of cleanables. Usualy with soap: (num/strength) +//Blood color +#define COMSIG_BLOOD_COLOR "blood_DNA_to_color" //RGB blood stuff //Food #define COMSIG_FOOD_EATEN "food_eaten" //from base of obj/item/reagent_containers/food/snacks/attack(): (mob/living/eater, mob/feeder) +//Gibs +#define COMSIG_GIBS_STREAK "gibs_streak" // from base of /obj/effect/decal/cleanable/blood/gibs/streak(): (list/directions, list/diseases) + //Mood #define COMSIG_ADD_MOOD_EVENT "add_mood" //Called when you send a mood event from anywhere in the code. #define COMSIG_CLEAR_MOOD_EVENT "clear_mood" //Called when you clear a mood event from anywhere in the code. -#define COMSIG_INCREASE_SANITY "decrease_sanity" //Called when you want to increase sanity from anywhere in the code. -#define COMSIG_DECREASE_SANITY "increase_sanity" //Same as above but to decrease sanity instead. +#define COMSIG_MODIFY_SANITY "modify_sanity" //Called when you want to increase or decrease sanity from anywhere in the code. //NTnet #define COMSIG_COMPONENT_NTNET_RECEIVE "ntnet_receive" //called on an object by its NTNET connection component on receive. (sending_id(number), sending_netname(text), data(datum/netdata)) diff --git a/code/__DEFINES/fantasy_affixes.dm b/code/__DEFINES/fantasy_affixes.dm new file mode 100644 index 0000000000..709d414d11 --- /dev/null +++ b/code/__DEFINES/fantasy_affixes.dm @@ -0,0 +1,5 @@ +#define AFFIX_PREFIX (1 << 0) +#define AFFIX_SUFFIX (1 << 1) + +#define AFFIX_GOOD (1 << 0) +#define AFFIX_EVIL (1 << 1) \ No newline at end of file diff --git a/code/__DEFINES/flags.dm b/code/__DEFINES/flags.dm index d9b30bf0e3..9e8a4f71c2 100644 --- a/code/__DEFINES/flags.dm +++ b/code/__DEFINES/flags.dm @@ -58,6 +58,7 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204 #define GROUND (1<<0) #define FLYING (1<<1) #define VENTCRAWLING (1<<2) +#define FLOATING (1<<3) //Fire and Acid stuff, for resistance_flags #define LAVA_PROOF (1<<0) diff --git a/code/__DEFINES/footsteps.dm b/code/__DEFINES/footsteps.dm index ef96b83cc8..16d763606b 100644 --- a/code/__DEFINES/footsteps.dm +++ b/code/__DEFINES/footsteps.dm @@ -15,6 +15,15 @@ //misc footstep sounds #define FOOTSTEP_GENERIC_HEAVY "heavy" +#define FOOTPRINT_SHOE "shoe" +#define FOOTPRINT_FOOT "foot" +#define FOOTPRINT_PAW "paw" +#define FOOTPRINT_CLAW "claw" +#define FOOTPRINT_WHEEL "wheels" +#define FOOTPRINT_TRAIL "trails_" +#define FOOTPRINT_SNAKE "snake" +#define FOOTPRINT_DRAG "drag" + /* id = list( diff --git a/code/__DEFINES/forensics.dm b/code/__DEFINES/forensics.dm deleted file mode 100644 index bb512edcde..0000000000 --- a/code/__DEFINES/forensics.dm +++ /dev/null @@ -1,2 +0,0 @@ -#define IF_HAS_BLOOD_DNA(__thing) GET_COMPONENT_FROM(__FR##__thing, /datum/component/forensics, __thing); if(__FR##__thing && length(__FR##__thing.blood_DNA)) -#define IF_HAS_BLOOD_DNA_AND(__thing, __conditions...) GET_COMPONENT_FROM(__FR##__thing, /datum/component/forensics, __thing); if(__FR##__thing && length(__FR##__thing.blood_DNA) && (##__conditions)) diff --git a/code/__DEFINES/inventory.dm b/code/__DEFINES/inventory.dm index 24d381d1a8..632e4adef9 100644 --- a/code/__DEFINES/inventory.dm +++ b/code/__DEFINES/inventory.dm @@ -28,7 +28,9 @@ #define ITEM_SLOT_POCKET (1<<11) // this is to allow items with a w_class of WEIGHT_CLASS_NORMAL or WEIGHT_CLASS_BULKY to fit in pockets. #define ITEM_SLOT_DENYPOCKET (1<<12) // this is to deny items with a w_class of WEIGHT_CLASS_SMALL or WEIGHT_CLASS_TINY to fit in pockets. #define ITEM_SLOT_NECK (1<<13) -#define ITEM_SLOT_SUITSTORE (1<<14) +#define ITEM_SLOT_HANDS (1<<14) +#define ITEM_SLOT_BACKPACK (1<<15) +#define ITEM_SLOT_SUITSTORE (1<<16) //SLOTS #define SLOT_BACK 1 @@ -86,6 +88,10 @@ . = ITEM_SLOT_ICLOTHING if(SLOT_L_STORE, SLOT_R_STORE) . = ITEM_SLOT_POCKET + if(SLOT_HANDS) + . = ITEM_SLOT_HANDS + if(SLOT_IN_BACKPACK) + . = ITEM_SLOT_BACKPACK if(SLOT_S_STORE) . = ITEM_SLOT_SUITSTORE @@ -237,3 +243,6 @@ GLOBAL_LIST_INIT(security_wintercoat_allowed, typecacheof(list( //Internals checker #define GET_INTERNAL_SLOTS(C) list(C.head, C.wear_mask) + +//Slots that won't trigger humans' update_genitals() on equip(). +GLOBAL_LIST_INIT(no_genitals_update_slots, list(SLOT_L_STORE, SLOT_R_STORE, SLOT_S_STORE, SLOT_IN_BACKPACK, SLOT_LEGCUFFED, SLOT_HANDCUFFED, SLOT_HANDS, SLOT_GENERC_DEXTROUS_STORAGE)) diff --git a/code/__DEFINES/is_helpers.dm b/code/__DEFINES/is_helpers.dm index 8dc7464230..70010eeffc 100644 --- a/code/__DEFINES/is_helpers.dm +++ b/code/__DEFINES/is_helpers.dm @@ -1,11 +1,7 @@ // simple is_type and similar inline helpers -#define islist(L) (istype(L, /list)) - #define in_range(source, user) (get_dist(source, user) <= 1 && (get_step(source, 0)?:z) == (get_step(user, 0)?:z)) -#define ismovableatom(A) (istype(A, /atom/movable)) - #define isatom(A) (isloc(A)) #define isweakref(D) (istype(D, /datum/weakref)) @@ -59,6 +55,16 @@ #define ismoth(A) (is_species(A, /datum/species/insect)) #define ishumanbasic(A) (is_species(A, /datum/species/human)) #define iscatperson(A) (ishumanbasic(A) && istype(A.dna.species, /datum/species/human/felinid) ) +#define isdwarf(A) (is_species(A, /datum/species/dwarf)) + +// Citadel specific species +#define isipcperson(A) (is_species(A, /datum/species/ipc)) +#define ismammal(A) (is_species(A, /datum/species/mammal)) +#define isavian(A) (is_species(A, /datum/species/avian)) +#define isaquatic(A) (is_species(A, /datum/species/aquatic)) +#define isinsect(A) (is_species(A, /datum/species/insect)) +#define isxenoperson(A) (is_species(A, /datum/species/xeno)) +#define isstartjelly(A) (is_species(A, /datum/species/jelly/roundstartslime)) //more carbon mobs #define ismonkey(A) (istype(A, /mob/living/carbon/monkey)) @@ -175,6 +181,8 @@ GLOBAL_LIST_INIT(heavyfootmob, typecacheof(list( #define iscameramob(A) (istype(A, /mob/camera)) +#define isaicamera(A) (istype(A, /mob/camera/aiEye)) + #define iseminence(A) (istype(A, /mob/camera/eminence)) //Footstep helpers @@ -211,6 +219,10 @@ GLOBAL_LIST_INIT(pointed_types, typecacheof(list( #define isbodypart(A) (istype(A, /obj/item/bodypart)) +#define isprojectile(A) (istype(A, /obj/item/projectile)) + +#define isgun(A) (istype(A, /obj/item/gun)) + //Assemblies #define isassembly(O) (istype(O, /obj/item/assembly)) @@ -234,4 +246,4 @@ GLOBAL_LIST_INIT(glass_sheet_types, typecacheof(list( #define isblobmonster(O) (istype(O, /mob/living/simple_animal/hostile/blob)) -#define isshuttleturf(T) (length(T.baseturfs) && (/turf/baseturf_skipover/shuttle in T.baseturfs)) +#define isshuttleturf(T) (length(T.baseturfs) && (/turf/baseturf_skipover/shuttle in T.baseturfs)) \ No newline at end of file diff --git a/code/__DEFINES/layers.dm b/code/__DEFINES/layers.dm index 8891c06f75..5e903997e4 100644 --- a/code/__DEFINES/layers.dm +++ b/code/__DEFINES/layers.dm @@ -39,6 +39,7 @@ #define DOOR_HELPER_LAYER 2.71 //keep this above OPEN_DOOR_LAYER #define PROJECTILE_HIT_THRESHHOLD_LAYER 2.75 //projectiles won't hit objects at or below this layer if possible #define TABLE_LAYER 2.8 +#define TRAY_LAYER 2.85 #define BELOW_OBJ_LAYER 2.9 #define LOW_ITEM_LAYER 2.95 //#define OBJ_LAYER 3 //For easy recordkeeping; this is a byond define diff --git a/code/__DEFINES/maps.dm b/code/__DEFINES/maps.dm index 179f501fd1..3c0921fa01 100644 --- a/code/__DEFINES/maps.dm +++ b/code/__DEFINES/maps.dm @@ -92,3 +92,7 @@ require only minor tweaks. #define PLACE_SAME_Z "same" #define PLACE_SPACE_RUIN "space" #define PLACE_LAVA_RUIN "lavaland" + + +//Map type stuff. +#define MAP_TYPE_STATION "station" diff --git a/code/__DEFINES/maths.dm b/code/__DEFINES/maths.dm index 5bce51293f..ad93dd2d54 100644 --- a/code/__DEFINES/maths.dm +++ b/code/__DEFINES/maths.dm @@ -16,7 +16,6 @@ #define TICK_USAGE_TO_MS(starting_tickusage) (TICK_DELTA_TO_MS(TICK_USAGE_REAL - starting_tickusage)) #define PERCENT(val) (round((val)*100, 0.1)) -#define CLAMP01(x) (CLAMP(x, 0, 1)) //time of day but automatically adjusts to the server going into the next day within the same round. //for when you need a reliable time number that doesn't depend on byond time. @@ -30,17 +29,12 @@ // round() acts like floor(x, 1) by default but can't handle other values #define FLOOR(x, y) ( round((x) / (y)) * (y) ) -#define CLAMP(CLVALUE,CLMIN,CLMAX) ( max( (CLMIN), min((CLVALUE), (CLMAX)) ) ) - // Similar to clamp but the bottom rolls around to the top and vice versa. min is inclusive, max is exclusive #define WRAP(val, min, max) ( min == max ? min : (val) - (round(((val) - (min))/((max) - (min))) * ((max) - (min))) ) // Real modulus that handles decimals #define MODULUS(x, y) ( (x) - (y) * round((x) / (y)) ) -// Tangent -#define TAN(x) (sin(x) / cos(x)) - // Cotangent #define COT(x) (1 / TAN(x)) @@ -50,8 +44,6 @@ // Cosecant #define CSC(x) (1 / sin(x)) -#define ATAN2(x, y) ( !(x) && !(y) ? 0 : (y) >= 0 ? arccos((x) / sqrt((x)*(x) + (y)*(y))) : -arccos((x) / sqrt((x)*(x) + (y)*(y))) ) - // Greatest Common Divisor - Euclid's algorithm /proc/Gcd(a, b) return b ? Gcd(b, (a) % (b)) : a @@ -207,4 +199,4 @@ #define LORENTZ_CUMULATIVE_DISTRIBUTION(x, y, s) ( (1/PI)*TORADIANS(arctan((x-y)/s)) + 1/2 ) #define RULE_OF_THREE(a, b, x) ((a*x)/b) -// ) +// ) \ No newline at end of file diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm index bccf1f28dd..4b76f41c61 100644 --- a/code/__DEFINES/misc.dm +++ b/code/__DEFINES/misc.dm @@ -51,24 +51,25 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s //Human Overlays Indexes///////// //LOTS OF CIT CHANGES HERE. BE CAREFUL WHEN UPSTREAM ADDS MORE LAYERS -#define MUTATIONS_LAYER 31 //mutations. Tk headglows, cold resistance glow, etc -#define GENITALS_BEHIND_LAYER 30 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer -#define BODY_BEHIND_LAYER 29 //certain mutantrace features (tail when looking south) that must appear behind the body parts -#define BODYPARTS_LAYER 28 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag -#define MARKING_LAYER 27 //Matrixed body markings because clashing with snouts? -#define BODY_ADJ_LAYER 26 //certain mutantrace features (snout, body markings) that must appear above the body parts -#define GENITALS_FRONT_LAYER 25 //Draws some genitalia above clothes and the TAUR body if need be. -#define BODY_LAYER 24 //underwear, undershirts, socks, eyes, lips(makeup) -#define FRONT_MUTATIONS_LAYER 23 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes) -#define DAMAGE_LAYER 22 //damage indicators (cuts and burns) -#define UNIFORM_LAYER 21 -#define ID_LAYER 20 +#define MUTATIONS_LAYER 32 //mutations. Tk headglows, cold resistance glow, etc +#define GENITALS_BEHIND_LAYER 31 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer +#define BODY_BEHIND_LAYER 30 //certain mutantrace features (tail when looking south) that must appear behind the body parts +#define BODYPARTS_LAYER 29 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag +#define MARKING_LAYER 28 //Matrixed body markings because clashing with snouts? +#define BODY_ADJ_LAYER 27 //certain mutantrace features (snout, body markings) that must appear above the body parts +#define GENITALS_FRONT_LAYER 26 //Draws some genitalia above clothes and the TAUR body if need be. +#define BODY_LAYER 25 //underwear, undershirts, socks, eyes, lips(makeup) +#define FRONT_MUTATIONS_LAYER 24 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes) +#define DAMAGE_LAYER 23 //damage indicators (cuts and burns) +#define UNIFORM_LAYER 22 +#define ID_LAYER 21 #define HANDS_PART_LAYER 20 #define SHOES_LAYER 19 #define GLOVES_LAYER 18 #define EARS_LAYER 17 #define BODY_TAUR_LAYER 16 #define SUIT_LAYER 15 +#define GENITALS_EXPOSED_LAYER 14 #define GLASSES_LAYER 13 #define BELT_LAYER 12 //Possible make this an overlay of somethign required to wear a belt? #define SUIT_STORE_LAYER 11 @@ -82,7 +83,7 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s #define HANDS_LAYER 3 #define BODY_FRONT_LAYER 2 #define FIRE_LAYER 1 //If you're on fire -#define TOTAL_LAYERS 30 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_; +#define TOTAL_LAYERS 32 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_; //Human Overlay Index Shortcuts for alternate_worn_layer, layers //Because I *KNOW* somebody will think layer+1 means "above" @@ -171,12 +172,22 @@ GLOBAL_LIST_EMPTY(bloody_footprints_cache) #define BLOOD_LOSS_IN_SPREAD 20 //Bloody shoe blood states -#define BLOOD_STATE_HUMAN "blood" -#define BLOOD_STATE_XENO "xeno" +#define BLOOD_STATE_BLOOD "blood" #define BLOOD_STATE_OIL "oil" #define BLOOD_STATE_NOT_BLOODY "no blood whatsoever" #define BLOOD_AMOUNT_PER_DECAL 20 +//Blood Decal Colors +#define BLOOD_COLOR_HUMAN "#dc0000" +#define BLOOD_COLOR_XENO "#94a83c" +#define BLOOD_COLOR_OIL "#301d02" +#define BLOOD_COLOR_SYNTHETIC "#3f48aa" +#define BLOOD_COLOR_SLIME "#00ff90" +#define BLOOD_COLOR_LIZARD "#db004D" +#define BLOOD_COLOR_UNIVERSAL "#db3300" +#define BLOOD_COLOR_BUG "#a37c0f" + + //suit sensors: sensor_mode defines #define SENSOR_OFF 0 @@ -479,7 +490,7 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S #define PDAIMG(what) {""} //Filters -#define AMBIENT_OCCLUSION list("type"="drop_shadow","x"=0,"y"=-2,"size"=4,"border"=4,"color"="#04080FAA") +#define AMBIENT_OCCLUSION list("type"="drop_shadow","x"=0,"y"=-2,"size"=4,"color"="#04080FAA") #define EYE_BLUR(size) list("type"="blur", "size"=size) #define GRAVITY_MOTION_BLUR list("type"="motion_blur","x"=0,"y"=0) diff --git a/code/__DEFINES/mobs.dm b/code/__DEFINES/mobs.dm index a4ae6590bf..5bd0ee5b3b 100644 --- a/code/__DEFINES/mobs.dm +++ b/code/__DEFINES/mobs.dm @@ -117,7 +117,6 @@ #define BIOWARE_NERVES "nerves" #define BIOWARE_CIRCULATION "circulation" #define BIOWARE_LIGAMENTS "ligaments" -#define BIOWARE_DISSECTION "dissected" //Health hud screws for carbon mobs #define SCREWYHUD_NONE 0 diff --git a/code/__DEFINES/movespeed_modification.dm b/code/__DEFINES/movespeed_modification.dm index 4336ad28f7..50e1a10fa1 100644 --- a/code/__DEFINES/movespeed_modification.dm +++ b/code/__DEFINES/movespeed_modification.dm @@ -1,12 +1,19 @@ #define MOVESPEED_DATA_INDEX_PRIORITY 1 #define MOVESPEED_DATA_INDEX_FLAGS 2 #define MOVESPEED_DATA_INDEX_MULTIPLICATIVE_SLOWDOWN 3 +#define MOVESPEED_DATA_INDEX_MOVETYPE 4 +#define MOVESPEED_DATA_INDEX_BL_MOVETYPE 5 +#define MOVESPEED_DATA_INDEX_CONFLICT 6 -#define MOVESPEED_DATA_INDEX_MAX 3 +#define MOVESPEED_DATA_INDEX_MAX 6 //flags #define IGNORE_NOSLOW (1 << 0) +//conflict types + +#define MOVE_CONFLICT_JETPACK "JETPACK" + //ids #define MOVESPEED_ID_MOB_WALK_RUN_CONFIG_SPEED "MOB_WALK_RUN" @@ -16,15 +23,29 @@ #define MOVESPEED_ID_SLIME_HEALTHMOD "SLIME_HEALTH_MODIFIER" #define MOVESPEED_ID_SLIME_TEMPMOD "SLIME_TEMPERATURE_MODIFIER" +#define MOVESPEED_ID_SLIME_STATUS "SLIME_STATUS" + +#define MOVESPEED_ID_TARANTULA_WEB "TARANTULA_WEB" + #define MOVESPEED_ID_LIVING_TURF_SPEEDMOD "LIVING_TURF_SPEEDMOD" #define MOVESPEED_ID_CARBON_SOFTCRIT "CARBON_SOFTCRIT" #define MOVESPEED_ID_CARBON_OLDSPEED "CARBON_DEPRECATED_SPEED" +#define MOVESPEED_ID_DNA_VAULT "DNA_VAULT" + +#define MOVESPEED_ID_YELLOW_ORB "YELLOW_ORB" + +#define MOVESPEED_ID_TARFOOT "TARFOOT" + +#define MOVESPEED_ID_SEPIA "SEPIA" + #define MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD "MONKEY_REAGENT_SPEEDMOD" #define MOVESPEED_ID_MONKEY_TEMPERATURE_SPEEDMOD "MONKEY_TEMPERATURE_SPEEDMOD" #define MOVESPEED_ID_MONKEY_HEALTH_SPEEDMOD "MONKEY_HEALTH_SPEEDMOD" +#define MOVESPEED_ID_CHANGELING_MUSCLES "CHANGELING_MUSCLES" + #define MOVESPEED_ID_SIMPLEMOB_VARSPEED "SIMPLEMOB_VARSPEED_MODIFIER" #define MOVESPEED_ID_ADMIN_VAREDIT "ADMIN_VAREDIT_MODIFIER" @@ -32,5 +53,18 @@ #define MOVESPEED_ID_SANITY "MOOD_SANITY" +#define MOVESPEED_ID_SPECIES "SPECIES_SPEED_MOD" + #define MOVESPEED_ID_PRONE_DRAGGING "PRONE_DRAG" -#define MOVESPEED_ID_HUMAN_CARRYING "HUMAN_CARRY" \ No newline at end of file +#define MOVESPEED_ID_HUMAN_CARRYING "HUMAN_CARRY" + +#define MOVESPEED_ID_TASED_STATUS "TASED" + +#define MOVESPEED_ID_SLAUGHTER "SLAUGHTER" + +#define MOVESPEED_ID_CYBER_THRUSTER "CYBER_IMPLANT_THRUSTER" +#define MOVESPEED_ID_JETPACK "JETPACK" + +#define MOVESPEED_ID_SHOVE "SHOVE" + +#define MOVESPEED_ID_MKULTRA "MKULTRA" \ No newline at end of file diff --git a/code/__DEFINES/obj_flags.dm b/code/__DEFINES/obj_flags.dm index 1917d73a1b..1885dd2621 100644 --- a/code/__DEFINES/obj_flags.dm +++ b/code/__DEFINES/obj_flags.dm @@ -2,43 +2,45 @@ #define EMAGGED (1<<0) -#define IN_USE (1<<1) // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING! -#define CAN_BE_HIT (1<<2) //can this be bludgeoned by items? -#define BEING_SHOCKED (1<<3) // Whether this thing is currently (already) being shocked by a tesla -#define DANGEROUS_POSSESSION (1<<4) //Admin possession yes/no -#define ON_BLUEPRINTS (1<<5) //Are we visible on the station blueprints at roundstart? -#define UNIQUE_RENAME (1<<6) // can you customize the description/name of the thing? +#define IN_USE (1<<1) //If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING! +#define CAN_BE_HIT (1<<2) //can this be bludgeoned by items? +#define BEING_SHOCKED (1<<3) //Whether this thing is currently (already) being shocked by a tesla +#define DANGEROUS_POSSESSION (1<<4) //Admin possession yes/no +#define ON_BLUEPRINTS (1<<5) //Are we visible on the station blueprints at roundstart? +#define UNIQUE_RENAME (1<<6) //can you customize the description/name of the thing? #define USES_TGUI (1<<7) //put on things that use tgui on ui_interact instead of custom/old UI. #define FROZEN (1<<8) -#define SHOVABLE_ONTO (1<<9) //called on turf.shove_act() to consider whether an object should have a niche effect (defined in their own shove_act()) when someone is pushed onto it, or do a sanity CanPass() check. +#define SHOVABLE_ONTO (1<<9) //called on turf.shove_act() to consider whether an object should have a niche effect (defined in their own shove_act()) when someone is pushed onto it, or do a sanity CanPass() check. // If you add new ones, be sure to add them to /obj/Initialize as well for complete mapping support // Flags for the item_flags var on /obj/item #define BEING_REMOVED (1<<0) -#define IN_INVENTORY (1<<1) //is this item equipped into an inventory slot or hand of a mob? used for tooltips -#define FORCE_STRING_OVERRIDE (1<<2) // used for tooltips -#define NEEDS_PERMIT (1<<3) //Used by security bots to determine if this item is safe for public use. +#define IN_INVENTORY (1<<1) //is this item equipped into an inventory slot or hand of a mob? used for tooltips +#define FORCE_STRING_OVERRIDE (1<<2) //used for tooltips +#define NEEDS_PERMIT (1<<3) //Used by security bots to determine if this item is safe for public use. #define SLOWS_WHILE_IN_HAND (1<<4) -#define NO_MAT_REDEMPTION (1<<5) // Stops you from putting things like an RCD or other items into an ORM or protolathe for materials. -#define DROPDEL (1<<6) // When dropped, it calls qdel on itself -#define NOBLUDGEON (1<<7) // when an item has this it produces no "X has been hit by Y with Z" message in the default attackby() -#define ABSTRACT (1<<8) // for all things that are technically items but used for various different stuff -#define IMMUTABLE_SLOW (1<<9) //When players should not be able to change the slowdown of the item (Speed potions, ect) +#define NO_MAT_REDEMPTION (1<<5) //Stops you from putting things like an RCD or other items into an ORM or protolathe for materials. +#define DROPDEL (1<<6) //When dropped, it calls qdel on itself +#define NOBLUDGEON (1<<7) //when an item has this it produces no "X has been hit by Y with Z" message in the default attackby() +#define ABSTRACT (1<<8) //for all things that are technically items but used for various different stuff +#define IMMUTABLE_SLOW (1<<9) //When players should not be able to change the slowdown of the item (Speed potions, ect) #define SURGICAL_TOOL (1<<10) //Tool commonly used for surgery: won't attack targets in an active surgical operation on help intent (in case of mistakes) -#define NO_UNIFORM_REQUIRED (1<<11) // Can be worn on certain slots (currently belt and id) that would otherwise require an uniform. +#define NO_UNIFORM_REQUIRED (1<<11) //Can be worn on certain slots (currently belt and id) that would otherwise require an uniform. // Flags for the clothing_flags var on /obj/item/clothing -#define LAVAPROTECT (1<<0) +#define LAVAPROTECT (1<<0) #define STOPSPRESSUREDAMAGE (1<<1) //SUIT and HEAD items which stop pressure damage. To stop you taking all pressure damage you must have both a suit and head item with this flag. -#define BLOCK_GAS_SMOKE_EFFECT (1<<2) // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY! -#define ALLOWINTERNALS (1<<3) // mask allows internals -#define NOSLIP (1<<4) //prevents from slipping on wet floors, in space etc -#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body. -#define VOICEBOX_TOGGLABLE (1<<6) // The voicebox in this clothing can be toggled. -#define VOICEBOX_DISABLED (1<<7) // The voicebox is currently turned off. +#define BLOCK_GAS_SMOKE_EFFECT (1<<2) //blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY! +#define ALLOWINTERNALS (1<<3) //mask allows internals +#define NOSLIP (1<<4) //prevents from slipping on wet floors, in space etc +#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body. +#define VOICEBOX_TOGGLABLE (1<<6) //The voicebox in this clothing can be toggled. +#define VOICEBOX_DISABLED (1<<7) //The voicebox is currently turned off. +#define SNUG_FIT (1<<8) //Prevents knock-off from things like hat-throwing. +#define ANTI_TINFOIL_MANEUVER (1<<9) //Hats with negative effects when worn (i.e the tinfoil hat). // Flags for the organ_flags var on /obj/item/organ @@ -47,4 +49,4 @@ #define ORGAN_FAILING (1<<2) //Failing organs perform damaging effects until replaced or fixed #define ORGAN_EXTERNAL (1<<3) //Was this organ implanted/inserted/etc, if true will not be removed during species change. #define ORGAN_VITAL (1<<4) //Currently only the brain -#define ORGAN_NO_SPOIL (1<<5) //Do not spoil under any circumstances +#define ORGAN_NO_SPOIL (1<<5) //Do not spoil under any circumstances \ No newline at end of file diff --git a/code/__DEFINES/reactions.dm b/code/__DEFINES/reactions.dm index 7cebc37d94..8f01f453b6 100644 --- a/code/__DEFINES/reactions.dm +++ b/code/__DEFINES/reactions.dm @@ -27,45 +27,18 @@ #define NOBLIUM_RESEARCH_AMOUNT 1000 #define BZ_RESEARCH_SCALE 4 #define BZ_RESEARCH_MAX_AMOUNT 400 -#define MIASMA_RESEARCH_AMOUNT 160 +#define MIASMA_RESEARCH_AMOUNT 6 #define STIMULUM_RESEARCH_AMOUNT 50 //Plasma fusion properties #define FUSION_ENERGY_THRESHOLD 3e9 //Amount of energy it takes to start a fusion reaction -#define FUSION_TEMPERATURE_THRESHOLD 1000 //Temperature required to start a fusion reaction #define FUSION_MOLE_THRESHOLD 250 //Mole count required (tritium/plasma) to start a fusion reaction -#define FUSION_RELEASE_ENERGY_SUPER 3e9 //Amount of energy released in the fusion process, super tier -#define FUSION_RELEASE_ENERGY_HIGH 1e9 //Amount of energy released in the fusion process, high tier -#define FUSION_RELEASE_ENERGY_MID 5e8 //Amount of energy released in the fusion process, mid tier -#define FUSION_RELEASE_ENERGY_LOW 1e8 //Amount of energy released in the fusion process, low tier -#define FUSION_MEDIATION_FACTOR 80 //Arbitrary -#define FUSION_SUPER_TIER_THRESHOLD 50 //anything above this is super tier -#define FUSION_HIGH_TIER_THRESHOLD 20 //anything above this and below 50 is high tier -#define FUSION_MID_TIER_THRESHOLD 5 //anything above this and below 20 is mid tier - below this is low tier, but that doesnt need a define -#define FUSION_ENERGY_DIVISOR_SUPER 25 //power_ratio is divided by this during energy calculations -#define FUSION_ENERGY_DIVISOR_HIGH 20 -#define FUSION_ENERGY_DIVISOR_MID 10 -#define FUSION_ENERGY_DIVISOR_LOW 2 -#define FUSION_GAS_CREATION_FACTOR_TRITIUM 0.40 //trit - one gas rather than two, so think about that when calculating stuff - 40% in total -#define FUSION_GAS_CREATION_FACTOR_STIM 0.05 //stim percentage creation from high tier - 5%, 60% in total with pluox -#define FUSION_GAS_CREATION_FACTOR_PLUOX 0.55 //pluox percentage creation from high tier - 55%, 60% in total with stim -#define FUSION_GAS_CREATION_FACTOR_NITRYL 0.20 //nitryl and N2O - 80% in total -#define FUSION_GAS_CREATION_FACTOR_N2O 0.60 //nitryl and N2O - 80% in total -#define FUSION_GAS_CREATION_FACTOR_BZ 0.05 //BZ - 5% - 90% in total with CO2 -#define FUSION_GAS_CREATION_FACTOR_CO2 0.85 //CO2 - 85% - 90% in total with BZ -#define FUSION_MID_TIER_RAD_PROB_FACTOR 2 //probability of radpulse is power ratio * this for whatever tier -#define FUSION_LOW_TIER_RAD_PROB_FACTOR 5 -#define FUSION_EFFICIENCY_BASE 60 //used in the fusion efficiency calculations -#define FUSION_EFFICIENCY_DIVISOR 0.6 //ditto -#define FUSION_RADIATION_FACTOR 15000 //horizontal asymptote -#define FUSION_RADIATION_CONSTANT 30 //equation is form of (ax) / (x + b), where a = radiation factor and b = radiation constant and x = power ratio (https://www.desmos.com/calculator/4i1f296phl) -#define FUSION_ZAP_POWER_ASYMPTOTE 50000 //maximum value - not enough to instacrit but it'll still hurt like shit -#define FUSION_ZAP_POWER_CONSTANT 75 //equation is of from [ax / (x + b)] + c, where a = zap power asymptote, b = zap power constant, c = zap power base and x = power ratio -#define FUSION_ZAP_POWER_BASE 1000 //(https://www.desmos.com/calculator/vvbmhf4unm) -#define FUSION_ZAP_RANGE_SUPER 9 //range of the tesla zaps that occur from fusion -#define FUSION_ZAP_RANGE_HIGH 7 -#define FUSION_ZAP_RANGE_MID 5 -#define FUSION_ZAP_RANGE_LOW 3 -#define FUSION_PARTICLE_FACTOR_SUPER 4 //# of particles fired out is equal to rand(3,6) * this for whatever tier -#define FUSION_PARTICLE_FACTOR_HIGH 3 -#define FUSION_PARTICLE_FACTOR_MID 2 -#define FUSION_PARTICLE_FACTOR_LOW 1 +#define FUSION_TRITIUM_CONVERSION_COEFFICIENT (1e-10) +#define INSTABILITY_GAS_POWER_FACTOR 0.003 +#define FUSION_TRITIUM_MOLES_USED 1 +#define PLASMA_BINDING_ENERGY 20000000 +#define TOROID_VOLUME_BREAKEVEN 1000 +#define FUSION_TEMPERATURE_THRESHOLD 10000 +#define PARTICLE_CHANCE_CONSTANT (-20000000) +#define FUSION_RAD_MAX 2000 +#define FUSION_RAD_COEFFICIENT (-1000) +#define FUSION_INSTABILITY_ENDOTHERMALITY 2 diff --git a/code/__DEFINES/robots.dm b/code/__DEFINES/robots.dm index 0820d63247..a05e6f6160 100644 --- a/code/__DEFINES/robots.dm +++ b/code/__DEFINES/robots.dm @@ -50,3 +50,7 @@ #define ASSEMBLY_THIRD_STEP 2 #define ASSEMBLY_FOURTH_STEP 3 #define ASSEMBLY_FIFTH_STEP 4 + + +//Checks to determine borg availability depending on the server's config. These are defines in the interest of reducing copypasta +#define BORG_SEC_AVAILABLE (!CONFIG_GET(flag/disable_secborg) && GLOB.security_level >= CONFIG_GET(number/minimum_secborg_alert)) \ No newline at end of file diff --git a/code/__DEFINES/say.dm b/code/__DEFINES/say.dm index e655408db1..af06a5a2d0 100644 --- a/code/__DEFINES/say.dm +++ b/code/__DEFINES/say.dm @@ -23,6 +23,8 @@ #define MODE_WHISPER "whisper" #define MODE_WHISPER_CRIT "whispercrit" +#define MODE_CUSTOM_SAY "custom_say" + #define MODE_DEPARTMENT "department" #define MODE_KEY_DEPARTMENT "h" #define MODE_TOKEN_DEPARTMENT ":h" diff --git a/code/__DEFINES/sound.dm b/code/__DEFINES/sound.dm index 5afd705420..f6302813f5 100644 --- a/code/__DEFINES/sound.dm +++ b/code/__DEFINES/sound.dm @@ -3,12 +3,12 @@ #define CHANNEL_ADMIN 1023 #define CHANNEL_VOX 1022 #define CHANNEL_JUKEBOX 1021 -#define CHANNEL_JUKEBOX_START 1020 -#define CHANNEL_JUSTICAR_ARK 1019 -#define CHANNEL_HEARTBEAT 1018 //sound channel for heartbeats -#define CHANNEL_AMBIENCE 1017 -#define CHANNEL_BUZZ 1016 -#define CHANNEL_BICYCLE 1015 +#define CHANNEL_JUKEBOX_START 1016 //The gap between this and CHANNEL_JUKEBOX determines the amount of free jukebox channels. This currently allows 6 jukebox channels to exist. +#define CHANNEL_JUSTICAR_ARK 1015 +#define CHANNEL_HEARTBEAT 1014 //sound channel for heartbeats +#define CHANNEL_AMBIENCE 1013 +#define CHANNEL_BUZZ 1012 +#define CHANNEL_BICYCLE 1011 //CIT CHANNELS - TRY NOT TO REGRESS #define CHANNEL_PRED 1010 diff --git a/code/__DEFINES/status_effects.dm b/code/__DEFINES/status_effects.dm index 3cd64af8c7..ff19976cff 100644 --- a/code/__DEFINES/status_effects.dm +++ b/code/__DEFINES/status_effects.dm @@ -44,6 +44,8 @@ #define STATUS_EFFECT_SLEEPING /datum/status_effect/incapacitating/sleeping //the affected is asleep +#define STATUS_EFFECT_TASED /datum/status_effect/electrode //the affected has been tased, preventing fine muscle control + #define STATUS_EFFECT_PACIFY /datum/status_effect/pacify //the affected is pacified, preventing direct hostile actions #define STATUS_EFFECT_BELLIGERENT /datum/status_effect/belligerent //forces the affected to walk, doing damage if they try to run @@ -72,6 +74,9 @@ #define STATUS_EFFECT_ICHORIAL_STAIN /datum/status_effect/ichorial_stain //Prevents a servant from being revived by vitality matrices for one minute. +#define STATUS_EFFECT_BREASTS_ENLARGEMENT /datum/status_effect/chem/breast_enlarger //Applied slowdown due to the ominous bulk. + +#define STATUS_EFFECT_PENIS_ENLARGEMENT /datum/status_effect/chem/penis_enlarger //More applied slowdown, just like the above. ///////////// // NEUTRAL // ///////////// diff --git a/code/__DEFINES/subsystems.dm b/code/__DEFINES/subsystems.dm index d4086bc4d9..2fd929a07d 100644 --- a/code/__DEFINES/subsystems.dm +++ b/code/__DEFINES/subsystems.dm @@ -99,7 +99,6 @@ #define FIRE_PRIORITY_GARBAGE 15 #define FIRE_PRIORITY_WET_FLOORS 20 #define FIRE_PRIORITY_AIR 20 -#define FIRE_PRIORITY_NPC 20 #define FIRE_PRIORITY_PROCESS 25 #define FIRE_PRIORITY_THROWING 25 #define FIRE_PRIORITY_SPACEDRIFT 30 @@ -112,6 +111,7 @@ #define FIRE_PRIORITY_AIR_TURFS 40 #define FIRE_PRIORITY_DEFAULT 50 #define FIRE_PRIORITY_PARALLAX 65 +#define FIRE_PRIORITY_NPC 80 #define FIRE_PRIORITY_FLIGHTPACKS 80 #define FIRE_PRIORITY_MOBS 100 #define FIRE_PRIORITY_TGUI 110 diff --git a/code/__DEFINES/traits.dm b/code/__DEFINES/traits.dm index 79ba18b5d5..1f37556d1d 100644 --- a/code/__DEFINES/traits.dm +++ b/code/__DEFINES/traits.dm @@ -70,8 +70,6 @@ #define TRAIT_MONKEYLIKE "monkeylike" //sets IsAdvancedToolUser to FALSE #define TRAIT_PACIFISM "pacifism" #define TRAIT_IGNORESLOWDOWN "ignoreslow" -#define TRAIT_GOTTAGOFAST "fast" -#define TRAIT_GOTTAGOREALLYFAST "2fast" #define TRAIT_DEATHCOMA "deathcoma" //Causes death-like unconsciousness #define TRAIT_FAKEDEATH "fakedeath" //Makes the owner appear as dead to most forms of medical examination #define TRAIT_DISFIGURED "disfigured" @@ -81,6 +79,7 @@ #define TRAIT_PUSHIMMUNE "push_immunity" #define TRAIT_SHOCKIMMUNE "shock_immunity" #define TRAIT_STABLEHEART "stable_heart" +#define TRAIT_STABLELIVER "stable_liver" #define TRAIT_RESISTHEAT "resist_heat" #define TRAIT_RESISTHEATHANDS "resist_heat_handsonly" //For when you want to be able to touch hot things, but still want fire to be an issue. #define TRAIT_RESISTCOLD "resist_cold" @@ -110,6 +109,7 @@ #define TRAIT_NOHARDCRIT "nohardcrit" #define TRAIT_NOSOFTCRIT "nosoftcrit" #define TRAIT_MINDSHIELD "mindshield" +#define TRAIT_DISSECTED "dissected" #define TRAIT_FEARLESS "fearless" #define TRAIT_UNSTABLE "unstable" #define TRAIT_PARALYSIS_L_ARM "para-l-arm" //These are used for brain-based paralysis, where replacing the limb won't fix it @@ -121,6 +121,9 @@ #define TRAIT_STRONG_GRABBER "strong_grabber" #define TRAIT_CALCIUM_HEALER "calcium_healer" #define TRAIT_CAPTAIN_METABOLISM "captain-metabolism" +#define TRAIT_ABDUCTOR_TRAINING "abductor-training" +#define TRAIT_ABDUCTOR_SCIENTIST_TRAINING "abductor-scientist-training" +#define TRAIT_SURGEON "surgeon" //non-mob traits #define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it @@ -142,13 +145,14 @@ #define TRAIT_SKITTISH "skittish" #define TRAIT_POOR_AIM "poor_aim" #define TRAIT_PROSOPAGNOSIA "prosopagnosia" -#define TRAIT_DRUNK_HEALING "drunk_healing" -#define TRAIT_TAGGER "tagger" -#define TRAIT_PHOTOGRAPHER "photographer" -#define TRAIT_MUSICIAN "musician" -#define TRAIT_CROCRIN_IMMUNE "crocin_immune" +#define TRAIT_DRUNK_HEALING "drunk_healing" +#define TRAIT_TAGGER "tagger" +#define TRAIT_PHOTOGRAPHER "photographer" +#define TRAIT_MUSICIAN "musician" +#define TRAIT_CROCRIN_IMMUNE "crocin_immune" #define TRAIT_NYMPHO "nymphomania" #define TRAIT_MASO "masochism" +#define TRAIT_EXHIBITIONIST "exhibitionist" #define TRAIT_HIGH_BLOOD "high_blood" #define TRAIT_PHARMA "hepatic_pharmacokinesis" #define TRAIT_PARA "paraplegic" @@ -179,6 +183,7 @@ // unique trait sources, still defines #define STATUE_MUTE "statue" +#define CLONING_POD_TRAIT "cloning-pod" #define CHANGELING_DRAIN "drain" #define CHANGELING_HIVEMIND_MUTE "ling_mute" #define ABYSSAL_GAZE_BLIND "abyssal_gaze" @@ -208,3 +213,4 @@ #define LOCKED_HELMET_TRAIT "locked-helmet" #define NINJA_SUIT_TRAIT "ninja-suit" #define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant" +#define ABDUCTOR_ANTAGONIST "abductor-antagonist" \ No newline at end of file diff --git a/code/__DEFINES/voreconstants.dm b/code/__DEFINES/voreconstants.dm index 710b11ae16..9c91de0be2 100644 --- a/code/__DEFINES/voreconstants.dm +++ b/code/__DEFINES/voreconstants.dm @@ -20,7 +20,7 @@ GLOBAL_LIST_INIT(player_sizes_list, list("Macro" = SIZESCALE_HUGE, "Big" = SIZES // Edited to make the new travis check go away */ -GLOBAL_LIST_INIT(vore_sounds, list( +GLOBAL_LIST_INIT(pred_vore_sounds, list( "Gulp" = 'sound/vore/pred/swallow_01.ogg', "Swallow" = 'sound/vore/pred/swallow_02.ogg', "Insertion1" = 'sound/vore/pred/insertion_01.ogg', @@ -40,7 +40,27 @@ GLOBAL_LIST_INIT(vore_sounds, list( "None" = null )) -GLOBAL_LIST_INIT(release_sounds, list( +GLOBAL_LIST_INIT(prey_vore_sounds, list( + "Gulp" = 'sound/vore/prey/swallow_01.ogg', + "Swallow" = 'sound/vore/prey/swallow_02.ogg', + "Insertion1" = 'sound/vore/prey/insertion_01.ogg', + "Insertion2" = 'sound/vore/prey/insertion_02.ogg', + "Tauric Swallow" = 'sound/vore/prey/taurswallow.ogg', + "Stomach Move" = 'sound/vore/prey/stomachmove.ogg', + "Schlorp" = 'sound/vore/prey/schlorp.ogg', + "Squish1" = 'sound/vore/prey/squish_01.ogg', + "Squish2" = 'sound/vore/prey/squish_02.ogg', + "Squish3" = 'sound/vore/prey/squish_03.ogg', + "Squish4" = 'sound/vore/prey/squish_04.ogg', + "Rustle (cloth)" = 'sound/effects/rustle5.ogg', + "Rustle 2 (cloth)" = 'sound/effects/rustle2.ogg', + "Rustle 3 (cloth)" = 'sound/effects/rustle3.ogg', + "Rustle 4 (cloth)" = 'sound/effects/rustle4.ogg', + "Rustle 5 (cloth)" = 'sound/effects/rustle5.ogg', + "None" = null + )) + +GLOBAL_LIST_INIT(pred_release_sounds, list( "Rustle (cloth)" = 'sound/effects/rustle1.ogg', "Rustle 2 (cloth)" = 'sound/effects/rustle2.ogg', "Rustle 3 (cloth)" = 'sound/effects/rustle3.ogg', @@ -51,3 +71,15 @@ GLOBAL_LIST_INIT(release_sounds, list( "Splatter" = 'sound/effects/splat.ogg', "None" = null )) + +GLOBAL_LIST_INIT(prey_release_sounds, list( + "Rustle (cloth)" = 'sound/effects/rustle1.ogg', + "Rustle 2 (cloth)" = 'sound/effects/rustle2.ogg', + "Rustle 3 (cloth)" = 'sound/effects/rustle3.ogg', + "Rustle 4 (cloth)" = 'sound/effects/rustle4.ogg', + "Rustle 5 (cloth)" = 'sound/effects/rustle5.ogg', + "Stomach Move" = 'sound/vore/prey/stomachmove.ogg', + "Pred Escape" = 'sound/vore/prey/escape.ogg', + "Splatter" = 'sound/effects/splat.ogg', + "None" = null + )) diff --git a/code/__HELPERS/_cit_helpers.dm b/code/__HELPERS/_cit_helpers.dm index 86d0a34e3e..8134494306 100644 --- a/code/__HELPERS/_cit_helpers.dm +++ b/code/__HELPERS/_cit_helpers.dm @@ -56,6 +56,7 @@ GLOBAL_LIST_EMPTY(ipc_screens_list) GLOBAL_LIST_EMPTY(ipc_antennas_list) //Genitals and Arousal Lists +GLOBAL_LIST_EMPTY(genitals_list) GLOBAL_LIST_EMPTY(cock_shapes_list)//global_lists.dm for the list initializations //Now also _DATASTRUCTURES globals.dm GLOBAL_LIST_EMPTY(cock_shapes_icons) //Associated list for names->icon_states for cockshapes. GLOBAL_LIST_EMPTY(gentlemans_organ_names) @@ -131,53 +132,53 @@ GLOBAL_VAR_INIT(miscreants_allowed, FALSE) SSblackbox.record_feedback("tally", "admin_verb", 1, "TLOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /mob/living/carbon/proc/has_penis() - if(getorganslot("penis"))//slot shared with ovipositor - if(istype(getorganslot("penis"), /obj/item/organ/genital/penis)) - return TRUE + var/obj/item/organ/genital/G = getorganslot(ORGAN_SLOT_PENIS) + if(G && istype(G, /obj/item/organ/genital/penis)) + return TRUE return FALSE /mob/living/carbon/proc/has_balls() - if(getorganslot("balls")) - if(istype(getorganslot("balls"), /obj/item/organ/genital/testicles)) - return TRUE + var/obj/item/organ/genital/G = getorganslot(ORGAN_SLOT_TESTICLES) + if(G && istype(G, /obj/item/organ/genital/testicles)) + return TRUE return FALSE /mob/living/carbon/proc/has_vagina() - if(getorganslot("vagina")) + if(getorganslot(ORGAN_SLOT_VAGINA)) return TRUE return FALSE /mob/living/carbon/proc/has_breasts() - if(getorganslot("breasts")) + if(getorganslot(ORGAN_SLOT_BREASTS)) return TRUE return FALSE /mob/living/carbon/proc/has_ovipositor() - if(getorganslot("penis"))//shared slot - if(istype(getorganslot("penis"), /obj/item/organ/genital/ovipositor)) - return TRUE + var/obj/item/organ/genital/G = getorganslot(ORGAN_SLOT_PENIS) + if(G && istype(G, /obj/item/organ/genital/ovipositor)) + return TRUE return FALSE /mob/living/carbon/human/proc/has_eggsack() - if(getorganslot("balls")) - if(istype(getorganslot("balls"), /obj/item/organ/genital/eggsack)) - return TRUE + var/obj/item/organ/genital/G = getorganslot(ORGAN_SLOT_TESTICLES) + if(G && istype(G, /obj/item/organ/genital/eggsack)) + return TRUE return FALSE -/mob/living/carbon/human/proc/is_bodypart_exposed(bodypart) - -/mob/living/carbon/proc/is_groin_exposed(var/list/L) +/mob/living/carbon/proc/is_groin_exposed(list/L) if(!L) L = get_equipped_items() - for(var/obj/item/I in L) + for(var/A in L) + var/obj/item/I = A if(I.body_parts_covered & GROIN) return FALSE return TRUE -/mob/living/carbon/proc/is_chest_exposed(var/list/L) +/mob/living/carbon/proc/is_chest_exposed(list/L) if(!L) L = get_equipped_items() - for(var/obj/item/I in L) + for(var/A in L) + var/obj/item/I = A if(I.body_parts_covered & CHEST) return FALSE return TRUE @@ -195,9 +196,9 @@ GLOBAL_VAR_INIT(miscreants_allowed, FALSE) message_admins("[src] gave everyone genitals.") for(var/mob/living/carbon/human/H in GLOB.mob_list) if(H.gender == MALE) - H.give_penis() - H.give_balls() + H.give_genital(/obj/item/organ/genital/penis) + H.give_genital(/obj/item/organ/genital/testicles) else - H.give_vagina() - H.give_womb() - H.give_breasts() + H.give_genital(/obj/item/organ/genital/vagina) + H.give_genital(/obj/item/organ/genital/womb) + H.give_genital(/obj/item/organ/genital/breasts) diff --git a/code/__HELPERS/_lists.dm b/code/__HELPERS/_lists.dm index fed283adcd..917615d095 100644 --- a/code/__HELPERS/_lists.dm +++ b/code/__HELPERS/_lists.dm @@ -379,6 +379,12 @@ i++ return i +/proc/count_occurences_of_value(list/L, val, limit) //special thanks to salmonsnake + . = 0 + for (var/i in 1 to limit) + if (L[i] == val) + .++ + /proc/find_record(field, value, list/L) for(var/datum/data/record/R in L) if(R.fields[field] == value) @@ -514,7 +520,7 @@ used_key_list[input_key] = 1 return input_key -#if DM_VERSION > 512 +#if DM_VERSION > 513 #error Remie said that lummox was adding a way to get a lists #error contents via list.values, if that is true remove this #error otherwise, update the version and bug lummox @@ -564,4 +570,4 @@ if(key in L1) L1[key] += other_value else - L1[key] = other_value + L1[key] = other_value \ No newline at end of file diff --git a/code/__HELPERS/global_lists.dm b/code/__HELPERS/global_lists.dm index 6fca4eed3d..7852251230 100644 --- a/code/__HELPERS/global_lists.dm +++ b/code/__HELPERS/global_lists.dm @@ -72,6 +72,10 @@ var/datum/sprite_accessory/testicles/value = GLOB.balls_shapes_list[K] GLOB.balls_shapes_icons[K] = value.icon_state + for(var/gpath in subtypesof(/obj/item/organ/genital)) + var/obj/item/organ/genital/G = gpath + if(!CHECK_BITFIELD(initial(G.genital_flags), GENITAL_BLACKLISTED)) + GLOB.genitals_list[initial(G.name)] = gpath //END OF CIT CHANGES //Species diff --git a/code/__HELPERS/mobs.dm b/code/__HELPERS/mobs.dm index 39d58ec15a..8e7938a312 100644 --- a/code/__HELPERS/mobs.dm +++ b/code/__HELPERS/mobs.dm @@ -160,7 +160,6 @@ "xenodorsal" = "Standard", "xenohead" = "Standard", "xenotail" = "Xenomorph Tail", - "exhibitionist" = FALSE, "genitals_use_skintone" = FALSE, "has_cock" = FALSE, "cock_shape" = pick(GLOB.cock_shapes_list), @@ -400,6 +399,12 @@ GLOBAL_LIST_EMPTY(species_list) . = 0 break + if(isliving(user)) + var/mob/living/L = user + if(L.recoveringstam) + . = 0 + break + if(!QDELETED(Tloc) && (QDELETED(target) || Tloc != target.loc)) if((Uloc != Tloc || Tloc != user) && !drifting) . = 0 diff --git a/code/__HELPERS/priority_announce.dm b/code/__HELPERS/priority_announce.dm index 8819eb4d04..d06912b701 100644 --- a/code/__HELPERS/priority_announce.dm +++ b/code/__HELPERS/priority_announce.dm @@ -1,4 +1,4 @@ -/proc/priority_announce(text, title = "", sound = 'sound/ai/attention.ogg', type , sender_override) +/proc/priority_announce(text, title = "", sound = "attention", type , sender_override) if(!text) return @@ -29,19 +29,110 @@ announcement += "
[html_encode(text)]
" announcement += "
" - var/s = sound(sound) + var/s = sound(get_announcer_sound(sound)) for(var/mob/M in GLOB.player_list) if(!isnewplayer(M) && M.can_hear()) to_chat(M, announcement) if(M.client.prefs.toggles & SOUND_ANNOUNCEMENTS) SEND_SOUND(M, s) +/proc/get_announcer_sound(soundid) + if(isfile(soundid)) + return soundid + else if(!istext(soundid)) + CRASH("Invalid type passed to get_announcer_sound()") + switch(GLOB.announcertype) //These are all individually hardcoded to allow the announcer sounds to be included in the rsc, reducing lag from sending resources midgame. + if("classic") + switch(soundid) + if("aimalf") + . = 'sound/announcer/classic/aimalf.ogg' + if("aliens") + . = 'sound/announcer/classic/aliens.ogg' + if("animes") + . = 'sound/announcer/classic/animes.ogg' + if("attention") + . = 'sound/announcer/classic/attention.ogg' + if("commandreport") + . = 'sound/announcer/classic/commandreport.ogg' + if("granomalies") + . = 'sound/announcer/classic/granomalies.ogg' + if("intercept") + . = 'sound/announcer/classic/intercept.ogg' + if("ionstorm") + . = 'sound/announcer/classic/ionstorm.ogg' + if("meteors") + . = 'sound/announcer/classic/meteors.ogg' + if("newAI") + . = 'sound/announcer/classic/newAI.ogg' + if("outbreak5") + . = 'sound/announcer/classic/outbreak5.ogg' + if("outbreak7") + . = 'sound/announcer/classic/outbreak7.ogg' + if("poweroff") + . = 'sound/announcer/classic/poweroff.ogg' + if("poweron") + . = 'sound/announcer/classic/poweron.ogg' + if("radiation") + . = 'sound/announcer/classic/radiation.ogg' + if("shuttlecalled") + . = 'sound/announcer/classic/shuttlecalled.ogg' + if("shuttledock") + . = 'sound/announcer/classic/shuttledock.ogg' + if("shuttlerecalled") + . = 'sound/announcer/classic/shuttlerecalled.ogg' + if("spanomalies") + . = 'sound/announcer/classic/spanomalies.ogg' + if("welcome") + . = 'sound/announcer/classic/welcome.ogg' + if("medibot") + switch(soundid) + if("aimalf") + . = 'sound/announcer/classic/aimalf.ogg' + if("aliens") + . = 'sound/announcer/medibot/aliens.ogg' + if("animes") + . = 'sound/announcer/medibot/animes.ogg' + if("attention") + . = 'sound/announcer/medibot/attention.ogg' + if("commandreport") + . = 'sound/announcer/medibot/commandreport.ogg' + if("granomalies") + . = 'sound/announcer/medibot/granomalies.ogg' + if("intercept") + . = 'sound/announcer/medibot/intercept.ogg' + if("ionstorm") + . = 'sound/announcer/medibot/ionstorm.ogg' + if("meteors") + . = 'sound/announcer/medibot/meteors.ogg' + if("newAI") + . = 'sound/announcer/medibot/newAI.ogg' + if("outbreak5") + . = 'sound/announcer/medibot/outbreak5.ogg' + if("outbreak7") + . = 'sound/announcer/medibot/outbreak7.ogg' + if("poweroff") + . = 'sound/announcer/medibot/poweroff.ogg' + if("poweron") + . = 'sound/announcer/medibot/poweron.ogg' + if("radiation") + . = 'sound/announcer/medibot/radiation.ogg' + if("shuttlecalled") + . = 'sound/announcer/medibot/shuttlecalled.ogg' + if("shuttledock") + . = 'sound/announcer/medibot/shuttledocked.ogg' + if("shuttlerecalled") + . = 'sound/announcer/medibot/shuttlerecalled.ogg' + if("spanomalies") + . = 'sound/announcer/medibot/spanomalies.ogg' + if("welcome") + . = 'sound/announcer/medibot/welcome.ogg' + /proc/print_command_report(text = "", title = null, announce=TRUE) if(!title) title = "Classified [command_name()] Update" if(announce) - priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg') + priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") var/datum/comm_message/M = new M.title = title diff --git a/code/__HELPERS/roundend.dm b/code/__HELPERS/roundend.dm index 8e59106d98..fb7a29c907 100644 --- a/code/__HELPERS/roundend.dm +++ b/code/__HELPERS/roundend.dm @@ -534,10 +534,12 @@ return parts.Join() -/proc/printobjectives(datum/mind/ply) +/proc/printobjectives(list/objectives) + if(!objectives || !objectives.len) + return var/list/objective_parts = list() var/count = 1 - for(var/datum/objective/objective in ply.objectives) + for(var/datum/objective/objective in objectives) if(objective.check_completion()) objective_parts += "Objective #[count]: [objective.explanation_text] Success!" else diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index 3c8d62ce3a..9abe42ea8e 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -451,10 +451,6 @@ Turf and target are separate in case you want to teleport some distance from a t var/y = min(world.maxy, max(1, A.y + dy)) return locate(x,y,A.z) -/proc/arctan(x) - var/y=arcsin(x/sqrt(1+x*x)) - return y - /* Gets all contents of contents and returns them all in a list. */ @@ -756,7 +752,6 @@ Turf and target are separate in case you want to teleport some distance from a t loc = loc.loc return null - //For objects that should embed, but make no sense being is_sharp or is_pointed() //e.g: rods GLOBAL_LIST_INIT(can_embed_types, typecacheof(list( @@ -764,7 +759,7 @@ GLOBAL_LIST_INIT(can_embed_types, typecacheof(list( /obj/item/pipe))) /proc/can_embed(obj/item/W) - if(W.is_sharp()) + if(W.get_sharpness()) return 1 if(is_pointed(W)) return 1 @@ -1550,3 +1545,7 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new) for(var/i in L) if(condition.Invoke(i)) . |= i + +/proc/CallAsync(datum/source, proctype, list/arguments) + set waitfor = FALSE + return call(source, proctype)(arglist(arguments)) \ No newline at end of file diff --git a/code/_globalvars/bitfields.dm b/code/_globalvars/bitfields.dm index 755105dc27..e49d458ceb 100644 --- a/code/_globalvars/bitfields.dm +++ b/code/_globalvars/bitfields.dm @@ -142,6 +142,8 @@ GLOBAL_LIST_INIT(bitfields, list( "THICKMATERIAL" = THICKMATERIAL, "VOICEBOX_TOGGLABLE" = VOICEBOX_TOGGLABLE, "VOICEBOX_DISABLED" = VOICEBOX_DISABLED, + "SNUG_FIT" = SNUG_FIT, + "ANTI_TINFOIL_MANEUVER" = ANTI_TINFOIL_MANEUVER, ), "tesla_flags" = list( "TESLA_MOB_DAMAGE" = TESLA_MOB_DAMAGE, @@ -200,4 +202,14 @@ GLOBAL_LIST_INIT(bitfields, list( "ORGAN_VITAL" = ORGAN_VITAL, "ORGAN_NO_SPOIL" = ORGAN_NO_SPOIL ), - )) + "genital_flags" = list( + "GENITAL_BLACKLISTED" = GENITAL_BLACKLISTED, + "GENITAL_INTERNAL" = GENITAL_INTERNAL, + "GENITAL_HIDDEN" = GENITAL_HIDDEN, + "GENITAL_THROUGH_CLOTHES" = GENITAL_THROUGH_CLOTHES, + "GENITAL_FUID_PRODUCTION" = GENITAL_FUID_PRODUCTION, + "CAN_MASTURBATE_WITH" = CAN_MASTURBATE_WITH, + "MASTURBATE_LINKED_ORGAN" = MASTURBATE_LINKED_ORGAN, + "CAN_CLIMAX_WITH" = CAN_CLIMAX_WITH + ) + )) \ No newline at end of file diff --git a/code/_globalvars/lists/mobs.dm b/code/_globalvars/lists/mobs.dm index c883254afe..8b5657a6f6 100644 --- a/code/_globalvars/lists/mobs.dm +++ b/code/_globalvars/lists/mobs.dm @@ -58,3 +58,64 @@ GLOBAL_LIST_EMPTY(latejoiners) //CIT CHANGE - All latejoining people, for traito for(var/i in GLOB.mob_list) var/mob/M = i M.update_config_movespeed() + +GLOBAL_LIST_INIT(noodle_taurs, list( + "Naga", + "Tentacle" + )) + +GLOBAL_LIST_INIT(paw_taurs, list( + "Fox", + "Wolf", + "Otie", + "Drake", + "Lab", + "Shepherd", + "Husky", + "Eevee", + "Panther", + "Horse", + "Cow", + "Tiger" + )) + + //blood types +GLOBAL_LIST_INIT(regular_bloods,list( + "O-", + "O+", + "A-", + "A+", + "B-", + "B+", + "AB-", + "AB+" + )) + +GLOBAL_LIST_INIT(all_types_bloods,list( + "O-", + "O+", + "A-", + "A+", + "B-", + "B+", + "AB-", + "AB+", + "SY", + "X*", + "HF", + "L", + "U", + "GEL", + "BUG" + )) + +GLOBAL_LIST_INIT(blood_types, list( + "blood", + "jellyblood" + )) + +GLOBAL_LIST_INIT(blood_id_types, list( + "blood" = /datum/reagent/blood, + "jellyblood" = /datum/reagent/blood/jellyblood + )) + diff --git a/code/_globalvars/misc.dm b/code/_globalvars/misc.dm index 037e5067d8..af31e2b5a5 100644 --- a/code/_globalvars/misc.dm +++ b/code/_globalvars/misc.dm @@ -2,6 +2,12 @@ GLOBAL_VAR_INIT(admin_notice, "") // Admin notice that all clients see when join GLOBAL_VAR_INIT(timezoneOffset, 0) // The difference betwen midnight (of the host computer) and 0 world.ticks. +GLOBAL_VAR_INIT(year, time2text(world.realtime,"YYYY")) +GLOBAL_VAR_INIT(year_integer, text2num(year)) // = 2013??? + + +GLOBAL_VAR_INIT(announcertype, "standard") + // For FTP requests. (i.e. downloading runtime logs.) // However it'd be ok to use for accessing attack logs and such too, which are even laggier. GLOBAL_VAR_INIT(fileaccess_timer, 0) @@ -24,4 +30,4 @@ GLOBAL_VAR(bible_name) GLOBAL_VAR(bible_icon_state) GLOBAL_VAR(bible_item_state) GLOBAL_VAR(holy_weapon_type) -GLOBAL_VAR(holy_armor_type) \ No newline at end of file +GLOBAL_VAR(holy_armor_type) diff --git a/code/_onclick/click.dm b/code/_onclick/click.dm index 5f0e7c9b22..58eabbdbcf 100644 --- a/code/_onclick/click.dm +++ b/code/_onclick/click.dm @@ -200,7 +200,7 @@ if (!target.loc) continue - if(!(SEND_SIGNAL(target.loc, COMSIG_ATOM_CANREACH, next) & COMPONENT_BLOCK_REACH)) + if(!(SEND_SIGNAL(target.loc, COMSIG_ATOM_CANREACH, next) & COMPONENT_BLOCK_REACH) && target.loc.canReachInto(src, ultimate_target, next, view_only, tool)) next += target.loc checking = next @@ -215,6 +215,10 @@ /mob/living/DirectAccess(atom/target) return ..() + GetAllContents() +//This is called reach into but it's called on the deepest things first so uh, make sure to account for that! +/atom/proc/canReachInto(atom/user, atom/target, list/next, view_only, obj/item/tool) + return TRUE + /atom/proc/AllowClick() return FALSE diff --git a/code/_onclick/hud/_defines.dm b/code/_onclick/hud/_defines.dm index ae36b4abb4..167fa989b2 100644 --- a/code/_onclick/hud/_defines.dm +++ b/code/_onclick/hud/_defines.dm @@ -49,9 +49,9 @@ #define ui_storage1 "CENTER+1:18,SOUTH:5" #define ui_storage2 "CENTER+2:20,SOUTH:5" -#define ui_borg_sensor "CENTER-3:16, SOUTH:5" //borgs -#define ui_borg_lamp "CENTER-4:16, SOUTH:5" //borgs -#define ui_borg_thrusters "CENTER-5:16, SOUTH:5" //borgs +#define ui_borg_sensor "CENTER-3:15, SOUTH:5" //borgs +#define ui_borg_lamp "CENTER-4:15, SOUTH:5" //borgs +#define ui_borg_thrusters "CENTER-5:15, SOUTH:5" //borgs #define ui_inv1 "CENTER-2:16,SOUTH:5" //borgs #define ui_inv2 "CENTER-1 :16,SOUTH:5" //borgs #define ui_inv3 "CENTER :16,SOUTH:5" //borgs @@ -59,7 +59,7 @@ #define ui_borg_store "CENTER+2:16,SOUTH:5" //borgs #define ui_borg_camera "CENTER+3:21,SOUTH:5" //borgs #define ui_borg_album "CENTER+4:21,SOUTH:5" //borgs -#define ui_borg_language_menu "CENTER+4:21,SOUTH+1:5" //borgs +#define ui_borg_language_menu "EAST-1:27,SOUTH+2:8" //borgs #define ui_monkey_head "CENTER-5:13,SOUTH:5" //monkey #define ui_monkey_mask "CENTER-4:14,SOUTH:5" //monkey diff --git a/code/_onclick/hud/robot.dm b/code/_onclick/hud/robot.dm index 54a81efddd..11517d79b8 100644 --- a/code/_onclick/hud/robot.dm +++ b/code/_onclick/hud/robot.dm @@ -88,6 +88,26 @@ var/mob/living/silicon/robot/R = usr R.toggle_ionpulse() +/obj/screen/robot/sensors + name = "Sensor Augmentation" + icon_state = "cyborg_sensor" + +/obj/screen/robot/sensors/Click() + if(..()) + return + var/mob/living/silicon/S = usr + S.toggle_sensors() + +/obj/screen/robot/language_menu + name = "silicon language selection" + icon_state = "talk_wheel" + +/obj/screen/robot/language_menu/Click() + if(..()) + return + var/mob/living/silicon/S = usr + S.open_language_menu(usr) + /datum/hud/robot ui_style = 'icons/mob/screen_cyborg.dmi' @@ -96,7 +116,7 @@ var/mob/living/silicon/robot/mymobR = mymob var/obj/screen/using - using = new/obj/screen/language_menu + using = new/obj/screen/robot/language_menu using.screen_loc = ui_borg_language_menu static_inventory += using @@ -133,7 +153,7 @@ static_inventory += using //Sec/Med HUDs - using = new /obj/screen/ai/sensors() + using = new /obj/screen/robot/sensors() using.screen_loc = ui_borg_sensor static_inventory += using diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm index 6455b4ccb6..3a45e9bf60 100644 --- a/code/_onclick/item_attack.dm +++ b/code/_onclick/item_attack.dm @@ -40,14 +40,14 @@ return TRUE user.changeNext_move(CLICK_CD_MELEE) if(user.a_intent == INTENT_HARM && stat == DEAD && (butcher_results || guaranteed_butcher_results)) //can we butcher it? - GET_COMPONENT_FROM(butchering, /datum/component/butchering, I) + var/datum/component/butchering/butchering = I.GetComponent(/datum/component/butchering) if(butchering && butchering.butchering_enabled) to_chat(user, "You begin to butcher [src]...") playsound(loc, butchering.butcher_sound, 50, TRUE, -1) if(do_mob(user, src, butchering.speed) && Adjacent(I)) butchering.Butcher(user, src) return 1 - else if(I.is_sharp() && !butchering) //give sharp objects butchering functionality, for consistency + else if(I.get_sharpness() && !butchering) //give sharp objects butchering functionality, for consistency I.AddComponent(/datum/component/butchering, 80 * I.toolspeed) attackby(I, user, params) //call the attackby again to refresh and do the butchering check again return @@ -82,7 +82,7 @@ log_combat(user, M, "attacked", src.name, "(INTENT: [uppertext(user.a_intent)]) (DAMTYPE: [uppertext(damtype)])") add_fingerprint(user) - user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes attacking things cause stamina loss + user.adjustStaminaLossBuffered(getweight()*0.8)//CIT CHANGE - makes attacking things cause stamina loss //the equivalent of the standard version of attack() but for object targets. /obj/item/proc/attack_obj(obj/O, mob/living/user) diff --git a/code/controllers/configuration/config_entry.dm b/code/controllers/configuration/config_entry.dm index 3ac103affc..4406655375 100644 --- a/code/controllers/configuration/config_entry.dm +++ b/code/controllers/configuration/config_entry.dm @@ -1,6 +1,7 @@ #define VALUE_MODE_NUM 0 #define VALUE_MODE_TEXT 1 #define VALUE_MODE_FLAG 2 +#define VALUE_MODE_NUM_LIST 3 #define KEY_MODE_TEXT 0 #define KEY_MODE_TYPE 1 @@ -191,6 +192,18 @@ if(VALUE_MODE_TEXT) new_value = key_value continue_check_value = new_value + if(VALUE_MODE_NUM_LIST) + // this is all copy+pasted from number list up there, but it's super basic so I don't see it being changed soon + var/list/new_list = list() + var/list/values = splittext(key_value," ") + for(var/I in values) + var/temp = text2num(I) + if(isnull(temp)) + log_admin("invalid number list entry in [key_name]: [I]") + continue_check_value = FALSE + new_list += temp + new_value = new_list + continue_check_value = new_list.len if(continue_check_value && continue_check_key && ValidateListEntry(new_key, new_value)) config_entry_value[new_key] = new_value return TRUE diff --git a/code/controllers/configuration/entries/game_options.dm b/code/controllers/configuration/entries/game_options.dm index 95935a7066..ed3cca587d 100644 --- a/code/controllers/configuration/entries/game_options.dm +++ b/code/controllers/configuration/entries/game_options.dm @@ -66,10 +66,17 @@ /datum/config_entry/flag/disable_human_mood +/datum/config_entry/flag/disable_borg_flash_knockdown //Should borg flashes be capable of knocking humanoid entities down? + +/datum/config_entry/flag/weaken_secborg //Brings secborgs and k9s back in-line with the other borg modules + /datum/config_entry/flag/disable_secborg // disallow secborg module to be chosen. /datum/config_entry/flag/disable_peaceborg +/datum/config_entry/number/minimum_secborg_alert //Minimum alert level for secborgs to be chosen. + config_entry_value = 3 + /datum/config_entry/number/traitor_scaling_coeff //how much does the amount of players get divided by to determine traitors config_entry_value = 6 min_val = 1 @@ -372,3 +379,43 @@ /datum/config_entry/number/auto_transfer_delay config_entry_value = 72000 min_val = 0 + +/datum/config_entry/number/dynamic_high_pop_limit + config_entry_value = 55 + min_val = 1 + +/datum/config_entry/number/dynamic_pop_per_requirement + config_entry_value = 6 + min_val = 1 + +/datum/config_entry/number/dynamic_midround_delay_min + config_entry_value = 15 + min_val = 1 + +/datum/config_entry/number/dynamic_midround_delay_max + config_entry_value = 35 + min_val = 1 + +/datum/config_entry/number/dynamic_latejoin_delay_min + config_entry_value = 5 + min_val = 1 + +/datum/config_entry/number/dynamic_latejoin_delay_max + config_entry_value = 25 + min_val = 1 + +/datum/config_entry/keyed_list/dynamic_cost + key_mode = KEY_MODE_TEXT + value_mode = VALUE_MODE_NUM + +/datum/config_entry/keyed_list/dynamic_weight + key_mode = KEY_MODE_TEXT + value_mode = VALUE_MODE_NUM + +/datum/config_entry/keyed_list/dynamic_requirements + key_mode = KEY_MODE_TEXT + value_mode = VALUE_MODE_NUM_LIST + +/datum/config_entry/keyed_list/dynamic_high_population_requirement + key_mode = KEY_MODE_TEXT + value_mode = VALUE_MODE_NUM diff --git a/code/controllers/configuration/entries/general.dm b/code/controllers/configuration/entries/general.dm index f0e504ef04..aab71fd015 100644 --- a/code/controllers/configuration/entries/general.dm +++ b/code/controllers/configuration/entries/general.dm @@ -175,6 +175,9 @@ /datum/config_entry/string/banappeals /datum/config_entry/string/wikiurl + config_entry_value = "https://katlin.dog/citadel-wiki" + +/datum/config_entry/string/wikiurltg config_entry_value = "http://www.tgstation13.org/wiki" /datum/config_entry/string/forumurl diff --git a/code/controllers/subsystem/chat.dm b/code/controllers/subsystem/chat.dm index 37e53e8990..6ba6a7b177 100644 --- a/code/controllers/subsystem/chat.dm +++ b/code/controllers/subsystem/chat.dm @@ -1,6 +1,6 @@ SUBSYSTEM_DEF(chat) name = "Chat" - flags = SS_TICKER|SS_NO_INIT + flags = SS_TICKER wait = 1 priority = FIRE_PRIORITY_CHAT init_order = INIT_ORDER_CHAT diff --git a/code/controllers/subsystem/job.dm b/code/controllers/subsystem/job.dm index ea7e7ce812..efa6b8b59d 100644 --- a/code/controllers/subsystem/job.dm +++ b/code/controllers/subsystem/job.dm @@ -4,7 +4,7 @@ SUBSYSTEM_DEF(job) flags = SS_NO_FIRE var/list/occupations = list() //List of all jobs - var/list/name_occupations = list() //Dict of all jobs, keys are titles + var/list/datum/job/name_occupations = list() //Dict of all jobs, keys are titles var/list/type_occupations = list() //Dict of all jobs, keys are types var/list/unassigned = list() //Players who need jobs var/initial_players_to_assign = 0 //used for checking against population caps @@ -14,6 +14,8 @@ SUBSYSTEM_DEF(job) var/overflow_role = "Assistant" + var/list/level_order = list(JP_HIGH,JP_MEDIUM,JP_LOW) + /datum/controller/subsystem/job/Initialize(timeofday) SSmapping.HACK_LoadMapConfig() if(!occupations.len) @@ -119,7 +121,7 @@ SUBSYSTEM_DEF(job) if(player.mind && job.title in player.mind.restricted_roles) JobDebug("FOC incompatible with antagonist role, Player: [player]") continue - if(player.client.prefs.job_preferences["[job.title]"] == level) + if(player.client.prefs.job_preferences[job.title] == level) JobDebug("FOC pass, Player: [player], Level:[level]") candidates += player return candidates @@ -181,7 +183,7 @@ SUBSYSTEM_DEF(job) //it locates a head or runs out of levels to check //This is basically to ensure that there's atleast a few heads in the round /datum/controller/subsystem/job/proc/FillHeadPosition() - for(var/level = 1 to 3) + for(var/level in level_order) for(var/command_position in GLOB.command_positions) var/datum/job/job = GetJob(command_position) if(!job) @@ -218,7 +220,7 @@ SUBSYSTEM_DEF(job) if(!job) return 0 for(var/i = job.total_positions, i > 0, i--) - for(var/level = 1 to 3) + for(var/level in level_order) var/list/candidates = list() candidates = FindOccupationCandidates(job, level) if(candidates.len) @@ -304,8 +306,7 @@ SUBSYSTEM_DEF(job) // Loop through all levels from high to low var/list/shuffledoccupations = shuffle(occupations) - var/list/levels = list(JP_HIGH,JP_MEDIUM,JP_LOW) - for(var/level in levels) + for(var/level in level_order) //Check the head jobs first each level CheckHeadPositions(level) @@ -334,7 +335,7 @@ SUBSYSTEM_DEF(job) if(job.required_playtime_remaining(player.client)) JobDebug("DO player not enough xp, Player: [player], Job:[job.title]") continue - + if(!player.client.prefs.pref_species.qualifies_for_rank(job.title, player.client.prefs.features)) JobDebug("DO non-human failed, Player: [player], Job:[job.title]") continue @@ -344,7 +345,7 @@ SUBSYSTEM_DEF(job) continue // If the player wants that job on this level, then try give it to him. - if(player.client.prefs.job_preferences["[job.title]"] == level) + if(player.client.prefs.job_preferences[job.title] == level) // If the job isn't filled if((job.current_positions < job.spawn_positions) || job.spawn_positions == -1) JobDebug("DO pass, Player: [player], Level:[level], Job:[job.title]") @@ -475,7 +476,6 @@ SUBSYSTEM_DEF(job) to_chat(M, "[job.custom_spawn_text]") if(CONFIG_GET(number/minimal_access_threshold)) to_chat(M, "As this station was initially staffed with a [CONFIG_GET(flag/jobs_have_minimal_access) ? "full crew, only your job's necessities" : "skeleton crew, additional access may"] have been added to your ID card.") - if(job && H) if(job.dresscodecompliant)// CIT CHANGE - dress code compliance equip_loadout(N, H) // CIT CHANGE - allows players to spawn with loadout items @@ -551,7 +551,7 @@ SUBSYSTEM_DEF(job) if(job.required_playtime_remaining(player.client)) young++ continue - switch(player.client.prefs.job_preferences["[job.title]"]) + switch(player.client.prefs.job_preferences[job.title]) if(JP_HIGH) high++ if(JP_MEDIUM) @@ -698,4 +698,4 @@ SUBSYSTEM_DEF(job) . |= player.mind /datum/controller/subsystem/job/proc/JobDebug(message) - log_job_debug(message) + log_job_debug(message) \ No newline at end of file diff --git a/code/controllers/subsystem/jukeboxes.dm b/code/controllers/subsystem/jukeboxes.dm index d0001603a1..1532a3f41a 100644 --- a/code/controllers/subsystem/jukeboxes.dm +++ b/code/controllers/subsystem/jukeboxes.dm @@ -3,6 +3,7 @@ SUBSYSTEM_DEF(jukeboxes) wait = 5 var/list/songs = list() var/list/activejukeboxes = list() + var/list/freejukeboxchannels = list() /datum/track var/song_name = "generic" @@ -21,23 +22,39 @@ SUBSYSTEM_DEF(jukeboxes) /datum/controller/subsystem/jukeboxes/proc/addjukebox(obj/jukebox, datum/track/T, jukefalloff = 1) if(!istype(T)) CRASH("[src] tried to play a song with a nonexistant track") - var/channeltoreserve = CHANNEL_JUKEBOX_START + activejukeboxes.len - 1 - if(channeltoreserve > CHANNEL_JUKEBOX) + var/channeltoreserve = pick(freejukeboxchannels) + if(!channeltoreserve) return FALSE + freejukeboxchannels -= channeltoreserve + var/list/youvegotafreejukebox = list(T, channeltoreserve, jukebox, jukefalloff) activejukeboxes.len++ - activejukeboxes[activejukeboxes.len] = list(T, channeltoreserve, jukebox, jukefalloff) + activejukeboxes[activejukeboxes.len] = youvegotafreejukebox + + //Due to changes in later versions of 512, SOUND_UPDATE no longer properly plays audio when a file is defined in the sound datum. As such, we are now required to init the audio before we can actually do anything with it. + //Downsides to this? This means that you can *only* hear the jukebox audio if you were present on the server when it started playing, and it means that it's now impossible to add loops to the jukebox track list. + var/sound/song_to_init = sound(T.song_path) + song_to_init.status = SOUND_MUTE + for(var/mob/M in GLOB.player_list) + if(!M.client) + continue + if(!(M.client.prefs.toggles & SOUND_INSTRUMENTS)) + continue + + M.playsound_local(M, null, 100, channel = youvegotafreejukebox[2], S = song_to_init) return activejukeboxes.len /datum/controller/subsystem/jukeboxes/proc/removejukebox(IDtoremove) if(islist(activejukeboxes[IDtoremove])) + var/jukechannel = activejukeboxes[IDtoremove][2] for(var/mob/M in GLOB.player_list) if(!M.client) continue - M.stop_sound_channel(activejukeboxes[IDtoremove][2]) + M.stop_sound_channel(jukechannel) + freejukeboxchannels |= jukechannel activejukeboxes.Cut(IDtoremove, IDtoremove+1) return TRUE else - to_chat(world, "If you see this, screenshot it and send it to a dev. Tried to remove jukebox with invalid ID") + CRASH("Tried to remove jukebox with invalid ID") /datum/controller/subsystem/jukeboxes/proc/findjukeboxindex(obj/jukebox) if(activejukeboxes.len) @@ -57,6 +74,8 @@ SUBSYSTEM_DEF(jukeboxes) T.song_beat = text2num(L[3]) T.song_associated_id = L[4] songs |= T + for(var/i in CHANNEL_JUKEBOX_START to CHANNEL_JUKEBOX) + freejukeboxchannels |= i return ..() /datum/controller/subsystem/jukeboxes/fire() @@ -64,14 +83,15 @@ SUBSYSTEM_DEF(jukeboxes) return for(var/list/jukeinfo in activejukeboxes) if(!jukeinfo.len) - to_chat(world, "If you see this, screenshot it and send it to a dev. Active jukebox without any associated metadata") + EXCEPTION("Active jukebox without any associated metadata.") + continue var/datum/track/juketrack = jukeinfo[1] if(!istype(juketrack)) - to_chat(world, "If you see this, screenshot it and send it to a dev. After jukebox track grabbing") + EXCEPTION("Invalid jukebox track datum.") continue var/obj/jukebox = jukeinfo[3] if(!istype(jukebox)) - to_chat(world, "If you see this, screenshot it and send it to a dev. Nonexistant or invalid jukebox in active jukebox list") + EXCEPTION("Nonexistant or invalid object associated with jukebox.") continue var/sound/song_played = sound(juketrack.song_path) var/area/currentarea = get_area(jukebox) diff --git a/code/controllers/subsystem/mapping.dm b/code/controllers/subsystem/mapping.dm index a365405ce6..dec6cf8466 100644 --- a/code/controllers/subsystem/mapping.dm +++ b/code/controllers/subsystem/mapping.dm @@ -33,6 +33,7 @@ SUBSYSTEM_DEF(mapping) var/list/z_list var/datum/space_level/transit var/datum/space_level/empty_space + var/num_of_res_levels = 1 //dlete dis once #39770 is resolved /datum/controller/subsystem/mapping/proc/HACK_LoadMapConfig() @@ -53,6 +54,8 @@ SUBSYSTEM_DEF(mapping) if(!config || config.defaulted) to_chat(world, "Unable to load next or default map config, defaulting to Box Station") config = old_config + GLOB.year_integer += config.year_offset + GLOB.announcertype = (config.announcertype == "standard" ? (prob(1) ? "medibot" : "classic") : config.announcertype) loadWorld() repopulate_sorted_areas() process_teleport_locs() //Sets up the wizard teleport locations @@ -449,6 +452,11 @@ GLOBAL_LIST_EMPTY(the_station_areas) for(var/i in levels_by_trait(ZTRAIT_RESERVED)) if(reserve.Reserve(width, height, i)) return reserve + //If we didn't return at this point, theres a good chance we ran out of room on the exisiting reserved z levels, so lets try a new one + num_of_res_levels += 1 + var/newReserved = add_new_zlevel("Transit/Reserved [num_of_res_levels]", list(ZTRAIT_RESERVED = TRUE)) + if(reserve.Reserve(width, height, newReserved)) + return reserve else if(!level_trait(z, ZTRAIT_RESERVED)) qdel(reserve) @@ -481,6 +489,7 @@ GLOBAL_LIST_EMPTY(the_station_areas) LAZYINITLIST(unused_turfs["[T.z]"]) unused_turfs["[T.z]"] |= T T.flags_1 |= UNUSED_RESERVATION_TURF_1 + GLOB.areas_by_type[world.area].contents += T CHECK_TICK //DO NOT CALL THIS PROC DIRECTLY, CALL wipe_reservations(). diff --git a/code/controllers/subsystem/npcpool.dm b/code/controllers/subsystem/npcpool.dm index d93f1f2407..830db298c9 100644 --- a/code/controllers/subsystem/npcpool.dm +++ b/code/controllers/subsystem/npcpool.dm @@ -1,6 +1,6 @@ SUBSYSTEM_DEF(npcpool) name = "NPC Pool" - flags = SS_POST_FIRE_TIMING|SS_NO_INIT|SS_BACKGROUND + flags = SS_KEEP_TIMING | SS_NO_INIT priority = FIRE_PRIORITY_NPC runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME diff --git a/code/controllers/subsystem/persistence.dm b/code/controllers/subsystem/persistence.dm index 455b53b1df..1b7cade71f 100644 --- a/code/controllers/subsystem/persistence.dm +++ b/code/controllers/subsystem/persistence.dm @@ -1,4 +1,5 @@ #define FILE_ANTAG_REP "data/AntagReputation.json" +#define MAX_RECENT_MAP_RECORD 10 SUBSYSTEM_DEF(persistence) name = "Persistence" @@ -11,6 +12,7 @@ SUBSYSTEM_DEF(persistence) var/list/obj/structure/chisel_message/chisel_messages = list() var/list/saved_messages = list() var/list/saved_modes = list(1,2,3) + var/list/saved_maps var/list/saved_trophies = list() var/list/spawned_objects = list() var/list/antag_rep = list() @@ -25,6 +27,7 @@ SUBSYSTEM_DEF(persistence) LoadChiselMessages() LoadTrophies() LoadRecentModes() + LoadRecentMaps() LoadPhotoPersistence() if(CONFIG_GET(flag/use_antag_rep)) LoadAntagReputation() @@ -163,6 +166,15 @@ SUBSYSTEM_DEF(persistence) return saved_modes = json["data"] +/datum/controller/subsystem/persistence/proc/LoadRecentMaps() + var/json_file = file("data/RecentMaps.json") + if(!fexists(json_file)) + return + var/list/json = json_decode(file2text(json_file)) + if(!json) + return + saved_maps = json["maps"] + /datum/controller/subsystem/persistence/proc/LoadAntagReputation() var/json = file2text(FILE_ANTAG_REP) if(!json) @@ -204,6 +216,7 @@ SUBSYSTEM_DEF(persistence) CollectSecretSatchels() CollectTrophies() CollectRoundtype() + RecordMaps() SavePhotoPersistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION. if(CONFIG_GET(flag/use_antag_rep)) CollectAntagReputation() @@ -359,6 +372,15 @@ SUBSYSTEM_DEF(persistence) fdel(json_file) WRITE_FILE(json_file, json_encode(file_data)) +/datum/controller/subsystem/persistence/proc/RecordMaps() + saved_maps = saved_maps?.len ? list("[SSmapping.config.map_name]") | saved_maps : list("[SSmapping.config.map_name]") + var/json_file = file("data/RecentMaps.json") + var/list/file_data = list() + file_data["maps"] = saved_maps + fdel(json_file) + WRITE_FILE(json_file, json_encode(file_data)) + + /datum/controller/subsystem/persistence/proc/CollectAntagReputation() var/ANTAG_REP_MAXIMUM = CONFIG_GET(number/antag_rep_maximum) diff --git a/code/controllers/subsystem/shuttle.dm b/code/controllers/subsystem/shuttle.dm index 08f657a1b9..51a2761f74 100644 --- a/code/controllers/subsystem/shuttle.dm +++ b/code/controllers/subsystem/shuttle.dm @@ -37,6 +37,7 @@ SUBSYSTEM_DEF(shuttle) var/points = 5000 //number of trade-points we have var/centcom_message = "" //Remarks from CentCom on how well you checked the last order. var/list/discoveredPlants = list() //Typepaths for unusual plants we've already sent CentCom, associated with their potencies + var/passive_supply_points_per_minute = 750 var/list/supply_packs = list() var/list/shoppinglist = list() @@ -111,6 +112,12 @@ SUBSYSTEM_DEF(shuttle) qdel(T, force=TRUE) CheckAutoEvac() + //Cargo stuff start + var/fire_time_diff = max(0, world.time - last_fire) //Don't want this to be below 0, seriously. + var/point_gain = (fire_time_diff / 600) * passive_supply_points_per_minute + points += point_gain + //Cargo stuff end + if(!SSmapping.clearing_reserved_turfs) while(transit_requesters.len) var/requester = popleft(transit_requesters) @@ -373,7 +380,7 @@ SUBSYSTEM_DEF(shuttle) emergency.setTimer(emergencyDockTime) priority_announce("Hostile environment resolved. \ You have 3 minutes to board the Emergency Shuttle.", - null, 'sound/ai/shuttledock.ogg', "Priority") + null, "shuttledock", "Priority") //try to move/request to dockHome if possible, otherwise dockAway. Mainly used for admin buttons /datum/controller/subsystem/shuttle/proc/toggleShuttle(shuttleId, dockHome, dockAway, timed) diff --git a/code/controllers/subsystem/throwing.dm b/code/controllers/subsystem/throwing.dm index 77ad712b99..4b91944ec8 100644 --- a/code/controllers/subsystem/throwing.dm +++ b/code/controllers/subsystem/throwing.dm @@ -43,6 +43,7 @@ SUBSYSTEM_DEF(throwing) var/atom/movable/thrownthing var/atom/target var/turf/target_turf + var/target_zone var/init_dir var/maxrange var/speed diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm index 14e1e86f7d..2ab06f4d59 100755 --- a/code/controllers/subsystem/ticker.dm +++ b/code/controllers/subsystem/ticker.dm @@ -303,7 +303,7 @@ SUBSYSTEM_DEF(ticker) SSdbcore.SetRoundStart() to_chat(world, "Welcome to [station_name()], enjoy your stay!") - SEND_SOUND(world, sound('sound/ai/welcome.ogg')) + SEND_SOUND(world, sound(get_announcer_sound("welcome"))) current_state = GAME_STATE_PLAYING Master.SetRunLevel(RUNLEVEL_GAME) diff --git a/code/controllers/subsystem/vis_overlays.dm b/code/controllers/subsystem/vis_overlays.dm index 435414a899..107d65a558 100644 --- a/code/controllers/subsystem/vis_overlays.dm +++ b/code/controllers/subsystem/vis_overlays.dm @@ -6,11 +6,9 @@ SUBSYSTEM_DEF(vis_overlays) var/list/vis_overlay_cache var/list/currentrun - var/datum/callback/rotate_cb /datum/controller/subsystem/vis_overlays/Initialize() vis_overlay_cache = list() - rotate_cb = CALLBACK(src, .proc/rotate_vis_overlay) return ..() /datum/controller/subsystem/vis_overlays/fire(resumed = FALSE) @@ -52,7 +50,7 @@ SUBSYSTEM_DEF(vis_overlays) if(!thing.managed_vis_overlays) thing.managed_vis_overlays = list(overlay) - RegisterSignal(thing, COMSIG_ATOM_DIR_CHANGE, rotate_cb) + RegisterSignal(thing, COMSIG_ATOM_DIR_CHANGE, .proc/rotate_vis_overlay) else thing.managed_vis_overlays += overlay diff --git a/code/controllers/subsystem/vote.dm b/code/controllers/subsystem/vote.dm index 2f56c69384..e29382377f 100644 --- a/code/controllers/subsystem/vote.dm +++ b/code/controllers/subsystem/vote.dm @@ -208,9 +208,19 @@ SUBSYSTEM_DEF(vote) if("gamemode") choices.Add(config.votable_modes) if("map") - choices.Add(config.maplist) - for(var/i in choices)//this is necessary because otherwise we'll end up with a bunch of /datum/map_config's as the default vote value instead of 0 as intended - choices[i] = 0 + var/players = GLOB.clients.len + var/list/lastmaps = SSpersistence.saved_maps?.len ? list("[SSmapping.config.map_name]") | SSpersistence.saved_maps : list("[SSmapping.config.map_name]") + for(var/M in config.maplist) //This is a typeless loop due to the finnicky nature of keyed lists in this kind of context + var/datum/map_config/targetmap = config.maplist[M] + if(!istype(targetmap)) + continue + if(!targetmap.voteweight) + continue + if((targetmap.config_min_users && players < targetmap.config_min_users) || (targetmap.config_max_users && players > targetmap.config_max_users)) + continue + if(targetmap.max_round_search_span && count_occurences_of_value(lastmaps, M, targetmap.max_round_search_span) >= targetmap.max_rounds_played) + continue + choices |= M if("roundtype") //CIT CHANGE - adds the roundstart secret/extended vote choices.Add("secret", "extended") if("custom") diff --git a/code/datums/action.dm b/code/datums/action.dm index fd33ef79b5..77aa729eb1 100644 --- a/code/datums/action.dm +++ b/code/datums/action.dm @@ -245,6 +245,14 @@ /datum/action/item_action/toggle_helmet_light name = "Toggle Helmet Light" +/datum/action/item_action/toggle_welding_screen + name = "Toggle Welding Screen" + +/datum/action/item_action/toggle_welding_screen/Trigger() + var/obj/item/clothing/head/hardhat/weldhat/H = target + if(istype(H)) + H.toggle_welding_screen(owner) + /datum/action/item_action/toggle_headphones name = "Toggle Headphones" desc = "UNTZ UNTZ UNTZ" diff --git a/code/datums/components/_component.dm b/code/datums/components/_component.dm index b3d3b46434..fbe94cbb9e 100644 --- a/code/datums/components/_component.dm +++ b/code/datums/components/_component.dm @@ -2,6 +2,10 @@ var/dupe_mode = COMPONENT_DUPE_HIGHLANDER var/dupe_type var/datum/parent + //only set to true if you are able to properly transfer this component + //At a minimum RegisterWithParent and UnregisterFromParent should be used + //Make sure you also implement PostTransfer for any post transfer handling + var/can_transfer = FALSE /datum/component/New(datum/P, ...) parent = P @@ -83,7 +87,7 @@ /datum/component/proc/UnregisterFromParent() return -/datum/proc/RegisterSignal(datum/target, sig_type_or_types, proc_or_callback, override = FALSE) +/datum/proc/RegisterSignal(datum/target, sig_type_or_types, proctype, override = FALSE) if(QDELETED(src) || QDELETED(target)) return @@ -96,15 +100,12 @@ if(!lookup) target.comp_lookup = lookup = list() - if(!istype(proc_or_callback, /datum/callback)) //if it wasnt a callback before, it is now - proc_or_callback = CALLBACK(src, proc_or_callback) - var/list/sig_types = islist(sig_type_or_types) ? sig_type_or_types : list(sig_type_or_types) for(var/sig_type in sig_types) if(!override && procs[target][sig_type]) stack_trace("[sig_type] overridden. Use override = TRUE to suppress this warning") - procs[target][sig_type] = proc_or_callback + procs[target][sig_type] = proctype if(!lookup[sig_type]) // Nothing has registered here yet lookup[sig_type] = src @@ -154,7 +155,7 @@ return /datum/component/proc/PostTransfer() - return + return COMPONENT_INCOMPATIBLE //Do not support transfer by default as you must properly support it /datum/component/proc/_GetInverseTypeList(our_type = type) //we can do this one simple trick @@ -171,17 +172,20 @@ var/datum/C = target if(!C.signal_enabled) return NONE - var/datum/callback/CB = C.signal_procs[src][sigtype] - return CB.InvokeAsync(arglist(arguments)) + var/proctype = C.signal_procs[src][sigtype] + return NONE | CallAsync(C, proctype, arguments) . = NONE for(var/I in target) var/datum/C = I if(!C.signal_enabled) continue - var/datum/callback/CB = C.signal_procs[src][sigtype] - . |= CB.InvokeAsync(arglist(arguments)) + var/proctype = C.signal_procs[src][sigtype] + . |= CallAsync(C, proctype, arguments) -/datum/proc/GetComponent(c_type) +// The type arg is casted so initial works, you shouldn't be passing a real instance into this +/datum/proc/GetComponent(datum/component/c_type) + if(initial(c_type.dupe_mode) == COMPONENT_DUPE_ALLOWED) + stack_trace("GetComponent was called to get a component of which multiple copies could be on an object. This can easily break and should be changed. Type: \[[c_type]\]") var/list/dc = datum_components if(!dc) return null @@ -220,10 +224,6 @@ if(ispath(nt)) if(nt == /datum/component) CRASH("[nt] attempted instantiation!") - if(!isnum(dm)) - CRASH("[nt]: Invalid dupe_mode ([dm])!") - if(dt && !ispath(dt)) - CRASH("[nt]: Invalid dupe_type ([dt])!") else new_comp = nt nt = new_comp.type @@ -285,10 +285,13 @@ if(target.parent) target.RemoveComponent() target.parent = src - if(target.PostTransfer() == COMPONENT_INCOMPATIBLE) - var/c_type = target.type - qdel(target) - CRASH("Incompatible [c_type] transfer attempt to a [type]!") + var/result = target.PostTransfer() + switch(result) + if(COMPONENT_INCOMPATIBLE) + var/c_type = target.type + qdel(target) + CRASH("Incompatible [c_type] transfer attempt to a [type]!") + if(target == AddComponent(target)) target._JoinParent() @@ -298,10 +301,13 @@ return var/comps = dc[/datum/component] if(islist(comps)) - for(var/I in comps) - target.TakeComponent(I) + for(var/datum/component/I in comps) + if(I.can_transfer) + target.TakeComponent(I) else - target.TakeComponent(comps) + var/datum/component/C = comps + if(C.can_transfer) + target.TakeComponent(comps) /datum/component/ui_host() return parent diff --git a/code/datums/components/anti_magic.dm b/code/datums/components/anti_magic.dm index df03918c5d..6f289af1fc 100644 --- a/code/datums/components/anti_magic.dm +++ b/code/datums/components/anti_magic.dm @@ -1,26 +1,48 @@ /datum/component/anti_magic var/magic = FALSE var/holy = FALSE + var/psychic = FALSE + var/allowed_slots = ~ITEM_SLOT_BACKPACK + var/charges = INFINITY + var/blocks_self = TRUE + var/datum/callback/reaction + var/datum/callback/expire -/datum/component/anti_magic/Initialize(_magic = FALSE, _holy = FALSE) +/datum/component/anti_magic/Initialize(_magic = FALSE, _holy = FALSE, _psychic = FALSE, _allowed_slots, _charges, _blocks_self = TRUE, datum/callback/_reaction, datum/callback/_expire) if(isitem(parent)) RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip) RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop) else if(ismob(parent)) - RegisterSignal(parent, COMSIG_MOB_RECEIVE_MAGIC, .proc/can_protect) + RegisterSignal(parent, COMSIG_MOB_RECEIVE_MAGIC, .proc/protect) else return COMPONENT_INCOMPATIBLE magic = _magic holy = _holy + psychic = _psychic + if(_allowed_slots) + allowed_slots = _allowed_slots + if(!isnull(_charges)) + charges = _charges + blocks_self = _blocks_self + reaction = _reaction + expire = _expire /datum/component/anti_magic/proc/on_equip(datum/source, mob/equipper, slot) - RegisterSignal(equipper, COMSIG_MOB_RECEIVE_MAGIC, .proc/can_protect, TRUE) + if(!CHECK_BITFIELD(allowed_slots, slotdefine2slotbit(slot))) //Check that the slot is valid for antimagic + UnregisterSignal(equipper, COMSIG_MOB_RECEIVE_MAGIC) + return + RegisterSignal(equipper, COMSIG_MOB_RECEIVE_MAGIC, .proc/protect, TRUE) /datum/component/anti_magic/proc/on_drop(datum/source, mob/user) UnregisterSignal(user, COMSIG_MOB_RECEIVE_MAGIC) -/datum/component/anti_magic/proc/can_protect(datum/source, _magic, _holy, list/protection_sources) - if((_magic && magic) || (_holy && holy)) +/datum/component/anti_magic/proc/protect(datum/source, mob/user, _magic, _holy, _psychic, chargecost = 1, self, list/protection_sources) + if(((_magic && magic) || (_holy && holy) || (_psychic && psychic)) && (!self || blocks_self)) protection_sources += parent + reaction?.Invoke(user, chargecost) + charges -= chargecost + if(charges <= 0) + expire?.Invoke(user) + qdel(src) return COMPONENT_BLOCK_MAGIC diff --git a/code/datums/components/bane.dm b/code/datums/components/bane.dm new file mode 100644 index 0000000000..84f8010270 --- /dev/null +++ b/code/datums/components/bane.dm @@ -0,0 +1,45 @@ +/datum/component/bane + dupe_mode = COMPONENT_DUPE_ALLOWED + + var/mobtype + var/speciestype + var/damage_multiplier + +/datum/component/bane/Initialize(mobtype, damage_multiplier=1) + if(!isitem(parent)) + return COMPONENT_INCOMPATIBLE + + if(ispath(mobtype, /mob/living)) + src.mobtype = mobtype + else if(ispath(mobtype, /datum/species)) + speciestype = mobtype + else + return COMPONENT_INCOMPATIBLE + + src.damage_multiplier = damage_multiplier + +/datum/component/bane/RegisterWithParent() + if(speciestype) + RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/speciesCheck) + else + RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/mobCheck) + +/datum/component/bane/UnregisterFromParent() + UnregisterSignal(parent, COMSIG_ITEM_AFTERATTACK) + +/datum/component/bane/proc/speciesCheck(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters) + if(!is_species(target, speciestype)) + return + activate(source, target, user) + +/datum/component/bane/proc/mobCheck(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters) + if(!istype(target, mobtype)) + return + activate(source, target, user) + +/datum/component/bane/proc/activate(obj/item/source, mob/living/target, mob/attacker) + if(attacker.a_intent != INTENT_HARM) + return + + var/extra_damage = max(0, source.force * damage_multiplier) + target.apply_damage(extra_damage, source.damtype, attacker.zone_selected) diff --git a/code/datums/components/caltrop.dm b/code/datums/components/caltrop.dm index 838a1b576a..f0333072a8 100644 --- a/code/datums/components/caltrop.dm +++ b/code/datums/components/caltrop.dm @@ -37,9 +37,9 @@ if(O.status == BODYPART_ROBOTIC) return - var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET)) + var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET) || (H.shoes && (H.shoes.body_parts_covered & FEET))) - if(!(flags & CALTROP_BYPASS_SHOES) && (H.shoes || feetCover)) + if(!(flags & CALTROP_BYPASS_SHOES) && feetCover) return if((H.movement_type & FLYING) || H.buckled) diff --git a/code/datums/components/chasm.dm b/code/datums/components/chasm.dm index 013334bc27..bc185994f6 100644 --- a/code/datums/components/chasm.dm +++ b/code/datums/components/chasm.dm @@ -65,7 +65,7 @@ return FALSE if(!isliving(AM) && !isobj(AM)) return FALSE - if(is_type_in_typecache(AM, forbidden_types) || AM.throwing || AM.floating) + if(is_type_in_typecache(AM, forbidden_types) || AM.throwing || (AM.movement_type & FLOATING)) return FALSE //Flies right over the chasm if(ismob(AM)) diff --git a/code/datums/components/cleaning.dm b/code/datums/components/cleaning.dm index 05c26efcc1..5324a87fee 100644 --- a/code/datums/components/cleaning.dm +++ b/code/datums/components/cleaning.dm @@ -8,32 +8,39 @@ /datum/component/cleaning/proc/Clean() var/atom/movable/AM = parent - var/turf/tile = AM.loc - if(!isturf(tile)) - return - - SEND_SIGNAL(tile, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD) - for(var/A in tile) + var/turf/T = AM.loc + SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) + for(var/A in T) if(is_cleanable(A)) qdel(A) - else if(istype(A, /obj/item)) - var/obj/item/I = A - SEND_SIGNAL(I, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD) - if(ismob(I.loc)) - var/mob/M = I.loc + else if(isitem(A)) + var/obj/item/cleaned_item = A + SEND_SIGNAL(cleaned_item, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) + cleaned_item.clean_blood() + if(ismob(cleaned_item.loc)) + var/mob/M = cleaned_item.loc M.regenerate_icons() else if(ishuman(A)) var/mob/living/carbon/human/cleaned_human = A if(cleaned_human.lying) if(cleaned_human.head) - SEND_SIGNAL(cleaned_human.head, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD) + SEND_SIGNAL(cleaned_human.head, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) + cleaned_human.head.clean_blood() + cleaned_human.update_inv_head() if(cleaned_human.wear_suit) - SEND_SIGNAL(cleaned_human.wear_suit, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD) + SEND_SIGNAL(cleaned_human.wear_suit, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) + cleaned_human.wear_suit.clean_blood() + cleaned_human.update_inv_wear_suit() else if(cleaned_human.w_uniform) - SEND_SIGNAL(cleaned_human.w_uniform, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD) + SEND_SIGNAL(cleaned_human.w_uniform, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) + cleaned_human.w_uniform.clean_blood() + cleaned_human.update_inv_w_uniform() if(cleaned_human.shoes) - SEND_SIGNAL(cleaned_human.shoes, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD) - SEND_SIGNAL(cleaned_human, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD) + SEND_SIGNAL(cleaned_human.shoes, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) + cleaned_human.shoes.clean_blood() + cleaned_human.update_inv_shoes() + SEND_SIGNAL(cleaned_human, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) + cleaned_human.clean_blood() cleaned_human.wash_cream() cleaned_human.regenerate_icons() - to_chat(cleaned_human, "[AM] cleans your face!") + to_chat(cleaned_human, "[src] cleans your face!") \ No newline at end of file diff --git a/code/datums/components/decal.dm b/code/datums/components/decal.dm index e5547ee0ec..bdc1d3a2f6 100644 --- a/code/datums/components/decal.dm +++ b/code/datums/components/decal.dm @@ -1,6 +1,6 @@ /datum/component/decal dupe_mode = COMPONENT_DUPE_ALLOWED - + can_transfer = TRUE var/cleanable var/description var/mutable_appearance/pic diff --git a/code/datums/components/decals/blood.dm b/code/datums/components/decals/blood.dm index 7fae975678..c8be6251b5 100644 --- a/code/datums/components/decals/blood.dm +++ b/code/datums/components/decals/blood.dm @@ -1,39 +1,13 @@ -/datum/component/decal/blood - dupe_mode = COMPONENT_DUPE_UNIQUE - -/datum/component/decal/blood/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_STRENGTH_BLOOD, _color, _layer=ABOVE_OBJ_LAYER) - if(!isitem(parent)) - return COMPONENT_INCOMPATIBLE - . = ..() - RegisterSignal(parent, COMSIG_ATOM_GET_EXAMINE_NAME, .proc/get_examine_name) - -/datum/component/decal/blood/generate_appearance(_icon, _icon_state, _dir, _layer, _color) - var/obj/item/I = parent - if(!_icon) - _icon = 'icons/effects/blood.dmi' - if(!_icon_state) - _icon_state = "itemblood" - var/icon = initial(I.icon) - var/icon_state = initial(I.icon_state) - if(!icon || !icon_state) - // It's something which takes on the look of other items, probably - icon = I.icon - icon_state = I.icon_state - var/static/list/blood_splatter_appearances = list() - //try to find a pre-processed blood-splatter. otherwise, make a new one - var/index = "[REF(icon)]-[icon_state]" - pic = blood_splatter_appearances[index] - - if(!pic) - var/icon/blood_splatter_icon = icon(initial(I.icon), initial(I.icon_state), , 1) //we only want to apply blood-splatters to the initial icon_state for each object - blood_splatter_icon.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent) - blood_splatter_icon.Blend(icon(_icon, _icon_state), ICON_MULTIPLY) //adds blood and the remaining white areas become transparant - pic = mutable_appearance(blood_splatter_icon, initial(I.icon_state)) - blood_splatter_appearances[index] = pic - return TRUE - -/datum/component/decal/blood/proc/get_examine_name(datum/source, mob/user, list/override) - var/atom/A = parent - override[EXAMINE_POSITION_ARTICLE] = A.gender == PLURAL? "some" : "a" - override[EXAMINE_POSITION_BEFORE] = " blood-stained " - return COMPONENT_EXNAME_CHANGED +/datum/component/decal/blood + dupe_mode = COMPONENT_DUPE_UNIQUE + +/datum/component/decal/blood/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_STRENGTH_BLOOD, _color, _layer=ABOVE_OBJ_LAYER) + if(!isitem(parent)) + return COMPONENT_INCOMPATIBLE + . = ..() + RegisterSignal(parent, COMSIG_ATOM_GET_EXAMINE_NAME, .proc/get_examine_name) + +/datum/component/decal/blood/proc/get_examine_name(datum/source, mob/user, list/override) + var/atom/A = parent + + return COMPONENT_EXNAME_CHANGED diff --git a/code/datums/components/earprotection.dm b/code/datums/components/earprotection.dm index 2084943756..9256c4310a 100644 --- a/code/datums/components/earprotection.dm +++ b/code/datums/components/earprotection.dm @@ -1,11 +1,11 @@ /datum/component/wearertargeting/earprotection signals = list(COMSIG_CARBON_SOUNDBANG) mobtype = /mob/living/carbon + proctype = .proc/reducebang /datum/component/wearertargeting/earprotection/Initialize(_valid_slots) . = ..() valid_slots = _valid_slots - callback = CALLBACK(src, .proc/reducebang) /datum/component/wearertargeting/earprotection/proc/reducebang(datum/source, list/reflist) reflist[1]-- diff --git a/code/datums/components/fantasy/_fantasy.dm b/code/datums/components/fantasy/_fantasy.dm new file mode 100644 index 0000000000..86e016784a --- /dev/null +++ b/code/datums/components/fantasy/_fantasy.dm @@ -0,0 +1,140 @@ +/datum/component/fantasy + dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS + + var/quality + + var/canFail + var/announce + + var/originalName + var/list/affixes + var/list/appliedComponents + + var/static/list/affixListing + +/datum/component/fantasy/Initialize(quality, list/affixes = list(), canFail=FALSE, announce=FALSE) + if(!isitem(parent)) + return COMPONENT_INCOMPATIBLE + + src.quality = quality || randomQuality() + src.canFail = canFail + src.announce = announce + + src.affixes = affixes + appliedComponents = list() + randomAffixes() + +/datum/component/fantasy/Destroy() + unmodify() + affixes = null + return ..() + +/datum/component/fantasy/RegisterWithParent() + var/obj/item/master = parent + originalName = master.name + modify() + +/datum/component/fantasy/UnregisterFromParent() + unmodify() + +/datum/component/fantasy/InheritComponent(datum/component/fantasy/newComp, original, list/arguments) + unmodify() + if(newComp) + quality += newComp.quality + canFail = newComp.canFail + announce = newComp.announce + else + arguments.len = 5 // This is done to replicate what happens when an arglist smaller than the necessary arguments is given + quality += arguments[1] + canFail = arguments[4] || canFail + announce = arguments[5] || announce + modify() + +/datum/component/fantasy/proc/randomQuality() + var/quality = pick(1;15, 2;14, 2;13, 2;12, 3;11, 3;10, 3;9, 4;8, 4;7, 4;6, 5;5, 5;4, 5;3, 6;2, 6;1, 6;0) + if(prob(50)) + quality = -quality + return quality + +/datum/component/fantasy/proc/randomAffixes(force) + if(!affixListing) + affixListing = list() + for(var/T in subtypesof(/datum/fantasy_affix)) + var/datum/fantasy_affix/affix = new T + affixListing[affix] = affix.weight + + if(length(affixes)) + if(!force) + return + affixes = list() + + var/alignment + if(quality >= 0) + alignment |= AFFIX_GOOD + if(quality <= 0) + alignment |= AFFIX_EVIL + + var/usedSlots = NONE + for(var/i in 1 to max(1, abs(quality))) // We want at least 1 affix applied + var/datum/fantasy_affix/affix = pickweight(affixListing) + if(affix.placement & usedSlots) + continue + if(!(affix.alignment & alignment)) + continue + if(!affix.validate(src)) + continue + affixes += affix + usedSlots |= affix.placement + +/datum/component/fantasy/proc/modify() + var/obj/item/master = parent + + master.force = max(0, master.force + quality) + master.throwforce = max(0, master.throwforce + quality) + master.armor = master.armor?.modifyAllRatings(quality) + + var/newName = originalName + for(var/i in affixes) + var/datum/fantasy_affix/affix = i + newName = affix.apply(src, newName) + + if(quality != 0) + newName = "[newName] [quality > 0 ? "+" : ""][quality]" + + if(canFail && prob((quality - 9)*10)) + var/turf/place = get_turf(parent) + place.visible_message("[parent] violently glows blue for a while, then evaporates.") + master.burn() + return + else if(announce) + announce() + + master.name = newName + +/datum/component/fantasy/proc/unmodify() + var/obj/item/master = parent + + for(var/i in affixes) + var/datum/fantasy_affix/affix = i + affix.remove(src) + for(var/i in appliedComponents) + qdel(i) + + master.force = max(0, master.force - quality) + master.throwforce = max(0, master.throwforce - quality) + master.armor = master.armor?.modifyAllRatings(-quality) + + master.name = originalName + +/datum/component/fantasy/proc/announce() + var/turf/location = get_turf(parent) + var/span + var/effect_description + if(quality >= 0) + span = "" + effect_description = "shimmering golden glow" + else + span = "" + effect_description = "mottled black glow" + + location.visible_message("[span][originalName] is covered by a [effect_description] and then transforms into [parent]!") diff --git a/code/datums/components/fantasy/affix.dm b/code/datums/components/fantasy/affix.dm new file mode 100644 index 0000000000..ad1f44ce4d --- /dev/null +++ b/code/datums/components/fantasy/affix.dm @@ -0,0 +1,13 @@ +/datum/fantasy_affix + var/placement // A bitflag of "slots" this affix takes up, for example pre/suffix + var/alignment + var/weight = 10 + +// For those occasional affixes which only make sense in certain circumstances +/datum/fantasy_affix/proc/validate(datum/component/fantasy/comp) + return TRUE + +/datum/fantasy_affix/proc/apply(datum/component/fantasy/comp, newName) + return newName + +/datum/fantasy_affix/proc/remove(datum/component/fantasy/comp) diff --git a/code/datums/components/fantasy/prefixes.dm b/code/datums/components/fantasy/prefixes.dm new file mode 100644 index 0000000000..702ec9329a --- /dev/null +++ b/code/datums/components/fantasy/prefixes.dm @@ -0,0 +1,68 @@ +/datum/fantasy_affix/cosmetic_prefixes + placement = AFFIX_PREFIX + alignment = AFFIX_GOOD | AFFIX_EVIL + + var/list/goodPrefixes + var/list/badPrefixes + +/datum/fantasy_affix/cosmetic_prefixes/New() + goodPrefixes = list( + "greater", + "major", + "blessed", + "superior", + "empowered", + "honed", + "true", + "glorious", + "robust", + ) + badPrefixes = list( + "lesser", + "minor", + "blighted", + "inferior", + "enfeebled", + "rusted", + "unsteady", + "tragic", + "gimped", + "cursed", + ) + + weight = (length(goodPrefixes) + length(badPrefixes)) * 10 + +/datum/fantasy_affix/cosmetic_prefixes/apply(datum/component/fantasy/comp, newName) + if(comp.quality > 0 || (comp.quality == 0 && prob(50))) + return "[pick(goodPrefixes)] [newName]" + else + return "[pick(badPrefixes)] [newName]" + +/datum/fantasy_affix/tactical + placement = AFFIX_PREFIX + alignment = AFFIX_GOOD + weight = 1 // Very powerful, no one should have such power + +/datum/fantasy_affix/tactical/apply(datum/component/fantasy/comp, newName) + var/obj/item/master = comp.parent + comp.appliedComponents += master.AddComponent(/datum/component/tactical) + return "tactical [newName]" + +/datum/fantasy_affix/pyromantic + placement = AFFIX_PREFIX + alignment = AFFIX_GOOD + +/datum/fantasy_affix/pyromantic/apply(datum/component/fantasy/comp, newName) + var/obj/item/master = comp.parent + comp.appliedComponents += master.AddComponent(/datum/component/igniter, CLAMP(comp.quality, 1, 10)) + return "pyromantic [newName]" + +/datum/fantasy_affix/vampiric + placement = AFFIX_PREFIX + alignment = AFFIX_GOOD + weight = 5 + +/datum/fantasy_affix/vampiric/apply(datum/component/fantasy/comp, newName) + var/obj/item/master = comp.parent + comp.appliedComponents += master.AddComponent(/datum/component/lifesteal, comp.quality) + return "vampiric [newName]" \ No newline at end of file diff --git a/code/datums/components/fantasy/suffixes.dm b/code/datums/components/fantasy/suffixes.dm new file mode 100644 index 0000000000..f32ca50595 --- /dev/null +++ b/code/datums/components/fantasy/suffixes.dm @@ -0,0 +1,170 @@ +/datum/fantasy_affix/cosmetic_suffixes + placement = AFFIX_SUFFIX + alignment = AFFIX_GOOD | AFFIX_EVIL + + var/list/goodSuffixes + var/list/badSuffixes + +/datum/fantasy_affix/cosmetic_suffixes/New() + goodSuffixes = list( + "dexterity", + "constitution", + "intelligence", + "wisdom", + "charisma", + "the forest", + "the hills", + "the plains", + "the sea", + "the sun", + "the moon", + "the void", + "the world", + "many secrets", + "many tales", + "many colors", + "rending", + "sundering", + "the night", + "the day", + ) + badSuffixes = list( + "draining", + "burden", + "discomfort", + "awkwardness", + "poor hygiene", + "timidity", + ) + + weight = (length(goodSuffixes) + length(badSuffixes)) * 10 + +/datum/fantasy_affix/cosmetic_suffixes/apply(datum/component/fantasy/comp, newName) + if(comp.quality > 0 || (comp.quality == 0 && prob(50))) + return "[newName] of [pick(goodSuffixes)]" + else + return "[newName] of [pick(badSuffixes)]" + +//////////// Good suffixes +/datum/fantasy_affix/bane + placement = AFFIX_SUFFIX + alignment = AFFIX_GOOD + weight = 20 + +/datum/fantasy_affix/bane/apply(datum/component/fantasy/comp, newName) + . = ..() + // This is set up to be easy to add to these lists as I expect it will need modifications + var/static/list/possible_mobtypes + if(!possible_mobtypes) + // The base list of allowed mob/species types + possible_mobtypes = typecacheof(list( + /mob/living/simple_animal, + /mob/living/carbon, + /datum/species, + )) + // Some particular types to disallow if they're too broad/abstract + possible_mobtypes -= list( + /mob/living/simple_animal/hostile, + ) + // Some types to remove them and their subtypes + possible_mobtypes -= typecacheof(list( + /mob/living/carbon/human/species, + )) + + var/mob/picked_mobtype = pick(possible_mobtypes) + // This works even with the species picks since we're only accessing the name + + var/obj/item/master = comp.parent + comp.appliedComponents += master.AddComponent(/datum/component/bane, picked_mobtype) + return "[newName] of [initial(picked_mobtype.name)] slaying" + +/datum/fantasy_affix/summoning + placement = AFFIX_SUFFIX + alignment = AFFIX_GOOD + weight = 5 + +/datum/fantasy_affix/summoning/apply(datum/component/fantasy/comp, newName) + . = ..() + // This is set up to be easy to add to these lists as I expect it will need modifications + var/static/list/possible_mobtypes + if(!possible_mobtypes) + // The base list of allowed mob/species types + possible_mobtypes = typecacheof(list( + /mob/living/simple_animal, + /mob/living/carbon, + /datum/species, + )) + // Some particular types to disallow if they're too broad/abstract + possible_mobtypes -= list( + /mob/living/simple_animal/hostile, + ) + // Some types to remove them and their subtypes + possible_mobtypes -= typecacheof(list( + /mob/living/carbon/human/species, + /mob/living/simple_animal/hostile/megafauna, + )) + + var/mob/picked_mobtype = pick(possible_mobtypes) + // This works even with the species picks since we're only accessing the name + + var/obj/item/master = comp.parent + var/max_mobs = max(CEILING(comp.quality/2, 1), 1) + var/spawn_delay = 300 - 30 * comp.quality + comp.appliedComponents += master.AddComponent(/datum/component/summoning, list(picked_mobtype), 100, max_mobs, spawn_delay) + return "[newName] of [initial(picked_mobtype.name)] summoning" + +/datum/fantasy_affix/shrapnel + placement = AFFIX_SUFFIX + alignment = AFFIX_GOOD + +/datum/fantasy_affix/shrapnel/validate(datum/component/fantasy/comp) + if(isgun(comp.parent)) + return TRUE + return FALSE + +/datum/fantasy_affix/shrapnel/apply(datum/component/fantasy/comp, newName) + . = ..() + // higher means more likely + var/list/weighted_projectile_types = list(/obj/item/projectile/meteor = 1, + /obj/item/projectile/energy/nuclear_particle = 1, + /obj/item/projectile/beam/pulse = 1, + /obj/item/projectile/bullet/honker = 15, + /obj/item/projectile/temp = 15, + /obj/item/projectile/ion = 15, + /obj/item/projectile/magic/door = 15, + /obj/item/projectile/magic/locker = 15, +// /obj/item/projectile/magic/fetch = 15, + /obj/item/projectile/beam/emitter = 15, +// /obj/item/projectile/magic/flying = 15, + /obj/item/projectile/energy/net = 15, + /obj/item/projectile/bullet/incendiary/c9mm = 15, + /obj/item/projectile/temp/hot = 15, + /obj/item/projectile/beam/disabler = 15) + + var/obj/item/projectile/picked_projectiletype = pickweight(weighted_projectile_types) + + var/obj/item/master = comp.parent + comp.appliedComponents += master.AddComponent(/datum/component/shrapnel, picked_projectiletype) + return "[newName] of [initial(picked_projectiletype.name)] shrapnel" + +/datum/fantasy_affix/strength + placement = AFFIX_SUFFIX + alignment = AFFIX_GOOD + +/datum/fantasy_affix/strength/apply(datum/component/fantasy/comp, newName) + . = ..() + var/obj/item/master = comp.parent + comp.appliedComponents += master.AddComponent(/datum/component/knockback, CEILING(comp.quality/2, 1), FLOOR(comp.quality/10, 1)) + return "[newName] of strength" + +//////////// Bad suffixes + +/datum/fantasy_affix/fool + placement = AFFIX_SUFFIX + alignment = AFFIX_EVIL + +/datum/fantasy_affix/fool/apply(datum/component/fantasy/comp, newName) + . = ..() + var/obj/item/master = comp.parent + comp.appliedComponents += master.AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 50) + return "[newName] of the fool" diff --git a/code/datums/components/footstep.dm b/code/datums/components/footstep.dm index a8c46e5488..c4e65ea120 100644 --- a/code/datums/components/footstep.dm +++ b/code/datums/components/footstep.dm @@ -89,19 +89,19 @@ return if(ishuman(LM)) //for proper humans, they're special var/mob/living/carbon/human/H = LM - var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET)) + var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET) || (H.shoes && (H.shoes.body_parts_covered & FEET))) if (H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle") //are we a naga or tentacle taur creature playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v) return - if(H.shoes || feetCover) //are we wearing shoes + if(feetCover) //are we wearing shoes playsound(T, pick(GLOB.footstep[T.footstep][1]), GLOB.footstep[T.footstep][2] * v, TRUE, GLOB.footstep[T.footstep][3] + e) - if((!H.shoes && !feetCover)) //are we NOT wearing shoes + if(!feetCover) //are we NOT wearing shoes playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]), GLOB.barefootstep[T.barefootstep][2] * v, TRUE, diff --git a/code/datums/components/forensics.dm b/code/datums/components/forensics.dm deleted file mode 100644 index c7a1f7eba5..0000000000 --- a/code/datums/components/forensics.dm +++ /dev/null @@ -1,159 +0,0 @@ -/datum/component/forensics - dupe_mode = COMPONENT_DUPE_UNIQUE - var/list/fingerprints //assoc print = print - var/list/hiddenprints //assoc ckey = realname/gloves/ckey - var/list/blood_DNA //assoc dna = bloodtype - var/list/fibers //assoc print = print - -/datum/component/forensics/InheritComponent(datum/component/forensics/F, original) //Use of | and |= being different here is INTENTIONAL. - fingerprints = fingerprints | F.fingerprints - hiddenprints = hiddenprints | F.hiddenprints - blood_DNA = blood_DNA | F.blood_DNA - fibers = fibers | F.fibers - check_blood() - return ..() - -/datum/component/forensics/Initialize(new_fingerprints, new_hiddenprints, new_blood_DNA, new_fibers) - if(!isatom(parent)) - return COMPONENT_INCOMPATIBLE - fingerprints = new_fingerprints - hiddenprints = new_hiddenprints - blood_DNA = new_blood_DNA - fibers = new_fibers - check_blood() - RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_act) - -/datum/component/forensics/proc/wipe_fingerprints() - fingerprints = null - return TRUE - -/datum/component/forensics/proc/wipe_hiddenprints() - return //no. - -/datum/component/forensics/proc/wipe_blood_DNA() - blood_DNA = null - if(isitem(parent)) - qdel(parent.GetComponent(/datum/component/decal/blood)) - return TRUE - -/datum/component/forensics/proc/wipe_fibers() - fibers = null - return TRUE - -/datum/component/forensics/proc/clean_act(datum/source, strength) - if(strength >= CLEAN_STRENGTH_FINGERPRINTS) - wipe_fingerprints() - if(strength >= CLEAN_STRENGTH_BLOOD) - wipe_blood_DNA() - if(strength >= CLEAN_STRENGTH_FIBERS) - wipe_fibers() - -/datum/component/forensics/proc/add_fingerprint_list(list/_fingerprints) //list(text) - if(!length(_fingerprints)) - return - LAZYINITLIST(fingerprints) - for(var/i in _fingerprints) //We use an associative list, make sure we don't just merge a non-associative list into ours. - fingerprints[i] = i - return TRUE - -/datum/component/forensics/proc/add_fingerprint(mob/living/M, ignoregloves = FALSE) - if(!M) - return - add_hiddenprint(M) - if(ishuman(M)) - var/mob/living/carbon/human/H = M - add_fibers(H) - if(H.gloves) //Check if the gloves (if any) hide fingerprints - var/obj/item/clothing/gloves/G = H.gloves - if(G.transfer_prints) - ignoregloves = TRUE - if(!ignoregloves) - H.gloves.add_fingerprint(H, TRUE) //ignoregloves = 1 to avoid infinite loop. - return - var/full_print = md5(H.dna.uni_identity) - LAZYSET(fingerprints, full_print, full_print) - return TRUE - -/datum/component/forensics/proc/add_fiber_list(list/_fibertext) //list(text) - if(!length(_fibertext)) - return - LAZYINITLIST(fibers) - for(var/i in _fibertext) //We use an associative list, make sure we don't just merge a non-associative list into ours. - fibers[i] = i - return TRUE - -/datum/component/forensics/proc/add_fibers(mob/living/carbon/human/M) - var/fibertext - var/item_multiplier = isitem(src)?1.2:1 - if(M.wear_suit) - fibertext = "Material from \a [M.wear_suit]." - if(prob(10*item_multiplier) && !LAZYACCESS(fibers, fibertext)) - LAZYSET(fibers, fibertext, fibertext) - if(!(M.wear_suit.body_parts_covered & CHEST)) - if(M.w_uniform) - fibertext = "Fibers from \a [M.w_uniform]." - if(prob(12*item_multiplier) && !LAZYACCESS(fibers, fibertext)) //Wearing a suit means less of the uniform exposed. - LAZYSET(fibers, fibertext, fibertext) - if(!(M.wear_suit.body_parts_covered & HANDS)) - if(M.gloves) - fibertext = "Material from a pair of [M.gloves.name]." - if(prob(20*item_multiplier) && !LAZYACCESS(fibers, fibertext)) - LAZYSET(fibers, fibertext, fibertext) - else if(M.w_uniform) - fibertext = "Fibers from \a [M.w_uniform]." - if(prob(15*item_multiplier) && !LAZYACCESS(fibers, fibertext)) - // "Added fibertext: [fibertext]" - LAZYSET(fibers, fibertext, fibertext) - if(M.gloves) - fibertext = "Material from a pair of [M.gloves.name]." - if(prob(20*item_multiplier) && !LAZYACCESS(fibers, fibertext)) - LAZYSET(fibers, fibertext, fibertext) - else if(M.gloves) - fibertext = "Material from a pair of [M.gloves.name]." - if(prob(20*item_multiplier) && !LAZYACCESS(fibers, fibertext)) - LAZYSET(fibers, fibertext, fibertext) - return TRUE - -/datum/component/forensics/proc/add_hiddenprint_list(list/_hiddenprints) //list(ckey = text) - if(!length(_hiddenprints)) - return - LAZYINITLIST(hiddenprints) - for(var/i in _hiddenprints) //We use an associative list, make sure we don't just merge a non-associative list into ours. - hiddenprints[i] = _hiddenprints[i] - return TRUE - -/datum/component/forensics/proc/add_hiddenprint(mob/living/M) - if(!M || !M.key) - return - var/hasgloves = "" - if(ishuman(M)) - var/mob/living/carbon/human/H = M - if(H.gloves) - hasgloves = "(gloves)" - var/current_time = TIME_STAMP("hh:mm:ss", FALSE) - if(!LAZYACCESS(hiddenprints, M.key)) - LAZYSET(hiddenprints, M.key, "First: [M.real_name]\[[current_time]\][hasgloves]. Ckey: [M.ckey]") - else - var/laststamppos = findtext(LAZYACCESS(hiddenprints, M.key), " Last: ") - if(laststamppos) - LAZYSET(hiddenprints, M.key, copytext(hiddenprints[M.key], 1, laststamppos)) - hiddenprints[M.key] += " Last: [M.real_name]\[[current_time]\][hasgloves]. Ckey: [M.ckey]" //made sure to be existing by if(!LAZYACCESS);else - var/atom/A = parent - A.fingerprintslast = M.ckey - return TRUE - -/datum/component/forensics/proc/add_blood_DNA(list/dna) //list(dna_enzymes = type) - if(!length(dna)) - return - LAZYINITLIST(blood_DNA) - for(var/i in dna) - blood_DNA[i] = dna[i] - check_blood() - return TRUE - -/datum/component/forensics/proc/check_blood() - if(!isitem(parent)) - return - if(!length(blood_DNA)) - return - parent.LoadComponent(/datum/component/decal/blood) diff --git a/code/datums/components/igniter.dm b/code/datums/components/igniter.dm new file mode 100644 index 0000000000..b40383e828 --- /dev/null +++ b/code/datums/components/igniter.dm @@ -0,0 +1,37 @@ + +/datum/component/igniter + var/fire_stacks + +/datum/component/igniter/Initialize(fire_stacks=1) + if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent)) + return COMPONENT_INCOMPATIBLE + + src.fire_stacks = fire_stacks + +/datum/component/igniter/RegisterWithParent() + if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc + RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit) + else if(isitem(parent)) + RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack) + else if(ishostile(parent)) + RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget) + +/datum/component/igniter/UnregisterFromParent() + UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT)) + +/datum/component/igniter/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters) + if(!proximity_flag) + return + do_igniter(target) + +/datum/component/igniter/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target) + do_igniter(target) + +/datum/component/igniter/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle) + do_igniter(target) + +/datum/component/igniter/proc/do_igniter(atom/target) + if(isliving(target)) + var/mob/living/L = target + L.adjust_fire_stacks(fire_stacks) + L.IgniteMob() \ No newline at end of file diff --git a/code/datums/components/infective.dm b/code/datums/components/infective.dm index cd5df8220b..ad2b7ded14 100644 --- a/code/datums/components/infective.dm +++ b/code/datums/components/infective.dm @@ -6,21 +6,28 @@ /datum/component/infective/Initialize(list/datum/disease/_diseases, expire_in) if(islist(_diseases)) - diseases = diseases + diseases = _diseases else diseases = list(_diseases) if(expire_in) expire_time = world.time + expire_in QDEL_IN(src, expire_in) + + if(!ismovableatom(parent)) + return COMPONENT_INCOMPATIBLE + RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean) RegisterSignal(parent, COMSIG_MOVABLE_BUCKLE, .proc/try_infect_buckle) RegisterSignal(parent, COMSIG_MOVABLE_BUMP, .proc/try_infect_collide) RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/try_infect_crossed) - RegisterSignal(parent, COMSIG_ITEM_ATTACK_ZONE, .proc/try_infect_attack_zone) - RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/try_infect_attack) - RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/try_infect_equipped) RegisterSignal(parent, COMSIG_MOVABLE_IMPACT_ZONE, .proc/try_infect_impact_zone) - RegisterSignal(parent, COMSIG_FOOD_EATEN, .proc/try_infect_eat) - RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean) + if(isitem(parent)) + RegisterSignal(parent, COMSIG_ITEM_ATTACK_ZONE, .proc/try_infect_attack_zone) + RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/try_infect_attack) + RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/try_infect_equipped) + if(istype(parent, /obj/item/reagent_containers/food/snacks)) + RegisterSignal(parent, COMSIG_FOOD_EATEN, .proc/try_infect_eat) + else if(istype(parent, /obj/effect/decal/cleanable/blood/gibs)) + RegisterSignal(parent, COMSIG_GIBS_STREAK, .proc/try_infect_streak) /datum/component/infective/proc/try_infect_eat(datum/source, mob/living/eater, mob/living/feeder) for(var/V in diseases) @@ -73,6 +80,9 @@ if(isliving(M)) try_infect(M, BODY_ZONE_PRECISE_L_FOOT) +/datum/component/infective/proc/try_infect_streak(datum/source, list/directions, list/output_diseases) + output_diseases |= diseases + /datum/component/infective/proc/try_infect(mob/living/L, target_zone) for(var/V in diseases) L.ContactContractDisease(V, target_zone) diff --git a/code/datums/components/jousting.dm b/code/datums/components/jousting.dm index d1d0d6d504..08f3c1d643 100644 --- a/code/datums/components/jousting.dm +++ b/code/datums/components/jousting.dm @@ -45,7 +45,7 @@ var/knockdown_chance = (target_buckled? mounted_knockdown_chance_per_tile : unmounted_knockdown_chance_per_tile) * current var/knockdown_time = (target_buckled? mounted_knockdown_time : unmounted_knockdown_time) var/damage = (target_buckled? mounted_damage_boost_per_tile : unmounted_damage_boost_per_tile) * current - var/sharp = I.is_sharp() + var/sharp = I.get_sharpness() var/msg if(damage) msg += "[user] [sharp? "impales" : "slams into"] [target] [sharp? "on" : "with"] their [parent]" diff --git a/code/datums/components/knockback.dm b/code/datums/components/knockback.dm new file mode 100644 index 0000000000..b4fcaa2dd8 --- /dev/null +++ b/code/datums/components/knockback.dm @@ -0,0 +1,44 @@ +/datum/component/knockback + var/throw_distance + var/throw_anchored + +/datum/component/knockback/Initialize(throw_distance=1) + if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent)) + return COMPONENT_INCOMPATIBLE + + src.throw_distance = throw_distance + src.throw_anchored = throw_anchored + +/datum/component/knockback/RegisterWithParent() + if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc + RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit) + else if(isitem(parent)) + RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack) + else if(ishostile(parent)) + RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget) + +/datum/component/knockback/UnregisterFromParent() + UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT)) + +/datum/component/knockback/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters) + if(!proximity_flag) + return + do_knockback(target, user, get_dir(source, target)) + +/datum/component/knockback/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target) + do_knockback(target, attacker, get_dir(attacker, target)) + +/datum/component/knockback/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle) + do_knockback(target, null, angle2dir(Angle)) + +/datum/component/knockback/proc/do_knockback(atom/target, mob/thrower, throw_dir) + if(!ismovableatom(target) || throw_dir == null) + return + var/atom/movable/throwee = target + if(throwee.anchored && !throw_anchored) + return + if(throw_distance < 0) + throw_dir = turn(throw_dir, 180) + throw_distance *= -1 + var/atom/throw_target = get_edge_target_turf(throwee, throw_dir) + throwee.safe_throw_at(throw_target, throw_distance, 1, thrower) diff --git a/code/datums/components/lifesteal.dm b/code/datums/components/lifesteal.dm new file mode 100644 index 0000000000..c7a78e10a3 --- /dev/null +++ b/code/datums/components/lifesteal.dm @@ -0,0 +1,39 @@ + +/datum/component/lifesteal + var/flat_heal // heals a constant amount every time a hit occurs + var/static/list/damage_heal_order = list(BRUTE, BURN, OXY) + +/datum/component/lifesteal/Initialize(flat_heal=0) + if(!isitem(parent) && !ishostile(parent) && !isgun(parent)) + return COMPONENT_INCOMPATIBLE + + src.flat_heal = flat_heal + +/datum/component/lifesteal/RegisterWithParent() + if(isgun(parent)) + RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit) + else if(isitem(parent)) + RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack) + else if(ishostile(parent)) + RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget) + +/datum/component/lifesteal/UnregisterFromParent() + UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT)) + +/datum/component/lifesteal/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters) + if(!proximity_flag) + return + do_lifesteal(user, target) + +/datum/component/lifesteal/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target) + do_lifesteal(attacker, target) + +/datum/component/lifesteal/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle) + do_lifesteal(firer, target) + +/datum/component/lifesteal/proc/do_lifesteal(atom/heal_target, atom/damage_target) + if(isliving(heal_target) && isliving(damage_target)) + var/mob/living/healing = heal_target + var/mob/living/damaging = damage_target + if(damaging.stat != DEAD) + healing.heal_ordered_damage(flat_heal, damage_heal_order) diff --git a/code/datums/components/lockon_aiming.dm b/code/datums/components/lockon_aiming.dm index cc41e793ed..38b707ac19 100644 --- a/code/datums/components/lockon_aiming.dm +++ b/code/datums/components/lockon_aiming.dm @@ -237,6 +237,3 @@ LOCKON_RANGING_BREAK_CHECK cd++ CHECK_TICK - -/datum/component/lockon_aiming/PostTransfer(datum/new_parent) - return COMPONENT_INCOMPATIBLE diff --git a/code/datums/components/mirage_border.dm b/code/datums/components/mirage_border.dm index 2e6f8f79f6..20e3b317ec 100644 --- a/code/datums/components/mirage_border.dm +++ b/code/datums/components/mirage_border.dm @@ -1,4 +1,5 @@ /datum/component/mirage_border + can_transfer = TRUE var/obj/effect/abstract/mirage_holder/holder /datum/component/mirage_border/Initialize(turf/target, direction, range=world.view) diff --git a/code/datums/components/mood.dm b/code/datums/components/mood.dm index eb381af577..8c6013aeab 100644 --- a/code/datums/components/mood.dm +++ b/code/datums/components/mood.dm @@ -10,7 +10,6 @@ var/mood_modifier = 1 //Modifier to allow certain mobs to be less affected by moodlets var/datum/mood_event/list/mood_events = list() var/insanity_effect = 0 //is the owner being punished for low mood? If so, how much? - var/holdmyinsanityeffect = 0 //before we edit our sanity lets take a look var/obj/screen/mood/screen_obj /datum/component/mood/Initialize() @@ -21,8 +20,7 @@ RegisterSignal(parent, COMSIG_ADD_MOOD_EVENT, .proc/add_event) RegisterSignal(parent, COMSIG_CLEAR_MOOD_EVENT, .proc/clear_event) - RegisterSignal(parent, COMSIG_INCREASE_SANITY, .proc/IncreaseSanity) - RegisterSignal(parent, COMSIG_DECREASE_SANITY, .proc/DecreaseSanity) + RegisterSignal(parent, COMSIG_MODIFY_SANITY, .proc/modify_sanity) RegisterSignal(parent, COMSIG_MOB_HUD_CREATED, .proc/modify_hud) var/mob/living/owner = parent @@ -131,29 +129,23 @@ switch(mood_level) if(1) - DecreaseSanity(src, 0.2) + setSanity(sanity-0.2) if(2) - DecreaseSanity(src, 0.125, SANITY_CRAZY) + setSanity(sanity-0.125, minimum=SANITY_CRAZY) if(3) - DecreaseSanity(src, 0.075, SANITY_UNSTABLE) + setSanity(sanity-0.075, minimum=SANITY_UNSTABLE) if(4) - DecreaseSanity(src, 0.025, SANITY_DISTURBED) + setSanity(sanity-0.025, minimum=SANITY_DISTURBED) if(5) - IncreaseSanity(src, 0.1) + setSanity(sanity+0.1) if(6) - IncreaseSanity(src, 0.15) + setSanity(sanity+0.15) if(7) - IncreaseSanity(src, 0.20) + setSanity(sanity+0.20) if(8) - IncreaseSanity(src, 0.25, SANITY_GREAT) + setSanity(sanity+0.25, maximum=SANITY_GREAT) if(9) - IncreaseSanity(src, 0.4, SANITY_GREAT) - - if(insanity_effect != holdmyinsanityeffect) - if(insanity_effect > holdmyinsanityeffect) - owner.crit_threshold += (insanity_effect - holdmyinsanityeffect) - else - owner.crit_threshold -= (holdmyinsanityeffect - insanity_effect) + setSanity(sanity+0.4, maximum=SANITY_GREAT) if(HAS_TRAIT(owner, TRAIT_DEPRESSION)) if(prob(0.05)) @@ -164,8 +156,6 @@ add_event(null, "jolly", /datum/mood_event/jolly) clear_event(null, "depression") - holdmyinsanityeffect = insanity_effect - HandleNutrition(owner) /datum/component/mood/proc/setSanity(amount, minimum=SANITY_INSANE, maximum=SANITY_NEUTRAL)//I'm sure bunging this in here will have no negative repercussions. @@ -187,7 +177,7 @@ sanity = amount switch(sanity) - if(SANITY_INSANE to SANITY_CRAZY) + if(-INFINITY to SANITY_CRAZY) setInsanityEffect(MAJOR_INSANITY_PEN) master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=1.5) //Did we change something ? movetypes is runtiming, movetypes=(~FLYING)) sanity_level = 6 @@ -216,35 +206,12 @@ /datum/component/mood/proc/setInsanityEffect(newval)//More code so that the previous proc works if(newval == insanity_effect) return - var/mob/living/master = parent - master.crit_threshold = (master.crit_threshold - insanity_effect) + newval + //var/mob/living/master = parent + //master.crit_threshold = (master.crit_threshold - insanity_effect) + newval insanity_effect = newval -/datum/component/mood/proc/DecreaseSanity(datum/source, amount, minimum = SANITY_INSANE) - if(sanity < minimum) //This might make KevinZ stop fucking pinging me. - IncreaseSanity(src, 0.5) - else - sanity = max(minimum, sanity - amount) - if(sanity < SANITY_UNSTABLE) - if(sanity < SANITY_CRAZY) - insanity_effect = (MAJOR_INSANITY_PEN) - else - insanity_effect = (MINOR_INSANITY_PEN) - -/datum/component/mood/proc/IncreaseSanity(datum/source, amount, maximum = SANITY_NEUTRAL) - // Disturbed stops you from getting any more sane - I'm just gonna bung this in here - var/mob/living/owner = parent - if(HAS_TRAIT(owner, TRAIT_UNSTABLE)) - return - if(sanity > maximum) - DecreaseSanity(src, 0.5) //Removes some sanity to go back to our current limit. - else - sanity = min(maximum, sanity + amount) - if(sanity > SANITY_CRAZY) - if(sanity > SANITY_UNSTABLE) - insanity_effect = 0 - else - insanity_effect = MINOR_INSANITY_PEN +/datum/component/mood/proc/modify_sanity(datum/source, amount, minimum = -INFINITY, maximum = INFINITY) + setSanity(sanity + amount, minimum, maximum) /datum/component/mood/proc/add_event(datum/source, category, type, param) //Category will override any events in the same category, should be unique unless the event is based on the same thing like hunger. var/datum/mood_event/the_event @@ -264,8 +231,6 @@ if(the_event.timeout) addtimer(CALLBACK(src, .proc/clear_event, null, category), the_event.timeout, TIMER_UNIQUE|TIMER_OVERRIDE) - return the_event - /datum/component/mood/proc/clear_event(datum/source, category) var/datum/mood_event/event = mood_events[category] if(!event) diff --git a/code/datums/components/ntnet_interface.dm b/code/datums/components/ntnet_interface.dm index d945f68ca9..7c364a61ab 100644 --- a/code/datums/components/ntnet_interface.dm +++ b/code/datums/components/ntnet_interface.dm @@ -6,7 +6,7 @@ return /datum/proc/ntnet_send(datum/netdata/data, netid) - GET_COMPONENT(NIC, /datum/component/ntnet_interface) + var/datum/component/ntnet_interface/NIC = GetComponent(/datum/component/ntnet_interface) if(!NIC) return FALSE return NIC.__network_send(data, netid) diff --git a/code/datums/components/orbiter.dm b/code/datums/components/orbiter.dm index 301e50dc42..efa0fd14d5 100644 --- a/code/datums/components/orbiter.dm +++ b/code/datums/components/orbiter.dm @@ -1,8 +1,7 @@ /datum/component/orbiter + can_transfer = TRUE dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS var/list/orbiters - var/datum/callback/orbiter_spy - var/datum/callback/orbited_spy //radius: range to orbit at, radius of the circle formed by orbiting (in pixels) //clockwise: whether you orbit clockwise or anti clockwise @@ -14,8 +13,6 @@ return COMPONENT_INCOMPATIBLE orbiters = list() - orbiter_spy = CALLBACK(src, .proc/orbiter_move_react) - orbited_spy = CALLBACK(src, .proc/move_react) var/atom/master = parent master.orbiters = src @@ -25,7 +22,7 @@ /datum/component/orbiter/RegisterWithParent() var/atom/target = parent while(ismovableatom(target)) - RegisterSignal(target, COMSIG_MOVABLE_MOVED, orbited_spy) + RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/move_react) target = target.loc /datum/component/orbiter/UnregisterFromParent() @@ -40,8 +37,6 @@ for(var/i in orbiters) end_orbit(i) orbiters = null - QDEL_NULL(orbiter_spy) - QDEL_NULL(orbited_spy) return ..() /datum/component/orbiter/InheritComponent(datum/component/orbiter/newcomp, original, list/arguments) @@ -64,7 +59,7 @@ orbiter.orbiting.end_orbit(orbiter) orbiters[orbiter] = TRUE orbiter.orbiting = src - RegisterSignal(orbiter, COMSIG_MOVABLE_MOVED, orbiter_spy) + RegisterSignal(orbiter, COMSIG_MOVABLE_MOVED, .proc/orbiter_move_react) var/matrix/initial_transform = matrix(orbiter.transform) // Head first! @@ -120,7 +115,7 @@ if(orbited?.loc && orbited.loc != newturf) // We want to know when anything holding us moves too var/atom/target = orbited.loc while(ismovableatom(target)) - RegisterSignal(target, COMSIG_MOVABLE_MOVED, orbited_spy, TRUE) + RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/move_react, TRUE) target = target.loc var/atom/curloc = master.loc diff --git a/code/datums/components/phantomthief.dm b/code/datums/components/phantomthief.dm new file mode 100644 index 0000000000..7afe64994f --- /dev/null +++ b/code/datums/components/phantomthief.dm @@ -0,0 +1,30 @@ +//This component applies a customizable drop_shadow filter to its wearer when they toggle combat mode on or off. This can stack. + +/datum/component/wearertargeting/phantomthief + dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS + signals = list(COMSIG_COMBAT_TOGGLED) + proctype = .proc/handlefilterstuff + var/filter_x + var/filter_y + var/filter_size + var/filter_color + +/datum/component/wearertargeting/phantomthief/Initialize(_x = -2, _y = 0, _size = 0, _color = "#E62111", list/_valid_slots = list(SLOT_GLASSES)) + . = ..() + if(. == COMPONENT_INCOMPATIBLE) + return + filter_x = _x + filter_y = _y + filter_size = _size + filter_color = _color + valid_slots = _valid_slots + +/datum/component/wearertargeting/phantomthief/proc/handlefilterstuff(datum/source, mob/user, combatmodestate) + if(!combatmodestate) + user.remove_filter("phantomthief") + else + user.add_filter("phantomthief", 4, list(type = "drop_shadow", x = filter_x, y = filter_y, size = filter_size, color = filter_color)) + +/datum/component/wearertargeting/phantomthief/on_drop(datum/source, mob/user) + . = ..() + user.remove_filter("phantomthief") diff --git a/code/datums/components/riding.dm b/code/datums/components/riding.dm index 0af90f694c..dcdbd5ca4b 100644 --- a/code/datums/components/riding.dm +++ b/code/datums/components/riding.dm @@ -18,6 +18,7 @@ var/ride_check_rider_incapacitated = FALSE var/ride_check_rider_restrained = FALSE var/ride_check_ridden_incapacitated = FALSE + var/list/offhands = list() // keyed list containing all the current riding offsets associated by mob /datum/component/riding/Initialize() if(!ismovableatom(parent)) @@ -299,36 +300,34 @@ M.throw_at(target, 14, 5, AM) M.Knockdown(60) -/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1, riding_target_override = null) - var/atom/movable/AM = parent - var/amount_equipped = 0 +/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1, mob/living/riding_target_override) + var/list/equipped + var/mob/living/L = riding_target_override ? riding_target_override : user for(var/amount_needed = amount_required, amount_needed > 0, amount_needed--) - var/obj/item/riding_offhand/inhand = new /obj/item/riding_offhand(user) - if(!riding_target_override) - inhand.rider = user - else - inhand.rider = riding_target_override - inhand.parent = AM - if(user.put_in_hands(inhand, TRUE)) - amount_equipped++ - else + var/obj/item/riding_offhand/inhand = new + inhand.rider = L + inhand.parent = parent + if(!user.put_in_hands(inhand, TRUE)) + qdel(inhand) // it isn't going to be added to offhands anyway break + LAZYADD(equipped, src) + var/amount_equipped = LAZYLEN(equipped) + if(amount_equipped) + LAZYADD(offhands[L], amount_equipped) if(amount_equipped >= amount_required) return TRUE - else - unequip_buckle_inhands(user) - return FALSE + unequip_buckle_inhands(L) + return FALSE /datum/component/riding/proc/unequip_buckle_inhands(mob/living/carbon/user) - var/atom/movable/AM = parent - for(var/obj/item/riding_offhand/O in user.contents) - if(O.parent != AM) - CRASH("RIDING OFFHAND ON WRONG MOB") - continue - if(O.selfdeleting) - continue - else - qdel(O) + for(var/a in offhands[user]) + LAZYREMOVE(offhands[user], a) + if(a) //edge cases null entries + var/obj/item/riding_offhand/O = a + if(O.parent != parent) + CRASH("RIDING OFFHAND ON WRONG MOB") + else if(!O.selfdeleting) + qdel(O) return TRUE /obj/item/riding_offhand diff --git a/code/datums/components/rotation.dm b/code/datums/components/rotation.dm index ff424dc02e..a044ca301e 100644 --- a/code/datums/components/rotation.dm +++ b/code/datums/components/rotation.dm @@ -44,19 +44,21 @@ if(src.rotation_flags & ROTATION_CLOCKWISE) default_rotation_direction = ROTATION_CLOCKWISE - if(src.rotation_flags & ROTATION_ALTCLICK) +/datum/component/simple_rotation/proc/add_signals() + if(rotation_flags & ROTATION_ALTCLICK) RegisterSignal(parent, COMSIG_CLICK_ALT, .proc/HandRot) RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/ExamineMessage) - if(src.rotation_flags & ROTATION_WRENCH) + if(rotation_flags & ROTATION_WRENCH) RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/WrenchRot) - if(src.rotation_flags & ROTATION_VERBS) +/datum/component/simple_rotation/proc/add_verbs() + if(rotation_flags & ROTATION_VERBS) var/atom/movable/AM = parent - if(src.rotation_flags & ROTATION_FLIP) + if(rotation_flags & ROTATION_FLIP) AM.verbs += /atom/movable/proc/simple_rotate_flip - if(src.rotation_flags & ROTATION_CLOCKWISE) + if(rotation_flags & ROTATION_CLOCKWISE) AM.verbs += /atom/movable/proc/simple_rotate_clockwise - if(src.rotation_flags & ROTATION_COUNTERCLOCKWISE) + if(rotation_flags & ROTATION_COUNTERCLOCKWISE) AM.verbs += /atom/movable/proc/simple_rotate_counterclockwise /datum/component/simple_rotation/proc/remove_verbs() @@ -66,11 +68,30 @@ AM.verbs -= /atom/movable/proc/simple_rotate_clockwise AM.verbs -= /atom/movable/proc/simple_rotate_counterclockwise -/datum/component/simple_rotation/Destroy() +/datum/component/simple_rotation/proc/remove_signals() + UnregisterSignal(parent, list(COMSIG_CLICK_ALT, COMSIG_PARENT_EXAMINE, COMSIG_PARENT_ATTACKBY)) + +/datum/component/simple_rotation/RegisterWithParent() + add_verbs() + add_signals() + . = ..() + +/datum/component/simple_rotation/PostTransfer() + //Because of the callbacks which we don't track cleanly we can't transfer this + //item cleanly, better to let the new of the new item create a new rotation datum + //instead (there's no real state worth transferring) + return COMPONENT_NOTRANSFER + +/datum/component/simple_rotation/UnregisterFromParent() remove_verbs() + remove_signals() + . = ..() + +/datum/component/simple_rotation/Destroy() QDEL_NULL(can_user_rotate) QDEL_NULL(can_be_rotated) QDEL_NULL(after_rotation) + //Signals + verbs removed via UnRegister . = ..() /datum/component/simple_rotation/RemoveComponent() @@ -122,22 +143,22 @@ set name = "Rotate Clockwise" set category = "Object" set src in oview(1) - GET_COMPONENT(rotcomp,/datum/component/simple_rotation) + var/datum/component/simple_rotation/rotcomp = GetComponent(/datum/component/simple_rotation) if(rotcomp) - rotcomp.HandRot(usr,ROTATION_CLOCKWISE) + rotcomp.HandRot(null,usr,ROTATION_CLOCKWISE) /atom/movable/proc/simple_rotate_counterclockwise() set name = "Rotate Counter-Clockwise" set category = "Object" set src in oview(1) - GET_COMPONENT(rotcomp,/datum/component/simple_rotation) + var/datum/component/simple_rotation/rotcomp = GetComponent(/datum/component/simple_rotation) if(rotcomp) - rotcomp.HandRot(usr,ROTATION_COUNTERCLOCKWISE) + rotcomp.HandRot(null,usr,ROTATION_COUNTERCLOCKWISE) /atom/movable/proc/simple_rotate_flip() set name = "Flip" set category = "Object" set src in oview(1) - GET_COMPONENT(rotcomp,/datum/component/simple_rotation) + var/datum/component/simple_rotation/rotcomp = GetComponent(/datum/component/simple_rotation) if(rotcomp) - rotcomp.HandRot(usr,ROTATION_FLIP) + rotcomp.HandRot(null,usr,ROTATION_FLIP) diff --git a/code/datums/components/shrapnel.dm b/code/datums/components/shrapnel.dm new file mode 100644 index 0000000000..a911221f26 --- /dev/null +++ b/code/datums/components/shrapnel.dm @@ -0,0 +1,39 @@ + +/datum/component/shrapnel + var/projectile_type + var/radius // shoots a projectile for every turf on this radius from the hit target + var/override_projectile_range + +/datum/component/shrapnel/Initialize(projectile_type, radius=1, override_projectile_range) + if(!isgun(parent) && !ismachinery(parent) && !isstructure(parent)) + return COMPONENT_INCOMPATIBLE + + src.projectile_type = projectile_type + src.radius = radius + src.override_projectile_range = override_projectile_range + +/datum/component/shrapnel/RegisterWithParent() + if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc + RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit) + +/datum/component/shrapnel/UnregisterFromParent() + UnregisterSignal(parent, list(COMSIG_PROJECTILE_ON_HIT)) + +/datum/component/shrapnel/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle) + do_shrapnel(firer, target) + +/datum/component/shrapnel/proc/do_shrapnel(mob/firer, atom/target) + if(radius < 1) + return + var/turf/target_turf = get_turf(target) + for(var/turf/shootat_turf in RANGE_TURFS(radius, target) - RANGE_TURFS(radius-1, target)) + var/obj/item/projectile/P = new projectile_type(target_turf) + + //Shooting Code: + P.range = radius+1 + if(override_projectile_range) + P.range = override_projectile_range + P.preparePixelProjectile(shootat_turf, target) + P.firer = firer // don't hit ourself that would be really annoying + P.permutated += target // don't hit the target we hit already with the flak + P.fire() diff --git a/code/datums/components/signal_redirect.dm b/code/datums/components/signal_redirect.dm deleted file mode 100644 index db98d5664a..0000000000 --- a/code/datums/components/signal_redirect.dm +++ /dev/null @@ -1,33 +0,0 @@ -// This should only be used by non components trying to listen to a signal -// If you use this inside a component I will replace your eyes with lemons ~ninjanomnom - -/datum/component/redirect - dupe_mode = COMPONENT_DUPE_ALLOWED - var/list/signals - var/datum/callback/turfchangeCB - -/datum/component/redirect/Initialize(list/_signals, flags=NONE) - //It's not our job to verify the right signals are registered here, just do it. - if(!LAZYLEN(_signals)) - return COMPONENT_INCOMPATIBLE - if(flags & REDIRECT_TRANSFER_WITH_TURF && isturf(parent)) - // If they also want to listen to the turf change then we need to set it up so both callbacks run - if(_signals[COMSIG_TURF_CHANGE]) - turfchangeCB = _signals[COMSIG_TURF_CHANGE] - if(!istype(turfchangeCB)) - . = COMPONENT_INCOMPATIBLE - CRASH("Redirect components must be given instanced callbacks, not proc paths.") - _signals[COMSIG_TURF_CHANGE] = CALLBACK(src, .proc/turf_change) - - signals = _signals - -/datum/component/redirect/RegisterWithParent() - for(var/signal in signals) - RegisterSignal(parent, signal, signals[signal]) - -/datum/component/redirect/UnregisterFromParent() - UnregisterSignal(parent, signals) - -/datum/component/redirect/proc/turf_change(datum/source, path, new_baseturfs, flags, list/transfers) - transfers += src - return turfchangeCB?.InvokeAsync(arglist(args)) diff --git a/code/datums/components/storage/concrete/_concrete.dm b/code/datums/components/storage/concrete/_concrete.dm index 0b78605869..f7ca711421 100644 --- a/code/datums/components/storage/concrete/_concrete.dm +++ b/code/datums/components/storage/concrete/_concrete.dm @@ -4,6 +4,7 @@ // /mob/living/Move() in /modules/mob/living/living.dm - hiding storage boxes on mob movement /datum/component/storage/concrete + can_transfer = TRUE var/drop_all_on_deconstruct = TRUE var/drop_all_on_destroy = FALSE var/drop_all_on_break = FALSE diff --git a/code/datums/components/storage/concrete/pockets.dm b/code/datums/components/storage/concrete/pockets.dm index 84be4fdca4..7e4a561422 100644 --- a/code/datums/components/storage/concrete/pockets.dm +++ b/code/datums/components/storage/concrete/pockets.dm @@ -56,7 +56,7 @@ /obj/item/scalpel, /obj/item/reagent_containers/syringe, /obj/item/dnainjector, /obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper, /obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini, - /obj/item/firing_pin + /obj/item/firing_pin, /obj/item/gun/ballistic/automatic/pistol )) /datum/component/storage/concrete/pockets/shoes/clown/Initialize() @@ -67,7 +67,7 @@ /obj/item/scalpel, /obj/item/reagent_containers/syringe, /obj/item/dnainjector, /obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper, /obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini, - /obj/item/firing_pin, /obj/item/bikehorn)) + /obj/item/firing_pin, /obj/item/bikehorn, /obj/item/gun/ballistic/automatic/pistol)) /datum/component/storage/concrete/pockets/pocketprotector max_items = 3 diff --git a/code/datums/components/storage/storage.dm b/code/datums/components/storage/storage.dm index adec6f67ce..a92ae9e629 100644 --- a/code/datums/components/storage/storage.dm +++ b/code/datums/components/storage/storage.dm @@ -57,6 +57,10 @@ var/screen_start_x = 4 //These two are where the storage starts being rendered, screen_loc wise. var/screen_start_y = 2 //End + + var/limited_random_access = FALSE //Quick if statement in accessible_items to determine if we care at all about what people can access at once. + var/limited_random_access_stack_position = 0 //If >0, can only access top items + var/limited_random_access_stack_bottom_up = FALSE //If TRUE, above becomes bottom items /datum/component/storage/Initialize(datum/component/storage/concrete/master) if(!isatom(parent)) @@ -96,6 +100,7 @@ RegisterSignal(parent, COMSIG_ITEM_PICKUP, .proc/signal_on_pickup) RegisterSignal(parent, COMSIG_MOVABLE_POST_THROW, .proc/close_all) + RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/check_views) RegisterSignal(parent, COMSIG_CLICK_ALT, .proc/on_alt_click) RegisterSignal(parent, COMSIG_MOUSEDROP_ONTO, .proc/mousedrop_onto) @@ -145,6 +150,19 @@ var/datum/component/storage/concrete/master = master() return master? master.real_location() : null +//What players can access +//this proc can probably eat a refactor at some point. +/datum/component/storage/proc/accessible_items(random_access = TRUE) + var/list/contents = contents() + if(contents) + if(limited_random_access && random_access) + if(limited_random_access_stack_position && (length(contents) > limited_random_access_stack_position)) + if(limited_random_access_stack_bottom_up) + contents.Cut(1, limited_random_access_stack_position + 1) + else + contents.Cut(1, length(contents) - limited_random_access_stack_position + 1) + return contents + /datum/component/storage/proc/canreach_react(datum/source, list/next) var/datum/component/storage/concrete/master = master() if(!master) @@ -283,8 +301,7 @@ /datum/component/storage/proc/_process_numerical_display() . = list() - var/atom/real_location = real_location() - for(var/obj/item/I in real_location.contents) + for(var/obj/item/I in accessible_items()) if(QDELETED(I)) continue if(!.[I.type]) @@ -295,8 +312,8 @@ //This proc determines the size of the inventory to be displayed. Please touch it only if you know what you're doing. /datum/component/storage/proc/orient2hud(mob/user, maxcolumns) - var/atom/real_location = real_location() - var/adjusted_contents = real_location.contents.len + var/list/accessible_contents = accessible_items() + var/adjusted_contents = length(accessible_contents) //Numbered contents display var/list/datum/numbered_display/numbered_contents @@ -328,8 +345,7 @@ if(cy - screen_start_y >= rows) break else - var/atom/real_location = real_location() - for(var/obj/O in real_location) + for(var/obj/O in accessible_items()) if(QDELETED(O)) continue O.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip" @@ -350,9 +366,8 @@ return FALSE var/list/cview = getviewsize(M.client.view) var/maxallowedscreensize = cview[1]-8 - var/atom/real_location = real_location() if(M.active_storage != src && (M.stat == CONSCIOUS)) - for(var/obj/item/I in real_location) + for(var/obj/item/I in accessible_items()) if(I.on_found(M)) return FALSE if(M.active_storage) @@ -360,7 +375,7 @@ orient2hud(M, (isliving(M) ? maxallowedscreensize : 7)) M.client.screen |= boxes M.client.screen |= closer - M.client.screen |= real_location.contents + M.client.screen |= accessible_items() M.active_storage = src LAZYOR(is_using, M) return TRUE @@ -386,6 +401,11 @@ close(M) . = TRUE //returns TRUE if any mobs actually got a close(M) call +/datum/component/storage/proc/check_views() + for(var/mob/M in can_see_contents()) + if(!isobserver(M) && !M.CanReach(src, view_only = TRUE)) + close(M) + /datum/component/storage/proc/emp_act(datum/source, severity) if(emp_shielded) return @@ -587,7 +607,7 @@ return FALSE if(isitem(host)) var/obj/item/IP = host - GET_COMPONENT_FROM(STR_I, /datum/component/storage, I) + var/datum/component/storage/STR_I = I.GetComponent(/datum/component/storage) if((I.w_class >= IP.w_class) && STR_I && !allow_big_nesting) if(!stop_messages) to_chat(M, "[IP] cannot hold [I] as it's a storage item of the same size!") diff --git a/code/datums/components/summoning.dm b/code/datums/components/summoning.dm new file mode 100644 index 0000000000..552959603d --- /dev/null +++ b/code/datums/components/summoning.dm @@ -0,0 +1,69 @@ + +/datum/component/summoning + var/list/mob_types = list() + var/spawn_chance // chance for the mob to spawn on hit in percent + var/max_mobs + var/spawn_delay // delay in spawning between mobs (deciseconds) + var/spawn_text + var/spawn_sound + var/list/faction + + var/last_spawned_time = 0 + var/list/spawned_mobs = list() + +/datum/component/summoning/Initialize(mob_types, spawn_chance=100, max_mobs=3, spawn_delay=100, spawn_text="appears out of nowhere", spawn_sound='sound/magic/summon_magic.ogg', faction) + if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent)) + return COMPONENT_INCOMPATIBLE + + src.mob_types = mob_types + src.spawn_chance = spawn_chance + src.max_mobs = max_mobs + src.spawn_delay = spawn_delay + src.spawn_text = spawn_text + src.spawn_sound = spawn_sound + src.faction = faction + +/datum/component/summoning/RegisterWithParent() + if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc + RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit) + else if(isitem(parent)) + RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack) + else if(ishostile(parent)) + RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget) + +/datum/component/summoning/UnregisterFromParent() + UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT)) + +/datum/component/summoning/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters) + if(!proximity_flag) + return + do_spawn_mob(get_turf(target), user) + +/datum/component/summoning/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target) + do_spawn_mob(get_turf(target), attacker) + +/datum/component/summoning/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle) + do_spawn_mob(get_turf(target), firer) + +/datum/component/summoning/proc/do_spawn_mob(atom/spawn_location, summoner) + if(spawned_mobs.len >= max_mobs) + return 0 + if(last_spawned_time > world.time) + return 0 + if(!prob(spawn_chance)) + return 0 + last_spawned_time = world.time + spawn_delay + var/chosen_mob_type = pick(mob_types) + var/mob/living/simple_animal/L = new chosen_mob_type(spawn_location) + if(ishostile(L)) + var/mob/living/simple_animal/hostile/H = L + H.friends += summoner // do not attack our summon boy + spawned_mobs += L + if(faction != null) + L.faction = faction + RegisterSignal(L, COMSIG_MOB_DEATH, .proc/on_spawned_death) // so we can remove them from the list, etc (for mobs with corpses) + playsound(spawn_location,spawn_sound, 50, 1) + spawn_location.visible_message("[L] [spawn_text].") + +/datum/component/summoning/proc/on_spawned_death(mob/killed, gibbed) + spawned_mobs -= killed \ No newline at end of file diff --git a/code/datums/components/swarming.dm b/code/datums/components/swarming.dm index 17b2178df6..64844c4c32 100644 --- a/code/datums/components/swarming.dm +++ b/code/datums/components/swarming.dm @@ -12,7 +12,7 @@ RegisterSignal(parent, COMSIG_MOVABLE_UNCROSSED, .proc/leave_swarm) /datum/component/swarming/proc/join_swarm(datum/source, atom/movable/AM) - GET_COMPONENT_FROM(other_swarm, /datum/component/swarming, AM) + var/datum/component/swarming/other_swarm = AM.GetComponent(/datum/component/swarming) if(!other_swarm) return swarm() @@ -21,7 +21,7 @@ other_swarm.swarm_members |= src /datum/component/swarming/proc/leave_swarm(datum/source, atom/movable/AM) - GET_COMPONENT_FROM(other_swarm, /datum/component/swarming, AM) + var/datum/component/swarming/other_swarm = AM.GetComponent(/datum/component/swarming) if(!other_swarm || !(other_swarm in swarm_members)) return swarm_members -= other_swarm diff --git a/code/datums/components/tactical.dm b/code/datums/components/tactical.dm new file mode 100644 index 0000000000..5917fc3009 --- /dev/null +++ b/code/datums/components/tactical.dm @@ -0,0 +1,42 @@ + +/datum/component/tactical + var/allowed_slot + +/datum/component/tactical/Initialize(allowed_slot) + if(!isitem(parent)) + return COMPONENT_INCOMPATIBLE + + src.allowed_slot = allowed_slot + +/datum/component/tactical/RegisterWithParent() + RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/modify) + RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/unmodify) + +/datum/component/tactical/UnregisterFromParent() + UnregisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED)) + unmodify() + +/datum/component/fantasy/Destroy() + unmodify() + return ..() + +/datum/component/tactical/proc/modify(obj/item/source, mob/user, slot) + if(allowed_slot && slot != allowed_slot) + unmodify() + return + + var/obj/item/master = parent + var/image/I = image(icon = master.icon, icon_state = master.icon_state, loc = user) + I.copy_overlays(master) + I.override = TRUE + source.add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/everyone, "sneaking_mission", I) + I.layer = ABOVE_MOB_LAYER + +/datum/component/tactical/proc/unmodify(obj/item/source, mob/user) + var/obj/item/master = source || parent + if(!user) + if(!ismob(master.loc)) + return + user = master.loc + + user.remove_alt_appearance("sneaking_mission") diff --git a/code/datums/components/thermite.dm b/code/datums/components/thermite.dm index 45243014dd..916b3ed3b2 100644 --- a/code/datums/components/thermite.dm +++ b/code/datums/components/thermite.dm @@ -15,7 +15,7 @@ /turf/closed/indestructible, /turf/open/indestructible) ) - + var/static/list/resistlist = typecacheof( /turf/closed/wall/r_wall ) @@ -77,5 +77,5 @@ thermite_melt() /datum/component/thermite/proc/attackby_react(datum/source, obj/item/thing, mob/user, params) - if(thing.is_hot()) + if(thing.get_temperature()) thermite_melt(user) \ No newline at end of file diff --git a/code/datums/components/virtual_reality.dm b/code/datums/components/virtual_reality.dm index 750cc045ce..f8f0679e9b 100644 --- a/code/datums/components/virtual_reality.dm +++ b/code/datums/components/virtual_reality.dm @@ -1,5 +1,5 @@ /datum/component/virtual_reality - dupe_mode = COMPONENT_DUPE_ALLOWED //mindswap memes, shouldn't stack up otherwise. + can_transfer = TRUE var/datum/mind/mastermind // where is my mind t. pixies var/datum/mind/current_mind var/obj/machinery/vr_sleeper/vr_sleeper diff --git a/code/datums/components/wearertargeting.dm b/code/datums/components/wearertargeting.dm index 0aa0831127..feaa88f934 100644 --- a/code/datums/components/wearertargeting.dm +++ b/code/datums/components/wearertargeting.dm @@ -3,7 +3,7 @@ /datum/component/wearertargeting var/list/valid_slots = list() var/list/signals = list() - var/datum/callback/callback = CALLBACK(GLOBAL_PROC, .proc/pass) + var/proctype = .proc/pass var/mobtype = /mob/living /datum/component/wearertargeting/Initialize() @@ -14,13 +14,9 @@ /datum/component/wearertargeting/proc/on_equip(datum/source, mob/equipper, slot) if((slot in valid_slots) && istype(equipper, mobtype)) - RegisterSignal(equipper, signals, callback, TRUE) + RegisterSignal(equipper, signals, proctype, TRUE) else UnregisterSignal(equipper, signals) /datum/component/wearertargeting/proc/on_drop(datum/source, mob/user) - UnregisterSignal(user, signals) - -/datum/component/wearertargeting/Destroy() - QDEL_NULL(callback) //is likely to ourselves. - return ..() \ No newline at end of file + UnregisterSignal(user, signals) \ No newline at end of file diff --git a/code/datums/components/wet_floor.dm b/code/datums/components/wet_floor.dm index 6d504cefd4..84b0320375 100644 --- a/code/datums/components/wet_floor.dm +++ b/code/datums/components/wet_floor.dm @@ -1,5 +1,6 @@ /datum/component/wet_floor dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS + can_transfer = TRUE var/highest_strength = TURF_DRY var/lube_flags = NONE //why do we have this? var/list/time_left_list //In deciseconds. @@ -26,14 +27,19 @@ if(!isopenturf(parent)) return COMPONENT_INCOMPATIBLE add_wet(strength, duration_minimum, duration_add, duration_maximum) - RegisterSignal(parent, COMSIG_TURF_IS_WET, .proc/is_wet) - RegisterSignal(parent, COMSIG_TURF_MAKE_DRY, .proc/dry) permanent = _permanent if(!permanent) START_PROCESSING(SSwet_floors, src) addtimer(CALLBACK(src, .proc/gc, TRUE), 1) //GC after initialization. last_process = world.time +/datum/component/wet_floor/RegisterWithParent() + RegisterSignal(parent, COMSIG_TURF_IS_WET, .proc/is_wet) + RegisterSignal(parent, COMSIG_TURF_MAKE_DRY, .proc/dry) + +/datum/component/wet_floor/UnregisterFromParent() + UnregisterSignal(parent, list(COMSIG_TURF_IS_WET, COMSIG_TURF_MAKE_DRY)) + /datum/component/wet_floor/Destroy() STOP_PROCESSING(SSwet_floors, src) var/turf/T = parent @@ -138,12 +144,19 @@ /datum/component/wet_floor/PreTransfer() var/turf/O = parent O.cut_overlay(current_overlay) + //That turf is no longer slippery, we're out of here + //Slippery components don't transfer due to callbacks + qdel(O.GetComponent(/datum/component/slippery)) /datum/component/wet_floor/PostTransfer() if(!isopenturf(parent)) return COMPONENT_INCOMPATIBLE var/turf/T = parent T.add_overlay(current_overlay) + //Make sure to add/update any slippery component on the new turf (update_flags calls LoadComponent) + update_flags() + + //NB it's possible we get deleted after this, due to inherit /datum/component/wet_floor/proc/add_wet(type, duration_minimum = 0, duration_add = 0, duration_maximum = MAXIMUM_WET_TIME, _permanent = FALSE) var/static/list/allowed_types = list(TURF_WET_WATER, TURF_WET_LUBE, TURF_WET_ICE, TURF_WET_PERMAFROST) diff --git a/code/datums/dash_weapon.dm b/code/datums/dash_weapon.dm index a870ecae66..8eda936bb7 100644 --- a/code/datums/dash_weapon.dm +++ b/code/datums/dash_weapon.dm @@ -34,11 +34,10 @@ var/turf/T = get_turf(target) if(target in view(user.client.view, user)) var/obj/spot1 = new phaseout(get_turf(user), user.dir) - user.forceMove(T) - playsound(T, dash_sound, 25, 1) - var/obj/spot2 = new phasein(get_turf(user), user.dir) - spot1.Beam(spot2,beam_effect,time=20) - current_charges-- + if(do_teleport(user, T, null, TRUE, null, null, dash_sound, dash_sound, TRUE, TELEPORT_CHANNEL_FREE, TRUE)) + var/obj/spot2 = new phasein(get_turf(user), user.dir) + spot1.Beam(spot2,beam_effect,time=20) + current_charges-- holder.update_action_buttons_icon() addtimer(CALLBACK(src, .proc/charge), charge_rate) diff --git a/code/datums/diseases/advance/symptoms/heal.dm b/code/datums/diseases/advance/symptoms/heal.dm index 1ab3456c22..8b205db756 100644 --- a/code/datums/diseases/advance/symptoms/heal.dm +++ b/code/datums/diseases/advance/symptoms/heal.dm @@ -79,7 +79,7 @@ if(M.getToxLoss() && prob(5)) to_chat(M, "Your skin tingles as the starlight seems to heal you.") - M.adjustToxLoss(-(4 * heal_amt)) //most effective on toxins + M.adjustToxLoss(-(4 * heal_amt), forced = TRUE) //most effective on toxins var/list/parts = M.get_damaged_bodyparts(1,1) @@ -368,7 +368,7 @@ level = 8 passive_message = "You feel an odd attraction to plasma." var/temp_rate = 1 - threshold_desc = "Transmission 6: Increases temperature adjustment rate.
\ + threshold_desc = "Transmission 6: Increases temperature adjustment rate and heals toxin lovers.
\ Stage Speed 7: Increases healing speed." /datum/symptom/heal/plasma/Start(datum/disease/advance/A) @@ -410,7 +410,7 @@ if(prob(5)) to_chat(M, "You feel warmer.") - M.adjustToxLoss(-heal_amt) + M.adjustToxLoss(-heal_amt, forced = (temp_rate == 4)) var/list/parts = M.get_damaged_bodyparts(1,1) if(!parts.len) @@ -435,7 +435,7 @@ symptom_delay_max = 1 passive_message = "Your skin glows faintly for a moment." var/cellular_damage = FALSE - threshold_desc = "Transmission 6: Additionally heals cellular damage.
\ + threshold_desc = "Transmission 6: Additionally heals cellular damage and toxin lovers.
\ Resistance 7: Increases healing speed." /datum/symptom/heal/radiation/Start(datum/disease/advance/A) @@ -468,7 +468,7 @@ if(cellular_damage) M.adjustCloneLoss(-heal_amt * 0.5) - M.adjustToxLoss(-(2 * heal_amt)) + M.adjustToxLoss(-(2 * heal_amt), forced = cellular_damage) var/list/parts = M.get_damaged_bodyparts(1,1) diff --git a/code/datums/dna.dm b/code/datums/dna.dm index 33e92e4de5..8a3fd82cb9 100644 --- a/code/datums/dna.dm +++ b/code/datums/dna.dm @@ -42,8 +42,8 @@ destination.dna.unique_enzymes = unique_enzymes destination.dna.uni_identity = uni_identity destination.dna.blood_type = blood_type - destination.set_species(species.type, icon_update=0) destination.dna.features = features.Copy() + destination.set_species(species.type, icon_update=0) destination.dna.real_name = real_name destination.dna.nameless = nameless destination.dna.custom_species = custom_species diff --git a/code/datums/helper_datums/teleport.dm b/code/datums/helper_datums/teleport.dm index 4d1986cccf..74f22b5ac0 100644 --- a/code/datums/helper_datums/teleport.dm +++ b/code/datums/helper_datums/teleport.dm @@ -79,6 +79,7 @@ tele_play_specials(teleatom, destturf, effectout, asoundout) if(ismegafauna(teleatom)) message_admins("[teleatom] [ADMIN_FLW(teleatom)] has teleported from [ADMIN_VERBOSEJMP(curturf)] to [ADMIN_VERBOSEJMP(destturf)].") + SEND_SIGNAL(teleatom, COMSIG_MOVABLE_TELEPORTED, channel, curturf, destturf) if(ismob(teleatom)) var/mob/M = teleatom diff --git a/code/datums/map_config.dm b/code/datums/map_config.dm index dcc16f1ba5..c859f8127d 100644 --- a/code/datums/map_config.dm +++ b/code/datums/map_config.dm @@ -11,6 +11,8 @@ var/config_max_users = 0 var/config_min_users = 0 var/voteweight = 1 + var/max_round_search_span = 0 //If this is nonzero, then if the map has been played more than max_rounds_played within the search span (max determined by define in persistence.dm), this map won't be available. + var/max_rounds_played = 0 // Config actually from the JSON - should default to Box var/map_name = "Box Station" @@ -23,6 +25,10 @@ var/minetype = "lavaland" + var/maptype = MAP_TYPE_STATION //This should be used to adjust ingame behavior depending on the specific type of map being played. For instance, if an overmap were added, it'd be appropriate for it to only generate with a MAP_TYPE_SHIP + + var/announcertype = "standard" //Determines the announcer the map uses. standard uses the default announcer, classic, but has a random chance to use other similarly-themed announcers, like medibot + var/allow_custom_shuttles = TRUE var/shuttles = list( "cargo" = "cargo_box", @@ -30,6 +36,8 @@ "whiteship" = "whiteship_box", "emergency" = "emergency_box") + var/year_offset = 540 //The offset of ingame year from the actual IRL year. You know you want to make a map that takes place in the 90's. Don't lie. + /proc/load_map_config(filename = "data/next_map.json", default_to_box, delete_after, error_if_missing = TRUE) var/datum/map_config/config = new if (default_to_box) @@ -122,8 +130,21 @@ log_world("map_config space_empty_levels is not a number!") return + temp = json["year_offset"] + if (isnum(temp)) + year_offset = temp + else if (!isnull(temp)) + log_world("map_config year_offset is not a number!") + return + if ("minetype" in json) minetype = json["minetype"] + + if ("maptype" in json) + maptype = json["maptype"] + + if ("announcertype" in json) + announcertype = json["announcertype"] allow_custom_shuttles = json["allow_custom_shuttles"] != FALSE diff --git a/code/datums/mind.dm b/code/datums/mind.dm index 68efe93254..5cf03e2684 100644 --- a/code/datums/mind.dm +++ b/code/datums/mind.dm @@ -41,8 +41,6 @@ var/special_role var/list/restricted_roles = list() - var/list/datum/objective/objectives = list() - var/list/spell_list = list() // Wizard mode & "Give Spell" badmin button. var/linglink @@ -360,13 +358,15 @@ output += memory + var/list/all_objectives = list() for(var/datum/antagonist/A in antag_datums) output += A.antag_memory + all_objectives |= A.objectives - if(objectives.len) + if(all_objectives.len) output += "Objectives:" var/obj_count = 1 - for(var/datum/objective/objective in objectives) + for(var/datum/objective/objective in all_objectives) output += "
Objective #[obj_count++]: [objective.explanation_text]" var/list/datum/mind/other_owners = objective.get_owners() - src if(other_owners.len) @@ -377,7 +377,7 @@ if(window) recipient << browse(output,"window=memory") - else if(objectives.len || memory) + else if(all_objectives.len || memory) to_chat(recipient, "[output]") /datum/mind/Topic(href, href_list) @@ -408,34 +408,24 @@ memory = new_memo else if (href_list["obj_edit"] || href_list["obj_add"]) - var/datum/objective/objective - var/objective_pos + var/objective_pos //Edited objectives need to keep same order in antag objective list var/def_value - var/datum/antagonist/target_antag + var/datum/objective/old_objective //The old objective we're replacing/editing + var/datum/objective/new_objective //New objective we're be adding - if (href_list["obj_edit"]) - objective = locate(href_list["obj_edit"]) - if (!objective) + if(href_list["obj_edit"]) + for(var/datum/antagonist/A in antag_datums) + old_objective = locate(href_list["obj_edit"]) in A.objectives + if(old_objective) + target_antag = A + objective_pos = A.objectives.Find(old_objective) + break + if(!old_objective) + to_chat(usr,"Invalid objective.") return - for(var/datum/antagonist/A in antag_datums) - if(objective in A.objectives) - target_antag = A - objective_pos = A.objectives.Find(objective) - break - - if(!target_antag) //Shouldn't happen anymore - stack_trace("objective without antagonist found") - objective_pos = objectives.Find(objective) - - //Text strings are easy to manipulate. Revised for simplicity. - var/temp_obj_type = "[objective.type]"//Convert path into a text string. - def_value = copytext(temp_obj_type, 19)//Convert last part of path into an objective keyword. - if(!def_value)//If it's a custom objective, it will be an empty string. - def_value = "custom" else - //We're adding this objective if(href_list["target_antag"]) var/datum/antagonist/X = locate(href_list["target_antag"]) in antag_datums if(X) @@ -447,7 +437,7 @@ if(1) target_antag = antag_datums[1] else - var/datum/antagonist/target = input("Which antagonist gets the objective:", "Antagonist", def_value) as null|anything in antag_datums + "(new custom antag)" + var/datum/antagonist/target = input("Which antagonist gets the objective:", "Antagonist", "(new custom antag)") as null|anything in antag_datums + "(new custom antag)" if (QDELETED(target)) return else if(target == "(new custom antag)") @@ -455,149 +445,88 @@ else target_antag = target - var/new_obj_type = input("Select objective type:", "Objective type", def_value) as null|anything in list("assassinate", "maroon", "debrain", "protect", "destroy", "prevent", "hijack", "escape", "survive", "martyr", "steal", "download", "nuclear", "capture", "absorb", "custom") - if (!new_obj_type) + var/static/list/choices + if(!choices) + choices = list() + + var/list/allowed_types = list( + /datum/objective/assassinate, + /datum/objective/maroon, + /datum/objective/debrain, + /datum/objective/protect, + /datum/objective/destroy, + /datum/objective/hijack, + /datum/objective/escape, + /datum/objective/survive, + /datum/objective/martyr, + /datum/objective/steal, + /datum/objective/download, + /datum/objective/nuclear, + /datum/objective/capture, + /datum/objective/absorb, + /datum/objective/custom + ) + + for(var/T in allowed_types) + var/datum/objective/X = T + choices[initial(X.name)] = T + + if(old_objective) + if(old_objective.name in choices) + def_value = old_objective.name + + var/selected_type = input("Select objective type:", "Objective type", def_value) as null|anything in choices + selected_type = choices[selected_type] + if (!selected_type) return - var/datum/objective/new_objective = null + if(!old_objective) + //Add new one + new_objective = new selected_type + new_objective.owner = src + new_objective.admin_edit(usr) + target_antag.objectives += new_objective - switch (new_obj_type) - if ("assassinate","protect","debrain","maroon") - var/list/possible_targets = list("Free objective") - for(var/datum/mind/possible_target in SSticker.minds) - if ((possible_target != src) && ishuman(possible_target.current)) - possible_targets += possible_target.current - - var/mob/def_target = null - var/list/objective_list = typecacheof(list(/datum/objective/assassinate, /datum/objective/protect, /datum/objective/debrain, /datum/objective/maroon)) - if (is_type_in_typecache(objective, objective_list) && objective.target) - def_target = objective.target.current - - var/mob/new_target = input("Select target:", "Objective target", def_target) as null|anything in possible_targets - if (!new_target) - return - - var/objective_path = text2path("/datum/objective/[new_obj_type]") - if (new_target == "Free objective") - new_objective = new objective_path - new_objective.owner = src - new_objective.target = null - new_objective.explanation_text = "Free objective" - else - new_objective = new objective_path - new_objective.owner = src - new_objective.target = new_target.mind - //Will display as special role if the target is set as MODE. Ninjas/commandos/nuke ops. - new_objective.update_explanation_text() - - if ("destroy") - var/list/possible_targets = active_ais(1) - if(possible_targets.len) - var/mob/new_target = input("Select target:", "Objective target") as null|anything in possible_targets - new_objective = new /datum/objective/destroy - new_objective.target = new_target.mind - new_objective.owner = src - new_objective.update_explanation_text() - else - to_chat(usr, "No active AIs with minds") - - if ("prevent") - new_objective = new /datum/objective/block - new_objective.owner = src - - if ("hijack") - new_objective = new /datum/objective/hijack - new_objective.owner = src - - if ("escape") - new_objective = new /datum/objective/escape - new_objective.owner = src - - if ("survive") - new_objective = new /datum/objective/survive - new_objective.owner = src - - if("martyr") - new_objective = new /datum/objective/martyr - new_objective.owner = src - - if ("nuclear") - new_objective = new /datum/objective/nuclear - new_objective.owner = src - - if ("steal") - if (!istype(objective, /datum/objective/steal)) - new_objective = new /datum/objective/steal - new_objective.owner = src - else - new_objective = objective - var/datum/objective/steal/steal = new_objective - if (!steal.select_target()) - return - - if("download","capture","absorb") - var/def_num - if(objective&&objective.type==text2path("/datum/objective/[new_obj_type]")) - def_num = objective.target_amount - - var/target_number = input("Input target number:", "Objective", def_num) as num | null - if (isnull(target_number))//Ordinarily, you wouldn't need isnull. In this case, the value may already exist. - return - - switch(new_obj_type) - if("download") - new_objective = new /datum/objective/download - new_objective.explanation_text = "Download [target_number] research node\s." - if("capture") - new_objective = new /datum/objective/capture - new_objective.explanation_text = "Capture [target_number] lifeforms with an energy net. Live, rare specimens are worth more." - if("absorb") - new_objective = new /datum/objective/absorb - new_objective.explanation_text = "Absorb [target_number] compatible genomes." - new_objective.owner = src - new_objective.target_amount = target_number - - if ("custom") - var/expl = stripped_input(usr, "Custom objective:", "Objective", objective ? objective.explanation_text : "") - if (!expl) - return - new_objective = new /datum/objective - new_objective.owner = src - new_objective.explanation_text = expl - - if (!new_objective) - return - - if (objective) - if(target_antag) - target_antag.objectives -= objective - objectives -= objective - target_antag.objectives.Insert(objective_pos, new_objective) - message_admins("[key_name_admin(usr)] edited [current]'s objective to [new_objective.explanation_text]") - log_admin("[key_name(usr)] edited [current]'s objective to [new_objective.explanation_text]") - else - if(target_antag) - target_antag.objectives += new_objective - objectives += new_objective message_admins("[key_name_admin(usr)] added a new objective for [current]: [new_objective.explanation_text]") log_admin("[key_name(usr)] added a new objective for [current]: [new_objective.explanation_text]") + else + if(old_objective.type == selected_type) + //Edit the old + old_objective.admin_edit(usr) + new_objective = old_objective + else + //Replace the old + new_objective = new selected_type + new_objective.owner = src + new_objective.admin_edit(usr) + target_antag.objectives -= old_objective + target_antag.objectives.Insert(objective_pos, new_objective) + message_admins("[key_name_admin(usr)] edited [current]'s objective to [new_objective.explanation_text]") + log_admin("[key_name(usr)] edited [current]'s objective to [new_objective.explanation_text]") else if (href_list["obj_delete"]) - var/datum/objective/objective = locate(href_list["obj_delete"]) - if(!istype(objective)) - return + var/datum/objective/objective for(var/datum/antagonist/A in antag_datums) - if(objective in A.objectives) - A.objectives -= objective + objective = locate(href_list["obj_delete"]) in A.objectives + if(istype(objective)) break - objectives -= objective + if(!objective) + to_chat(usr,"Invalid objective.") + return + //qdel(objective) Needs cleaning objective destroys message_admins("[key_name_admin(usr)] removed an objective for [current]: [objective.explanation_text]") log_admin("[key_name(usr)] removed an objective for [current]: [objective.explanation_text]") else if(href_list["obj_completed"]) - var/datum/objective/objective = locate(href_list["obj_completed"]) - if(!istype(objective)) + var/datum/objective/objective + for(var/datum/antagonist/A in antag_datums) + objective = locate(href_list["obj_completed"]) in A.objectives + if(istype(objective)) + objective = objective + break + if(!objective) + to_chat(usr,"Invalid objective.") return objective.completed = !objective.completed log_admin("[key_name(usr)] toggled the win state for [current]'s objective: [objective.explanation_text]") @@ -652,10 +581,16 @@ usr = current traitor_panel() +/datum/mind/proc/get_all_objectives() + var/list/all_objectives = list() + for(var/datum/antagonist/A in antag_datums) + all_objectives |= A.objectives + return all_objectives + /datum/mind/proc/announce_objectives() var/obj_count = 1 to_chat(current, "Your current objectives:") - for(var/objective in objectives) + for(var/objective in get_all_objectives()) var/datum/objective/O = objective to_chat(current, "Objective #[obj_count]: [O.explanation_text]") obj_count++ diff --git a/code/datums/mutable_appearance.dm b/code/datums/mutable_appearance.dm index 1b095c555d..31023b3fc7 100644 --- a/code/datums/mutable_appearance.dm +++ b/code/datums/mutable_appearance.dm @@ -10,10 +10,11 @@ // And yes this does have to be in the constructor, BYOND ignores it if you set it as a normal var // Helper similar to image() -/proc/mutable_appearance(icon, icon_state = "", layer = FLOAT_LAYER, plane = FLOAT_PLANE) +/proc/mutable_appearance(icon, icon_state = "", layer = FLOAT_LAYER, plane = FLOAT_PLANE, color = "#FFFFFF") var/mutable_appearance/MA = new() MA.icon = icon MA.icon_state = icon_state MA.layer = layer MA.plane = plane + MA.color = color return MA diff --git a/code/datums/radiation_wave.dm b/code/datums/radiation_wave.dm index 6118428547..8555e4cf3f 100644 --- a/code/datums/radiation_wave.dm +++ b/code/datums/radiation_wave.dm @@ -66,6 +66,8 @@ place = cmaster_turf for(var/i in 1 to distance) place = get_step(place, dir) + if(!place) + break atoms += get_rad_contents(place) return atoms @@ -108,7 +110,7 @@ if(!can_contaminate || blacklisted[thing.type]) continue if(prob(contamination_chance)) // Only stronk rads get to have little baby rads - if(SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION) + if(CHECK_BITFIELD(thing.rad_flags, RAD_NO_CONTAMINATE) || SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION) continue var/rad_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT thing.AddComponent(/datum/component/radioactive, rad_strength, source) diff --git a/code/datums/ruins/space.dm b/code/datums/ruins/space.dm index 9762426608..34a676603e 100644 --- a/code/datums/ruins/space.dm +++ b/code/datums/ruins/space.dm @@ -282,6 +282,11 @@ name = "Ancient Cloning Lab" description = "An experimental cloning lab snapped off from an ancient ship. The cloner model inside lacks many modern functionalities and security measures." +/datum/map_template/ruin/space/hilbertresearchfacility + id = "hilbert_facility" + suffix = "hilbertshoteltestingsite.dmm" + name = "Hilbert Research Facility" + description = "A research facility of great bluespace discoveries. Long since abandoned, willingly or not..." /datum/map_template/ruin/space/augmentation id = "augmentationfacility" suffix = "augmentationfacility.dmm" diff --git a/code/datums/shuttles.dm b/code/datums/shuttles.dm index e6147297df..e6d80bedb5 100644 --- a/code/datums/shuttles.dm +++ b/code/datums/shuttles.dm @@ -177,8 +177,8 @@ /datum/map_template/shuttle/emergency/airless suffix = "airless" name = "Build your own shuttle kit" - description = "Save money by building your own shuttle! The chassis will dock upon purchase, but launch will have to be authorized as usual via shuttle call. Interior and atmosphere not included." - admin_notes = "No brig, no medical facilities, no air." + description = "Save money by building your own shuttle! The chassis will dock upon purchase, but launch will have to be authorized as usual via shuttle call. Interior and lighting not included." + admin_notes = "No brig, no medical facilities, just an empty box." credit_cost = -7500 /datum/map_template/shuttle/emergency/airless/prerequisites_met() @@ -222,9 +222,9 @@ /datum/map_template/shuttle/emergency/luxury suffix = "luxury" name = "Luxury Shuttle" - description = "A luxurious golden shuttle complete with an indoor swimming pool. Each crewmember wishing to board must bring 500 credits, payable in cash and mineral coin." - admin_notes = "Due to the limited space for non paying crew, this shuttle may cause a riot." - credit_cost = 10000 + description = "A luxurious golden shuttle complete with an indoor swimming pool. Entry is free, so long as you can afford the initial cost." + admin_notes = "Fancy, and very roomy!" + credit_cost = 17500 /datum/map_template/shuttle/emergency/discoinferno suffix = "discoinferno" @@ -300,7 +300,7 @@ suffix = "syndicate" name = "Syndicate GM Battlecruiser" credit_cost = 20000 - description = "Manufactured by the Gorlex Marauders, this cruiser has been specially designed with high occupancy in mind, while remaining robust in combat situations. Features a fully stocked EVA storage, armory, medbay, and bar!" + description = "(Emag only) Manufactured by the Gorlex Marauders, this cruiser has been specially designed with high occupancy in mind, while remaining robust in combat situations. Features a fully stocked EVA storage, armory, medbay, and bar!" admin_notes = "An emag exclusive, stocked with syndicate equipment and turrets that will target any simplemob." /datum/map_template/shuttle/emergency/syndicate/prerequisites_met() @@ -333,7 +333,7 @@ /datum/map_template/shuttle/emergency/supermatter suffix = "supermatter" name = "Hyperfractal Gigashuttle" - description = "\"I dunno, this seems kinda needlessly complicated.\"\n\ + description = "(Emag only) \"I dunno, this seems kinda needlessly complicated.\"\n\ \"This shuttle has very a very high safety record, according to CentCom Officer Cadet Yins.\"\n\ \"Are you sure?\"\n\ \"Yes, it has a safety record of N-A-N, which is apparently larger than 100%.\"" @@ -341,7 +341,12 @@ Outside of admin intervention, it cannot explode. \ It does, however, still dust anything on contact, emits high levels of radiation, and induce hallucinations in anyone looking at it without protective goggles. \ Emitters spawn powered on, expect admin notices, they are harmless." - credit_cost = 100000 + credit_cost = 15000 + +/datum/map_template/shuttle/emergency/supermatter/prerequisites_met() + if("emagged" in SSshuttle.shuttle_purchase_requirements_met) + return TRUE + return FALSE /datum/map_template/shuttle/emergency/imfedupwiththisworld suffix = "imfedupwiththisworld" @@ -372,6 +377,12 @@ description = "On the smaller size with a modern design, this shuttle is for the crew who like the cosier things, while still being able to stretch their legs." credit_cost = 1000 +/datum/map_template/shuttle/emergency/gorilla + suffix = "gorilla" + name = "Gorilla Cargo Freighter" + description = "A rustic, barely excuseable shuttle transporting important cargo. Not for crew who are about to go ape." + credit_cost = 2000 + /datum/map_template/shuttle/ferry/base suffix = "base" name = "transport ferry" diff --git a/code/datums/status_effects/debuffs.dm b/code/datums/status_effects/debuffs.dm index da59c79ac5..fb636f6911 100644 --- a/code/datums/status_effects/debuffs.dm +++ b/code/datums/status_effects/debuffs.dm @@ -80,6 +80,36 @@ desc = "You've fallen asleep. Wait a bit and you should wake up. Unless you don't, considering how helpless you are." icon_state = "asleep" +//TASER +/datum/status_effect/electrode + id = "tased" + blocks_combatmode = TRUE + status_type = STATUS_EFFECT_REPLACE + alert_type = null + +/datum/status_effect/electrode/on_creation(mob/living/new_owner, set_duration) + if(isnum(set_duration)) + duration = set_duration + . = ..() + if(iscarbon(owner)) + var/mob/living/carbon/C = owner + if(C.combatmode) + C.toggle_combat_mode(TRUE) + C.add_movespeed_modifier(MOVESPEED_ID_TASED_STATUS, TRUE, override = TRUE, multiplicative_slowdown = 8) + +/datum/status_effect/electrode/on_remove() + if(iscarbon(owner)) + var/mob/living/carbon/C = owner + C.remove_movespeed_modifier(MOVESPEED_ID_TASED_STATUS) + . = ..() + +/datum/status_effect/electrode/tick() + if(owner) + owner.adjustStaminaLoss(5) //if you really want to try to stamcrit someone with a taser alone, you can, but it'll take time and good timing. + +/datum/status_effect/electrode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y + return 2 + //OTHER DEBUFFS /datum/status_effect/his_wrath //does minor damage over time unless holding His Grace id = "his_wrath" @@ -125,7 +155,7 @@ /datum/status_effect/belligerent/proc/do_movement_toggle(force_damage) var/number_legs = owner.get_num_legs(FALSE) - if(iscarbon(owner) && !is_servant_of_ratvar(owner) && !owner.anti_magic_check() && number_legs) + if(iscarbon(owner) && !is_servant_of_ratvar(owner) && !owner.anti_magic_check(chargecost = 0) && number_legs) if(force_damage || owner.m_intent != MOVE_INTENT_WALK) if(GLOB.ratvar_awakens) owner.Knockdown(20) @@ -218,7 +248,7 @@ if(owner.confused) owner.confused = 0 severity = 0 - else if(!owner.anti_magic_check() && owner.stat != DEAD && severity) + else if(!owner.anti_magic_check(chargecost = 0) && owner.stat != DEAD && severity) var/static/hum = get_sfx('sound/effects/screech.ogg') //same sound for every proc call if(owner.getToxLoss() > MANIA_DAMAGE_TO_CONVERT) if(is_eligible_servant(owner)) diff --git a/code/datums/status_effects/gas.dm b/code/datums/status_effects/gas.dm index dfe0a1d94e..0041799314 100644 --- a/code/datums/status_effects/gas.dm +++ b/code/datums/status_effects/gas.dm @@ -5,7 +5,6 @@ alert_type = /obj/screen/alert/status_effect/freon var/icon/cube var/can_melt = TRUE - var/datum/weakref/redirect_component /obj/screen/alert/status_effect/freon name = "Frozen Solid" @@ -13,7 +12,7 @@ icon_state = "frozen" /datum/status_effect/freon/on_apply() - redirect_component = WEAKREF(owner.AddComponent(/datum/component/redirect, list(COMSIG_LIVING_RESIST = CALLBACK(src, .proc/owner_resist)))) + RegisterSignal(owner, COMSIG_LIVING_RESIST, .proc/owner_resist) if(!owner.stat) to_chat(owner, "You become frozen in a cube!") cube = icon('icons/effects/freeze.dmi', "ice_cube") @@ -40,8 +39,7 @@ owner.cut_overlay(cube) owner.adjust_bodytemperature(100) owner.update_canmove() - qdel(redirect_component.resolve()) - redirect_component = null + UnregisterSignal(owner, COMSIG_LIVING_RESIST) /datum/status_effect/freon/watcher duration = 8 diff --git a/code/datums/status_effects/status_effect.dm b/code/datums/status_effects/status_effect.dm index c8bcd831e2..bc1cfba112 100644 --- a/code/datums/status_effects/status_effect.dm +++ b/code/datums/status_effects/status_effect.dm @@ -11,6 +11,7 @@ var/on_remove_on_mob_delete = FALSE //if we call on_remove() when the mob is deleted var/examine_text //If defined, this text will appear when the mob is examined - to use he, she etc. use "SUBJECTPRONOUN" and replace it in the examines themselves var/alert_type = /obj/screen/alert/status_effect //the alert thrown by the status effect, contains name and description + var/blocks_combatmode //Does this status effect prevent the user from toggling combat mode? var/obj/screen/alert/status_effect/linked_alert = null //the alert itself, if it exists /datum/status_effect/New(list/arguments) diff --git a/code/datums/traits/good.dm b/code/datums/traits/good.dm index dffdc92630..80a5f24250 100644 --- a/code/datums/traits/good.dm +++ b/code/datums/traits/good.dm @@ -16,13 +16,13 @@ mood_quirk = TRUE /datum/quirk/apathetic/add() - GET_COMPONENT_FROM(mood, /datum/component/mood, quirk_holder) + var/datum/component/mood/mood = quirk_holder.GetComponent(/datum/component/mood) if(mood) mood.mood_modifier = 0.8 /datum/quirk/apathetic/remove() if(quirk_holder) - GET_COMPONENT_FROM(mood, /datum/component/mood, quirk_holder) + var/datum/component/mood/mood = quirk_holder.GetComponent(/datum/component/mood) if(mood) mood.mood_modifier = 1 //Change this once/if species get their own mood modifiers. diff --git a/code/datums/traits/neutral.dm b/code/datums/traits/neutral.dm index f70e3a3c68..9e05af03b6 100644 --- a/code/datums/traits/neutral.dm +++ b/code/datums/traits/neutral.dm @@ -94,6 +94,50 @@ lose_text = "You don't feel as prudish as before." medical_record_text = "Patient exhibits a special gene that makes them immune to Crocin and Hexacrocin." +/datum/quirk/libido + name = "Nymphomania" + desc = "You're always feeling a bit in heat. Also, you get aroused faster than usual." + value = 0 + mob_trait = TRAIT_NYMPHO + gain_text = "You are feeling extra wild." + lose_text = "You don't feel that burning sensation anymore." + +/datum/quirk/libido/add() + quirk_holder.min_arousal = 16 + quirk_holder.arousal_rate = 3 + +/datum/quirk/libido/remove() + if(quirk_holder) + quirk_holder.min_arousal = initial(quirk_holder.min_arousal) + quirk_holder.arousal_rate = initial(quirk_holder.arousal_rate) + +/datum/quirk/maso + name = "Masochism" + desc = "You are aroused by pain." + value = 0 + mob_trait = TRAIT_MASO + gain_text = "You desire to be hurt." + lose_text = "Pain has become less exciting for you." + +/datum/quirk/exhibitionism + name = "Exhibitionism" + desc = "You don't mind showing off your bare body to strangers, in fact you find it quite satistying." + value = 0 + medical_record_text = "Patient has been diagnosed with exhibitionistic disorder." + mob_trait = TRAIT_EXHIBITIONIST + gain_text = "You feel like exposing yourself to the world." + lose_text = "Indecent exposure doesn't sound as charming to you anymore." + +/datum/quirk/pharmacokinesis //Prevents unwanted organ additions. + name = "Acute hepatic pharmacokinesis" + desc = "You've a rare genetic disorder that causes Incubus draft and Sucubus milk to be absorbed by your liver instead." + value = 0 + mob_trait = TRAIT_PHARMA + lose_text = "Your liver feels different." + var/active = FALSE + var/power = 0 + var/cachedmoveCalc = 1 + /datum/quirk/assblastusa name = "Buns of Steel" desc = "You've never skipped ass day. With this trait, you are completely immune to all forms of ass slapping and anyone who tries to slap your rock hard ass usually gets a broken hand." diff --git a/code/datums/weather/weather_types/radiation_storm.dm b/code/datums/weather/weather_types/radiation_storm.dm index f3b8118087..6765cdf2cd 100644 --- a/code/datums/weather/weather_types/radiation_storm.dm +++ b/code/datums/weather/weather_types/radiation_storm.dm @@ -18,7 +18,7 @@ area_type = /area protected_areas = list(/area/maintenance, /area/ai_monitored/turret_protected/ai_upload, /area/ai_monitored/turret_protected/ai_upload_foyer, - /area/ai_monitored/turret_protected/ai, /area/storage/emergency/starboard, /area/storage/emergency/port, /area/shuttle) + /area/ai_monitored/turret_protected/ai, /area/storage/emergency/starboard, /area/storage/emergency/port, /area/shuttle, /area/security/prison) target_trait = ZTRAIT_STATION immunity_type = "rad" diff --git a/code/game/atoms.dm b/code/game/atoms.dm index 7c9dc3f4fe..68f22242e1 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -36,6 +36,12 @@ var/rad_flags = NONE // Will move to flags_1 when i can be arsed to var/rad_insulation = RAD_NO_INSULATION + var/icon/blood_splatter_icon + var/list/fingerprints + var/list/fingerprintshidden + var/list/blood_DNA + var/list/suit_fibers + /atom/New(loc, ...) //atom creation method that preloads variables at creation if(GLOB.use_preloader && (src.type == GLOB._preloader.target_path))//in case the instanciated atom is creating other atoms in New() @@ -220,7 +226,7 @@ return FALSE /atom/proc/CheckExit() - return 1 + return TRUE /atom/proc/HasProximity(atom/movable/AM as mob|obj) return @@ -254,14 +260,26 @@ if(article) . = "[article] [src]" override[EXAMINE_POSITION_ARTICLE] = article + + var/should_override = FALSE + if(SEND_SIGNAL(src, COMSIG_ATOM_GET_EXAMINE_NAME, user, override) & COMPONENT_EXNAME_CHANGED) + should_override = TRUE + + + if(blood_DNA && !istype(src, /obj/effect/decal)) + override[EXAMINE_POSITION_BEFORE] = " blood-stained " + should_override = TRUE + + if(should_override) . = override.Join("") +///Generate the full examine string of this atom (including icon for goonchat) /atom/proc/get_examine_string(mob/user, thats = FALSE) . = "[icon2html(src, user)] [thats? "That's ":""][get_examine_name(user)]" /atom/proc/examine(mob/user) - to_chat(user, get_examine_string(user, TRUE)) + to_chat(user, "[get_examine_string(user, TRUE)].") if(desc) to_chat(user, desc) @@ -326,12 +344,14 @@ //returns the mob's dna info as a list, to be inserted in an object's blood_DNA list /mob/living/proc/get_blood_dna_list() - if(get_blood_id() != "blood") + var/blood_id = get_blood_id() + if(!(blood_id =="blood" || blood_id == "jellyblood")) return return list("ANIMAL DNA" = "Y-") /mob/living/carbon/get_blood_dna_list() - if(get_blood_id() != "blood") + var/blood_id = get_blood_id() + if(!(blood_id =="blood" || blood_id == "jellyblood")) return var/list/blood_dna = list() if(dna) @@ -349,18 +369,116 @@ var/new_blood_dna = L.get_blood_dna_list() if(!new_blood_dna) return FALSE - var/old_length = blood_DNA_length() - add_blood_DNA(new_blood_dna) - if(blood_DNA_length() == old_length) + LAZYINITLIST(blood_DNA) //if our list of DNA doesn't exist yet, initialise it. + var/old_length = blood_DNA.len + blood_DNA |= new_blood_dna + if(blood_DNA.len == old_length) return FALSE return TRUE +//to add blood dna info to the object's blood_DNA list +/atom/proc/transfer_blood_dna(list/blood_dna, list/datum/disease/diseases) + LAZYINITLIST(blood_DNA) + var/old_length = blood_DNA.len + blood_DNA |= blood_dna + if(blood_DNA.len > old_length) + return TRUE + //some new blood DNA was added + //to add blood from a mob onto something, and transfer their dna info /atom/proc/add_mob_blood(mob/living/M) var/list/blood_dna = M.get_blood_dna_list() if(!blood_dna) return FALSE - return add_blood_DNA(blood_dna) + return add_blood_DNA(blood_dna, M.diseases) + +//to add blood onto something, with blood dna info to include. +/atom/proc/add_blood_DNA(list/blood_dna, list/datum/disease/diseases) + return FALSE + +/obj/add_blood_DNA(list/blood_dna, list/datum/disease/diseases) + return transfer_blood_dna(blood_dna, diseases) + +/obj/item/add_blood_DNA(list/blood_dna, list/datum/disease/diseases) + . = ..() + if(!.) + return + add_blood_overlay() + +/obj/item/proc/add_blood_overlay() + if(!blood_DNA.len) + return + if(initial(icon) && initial(icon_state)) + blood_splatter_icon = icon(initial(icon), initial(icon_state), , 1) //we only want to apply blood-splatters to the initial icon_state for each object + blood_splatter_icon.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent) + blood_splatter_icon.Blend(icon('icons/effects/blood.dmi', "itemblood"), ICON_MULTIPLY) //adds blood and the remaining white areas become transparant + blood_splatter_icon.Blend(blood_DNA_to_color(), ICON_MULTIPLY) + add_overlay(blood_splatter_icon) + +/obj/item/clothing/gloves/add_blood_DNA(list/blood_dna, list/datum/disease/diseases) + . = ..() + transfer_blood = rand(2, 4) + +/turf/add_blood_DNA(list/blood_dna, list/datum/disease/diseases) + var/obj/effect/decal/cleanable/blood/splatter/B = locate() in src + if(!B) + B = new /obj/effect/decal/cleanable/blood/splatter(src, diseases) + B.transfer_blood_dna(blood_dna, diseases) //give blood info to the blood decal. + return TRUE //we bloodied the floor + +/mob/living/carbon/human/add_blood_DNA(list/blood_dna, list/datum/disease/diseases) + if(head) + head.add_blood_DNA(blood_dna, diseases) + update_inv_head() + else if(wear_mask) + wear_mask.add_blood_DNA(blood_dna, diseases) + update_inv_wear_mask() + if(wear_neck) + wear_neck.add_blood_DNA(blood_dna, diseases) + update_inv_neck() + if(wear_suit) + wear_suit.add_blood_DNA(blood_dna, diseases) + update_inv_wear_suit() + else if(w_uniform) + w_uniform.add_blood_DNA(blood_dna, diseases) + update_inv_w_uniform() + if(gloves) + var/obj/item/clothing/gloves/G = gloves + G.add_blood_DNA(blood_dna, diseases) + else + transfer_blood_dna(blood_dna, diseases) + bloody_hands = rand(2, 4) + update_inv_gloves() //handles bloody hands overlays and updating + return TRUE + +/atom/proc/blood_DNA_to_color() + var/list/colors = list()//first we make a list of all bloodtypes present + for(var/bloop in blood_DNA) + if(colors[blood_DNA[bloop]]) + colors[blood_DNA[bloop]]++ + else + colors[blood_DNA[bloop]] = 1 + + var/final_rgb = BLOOD_COLOR_HUMAN //a default so we don't have white blood graphics if something messed up + + if(colors.len) + var/sum = 0 //this is all shitcode, but it works; trust me + final_rgb = bloodtype_to_color(colors[1]) + sum = colors[colors[1]] + if(colors.len > 1) + var/i = 2 + while(i <= colors.len) + var/tmp = colors[colors[i]] + final_rgb = BlendRGB(final_rgb, bloodtype_to_color(colors[i]), tmp/(tmp+sum)) + sum += tmp + i++ + + return final_rgb + +/atom/proc/clean_blood() + if(islist(blood_DNA)) + blood_DNA = null + return TRUE /atom/proc/wash_cream() return TRUE @@ -410,7 +528,7 @@ /atom/proc/component_storage_contents_dump_act(datum/component/storage/src_object, mob/user) var/list/things = src_object.contents() var/datum/progressbar/progress = new(user, things.len, src) - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) while (do_after(user, 10, TRUE, src, FALSE, CALLBACK(STR, /datum/component/storage.proc/handle_mass_item_insertion, things, src_object, user, progress))) stoplag(1) qdel(progress) @@ -711,7 +829,7 @@ Proc for attack log creation, because really why not return filters[filter_data.Find(name)] /atom/movable/proc/remove_filter(name) - if(filter_data[name]) + if(filter_data && filter_data[name]) filter_data -= name update_filters() - return TRUE + return TRUE \ No newline at end of file diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm index 83762240bc..0957db5fcb 100644 --- a/code/game/atoms_movable.dm +++ b/code/game/atoms_movable.dm @@ -27,7 +27,6 @@ glide_size = 8 appearance_flags = TILE_BOUND|PIXEL_SCALE var/datum/forced_movement/force_moving = null //handled soley by forced_movement.dm - var/floating = FALSE var/movement_type = GROUND //Incase you have multiple types, you automatically use the most useful one. IE: Skating on ice, flippers on water, flying over chasm/space, etc. var/atom/movable/pulling var/grab_state = 0 @@ -422,6 +421,9 @@ var/atom/movable/AM = item AM.onTransitZ(old_z,new_z) +/atom/movable/proc/setMovetype(newval) + movement_type = newval + //Called whenever an object moves and by mobs when they attempt to move themselves through space //And when an object or action applies a force on src, see newtonian_move() below //Return 0 to have src start/keep drifting in a no-grav area and 1 to stop/not start drifting @@ -518,6 +520,8 @@ TT.thrower = thrower TT.diagonals_first = diagonals_first TT.callback = callback + if(!QDELETED(thrower)) + TT.target_zone = thrower.zone_selected var/dist_x = abs(target.x - src.x) var/dist_y = abs(target.y - src.y) @@ -684,14 +688,14 @@ /atom/movable/proc/float(on) if(throwing) return - if(on && !floating) + if(on && !(movement_type & FLOATING)) animate(src, pixel_y = pixel_y + 2, time = 10, loop = -1) sleep(10) animate(src, pixel_y = pixel_y - 2, time = 10, loop = -1) - floating = TRUE - else if (!on && floating) + setMovetype(movement_type | FLOATING) + else if (!on && (movement_type & FLOATING)) animate(src, pixel_y = initial(pixel_y), time = 10) - floating = FALSE + setMovetype(movement_type & ~FLOATING) /* Language procs */ /atom/movable/proc/get_language_holder(shadow=TRUE) diff --git a/code/game/gamemodes/clown_ops/clown_weapons.dm b/code/game/gamemodes/clown_ops/clown_weapons.dm index 9d1a3b650c..79890e4cdd 100644 --- a/code/game/gamemodes/clown_ops/clown_weapons.dm +++ b/code/game/gamemodes/clown_ops/clown_weapons.dm @@ -39,12 +39,12 @@ /obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/Initialize() . = ..() - GET_COMPONENT(bananium, /datum/component/material_container) + var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container) bananium.insert_amount(max_recharge, MAT_BANANIUM) START_PROCESSING(SSobj, src) /obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/process() - GET_COMPONENT(bananium, /datum/component/material_container) + var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container) var/bananium_amount = bananium.amount(MAT_BANANIUM) if(bananium_amount < max_recharge) bananium.insert_amount(min(recharge_rate, max_recharge - bananium_amount), MAT_BANANIUM) @@ -73,19 +73,19 @@ /obj/item/melee/transforming/energy/sword/bananium/Initialize() . = ..() AddComponent(/datum/component/slippery, 60, GALOSHES_DONT_HELP) - GET_COMPONENT(slipper, /datum/component/slippery) + var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery) slipper.signal_enabled = active /obj/item/melee/transforming/energy/sword/bananium/attack(mob/living/M, mob/living/user) ..() if(active) - GET_COMPONENT(slipper, /datum/component/slippery) + var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery) slipper.Slip(M) /obj/item/melee/transforming/energy/sword/bananium/throw_impact(atom/hit_atom, throwingdatum) . = ..() if(active) - GET_COMPONENT(slipper, /datum/component/slippery) + var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery) slipper.Slip(hit_atom) /obj/item/melee/transforming/energy/sword/bananium/attackby(obj/item/I, mob/living/user, params) @@ -98,7 +98,7 @@ /obj/item/melee/transforming/energy/sword/bananium/transform_weapon(mob/living/user, supress_message_text) ..() - GET_COMPONENT(slipper, /datum/component/slippery) + var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery) slipper.signal_enabled = active /obj/item/melee/transforming/energy/sword/bananium/ignition_effect(atom/A, mob/user) @@ -108,7 +108,7 @@ if(!active) transform_weapon(user, TRUE) user.visible_message("[user] is [pick("slitting [user.p_their()] stomach open with", "falling on")] [src]! It looks like [user.p_theyre()] trying to commit seppuku, but the blade slips off of [user.p_them()] harmlessly!") - GET_COMPONENT(slipper, /datum/component/slippery) + var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery) slipper.Slip(user) return SHAME @@ -130,12 +130,12 @@ /obj/item/shield/energy/bananium/Initialize() . = ..() AddComponent(/datum/component/slippery, 60, GALOSHES_DONT_HELP) - GET_COMPONENT(slipper, /datum/component/slippery) + var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery) slipper.signal_enabled = active /obj/item/shield/energy/bananium/attack_self(mob/living/carbon/human/user) ..() - GET_COMPONENT(slipper, /datum/component/slippery) + var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery) slipper.signal_enabled = active /obj/item/shield/energy/bananium/throw_at(atom/target, range, speed, mob/thrower, spin=1) @@ -149,7 +149,7 @@ if(active) var/caught = hit_atom.hitby(src, 0, 0) if(iscarbon(hit_atom) && !caught)//if they are a carbon and they didn't catch it - GET_COMPONENT(slipper, /datum/component/slippery) + var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery) slipper.Slip(hit_atom) if(thrownby && !caught) throw_at(thrownby, throw_range+2, throw_speed, null, 1) @@ -267,6 +267,7 @@ operation_req_access = list(ACCESS_SYNDICATE) wreckage = /obj/structure/mecha_wreckage/honker/dark max_equip = 3 + spawn_tracked = FALSE /obj/mecha/combat/honker/dark/GrantActions(mob/living/user, human_occupant = 0) ..() diff --git a/code/game/gamemodes/devil/devil agent/devil_agent.dm b/code/game/gamemodes/devil/devil agent/devil_agent.dm index ec09bfc739..789cff5c8f 100644 --- a/code/game/gamemodes/devil/devil agent/devil_agent.dm +++ b/code/game/gamemodes/devil/devil agent/devil_agent.dm @@ -34,11 +34,12 @@ //If you override this method, have it return the number of objectives added. if(devil_target_list.len && devil_target_list[devil]) // Is a double agent var/datum/mind/target_mind = devil_target_list[devil] + var/datum/antagonist/devil/D = target_mind.has_antag_datum(/datum/antagonist/devil) var/datum/objective/devil/outsell/outsellobjective = new outsellobjective.owner = devil outsellobjective.target = target_mind outsellobjective.update_explanation_text() - devil.objectives += outsellobjective + D.objectives += outsellobjective return 1 return 0 diff --git a/code/game/gamemodes/devil/game_mode.dm b/code/game/gamemodes/devil/game_mode.dm index 2255766e74..208a24f3e5 100644 --- a/code/game/gamemodes/devil/game_mode.dm +++ b/code/game/gamemodes/devil/game_mode.dm @@ -4,11 +4,12 @@ /datum/game_mode/proc/add_devil_objectives(datum/mind/devil_mind, quantity) var/list/validtypes = list(/datum/objective/devil/soulquantity, /datum/objective/devil/soulquality, /datum/objective/devil/sintouch, /datum/objective/devil/buy_target) + var/datum/antagonist/devil/D = devil_mind.has_antag_datum(/datum/antagonist/devil) for(var/i = 1 to quantity) var/type = pick(validtypes) var/datum/objective/devil/objective = new type(null) objective.owner = devil_mind - devil_mind.objectives += objective + D.objectives += objective if(!istype(objective, /datum/objective/devil/buy_target)) validtypes -= type //prevent duplicate objectives, EXCEPT for buy_target. else diff --git a/code/game/gamemodes/dynamic/dynamic.dm b/code/game/gamemodes/dynamic/dynamic.dm index e22b785670..ca009f76ad 100644 --- a/code/game/gamemodes/dynamic/dynamic.dm +++ b/code/game/gamemodes/dynamic/dynamic.dm @@ -107,6 +107,15 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1) /// If a only ruleset has been executed. var/only_ruleset_executed = FALSE +/datum/game_mode/dynamic/New() // i have NO IDEA if this is the proper way to do this. + ..() + pop_per_requirement = CONFIG_GET(number/dynamic_pop_per_requirement) + GLOB.dynamic_high_pop_limit = CONFIG_GET(number/dynamic_high_pop_limit) + GLOB.dynamic_latejoin_delay_min = CONFIG_GET(number/dynamic_latejoin_delay_min)*600 + GLOB.dynamic_latejoin_delay_max = CONFIG_GET(number/dynamic_latejoin_delay_max)*600 + GLOB.dynamic_midround_delay_min = CONFIG_GET(number/dynamic_midround_delay_min)*600 + GLOB.dynamic_midround_delay_max = CONFIG_GET(number/dynamic_midround_delay_max)*600 + /datum/game_mode/dynamic/admin_panel() var/list/dat = list("Game Mode Panel

Game Mode Panel

") dat += "Dynamic Mode \[VV\]
" @@ -216,7 +225,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1) . += G.get_report() print_command_report(., "Central Command Status Summary", announce=FALSE) - priority_announce("A summary has been copied and printed to all communications consoles.", "Security level elevated.", 'sound/ai/intercept.ogg') + priority_announce("A summary has been copied and printed to all communications consoles.", "Security level elevated.", "intercept") if(GLOB.security_level < SEC_LEVEL_BLUE) set_security_level(SEC_LEVEL_BLUE) diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets.dm b/code/game/gamemodes/dynamic/dynamic_rulesets.dm index 66afcbfb92..011b6ec251 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets.dm @@ -3,6 +3,8 @@ var/name = "" /// For admin logging and round end screen, do not change this unless making a new rule type. var/ruletype = "" + /// For config purposes, similar to config_tag for secret game modes. + var/config_tag = null /// If set to TRUE, the rule won't be discarded after being executed, and dynamic will call rule_process() every time it ticks. var/persistent = FALSE /// If set to TRUE, dynamic mode will be able to draft this ruleset again later on. (doesn't apply for roundstart rules) @@ -65,7 +67,18 @@ restricted_roles += protected_roles if(CONFIG_GET(flag/protect_assistant_from_antagonist)) restricted_roles += "Assistant" - + var/weights = CONFIG_GET(keyed_list/dynamic_weight) + var/costs = CONFIG_GET(keyed_list/dynamic_cost) + var/requirementses = CONFIG_GET(keyed_list/dynamic_requirements) // can't damn well use requirements + var/high_population_requirements = CONFIG_GET(keyed_list/dynamic_high_population_requirement) + if(config_tag in weights) + weight = weights[config_tag] + if(config_tag in costs) + cost = costs[config_tag] + if(config_tag in requirementses) + requirements = requirementses[config_tag] + if(config_tag in high_population_requirements) + high_population_requirement = high_population_requirements[config_tag] if (istype(SSticker.mode, /datum/game_mode/dynamic)) mode = SSticker.mode else if (GLOB.master_mode != "dynamic") // This is here to make roundstart forced ruleset function. diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm index 24b4c67357..fde020a3ae 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm @@ -52,6 +52,7 @@ /datum/dynamic_ruleset/latejoin/infiltrator name = "Syndicate Infiltrator" + config_tag = "latejoin_traitor" antag_datum = /datum/antagonist/traitor antag_flag = ROLE_TRAITOR restricted_roles = list("AI", "Cyborg") @@ -72,6 +73,7 @@ /datum/dynamic_ruleset/latejoin/provocateur name = "Provocateur" + config_tag = "latejoin_revolution" antag_datum = /datum/antagonist/rev/head antag_flag = ROLE_REV_HEAD antag_flag_override = ROLE_REV diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm index 4da085d5a9..f24301d716 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm @@ -169,6 +169,7 @@ /datum/dynamic_ruleset/midround/autotraitor name = "Syndicate Sleeper Agent" + config_tag = "midround_traitor" antag_datum = /datum/antagonist/traitor antag_flag = ROLE_TRAITOR restricted_roles = list("AI", "Cyborg", "Positronic Brain") @@ -224,6 +225,7 @@ /datum/dynamic_ruleset/midround/malf name = "Malfunctioning AI" + config_tag = "malf_ai" antag_datum = /datum/antagonist/traitor antag_flag = ROLE_MALF enemy_roles = list("Security Officer", "Warden","Detective","Head of Security", "Captain", "Scientist", "Chemist", "Research Director", "Chief Engineer") @@ -261,7 +263,7 @@ M.mind.special_role = antag_flag M.mind.add_antag_datum(AI) if(prob(ion_announce)) - priority_announce("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert", 'sound/ai/ionstorm.ogg') + priority_announce("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert", "ionstorm") if(prob(removeDontImproveChance)) M.replace_random_law(generate_ion_law(), list(LAW_INHERENT, LAW_SUPPLIED, LAW_ION)) else @@ -276,6 +278,7 @@ /datum/dynamic_ruleset/midround/from_ghosts/wizard name = "Wizard" + config_tag = "midround_wizard" antag_datum = /datum/antagonist/wizard antag_flag = ROLE_WIZARD enemy_roles = list("Security Officer","Detective","Head of Security", "Captain") @@ -308,6 +311,7 @@ /datum/dynamic_ruleset/midround/from_ghosts/nuclear name = "Nuclear Assault" + config_tag = "midround_nuclear" antag_flag = ROLE_OPERATIVE antag_datum = /datum/antagonist/nukeop enemy_roles = list("AI", "Cyborg", "Security Officer", "Warden","Detective","Head of Security", "Captain") @@ -351,6 +355,7 @@ /datum/dynamic_ruleset/midround/from_ghosts/blob name = "Blob" + config_tag = "blob" antag_datum = /datum/antagonist/blob antag_flag = ROLE_BLOB enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain") @@ -374,6 +379,7 @@ /datum/dynamic_ruleset/midround/from_ghosts/xenomorph name = "Alien Infestation" + config_tag = "xenos" antag_datum = /datum/antagonist/xeno antag_flag = ROLE_ALIEN enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain") @@ -420,6 +426,7 @@ /datum/dynamic_ruleset/midround/from_ghosts/nightmare name = "Nightmare" + config_tag = "nightmare" antag_datum = /datum/antagonist/nightmare antag_flag = "Nightmare" antag_flag_override = ROLE_ALIEN diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm index 38ce6f68d0..6a9aefa996 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm @@ -7,6 +7,7 @@ /datum/dynamic_ruleset/roundstart/traitor name = "Traitors" + config_tag = "traitor" persistent = TRUE antag_flag = ROLE_TRAITOR antag_datum = /datum/antagonist/traitor/ @@ -48,6 +49,7 @@ /datum/dynamic_ruleset/roundstart/traitorbro name = "Blood Brothers" + config_tag = "traitorbro" antag_flag = ROLE_BROTHER antag_datum = /datum/antagonist/brother/ restricted_roles = list("AI", "Cyborg") @@ -100,6 +102,7 @@ /datum/dynamic_ruleset/roundstart/changeling name = "Changelings" + config_tag = "changeling" antag_flag = ROLE_CHANGELING antag_datum = /datum/antagonist/changeling restricted_roles = list("AI", "Cyborg") @@ -149,6 +152,7 @@ // Dynamic is a wonderful thing that adds wizards to every round and then adds even more wizards during the round. /datum/dynamic_ruleset/roundstart/wizard name = "Wizard" + config_tag = "wizard" antag_flag = ROLE_WIZARD antag_datum = /datum/antagonist/wizard minimum_required_age = 14 @@ -194,6 +198,7 @@ /datum/dynamic_ruleset/roundstart/bloodcult name = "Blood Cult" + config_tag = "cult" antag_flag = ROLE_CULTIST antag_datum = /datum/antagonist/cult minimum_required_age = 14 @@ -254,6 +259,7 @@ /datum/dynamic_ruleset/roundstart/nuclear name = "Nuclear Emergency" + config_tag = "nuclear" antag_flag = ROLE_OPERATIVE antag_datum = /datum/antagonist/nukeop var/datum/antagonist/antag_leader_datum = /datum/antagonist/nukeop/leader @@ -343,6 +349,7 @@ /datum/dynamic_ruleset/roundstart/delayed/revs name = "Revolution" + config_tag = "revolution" persistent = TRUE antag_flag = ROLE_REV_HEAD antag_flag_override = ROLE_REV @@ -433,6 +440,7 @@ /datum/dynamic_ruleset/roundstart/extended name = "Extended" + config_tag = "extended" antag_flag = null antag_datum = null restricted_roles = list() @@ -456,6 +464,7 @@ /datum/dynamic_ruleset/roundstart/clockcult name = "Clockcult" + config_tag = "clockwork_cult" antag_flag = ROLE_SERVANT_OF_RATVAR antag_datum = /datum/antagonist/clockcult restricted_roles = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") @@ -559,6 +568,7 @@ /datum/dynamic_ruleset/roundstart/nuclear/clown_ops name = "Clown Ops" + config_tag = "clownops" antag_datum = /datum/antagonist/nukeop/clownop antag_leader_datum = /datum/antagonist/nukeop/leader/clownop requirements = list(101,101,101,101,101,101,101,101,101,101) @@ -584,6 +594,7 @@ /datum/dynamic_ruleset/roundstart/devil name = "Devil" + config_tag = "devil" antag_flag = ROLE_DEVIL antag_datum = /datum/antagonist/devil restricted_roles = list("Lawyer", "Curator", "Chaplain", "Head of Security", "Captain", "AI") @@ -642,6 +653,7 @@ /datum/dynamic_ruleset/roundstart/monkey name = "Monkey" + config_tag = "monkey" antag_flag = ROLE_MONKEY antag_datum = /datum/antagonist/monkey/leader restricted_roles = list("Cyborg", "AI") @@ -704,6 +716,7 @@ /datum/dynamic_ruleset/roundstart/meteor name = "Meteor" + config_tag = "meteor" persistent = TRUE required_candidates = 0 weight = 3 diff --git a/code/game/gamemodes/events.dm b/code/game/gamemodes/events.dm index 6013b48016..8d3254933a 100644 --- a/code/game/gamemodes/events.dm +++ b/code/game/gamemodes/events.dm @@ -1,5 +1,5 @@ /proc/power_failure() - priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", 'sound/ai/poweroff.ogg') + priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", "poweroff") for(var/obj/machinery/power/smes/S in GLOB.machines) if(istype(get_area(S), /area/ai_monitored/turret_protected) || !is_station_level(S.z)) continue @@ -48,7 +48,7 @@ /proc/power_restore() - priority_announce("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal", 'sound/ai/poweron.ogg') + priority_announce("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal", "poweron") for(var/obj/machinery/power/apc/C in GLOB.machines) if(C.cell && is_station_level(C.z)) C.cell.charge = C.cell.maxcharge @@ -70,7 +70,7 @@ /proc/power_restore_quick() - priority_announce("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal", 'sound/ai/poweron.ogg') + priority_announce("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal", "poweron") for(var/obj/machinery/power/smes/S in GLOB.machines) if(!is_station_level(S.z)) continue diff --git a/code/game/gamemodes/extended/extended.dm b/code/game/gamemodes/extended/extended.dm index c1ae2287ef..1229a9cf8c 100644 --- a/code/game/gamemodes/extended/extended.dm +++ b/code/game/gamemodes/extended/extended.dm @@ -29,4 +29,4 @@ /datum/game_mode/extended/announced/send_intercept(report = 0) if(flipseclevel) //CIT CHANGE - allows the sec level to be flipped roundstart return ..() - priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no credible threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", 'sound/ai/commandreport.ogg') + priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no credible threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", "commandreport") diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index f790053863..17e26e66af 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -258,7 +258,7 @@ /datum/game_mode/proc/send_intercept() if(flipseclevel && !(config_tag == "extended"))//CIT CHANGE - lets the security level be flipped roundstart - priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no credible threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", 'sound/ai/commandreport.ogg') + priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no credible threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", "commandreport") return var/intercepttext = "Central Command Status Summary
" intercepttext += "Central Command has intercepted and partially decoded a Syndicate transmission with vital information regarding their movements. The following report outlines the most \ @@ -288,7 +288,7 @@ intercepttext += G.get_report() print_command_report(intercepttext, "Central Command Status Summary", announce=FALSE) - priority_announce("A summary has been copied and printed to all communications consoles.", "Enemy communication intercepted. Security level elevated.", 'sound/ai/intercept.ogg') + priority_announce("A summary has been copied and printed to all communications consoles.", "Enemy communication intercepted. Security level elevated.", "intercept") if(GLOB.security_level < SEC_LEVEL_BLUE) set_security_level(SEC_LEVEL_BLUE) diff --git a/code/game/gamemodes/meteor/meteors.dm b/code/game/gamemodes/meteor/meteors.dm index 426d23b4ab..58f551c648 100644 --- a/code/game/gamemodes/meteor/meteors.dm +++ b/code/game/gamemodes/meteor/meteors.dm @@ -317,7 +317,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event /obj/effect/meteor/meaty/xeno/ram_turf(turf/T) if(!isspaceturf(T)) - new /obj/effect/decal/cleanable/xenoblood(T) + new /obj/effect/decal/cleanable/blood/xeno(T) //Station buster Tunguska /obj/effect/meteor/tunguska diff --git a/code/game/gamemodes/objective.dm b/code/game/gamemodes/objective.dm index f6b1def645..f99fe5c3e4 100644 --- a/code/game/gamemodes/objective.dm +++ b/code/game/gamemodes/objective.dm @@ -4,7 +4,8 @@ GLOBAL_LIST_EMPTY(objectives) /datum/objective var/datum/mind/owner //The primary owner of the objective. !!SOMEWHAT DEPRECATED!! Prefer using 'team' for new code. - var/datum/team/team //An alternative to 'owner': a team. Use this when writing new code. + var/datum/team/team //An alternative to 'owner': a team. Use this when writing new code. + var/name = "generic objective" //Name for admin prompts var/explanation_text = "Nothing" //What that person is supposed to do. var/team_explanation_text //For when there are multiple owners. var/datum/mind/target = null //If they are focused on a particular person. @@ -22,6 +23,32 @@ GLOBAL_LIST_EMPTY(objectives) if(owner) . += owner +/datum/objective/proc/admin_edit(mob/admin) + return + +//Shared by few objective types +/datum/objective/proc/admin_simple_target_pick(mob/admin) + var/list/possible_targets = list("Free objective") + var/def_value + for(var/datum/mind/possible_target in SSticker.minds) + if ((possible_target != src) && ishuman(possible_target.current)) + possible_targets += possible_target.current + + + if(target && target.current) + def_value = target.current + + var/mob/new_target = input(admin,"Select target:", "Objective target", def_value) as null|anything in possible_targets + if (!new_target) + return + + if (new_target == "Free objective") + target = null + else + target = new_target.mind + + update_explanation_text() + /datum/objective/proc/considered_escaped(datum/mind/M) if(!considered_alive(M)) return FALSE @@ -42,7 +69,7 @@ GLOBAL_LIST_EMPTY(objectives) /datum/objective/proc/is_unique_objective(possible_target) var/list/datum/mind/owners = get_owners() for(var/datum/mind/M in owners) - for(var/datum/objective/O in M.objectives) + for(var/datum/objective/O in M.get_all_objectives()) //This scope is debatable, probably should be passed in by caller. if(istype(O, type) && O.get_target() == possible_target) return FALSE return TRUE @@ -122,6 +149,7 @@ GLOBAL_LIST_EMPTY(objectives) H.equip_in_one_of_slots(O, slots) /datum/objective/assassinate + name = "assasinate" var/target_role_type=0 martyr_compatible = 1 @@ -141,6 +169,9 @@ GLOBAL_LIST_EMPTY(objectives) else explanation_text = "Free Objective" +/datum/objective/assassinate/admin_edit(mob/admin) + admin_simple_target_pick(admin) + /datum/objective/assassinate/internal var/stolen = 0 //Have we already eliminated this target? @@ -150,6 +181,7 @@ GLOBAL_LIST_EMPTY(objectives) explanation_text = "Assassinate [target.name], who was obliterated" /datum/objective/mutiny + name = "mutiny" var/target_role_type=0 martyr_compatible = 1 @@ -173,6 +205,7 @@ GLOBAL_LIST_EMPTY(objectives) explanation_text = "Free Objective" /datum/objective/maroon + name = "maroon" var/target_role_type=0 martyr_compatible = 1 @@ -191,7 +224,11 @@ GLOBAL_LIST_EMPTY(objectives) else explanation_text = "Free Objective" +/datum/objective/maroon/admin_edit(mob/admin) + admin_simple_target_pick(admin) + /datum/objective/debrain + name = "debrain" var/target_role_type=0 /datum/objective/debrain/find_target_by_role(role, role_type=0, invert=0) @@ -222,7 +259,11 @@ GLOBAL_LIST_EMPTY(objectives) else explanation_text = "Free Objective" +/datum/objective/debrain/admin_edit(mob/admin) + admin_simple_target_pick(admin) + /datum/objective/protect//The opposite of killing a dude. + name = "protect" martyr_compatible = 1 var/target_role_type = 0 var/human_check = TRUE @@ -243,10 +284,15 @@ GLOBAL_LIST_EMPTY(objectives) else explanation_text = "Free Objective" +/datum/objective/protect/admin_edit(mob/admin) + admin_simple_target_pick(admin) + /datum/objective/protect/nonhuman + name = "protect nonhuman" human_check = FALSE /datum/objective/hijack + name = "hijack" explanation_text = "Hijack the shuttle to ensure no loyalist Nanotrasen crew escape alive and out of custody." team_explanation_text = "Hijack the shuttle to ensure no loyalist Nanotrasen crew escape alive and out of custody. Leave no team member behind." martyr_compatible = 0 //Technically you won't get both anyway. @@ -261,6 +307,7 @@ GLOBAL_LIST_EMPTY(objectives) return SSshuttle.emergency.is_hijacked() /datum/objective/block + name = "no organics on shuttle" explanation_text = "Do not allow any organic lifeforms to escape on the shuttle alive." martyr_compatible = 1 @@ -274,6 +321,7 @@ GLOBAL_LIST_EMPTY(objectives) return TRUE /datum/objective/purge + name = "no mutants on shuttle" explanation_text = "Ensure no mutant humanoid species are present aboard the escape shuttle." martyr_compatible = 1 @@ -288,6 +336,7 @@ GLOBAL_LIST_EMPTY(objectives) return TRUE /datum/objective/robot_army + name = "robot army" explanation_text = "Have at least eight active cyborgs synced to you." martyr_compatible = 0 @@ -304,6 +353,7 @@ GLOBAL_LIST_EMPTY(objectives) return counter >= 8 /datum/objective/escape + name = "escape" explanation_text = "Escape on the shuttle or an escape pod alive and without being in custody." team_explanation_text = "Have all members of your team escape on a shuttle or pod alive, without being in custody." @@ -316,6 +366,7 @@ GLOBAL_LIST_EMPTY(objectives) return TRUE /datum/objective/escape/escape_with_identity + name = "escape with identity" var/target_real_name // Has to be stored because the target's real_name can change over the course of the round var/target_missing_id @@ -351,7 +402,11 @@ GLOBAL_LIST_EMPTY(objectives) return TRUE return FALSE +/datum/objective/escape/escape_with_identity/admin_edit(mob/admin) + admin_simple_target_pick(admin) + /datum/objective/survive + name = "survive" explanation_text = "Stay alive until the end." /datum/objective/survive/check_completion() @@ -362,6 +417,7 @@ GLOBAL_LIST_EMPTY(objectives) return TRUE /datum/objective/survive/exist //Like survive, but works for silicons and zombies and such. + name = "survive nonhuman" /datum/objective/survive/exist/check_completion() var/list/datum/mind/owners = get_owners() @@ -371,6 +427,7 @@ GLOBAL_LIST_EMPTY(objectives) return TRUE /datum/objective/martyr + name = "martyr" explanation_text = "Die a glorious death." /datum/objective/martyr/check_completion() @@ -383,6 +440,7 @@ GLOBAL_LIST_EMPTY(objectives) return TRUE /datum/objective/nuclear + name = "nuclear" explanation_text = "Destroy the station with a nuclear device." martyr_compatible = 1 @@ -393,6 +451,7 @@ GLOBAL_LIST_EMPTY(objectives) GLOBAL_LIST_EMPTY(possible_items) /datum/objective/steal + name = "steal" var/datum/objective_item/targetinfo = null //Save the chosen item datum so we can access it later. var/obj/item/steal_target = null //Needed for custom objectives (they're just items, not datums). martyr_compatible = 0 @@ -430,18 +489,19 @@ GLOBAL_LIST_EMPTY(possible_items) explanation_text = "Free objective" return -/datum/objective/steal/proc/select_target() //For admins setting objectives manually. +/datum/objective/steal/admin_edit(mob/admin) var/list/possible_items_all = GLOB.possible_items+"custom" - var/new_target = input("Select target:", "Objective target", steal_target) as null|anything in possible_items_all + var/new_target = input(admin,"Select target:", "Objective target", steal_target) as null|anything in possible_items_all if (!new_target) return if (new_target == "custom") //Can set custom items. - var/obj/item/custom_target = input("Select type:","Type") as null|anything in typesof(/obj/item) - if (!custom_target) + var/custom_path = input(admin,"Search for target item type:","Type") as null|text + if (!custom_path) return + var/obj/item/custom_target = pick_closest_path(custom_path, make_types_fancy(subtypesof(/obj/item))) var/custom_name = initial(custom_target.name) - custom_name = stripped_input("Enter target name:", "Objective target", custom_name) + custom_name = stripped_input(admin,"Enter target name:", "Objective target", custom_name) if (!custom_name) return steal_target = custom_target @@ -449,7 +509,6 @@ GLOBAL_LIST_EMPTY(possible_items) else set_target(new_target) - return steal_target /datum/objective/steal/check_completion() var/list/datum/mind/owners = get_owners() @@ -476,6 +535,7 @@ GLOBAL_LIST_EMPTY(possible_items) GLOBAL_LIST_EMPTY(possible_items_special) /datum/objective/steal/special //ninjas are so special they get their own subtype good for them + name = "steal special" /datum/objective/steal/special/New() ..() @@ -487,8 +547,12 @@ GLOBAL_LIST_EMPTY(possible_items_special) return set_target(pick(GLOB.possible_items_special)) /datum/objective/steal/exchange + name = "exchange" martyr_compatible = 0 +/datum/objective/steal/exchange/admin_edit(mob/admin) + return + /datum/objective/steal/exchange/proc/set_faction(faction,otheragent) target = otheragent if(faction == "red") @@ -508,6 +572,7 @@ GLOBAL_LIST_EMPTY(possible_items_special) /datum/objective/steal/exchange/backstab + name = "prevent exchange" /datum/objective/steal/exchange/backstab/set_faction(faction) if(faction == "red") @@ -519,12 +584,17 @@ GLOBAL_LIST_EMPTY(possible_items_special) /datum/objective/download + name = "download" /datum/objective/download/proc/gen_amount_goal() target_amount = rand(20,40) - explanation_text = "Download [target_amount] research node\s." + update_explanation_text() return target_amount +/datum/objective/download/update_explanation_text() + ..() + explanation_text = "Download [target_amount] research node\s." + /datum/objective/download/check_completion() var/datum/techweb/checking = new var/list/datum/mind/owners = get_owners() @@ -541,13 +611,24 @@ GLOBAL_LIST_EMPTY(possible_items_special) TD.stored_research.copy_research_to(checking) return checking.researched_nodes.len >= target_amount +/datum/objective/download/admin_edit(mob/admin) + var/count = input(admin,"How many nodes ?","Nodes",target_amount) as num|null + if(count) + target_amount = count + update_explanation_text() + /datum/objective/capture + name = "capture" var/captured_amount = 0 /datum/objective/capture/proc/gen_amount_goal() - target_amount = rand(5,10) - explanation_text = "Capture [target_amount] lifeform\s with an energy net. Live, rare specimens are worth more." - return target_amount + target_amount = rand(5,10) + explanation_text = "Capture [target_amount] lifeform\s with an energy net. Live, rare specimens are worth more." + return target_amount + +/datum/objective/capture/update_explanation_text() + . = ..() + explanation_text = "Capture [target_amount] lifeform\s with an energy net. Live, rare specimens are worth more." /datum/objective/capture/check_completion()//Basically runs through all the mobs in the area to determine how much they are worth. /*var/area/centcom/holding/A = GLOB.areas_by_type[/area/centcom/holding] @@ -576,10 +657,16 @@ GLOBAL_LIST_EMPTY(possible_items_special) captured_amount+=2*/ //Removed in favour of adding points on capture, in energy_net_nets.dm return captured_amount >= target_amount +/datum/objective/capture/admin_edit(mob/admin) + var/count = input(admin,"How many mobs to capture ?","capture",target_amount) as num|null + if(count) + target_amount = count + update_explanation_text() //Changeling Objectives /datum/objective/absorb + name = "absorb" /datum/objective/absorb/proc/gen_amount_goal(lowbound = 4, highbound = 6) target_amount = rand (lowbound,highbound) @@ -595,9 +682,19 @@ GLOBAL_LIST_EMPTY(possible_items_special) n_p ++ target_amount = min(target_amount, n_p) - explanation_text = "Extract [target_amount] compatible genome\s." + update_explanation_text() return target_amount +/datum/objective/absorb/update_explanation_text() + . = ..() + explanation_text = "Extract [target_amount] compatible genome\s." + +/datum/objective/absorb/admin_edit(mob/admin) + var/count = input(admin,"How many people to absorb?","absorb",target_amount) as num|null + if(count) + target_amount = count + update_explanation_text() + /datum/objective/absorb/check_completion() var/list/datum/mind/owners = get_owners() var/absorbedcount = 0 @@ -611,6 +708,7 @@ GLOBAL_LIST_EMPTY(possible_items_special) return absorbedcount >= target_amount /datum/objective/absorb_most + name = "absorb most" explanation_text = "Extract more compatible genomes than any other Changeling." /datum/objective/absorb_most/check_completion() @@ -631,6 +729,7 @@ GLOBAL_LIST_EMPTY(possible_items_special) return TRUE /datum/objective/absorb_changeling + name = "absorb changeling" explanation_text = "Absorb another Changeling." /datum/objective/absorb_changeling/check_completion() @@ -653,6 +752,7 @@ GLOBAL_LIST_EMPTY(possible_items_special) //End Changeling Objectives /datum/objective/destroy + name = "destroy AI" martyr_compatible = 1 /datum/objective/destroy/find_target() @@ -674,10 +774,20 @@ GLOBAL_LIST_EMPTY(possible_items_special) else explanation_text = "Free Objective" +/datum/objective/destroy/admin_edit(mob/admin) + var/list/possible_targets = active_ais(1) + if(possible_targets.len) + var/mob/new_target = input(admin,"Select target:", "Objective target") as null|anything in possible_targets + target = new_target.mind + else + to_chat(admin, "No active AIs with minds") + update_explanation_text() + /datum/objective/destroy/internal var/stolen = FALSE //Have we already eliminated this target? /datum/objective/steal_five_of_type + name = "steal five of" explanation_text = "Steal at least five items!" var/list/wanted_items = list(/obj/item) @@ -686,10 +796,12 @@ GLOBAL_LIST_EMPTY(possible_items_special) wanted_items = typecacheof(wanted_items) /datum/objective/steal_five_of_type/summon_guns + name = "steal guns" explanation_text = "Steal at least five guns!" wanted_items = list(/obj/item/gun) /datum/objective/steal_five_of_type/summon_magic + name = "steal magic" explanation_text = "Steal at least five magical artefacts!" wanted_items = list(/obj/item/spellbook, /obj/item/gun/magic, /obj/item/clothing/suit/space/hardsuit/wizard, /obj/item/scrying, /obj/item/antag_spawner/contract, /obj/item/necromantic_stone) @@ -705,6 +817,14 @@ GLOBAL_LIST_EMPTY(possible_items_special) stolen_count++ return stolen_count >= 5 +//Created by admin tools +/datum/objective/custom + name = "custom" + +/datum/objective/custom/admin_edit(mob/admin) + var/expl = stripped_input(admin, "Custom objective:", "Objective", explanation_text) + if(expl) + explanation_text = expl //////////////////////////////// // Changeling team objectives // diff --git a/code/game/machinery/_machinery.dm b/code/game/machinery/_machinery.dm index 667c1f6054..e2dcf552c1 100644 --- a/code/game/machinery/_machinery.dm +++ b/code/game/machinery/_machinery.dm @@ -113,11 +113,6 @@ Class Procs: var/atom/movable/occupant = null var/speed_process = FALSE // Process as fast as possible? var/obj/item/circuitboard/circuit // Circuit to be created and inserted when the machinery is created - var/obj/item/card/id/inserted_scan_id - var/obj/item/card/id/inserted_modify_id - var/list/region_access = null // For the identification console (card.dm) - var/list/head_subordinates = null // For the identification console (card.dm) - var/authenticated = 0 // For the identification console (card.dm) var/interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_SET_MACHINE @@ -459,22 +454,20 @@ Class Procs: /obj/machinery/examine(mob/user) . = ..() if(stat & BROKEN) - . += "It looks broken and non-functional." + to_chat(user, "It looks broken and non-functional.") if(!(resistance_flags & INDESTRUCTIBLE)) if(resistance_flags & ON_FIRE) - . += "It's on fire!" + to_chat(user, "It's on fire!") var/healthpercent = (obj_integrity/max_integrity) * 100 switch(healthpercent) if(50 to 99) - . += "It looks slightly damaged." + to_chat(user, "It looks slightly damaged.") if(25 to 50) - . += "It appears heavily damaged." + to_chat(user, "It appears heavily damaged.") if(0 to 25) - . += "It's falling apart!" + to_chat(user, "It's falling apart!") if(user.research_scanner && component_parts) - . += display_parts(user, TRUE) - if(inserted_scan_id || inserted_modify_id) - . += "Alt-click to eject the ID card." + to_chat(user, display_parts(user, TRUE)) //called on machinery construction (i.e from frame to machinery) but not on initialization /obj/machinery/proc/on_construction() @@ -509,73 +502,3 @@ Class Procs: . = . % 9 AM.pixel_x = -8 + ((.%3)*8) AM.pixel_y = -8 + (round( . / 3)*8) - -/obj/machinery/proc/id_insert_scan(mob/user, obj/item/card/id/I) - I = user.get_active_held_item() - if(istype(I)) - if(inserted_scan_id) - to_chat(user, "There's already an ID card in the console!") - return - if(!user.transferItemToLoc(I, src)) - return - inserted_scan_id = I - user.visible_message("[user] inserts an ID card into the console.", \ - "You insert the ID card into the console.") - playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE) - updateUsrDialog() - -/obj/machinery/proc/id_eject_scan(mob/user) - if(!inserted_scan_id) - to_chat(user, "There's no ID card in the console!") - return - if(inserted_scan_id) - inserted_scan_id.forceMove(drop_location()) - if(!issilicon(user) && Adjacent(user)) - user.put_in_hands(inserted_scan_id) - inserted_scan_id = null - user.visible_message("[user] gets an ID card from the console.", \ - "You get the ID card from the console.") - playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE) - updateUsrDialog() - -/obj/machinery/proc/id_eject_modify(mob/user) - if(inserted_modify_id) - GLOB.data_core.manifest_modify(inserted_modify_id.registered_name, inserted_modify_id.assignment) - inserted_modify_id.update_label() - inserted_modify_id.forceMove(drop_location()) - if(!issilicon(user) && Adjacent(user)) - user.put_in_hands(inserted_modify_id) - user.visible_message("[user] gets an ID card from the console.", \ - "You get the ID card from the console.") - playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE) - inserted_modify_id = null - region_access = null - head_subordinates = null - updateUsrDialog() - -/obj/machinery/proc/id_insert_modify(mob/user) - var/obj/item/card/id/I = user.get_active_held_item() - if(istype(I)) - if(inserted_modify_id) - to_chat(user, "There's already an ID card in the console!") - return - if(!user.transferItemToLoc(I, src)) - return - inserted_modify_id = I - user.visible_message("[user] inserts an ID card into the console.", \ - "You insert the ID card into the console.") - playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE) - updateUsrDialog() - -/obj/machinery/AltClick(mob/user) - . = ..() - if(!user.canUseTopic(src, !issilicon(user)) || !is_operational()) - return - if(inserted_modify_id) - id_eject_modify(user) - authenticated = FALSE - return - if(inserted_scan_id) - id_eject_scan(user) - authenticated = FALSE - return diff --git a/code/game/machinery/autolathe.dm b/code/game/machinery/autolathe.dm index 5a54ccd5df..1c6e21491c 100644 --- a/code/game/machinery/autolathe.dm +++ b/code/game/machinery/autolathe.dm @@ -80,7 +80,7 @@ popup.open() /obj/machinery/autolathe/on_deconstruction() - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) materials.retrieve_all() /obj/machinery/autolathe/attackby(obj/item/O, mob/user, params) @@ -164,7 +164,7 @@ var/power = max(2000, (metal_cost+glass_cost)*multiplier/5) - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) if((materials.amount(MAT_METAL) >= metal_cost*multiplier*coeff) && (materials.amount(MAT_GLASS) >= glass_cost*multiplier*coeff)) busy = TRUE use_power(power) @@ -188,7 +188,7 @@ return /obj/machinery/autolathe/proc/make_item(power, metal_cost, glass_cost, multiplier, coeff, is_stack) - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) var/atom/A = drop_location() use_power(power) var/list/materials_used = list(MAT_METAL=metal_cost*coeff*multiplier, MAT_GLASS=glass_cost*coeff*multiplier) @@ -213,7 +213,7 @@ var/T = 0 for(var/obj/item/stock_parts/matter_bin/MB in component_parts) T += MB.rating*75000 - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) materials.max_amount = T T=1.2 for(var/obj/item/stock_parts/manipulator/M in component_parts) @@ -262,7 +262,7 @@ dat += "[D.name]" if(ispath(D.build_path, /obj/item/stack)) - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY) if (max_multiplier>10 && !disabled) dat += " x10" @@ -294,7 +294,7 @@ dat += "[D.name]" if(ispath(D.build_path, /obj/item/stack)) - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY) if (max_multiplier>10 && !disabled) dat += " x10" @@ -309,7 +309,7 @@ return dat /obj/machinery/autolathe/proc/materials_printout() - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) var/dat = "Total amount: [materials.total_amount] / [materials.max_amount] cm3
" for(var/mat_id in materials.materials) var/datum/material/M = materials.materials[mat_id] @@ -322,7 +322,7 @@ var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff) - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) if(D.materials[MAT_METAL] && (materials.amount(MAT_METAL) < (D.materials[MAT_METAL] * coeff * amount))) return FALSE if(D.materials[MAT_GLASS] && (materials.amount(MAT_GLASS) < (D.materials[MAT_GLASS] * coeff * amount))) diff --git a/code/game/machinery/bloodbankgen.dm b/code/game/machinery/bloodbankgen.dm new file mode 100644 index 0000000000..c489f6c9c9 --- /dev/null +++ b/code/game/machinery/bloodbankgen.dm @@ -0,0 +1,361 @@ +/obj/machinery/bloodbankgen + name = "blood bank generator" + desc = "Generates universally applicable synthetics for all blood types. Add regular blood to convert." + icon = 'icons/obj/bloodbank.dmi' + icon_state = "bloodbank-off" + density = TRUE + use_power = IDLE_POWER_USE + idle_power_usage = 80 + circuit = /obj/item/circuitboard/machine/bloodbankgen + interaction_flags_machine = INTERACT_MACHINE_OPEN | INTERACT_MACHINE_ALLOW_SILICON + var/draining = FALSE + var/filling = FALSE + var/obj/item/reagent_containers/blood/bag = null + var/obj/item/reagent_containers/blood/outbag = null + var/bloodstored = 0 + var/maxbloodstored = 1000 + var/menustat = "menu" + var/efficiency = 0 + var/productivity = 0 + +/obj/machinery/bloodbankgen/Initialize() + . = ..() + create_reagents(1000) + update_icon() + +/obj/machinery/bloodbankgen/Destroy() + QDEL_NULL(bag) + QDEL_NULL(outbag) + return ..() + +/obj/machinery/bloodbankgen/contents_explosion(severity, target) + ..() + if(bag) + bag.ex_act(severity, target) + if(outbag) + outbag.ex_act(severity, target) + +/obj/machinery/bloodbankgen/handle_atom_del(atom/A) + ..() + if(A == bag) + bag = null + update_icon() + updateUsrDialog() + if(A == outbag) + outbag = null + update_icon() + updateUsrDialog() + +/obj/machinery/bloodbankgen/RefreshParts() + var/E = 0 + var/P = 0 + for(var/obj/item/stock_parts/manipulator/M in component_parts) + E += M.rating + efficiency = E + productivity = P + +/obj/machinery/bloodbankgen/update_icon() + cut_overlays() + if(is_operational()) + icon_state = "bloodbank-on" + + if(panel_open) + add_overlay("bloodbank-panel") + + if(src.bag) + add_overlay("bloodbag-input") + if(bag.reagents.total_volume) + var/mutable_appearance/filling_overlay = mutable_appearance(icon, "input-reagent") + + var/percent = round((bag.reagents.total_volume / bag.volume) * 100) + switch(percent) + if(0 to 9) + filling_overlay.icon_state = "input-reagent0" + if(10 to 24) + filling_overlay.icon_state = "input-reagent10" + if(25 to 49) + filling_overlay.icon_state = "input-reagent25" + if(50 to 74) + filling_overlay.icon_state = "input-reagent50" + if(75 to 79) + filling_overlay.icon_state = "input-reagent75" + if(80 to 90) + filling_overlay.icon_state = "input-reagent80" + if(91 to INFINITY) + filling_overlay.icon_state = "input-reagent100" + + filling_overlay.color = list(mix_color_from_reagents(bag.reagents.reagent_list)) + add_overlay(filling_overlay) + + if(src.outbag) + add_overlay("bloodbag-output") + if(outbag.reagents.total_volume) + var/mutable_appearance/filling_overlay = mutable_appearance(icon, "output-reagent") + + var/percent = round((outbag.reagents.total_volume / outbag.volume) * 100) + switch(percent) + if(0 to 9) + filling_overlay.icon_state = "output-reagent0" + if(10 to 24) + filling_overlay.icon_state = "output-reagent10" + if(25 to 49) + filling_overlay.icon_state = "output-reagent25" + if(50 to 74) + filling_overlay.icon_state = "output-reagent50" + if(75 to 79) + filling_overlay.icon_state = "output-reagent75" + if(80 to 90) + filling_overlay.icon_state = "output-reagent80" + if(91 to INFINITY) + filling_overlay.icon_state = "output-reagent100" + + filling_overlay.color = list(mix_color_from_reagents(outbag.reagents.reagent_list)) + add_overlay(filling_overlay) + return + +/obj/machinery/bloodbankgen/process() + if(!is_operational()) + return PROCESS_KILL + + bloodstored = reagents.total_volume + + var/transfer_amount = 20 + + if(draining) + if(reagents.total_volume >= reagents.maximum_volume) + draining = FALSE + return + + if(bag) + if(bag.reagents.total_volume) + var/datum/reagent/blood/B = bag.reagents.has_reagent("blood") + if(B) + var/amount = reagents.maximum_volume - reagents.total_volume //monitor the machine's internal storage + amount = min(amount, transfer_amount) + if(!amount) + draining = FALSE + updateUsrDialog() + visible_message("[src] beeps loudly.") + playsound(loc, 'sound/machines/twobeep.ogg', 50, 1) + return + + if(bag.blood_type == "SY") //no infinite loops using synthetics. + reagents.add_reagent("syntheticblood", amount) + else + reagents.add_reagent("syntheticblood", (amount+(5*efficiency))) + + if(bag.reagents.total_volume >= amount) + bag.reagents.remove_reagent("blood", amount) + else + visible_message("[src] beeps loudly.") + playsound(loc, 'sound/machines/twobeep.ogg', 50, 1) + draining = FALSE + + bag.update_icon() + update_icon() + updateUsrDialog() + else + draining = FALSE + updateUsrDialog() + return + + if(filling) + if(!reagents || !reagents.total_volume) + filling = FALSE //there ain't anything in the machine yo. + return + if(outbag && outbag.reagents.total_volume < outbag.reagents.maximum_volume) + var/amount = outbag.reagents.maximum_volume - outbag.reagents.total_volume //monitor the output bag's internal storage + amount = min(amount, transfer_amount) + if(!amount) + filling = FALSE + visible_message("[src] pings.") + playsound(loc, 'sound/machines/beep.ogg', 50, 1) + updateUsrDialog() + return + + reagents.trans_to(outbag, amount) + outbag.update_icon() + update_icon() + updateUsrDialog() + else + visible_message("[src] pings.") + playsound(loc, 'sound/machines/beep.ogg', 50, 1) + filling = FALSE + updateUsrDialog() + return + +/obj/machinery/bloodbankgen/attackby(obj/item/O, mob/user, params) + if(user.a_intent == INTENT_HARM) + return ..() + + if(default_deconstruction_screwdriver(user, "bloodbank-off", "bloodbank-off", O)) + if(bag) + var/obj/item/reagent_containers/blood/B = bag + B.forceMove(drop_location()) + bag = null + if(outbag) + var/obj/item/reagent_containers/blood/B = outbag + B.forceMove(drop_location()) + outbag = null + update_icon() + return + + if(default_deconstruction_crowbar(O)) + return + + if(istype(O, /obj/item/reagent_containers/blood)) + . = 1 //no afterattack + if(!panel_open) + if(bag && outbag) + to_chat(user, "This machine already has bags attached.") + + if(!bag && !outbag) + var/choice = alert(user, "Choose where to place [O]", "", "Input", "Cancel", "Output") + switch(choice) + if("Cancel") + return FALSE + if("Input") + attachinput(O, user) + if("Output") + attachoutput(O, user) + else if(!bag) + attachinput(O, user) + else if(!outbag) + attachoutput(O, user) + else + to_chat(user, "Close the maintenance panel first.") + return + + else + to_chat(user, "You cannot put this in [src]!") + +/obj/machinery/bloodbankgen/ui_interact(mob/user) + . = ..() + + if(!is_operational()) + return + + var/dat + switch(menustat) + if("noblood") + dat += "
You do not have enough blood product to create synthetics.
" + menustat = "menu" + if("complete") + dat += "
Operation complete.
" + menustat = "menu" + if("nobagspace") + dat += "
Not enough space left in container. Please replace receptical.
" + menustat = "menu" + + dat+= "
Current Synthetics stockpile: [reagents.total_volume] units.
" + + dat += "
Supply Bag
" + if(bag) + dat += "
Current Capacity: [bag.reagents.total_volume] of [bag.reagents.maximum_volume]" + if(bag.reagents && bag.reagents.total_volume) + dat += "
Drain" + + dat += "
Detach" + + + dat += "

Synthetics Bag
" + if(outbag) + dat += "
Current Capacity:[outbag.reagents.total_volume] of [outbag.reagents.maximum_volume]" + if(!(outbag.reagents.total_volume >= outbag.reagents.maximum_volume)) + dat += "
Fill" + dat += "
Detach" + + if(!bag && !outbag) + dat += "
No containers inside, please insert container.
" + + var/datum/browser/popup = new(user, "bloodbankgen", name, 350, 520) + popup.set_content(dat) + popup.open() + +/obj/machinery/bloodbankgen/proc/activateinput() + if(bag) + draining = TRUE + update_icon() + else + to_chat(usr, "There is no blood bag in the input slot.") + return + +/obj/machinery/bloodbankgen/proc/activateoutput() + if(outbag) + filling = TRUE + update_icon() + else + to_chat(usr, "There is no blood bag in the output slot.") + return + +/obj/machinery/bloodbankgen/proc/check_container_volume(list/reagents, multiplier = 1) + var/sum_reagents = 0 + for(var/R in reagents) + sum_reagents += reagents[R] + sum_reagents *= multiplier + + if(outbag.reagents.total_volume + sum_reagents > outbag.reagents.maximum_volume) + menustat = "nobagspace" + return FALSE + + return TRUE + +/obj/machinery/bloodbankgen/proc/detachinput() + if(bag) + bag.forceMove(drop_location()) + if(usr && Adjacent(usr) && !issiliconoradminghost(usr)) + usr.put_in_hands(bag) + bag = null + update_icon() + +/obj/machinery/bloodbankgen/proc/detachoutput() + if(outbag) + outbag.forceMove(drop_location()) + if(usr && Adjacent(usr) && !issiliconoradminghost(usr)) + usr.put_in_hands(outbag) + outbag = null + update_icon() + +/obj/machinery/bloodbankgen/proc/attachinput(obj/item/O, mob/user) + if(!bag) + if(!user.transferItemToLoc(O, src)) + return + bag = O + to_chat(user, "You add [O] to the machine's input slot.") + update_icon() + updateUsrDialog() + else + to_chat(user, "There is already something in this slot!") + +/obj/machinery/bloodbankgen/proc/attachoutput(obj/item/O, mob/user) + if(!outbag) + if(!user.transferItemToLoc(O, src)) + return + outbag = O + to_chat(user, "You add [O] to the machine's output slot.") + update_icon() + updateUsrDialog() + else + to_chat(user, "There is already something in this slot!") + +/obj/machinery/bloodbankgen/Topic(href, href_list) + if(..() || panel_open) + return + + usr.set_machine(src) + + if(href_list["activateinput"]) + activateinput() + updateUsrDialog() + + else if(href_list["detachinput"]) + detachinput() + updateUsrDialog() + + else if(href_list["activateoutput"]) + activateoutput() + updateUsrDialog() + + else if(href_list["detachoutput"]) + detachoutput() + updateUsrDialog() diff --git a/code/game/machinery/cloning.dm b/code/game/machinery/cloning.dm index 8e49c0a126..89c5e56b71 100644 --- a/code/game/machinery/cloning.dm +++ b/code/game/machinery/cloning.dm @@ -175,11 +175,12 @@ //Get the clone body ready maim_clone(H) - ADD_TRAIT(H, TRAIT_STABLEHEART, "cloning") - ADD_TRAIT(H, TRAIT_EMOTEMUTE, "cloning") - ADD_TRAIT(H, TRAIT_MUTE, "cloning") - ADD_TRAIT(H, TRAIT_NOBREATH, "cloning") - ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning") + ADD_TRAIT(H, TRAIT_STABLEHEART, CLONING_POD_TRAIT) + ADD_TRAIT(H, TRAIT_STABLELIVER, CLONING_POD_TRAIT) + ADD_TRAIT(H, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT) + ADD_TRAIT(H, TRAIT_MUTE, CLONING_POD_TRAIT) + ADD_TRAIT(H, TRAIT_NOBREATH, CLONING_POD_TRAIT) + ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT) H.Unconscious(80) clonemind.transfer_to(H) @@ -361,11 +362,12 @@ if(!mob_occupant) return - REMOVE_TRAIT(mob_occupant, TRAIT_STABLEHEART, "cloning") - REMOVE_TRAIT(mob_occupant, TRAIT_EMOTEMUTE, "cloning") - REMOVE_TRAIT(mob_occupant, TRAIT_MUTE, "cloning") - REMOVE_TRAIT(mob_occupant, TRAIT_NOCRITDAMAGE, "cloning") - REMOVE_TRAIT(mob_occupant, TRAIT_NOBREATH, "cloning") + REMOVE_TRAIT(mob_occupant, TRAIT_STABLEHEART, CLONING_POD_TRAIT) + REMOVE_TRAIT(mob_occupant, TRAIT_STABLELIVER, CLONING_POD_TRAIT) + REMOVE_TRAIT(mob_occupant, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT) + REMOVE_TRAIT(mob_occupant, TRAIT_MUTE, CLONING_POD_TRAIT) + REMOVE_TRAIT(mob_occupant, TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT) + REMOVE_TRAIT(mob_occupant, TRAIT_NOBREATH, CLONING_POD_TRAIT) if(grab_ghost_when == CLONER_MATURE_CLONE) mob_occupant.grab_ghost() diff --git a/code/game/machinery/computer/_computer.dm b/code/game/machinery/computer/_computer.dm index 3c3f0e7f0f..2eea845c70 100644 --- a/code/game/machinery/computer/_computer.dm +++ b/code/game/machinery/computer/_computer.dm @@ -13,6 +13,7 @@ var/icon_keyboard = "generic_key" var/icon_screen = "generic" var/clockwork = FALSE + var/authenticated = FALSE /obj/machinery/computer/Initialize(mapload, obj/item/circuitboard/C) . = ..() @@ -34,9 +35,9 @@ /obj/machinery/computer/ratvar_act() if(!clockwork) clockwork = TRUE - icon_screen = "ratvar[rand(1, 4)]" - icon_keyboard = "ratvar_key[rand(1, 6)]" - icon_state = "ratvarcomputer[rand(1, 4)]" + icon_screen = "ratvar[rand(1, 3)]" + icon_keyboard = "ratvar_key[rand(1, 2)]" + icon_state = "ratvarcomputer" update_icon() /obj/machinery/computer/narsie_act() diff --git a/code/game/machinery/computer/arcade.dm b/code/game/machinery/computer/arcade.dm index 4bce450359..8d950f8458 100644 --- a/code/game/machinery/computer/arcade.dm +++ b/code/game/machinery/computer/arcade.dm @@ -1,8 +1,7 @@ #define ARCADE_WEIGHT_TRICK 4 #define ARCADE_WEIGHT_USELESS 2 #define ARCADE_WEIGHT_RARE 1 -#define ARCADE_WEIGHT_PLUSH 65 - +#define ARCADE_RATIO_PLUSH 0.20 // average 1 out of 6 wins is a plush. /obj/machinery/computer/arcade name = "random arcade" @@ -27,7 +26,6 @@ /obj/item/toy/katana = ARCADE_WEIGHT_TRICK, /obj/item/toy/minimeteor = ARCADE_WEIGHT_TRICK, /obj/item/toy/nuke = ARCADE_WEIGHT_TRICK, - /obj/item/toy/plush/random = ARCADE_WEIGHT_PLUSH, /obj/item/toy/redbutton = ARCADE_WEIGHT_TRICK, /obj/item/toy/spinningtoy = ARCADE_WEIGHT_TRICK, /obj/item/toy/sword = ARCADE_WEIGHT_TRICK, @@ -88,8 +86,12 @@ /obj/item/circuitboard/computer/arcade/amputation = 2) var/thegame = pickweight(gameodds) var/obj/item/circuitboard/CB = new thegame() - new CB.build_path(loc, CB) + var/obj/machinery/computer/arcade/A = new CB.build_path(loc, CB) + A.setDir(dir) return INITIALIZE_HINT_QDEL + //The below object acts as a spawner with a wide array of possible picks, most being uninspired references to past/current player characters. + //Nevertheless, this keeps its ratio constant with the sum of all the others prizes. + prizes[/obj/item/toy/plush/random] = counterlist_sum(prizes) * ARCADE_RATIO_PLUSH Reset() /obj/machinery/computer/arcade/proc/prizevend(mob/user, list/rarity_classes) diff --git a/code/game/machinery/computer/camera.dm b/code/game/machinery/computer/camera.dm index 7dcd85d310..11935e2bfc 100644 --- a/code/game/machinery/computer/camera.dm +++ b/code/game/machinery/computer/camera.dm @@ -17,7 +17,7 @@ network += lowertext(i) /obj/machinery/computer/security/check_eye(mob/user) - if( (stat & (NOPOWER|BROKEN)) || user.incapacitated() || user.eye_blind ) + if(CHECK_BITFIELD(stat, NOPOWER|BROKEN) || is_blind(user) || !in_view_range(user, src) || !user.canUseTopic(src, !issilicon(user), FALSE)) user.unset_machine() return if(!(user in watchers)) @@ -30,14 +30,6 @@ if(!C.can_use()) user.unset_machine() return - if(!issilicon(user)) - if(!Adjacent(user)) - user.unset_machine() - return - else if(iscyborg(user)) - var/list/viewing = viewers(src) - if(!viewing.Find(user)) - user.unset_machine() /obj/machinery/computer/security/on_unset_machine(mob/user) watchers.Remove(user) @@ -97,36 +89,22 @@ user.unset_machine() playsound(src, 'sound/machines/terminal_off.ogg', 25, 0) return - if(C) - var/camera_fail = 0 - if(!C.can_use() || user.machine != src || user.eye_blind || user.incapacitated()) - camera_fail = 1 - else if(iscyborg(user)) - var/list/viewing = viewers(src) - if(!viewing.Find(user)) - camera_fail = 1 - else if(!issilicon(user)) - if(!Adjacent(user)) - camera_fail = 1 - - if(camera_fail) - user.unset_machine() - return 0 - - playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0) - if(isAI(user)) - var/mob/living/silicon/ai/A = user - A.eyeobj.setLoc(get_turf(C)) - A.client.eye = A.eyeobj - else - user.reset_perspective(C) - user.overlay_fullscreen("flash", /obj/screen/fullscreen/flash/static) - user.clear_fullscreen("flash", 5) - watchers[user] = C - use_power(50) - addtimer(CALLBACK(src, .proc/use_camera_console, user), 5) - else + if(!C || !C.can_use() || CHECK_BITFIELD(stat, NOPOWER|BROKEN) || is_blind(user) || !in_view_range(user, src) || !user.canUseTopic(src, !issilicon(user), FALSE)) user.unset_machine() + return FALSE + + playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0) + if(isAI(user)) + var/mob/living/silicon/ai/A = user + A.eyeobj.setLoc(get_turf(C)) + A.client.eye = A.eyeobj + else + user.reset_perspective(C) + user.overlay_fullscreen("flash", /obj/screen/fullscreen/flash/static) + user.clear_fullscreen("flash", 5) + watchers[user] = C + use_power(50) + addtimer(CALLBACK(src, .proc/use_camera_console, user), 5) //returns the list of cameras accessible from this computer /obj/machinery/computer/security/proc/get_available_cameras() diff --git a/code/game/machinery/computer/card.dm b/code/game/machinery/computer/card.dm index 886851a6a8..9539dc281d 100644 --- a/code/game/machinery/computer/card.dm +++ b/code/game/machinery/computer/card.dm @@ -11,8 +11,6 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) icon_keyboard = "id_key" req_one_access = list(ACCESS_HEADS, ACCESS_CHANGE_IDS) circuit = /obj/item/circuitboard/computer/card - var/obj/item/card/id/scan = null - var/obj/item/card/id/modify = null var/mode = 0 var/printing = null var/target_dept = 0 //Which department this computer has access to. 0=all departments @@ -38,68 +36,68 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) //This is used to keep track of opened positions for jobs to allow instant closing //Assoc array: "JobName" = (int) - var/list/opened_positions = list(); + var/list/opened_positions = list() + var/obj/item/card/id/inserted_scan_id + var/obj/item/card/id/inserted_modify_id + var/list/region_access = null + var/list/head_subordinates = null light_color = LIGHT_COLOR_BLUE /obj/machinery/computer/card/examine(mob/user) ..() - if(scan || modify) + if(inserted_scan_id || inserted_modify_id) to_chat(user, "Alt-click to eject the ID card.") /obj/machinery/computer/card/Initialize() . = ..() change_position_cooldown = CONFIG_GET(number/id_console_jobslot_delay) -/obj/machinery/computer/card/attackby(obj/O, mob/user, params)//TODO:SANITY - if(istype(O, /obj/item/card/id)) - var/obj/item/card/id/idcard = O - if(check_access(idcard)) - if(!scan) - if (!user.transferItemToLoc(idcard,src)) - return - scan = idcard - playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0) - else if(!modify) - if (!user.transferItemToLoc(idcard,src)) - return - modify = idcard - playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0) +/obj/machinery/computer/card/examine(mob/user) + . = ..() + if(inserted_scan_id || inserted_modify_id) + to_chat(user, "Alt-click to eject the ID card.") + +/obj/machinery/computer/card/attackby(obj/I, mob/user, params) + if(istype(I, /obj/item/card/id)) + if(!inserted_scan_id) + if(id_insert(user, I, inserted_scan_id)) + inserted_scan_id = I + return + if(!inserted_modify_id) + if(id_insert(user, I, inserted_modify_id)) + inserted_modify_id = I + return else - if(!modify) - if (!user.transferItemToLoc(idcard,src)) - return - modify = idcard - playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0) - updateUsrDialog() + to_chat(user, "There's already an ID card in the console!") else return ..() /obj/machinery/computer/card/Destroy() - if(scan) - qdel(scan) - scan = null - if(modify) - qdel(modify) - modify = null + if(inserted_scan_id) + qdel(inserted_scan_id) + inserted_scan_id = null + if(inserted_modify_id) + qdel(inserted_modify_id) + inserted_modify_id = null return ..() /obj/machinery/computer/card/handle_atom_del(atom/A) ..() - if(A == scan) - scan = null + if(A == inserted_scan_id) + inserted_scan_id = null updateUsrDialog() - if(A == modify) - modify = null + if(A == inserted_modify_id) + inserted_modify_id = null updateUsrDialog() /obj/machinery/computer/card/on_deconstruction() - if(scan) - scan.forceMove(drop_location()) - scan = null - if(modify) - modify.forceMove(drop_location()) - modify = null + if(inserted_scan_id) + inserted_scan_id.forceMove(drop_location()) + inserted_scan_id = null + if(inserted_modify_id) + inserted_modify_id.forceMove(drop_location()) + inserted_modify_id = null //Check if you can't open a new position for a certain job /obj/machinery/computer/card/proc/job_blacklisted(jobtitle) @@ -130,9 +128,50 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) return -1 return 0 +/obj/machinery/computer/card/proc/id_insert(mob/user, obj/item/card/id/I, target) + if(istype(I)) + if(target) + to_chat(user, "There's already an ID card in the console!") + return FALSE + if(!user.transferItemToLoc(I, src)) + return FALSE + user.visible_message("[user] inserts an ID card into the console.", \ + "You insert the ID card into the console.") + playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE) + updateUsrDialog() + return TRUE + +/obj/machinery/computer/card/proc/id_eject(mob/user, obj/target) + if(!target) + to_chat(user, "There's no ID card in the console!") + return FALSE + else + target.forceMove(drop_location()) + if(!issilicon(user) && Adjacent(user)) + user.put_in_hands(target) + user.visible_message("[user] gets an ID card from the console.", \ + "You get the ID card from the console.") + playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE) + updateUsrDialog() + return TRUE + +/obj/machinery/computer/card/AltClick(mob/user) + ..() + if(!user.canUseTopic(src, !issilicon(user)) || !is_operational()) + return + if(inserted_modify_id) + if(id_eject(user, inserted_modify_id)) + inserted_modify_id = null + authenticated = FALSE + return + if(inserted_scan_id) + if(id_eject(user, inserted_scan_id)) + inserted_scan_id = null + authenticated = FALSE + return + /obj/machinery/computer/card/ui_interact(mob/user) . = ..() - var/dat if(!SSticker) return @@ -147,15 +186,15 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) dat = "Return" dat += " || Confirm Identity: " var/S - if(scan) - S = html_encode(scan.name) + if(inserted_scan_id) + S = html_encode(inserted_scan_id.name) else S = "--------" - dat += "[S]" + dat += "[S]" dat += "" dat += "" var/ID - if(scan && (ACCESS_CHANGE_IDS in scan.access) && !target_dept) + if(inserted_scan_id && (ACCESS_CHANGE_IDS in inserted_scan_id.access) && !target_dept) ID = 1 else ID = 0 @@ -221,33 +260,33 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) var/target_name var/target_owner var/target_rank - if(modify) - target_name = html_encode(modify.name) + if(inserted_modify_id) + target_name = html_encode(inserted_modify_id.name) else target_name = "--------" - if(modify && modify.registered_name) - target_owner = html_encode(modify.registered_name) + if(inserted_modify_id && inserted_modify_id.registered_name) + target_owner = html_encode(inserted_modify_id.registered_name) else target_owner = "--------" - if(modify && modify.assignment) - target_rank = html_encode(modify.assignment) + if(inserted_modify_id && inserted_modify_id.assignment) + target_rank = html_encode(inserted_modify_id.assignment) else target_rank = "Unassigned" var/scan_name - if(scan) - scan_name = html_encode(scan.name) + if(inserted_scan_id) + scan_name = html_encode(inserted_scan_id.name) else scan_name = "--------" if(!authenticated) header += "
Please insert the cards into the slots
" - header += "Target: [target_name]
" - header += "Confirm Identity: [scan_name]
" + header += "Target: [target_name]
" + header += "Confirm Identity: [scan_name]
" else header += "

" - header += "Remove [target_name] || " - header += "Remove [scan_name]
" + header += "Remove [target_name] || " + header += "Remove [scan_name]
" header += "Access Crew Manifest
" header += "Log Out
" @@ -262,7 +301,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) var/body - if (authenticated && modify) + if (authenticated && inserted_modify_id) var/carddesc = text("") var/jobs = text("") @@ -303,7 +342,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) if(istype(src, /obj/machinery/computer/card/centcom)) accesses += "
Central Command:
" for(var/A in get_all_centcom_access()) - if(A in modify.access) + if(A in inserted_modify_id.access) accesses += "[replacetext(get_centcom_access_desc(A), " ", " ")] " else accesses += "[replacetext(get_centcom_access_desc(A), " ", " ")] " @@ -321,7 +360,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) continue accesses += "" @@ -822,7 +825,6 @@ GLOBAL_LIST_EMPTY(preferences_datums) dat +="
JobSlotsOpen jobClose jobPrioritize
" for(var/A in get_region_accesses(i)) - if(A in modify.access) + if(A in inserted_modify_id.access) accesses += "[replacetext(get_access_desc(A), " ", " ")] " else accesses += "[replacetext(get_access_desc(A), " ", " ")] " @@ -353,52 +392,66 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) usr.set_machine(src) switch(href_list["choice"]) - if ("modify") - eject_id_modify(usr) - if ("scan") - eject_id_scan(usr) + if ("inserted_modify_id") + if (inserted_modify_id) + if(id_eject(usr, inserted_modify_id)) + inserted_modify_id = null + else + var/mob/M = usr + var/obj/item/card/id/I = M.get_idcard(TRUE) + if(id_insert(usr, I, inserted_modify_id)) + inserted_modify_id = I + if ("inserted_scan_id") + if (inserted_scan_id) + if(id_eject(usr, inserted_scan_id)) + inserted_scan_id = null + else + var/mob/M = usr + var/obj/item/card/id/I = M.get_idcard(TRUE) + if(id_insert(usr, I, inserted_scan_id)) + inserted_scan_id = I if ("auth") - if ((!( authenticated ) && (scan || issilicon(usr)) && (modify || mode))) - if (check_access(scan)) + if ((!( authenticated ) && (inserted_scan_id || issilicon(usr)) && (inserted_modify_id || mode))) + if (check_access(inserted_scan_id)) region_access = list() head_subordinates = list() - if(ACCESS_CHANGE_IDS in scan.access) + if(ACCESS_CHANGE_IDS in inserted_scan_id.access) if(target_dept) head_subordinates = get_all_jobs() region_access |= target_dept authenticated = 1 else authenticated = 2 - playsound(src, 'sound/machines/terminal_on.ogg', 50, 0) + playsound(src, 'sound/machines/terminal_on.ogg', 50, FALSE) else - if((ACCESS_HOP in scan.access) && ((target_dept==1) || !target_dept)) + if((ACCESS_HOP in inserted_scan_id.access) && ((target_dept==1) || !target_dept)) region_access |= 1 get_subordinates("Head of Personnel") - if((ACCESS_HOS in scan.access) && ((target_dept==2) || !target_dept)) + if((ACCESS_HOS in inserted_scan_id.access) && ((target_dept==2) || !target_dept)) region_access |= 2 get_subordinates("Head of Security") - if((ACCESS_CMO in scan.access) && ((target_dept==3) || !target_dept)) + if((ACCESS_CMO in inserted_scan_id.access) && ((target_dept==3) || !target_dept)) region_access |= 3 get_subordinates("Chief Medical Officer") - if((ACCESS_RD in scan.access) && ((target_dept==4) || !target_dept)) + if((ACCESS_RD in inserted_scan_id.access) && ((target_dept==4) || !target_dept)) region_access |= 4 get_subordinates("Research Director") - if((ACCESS_CE in scan.access) && ((target_dept==5) || !target_dept)) + if((ACCESS_CE in inserted_scan_id.access) && ((target_dept==5) || !target_dept)) region_access |= 5 get_subordinates("Chief Engineer") - if((ACCESS_QM in scan.access) && ((target_dept==6) || !target_dept)) + if((ACCESS_QM in inserted_scan_id.access) && ((target_dept==6) || !target_dept)) region_access |= 6 get_subordinates("Quartermaster") if(region_access) authenticated = 1 - else if ((!( authenticated ) && issilicon(usr)) && (!modify)) + else if ((!( authenticated ) && issilicon(usr)) && (!inserted_modify_id)) to_chat(usr, "You can't modify an ID without an ID inserted to modify! Once one is in the modify slot on the computer, you can log in.") if ("logout") region_access = null head_subordinates = null authenticated = 0 - playsound(src, 'sound/machines/terminal_off.ogg', 50, 0) + playsound(src, 'sound/machines/terminal_off.ogg', 50, FALSE) if("access") if(href_list["allowed"]) @@ -406,20 +459,20 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) var/access_type = text2num(href_list["access_target"]) var/access_allowed = text2num(href_list["allowed"]) if(access_type in (istype(src, /obj/machinery/computer/card/centcom)?get_all_centcom_access() : get_all_accesses())) - modify.access -= access_type + inserted_modify_id.access -= access_type if(access_allowed == 1) - modify.access += access_type - playsound(src, "terminal_type", 50, 0) + inserted_modify_id.access += access_type + playsound(src, "terminal_type", 50, FALSE) if ("assign") if (authenticated == 2) var/t1 = href_list["assign_target"] if(t1 == "Custom") - var/newJob = reject_bad_text(input("Enter a custom job assignment.", "Assignment", modify ? modify.assignment : "Unassigned"), MAX_NAME_LEN) + var/newJob = reject_bad_text(input("Enter a custom job assignment.", "Assignment", inserted_modify_id ? inserted_modify_id.assignment : "Unassigned"), MAX_NAME_LEN) if(newJob) t1 = newJob else if(t1 == "Unassigned") - modify.access -= get_all_accesses() + inserted_modify_id.access -= get_all_accesses() else var/datum/job/jobdatum @@ -434,24 +487,24 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) updateUsrDialog() return - modify.access = ( istype(src, /obj/machinery/computer/card/centcom) ? get_centcom_access(t1) : jobdatum.get_access() ) - if (modify) - modify.assignment = t1 - playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0) + inserted_modify_id.access = ( istype(src, /obj/machinery/computer/card/centcom) ? get_centcom_access(t1) : jobdatum.get_access() ) + if (inserted_modify_id) + inserted_modify_id.assignment = t1 + playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE) if ("demote") - if(modify.assignment in head_subordinates || modify.assignment == "Assistant") - modify.assignment = "Unassigned" - playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0) + if(inserted_modify_id.assignment in head_subordinates || inserted_modify_id.assignment == "Assistant") + inserted_modify_id.assignment = "Unassigned" + playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE) else to_chat(usr, "You are not authorized to demote this position.") if ("reg") if (authenticated) - var/t2 = modify - if ((authenticated && modify == t2 && (in_range(src, usr) || issilicon(usr)) && isturf(loc))) + var/t2 = inserted_modify_id + if ((authenticated && inserted_modify_id == t2 && (in_range(src, usr) || issilicon(usr)) && isturf(loc))) var/newName = reject_bad_name(href_list["reg"]) if(newName) - modify.registered_name = newName - playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0) + inserted_modify_id.registered_name = newName + playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE) else to_chat(usr, "Invalid name entered.") updateUsrDialog() @@ -462,11 +515,11 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) if("return") //DISPLAY MAIN MENU mode = 3; - playsound(src, "terminal_type", 25, 0) + playsound(src, "terminal_type", 25, FALSE) if("make_job_available") // MAKE ANOTHER JOB POSITION AVAILABLE FOR LATE JOINERS - if(scan && (ACCESS_CHANGE_IDS in scan.access) && !target_dept) + if(inserted_scan_id && (ACCESS_CHANGE_IDS in inserted_scan_id.access) && !target_dept) var/edit_job_target = href_list["job"] var/datum/job/j = SSjob.GetJob(edit_job_target) if(!j) @@ -479,11 +532,11 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) GLOB.time_last_changed_position = world.time / 10 j.total_positions++ opened_positions[edit_job_target]++ - playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0) + playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE) if("make_job_unavailable") // MAKE JOB POSITION UNAVAILABLE FOR LATE JOINERS - if(scan && (ACCESS_CHANGE_IDS in scan.access) && !target_dept) + if(inserted_scan_id && (ACCESS_CHANGE_IDS in inserted_scan_id.access) && !target_dept) var/edit_job_target = href_list["job"] var/datum/job/j = SSjob.GetJob(edit_job_target) if(!j) @@ -497,11 +550,11 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) GLOB.time_last_changed_position = world.time / 10 j.total_positions-- opened_positions[edit_job_target]-- - playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0) + playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, FALSE) if ("prioritize_job") // TOGGLE WHETHER JOB APPEARS AS PRIORITIZED IN THE LOBBY - if(scan && (ACCESS_CHANGE_IDS in scan.access) && !target_dept) + if(inserted_scan_id && (ACCESS_CHANGE_IDS in inserted_scan_id.access) && !target_dept) var/priority_target = href_list["job"] var/datum/job/j = SSjob.GetJob(priority_target) if(!j) @@ -518,7 +571,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) else SSjob.prioritized_jobs += j to_chat(usr, "[j.title] has been successfully [priority ? "prioritized" : "unprioritized"]. Potential employees will notice your request.") - playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0) + playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE) if ("print") if (!( printing )) @@ -531,59 +584,9 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) P.info = t1 P.name = "paper- 'Crew Manifest'" printing = null - playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0) - if (modify) - modify.update_label() - updateUsrDialog() - -/obj/machinery/computer/card/AltClick(mob/user) - if(!user.canUseTopic(src, !issilicon(user)) || !is_operational()) - return - if(scan) - eject_id_scan(user) - if(modify) - eject_id_modify(user) - -/obj/machinery/computer/card/proc/eject_id_scan(mob/user) - if(scan) - scan.forceMove(drop_location()) - if(!issilicon(user) && Adjacent(user)) - user.put_in_hands(scan) - playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0) - scan = null - else //switching the ID with the one you're holding - if(issilicon(user) || !Adjacent(user)) - return - var/obj/item/I = user.get_active_held_item() - if(istype(I, /obj/item/card/id)) - if(!user.transferItemToLoc(I,src)) - return - playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0) - scan = I - authenticated = FALSE - updateUsrDialog() - -/obj/machinery/computer/card/proc/eject_id_modify(mob/user) - if(modify) - GLOB.data_core.manifest_modify(modify.registered_name, modify.assignment) - modify.update_label() - modify.forceMove(drop_location()) - if(!issilicon(user) && Adjacent(user)) - user.put_in_hands(modify) - playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0) - modify = null - region_access = null - head_subordinates = null - else //switching the ID with the one you're holding - if(issilicon(user) || !Adjacent(user)) - return - var/obj/item/I = user.get_active_held_item() - if(istype(I, /obj/item/card/id)) - if (!user.transferItemToLoc(I,src)) - return - playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0) - modify = I - authenticated = FALSE + playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE) + if (inserted_modify_id) + inserted_modify_id.update_label() updateUsrDialog() /obj/machinery/computer/card/proc/get_subordinates(rank) diff --git a/code/game/machinery/computer/cloning.dm b/code/game/machinery/computer/cloning.dm index 5cbd2d8975..43cfbdb33b 100644 --- a/code/game/machinery/computer/cloning.dm +++ b/code/game/machinery/computer/cloning.dm @@ -298,13 +298,15 @@ src.updateUsrDialog() playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0) say("Initiating scan...") - + var/prev_locked = scanner.locked + scanner.locked = TRUE spawn(20) src.scan_occupant(scanner.occupant) loading = 0 src.updateUsrDialog() playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0) + scanner.locked = prev_locked //No locking an open scanner. diff --git a/code/game/machinery/computer/communications.dm b/code/game/machinery/computer/communications.dm index 557f2f0636..f3612078d6 100755 --- a/code/game/machinery/computer/communications.dm +++ b/code/game/machinery/computer/communications.dm @@ -335,7 +335,7 @@ Nuke_request(input, usr) to_chat(usr, "Request sent.") usr.log_message("has requested the nuclear codes from CentCom", LOG_SAY) - priority_announce("The codes for the on-station nuclear self-destruct have been requested by [usr]. Confirmation or denial of this request will be sent shortly.", "Nuclear Self Destruct Codes Requested",'sound/ai/commandreport.ogg') + priority_announce("The codes for the on-station nuclear self-destruct have been requested by [usr]. Confirmation or denial of this request will be sent shortly.", "Nuclear Self Destruct Codes Requested","commandreport") CM.lastTimeUsed = world.time diff --git a/code/game/machinery/computer/gulag_teleporter.dm b/code/game/machinery/computer/gulag_teleporter.dm deleted file mode 100644 index 68cbf03f03..0000000000 --- a/code/game/machinery/computer/gulag_teleporter.dm +++ /dev/null @@ -1,163 +0,0 @@ -//computer that handle the points and teleports the prisoner -/obj/machinery/computer/gulag_teleporter_computer - name = "labor camp teleporter console" - desc = "Used to send criminals to the Labor Camp." - icon_screen = "explosive" - icon_keyboard = "security_key" - req_access = list(ACCESS_ARMORY) - circuit = /obj/item/circuitboard/computer/gulag_teleporter_console - var/default_goal = 200 - var/obj/item/card/id/prisoner/id = null - var/obj/machinery/gulag_teleporter/teleporter = null - var/obj/structure/gulag_beacon/beacon = null - var/mob/living/carbon/human/prisoner = null - var/datum/data/record/temporary_record = null - - light_color = LIGHT_COLOR_RED - -/obj/machinery/computer/gulag_teleporter_computer/Initialize() - . = ..() - scan_machinery() - -/obj/machinery/computer/gulag_teleporter_computer/Destroy() - if(id) - id.forceMove(get_turf(src)) - return ..() - -/obj/machinery/computer/gulag_teleporter_computer/attackby(obj/item/W, mob/user) - if(istype(W, /obj/item/card/id/prisoner)) - if(!id) - if (!user.transferItemToLoc(W,src)) - return - id = W - to_chat(user, "You insert [W].") - return - else - to_chat(user, "There's an ID inserted already.") - return ..() - -/obj/machinery/computer/gulag_teleporter_computer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "gulag_console", name, 455, 440, master_ui, state) - ui.open() - -/obj/machinery/computer/gulag_teleporter_computer/ui_data(mob/user) - var/list/data = list() - - var/list/prisoner_list = list() - var/can_teleport = FALSE - - if(teleporter && (teleporter.occupant && ishuman(teleporter.occupant))) - prisoner = teleporter.occupant - prisoner_list["name"] = prisoner.real_name - if(id) - can_teleport = TRUE - if(!isnull(GLOB.data_core.general)) - for(var/r in GLOB.data_core.security) - var/datum/data/record/R = r - if(R.fields["name"] == prisoner_list["name"]) - temporary_record = R - prisoner_list["crimstat"] = temporary_record.fields["criminal"] - - data["prisoner"] = prisoner_list - - if(teleporter) - data["teleporter"] = teleporter - data["teleporter_location"] = "([teleporter.x], [teleporter.y], [teleporter.z])" - data["teleporter_lock"] = teleporter.locked - data["teleporter_state_open"] = teleporter.state_open - if(beacon) - data["beacon"] = beacon - data["beacon_location"] = "([beacon.x], [beacon.y], [beacon.z])" - if(id) - data["id"] = id - data["id_name"] = id.registered_name - data["goal"] = id.goal - data["can_teleport"] = can_teleport - - return data - -/obj/machinery/computer/gulag_teleporter_computer/ui_act(action, list/params) - if(..()) - return - if(!allowed(usr)) - to_chat(usr, "Access denied.") - return - switch(action) - if("scan_teleporter") - teleporter = findteleporter() - if("scan_beacon") - beacon = findbeacon() - if("handle_id") - if(id) - usr.put_in_hands(id) - id = null - else - var/obj/item/I = usr.is_holding_item_of_type(/obj/item/card/id/prisoner) - if(I) - if(!usr.transferItemToLoc(I, src)) - return - id = I - if("set_goal") - var/new_goal = input("Set the amount of points:", "Points", id.goal) as num|null - if(!isnum(new_goal)) - return - if(!new_goal) - new_goal = default_goal - if (new_goal > 1000) - to_chat(usr, "The entered amount of points is too large. Points have instead been set to the maximum allowed amount.") - id.goal = CLAMP(new_goal, 0, 1000) //maximum 1000 points - if("toggle_open") - if(teleporter.locked) - to_chat(usr, "The teleporter is locked") - return - teleporter.toggle_open() - if("teleporter_lock") - if(teleporter.state_open) - to_chat(usr, "Close the teleporter before locking!") - return - teleporter.locked = !teleporter.locked - if("teleport") - if(!teleporter || !beacon) - return - addtimer(CALLBACK(src, .proc/teleport, usr), 5) - -/obj/machinery/computer/gulag_teleporter_computer/proc/scan_machinery() - teleporter = findteleporter() - beacon = findbeacon() - -/obj/machinery/computer/gulag_teleporter_computer/proc/findteleporter() - var/obj/machinery/gulag_teleporter/teleporterf = null - - for(var/direction in GLOB.cardinals) - teleporterf = locate(/obj/machinery/gulag_teleporter, get_step(src, direction)) - if(teleporterf && teleporterf.is_operational()) - return teleporterf - -/obj/machinery/computer/gulag_teleporter_computer/proc/findbeacon() - return locate(/obj/structure/gulag_beacon) - -/obj/machinery/computer/gulag_teleporter_computer/proc/teleport(mob/user) - if(!id) //incase the ID was removed after the transfer timer was set. - say("Warning: Unable to transfer prisoner without a valid Prisoner ID inserted!") - return - var/id_goal_not_set - if(!id.goal) - id_goal_not_set = TRUE - id.goal = default_goal - say("[id]'s ID card goal defaulting to [id.goal] points.") - log_game("[key_name(user)] teleported [key_name(prisoner)] to the Labor Camp [COORD(beacon)] for [id_goal_not_set ? "default goal of ":""][id.goal] points.") - teleporter.handle_prisoner(id, temporary_record) - playsound(src, 'sound/weapons/emitter.ogg', 50, 1) - prisoner.forceMove(get_turf(beacon)) - prisoner.Knockdown(40) // small travel dizziness - to_chat(prisoner, "The teleportation makes you a little dizzy.") - new /obj/effect/particle_effect/sparks(get_turf(prisoner)) - playsound(src, "sparks", 50, 1) - if(teleporter.locked) - teleporter.locked = FALSE - teleporter.toggle_open() - id = null - temporary_record = null diff --git a/code/game/machinery/computer/medical.dm b/code/game/machinery/computer/medical.dm index d4fe3e27a2..33de8bfce2 100644 --- a/code/game/machinery/computer/medical.dm +++ b/code/game/machinery/computer/medical.dm @@ -22,12 +22,6 @@ /obj/machinery/computer/med_data/syndie icon_keyboard = "syndie_key" -/obj/machinery/computer/med_data/attackby(obj/item/I, mob/user, params) - if(istype(I, /obj/item/card/id)) - id_insert_scan(user) - else - return ..() - /obj/machinery/computer/med_data/ui_interact(mob/user) . = ..() if(isliving(user)) @@ -484,7 +478,7 @@ var/counter = 1 while(active2.fields[text("com_[]", counter)]) counter++ - active2.fields[text("com_[]", counter)] = text("Made by [] ([]) on [] [], []
[]", authenticated, rank, STATION_TIME_TIMESTAMP("hh:mm:ss"), time2text(world.realtime, "MMM DD"), GLOB.year_integer+540, t1) + active2.fields[text("com_[]", counter)] = text("Made by [] ([]) on [] [], []
[]", authenticated, rank, STATION_TIME_TIMESTAMP("hh:mm:ss"), time2text(world.realtime, "MMM DD"), GLOB.year_integer, t1) else if(href_list["del_c"]) if((istype(active2, /datum/data/record) && active2.fields[text("com_[]", href_list["del_c"])])) @@ -575,7 +569,7 @@ if(user) if(message) if(authenticated) - if(user.canUseTopic(src, BE_CLOSE)) + if(user.canUseTopic(src, !issilicon(user))) if(!record1 || record1 == active1) if(!record2 || record2 == active2) return 1 diff --git a/code/game/machinery/computer/security.dm b/code/game/machinery/computer/security.dm index 1823e34100..c9f2f28ab1 100644 --- a/code/game/machinery/computer/security.dm +++ b/code/game/machinery/computer/security.dm @@ -35,7 +35,8 @@ //Someone needs to break down the dat += into chunks instead of long ass lines. /obj/machinery/computer/secure_data/ui_interact(mob/user) . = ..() - playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE) + if(isliving(user)) + playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE) if(src.z > 6) to_chat(user, "Unable to establish a connection: \black You're too far away from the station!") return @@ -455,7 +456,7 @@ What a mess.*/ var/counter = 1 while(active2.fields[text("com_[]", counter)]) counter++ - active2.fields[text("com_[]", counter)] = text("Made by [] ([]) on [] [], []
[]", src.authenticated, src.rank, STATION_TIME_TIMESTAMP("hh:mm:ss"), time2text(world.realtime, "MMM DD"), GLOB.year_integer+540, t1) + active2.fields[text("com_[]", counter)] = text("Made by [] ([]) on [] [], []
[]", src.authenticated, src.rank, STATION_TIME_TIMESTAMP("hh:mm:ss"), time2text(world.realtime, "MMM DD"), GLOB.year_integer, t1) if("Delete Record (ALL)") if(active1) @@ -801,7 +802,7 @@ What a mess.*/ /obj/machinery/computer/secure_data/proc/canUseSecurityRecordsConsole(mob/user, message1 = 0, record1, record2) if(user) if(authenticated) - if(user.canUseTopic(src, BE_CLOSE)) + if(user.canUseTopic(src, !issilicon(user))) if(!trim(message1)) return 0 if(!record1 || record1 == active1) diff --git a/code/game/machinery/computer/telecrystalconsoles.dm b/code/game/machinery/computer/telecrystalconsoles.dm index 692bc8f038..67407d220e 100644 --- a/code/game/machinery/computer/telecrystalconsoles.dm +++ b/code/game/machinery/computer/telecrystalconsoles.dm @@ -33,7 +33,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E if(uplinkholder) to_chat(user, "[src] already has an uplink in it.") return - GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, I) + var/datum/component/uplink/hidden_uplink = I.GetComponent(/datum/component/uplink) if(hidden_uplink) if(!user.transferItemToLoc(I, src)) return @@ -57,7 +57,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E /obj/machinery/computer/telecrystals/uplinker/proc/donateTC(amt, addLog = 1) if(uplinkholder && linkedboss) - GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, uplinkholder) + var/datum/component/uplink/hidden_uplink = uplinkholder.GetComponent(/datum/component/uplink) if(amt < 0) linkedboss.storedcrystals += hidden_uplink.telecrystals if(addLog) @@ -71,7 +71,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E /obj/machinery/computer/telecrystals/uplinker/proc/giveTC(amt, addLog = 1) if(uplinkholder && linkedboss) - GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, uplinkholder) + var/datum/component/uplink/hidden_uplink = uplinkholder.GetComponent(/datum/component/uplink) if(amt < 0) hidden_uplink.telecrystals += linkedboss.storedcrystals if(addLog) @@ -94,7 +94,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E dat += "No linked management consoles detected. Scan for uplink stations using the management console.

" if(uplinkholder) - GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, uplinkholder) + var/datum/component/uplink/hidden_uplink = uplinkholder.GetComponent(/datum/component/uplink) dat += "[hidden_uplink.telecrystals] telecrystals remain in this uplink.
" if(linkedboss) dat += "Donate TC: 1 | 5 | All" @@ -170,7 +170,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E for(var/obj/machinery/computer/telecrystals/uplinker/A in TCstations) dat += "[A.name] | " if(A.uplinkholder) - GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, A.uplinkholder) + var/datum/component/uplink/hidden_uplink = A.uplinkholder.GetComponent(/datum/component/uplink) dat += "[hidden_uplink.telecrystals] telecrystals." if(storedcrystals) dat+= "
Add TC: 1 | 5 | 10 | All" diff --git a/code/game/machinery/computer/teleporter.dm b/code/game/machinery/computer/teleporter.dm index e50eeb8619..b5869ef36b 100644 --- a/code/game/machinery/computer/teleporter.dm +++ b/code/game/machinery/computer/teleporter.dm @@ -10,6 +10,7 @@ var/obj/machinery/teleport/station/power_station var/calibrating var/turf/target + var/obj/item/implant/imp_t /obj/machinery/computer/teleporter/Initialize() . = ..() @@ -89,6 +90,7 @@ say("Processing hub calibration to target...") calibrating = 1 + power_station.update_icon() spawn(50 * (3 - power_station.teleporter_hub.accurate)) //Better parts mean faster calibration calibrating = 0 if(check_hub_connection()) @@ -96,6 +98,7 @@ say("Calibration complete.") else say("Error: Unable to detect hub.") + power_station.update_icon() updateDialog() updateDialog() @@ -109,6 +112,9 @@ /obj/machinery/computer/teleporter/proc/reset_regime() target = null + if(imp_t) + UnregisterSignal(imp_t, COMSIG_IMPLANT_REMOVING) + imp_t = null if(regime_set == "Teleporter") regime_set = "Gate" else @@ -132,10 +138,24 @@ if(M.timeofdeath + 6000 < world.time) continue if(is_eligible(M)) - L[avoid_assoc_duplicate_keys(M.real_name, areaindex)] = I + L[avoid_assoc_duplicate_keys(M.real_name, areaindex)] = M var/desc = input("Please select a location to lock in.", "Locking Computer") as null|anything in L + if(!user.canUseTopic(src, !issilicon(user), NO_DEXTERY)) //check if we are still around + return target = L[desc] + if(imp_t) + UnregisterSignal(imp_t, COMSIG_IMPLANT_REMOVING) + imp_t = null + if(isliving(target)) //make sure the living mob is still implanted to be a valid target + var/mob/living/M = target + var/obj/item/implant/tracking/I = locate() in M.implants + if(I) + RegisterSignal(I, COMSIG_IMPLANT_REMOVING, .proc/untarget_implant) + imp_t = I + else + target = null + return var/turf/T = get_turf(target) log_game("[key_name(user)] has set the teleporter target to [target] at [AREACOORD(T)]") @@ -149,6 +169,8 @@ to_chat(user, "No active connected stations located.") return var/desc = input("Please select a station to lock in.", "Locking Computer") as null|anything in L + if(!user.canUseTopic(src, !issilicon(user), NO_DEXTERY)) //again, check if we are still around + return var/obj/machinery/teleport/station/target_station = L[desc] if(!target_station || !target_station.teleporter_hub) return @@ -164,6 +186,14 @@ target_station.teleporter_console.stat &= ~NOPOWER target_station.teleporter_console.update_icon() +/obj/machinery/computer/teleporter/proc/untarget_implant() //untargets from mob the racker was once implanted in to prevent issues. + target = null + if(power_station) + power_station.engaged = FALSE + power_station.teleporter_hub?.update_icon() + UnregisterSignal(imp_t, COMSIG_IMPLANT_REMOVING) + imp_t = null + /obj/machinery/computer/teleporter/proc/is_eligible(atom/movable/AM) var/turf/T = get_turf(AM) if(!T) diff --git a/code/game/machinery/cryopod.dm b/code/game/machinery/cryopod.dm index b856ee4c94..a9669b4fc5 100644 --- a/code/game/machinery/cryopod.dm +++ b/code/game/machinery/cryopod.dm @@ -370,16 +370,14 @@ O.find_target() O.update_explanation_text() if(!(O.target)) - O.owner.objectives -= O qdel(O) - if(mob_occupant.mind && mob_occupant.mind.assigned_role) + if(mob_occupant.mind) //Handle job slot/tater cleanup. - var/job = mob_occupant.mind.assigned_role - SSjob.FreeRole(job) - if(mob_occupant.mind.objectives.len) - mob_occupant.mind.objectives.Cut() - mob_occupant.mind.special_role = null + if(mob_occupant.mind.assigned_role) + var/job = mob_occupant.mind.assigned_role + SSjob.FreeRole(job) + mob_occupant.mind.special_role = null // Delete them from datacore. diff --git a/code/game/machinery/deployable.dm b/code/game/machinery/deployable.dm index 2e78d72b96..eaf8faef12 100644 --- a/code/game/machinery/deployable.dm +++ b/code/game/machinery/deployable.dm @@ -74,7 +74,8 @@ to_chat(user, "You start adding [I] to [src]...") if(do_after(user, 50, target=src)) W.use(5) - new /turf/closed/wall/mineral/wood/nonmetal(get_turf(src)) + var/turf/T = get_turf(src) + T.PlaceOnTop(/turf/closed/wall/mineral/wood/nonmetal) qdel(src) return return ..() diff --git a/code/game/machinery/doors/airlock_types.dm b/code/game/machinery/doors/airlock_types.dm index 8704a4c749..becd89063f 100644 --- a/code/game/machinery/doors/airlock_types.dm +++ b/code/game/machinery/doors/airlock_types.dm @@ -249,10 +249,10 @@ return 0 /obj/machinery/door/airlock/plasma/attackby(obj/item/C, mob/user, params) - if(C.is_hot() > 300)//If the temperature of the object is over 300, then ignite + if(C.get_temperature() > 300)//If the temperature of the object is over 300, then ignite message_admins("Plasma airlock ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(src)]") log_game("Plasma airlock ignited by [key_name(user)] in [AREACOORD(src)]") - ignite(C.is_hot()) + ignite(C.get_temperature()) else return ..() @@ -499,7 +499,7 @@ SEND_SOUND(L, sound(pick('sound/hallucinations/turn_around1.ogg','sound/hallucinations/turn_around2.ogg'),0,1,50)) flash_color(L, flash_color="#960000", flash_time=20) L.Knockdown(40) - L.throw_at(throwtarget, 5, 1,src) + L.throw_at(throwtarget, 5, 1) return 0 /obj/machinery/door/airlock/cult/proc/conceal() diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index a2da7de29a..3ac386e1fb 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -326,7 +326,7 @@ else //for simple_animals & borgs L.adjustBruteLoss(DOOR_CRUSH_DAMAGE) var/turf/location = get_turf(src) - //add_blood doesn't work for borgs/xenos, but add_blood_floor does. + //add_blood_DNA doesn't work for borgs/xenos, but add_blood_floor does. if(iscarbon(L)) var/mob/living/carbon/C = L C.bleed(DOOR_CRUSH_DAMAGE) diff --git a/code/game/machinery/droneDispenser.dm b/code/game/machinery/droneDispenser.dm index 7c92c158b3..b121057315 100644 --- a/code/game/machinery/droneDispenser.dm +++ b/code/game/machinery/droneDispenser.dm @@ -146,7 +146,7 @@ if((stat & (NOPOWER|BROKEN)) || !anchored) return - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) if(!materials.has_materials(using_materials)) return // We require more minerals @@ -211,7 +211,7 @@ /obj/machinery/droneDispenser/attackby(obj/item/I, mob/living/user) if(istype(I, /obj/item/crowbar)) - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) materials.retrieve_all() I.play_tool_sound(src) to_chat(user, "You retrieve the materials from [src].") diff --git a/code/game/machinery/exp_cloner.dm b/code/game/machinery/exp_cloner.dm index b594991a7d..25e5948b51 100644 --- a/code/game/machinery/exp_cloner.dm +++ b/code/game/machinery/exp_cloner.dm @@ -42,11 +42,12 @@ icon_state = "pod_1" //Get the clone body ready maim_clone(H) - ADD_TRAIT(H, TRAIT_STABLEHEART, "cloning") - ADD_TRAIT(H, TRAIT_EMOTEMUTE, "cloning") - ADD_TRAIT(H, TRAIT_MUTE, "cloning") - ADD_TRAIT(H, TRAIT_NOBREATH, "cloning") - ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning") + ADD_TRAIT(H, TRAIT_STABLEHEART, CLONING_POD_TRAIT) + ADD_TRAIT(H, TRAIT_STABLELIVER, CLONING_POD_TRAIT) + ADD_TRAIT(H, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT) + ADD_TRAIT(H, TRAIT_MUTE, CLONING_POD_TRAIT) + ADD_TRAIT(H, TRAIT_NOBREATH, CLONING_POD_TRAIT) + ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT) H.Unconscious(80) var/list/candidates = pollCandidatesForMob("Do you want and agree to play as a [clonename]'s defective clone, respect their character and not engage in ERP without permission from the original?", null, null, null, 100, H, POLL_IGNORE_CLONE) diff --git a/code/game/machinery/gulag_teleporter.dm b/code/game/machinery/gulag_teleporter.dm index 6b944f762d..a2d0460d25 100644 --- a/code/game/machinery/gulag_teleporter.dm +++ b/code/game/machinery/gulag_teleporter.dm @@ -135,18 +135,19 @@ The console is located at computer/gulag_teleporter.dm if(linked_reclaimer) linked_reclaimer.stored_items[occupant] = list() var/mob/living/mob_occupant = occupant - for(var/obj/item/W in mob_occupant) - if(!is_type_in_typecache(W, telegulag_required_items)) - if(mob_occupant.temporarilyRemoveItemFromInventory(W)) - if(istype(W, /obj/item/restraints/handcuffs)) - W.forceMove(get_turf(src)) - continue - if(linked_reclaimer) - linked_reclaimer.stored_items[mob_occupant] += W - linked_reclaimer.contents += W - W.forceMove(linked_reclaimer) - else - W.forceMove(src) + for(var/A in mob_occupant.get_equipped_items(TRUE)) + var/obj/item/I = A + if(is_type_in_typecache(I, telegulag_required_items) || !mob_occupant.temporarilyRemoveItemFromInventory(I)) + continue + if(istype(I, /obj/item/restraints/handcuffs)) + I.forceMove(get_turf(src)) + continue + if(linked_reclaimer) + linked_reclaimer.stored_items[mob_occupant] += I + linked_reclaimer.contents += I + I.forceMove(linked_reclaimer) + else + I.forceMove(src) /obj/machinery/gulag_teleporter/proc/handle_prisoner(obj/item/id, datum/data/record/R) if(!ishuman(occupant)) diff --git a/code/game/machinery/hologram.dm b/code/game/machinery/hologram.dm index 893f36acb3..79aef8ba7b 100644 --- a/code/game/machinery/hologram.dm +++ b/code/game/machinery/hologram.dm @@ -24,6 +24,8 @@ Possible to do for anyone motivated enough: * Holopad */ +GLOBAL_LIST_EMPTY(network_holopads) + #define HOLOPAD_PASSIVE_POWER_USAGE 1 #define HOLOGRAM_POWER_USAGE 2 @@ -55,7 +57,6 @@ Possible to do for anyone motivated enough: var/record_user //user that inititiated the recording var/obj/effect/overlay/holo_pad_hologram/replay_holo //replay hologram var/static/force_answer_call = FALSE //Calls will be automatically answered after a couple rings, here for debugging - var/static/list/holopads = list() var/obj/effect/overlay/holoray/ray var/ringing = FALSE var/offset = FALSE @@ -96,7 +97,7 @@ Possible to do for anyone motivated enough: /obj/machinery/holopad/Initialize() . = ..() if(on_network) - holopads += src + GLOB.network_holopads += src /obj/machinery/holopad/Destroy() if(outgoing_call) @@ -116,7 +117,7 @@ Possible to do for anyone motivated enough: QDEL_NULL(disk) - holopads -= src + GLOB.network_holopads -= src return ..() /obj/machinery/holopad/power_change() @@ -260,7 +261,7 @@ Possible to do for anyone motivated enough: temp += "Main Menu" if(usr.loc == loc) var/list/callnames = list() - for(var/I in holopads) + for(var/I in GLOB.network_holopads) var/area/A = get_area(I) if(A) LAZYADD(callnames[A], I) @@ -474,7 +475,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/ var/obj/effect/overlay/holo_pad_hologram/h = masters[holo_owner] if(!h || h.HC) //Holocalls can't change source. return FALSE - for(var/pad in holopads) + for(var/pad in GLOB.network_holopads) var/obj/machinery/holopad/another = pad if(another == src) continue diff --git a/code/game/machinery/iv_drip.dm b/code/game/machinery/iv_drip.dm index b217c14e53..621ca266bb 100644 --- a/code/game/machinery/iv_drip.dm +++ b/code/game/machinery/iv_drip.dm @@ -8,14 +8,14 @@ icon_state = "iv_drip" anchored = FALSE mouse_drag_pointer = MOUSE_ACTIVE_POINTER - var/mob/living/carbon/attached = null + var/mob/living/carbon/attached var/mode = IV_INJECTING - var/obj/item/reagent_containers/beaker = null + var/obj/item/reagent_containers/beaker var/static/list/drip_containers = typecacheof(list(/obj/item/reagent_containers/blood, /obj/item/reagent_containers/food, /obj/item/reagent_containers/glass)) -/obj/machinery/iv_drip/Initialize() +/obj/machinery/iv_drip/Initialize(mapload) . = ..() update_icon() @@ -84,6 +84,8 @@ if(Adjacent(target) && usr.Adjacent(target)) if(beaker) usr.visible_message("[usr] attaches [src] to [target].", "You attach [src] to [target].") + log_combat(usr, target, "attached", src, "containing: [beaker.name] - ([beaker.reagents.log_list()])") + add_fingerprint(usr) attached = target START_PROCESSING(SSmachines, src) update_icon() @@ -100,6 +102,8 @@ return beaker = W to_chat(user, "You attach [W] to [src].") + user.log_message("attached a [W] to [src] at [AREACOORD(src)] containing ([beaker.reagents.log_list()])", LOG_ATTACK) + add_fingerprint(user) update_icon() return else @@ -142,10 +146,11 @@ if(!amount) if(prob(5)) visible_message("[src] pings.") + playsound(loc, 'sound/machines/beep.ogg', 50, 1) return // If the human is losing too much blood, beep. - if(attached.blood_volume < ( (BLOOD_VOLUME_SAFE*attached.blood_ratio) && prob(5) ) ) + if(attached.blood_volume < ((BLOOD_VOLUME_SAFE*attached.blood_ratio) && prob(5) && ishuman(attached))) //really couldn't care less about monkeys visible_message("[src] beeps loudly.") playsound(loc, 'sound/machines/twobeep.ogg', 50, 1) attached.transfer_blood_to(beaker, amount) @@ -178,9 +183,10 @@ if(usr.incapacitated()) return - if(beaker) - beaker.forceMove(drop_location()) + if(usr && Adjacent(usr) && !issiliconoradminghost(usr)) + if(!usr.put_in_hands(beaker)) + beaker.forceMove(drop_location()) beaker = null update_icon() @@ -195,27 +201,27 @@ if(usr.incapacitated()) return - mode = !mode to_chat(usr, "The IV drip is now [mode ? "injecting" : "taking blood"].") update_icon() /obj/machinery/iv_drip/examine(mob/user) - ..() + . = ..() if(get_dist(user, src) > 2) return - to_chat(user, "The IV drip is [mode ? "injecting" : "taking blood"].") + . += "[src] is [mode ? "injecting" : "taking blood"].\n" if(beaker) if(beaker.reagents && beaker.reagents.reagent_list.len) - to_chat(user, "Attached is \a [beaker] with [beaker.reagents.total_volume] units of liquid.") + . += "\tAttached is \a [beaker] with [beaker.reagents.total_volume] units of liquid.\n" else - to_chat(user, "Attached is an empty [beaker.name].") + . += "\tAttached is an empty [beaker.name].\n" else - to_chat(user, "No chemicals are attached.") + . += "\tNo chemicals are attached.\n" - to_chat(user, "[attached ? attached : "No one"] is attached.") + . += "\t[attached ? attached : "No one"] is attached." + to_chat(user,.) #undef IV_TAKING -#undef IV_INJECTING +#undef IV_INJECTING \ No newline at end of file diff --git a/code/game/machinery/porta_turret/portable_turret.dm b/code/game/machinery/porta_turret/portable_turret.dm index b0a75c99dc..7aaab0d8ea 100644 --- a/code/game/machinery/porta_turret/portable_turret.dm +++ b/code/game/machinery/porta_turret/portable_turret.dm @@ -40,6 +40,8 @@ var/stun_projectile = null //stun mode projectile type var/stun_projectile_sound + var/nonlethal_projectile //projectile to use in stun mode when the target is resting, if any + var/nonlethal_projectile_sound var/lethal_projectile = null //lethal mode projectile type var/lethal_projectile_sound @@ -535,13 +537,22 @@ T = closer break + var/mob/living/carbon/C + if(iscarbon(target)) + C = target + update_icon() var/obj/item/projectile/A //any emagged turrets drains 2x power and uses a different projectile? if(mode == TURRET_STUN) - use_power(reqpower) - A = new stun_projectile(T) - playsound(loc, stun_projectile_sound, 75, 1) + if(nonlethal_projectile && C && C.resting) + use_power(reqpower*0.5) + A = new nonlethal_projectile(T) + playsound(loc, nonlethal_projectile_sound, 75, 1) + else + use_power(reqpower) + A = new stun_projectile(T) + playsound(loc, stun_projectile_sound, 75, 1) else use_power(reqpower * 2) A = new lethal_projectile(T) @@ -551,6 +562,7 @@ //Shooting Code: A.preparePixelProjectile(target, T) A.firer = src + A.fired_from = src A.fire() return A @@ -653,6 +665,8 @@ base_icon_state = "standard" stun_projectile = /obj/item/projectile/energy/electrode stun_projectile_sound = 'sound/weapons/taser.ogg' + nonlethal_projectile = /obj/item/projectile/beam/disabler + nonlethal_projectile_sound = 'sound/weapons/taser2.ogg' lethal_projectile = /obj/item/projectile/beam/laser lethal_projectile_sound = 'sound/weapons/laser.ogg' desc = "An energy blaster auto-turret." @@ -662,6 +676,8 @@ base_icon_state = "standard" stun_projectile = /obj/item/projectile/energy/electrode stun_projectile_sound = 'sound/weapons/taser.ogg' + nonlethal_projectile = /obj/item/projectile/beam/disabler + nonlethal_projectile_sound = 'sound/weapons/taser2.ogg' lethal_projectile = /obj/item/projectile/beam/laser/heavylaser lethal_projectile_sound = 'sound/weapons/lasercannonfire.ogg' desc = "An energy blaster auto-turret." @@ -681,6 +697,8 @@ /obj/machinery/porta_turret/ai faction = list("silicon") + nonlethal_projectile = /obj/item/projectile/beam/disabler + nonlethal_projectile_sound = 'sound/weapons/taser2.ogg' /obj/machinery/porta_turret/ai/assess_perp(mob/living/carbon/human/perp) return 10 //AI turrets shoot at everything not in their faction diff --git a/code/game/machinery/recycler.dm b/code/game/machinery/recycler.dm index 9d431487e0..1a8bc7ece4 100644 --- a/code/game/machinery/recycler.dm +++ b/code/game/machinery/recycler.dm @@ -32,10 +32,10 @@ mat_mod *= 50000 for(var/obj/item/stock_parts/manipulator/M in component_parts) amt_made = 12.5 * M.rating //% of materials salvaged - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) materials.max_amount = mat_mod amount_produced = min(50, amt_made) + 50 - GET_COMPONENT(butchering, /datum/component/butchering) + var/datum/component/butchering/butchering = GetComponent(/datum/component/butchering) butchering.effectiveness = amount_produced butchering.bonus_modifier = amount_produced/5 @@ -99,7 +99,7 @@ /obj/machinery/recycler/proc/eat(atom/AM0, sound=TRUE) var/list/to_eat if(isitem(AM0)) - to_eat = AM0.GetAllContents() + to_eat = AM0.GetAllContentsIgnoring(GLOB.typecache_mob) else to_eat = list(AM0) @@ -144,7 +144,7 @@ qdel(L) return else - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) var/material_amount = materials.get_item_material_amount(I) if(!material_amount) qdel(I) @@ -195,7 +195,7 @@ L.Unconscious(100) L.adjustBruteLoss(crush_damage) if(L.stat == DEAD && (L.butcher_results || L.guaranteed_butcher_results)) - GET_COMPONENT(butchering, /datum/component/butchering) + var/datum/component/butchering/butchering = GetComponent(/datum/component/butchering) butchering.Butcher(src,L) /obj/machinery/recycler/deathtrap diff --git a/code/game/machinery/suit_storage_unit.dm b/code/game/machinery/suit_storage_unit.dm index d308d180d0..f35caf514c 100644 --- a/code/game/machinery/suit_storage_unit.dm +++ b/code/game/machinery/suit_storage_unit.dm @@ -265,6 +265,8 @@ things_to_clear += occupant.GetAllContents() for(var/atom/movable/AM in things_to_clear) //Scorches away blood and forensic evidence, although the SSU itself is unaffected SEND_SIGNAL(AM, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRONG) + AM.clean_blood() + AM.fingerprints = list() var/datum/component/radioactive/contamination = AM.GetComponent(/datum/component/radioactive) if(contamination) qdel(contamination) @@ -435,4 +437,4 @@ if(I) I.forceMove(loc) . = TRUE - update_icon() + update_icon() \ No newline at end of file diff --git a/code/game/machinery/teleporter.dm b/code/game/machinery/teleporter.dm index 1f1f13ee22..ae71a0b844 100644 --- a/code/game/machinery/teleporter.dm +++ b/code/game/machinery/teleporter.dm @@ -209,5 +209,7 @@ icon_state = "controller-o" else if(stat & (BROKEN|NOPOWER)) icon_state = "controller-p" + else if(teleporter_console && teleporter_console.calibrating) + icon_state = "controller-c" else icon_state = "controller" diff --git a/code/game/machinery/turnstile.dm b/code/game/machinery/turnstile.dm new file mode 100644 index 0000000000..1fd78056d4 --- /dev/null +++ b/code/game/machinery/turnstile.dm @@ -0,0 +1,84 @@ +/obj/machinery/turnstile + name = "turnstile" + desc = "A mechanical door that permits one-way access and prevents tailgating." + icon = 'icons/obj/turnstile.dmi' + icon_state = "turnstile_map" + density = FALSE + armor = list(melee = 50, bullet = 50, laser = 50, energy = 50, bomb = 10, bio = 100, rad = 100, fire = 90, acid = 70) + anchored = TRUE + use_power = FALSE + idle_power_usage = 2 + resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF + layer = OPEN_DOOR_LAYER + +/obj/machinery/turnstile/Initialize() + . = ..() + icon_state = "turnstile" + +/obj/machinery/turnstile/CanAtmosPass(turf/T) + return TRUE + +/obj/machinery/turnstile/bullet_act(obj/item/projectile/P, def_zone) + return -1 //Pass through! + +/obj/machinery/turnstile/proc/allowed_access(var/mob/B) + if(B.pulledby && ismob(B.pulledby)) + return allowed(B.pulledby) | allowed(B) + else + return allowed(B) + +/obj/machinery/turnstile/CanPass(atom/movable/AM, turf/T) + if(ismob(AM)) + var/mob/B = AM + if(isliving(AM)) + var/mob/living/M = AM + + if(world.time - M.last_bumped <= 5) + return FALSE + M.last_bumped = world.time + + var/allowed_access = FALSE + var/turf/behind = get_step(src, dir) + + if(B in behind.contents) + allowed_access = allowed_access(B) + else + to_chat(usr, "\the [src] resists your efforts.") + return FALSE + + if(allowed_access) + flick("operate", src) + playsound(src,'sound/items/ratchet.ogg',50,0,3) + return TRUE + else + flick("deny", src) + playsound(src,'sound/machines/deniedbeep.ogg',50,0,3) + return FALSE + if(ispath(AM, /obj/item/)) + return TRUE + else + return FALSE + +/obj/machinery/turnstile/CheckExit(atom/movable/AM as mob|obj, target) + if(isliving(AM)) + var/mob/living/M = AM + var/outdir = dir + if(allowed_access(M)) + switch(dir) + if(NORTH) + outdir = SOUTH + if(SOUTH) + outdir = NORTH + if(EAST) + outdir = WEST + if(WEST) + outdir = EAST + var/turf/outturf = get_step(src, outdir) + var/canexit = (target == src.loc) | (target == outturf) + + if(!canexit && world.time - M.last_bumped <= 5) + to_chat(usr, "\the [src] resists your efforts.") + M.last_bumped = world.time + return canexit + else + return TRUE \ No newline at end of file diff --git a/code/game/machinery/washing_machine.dm b/code/game/machinery/washing_machine.dm index 5e8515d3d5..8be079656b 100644 --- a/code/game/machinery/washing_machine.dm +++ b/code/game/machinery/washing_machine.dm @@ -11,10 +11,6 @@ var/obj/item/color_source var/max_wash_capacity = 5 -/obj/machinery/washing_machine/ComponentInitialize() - . = ..() - AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT = CALLBACK(src, .proc/clean_blood))) - /obj/machinery/washing_machine/examine(mob/user) ..() to_chat(user, "Alt-click it to start a wash cycle.") @@ -59,7 +55,8 @@ M.Translate(rand(-3, 3), rand(-1, 3)) animate(src, transform=M, time=2) -/obj/machinery/washing_machine/proc/clean_blood() +/obj/machinery/washing_machine/clean_blood() + ..() if(!busy) bloody_mess = FALSE update_icon() @@ -67,7 +64,8 @@ /obj/machinery/washing_machine/proc/wash_cycle() for(var/X in contents) var/atom/movable/AM = X - SEND_SIGNAL(AM, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD) + SEND_SIGNAL(AM, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) + AM.clean_blood() AM.machine_wash(src) busy = FALSE diff --git a/code/game/mecha/combat/combat.dm b/code/game/mecha/combat/combat.dm index ea51693135..431d4c30b3 100644 --- a/code/game/mecha/combat/combat.dm +++ b/code/game/mecha/combat/combat.dm @@ -3,3 +3,9 @@ internal_damage_threshold = 50 armor = list("melee" = 30, "bullet" = 30, "laser" = 15, "energy" = 20, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100) mouse_pointer = 'icons/mecha/mecha_mouse.dmi' + var/spawn_tracked = TRUE + +/obj/mecha/combat/Initialize() + . = ..() + if(spawn_tracked) + trackers += new /obj/item/mecha_parts/mecha_tracking(src) \ No newline at end of file diff --git a/code/game/mecha/combat/durand.dm b/code/game/mecha/combat/durand.dm index cd7051d074..caaa3e3a00 100644 --- a/code/game/mecha/combat/durand.dm +++ b/code/game/mecha/combat/durand.dm @@ -19,7 +19,3 @@ /obj/mecha/combat/durand/RemoveActions(mob/living/user, human_occupant = 0) ..() defense_action.Remove(user) - -/obj/mecha/combat/Initialize() - . = ..() - trackers += new /obj/item/mecha_parts/mecha_tracking(src) diff --git a/code/game/mecha/combat/gygax.dm b/code/game/mecha/combat/gygax.dm index 564f308df3..c7c180af41 100644 --- a/code/game/mecha/combat/gygax.dm +++ b/code/game/mecha/combat/gygax.dm @@ -29,6 +29,7 @@ operation_req_access = list(ACCESS_SYNDICATE) wreckage = /obj/structure/mecha_wreckage/gygax/dark max_equip = 4 + spawn_tracked = FALSE /obj/mecha/combat/gygax/dark/loaded/Initialize() . = ..() @@ -48,7 +49,6 @@ return cell = new /obj/item/stock_parts/cell/hyper(src) - /obj/mecha/combat/gygax/GrantActions(mob/living/user, human_occupant = 0) ..() overload_action.Grant(user, src) @@ -65,7 +65,3 @@ /obj/mecha/combat/gygax/dark/RemoveActions(mob/living/user, human_occupant = 0) ..() thrusters_action.Remove(user) - -/obj/mecha/combat/Initialize() - . = ..() - trackers += new /obj/item/mecha_parts/mecha_tracking(src) diff --git a/code/game/mecha/combat/honker.dm b/code/game/mecha/combat/honker.dm index 4c32e9c367..ed29809f91 100644 --- a/code/game/mecha/combat/honker.dm +++ b/code/game/mecha/combat/honker.dm @@ -152,8 +152,4 @@ var/color="" for (var/i=0;i<6;i++) color = color+pick(colors) - return color - -/obj/mecha/combat/Initialize() - . = ..() - trackers += new /obj/item/mecha_parts/mecha_tracking(src) + return color \ No newline at end of file diff --git a/code/game/mecha/combat/marauder.dm b/code/game/mecha/combat/marauder.dm index 21f8259e69..42817b586c 100644 --- a/code/game/mecha/combat/marauder.dm +++ b/code/game/mecha/combat/marauder.dm @@ -16,6 +16,7 @@ force = 45 max_equip = 4 bumpsmash = 1 + spawn_tracked = FALSE /obj/mecha/combat/marauder/GrantActions(mob/living/user, human_occupant = 0) ..() diff --git a/code/game/mecha/combat/neovgre.dm b/code/game/mecha/combat/neovgre.dm new file mode 100644 index 0000000000..b1f2cdd02a --- /dev/null +++ b/code/game/mecha/combat/neovgre.dm @@ -0,0 +1,97 @@ +/obj/mecha/combat/neovgre + name = "Neovgre, the Anima Bulwark" + desc = "Nezbere's most powerful creation, a mighty war machine of unmatched power said to have ended wars in a single night." + icon = 'icons/mecha/neovgre.dmi' + icon_state = "neovgre" + max_integrity = 500 //This is THE ratvarian superweaon, its deployment is an investment + armor = list("melee" = 50, "bullet" = 40, "laser" = 25, "energy" = 25, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) //Its similar to the clockwork armour albeit with a few buffs becuase RATVARIAN SUPERWEAPON!! + force = 50 //SMASHY SMASHY!! + internal_damage_threshold = 0 + step_in = 3 + pixel_x = -16 + layer = ABOVE_MOB_LAYER + breach_time = 100 //ten seconds till all goes to shit + recharge_rate = 100 + wreckage = /obj/structure/mecha_wreckage/durand/neovgre + spawn_tracked = FALSE + +/obj/mecha/combat/neovgre/GrantActions(mob/living/user, human_occupant = 0) //No Eject action for you sonny jim, your life for Ratvar! + internals_action.Grant(user, src) + cycle_action.Grant(user, src) + lights_action.Grant(user, src) + stats_action.Grant(user, src) + strafing_action.Grant(user, src) + +/obj/mecha/combat/neovgre/RemoveActions(mob/living/user, human_occupant = 0) + internals_action.Remove(user) + cycle_action.Remove(user) + lights_action.Remove(user) + stats_action.Remove(user) + strafing_action.Remove(user) + +/obj/mecha/combat/neovgre/MouseDrop_T(mob/M, mob/user) + if(!is_servant_of_ratvar(user)) + to_chat(user, "BEGONE HERETIC!") + return + else + ..() + +/obj/mecha/combat/neovgre/moved_inside(mob/living/carbon/human/H) + var/list/Itemlist = H.get_contents() + for(var/obj/item/clockwork/slab/W in Itemlist) + to_chat(H, "You safely store [W] inside [src].") + qdel(W) + . = ..() + +/obj/mecha/combat/neovgre/obj_destruction() + for(var/mob/M in src) + to_chat(M, "You are consumed by the fires raging within Neovgre...") + M.dust() + playsound(src, 'sound/magic/lightning_chargeup.ogg', 100, 0) + src.visible_message("The reactor has gone critical, its going to blow!") + addtimer(CALLBACK(src,.proc/go_critical),breach_time) + +/obj/mecha/combat/neovgre/proc/go_critical() + explosion(get_turf(loc), 3, 5, 10, 20, 30) + Destroy(src) + +/obj/mecha/combat/neovgre/container_resist(mob/living/user) + to_chat(user, "Neovgre requires a lifetime commitment friend, no backing out now!") + return + +/obj/mecha/combat/neovgre/process() + ..() + if(GLOB.ratvar_awakens) // At this point only timley intervention by lord singulo could hople to stop the superweapon + cell.charge = INFINITY + max_integrity = INFINITY + obj_integrity = max_integrity + CHECK_TICK //Just to be on the safe side lag wise + else if(cell.charge < cell.maxcharge) + for(var/obj/effect/clockwork/sigil/transmission/T in range(SIGIL_ACCESS_RANGE, src)) + var/delta = min(recharge_rate, cell.maxcharge - cell.charge) + if (get_clockwork_power() <= delta) + cell.charge += delta + adjust_clockwork_power(-delta) + CHECK_TICK + +/obj/mecha/combat/neovgre/Initialize() + .=..() + GLOB.neovgre_exists ++ + var/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy/neovgre/N = new + N.attach(src) + +/obj/structure/mecha_wreckage/durand/neovgre + name = "\improper Neovgre wreckage?" + desc = "On closer inspection this looks like the wreck of a durand with some spraypainted cardboard duct taped to it!" + +/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy/neovgre + equip_cooldown = 8 //Rapid fire heavy laser cannon, simple yet elegant + energy_drain = 30 + name = "Aribter Laser Cannon" + desc = "Please re-attach this to neovgre and stop asking questions about why it looks like a normal Nanotrasen issue Solaris laser cannon - Nezbere" + fire_sound = "sound/weapons/neovgre_laser.ogg" + +/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy/neovgre/can_attach(obj/mecha/combat/neovgre/M) + if(istype(M)) + return 1 + return 0 diff --git a/code/game/mecha/combat/phazon.dm b/code/game/mecha/combat/phazon.dm index 1264a647c4..15b865c1e9 100644 --- a/code/game/mecha/combat/phazon.dm +++ b/code/game/mecha/combat/phazon.dm @@ -27,7 +27,3 @@ ..() switch_damtype_action.Remove(user) phasing_action.Remove(user) - -/obj/mecha/combat/Initialize() - . = ..() - trackers += new /obj/item/mecha_parts/mecha_tracking(src) diff --git a/code/game/mecha/combat/reticence.dm b/code/game/mecha/combat/reticence.dm index 4cd8c01517..7e8c865517 100644 --- a/code/game/mecha/combat/reticence.dm +++ b/code/game/mecha/combat/reticence.dm @@ -18,6 +18,7 @@ stepsound = null turnsound = null opacity = 0 + spawn_tracked = FALSE /obj/mecha/combat/reticence/loaded/Initialize() . = ..() diff --git a/code/game/mecha/equipment/tools/mining_tools.dm b/code/game/mecha/equipment/tools/mining_tools.dm index eb3261bb27..4044951c42 100644 --- a/code/game/mecha/equipment/tools/mining_tools.dm +++ b/code/game/mecha/equipment/tools/mining_tools.dm @@ -100,12 +100,12 @@ /obj/item/mecha_parts/mecha_equipment/drill/attach(obj/mecha/M) ..() - GET_COMPONENT_FROM(butchering, /datum/component/butchering, src) + var/datum/component/butchering/butchering = src.GetComponent(/datum/component/butchering) butchering.butchering_enabled = TRUE /obj/item/mecha_parts/mecha_equipment/drill/detach(atom/moveto) ..() - GET_COMPONENT_FROM(butchering, /datum/component/butchering, src) + var/datum/component/butchering/butchering = src.GetComponent(/datum/component/butchering) butchering.butchering_enabled = FALSE /obj/item/mecha_parts/mecha_equipment/drill/proc/drill_mob(mob/living/target, mob/user) @@ -115,7 +115,7 @@ if(target.stat == DEAD && target.getBruteLoss() >= 200) log_combat(user, target, "gibbed", name) if(LAZYLEN(target.butcher_results) || LAZYLEN(target.guaranteed_butcher_results)) - GET_COMPONENT_FROM(butchering, /datum/component/butchering, src) + var/datum/component/butchering/butchering = src.GetComponent(/datum/component/butchering) butchering.Butcher(chassis, target) else target.gib() diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm index e1dc80911f..4acf7981bc 100644 --- a/code/game/mecha/mech_fabricator.dm +++ b/code/game/mecha/mech_fabricator.dm @@ -47,7 +47,7 @@ //maximum stocking amount (default 300000, 600000 at T4) for(var/obj/item/stock_parts/matter_bin/M in component_parts) T += M.rating - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) materials.max_amount = (200000 + (T*50000)) //resources adjustment coefficient (1 -> 0.85 -> 0.7 -> 0.55) @@ -109,7 +109,7 @@ /obj/machinery/mecha_part_fabricator/proc/output_available_resources() var/output - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) for(var/mat_id in materials.materials) var/datum/material/M = materials.materials[mat_id] output += "[M.name]: [M.amount] cm³" @@ -130,7 +130,7 @@ /obj/machinery/mecha_part_fabricator/proc/check_resources(datum/design/D) if(D.reagents_list.len) // No reagents storage - no reagent designs. return FALSE - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) if(materials.has_materials(get_resources_w_coeff(D))) return TRUE return FALSE @@ -140,7 +140,7 @@ desc = "It's building \a [initial(D.name)]." var/list/res_coef = get_resources_w_coeff(D) - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) materials.use_amount(res_coef) add_overlay("fab-active") use_power = ACTIVE_POWER_USE @@ -384,14 +384,14 @@ break if(href_list["remove_mat"] && href_list["material"]) - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) materials.retrieve_sheets(text2num(href_list["remove_mat"]), href_list["material"]) updateUsrDialog() return /obj/machinery/mecha_part_fabricator/on_deconstruction() - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) materials.retrieve_all() ..() diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 22aac63d2b..717c94362c 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -49,6 +49,8 @@ var/lights = FALSE var/lights_power = 6 var/last_user_hud = 1 // used to show/hide the mecha hud while preserving previous preference + var/breach_time = 0 + var/recharge_rate = 0 var/bumpsmash = 0 //Whether or not the mech destroys walls by running into it. //inner atmos @@ -1023,7 +1025,7 @@ /obj/mecha/log_message(message as text, message_type=LOG_GAME, color=null, log_globally) log.len++ - log[log.len] = list("time"="[STATION_TIME_TIMESTAMP("hh:mm:ss")]","date","year"="[GLOB.year_integer+540]","message"="[color?"":null][message][color?"":null]") + log[log.len] = list("time"="[STATION_TIME_TIMESTAMP("hh:mm:ss")]","date","year"="[GLOB.year_integer]","message"="[color?"":null][message][color?"":null]") ..() return log.len @@ -1032,9 +1034,6 @@ last_entry["message"] += "
[red?"":null][message][red?"":null]" return -GLOBAL_VAR_INIT(year, time2text(world.realtime,"YYYY")) -GLOBAL_VAR_INIT(year_integer, text2num(year)) // = 2013??? - /////////////////////// ///// Power stuff ///// /////////////////////// diff --git a/code/game/mecha/working/ripley.dm b/code/game/mecha/working/ripley.dm index ef3ba969e9..19656f2d7d 100644 --- a/code/game/mecha/working/ripley.dm +++ b/code/game/mecha/working/ripley.dm @@ -47,7 +47,7 @@ /obj/mecha/working/ripley/update_icon() ..() - GET_COMPONENT(C,/datum/component/armor_plate) + var/datum/component/armor_plate/C = GetComponent(/datum/component/armor_plate) if (C.amount) cut_overlays() if(C.amount < 3) diff --git a/code/game/objects/buckling.dm b/code/game/objects/buckling.dm index 693d32e545..9c3df5395f 100644 --- a/code/game/objects/buckling.dm +++ b/code/game/objects/buckling.dm @@ -89,7 +89,6 @@ buckled_mob.clear_alert("buckled") buckled_mobs -= buckled_mob SEND_SIGNAL(src, COMSIG_MOVABLE_UNBUCKLE, buckled_mob, force) - SEND_SIGNAL(src, COMSIG_MOVABLE_UNBUCKLE, src, force) post_unbuckle_mob(.) diff --git a/code/game/objects/effects/decals/cleanable.dm b/code/game/objects/effects/decals/cleanable.dm index d5aff99f32..cab4a66fdd 100644 --- a/code/game/objects/effects/decals/cleanable.dm +++ b/code/game/objects/effects/decals/cleanable.dm @@ -8,6 +8,7 @@ /obj/effect/decal/cleanable/Initialize(mapload, list/datum/disease/diseases) . = ..() + LAZYINITLIST(blood_DNA) //Kinda needed if (random_icon_states && (icon_state == initial(icon_state)) && length(random_icon_states) > 0) icon_state = pick(random_icon_states) create_reagents(300) @@ -27,7 +28,7 @@ /obj/effect/decal/cleanable/proc/replace_decal(obj/effect/decal/cleanable/C) // Returns true if we should give up in favor of the pre-existing decal if(mergeable_decal) - return TRUE + qdel(C) /obj/effect/decal/cleanable/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/reagent_containers/glass) || istype(W, /obj/item/reagent_containers/food/drinks)) @@ -44,11 +45,11 @@ if(!reagents.total_volume) //scooped up all of it qdel(src) return - if(W.is_hot()) //todo: make heating a reagent holder proc + if(W.get_temperature()) //todo: make heating a reagent holder proc if(istype(W, /obj/item/clothing/mask/cigarette)) return else - var/hotness = W.is_hot() + var/hotness = W.get_temperature() reagents.expose_temperature(hotness) to_chat(user, "You heat [name] with [W]!") else @@ -81,7 +82,9 @@ add_blood = bloodiness bloodiness -= add_blood S.bloody_shoes[blood_state] = min(MAX_SHOE_BLOODINESS,S.bloody_shoes[blood_state]+add_blood) - S.add_blood_DNA(return_blood_DNA()) + if(blood_DNA && blood_DNA.len) + S.add_blood_DNA(blood_DNA) + S.add_blood_overlay() S.blood_state = blood_state update_icon() H.update_inv_shoes() @@ -90,4 +93,4 @@ if((blood_state != BLOOD_STATE_OIL) && (blood_state != BLOOD_STATE_NOT_BLOODY)) return bloodiness else - return 0 + return FALSE diff --git a/code/game/objects/effects/decals/cleanable/aliens.dm b/code/game/objects/effects/decals/cleanable/aliens.dm index ca2a8ccaff..a4d0da1bbe 100644 --- a/code/game/objects/effects/decals/cleanable/aliens.dm +++ b/code/game/objects/effects/decals/cleanable/aliens.dm @@ -1,71 +1,70 @@ -// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code. -/obj/effect/decal/cleanable/xenoblood +/obj/effect/decal/cleanable/blood/xeno name = "xeno blood" desc = "It's green and acidic. It looks like... blood?" - icon = 'icons/effects/blood.dmi' - icon_state = "xfloor1" - random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7") - bloodiness = BLOOD_AMOUNT_PER_DECAL - blood_state = BLOOD_STATE_XENO + color = BLOOD_COLOR_XENO -/obj/effect/decal/cleanable/xenoblood/Initialize() +/obj/effect/decal/cleanable/blood/splatter/xeno + color = BLOOD_COLOR_XENO + +/obj/effect/decal/cleanable/blood/gibs/xeno + color = BLOOD_COLOR_XENO + gibs_reagent_id = "liquidxenogibs" + gibs_bloodtype = "X*" + +/obj/effect/decal/cleanable/blood/gibs/xeno/Initialize(mapload, list/datum/disease/diseases) . = ..() - add_blood_DNA(list("UNKNOWN DNA" = "X*")) + update_icon() -/obj/effect/decal/cleanable/xenoblood/xsplatter - random_icon_states = list("xgibbl1", "xgibbl2", "xgibbl3", "xgibbl4", "xgibbl5") +/obj/effect/decal/cleanable/blood/gibs/xeno/update_icon() + add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY) + cut_overlays() + var/mutable_appearance/flesh = mutable_appearance(icon, "[icon_state]x_flesh") + flesh.appearance_flags = RESET_COLOR + flesh.color = body_colors + add_overlay(flesh) -/obj/effect/decal/cleanable/xenoblood/xgibs - name = "xeno gibs" - desc = "Gnarly..." - icon = 'icons/effects/blood.dmi' - icon_state = "xgib1" - layer = LOW_OBJ_LAYER - random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6") - mergeable_decal = FALSE - -/obj/effect/decal/cleanable/xenoblood/xgibs/proc/streak(list/directions) - set waitfor = 0 +/obj/effect/decal/cleanable/blood/gibs/xeno/streak(list/directions) + set waitfor = FALSE + var/list/diseases = list() + SEND_SIGNAL(src, COMSIG_GIBS_STREAK, directions, diseases) var/direction = pick(directions) - for(var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++) + for(var/i in 0 to pick(0, 200; 1, 150; 2, 50)) sleep(2) if(i > 0) - new /obj/effect/decal/cleanable/xenoblood/xsplatter(loc) + var/obj/effect/decal/cleanable/blood/splatter/xeno/splat = new /obj/effect/decal/cleanable/blood/splatter/xeno(loc, diseases) + splat.transfer_blood_dna(blood_DNA, diseases) if(!step_to(src, get_step(src, direction), 0)) break -/obj/effect/decal/cleanable/xenoblood/xgibs/ex_act() - return +/obj/effect/decal/cleanable/blood/gibs/xeno/up + random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1") -/obj/effect/decal/cleanable/xenoblood/xgibs/up - random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1") +/obj/effect/decal/cleanable/blood/gibs/xeno/down + random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1") -/obj/effect/decal/cleanable/xenoblood/xgibs/down - random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibdown1","xgibdown1","xgibdown1") +/obj/effect/decal/cleanable/blood/gibs/xeno/body + random_icon_states = list("gibhead", "gibtorso") -/obj/effect/decal/cleanable/xenoblood/xgibs/body - random_icon_states = list("xgibhead", "xgibtorso") +/obj/effect/decal/cleanable/blood/gibs/xeno/torso + random_icon_states = list("gibtorso") -/obj/effect/decal/cleanable/xenoblood/xgibs/torso - random_icon_states = list("xgibtorso") +/obj/effect/decal/cleanable/blood/gibs/xeno/limb + random_icon_states = list("gibleg", "gibarm") -/obj/effect/decal/cleanable/xenoblood/xgibs/limb - random_icon_states = list("xgibleg", "xgibarm") +/obj/effect/decal/cleanable/blood/gibs/xeno/core + random_icon_states = list("gibmid1", "gibmid2", "gibmid3") -/obj/effect/decal/cleanable/xenoblood/xgibs/core - random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3") - -/obj/effect/decal/cleanable/xenoblood/xgibs/larva +/obj/effect/decal/cleanable/blood/gibs/xeno/larva random_icon_states = list("xgiblarva1", "xgiblarva2") -/obj/effect/decal/cleanable/xenoblood/xgibs/larva/body +/obj/effect/decal/cleanable/blood/gibs/xeno/larva/body random_icon_states = list("xgiblarvahead", "xgiblarvatorso") /obj/effect/decal/cleanable/blood/xtracks - icon_state = "xtracks" + icon_state = "tracks" random_icon_states = null /obj/effect/decal/cleanable/blood/xtracks/Initialize() - . = ..() - add_blood_DNA(list("Unknown DNA" = "X*")) + add_blood_DNA(list("UNKNOWN DNA" = "X*")) + . = ..() \ No newline at end of file diff --git a/code/game/objects/effects/decals/cleanable/gibs.dm b/code/game/objects/effects/decals/cleanable/gibs.dm new file mode 100644 index 0000000000..03eeca7d0b --- /dev/null +++ b/code/game/objects/effects/decals/cleanable/gibs.dm @@ -0,0 +1,231 @@ +/obj/effect/decal/cleanable/blood/gibs + name = "gibs" + desc = "They look bloody and gruesome." + icon_state = "gibbl5" + layer = LOW_OBJ_LAYER + random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6") + mergeable_decal = FALSE + var/body_colors = "#e3ba84" //a default color just in case. + var/gibs_reagent_id = "liquidgibs" + var/gibs_bloodtype = "A+" + +/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases) + . = ..() + if(random_icon_states && (icon_state == initial(icon_state)) && length(random_icon_states) > 0) + icon_state = pick(random_icon_states) + if(gibs_reagent_id) + reagents.add_reagent(gibs_reagent_id, 5) + if(gibs_bloodtype) + add_blood_DNA(list("Non-human DNA" = gibs_bloodtype, diseases)) + update_icon() + + +/obj/effect/decal/cleanable/blood/gibs/update_icon() + add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY) + cut_overlays() + var/mutable_appearance/guts = mutable_appearance(icon, "[icon_state]_guts") + guts.appearance_flags = RESET_COLOR + add_overlay(guts) + var/mutable_appearance/flesh = mutable_appearance(icon, "[icon_state]_flesh") + flesh.appearance_flags = RESET_COLOR + flesh.color = body_colors + add_overlay(flesh) + +/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target) + return + +/obj/effect/decal/cleanable/blood/gibs/Crossed(mob/living/L) + if(istype(L) && has_gravity(loc)) + playsound(loc, 'sound/effects/gib_step.ogg', !HAS_TRAIT(L,TRAIT_LIGHT_STEP) ? 20 : 50, 1) + . = ..() + +/obj/effect/decal/cleanable/blood/gibs/proc/streak(list/directions) + set waitfor = FALSE + var/list/diseases = list() + SEND_SIGNAL(src, COMSIG_GIBS_STREAK, directions, diseases) + var/direction = pick(directions) + for(var/i in 0 to pick(0, 200; 1, 150; 2, 50)) + sleep(2) + if(i > 0) + var/obj/effect/decal/cleanable/blood/splatter/splat = new /obj/effect/decal/cleanable/blood/splatter(loc, diseases) + splat.transfer_blood_dna(blood_DNA, diseases) + if(!step_to(src, get_step(src, direction), 0)) + break + +/obj/effect/decal/cleanable/blood/gibs/up + random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1") + +/obj/effect/decal/cleanable/blood/gibs/down + random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1") + +/obj/effect/decal/cleanable/blood/gibs/body + random_icon_states = list("gibhead", "gibtorso") + +/obj/effect/decal/cleanable/blood/gibs/torso + random_icon_states = list("gibtorso") + +/obj/effect/decal/cleanable/blood/gibs/limb + random_icon_states = list("gibleg", "gibarm") + +/obj/effect/decal/cleanable/blood/gibs/core + random_icon_states = list("gibmid1", "gibmid2", "gibmid3") + +/obj/effect/decal/cleanable/blood/gibs/old + name = "old rotting gibs" + desc = "Space Jesus, why didn't anyone clean this up? It smells terrible." + bloodiness = 0 + +/obj/effect/decal/cleanable/blood/gibs/old/Initialize(mapload, list/datum/disease/diseases) + . = ..() + setDir(pick(GLOB.cardinals)) + icon_state += "-old" + update_icon() + +/obj/effect/decal/cleanable/blood/drip + name = "drips of blood" + desc = "It's gooey." + icon_state = "1" + random_icon_states = list("drip1","drip2","drip3","drip4","drip5") + bloodiness = 0 + var/drips = 1 + +/obj/effect/decal/cleanable/blood/drip/can_bloodcrawl_in() + return TRUE + +/obj/effect/decal/cleanable/blood/gibs/human + +/obj/effect/decal/cleanable/blood/gibs/human/Initialize(mapload, list/datum/disease/diseases) + . = ..() + update_icon() + +/obj/effect/decal/cleanable/blood/gibs/human/up + random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1") + +/obj/effect/decal/cleanable/blood/gibs/human/down + random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1") + +/obj/effect/decal/cleanable/blood/gibs/human/body + random_icon_states = list("gibhead", "gibtorso") + +/obj/effect/decal/cleanable/blood/gibs/human/torso + random_icon_states = list("gibtorso") + +/obj/effect/decal/cleanable/blood/gibs/human/limb + random_icon_states = list("gibleg", "gibarm") + +/obj/effect/decal/cleanable/blood/gibs/human/core + random_icon_states = list("gibmid1", "gibmid2", "gibmid3") + + +//Lizards +/obj/effect/decal/cleanable/blood/gibs/human/lizard + body_colors = "117720" + gibs_reagent_id = "liquidgibs" + gibs_bloodtype = "L" + +/obj/effect/decal/cleanable/blood/gibs/human/lizard/Initialize(mapload, list/datum/disease/diseases) + . = ..() + update_icon() + +/obj/effect/decal/cleanable/blood/gibs/human/lizard/up + random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1") + +/obj/effect/decal/cleanable/blood/gibs/human/lizard/down + random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1") + +/obj/effect/decal/cleanable/blood/gibs/human/lizard/body + random_icon_states = list("gibhead", "gibtorso") + +/obj/effect/decal/cleanable/blood/gibs/human/lizard/torso + random_icon_states = list("gibtorso") + +/obj/effect/decal/cleanable/blood/gibs/human/lizard/limb + random_icon_states = list("gibleg", "gibarm") + +/obj/effect/decal/cleanable/blood/gibs/human/lizard/core + random_icon_states = list("gibmid1", "gibmid2", "gibmid3") + +// Slime Gibs +/obj/effect/decal/cleanable/blood/gibs/slime + desc = "They look gooey and gruesome." + gibs_reagent_id = "liquidslimegibs" + gibs_bloodtype = "GEL" + +/obj/effect/decal/cleanable/blood/gibs/slime/Initialize(mapload, list/datum/disease/diseases) + . = ..() + update_icon() + +/obj/effect/decal/cleanable/blood/gibs/slime/update_icon() + add_atom_colour(body_colors, FIXED_COLOUR_PRIORITY) + cut_overlays() + var/mutable_appearance/guts = mutable_appearance(icon, "[icon_state]s_guts") + guts.appearance_flags = RESET_COLOR + guts.color = body_colors + add_overlay(guts) + var/mutable_appearance/flesh = mutable_appearance(icon, "[icon_state]_flesh") + flesh.appearance_flags = RESET_COLOR + flesh.color = body_colors + add_overlay(flesh) + +/obj/effect/decal/cleanable/blood/gibs/slime/up + random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1") + +/obj/effect/decal/cleanable/blood/gibs/slime/down + random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1") + +/obj/effect/decal/cleanable/blood/gibs/slime/body + random_icon_states = list("gibhead", "gibtorso") + +/obj/effect/decal/cleanable/blood/gibs/slime/torso + random_icon_states = list("gibtorso") + +/obj/effect/decal/cleanable/blood/gibs/slime/limb + random_icon_states = list("gibleg", "gibarm") + +/obj/effect/decal/cleanable/blood/gibs/slime/core + random_icon_states = list("gibmid1", "gibmid2", "gibmid3") + +/obj/effect/decal/cleanable/blood/gibs/synth + desc = "They look sludgy and disgusting." + gibs_reagent_id = "liquidsyntheticgibs" + gibs_bloodtype = "SY" + +/obj/effect/decal/cleanable/blood/gibs/synth/Initialize(mapload, list/datum/disease/diseases) + . = ..() + update_icon() + +//IPCs +/obj/effect/decal/cleanable/blood/gibs/ipc + desc = "They look sharp yet oozing." + body_colors = "00ff00" + gibs_reagent_id = "liquidoilgibs" + gibs_bloodtype = "HF" + +/obj/effect/decal/cleanable/blood/gibs/ipc/Initialize(mapload, list/datum/disease/diseases) + . = ..() + update_icon() + +/obj/effect/decal/cleanable/blood/gibs/ipc/update_icon() + add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY) + cut_overlays() + var/mutable_appearance/guts = mutable_appearance(icon, "[icon_state]r-overlay") + guts.appearance_flags = RESET_COLOR + add_overlay(guts) + +/obj/effect/decal/cleanable/blood/gibs/ipc/up + random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1") + +/obj/effect/decal/cleanable/blood/gibs/ipc/down + random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1") + +/obj/effect/decal/cleanable/blood/gibs/ipc/body + random_icon_states = list("gibhead", "gibtorso") + +/obj/effect/decal/cleanable/blood/gibs/ipc/torso + random_icon_states = list("gibtorso") + +/obj/effect/decal/cleanable/blood/gibs/ipc/limb + random_icon_states = list("gibleg", "gibarm") + +/obj/effect/decal/cleanable/blood/gibs/ipc/core + random_icon_states = list("gibmid1", "gibmid2", "gibmid3") diff --git a/code/game/objects/effects/decals/cleanable/humans.dm b/code/game/objects/effects/decals/cleanable/humans.dm index 35f06c2768..842b230b53 100644 --- a/code/game/objects/effects/decals/cleanable/humans.dm +++ b/code/game/objects/effects/decals/cleanable/humans.dm @@ -1,31 +1,45 @@ /obj/effect/decal/cleanable/blood name = "blood" - desc = "It's red and gooey. Perhaps it's the chef's cooking?" + desc = "It's gooey. Perhaps it's the chef's cooking?" icon = 'icons/effects/blood.dmi' icon_state = "floor1" random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7") - blood_state = BLOOD_STATE_HUMAN - bloodiness = BLOOD_AMOUNT_PER_DECAL + blood_state = BLOOD_STATE_BLOOD + bloodiness = MAX_SHOE_BLOODINESS + color = BLOOD_COLOR_HUMAN //default so we don't have white splotches everywhere. /obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C) - C.add_blood_DNA(return_blood_DNA()) - if (bloodiness) - if (C.bloodiness < MAX_SHOE_BLOODINESS) - C.bloodiness += bloodiness - return ..() + if (C.blood_DNA) + blood_DNA |= C.blood_DNA.Copy() + update_icon() + ..() + +/obj/effect/decal/cleanable/blood/transfer_blood_dna() + ..() + update_icon() + +/obj/effect/decal/cleanable/blood/transfer_mob_blood_dna() + . = ..() + update_icon() + +/obj/effect/decal/cleanable/blood/update_icon() + color = blood_DNA_to_color() /obj/effect/decal/cleanable/blood/old name = "dried blood" - desc = "Looks like it's been here a while. Eew." + desc = "Looks like it's been here a while. Eew." bloodiness = 0 /obj/effect/decal/cleanable/blood/old/Initialize(mapload, list/datum/disease/diseases) - icon_state += "-old" //This IS necessary because the parent /blood type uses icon randomization. - add_blood_DNA(list("Non-human DNA" = "A+")) // Needs to happen before ..() - return ..() + ..() + icon_state += "-old" + add_blood_DNA(list("Non-human DNA" = "A+")) + +/obj/effect/decal/cleanable/blood/splats + random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5") /obj/effect/decal/cleanable/blood/splatter - random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5") + random_icon_states = list("splatter1", "splatter2", "splatter3", "splatter4", "splatter5") /obj/effect/decal/cleanable/blood/tracks icon_state = "tracks" @@ -39,84 +53,23 @@ random_icon_states = null var/list/existing_dirs = list() +/obj/effect/decal/cleanable/trail_holder/update_icon() + color = blood_DNA_to_color() + +/obj/effect/cleanable/trail_holder/Initialize() + . = ..() + update_icon() + /obj/effect/decal/cleanable/trail_holder/can_bloodcrawl_in() return TRUE -/obj/effect/decal/cleanable/blood/gibs - name = "gibs" - desc = "They look bloody and gruesome." - icon = 'icons/effects/blood.dmi' - icon_state = "gibbl5" - layer = LOW_OBJ_LAYER - random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6") - mergeable_decal = FALSE +/obj/effect/decal/cleanable/trail_holder/transfer_blood_dna() + ..() + update_icon() -/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases) +/obj/effect/decal/cleanable/trail_holder/transfer_mob_blood_dna() . = ..() - reagents.add_reagent("liquidgibs", 5) - -/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target) - return - -/obj/effect/decal/cleanable/blood/gibs/Crossed(mob/living/L) - if(istype(L) && has_gravity(loc)) - playsound(loc, 'sound/effects/gib_step.ogg', HAS_TRAIT(L, TRAIT_LIGHT_STEP) ? 20 : 50, 1) - . = ..() - -/obj/effect/decal/cleanable/blood/gibs/proc/streak(list/directions) - set waitfor = 0 - var/direction = pick(directions) - for(var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++) - sleep(2) - if(i > 0) - var/list/datum/disease/diseases - GET_COMPONENT(infective, /datum/component/infective) - if(infective) - diseases = infective.diseases - new /obj/effect/decal/cleanable/blood/splatter(loc, diseases) - if(!step_to(src, get_step(src, direction), 0)) - break - -/obj/effect/decal/cleanable/blood/gibs/up - random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1") - -/obj/effect/decal/cleanable/blood/gibs/down - random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1") - -/obj/effect/decal/cleanable/blood/gibs/body - random_icon_states = list("gibhead", "gibtorso") - -/obj/effect/decal/cleanable/blood/gibs/torso - random_icon_states = list("gibtorso") - -/obj/effect/decal/cleanable/blood/gibs/limb - random_icon_states = list("gibleg", "gibarm") - -/obj/effect/decal/cleanable/blood/gibs/core - random_icon_states = list("gibmid1", "gibmid2", "gibmid3") - -/obj/effect/decal/cleanable/blood/gibs/old - name = "old rotting gibs" - desc = "Space Jesus, why didn't anyone clean this up? It smells terrible." - bloodiness = 0 - -/obj/effect/decal/cleanable/blood/gibs/old/Initialize(mapload, list/datum/disease/diseases) - . = ..() - setDir(pick(1,2,4,8)) - icon_state += "-old" - add_blood_DNA(list("Non-human DNA" = "A+")) - -/obj/effect/decal/cleanable/blood/drip - name = "drips of blood" - desc = "It's red." - icon_state = "1" - random_icon_states = list("drip1","drip2","drip3","drip4","drip5") - bloodiness = 0 - var/drips = 1 - -/obj/effect/decal/cleanable/blood/drip/can_bloodcrawl_in() - return TRUE - + update_icon() //BLOODY FOOTPRINTS /obj/effect/decal/cleanable/blood/footprints @@ -127,15 +80,16 @@ random_icon_states = null var/entered_dirs = 0 var/exited_dirs = 0 - blood_state = BLOOD_STATE_HUMAN //the icon state to load images from + blood_state = BLOOD_STATE_BLOOD //the icon state to load images from var/list/shoe_types = list() /obj/effect/decal/cleanable/blood/footprints/Crossed(atom/movable/O) - ..() if(ishuman(O)) var/mob/living/carbon/human/H = O var/obj/item/clothing/shoes/S = H.shoes if(S && S.bloody_shoes[blood_state]) + if(color != bloodtype_to_color(S.last_bloodtype)) + return S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0) shoe_types |= S.type if (!(entered_dirs & H.dir)) @@ -143,21 +97,21 @@ update_icon() /obj/effect/decal/cleanable/blood/footprints/Uncrossed(atom/movable/O) - ..() if(ishuman(O)) var/mob/living/carbon/human/H = O var/obj/item/clothing/shoes/S = H.shoes if(S && S.bloody_shoes[blood_state]) + if(color != bloodtype_to_color(S.last_bloodtype))//last entry - we check its color + return S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0) shoe_types |= S.type if (!(exited_dirs & H.dir)) exited_dirs |= H.dir update_icon() - /obj/effect/decal/cleanable/blood/footprints/update_icon() + ..() cut_overlays() - for(var/Ddir in GLOB.cardinals) if(entered_dirs & Ddir) var/image/bloodstep_overlay = GLOB.bloody_footprints_cache["entered-[blood_state]-[Ddir]"] @@ -170,7 +124,7 @@ GLOB.bloody_footprints_cache["exited-[blood_state]-[Ddir]"] = bloodstep_overlay = image(icon, "[blood_state]2", dir = Ddir) add_overlay(bloodstep_overlay) - alpha = BLOODY_FOOTPRINT_BASE_ALPHA+bloodiness + alpha = BLOODY_FOOTPRINT_BASE_ALPHA + bloodiness /obj/effect/decal/cleanable/blood/footprints/examine(mob/user) @@ -179,16 +133,62 @@ . += "You recognise the footprints as belonging to:\n" for(var/shoe in shoe_types) var/obj/item/clothing/shoes/S = shoe - . += "[icon2html(initial(S.icon), user)] Some [initial(S.name)].\n" + . += "some [initial(S.name)] [icon2html(initial(S.icon), user)]\n" to_chat(user, .) /obj/effect/decal/cleanable/blood/footprints/replace_decal(obj/effect/decal/cleanable/C) if(blood_state != C.blood_state) //We only replace footprints of the same type as us return + if(color != C.color) + return ..() /obj/effect/decal/cleanable/blood/footprints/can_bloodcrawl_in() if((blood_state != BLOOD_STATE_OIL) && (blood_state != BLOOD_STATE_NOT_BLOODY)) - return 1 - return 0 + return TRUE + return FALSE + +/* Eventually TODO: make snowflake trails like baycode's +/obj/effect/decal/cleanable/blood/footprints/tracks/shoe + name = "footprints" + desc = "They look like tracks left by footwear." + icon_state = FOOTPRINT_SHOE + print_state = FOOTPRINT_SHOE + +/obj/effect/decal/cleanable/blood/footprints/tracks/foot + name = "footprints" + desc = "They look like tracks left by a bare foot." + icon_state = FOOTPRINT_FOOT + print_state = FOOTPRINT_FOOT + +/obj/effect/decal/cleanable/blood/footprints/tracks/snake + name = "tracks" + desc = "They look like tracks left by a giant snake." + icon_state = FOOTPRINT_SNAKE + print_state = FOOTPRINT_SNAKE + +/obj/effect/decal/cleanable/blood/footprints/tracks/paw + name = "footprints" + desc = "They look like tracks left by paws." + icon_state = FOOTPRINT_PAW + print_state = FOOTPRINT_PAW + +/obj/effect/decal/cleanable/blood/footprints/tracks/claw + name = "footprints" + desc = "They look like tracks left by claws." + icon_state = FOOTPRINT_CLAW + print_state = FOOTPRINT_CLAW + +/obj/effect/decal/cleanable/blood/footprints/tracks/wheels + name = "tracks" + desc = "They look like tracks left by wheels." + gender = PLURAL + icon_state = FOOTPRINT_WHEEL + print_state = FOOTPRINT_WHEEL + +/obj/effect/decal/cleanable/blood/footprints/tracks/body + name = "trails" + desc = "A trail left by something being dragged." + icon_state = FOOTPRINT_DRAG + print_state = FOOTPRINT_DRAG */ diff --git a/code/game/objects/effects/decals/cleanable/robots.dm b/code/game/objects/effects/decals/cleanable/robots.dm index 484e0438e2..02bf51bdd9 100644 --- a/code/game/objects/effects/decals/cleanable/robots.dm +++ b/code/game/objects/effects/decals/cleanable/robots.dm @@ -11,6 +11,10 @@ bloodiness = BLOOD_AMOUNT_PER_DECAL mergeable_decal = FALSE +/obj/effect/decal/cleanable/robot_debris/Initialize(mapload, list/datum/disease/diseases) + . = ..() + reagents.add_reagent("liquidoilgibs", 5) + /obj/effect/decal/cleanable/robot_debris/proc/streak(list/directions) set waitfor = 0 var/direction = pick(directions) @@ -50,6 +54,7 @@ /obj/effect/decal/cleanable/oil/Initialize() . = ..() reagents.add_reagent("oil", 30) + reagents.add_reagent("liquidoilgibs", 5) /obj/effect/decal/cleanable/oil/streak random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5") diff --git a/code/game/objects/effects/mines.dm b/code/game/objects/effects/mines.dm index 32d91ee76a..08f698e018 100644 --- a/code/game/objects/effects/mines.dm +++ b/code/game/objects/effects/mines.dm @@ -170,7 +170,7 @@ if(!victim.client || !istype(victim)) return to_chat(victim, "You feel fast!") - ADD_TRAIT(victim, TRAIT_GOTTAGOREALLYFAST, "yellow_orb") + victim.add_movespeed_modifier(MOVESPEED_ID_YELLOW_ORB, update=TRUE, priority=100, multiplicative_slowdown=-2, blacklisted_movetypes=(FLYING|FLOATING)) sleep(duration) - REMOVE_TRAIT(victim, TRAIT_GOTTAGOREALLYFAST, "yellow_orb") + victim.remove_movespeed_modifier(MOVESPEED_ID_YELLOW_ORB) to_chat(victim, "You slow down.") diff --git a/code/game/objects/effects/proximity.dm b/code/game/objects/effects/proximity.dm index de17582f27..6c9525008d 100644 --- a/code/game/objects/effects/proximity.dm +++ b/code/game/objects/effects/proximity.dm @@ -5,7 +5,6 @@ var/list/checkers //list of /obj/effect/abstract/proximity_checkers var/current_range var/ignore_if_not_on_turf //don't check turfs in range if the host's loc isn't a turf - var/datum/component/movement_tracker /datum/proximity_monitor/New(atom/_host, range, _ignore_if_not_on_turf = TRUE) checkers = list() @@ -15,15 +14,17 @@ SetHost(_host) /datum/proximity_monitor/proc/SetHost(atom/H,atom/R) + if(H == host) + return + if(host) + UnregisterSignal(host, COMSIG_MOVABLE_MOVED) if(R) hasprox_receiver = R else if(hasprox_receiver == host) //Default case hasprox_receiver = H host = H + RegisterSignal(host, COMSIG_MOVABLE_MOVED, .proc/HandleMove) last_host_loc = host.loc - if(movement_tracker) - QDEL_NULL(movement_tracker) - movement_tracker = host.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/HandleMove))) SetRange(current_range,TRUE) /datum/proximity_monitor/Destroy() @@ -31,7 +32,6 @@ last_host_loc = null hasprox_receiver = null QDEL_LIST(checkers) - QDEL_NULL(movement_tracker) return ..() /datum/proximity_monitor/proc/HandleMove() diff --git a/code/game/objects/effects/spawners/gibspawner.dm b/code/game/objects/effects/spawners/gibspawner.dm index e99a2fcbc6..dd39bc567a 100644 --- a/code/game/objects/effects/spawners/gibspawner.dm +++ b/code/game/objects/effects/spawners/gibspawner.dm @@ -1,25 +1,69 @@ /obj/effect/gibspawner - var/sparks = 0 //whether sparks spread + var/sparks = FALSE //whether sparks spread var/virusProb = 20 //the chance for viruses to spread on the gibs + var/gib_mob_type //generate a fake mob to transfer DNA from if we weren't passed a mob. + var/gib_mob_species //We'll want to nip-pick their species for blood type stuff + var/sound_to_play = 'sound/effects/blobattack.ogg' + var/sound_vol = 60 var/list/gibtypes = list() //typepaths of the gib decals to spawn var/list/gibamounts = list() //amount to spawn for each gib decal type we'll spawn. var/list/gibdirections = list() //of lists of possible directions to spread each gib decal type towards. -/obj/effect/gibspawner/Initialize(mapload, datum/dna/MobDNA, list/datum/disease/diseases) +/obj/effect/gibspawner/Initialize(mapload, mob/living/source_mob, list/datum/disease/diseases) . = ..() - - if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len) - to_chat(world, "Gib list length mismatch!") + if(gibtypes.len != gibamounts.len) + stack_trace("Gib list amount length mismatch!") + return + if(gibamounts.len != gibdirections.len) + stack_trace("Gib list dir length mismatch!") return var/obj/effect/decal/cleanable/blood/gibs/gib = null + if(sound_to_play && isnum(sound_vol)) + playsound(src, sound_to_play, sound_vol, TRUE) + if(sparks) var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread s.set_up(2, 1, loc) s.start() + var/list/dna_to_add //find the dna to pass to the spawned gibs. do note this can be null if the mob doesn't have blood. add_blood_DNA() has built in null handling. + var/body_coloring = "" + if(source_mob) + dna_to_add = source_mob.get_blood_dna_list() //ez pz + if(ishuman(source_mob)) + var/mob/living/carbon/human/H = source_mob + if(H.dna.species.use_skintones) + body_coloring = "#[skintone2hex(H.skin_tone)]" + else + body_coloring = "#[H.dna.features["mcolor"]]" + + else if(gib_mob_type) + var/mob/living/temp_mob = new gib_mob_type(src) //generate a fake mob so that we pull the right type of DNA for the gibs. + if(gib_mob_species) + if(ishuman(temp_mob)) + var/mob/living/carbon/human/H = temp_mob + H.set_species(gib_mob_species) + dna_to_add = temp_mob.get_blood_dna_list() + if(H.dna.species.use_skintones) + body_coloring = "#[skintone2hex(H.skin_tone)]" + else + body_coloring = "#[H.dna.features["mcolor"]]" + qdel(H) + else + dna_to_add = temp_mob.get_blood_dna_list() + qdel(temp_mob) + else if(!issilicon(temp_mob)) + dna_to_add = temp_mob.get_blood_dna_list() + qdel(temp_mob) + else + qdel(temp_mob) + else + dna_to_add = list("Non-human DNA" = random_blood_type()) //else, generate a random bloodtype for it. + + for(var/i = 1, i<= gibtypes.len, i++) if(gibamounts[i]) for(var/j = 1, j<= gibamounts[i], j++) @@ -29,10 +73,11 @@ var/mob/living/carbon/digester = loc digester.stomach_contents += gib - if(MobDNA) + if(dna_to_add && dna_to_add.len) + gib.add_blood_DNA(dna_to_add) + gib.body_colors = body_coloring + gib.update_icon() - else if(istype(src, /obj/effect/gibspawner/generic)) // Probably a monkey - gib.add_blood_DNA(list("Non-human DNA" = "A+")) var/list/directions = gibdirections[i] if(isturf(loc)) if(directions.len) @@ -41,80 +86,158 @@ return INITIALIZE_HINT_QDEL - /obj/effect/gibspawner/generic gibtypes = list(/obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core) - gibamounts = list(2,2,1) + gibamounts = list(2, 2, 1) + sound_vol = 40 /obj/effect/gibspawner/generic/Initialize() - playsound(src, 'sound/effects/blobattack.ogg', 40, 1) - gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list()) - . = ..() + if(!gibdirections.len) + gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list()) + return ..() + +/obj/effect/gibspawner/generic/animal + gib_mob_type = /mob/living/simple_animal/pet /obj/effect/gibspawner/human - gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/up, /obj/effect/decal/cleanable/blood/gibs/down, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/body, /obj/effect/decal/cleanable/blood/gibs/limb, /obj/effect/decal/cleanable/blood/gibs/core) - gibamounts = list(1,1,1,1,1,1,1) + gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human/up, /obj/effect/decal/cleanable/blood/gibs/human/down, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/body, /obj/effect/decal/cleanable/blood/gibs/human/limb, /obj/effect/decal/cleanable/blood/gibs/human/core) + gibamounts = list(1, 1, 1, 1, 1, 1, 1) + gib_mob_type = /mob/living/carbon/human + gib_mob_species = /datum/species/human + sound_vol = 50 /obj/effect/gibspawner/human/Initialize() - playsound(src, 'sound/effects/blobattack.ogg', 50, 1) - gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list()) - . = ..() + if(!gibdirections.len) + gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list()) + return ..() - -/obj/effect/gibspawner/humanbodypartless //only the gibs that don't look like actual full bodyparts (except torso). - gibtypes = list(/obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/torso) +/obj/effect/gibspawner/human/bodypartless //only the gibs that don't look like actual full bodyparts (except torso). + gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/core, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/core, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/torso) gibamounts = list(1, 1, 1, 1, 1, 1) -/obj/effect/gibspawner/humanbodypartless/Initialize() - playsound(src, 'sound/effects/blobattack.ogg', 50, 1) - gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list()) - . = ..() +/obj/effect/gibspawner/human/bodypartless/Initialize() + if(!gibdirections.len) + gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list()) + return ..() +/obj/effect/gibspawner/lizard + gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human/lizard/up, /obj/effect/decal/cleanable/blood/gibs/human/lizard/down, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/body, /obj/effect/decal/cleanable/blood/gibs/human/lizard/limb, /obj/effect/decal/cleanable/blood/gibs/human/lizard/core) + gibamounts = list(1, 1, 1, 1, 1, 1, 1) + gib_mob_type = /mob/living/carbon/human/species/lizard + gib_mob_species = /datum/species/lizard + sound_vol = 50 + +/obj/effect/gibspawner/lizard/Initialize() + if(!gibdirections.len) + gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list()) + return ..() + +/obj/effect/gibspawner/lizard/bodypartless + gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/core, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/core, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/torso) + gibamounts = list(1, 1, 1, 1, 1, 1) + +/obj/effect/gibspawner/lizard/bodypartless/Initialize() + if(!gibdirections.len) + gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list()) + return ..() + +/obj/effect/gibspawner/slime + gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/slime/up, /obj/effect/decal/cleanable/blood/gibs/slime/down, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/body, /obj/effect/decal/cleanable/blood/gibs/slime/limb, /obj/effect/decal/cleanable/blood/gibs/slime/core) + gibamounts = list(1, 1, 1, 1, 1, 1, 1) + gib_mob_type = /mob/living/carbon/human/species/roundstartslime + gib_mob_species = /datum/species/jelly/roundstartslime + sound_vol = 50 + +/obj/effect/gibspawner/slime/Initialize() + if(!gibdirections.len) + gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list()) + return ..() + +/obj/effect/gibspawner/slime/bodypartless //only the gibs that don't look like actual full bodyparts (except torso). + gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/core, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/core, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/torso) + gibamounts = list(1, 1, 1, 1, 1, 1) + +/obj/effect/gibspawner/slime/bodypartless/Initialize() + if(!gibdirections.len) + gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list()) + return ..() + +/obj/effect/gibspawner/ipc + gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/ipc/up, /obj/effect/decal/cleanable/blood/gibs/ipc/down, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/body, /obj/effect/decal/cleanable/blood/gibs/ipc/limb, /obj/effect/decal/cleanable/blood/gibs/ipc/core) + gibamounts = list(1, 1, 1, 1, 1, 1, 1) + gib_mob_type = /mob/living/carbon/human/species/ipc + gib_mob_species = /datum/species/ipc + sound_vol = 50 + sparks = TRUE + sound_to_play = 'sound/effects/bang.ogg' + +/obj/effect/gibspawner/ipc/Initialize() + if(!gibdirections.len) + gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list()) + return ..() + +/obj/effect/gibspawner/ipc/bodypartless //only the gibs that don't look like actual full bodyparts (except torso). + gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/core, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/core, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/torso) + gibamounts = list(1, 1, 1, 1, 1, 1) + +/obj/effect/gibspawner/ipc/bodypartless/Initialize() + if(!gibdirections.len) + gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list()) + return ..() /obj/effect/gibspawner/xeno - gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/up, /obj/effect/decal/cleanable/xenoblood/xgibs/down, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/body, /obj/effect/decal/cleanable/xenoblood/xgibs/limb, /obj/effect/decal/cleanable/xenoblood/xgibs/core) - gibamounts = list(1,1,1,1,1,1,1) + gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/up, /obj/effect/decal/cleanable/blood/gibs/xeno/down, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/body, /obj/effect/decal/cleanable/blood/gibs/xeno/limb, /obj/effect/decal/cleanable/blood/gibs/xeno/core) + gibamounts = list(1, 1, 1, 1, 1, 1, 1) + gib_mob_type = /mob/living/carbon/alien /obj/effect/gibspawner/xeno/Initialize() - playsound(src, 'sound/effects/blobattack.ogg', 60, 1) - gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list()) - . = ..() + if(!gibdirections.len) + gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list()) + return ..() - -/obj/effect/gibspawner/xenobodypartless //only the gibs that don't look like actual full bodyparts (except torso). - gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/core, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/core, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/torso) +/obj/effect/gibspawner/xeno/bodypartless //only the gibs that don't look like actual full bodyparts (except torso). + gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/core, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/core, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/torso) gibamounts = list(1, 1, 1, 1, 1, 1) +/obj/effect/gibspawner/xeno/bodypartless/Initialize() + if(!gibdirections.len) + gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list()) + return ..() -/obj/effect/gibspawner/xenobodypartless/Initialize() - playsound(src, 'sound/effects/blobattack.ogg', 60, 1) - gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list()) - . = ..() +/obj/effect/gibspawner/xeno/xenoperson + gib_mob_type = /mob/living/carbon/human/species/xeno + gib_mob_species = /datum/species/xeno + +/obj/effect/gibspawner/xeno/xenoperson/bodypartless /obj/effect/gibspawner/larva - gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva/body, /obj/effect/decal/cleanable/xenoblood/xgibs/larva/body) + gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva/body, /obj/effect/decal/cleanable/blood/gibs/xeno/larva/body) gibamounts = list(1, 1, 1, 1) + gib_mob_type = /mob/living/carbon/alien/larva /obj/effect/gibspawner/larva/Initialize() - playsound(src, 'sound/effects/blobattack.ogg', 60, 1) - gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list(), GLOB.alldirs) - . = ..() + if(!gibdirections.len) + gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list(), GLOB.alldirs) + return ..() -/obj/effect/gibspawner/larvabodypartless - gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva) +/obj/effect/gibspawner/larva/bodypartless + gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva) gibamounts = list(1, 1, 1) -/obj/effect/gibspawner/larvabodypartless/Initialize() - playsound(src, 'sound/effects/blobattack.ogg', 60, 1) - gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list()) - . = ..() +/obj/effect/gibspawner/larva/bodypartless/Initialize() + if(!gibdirections.len) + gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list()) + return ..() /obj/effect/gibspawner/robot - sparks = 1 + sparks = TRUE gibtypes = list(/obj/effect/decal/cleanable/robot_debris/up, /obj/effect/decal/cleanable/robot_debris/down, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris/limb) - gibamounts = list(1,1,1,1,1,1) + gibamounts = list(1, 1, 1, 1, 1, 1) + gib_mob_type = /mob/living/silicon/robot /obj/effect/gibspawner/robot/Initialize() - gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs) - gibamounts[6] = pick(0,1,2) - . = ..() + if(!gibdirections.len) + gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs) + gibamounts[6] = pick(0, 1, 2) + return ..() + diff --git a/code/game/objects/effects/temporary_visuals/miscellaneous.dm b/code/game/objects/effects/temporary_visuals/miscellaneous.dm index 7d02d9d383..fbad000098 100644 --- a/code/game/objects/effects/temporary_visuals/miscellaneous.dm +++ b/code/game/objects/effects/temporary_visuals/miscellaneous.dm @@ -6,7 +6,9 @@ layer = BELOW_MOB_LAYER var/splatter_type = "splatter" -/obj/effect/temp_visual/dir_setting/bloodsplatter/Initialize(mapload, set_dir) +/obj/effect/temp_visual/dir_setting/bloodsplatter/Initialize(mapload, set_dir, new_color) + if(new_color) + color = new_color if(set_dir in GLOB.diagonals) icon_state = "[splatter_type][pick(1, 2, 6)]" else @@ -41,7 +43,7 @@ animate(src, pixel_x = target_pixel_x, pixel_y = target_pixel_y, alpha = 0, time = duration) /obj/effect/temp_visual/dir_setting/bloodsplatter/xenosplatter - splatter_type = "xsplatter" + color = BLOOD_COLOR_XENO /obj/effect/temp_visual/dir_setting/speedbike_trail name = "speedbike trails" diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 6a706fede9..953036e970 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -97,9 +97,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) // non-clothing items var/datum/dog_fashion/dog_fashion = null - var/datum/rpg_loot/rpg_loot = null - - //Tooltip vars var/force_string //string form of an item's force. Edit this var only to set a custom force string var/last_force_string_check = 0 @@ -111,7 +108,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder! - /obj/item/Initialize() materials = typelist("materials", materials) @@ -125,7 +121,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) actions_types = null if(GLOB.rpg_loot_items) - rpg_loot = new(src) + AddComponent(/datum/component/fantasy) if(force_string) item_flags |= FORCE_STRING_OVERRIDE @@ -150,7 +146,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) m.temporarilyRemoveItemFromInventory(src, TRUE) for(var/X in actions) qdel(X) - QDEL_NULL(rpg_loot) return ..() /obj/item/proc/check_allowed_items(atom/target, not_inside, target_self) @@ -408,12 +403,12 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) SEND_SIGNAL(src, COMSIG_ITEM_EQUIPPED, user, slot) for(var/X in actions) var/datum/action/A = X - if(item_action_slot_check(slot, user)) //some items only give their actions buttons when in a specific slot. + if(item_action_slot_check(slot, user, A)) //some items only give their actions buttons when in a specific slot. A.Grant(user) item_flags |= IN_INVENTORY //sometimes we only want to grant the item's action if it's equipped in a specific slot. -/obj/item/proc/item_action_slot_check(slot, mob/user) +/obj/item/proc/item_action_slot_check(slot, mob/user, datum/action/A) if(slot == SLOT_IN_BACKPACK || slot == SLOT_LEGCUFFED) //these aren't true slots, so avoid granting actions there return FALSE return TRUE @@ -537,6 +532,17 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) M.become_blind(EYE_DAMAGE) to_chat(M, "You go blind!") +/obj/item/clean_blood() + . = ..() + if(.) + if(blood_splatter_icon) + cut_overlay(blood_splatter_icon) + +/obj/item/clothing/gloves/clean_blood() + . = ..() + if(.) + transfer_blood = 0 + /obj/item/singularity_pull(S, current_size) ..() if(current_size >= STAGE_FOUR) @@ -547,7 +553,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) /obj/item/throw_impact(atom/A, datum/thrownthing/throwingdatum) if(A && !QDELETED(A)) SEND_SIGNAL(src, COMSIG_MOVABLE_IMPACT, A, throwingdatum) - if(is_hot() && isliving(A)) + if(get_temperature() && isliving(A)) var/mob/living/L = A L.IgniteMob() var/itempush = 1 @@ -614,10 +620,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) if(flags & ITEM_SLOT_NECK) owner.update_inv_neck() -/obj/item/proc/is_hot() +/obj/item/proc/get_temperature() return heat -/obj/item/proc/is_sharp() +/obj/item/proc/get_sharpness() return sharpness /obj/item/proc/get_dismemberment_chance(obj/item/bodypart/affecting) @@ -644,7 +650,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) location.hotspot_expose(flame_heat, 1) /obj/item/proc/ignition_effect(atom/A, mob/user) - if(is_hot()) + if(get_temperature()) . = "[user] lights [A] with [src]." else . = "" diff --git a/code/game/objects/items/RCD.dm b/code/game/objects/items/RCD.dm index cf706359f7..8763089464 100644 --- a/code/game/objects/items/RCD.dm +++ b/code/game/objects/items/RCD.dm @@ -441,13 +441,16 @@ RLD var/list/rcd_results = A.rcd_vals(user, src) if(!rcd_results) return FALSE + var/turf/the_turf = get_turf(A) + var/turf_coords = "[COORD(the_turf)]" + investigate_log("[user] is attempting to use [src] on [A] (loc [turf_coords] at [the_turf]) with cost [rcd_results["cost"]], delay [rcd_results["delay"]], mode [rcd_results["mode"]].", INVESTIGATE_RCD) if(do_after(user, rcd_results["delay"] * delay_mod, target = A)) if(checkResource(rcd_results["cost"], user)) var/atom/cached = A if(A.rcd_act(user, src, rcd_results["mode"])) useResource(rcd_results["cost"], user) activate() - investigate_log("[user] used [src] on [cached] (now [A]) with cost [rcd_results["cost"]], delay [rcd_results["delay"]], mode [rcd_results["mode"]].", INVESTIGATE_RCD) + investigate_log("[user] used [src] on [cached] (loc [turf_coords] at [the_turf]) with cost [rcd_results["cost"]], delay [rcd_results["delay"]], mode [rcd_results["mode"]].", INVESTIGATE_RCD) playsound(src, 'sound/machines/click.ogg', 50, 1) return TRUE diff --git a/code/game/objects/items/RCL.dm b/code/game/objects/items/RCL.dm index 63f460f9aa..93293155a3 100644 --- a/code/game/objects/items/RCL.dm +++ b/code/game/objects/items/RCL.dm @@ -20,8 +20,8 @@ var/ghetto = FALSE lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - var/datum/component/mobhook var/datum/radial_menu/persistent/wiring_gui_menu + var/mob/listeningTo /obj/item/twohanded/rcl/attackby(obj/item/W, mob/user) if(istype(W, /obj/item/stack/cable_coil)) @@ -86,7 +86,7 @@ /obj/item/twohanded/rcl/Destroy() QDEL_NULL(loaded) last = null - QDEL_NULL(mobhook) + listeningTo = null QDEL_NULL(wiring_gui_menu) return ..() @@ -141,9 +141,8 @@ /obj/item/twohanded/rcl/dropped(mob/wearer) ..() - if(mobhook) - active = FALSE - QDEL_NULL(mobhook) + UnregisterSignal(wearer, COMSIG_MOVABLE_MOVED) + listeningTo = null last = null /obj/item/twohanded/rcl/attack_self(mob/user) @@ -158,13 +157,12 @@ break obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook) - if(to_hook) - if(mobhook && mobhook.parent != to_hook) - QDEL_NULL(mobhook) - if (!mobhook) - mobhook = to_hook.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/trigger))) - else - QDEL_NULL(mobhook) + if(listeningTo == to_hook) + return + if(listeningTo) + UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED) + RegisterSignal(to_hook, COMSIG_MOVABLE_MOVED, .proc/trigger) + listeningTo = to_hook /obj/item/twohanded/rcl/proc/trigger(mob/user) if(active) diff --git a/code/game/objects/items/blueprints.dm b/code/game/objects/items/blueprints.dm index 699efaac2e..10fbab56be 100644 --- a/code/game/objects/items/blueprints.dm +++ b/code/game/objects/items/blueprints.dm @@ -153,7 +153,9 @@ /area/centcom, /area/asteroid, /area/tdome, - /area/wizard_station + /area/wizard_station, + /area/hilbertshotel, + /area/hilbertshotelstorage ) for (var/type in SPECIALS) if ( istype(A,type) ) diff --git a/code/game/objects/items/body_egg.dm b/code/game/objects/items/body_egg.dm index ea72197cf0..f0d20afbbd 100644 --- a/code/game/objects/items/body_egg.dm +++ b/code/game/objects/items/body_egg.dm @@ -45,8 +45,8 @@ RemoveInfectionImages() AddInfectionImages() -/obj/item/organ/body_egg/proc/AddInfectionImages() +/obj/item/organ/body_egg/proc/AddInfectionImages(mob/living/carbon/C) return -/obj/item/organ/body_egg/proc/RemoveInfectionImages() +/obj/item/organ/body_egg/proc/RemoveInfectionImages(mob/living/carbon/C) return diff --git a/code/game/objects/items/candle.dm b/code/game/objects/items/candle.dm index 1165501d9a..fa9c25960a 100644 --- a/code/game/objects/items/candle.dm +++ b/code/game/objects/items/candle.dm @@ -34,7 +34,7 @@ light() //honk return ..() -/obj/item/candle/is_hot() +/obj/item/candle/get_temperature() return lit * heat /obj/item/candle/proc/light(show_message) diff --git a/code/game/objects/items/cards_ids.dm b/code/game/objects/items/cards_ids.dm index 05ffcbf2fd..0e422a3fe9 100644 --- a/code/game/objects/items/cards_ids.dm +++ b/code/game/objects/items/cards_ids.dm @@ -80,6 +80,7 @@ righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi' item_flags = NO_MAT_REDEMPTION | NOBLUDGEON var/prox_check = TRUE //If the emag requires you to be in range + var/uses = 15 /obj/item/card/emag/bluespace name = "bluespace cryptographic sequencer" @@ -110,6 +111,37 @@ user.visible_message("[src] fizzles and sparks. It seems like it's out of charges.") playsound(src, 'sound/effects/light_flicker.ogg', 100, 1) +/obj/item/card/emag/examine(mob/user) + . = ..() + to_chat(user, "It has [uses ? uses : "no"] charges left.") + +/obj/item/card/emag/attackby(obj/item/W, mob/user, params) + if(istype(W, /obj/item/emagrecharge)) + var/obj/item/emagrecharge/ER = W + if(ER.uses) + uses += ER.uses + to_chat(user, "You have added [ER.uses] charges to [src]. It now has [uses] charges.") + playsound(src, "sparks", 100, 1) + ER.uses = 0 + else + to_chat(user, "[ER] has no charges left.") + return + . = ..() + +/obj/item/emagrecharge + name = "electromagnet charging device" + desc = "A small cell with two prongs lazily jabbed into it. It looks like it's made for charging the small batteries found in electromagnetic devices, sadly this can't be recharged like a normal cell." + icon = 'icons/obj/module.dmi' + icon_state = "cell_mini" + item_flags = NOBLUDGEON + var/uses = 5 //Dictates how many charges the device adds to compatible items + +/obj/item/emagrecharge/examine(mob/user) + . = ..() + if(uses) + to_chat(user, "It can add up to [uses] charges to compatible devices") + else + to_chat(user, "It has a small, red, blinking light coming from inside of it. It's spent.") /obj/item/card/emagfake desc = "It's a card with a magnetic strip attached to some circuitry. Closer inspection shows that this card is a poorly made replica, with a \"DonkCo\" logo stamped on the back." @@ -342,12 +374,41 @@ update_label("John Doe", "Clowny") lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi' assignment = "Prisoner" - registered_name = "Scum" + access = list(ACCESS_ENTER_GENPOP) + + //Lavaland labor camp var/goal = 0 //How far from freedom? var/points = 0 + //Genpop + var/sentence = 0 //When world.time is greater than this number, the card will have its ACCESS_ENTER_GENPOP access replaced with ACCESS_LEAVE_GENPOP the next time it's checked, unless this value is 0/null + var/crime= "\[REDACTED\]" -/obj/item/card/id/prisoner/attack_self(mob/user) - to_chat(usr, "You have accumulated [points] out of the [goal] points you need for freedom.") +/obj/item/card/id/prisoner/GetAccess() + if((sentence && world.time >= sentence) || (goal && points >= goal)) + access = list(ACCESS_LEAVE_GENPOP) + return ..() + +/obj/item/card/id/prisoner/process() + if(!sentence) + STOP_PROCESSING(SSobj, src) + return + if(world.time >= sentence) + playsound(loc, 'sound/machines/ping.ogg', 50, 1) + if(isliving(loc)) + to_chat(loc, "[src] buzzes: You have served your sentence! You may now exit prison through the turnstiles and collect your belongings.") + STOP_PROCESSING(SSobj, src) + return + +/obj/item/card/id/prisoner/examine(mob/user) + . = ..() + if(sentence && world.time < sentence) + to_chat(user, "You're currently serving a sentence for [crime]. [DisplayTimeText(sentence - world.time)] left.") + else if(goal) + to_chat(user, "You have accumulated [points] out of the [goal] points you need for freedom.") + else if(!sentence) + to_chat(user, "You are currently serving a permanent sentence for [crime].") + else + to_chat(user, "Your sentence is up! You're free!") /obj/item/card/id/prisoner/one name = "Prisoner #13-001" @@ -422,3 +483,58 @@ update_label("John Doe", "Clowny") name = "APC Access ID" desc = "A special ID card that allows access to APC terminals." access = list(ACCESS_ENGINE_EQUIP) + +//Polychromatic Knight Badge + +/obj/item/card/id/knight + var/id_color = "#00FF00" //defaults to green + name = "knight badge" + icon_state = "knight" + desc = "A badge denoting the owner as a knight! It has a strip for swiping like an ID" + +/obj/item/card/id/knight/update_label(newname, newjob) + if(newname || newjob) + name = "[(!newname) ? "knight badge" : "[newname]'s Knight Badge"][(!newjob) ? "" : " ([newjob])"]" + return + + name = "[(!registered_name) ? "knight badge" : "[registered_name]'s Knight Badge"][(!assignment) ? "" : " ([assignment])"]" + +/obj/item/card/id/knight/update_icon() + var/mutable_appearance/id_overlay = mutable_appearance(icon, "knight_overlay") + + if(id_color) + id_overlay.color = id_color + cut_overlays() + + add_overlay(id_overlay) + +/obj/item/card/id/knight/AltClick(mob/living/user) + . = ..() + if(!in_range(src, user)) //Basic checks to prevent abuse + return + if(user.incapacitated() || !istype(user)) + to_chat(user, "You can't do that right now!") + return + if(alert("Are you sure you want to recolor your id?", "Confirm Repaint", "Yes", "No") == "Yes") + var/energy_color_input = input(usr,"","Choose Energy Color",id_color) as color|null + if(!in_range(src, user) || !energy_color_input) + return + if(user.incapacitated() || !istype(user)) + to_chat(user, "You can't do that right now!") + return + id_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1) + update_icon() + +/obj/item/card/id/knight/Initialize() + . = ..() + update_icon() + +/obj/item/card/id/knight/examine(mob/user) + ..() + to_chat(user, "Alt-click to recolor it.") + +/obj/item/card/id/knight/blue + id_color = "#0000FF" + +/obj/item/card/id/knight/captain + id_color = "#FFD700" \ No newline at end of file diff --git a/code/game/objects/items/chrono_eraser.dm b/code/game/objects/items/chrono_eraser.dm index 5db5aa416e..911a07c288 100644 --- a/code/game/objects/items/chrono_eraser.dm +++ b/code/game/objects/items/chrono_eraser.dm @@ -37,7 +37,7 @@ PA = new(src) user.put_in_hands(PA) -/obj/item/chrono_eraser/item_action_slot_check(slot, mob/user) +/obj/item/chrono_eraser/item_action_slot_check(slot, mob/user, datum/action/A) if(slot == SLOT_BACK) return 1 diff --git a/code/game/objects/items/cigs_lighters.dm b/code/game/objects/items/cigs_lighters.dm index 09a128c558..cf8d38d9c9 100644 --- a/code/game/objects/items/cigs_lighters.dm +++ b/code/game/objects/items/cigs_lighters.dm @@ -90,7 +90,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM if(istype(mask_item, /obj/item/clothing/mask/cigarette)) return mask_item -/obj/item/match/is_hot() +/obj/item/match/get_temperature() return lit * heat ////////////////// @@ -255,7 +255,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM /obj/item/clothing/mask/cigarette/fire_act(exposed_temperature, exposed_volume) light() -/obj/item/clothing/mask/cigarette/is_hot() +/obj/item/clothing/mask/cigarette/get_temperature() return lit * heat // Cigarette brands. @@ -530,7 +530,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM add_overlay(lighter_overlay) /obj/item/lighter/ignition_effect(atom/A, mob/user) - if(is_hot()) + if(get_temperature()) . = "With a single flick of [user.p_their()] wrist, [user] smoothly lights [A] with [src]. Damn [user.p_theyre()] cool." /obj/item/lighter/proc/set_lit(new_lit) @@ -605,7 +605,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM /obj/item/lighter/process() open_flame() -/obj/item/lighter/is_hot() +/obj/item/lighter/get_temperature() return lit * heat @@ -654,7 +654,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM add_overlay(lighter_overlay) /obj/item/lighter/greyscale/ignition_effect(atom/A, mob/user) - if(is_hot()) + if(get_temperature()) . = "After some fiddling, [user] manages to light [A] with [src]." diff --git a/code/game/objects/items/circuitboards/machine_circuitboards.dm b/code/game/objects/items/circuitboards/machine_circuitboards.dm index 639d570462..1059a310eb 100644 --- a/code/game/objects/items/circuitboards/machine_circuitboards.dm +++ b/code/game/objects/items/circuitboards/machine_circuitboards.dm @@ -31,6 +31,15 @@ /obj/item/stock_parts/manipulator = 1, /obj/item/stack/sheet/glass = 1) +/obj/item/circuitboard/machine/bloodbankgen + name = "Blood Bank Generator (Machine Board)" + build_path = /obj/machinery/bloodbankgen + req_components = list( + /obj/item/stock_parts/matter_bin = 1, + /obj/item/stock_parts/manipulator = 1, + /obj/item/stack/cable_coil = 5, + /obj/item/stack/sheet/glass = 1) + /obj/item/circuitboard/machine/clonepod name = "Clone Pod (Machine Board)" build_path = /obj/machinery/clonepod diff --git a/code/game/objects/items/control_wand.dm b/code/game/objects/items/control_wand.dm index fa4524528b..c98484b81e 100644 --- a/code/game/objects/items/control_wand.dm +++ b/code/game/objects/items/control_wand.dm @@ -33,7 +33,7 @@ // Airlock remote works by sending NTNet packets to whatever it's pointed at. /obj/item/door_remote/afterattack(atom/A, mob/user) . = ..() - GET_COMPONENT_FROM(target_interface, /datum/component/ntnet_interface, A) + var/datum/component/ntnet_interface/target_interface = A.GetComponent(/datum/component/ntnet_interface) if(!target_interface) return diff --git a/code/game/objects/items/crayons.dm b/code/game/objects/items/crayons.dm index 102c6a8eed..d014f70315 100644 --- a/code/game/objects/items/crayons.dm +++ b/code/game/objects/items/crayons.dm @@ -561,7 +561,7 @@ /obj/item/storage/crayons/Initialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 7 STR.can_hold = typecacheof(list(/obj/item/toy/crayon)) diff --git a/code/game/objects/items/defib.dm b/code/game/objects/items/defib.dm index a4f286bf88..f5799e1a22 100644 --- a/code/game/objects/items/defib.dm +++ b/code/game/objects/items/defib.dm @@ -39,7 +39,6 @@ /obj/item/defibrillator/loaded/Initialize() //starts with hicap . = ..() - paddles = make_paddles() cell = new(src) update_icon() return @@ -193,7 +192,7 @@ remove_paddles(user) update_icon() -/obj/item/defibrillator/item_action_slot_check(slot, mob/user) +/obj/item/defibrillator/item_action_slot_check(slot, mob/user, datum/action/A) if(slot == user.getBackSlot()) return 1 @@ -208,8 +207,8 @@ var/M = get(paddles, /mob) remove_paddles(M) QDEL_NULL(paddles) - . = ..() - update_icon() + QDEL_NULL(cell) + return ..() /obj/item/defibrillator/proc/deductcharge(chrgdeductamt) if(cell) @@ -244,13 +243,12 @@ w_class = WEIGHT_CLASS_NORMAL slot_flags = ITEM_SLOT_BELT -/obj/item/defibrillator/compact/item_action_slot_check(slot, mob/user) +/obj/item/defibrillator/compact/item_action_slot_check(slot, mob/user, datum/action/A) if(slot == user.getBeltSlot()) return TRUE /obj/item/defibrillator/compact/loaded/Initialize() . = ..() - paddles = make_paddles() cell = new(src) update_icon() @@ -262,7 +260,6 @@ /obj/item/defibrillator/compact/combat/loaded/Initialize() . = ..() - paddles = make_paddles() cell = new /obj/item/stock_parts/cell/infinite(src) update_icon() @@ -297,31 +294,28 @@ var/grab_ghost = FALSE var/tlimit = DEFIB_TIME_LIMIT * 10 - var/datum/component/mobhook + var/mob/listeningTo /obj/item/twohanded/shockpaddles/equipped(mob/user, slot) . = ..() - if(req_defib) - if (mobhook && mobhook.parent != user) - QDEL_NULL(mobhook) - if (!mobhook) - mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/check_range))) + if(!req_defib) + return + RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/check_range) /obj/item/twohanded/shockpaddles/Moved() . = ..() check_range() /obj/item/twohanded/shockpaddles/proc/check_range() - if(!req_defib) + if(!req_defib || !defib) return if(!in_range(src,defib)) var/mob/living/L = loc if(istype(L)) to_chat(L, "[defib]'s paddles overextend and come out of your hands!") - L.temporarilyRemoveItemFromInventory(src,TRUE) else visible_message("[src] snap back into [defib].") - snap_back() + snap_back() /obj/item/twohanded/shockpaddles/proc/recharge(var/time) if(req_defib || !time) @@ -362,14 +356,14 @@ /obj/item/twohanded/shockpaddles/dropped(mob/user) if(!req_defib) return ..() - if (mobhook) - QDEL_NULL(mobhook) if(user) + UnregisterSignal(user, COMSIG_MOVABLE_MOVED) var/obj/item/twohanded/offhand/O = user.get_inactive_held_item() if(istype(O)) O.unwield() - to_chat(user, "The paddles snap back into the main unit.") - snap_back() + if(user != loc) + to_chat(user, "The paddles snap back into the main unit.") + snap_back() return unwield(user) /obj/item/twohanded/shockpaddles/proc/snap_back() diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm index b0494539ce..92d936e0d4 100644 --- a/code/game/objects/items/devices/PDA/PDA.dm +++ b/code/game/objects/items/devices/PDA/PDA.dm @@ -274,7 +274,7 @@ GLOBAL_LIST_EMPTY(PDAs) dat += text("
[id ? "Update PDA Info" : ""]

") dat += "[STATION_TIME_TIMESTAMP("hh:mm:ss")]
" //:[world.time / 100 % 6][world.time / 100 % 10]" - dat += "[time2text(world.realtime, "MMM DD")] [GLOB.year_integer+540]" + dat += "[time2text(world.realtime, "MMM DD")] [GLOB.year_integer]" dat += "

" diff --git a/code/game/objects/items/devices/PDA/virus_cart.dm b/code/game/objects/items/devices/PDA/virus_cart.dm index d85c5d72d8..28bc559b93 100644 --- a/code/game/objects/items/devices/PDA/virus_cart.dm +++ b/code/game/objects/items/devices/PDA/virus_cart.dm @@ -70,7 +70,7 @@ difficulty++ //if cartridge has manifest access it has extra snowflake difficulty else difficulty += 2 - GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, target) + var/datum/component/uplink/hidden_uplink = target.GetComponent(/datum/component/uplink) if(!target.detonatable || prob(difficulty * 15) || (hidden_uplink)) U.show_message("An error flashes on your [src].", 1) else @@ -95,7 +95,7 @@ charges-- var/lock_code = "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]" to_chat(U, "Virus Sent! The unlock code to the target is: [lock_code]") - GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, target) + var/datum/component/uplink/hidden_uplink = target.GetComponent(/datum/component/uplink) if(!hidden_uplink) hidden_uplink = target.AddComponent(/datum/component/uplink) hidden_uplink.unlock_code = lock_code diff --git a/code/game/objects/items/devices/aicard.dm b/code/game/objects/items/devices/aicard.dm index 679dbecd10..7c21ac9144 100644 --- a/code/game/objects/items/devices/aicard.dm +++ b/code/game/objects/items/devices/aicard.dm @@ -17,6 +17,11 @@ desc = "A stylish upgrade (?) to the intelliCard." icon_state = "aitater" +/obj/item/aicard/aispook + name = "intelliLantern" + desc = "A spoOoOoky upgrade to the intelliCard." + icon_state = "aispook" + /obj/item/aicard/suicide_act(mob/living/user) user.visible_message("[user] is trying to upload [user.p_them()]self into [src]! That's not going to work out well!") return BRUTELOSS @@ -26,16 +31,18 @@ if(!proximity || !target) return if(AI) //AI is on the card, implies user wants to upload it. - target.transfer_ai(AI_TRANS_FROM_CARD, user, AI, src) log_combat(user, AI, "carded", src) + target.transfer_ai(AI_TRANS_FROM_CARD, user, AI, src) else //No AI on the card, therefore the user wants to download one. target.transfer_ai(AI_TRANS_TO_CARD, user, null, src) + if(AI) + log_combat(user, AI, "carded", src) update_icon() //Whatever happened, update the card's state (icon, name) to match. /obj/item/aicard/update_icon() cut_overlays() if(AI) - name = "[initial(name)]- [AI.name]" + name = "[initial(name)] - [AI.name]" if(AI.stat == DEAD) icon_state = "[initial(icon_state)]-404" else diff --git a/code/game/objects/items/devices/chameleonproj.dm b/code/game/objects/items/devices/chameleonproj.dm index f39d2ba0d6..dffbb46cbb 100644 --- a/code/game/objects/items/devices/chameleonproj.dm +++ b/code/game/objects/items/devices/chameleonproj.dm @@ -116,7 +116,7 @@ appearance = saved_appearance if(istype(M.buckled, /obj/vehicle)) var/obj/vehicle/V = M.buckled - GET_COMPONENT_FROM(VRD, /datum/component/riding, V) + var/datum/component/riding/VRD = V.GetComponent(/datum/component/riding) if(VRD) VRD.force_dismount(M) else diff --git a/code/game/objects/items/devices/compressionkit.dm b/code/game/objects/items/devices/compressionkit.dm index 5ac958328d..a5a9377690 100644 --- a/code/game/objects/items/devices/compressionkit.dm +++ b/code/game/objects/items/devices/compressionkit.dm @@ -89,30 +89,23 @@ else to_chat(user, "Anomalous error. Summon a coder.") - if(istype(target, /mob/living)) - var/mob/living/victim = target - if(istype(victim, /mob/living/carbon/human)) - if(user.zone_selected == "groin") // pp smol. There's probably a smarter way to do this but im retarded. If you have a simpler method let me know. - var/list/organs = victim.getorganszone("groin") - for(var/internal_organ in organs) - if(istype(internal_organ, /obj/item/organ/genital/penis)) - var/obj/item/organ/genital/penis/O = internal_organ - playsound(get_turf(src), 'sound/weapons/flash.ogg', 50, 1) - victim.visible_message("[user] is preparing to shrink [victim]\'s [O.name] with their bluespace compression kit!") - if(do_mob(user, victim, 40) && charges > 0 && O.length > 0) - victim.visible_message("[user] has shrunk [victim]\'s [O.name]!") - playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 50, 1) - sparks() - flash_lighting_fx(3, 3, LIGHT_COLOR_CYAN) - charges -= 1 - O.length -= 5 - if(O.length < 1) - victim.visible_message("[user]\'s [O.name] vanishes!") - qdel(O) // no pp for you - else - O.update_size() - O.update_appearance() - + else if(ishuman(target) && user.zone_selected == BODY_ZONE_PRECISE_GROIN) + var/mob/living/carbon/human/H = target + var/obj/item/organ/genital/penis/P = H.getorganslot(ORGAN_SLOT_PENIS) + if(!P) + return + playsound(get_turf(src), 'sound/weapons/flash.ogg', 50, 1) + H.visible_message("[user] is preparing to shrink [H]\'s [P.name] with their bluespace compression kit!") + if(do_mob(user, H, 40) && charges > 0 && P.length > 0) + H.visible_message("[user] has shrunk [H]\'s [P.name]!") + playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 50, 1) + sparks() + flash_lighting_fx(3, 3, LIGHT_COLOR_CYAN) + charges -= 1 + var/p_name = P.name + P.modify_size(-5) + if(QDELETED(P)) + H.visible_message("[H]\'s [p_name] vanishes!") /obj/item/compressionkit/attackby(obj/item/I, mob/user, params) diff --git a/code/game/objects/items/devices/dogborg_sleeper.dm b/code/game/objects/items/devices/dogborg_sleeper.dm index c1a9136f76..3c945f464e 100644 --- a/code/game/objects/items/devices/dogborg_sleeper.dm +++ b/code/game/objects/items/devices/dogborg_sleeper.dm @@ -6,8 +6,7 @@ icon = 'icons/mob/dogborg.dmi' icon_state = "sleeper" w_class = WEIGHT_CLASS_TINY - var/mob/living/carbon/patient = null - var/mob/living/silicon/robot/hound = null + var/mob/living/carbon/patient var/inject_amount = 10 var/min_health = -100 var/cleaning = FALSE @@ -61,8 +60,18 @@ /obj/item/dogborg/sleeper/Exit(atom/movable/O) return 0 +/obj/item/dogborg/sleeper/proc/get_host() + if(!loc) + return + if(iscyborg(loc)) + return loc + else if(iscyborg(loc.loc)) + return loc.loc //cursed cyborg code + /obj/item/dogborg/sleeper/afterattack(mob/living/carbon/target, mob/living/silicon/user, proximity) - hound = loc + var/mob/living/silicon/robot/hound = get_host() + if(!hound) + return if(!proximity) return if(!iscarbon(target)) @@ -82,7 +91,8 @@ if(!in_range(src, target)) //Proximity is probably old news by now, do a new check. return //If they moved away, you can't eat them. - if(patient) return //If you try to eat two people at once, you can only eat one. + if(patient) + return //If you try to eat two people at once, you can only eat one. else //If you don't have someone in you, proceed. if(!isjellyperson(target) && ("toxin" in injection_chems)) @@ -94,14 +104,17 @@ target.forceMove(src) target.reset_perspective(src) target.ExtinguishMob() //The tongue already puts out fire stacks but being put into the sleeper shouldn't allow you to keep burning. - update_gut() + update_gut(hound) user.visible_message("[voracious ? "[hound]'s [src.name] lights up and expands as [target] slips inside into their [src.name]." : "[hound]'s sleeper indicator lights up as [target] is scooped up into [hound.p_their()] [src]."]", \ "Your [voracious ? "[src.name] lights up as [target] slips into" : "sleeper indicator light shines brightly as [target] is scooped inside"] your [src]. Life support functions engaged.") message_admins("[key_name(hound)] has sleeper'd [key_name(patient)] as a dogborg. [ADMIN_JMP(src)]") playsound(hound, 'sound/effects/bin_close.ogg', 100, 1) /obj/item/dogborg/sleeper/container_resist(mob/living/user) - hound = loc + var/mob/living/silicon/robot/hound = get_host() + if(!hound) + go_out(user) + return user.changeNext_move(CLICK_CD_BREAKOUT) user.last_special = world.time + CLICK_CD_BREAKOUT if(user.a_intent == INTENT_HELP) @@ -113,55 +126,41 @@ "[voracious ? "You start struggling inside of [src]'s tight, flexible confines," : "You start pounding against the metallic walls of [src],"] trying to trigger the release... (this will take about [DisplayTimeText(breakout_time)].)", \ "You hear a [voracious ? "couple of thumps" : "loud banging noise"] coming from within [hound].") if(do_after(user, breakout_time, target = src)) - if(!user || user.stat != CONSCIOUS || user.loc != src ) - return user.visible_message("[user] successfully broke out of [hound.name]!", \ "You successfully break out of [hound.name]!") - go_out() + go_out(user, hound) -/obj/item/dogborg/sleeper/proc/go_out(var/target) - hound = loc - hound.setClickCooldown(50) - var/voracious = TRUE - if(!hound.client || !(hound.client.prefs.cit_toggles & MEDIHOUND_SLEEPER)) - voracious = FALSE - else - for(var/mob/M in contents) - if(!M.client || !(M.client.prefs.cit_toggles & MEDIHOUND_SLEEPER)) - voracious = FALSE - if(length(contents) > 0) - hound.visible_message("[voracious ? "[hound] empties out [hound.p_their()] contents via [hound.p_their()] release port." : "[hound]'s underside slides open with an audible clunk before [hound.p_their()] [src] flips over, carelessly dumping its contents onto the ground below [hound.p_them()] before closing right back up again."]", \ - "[voracious ? "You empty your contents via your release port." : "You open your sleeper hatch, quickly releasing all of the contents within before closing it again."]") - if(target) - if(iscarbon(target)) - var/mob/living/carbon/person = target - person.forceMove(get_turf(src)) - person.reset_perspective() - else - var/obj/T = target - T.loc = hound.loc +/obj/item/dogborg/sleeper/proc/go_out(atom/movable/target, mob/living/silicon/robot/hound) + var/voracious = hound ? TRUE : FALSE + var/list/targets = target && hound ? list(target) : contents + if(hound) + hound.setClickCooldown(50) + if(!hound.client || !(hound.client.prefs.cit_toggles & MEDIHOUND_SLEEPER)) + voracious = FALSE else - for(var/C in contents) - if(iscarbon(C)) - var/mob/living/carbon/person = C - person.forceMove(get_turf(src)) - person.reset_perspective() - else - var/obj/T = C - T.loc = hound.loc - items_preserved.Cut() - update_gut() - cleaning = FALSE + for(var/mob/M in targets) + if(!M.client || !(M.client.prefs.cit_toggles & MEDIHOUND_SLEEPER)) + voracious = FALSE + if(length(targets)) + if(hound) + hound.visible_message("[voracious ? "[hound] empties out [hound.p_their()] contents via [hound.p_their()] release port." : "[hound]'s underside slides open with an audible clunk before [hound.p_their()] [src] flips over, carelessly dumping its contents onto the ground below [hound.p_them()] before closing right back up again."]", \ + "[voracious ? "You empty your contents via your release port." : "You open your sleeper hatch, quickly releasing all of the contents within before closing it again."]") + for(var/a in contents) + var/atom/movable/AM = a + AM.forceMove(get_turf(src)) + if(ismob(AM)) + var/mob/M = AM + M.reset_perspective() playsound(loc, voracious ? 'sound/effects/splat.ogg' : 'sound/effects/bin_close.ogg', 50, 1) - - else //You clicked eject with nothing in you, let's just reset stuff to be sure. - items_preserved.Cut() - cleaning = FALSE - update_gut() + items_preserved.Cut() + cleaning = FALSE + if(hound) + update_gut(hound) /obj/item/dogborg/sleeper/attack_self(mob/user) - if(..()) + . = ..() + if(. || !iscyborg(user)) return ui_interact(user) @@ -219,30 +218,31 @@ return data /obj/item/dogborg/sleeper/ui_act(action, params) - if(..()) + . = ..() + if(. || !iscyborg(usr)) return switch(action) if("eject") - go_out() + go_out(null, usr) . = TRUE if("inject") var/chem = params["chem"] if(!patient) return - inject_chem(chem) + inject_chem(chem, usr) . = TRUE if("cleaning") if(!contents) to_chat(src, "Your [src] is already cleaned.") return if(patient) - to_chat(patient, "[hound.name]'s [src] fills with caustic enzymes around you!") + to_chat(patient, "[usr.name]'s [src] fills with caustic enzymes around you!") to_chat(src, "Cleaning process enabled.") - clean_cycle() + clean_cycle(usr) . = TRUE -/obj/item/dogborg/sleeper/proc/update_gut() +/obj/item/dogborg/sleeper/proc/update_gut(mob/living/silicon/robot/hound) //Well, we HAD one, what happened to them? var/prociconupdate = FALSE var/currentenvy = hound.sleeper_nv @@ -291,7 +291,7 @@ //Update icon and return new patient hound.update_icons() - return(C) + return //Cleaning looks better with red on, even with nobody in it if(cleaning && !patient) @@ -307,8 +307,10 @@ hound.update_icons() //Gurgleborg process -/obj/item/dogborg/sleeper/proc/clean_cycle() +/obj/item/dogborg/sleeper/proc/clean_cycle(mob/living/silicon/robot/hound) //Sanity + if(!hound) + return for(var/I in items_preserved) if(!(I in contents)) items_preserved -= I @@ -320,13 +322,12 @@ if(cleaning_cycles) cleaning_cycles-- cleaning = TRUE - for(var/mob/living/carbon/human/T in (touchable_items)) - if((T.status_flags & GODMODE) || !T.digestable) - items_preserved += T + for(var/mob/living/carbon/C in (touchable_items)) + if((C.status_flags & GODMODE) || !C.digestable) + items_preserved += C else - T.adjustBruteLoss(2) - T.adjustFireLoss(3) - update_gut() + C.adjustBruteLoss(2) + C.adjustFireLoss(3) if(contents) var/atom/target = pick(touchable_items) if(iscarbon(target)) //Handle the target being a mob @@ -359,7 +360,6 @@ if(!T.dropItemToGround(W)) qdel(W) qdel(T) - update_gut() //Handle the target being anything but a mob else if(isobj(target)) var/obj/T = target @@ -374,12 +374,10 @@ cleaning_cycles = initial(cleaning_cycles) cleaning = FALSE to_chat(hound, "Your [src] chimes it ends its self-cleaning cycle.")//Belly is entirely empty - update_gut() if(!length(contents)) to_chat(hound, "Your [src] is now clean. Ending self-cleaning cycle.") cleaning = FALSE - update_gut() //sound effects if(prob(50)) @@ -397,13 +395,17 @@ else if(H in contents) H.playsound_local(source, null, 65, falloff = 0, S = prey_digest) + update_gut(hound) + if(cleaning) - addtimer(CALLBACK(src, .proc/clean_cycle), 50) + addtimer(CALLBACK(src, .proc/clean_cycle, hound), 50) /obj/item/dogborg/sleeper/proc/CheckAccepted(obj/item/I) return is_type_in_typecache(I, important_items) -/obj/item/dogborg/sleeper/proc/inject_chem(chem) +/obj/item/dogborg/sleeper/proc/inject_chem(chem, mob/living/silicon/robot/hound) + if(!hound) + return if(hound.cell.charge <= 800) //This is so borgs don't kill themselves with it. Remember, 750 charge used every injection. to_chat(hound, "You don't have enough power to synthesize fluids.") return @@ -438,40 +440,27 @@ else . = ..() -/obj/item/dogborg/sleeper/K9/afterattack(var/atom/movable/target, mob/living/silicon/user, proximity) - hound = loc +/obj/item/dogborg/sleeper/K9/afterattack(mob/living/carbon/target, mob/living/silicon/user, proximity) + var/mob/living/silicon/robot/hound = get_host() + if(!hound || !istype(target) || !proximity || target.anchored) + return + if (!target.devourable) + to_chat(user, "The target registers an error code. Unable to insert into [src].") + return + if(target) + to_chat(user,"Your [src] is already occupied.") + return + if(target.buckled) + to_chat(user,"[target] is buckled and can not be put into your [src].") + return + user.visible_message("[hound.name] is ingesting [target] into their [src].", "You start ingesting [target] into your [src.name]...") + if(do_after(user, 30, target = target) && !patient && !target.buckled) + target.forceMove(src) + target.reset_perspective(src) + update_gut(hound) + user.visible_message("[hound.name]'s mobile brig clunks in series as [target] slips inside.", "Your mobile brig groans lightly as [target] slips inside.") + playsound(hound, 'sound/effects/bin_close.ogg', 80, 1) // Really don't need ERP sound effects for robots - if(!istype(target)) - return - if(!proximity) - return - if(target.anchored) - return - if(isobj(target)) - to_chat(user, "You are above putting such trash inside of yourself.") - return - if(iscarbon(target)) - var/mob/living/carbon/brigman = target - if (!brigman.devourable) - to_chat(user, "The target registers an error code. Unable to insert into [src].") - return - if(patient) - to_chat(user,"Your [src] is already occupied.") - return - if(brigman.buckled) - to_chat(user,"[brigman] is buckled and can not be put into your [src].") - return - user.visible_message("[hound.name] is ingesting [brigman] into their [src].", "You start ingesting [brigman] into your [src.name]...") - if(do_after(user, 30, target = brigman) && !patient && !brigman.buckled) - if(!in_range(src, brigman)) //Proximity is probably old news by now, do a new check. - return //If they moved away, you can't eat them. - brigman.forceMove(src) - brigman.reset_perspective(src) - update_gut() - user.visible_message("[hound.name]'s mobile brig clunks in series as [brigman] slips inside.", "Your mobile brig groans lightly as [brigman] slips inside.") - playsound(hound, 'sound/effects/bin_close.ogg', 80, 1) // Really don't need ERP sound effects for robots - return - return /obj/item/dogborg/sleeper/compactor //Janihound gut. name = "garbage processor" @@ -489,31 +478,25 @@ else . = ..() -/obj/item/dogborg/sleeper/compactor/afterattack(var/atom/movable/target, mob/living/silicon/user, proximity)//GARBO NOMS - hound = loc - var/obj/item/target_obj = target - if(!istype(target)) - return - if(!proximity) - return - if(target.anchored) +/obj/item/dogborg/sleeper/compactor/afterattack(atom/movable/target, mob/living/silicon/user, proximity)//GARBO NOMS + var/mob/living/silicon/robot/hound = get_host() + if(!hound || !istype(target) || !proximity || target.anchored) return if(length(contents) > (max_item_count - 1)) to_chat(user,"Your [src] is full. Eject or process contents to continue.") return - if(isobj(target)) - if(CheckAccepted(target)) - to_chat(user,"\The [target] registers an error code to your [src]") + if(isitem(target)) + var/obj/item/I = target + if(CheckAccepted(I)) + to_chat(user,"[I] registers an error code to your [src]") return - if(target_obj.w_class > WEIGHT_CLASS_NORMAL) - to_chat(user,"\The [target] is too large to fit into your [src]") + if(I.w_class > WEIGHT_CLASS_NORMAL) + to_chat(user,"[I] is too large to fit into your [src]") return - user.visible_message("[hound.name] is ingesting [target.name] into their [src.name].", "You start ingesting [target] into your [src.name]...") + user.visible_message("[hound.name] is ingesting [I] into their [src.name].", "You start ingesting [target] into your [src.name]...") if(do_after(user, 15, target = target) && length(contents) < max_item_count) - if(!in_range(src, target)) //Proximity is probably old news by now, do a new check. - return //If they moved away, you can't eat them. This still applies to items, don't magically eat things I picked up already. - target.forceMove(src) - user.visible_message("[hound.name]'s garbage processor groans lightly as [target.name] slips inside.", "Your garbage compactor groans lightly as [target] slips inside.") + I.forceMove(src) + I.visible_message("[hound.name]'s garbage processor groans lightly as [I] slips inside.", "Your garbage compactor groans lightly as [I] slips inside.") playsound(hound, 'sound/machines/disposalflush.ogg', 50, 1) if(length(contents) > 11) //grow that tum after a certain junk amount hound.sleeper_r = 1 @@ -523,9 +506,9 @@ hound.update_icons() return - else if(iscarbon(target)) - var/mob/living/carbon/trashman = target - if (!trashman.devourable) + if(iscarbon(target) || issilicon(target)) + var/mob/living/trashman = target + if(!trashman.devourable) to_chat(user, "[target] registers an error code to your [src]") return if(patient) @@ -536,34 +519,8 @@ return user.visible_message("[hound.name] is ingesting [trashman] into their [src].", "You start ingesting [trashman] into your [src.name]...") if(do_after(user, 30, target = trashman) && !patient && !trashman.buckled && length(contents) < max_item_count) - if(!in_range(src, trashman)) //Proximity is probably old news by now, do a new check. - return //If they moved away, you can't eat them. trashman.forceMove(src) trashman.reset_perspective(src) update_gut() user.visible_message("[hound.name]'s garbage processor groans lightly as [trashman] slips inside.", "Your garbage compactor groans lightly as [trashman] slips inside.") playsound(hound, 'sound/effects/bin_close.ogg', 80, 1) - return - else if(issilicon(target)) - var/mob/living/silicon/trashbot = target - if (!trashbot.devourable) - to_chat(user, "[target] registers an error code to your [src]") - return - if(patient) - to_chat(user,"Your [src] is already occupied.") - return - if(trashbot.buckled) - to_chat(user,"[trashbot] is buckled and can not be put into your [src].") - return - user.visible_message("[hound.name] is ingesting [trashbot] into their [src].", "You start ingesting [trashbot] into your [src.name]...") - if(do_after(user, 30, target = trashbot) && !patient && !trashbot.buckled && length(contents) < max_item_count) - if(!in_range(src, trashbot)) //Proximity is probably old news by now, do a new check. - return //If they moved away, you can't eat them. - trashbot.forceMove(src) - trashbot.reset_perspective(src) - update_gut() - user.visible_message("[hound.name]'s garbage processor groans lightly as [trashbot] slips inside.", "Your garbage compactor groans lightly as [trashbot] slips inside.") - playsound(hound, 'sound/effects/bin_close.ogg', 80, 1) - return - - return diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm index b937f961c0..8d7fa05ec6 100644 --- a/code/game/objects/items/devices/flashlight.dm +++ b/code/game/objects/items/devices/flashlight.dm @@ -324,7 +324,7 @@ damtype = "fire" START_PROCESSING(SSobj, src) -/obj/item/flashlight/flare/is_hot() +/obj/item/flashlight/flare/get_temperature() return on * heat /obj/item/flashlight/flare/torch diff --git a/code/game/objects/items/devices/geiger_counter.dm b/code/game/objects/items/devices/geiger_counter.dm index 90cdd0386c..110676de1b 100644 --- a/code/game/objects/items/devices/geiger_counter.dm +++ b/code/game/objects/items/devices/geiger_counter.dm @@ -203,21 +203,25 @@ return TRUE /obj/item/geiger_counter/cyborg - var/datum/component/mobhook + var/mob/listeningTo /obj/item/geiger_counter/cyborg/equipped(mob/user) . = ..() - if (mobhook && mobhook.parent != user) - QDEL_NULL(mobhook) - if (!mobhook) - mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_ATOM_RAD_ACT = CALLBACK(src, .proc/redirect_rad_act))) + if(listeningTo == user) + return + if(listeningTo) + UnregisterSignal(listeningTo, COMSIG_ATOM_RAD_ACT) + RegisterSignal(user, COMSIG_ATOM_RAD_ACT, .proc/redirect_rad_act) + listeningTo = user /obj/item/geiger_counter/cyborg/proc/redirect_rad_act(datum/source, amount) rad_act(amount) /obj/item/geiger_counter/cyborg/dropped() . = ..() - QDEL_NULL(mobhook) + if(listeningTo) + UnregisterSignal(listeningTo, COMSIG_ATOM_RAD_ACT) + listeningTo = null #undef RAD_LEVEL_NORMAL #undef RAD_LEVEL_MODERATE diff --git a/code/game/objects/items/devices/multitool.dm b/code/game/objects/items/devices/multitool.dm index 207497922e..cf55d4178e 100644 --- a/code/game/objects/items/devices/multitool.dm +++ b/code/game/objects/items/devices/multitool.dm @@ -48,7 +48,7 @@ /obj/item/multitool/chaplain/Initialize() . = ..() - AddComponent(/datum/component/anti_magic, TRUE, TRUE) + AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE) /obj/item/multitool/examine(mob/user) ..() diff --git a/code/game/objects/items/devices/paicard.dm b/code/game/objects/items/devices/paicard.dm index 1f69db1bbc..7dc2f1d60b 100644 --- a/code/game/objects/items/devices/paicard.dm +++ b/code/game/objects/items/devices/paicard.dm @@ -148,9 +148,11 @@ if(10) src.add_overlay("pai-null") if(11) - src.add_overlay(mutable_appearance('modular_citadel/icons/obj/aicards.dmi', "pai-exclamation")) // CITADEL EDIT + src.add_overlay("pai-exclamation") if(12) - src.add_overlay(mutable_appearance('modular_citadel/icons/obj/aicards.dmi', "pai-question")) // CITADEL EDIT + src.add_overlay("pai-question") + if(13) + src.add_overlay("pai-sunglasses") /obj/item/paicard/proc/alertUpdate() visible_message("[src] flashes a message across its screen, \"Additional personalities available for download.\"", "[src] bleeps electronically.") diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index 7655654f78..5ad5b41e95 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -338,17 +338,17 @@ SLIME SCANNER if(report_organs) //we either finish the list, or set it to be empty if no organs were reported in that category if(!max_damage) - max_damage = "\tNon-Functional Organs: " + max_damage = "\tNon-Functional Organs: \n" else - max_damage += "" + max_damage += "\n" if(!major_damage) - major_damage = "\tSeverely Damaged Organs: " + major_damage = "\tSeverely Damaged Organs: \n" else - major_damage += "" + major_damage += "\n" if(!minor_damage) - minor_damage = "\tMildly Damaged Organs: " + minor_damage = "\tMildly Damaged Organs: \n" else - minor_damage += "" + minor_damage += "\n" msg += "[minor_damage]" msg += "[major_damage]" msg += "[max_damage]" @@ -382,10 +382,11 @@ SLIME SCANNER else if (S.mutantstomach != initial(S.mutantstomach)) mutant = TRUE - msg += "Species: [H.dna.custom_species ? H.dna.custom_species : S.name] Base: [S.name]\n" + msg += "\tReported Species: [H.dna.custom_species ? H.dna.custom_species : S.name]\n" + msg += "\tBase Species: [S.name]\n" if(mutant) - msg += "Subject has mutations present." - msg += "Body temperature: [round(M.bodytemperature-T0C,0.1)] °C ([round(M.bodytemperature*1.8-459.67,0.1)] °F)\n" + msg += "\tSubject has mutations present.\n" + msg += "\tBody temperature: [round(M.bodytemperature-T0C,0.1)] °C ([round(M.bodytemperature*1.8-459.67,0.1)] °F)\n" // Time of death if(M.tod && (M.stat == DEAD || ((HAS_TRAIT(M, TRAIT_FAKEDEATH)) && !advanced))) @@ -410,7 +411,7 @@ SLIME SCANNER msg += "Subject is bleeding!\n" var/blood_percent = round((C.blood_volume / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100) var/blood_type = C.dna.blood_type - if(blood_id != "blood")//special blood substance + if(blood_id != ("blood" || "jellyblood"))//special blood substance var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id] if(R) blood_type = R.name diff --git a/code/game/objects/items/devices/traitordevices.dm b/code/game/objects/items/devices/traitordevices.dm index 2c234a59ba..fc768cd38e 100644 --- a/code/game/objects/items/devices/traitordevices.dm +++ b/code/game/objects/items/devices/traitordevices.dm @@ -195,7 +195,7 @@ effective or pretty fucking useless. Deactivate() return -/obj/item/shadowcloak/item_action_slot_check(slot, mob/user) +/obj/item/shadowcloak/item_action_slot_check(slot, mob/user, datum/action/A) if(slot == SLOT_BELT) return 1 diff --git a/code/game/objects/items/eightball.dm b/code/game/objects/items/eightball.dm index bdaa716075..9dc3e421fd 100644 --- a/code/game/objects/items/eightball.dm +++ b/code/game/objects/items/eightball.dm @@ -206,7 +206,7 @@ switch(action) if("vote") var/selected_answer = params["answer"] - if(!selected_answer in possible_answers) + if(!(selected_answer in possible_answers)) return else votes[user.ckey] = selected_answer diff --git a/code/game/objects/items/granters.dm b/code/game/objects/items/granters.dm index fdb016df38..6ea68bf548 100644 --- a/code/game/objects/items/granters.dm +++ b/code/game/objects/items/granters.dm @@ -432,6 +432,14 @@ user.mind.teach_crafting_recipe(crafting_recipe_type) to_chat(user,"You learned how to make [initial(R.name)].") +/obj/item/book/granter/crafting_recipe/threads //Durathread crafting book + name = "Credible Threads" + desc = "A simple book about sewing and usefull clothing crafting with cloth and durathreads." + crafting_recipe_types = list(/datum/crafting_recipe/durathread_duffelbag, /datum/crafting_recipe/durathread_toolbelt, /datum/crafting_recipe/durathread_bandolier, /datum/crafting_recipe/durathread_helmet, /datum/crafting_recipe/durathread_vest) + icon_state = "tailers_art1" + oneuse = FALSE + remarks = list("Durathread is cloth thats also fire-resistant?", "Strong threads that can be used with leather for some light weight storage!", "The cloth can withstand a beating it said but not that much...") + /obj/item/book/granter/crafting_recipe/cooking_sweets_101 //We start at 101 for 103 and 105 name = "Cooking Desserts 101" desc = "A cook book that teaches you some more of the newest desserts. AI approved, and a best seller on Honkplanet." diff --git a/code/game/objects/items/grenades/plastic.dm b/code/game/objects/items/grenades/plastic.dm index 709fedbe5a..1956a1f317 100644 --- a/code/game/objects/items/grenades/plastic.dm +++ b/code/game/objects/items/grenades/plastic.dm @@ -174,6 +174,7 @@ gender = PLURAL var/open_panel = 0 can_attach_mob = TRUE + full_damage_on_mobs = TRUE /obj/item/grenade/plastic/c4/New() wires = new /datum/wires/explosive/c4(src) diff --git a/code/game/objects/items/his_grace.dm b/code/game/objects/items/his_grace.dm index 3be57d23f1..7e7dddefb6 100644 --- a/code/game/objects/items/his_grace.dm +++ b/code/game/objects/items/his_grace.dm @@ -29,7 +29,7 @@ . = ..() START_PROCESSING(SSprocessing, src) GLOB.poi_list += src - AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_POST_THROW = CALLBACK(src, .proc/move_gracefully))) + RegisterSignal(src, COMSIG_MOVABLE_POST_THROW, .proc/move_gracefully) /obj/item/his_grace/Destroy() STOP_PROCESSING(SSprocessing, src) diff --git a/code/game/objects/items/holy_weapons.dm b/code/game/objects/items/holy_weapons.dm index ccb82f7029..84439985b2 100644 --- a/code/game/objects/items/holy_weapons.dm +++ b/code/game/objects/items/holy_weapons.dm @@ -233,7 +233,7 @@ /obj/item/nullrod/Initialize() . = ..() - AddComponent(/datum/component/anti_magic, TRUE, TRUE) + AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE) /obj/item/nullrod/suicide_act(mob/user) user.visible_message("[user] is killing [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to get closer to god!") diff --git a/code/game/objects/items/implants/implant.dm b/code/game/objects/items/implants/implant.dm index e7b55d53f5..0786172f25 100644 --- a/code/game/objects/items/implants/implant.dm +++ b/code/game/objects/items/implants/implant.dm @@ -89,11 +89,12 @@ return TRUE /obj/item/implant/proc/removed(mob/living/source, silent = FALSE, special = 0) + SEND_SIGNAL(src, COMSIG_IMPLANT_REMOVING, args) imp_in = null source.implants -= src for(var/X in actions) var/datum/action/A = X - A.Grant(source) + A.Remove(source) if(ishuman(source)) var/mob/living/carbon/human/H = source H.sec_hud_set_implants() diff --git a/code/game/objects/items/implants/implant_storage.dm b/code/game/objects/items/implants/implant_storage.dm index 739873af00..1dfc0b4580 100644 --- a/code/game/objects/items/implants/implant_storage.dm +++ b/code/game/objects/items/implants/implant_storage.dm @@ -12,7 +12,7 @@ /obj/item/implant/storage/removed(source, silent = FALSE, special = 0) if(!special) - qdel(pocket) + QDEL_NULL(pocket) else pocket?.moveToNullspace() return ..() @@ -21,7 +21,7 @@ for(var/X in target.implants) if(istype(X, type)) var/obj/item/implant/storage/imp_e = X - GET_COMPONENT_FROM(STR, /datum/component/storage, imp_e.pocket) + var/datum/component/storage/STR = imp_e.pocket.GetComponent(/datum/component/storage) if(!STR || (STR && STR.max_items < max_slot_stacking)) imp_e.pocket.AddComponent(/datum/component/storage/concrete/implant) qdel(src) @@ -29,7 +29,7 @@ return FALSE . = ..() if(.) - if(pocket) + if(!QDELETED(pocket)) pocket.forceMove(target) else pocket = new(target) @@ -41,7 +41,6 @@ desc = "A tiny yet spacious pocket, usually found implanted inside sneaky syndicate agents and nowhere else." component_type = /datum/component/storage/concrete/implant resistance_flags = INDESTRUCTIBLE //A bomb! - item_flags = DROPDEL /obj/item/implanter/storage name = "implanter (storage)" diff --git a/code/game/objects/items/latexballoon.dm b/code/game/objects/items/latexballoon.dm index 709bc6662a..11be6b88e9 100644 --- a/code/game/objects/items/latexballoon.dm +++ b/code/game/objects/items/latexballoon.dm @@ -52,5 +52,5 @@ var/obj/item/tank/T = W blow(T, user) return - if (W.is_sharp() || W.is_hot() || is_pointed(W)) + if (W.get_sharpness() || W.get_temperature() || is_pointed(W)) burst() diff --git a/code/game/objects/items/manuals.dm b/code/game/objects/items/manuals.dm index 02d0a1c36a..6ae34e9ca2 100644 --- a/code/game/objects/items/manuals.dm +++ b/code/game/objects/items/manuals.dm @@ -244,7 +244,7 @@ ..() /obj/item/book/manual/wiki/proc/initialize_wikibook() - var/wikiurl = CONFIG_GET(string/wikiurl) + var/wikiurl = CONFIG_GET(string/wikiurltg) if(wikiurl) dat = {" @@ -270,13 +270,67 @@ "} -/obj/item/book/manual/wiki/chemistry +/obj/item/book/manual/wiki/cit + name = "Citadel infobook" + icon_state ="book8" + author = "Nanotrasen" + title = "Citadel infobook" + page_link = "" + window_size = "1500x800" //Too squashed otherwise + +/obj/item/book/manual/wiki/cit/initialize_wikibook() + var/wikiurl = CONFIG_GET(string/wikiurl) + if(wikiurl) + dat = {" + + + + + + +

You start skimming through the manual...

+ + + + + + "} + +/obj/item/book/manual/wiki/cit/chemistry name = "Chemistry Textbook" icon_state ="chemistrybook" author = "Nanotrasen" title = "Chemistry Textbook" + page_link = "main/guides/guide_chemistry" + +/obj/item/book/manual/wiki/cit/chem_recipies + name = "Chemistry Recipies" + icon_state ="chemrecibook" + author = "Chemcat" + title = "Chemistry Recipies" + page_link = "main/guides/chem_recipies" + +/obj/item/book/manual/wiki/chemistry + name = "Outdated Chemistry Textbook" + icon_state ="chemistrybook_old" + author = "Nanotrasen" + title = "Outdated Chemistry Textbook" page_link = "Guide_to_chemistry" +/obj/item/book/manual/wiki/chemistry/Initialize() + ..() + new /obj/item/book/manual/wiki/cit/chemistry(loc) + new /obj/item/book/manual/wiki/cit/chem_recipies(loc) + /obj/item/book/manual/wiki/engineering_construction name = "Station Repairs and Construction" icon_state ="bookEngineering" diff --git a/code/game/objects/items/melee/energy.dm b/code/game/objects/items/melee/energy.dm index 57b9973aa3..51fd2c50d8 100644 --- a/code/game/objects/items/melee/energy.dm +++ b/code/game/objects/items/melee/energy.dm @@ -28,7 +28,7 @@ /obj/item/melee/transforming/energy/add_blood_DNA(list/blood_dna) return FALSE -/obj/item/melee/transforming/energy/is_sharp() +/obj/item/melee/transforming/energy/get_sharpness() return active * sharpness /obj/item/melee/transforming/energy/process() @@ -46,7 +46,7 @@ STOP_PROCESSING(SSobj, src) set_light(0) -/obj/item/melee/transforming/energy/is_hot() +/obj/item/melee/transforming/energy/get_temperature() return active * heat /obj/item/melee/transforming/energy/ignition_effect(atom/A, mob/user) @@ -233,3 +233,152 @@ desc = "An extremely sharp blade made out of hard light. Packs quite a punch." icon_state = "lightblade" item_state = "lightblade" + +/*///////////////////////////////////////////////////////////////////////// +///////////// The TRUE Energy Sword /////////////////////////// +*////////////////////////////////////////////////////////////////////////// + +/obj/item/melee/transforming/energy/sword/cx + name = "non-eutactic blade" + desc = "The Non-Eutactic Blade utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable." + icon_state = "cxsword_hilt" + item_state = "cxsword" + force = 3 + force_on = 21 + throwforce = 5 + throwforce_on = 20 + hitsound = "swing_hit" //it starts deactivated + hitsound_on = 'sound/weapons/nebhit.ogg' + attack_verb_off = list("tapped", "poked") + throw_speed = 3 + throw_range = 5 + sharpness = IS_SHARP + embedding = list("embedded_pain_multiplier" = 6, "embed_chance" = 20, "embedded_fall_chance" = 60) + armour_penetration = 10 + block_chance = 35 + light_color = "#37FFF7" + actions_types = list() + +/obj/item/melee/transforming/energy/sword/cx/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes + altafterattack(A, user, TRUE, params) + return TRUE + +/obj/item/melee/transforming/energy/sword/cx/altafterattack(atom/target, mob/living/carbon/user, proximity_flag, click_parameters) //does right click memes + if(istype(user)) + user.visible_message("[user] points the tip of [src] at [target].", "You point the tip of [src] at [target].") + return TRUE + +/obj/item/melee/transforming/energy/sword/cx/transform_weapon(mob/living/user, supress_message_text) + active = !active //I'd use a ..() here but it'd inherit from the regular esword's proc instead, so SPAGHETTI CODE + if(active) //also I'd need to rip out the iconstate changing bits + force = force_on + throwforce = throwforce_on + hitsound = hitsound_on + throw_speed = 4 + if(attack_verb_on.len) + attack_verb = attack_verb_on + w_class = w_class_on + START_PROCESSING(SSobj, src) + set_light(brightness_on) + update_icon() + else + force = initial(force) + throwforce = initial(throwforce) + hitsound = initial(hitsound) + throw_speed = initial(throw_speed) + if(attack_verb_off.len) + attack_verb = attack_verb_off + w_class = initial(w_class) + STOP_PROCESSING(SSobj, src) + set_light(0) + update_icon() + transform_messages(user, supress_message_text) + add_fingerprint(user) + return TRUE + +/obj/item/melee/transforming/energy/sword/cx/transform_messages(mob/living/user, supress_message_text) + playsound(user, active ? 'sound/weapons/nebon.ogg' : 'sound/weapons/neboff.ogg', 65, 1) + if(!supress_message_text) + to_chat(user, "[src] [active ? "is now active":"can now be concealed"].") + +/obj/item/melee/transforming/energy/sword/cx/update_icon() + var/mutable_appearance/blade_overlay = mutable_appearance(icon, "cxsword_blade") + var/mutable_appearance/gem_overlay = mutable_appearance(icon, "cxsword_gem") + + if(light_color) + blade_overlay.color = light_color + gem_overlay.color = light_color + + cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other + + add_overlay(gem_overlay) + + if(active) + add_overlay(blade_overlay) + if(ismob(loc)) + var/mob/M = loc + M.update_inv_hands() + +/obj/item/melee/transforming/energy/sword/cx/AltClick(mob/living/user) + if(!in_range(src, user)) //Basic checks to prevent abuse + return + if(user.incapacitated() || !istype(user)) + to_chat(user, "You can't do that right now!") + return + + if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes") + var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null + if(energy_color_input) + light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1) + update_icon() + update_light() + +/obj/item/melee/transforming/energy/sword/cx/examine(mob/user) + ..() + to_chat(user, "Alt-click to recolor it.") + +/obj/item/melee/transforming/energy/sword/cx/worn_overlays(isinhands, icon_file) + . = ..() + if(active) + if(isinhands) + var/mutable_appearance/blade_inhand = mutable_appearance(icon_file, "cxsword_blade") + blade_inhand.color = light_color + . += blade_inhand + +//Broken version. Not a toy, but not as strong. +/obj/item/melee/transforming/energy/sword/cx/broken + name = "misaligned non-eutactic blade" + desc = "The Non-Eutactic Blade utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable. This one seems to have a damaged handle and misaligned components, causing the blade to be unstable at best" + force_on = 15 //As strong a survival knife/bone dagger + +/obj/item/melee/transforming/energy/sword/cx/attackby(obj/item/W, mob/living/user, params) + if(istype(W, /obj/item/melee/transforming/energy/sword/cx)) + if(HAS_TRAIT(W, TRAIT_NODROP) || HAS_TRAIT(src, TRAIT_NODROP)) + to_chat(user, "\the [HAS_TRAIT(src, TRAIT_NODROP) ? src : W] is stuck to your hand, you can't attach it to \the [HAS_TRAIT(src, TRAIT_NODROP) ? W : src]!") + return + else + to_chat(user, "You combine the two light swords, making a single supermassive blade! You're cool.") + new /obj/item/twohanded/dualsaber/hypereutactic(user.drop_location()) + qdel(W) + qdel(src) + else + return ..() + +//////// Tatortot NEB /////////////// (same stats as regular esword) +/obj/item/melee/transforming/energy/sword/cx/traitor + name = "\improper Dragon's Tooth Sword" + desc = "The Dragon's Tooth sword is a blackmarket modification of a Non-Eutactic Blade, \ + which utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable. \ + It appears to have a wooden grip and a shaved down guard." + icon_state = "cxsword_hilt_traitor" + force_on = 30 + armour_penetration = 50 + embedding = list("embedded_pain_multiplier" = 10, "embed_chance" = 75, "embedded_fall_chance" = 0, "embedded_impact_pain_multiplier" = 10) + block_chance = 50 + hitsound_on = 'sound/weapons/blade1.ogg' + light_color = "#37F0FF" + +/obj/item/melee/transforming/energy/sword/cx/traitor/transform_messages(mob/living/user, supress_message_text) + playsound(user, active ? 'sound/weapons/saberon.ogg' : 'sound/weapons/saberoff.ogg', 35, 1) + if(!supress_message_text) + to_chat(user, "[src] [active ? "is now active":"can now be concealed"].") diff --git a/code/game/objects/items/melee/transforming.dm b/code/game/objects/items/melee/transforming.dm index aabb930bb2..7eb35ed06b 100644 --- a/code/game/objects/items/melee/transforming.dm +++ b/code/game/objects/items/melee/transforming.dm @@ -23,7 +23,7 @@ else if(attack_verb_off.len) attack_verb = attack_verb_off - if(is_sharp()) + if(get_sharpness()) AddComponent(/datum/component/butchering, 50, 100, 0, hitsound, !active) /obj/item/melee/transforming/attack_self(mob/living/carbon/user) @@ -65,11 +65,11 @@ icon_state = initial(icon_state) w_class = initial(w_class) total_mass = initial(total_mass) - if(is_sharp()) + if(get_sharpness()) var/datum/component/butchering/BT = LoadComponent(/datum/component/butchering) BT.butchering_enabled = TRUE else - GET_COMPONENT(BT, /datum/component/butchering) + var/datum/component/butchering/BT = GetComponent(/datum/component/butchering) if(BT) BT.butchering_enabled = FALSE transform_messages(user, supress_message_text) diff --git a/code/game/objects/items/mop.dm b/code/game/objects/items/mop.dm index 7524fc9007..3f7fe7ee8d 100644 --- a/code/game/objects/items/mop.dm +++ b/code/game/objects/items/mop.dm @@ -27,6 +27,7 @@ /obj/item/mop/proc/clean(turf/A) if(reagents.has_reagent("water", 1) || reagents.has_reagent("holywater", 1) || reagents.has_reagent("vodka", 1) || reagents.has_reagent("cleaner", 1)) SEND_SIGNAL(A, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM) + A.clean_blood() for(var/obj/effect/O in A) if(is_cleanable(O)) qdel(O) diff --git a/code/game/objects/items/pet_carrier.dm b/code/game/objects/items/pet_carrier.dm index a73be6e12e..30442d7304 100644 --- a/code/game/objects/items/pet_carrier.dm +++ b/code/game/objects/items/pet_carrier.dm @@ -122,7 +122,7 @@ if(user.mob_size <= MOB_SIZE_SMALL) to_chat(user, "You poke a limb through [src]'s bars and start fumbling for the lock switch... (This will take some time.)") to_chat(loc, "You see [user] reach through the bars and fumble for the lock switch!") - if(!do_after(user, rand(300, 400), target = user) || open || !locked || !user in occupants) + if(!do_after(user, rand(300, 400), target = user) || open || !locked || !(user in occupants)) return loc.visible_message("[user] flips the lock switch on [src] by reaching through!", null, null, null, user) to_chat(user, "Bingo! The lock pops open!") @@ -132,7 +132,7 @@ else loc.visible_message("[src] starts rattling as something pushes against the door!", null, null, null, user) to_chat(user, "You start pushing out of [src]... (This will take about 20 seconds.)") - if(!do_after(user, 200, target = user) || open || !locked || !user in occupants) + if(!do_after(user, 200, target = user) || open || !locked || !(user in occupants)) return loc.visible_message("[user] shoves out of [src]!", null, null, null, user) to_chat(user, "You shove open [src]'s door against the lock's resistance and fall out!") @@ -185,7 +185,7 @@ occupant_weight += occupant.mob_size /obj/item/pet_carrier/proc/remove_occupant(mob/living/occupant, turf/new_turf) - if(!occupant in occupants || !istype(occupant)) + if(!(occupant in occupants) || !istype(occupant)) return occupant.forceMove(new_turf ? new_turf : drop_location()) occupants -= occupant diff --git a/code/game/objects/items/plushes.dm b/code/game/objects/items/plushes.dm index 48588cf9f3..973fb0c0ab 100644 --- a/code/game/objects/items/plushes.dm +++ b/code/game/objects/items/plushes.dm @@ -117,7 +117,7 @@ to_chat(user, "You try to pet [src], but it has no stuffing. Aww...") /obj/item/toy/plush/attackby(obj/item/I, mob/living/user, params) - if(I.is_sharp()) + if(I.get_sharpness()) if(!grenade) if(!stuffed) to_chat(user, "You already murdered it!") @@ -366,10 +366,10 @@ /obj/item/toy/plush/random name = "Illegal plushie" desc = "Something fucked up" + var/blacklisted_plushes = list(/obj/item/toy/plush/carpplushie/dehy_carp, /obj/item/toy/plush/awakenedplushie, /obj/item/toy/plush/random) /obj/item/toy/plush/random/Initialize() - ..() - var/newtype = pick(subtypesof(/obj/item/toy/plush)) + var/newtype = pick(subtypesof(/obj/item/toy/plush) - typecacheof(blacklisted_plushes)) new newtype(loc) return INITIALIZE_HINT_QDEL diff --git a/code/game/objects/items/religion.dm b/code/game/objects/items/religion.dm index 8582725cda..7b3dcb1e00 100644 --- a/code/game/objects/items/religion.dm +++ b/code/game/objects/items/religion.dm @@ -82,14 +82,6 @@ /obj/item/banner/security/mundane inspiration_available = FALSE -/datum/crafting_recipe/security_banner - name = "Securistan Banner" - result = /obj/item/banner/security/mundane - time = 40 - reqs = list(/obj/item/stack/rods = 2, - /obj/item/clothing/under/rank/security = 1) - category = CAT_MISC - /obj/item/banner/medical name = "meditopia banner" desc = "The banner of Meditopia, generous benefactors that cure wounds and shelter the weak." @@ -103,14 +95,6 @@ /obj/item/banner/medical/check_inspiration(mob/living/carbon/human/H) return H.stat //Meditopia is moved to help those in need -/datum/crafting_recipe/medical_banner - name = "Meditopia Banner" - result = /obj/item/banner/medical/mundane - time = 40 - reqs = list(/obj/item/stack/rods = 2, - /obj/item/clothing/under/rank/medical = 1) - category = CAT_MISC - /obj/item/banner/medical/special_inspiration(mob/living/carbon/human/H) H.adjustToxLoss(-15) H.setOxyLoss(0) @@ -129,14 +113,6 @@ /obj/item/banner/science/check_inspiration(mob/living/carbon/human/H) return H.on_fire //Sciencia is pleased by dedication to the art of Toxins -/datum/crafting_recipe/science_banner - name = "Sciencia Banner" - result = /obj/item/banner/science/mundane - time = 40 - reqs = list(/obj/item/stack/rods = 2, - /obj/item/clothing/under/rank/scientist = 1) - category = CAT_MISC - /obj/item/banner/cargo name = "cargonia banner" desc = "The banner of the eternal Cargonia, with the mystical power of conjuring any object into existence." @@ -147,14 +123,6 @@ /obj/item/banner/cargo/mundane inspiration_available = FALSE -/datum/crafting_recipe/cargo_banner - name = "Cargonia Banner" - result = /obj/item/banner/cargo/mundane - time = 40 - reqs = list(/obj/item/stack/rods = 2, - /obj/item/clothing/under/rank/cargotech = 1) - category = CAT_MISC - /obj/item/banner/engineering name = "engitopia banner" desc = "The banner of Engitopia, wielders of limitless power." @@ -168,14 +136,6 @@ /obj/item/banner/engineering/special_inspiration(mob/living/carbon/human/H) H.radiation = 0 -/datum/crafting_recipe/engineering_banner - name = "Engitopia Banner" - result = /obj/item/banner/engineering/mundane - time = 40 - reqs = list(/obj/item/stack/rods = 2, - /obj/item/clothing/under/rank/engineer = 1) - category = CAT_MISC - /obj/item/banner/command name = "command banner" desc = "The banner of Command, a staunch and ancient line of bueraucratic kings and queens." @@ -189,14 +149,6 @@ /obj/item/banner/command/check_inspiration(mob/living/carbon/human/H) return HAS_TRAIT(H, TRAIT_MINDSHIELD) //Command is stalwart but rewards their allies. -/datum/crafting_recipe/command_banner - name = "Command Banner" - result = /obj/item/banner/command/mundane - time = 40 - reqs = list(/obj/item/stack/rods = 2, - /obj/item/clothing/under/captainparade = 1) - category = CAT_MISC - /obj/item/banner/red name = "red banner" icon_state = "banner-red" @@ -216,7 +168,7 @@ /obj/item/storage/backpack/bannerpack/Initialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_combined_w_class = 27 //6 more then normal, for the tradeoff of declaring yourself an antag at all times. /obj/item/storage/backpack/bannerpack/red @@ -286,7 +238,6 @@ var/staffcooldown = 0 var/staffwait = 30 - /obj/item/godstaff/afterattack(atom/target, mob/user, proximity_flag, click_parameters) . = ..() if(staffcooldown + staffwait > world.time) @@ -332,19 +283,16 @@ heat_protection = FEET max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT - /obj/item/clothing/shoes/plate/red icon_state = "crusader-red" /obj/item/clothing/shoes/plate/blue icon_state = "crusader-blue" - /obj/item/storage/box/itemset/crusader name = "Crusader's Armour Set" //i can't into ck2 references desc = "This armour is said to be based on the armor of kings on another world thousands of years ago, who tended to assassinate, conspire, and plot against everyone who tried to do the same to them. Some things never change." - /obj/item/storage/box/itemset/crusader/blue/New() ..() contents = list() @@ -354,7 +302,6 @@ new /obj/item/clothing/gloves/plate/blue(src) new /obj/item/clothing/shoes/plate/blue(src) - /obj/item/storage/box/itemset/crusader/red/New() ..() contents = list() @@ -364,7 +311,6 @@ new /obj/item/clothing/gloves/plate/red(src) new /obj/item/clothing/shoes/plate/red(src) - /obj/item/claymore/weak desc = "This one is rusted." force = 30 diff --git a/code/game/objects/items/robot/robot_items.dm b/code/game/objects/items/robot/robot_items.dm index 5454b0fdb8..77bc7ed810 100644 --- a/code/game/objects/items/robot/robot_items.dm +++ b/code/game/objects/items/robot/robot_items.dm @@ -313,7 +313,7 @@ if(M.get_ear_protection() == FALSE) M.confused += 6 audible_message("HUMAN HARM") - playsound(get_turf(src), 'sound/ai/harmalarm.ogg', 70, 3) + playsound(get_turf(src), 'sound/effects/harmalarm.ogg', 70, 3) cooldown = world.time + 200 log_game("[key_name(user)] used a Cyborg Harm Alarm in [AREACOORD(user)]") if(iscyborg(user)) @@ -430,7 +430,7 @@ A.BB.nodamage = FALSE A.BB.speed = 0.5 playsound(src.loc, 'sound/machines/click.ogg', 50, 1) - A.fire_casing(target, user, params, 0, 0, null, 0) + A.fire_casing(target, user, params, 0, 0, null, 0, src) user.visible_message("[user] blasts a flying lollipop at [target]!") check_amount() @@ -446,7 +446,7 @@ A.BB.speed = 0.5 A.BB.color = rgb(rand(0, 255), rand(0, 255), rand(0, 255)) playsound(src.loc, 'sound/weapons/bulletflyby3.ogg', 50, 1) - A.fire_casing(target, user, params, 0, 0, null, 0) + A.fire_casing(target, user, params, 0, 0, null, 0, src) user.visible_message("[user] shoots a high-velocity gumball at [target]!") check_amount() @@ -746,3 +746,73 @@ ..() hud = new /obj/item/clothing/glasses/hud/security(src) return + + +/********************************************************************** + Grippers oh god oh fuck +***********************************************************************/ + +/obj/item/weapon/gripper + name = "circuit gripper" + desc = "A simple grasping tool for inserting circuitboards into machinary." + icon = 'icons/obj/device.dmi' + icon_state = "gripper" + + item_flags = NOBLUDGEON + + //Has a list of items that it can hold. + var/list/can_hold = list( + /obj/item/circuitboard + ) + + var/obj/item/wrapped = null // Item currently being held. + +/obj/item/weapon/gripper/attack_self() + if(wrapped) + wrapped.forceMove(get_turf(wrapped)) + wrapped = null + return ..() + +/obj/item/weapon/gripper/afterattack(var/atom/target, var/mob/living/user, proximity, params) + + if(!proximity) + return + + if(!wrapped) + for(var/obj/item/thing in src.contents) + wrapped = thing + break + + if(wrapped) //Already have an item. + //Temporary put wrapped into user so target's attackby() checks pass. + wrapped.loc = user + + //Pass the attack on to the target. This might delete/relocate wrapped. + var/resolved = target.attackby(wrapped,user) + if(!resolved && wrapped && target) + wrapped.afterattack(target,user,1) + //If wrapped was neither deleted nor put into target, put it back into the gripper. + if(wrapped && user && (wrapped.loc == user)) + wrapped.loc = src + else + wrapped = null + return + + else if(istype(target,/obj/item)) + + var/obj/item/I = target + + var/grab = 0 + for(var/typepath in can_hold) + if(istype(I,typepath)) + grab = 1 + break + + //We can grab the item, finally. + if(grab) + to_chat(user, "You collect \the [I].") + I.loc = src + wrapped = I + return + else + to_chat(user, "Your gripper cannot hold \the [target].") diff --git a/code/game/objects/items/robot/robot_upgrades.dm b/code/game/objects/items/robot/robot_upgrades.dm index 9c929a6ebf..d9045a7a34 100644 --- a/code/game/objects/items/robot/robot_upgrades.dm +++ b/code/game/objects/items/robot/robot_upgrades.dm @@ -89,32 +89,36 @@ R.speed = initial(R.speed) /obj/item/borg/upgrade/disablercooler - name = "cyborg rapid disabler cooling module" - desc = "Used to cool a mounted disabler, increasing the potential current in it and thus its recharge rate." + name = "cyborg rapid energy blaster cooling module" + desc = "Used to cool a mounted energy-based firearm, increasing the potential current in it and thus its recharge rate." icon_state = "cyborg_upgrade3" require_module = 1 /obj/item/borg/upgrade/disablercooler/action(mob/living/silicon/robot/R, user = usr) . = ..() if(.) - var/obj/item/gun/energy/disabler/cyborg/T = locate() in R.module.modules - if(!T) - to_chat(user, "There's no disabler in this unit!") + var/successflag + for(var/obj/item/gun/energy/T in R.module.modules) + if(T.charge_delay <= 2) + successflag = successflag || 2 + continue + T.charge_delay = max(2, T.charge_delay - 4) + successflag = 1 + if(!successflag) + to_chat(user, "There's no energy-based firearm in this unit!") return FALSE - if(T.charge_delay <= 2) + if(successflag == 2) to_chat(R, "A cooling unit is already installed!") to_chat(user, "There's no room for another cooling unit!") return FALSE - T.charge_delay = max(2 , T.charge_delay - 4) - /obj/item/borg/upgrade/disablercooler/deactivate(mob/living/silicon/robot/R, user = usr) . = ..() if (.) - var/obj/item/gun/energy/disabler/cyborg/T = locate() in R.module.modules - if(!T) - return FALSE - T.charge_delay = initial(T.charge_delay) + for(var/obj/item/gun/energy/T in R.module.modules) + T.charge_delay = initial(T.charge_delay) + return . + return FALSE /obj/item/borg/upgrade/thrusters name = "ion thruster upgrade" @@ -598,10 +602,10 @@ R.update_transform() /obj/item/borg/upgrade/rped - name = "engineering cyborg RPED" + name = "engineering cyborg BSRPED" desc = "A rapid part exchange device for the engineering cyborg." icon = 'icons/obj/storage.dmi' - icon_state = "borgrped" + icon_state = "borg_BS_RPED" require_module = TRUE module_type = list(/obj/item/robot_module/engineering) @@ -609,14 +613,21 @@ . = ..() if(.) + var/obj/item/storage/part_replacer/bluespace/cyborg/BSRPED = locate() in R var/obj/item/storage/part_replacer/cyborg/RPED = locate() in R - if(RPED) - to_chat(user, "This unit is already equipped with a RPED module.") + if(!RPED) + RPED = locate() in R.module + if(!BSRPED) + BSRPED = locate() in R.module //There's gotta be a smarter way to do this. + if(BSRPED) + to_chat(user, "This unit is already equipped with a BSRPED module.") return FALSE - RPED = new(R.module) - R.module.basic_modules += RPED - R.module.add_module(RPED, FALSE, TRUE) + BSRPED = new(R.module) + SEND_SIGNAL(RPED, COMSIG_TRY_STORAGE_QUICK_EMPTY) + qdel(RPED) + R.module.basic_modules += BSRPED + R.module.add_module(BSRPED, FALSE, TRUE) /obj/item/borg/upgrade/rped/deactivate(mob/living/silicon/robot/R, user = usr) . = ..() @@ -680,7 +691,7 @@ action_icon_state = "Chevron_State_0" var/currentState = 0 - var/maxReduction = 2 + var/maxReduction = 1 /obj/effect/proc_holder/silicon/cyborg/vtecControl/Click(mob/living/silicon/robot/user) @@ -688,14 +699,14 @@ currentState = (currentState + 1) % 3 - if(usr) + if(istype(self)) switch(currentState) if (0) - self.speed = maxReduction + self.speed = initial(self.speed) if (1) - self.speed -= maxReduction*0.5 + self.speed = initial(self.speed) - maxReduction * 0.5 if (2) - self.speed -= maxReduction*1.25 + self.speed = initial(self.speed) - maxReduction * 1 action.button_icon_state = "Chevron_State_[currentState]" action.UpdateButtonIcon() diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm index 5610cbad9a..9f3e5f6bd4 100644 --- a/code/game/objects/items/stacks/medical.dm +++ b/code/game/objects/items/stacks/medical.dm @@ -17,7 +17,6 @@ var/self_delay = 50 /obj/item/stack/medical/attack(mob/living/M, mob/user) - if(M.stat == DEAD && !stop_bleeding) var/t_him = "it" if(M.gender == MALE) @@ -129,7 +128,7 @@ /obj/item/stack/medical/gauze/attackby(obj/item/I, mob/user, params) - if(istype(I, /obj/item/wirecutters) || I.is_sharp()) + if(istype(I, /obj/item/wirecutters) || I.get_sharpness()) if(get_amount() < 2) to_chat(user, "You need at least two gauzes to do this!") return diff --git a/code/game/objects/items/stacks/sheets/leather.dm b/code/game/objects/items/stacks/sheets/leather.dm index 01351ab2e2..7297bb3aae 100644 --- a/code/game/objects/items/stacks/sheets/leather.dm +++ b/code/game/objects/items/stacks/sheets/leather.dm @@ -219,7 +219,7 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \ //Step one - dehairing. /obj/item/stack/sheet/animalhide/attackby(obj/item/W, mob/user, params) - if(W.is_sharp()) + if(W.get_sharpness()) playsound(loc, 'sound/weapons/slice.ogg', 50, 1, -1) user.visible_message("[user] starts cutting hair off \the [src].", "You start cutting the hair off \the [src]...", "You hear the sound of a knife rubbing against flesh.") if(do_after(user, 50, target = src)) diff --git a/code/game/objects/items/stacks/sheets/mineral.dm b/code/game/objects/items/stacks/sheets/mineral.dm index 46c0d47388..96546d6eb6 100644 --- a/code/game/objects/items/stacks/sheets/mineral.dm +++ b/code/game/objects/items/stacks/sheets/mineral.dm @@ -178,11 +178,11 @@ GLOBAL_LIST_INIT(plasma_recipes, list ( \ . = ..() /obj/item/stack/sheet/mineral/plasma/attackby(obj/item/W as obj, mob/user as mob, params) - if(W.is_hot() > 300)//If the temperature of the object is over 300, then ignite + if(W.get_temperature() > 300)//If the temperature of the object is over 300, then ignite var/turf/T = get_turf(src) message_admins("Plasma sheets ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(T)]") log_game("Plasma sheets ignited by [key_name(user)] in [AREACOORD(T)]") - fire_act(W.is_hot()) + fire_act(W.get_temperature()) else return ..() diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm index 155d1f1643..7654199cf5 100644 --- a/code/game/objects/items/stacks/stack.dm +++ b/code/game/objects/items/stacks/stack.dm @@ -390,9 +390,9 @@ . = ..() /obj/item/stack/proc/copy_evidences(obj/item/stack/from) - add_blood_DNA(from.return_blood_DNA()) - add_fingerprint_list(from.return_fingerprints()) - add_hiddenprint_list(from.return_hiddenprints()) + blood_DNA = from.blood_DNA + fingerprints = from.fingerprints + fingerprintshidden = from.fingerprintshidden fingerprintslast = from.fingerprintslast //TODO bloody overlay @@ -437,4 +437,4 @@ /datum/stack_recipe_list/New(title, recipes) src.title = title - src.recipes = recipes + src.recipes = recipes \ No newline at end of file diff --git a/code/game/objects/items/stacks/telecrystal.dm b/code/game/objects/items/stacks/telecrystal.dm index 7c34ae87bf..9b5ca2b066 100644 --- a/code/game/objects/items/stacks/telecrystal.dm +++ b/code/game/objects/items/stacks/telecrystal.dm @@ -13,7 +13,7 @@ var/mob/living/L = user for(var/obj/item/implant/uplink/I in L.implants) if(I?.imp_in) - GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, I) + var/datum/component/uplink/hidden_uplink = I.GetComponent(/datum/component/uplink) if(hidden_uplink) hidden_uplink.telecrystals += amount use(amount) diff --git a/code/game/objects/items/storage/backpack.dm b/code/game/objects/items/storage/backpack.dm index ad8c4306a5..a79eb299da 100644 --- a/code/game/objects/items/storage/backpack.dm +++ b/code/game/objects/items/storage/backpack.dm @@ -23,7 +23,7 @@ /obj/item/storage/backpack/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_combined_w_class = 21 STR.max_w_class = WEIGHT_CLASS_NORMAL STR.max_items = 21 @@ -34,7 +34,7 @@ /obj/item/storage/backpack/old/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_combined_w_class = 12 /obj/item/storage/backpack/holding @@ -58,7 +58,7 @@ /obj/item/storage/backpack/holding/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.allow_big_nesting = TRUE STR.max_w_class = WEIGHT_CLASS_GIGANTIC STR.max_combined_w_class = 35 @@ -87,7 +87,7 @@ /obj/item/storage/backpack/santabag/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_w_class = WEIGHT_CLASS_NORMAL STR.max_combined_w_class = 60 @@ -260,7 +260,7 @@ /obj/item/storage/backpack/satchel/bone/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_combined_w_class = 20 STR.max_items = 15 @@ -286,7 +286,7 @@ /obj/item/storage/backpack/satchel/flat/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_combined_w_class = 6 STR.cant_hold = typecacheof(list(/obj/item/storage/backpack/satchel/flat)) //muh recursive backpacks @@ -338,7 +338,7 @@ /obj/item/storage/backpack/duffelbag/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_combined_w_class = 30 /obj/item/storage/backpack/duffelbag/captain @@ -444,7 +444,7 @@ /obj/item/storage/backpack/duffelbag/syndie/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.silent = TRUE /obj/item/storage/backpack/duffelbag/syndie/hitman @@ -594,7 +594,7 @@ // For ClownOps. /obj/item/storage/backpack/duffelbag/clown/syndie/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) slowdown = 0 STR.silent = TRUE diff --git a/code/game/objects/items/storage/bags.dm b/code/game/objects/items/storage/bags.dm index 232d1bd5c9..eafa79798e 100644 --- a/code/game/objects/items/storage/bags.dm +++ b/code/game/objects/items/storage/bags.dm @@ -21,7 +21,7 @@ /obj/item/storage/bag/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.allow_quick_gather = TRUE STR.allow_quick_empty = TRUE STR.display_numerical_stacking = TRUE @@ -44,11 +44,13 @@ /obj/item/storage/bag/trash/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_w_class = WEIGHT_CLASS_SMALL STR.max_combined_w_class = 30 STR.max_items = 30 STR.cant_hold = typecacheof(list(/obj/item/disk/nuclear)) + STR.limited_random_access = TRUE + STR.limited_random_access_stack_position = 3 /obj/item/storage/bag/trash/suicide_act(mob/user) user.visible_message("[user] puts [src] over [user.p_their()] head and starts chomping at the insides! Disgusting!") @@ -85,9 +87,10 @@ /obj/item/storage/bag/trash/bluespace/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_combined_w_class = 60 STR.max_items = 60 + STR.limited_random_access_stack_position = 5 /obj/item/storage/bag/trash/bluespace/cyborg insertable = FALSE @@ -105,12 +108,12 @@ w_class = WEIGHT_CLASS_NORMAL component_type = /datum/component/storage/concrete/stack var/spam_protection = FALSE //If this is TRUE, the holder won't receive any messages when they fail to pick up ore through crossing it - var/datum/component/mobhook + var/mob/listeningTo rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE /obj/item/storage/bag/ore/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage/concrete/stack) + var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack) STR.allow_quick_empty = TRUE STR.can_hold = typecacheof(list(/obj/item/stack/ore)) STR.max_w_class = WEIGHT_CLASS_HUGE @@ -118,15 +121,17 @@ /obj/item/storage/bag/ore/equipped(mob/user) . = ..() - if (mobhook && mobhook.parent != user) - QDEL_NULL(mobhook) - if (!mobhook) - mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/Pickup_ores))) + if(listeningTo == user) + return + if(listeningTo) + UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED) + RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/Pickup_ores) + listeningTo = user /obj/item/storage/bag/ore/dropped() . = ..() - if (mobhook) - QDEL_NULL(mobhook) + UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED) + listeningTo = null /obj/item/storage/bag/ore/proc/Pickup_ores(mob/living/user) var/show_message = FALSE @@ -136,7 +141,7 @@ return if (istype(user.pulling, /obj/structure/ore_box)) box = user.pulling - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) if(STR) for(var/A in tile) if (!is_type_in_typecache(A, STR.can_hold)) @@ -166,7 +171,7 @@ /obj/item/storage/bag/ore/cyborg/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage/concrete/stack) + var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack) STR.allow_quick_empty = TRUE STR.can_hold = typecacheof(list(/obj/item/stack/ore)) STR.max_w_class = WEIGHT_CLASS_HUGE @@ -178,7 +183,7 @@ /obj/item/storage/bag/ore/large/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage/concrete/stack) + var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack) STR.allow_quick_empty = TRUE STR.can_hold = typecacheof(list(/obj/item/stack/ore)) STR.max_w_class = WEIGHT_CLASS_HUGE @@ -191,7 +196,7 @@ /obj/item/storage/bag/ore/holding/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage/concrete/stack) + var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack) STR.max_items = INFINITY STR.max_combined_w_class = INFINITY STR.max_combined_stack_amount = INFINITY @@ -209,7 +214,7 @@ /obj/item/storage/bag/plants/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_w_class = WEIGHT_CLASS_NORMAL STR.max_combined_w_class = 100 STR.max_items = 100 @@ -249,7 +254,7 @@ /obj/item/storage/bag/sheetsnatcher/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage/concrete/stack) + var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack) STR.allow_quick_empty = TRUE STR.can_hold = typecacheof(list(/obj/item/stack/sheet)) STR.cant_hold = typecacheof(list(/obj/item/stack/sheet/mineral/sandstone, /obj/item/stack/sheet/mineral/wood)) @@ -266,7 +271,7 @@ /obj/item/storage/bag/sheetsnatcher/borg/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage/concrete/stack) + var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack) STR.max_combined_stack_amount = 500 // ----------------------------- @@ -283,7 +288,7 @@ /obj/item/storage/bag/books/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_w_class = WEIGHT_CLASS_NORMAL STR.max_combined_w_class = 21 STR.max_items = 7 @@ -308,15 +313,14 @@ /obj/item/storage/bag/tray/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.insert_preposition = "on" /obj/item/storage/bag/tray/attack(mob/living/M, mob/living/user) . = ..() // Drop all the things. All of them. var/list/obj/item/oldContents = contents.Copy() - GET_COMPONENT(STR, /datum/component/storage) - STR.quick_empty() + SEND_SIGNAL(src, COMSIG_TRY_STORAGE_QUICK_EMPTY) // Make each item scatter a bit for(var/obj/item/I in oldContents) spawn() @@ -362,11 +366,11 @@ /obj/item/storage/bag/chemistry/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_combined_w_class = 200 STR.max_items = 50 STR.insert_preposition = "in" - STR.can_hold = typecacheof(list(/obj/item/reagent_containers/pill, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle)) + STR.can_hold = typecacheof(list(/obj/item/reagent_containers/pill, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/syringe/dart)) /* * Biowaste bag (mostly for xenobiologists) @@ -382,7 +386,7 @@ /obj/item/storage/bag/bio/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_combined_w_class = 200 STR.max_items = 25 STR.insert_preposition = "in" @@ -397,6 +401,6 @@ /obj/item/storage/bag/bio/holding/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_combined_w_class = INFINITY STR.max_items = 100 diff --git a/code/game/objects/items/storage/belt.dm b/code/game/objects/items/storage/belt.dm index a2b497cc07..713dbe4133 100755 --- a/code/game/objects/items/storage/belt.dm +++ b/code/game/objects/items/storage/belt.dm @@ -44,7 +44,7 @@ /obj/item/storage/belt/utility/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) var/static/list/can_hold = typecacheof(list( /obj/item/crowbar, /obj/item/screwdriver, @@ -127,7 +127,7 @@ /obj/item/storage/belt/medical/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_w_class = WEIGHT_CLASS_BULKY STR.can_hold = typecacheof(list( /obj/item/healthanalyzer, @@ -199,7 +199,7 @@ /obj/item/storage/belt/security/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 5 STR.max_w_class = WEIGHT_CLASS_NORMAL STR.can_hold = typecacheof(list( @@ -238,7 +238,7 @@ /obj/item/storage/belt/mining/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 6 STR.max_w_class = WEIGHT_CLASS_BULKY STR.max_combined_w_class = 20 @@ -297,7 +297,7 @@ /obj/item/storage/belt/mining/primitive/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 5 /obj/item/storage/belt/soulstone @@ -308,7 +308,7 @@ /obj/item/storage/belt/soulstone/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 6 STR.can_hold = typecacheof(list( /obj/item/soulstone @@ -331,7 +331,7 @@ /obj/item/storage/belt/champion/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 1 STR.can_hold = list( /obj/item/clothing/mask/luchador @@ -346,7 +346,7 @@ /obj/item/storage/belt/military/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_w_class = WEIGHT_CLASS_SMALL /obj/item/storage/belt/military/snack @@ -359,7 +359,7 @@ /obj/item/storage/belt/military/snack/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 6 STR.max_w_class = WEIGHT_CLASS_SMALL STR.can_hold = typecacheof(list( @@ -427,7 +427,7 @@ /obj/item/storage/belt/military/assault/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 6 /obj/item/storage/belt/durathread @@ -480,7 +480,7 @@ /obj/item/storage/belt/grenade/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 30 STR.display_numerical_stacking = TRUE STR.max_combined_w_class = 60 @@ -533,7 +533,7 @@ /obj/item/storage/belt/wands/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 6 STR.can_hold = typecacheof(list( /obj/item/gun/magic/wand @@ -559,7 +559,7 @@ /obj/item/storage/belt/janitor/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 6 STR.max_w_class = WEIGHT_CLASS_BULKY // Set to this so the light replacer can fit. STR.can_hold = typecacheof(list( @@ -586,7 +586,7 @@ /obj/item/storage/belt/bandolier/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 18 STR.display_numerical_stacking = TRUE STR.can_hold = typecacheof(list( @@ -602,7 +602,7 @@ /obj/item/storage/belt/bandolier/durathread/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 32 STR.display_numerical_stacking = TRUE STR.can_hold = typecacheof(list( @@ -617,9 +617,12 @@ /obj/item/storage/belt/medolier/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 15 STR.display_numerical_stacking = FALSE + STR.allow_quick_gather = TRUE + STR.allow_quick_empty = TRUE + STR.click_gather = TRUE STR.can_hold = typecacheof(list( /obj/item/reagent_containers/syringe/dart )) @@ -628,6 +631,25 @@ for(var/i in 1 to 16) new /obj/item/reagent_containers/syringe/dart/(src) +/obj/item/storage/belt/medolier/afterattack(obj/target, mob/user , proximity) + if(!(istype(target, /obj/item/reagent_containers/glass/beaker))) + return + if(!proximity) + return + if(!target.reagents) + return + + for(var/obj/item/reagent_containers/syringe/dart/D in contents) + if(round(target.reagents.total_volume, 1) <= 0) + to_chat(user, "You soak as many of the darts as you can with the contents from [target].") + return + if(D.mode == SYRINGE_INJECT) + continue + + D.afterattack(target, user, proximity) + + ..() + /obj/item/storage/belt/holster name = "shoulder holster" desc = "A holster to carry a handgun and ammo. WARNING: Badasses only." @@ -637,7 +659,7 @@ /obj/item/storage/belt/holster/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 3 STR.max_w_class = WEIGHT_CLASS_NORMAL STR.can_hold = typecacheof(list( @@ -661,7 +683,7 @@ /obj/item/storage/belt/fannypack/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 3 STR.max_w_class = WEIGHT_CLASS_SMALL @@ -728,7 +750,7 @@ /obj/item/storage/belt/sabre/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 1 STR.rustle_sound = FALSE STR.max_w_class = WEIGHT_CLASS_BULKY diff --git a/code/game/objects/items/storage/book.dm b/code/game/objects/items/storage/book.dm index 85a06f0c1e..c658eee3d5 100644 --- a/code/game/objects/items/storage/book.dm +++ b/code/game/objects/items/storage/book.dm @@ -11,7 +11,7 @@ /obj/item/storage/book/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 1 /obj/item/storage/book/attack_self(mob/user) diff --git a/code/game/objects/items/storage/boxes.dm b/code/game/objects/items/storage/boxes.dm index dd6a6b8453..e053ff2a5c 100644 --- a/code/game/objects/items/storage/boxes.dm +++ b/code/game/objects/items/storage/boxes.dm @@ -398,7 +398,7 @@ /obj/item/storage/box/donkpockets/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/donkpocket)) /obj/item/storage/box/donkpockets/PopulateContents() @@ -413,7 +413,7 @@ /obj/item/storage/box/monkeycubes/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 7 STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/monkeycube)) @@ -568,7 +568,7 @@ /obj/item/storage/box/snappops/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.can_hold = typecacheof(list(/obj/item/toy/snappop)) STR.max_items = 8 @@ -586,7 +586,7 @@ /obj/item/storage/box/matches/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 10 STR.can_hold = typecacheof(list(/obj/item/match)) @@ -609,7 +609,7 @@ /obj/item/storage/box/lights/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 21 STR.can_hold = typecacheof(list(/obj/item/light/tube, /obj/item/light/bulb)) STR.max_combined_w_class = 21 @@ -855,7 +855,7 @@ if(SMILEY) desc = "A paper sack with a crude smile etched onto the side." return 0 - else if(W.is_sharp()) + else if(W.get_sharpness()) if(!contents.len) if(item_state == "paperbag_None") user.show_message("You cut eyeholes into [src].", 1) @@ -1144,7 +1144,7 @@ if(can_expire) expiration_date = rand(expiration_date_min, expiration_date_max) desc += "\nAn expiry date is listed on it. It reads: [expiration_date]" - var/spess_current_year = GLOB.year_integer + 540 + var/spess_current_year = GLOB.year_integer if(expiration_date < spess_current_year) var/gross_risk = min(round(spess_current_year - expiration_date * 0.1), 1) var/toxic_risk = min(round(spess_current_year - expiration_date * 0.01), 1) diff --git a/code/game/objects/items/storage/briefcase.dm b/code/game/objects/items/storage/briefcase.dm index ed547bc17d..782ffd3add 100644 --- a/code/game/objects/items/storage/briefcase.dm +++ b/code/game/objects/items/storage/briefcase.dm @@ -17,7 +17,7 @@ /obj/item/storage/briefcase/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_w_class = WEIGHT_CLASS_NORMAL STR.max_combined_w_class = 21 @@ -48,7 +48,7 @@ /obj/item/storage/briefcase/lawyer/family/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_w_class = WEIGHT_CLASS_NORMAL STR.max_combined_w_class = 14 diff --git a/code/game/objects/items/storage/dakis.dm b/code/game/objects/items/storage/dakis.dm index 08748bf37e..2703581a94 100644 --- a/code/game/objects/items/storage/dakis.dm +++ b/code/game/objects/items/storage/dakis.dm @@ -13,7 +13,7 @@ /obj/item/storage/daki/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_w_class = WEIGHT_CLASS_SMALL STR.max_combined_w_class = 21 STR.max_items = 3 diff --git a/code/game/objects/items/storage/fancy.dm b/code/game/objects/items/storage/fancy.dm index 95639918bb..44e122e4b9 100644 --- a/code/game/objects/items/storage/fancy.dm +++ b/code/game/objects/items/storage/fancy.dm @@ -25,7 +25,7 @@ var/fancy_open = FALSE /obj/item/storage/fancy/PopulateContents() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) for(var/i = 1 to STR.max_items) new spawn_type(src) @@ -72,7 +72,7 @@ /obj/item/storage/fancy/donut_box/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 6 STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/donut)) @@ -93,7 +93,7 @@ /obj/item/storage/fancy/egg_box/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 12 STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/egg)) @@ -115,7 +115,7 @@ /obj/item/storage/fancy/candle_box/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 5 /obj/item/storage/fancy/candle_box/attack_self(mob_user) @@ -138,7 +138,7 @@ /obj/item/storage/fancy/cigarettes/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 6 STR.can_hold = typecacheof(list(/obj/item/clothing/mask/cigarette, /obj/item/lighter)) @@ -276,7 +276,7 @@ /obj/item/storage/fancy/rollingpapers/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 10 STR.can_hold = typecacheof(list(/obj/item/rollingpaper)) @@ -300,7 +300,7 @@ /obj/item/storage/fancy/cigarettes/cigars/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 5 STR.can_hold = typecacheof(list(/obj/item/clothing/mask/cigarette/cigar)) @@ -309,9 +309,10 @@ if(fancy_open) icon_state = "[initial(icon_state)]_open" - var/cigar_position = 1 //generate sprites for cigars in the box + var/cigar_position = 0 //to keep track of the pixel_x offset of each new overlay. for(var/obj/item/clothing/mask/cigarette/cigar/smokes in contents) - var/mutable_appearance/cigar_overlay = mutable_appearance(icon, "[smokes.icon_off]_[cigar_position]") + var/mutable_appearance/cigar_overlay = mutable_appearance(icon, "[smokes.icon_off]") + cigar_overlay.pixel_x = 3 * cigar_position add_overlay(cigar_overlay) cigar_position++ @@ -347,6 +348,6 @@ /obj/item/storage/fancy/heart_box/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 8 STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/tinychocolate)) diff --git a/code/game/objects/items/storage/firstaid.dm b/code/game/objects/items/storage/firstaid.dm index 312ef35430..822a1d5011 100644 --- a/code/game/objects/items/storage/firstaid.dm +++ b/code/game/objects/items/storage/firstaid.dm @@ -170,7 +170,7 @@ /obj/item/storage/firstaid/tactical/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_w_class = WEIGHT_CLASS_NORMAL /obj/item/storage/firstaid/tactical/PopulateContents() @@ -200,7 +200,7 @@ /obj/item/storage/pill_bottle/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.allow_quick_gather = TRUE STR.click_gather = TRUE STR.can_hold = typecacheof(list(/obj/item/reagent_containers/pill, /obj/item/dice)) @@ -337,7 +337,7 @@ /obj/item/storage/pill_bottle/penis_enlargement/PopulateContents() for(var/i in 1 to 7) new /obj/item/reagent_containers/pill/penis_enlargement(src) - + /obj/item/storage/pill_bottle/breast_enlargement name = "breast enlargement pills" desc = "Made by Fermichem - They have a woman with breasts larger than she is on them. The warming states not to take more than 10u at a time." @@ -363,7 +363,7 @@ /obj/item/storage/belt/organbox/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 16 STR.max_w_class = WEIGHT_CLASS_BULKY STR.max_combined_w_class = 20 diff --git a/code/game/objects/items/storage/lockbox.dm b/code/game/objects/items/storage/lockbox.dm index eeebc6f4c5..1607b19c2f 100644 --- a/code/game/objects/items/storage/lockbox.dm +++ b/code/game/objects/items/storage/lockbox.dm @@ -15,7 +15,7 @@ /obj/item/storage/lockbox/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_w_class = WEIGHT_CLASS_NORMAL STR.max_combined_w_class = 14 STR.max_items = 4 @@ -101,7 +101,7 @@ /obj/item/storage/lockbox/medal/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_w_class = WEIGHT_CLASS_SMALL STR.max_items = 10 STR.max_combined_w_class = 20 diff --git a/code/game/objects/items/storage/secure.dm b/code/game/objects/items/storage/secure.dm index 20dae54a71..8618e4c3ae 100644 --- a/code/game/objects/items/storage/secure.dm +++ b/code/game/objects/items/storage/secure.dm @@ -26,7 +26,7 @@ /obj/item/storage/secure/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_w_class = WEIGHT_CLASS_SMALL STR.max_combined_w_class = 14 @@ -136,7 +136,7 @@ /obj/item/storage/secure/briefcase/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_combined_w_class = 21 STR.max_w_class = WEIGHT_CLASS_NORMAL @@ -146,7 +146,7 @@ /obj/item/storage/secure/briefcase/syndie/PopulateContents() ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) for(var/i = 0, i < STR.max_items - 2, i++) new /obj/item/stack/spacecash/c1000(src) @@ -170,7 +170,7 @@ /obj/item/storage/secure/safe/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.cant_hold = typecacheof(list(/obj/item/storage/secure/briefcase)) STR.max_w_class = 8 //?? diff --git a/code/game/objects/items/storage/toolbox.dm b/code/game/objects/items/storage/toolbox.dm index d18212be42..251703f907 100644 --- a/code/game/objects/items/storage/toolbox.dm +++ b/code/game/objects/items/storage/toolbox.dm @@ -35,6 +35,8 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons) /obj/item/storage/toolbox/update_icon() ..() cut_overlays() + if(blood_DNA && blood_DNA.len) + add_blood_overlay() if(has_latches) var/icon/I = icon('icons/obj/storage.dmi', latches) add_overlay(I) @@ -122,7 +124,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons) /obj/item/storage/toolbox/syndicate/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.silent = TRUE /obj/item/storage/toolbox/syndicate/PopulateContents() @@ -163,7 +165,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons) /obj/item/storage/toolbox/brass/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_w_class = WEIGHT_CLASS_NORMAL STR.max_combined_w_class = 28 STR.max_items = 28 @@ -218,7 +220,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons) /obj/item/storage/toolbox/artistic/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_combined_w_class = 20 STR.max_items = 10 @@ -256,7 +258,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons) /obj/item/storage/toolbox/gold_real/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_combined_w_class = 40 STR.max_items = 12 diff --git a/code/game/objects/items/storage/uplink_kits.dm b/code/game/objects/items/storage/uplink_kits.dm index cf5d685b4a..84ebc28afa 100644 --- a/code/game/objects/items/storage/uplink_kits.dm +++ b/code/game/objects/items/storage/uplink_kits.dm @@ -220,7 +220,7 @@ /obj/item/storage/box/syndie_kit/space/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_w_class = WEIGHT_CLASS_NORMAL STR.can_hold = typecacheof(list(/obj/item/clothing/suit/space/syndicate, /obj/item/clothing/head/helmet/space/syndicate)) @@ -244,7 +244,7 @@ /obj/item/storage/box/syndie_kit/chemical/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 14 /obj/item/storage/box/syndie_kit/chemical/PopulateContents() diff --git a/code/game/objects/items/storage/wallets.dm b/code/game/objects/items/storage/wallets.dm index cb5790e45f..7a6899ad15 100644 --- a/code/game/objects/items/storage/wallets.dm +++ b/code/game/objects/items/storage/wallets.dm @@ -11,7 +11,7 @@ /obj/item/storage/wallet/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 4 STR.cant_hold = typecacheof(list(/obj/item/screwdriver/power)) STR.can_hold = typecacheof(list( diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm index bfe630ba01..ee126971a7 100644 --- a/code/game/objects/items/stunbaton.dm +++ b/code/game/objects/items/stunbaton.dm @@ -1,4 +1,5 @@ #define STUNBATON_CHARGE_LENIENCY 0.3 +#define STUNBATON_DEPLETION_RATE 0.006 /obj/item/melee/baton name = "stunbaton" @@ -76,7 +77,7 @@ update_icon() /obj/item/melee/baton/process() - deductcharge(hitcost * 0.004, FALSE, FALSE) + deductcharge(round(hitcost * STUNBATON_DEPLETION_RATE), FALSE, FALSE) /obj/item/melee/baton/update_icon() if(status) @@ -250,4 +251,5 @@ sparkler?.activate() . = ..() -#undef STUNBATON_CHARGE_LENIENCY \ No newline at end of file +#undef STUNBATON_CHARGE_LENIENCY +#undef STUNBATON_DEPLETION_RATE diff --git a/code/game/objects/items/tanks/jetpack.dm b/code/game/objects/items/tanks/jetpack.dm index b672eb01ca..f592055338 100644 --- a/code/game/objects/items/tanks/jetpack.dm +++ b/code/game/objects/items/tanks/jetpack.dm @@ -17,7 +17,7 @@ /obj/item/tank/jetpack/New() ..() if(gas_type) - air_contents.gases[gas_type] = (6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C) + air_contents.gases[gas_type] = ((6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C)) ion_trail = new ion_trail.set_up(src) @@ -37,42 +37,50 @@ return if(!on) - turn_on() + turn_on(user) to_chat(user, "You turn the jetpack on.") else - turn_off() + turn_off(user) to_chat(user, "You turn the jetpack off.") for(var/X in actions) var/datum/action/A = X A.UpdateButtonIcon() -/obj/item/tank/jetpack/proc/turn_on() +/obj/item/tank/jetpack/proc/turn_on(mob/user) on = TRUE icon_state = "[initial(icon_state)]-on" ion_trail.start() + RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/move_react) + if(full_speed) + user.add_movespeed_modifier(MOVESPEED_ID_JETPACK, priority=100, multiplicative_slowdown=-2, movetypes=FLOATING, conflict=MOVE_CONFLICT_JETPACK) -/obj/item/tank/jetpack/proc/turn_off() +/obj/item/tank/jetpack/proc/turn_off(mob/user) on = FALSE stabilizers = FALSE icon_state = initial(icon_state) ion_trail.stop() + UnregisterSignal(user, COMSIG_MOVABLE_MOVED) + user.remove_movespeed_modifier(MOVESPEED_ID_JETPACK) + +/obj/item/tank/jetpack/proc/move_react(mob/user) + allow_thrust(0.01, user) /obj/item/tank/jetpack/proc/allow_thrust(num, mob/living/user) if(!on) return if((num < 0.005 || air_contents.total_moles() < num)) - turn_off() + turn_off(user) return var/datum/gas_mixture/removed = air_contents.remove(num) if(removed.total_moles() < 0.005) - turn_off() + turn_off(user) return var/turf/T = get_turf(user) T.assume_air(removed) - return 1 + return TRUE /obj/item/tank/jetpack/suicide_act(mob/user) if (istype(user, /mob/living/carbon/human/)) @@ -96,22 +104,22 @@ if(!on) return if((num < 0.005 || air_contents.total_moles() < num)) - turn_off() + turn_off(user) return if(rand(0,250) == 0) to_chat(user, "You feel your jetpack's engines cut out.") - turn_off() + turn_off(user) return var/datum/gas_mixture/removed = air_contents.remove(num) if(removed.total_moles() < 0.005) - turn_off() + turn_off(user) return var/turf/T = get_turf(user) T.assume_air(removed) - return 1 + return TRUE /obj/item/tank/jetpack/void name = "void jetpack (oxygen)" @@ -178,6 +186,7 @@ full_speed = FALSE var/datum/gas_mixture/temp_air_contents var/obj/item/tank/internals/tank = null + var/mob/living/carbon/human/cur_user /obj/item/tank/jetpack/suit/New() ..() @@ -198,28 +207,30 @@ return ..() -/obj/item/tank/jetpack/suit/turn_on() - if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc)) +/obj/item/tank/jetpack/suit/turn_on(mob/user) + if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc) || loc.loc != user) return - var/mob/living/carbon/human/H = loc.loc + var/mob/living/carbon/human/H = user tank = H.s_store air_contents = tank.air_contents START_PROCESSING(SSobj, src) + cur_user = user ..() -/obj/item/tank/jetpack/suit/turn_off() +/obj/item/tank/jetpack/suit/turn_off(mob/user) tank = null air_contents = temp_air_contents STOP_PROCESSING(SSobj, src) + cur_user = null ..() /obj/item/tank/jetpack/suit/process() if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc)) - turn_off() + turn_off(cur_user) return var/mob/living/carbon/human/H = loc.loc if(!tank || tank != H.s_store) - turn_off() + turn_off(cur_user) return ..() diff --git a/code/game/objects/items/tanks/watertank.dm b/code/game/objects/items/tanks/watertank.dm index 8f2b85098d..f3be8cefc8 100644 --- a/code/game/objects/items/tanks/watertank.dm +++ b/code/game/objects/items/tanks/watertank.dm @@ -24,7 +24,7 @@ /obj/item/watertank/ui_action_click(mob/user) toggle_mister(user) -/obj/item/watertank/item_action_slot_check(slot, mob/user) +/obj/item/watertank/item_action_slot_check(slot, mob/user, datum/action/A) if(slot == user.getBackSlot()) return 1 @@ -341,7 +341,7 @@ /obj/item/reagent_containers/chemtank/ui_action_click() toggle_injection() -/obj/item/reagent_containers/chemtank/item_action_slot_check(slot, mob/user) +/obj/item/reagent_containers/chemtank/item_action_slot_check(slot, mob/user, datum/action/A) if(slot == SLOT_BACK) return 1 diff --git a/code/game/objects/items/teleportation.dm b/code/game/objects/items/teleportation.dm index 5fa0624c0a..e16b0dd690 100644 --- a/code/game/objects/items/teleportation.dm +++ b/code/game/objects/items/teleportation.dm @@ -187,8 +187,13 @@ user.show_message("\The [src] is recharging!") return var/atom/T = L[t1] + var/implantcheckmate = FALSE + if(isliving(T)) + var/mob/living/M = T + if(!locate(/obj/item/implant/tracking) in M.implants) //The user was too slow and let the target mob's tracking implant expire or get removed. + implantcheckmate = TRUE var/area/A = get_area(T) - if(A.noteleport) + if(A.noteleport || implantcheckmate) to_chat(user, "\The [src] is malfunctioning.") return current_location = get_turf(user) //Recheck. diff --git a/code/game/objects/items/teleprod.dm b/code/game/objects/items/teleprod.dm index 40392c19c3..f427bf6c4c 100644 --- a/code/game/objects/items/teleprod.dm +++ b/code/game/objects/items/teleprod.dm @@ -6,11 +6,11 @@ item_state = "teleprod" slot_flags = null -/obj/item/melee/baton/cattleprod/teleprod/baton_stun(mob/living/carbon/M, mob/living/carbon/user)//handles making things teleport when hit +/obj/item/melee/baton/cattleprod/teleprod/baton_stun(mob/living/L, mob/living/carbon/user)//handles making things teleport when hit . = ..() - if(!. || !istype(M) || M.anchored) + if(!. || L.anchored) return - do_teleport(M, get_turf(M), 15, channel = TELEPORT_CHANNEL_BLUESPACE) + do_teleport(L, get_turf(L), 15, channel = TELEPORT_CHANNEL_BLUESPACE) /obj/item/melee/baton/cattleprod/teleprod/clowning_around(mob/living/user) user.visible_message("[user] accidentally hits [user.p_them()]self with [src]!", \ diff --git a/code/game/objects/items/theft_tools.dm b/code/game/objects/items/theft_tools.dm index b99be7e988..d52c280f1b 100644 --- a/code/game/objects/items/theft_tools.dm +++ b/code/game/objects/items/theft_tools.dm @@ -49,6 +49,10 @@ lefthand_file = 'icons/mob/inhands/misc/sheets_lefthand.dmi' righthand_file = 'icons/mob/inhands/misc/sheets_righthand.dmi' var/obj/item/nuke_core/core + var/nt =FALSE //For the lid + +/obj/item/nuke_core_container/nt + nt = TRUE /obj/item/nuke_core_container/Destroy() QDEL_NULL(core) @@ -67,10 +71,13 @@ /obj/item/nuke_core_container/proc/seal() if(istype(core)) STOP_PROCESSING(SSobj, core) - icon_state = "core_container_sealed" playsound(src, 'sound/items/deconstruct.ogg', 60, 1) if(ismob(loc)) to_chat(loc, "[src] is permanently sealed, [core]'s radiation is contained.") + if(nt != TRUE) + icon_state = "core_container_sealed" + else + icon_state = "core_container_sealed_nt" /obj/item/nuke_core_container/attackby(obj/item/nuke_core/core, mob/user) if(istype(core)) @@ -92,6 +99,11 @@ toolspeed = 0.5 random_color = FALSE +/obj/item/screwdriver/nuke/nt + desc = "A screwdriver with an ultra thin diamon tip." + toolspeed = 0.25 + icon_state = "screwdriver_nt" + /obj/item/paper/guides/antag/nuke_instructions info = "How to break into a Nanotrasen self-destruct terminal and remove its plutonium core:
\
    \ @@ -103,6 +115,18 @@
  • ???
  • \
" +/obj/item/paper/guides/nt/nuke_instructions + info = "How to remove its plutonium core:
\ +
    \ +
  • Use a screwdriver with a very thin tip (provided) to unscrew the terminal's front panel
  • \ +
  • Dislodge and remove the front panel with a crowbar
  • \ +
  • Cut the inner metal plate with a welding tool
  • \ +
  • Pry off the inner plate with a crowbar to expose the radioactive core
  • \ +
  • Use the core container to remove the plutonium core; the container will take some time to seal
  • \ +
  • Send core back to CC
  • \ +
" + + // STEALING SUPERMATTER /obj/item/paper/guides/antag/supermatter_sliver diff --git a/code/game/objects/items/tools/weldingtool.dm b/code/game/objects/items/tools/weldingtool.dm index fb38e4335e..b04d96dc80 100644 --- a/code/game/objects/items/tools/weldingtool.dm +++ b/code/game/objects/items/tools/weldingtool.dm @@ -223,7 +223,7 @@ ..() to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].") -/obj/item/weldingtool/is_hot() +/obj/item/weldingtool/get_temperature() return welding * heat //Returns whether or not the welding tool is currently on. diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index 46fabea8b0..de5a53fd9c 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -79,7 +79,7 @@ to_chat(user, "You fill the balloon with the contents of [I].") I.reagents.trans_to(src, 10) update_icon() - else if(I.is_sharp()) + else if(I.get_sharpness()) balloon_burst() else return ..() @@ -276,6 +276,106 @@ /obj/item/toy/sword/getweight() return (active ? total_mass_on : total_mass) || w_class *1.25 +/obj/item/toy/sword/cx + name = "\improper DX Non-Euplastic LightSword" + desc = "A deluxe toy replica of an energy sword. Realistic visuals and sounds! Ages 8 and up." + icon = 'icons/obj/items_and_weapons.dmi' + icon_state = "cxsword_hilt" + item_state = "cxsword" + active = FALSE + w_class = WEIGHT_CLASS_SMALL + attack_verb = list("poked", "jabbed", "hit") + light_color = "#37FFF7" + var/light_brightness = 3 + actions_types = list() + +/obj/item/toy/sword/cx/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes + altafterattack(A, user, TRUE, params) + return TRUE + +/obj/item/toy/sword/cx/altafterattack(atom/target, mob/living/carbon/user, proximity_flag, click_parameters) //does right click memes + if(istype(user)) + user.visible_message("[user] points the tip of [src] at [target].", "You point the tip of [src] at [target].") + return TRUE + +/obj/item/toy/sword/cx/attack_self(mob/user) + active = !( active ) + + if (active) + to_chat(user, "You activate the holographic blade with a press of a button.") + playsound(user, 'sound/weapons/nebon.ogg', 50, 1) + w_class = WEIGHT_CLASS_BULKY + attack_verb = list("slashed", "stabbed", "ravaged") + set_light(light_brightness) + update_icon() + + else + to_chat(user, "You deactivate the holographic blade with a press of a button.") + playsound(user, 'sound/weapons/neboff.ogg', 50, 1) + w_class = WEIGHT_CLASS_SMALL + attack_verb = list("poked", "jabbed", "hit") + set_light(0) + update_icon() + + add_fingerprint(user) + +/obj/item/toy/sword/cx/update_icon() + var/mutable_appearance/blade_overlay = mutable_appearance(icon, "cxsword_blade") + var/mutable_appearance/gem_overlay = mutable_appearance(icon, "cxsword_gem") + + if(light_color) + blade_overlay.color = light_color + gem_overlay.color = light_color + + cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other + + add_overlay(gem_overlay) + + if(active) + add_overlay(blade_overlay) + if(ismob(loc)) + var/mob/M = loc + M.update_inv_hands() + +/obj/item/toy/sword/cx/AltClick(mob/living/user) + if(!in_range(src, user)) //Basic checks to prevent abuse + return + if(user.incapacitated() || !istype(user)) + to_chat(user, "You can't do that right now!") + return + + if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes") + var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null + if(energy_color_input) + light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1) + update_icon() + update_light() + +/obj/item/toy/sword/cx/worn_overlays(isinhands, icon_file) + . = ..() + if(active) + if(isinhands) + var/mutable_appearance/blade_inhand = mutable_appearance(icon_file, "cxsword_blade") + blade_inhand.color = light_color + . += blade_inhand + +/obj/item/toy/sword/cx/attackby(obj/item/W, mob/living/user, params) + if(istype(W, /obj/item/toy/sword/cx)) + if(HAS_TRAIT(W, TRAIT_NODROP) || HAS_TRAIT(src, TRAIT_NODROP)) + to_chat(user, "\the [HAS_TRAIT(src, TRAIT_NODROP) ? src : W] is stuck to your hand, you can't attach it to \the [HAS_TRAIT(src, TRAIT_NODROP) ? W : src]!") + return + else + to_chat(user, "You combine the two plastic swords, making a single supermassive toy! You're fake-cool.") + new /obj/item/twohanded/dualsaber/hypereutactic/toy(user.loc) + qdel(W) + qdel(src) + else + return ..() + +/obj/item/toy/sword/cx/examine(mob/user) + ..() + to_chat(user, "Alt-click to recolor it.") + /* * Foam armblade */ @@ -337,6 +437,30 @@ /obj/item/twohanded/dualsaber/toy/IsReflect()//Stops Toy Dualsabers from reflecting energy projectiles return FALSE +/obj/item/twohanded/dualsaber/hypereutactic/toy + name = "\improper DX Hyper-Euplastic LightSword" + desc = "A supermassive toy envisioned to cleave the very fabric of space and time itself in twain. Realistic visuals and sounds! Ages 8 and up." + force = 0 + throwforce = 0 + throw_speed = 3 + throw_range = 5 + force_unwielded = 0 + force_wielded = 0 + attack_verb = list("attacked", "struck", "hit") + total_mass_on = TOTAL_MASS_TOY_SWORD + slowdown_wielded = 0 + +/obj/item/twohanded/dualsaber/hypereutactic/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) + return FALSE + +/obj/item/twohanded/dualsaber/hypereutactic/toy/IsReflect()//Stops it from reflecting energy projectiles + return FALSE + +/obj/item/twohanded/dualsaber/hypereutactic/toy/rainbow + name = "\improper Hyper-Euclidean Reciprocating Trigonometric Zweihander" + desc = "A custom-built toy with fancy rainbow lights built-in." + hacked = TRUE + /obj/item/toy/katana name = "replica katana" desc = "Woefully underpowered in D20." diff --git a/code/game/objects/items/twohanded.dm b/code/game/objects/items/twohanded.dm index b1c2c36585..14f924a27e 100644 --- a/code/game/objects/items/twohanded.dm +++ b/code/game/objects/items/twohanded.dm @@ -6,6 +6,7 @@ * Spears * CHAINSAWS * Bone Axe and Spear + * And more */ /*################################################################## @@ -346,7 +347,8 @@ icon_state = "dualsaber[item_color][wielded]" else icon_state = "dualsaber0" - SEND_SIGNAL(src, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD) + + clean_blood() /obj/item/twohanded/dualsaber/attack(mob/target, mob/living/carbon/human/user) if(user.has_dna()) @@ -463,6 +465,116 @@ else return ..() +///////////////////////////////////////////////////// +// HYPEREUTACTIC Blades ///////////////////////// +///////////////////////////////////////////////////// + +/obj/item/twohanded/dualsaber/hypereutactic + icon = 'icons/obj/1x2.dmi' + icon_state = "hypereutactic" + lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi' + righthand_file = 'icons/mob/inhands/64x64_righthand.dmi' + item_state = "hypereutactic" + inhand_x_dimension = 64 + inhand_y_dimension = 64 + name = "hypereutactic blade" + desc = "A supermassive weapon envisioned to cleave the very fabric of space and time itself in twain, the hypereutactic blade dynamically flash-forges a hypereutactic crystaline nanostructure capable of passing through most known forms of matter like a hot knife through butter." + force = 7 + force_unwielded = 7 + force_wielded = 40 + wieldsound = 'sound/weapons/nebon.ogg' + unwieldsound = 'sound/weapons/neboff.ogg' + hitsound_on = 'sound/weapons/nebhit.ogg' + slowdown_wielded = 1 + armour_penetration = 60 + light_color = "#37FFF7" + rainbow_colors = list("#FF0000", "#FFFF00", "#00FF00", "#00FFFF", "#0000FF","#FF00FF", "#3399ff", "#ff9900", "#fb008b", "#9800ff", "#00ffa3", "#ccff00") + attack_verb = list("attacked", "slashed", "stabbed", "sliced", "destroyed", "ripped", "devastated", "shredded") + spinnable = FALSE + total_mass_on = 4 + +/obj/item/twohanded/dualsaber/hypereutactic/chaplain + name = "\improper divine lightblade" + desc = "A giant blade of bright and holy light, said to cut down the wicked with ease." + force = 5 + force_unwielded = 5 + force_wielded = 20 + block_chance = 50 + armour_penetration = 0 + var/chaplain_spawnable = TRUE + obj_flags = UNIQUE_RENAME + +/obj/item/twohanded/dualsaber/hypereutactic/chaplain/Initialize() + . = ..() + AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE) + +/obj/item/twohanded/dualsaber/hypereutactic/chaplain/IsReflect() + return FALSE + +/obj/item/twohanded/dualsaber/hypereutactic/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes + altafterattack(A, user, TRUE, params) + return TRUE + +/obj/item/twohanded/dualsaber/hypereutactic/altafterattack(atom/target, mob/living/user, proximity_flag, click_parameters) //does right click memes + if(istype(user)) + user.visible_message("[user] points the tip of [src] at [target].", "You point the tip of [src] at [target].") + return TRUE + +/obj/item/twohanded/dualsaber/hypereutactic/update_icon() + var/mutable_appearance/blade_overlay = mutable_appearance(icon, "hypereutactic_blade") + var/mutable_appearance/gem_overlay = mutable_appearance(icon, "hypereutactic_gem") + + if(light_color) + blade_overlay.color = light_color + gem_overlay.color = light_color + + cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other + + add_overlay(gem_overlay) + + if(wielded) + add_overlay(blade_overlay) + if(ismob(loc)) + var/mob/M = loc + M.update_inv_hands() + + clean_blood() + +/obj/item/twohanded/dualsaber/hypereutactic/AltClick(mob/living/user) + if(!user.canUseTopic(src, BE_CLOSE, FALSE) || hacked) + return + if(user.incapacitated() || !istype(user)) + to_chat(user, "You can't do that right now!") + return + if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes") + var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null + if(!energy_color_input || !user.canUseTopic(src, BE_CLOSE, FALSE) || hacked) + return + light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1) + update_icon() + update_light() + +/obj/item/twohanded/dualsaber/hypereutactic/worn_overlays(isinhands, icon_file) + . = ..() + if(isinhands) + var/mutable_appearance/gem_inhand = mutable_appearance(icon_file, "hypereutactic_gem") + gem_inhand.color = light_color + . += gem_inhand + if(wielded) + var/mutable_appearance/blade_inhand = mutable_appearance(icon_file, "hypereutactic_blade") + blade_inhand.color = light_color + . += blade_inhand + +/obj/item/twohanded/dualsaber/hypereutactic/examine(mob/user) + ..() + if(!hacked) + to_chat(user, "Alt-click to recolor it.") + +/obj/item/twohanded/dualsaber/hypereutactic/rainbow_process() + . = ..() + update_icon() + update_light() + //spears /obj/item/twohanded/spear icon_state = "spearglass0" @@ -624,7 +736,7 @@ force = on ? force_on : initial(force) throwforce = on ? force_on : initial(force) icon_state = "chainsaw_[on ? "on" : "off"]" - GET_COMPONENT_FROM(butchering, /datum/component/butchering, src) + var/datum/component/butchering/butchering = src.GetComponent(/datum/component/butchering) butchering.butchering_enabled = on if(on) @@ -847,18 +959,20 @@ righthand_file = 'icons/mob/inhands/items_righthand.dmi' slot_flags = ITEM_SLOT_BELT w_class = WEIGHT_CLASS_SMALL - var/datum/component/mobhook + var/mob/listeningTo var/zoom_out_amt = 6 var/zoom_amt = 10 +/obj/item/twohanded/binoculars/Destroy() + listeningTo = null + return ..() + /obj/item/twohanded/binoculars/wield(mob/user) . = ..() if(!wielded) return - if(QDELETED(mobhook)) - mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/unwield))) - else - user.TakeComponent(mobhook) + RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/unwield) + listeningTo = user user.visible_message("[user] holds [src] up to [user.p_their()] eyes.","You hold [src] up to your eyes.") item_state = "binoculars_wielded" user.regenerate_icons() @@ -882,7 +996,8 @@ /obj/item/twohanded/binoculars/unwield(mob/user) . = ..() - mobhook.RemoveComponent() + UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED) + listeningTo = null user.visible_message("[user] lowers [src].","You lower [src].") item_state = "binoculars" user.regenerate_icons() @@ -891,4 +1006,4 @@ var/client/C = user.client C.change_view(CONFIG_GET(string/default_view)) user.client.pixel_x = 0 - user.client.pixel_y = 0 + user.client.pixel_y = 0 \ No newline at end of file diff --git a/code/game/objects/items/weaponry.dm b/code/game/objects/items/weaponry.dm index 4552e846ad..fec17cfa69 100644 --- a/code/game/objects/items/weaponry.dm +++ b/code/game/objects/items/weaponry.dm @@ -528,7 +528,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 /obj/item/melee/baseball_bat/chaplain/Initialize() . = ..() - AddComponent(/datum/component/anti_magic, TRUE, TRUE) + AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE) /obj/item/melee/baseball_bat/homerun name = "home run bat" diff --git a/code/game/objects/structures.dm b/code/game/objects/structures.dm index 5f21862c17..7526807eeb 100644 --- a/code/game/objects/structures.dm +++ b/code/game/objects/structures.dm @@ -8,6 +8,7 @@ var/climbable = FALSE var/mob/living/structureclimber var/broken = 0 //similar to machinery's stat BROKEN + layer = BELOW_OBJ_LAYER /obj/structure/Initialize() if (!armor) diff --git a/code/game/objects/structures/barsigns.dm b/code/game/objects/structures/barsigns.dm index 2093ae5660..053512a256 100644 --- a/code/game/objects/structures/barsigns.dm +++ b/code/game/objects/structures/barsigns.dm @@ -1,4 +1,4 @@ -/obj/structure/sign/barsign // All Signs are 64 by 32 pixels, they take two tiles +/obj/structure/sign/barsign // All Signs are 64 by 64 pixels, though most of them are made to fit 64 x 32 and only take the two lowermost tiles. name = "Bar Sign" desc = "A bar sign with no writing on it." icon = 'icons/obj/barsigns.dmi' diff --git a/code/game/objects/structures/beds_chairs/chair.dm b/code/game/objects/structures/beds_chairs/chair.dm index dde9bce1bc..cec97d5d8b 100644 --- a/code/game/objects/structures/beds_chairs/chair.dm +++ b/code/game/objects/structures/beds_chairs/chair.dm @@ -495,7 +495,25 @@ icon_state = "sofamiddle" icon = 'icons/obj/sofa.dmi' buildstackamount = 1 - item_chair = null + var/mutable_appearance/armrest + +/obj/structure/chair/sofa/Initialize() + armrest = mutable_appearance(icon, "[icon_state]_armrest") + return ..() + +/obj/structure/chair/sofa/post_buckle_mob(mob/living/M) + . = ..() + update_armrest() + +/obj/structure/chair/sofa/proc/update_armrest() + if(has_buckled_mobs()) + add_overlay(armrest) + else + cut_overlay(armrest) + +/obj/structure/chair/sofa/post_unbuckle_mob() + . = ..() + update_armrest() /obj/structure/chair/sofa/left icon_state = "sofaend_left" @@ -504,4 +522,7 @@ icon_state = "sofaend_right" /obj/structure/chair/sofa/corner - icon_state = "sofacorner" \ No newline at end of file + icon_state = "sofacorner" + +/obj/structure/chair/sofa/corner/handle_layer() //only the armrest/back of this chair should cover the mob. + return \ No newline at end of file diff --git a/code/game/objects/structures/bedsheet_bin.dm b/code/game/objects/structures/bedsheet_bin.dm index 1f7f0ab391..1e1fee0bfe 100644 --- a/code/game/objects/structures/bedsheet_bin.dm +++ b/code/game/objects/structures/bedsheet_bin.dm @@ -41,7 +41,7 @@ LINEN BINS return /obj/item/bedsheet/attackby(obj/item/I, mob/user, params) - if(istype(I, /obj/item/wirecutters) || I.is_sharp()) + if(istype(I, /obj/item/wirecutters) || I.get_sharpness()) var/obj/item/stack/sheet/cloth/C = new (get_turf(src), 3) transfer_fingerprints_to(C) C.add_fingerprint(user) diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index edcb4a6181..172120861b 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -4,7 +4,6 @@ icon = 'icons/obj/closet.dmi' icon_state = "generic" density = TRUE - layer = BELOW_OBJ_LAYER var/icon_door = null var/icon_door_override = FALSE //override to have open overlay use icon different to its base's var/secure = FALSE //secure locker or not, also used if overriding a non-secure locker with a secure door overlay to add fancy lights @@ -615,3 +614,6 @@ user.resting = FALSE togglelock(user) T1.visible_message("[user] dives into [src]!") + +/obj/structure/closet/canReachInto(atom/user, atom/target, list/next, view_only, obj/item/tool) + return ..() && opened diff --git a/code/game/objects/structures/crates_lockers/closets/genpop.dm b/code/game/objects/structures/crates_lockers/closets/genpop.dm new file mode 100644 index 0000000000..80b64aaedc --- /dev/null +++ b/code/game/objects/structures/crates_lockers/closets/genpop.dm @@ -0,0 +1,117 @@ +/obj/structure/closet/secure_closet/genpop + desc = "It's a secure locker for inmates's personal belongings." + var/default_desc = "It's a secure locker for the storage inmates's personal belongings during their time in prison." + name = "prisoner closet" + var/default_name = "prisoner closet" + req_access = list(ACCESS_BRIG) + var/obj/item/card/id/prisoner/registered_id = null + icon_state = "prisoner" + locked = FALSE + anchored = TRUE + opened = TRUE + density = FALSE + +/obj/structure/closet/secure_closet/genpop/attackby(obj/item/W, mob/user, params) + if(!broken && locked && W == registered_id) //Prisoner opening + handle_prisoner_id(user) + return + + return ..() + +/obj/structure/closet/secure_closet/genpop/proc/handle_prisoner_id(mob/user) + var/obj/item/card/id/prisoner/prisoner_id = null + for(prisoner_id in user.held_items) + if(prisoner_id != registered_id) + prisoner_id = null + else + break + + if(!prisoner_id) + to_chat(user, "Access Denied.") + return FALSE + + qdel(registered_id) + registered_id = null + locked = FALSE + open(user) + desc = "It's a secure locker for prisoner effects." + to_chat(user, "You insert your prisoner id into \the [src] and it springs open!") + + return TRUE + +/obj/structure/closet/secure_closet/genpop/proc/handle_edit_sentence(mob/user) + var/prisoner_name = input(user, "Please input the name of the prisoner.", "Prisoner Name", registered_id.registered_name) as text|null + if(prisoner_name == null | !user.Adjacent(src)) + return FALSE + var/sentence_length = input(user, "Please input the length of their sentence in minutes (0 for perma).", "Sentence Length", registered_id.sentence) as num|null + if(sentence_length == null | !user.Adjacent(src)) + return FALSE + var/crimes = input(user, "Please input their crimes.", "Crimes", registered_id.crime) as text|null + if(crimes == null | !user.Adjacent(src)) + return FALSE + + registered_id.registered_name = prisoner_name + var/filteredsentlength = text2num(sentence_length) + registered_id.sentence = filteredsentlength ? (filteredsentlength MINUTES) + world.time : 0 + registered_id.crime = crimes + registered_id.update_label(prisoner_name, registered_id.assignment) + if(registered_id.sentence) + START_PROCESSING(SSobj, registered_id) + else + STOP_PROCESSING(SSobj, registered_id) + + name = "[default_name] ([prisoner_name])" + desc = "[default_desc] It contains the personal effects of [prisoner_name]." + + return TRUE + +/obj/structure/closet/secure_closet/genpop/togglelock(mob/living/user) + if(!allowed(user)) + return ..() + + if(!broken && locked && registered_id != null) + var/name = registered_id.registered_name + var/result = alert(user, "This locker currently contains [name]'s personal belongings ","Locker In Use","Reset","Amend ID", "Open") + if(!user.Adjacent(src)) + return + if(result == "Reset") + name = default_name + desc = default_desc + registered_id = null + if(result == "Open" | result == "Reset") + locked = FALSE + open(user) + if(result == "Amend ID") + handle_edit_sentence(user) + else + return ..() + +/obj/structure/closet/secure_closet/genpop/close(mob/living/user) + if(registered_id != null) + locked = TRUE + return ..() + +/obj/structure/closet/secure_closet/genpop/attack_hand(mob/user) + if(user.lying && get_dist(src, user) > 0) + return + + if(!broken && registered_id != null && registered_id in user.held_items) + handle_prisoner_id(user) + return + + if(!broken && opened && !locked && allowed(user) && !registered_id) //Genpop setup + + registered_id = new /obj/item/card/id/prisoner/(src.contents) + if(handle_edit_sentence(user)) + close(user) + locked = TRUE + update_icon() + registered_id.forceMove(src.loc) + new /obj/item/clothing/under/rank/prisoner(src.loc) + else + qdel(registered_id) + registered_id = null + + return + + ..() \ No newline at end of file diff --git a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm index a7adafdad4..f173ac0662 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm @@ -10,7 +10,7 @@ new /obj/item/clothing/under/rank/chief_engineer(src) new /obj/item/clothing/under/rank/chief_engineer/skirt(src) new /obj/item/clothing/head/hardhat/white(src) - new /obj/item/clothing/head/welding(src) + new /obj/item/clothing/head/hardhat/weldhat/white(src) new /obj/item/clothing/gloves/color/yellow(src) new /obj/item/clothing/shoes/sneakers/brown(src) new /obj/item/tank/jetpack/suit(src) diff --git a/code/game/objects/structures/false_walls.dm b/code/game/objects/structures/false_walls.dm index d52ec81a05..d7e2d5564a 100644 --- a/code/game/objects/structures/false_walls.dm +++ b/code/game/objects/structures/false_walls.dm @@ -236,7 +236,7 @@ canSmoothWith = list(/obj/structure/falsewall/plasma, /turf/closed/wall/mineral/plasma) /obj/structure/falsewall/plasma/attackby(obj/item/W, mob/user, params) - if(W.is_hot() > 300) + if(W.get_temperature() > 300) var/turf/T = get_turf(src) message_admins("Plasma falsewall ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(T)]") log_game("Plasma falsewall ignited by [key_name(user)] in [AREACOORD(T)]") diff --git a/code/game/objects/structures/flora.dm b/code/game/objects/structures/flora.dm index 7c73a1fd8c..12529fb9e0 100644 --- a/code/game/objects/structures/flora.dm +++ b/code/game/objects/structures/flora.dm @@ -300,18 +300,9 @@ throw_speed = 2 throw_range = 4 - -/obj/item/twohanded/required/kirbyplants/equipped(mob/living/user) - var/image/I = image(icon = 'icons/obj/flora/plants.dmi' , icon_state = src.icon_state, loc = user) - I.copy_overlays(src) - I.override = 1 - add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/everyone, "sneaking_mission", I) - I.layer = ABOVE_MOB_LAYER - ..() - -/obj/item/twohanded/required/kirbyplants/dropped(mob/living/user) - ..() - user.remove_alt_appearance("sneaking_mission") +/obj/item/twohanded/required/kirbyplants/Initialize() + . = ..() + AddComponent(/datum/component/tactical) /obj/item/twohanded/required/kirbyplants/random icon = 'icons/obj/flora/_flora.dmi' diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm index cd87075258..31bf9318ce 100644 --- a/code/game/objects/structures/girders.dm +++ b/code/game/objects/structures/girders.dm @@ -4,7 +4,6 @@ desc = "A large structural assembly made out of metal; It requires a layer of metal before it can be considered a wall." anchored = TRUE density = TRUE - layer = BELOW_OBJ_LAYER var/state = GIRDER_NORMAL var/girderpasschance = 20 // percentage chance that a projectile passes through the girder. var/can_displace = TRUE //If the girder can be moved around by wrenching it diff --git a/code/game/objects/structures/mineral_doors.dm b/code/game/objects/structures/mineral_doors.dm index 13ca421daa..efb12ae34a 100644 --- a/code/game/objects/structures/mineral_doors.dm +++ b/code/game/objects/structures/mineral_doors.dm @@ -6,6 +6,7 @@ density = TRUE anchored = TRUE opacity = TRUE + layer = CLOSED_DOOR_LAYER icon = 'icons/obj/doors/mineral_doors.dmi' icon_state = "metal" @@ -90,6 +91,7 @@ flick("[initial_state]opening",src) sleep(10) density = FALSE + layer = OPEN_DOOR_LAYER state = 1 air_update_turf(1) update_icon() @@ -111,6 +113,7 @@ density = TRUE set_opacity(TRUE) state = 0 + layer = initial(layer) air_update_turf(1) update_icon() isSwitchingStates = 0 @@ -190,7 +193,7 @@ return /obj/structure/mineral_door/transparent/plasma/attackby(obj/item/W, mob/user, params) - if(W.is_hot()) + if(W.get_temperature()) var/turf/T = get_turf(src) message_admins("Plasma mineral door ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(T)]") log_game("Plasma mineral door ignited by [key_name(user)] in [AREACOORD(T)]") diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm index eaf3629718..e7be30520e 100644 --- a/code/game/objects/structures/morgue.dm +++ b/code/game/objects/structures/morgue.dm @@ -133,9 +133,11 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an /obj/structure/bodycontainer/proc/close() playsound(src, 'sound/effects/roll.ogg', 5, 1) - playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/deconstruct.ogg', 50, 1) for(var/atom/movable/AM in connected.loc) if(!AM.anchored || AM == connected) + if(ismob(AM) && !isliving(AM)) + continue AM.forceMove(src) recursive_organ_check(src) update_icon() @@ -305,7 +307,7 @@ GLOBAL_LIST_EMPTY(crematoriums) /obj/structure/tray icon = 'icons/obj/stationobjs.dmi' density = TRUE - layer = BELOW_OBJ_LAYER + layer = TRAY_LAYER var/obj/structure/bodycontainer/connected = null anchored = TRUE pass_flags = LETPASSTHROW diff --git a/code/game/objects/structures/reflector.dm b/code/game/objects/structures/reflector.dm index 889cdab388..419502e2b0 100644 --- a/code/game/objects/structures/reflector.dm +++ b/code/game/objects/structures/reflector.dm @@ -5,7 +5,6 @@ desc = "A base for reflector assemblies." anchored = FALSE density = FALSE - layer = BELOW_OBJ_LAYER var/deflector_icon_state var/image/deflector_overlay var/finished = FALSE diff --git a/code/game/objects/structures/statues.dm b/code/game/objects/structures/statues.dm index dd28168ccc..5e6b35ba4f 100644 --- a/code/game/objects/structures/statues.dm +++ b/code/game/objects/structures/statues.dm @@ -127,11 +127,11 @@ ..() /obj/structure/statue/plasma/attackby(obj/item/W, mob/user, params) - if(W.is_hot() > 300 && !QDELETED(src))//If the temperature of the object is over 300, then ignite + if(W.get_temperature() > 300 && !QDELETED(src))//If the temperature of the object is over 300, then ignite var/turf/T = get_turf(src) message_admins("Plasma statue ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(T)]") log_game("Plasma statue ignited by [key_name(user)] in [AREACOORD(T)]") - ignite(W.is_hot()) + ignite(W.get_temperature()) else return ..() diff --git a/code/game/objects/structures/transit_tubes/transit_tube_pod.dm b/code/game/objects/structures/transit_tubes/transit_tube_pod.dm index ee46538be1..392c802ed8 100644 --- a/code/game/objects/structures/transit_tubes/transit_tube_pod.dm +++ b/code/game/objects/structures/transit_tubes/transit_tube_pod.dm @@ -4,7 +4,6 @@ animate_movement = FORWARD_STEPS anchored = TRUE density = TRUE - layer = BELOW_OBJ_LAYER var/moving = 0 var/datum/gas_mixture/air_contents = new() diff --git a/code/game/objects/structures/traps.dm b/code/game/objects/structures/traps.dm index ffc2c344f9..176779abd7 100644 --- a/code/game/objects/structures/traps.dm +++ b/code/game/objects/structures/traps.dm @@ -65,6 +65,8 @@ var/mob/M = AM if(M.mind in immune_minds) return + if(M.anti_magic_check()) + flare() if(charges <= 0) return flare() diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm index 46db567b10..76c8f7f11f 100644 --- a/code/game/objects/structures/watercloset.dm +++ b/code/game/objects/structures/watercloset.dm @@ -318,6 +318,7 @@ /obj/machinery/shower/proc/wash_obj(obj/O) . = SEND_SIGNAL(O, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) + . = O.clean_blood() O.remove_atom_colour(WASHABLE_COLOUR_PRIORITY) if(isitem(O)) var/obj/item/I = O @@ -328,8 +329,9 @@ /obj/machinery/shower/proc/wash_turf() if(isturf(loc)) var/turf/tile = loc - SEND_SIGNAL(tile, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) tile.remove_atom_colour(WASHABLE_COLOUR_PRIORITY) + tile.clean_blood() + SEND_SIGNAL(tile, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) for(var/obj/effect/E in tile) if(is_cleanable(E)) qdel(E) @@ -381,7 +383,8 @@ else if(H.w_uniform && wash_obj(H.w_uniform)) H.update_inv_w_uniform() if(washgloves) - SEND_SIGNAL(H, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD) + H.clean_blood() + SEND_SIGNAL(H, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) if(H.shoes && washshoes && wash_obj(H.shoes)) H.update_inv_shoes() if(H.wear_mask && washmask && wash_obj(H.wear_mask)) @@ -398,9 +401,11 @@ else if(M.wear_mask && wash_obj(M.wear_mask)) M.update_inv_wear_mask(0) - SEND_SIGNAL(M, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD) + M.clean_blood() + SEND_SIGNAL(M, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) else - SEND_SIGNAL(L, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD) + L.clean_blood() + SEND_SIGNAL(L, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) /obj/machinery/shower/proc/contamination_cleanse(atom/movable/thing) var/datum/component/radioactive/healthy_green_glow = thing.GetComponent(/datum/component/radioactive) @@ -498,7 +503,8 @@ H.regenerate_icons() user.drowsyness = max(user.drowsyness - rand(2,3), 0) //Washing your face wakes you up if you're falling asleep else - SEND_SIGNAL(user, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD) + SEND_SIGNAL(user, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) + user.clean_blood() /obj/structure/sink/attackby(obj/item/O, mob/living/user, params) if(busy) @@ -554,7 +560,8 @@ busy = FALSE return 1 busy = FALSE - SEND_SIGNAL(O, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD) + SEND_SIGNAL(O, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) + O.clean_blood() O.acid_level = 0 create_reagents(5) reagents.add_reagent(dispensedreagent, 5) @@ -675,4 +682,4 @@ else playsound(loc, 'sound/weapons/tap.ogg', 50, 1) if(BURN) - playsound(loc, 'sound/items/welder.ogg', 80, 1) + playsound(loc, 'sound/items/welder.ogg', 80, 1) \ No newline at end of file diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 9fc055c2ba..794776cfa5 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -731,8 +731,8 @@ /obj/structure/window/paperframe/attackby(obj/item/W, mob/user) - if(W.is_hot()) - fire_act(W.is_hot()) + if(W.get_temperature()) + fire_act(W.get_temperature()) return if(user.a_intent == INTENT_HARM) return ..() diff --git a/code/game/turfs/change_turf.dm b/code/game/turfs/change_turf.dm index e441ccd6cc..f1c5080c8f 100644 --- a/code/game/turfs/change_turf.dm +++ b/code/game/turfs/change_turf.dm @@ -41,7 +41,7 @@ GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list( /turf/open/copyTurf(turf/T, copy_air = FALSE) . = ..() if (isopenturf(T)) - GET_COMPONENT(slip, /datum/component/wet_floor) + var/datum/component/wet_floor/slip = GetComponent(/datum/component/wet_floor) if(slip) var/datum/component/wet_floor/WF = T.AddComponent(/datum/component/wet_floor) WF.InheritComponent(slip) diff --git a/code/game/turfs/open.dm b/code/game/turfs/open.dm index f6d234b346..bd24e0ff93 100644 --- a/code/game/turfs/open.dm +++ b/code/game/turfs/open.dm @@ -251,6 +251,7 @@ M.apply_water() SEND_SIGNAL(src, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) + clean_blood() for(var/obj/effect/O in src) if(is_cleanable(O)) qdel(O) diff --git a/code/game/turfs/simulated/chasm.dm b/code/game/turfs/simulated/chasm.dm index 677fba2990..0a7b507488 100644 --- a/code/game/turfs/simulated/chasm.dm +++ b/code/game/turfs/simulated/chasm.dm @@ -15,11 +15,11 @@ AddComponent(/datum/component/chasm, SSmapping.get_turf_below(src)) /turf/open/chasm/proc/set_target(turf/target) - GET_COMPONENT(chasm_component, /datum/component/chasm) + var/datum/component/chasm/chasm_component = GetComponent(/datum/component/chasm) chasm_component.target_turf = target /turf/open/chasm/proc/drop(atom/movable/AM) - GET_COMPONENT(chasm_component, /datum/component/chasm) + var/datum/component/chasm/chasm_component = GetComponent(/datum/component/chasm) chasm_component.drop(AM) /turf/open/chasm/MakeSlippery(wet_setting, min_wet_time, wet_time_to_add, max_wet_time, permanent) diff --git a/code/game/turfs/simulated/floor/mineral_floor.dm b/code/game/turfs/simulated/floor/mineral_floor.dm index a77417e4e4..b71fb51123 100644 --- a/code/game/turfs/simulated/floor/mineral_floor.dm +++ b/code/game/turfs/simulated/floor/mineral_floor.dm @@ -43,10 +43,10 @@ PlasmaBurn(exposed_temperature) /turf/open/floor/mineral/plasma/attackby(obj/item/W, mob/user, params) - if(W.is_hot() > 300)//If the temperature of the object is over 300, then ignite + if(W.get_temperature() > 300)//If the temperature of the object is over 300, then ignite message_admins("Plasma flooring was ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(src)]") log_game("Plasma flooring was ignited by [key_name(user)] in [AREACOORD(src)]") - ignite(W.is_hot()) + ignite(W.get_temperature()) return ..() diff --git a/code/game/turfs/simulated/wall/mineral_walls.dm b/code/game/turfs/simulated/wall/mineral_walls.dm index dbffd1010b..9962f72d4a 100644 --- a/code/game/turfs/simulated/wall/mineral_walls.dm +++ b/code/game/turfs/simulated/wall/mineral_walls.dm @@ -94,10 +94,10 @@ canSmoothWith = list(/turf/closed/wall/mineral/plasma, /obj/structure/falsewall/plasma) /turf/closed/wall/mineral/plasma/attackby(obj/item/W, mob/user, params) - if(W.is_hot() > 300)//If the temperature of the object is over 300, then ignite + if(W.get_temperature() > 300)//If the temperature of the object is over 300, then ignite message_admins("Plasma wall ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(src)]") log_game("Plasma wall ignited by [key_name(user)] in [AREACOORD(src)]") - ignite(W.is_hot()) + ignite(W.get_temperature()) return ..() diff --git a/code/modules/NTNet/services/_service.dm b/code/modules/NTNet/services/_service.dm index 8611c2d25d..3622dc3881 100644 --- a/code/modules/NTNet/services/_service.dm +++ b/code/modules/NTNet/services/_service.dm @@ -17,7 +17,7 @@ /datum/ntnet_service/proc/connect(datum/ntnet/net) if(!istype(net)) return FALSE - GET_COMPONENT(interface, /datum/component/ntnet_interface) + var/datum/component/ntnet_interface/interface = GetComponent(/datum/component/ntnet_interface) if(!interface.register_connection(net)) return FALSE if(!net.register_service(src)) @@ -29,7 +29,7 @@ /datum/ntnet_service/proc/disconnect(datum/ntnet/net, force = FALSE) if(!istype(net) || (!net.unregister_service(src) && !force)) return FALSE - GET_COMPONENT(interface, /datum/component/ntnet_interface) + var/datum/component/ntnet_interface/interface = GetComponent(/datum/component/ntnet_interface) interface.unregister_connection(net) networks_by_id -= net.network_id return TRUE diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index 555c35980d..7fafca69f0 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -682,7 +682,7 @@ log_admin("[key_name(usr)] delayed the round start.") else to_chat(world, "The game will start in [DisplayTimeText(newtime)].") - SEND_SOUND(world, sound('sound/ai/attention.ogg')) + SEND_SOUND(world, sound(get_announcer_sound("attention"))) log_admin("[key_name(usr)] set the pre-game delay to [DisplayTimeText(newtime)].") SSblackbox.record_feedback("tally", "admin_verb", 1, "Delay Game Start") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! diff --git a/code/modules/admin/create_mob.dm b/code/modules/admin/create_mob.dm index cff7faadd8..eae59fcb93 100644 --- a/code/modules/admin/create_mob.dm +++ b/code/modules/admin/create_mob.dm @@ -25,6 +25,9 @@ H.facial_hair_color = H.hair_color H.eye_color = random_eye_color() H.dna.blood_type = random_blood_type() + H.saved_underwear = H.underwear + H.saved_undershirt = H.undershirt + H.saved_socks = H.socks // Mutant randomizing, doesn't affect the mob appearance unless it's the specific mutant. H.dna.features["mcolor"] = random_short_color() diff --git a/code/modules/admin/secrets.dm b/code/modules/admin/secrets.dm index 58fd627c74..70ae133a31 100644 --- a/code/modules/admin/secrets.dm +++ b/code/modules/admin/secrets.dm @@ -400,7 +400,7 @@ SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Chinese Cartoons")) message_admins("[key_name_admin(usr)] made everything kawaii.") for(var/mob/living/carbon/human/H in GLOB.carbon_list) - SEND_SOUND(H, sound('sound/ai/animes.ogg')) + SEND_SOUND(H, sound(get_announcer_sound("animes"))) if(H.dna.species.id == "human") if(H.dna.features["tail_human"] == "None" || H.dna.features["ears"] == "None") @@ -469,7 +469,7 @@ if(is_station_level(W.z) && !istype(get_area(W), /area/bridge) && !istype(get_area(W), /area/crew_quarters) && !istype(get_area(W), /area/security/prison)) W.req_access = list() message_admins("[key_name_admin(usr)] activated Egalitarian Station mode") - priority_announce("CentCom airlock control override activated. Please take this time to get acquainted with your coworkers.", null, 'sound/ai/commandreport.ogg') + priority_announce("CentCom airlock control override activated. Please take this time to get acquainted with your coworkers.", null, "commandreport") if("ak47s") if(!check_rights(R_FUN)) diff --git a/code/modules/admin/verbs/adminhelp.dm b/code/modules/admin/verbs/adminhelp.dm index 4e58a9cba5..ce4b8f7e39 100644 --- a/code/modules/admin/verbs/adminhelp.dm +++ b/code/modules/admin/verbs/adminhelp.dm @@ -318,6 +318,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new) RemoveActive() state = AHELP_CLOSED GLOB.ahelp_tickets.ListInsert(src) + to_chat(initiator, "Ticket closed by [usr?.client?.holder?.fakekey? usr.client.holder.fakekey : "an administrator"].") AddInteraction("Closed by [key_name].") if(!silent) SSblackbox.record_feedback("tally", "ahelp_stats", 1, "closed") @@ -336,7 +337,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new) addtimer(CALLBACK(initiator, /client/proc/giveadminhelpverb), 50) AddInteraction("Resolved by [key_name].") - to_chat(initiator, "Your ticket has been resolved by an admin. The Adminhelp verb will be returned to you shortly.") + to_chat(initiator, "Your ticket has been resolved by [usr?.client?.holder?.fakekey? usr.client.holder.fakekey : "an administrator"]. The Adminhelp verb will be returned to you shortly.") if(!silent) SSblackbox.record_feedback("tally", "ahelp_stats", 1, "resolved") var/msg = "Ticket [TicketHref("#[id]")] resolved by [key_name]" @@ -353,7 +354,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new) SEND_SOUND(initiator, sound('sound/effects/adminhelp.ogg')) - to_chat(initiator, "- AdminHelp Rejected! -") + to_chat(initiator, "- AdminHelp Rejected by [usr?.client?.holder?.fakekey? usr.client.holder.fakekey : "an administrator"]! -") to_chat(initiator, "Your admin help was rejected. The adminhelp verb has been returned to you so that you may try again.") to_chat(initiator, "Please try to be calm, clear, and descriptive in admin helps, do not assume the admin has seen any related events, and clearly state the names of anybody you are reporting.") @@ -369,7 +370,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new) if(state != AHELP_ACTIVE) return - var/msg = "- AdminHelp marked as IC issue! -
" + var/msg = "- AdminHelp marked as IC issue by [usr?.client?.holder?.fakekey? usr.client.holder.fakekey : "an administrator"]! -
" msg += "Losing is part of the game!
" msg += "It is also possible that your ahelp is unable to be answered properly, due to events occurring in the round." if(initiator) diff --git a/code/modules/admin/verbs/modifyvariables.dm b/code/modules/admin/verbs/modifyvariables.dm index 5b74ae7c5b..e70ea1c1b3 100644 --- a/code/modules/admin/verbs/modifyvariables.dm +++ b/code/modules/admin/verbs/modifyvariables.dm @@ -534,7 +534,7 @@ GLOBAL_PROTECT(VVpixelmovement) if (prompt != "Continue") return FALSE return TRUE - + /client/proc/modify_variables(atom/O, param_var_name = null, autodetect_class = 0) if(!check_rights(R_VAREDIT)) @@ -545,7 +545,7 @@ GLOBAL_PROTECT(VVpixelmovement) var/var_value if(param_var_name) - if(!param_var_name in O.vars) + if(!(param_var_name in O.vars)) to_chat(src, "A variable with this name ([param_var_name]) doesn't exist in this datum ([O])") return variable = param_var_name diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm index 246ccb1d07..d7dd8db08d 100644 --- a/code/modules/admin/verbs/randomverbs.dm +++ b/code/modules/admin/verbs/randomverbs.dm @@ -560,7 +560,7 @@ Traitors and the like can also be revived with the previous role mostly intact. var/announce_command_report = TRUE switch(confirm) if("Yes") - priority_announce(input, null, 'sound/ai/commandreport.ogg') + priority_announce(input, null, "commandreport") announce_command_report = FALSE if("Cancel") return diff --git a/code/modules/antagonists/_common/antag_datum.dm b/code/modules/antagonists/_common/antag_datum.dm index 42719e28bd..1894d8c7ae 100644 --- a/code/modules/antagonists/_common/antag_datum.dm +++ b/code/modules/antagonists/_common/antag_datum.dm @@ -96,7 +96,6 @@ GLOBAL_LIST_EMPTY(antagonists) LAZYREMOVE(owner.antag_datums, src) if(!silent && owner.current) farewell() - owner.objectives -= objectives var/datum/team/team = get_team() if(team) team.remove_member(owner) @@ -132,14 +131,14 @@ GLOBAL_LIST_EMPTY(antagonists) report += printplayer(owner) var/objectives_complete = TRUE - if(owner.objectives.len) - report += printobjectives(owner) - for(var/datum/objective/objective in owner.objectives) + if(objectives.len) + report += printobjectives(objectives) + for(var/datum/objective/objective in objectives) if(!objective.check_completion()) objectives_complete = FALSE break - if(owner.objectives.len == 0 || objectives_complete) + if(objectives.len == 0 || objectives_complete) report += "The [name] was successful!" else report += "The [name] has failed!" @@ -216,25 +215,6 @@ GLOBAL_LIST_EMPTY(antagonists) return antag_memory = new_memo -//This datum will autofill the name with special_role -//Used as placeholder for minor antagonists, please create proper datums for these -/datum/antagonist/auto_custom - show_in_antagpanel = FALSE - antagpanel_category = "Other" - show_name_in_check_antagonists = TRUE - -/datum/antagonist/auto_custom/on_gain() - ..() - name = owner.special_role - //Add all objectives not already owned by other datums to this one. - var/list/already_registered_objectives = list() - for(var/datum/antagonist/A in owner.antag_datums) - if(A == src) - continue - else - already_registered_objectives |= A.objectives - objectives = owner.objectives - already_registered_objectives - //This one is created by admin tools for custom objectives /datum/antagonist/custom antagpanel_category = "Custom" diff --git a/code/modules/antagonists/abductor/abductor.dm b/code/modules/antagonists/abductor/abductor.dm index 0fca957ffe..e8d30e8dbe 100644 --- a/code/modules/antagonists/abductor/abductor.dm +++ b/code/modules/antagonists/abductor/abductor.dm @@ -26,7 +26,7 @@ sub_role = "Scientist" outfit = /datum/outfit/abductor/scientist landmark_type = /obj/effect/landmark/abductor/scientist - greet_text = "Use your stealth technology and equipment to incapacitate humans for your scientist to retrieve." + greet_text = "Use your experimental console and surgical equipment to monitor your agent and experiment upon abducted humans." show_in_antagpanel = TRUE /datum/antagonist/abductor/create_team(datum/team/abductor_team/new_team) @@ -40,17 +40,18 @@ return team /datum/antagonist/abductor/on_gain() - owner.special_role = "[name] [sub_role]" - owner.assigned_role = "[name] [sub_role]" - owner.objectives += team.objectives + owner.special_role = "[name]" + owner.assigned_role = "[name]" + objectives += team.objectives finalize_abductor() + ADD_TRAIT(owner, TRAIT_ABDUCTOR_TRAINING, ABDUCTOR_ANTAGONIST) return ..() /datum/antagonist/abductor/on_removal() - owner.objectives -= team.objectives if(owner.current) to_chat(owner.current,"You are no longer the [owner.special_role]!") owner.special_role = null + REMOVE_TRAIT(owner, TRAIT_ABDUCTOR_TRAINING, ABDUCTOR_ANTAGONIST) return ..() /datum/antagonist/abductor/greet() @@ -64,6 +65,7 @@ //Equip var/mob/living/carbon/human/H = owner.current H.set_species(/datum/species/abductor) + H.real_name = "[team.name] [sub_role]" H.equipOutfit(outfit) @@ -75,11 +77,15 @@ update_abductor_icons_added(owner,"abductor") -/datum/antagonist/abductor/scientist/finalize_abductor() - ..() - var/mob/living/carbon/human/H = owner.current - var/datum/species/abductor/A = H.dna.species - A.scientist = TRUE +/datum/antagonist/abductor/scientist/on_gain() + ADD_TRAIT(owner, TRAIT_ABDUCTOR_SCIENTIST_TRAINING, ABDUCTOR_ANTAGONIST) + ADD_TRAIT(owner, TRAIT_SURGEON, ABDUCTOR_ANTAGONIST) + . = ..() + +/datum/antagonist/abductor/scientist/on_removal() + REMOVE_TRAIT(owner, TRAIT_ABDUCTOR_SCIENTIST_TRAINING, ABDUCTOR_ANTAGONIST) + REMOVE_TRAIT(owner, TRAIT_SURGEON, ABDUCTOR_ANTAGONIST) + . = ..() /datum/antagonist/abductor/admin_add(datum/mind/new_owner,mob/admin) var/list/current_teams = list() @@ -93,8 +99,8 @@ else return new_owner.add_antag_datum(src) - log_admin("[key_name(usr)] made [key_name(new_owner.current)] [name] on [choice]!") - message_admins("[key_name_admin(usr)] made [key_name_admin(new_owner.current)] [name] on [choice] !") + log_admin("[key_name(usr)] made [key_name(new_owner)] [name] on [choice]!") + message_admins("[key_name_admin(usr)] made [key_name_admin(new_owner)] [name] on [choice] !") /datum/antagonist/abductor/get_admin_commands() . = ..() @@ -147,7 +153,7 @@ result += "The abductors of [name] were:" for(var/datum/mind/abductor_mind in members) result += printplayer(abductor_mind) - result += printobjectives(abductor_mind) + result += printobjectives(objectives) return "
[result.Join("
")]
" @@ -172,7 +178,6 @@ var/objtype = (prob(75) ? /datum/objective/abductee/random : pick(subtypesof(/datum/objective/abductee/) - /datum/objective/abductee/random)) var/datum/objective/abductee/O = new objtype() objectives += O - owner.objectives += objectives /datum/antagonist/abductee/apply_innate_effects(mob/living/mob_override) update_abductor_icons_added(mob_override ? mob_override.mind : owner,"abductee") @@ -214,4 +219,4 @@ /datum/antagonist/proc/update_abductor_icons_removed(datum/mind/alien_mind) var/datum/atom_hud/antag/hud = GLOB.huds[ANTAG_HUD_ABDUCTOR] hud.leave_hud(alien_mind.current) - set_antag_hud(alien_mind.current, null) \ No newline at end of file + set_antag_hud(alien_mind.current, null) diff --git a/code/modules/antagonists/abductor/equipment/abduction_gear.dm b/code/modules/antagonists/abductor/equipment/abduction_gear.dm index 1573204d88..c1088cbb3d 100644 --- a/code/modules/antagonists/abductor/equipment/abduction_gear.dm +++ b/code/modules/antagonists/abductor/equipment/abduction_gear.dm @@ -55,7 +55,7 @@ var/datum/action/A = X A.UpdateButtonIcon() -/obj/item/clothing/suit/armor/abductor/vest/item_action_slot_check(slot, mob/user) +/obj/item/clothing/suit/armor/abductor/vest/item_action_slot_check(slot, mob/user, datum/action/A) if(slot == SLOT_WEAR_SUIT) //we only give the mob the ability to activate the vest if he's actually wearing it. return 1 @@ -132,22 +132,26 @@ /obj/item/abductor icon = 'icons/obj/abductor.dmi' -/obj/item/abductor/proc/AbductorCheck(user) - if(isabductor(user)) +/obj/item/abductor/proc/AbductorCheck(mob/user) + if(HAS_TRAIT(user, TRAIT_ABDUCTOR_TRAINING)) + return TRUE + if (istype(user) && user.mind && HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_TRAINING)) return TRUE to_chat(user, "You can't figure how this works!") return FALSE -/obj/item/abductor/proc/ScientistCheck(user) - if(!AbductorCheck(user)) - return FALSE +/obj/item/abductor/proc/ScientistCheck(mob/user) + var/training = HAS_TRAIT(user, TRAIT_ABDUCTOR_TRAINING) || (user.mind && HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_TRAINING)) + var/sci_training = HAS_TRAIT(user, TRAIT_ABDUCTOR_SCIENTIST_TRAINING) || (user.mind && HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_SCIENTIST_TRAINING)) - var/mob/living/carbon/human/H = user - var/datum/species/abductor/S = H.dna.species - if(S.scientist) - return TRUE - to_chat(user, "You're not trained to use this!") - return FALSE + if(training && !sci_training) + to_chat(user, "You're not trained to use this!") + . = FALSE + else if(!training && !sci_training) + to_chat(user, "You can't figure how this works!") + . = FALSE + else + . = TRUE /obj/item/abductor/gizmo name = "science tool" @@ -341,8 +345,8 @@ if(QDELETED(G)) return - if(istype(C.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat)) - to_chat(user, "Your target seems to have some sort of protective headgear on, blocking the message from being sent!") + if(C.anti_magic_check(FALSE, FALSE, TRUE, 0)) + to_chat(user, "Your target seems to have some sort of tinfoil protection on, blocking the message from being sent!") return G.mind_control(command, user) @@ -520,10 +524,10 @@ Congratulations! You are now trained for invasive xenobiology research!"} /obj/item/abductor_baton/proc/SleepAttack(mob/living/L,mob/living/user) if(L.incapacitated(TRUE, TRUE)) - if(istype(L.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat)) - to_chat(user, "The specimen's protective headgear is interfering with the sleep inducement!") - L.visible_message("[user] tried to induced sleep in [L] with [src], but [L.p_their()] headgear protected [L.p_them()]!", \ - "You feel a strange wave of heavy drowsiness wash over you, but your headgear deflects most of it!") + if(L.anti_magic_check(FALSE, FALSE, TRUE, 0)) + to_chat(user, "The specimen's tinfoil protection is interfering with the sleep inducement!") + L.visible_message("[user] tried to induced sleep in [L] with [src], but [L.p_their()] tinfoil protected [L.p_them()]!", \ + "You feel a strange wave of heavy drowsiness wash over you, but your tinfoil protection deflects most of it!") L.drowsyness += 2 return L.visible_message("[user] has induced sleep in [L] with [src]!", \ @@ -532,10 +536,10 @@ Congratulations! You are now trained for invasive xenobiology research!"} L.Sleeping(1200) log_combat(user, L, "put to sleep") else - if(istype(L.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat)) - to_chat(user, "The specimen's protective headgear is completely blocking our sleep inducement methods!") - L.visible_message("[user] tried to induce sleep in [L] with [src], but [L.p_their()] headgear completely protected [L.p_them()]!", \ - "Any sense of drowsiness is quickly diminished as your headgear deflects the effects!") + if(L.anti_magic_check(FALSE, FALSE, TRUE, 0)) + to_chat(user, "The specimen's tinfoil protection is completely blocking our sleep inducement methods!") + L.visible_message("[user] tried to induce sleep in [L] with [src], but [L.p_their()] tinfoil completely protected [L.p_them()]!", \ + "Any sense of drowsiness is quickly diminished as your tinfoil protection deflects the effects!") return L.drowsyness += 1 to_chat(user, "Sleep inducement works fully only on stunned specimens! ") @@ -683,7 +687,7 @@ Congratulations! You are now trained for invasive xenobiology research!"} desc = "Abduct with style - spiky style. Prevents digital tracking." icon_state = "alienhelmet" item_state = "alienhelmet" - blockTracking = 1 + blockTracking = TRUE flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR // Operating Table / Beds / Lockers diff --git a/code/modules/antagonists/abductor/equipment/gland.dm b/code/modules/antagonists/abductor/equipment/gland.dm index 8e722ec33e..a35cbbf0e4 100644 --- a/code/modules/antagonists/abductor/equipment/gland.dm +++ b/code/modules/antagonists/abductor/equipment/gland.dm @@ -5,6 +5,7 @@ icon_state = "gland" status = ORGAN_ROBOTIC beating = TRUE + var/true_name = "baseline placebo referencer" var/cooldown_low = 300 var/cooldown_high = 300 var/next_activation = 0 @@ -16,6 +17,11 @@ var/mind_control_duration = 1800 var/active_mind_control = FALSE +/obj/item/organ/heart/gland/examine(mob/user) + . = ..() + if((user.mind && HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_SCIENTIST_TRAINING)) || isobserver(user)) + to_chat(user, "It is \a [true_name].") + /obj/item/organ/heart/gland/proc/ownerCheck() if(ishuman(owner)) return TRUE @@ -42,19 +48,19 @@ /obj/item/organ/heart/gland/proc/mind_control(command, mob/living/user) if(!ownerCheck() || !mind_control_uses || active_mind_control) - return + return FALSE mind_control_uses-- to_chat(owner, "You suddenly feel an irresistible compulsion to follow an order...") to_chat(owner, "[command]") active_mind_control = TRUE - log_admin("[key_name(user)] sent an abductor mind control message to [key_name(owner)]: [command]") + message_admins("[key_name(user)] sent an abductor mind control message to [key_name(owner)]: [command]") update_gland_hud() addtimer(CALLBACK(src, .proc/clear_mind_control), mind_control_duration) /obj/item/organ/heart/gland/proc/clear_mind_control() if(!ownerCheck() || !active_mind_control) - return + return FALSE to_chat(owner, "You feel the compulsion fade, and you completely forget about your previous orders.") active_mind_control = FALSE @@ -95,6 +101,7 @@ return /obj/item/organ/heart/gland/heals + true_name = "coherency harmonizer" cooldown_low = 200 cooldown_high = 400 uses = -1 @@ -109,6 +116,7 @@ owner.adjustOxyLoss(-20) /obj/item/organ/heart/gland/slime + true_name = "gastric animation galvanizer" cooldown_low = 600 cooldown_high = 1200 uses = -1 @@ -130,6 +138,7 @@ Slime.Leader = owner /obj/item/organ/heart/gland/mindshock + true_name = "neural crosstalk uninhibitor" cooldown_low = 400 cooldown_high = 700 uses = -1 @@ -156,6 +165,7 @@ H.hallucination += 60 /obj/item/organ/heart/gland/pop + true_name = "anthropmorphic translocator" cooldown_low = 900 cooldown_high = 1800 uses = -1 @@ -171,6 +181,7 @@ owner.set_species(species) /obj/item/organ/heart/gland/ventcrawling + true_name = "pliant cartilage enabler" cooldown_low = 1800 cooldown_high = 2400 uses = 1 @@ -183,6 +194,7 @@ owner.ventcrawler = VENTCRAWLER_ALWAYS /obj/item/organ/heart/gland/viral + true_name = "contamination incubator" cooldown_low = 1800 cooldown_high = 2400 uses = 1 @@ -217,6 +229,7 @@ return A /obj/item/organ/heart/gland/trauma + true_name = "white matter randomiser" cooldown_low = 800 cooldown_high = 1200 uses = 5 @@ -235,6 +248,7 @@ owner.gain_trauma_type(BRAIN_TRAUMA_MILD, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY)) /obj/item/organ/heart/gland/spiderman + true_name = "araneae cloister accelerator" cooldown_low = 450 cooldown_high = 900 uses = -1 @@ -249,6 +263,7 @@ S.directive = "Protect your nest inside [owner.real_name]." /obj/item/organ/heart/gland/egg + true_name = "roe/enzymatic synthesizer" cooldown_low = 300 cooldown_high = 400 uses = -1 @@ -264,6 +279,7 @@ new /obj/item/reagent_containers/food/snacks/egg/gland(T) /obj/item/organ/heart/gland/electric + true_name = "electron accumulator/discharger" cooldown_low = 800 cooldown_high = 1200 uses = -1 @@ -289,6 +305,7 @@ playsound(get_turf(owner), 'sound/magic/lightningshock.ogg', 50, 1) /obj/item/organ/heart/gland/chem + true_name = "intrinsic pharma-provider" cooldown_low = 50 cooldown_high = 50 uses = -1 @@ -315,6 +332,7 @@ ..() /obj/item/organ/heart/gland/plasma + true_name = "effluvium sanguine-synonym emitter" cooldown_low = 1200 cooldown_high = 1800 uses = -1 diff --git a/code/modules/antagonists/abductor/machinery/camera.dm b/code/modules/antagonists/abductor/machinery/camera.dm index 41cfa6a954..00e48cb1c7 100644 --- a/code/modules/antagonists/abductor/machinery/camera.dm +++ b/code/modules/antagonists/abductor/machinery/camera.dm @@ -55,8 +55,7 @@ actions += set_droppoint_action /obj/machinery/computer/camera_advanced/abductor/proc/IsScientist(mob/living/carbon/human/H) - var/datum/species/abductor/S = H.dna.species - return S.scientist + return HAS_TRAIT(H, TRAIT_ABDUCTOR_SCIENTIST_TRAINING) /datum/action/innate/teleport_in name = "Send To" diff --git a/code/modules/antagonists/abductor/machinery/console.dm b/code/modules/antagonists/abductor/machinery/console.dm index 46d69ba9bb..bcf02bda01 100644 --- a/code/modules/antagonists/abductor/machinery/console.dm +++ b/code/modules/antagonists/abductor/machinery/console.dm @@ -28,7 +28,7 @@ . = ..() if(.) return - if(!isabductor(user)) + if(!HAS_TRAIT(user, TRAIT_ABDUCTOR_TRAINING) && !HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_TRAINING)) to_chat(user, "You start mashing alien buttons at random!") if(do_after(user,100, target = src)) TeleporterSend() @@ -178,8 +178,8 @@ c.console = src /obj/machinery/abductor/console/proc/AddSnapshot(mob/living/carbon/human/target) - if(istype(target.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat)) - say("Subject wearing specialized protective headgear, unable to get a proper scan!") + if(target.anti_magic_check(FALSE, FALSE, TRUE, 0)) + say("Subject wearing specialized protective tinfoil gear, unable to get a proper scan!") return var/datum/icon_snapshot/entry = new entry.name = target.name diff --git a/code/modules/antagonists/abductor/machinery/pad.dm b/code/modules/antagonists/abductor/machinery/pad.dm index 1cb95fbf05..ab636f7d0e 100644 --- a/code/modules/antagonists/abductor/machinery/pad.dm +++ b/code/modules/antagonists/abductor/machinery/pad.dm @@ -53,4 +53,4 @@ . = ..() var/datum/effect_system/spark_spread/S = new S.set_up(10,0,loc) - S.start() \ No newline at end of file + S.start() diff --git a/code/modules/antagonists/blob/blob.dm b/code/modules/antagonists/blob/blob.dm index 964bc99311..3d6db983dc 100644 --- a/code/modules/antagonists/blob/blob.dm +++ b/code/modules/antagonists/blob/blob.dm @@ -30,7 +30,6 @@ var/datum/objective/blob_takeover/main = new main.owner = owner objectives += main - owner.objectives |= objectives /datum/antagonist/blob/apply_innate_effects(mob/living/mob_override) if(!isovermind(owner.current)) diff --git a/code/modules/antagonists/blob/blob/blobs/core.dm b/code/modules/antagonists/blob/blob/blobs/core.dm index 81792ca4f6..58f79e1c73 100644 --- a/code/modules/antagonists/blob/blob/blobs/core.dm +++ b/code/modules/antagonists/blob/blob/blobs/core.dm @@ -27,7 +27,7 @@ . = ..() /obj/structure/blob/core/proc/generate_announcement() - priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/ai/outbreak5.ogg') + priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", "outbreak5") /obj/structure/blob/core/scannerreport() return "Directs the blob's expansion, gradually expands, and sustains nearby blob spores and blobbernauts." diff --git a/code/modules/antagonists/blood_contract/blood_contract.dm b/code/modules/antagonists/blood_contract/blood_contract.dm new file mode 100644 index 0000000000..4e7238647e --- /dev/null +++ b/code/modules/antagonists/blood_contract/blood_contract.dm @@ -0,0 +1,33 @@ + +/datum/antagonist/blood_contract + name = "Blood Contract Target" + show_in_roundend = FALSE + show_in_antagpanel = FALSE + +/datum/antagonist/blood_contract/on_gain() + . = ..() + give_objective() + start_the_hunt() + +/datum/antagonist/blood_contract/proc/give_objective() + var/datum/objective/survive/survive = new + survive.owner = owner + objectives += survive + +/datum/antagonist/blood_contract/greet() + . = ..() + to_chat(owner, "You've been marked for death! Don't let the demons get you! KILL THEM ALL!") + +/datum/antagonist/blood_contract/proc/start_the_hunt() + var/mob/living/carbon/human/H = owner.current + if(!istype(H)) + return + H.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY) + var/obj/effect/mine/pickup/bloodbath/B = new(H) + INVOKE_ASYNC(B, /obj/effect/mine/pickup/bloodbath/.proc/mineEffect, H) //could use moving out from the mine + + for(var/mob/living/carbon/human/P in GLOB.player_list) + if(P == H) + continue + to_chat(P, "You have an overwhelming desire to kill [H]. [H.p_theyve(TRUE)] been marked red! Whoever [H.p_they()] [H.p_were()], friend or foe, go kill [H.p_them()]!") + P.put_in_hands(new /obj/item/kitchen/knife/butcher(P), TRUE) diff --git a/code/modules/antagonists/brainwashing/brainwashing.dm b/code/modules/antagonists/brainwashing/brainwashing.dm index f1cff2bff4..491ee9d2e5 100644 --- a/code/modules/antagonists/brainwashing/brainwashing.dm +++ b/code/modules/antagonists/brainwashing/brainwashing.dm @@ -9,7 +9,6 @@ for(var/O in directives) var/datum/objective/brainwashing/objective = new(O) B.objectives += objective - M.objectives += objective B.greet() else B = new() @@ -32,10 +31,6 @@ antagpanel_category = "Other" show_name_in_check_antagonists = TRUE -/datum/antagonist/brainwashed/on_gain() - owner.objectives |= objectives - . = ..() - /datum/antagonist/brainwashed/greet() to_chat(owner, "Your mind reels as it begins focusing on a single purpose...") to_chat(owner, "Follow the Directives, at any cost!") diff --git a/code/modules/antagonists/brother/brother.dm b/code/modules/antagonists/brother/brother.dm index f63e81acbf..7c589bb3ab 100644 --- a/code/modules/antagonists/brother/brother.dm +++ b/code/modules/antagonists/brother/brother.dm @@ -20,7 +20,6 @@ /datum/antagonist/brother/on_gain() SSticker.mode.brothers += owner objectives += team.objectives - owner.objectives += objectives owner.special_role = special_role finalize_brother() return ..() diff --git a/code/modules/antagonists/changeling/changeling.dm b/code/modules/antagonists/changeling/changeling.dm index b6e3d66c35..0d68660d9d 100644 --- a/code/modules/antagonists/changeling/changeling.dm +++ b/code/modules/antagonists/changeling/changeling.dm @@ -459,8 +459,6 @@ objectives += identity_theft escape_objective_possible = FALSE - owner.objectives |= objectives - /datum/antagonist/changeling/proc/update_changeling_icons_added() var/datum/atom_hud/antag/hud = GLOB.huds[ANTAG_HUD_CHANGELING] hud.join_hud(owner.current) diff --git a/code/modules/antagonists/changeling/powers/mutations.dm b/code/modules/antagonists/changeling/powers/mutations.dm index c428c56d45..92a4f28308 100644 --- a/code/modules/antagonists/changeling/powers/mutations.dm +++ b/code/modules/antagonists/changeling/powers/mutations.dm @@ -334,7 +334,7 @@ /obj/item/projectile/tentacle/proc/tentacle_stab(mob/living/carbon/human/H, mob/living/carbon/C) if(H.Adjacent(C)) for(var/obj/item/I in H.held_items) - if(I.is_sharp()) + if(I.get_sharpness()) C.visible_message("[H] impales [C] with [H.p_their()] [I.name]!", "[H] impales you with [H.p_their()] [I.name]!") C.apply_damage(I.force, BRUTE, BODY_ZONE_CHEST) H.do_item_attack_animation(C, used_item = I) diff --git a/code/modules/antagonists/changeling/powers/strained_muscles.dm b/code/modules/antagonists/changeling/powers/strained_muscles.dm index 081b1181dc..1f25e06324 100644 --- a/code/modules/antagonists/changeling/powers/strained_muscles.dm +++ b/code/modules/antagonists/changeling/powers/strained_muscles.dm @@ -21,7 +21,7 @@ to_chat(user, "Our muscles tense and strengthen.") changeling.chem_recharge_slowdown += 0.5 else - REMOVE_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles") + user.remove_movespeed_modifier(MOVESPEED_ID_CHANGELING_MUSCLES) to_chat(user, "Our muscles relax.") changeling.chem_recharge_slowdown -= 0.5 if(stacks >= 20) @@ -36,12 +36,12 @@ /obj/effect/proc_holder/changeling/strained_muscles/proc/muscle_loop(mob/living/carbon/user) var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling) while(active) - ADD_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles") + user.add_movespeed_modifier(MOVESPEED_ID_CHANGELING_MUSCLES, update=TRUE, priority=100, multiplicative_slowdown=-1, blacklisted_movetypes=(FLYING|FLOATING)) if(user.stat != CONSCIOUS || user.staminaloss >= 90) active = !active to_chat(user, "Our muscles relax without the energy to strengthen them.") user.Knockdown(40) - REMOVE_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles") + user.remove_movespeed_modifier(MOVESPEED_ID_CHANGELING_MUSCLES) changeling.chem_recharge_slowdown -= 0.5 break diff --git a/code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm b/code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm index 2018067b77..8000be87e6 100644 --- a/code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm +++ b/code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm @@ -366,6 +366,8 @@ break if(!GLOB.ratvar_awakens) + if(GLOB.clockwork_vitality <= 0) + break GLOB.clockwork_vitality -= vitality_used sleep(2) diff --git a/code/modules/antagonists/clockcult/clock_items/clock_weapons/ratvarian_spear.dm b/code/modules/antagonists/clockcult/clock_items/clock_weapons/ratvarian_spear.dm index 3ad6684725..07b4366194 100644 --- a/code/modules/antagonists/clockcult/clock_items/clock_weapons/ratvarian_spear.dm +++ b/code/modules/antagonists/clockcult/clock_items/clock_weapons/ratvarian_spear.dm @@ -35,7 +35,7 @@ /obj/item/clockwork/weapon/ratvarian_spear/attack(mob/living/target, mob/living/carbon/human/user) . = ..() - if(!QDELETED(target) && target.stat != DEAD && !target.anti_magic_check() && !is_servant_of_ratvar(target)) //we do bonus damage on attacks unless they're a servant, have a null rod, or are dead + if(!QDELETED(target) && target.stat != DEAD && !target.anti_magic_check(chargecost = 0) && !is_servant_of_ratvar(target)) //we do bonus damage on attacks unless they're a servant, have a null rod, or are dead var/bonus_damage = bonus_burn //normally a total of 20 damage, 30 with ratvar if(issilicon(target)) target.visible_message("[target] shudders violently at [src]'s touch!", "ERROR: Temperature rising!") diff --git a/code/modules/antagonists/clockcult/clock_items/judicial_visor.dm b/code/modules/antagonists/clockcult/clock_items/judicial_visor.dm index f44f67e9cb..644d9eedd5 100644 --- a/code/modules/antagonists/clockcult/clock_items/judicial_visor.dm +++ b/code/modules/antagonists/clockcult/clock_items/judicial_visor.dm @@ -27,7 +27,7 @@ qdel(blaster) return ..() -/obj/item/clothing/glasses/judicial_visor/item_action_slot_check(slot, mob/user) +/obj/item/clothing/glasses/judicial_visor/item_action_slot_check(slot, mob/user, datum/action/A) if(slot != SLOT_GLASSES) return 0 return ..() @@ -190,8 +190,8 @@ for(var/mob/living/L in range(1, src)) if(is_servant_of_ratvar(L)) continue - if(L.anti_magic_check()) - var/atom/I = L.anti_magic_check() + var/atom/I = L.anti_magic_check() + if(I) if(isitem(I)) L.visible_message("Strange energy flows into [L]'s [I.name]!", \ "Your [I.name] shields you from [src]!") diff --git a/code/modules/antagonists/clockcult/clock_scriptures/scripture_applications.dm b/code/modules/antagonists/clockcult/clock_scriptures/scripture_applications.dm index da499065d7..3d467350ff 100644 --- a/code/modules/antagonists/clockcult/clock_scriptures/scripture_applications.dm +++ b/code/modules/antagonists/clockcult/clock_scriptures/scripture_applications.dm @@ -119,3 +119,33 @@ var/datum/clockwork_scripture/create_object/construct/clockwork_marauder/CM = new() CM.recent_marauders-- qdel(CM) + +//Summon Neovgre: Summon a very powerful combat mech that explodes when destroyed for massive damage. +/datum/clockwork_scripture/create_object/summon_arbiter + descname = "Powerful Assault Mech" + name = "Summon Neovgre, the Anima Bulwark" + desc = "Calls forth the mighty Anima Bulwark, a weapon of unmatched power,\ + mech with superior defensive and offensive capabilities. It will \ + steadily regenerate HP and triple its regeneration speed while standing \ + on a clockwork tile. It will automatically draw power from nearby sigils of \ + transmission should the need arise. Its Arbiter laser cannon can decimate foes \ + from a range and is capable of smashing through any barrier presented to it. \ + Be warned, choosing to pilot Neovgre is a lifetime commitment, once you are \ + in you cannot leave and when it is destroyed it will explode catastrophically with you inside." + invocations = list("By the strength of the alloy...!!", "...call forth the Arbiter!!") + channel_time = 200 // This is a strong fucking weapon, 20 seconds channel time is getting off light I tell ya. + power_cost = 75000 //75 KW + usage_tip = "Neovgre is a powerful mech that will crush your enemies!" + invokers_required = 5 + multiple_invokers_used = TRUE + object_path = /obj/mecha/combat/neovgre + tier = SCRIPTURE_APPLICATION + primary_component = BELLIGERENT_EYE + sort_priority = 2 + creator_message = "Neovgre, the Anima Bulwark towers over you... your enemies reckoning has come." + +/datum/clockwork_scripture/create_object/summon_arbiter/check_special_requirements() + if(GLOB.neovgre_exists) + to_chat(invoker, "\"You've already got one...\"") + return FALSE + return ..() diff --git a/code/modules/antagonists/clockcult/clock_structures/heralds_beacon.dm b/code/modules/antagonists/clockcult/clock_structures/heralds_beacon.dm index 7654c0203b..3a461b7745 100644 --- a/code/modules/antagonists/clockcult/clock_structures/heralds_beacon.dm +++ b/code/modules/antagonists/clockcult/clock_structures/heralds_beacon.dm @@ -78,7 +78,7 @@ return voters += user.key else - if(!user.key in voters) + if(!(user.key in voters)) return voters -= user.key var/votes_left = votes_needed - voters.len diff --git a/code/modules/antagonists/clockcult/clock_structures/ocular_warden.dm b/code/modules/antagonists/clockcult/clock_structures/ocular_warden.dm index df0083e845..7afd9e7dbc 100644 --- a/code/modules/antagonists/clockcult/clock_structures/ocular_warden.dm +++ b/code/modules/antagonists/clockcult/clock_structures/ocular_warden.dm @@ -60,7 +60,7 @@ else if(isliving(target)) var/mob/living/L = target - if(!L.anti_magic_check()) + if(!L.anti_magic_check(chargecost = 0)) if(isrevenant(L)) var/mob/living/simple_animal/revenant/R = L if(R.revealed) diff --git a/code/modules/antagonists/clockcult/clock_structures/taunting_trail.dm b/code/modules/antagonists/clockcult/clock_structures/taunting_trail.dm index 10c68b606f..1158b02a4c 100644 --- a/code/modules/antagonists/clockcult/clock_structures/taunting_trail.dm +++ b/code/modules/antagonists/clockcult/clock_structures/taunting_trail.dm @@ -53,7 +53,7 @@ /obj/structure/destructible/clockwork/taunting_trail/proc/affect_mob(mob/living/L) if(istype(L) && !is_servant_of_ratvar(L)) - if(!L.anti_magic_check()) + if(!L.anti_magic_check(chargecost = 0)) L.confused = min(L.confused + 15, 50) L.dizziness = min(L.dizziness + 15, 50) if(L.confused >= 25) diff --git a/code/modules/antagonists/clockcult/clock_structures/traps/steam_vent.dm b/code/modules/antagonists/clockcult/clock_structures/traps/steam_vent.dm index 8d65574987..6aede1592e 100644 --- a/code/modules/antagonists/clockcult/clock_structures/traps/steam_vent.dm +++ b/code/modules/antagonists/clockcult/clock_structures/traps/steam_vent.dm @@ -7,7 +7,6 @@ break_message = "The vent snaps and collapses!" max_integrity = 100 density = FALSE - layer = BELOW_OBJ_LAYER /obj/structure/destructible/clockwork/trap/steam_vent/activate() opacity = !opacity diff --git a/code/modules/antagonists/clockcult/clock_structures/wall_gear.dm b/code/modules/antagonists/clockcult/clock_structures/wall_gear.dm index fb8397eed7..32b1b61dd1 100644 --- a/code/modules/antagonists/clockcult/clock_structures/wall_gear.dm +++ b/code/modules/antagonists/clockcult/clock_structures/wall_gear.dm @@ -5,7 +5,6 @@ unanchored_icon = "wall_gear" climbable = TRUE max_integrity = 100 - layer = BELOW_OBJ_LAYER construction_value = 3 desc = "A massive brass gear. You could probably secure or unsecure it with a wrench, or just climb over it." break_message = "The gear breaks apart into shards of alloy!" diff --git a/code/modules/antagonists/cult/cult.dm b/code/modules/antagonists/cult/cult.dm index 47cf2abf3f..9989058d43 100644 --- a/code/modules/antagonists/cult/cult.dm +++ b/code/modules/antagonists/cult/cult.dm @@ -35,7 +35,6 @@ /datum/antagonist/cult/proc/add_objectives() objectives |= cult_team.objectives - owner.objectives |= objectives /datum/antagonist/cult/Destroy() QDEL_NULL(communion) diff --git a/code/modules/antagonists/cult/cult_items.dm b/code/modules/antagonists/cult/cult_items.dm index 10759afcd0..06ea2cbe0a 100644 --- a/code/modules/antagonists/cult/cult_items.dm +++ b/code/modules/antagonists/cult/cult_items.dm @@ -275,7 +275,7 @@ desc = "A torn, dust-caked hood. Strange letters line the inside." flags_inv = HIDEFACE|HIDEHAIR|HIDEEARS flags_cover = HEADCOVERSEYES - armor = list("melee" = 40, "bullet" = 30, "laser" = 40,"energy" = 20, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10) + armor = list("melee" = 40, "bullet" = 30, "laser" = 40,"energy" = 20, "bomb" = 65, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10) cold_protection = HEAD min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT heat_protection = HEAD @@ -288,7 +288,7 @@ item_state = "cultrobes" body_parts_covered = CHEST|GROIN|LEGS|ARMS allowed = list(/obj/item/tome, /obj/item/melee/cultblade) - armor = list("melee" = 40, "bullet" = 30, "laser" = 40,"energy" = 20, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10) + armor = list("melee" = 40, "bullet" = 30, "laser" = 40,"energy" = 20, "bomb" = 65, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10) flags_inv = HIDEJUMPSUIT cold_protection = CHEST|GROIN|LEGS|ARMS min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT diff --git a/code/modules/antagonists/cult/ritual.dm b/code/modules/antagonists/cult/ritual.dm index 69941f582d..b9e4da8677 100644 --- a/code/modules/antagonists/cult/ritual.dm +++ b/code/modules/antagonists/cult/ritual.dm @@ -107,7 +107,7 @@ This file contains the cult dagger and rune list code if(!(A in summon_objective.summon_spots)) // Check again to make sure they didn't move to_chat(user, "The Geometer can only be summoned where the veil is weak - in [english_list(summon_objective.summon_spots)]!") return - priority_announce("Figments from an eldritch god are being summoned by [user] into [A.map_name] from an unknown dimension. Disrupt the ritual at all costs!","Central Command Higher Dimensional Affairs", 'sound/ai/spanomalies.ogg') + priority_announce("Figments from an eldritch god are being summoned by [user] into [A.map_name] from an unknown dimension. Disrupt the ritual at all costs!","Central Command Higher Dimensional Affairs", "spanomalies") for(var/B in spiral_range_turfs(1, user, 1)) var/obj/structure/emergency_shield/sanguine/N = new(B) shields += N diff --git a/code/modules/antagonists/cult/runes.dm b/code/modules/antagonists/cult/runes.dm index 1eac059d36..e6ac9b5f73 100644 --- a/code/modules/antagonists/cult/runes.dm +++ b/code/modules/antagonists/cult/runes.dm @@ -237,7 +237,7 @@ structure_check() searches for nearby cultist structures required for the invoca to_chat(M, "You need at least two invokers to convert [convertee]!") log_game("Offer rune failed - tried conversion with one invoker") return 0 - if(convertee.anti_magic_check(TRUE, TRUE, FALSE, 0)) //Not chargecost because it can be spammed + if(convertee.anti_magic_check(TRUE, TRUE, chargecost = 0)) //Not major because it can be spammed for(var/M in invokers) to_chat(M, "Something is shielding [convertee]'s mind!") log_game("Offer rune failed - convertee had anti-magic") @@ -767,7 +767,7 @@ structure_check() searches for nearby cultist structures required for the invoca set_light(6, 1, color) for(var/mob/living/L in viewers(T)) if(!iscultist(L) && L.blood_volume) - var/atom/I = L.anti_magic_check() + var/atom/I = L.anti_magic_check(chargecost = 0) if(I) if(isitem(I)) to_chat(L, "[I] suddenly burns hotly before returning to normal!") @@ -797,7 +797,7 @@ structure_check() searches for nearby cultist structures required for the invoca set_light(6, 1, color) for(var/mob/living/L in viewers(T)) if(!iscultist(L) && L.blood_volume) - if(L.anti_magic_check()) + if(L.anti_magic_check(chargecost = 0)) continue L.take_overall_damage(tick_damage*multiplier, tick_damage*multiplier) if(is_servant_of_ratvar(L)) diff --git a/code/modules/antagonists/devil/devil.dm b/code/modules/antagonists/devil/devil.dm index dc649025d2..2e38734b6f 100644 --- a/code/modules/antagonists/devil/devil.dm +++ b/code/modules/antagonists/devil/devil.dm @@ -549,7 +549,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master", var/list/parts = list() parts += printplayer(owner) parts += printdevilinfo() - parts += printobjectives(owner) + parts += printobjectives(objectives) return parts.Join("
") //A simple super light weight datum for the codex gigas. diff --git a/code/modules/antagonists/devil/imp/imp.dm b/code/modules/antagonists/devil/imp/imp.dm index da51a5d698..fa5263059a 100644 --- a/code/modules/antagonists/devil/imp/imp.dm +++ b/code/modules/antagonists/devil/imp/imp.dm @@ -57,3 +57,18 @@ visible_message("[src] screams in agony as it sublimates into a sulfurous smoke.") ghostize() qdel(src) + +/datum/antagonist/imp + name = "Imp" + antagpanel_category = "Devil" + show_in_roundend = FALSE + +/datum/antagonist/imp/on_gain() + . = ..() + give_objectives() + +/datum/antagonist/imp/proc/give_objectives() + var/datum/objective/newobjective = new + newobjective.explanation_text = "Try to get a promotion to a higher devilic rank." + newobjective.owner = owner + objectives += newobjective \ No newline at end of file diff --git a/code/modules/antagonists/devil/true_devil/_true_devil.dm b/code/modules/antagonists/devil/true_devil/_true_devil.dm index afe439f02c..df761ac183 100644 --- a/code/modules/antagonists/devil/true_devil/_true_devil.dm +++ b/code/modules/antagonists/devil/true_devil/_true_devil.dm @@ -147,13 +147,8 @@ if(ascended || user.mind.soulOwner == src.mind) var/mob/living/simple_animal/imp/S = new(get_turf(loc)) user.transfer_ckey(S, FALSE) - S.mind.assigned_role = "Imp" - S.mind.special_role = "Imp" - var/datum/objective/newobjective = new - newobjective.explanation_text = "Try to get a promotion to a higher devilic rank." - S.mind.objectives += newobjective - to_chat(S, S.playstyle_string) - to_chat(S, "Objective #[1]: [newobjective.explanation_text]") + var/datum/antagonist/imp/A = new() + S.mind.add_antag_datum(A) else return ..() diff --git a/code/modules/antagonists/disease/disease_datum.dm b/code/modules/antagonists/disease/disease_datum.dm index eb0feac0a2..1aef9ceba6 100644 --- a/code/modules/antagonists/disease/disease_datum.dm +++ b/code/modules/antagonists/disease/disease_datum.dm @@ -10,12 +10,10 @@ var/datum/objective/O = new /datum/objective/disease_infect() O.owner = owner objectives += O - owner.objectives += O O = new /datum/objective/disease_infect_centcom() O.owner = owner objectives += O - owner.objectives += O . = ..() diff --git a/code/modules/antagonists/disease/disease_mob.dm b/code/modules/antagonists/disease/disease_mob.dm index 49c34131fc..faea113ac5 100644 --- a/code/modules/antagonists/disease/disease_mob.dm +++ b/code/modules/antagonists/disease/disease_mob.dm @@ -31,7 +31,6 @@ the new instance inside the host to be updated to the template's stats. var/browser_open = FALSE var/mob/living/following_host - var/datum/component/redirect/move_listener var/list/disease_instances var/list/hosts //this list is associative, affected_mob -> disease_instance var/datum/disease/advance/sentient_disease/disease_template @@ -261,16 +260,10 @@ the new instance inside the host to be updated to the template's stats. refresh_adaptation_menu() /mob/camera/disease/proc/set_following(mob/living/L) + if(following_host) + UnregisterSignal(following_host, COMSIG_MOVABLE_MOVED) + RegisterSignal(L, COMSIG_MOVABLE_MOVED, .proc/follow_mob) following_host = L - if(!move_listener) - move_listener = L.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/follow_mob))) - else - if(L) - L.TakeComponent(move_listener) - if(QDELING(move_listener)) - move_listener = null - else - QDEL_NULL(move_listener) follow_mob() /mob/camera/disease/proc/follow_next(reverse = FALSE) diff --git a/code/modules/antagonists/ert/ert.dm b/code/modules/antagonists/ert/ert.dm index bb24af4f7a..5968c7643a 100644 --- a/code/modules/antagonists/ert/ert.dm +++ b/code/modules/antagonists/ert/ert.dm @@ -113,7 +113,6 @@ /datum/antagonist/ert/proc/forge_objectives() if(ert_team) objectives |= ert_team.objectives - owner.objectives |= objectives /datum/antagonist/ert/proc/equipERT() var/mob/living/carbon/human/H = owner.current diff --git a/code/modules/antagonists/greentext/greentext.dm b/code/modules/antagonists/greentext/greentext.dm index ffaab71aca..13a3c2a07a 100644 --- a/code/modules/antagonists/greentext/greentext.dm +++ b/code/modules/antagonists/greentext/greentext.dm @@ -8,7 +8,6 @@ O.completed = TRUE //YES! O.owner = owner objectives += O - owner.objectives += objectives /datum/antagonist/greentext/on_gain() forge_objectives() diff --git a/code/modules/antagonists/highlander/highlander.dm b/code/modules/antagonists/highlander/highlander.dm index 51e8d9a13b..49635356ac 100644 --- a/code/modules/antagonists/highlander/highlander.dm +++ b/code/modules/antagonists/highlander/highlander.dm @@ -24,8 +24,6 @@ hijack_objective.owner = owner objectives += hijack_objective - owner.objectives |= objectives - /datum/antagonist/highlander/on_gain() forge_objectives() owner.special_role = "highlander" diff --git a/code/modules/antagonists/magic_servant/magic_servant.dm b/code/modules/antagonists/magic_servant/magic_servant.dm new file mode 100644 index 0000000000..31b51f59f6 --- /dev/null +++ b/code/modules/antagonists/magic_servant/magic_servant.dm @@ -0,0 +1,9 @@ +/datum/antagonist/magic_servant + name = "Magic Servant" + show_in_roundend = FALSE + show_in_antagpanel = FALSE + +/datum/antagonist/magic_servant/proc/setup_master(mob/M) + var/datum/objective/O = new("Serve [M.real_name].") + O.owner = owner + objectives |= O \ No newline at end of file diff --git a/code/modules/antagonists/monkey/monkey.dm b/code/modules/antagonists/monkey/monkey.dm index 9ce28eb60d..e480eb8674 100644 --- a/code/modules/antagonists/monkey/monkey.dm +++ b/code/modules/antagonists/monkey/monkey.dm @@ -63,7 +63,6 @@ /datum/antagonist/monkey/proc/forge_objectives() objectives |= monkey_team.objectives - owner.objectives |= objectives /datum/antagonist/monkey/admin_remove(mob/admin) var/mob/living/carbon/monkey/M = owner.current diff --git a/code/modules/antagonists/ninja/ninja.dm b/code/modules/antagonists/ninja/ninja.dm index a8bce90f1c..52e13bdc69 100644 --- a/code/modules/antagonists/ninja/ninja.dm +++ b/code/modules/antagonists/ninja/ninja.dm @@ -96,7 +96,6 @@ var/datum/objective/O = new /datum/objective/survive() O.owner = owner objectives += O - owner.objectives |= objectives /proc/remove_ninja(mob/living/L) if(!L || !L.mind) diff --git a/code/modules/antagonists/nukeop/nukeop.dm b/code/modules/antagonists/nukeop/nukeop.dm index 800448c02f..4604439fc8 100644 --- a/code/modules/antagonists/nukeop/nukeop.dm +++ b/code/modules/antagonists/nukeop/nukeop.dm @@ -87,7 +87,7 @@ /datum/antagonist/nukeop/proc/forge_objectives() if(nuke_team) - owner.objectives |= nuke_team.objectives + objectives |= nuke_team.objectives /datum/antagonist/nukeop/proc/move_to_spawnpoint() var/team_number = 1 diff --git a/code/modules/antagonists/official/official.dm b/code/modules/antagonists/official/official.dm index 26de196cb4..9165a99d42 100644 --- a/code/modules/antagonists/official/official.dm +++ b/code/modules/antagonists/official/official.dm @@ -36,8 +36,6 @@ missionobj.completed = 1 mission = missionobj objectives |= mission - owner.objectives |= objectives - /datum/antagonist/official/on_gain() forge_objectives() diff --git a/code/modules/antagonists/overthrow/overthrow.dm b/code/modules/antagonists/overthrow/overthrow.dm index 075b9f13bc..c8b253793e 100644 --- a/code/modules/antagonists/overthrow/overthrow.dm +++ b/code/modules/antagonists/overthrow/overthrow.dm @@ -26,7 +26,6 @@ // Sets objectives, equips all antags with the storage implant. /datum/antagonist/overthrow/on_gain() objectives += team.objectives - owner.objectives += objectives ..() owner.announce_objectives() equip_overthrow() @@ -34,7 +33,6 @@ /datum/antagonist/overthrow/on_removal() owner.special_role = null - owner.objectives -= objectives ..() // Creates the overthrow team, or sets it. The objectives are static for all the team members. diff --git a/code/modules/antagonists/overthrow/overthrow_team.dm b/code/modules/antagonists/overthrow/overthrow_team.dm index 7f5d010013..a22f08d45c 100644 --- a/code/modules/antagonists/overthrow/overthrow_team.dm +++ b/code/modules/antagonists/overthrow/overthrow_team.dm @@ -35,7 +35,9 @@ objectives += heads_obj for(var/i in members) var/datum/mind/M = i - M.objectives += heads_obj + var/datum/antagonist/overthrow/O = M.has_antag_datum(/datum/antagonist/overthrow) + if(O) + O.objectives += heads_obj heads_obj.find_targets() addtimer(CALLBACK(src,.proc/update_objectives),OBJECTIVE_UPDATING_TIME,TIMER_UNIQUE) diff --git a/code/modules/antagonists/pirate/pirate.dm b/code/modules/antagonists/pirate/pirate.dm index 96830562e9..ff33477909 100644 --- a/code/modules/antagonists/pirate/pirate.dm +++ b/code/modules/antagonists/pirate/pirate.dm @@ -31,12 +31,7 @@ /datum/antagonist/pirate/on_gain() if(crew) - owner.objectives |= crew.objectives - . = ..() - -/datum/antagonist/pirate/on_removal() - if(crew) - owner.objectives -= crew.objectives + objectives |= crew.objectives . = ..() /datum/team/pirate @@ -53,7 +48,9 @@ getbooty.update_explanation_text() objectives += getbooty for(var/datum/mind/M in members) - M.objectives |= objectives + var/datum/antagonist/pirate/P = M.has_antag_datum(/datum/antagonist/pirate) + if(P) + P.objectives |= objectives /datum/objective/loot diff --git a/code/modules/antagonists/revenant/revenant.dm b/code/modules/antagonists/revenant/revenant.dm index f380fa68e9..b43024fb31 100644 --- a/code/modules/antagonists/revenant/revenant.dm +++ b/code/modules/antagonists/revenant/revenant.dm @@ -69,7 +69,7 @@ /mob/living/simple_animal/revenant/Initialize(mapload) . = ..() AddSpell(new /obj/effect/proc_holder/spell/targeted/night_vision/revenant(null)) - AddSpell(new /obj/effect/proc_holder/spell/targeted/revenant_transmit(null)) + AddSpell(new /obj/effect/proc_holder/spell/targeted/telepathy/revenant(null)) AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/defile(null)) AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/overload(null)) AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/blight(null)) diff --git a/code/modules/antagonists/revenant/revenant_abilities.dm b/code/modules/antagonists/revenant/revenant_abilities.dm index 112a31f44d..17d200a685 100644 --- a/code/modules/antagonists/revenant/revenant_abilities.dm +++ b/code/modules/antagonists/revenant/revenant_abilities.dm @@ -27,6 +27,7 @@ if(prob(10)) to_chat(target, "You feel as if you are being watched.") return + face_atom(target) draining = TRUE essence_drained += rand(15, 20) to_chat(src, "You search for the soul of [target].") @@ -65,7 +66,7 @@ if(target.anti_magic_check(FALSE, TRUE)) to_chat(src, "Something's wrong! [target] seems to be resisting the siphoning, leaving you vulnerable!") target.visible_message("[target] slumps onto the ground.", \ - "Violets lights, dancing in your vision, receding--") + "Violet lights, dancing in your vision, receding--") draining = FALSE return var/datum/beam/B = Beam(target,icon_state="drain_life",time=INFINITY) @@ -104,36 +105,16 @@ action_background_icon_state = "bg_revenant" //Transmit: the revemant's only direct way to communicate. Sends a single message silently to a single mob -/obj/effect/proc_holder/spell/targeted/revenant_transmit - name = "Transmit" - desc = "Telepathically transmits a message to the target." +/obj/effect/proc_holder/spell/targeted/telepathy/revenant + name = "Revenant Transmit" panel = "Revenant Abilities" - charge_max = 0 - clothes_req = 0 - range = 7 - include_user = 0 action_icon = 'icons/mob/actions/actions_revenant.dmi' action_icon_state = "r_transmit" action_background_icon_state = "bg_revenant" - -/obj/effect/proc_holder/spell/targeted/revenant_transmit/cast(list/targets, mob/living/simple_animal/revenant/user = usr) - for(var/mob/living/M in targets) - var/msg = stripped_input(usr, "What do you wish to tell [M]?", null, "") - if(!msg) - charge_counter = charge_max - return - log_directed_talk(user, M, msg, LOG_SAY, "revenant whisper") - to_chat(user, "You transmit to [M]: [msg]") - if(!M.anti_magic_check(FALSE, TRUE)) //hear no evil - to_chat(M, "You hear something behind you talking... [msg]") - for(var/ded in GLOB.dead_mob_list) - if(!isobserver(ded)) - continue - var/follow_rev = FOLLOW_LINK(ded, user) - var/follow_whispee = FOLLOW_LINK(ded, M) - to_chat(ded, "[follow_rev] [user] Revenant Transmit: \"[msg]\" to [follow_whispee] [M]") - - + notice = "revennotice" + boldnotice = "revenboldnotice" + holy_check = TRUE + tinfoil_check = FALSE /obj/effect/proc_holder/spell/aoe_turf/revenant clothes_req = 0 diff --git a/code/modules/antagonists/revenant/revenant_antag.dm b/code/modules/antagonists/revenant/revenant_antag.dm index 476db96fb8..8d99edf26e 100644 --- a/code/modules/antagonists/revenant/revenant_antag.dm +++ b/code/modules/antagonists/revenant/revenant_antag.dm @@ -14,8 +14,6 @@ objective2.owner = owner objectives += objective2 - owner.objectives |= objectives - /datum/antagonist/revenant/on_gain() forge_objectives() . = ..() diff --git a/code/modules/antagonists/revenant/revenant_blight.dm b/code/modules/antagonists/revenant/revenant_blight.dm index 89d8de283a..235e50008c 100644 --- a/code/modules/antagonists/revenant/revenant_blight.dm +++ b/code/modules/antagonists/revenant/revenant_blight.dm @@ -12,8 +12,8 @@ disease_flags = CURABLE permeability_mod = 1 severity = DISEASE_SEVERITY_DANGEROUS - var/finalstage = 0 //Because we're spawning off the cure in the final stage, we need to check if we've done the final stage's effects. - var/datum/mood_event/revenant_blight/depression + var/finalstage = FALSE //Because we're spawning off the cure in the final stage, we need to check if we've done the final stage's effects. + var/depression = FALSE /datum/disease/revblight/cure() if(affected_mob) @@ -44,12 +44,13 @@ affected_mob.emote("pale") if(3) if(!depression) - depression = SEND_SIGNAL(affected_mob, COMSIG_ADD_MOOD_EVENT, "rev_blight", /datum/mood_event/revenant_blight) - SEND_SIGNAL(affected_mob, COMSIG_DECREASE_SANITY, 0.12, SANITY_CRAZY) + SEND_SIGNAL(affected_mob, COMSIG_ADD_MOOD_EVENT, "rev_blight", /datum/mood_event/revenant_blight) + depression = TRUE + SEND_SIGNAL(affected_mob, COMSIG_MODIFY_SANITY, -0.12, SANITY_CRAZY) if(prob(10)) affected_mob.emote(pick("pale","shiver")) if(4) - SEND_SIGNAL(affected_mob, COMSIG_DECREASE_SANITY, 0.18, SANITY_CRAZY) + SEND_SIGNAL(affected_mob, COMSIG_MODIFY_SANITY, -0.18, SANITY_CRAZY) if(prob(15)) affected_mob.emote(pick("pale","shiver","cries")) if(5) diff --git a/code/modules/antagonists/revolution/revolution.dm b/code/modules/antagonists/revolution/revolution.dm index e10d83ffb7..fef7061488 100644 --- a/code/modules/antagonists/revolution/revolution.dm +++ b/code/modules/antagonists/revolution/revolution.dm @@ -66,10 +66,10 @@ return rev_team /datum/antagonist/rev/proc/create_objectives() - owner.objectives |= rev_team.objectives + objectives |= rev_team.objectives /datum/antagonist/rev/proc/remove_objectives() - owner.objectives -= rev_team.objectives + objectives -= rev_team.objectives //Bump up to head_rev /datum/antagonist/rev/proc/promote() @@ -265,7 +265,8 @@ new_target.update_explanation_text() objectives += new_target for(var/datum/mind/M in members) - M.objectives |= objectives + var/datum/antagonist/rev/R = M.has_antag_datum(/datum/antagonist/rev) + R.objectives |= objectives addtimer(CALLBACK(src,.proc/update_objectives),HEAD_UPDATE_PERIOD,TIMER_UNIQUE) diff --git a/code/modules/antagonists/santa/santa.dm b/code/modules/antagonists/santa/santa.dm new file mode 100644 index 0000000000..bf42188cf6 --- /dev/null +++ b/code/modules/antagonists/santa/santa.dm @@ -0,0 +1,29 @@ +/datum/antagonist/santa + name = "Santa" + show_in_antagpanel = FALSE + +/datum/antagonist/santa/on_gain() + . = ..() + give_equipment() + give_objective() + +/datum/antagonist/santa/greet() + . = ..() + to_chat(owner, "You are Santa! Your objective is to bring joy to the people on this station. You can conjure more presents using a spell, and there are several presents in your bag.") + +/datum/antagonist/santa/proc/give_equipment() + var/mob/living/carbon/human/H = owner.current + if(istype(H)) + H.equipOutfit(/datum/outfit/santa) + + owner.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/presents) + var/obj/effect/proc_holder/spell/targeted/area_teleport/teleport/telespell = new + telespell.clothes_req = 0 //santa robes aren't actually magical. + owner.AddSpell(telespell) //does the station have chimneys? WHO KNOWS! + +/datum/antagonist/santa/proc/give_objective() + var/datum/objective/santa_objective = new() + santa_objective.explanation_text = "Bring joy and presents to the station!" + santa_objective.completed = 1 //lets cut our santas some slack. + santa_objective.owner = owner + objectives |= santa_objective \ No newline at end of file diff --git a/code/modules/antagonists/slaughter/slaughter.dm b/code/modules/antagonists/slaughter/slaughter.dm index 03a176b054..f45555a6ee 100644 --- a/code/modules/antagonists/slaughter/slaughter.dm +++ b/code/modules/antagonists/slaughter/slaughter.dm @@ -34,7 +34,6 @@ melee_damage_upper = 30 see_in_dark = 8 lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE - var/boost = 0 bloodcrawl = BLOODCRAWL_EAT var/playstyle_string = "You are a slaughter demon, a terrible creature from another realm. You have a single desire: To kill. \ You may use the \"Blood Crawl\" ability near blood pools to travel through them, appearing and disappearing from the station at will. \ @@ -54,24 +53,18 @@ if(istype(loc, /obj/effect/dummy/phased_mob/slaughter)) bloodspell.phased = TRUE -/mob/living/simple_animal/slaughter/Life() - ..() - if(boost Target eliminated: [victim.name]") LAZYINITLIST(targets_stolen) - for(var/objective_ in victim.objectives) + for(var/objective_ in victim.get_all_objectives()) if(istype(objective_, /datum/objective/assassinate/internal)) var/datum/objective/assassinate/internal/objective = objective_ if(objective.target==owner) @@ -159,7 +158,7 @@ var/status_text = objective.check_completion() ? "neutralised" : "active" to_chat(owner.current, " New target added to database: [objective.target.name] ([status_text]) ") last_man_standing = TRUE - for(var/objective_ in owner.objectives) + for(var/objective_ in objectives) if(!is_internal_objective(objective_)) continue var/datum/objective/assassinate/internal/objective = objective_ @@ -175,7 +174,7 @@ /datum/antagonist/traitor/internal_affairs/proc/iaa_process() if(owner&&owner.current&&owner.current.stat!=DEAD) - for(var/objective_ in owner.objectives) + for(var/objective_ in objectives) if(!is_internal_objective(objective_)) continue var/datum/objective/assassinate/internal/objective = objective_ diff --git a/code/modules/antagonists/traitor/datum_traitor.dm b/code/modules/antagonists/traitor/datum_traitor.dm index e43c2f6254..5dfc08b6cf 100644 --- a/code/modules/antagonists/traitor/datum_traitor.dm +++ b/code/modules/antagonists/traitor/datum_traitor.dm @@ -55,12 +55,10 @@ owner.special_role = null ..() -/datum/antagonist/traitor/proc/add_objective(var/datum/objective/O) - owner.objectives += O +/datum/antagonist/traitor/proc/add_objective(datum/objective/O) objectives += O -/datum/antagonist/traitor/proc/remove_objective(var/datum/objective/O) - owner.objectives -= O +/datum/antagonist/traitor/proc/remove_objective(datum/objective/O) objectives -= O /datum/antagonist/traitor/proc/forge_traitor_objectives() @@ -89,7 +87,7 @@ forge_single_objective() if(is_hijacker && objective_count <= toa) //Don't assign hijack if it would exceed the number of objectives set in config.traitor_objectives_amount - if (!(locate(/datum/objective/hijack) in owner.objectives)) + if (!(locate(/datum/objective/hijack) in objectives)) var/datum/objective/hijack/hijack_objective = new hijack_objective.owner = owner add_objective(hijack_objective) @@ -97,7 +95,7 @@ var/martyr_compatibility = 1 //You can't succeed in stealing if you're dead. - for(var/datum/objective/O in owner.objectives) + for(var/datum/objective/O in objectives) if(!O.martyr_compatible) martyr_compatibility = 0 break @@ -109,7 +107,7 @@ return else - if(!(locate(/datum/objective/escape) in owner.objectives)) + if(!(locate(/datum/objective/escape) in objectives)) var/datum/objective/escape/escape_objective = new escape_objective.owner = owner add_objective(escape_objective) @@ -159,7 +157,7 @@ kill_objective.find_target() add_objective(kill_objective) else - if(prob(15) && !(locate(/datum/objective/download) in owner.objectives) && !(owner.assigned_role in list("Research Director", "Scientist", "Roboticist"))) + if(prob(15) && !(locate(/datum/objective/download) in objectives) && !(owner.assigned_role in list("Research Director", "Scientist", "Roboticist"))) var/datum/objective/download/download_objective = new download_objective.owner = owner download_objective.gen_amount_goal() diff --git a/code/modules/antagonists/traitor/equipment/Malf_Modules.dm b/code/modules/antagonists/traitor/equipment/Malf_Modules.dm index ff4f7276bc..e1d607c34b 100644 --- a/code/modules/antagonists/traitor/equipment/Malf_Modules.dm +++ b/code/modules/antagonists/traitor/equipment/Malf_Modules.dm @@ -304,7 +304,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list( sleep(30) if(!owner || QDELETED(owner)) return - priority_announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", 'sound/ai/aimalf.ogg') + priority_announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", "aimalf") set_security_level("delta") var/obj/machinery/doomsday_device/DOOM = new(owner_AI) owner_AI.nuking = TRUE diff --git a/code/modules/antagonists/valentines/heartbreaker.dm b/code/modules/antagonists/valentines/heartbreaker.dm index 4f228910d7..b78e8d574f 100644 --- a/code/modules/antagonists/valentines/heartbreaker.dm +++ b/code/modules/antagonists/valentines/heartbreaker.dm @@ -9,7 +9,6 @@ var/datum/objective/martyr/normiesgetout = new normiesgetout.owner = owner objectives += normiesgetout - owner.objectives += objectives /datum/antagonist/heartbreaker/on_gain() forge_objectives() diff --git a/code/modules/antagonists/valentines/valentine.dm b/code/modules/antagonists/valentines/valentine.dm index 21e54374a4..19c08f3076 100644 --- a/code/modules/antagonists/valentines/valentine.dm +++ b/code/modules/antagonists/valentines/valentine.dm @@ -12,7 +12,6 @@ protect_objective.human_check = FALSE protect_objective.explanation_text = "Protect [date.name], your date." objectives += protect_objective - owner.objectives += objectives /datum/antagonist/valentine/on_gain() forge_objectives() @@ -34,8 +33,8 @@ //Squashed up a bit /datum/antagonist/valentine/roundend_report() var/objectives_complete = TRUE - if(owner.objectives.len) - for(var/datum/objective/objective in owner.objectives) + if(objectives.len) + for(var/datum/objective/objective in objectives) if(!objective.check_completion()) objectives_complete = FALSE break @@ -51,8 +50,8 @@ /datum/antagonist/valentine/chem/roundend_report() var/objectives_complete = TRUE - if(owner.objectives.len) - for(var/datum/objective/objective in owner.objectives) + if(objectives.len) + for(var/datum/objective/objective in objectives) if(!objective.check_completion()) objectives_complete = FALSE break diff --git a/code/modules/antagonists/wishgranter/wishgranter.dm b/code/modules/antagonists/wishgranter/wishgranter.dm index 318de51eb4..21cab26d1e 100644 --- a/code/modules/antagonists/wishgranter/wishgranter.dm +++ b/code/modules/antagonists/wishgranter/wishgranter.dm @@ -8,7 +8,6 @@ var/datum/objective/hijack/hijack = new hijack.owner = owner objectives += hijack - owner.objectives |= objectives /datum/antagonist/wishgranter/on_gain() owner.special_role = "Avatar of the Wish Granter" diff --git a/code/modules/antagonists/wizard/equipment/artefact.dm b/code/modules/antagonists/wizard/equipment/artefact.dm index 57488a6722..38aa0ad7f5 100644 --- a/code/modules/antagonists/wizard/equipment/artefact.dm +++ b/code/modules/antagonists/wizard/equipment/artefact.dm @@ -113,7 +113,7 @@ /obj/singularity/wizard/attack_tk(mob/user) if(iscarbon(user)) var/mob/living/carbon/C = user - GET_COMPONENT_FROM(insaneinthemembrane, /datum/component/mood, C) + var/datum/component/mood/insaneinthemembrane = C.GetComponent(/datum/component/mood) if(insaneinthemembrane.sanity < 15) return //they've already seen it and are about to die, or are just too insane to care to_chat(C, "OH GOD! NONE OF IT IS REAL! NONE OF IT IS REEEEEEEEEEEEEEEEEEEEEEEEAL!") @@ -255,7 +255,7 @@ /obj/item/voodoo/attackby(obj/item/I, mob/user, params) if(target && cooldown < world.time) - if(I.is_hot()) + if(I.get_temperature()) to_chat(target, "You suddenly feel very hot") target.adjust_bodytemperature(50) GiveHint(target) @@ -324,14 +324,11 @@ cooldown = world.time + cooldown_time /obj/item/voodoo/proc/update_targets() - possible = list() + LAZYINITLIST(possible) if(!voodoo_link) return - var/list/prints = voodoo_link.return_fingerprints() - if(!length(prints)) - return FALSE for(var/mob/living/carbon/human/H in GLOB.alive_mob_list) - if(prints[md5(H.dna.uni_identity)]) + if(md5(H.dna.uni_identity) in voodoo_link.fingerprints) possible |= H /obj/item/voodoo/proc/GiveHint(mob/victim,force=0) diff --git a/code/modules/antagonists/wizard/equipment/soulstone.dm b/code/modules/antagonists/wizard/equipment/soulstone.dm index 1df8e43316..6f4c3fca10 100644 --- a/code/modules/antagonists/wizard/equipment/soulstone.dm +++ b/code/modules/antagonists/wizard/equipment/soulstone.dm @@ -238,6 +238,7 @@ T.stop_sound_channel(CHANNEL_HEARTBEAT) T.invisibility = INVISIBILITY_ABSTRACT T.dust_animation() + QDEL_IN(T, 5) var/mob/living/simple_animal/shade/S = new /mob/living/simple_animal/shade(src) S.status_flags |= GODMODE //So they won't die inside the stone somehow S.canmove = FALSE//Can't move out of the soul stone diff --git a/code/modules/antagonists/wizard/wizard.dm b/code/modules/antagonists/wizard/wizard.dm index 8a20a81555..89324f0691 100644 --- a/code/modules/antagonists/wizard/wizard.dm +++ b/code/modules/antagonists/wizard/wizard.dm @@ -57,19 +57,19 @@ if(!GLOB.wizardstart.len) SSjob.SendToLateJoin(owner.current) to_chat(owner, "HOT INSERTION, GO GO GO") - owner.current.forceMove(pick(GLOB.wizardstart)) + else + owner.current.forceMove(pick(GLOB.wizardstart)) /datum/antagonist/wizard/proc/create_objectives() var/datum/objective/new_objective = new("Cause as much creative mayhem as you can aboard the station! The more outlandish your methods of achieving this, the better! Make sure there's a decent amount of crew alive to tell of your tale.") + new_objective.completed = TRUE //So they can greentext without admin intervention. new_objective.owner = owner objectives += new_objective - var/datum/objective/escape/escape_objective = new - escape_objective.owner = owner - objectives += escape_objective - - for(var/datum/objective/O in objectives) - owner.objectives += O + if (!(locate(/datum/objective/escape) in objectives)) + var/datum/objective/escape/escape_objective = new + escape_objective.owner = owner + objectives += escape_objective /datum/antagonist/wizard/on_removal() unregister() @@ -183,7 +183,6 @@ new_objective.owner = owner new_objective.target = master new_objective.explanation_text = "Protect [master.current.real_name], the wizard." - owner.objectives += new_objective objectives += new_objective //Random event wizard @@ -251,7 +250,6 @@ /datum/antagonist/wizard/academy/create_objectives() var/datum/objective/new_objective = new("Protect Wizard Academy from the intruders") new_objective.owner = owner - owner.objectives += new_objective objectives += new_objective //Solo wizard report diff --git a/code/modules/assembly/flash.dm b/code/modules/assembly/flash.dm index 186eb1b024..6b87278e00 100644 --- a/code/modules/assembly/flash.dm +++ b/code/modules/assembly/flash.dm @@ -201,8 +201,10 @@ /obj/item/assembly/flash/cyborg /obj/item/assembly/flash/cyborg/attack(mob/living/M, mob/user) - ..() + . = ..() new /obj/effect/temp_visual/borgflash(get_turf(src)) + if(. && !CONFIG_GET(flag/disable_borg_flash_knockdown) && iscarbon(M) && !M.resting && !M.get_eye_protection()) + M.Knockdown(80) /obj/item/assembly/flash/cyborg/attack_self(mob/user) ..() diff --git a/code/modules/assembly/infrared.dm b/code/modules/assembly/infrared.dm index 07f31a6678..7405549b3d 100644 --- a/code/modules/assembly/infrared.dm +++ b/code/modules/assembly/infrared.dm @@ -10,7 +10,7 @@ var/maxlength = 8 var/list/obj/effect/beam/i_beam/beams var/olddir = 0 - var/datum/component/redirect/listener + var/turf/listeningTo var/hearing_range = 3 /obj/item/assembly/infra/Initialize() @@ -33,7 +33,7 @@ /obj/item/assembly/infra/Destroy() STOP_PROCESSING(SSobj, src) - QDEL_NULL(listener) + listeningTo = null QDEL_LIST(beams) . = ..() @@ -163,8 +163,12 @@ next_activate = world.time + 30 /obj/item/assembly/infra/proc/switchListener(turf/newloc) - QDEL_NULL(listener) - listener = newloc.AddComponent(/datum/component/redirect, list(COMSIG_ATOM_EXITED = CALLBACK(src, .proc/check_exit))) + if(listeningTo == newloc) + return + if(listeningTo) + UnregisterSignal(listeningTo, COMSIG_ATOM_EXITED) + RegisterSignal(newloc, COMSIG_ATOM_EXITED, .proc/check_exit) + listeningTo = newloc /obj/item/assembly/infra/proc/check_exit(datum/source, atom/movable/offender) if(QDELETED(src)) diff --git a/code/modules/atmospherics/gasmixtures/reactions.dm b/code/modules/atmospherics/gasmixtures/reactions.dm index 8e320b2f3e..f9c831a65a 100644 --- a/code/modules/atmospherics/gasmixtures/reactions.dm +++ b/code/modules/atmospherics/gasmixtures/reactions.dm @@ -210,9 +210,9 @@ return cached_results["fire"] ? REACTING : NO_REACTION -//fusion: a terrible idea that was fun but broken. Now reworked to be less broken and more interesting. Again (and again, and again) +//fusion: a terrible idea that was fun but broken. Now reworked to be less broken and more interesting. Again (and again, and again). Again! //Fusion Rework Counter: Please increment this if you make a major overhaul to this system again. -//5 reworks +//6 reworks /datum/gas_reaction/fusion exclude = FALSE @@ -220,100 +220,79 @@ name = "Plasmic Fusion" id = "fusion" -//Since fusion isn't really intended to happen in successive chains, the requirements are very high /datum/gas_reaction/fusion/init_reqs() min_requirements = list( "TEMP" = FUSION_TEMPERATURE_THRESHOLD, - "ENER" = FUSION_ENERGY_THRESHOLD, + /datum/gas/tritium = FUSION_TRITIUM_MOLES_USED, /datum/gas/plasma = FUSION_MOLE_THRESHOLD, - /datum/gas/tritium = FUSION_MOLE_THRESHOLD - ) + /datum/gas/carbon_dioxide = FUSION_MOLE_THRESHOLD) /datum/gas_reaction/fusion/react(datum/gas_mixture/air, datum/holder) var/list/cached_gases = air.gases - var/temperature = air.temperature - if(!air.analyzer_results) - air.analyzer_results = new - var/list/cached_scan_results = air.analyzer_results var/turf/open/location if (istype(holder,/datum/pipeline)) //Find the tile the reaction is occuring on, or a random part of the network if it's a pipenet. var/datum/pipeline/fusion_pipenet = holder location = get_turf(pick(fusion_pipenet.members)) else location = get_turf(holder) - + if(!air.analyzer_results) + air.analyzer_results = new + var/list/cached_scan_results = air.analyzer_results var/old_heat_capacity = air.heat_capacity() - var/reaction_energy = 0 - - var/mediation = FUSION_MEDIATION_FACTOR*(air.heat_capacity()-(cached_gases[/datum/gas/plasma]*GLOB.meta_gas_specific_heats[/datum/gas/plasma]))/(air.total_moles()-cached_gases[/datum/gas/plasma]) //This is the average specific heat of the mixture,not including plasma. - - var/gases_fused = air.total_moles() - cached_gases[/datum/gas/plasma] - var/plasma_differential = (cached_gases[/datum/gas/plasma] - gases_fused) / air.total_moles() - var/reaction_efficiency = FUSION_EFFICIENCY_BASE ** -((plasma_differential ** 2) / FUSION_EFFICIENCY_DIVISOR) //https://www.desmos.com/calculator/6jjx3vdrvx - + var/reaction_energy = 0 //Reaction energy can be negative or positive, for both exothermic and endothermic reactions. + var/initial_plasma = cached_gases[/datum/gas/plasma] + var/initial_carbon = cached_gases[/datum/gas/carbon_dioxide] + var/scale_factor = (air.volume)/(PI) //We scale it down by volume/Pi because for fusion conditions, moles roughly = 2*volume, but we want it to be based off something constant between reactions. + var/toroidal_size = (2*PI)+TORADIANS(arctan((air.volume-TOROID_VOLUME_BREAKEVEN)/TOROID_VOLUME_BREAKEVEN)) //The size of the phase space hypertorus var/gas_power = 0 + var/list/gas_fusion_powers = GLOB.meta_gas_fusions for (var/gas_id in cached_gases) - gas_power += reaction_efficiency * (GLOB.meta_gas_fusions[gas_id]*cached_gases[gas_id]) + gas_power += (gas_fusion_powers[gas_id]*cached_gases[gas_id]) + var/instability = MODULUS((gas_power*INSTABILITY_GAS_POWER_FACTOR)**2,toroidal_size) //Instability effects how chaotic the behavior of the reaction is + cached_scan_results[id] = instability//used for analyzer feedback - var/power_ratio = gas_power/mediation - cached_scan_results[id] = power_ratio //used for analyzer feedback + var/plasma = (initial_plasma-FUSION_MOLE_THRESHOLD)/(scale_factor) //We have to scale the amounts of carbon and plasma down a significant amount in order to show the chaotic dynamics we want + var/carbon = (initial_carbon-FUSION_MOLE_THRESHOLD)/(scale_factor) //We also subtract out the threshold amount to make it harder for fusion to burn itself out. - for (var/gas_id in cached_gases) //and now we fuse - cached_gases[gas_id] = 0 + //The reaction is a specific form of the Kicked Rotator system, which displays chaotic behavior and can be used to model particle interactions. + plasma = MODULUS(plasma - (instability*sin(TODEGREES(carbon))), toroidal_size) + carbon = MODULUS(carbon - plasma, toroidal_size) - var/radiation_power = (FUSION_RADIATION_FACTOR * power_ratio) / (power_ratio + FUSION_RADIATION_CONSTANT) //https://www.desmos.com/calculator/4i1f296phl - var/zap_power = ((FUSION_ZAP_POWER_ASYMPTOTE * power_ratio) / (power_ratio + FUSION_ZAP_POWER_CONSTANT)) + FUSION_ZAP_POWER_BASE //https://www.desmos.com/calculator/n0zkdpxnrr - var/do_explosion = FALSE - var/zap_range //these ones are set later - var/fusion_prepare_to_die_edition_rng - if (power_ratio > FUSION_SUPER_TIER_THRESHOLD) //power ratio 50+: SUPER TIER. The gases become so energized that they fuse into a ton of tritium, which is pretty nice! Until you consider the fact that everything just exploded, the canister is probably going to break and you're irradiated. - reaction_energy += gases_fused * FUSION_RELEASE_ENERGY_SUPER * (power_ratio / FUSION_ENERGY_DIVISOR_SUPER) - cached_gases[/datum/gas/tritium] += gases_fused * FUSION_GAS_CREATION_FACTOR_TRITIUM //60% of the gas is converted to energy, 40% to trit - fusion_prepare_to_die_edition_rng = 100 //Wait a minute.. - do_explosion = TRUE - zap_range = FUSION_ZAP_RANGE_SUPER + cached_gases[/datum/gas/plasma] = plasma*scale_factor + FUSION_MOLE_THRESHOLD //Scales the gases back up + cached_gases[/datum/gas/carbon_dioxide] = carbon*scale_factor + FUSION_MOLE_THRESHOLD + var/delta_plasma = initial_plasma - cached_gases[/datum/gas/plasma] - else if (power_ratio > FUSION_HIGH_TIER_THRESHOLD) //power ratio 20-50; High tier. The reaction is so energized that it fuses into a small amount of stimulum, and some pluoxium. Very dangerous, but super cool and super useful. - reaction_energy += gases_fused * FUSION_RELEASE_ENERGY_HIGH * (power_ratio / FUSION_ENERGY_DIVISOR_HIGH) - cached_gases[/datum/gas/stimulum] += gases_fused * FUSION_GAS_CREATION_FACTOR_STIM //40% of the gas is converted to energy, 60% to stim and pluox - cached_gases[/datum/gas/pluoxium] += gases_fused * FUSION_GAS_CREATION_FACTOR_PLUOX - fusion_prepare_to_die_edition_rng = power_ratio //Now we're getting into dangerous territory - do_explosion = TRUE - zap_range = FUSION_ZAP_RANGE_HIGH - - else if (power_ratio > FUSION_MID_TIER_THRESHOLD) //power_ratio 5 to 20; Mediation is overpowered, fusion reaction starts to break down. - reaction_energy += gases_fused * FUSION_RELEASE_ENERGY_MID * (power_ratio / FUSION_ENERGY_DIVISOR_MID) - cached_gases[/datum/gas/nitryl] += gases_fused * FUSION_GAS_CREATION_FACTOR_NITRYL //20% of the gas is converted to energy, 80% to nitryl and N2O - cached_gases[/datum/gas/nitrous_oxide] += gases_fused * FUSION_GAS_CREATION_FACTOR_N2O - fusion_prepare_to_die_edition_rng = power_ratio * FUSION_MID_TIER_RAD_PROB_FACTOR //Still unlikely, but don't stand next to the reaction unprotected - zap_range = FUSION_ZAP_RANGE_MID - - else //power ratio 0 to 5; Gas power is overpowered. Fusion isn't nearly as powerful. - reaction_energy += gases_fused * FUSION_RELEASE_ENERGY_LOW * (power_ratio / FUSION_ENERGY_DIVISOR_LOW) - cached_gases[/datum/gas/bz] += gases_fused * FUSION_GAS_CREATION_FACTOR_BZ //10% of the gas is converted to energy, 90% to BZ and CO2 - cached_gases[/datum/gas/carbon_dioxide] += gases_fused * FUSION_GAS_CREATION_FACTOR_CO2 - fusion_prepare_to_die_edition_rng = power_ratio * FUSION_LOW_TIER_RAD_PROB_FACTOR //Low, but still something to look out for - zap_range = FUSION_ZAP_RANGE_LOW - - //All the deadly consequences of fusion, consolidated for your viewing pleasure - if (location) - if(prob(fusion_prepare_to_die_edition_rng)) //Some.. permanent effects - if(do_explosion) - explosion(location, 0, 0, 5, power_ratio, TRUE, TRUE) //large shockwave, the actual radius is quite small - people will recognize that you're doing fusion - radiation_pulse(location, radiation_power) //You mean causing a super-tier fusion reaction in the halls is a bad idea? - SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, 30000)//The science is cool though. - playsound(location, 'sound/effects/supermatter.ogg', 100, 0) - else - playsound(location, 'sound/effects/phasein.ogg', 75, 0) - //These will always happen, so be prepared - tesla_zap(location, zap_range, zap_power, TESLA_FUSION_FLAGS) //larpers beware - location.fire_nuclear_particles(power_ratio) //see code/modules/projectile/energy/nuclear_particle.dm + reaction_energy += delta_plasma*PLASMA_BINDING_ENERGY //Energy is gained or lost corresponding to the creation or destruction of mass. + if(instability < FUSION_INSTABILITY_ENDOTHERMALITY) + reaction_energy = max(reaction_energy,0) //Stable reactions don't end up endothermic. + else if (reaction_energy < 0) + reaction_energy *= (instability-FUSION_INSTABILITY_ENDOTHERMALITY)**0.5 + if(air.thermal_energy() + reaction_energy < 0) //No using energy that doesn't exist. + cached_gases[/datum/gas/plasma] = initial_plasma + cached_gases[/datum/gas/carbon_dioxide] = initial_carbon + return NO_REACTION + cached_gases[/datum/gas/tritium] -= FUSION_TRITIUM_MOLES_USED + //The decay of the tritium and the reaction's energy produces waste gases, different ones depending on whether the reaction is endo or exothermic if(reaction_energy > 0) + cached_gases[/datum/gas/oxygen] += FUSION_TRITIUM_MOLES_USED*(reaction_energy*FUSION_TRITIUM_CONVERSION_COEFFICIENT) + cached_gases[/datum/gas/nitrous_oxide] += FUSION_TRITIUM_MOLES_USED*(reaction_energy*FUSION_TRITIUM_CONVERSION_COEFFICIENT) + else + cached_gases[/datum/gas/bz] += FUSION_TRITIUM_MOLES_USED*(reaction_energy*-FUSION_TRITIUM_CONVERSION_COEFFICIENT) + cached_gases[/datum/gas/nitryl] += FUSION_TRITIUM_MOLES_USED*(reaction_energy*-FUSION_TRITIUM_CONVERSION_COEFFICIENT) + + if(reaction_energy) + if(location) + var/particle_chance = ((PARTICLE_CHANCE_CONSTANT)/(reaction_energy-PARTICLE_CHANCE_CONSTANT)) + 1//Asymptopically approaches 100% as the energy of the reaction goes up. + if(prob(PERCENT(particle_chance))) + location.fire_nuclear_particle() + var/rad_power = max((FUSION_RAD_COEFFICIENT/instability) + FUSION_RAD_MAX,0) + radiation_pulse(location,rad_power) + var/new_heat_capacity = air.heat_capacity() if(new_heat_capacity > MINIMUM_HEAT_CAPACITY) - air.temperature = max(((temperature*old_heat_capacity + reaction_energy)/new_heat_capacity),TCMB) + air.temperature = CLAMP(((air.temperature*old_heat_capacity + reaction_energy)/new_heat_capacity),TCMB,INFINITY) return REACTING /datum/gas_reaction/nitrylformation //The formation of nitryl. Endothermic. Requires N2O as a catalyst. diff --git a/code/modules/awaymissions/corpse.dm b/code/modules/awaymissions/corpse.dm index 304d050630..854e94b13d 100644 --- a/code/modules/awaymissions/corpse.dm +++ b/code/modules/awaymissions/corpse.dm @@ -17,6 +17,7 @@ var/faction = null var/permanent = FALSE //If true, the spawner will not disappear upon running out of uses. var/random = FALSE //Don't set a name or gender, just go random + var/antagonist_type var/objectives = null var/uses = 1 //how many times can we spawn from it. set to -1 for infinite. var/brute_damage = 0 @@ -110,9 +111,16 @@ if(show_flavour) to_chat(M, "[flavour_text]") var/datum/mind/MM = M.mind + var/datum/antagonist/A + if(antagonist_type) + A = MM.add_antag_datum(antagonist_type) if(objectives) + if(!A) + A = MM.add_antag_datum(/datum/antagonist/custom) for(var/objective in objectives) - MM.objectives += new/datum/objective(objective) + var/datum/objective/O = new/datum/objective(objective) + O.owner = MM + A.objectives += O if(assignedrole) M.mind.assigned_role = assignedrole special(M, name) @@ -586,3 +594,57 @@ shoes = /obj/item/clothing/shoes/sneakers/black suit = /obj/item/clothing/suit/armor/vest glasses = /obj/item/clothing/glasses/sunglasses/reagent + +/obj/effect/mob_spawn/human/lavaknight + name = "odd cryogenics pod" + desc = "A humming cryo pod. You can barely recognise a faint glow underneath the built up ice. The machine is attempting to wake up its occupant." + mob_name = "a displaced knight from another dimension" + icon = 'icons/obj/machines/sleeper.dmi' + icon_state = "sleeper" + roundstart = FALSE + id_job = "Knight" + job_description = "Cydonian Knight" + death = FALSE + random = TRUE + outfit = /datum/outfit/lavaknight + mob_species = /datum/species/human + flavour_text = "You are a knight who conveniently has some form of retrograde amnesia. \ + You cannot remember where you came from. However, a few things remain burnt into your mind, most prominently a vow to never harm another sapient being under any circumstances unless it is hellbent on ending your life. \ + Remember: hostile creatures and such are fair game for attacking, but under no circumstances are you to attack anything capable of thought and/or speech unless it has made it its life's calling to chase you to the ends of the earth." + assignedrole = "Cydonian Knight" + +/obj/effect/mob_spawn/human/lavaknight/special(mob/living/new_spawn) + if(ishuman(new_spawn)) + var/mob/living/carbon/human/H = new_spawn + H.dna.features["mam_ears"] = "Cat, Big" //cat people + H.dna.features["mcolor"] = H.hair_color + H.update_body() + +/obj/effect/mob_spawn/human/lavaknight/Destroy() + new/obj/structure/showcase/machinery/oldpod/used(drop_location()) + return ..() + +/datum/outfit/lavaknight + name = "Cydonian Knight" + uniform = /obj/item/clothing/under/assistantformal + mask = /obj/item/clothing/mask/breath + shoes = /obj/item/clothing/shoes/sneakers/black + r_pocket = /obj/item/melee/transforming/energy/sword/cx + suit = /obj/item/clothing/suit/space/hardsuit/lavaknight + suit_store = /obj/item/tank/internals/oxygen + id = /obj/item/card/id/knight/blue + +/obj/effect/mob_spawn/human/lavaknight/captain + name = "odd gilded cryogenics pod" + desc = "A humming cryo pod that appears to be gilded. You can barely recognise a faint glow underneath the built up ice. The machine is attempting to wake up its occupant." + flavour_text = "You are a knight who conveniently has some form of retrograde amnesia. \ + You cannot remember where you came from. However, a few things remain burnt into your mind, most prominently a vow to never harm another sapient being under any circumstances unless it is hellbent on ending your life. \ + Remember: hostile creatures and such are fair game for attacking, but under no circumstances are you to attack anything capable of thought and/or speech unless it has made it its life's calling to chase you to the ends of the earth. \ + You feel a natural instict to lead, and as such, you should strive to lead your comrades to safety, and hopefully home. You also feel a burning determination to uphold your vow, as well as your fellow comrade's." + outfit = /datum/outfit/lavaknight/captain + id_job = "Knight Captain" + +/datum/outfit/lavaknight/captain + name ="Cydonian Knight Captain" + l_pocket = /obj/item/twohanded/dualsaber/hypereutactic + id = /obj/item/card/id/knight/captain diff --git a/code/modules/awaymissions/mission_code/Academy.dm b/code/modules/awaymissions/mission_code/Academy.dm index b7b21bbb9b..77cdf8441b 100644 --- a/code/modules/awaymissions/mission_code/Academy.dm +++ b/code/modules/awaymissions/mission_code/Academy.dm @@ -264,8 +264,9 @@ var/mob/living/carbon/human/H = new(drop_location()) H.equipOutfit(/datum/outfit/butler) var/datum/mind/servant_mind = new /datum/mind() - var/datum/objective/O = new("Serve [user.real_name].") - servant_mind.objectives += O + var/datum/antagonist/magic_servant/A = new + servant_mind.add_antag_datum(A) + A.setup_master(user) servant_mind.transfer_to(H) var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [user.real_name] Servant?", ROLE_WIZARD, null, ROLE_WIZARD, 50, H) diff --git a/code/modules/cargo/bounties/assistant.dm b/code/modules/cargo/bounties/assistant.dm index cf4efaa8c6..4edcb04e8f 100644 --- a/code/modules/cargo/bounties/assistant.dm +++ b/code/modules/cargo/bounties/assistant.dm @@ -1,46 +1,46 @@ /datum/bounty/item/assistant/strange_object name = "Strange Object" description = "Nanotrasen has taken an interest in strange objects. Find one in maint, and ship it off to CentCom right away." - reward = 1200 + reward = 600 wanted_types = list(/obj/item/relic) /datum/bounty/item/assistant/scooter name = "Scooter" description = "Nanotrasen has determined walking to be wasteful. Ship a scooter to CentCom to speed operations up." - reward = 1080 // the mat hoffman + reward = 850 // the mat hoffman wanted_types = list(/obj/vehicle/ridden/scooter) include_subtypes = FALSE /datum/bounty/item/assistant/skateboard name = "Skateboard" description = "Nanotrasen has determined walking to be wasteful. Ship a skateboard to CentCom to speed operations up." - reward = 900 // the tony hawk + reward = 700 // the tony hawk wanted_types = list(/obj/vehicle/ridden/scooter/skateboard) /datum/bounty/item/assistant/stunprod name = "Stunprod" description = "CentCom demands a stunprod to use against dissidents. Craft one, then ship it." - reward = 1300 + reward = 800 wanted_types = list(/obj/item/melee/baton/cattleprod) /datum/bounty/item/assistant/soap name = "Soap" description = "Soap has gone missing from CentCom's bathrooms and nobody knows who took it. Replace it and be the hero CentCom needs." - reward = 2000 + reward = 1000 required_count = 3 wanted_types = list(/obj/item/soap) /datum/bounty/item/assistant/spear name = "Spears" description = "CentCom's security forces are going through budget cuts. You will be paid if you ship a set of spears." - reward = 2000 + reward = 1000 required_count = 5 wanted_types = list(/obj/item/twohanded/spear) /datum/bounty/item/assistant/toolbox name = "Toolboxes" description = "There's an absence of robustness at Central Command. Hurry up and ship some toolboxes as a solution." - reward = 2000 + reward = 1000 required_count = 6 wanted_types = list(/obj/item/storage/toolbox) @@ -53,81 +53,81 @@ /datum/bounty/item/assistant/clown_box name = "Clown Box" description = "The universe needs laughter. Stamp cardboard with a clown stamp and ship it out." - reward = 1500 + reward = 750 wanted_types = list(/obj/item/storage/box/clown) /datum/bounty/item/assistant/cheesiehonkers name = "Cheesie Honkers" description = "Apparently the company that makes Cheesie Honkers is going out of business soon. CentCom wants to stock up before it happens!" - reward = 1200 + reward = 1000 required_count = 3 wanted_types = list(/obj/item/reagent_containers/food/snacks/cheesiehonkers) /datum/bounty/item/assistant/baseball_bat name = "Baseball Bat" description = "Baseball fever is going on at CentCom! Be a dear and ship them some baseball bats, so that management can live out their childhood dream." - reward = 2000 + reward = 1000 required_count = 5 wanted_types = list(/obj/item/melee/baseball_bat) /datum/bounty/item/assistant/extendohand name = "Extendo-Hand" description = "Commander Betsy is getting old, and can't bend over to get the telescreen remote anymore. Management has requested an extendo-hand to help her out." - reward = 2500 + reward = 1250 wanted_types = list(/obj/item/extendohand) /datum/bounty/item/assistant/donut name = "Donuts" description = "CentCom's security forces are facing heavy losses against the Syndicate. Ship donuts to raise morale." - reward = 3000 + reward = 2000 required_count = 10 wanted_types = list(/obj/item/reagent_containers/food/snacks/donut) /datum/bounty/item/assistant/donkpocket name = "Donk-Pockets" description = "Consumer safety recall: Warning. Donk-Pockets manufactured in the past year contain hazardous lizard biomatter. Return units to CentCom immediately." - reward = 3000 + reward = 1000 required_count = 10 wanted_types = list(/obj/item/reagent_containers/food/snacks/donkpocket) /datum/bounty/item/assistant/briefcase name = "Briefcase" description = "Central Command will be holding a business convention this year. Ship a few briefcases in support." - reward = 2500 + reward = 1500 required_count = 5 wanted_types = list(/obj/item/storage/briefcase, /obj/item/storage/secure/briefcase) /datum/bounty/item/assistant/sunglasses name = "Sunglasses" description = "A famous blues duo is passing through the sector, but they've lost their shades and they can't perform. Ship new sunglasses to CentCom to rectify this." - reward = 3000 + reward = 1000 required_count = 2 wanted_types = list(/obj/item/clothing/glasses/sunglasses) /datum/bounty/item/assistant/monkey_hide name = "Monkey Hide" description = "One of the scientists at CentCom is interested in testing products on monkey skin. Your mission is to acquire monkey's hide and ship it." - reward = 1500 + reward = 500 wanted_types = list(/obj/item/stack/sheet/animalhide/monkey) /datum/bounty/item/assistant/shard name = "Shards" description = "A killer clown has been stalking CentCom, and staff have been unable to catch her because she's not wearing shoes. Please ship some shards so that a booby trap can be constructed." - reward = 1500 + reward = 500 required_count = 15 wanted_types = list(/obj/item/shard) /datum/bounty/item/assistant/comfy_chair name = "Comfy Chairs" description = "Commander Pat is unhappy with his chair. He claims it hurts his back. Ship some alternatives out to humor him." - reward = 1500 + reward = 900 required_count = 5 wanted_types = list(/obj/structure/chair/comfy) /datum/bounty/item/assistant/geranium name = "Geraniums" description = "Commander Zot has the hots for Commander Zena. Send a shipment of geraniums - her favorite flower - and he'll happily reward you." - reward = 4000 + reward = 1000 required_count = 3 wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/poppy/geranium) @@ -142,7 +142,7 @@ /datum/bounty/item/assistant/shadyjims name = "Shady Jim's" description = "There's an irate officer at CentCom demanding that he receive a box of Shady Jim's cigarettes. Please ship one. He's starting to make threats." - reward = 500 + reward = 750 wanted_types = list(/obj/item/storage/fancy/cigarettes/cigpack_shadyjims) /datum/bounty/item/assistant/potted_plants diff --git a/code/modules/cargo/bounties/botany.dm b/code/modules/cargo/bounties/botany.dm index 34906b321a..754de480cd 100644 --- a/code/modules/cargo/bounties/botany.dm +++ b/code/modules/cargo/bounties/botany.dm @@ -1,5 +1,5 @@ /datum/bounty/item/botany - reward = 5000 + reward = 1200 var/datum/bounty/item/botany/multiplier = 0 //adds bonus reward money; increased for higher tier or rare mutations var/datum/bounty/item/botany/bonus_desc //for adding extra flavor text to bounty descriptions var/datum/bounty/item/botany/foodtype = "meal" //same here @@ -64,7 +64,7 @@ multiplier = 4 //hush money bonus_desc = "Do not mention this shipment to security." foodtype = "\"meal\"" - + /datum/bounty/item/botany/cannabis_white name = "Lifeweed Leaves" wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/cannabis/white) diff --git a/code/modules/cargo/bounties/chef.dm b/code/modules/cargo/bounties/chef.dm index b9d9ebc184..719a2d10a5 100644 --- a/code/modules/cargo/bounties/chef.dm +++ b/code/modules/cargo/bounties/chef.dm @@ -1,34 +1,34 @@ /datum/bounty/item/chef/birthday_cake name = "Birthday Cake" description = "Nanotrasen's birthday is coming up! Ship them a birthday cake to celebrate!" - reward = 4000 + reward = 1000 wanted_types = list(/obj/item/reagent_containers/food/snacks/store/cake/birthday, /obj/item/reagent_containers/food/snacks/cakeslice/birthday) /datum/bounty/item/chef/soup name = "Soup" description = "To quell the homeless uprising, Nanotrasen will be serving soup to all underpaid workers. Ship any type of soup." - reward = 3000 + reward = 700 required_count = 3 wanted_types = list(/obj/item/reagent_containers/food/snacks/soup) /datum/bounty/item/chef/popcorn name = "Popcorn Bags" description = "Upper management wants to host a movie night. Ship bags of popcorn for the occasion." - reward = 3000 + reward = 800 required_count = 3 wanted_types = list(/obj/item/reagent_containers/food/snacks/popcorn) /datum/bounty/item/chef/onionrings name = "Onion Rings" description = "Nanotrasen is remembering Saturn day. Ship onion rings to show the station's support." - reward = 3000 + reward = 800 required_count = 3 wanted_types = list(/obj/item/reagent_containers/food/snacks/onionrings) /datum/bounty/item/chef/icecreamsandwich name = "Ice Cream Sandwiches" description = "Upper management has been screaming non-stop for ice cream. Please send some." - reward = 4000 + reward = 800 required_count = 3 wanted_types = list(/obj/item/reagent_containers/food/snacks/icecreamsandwich) @@ -36,7 +36,7 @@ name = "Bread" description = "Problems with central planning have led to bread prices skyrocketing. Ship some bread to ease tensions." reward = 1000 - wanted_types = list(/obj/item/reagent_containers/food/snacks/store/bread, /obj/item/reagent_containers/food/snacks/breadslice, /obj/item/reagent_containers/food/snacks/bun, /obj/item/reagent_containers/food/snacks/pizzabread, /obj/item/reagent_containers/food/snacks/rawpastrybase) + wanted_types = list(/obj/item/reagent_containers/food/snacks/store/bread, /obj/item/reagent_containers/food/snacks/breadslice, /obj/item/reagent_containers/food/snacks/bun, /obj/item/reagent_containers/food/snacks/pizzabread, /obj/item/reagent_containers/food/snacks/rawpastrybase) /datum/bounty/item/chef/pie name = "Pie" @@ -47,21 +47,21 @@ /datum/bounty/item/chef/salad name = "Salad or Rice Bowls" description = "CentCom management is going on a health binge. Your order is to ship salad or rice bowls." - reward = 3000 + reward = 1200 required_count = 3 wanted_types = list(/obj/item/reagent_containers/food/snacks/salad) /datum/bounty/item/chef/carrotfries name = "Carrot Fries" description = "Night sight can mean life or death! A shipment of carrot fries is the order." - reward = 3500 + reward = 1300 required_count = 3 wanted_types = list(/obj/item/reagent_containers/food/snacks/carrotfries) /datum/bounty/item/chef/superbite name = "Super Bite Burger" description = "Commander Tubbs thinks he can set a competitive eating world record. All he needs is a super bite burger shipped to him." - reward = 12000 + reward = 1800 wanted_types = list(/obj/item/reagent_containers/food/snacks/burger/superbite) /datum/bounty/item/chef/poppypretzel @@ -73,19 +73,19 @@ /datum/bounty/item/chef/cubancarp name = "Cuban Carp" description = "To celebrate the birth of Castro XXVII, ship one cuban carp to CentCom." - reward = 8000 + reward = 3000 wanted_types = list(/obj/item/reagent_containers/food/snacks/cubancarp) /datum/bounty/item/chef/hotdog name = "Hot Dog" description = "Nanotrasen is conducting taste tests to determine the best hot dog recipe. Ship your station's version to participate." - reward = 8000 + reward = 4000 wanted_types = list(/obj/item/reagent_containers/food/snacks/hotdog) /datum/bounty/item/chef/eggplantparm name = "Eggplant Parmigianas" description = "A famous singer will be arriving at CentCom, and their contract demands that they only be served Eggplant Parmigiana. Ship some, please!" - reward = 3500 + reward = 2500 required_count = 3 wanted_types = list(/obj/item/reagent_containers/food/snacks/eggplantparm) @@ -99,33 +99,33 @@ /datum/bounty/item/chef/chawanmushi name = "Chawanmushi" description = "Nanotrasen wants to improve relations with its sister company, Japanotrasen. Ship Chawanmushi immediately." - reward = 8000 + reward = 5000 wanted_types = list(/obj/item/reagent_containers/food/snacks/chawanmushi) /datum/bounty/item/chef/kebab name = "Kebabs" description = "Remove all kebab from station you are best food. Ship to CentCom to remove from the premises." - reward = 3500 + reward = 1500 required_count = 3 wanted_types = list(/obj/item/reagent_containers/food/snacks/kebab) /datum/bounty/item/chef/soylentgreen name = "Soylent Green" description = "CentCom has heard wonderful things about the product 'Soylent Green', and would love to try some. If you endulge them, expect a pleasant bonus." - reward = 5000 + reward = 4000 wanted_types = list(/obj/item/reagent_containers/food/snacks/soylentgreen) /datum/bounty/item/chef/pancakes name = "Pancakes" description = "Here at Nanotrasen we consider employees to be family. And you know what families love? Pancakes. Ship a baker's dozen." - reward = 5000 + reward = 4000 required_count = 13 wanted_types = list(/datum/crafting_recipe/food/pancakes) /datum/bounty/item/chef/nuggies name = "Chicken Nuggets" description = "The vice president's son won't shut up about chicken nuggies. Would you mind shipping some?" - reward = 4000 + reward = 2500 required_count = 6 wanted_types = list(/obj/item/reagent_containers/food/snacks/nugget) diff --git a/code/modules/cargo/bounties/engineering.dm b/code/modules/cargo/bounties/engineering.dm index cf2cd7d93c..1f16788c4d 100644 --- a/code/modules/cargo/bounties/engineering.dm +++ b/code/modules/cargo/bounties/engineering.dm @@ -27,41 +27,41 @@ /datum/bounty/item/engineering/pacman name = "P.A.C.M.A.N.-type portable generator" description = "A neighboring station had a problem with their SMES, and now need something to power their communications console. Can you send them a P.AC.M.A.N.?" - reward = 3500 //2500 for the cargo one + reward = 1500 //2500 for the cargo one wanted_types = list(/obj/machinery/power/port_gen/pacman) /datum/bounty/item/engineering/canisters name = "Gas Canisters" description = "After a recent debacle in a nearby sector, 10 gas canisters are needed for containing an experimental aerosol before it kills all the local fauna." - reward = 5000 + reward = 3000 required_count = 10 //easy to make wanted_types = list(/obj/machinery/portable_atmospherics/canister) /datum/bounty/item/engineering/microwave name = "Microwaves" description = "Due to a shortage of microwaves, our chefs are incapable of keeping up with our sheer volume of orders. We need at least three microwaves to keep up with our crew's dietary habits." - reward = 2000 + reward = 1000 required_count = 3 wanted_types = list(/obj/machinery/microwave) /datum/bounty/item/engineering/hydroponicstrays name = "Hydroponics Tray" description = "The garden has become a hot spot of late, they need a few more hydroponics tray to grow more flowers." - reward = 2500 + reward = 1500 required_count = 5 wanted_types = list(/obj/machinery/hydroponics) /datum/bounty/item/engineering/rcd name = "Spare RCD" description = "Construction and repairs to are shuttles are going slowly. As it turns out, we're a little short on RCDs, can you send us a few?" - reward = 2500 + reward = 1500 required_count = 3 wanted_types = list(/obj/item/construction/rcd) /datum/bounty/item/engineering/rpd name = "Spare RPD" description = "Our Atmospheric Technicians are still living in the past, relying on stationary pipe dispensers to produce the pipes necessary to accomplish their strenuous tasks. They could use an upgrade. Could you send us some Rapid Pipe Dispensers?" - reward = 3000 + reward = 2500 required_count = 3 wanted_types = list(/obj/item/pipe_dispenser) @@ -75,19 +75,19 @@ /datum/bounty/item/engineering/arcadetrail name = "Orion Trail Arcade Games" description = "The staff have nothing to do when off-work. Can you send us some Orion Trail games to play?" - reward = 3000 + reward = 1500 required_count = 5 wanted_types = list(/obj/machinery/computer/arcade/orion_trail) /datum/bounty/item/engineering/arcadebattle name = "Battle Arcade Games" description = "The staff have nothing to do when off-work. Can you send us some Battle Arcade games to play?" - reward = 3000 + reward = 1500 required_count = 5 wanted_types = list(/obj/machinery/computer/arcade/battle) /datum/bounty/item/engineering/energy_ball name = "Contained Tesla Ball" description = "Station 24 is being overrun by hordes of angry Mothpeople. They are requesting the ultimate bug zapper." - reward = 75000 //requires 14k credits of purchases, not to mention cooperation with engineering/heads of staff to set up inside the cramped shuttle + reward = 50000 //requires 14k credits of purchases, not to mention cooperation with engineering/heads of staff to set up inside the cramped shuttle wanted_types = list(/obj/singularity/energy_ball) diff --git a/code/modules/cargo/bounties/medical.dm b/code/modules/cargo/bounties/medical.dm index 3129051754..22964e1fb7 100644 --- a/code/modules/cargo/bounties/medical.dm +++ b/code/modules/cargo/bounties/medical.dm @@ -7,34 +7,34 @@ /datum/bounty/item/medical/lung name = "Lungs" description = "A recent explosion at Central Command has left multiple staff with punctured lungs. Ship spare lungs to be rewarded." - reward = 10000 + reward = 3000 required_count = 3 wanted_types = list(/obj/item/organ/lungs) /datum/bounty/item/medical/appendix name = "Appendix" description = "Chef Gibb of Central Command wants to prepare a meal using a very special delicacy: an appendix. If you ship one, he'll pay." - reward = 5000 //there are no synthetic appendixes + reward = 3500 //there are no synthetic appendixes wanted_types = list(/obj/item/organ/appendix) /datum/bounty/item/medical/ears name = "Ears" description = "Multiple staff at Station 12 have been left deaf due to unauthorized clowning. Ship them new ears." - reward = 10000 + reward = 5000 required_count = 3 wanted_types = list(/obj/item/organ/ears) /datum/bounty/item/medical/liver name = "Livers" description = "Multiple high-ranking CentCom diplomats have been hospitalized with liver failure after a recent meeting with Third Soviet Union ambassadors. Help us out, will you?" - reward = 10000 + reward = 5500 required_count = 3 wanted_types = list(/obj/item/organ/liver) /datum/bounty/item/medical/eye name = "Organic Eyes" description = "Station 5's Research Director Willem is requesting a few pairs of non-robotic eyes. Don't ask questions, just ship them." - reward = 10000 + reward = 3000 required_count = 3 wanted_types = list(/obj/item/organ/eyes) exclude_types = list(/obj/item/organ/eyes/robotic) @@ -42,7 +42,7 @@ /datum/bounty/item/medical/tongue name = "Tongues" description = "A recent attack by Mime extremists has left staff at Station 23 speechless. Ship some spare tongues." - reward = 10000 + reward = 4500 required_count = 3 wanted_types = list(/obj/item/organ/tongue) @@ -79,7 +79,7 @@ required_count = 200 wanted_types = (L,/datum/reagent/blood) if(istype(L,/datum/reagent/blood)) - wanted_types += L + wanted_types += L /datum/bounty/item/medical/bloodu //Dosnt work do to how blood is yet* name = "U-Type Blood" @@ -88,40 +88,40 @@ required_count = 200 wanted_types = (U,/datum/reagent/blood) if(istype(U,/datum/reagent/blood)) - wanted_types += U + wanted_types += U */ /datum/bounty/item/medical/surgery name = "Surgery tool implants" description = "Our medical interns keep dropping their Shambler's Juice while they're performing open heart surgery. One of them even had the audacity to say he only had two hands!" - reward = 10000 + reward = 7000 required_count = 3 wanted_types = list(/obj/item/organ/cyberimp/arm/surgery) /datum/bounty/item/medical/chemmaker name = "Portable Chem Dispenser" description = "After a new chemist mixed up some water and a banana, we lost our only chem dispenser. Please send us a replacement and you will be compensated." - reward = 7000 + reward = 5000 wanted_types = list(/obj/machinery/chem_dispenser) /datum/bounty/item/medical/advhealthscaner name = "Advanced Health Analyzer" description = "A ERT Medical unit needs the new 'advanced health analyzer', for a mission at a Station 4. Can you send some?." - reward = 4000 + reward = 3000 required_count = 5 wanted_types = list(/obj/item/healthanalyzer/advanced) /datum/bounty/item/medical/wallmounts name = "Defibrillator wall mounts" description = "New Space OSHA regulation state that are new cloning medical wing needs a few 'Easy to access defibrillartors'. Can you send a few before we get a lawsuit?" - reward = 5000 + reward = 2000 required_count = 3 wanted_types = list(/obj/machinery/defibrillator_mount) /datum/bounty/item/medical/defibrillator name = "New defibillators" description = "After years of storge are defibrillator units have become more liabilities then we want. Please send us some new ones to replace these old ones." - reward = 5000 + reward = 2250 required_count = 5 wanted_types = list(/obj/item/defibrillator) diff --git a/code/modules/cargo/bounties/mining.dm b/code/modules/cargo/bounties/mining.dm index 51d93f83b5..1f3266af62 100644 --- a/code/modules/cargo/bounties/mining.dm +++ b/code/modules/cargo/bounties/mining.dm @@ -8,58 +8,58 @@ /datum/bounty/item/mining/goliath_boat name = "Goliath Hide Boat" description = "Commander Menkov wants to participate in the annual Lavaland Regatta. He is asking your shipwrights to build the swiftest boat known to man." - reward = 10000 + reward = 5500 wanted_types = list(/obj/vehicle/ridden/lavaboat) /datum/bounty/item/mining/bone_oar name = "Bone Oars" description = "Commander Menkov requires oars to participate in the annual Lavaland Regatta. Ship a pair over." - reward = 4000 + reward = 2000 required_count = 2 wanted_types = list(/obj/item/oar) /datum/bounty/item/mining/bone_axe name = "Bone Axe" description = "Station 12 has had their fire axes stolen by marauding clowns. Ship them a bone axe as a replacement." - reward = 7500 + reward = 3500 wanted_types = list(/obj/item/twohanded/fireaxe/boneaxe) /datum/bounty/item/mining/bone_armor name = "Bone Armor" description = "Station 14 has volunteered their lizard crew for ballistic armor testing. Ship over some bone armor." - reward = 5000 + reward = 2000 wanted_types = list(/obj/item/clothing/suit/armor/bone) /datum/bounty/item/mining/skull_helmet name = "Skull Helmet" description = "Station 42's Head of Security has her birthday tomorrow! We want to suprise her with a fashionable skull helmet." - reward = 4000 + reward = 2000 wanted_types = list(/obj/item/clothing/head/helmet/skull) /datum/bounty/item/mining/bone_talisman name = "Bone Talismans" description = "Station 14's Research Director claims that pagan bone talismans protect their wearer. Ship them a few so they can start testing." - reward = 7500 + reward = 3500 required_count = 3 wanted_types = list(/obj/item/clothing/accessory/talisman) /datum/bounty/item/mining/bone_dagger name = "Bone Daggers" description = "Central Command's canteen is undergoing budget cuts. Ship over some bone daggers so our Chef can keep working." - reward = 5000 + reward = 1000 required_count = 3 wanted_types = list(/obj/item/kitchen/knife/combat/bone) /datum/bounty/item/mining/basalt name = "Artificial Basalt Tiles" description = "Central Command's Ash Walker exhibit needs to be expanded again, we just need some more basalt flooring." - reward = 5000 + reward = 2200 required_count = 60 wanted_types = list(/obj/item/stack/tile/basalt) /datum/bounty/item/mining/fruit name = "Cactus Fruit" description = "Central Command's Ash Walker habitat needs more fauna, send us some local fruit seeds!" - reward = 2000 + reward = 1000 required_count = 1 wanted_types = list(/obj/item/seeds/lavaland/cactus) diff --git a/code/modules/cargo/bounties/reagent.dm b/code/modules/cargo/bounties/reagent.dm index 9f1c76db3d..5137d0a6f3 100644 --- a/code/modules/cargo/bounties/reagent.dm +++ b/code/modules/cargo/bounties/reagent.dm @@ -116,11 +116,11 @@ datum/bounty/reagent/complex_drink/New() wanted_reagent = new reagent_type name = wanted_reagent.name description = "CentCom is offering a reward for talented mixologists. Ship a container of [name] to claim the prize." - reward += rand(0, 4) * 500 + reward += rand(0, 4) * 300 /datum/bounty/reagent/chemical name = "Chemical" - reward = 4000 + reward = 2750 required_volume = 30 datum/bounty/reagent/chemical/New() diff --git a/code/modules/cargo/bounties/science.dm b/code/modules/cargo/bounties/science.dm index 2ac79f6ee8..6102d8d685 100644 --- a/code/modules/cargo/bounties/science.dm +++ b/code/modules/cargo/bounties/science.dm @@ -1,116 +1,116 @@ /datum/bounty/item/science/boh name = "Bag of Holding" description = "Nanotrasen would make good use of high-capacity backpacks. If you have any, please ship them." - reward = 10000 + reward = 5000 wanted_types = list(/obj/item/storage/backpack/holding) /datum/bounty/item/science/tboh name = "Trash Bag of Holding" description = "Nanotrasen would make good use of high-capacity trash bags. If you have any, please ship them." - reward = 10000 + reward = 3000 wanted_types = list(/obj/item/storage/backpack/holding) /datum/bounty/item/science/bluespace_syringe name = "Bluespace Syringe" description = "Nanotrasen would make good use of high-capacity syringes. If you have any, please ship them." - reward = 10000 + reward = 1500 wanted_types = list(/obj/item/reagent_containers/syringe/bluespace) /datum/bounty/item/science/bluespace_body_bag name = "Bluespace Body Bag" description = "Nanotrasen would make good use of high-capacity body bags. If you have any, please ship them." - reward = 10000 + reward = 5000 wanted_types = list(/obj/item/bodybag/bluespace) /datum/bounty/item/science/nightvision_goggles name = "Night Vision Goggles" description = "An electrical storm has busted all the lights at CentCom. While management is waiting for replacements, perhaps some night vision goggles can be shipped?" - reward = 10000 + reward = 1000 wanted_types = list(/obj/item/clothing/glasses/night, /obj/item/clothing/glasses/meson/night, /obj/item/clothing/glasses/hud/health/night, /obj/item/clothing/glasses/hud/security/night, /obj/item/clothing/glasses/hud/diagnostic/night) /datum/bounty/item/science/experimental_welding_tool name = "Experimental Welding Tool" description = "A recent accident has left most of CentCom's welding tools exploded. Ship replacements to be rewarded." - reward = 10000 + reward = 5000 required_count = 3 wanted_types = list(/obj/item/weldingtool/experimental) /datum/bounty/item/science/cryostasis_beaker name = "Cryostasis Beaker" description = "Chemists at Central Command have discovered a new chemical that can only be held in cryostasis beakers. The only problem is they don't have any! Rectify this to receive payment." - reward = 10000 + reward = 2000 wanted_types = list(/obj/item/reagent_containers/glass/beaker/noreact) /datum/bounty/item/science/diamond_drill name = "Diamond Mining Drill" description = "Central Command is willing to pay three months salary in exchange for one diamond mining drill." - reward = 15000 + reward = 5500 wanted_types = list(/obj/item/pickaxe/drill/diamonddrill, /obj/item/mecha_parts/mecha_equipment/drill/diamonddrill) /datum/bounty/item/science/floor_buffer name = "Floor Buffer Upgrade" description = "One of CentCom's janitors made a small fortune betting on carp races. Now they'd like to commission an upgrade to their floor buffer." - reward = 10000 + reward = 3000 wanted_types = list(/obj/item/janiupgrade) /datum/bounty/item/science/advanced_mop name = "Advanced Mop" description = "Excuse me. I'd like to request $17 for a push broom rebristling. Either that, or an advanced mop." - reward = 10000 + reward = 3000 wanted_types = list(/obj/item/mop/advanced) /datum/bounty/item/science/advanced_egun name = "Advanced Energy Gun" description = "With the price of rechargers on the rise, upper management is interested in purchasing guns that are self-powered. If you ship one, they'll pay." - reward = 10000 + reward = 1800 wanted_types = list(/obj/item/gun/energy/e_gun/nuclear) /datum/bounty/item/science/bscells name = "Bluespace Power Cells" description = "Someone in upper management keeps using the excuse that his tablet battery dies when he's in the middle of work. This will be the last time he doesn't have his presentation, I swear to -" - reward = 7000 + reward = 3000 required_count = 10 //Easy to make wanted_types = list(/obj/item/stock_parts/cell/bluespace) /datum/bounty/item/science/t4manip name = "Femto-Manipulators" description = "One of our Chief Engineers has OCD. Can you send us some femto-manipulators so he stops complaining that his ID doesn't fit perfectly in the PDA slot?" - reward = 7000 + reward = 2000 required_count = 20 //Easy to make wanted_types = list(/obj/item/stock_parts/manipulator/femto) /datum/bounty/item/science/t4bins name = "Bluespace Matter Bins" description = "The local Janitorial union has gone on strike. Can you send us some bluespace bins so we don't have to take out our own trash?" - reward = 7000 + reward = 2000 required_count = 20 //Easy to make wanted_types = list(/obj/item/stock_parts/matter_bin/bluespace) /datum/bounty/item/science/t4capacitor name = "Quadratic Capacitor" description = "One of our linguists doesn't understand why they're called Quadratic capacitors. Can you give him a few so he leaves us alone about it?" - reward = 7000 + reward = 2000 required_count = 20 //Easy to make wanted_types = list(/obj/item/stock_parts/capacitor/quadratic) /datum/bounty/item/science/t4triphasic name = "Triphasic Scanning Module" description = "One of our scientists got into the liberty caps and is demanding new scanning modules so he can talk to ghosts. At this point we just want him out of our office." - reward = 7000 + reward = 2000 required_count = 20 //Easy to make wanted_types = list(/obj/item/stock_parts/scanning_module/triphasic) /datum/bounty/item/science/t4microlaser name = "Quad-Ultra Micro-Laser" description = "The cats on Vega 9 are breeding out of control. We need something to corral them into one area so we can saturation bomb it." - reward = 7000 + reward = 2000 required_count = 20 //Easy to make wanted_types = list(/obj/item/stock_parts/micro_laser/quadultra) /datum/bounty/item/science/fakecrystals name = "synthetic bluespace crystals" description = "Don't, uh, tell anyone, but one of our BSA arrays might have had a little... accident. Send us some bluespace crystals so we can recalibrate it before anyone realizes. The whole set uses artificial bluespace crystals, so we need and not any other type of bluespace crystals..." - reward = 10000 + reward = 8000 required_count = 5 wanted_types = list(/obj/item/stack/ore/bluespace_crystal/artificial) exclude_types = list(/obj/item/stack/ore/bluespace_crystal, diff --git a/code/modules/cargo/bounties/security.dm b/code/modules/cargo/bounties/security.dm index cae8d10c61..6ed86cd4b7 100644 --- a/code/modules/cargo/bounties/security.dm +++ b/code/modules/cargo/bounties/security.dm @@ -1,54 +1,54 @@ /datum/bounty/item/security/riotshotgun name = "Riot Shotguns" description = "Hooligans have boarded CentCom! Ship riot shotguns quick, or things are going to get dirty." - reward = 5000 + reward = 2500 required_count = 2 wanted_types = list(/obj/item/gun/ballistic/shotgun/riot) /datum/bounty/item/security/recharger name = "Rechargers" description = "Nanotrasen military academy is conducting marksmanship exercises. They request that rechargers be shipped." - reward = 2000 + reward = 1700 required_count = 3 wanted_types = list(/obj/machinery/recharger) /datum/bounty/item/security/practice name = "Practice Laser Gun" description = "Nanotrasen Military Academy is conducting routine marksmanship exercises. The clown hid all the practice lasers, and we're not using live weapons after last time." - reward = 3000 + reward = 1500 required_count = 3 wanted_types = list(/obj/item/gun/energy/laser/practice) /datum/bounty/item/security/flashshield name = "Strobe Shield" description = "One of our Emergency Response Agents thinks there's vampires in a local station. Send him something to help with his fear of the dark and protect him, too." - reward = 5000 + reward = 3000 wanted_types = list(/obj/item/assembly/flash/shield) /datum/bounty/item/security/sechuds name = "Sec HUDs" description = "Nanotrasen military academy has started to train officers how to use Sec HUDs to the fullest affect. Please send spare Sec HUDs so we can teach the men." - reward = 3000 + reward = 1250 required_count = 5 wanted_types = list(/obj/item/clothing/glasses/hud/security) /datum/bounty/item/security/techslugs name = "Tech Slugs" description = "Nanotrasen Military Academy is conducting an ammo loading and use lessons, on the new 'Tech Slugs'. Problem is we don't have any, please fix this..." - reward = 7500 + reward = 3500 required_count = 15 wanted_types = list(/obj/item/ammo_casing/shotgun/techshell) -/datum/bounty/item/security/WT550 +/datum/bounty/item/security/wt550 name = "Spare WT-550 clips" description = "Nanotrasen Military Academy's ammunition is running low, please send in spare ammo for practice." - reward = 7500 + reward = 1500 required_count = 5 wanted_types = list(/obj/item/ammo_box/magazine/wt550m9) /datum/bounty/item/security/pins name = "Test range firing pins" description = "Nanotrasen Military Academy just got a new set of guns, sadly they didn't come with any pins. Can you send us some Test range locked firing pins?" - reward = 5000 + reward = 2750 required_count = 3 wanted_types = list(/obj/item/firing_pin/test_range) diff --git a/code/modules/cargo/bounties/slime.dm b/code/modules/cargo/bounties/slime.dm index 4aa0797c70..f52f995a27 100644 --- a/code/modules/cargo/bounties/slime.dm +++ b/code/modules/cargo/bounties/slime.dm @@ -1,10 +1,10 @@ /datum/bounty/item/slime - reward = 3000 + reward = 1950 /datum/bounty/item/slime/New() ..() description = "Nanotrasen's science lead is hunting for the rare and exotic [name]. A bounty has been offered for finding it." - reward += rand(0, 4) * 500 + reward += rand(0, 4) * 250 /datum/bounty/item/slime/green name = "Green Slime Extract" diff --git a/code/modules/cargo/bounties/special.dm b/code/modules/cargo/bounties/special.dm index adffaf999a..be91b1d8aa 100644 --- a/code/modules/cargo/bounties/special.dm +++ b/code/modules/cargo/bounties/special.dm @@ -1,14 +1,14 @@ /datum/bounty/item/alien_organs name = "Alien Organs" description = "Nanotrasen is interested in studying Xenomorph biology. Ship a set of organs to be thoroughly compensated." - reward = 25000 + reward = 13500 required_count = 3 wanted_types = list(/obj/item/organ/brain/alien, /obj/item/organ/alien, /obj/item/organ/body_egg/alien_embryo) /datum/bounty/item/syndicate_documents name = "Syndicate Documents" description = "Intel regarding the syndicate is highly prized at CentCom. If you find syndicate documents, ship them. You could save lives." - reward = 15000 + reward = 10000 wanted_types = list(/obj/item/documents/syndicate, /obj/item/documents/photocopy) /datum/bounty/item/syndicate_documents/applies_to(obj/O) @@ -22,15 +22,15 @@ /datum/bounty/item/adamantine name = "Adamantine" description = "Nanotrasen's anomalous materials division is in desparate need for Adamantine. Send them a large shipment and we'll make it worth your while." - reward = 35000 + reward = 15000 required_count = 10 wanted_types = list(/obj/item/stack/sheet/mineral/adamantine) /datum/bounty/more_bounties name = "More Bounties" description = "Complete enough bounties and CentCom will issue new ones!" - reward = 3 // number of bounties - var/required_bounties = 5 + reward = 8 // number of bounties + var/required_bounties = 3 /datum/bounty/more_bounties/can_claim() return ..() && completed_bounty_count() >= required_bounties diff --git a/code/modules/cargo/bounties/virus.dm b/code/modules/cargo/bounties/virus.dm index 8f078a2668..938ac7708d 100644 --- a/code/modules/cargo/bounties/virus.dm +++ b/code/modules/cargo/bounties/virus.dm @@ -1,5 +1,5 @@ /datum/bounty/virus - reward = 5000 + reward = 3000 var/shipped = FALSE var/stat_value = 0 var/stat_name = "" @@ -11,7 +11,7 @@ stat_value *= -1 name = "Virus ([stat_name] of [stat_value])" description = "Nanotrasen is interested in a virus with a [stat_name] stat of exactly [stat_value]. Central Command will pay handsomely for such a virus." - reward += rand(0, 4) * 500 + reward += rand(0, 4) * 400 /datum/bounty/virus/completion_string() return shipped ? "Shipped" : "Not Shipped" diff --git a/code/modules/cargo/exports.dm b/code/modules/cargo/exports.dm index b7550465d9..9a99f201b3 100644 --- a/code/modules/cargo/exports.dm +++ b/code/modules/cargo/exports.dm @@ -1,6 +1,6 @@ /* How it works: The shuttle arrives at CentCom dock and calls sell(), which recursively loops through all the shuttle contents that are unanchored. - + Each object in the loop is checked for applies_to() of various export datums, except the invalid ones. */ @@ -31,7 +31,7 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they setupExports() var/list/contents = AM.GetAllContents() - + var/datum/export_report/report = external_report if(!report) //If we don't have any longer transaction going on report = new @@ -58,7 +58,7 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they var/unit_name = "" // Unit name. Only used in "Received [total_amount] [name]s [message]." message var/message = "" var/cost = 100 // Cost of item, in cargo credits. Must not alow for infinite price dupes, see above. - var/k_elasticity = 1/30 //coefficient used in marginal price calculation that roughly corresponds to the inverse of price elasticity, or "quantity elasticity" + var/k_elasticity = 1/20 //coefficient used in marginal price calculation that roughly corresponds to the inverse of price elasticity, or "quantity elasticity" - CIT EDIT 30 - > 20 var/list/export_types = list() // Type of the exported object. If none, the export datum is considered base type. var/include_subtypes = TRUE // Set to FALSE to make the datum apply only to a strict type. var/list/exclude_types = list() // Types excluded from export @@ -125,9 +125,9 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they if(amount <=0 || the_cost <=0) return FALSE - + report.total_value[src] += the_cost - + if(istype(O, /datum/export/material)) report.total_amount[src] += amount*MINERAL_MATERIAL_AMOUNT else @@ -148,7 +148,7 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they var/total_value = ex.total_value[src] var/total_amount = ex.total_amount[src] - + var/msg = "[total_value] credits: Received [total_amount] " if(total_value > 0) msg = "+" + msg diff --git a/code/modules/cargo/exports/gear.dm b/code/modules/cargo/exports/gear.dm index 125e0f708b..7ff14df04c 100644 --- a/code/modules/cargo/exports/gear.dm +++ b/code/modules/cargo/exports/gear.dm @@ -1,83 +1,800 @@ /datum/export/gear + include_subtypes = FALSE + +//blanket +/datum/export/gear/hat + cost = 3 + unit_name = "clothing" + export_types = list(/obj/item/clothing) + include_subtypes = TRUE + +//Hats + +//Blanket +/datum/export/gear/hat + cost = 5 + unit_name = "hat" + export_types = list(/obj/item/clothing/head) + include_subtypes = TRUE /datum/export/gear/sec_helmet - cost = 100 + cost = 70 unit_name = "helmet" export_types = list(/obj/item/clothing/head/helmet/sec) -/datum/export/gear/sec_armor - cost = 100 - unit_name = "armor vest" - export_types = list(/obj/item/clothing/suit/armor/vest) +/datum/export/gear/sec_soft + cost = 50 + unit_name = "soft sec cap" + export_types = list(/obj/item/clothing/head/soft/sec) -/datum/export/gear/riot_shield - cost = 100 - unit_name = "riot shield" - export_types = list(/obj/item/shield/riot) +/datum/export/gear/sec_helmetalt + cost = 50 + unit_name = "bullet proof helmet" + export_types = list(/obj/item/clothing/head/helmet/alt) +/datum/export/gear/sec_helmetold + cost = 10 + unit_name = "old helmet" + export_types = list(/obj/item/clothing/head/helmet/old) + +/datum/export/gear/sec_helmetblue + cost = 75 + unit_name = "blue helmet" + export_types = list(/obj/item/clothing/head/helmet/blueshirt) + +/datum/export/gear/sec_helmetriot + cost = 100 + unit_name = "riot helmet" + export_types = list(/obj/item/clothing/head/helmet/riot) + +/datum/export/gear/sec_helmet_light + cost = 20 + unit_name = "justice helmet" + export_types = list(/obj/item/clothing/head/helmet/justice/escape) + include_subtypes = TRUE + +/datum/export/gear/syndicate_helmetswat + cost = 250 + unit_name = "syndicate helmet" + export_types = list(/obj/item/clothing/head/helmet/swat) + +/datum/export/gear/sec_helmetswat + cost = 150 + unit_name = "swat helmet" + export_types = list(/obj/item/clothing/head/helmet/swat/nanotrasen) + +/datum/export/gear/thunder_helmet + cost = 120 + unit_name = "thunder dome helmet" + export_types = list(/obj/item/clothing/head/helmet/thunderdome) + +/datum/export/gear/roman_real + cost = 30 + unit_name = "roman helmet" + export_types = list(/obj/item/clothing/head/helmet/roman) + +/datum/export/gear/roman_realalt + cost = 60 + unit_name = "legionnaire helmet" + export_types = list(/obj/item/clothing/head/helmet/roman/legionnaire) + +/datum/export/gear/roman_fake + cost = 10 + unit_name = "toy roman helmet" + export_types = list(/obj/item/clothing/head/helmet/roman/fake) + +/datum/export/gear/roman_fakealt + cost = 20 + unit_name = "toy legionnaire helmet" + export_types = list(/obj/item/clothing/head/helmet/roman/legionnaire/fake) + +/datum/export/gear/ash_walker_helm + cost = 70 + unit_name = "gladiator helmet" + export_types = list(/obj/item/clothing/head/helmet/gladiator) + +/datum/export/gear/lasertag + cost = 30 //Has armor + unit_name = "lasertag helmet" + export_types = list(/obj/item/clothing/head/helmet/redtaghelm) + +/datum/export/gear/lasertag/blue + export_types = list(/obj/item/clothing/head/helmet/bluetaghelm) + +/datum/export/gear/knight_helmet + cost = 200 + k_elasticity = 1/5 //Rare, dont flood it + unit_name = "knight helmet" + export_types = list(/obj/item/clothing/head/helmet/knight, /obj/item/clothing/head/helmet/knight/blue, /obj/item/clothing/head/helmet/knight/yellow, /obj/item/clothing/head/helmet/knight/red) + +/datum/export/gear/skull_hat + cost = 70 + k_elasticity = 1/15 //Its just a skull + unit_name = "skull" + export_types = list(/obj/item/clothing/head/helmet/skull) + +/datum/export/gear/durathread_helm + cost = 100 + k_elasticity = 1/15 + unit_name = "durathread hat" + export_types = list(/obj/item/clothing/head/helmet/durathread, /obj/item/clothing/head/beret/durathread, /obj/item/clothing/head/beanie/durathread) + +/datum/export/gear/hard_hats + cost = 50 + unit_name = "hard hat" + export_types = list(/obj/item/clothing/head/hardhat, /obj/item/clothing/head/hardhat/orange, /obj/item/clothing/head/hardhat/white, /obj/item/clothing/head/hardhat/dblue) + +/datum/export/gear/atmos_helm + cost = 200 //Armored, fire proof, light, and presser proof + unit_name = "atmos hard hat" + export_types = list(/obj/item/clothing/head/hardhat/atmos) + +/datum/export/gear/crowns + cost = 350 //Armored, gold 300cr of gold to make so give them 50 more for working + k_elasticity = 1/5 //Anti-floods + unit_name = "crown" + export_types = list(/obj/item/clothing/head/crown, /obj/item/clothing/head/crown/fancy) + +/datum/export/gear/cchat + cost = 40 + unit_name = "centcom hat" + export_types = list(/obj/item/clothing/head/centhat) + +/datum/export/gear/caphat + cost = 150 + unit_name = "command hat" + export_types = list(/obj/item/clothing/head/caphat, /obj/item/clothing/head/caphat/parade, /obj/item/clothing/head/caphat/beret) + +/datum/export/gear/hophat + cost = 130 + unit_name = "hop hat" + export_types = list(/obj/item/clothing/head/hopcap, /obj/item/clothing/head/hopcap/beret) + +/datum/export/gear/dechat + cost = 75 + k_elasticity = 1/8 //Anti-floods + unit_name = "fedora" + export_types = list(/obj/item/clothing/head/fedora/det_hat, /obj/item/clothing/head/fedora/curator, /obj/item/clothing/head/fedora) + +/datum/export/gear/hoshat + cost = 140 + unit_name = "hos hat" + export_types = list(/obj/item/clothing/head/HoS, /obj/item/clothing/head/HoS/beret, /obj/item/clothing/head/beret/sec/navyhos) + +/datum/export/gear/syndahoshat + cost = 300 + unit_name = "syndicate command hat" + export_types = list(/obj/item/clothing/head/HoS/syndicate, /obj/item/clothing/head/HoS/beret/syndicate) + +/datum/export/gear/wardenhat + cost = 90 + unit_name = "warden hat" + export_types = list(/obj/item/clothing/head/warden, /obj/item/clothing/head/warden/drill, /obj/item/clothing/head/beret/sec/navywarden) + +/datum/export/gear/sechats + cost = 60 + unit_name = "sec beret" + export_types = list(/obj/item/clothing/head/beret/sec, /obj/item/clothing/head/beret/sec/navyofficer) + +/datum/export/gear/berets + cost = 30 + unit_name = "beret" + export_types = list(/obj/item/clothing/head/beret/qm, /obj/item/clothing/head/beret/rd, /obj/item/clothing/head/beret/cmo, /obj/item/clothing/head/beret) + +/datum/export/gear/berets + cost = 30 + unit_name = "beret" + export_types = list(/obj/item/clothing/head/beret/qm, /obj/item/clothing/head/beret/rd, /obj/item/clothing/head/beret/cmo, /obj/item/clothing/head/beret) + +/datum/export/gear/collectable + cost = 500 + unit_name = "collectable hat" + k_elasticity = 1/10 //dont flood these + export_types = list(/obj/item/clothing/head/collectable) + include_subtypes = TRUE + +/datum/export/gear/fancyhats + cost = 75 + unit_name = "fancy hat" + k_elasticity = 1/10 //dont flood these + export_types = list(/obj/item/clothing/head/that, /obj/item/clothing/head/bowler, /obj/item/clothing/head/lizard, /obj/item/clothing/head/canada) + +/datum/export/gear/welders + cost = 30 + unit_name = "welder helm" + k_elasticity = 1/20 //dont flood these + export_types = list(/obj/item/clothing/head/welding) + +/datum/export/gear/magichat //Magic as is Antags-Wiz/Cults + cost = 450 + unit_name = "magic hat" + export_types = list(/obj/item/clothing/head/wizard, /obj/item/clothing/head/culthood, /obj/item/clothing/head/magus, /obj/item/clothing/head/helmet/clockwork) + exclude_types = list(/obj/item/clothing/head/wizard/fake, /obj/item/clothing/head/wizard/marisa/fake) + include_subtypes = TRUE + +//Shoes + +//Blanket +/datum/export/gear/shoes + cost = 1 //Really dont want to sell EVERY SHOE EVER - yet* + unit_name = "shoes" + export_types = list(/obj/item/clothing/shoes) + include_subtypes = TRUE + +/datum/export/gear/clown_shoesmk + cost = 600 + unit_name = "mk-honk prototype shoes" + export_types = list(/obj/item/clothing/shoes/clown_shoes/banana_shoes) + +/datum/export/gear/magboots + cost = 50 + unit_name = "magboots" + export_types = list(/obj/item/clothing/shoes/magboots, /obj/item/clothing/shoes/magboots/atmos) + +/datum/export/gear/nosellboots + cost = -5000 //We DONT want scew antags + unit_name = "error shipment stolen" + export_types = list(/obj/item/clothing/shoes/magboots/advance, /obj/item/clothing/shoes/magboots/deathsquad) + +/datum/export/gear/syndamagboots + cost = 250 + unit_name = "blood redmagboots" + export_types = list(/obj/item/clothing/shoes/magboots/syndie) + +/datum/export/gear/combatboots + cost = 30 + unit_name = "combat boots" + export_types = list(/obj/item/clothing/shoes/combat) + +/datum/export/gear/swatboots + cost = 45 + unit_name = "swat boots" + export_types = list(/obj/item/clothing/shoes/combat/swat) + +/datum/export/gear/galoshes + cost = 50 + unit_name = "galoshes" + export_types = list(/obj/item/clothing/shoes/galoshes, /obj/item/clothing/shoes/galoshes/dry) + +/datum/export/gear/clown + cost = 10 + unit_name = "clown shoes" + export_types = list(/obj/item/clothing/shoes/clown_shoes, /obj/item/clothing/shoes/clown_shoes/jester) + +/datum/export/gear/dressshoes + cost = 10 + unit_name = "dress shoes" + export_types = list(/obj/item/clothing/shoes/laceup, /obj/item/clothing/shoes/singerb, /obj/item/clothing/shoes/singery) + +/datum/export/gear/working + cost = 15 + unit_name = "boots" + export_types = list(/obj/item/clothing/shoes/jackboots/fast, /obj/item/clothing/shoes/winterboots, /obj/item/clothing/shoes/jackboots, /obj/item/clothing/shoes/workboots, /obj/item/clothing/shoes/workboots/mining) + +/datum/export/gear/hopboots + cost = 350 //costs 1000 credits for miners to get + unit_name = "jump boots" + export_types = list(/obj/item/clothing/shoes/bhop) + +/datum/export/gear/magicboots //Magic as in Antag - Wiz/Cults + cost = 450 + unit_name = "magic shoes" + export_types = list(/obj/item/clothing/shoes/sandal/marisa, /obj/item/clothing/shoes/sandal/magic, /obj/item/clothing/shoes/cult, /obj/item/clothing/shoes/clockwork, /obj/item/clothing/shoes/clown_shoes/taeclowndo, /obj/item/clothing/shoes/sandal/slippers) + include_subtypes = TRUE + +//Headsets/Ears + +//Blanket +/datum/export/gear/ears + cost = 2 //We dont want to sell every headset ever + unit_name = "ear gear" + export_types = list(/obj/item/clothing/ears, /obj/item/radio/headset) + include_subtypes = TRUE + +//Gloves + +//Blanket +/datum/export/gear/gloves + cost = 4 //Glove crafting can be done + unit_name = "gloves" + export_types = list(/obj/item/clothing/gloves) + include_subtypes = TRUE + +/datum/export/gear/boxing + cost = 10 //Padding as well as a weapon + unit_name = "boxing gloves" + export_types = list(/obj/item/clothing/gloves/boxing) + include_subtypes = TRUE + +/datum/export/gear/combatgloves + cost = 80 + unit_name = "combat gloves" + export_types = list(/obj/item/clothing/gloves/combat, /obj/item/clothing/gloves/rapid, /obj/item/clothing/gloves/krav_maga) + include_subtypes = TRUE + +/datum/export/gear/bonegloves + cost = 30 + unit_name = "bone bracers" + export_types = list(/obj/item/clothing/gloves/bracer) + +/datum/export/gear/yellowgloves + cost = 50 + unit_name = "insulated gloves" + export_types = list(/obj/item/clothing/gloves/color/yellow, /obj/item/clothing/gloves/color/red/insulated) + +/datum/export/gear/leathergloves + cost = 20 + unit_name = "leather gloves" + export_types = list(/obj/item/clothing/gloves/botanic_leather) + +/datum/export/gear/fancy + cost = 25 + unit_name = "fancy gloves" + export_types = list(/obj/item/clothing/gloves/color/black, /obj/item/clothing/gloves/color/captain, /obj/item/clothing/gloves/color/white) + +/datum/export/gear/magicgloves//Magic as in Antag - Wiz/Cults + cost = 400 + unit_name = "magic gloves" + export_types = list(/obj/item/clothing/gloves/clockwork) + include_subtypes = TRUE + +//Ties/neck + +//Blanket +/datum/export/gear/neck + cost = 5 //Fancy! + unit_name = "neck based gear" + export_types = list(/obj/item/clothing/neck) + include_subtypes = TRUE + +/datum/export/gear/collar + cost = 7 + unit_name = "collar" + export_types = list(/obj/item/clothing/neck/petcollar) + include_subtypes = TRUE + +/datum/export/gear/bling + cost = 15 //Needs a coin + unit_name = "gold plated necklace" + export_types = list(/obj/item/clothing/neck/necklace/dope) + +//masks + +//Blanket +/datum/export/gear/masks + cost = 3 //Mostly just fake stuff and clowngear + unit_name = "face gear" + export_types = list(/obj/item/clothing/mask) + include_subtypes = TRUE + +/datum/export/gear/gasmask + cost = 4 + unit_name = "gas mask" + export_types = list(/obj/item/clothing/mask/gas, /obj/item/clothing/mask/gas/glass) + +/datum/export/gear/minermask + cost = 10 + unit_name = "armored mask" + export_types = list(/obj/item/clothing/mask/gas/welding, /obj/item/clothing/mask/gas/explorer, /obj/item/clothing/mask/gas/syndicate) + +/datum/export/gear/sechailer + cost = 6 + unit_name = "sec hailer" + export_types = list(/obj/item/clothing/mask/gas/sechailer) + include_subtypes = TRUE /datum/export/gear/mask/breath cost = 2 unit_name = "breath mask" export_types = list(/obj/item/clothing/mask/breath) -/datum/export/gear/mask/gas - cost = 10 - unit_name = "gas mask" - export_types = list(/obj/item/clothing/mask/gas) - include_subtypes = FALSE +//Hardsuits //If you steal/fine more they are worth selling +//Blanket +/datum/export/gear/hardsuit + cost = 250 //Its just metal/plastic after all + unit_name = "unknown hardsuit" + export_types = list(/obj/item/clothing/suit/space/hardsuit) + include_subtypes = TRUE -/datum/export/gear/space/helmet - cost = 75 +/datum/export/gear/engi_hardsuit + cost = 500 + unit_name = "engine hardsuit" + export_types = list(/obj/item/clothing/suit/space/hardsuit/engine) + +/datum/export/gear/atmos_hardsuit + cost = 600 + unit_name = "atmos hardsuit" + export_types = list(/obj/item/clothing/suit/space/hardsuit/engine/atmos) + +/datum/export/gear/engi_hardsuit + cost = 1000 + unit_name = "elite engine hardsuit" + export_types = list(/obj/item/clothing/suit/space/hardsuit/engine/elite) + +/datum/export/gear/mining_hardsuit + cost = 350 //common + unit_name = "mining hardsuit" + export_types = list(/obj/item/clothing/suit/space/hardsuit/mining) + +/datum/export/gear/sec_hardsuit + cost = 750 + unit_name = "sec hardsuit" + export_types = list(/obj/item/clothing/head/helmet/space/hardsuit/mining, /obj/item/clothing/head/helmet/space/hardsuit/syndi/owl) + +/datum/export/gear/syndi_hardsuit + cost = 1250 + unit_name = "syndi hardsuit" + export_types = list(/obj/item/clothing/suit/space/hardsuit/syndi) + +/datum/export/gear/syndi_hardsuit + cost = 2750 + unit_name = "elite syndi hardsuit" + export_types = list(/obj/item/clothing/suit/space/hardsuit/syndi/elite) + +/datum/export/gear/medical_hardsuit + cost = 350 //Not all that good + unit_name = "meidcal hardsuit" + export_types = list(/obj/item/clothing/suit/space/hardsuit/medical) + +/datum/export/gear/rd_hardsuit + cost = 850 //rare + unit_name = "prototype hardsuit" + export_types = list(/obj/item/clothing/suit/space/hardsuit/rd) + +/datum/export/gear/sec_hardsuit + cost = 750 + unit_name = "sec hardsuit" + export_types = list(/obj/item/clothing/suit/space/hardsuit/security) + +/datum/export/gear/command_hardsuit + cost = 1300 + unit_name = "command hardsuit" + export_types = list(/obj/item/clothing/suit/space/hardsuit/security/hos, /obj/item/clothing/suit/space/hardsuit/captain) + +/datum/export/gear/magic_hardsuit + cost = 3000 + unit_name = "magic hardsuit" + export_types = list(/obj/item/clothing/suit/space/hardsuit/wizard, /obj/item/clothing/suit/space/hardsuit/shielded/wizard, /obj/item/clothing/suit/space/hardsuit/cult) + include_subtypes = TRUE + +/datum/export/gear/shield_hardsuit + cost = 2000 + unit_name = "shielded hardsuit" + export_types = list(/obj/item/clothing/suit/space/hardsuit/shielded) + include_subtypes = TRUE + +/datum/export/gear/rigs + cost = 2750 + unit_name = "RIG" + export_types = list(/obj/item/clothing/suit/space/hardsuit/ancient, /obj/item/clothing/suit/space/hardsuit/ancient/mason) + +//Soft Suits + +//Blanket +datum/export/gear/space/helmet + cost = 55 unit_name = "space helmet" - export_types = list(/obj/item/clothing/head/helmet/space, /obj/item/clothing/head/helmet/space/eva, /obj/item/clothing/head/helmet/space/nasavoid) - include_subtypes = FALSE + export_types = list(/obj/item/clothing/head/helmet/space) + include_subtypes = TRUE /datum/export/gear/space/suit - cost = 150 + cost = 60 unit_name = "space suit" - export_types = list(/obj/item/clothing/suit/space, /obj/item/clothing/suit/space/eva, /obj/item/clothing/suit/space/nasavoid) - include_subtypes = FALSE + export_types = list(/obj/item/clothing/suit/space) + include_subtypes = TRUE +datum/export/gear/space/helmet/plasma + cost = 100 + unit_name = "plasmaman space helmet" + export_types = list(/obj/item/clothing/suit/space/eva/plasmaman) -/datum/export/gear/space/syndiehelmet - cost = 150 - unit_name = "Syndicate space helmet" +/datum/export/gear/space/suit/plasma + cost = 100 + unit_name = "plasmaman space suit" + export_types = list(/obj/item/clothing/suit/space/eva/plasmaman) + +datum/export/gear/space/helmet/synda + cost = 150 //Flash proof + unit_name = "syndicate space helmet" export_types = list(/obj/item/clothing/head/helmet/space/syndicate) + include_subtypes = TRUE -/datum/export/gear/space/syndiesuit - cost = 300 - unit_name = "Syndicate space suit" - export_types = list(/obj/item/clothing/suit/space/syndicate) +/datum/export/gear/space/suit/synda + cost = 150 + unit_name = "syndicate space suit" + export_types = list(/obj/item/clothing/head/helmet/space/syndicate) + include_subtypes = TRUE +//Glasses + +//Blanket +datum/export/gear/glasses //glasses are not worth selling + cost = 3 + unit_name = "glasses" + export_types = list(/obj/item/clothing/glasses) + include_subtypes = TRUE + +/datum/export/gear/mesons + cost = 6 + unit_name = "mesons" + export_types = list(/obj/item/clothing/glasses/meson, /obj/item/clothing/glasses/material/mining) + include_subtypes = TRUE + +/datum/export/gear/scigoggles + cost = 8 + unit_name = "chem giggles" + export_types = list(/obj/item/clothing/glasses/science) + include_subtypes = TRUE + +/datum/export/gear/nvgoggles + cost = 20 + unit_name = "night vison giggles" + export_types = list(/obj/item/clothing/glasses/night) + include_subtypes = TRUE + +/datum/export/gear/sunglasses + cost = 12 + unit_name = "sunglasses" + export_types = list(/obj/item/clothing/glasses/sunglasses) + include_subtypes = TRUE + +/datum/export/gear/huds + cost = 10 + unit_name = "huds" + export_types = list(/obj/item/clothing/glasses/hud) + include_subtypes = TRUE + +/datum/export/gear/huds/glasses + cost = 22 + export_types = list(/obj/item/clothing/glasses/hud/health/sunglasses, /obj/item/clothing/glasses/hud/security/sunglasses) + +/datum/export/gear/weldinggoggles + cost = 20 + unit_name = "welding goggles" + export_types = list(/obj/item/clothing/glasses/welding) + include_subtypes = TRUE + +/datum/export/gear/thermals + cost = 30 + unit_name = "heat seeing goggles" + export_types = list(/obj/item/clothing/glasses/thermal, /obj/item/clothing/glasses/hud/toggle/thermal) + include_subtypes = TRUE + +/datum/export/gear/magic_glasses + cost = 140 + unit_name = "magic goggles" + export_types = list(/obj/item/clothing/glasses/godeye, /obj/item/clothing/glasses/hud/health/night/cultblind, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor) + include_subtypes = TRUE + +////////// +//UNDER/// +////////// + +/datum/export/gear/jumpsuit + cost = 3 + unit_name = "jumpsuit" + k_elasticity = 1/100 //you can craft white jumpsuits, if someone does that 300 times, they deserve the 800 credits + export_types = list(/obj/item/clothing/under) + include_subtypes = TRUE + +/datum/export/gear/fancy_jumpsuit + cost = 10 + unit_name = "fancy clothing" + k_elasticity = 1/90 //These will be what sells + export_types = list(/obj/item/clothing/under/scratch, /obj/item/clothing/under/sl_suit, /obj/item/clothing/under/rank/vice, /obj/item/clothing/under/suit_jacket, \ + /obj/item/clothing/under/burial, /obj/item/clothing/under/skirt/black, /obj/item/clothing/under/captainparade, /obj/item/clothing/under/hosparademale, \ + /obj/item/clothing/under/hosparadefem, /obj/item/clothing/under/assistantformal, /obj/item/clothing/under/stripeddress, /obj/item/clothing/under/redeveninggown, \ + /obj/item/clothing/under/plaid_skirt, /obj/item/clothing/under/geisha, /obj/item/clothing/under/trek, /obj/item/clothing/under/wedding, /obj/item/clothing/under/aviatoruniform,\ + /obj/item/clothing/under/mega, /obj/item/clothing/under/cia, /obj/item/clothing/under/casualwear, /obj/item/clothing/under/rank) + include_subtypes = TRUE + +/datum/export/gear/armored_jumpsuit + cost = 15 + unit_name = "armored_jumpsuit" + k_elasticity = 1/90 //These will be what sells + export_types = list(/obj/item/clothing/under/durathread, /obj/item/clothing/under/rank/security, /obj/item/clothing/under/plasmaman, /obj/item/clothing/under/syndicate, \ + /obj/item/clothing/under/rank/det, /obj/item/clothing/under/rank/head_of_security, /obj/item/clothing/under/rank/security/spacepol) + exclude_types = list(/obj/item/clothing/under/syndicate/tacticool, /obj/item/clothing/under/syndicate/tacticool/skirt) + include_subtypes = TRUE + +/datum/export/gear/jumpsuit_addon + cost = 12 //Few and rare as well as quick drop off of vaule + unit_name = "jumpsuit add on" + k_elasticity = 1/10 + export_types = list(/obj/item/clothing/accessory) + include_subtypes = TRUE + +/datum/export/gear/robes_magic + cost = 120 + unit_name = "magic robes" + export_types = list(/obj/item/clothing/suit/wizrobe, /obj/item/clothing/suit/cultrobes, /obj/item/clothing/suit/magusred, /obj/item/clothing/suit/hooded/cultrobes) + exclude_types = list(/obj/item/clothing/suit/wizrobe/fake) + include_subtypes = TRUE + +//Amror +/datum/export/gear/armor + cost = 80 + unit_name = "misc armor" + export_types = list(/obj/item/clothing/suit/armor) + include_subtypes = TRUE + +/datum/export/gear/sec_armor + cost = 180 + unit_name = "sec armor" + export_types = list(/obj/item/clothing/suit/armor/vest/leather, /obj/item/clothing/suit/armor/bulletproof, /obj/item/clothing/suit/armor/vest/det_suit) + include_subtypes = TRUE + +/datum/export/gear/hosarmor + cost = 380 + unit_name = "hos armor" + export_types = list(/obj/item/clothing/suit/armor/hos) + include_subtypes = TRUE + +/datum/export/gear/wardenarmor + cost = 280 + unit_name = "warden armor" + export_types = list(/obj/item/clothing/suit/armor/vest/warden) + include_subtypes = TRUE + +/datum/export/gear/reflector + cost = 500 + unit_name = "reflector armor" + export_types = list(/obj/item/clothing/suit/armor/laserproof) + include_subtypes = TRUE + +/datum/export/gear/heavy_armor + cost = 600 //REALY hard to fine/make takes lots of slimes + unit_name = "heavy armor" + export_types = list(/obj/item/clothing/suit/armor/heavy) + include_subtypes = TRUE + +/datum/export/gear/plate_armor + cost = 200 + unit_name = "plate armor" + export_types = list(/obj/item/clothing/suit/armor/riot/knight) + include_subtypes = TRUE + +/datum/export/gear/riot_armor + cost = 250 + unit_name = "riot armor" + export_types = list(/obj/item/clothing/suit/armor/riot) + include_subtypes = TRUE + +/datum/export/gear/bone_armor + cost = 50 + unit_name = "bone armor" + export_types = list(/obj/item/clothing/suit/armor/bone) + include_subtypes = TRUE + +/datum/export/gear/swat_armor + cost = 350 + unit_name = "swat mki armor" + export_types = list(/obj/item/clothing/suit/space/swat) + include_subtypes = TRUE + +/datum/export/gear/dragon_armor + cost = 750 + unit_name = "drake bone armor" + export_types = list(/obj/item/clothing/suit/hooded/cloak/drake) + include_subtypes = TRUE + +/datum/export/gear/commandamor + cost = 480 + unit_name = "command armor" + export_types = list(/obj/item/clothing/suit/armor/vest/capcarapace, /obj/item/clothing/suit/armor/centcom) + include_subtypes = TRUE + +/datum/export/gear/reactive_base + cost = 600 + k_elasticity = 1/2 //Lets not go over board + unit_name = "hollow reactive armor" + export_types = list(/obj/item/reactive_armour_shell, /obj/item/clothing/suit/armor/reactive) + +/datum/export/gear/reactive_active + cost = 1200 + k_elasticity = 1/3 //Lets not go over board + unit_name = "working reactive armor" + export_types = list(/obj/item/clothing/suit/armor/reactive/repulse, /obj/item/clothing/suit/armor/reactive/tesla, /obj/item/clothing/suit/armor/reactive/teleport) + +/////////////////////////// +//Bomb/Rad/Bio Suits/Fire// +/////////////////////////// /datum/export/gear/radhelmet - cost = 50 + cost = 20 unit_name = "radsuit hood" export_types = list(/obj/item/clothing/head/radiation) /datum/export/gear/radsuit - cost = 100 + cost = 40 unit_name = "radsuit" export_types = list(/obj/item/clothing/suit/radiation) +/datum/export/gear/firehelmet + cost = 10 + unit_name = "firesuit helmet" + export_types = list(/obj/item/clothing/head/hardhat/red) + +/datum/export/gear/fireatmos + cost = 120 + unit_name = "atmos firesuit" + export_types = list(/obj/item/clothing/suit/fire/atmos) + +/datum/export/gear/firesuit + cost = 20 + unit_name = "firesuit" + export_types = list(/obj/item/clothing/suit/fire, /obj/item/clothing/suit/fire/firefighter, /obj/item/clothing/suit/fire/heavy) + /datum/export/gear/biohood - cost = 50 + cost = 40 unit_name = "biosuit hood" export_types = list(/obj/item/clothing/head/bio_hood) + include_subtypes = TRUE /datum/export/gear/biosuit - cost = 100 + cost = 60 unit_name = "biosuit" export_types = list(/obj/item/clothing/suit/bio_suit) + include_subtypes = TRUE /datum/export/gear/bombhelmet - cost = 50 + cost = 40 unit_name = "bomb suit hood" export_types = list(/obj/item/clothing/head/bomb_hood) + include_subtypes = TRUE /datum/export/gear/bombsuit - cost = 100 + cost = 60 unit_name = "bomb suit" export_types = list(/obj/item/clothing/suit/bomb_suit) + include_subtypes = TRUE + +//////////////////// +//Cloaks and Coats// +//////////////////// + +/datum/export/gear/cloaks + cost = 30 + unit_name = "cloak" + export_types = list(/obj/item/clothing/neck/cloak) + include_subtypes = TRUE + +/datum/export/gear/cloaksmining + cost = 90 + unit_name = "lava land cloak" + export_types = list(/obj/item/clothing/suit/hooded/cloak/goliath) + include_subtypes = TRUE + +/datum/export/gear/labcoats + cost = 15 + unit_name = "labcoats" + export_types = list(/obj/item/clothing/suit/toggle/labcoat) + include_subtypes = TRUE + +/datum/export/gear/wintercoats + cost = 25 + unit_name = "wintercoats" + export_types = list(/obj/item/clothing/suit/hooded/wintercoat) + include_subtypes = TRUE + +////////// +//SUITS/// +////////// + +/datum/export/gear/suits + cost = 40 + unit_name = "suit" + export_types = list(/obj/item/clothing/suit) + include_subtypes = TRUE + +////////////////////// +//Chameleon Gear////// +////////////////////// +/datum/export/gear/chameleon //Selling a full kit is easy money for 2 tc + cost = 280 + unit_name = "chameleon item" + export_types = list(/obj/item/clothing/head/chameleon, /obj/item/clothing/mask/chameleon, /obj/item/clothing/under/chameleon, /obj/item/clothing/suit/chameleon, /obj/item/clothing/glasses/chameleon,\ + /obj/item/clothing/gloves/chameleon, /obj/item/clothing/head/chameleon, /obj/item/clothing/shoes/chameleon, /obj/item/storage/backpack/chameleon, \ + /obj/item/storage/belt/chameleon, /obj/item/radio/headset/chameleon, /obj/item/pda/chameleon, /obj/item/stamp/chameleon, /obj/item/clothing/neck/cloak/chameleon) + include_subtypes = TRUE \ No newline at end of file diff --git a/code/modules/cargo/exports/large_objects.dm b/code/modules/cargo/exports/large_objects.dm index bf77d836fb..ce4502ba99 100644 --- a/code/modules/cargo/exports/large_objects.dm +++ b/code/modules/cargo/exports/large_objects.dm @@ -1,3 +1,6 @@ +/datum/export/large + k_elasticity = 0 + /datum/export/large/crate cost = 500 k_elasticity = 0 @@ -21,13 +24,13 @@ export_types = list(/obj/structure/ore_box) /datum/export/large/crate/wood - cost = 240 + cost = 140 unit_name = "wooden crate" export_types = list(/obj/structure/closet/crate/wooden) exclude_types = list() /datum/export/large/crate/coffin - cost = 250//50 wooden crates cost 2000 points, and you can make 10 coffins in seconds with those planks. Each coffin selling for 250 means you can make a net gain of 500 points for wasting your time making coffins. + cost = 150 unit_name = "coffin" export_types = list(/obj/structure/closet/crate/coffin) @@ -131,104 +134,219 @@ unit_name = "security barrier" export_types = list(/obj/item/grenade/barrier, /obj/structure/barricade/security) +/datum/export/large/frame + cost = 20 + unit_name = "structure frame" + export_types = list(/obj/structure/frame, /obj/structure/table_frame) + include_subtypes = TRUE + +/datum/export/large/pacman + cost = 125 + unit_name = "pacman" + export_types = list(/obj/machinery/power/port_gen/pacman) + +/datum/export/large/pacman + cost = 150 + unit_name = "super pacman" + export_types = list(/obj/machinery/power/port_gen/pacman/super) + +/datum/export/large/pacman + cost = 175 + unit_name = "mrs super pacman" + export_types = list(/obj/machinery/power/port_gen/pacman/mrs) + +/datum/export/large/hydroponics + cost = 120 + unit_name = "hydroponics tray" + export_types = list(/obj/machinery/hydroponics) + +/datum/export/large/nice_chair + cost = 12 + unit_name = "Padded Chair" + export_types = list(/obj/structure/chair/comfy) + /datum/export/large/gas_canister cost = 10 //Base cost of canister. You get more for nice gases inside. unit_name = "Gas Canister" export_types = list(/obj/machinery/portable_atmospherics/canister) + /datum/export/large/gas_canister/get_cost(obj/O) var/obj/machinery/portable_atmospherics/canister/C = O var/worth = 10 var/gases = C.air_contents.gases - worth += gases[/datum/gas/bz]*4 + worth += gases[/datum/gas/bz]*4 worth += gases[/datum/gas/stimulum]*25 worth += gases[/datum/gas/hypernoblium]*1000 - worth += gases[/datum/gas/miasma]*15 + worth += gases[/datum/gas/miasma]*4 worth += gases[/datum/gas/tritium]*7 worth += gases[/datum/gas/pluoxium]*6 worth += gases[/datum/gas/nitryl]*30 return worth -/datum/export/large/odysseus + +////////////// +//Matstatues// +////////////// + +/datum/export/large/nukestatue + cost = 175 + unit_name = "Nuke statue" + export_types = list(/obj/structure/statue/uranium/nuke) + +/datum/export/large/engstatue + cost = 175 + unit_name = "Engine statue" + export_types = list(/obj/structure/statue/uranium/eng) + +/datum/export/large/plasmastatue + cost = 720 + unit_name = "Scientist statue" + export_types = list(/obj/structure/statue/plasma/scientist) + +/datum/export/large/hosstatue + cost = 225 + unit_name = "HoS statue" + export_types = list(/obj/structure/statue/gold/hos) + +/datum/export/large/rdstatue + cost = 225 + unit_name = "RD statue" + export_types = list(/obj/structure/statue/gold/rd) + +/datum/export/large/hopstatue + cost = 225 + unit_name = "HoP statue" + export_types = list(/obj/structure/statue/gold/hop) + +/datum/export/large/cmostatue + cost = 225 + unit_name = "CMO statue" + export_types = list(/obj/structure/statue/gold/cmo) + +/datum/export/large/cestatue + cost = 225 + unit_name = "CE statue" + export_types = list(/obj/structure/statue/gold/ce) + +/datum/export/large/mdstatue + cost = 200 + unit_name = "MD statue" + export_types = list(/obj/structure/statue/silver/md) + +/datum/export/large/janitorstatue + cost = 200 + unit_name = "Janitor statue" + export_types = list(/obj/structure/statue/silver/janitor) + +/datum/export/large/secstatue + cost = 200 + unit_name = "Sec statue" + export_types = list(/obj/structure/statue/silver/sec) + +/datum/export/large/medborgstatue + cost = 200 + unit_name = "Medborg statue" + export_types = list(/obj/structure/statue/silver/medborg) + +/datum/export/large/secborgstatue + cost = 200 + unit_name = "Secborg statue" + export_types = list(/obj/structure/statue/silver/secborg) + +/datum/export/large/capstatue + cost = 1200 + unit_name = "Captain statue" + export_types = list(/obj/structure/statue/diamond/captain) + +/datum/export/large/aistatue + cost = 1200 + unit_name = "AI statue" + export_types = list(/obj/structure/statue/diamond/ai1, /obj/structure/statue/diamond/ai2) + +/datum/export/large/clownstatue + cost = 2750 + unit_name = "Clown statue" + export_types = list(/obj/structure/statue/bananium/clown) + +/datum/export/large/sandstatue + cost = 90 //Big cash + unit_name = "sandstone statue" + export_types = list(/obj/structure/statue/sandstone/assistant) + +//////////// +//MECHS///// +//////////// + +/datum/export/large/mech + include_subtypes = FALSE + +/datum/export/large/mech/odysseus cost = 5500 unit_name = "working odysseus" export_types = list(/obj/mecha/medical/odysseus) - include_subtypes = FALSE -/datum/export/large/ripley +/datum/export/large/mech/ripley cost = 6500 unit_name = "working ripley" export_types = list(/obj/mecha/working/ripley) - include_subtypes = FALSE -/datum/export/large/firefighter +/datum/export/large/mech/firefighter cost = 9000 unit_name = "working firefighter" export_types = list(/obj/mecha/working/ripley/firefighter) - include_subtypes = FALSE -/datum/export/large/gygax +/datum/export/large/mech/gygax cost = 19000 unit_name = "working gygax" export_types = list(/obj/mecha/combat/gygax) - include_subtypes = FALSE -/datum/export/large/durand +/datum/export/large/mech/durand cost = 10000 unit_name = "working durand" export_types = list(/obj/mecha/combat/durand) - include_subtypes = FALSE -/datum/export/large/phazon +/datum/export/large/mech/phazon cost = 25000 //Little over half do to needing a core unit_name = "working phazon" export_types = list(/obj/mecha/combat/phazon) - include_subtypes = FALSE -/datum/export/large/marauder +/datum/export/large/mech/marauder cost = 15000 //Still a Combat class mech - CC tech as well! 150% "normal" boundy price. unit_name = "working marauder" export_types = list(/obj/mecha/combat/marauder) - include_subtypes = FALSE -/datum/export/large/deathripley +/datum/export/large/mech/deathripley cost = 8500 //Still a "Combat class" mech - Illegal tech as well! 165% "normal" boundy price. unit_name = "working illegally modified" export_types = list(/obj/mecha/working/ripley/deathripley) - include_subtypes = FALSE -/datum/export/large/gygaxdark +/datum/export/large/mech/gygaxdark cost = 28500 //Still a Combat class mech - Illegal tech as well! 150% "normal" boundy price. unit_name = "working illegally modified gygax" export_types = list(/obj/mecha/combat/gygax/dark) - include_subtypes = FALSE -/datum/export/large/oldripley +/datum/export/large/mech/oldripley cost = 6250 //old mech - Scrap metal ! 50% "normal" boundy price. unit_name = "working miner ripley" export_types = list(/obj/mecha/working/ripley/mining) - include_subtypes = FALSE -/datum/export/large/honk +/datum/export/large/mech/honk cost = 12000 //Still a "Combat class" mech - Comats bordem honk! unit_name = "working honker" export_types = list(/obj/mecha/combat/honker) - include_subtypes = FALSE -/datum/export/large/reticence +/datum/export/large/mech/reticence cost = 12000 //Still a "Combat class" mech - Has cloking and lethal weaponds. unit_name = "working reticence" export_types = list(/obj/mecha/combat/reticence) - include_subtypes = FALSE -/datum/export/large/seraph +/datum/export/large/mech/seraph cost = 25500 //Still a Combat class mech - CC tech as well! 150% "normal" boundy price. unit_name = "working seraph" export_types = list(/obj/mecha/combat/marauder/seraph) - include_subtypes = FALSE -/datum/export/large/mauler +/datum/export/large/mech/mauler cost = 12000 //Still a Combat class mech - CC lethal weaponds. unit_name = "working legally modified marauder" export_types = list(/obj/mecha/combat/marauder/mauler) - include_subtypes = FALSE diff --git a/code/modules/cargo/exports/manifest.dm b/code/modules/cargo/exports/manifest.dm index d03f5a46ce..60515781f9 100644 --- a/code/modules/cargo/exports/manifest.dm +++ b/code/modules/cargo/exports/manifest.dm @@ -80,7 +80,7 @@ // Paper work done correctly /datum/export/paperwork_correct - cost = 150 + cost = 120 // finicky number 20 x 120 = 2400 per crate k_elasticity = 0 unit_name = "correct paperwork" export_types = list(/obj/item/folder/paperwork_correct) diff --git a/code/modules/cargo/exports/materials.dm b/code/modules/cargo/exports/materials.dm index 04dc76fd52..cd11660ed8 100644 --- a/code/modules/cargo/exports/materials.dm +++ b/code/modules/cargo/exports/materials.dm @@ -1,4 +1,5 @@ /datum/export/material + k_elasticity = 0 cost = 5 // Cost per MINERAL_MATERIAL_AMOUNT, which is 2000cm3 as of April 2016. message = "cm3 of developer's tears. Please, report this on github" var/material_id = null @@ -27,51 +28,56 @@ return round(amount/MINERAL_MATERIAL_AMOUNT) -// Materials. Nothing but plasma is really worth selling. Better leave it all to RnD and sell some plasma instead. +// Materials. Selling raw can lead to a big payout but takes a lot of work for miners to get a lot. Best to craft art/rnd gear /datum/export/material/bananium - cost = 1000 + cost = 500 material_id = MAT_BANANIUM message = "cm3 of bananium" /datum/export/material/diamond - cost = 500 + cost = 250 material_id = MAT_DIAMOND message = "cm3 of diamonds" /datum/export/material/plasma - cost = 200 + cost = 100 k_elasticity = 0 material_id = MAT_PLASMA message = "cm3 of plasma" /datum/export/material/uranium - cost = 100 + cost = 50 material_id = MAT_URANIUM message = "cm3 of uranium" /datum/export/material/gold - cost = 125 + cost = 60 material_id = MAT_GOLD message = "cm3 of gold" /datum/export/material/silver - cost = 50 + cost = 25 material_id = MAT_SILVER message = "cm3 of silver" /datum/export/material/titanium - cost = 125 + cost = 60 material_id = MAT_TITANIUM message = "cm3 of titanium" /datum/export/material/plastitanium - cost = 325 // plasma + titanium costs + cost = 165 // plasma + titanium costs material_id = MAT_TITANIUM // code can only check for one material_id; plastitanium is half plasma, half titanium message = "cm3 of plastitanium" -/datum/export/material/metal +/datum/export/material/plastic cost = 5 + material_id = MAT_PLASTIC + message = "cm3 of plastic" + +/datum/export/material/metal + cost = 3 message = "cm3 of metal" material_id = MAT_METAL export_types = list( @@ -79,7 +85,7 @@ /obj/item/stack/rods, /obj/item/stack/ore, /obj/item/coin) /datum/export/material/glass - cost = 5 + cost = 3 message = "cm3 of glass" material_id = MAT_GLASS export_types = list(/obj/item/stack/sheet/glass, /obj/item/stack/ore, diff --git a/code/modules/cargo/exports/orgains_robotics.dm b/code/modules/cargo/exports/orgains_robotics.dm new file mode 100644 index 0000000000..924d27c1d2 --- /dev/null +++ b/code/modules/cargo/exports/orgains_robotics.dm @@ -0,0 +1,141 @@ +// Orgains and Robotics exports. Hearts, new lims, implants, etc. + +/datum/export/robotics + include_subtypes = FALSE + k_elasticity = 0 //ALWAYS worth selling upgrades + +/datum/export/implant + include_subtypes = FALSE + k_elasticity = 0 //ALWAYS worth selling upgrades + +/datum/export/orgains + include_subtypes = TRUE + k_elasticity = 0 //ALWAYS worth selling orgains + +/datum/export/implant/autodoc + cost = 150 + unit_name = "autsurgeon" + export_types = list(/obj/item/autosurgeon) + include_subtypes = TRUE + +/datum/export/implant/implant + cost = 50 + unit_name = "implant" + export_types = list(/obj/item/implant) + include_subtypes = TRUE + +/datum/export/implant/cnsreboot + cost = 350 + unit_name = "anti drop implant" + export_types = list(/obj/item/organ/cyberimp/brain/anti_drop) + +/datum/export/implant/antistun + cost = 450 + unit_name = "rebooter implant" + export_types = list(/obj/item/organ/cyberimp/brain/anti_stun) + +/datum/export/implant/breathtube + cost = 150 + unit_name = "breath implant" + export_types = list(/obj/item/organ/cyberimp/mouth/breathing_tube) + +/datum/export/implant/hungerbgone + cost = 200 + unit_name = "nutriment implant" + export_types = list(/obj/item/organ/cyberimp/chest/nutriment) + +/datum/export/implant/hungerbgoneplus + cost = 300 + unit_name = "upgraded nutriment implant" + export_types = list(/obj/item/organ/cyberimp/chest/nutriment/plus) + +/datum/export/implant/reviver + cost = 350 + unit_name = "reviver implant" + export_types = list(/obj/item/organ/cyberimp/chest/reviver) + +/datum/export/implant/thrusters + cost = 150 + unit_name = "thrusters set implant" + export_types = list(/obj/item/organ/cyberimp/chest/thrusters) + +/datum/export/implant/thrusters + cost = 150 + unit_name = "thrusters set implant" + export_types = list(/obj/item/organ/cyberimp/chest/thrusters) + +/datum/export/implant/arm + cost = 200 + unit_name = "arm set implant" + export_types = list(/obj/item/organ/cyberimp/arm/toolset, /obj/item/organ/cyberimp/arm/surgery) + include_subtypes = TRUE + +/datum/export/implant/combatarm + cost = 800 + unit_name = "combat arm set implant" + export_types = list(/obj/item/organ/cyberimp/arm/gun/laser, /obj/item/organ/cyberimp/arm/gun/taser, /obj/item/organ/cyberimp/arm/esword, /obj/item/organ/cyberimp/arm/medibeam, /obj/item/organ/cyberimp/arm/combat, /obj/item/organ/cyberimp/arm/flash, /obj/item/organ/cyberimp/arm/baton) + include_subtypes = TRUE + +/datum/export/orgains/heart + cost = 250 + unit_name = "heart" + export_types = list(/obj/item/organ/heart) + exclude_types = list(/obj/item/organ/heart/cursed, /obj/item/organ/heart/cybernetic) + +/datum/export/orgains/tongue + cost = 75 + unit_name = "tongue" + export_types = list(/obj/item/organ/tongue) + +/datum/export/orgains/eyes + cost = 50 //So many things take your eyes out anyways + unit_name = "eyes" + export_types = list(/obj/item/organ/eyes) + exclude_types = list(/obj/item/organ/eyes/robotic) + +/datum/export/orgains/stomach + cost = 50 //can be replaced + unit_name = "stomach" + export_types = list(/obj/item/organ/stomach) + +/datum/export/orgains/lungs + cost = 150 + unit_name = "lungs" + export_types = list(/obj/item/organ/lungs) + exclude_types = list(/obj/item/organ/lungs/cybernetic, /obj/item/organ/lungs/cybernetic/upgraded) + +/datum/export/orgains/liver + cost = 175 + unit_name = "liver" + export_types = list(/obj/item/organ/liver) + exclude_types = list(/obj/item/organ/liver/cybernetic, /obj/item/organ/liver/cybernetic/upgraded) + +/datum/export/orgains/tail //Shhh + cost = 500 + unit_name = "error shipment failer" + export_types = list(/obj/item/organ/tail) + +/datum/export/orgains/vocal_cords + cost = 500 + unit_name = "vocal cords" + export_types = list(/obj/item/organ/vocal_cords) //These are gotten via different races + +/datum/export/robotics/lims + cost = 30 + unit_name = "robotic lim replacement" + export_types = list(/obj/item/bodypart/l_arm/robot, /obj/item/bodypart/r_arm/robot, /obj/item/bodypart/l_leg/robot, /obj/item/bodypart/r_leg/robot, /obj/item/bodypart/chest/robot, /obj/item/bodypart/head/robot) + +/datum/export/robotics/surpluse + cost = 40 + unit_name = "robotic lim replacement" + export_types = list(/obj/item/bodypart/l_arm/robot/surplus, /obj/item/bodypart/r_arm/robot/surplus, /obj/item/bodypart/l_leg/robot/surplus, /obj/item/bodypart/r_leg/robot/surplus) + +/datum/export/robotics/surplus_upgraded + cost = 50 + unit_name = "upgraded robotic lim replacement" + export_types = list(/obj/item/bodypart/l_arm/robot/surplus_upgraded, /obj/item/bodypart/r_arm/robot/surplus_upgraded, /obj/item/bodypart/l_leg/robot/surplus_upgraded, /obj/item/bodypart/r_leg/robot/surplus_upgraded) + +/datum/export/robotics/surgery_gear_basic + cost = 5 + unit_name = "surgery tool" + export_types = list(/obj/item/retractor, /obj/item/hemostat, /obj/item/cautery, /obj/item/surgicaldrill, /obj/item/scalpel, /obj/item/circular_saw, /obj/item/surgical_drapes) diff --git a/code/modules/cargo/exports/parts.dm b/code/modules/cargo/exports/parts.dm index e6fda5f6b1..b505bb5da4 100644 --- a/code/modules/cargo/exports/parts.dm +++ b/code/modules/cargo/exports/parts.dm @@ -6,16 +6,96 @@ export_types = list(/obj/item/solar_assembly) /datum/export/solar/tracker_board - cost = 100 + cost = 30 unit_name = "solar tracker board" export_types = list(/obj/item/electronics/tracker) /datum/export/solar/control_board - cost = 150 + cost = 75 unit_name = "solar panel control board" export_types = list(/obj/item/circuitboard/computer/solar_control) /datum/export/swarmer - cost = 2000 + cost = 500 unit_name = "deactivated alien deconstruction drone" export_types = list(/obj/item/deactivated_swarmer) + +//Board + +/datum/export/board + cost = 5 + unit_name = "circuit board" + export_types = list(/obj/item/circuitboard) + include_subtypes = TRUE + +/datum/export/board/SMES + cost = 20 + k_elasticity = 1/2 //Only a few + unit_name = "smes board" + export_types = list(/obj/item/circuitboard/machine/smes) + +//Stock Parts + +/datum/export/subspace + cost = 3 + unit_name = "subspace part" + export_types = list(/obj/item/stock_parts/subspace) + include_subtypes = TRUE + +/datum/export/t1 + cost = 1 + unit_name = "basic stock part" + export_types = list(/obj/item/stock_parts/capacitor, /obj/item/stock_parts/scanning_module, /obj/item/stock_parts/manipulator, /obj/item/stock_parts/micro_laser, /obj/item/stock_parts/matter_bin) + +/datum/export/t2 + cost = 2 + unit_name = "upgraded stock part" + export_types = list(/obj/item/stock_parts/capacitor/adv, /obj/item/stock_parts/scanning_module/adv, /obj/item/stock_parts/manipulator/nano, /obj/item/stock_parts/micro_laser/high, /obj/item/stock_parts/matter_bin/adv) + +/datum/export/t3 + cost = 3 + unit_name = "advanced stock part" + export_types = list(/obj/item/stock_parts/capacitor/super, /obj/item/stock_parts/scanning_module/phasic, /obj/item/stock_parts/manipulator/pico, /obj/item/stock_parts/micro_laser/ultra, /obj/item/stock_parts/matter_bin/super) + +/datum/export/t4 + cost = 4 + unit_name = "blue space stock part" + export_types = list(/obj/item/stock_parts/capacitor/quadratic, /obj/item/stock_parts/scanning_module/triphasic, /obj/item/stock_parts/manipulator/femto, /obj/item/stock_parts/micro_laser/quadultra, /obj/item/stock_parts/matter_bin/bluespace) + +//Cells + +/datum/export/cell + cost = 5 + unit_name = "power cell" + export_types = list(/obj/item/stock_parts/cell) + include_subtypes = TRUE + +/datum/export/cell + cost = 10 + unit_name = "upgraded power cell" + export_types = list(/obj/item/stock_parts/cell/upgraded, /obj/item/stock_parts/cell/upgraded/plus) + +/datum/export/cellhigh + cost = 15 + unit_name = "high power cell" + export_types = list(/obj/item/stock_parts/cell/high, /obj/item/stock_parts/cell/high/plus) + +/datum/export/cellhyper + cost = 20 + unit_name = "super-capacity power cell" + export_types = list(/obj/item/stock_parts/cell/super, /obj/item/stock_parts/cell/hyper) + +/datum/export/cellbs + cost = 25 + unit_name = "bluespace power cell" + export_types = list(/obj/item/stock_parts/cell/bluespace) + +/datum/export/cellyellow + cost = 40 + unit_name = "slime power cell" + export_types = list(/obj/item/stock_parts/cell/high/slime) + +/datum/export/cellyellowhyper + cost = 120 //Takes a lot to make and is really good + unit_name = "hyper slime power cell" + export_types = list(/obj/item/stock_parts/cell/high/slime/hypercharged) \ No newline at end of file diff --git a/code/modules/cargo/exports/sheets.dm b/code/modules/cargo/exports/sheets.dm index 708eb34133..8397a7dc1f 100644 --- a/code/modules/cargo/exports/sheets.dm +++ b/code/modules/cargo/exports/sheets.dm @@ -1,5 +1,6 @@ /datum/export/stack unit_name = "sheet" + k_elasticity = 0 /datum/export/stack/get_amount(obj/O) var/obj/item/stack/S = O @@ -9,47 +10,52 @@ // Hides +/datum/export/stack/leather + cost = 30 + unit_name = "leather" + export_types = list(/obj/item/stack/sheet/leather) + /datum/export/stack/skin/monkey - cost = 50 + cost = 30 unit_name = "monkey hide" export_types = list(/obj/item/stack/sheet/animalhide/monkey) /datum/export/stack/skin/human - cost = 100 + cost = 70 export_category = EXPORT_CONTRABAND unit_name = "piece" message = "of human skin" export_types = list(/obj/item/stack/sheet/animalhide/human) /datum/export/stack/skin/goliath_hide - cost = 200 + cost = 160 unit_name = "goliath hide" export_types = list(/obj/item/stack/sheet/animalhide/goliath_hide) /datum/export/stack/skin/cat - cost = 150 + cost = 120 export_category = EXPORT_CONTRABAND unit_name = "cat hide" export_types = list(/obj/item/stack/sheet/animalhide/cat) /datum/export/stack/skin/corgi - cost = 200 + cost = 140 export_category = EXPORT_CONTRABAND unit_name = "corgi hide" export_types = list(/obj/item/stack/sheet/animalhide/corgi) /datum/export/stack/skin/lizard - cost = 150 + cost = 50 unit_name = "lizard hide" export_types = list(/obj/item/stack/sheet/animalhide/lizard) /datum/export/stack/skin/gondola - cost = 5000 + cost = 1000 unit_name = "gondola hide" export_types = list(/obj/item/stack/sheet/animalhide/gondola) /datum/export/stack/skin/xeno - cost = 500 + cost = 300 unit_name = "alien hide" export_types = list(/obj/item/stack/sheet/animalhide/xeno) @@ -57,23 +63,23 @@ // For base materials, see materials.dm /datum/export/stack/plasteel - cost = 155 // 2000u of plasma + 2000u of metal. + cost = 105 // 2000u of plasma + 2000u of metal. message = "of plasteel" export_types = list(/obj/item/stack/sheet/plasteel) // 1 glass + 0.5 metal, cost is rounded up. /datum/export/stack/rglass - cost = 8 + cost = 6 message = "of reinforced glass" export_types = list(/obj/item/stack/sheet/rglass) /datum/export/stack/bscrystal - cost = 300 + cost = 150 message = "of bluespace crystals" export_types = list(/obj/item/stack/sheet/bluespace_crystal) /datum/export/stack/wood - cost = 30 + cost = 15 unit_name = "wood plank" export_types = list(/obj/item/stack/sheet/mineral/wood) @@ -93,16 +99,50 @@ unit_name = "cable piece" export_types = list(/obj/item/stack/cable_coil) +/datum/export/stack/cloth + cost = 10 + unit_name = "sheets" + message = "of cloth" + export_types = list(/obj/item/stack/sheet/cloth) + +/datum/export/stack/duracloth + cost = 40 + unit_name = "sheets" + message = "of duracloth" + export_types = list(/obj/item/stack/sheet/durathread) + // Weird Stuff /datum/export/stack/abductor - cost = 1000 + cost = 400 message = "of alien alloy" export_types = list(/obj/item/stack/sheet/mineral/abductor) /datum/export/stack/adamantine unit_name = "bar" - cost = 500 + cost = 250 message = "of adamantine" export_types = list(/obj/item/stack/sheet/mineral/adamantine) +/datum/export/stack/bone + cost = 20 + message = "of bones" + export_types = list(/obj/item/stack/sheet/bone) + +/datum/export/stack/bronze + unit_name = "tiles" + cost = 5 + message = "of brozne" + export_types = list(/obj/item/stack/tile/bronze) + +/datum/export/stack/brass + unit_name = "tiles" + cost = 50 + message = "of brass" + export_types = list(/obj/item/stack/tile/brass) + +/datum/export/stack/paper + unit_name = "sheets" + cost = 30 + message = "of paperframes" + export_types = list(/obj/item/stack/sheet/paperframes) \ No newline at end of file diff --git a/code/modules/cargo/exports/tools.dm b/code/modules/cargo/exports/tools.dm index 9e58e4ba95..4984bfe9b9 100644 --- a/code/modules/cargo/exports/tools.dm +++ b/code/modules/cargo/exports/tools.dm @@ -1,5 +1,5 @@ /datum/export/toolbox - cost = 4 + cost = 6 unit_name = "toolbox" export_types = list(/obj/item/storage/toolbox) @@ -8,7 +8,80 @@ // electrical toolbox: 36cr // robust: priceless +// Adv tools + +/datum/export/gear/powerdrill + cost = 25 + k_elasticity = 1/40 //Market can only take so much + unit_name = "power tool" + export_types = list(/obj/item/crowbar/power, /obj/item/screwdriver/power, \ + /obj/item/weldingtool/experimental, /obj/item/wirecutters/power, /obj/item/wrench/power) + include_subtypes = TRUE + +/datum/export/gear/advtool + cost = 175 + k_elasticity = 0 //Only known to be made by 2 station, market is hungery for it + unit_name = "adv tool" + export_types = list(/obj/item/crowbar/advanced, /obj/item/crowbar/abductor, /obj/item/screwdriver/abductor, /obj/item/screwdriver/advanced, \ + /obj/item/weldingtool/abductor, /obj/item/weldingtool/advanced, /obj/item/wirecutters/abductor, /obj/item/wirecutters/advanced, \ + /obj/item/wrench/abductor, /obj/item/wrench/advanced) + include_subtypes = TRUE + +// Lights/Eletronic + +/datum/export/lights + cost = 10 + unit_name = "light fixer" + export_types = list(/obj/item/wallframe/light_fixture) + include_subtypes = TRUE + +/datum/export/apc_board + cost = 5 + unit_name = "apc electronics" + export_types = list(/obj/item/electronics/apc) + include_subtypes = TRUE + +/datum/export/apc_frame + cost = 3 + unit_name = "apc frame" + export_types = list(/obj/item/wallframe/apc) + include_subtypes = TRUE + +/datum/export/floodlights + cost = 15 + unit_name = "floodlight fixer" + export_types = list(/obj/structure/floodlight_frame) + include_subtypes = TRUE + +/datum/export/bolbstubes + cost = 1 //Time + unit_name = "light replacement" + export_types = list(/obj/item/light/tube, /obj/item/light/bulb) + +/datum/export/lightreplacer + cost = 20 + unit_name = "lightreplacer" + export_types = list(/obj/item/lightreplacer) + // Basic tools +/datum/export/basicmining + cost = 20 + unit_name = "basic mining tool" + export_types = list(/obj/item/pickaxe, /obj/item/pickaxe/mini, /obj/item/shovel, /obj/item/resonator) + include_subtypes = FALSE + +/datum/export/upgradedmining + cost = 50 + unit_name = "mining tool" + export_types = list(/obj/item/pickaxe/silver, /obj/item/pickaxe/drill, /obj/item/gun/energy/plasmacutter, /obj/item/resonator/upgraded) + include_subtypes = FALSE + +/datum/export/advdmining + cost = 150 + unit_name = "advanced mining tool" + export_types = list(/obj/item/pickaxe/diamond, /obj/item/pickaxe/drill/diamonddrill, /obj/item/pickaxe/drill/jackhammer, /obj/item/gun/energy/plasmacutter/adv) + include_subtypes = FALSE + /datum/export/screwdriver cost = 2 unit_name = "screwdriver" @@ -31,7 +104,6 @@ message = "of wirecutters" export_types = list(/obj/item/wirecutters) - /datum/export/weldingtool cost = 5 unit_name = "welding tool" @@ -48,9 +120,8 @@ unit_name = "industrial welding tool" export_types = list(/obj/item/weldingtool/largetank, /obj/item/weldingtool/hugetank) - /datum/export/extinguisher - cost = 15 + cost = 10 unit_name = "fire extinguisher" export_types = list(/obj/item/extinguisher) include_subtypes = FALSE @@ -60,9 +131,8 @@ unit_name = "pocket fire extinguisher" export_types = list(/obj/item/extinguisher/mini) - /datum/export/flashlight - cost = 5 + cost = 3 unit_name = "flashlight" export_types = list(/obj/item/flashlight) include_subtypes = FALSE @@ -73,11 +143,10 @@ export_types = list(/obj/item/flashlight/flare) /datum/export/flashlight/seclite - cost = 10 + cost = 5 unit_name = "seclite" export_types = list(/obj/item/flashlight/seclite) - /datum/export/analyzer cost = 5 unit_name = "analyzer" @@ -88,14 +157,12 @@ unit_name = "t-ray scanner" export_types = list(/obj/item/t_scanner) - /datum/export/radio cost = 5 unit_name = "radio" export_types = list(/obj/item/radio) exclude_types = list(/obj/item/radio/mech) - /datum/export/rcd cost = 100 unit_name = "rapid construction device" @@ -111,6 +178,21 @@ unit_name = "rapid piping device" export_types = list(/obj/item/pipe_dispenser) +/datum/export/rld + cost = 150 + unit_name = "rapid light device" + export_types = list(/obj/item/construction/rld) + +/datum/export/rped + cost = 100 + unit_name = "rapid part exchange device" + export_types = list(/obj/item/storage/part_replacer) + +/datum/export/bsrped + cost = 200 + unit_name = "blue space part exchange device" + export_types = list(/obj/item/storage/part_replacer/bluespace) + /datum/export/singulo //failsafe in case someone decides to ship a live singularity to CentCom without the corresponding bounty cost = 1 unit_name = "singularity" diff --git a/code/modules/cargo/exports/weapons.dm b/code/modules/cargo/exports/weapons.dm index bad221c3ac..97dd9c10aa 100644 --- a/code/modules/cargo/exports/weapons.dm +++ b/code/modules/cargo/exports/weapons.dm @@ -3,6 +3,26 @@ /datum/export/weapon include_subtypes = FALSE +/datum/export/weapon/makeshift_shield + cost = 30 + unit_name = "unknown shield" + export_types = list(/obj/item/shield/riot, /obj/item/shield/riot/roman, /obj/item/shield/riot/buckler, /obj/item/shield/makeshift) + +/datum/export/weapon/riot_shield + cost = 50 + unit_name = "riot shield" + export_types = list(/obj/item/shield/riot, /obj/item/shield/riot/tower) + +/datum/export/weapon/riot_shield + cost = 70 + unit_name = "flash shield" + export_types = list(/obj/item/assembly/flash/shield) + +/datum/export/weapon/tele_shield + cost = 100 + unit_name = "tele shield" + export_types = list(/obj/item/shield/riot/tele, /obj/item/shield/energy) + /datum/export/weapon/baton cost = 100 unit_name = "stun baton" @@ -15,7 +35,6 @@ unit_name = "combat knife" export_types = list(/obj/item/kitchen/knife/combat) - /datum/export/weapon/taser cost = 200 unit_name = "advanced taser" @@ -27,26 +46,25 @@ export_types = list(/obj/item/gun/energy/laser) /datum/export/weapon/disabler - cost = 100 + cost = 50 unit_name = "disabler" export_types = list(/obj/item/gun/energy/disabler) /datum/export/weapon/energy_gun - cost = 300 + cost = 200 unit_name = "energy gun" export_types = list(/obj/item/gun/energy/e_gun) /datum/export/weapon/wt550 - cost = 300 + cost = 130 unit_name = "WT-550 automatic rifle" export_types = list(/obj/item/gun/ballistic/automatic/wt550) /datum/export/weapon/shotgun - cost = 300 + cost = 200 unit_name = "combat shotgun" export_types = list(/obj/item/gun/ballistic/shotgun/automatic/combat) - /datum/export/weapon/flashbang cost = 5 unit_name = "flashbang grenade" @@ -57,7 +75,6 @@ unit_name = "tear gas grenade" export_types = list(/obj/item/grenade/chem_grenade/teargas) - /datum/export/weapon/flash cost = 5 unit_name = "handheld flash" @@ -69,3 +86,271 @@ unit_name = "pair" message = "of handcuffs" export_types = list(/obj/item/restraints/handcuffs) + +////////////// +//RND Guns//// +////////////// + +/datum/export/weapon/lasercarbine + cost = 120 + unit_name = "laser carbine" + export_types = list(/obj/item/gun/energy/laser/carbine) + include_subtypes = TRUE + +/datum/export/weapon/teslagun + cost = 130 + unit_name = "tesla revolver" + export_types = list(/obj/item/gun/energy/tesla_revolver) + +/datum/export/weapon/aeg + cost = 200 //Endless power + unit_name = "advance engery gun" + export_types = list(/obj/item/gun/energy/e_gun/nuclear) + +/datum/export/weapon/deconer + cost = 600 + unit_name = "deconer" + export_types = list(/obj/item/gun/energy/decloner) + +/datum/export/weapon/ntsniper + cost = 500 + unit_name = "beam rifle" + export_types = list(/obj/item/gun/energy/beam_rifle) + +/datum/export/weapon/needle_gun + cost = 50 + unit_name = "syringe revolver" + export_types = list(/obj/item/gun/syringe/rapidsyringe) + +/datum/export/weapon/temp_gun + cost = 175 //Its just smaller + unit_name = "small temperature gun" + k_elasticity = 1/5 //Its just a smaller temperature gun, easy to mass make + export_types = list(/obj/item/gun/energy/temperature) + +/datum/export/weapon/flowergun + cost = 100 + unit_name = "floral somatoray" + export_types = list(/obj/item/gun/energy/floragun) + +/datum/export/weapon/xraygun + cost = 300 //Wall hacks + unit_name = "x ray gun" + export_types = list(/obj/item/gun/energy/xray) + +/datum/export/weapon/ioncarbine + cost = 200 + k_elasticity = 1/5 //Its just a smaller temperature gun, easy to mass make + unit_name = "ion carbine" + export_types = list(/obj/item/gun/energy/ionrifle/carbine) + +/datum/export/weapon/largeebow + cost = 500 + unit_name = "crossbow" + export_types = list(/obj/item/gun/energy/kinetic_accelerator/crossbow/large) + +/datum/export/weapon/largebomb + cost = 20 + unit_name = "large grenade" + export_types = list(/obj/item/grenade/chem_grenade/large) + +/datum/export/weapon/gravworm + cost = 150 + unit_name = "bluespace weapon" + export_types = list(/obj/item/gun/energy/wormhole_projector, /obj/item/gun/energy/gravity_gun) + +/datum/export/weapon/cryopryo + cost = 70 + unit_name = "heat based grenade" + export_types = list(/obj/item/grenade/chem_grenade/pyro, /obj/item/grenade/chem_grenade/cryo) + +/datum/export/weapon/advgrenade + cost = 80 + unit_name = "advanced grenade" + export_types = list(/obj/item/grenade/chem_grenade/adv_release) + +///////////////// +//Ammo and Pins// +///////////////// + +/datum/export/weapon/wtammo + cost = 10 + unit_name = "WT-550 automatic rifle ammo" + export_types = list(/obj/item/ammo_box/magazine/wt550m9, /obj/item/ammo_box/magazine/wt550m9/wtrubber) + +/datum/export/weapon/wtammo/advanced + cost = 30 + unit_name = "advanced WT-550 automatic rifle ammo" + export_types = list( /obj/item/ammo_box/magazine/wt550m9/wtap, /obj/item/ammo_box/magazine/wt550m9/wttx, /obj/item/ammo_box/magazine/wt550m9/wtic) + +/datum/export/weapon/mindshield + cost = 80 + unit_name = "mindshield locked pin" + export_types = list(/obj/item/firing_pin/implant/mindshield) + +/datum/export/weapon/testrange + cost = 20 + unit_name = "test range pin" + export_types = list(/obj/item/firing_pin/test_range) + +/datum/export/weapon/techslug + cost = 15 + k_elasticity = 0 + unit_name = "advanced shotgun shell" + export_types = list(/obj/item/ammo_casing/shotgun/dragonsbreath, /obj/item/ammo_casing/shotgun/meteorslug, /obj/item/ammo_casing/shotgun/pulseslug, /obj/item/ammo_casing/shotgun/frag12, /obj/item/ammo_casing/shotgun/ion, /obj/item/ammo_casing/shotgun/laserslug) + +///////////////////////// +//The Traitor Sell Outs// +///////////////////////// + +/datum/export/weapon/pistol + cost = 120 + unit_name = "illegal firearm" + export_types = list(/obj/item/gun/ballistic/automatic/pistol) + +/datum/export/weapon/revolver + cost = 200 + unit_name = "large handgun" + export_types = list(/obj/item/gun/ballistic/revolver/syndie) + +/datum/export/weapon/rocketlauncher + cost = 1000 + unit_name = "rocketlauncher" + export_types = list(/obj/item/gun/ballistic/rocketlauncher) + +/datum/export/weapon/antitank + cost = 300 + unit_name = "hand cannon" + export_types = list(/obj/item/gun/ballistic/automatic/pistol/antitank/syndicate) + +/datum/export/weapon/clownstuff + cost = 500 + unit_name = "clown war tech" + export_types = list(/obj/item/pneumatic_cannon/pie/selfcharge, /obj/item/shield/energy/bananium, /obj/item/melee/transforming/energy/sword/bananium, ) + +/datum/export/weapon/bulldog + cost = 400 + unit_name = "drum loaded shotgun" + export_types = list(/obj/item/gun/ballistic/automatic/shotgun/bulldog) + +/datum/export/weapon/smg + cost = 350 + unit_name = "automatic c-20r" + export_types = list(/obj/item/gun/ballistic/automatic/c20r) + +/datum/export/weapon/duelsaber + cost = 360 //Get it? + unit_name = "energy saber" + export_types = list(/obj/item/twohanded/dualsaber) + +/datum/export/weapon/esword + cost = 130 + unit_name = "energy sword" + export_types = list(/obj/item/melee/transforming/energy/sword/cx/traitor, /obj/item/melee/transforming/energy/sword/saber) + +/datum/export/weapon/rapier + cost = 150 + unit_name = "rapier" + export_types = list(/obj/item/storage/belt/sabre/rapier) + +/datum/export/weapon/flamer + cost = 20 //welder + some rods cheap + unit_name = "flamethrower" + export_types = list(/obj/item/flamethrower) + +/datum/export/weapon/gloves + cost = 90 + unit_name = "star struck gloves" + export_types = list(/obj/item/clothing/gloves/rapid) + +/datum/export/weapon/l6 + cost = 500 + unit_name = "law 6 saw" + export_types = list(/obj/item/gun/ballistic/automatic/l6_saw) + +/datum/export/weapon/m90 + cost = 400 + unit_name = "assault class weapon" + export_types = list(/obj/item/gun/ballistic/automatic/m90) + +/datum/export/weapon/powerglove + cost = 100 + unit_name = "hydraulic glove" + export_types = list(/obj/item/melee/powerfist) + +/datum/export/weapon/sniper + cost = 750 + unit_name = ".50 sniper" + export_types = list(/obj/item/gun/ballistic/automatic/sniper_rifle/syndicate) + +/datum/export/weapon/ebow + cost = 600 + unit_name = "mini crossbow" + export_types = list(/obj/item/gun/energy/kinetic_accelerator/crossbow) + +/datum/export/weapon/m10mm + cost = 10 + unit_name = "10mm magazine" + export_types = list(/obj/item/ammo_box/magazine/m10mm) + include_subtypes = TRUE + +/datum/export/weapon/dj_a_bomb + cost = 100 + unit_name = "40mm shell" + export_types = list(/obj/item/ammo_casing/a40mm) + +/datum/export/weapon/point50mags + cost = 50 + unit_name = ".50 magazine" + export_types = list(/obj/item/ammo_box/magazine/sniper_rounds) + include_subtypes = TRUE + +/datum/export/weapon/smg_mag + cost = 45 + unit_name = "smg magazine" + export_types = list(/obj/item/ammo_box/magazine/smgm45, /obj/item/ammo_box/magazine/m556) + +/datum/export/weapon/l6sawammo + cost = 60 + unit_name = "law 6 saw ammo box" + export_types = list(/obj/item/ammo_box/magazine/mm195x129) + include_subtypes = TRUE + +/datum/export/weapon/rocket + cost = 120 + unit_name = "rocket" + export_types = list(/obj/item/ammo_casing/caseless/rocket) + include_subtypes = TRUE + +/datum/export/weapon/ninemmammo + cost = 20 + unit_name = "9mm ammo magazine" + export_types = list(/obj/item/ammo_box/magazine/pistolm9mm) + +/datum/export/weapon/fletcher_ammo + cost = 60 + unit_name = "illegal ammo magazines" + export_types = list(/obj/item/ammo_box/magazine/flechette) + include_subtypes = TRUE + +/datum/export/weapon/dj_a_pizzabomb + cost = -6000 + unit_name = "Repair Costs" + export_types = list(/obj/item/pizzabox/bomb, /obj/item/sbeacondrop/bomb) + +/datum/export/weapon/real_toolbox + cost = 600 + unit_name = "golden toolbox" + export_types = list(/obj/item/storage/toolbox/gold_real) + +/datum/export/weapon/melee + cost = 30 + unit_name = "unlisted weapon" + export_types = list(/obj/item/melee) + include_subtypes = TRUE + +/datum/export/weapon/gun + cost = 30 + unit_name = "unlisted weapon" + export_types = list(/obj/item/gun) + include_subtypes = TRUE \ No newline at end of file diff --git a/code/modules/cargo/packs.dm b/code/modules/cargo/packs.dm index 8d845badd4..4c9ddfe3bc 100644 --- a/code/modules/cargo/packs.dm +++ b/code/modules/cargo/packs.dm @@ -1,20 +1,20 @@ /datum/supply_pack var/name = "Crate" var/group = "" - var/hidden = FALSE - var/contraband = FALSE + var/hidden = FALSE //Aka emag only + var/contraband = FALSE //Hacking the console with a multitool var/cost = 700 // Minimum cost, or infinite points are possible. - var/access = FALSE - var/access_any = FALSE - var/list/contains = null - var/crate_name = "crate" + var/access = FALSE //What access does the Crate itself need? + var/access_any = FALSE //Do we care about access? + var/list/contains = null //What items are in the crate + var/crate_name = "crate" //The crate that comes with each order var/desc = ""//no desc by default - var/crate_type = /obj/structure/closet/crate + var/crate_type = /obj/structure/closet/crate //what kind of crate - Locked crates needed for access locked crates var/dangerous = FALSE // Should we message admins? var/special = FALSE //Event/Station Goals/Admin enabled packs var/special_enabled = FALSE - var/DropPodOnly = FALSE//only usable by the Bluespace Drop Pod via the express cargo console - var/admin_spawned = FALSE + var/DropPodOnly = FALSE //only usable by the Bluespace Drop Pod via the express cargo console + var/admin_spawned = FALSE //Can only an admin spawn this crate? /datum/supply_pack/proc/generate(atom/A) var/obj/structure/closet/crate/C = new crate_type(A) @@ -36,2844 +36,3 @@ else for(var/item in contains) new item(C) - -// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal - -////////////////////////////////////////////////////////////////////////////// -//////////////////////////// Emergency /////////////////////////////////////// -////////////////////////////////////////////////////////////////////////////// - -/datum/supply_pack/emergency - group = "Emergency" - -/datum/supply_pack/emergency/vehicle - name = "Biker Gang Kit" //TUNNEL SNAKES OWN THIS TOWN - desc = "TUNNEL SNAKES OWN THIS TOWN. Contains an unbranded All Terrain Vehicle, and a complete gang outfit -- consists of black gloves, a menacing skull bandanna, and a SWEET leather overcoat!" - cost = 2000 - contraband = TRUE - contains = list(/obj/vehicle/ridden/atv, - /obj/item/key, - /obj/item/clothing/suit/jacket/leather/overcoat, - /obj/item/clothing/gloves/color/black, - /obj/item/clothing/head/soft, - /obj/item/clothing/mask/bandana/skull)//so you can properly #cargoniabikergang - crate_name = "Biker Kit" - crate_type = /obj/structure/closet/crate/large - -/datum/supply_pack/emergency/equipment - name = "Emergency Bot/Internals Crate" - desc = "Explosions got you down? These supplies are guaranteed to patch up holes, in stations and people alike! Comes with two floorbots, two medbots, five oxygen masks and five small oxygen tanks." - cost = 3500 - contains = list(/mob/living/simple_animal/bot/floorbot, - /mob/living/simple_animal/bot/floorbot, - /mob/living/simple_animal/bot/medbot, - /mob/living/simple_animal/bot/medbot, - /obj/item/tank/internals/air, - /obj/item/tank/internals/air, - /obj/item/tank/internals/air, - /obj/item/tank/internals/air, - /obj/item/tank/internals/air, - /obj/item/clothing/mask/gas, - /obj/item/clothing/mask/gas, - /obj/item/clothing/mask/gas, - /obj/item/clothing/mask/gas, - /obj/item/clothing/mask/gas) - crate_name = "emergency crate" - crate_type = /obj/structure/closet/crate/internals - -/datum/supply_pack/emergency/radiatione_emergency - name = "Emergenc Radiation Protection Crate" - desc = "Survive the Nuclear Apocalypse and Supermatter Engine alike with two sets of Radiation suits. Each set contains a helmet, suit, and Geiger counter. We'll even throw in a few pill bottles that are able to handles radiation and the affects of the poisoning." - cost = 2500 - contains = list(/obj/item/clothing/head/radiation, - /obj/item/clothing/head/radiation, - /obj/item/clothing/suit/radiation, - /obj/item/clothing/suit/radiation, - /obj/item/geiger_counter, - /obj/item/geiger_counter, - /obj/item/storage/pill_bottle/mutarad, - /obj/item/storage/firstaid/radbgone) - crate_name = "radiation protection crate" - crate_type = /obj/structure/closet/crate/radiation - -/datum/supply_pack/emergency/rcds - name = "Emergency RCDs" - desc = "Bombs going off on station? SME blown and now you need to fix the hole it left behind? Well this crate has a pare of Rcds to be able to easily fix up any problem you may have!" - cost = 1500 - contains = list(/obj/item/construction/rcd, - /obj/item/construction/rcd) - crate_name = "emergency rcds" - crate_type = /obj/structure/closet/crate/internals - -/datum/supply_pack/emergency/soft_suit - name = "Emergency Space Suit " - desc = "Is there bombs going off left and right? Is there meteors shooting around the station? Well we have two fragile space suit for emergencys as well as air and masks." - cost = 1000 - contains = list(/obj/item/tank/internals/air, - /obj/item/tank/internals/air, - /obj/item/clothing/mask/gas, - /obj/item/clothing/mask/gas, - /obj/item/clothing/suit/space/fragile, - /obj/item/clothing/suit/space/fragile, - /obj/item/clothing/head/helmet/space/fragile, - /obj/item/clothing/head/helmet/space/fragile) - crate_name = "emergency crate" - crate_type = /obj/structure/closet/crate/internals - -/datum/supply_pack/emergency/firefighting - name = "Firefighting Crate" - desc = "Only you can prevent station fires. Partner up with two firefighter suits, gas masks, flashlights, large oxygen tanks, extinguishers, and hardhats!" - cost = 1000 - contains = list(/obj/item/clothing/suit/fire/firefighter, - /obj/item/clothing/suit/fire/firefighter, - /obj/item/clothing/mask/gas, - /obj/item/clothing/mask/gas, - /obj/item/flashlight, - /obj/item/flashlight, - /obj/item/tank/internals/oxygen/red, - /obj/item/tank/internals/oxygen/red, - /obj/item/extinguisher/advanced, - /obj/item/extinguisher/advanced, - /obj/item/clothing/head/hardhat/red, - /obj/item/clothing/head/hardhat/red) - crate_name = "firefighting crate" - -/datum/supply_pack/emergency/atmostank - name = "Firefighting Tank Backpack" - desc = "Mow down fires with this high-capacity fire fighting tank backpack. Requires Atmospherics access to open." - cost = 1000 - access = ACCESS_ATMOSPHERICS - contains = list(/obj/item/watertank/atmos) - crate_name = "firefighting backpack crate" - crate_type = /obj/structure/closet/crate/secure - -/datum/supply_pack/emergency/internals - name = "Internals Crate" - desc = "Master your life energy and control your breathing with three breath masks, three emergency oxygen tanks and three large air tanks."//IS THAT A - cost = 1000 - contains = list(/obj/item/clothing/mask/gas, - /obj/item/clothing/mask/gas, - /obj/item/clothing/mask/gas, - /obj/item/clothing/mask/breath, - /obj/item/clothing/mask/breath, - /obj/item/clothing/mask/breath, - /obj/item/tank/internals/emergency_oxygen, - /obj/item/tank/internals/emergency_oxygen, - /obj/item/tank/internals/emergency_oxygen, - /obj/item/tank/internals/air, - /obj/item/tank/internals/air, - /obj/item/tank/internals/air) - crate_name = "internals crate" - crate_type = /obj/structure/closet/crate/internals - -/datum/supply_pack/emergency/metalfoam - name = "Metal Foam Grenade Crate" - desc = "Seal up those pesky hull breaches with 14 Metal Foam Grenades." - cost = 2000 - contains = list(/obj/item/storage/box/metalfoam, - /obj/item/storage/box/metalfoam) - crate_name = "metal foam grenade crate" - -/datum/supply_pack/emergency/syndicate - name = "NULL_ENTRY" - desc = "(#@&^$THIS PACKAGE CONTAINS 30TC WORTH OF SOME RANDOM SYNDICATE GEAR WE HAD LYING AROUND THE WAREHOUSE. GIVE EM HELL, OPERATIVE@&!*() " - hidden = TRUE - cost = 20000 - contains = list() - crate_name = "emergency crate" - crate_type = /obj/structure/closet/crate/internals - dangerous = TRUE - -/datum/supply_pack/emergency/syndicate/fill(obj/structure/closet/crate/C) - var/crate_value = 30 - var/list/uplink_items = get_uplink_items(SSticker.mode) - while(crate_value) - var/category = pick(uplink_items) - var/item = pick(uplink_items[category]) - var/datum/uplink_item/I = uplink_items[category][item] - if(!I.surplus_nullcrates || prob(100 - I.surplus_nullcrates)) - continue - if(crate_value < I.cost) - continue - crate_value -= I.cost - new I.item(C) - -/datum/supply_pack/emergency/plasma_spacesuit - name = "Plasmaman Space Envirosuits" - desc = "Contains two space-worthy envirosuits for Plasmamen. Order now and we'll throw in two free helmets! Requires EVA access to open." - cost = 4000 - access = ACCESS_EVA - contains = list(/obj/item/clothing/suit/space/eva/plasmaman, - /obj/item/clothing/suit/space/eva/plasmaman, - /obj/item/clothing/head/helmet/space/plasmaman, - /obj/item/clothing/head/helmet/space/plasmaman) - crate_name = "plasmaman EVA crate" - crate_type = /obj/structure/closet/crate/secure - -/datum/supply_pack/emergency/plasmaman - name = "Plasmaman Supply Kit" - desc = "Keep those Plasmamen alive with two sets of Plasmaman outfits. Each set contains a plasmaman jumpsuit, internals tank, and helmet." - cost = 2000 - contains = list(/obj/item/clothing/under/plasmaman, - /obj/item/clothing/under/plasmaman, - /obj/item/tank/internals/plasmaman/belt/full, - /obj/item/tank/internals/plasmaman/belt/full, - /obj/item/clothing/head/helmet/space/plasmaman, - /obj/item/clothing/head/helmet/space/plasmaman) - crate_name = "plasmaman supply kit" - -/datum/supply_pack/emergency/radiation - name = "Radiation Protection Crate" - desc = "Survive the Nuclear Apocalypse and Supermatter Engine alike with two sets of Radiation suits. Each set contains a helmet, suit, and Geiger counter. We'll even throw in a bottle of vodka and some glasses too, considering the life-expectancy of people who order this." - cost = 1000 - contains = list(/obj/item/clothing/head/radiation, - /obj/item/clothing/head/radiation, - /obj/item/clothing/suit/radiation, - /obj/item/clothing/suit/radiation, - /obj/item/geiger_counter, - /obj/item/geiger_counter, - /obj/item/reagent_containers/food/drinks/bottle/vodka, - /obj/item/reagent_containers/food/drinks/drinkingglass/shotglass, - /obj/item/reagent_containers/food/drinks/drinkingglass/shotglass) - crate_name = "radiation protection crate" - crate_type = /obj/structure/closet/crate/radiation - -/datum/supply_pack/emergency/spacesuit - name = "Space Suit Crate" - desc = "Contains two aging suits from Space-Goodwill. Requires EVA access to open." - cost = 3000 - access = ACCESS_EVA - contains = list(/obj/item/clothing/suit/space, - /obj/item/clothing/suit/space, - /obj/item/clothing/head/helmet/space, - /obj/item/clothing/head/helmet/space, - /obj/item/clothing/mask/breath, - /obj/item/clothing/mask/breath) - crate_name = "space suit crate" - crate_type = /obj/structure/closet/crate/secure - -/datum/supply_pack/emergency/spacejets - name = "Spare EVA Jetpacks" - desc = "Contains three EVA grade jectpaks. Requires EVA access to open." - cost = 2000 - access = ACCESS_EVA - contains = list(/obj/item/tank/jetpack/carbondioxide/eva, - /obj/item/tank/jetpack/carbondioxide/eva, - /obj/item/tank/jetpack/carbondioxide/eva) - crate_name = "eva jetpacks crate" - crate_type = /obj/structure/closet/crate/secure - -/datum/supply_pack/emergency/specialops - name = "Special Ops Supplies" - desc = "(*!&@#TOO CHEAP FOR THAT NULL_ENTRY, HUH OPERATIVE? WELL, THIS LITTLE ORDER CAN STILL HELP YOU OUT IN A PINCH. CONTAINS A BOX OF FIVE EMP GRENADES, THREE SMOKEBOMBS, AN INCENDIARY GRENADE, AND A \"SLEEPY PEN\" FULL OF NICE TOXINS!#@*$" - hidden = TRUE - cost = 2000 - contains = list(/obj/item/storage/box/emps, - /obj/item/grenade/smokebomb, - /obj/item/grenade/smokebomb, - /obj/item/grenade/smokebomb, - /obj/item/pen/sleepy, - /obj/item/grenade/chem_grenade/incendiary) - crate_name = "emergency crate" - crate_type = /obj/structure/closet/crate/internals - -/datum/supply_pack/emergency/weedcontrol - name = "Weed Control Crate" - desc = "Keep those invasive species OUT. Contains a scythe, gasmask, two sprays of Plant-B-Gone, and two anti-weed chemical grenades. Warranty void if used on ambrosia. Requires Hydroponics access to open." - cost = 1500 - access = ACCESS_HYDROPONICS - contains = list(/obj/item/scythe, - /obj/item/clothing/mask/gas, - /obj/item/grenade/chem_grenade/antiweed, - /obj/item/grenade/chem_grenade/antiweed, - /obj/item/reagent_containers/spray/plantbgone, - /obj/item/reagent_containers/spray/plantbgone) - crate_name = "weed control crate" - crate_type = /obj/structure/closet/crate/secure/hydroponics - -/datum/supply_pack/medical/anitvirus - name = "Virus Containment Crate" - desc = "Viro let out a death plague Mk II again? Someone didnt wash there hands? Old plagues born anew? Well this crate is for you! Hope you cure it before it brakes out of the station... This crate needs medical access to open and has two bio suits, a box of needles and beakers, five spaceacillin needles, and a medibot." - cost = 3000 - access = ACCESS_MEDICAL - contains = list(/mob/living/simple_animal/bot/medbot, - /obj/item/clothing/head/bio_hood, - /obj/item/clothing/head/bio_hood, - /obj/item/clothing/suit/bio_suit, - /obj/item/clothing/suit/bio_suit, - /obj/item/reagent_containers/syringe/antiviral, - /obj/item/reagent_containers/syringe/antiviral, - /obj/item/reagent_containers/syringe/antiviral, - /obj/item/reagent_containers/syringe/antiviral, - /obj/item/reagent_containers/syringe/antiviral, - /obj/item/storage/box/syringes, - /obj/item/storage/box/beakers) - crate_name = "virus containment unit crate" - crate_type = /obj/structure/closet/crate/secure/plasma - -////////////////////////////////////////////////////////////////////////////// -//////////////////////////// Security //////////////////////////////////////// -////////////////////////////////////////////////////////////////////////////// - -/datum/supply_pack/security - group = "Security" - access = ACCESS_SECURITY - crate_type = /obj/structure/closet/crate/secure/gear - -/datum/supply_pack/security/armor - name = "Armor Crate" - desc = "Three vests of well-rounded, decently-protective armor. Requires Security access to open." - cost = 1000 - contains = list(/obj/item/clothing/suit/armor/vest, - /obj/item/clothing/suit/armor/vest, - /obj/item/clothing/suit/armor/vest) - crate_name = "armor crate" - -/datum/supply_pack/security/disabler - name = "Disabler Crate" - desc = "Three stamina-draining disabler weapons. Requires Security access to open." - cost = 1500 - contains = list(/obj/item/gun/energy/disabler, - /obj/item/gun/energy/disabler, - /obj/item/gun/energy/disabler) - crate_name = "disabler crate" - -/datum/supply_pack/security/forensics - name = "Forensics Crate" - desc = "Stay hot on the criminal's heels with Nanotrasen's Detective Essentials(tm). Contains a forensics scanner, six evidence bags, camera, tape recorder, white crayon, and of course, a fedora. Requires Security access to open." - cost = 2000 - contains = list(/obj/item/detective_scanner, - /obj/item/storage/box/evidence, - /obj/item/camera, - /obj/item/taperecorder, - /obj/item/toy/crayon/white, - /obj/item/clothing/head/fedora/det_hat) - crate_name = "forensics crate" - -/datum/supply_pack/security/helmets - name = "Helmets Crate" - desc = "Contains three standard-issue brain buckets. Requires Security access to open." - cost = 1000 - contains = list(/obj/item/clothing/head/helmet/sec, - /obj/item/clothing/head/helmet/sec, - /obj/item/clothing/head/helmet/sec) - crate_name = "helmet crate" - -/datum/supply_pack/security/laser - name = "Lasers Crate" - desc = "Contains three lethal, high-energy laser guns. Requires Security access to open." - cost = 2000 - contains = list(/obj/item/gun/energy/laser, - /obj/item/gun/energy/laser, - /obj/item/gun/energy/laser) - crate_name = "laser crate" - -/datum/supply_pack/security/russianclothing - name = "Russian Surplus Clothing" - desc = "An old russian crate full of surplus armor that they used to use! Has two sets of bulletproff armor, a few union suits and some warm hats!" - contraband = TRUE - cost = 5000 // Its basicly sec suits, good boots/gloves - contains = list(/obj/item/clothing/suit/security/officer/russian, - /obj/item/clothing/suit/security/officer/russian, - /obj/item/clothing/shoes/combat, - /obj/item/clothing/shoes/combat, - /obj/item/clothing/head/ushanka, - /obj/item/clothing/head/ushanka, - /obj/item/clothing/suit/armor/bulletproof, - /obj/item/clothing/suit/armor/bulletproof, - /obj/item/clothing/head/helmet/alt, - /obj/item/clothing/head/helmet/alt, - /obj/item/clothing/gloves/combat, - /obj/item/clothing/gloves/combat, - /obj/item/clothing/mask/gas, - /obj/item/clothing/mask/gas) - crate_name = "surplus russian clothing" - crate_type = /obj/structure/closet/crate/internals - -/datum/supply_pack/security/russianmosin - name = "Russian Minutemen Gear" - desc = "An old russian Minutemen crate, comes with a full russian outfit, a mosin and a stripper clip." - contraband = TRUE - access = FALSE - cost = 5000 // - contains = list(/obj/item/clothing/suit/security/officer/russian, - /obj/item/clothing/shoes/combat, - /obj/item/clothing/head/ushanka, - /obj/item/clothing/suit/armor/bulletproof, - /obj/item/clothing/head/helmet/alt, - /obj/item/clothing/gloves/combat, - /obj/item/clothing/mask/gas, - /obj/item/gun/ballistic/shotgun/boltaction, - /obj/item/ammo_box/a762) - crate_name = "surplus russian gear" - crate_type = /obj/structure/closet/crate/internals - -/datum/supply_pack/security/sechardsuit - name = "Sec Hardsuit" - desc = "One Sec Hardsuit with a small air tank and mask." - cost = 3000 // half of SWAT gear for have the armor and half the gear - contains = list(/obj/item/clothing/suit/space/hardsuit/security, - /obj/item/tank/internals/air, - /obj/item/clothing/mask/gas) - crate_name = "sec hardsuit crate" - -/datum/supply_pack/security/securitybarriers - name = "Security Barrier Grenades" - desc = "Stem the tide with four Security Barrier grenades. Requires Security access to open." - contains = list(/obj/item/grenade/barrier, - /obj/item/grenade/barrier, - /obj/item/grenade/barrier, - /obj/item/grenade/barrier) - cost = 2000 - crate_name = "security barriers crate" - -/datum/supply_pack/security/securityclothes - name = "Security Clothing Crate" - desc = "Contains appropriate outfits for the station's private security force. Contains outfits for the Warden, Head of Security, and two Security Officers. Each outfit comes with a rank-appropriate jumpsuit, suit, and beret. Requires Security access to open." - cost = 3000 - contains = list(/obj/item/clothing/under/rank/security/navyblue, - /obj/item/clothing/under/rank/security/navyblue, - /obj/item/clothing/suit/security/officer, - /obj/item/clothing/suit/security/officer, - /obj/item/clothing/head/beret/sec/navyofficer, - /obj/item/clothing/head/beret/sec/navyofficer, - /obj/item/clothing/under/rank/warden/navyblue, - /obj/item/clothing/suit/security/warden, - /obj/item/clothing/head/beret/sec/navywarden, - /obj/item/clothing/under/rank/head_of_security/navyblue, - /obj/item/clothing/suit/security/hos, - /obj/item/clothing/head/beret/sec/navyhos) - crate_name = "security clothing crate" - -/datum/supply_pack/security/supplies - name = "Security Supplies Crate" - desc = "Contains seven flashbangs, seven teargas grenades, six flashes, and seven handcuffs. Requires Security access to open." - cost = 1000 - contains = list(/obj/item/storage/box/flashbangs, - /obj/item/storage/box/teargas, - /obj/item/storage/box/flashes, - /obj/item/storage/box/handcuffs) - crate_name = "security supply crate" - -/datum/supply_pack/security/firingpins - name = "Standard Firing Pins Crate" - desc = "Upgrade your arsenal with 10 standard firing pins. Requires Security access to open." - cost = 2000 - contains = list(/obj/item/storage/box/firingpins, - /obj/item/storage/box/firingpins) - crate_name = "firing pins crate" - -/datum/supply_pack/security/justiceinbound - name = "Standard Justice Enforcer Crate" - desc = "This is it. The Bee's Knees. The Creme of the Crop. The Pick of the Litter. The best of the best of the best. The Crown Jewel of Nanotrasen. The Alpha and the Omega of security headwear. Guaranteed to strike fear into the hearts of each and every criminal aboard the station. Also comes with a security gasmask. Requires Security access to open." - cost = 6000 //justice comes at a price. An expensive, noisy price. - contraband = TRUE - contains = list(/obj/item/clothing/head/helmet/justice, - /obj/item/clothing/mask/gas/sechailer) - crate_name = "security clothing crate" - -/datum/supply_pack/security/baton - name = "Stun Batons Crate" - desc = "Arm the Civil Protection Forces with three stun batons. Batteries included. Requires Security access to open." - cost = 1000 - contains = list(/obj/item/melee/baton/loaded, - /obj/item/melee/baton/loaded, - /obj/item/melee/baton/loaded) - crate_name = "stun baton crate" - -/datum/supply_pack/security/taser - name = "Taser Crate" - desc = "From the depths of stunbased combat, this order rises above, supreme. Contains three hybrid tasers, capable of firing both electrodes and disabling shots. Requires Security access to open." - cost = 3000 - contains = list(/obj/item/gun/energy/e_gun/advtaser, - /obj/item/gun/energy/e_gun/advtaser, - /obj/item/gun/energy/e_gun/advtaser) - crate_name = "taser crate" - -/datum/supply_pack/security/wall_flash - name = "Wall-Mounted Flash Crate" - desc = "Contains four wall-mounted flashes. Requires Security access to open." - cost = 1000 - contains = list(/obj/item/storage/box/wall_flash, - /obj/item/storage/box/wall_flash, - /obj/item/storage/box/wall_flash, - /obj/item/storage/box/wall_flash) - crate_name = "wall-mounted flash crate" - -////////////////////////////////////////////////////////////////////////////// -//////////////////////////// Armory ////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////////// - -/datum/supply_pack/security/armory - group = "Armory" - access = ACCESS_ARMORY - crate_type = /obj/structure/closet/crate/secure/weapon - -/datum/supply_pack/security/armory/bulletarmor - name = "Bulletproof Armor Crate" - desc = "Contains three sets of bulletproof armor. Guaranteed to reduce a bullet's stopping power by over half. Requires Armory access to open." - cost = 1500 - contains = list(/obj/item/clothing/suit/armor/bulletproof, - /obj/item/clothing/suit/armor/bulletproof, - /obj/item/clothing/suit/armor/bulletproof) - crate_name = "bulletproof armor crate" - -/datum/supply_pack/security/armory/bullethelmets - name = "Bulletproof Helmet Crate" - desc = "Contains three sets of bulletproof helmets. Guaranteed to reduce a bullet's stopping power by over half. Requires Armory access to open." - cost = 1500 - contains = list(/obj/item/clothing/head/helmet/alt, - /obj/item/clothing/head/helmet/alt, - /obj/item/clothing/head/helmet/alt) - crate_name = "bulletproof helmet crate" - -/datum/supply_pack/security/armory/chemimp - name = "Chemical Implants Crate" - desc = "Contains five Remote Chemical implants. Requires Armory access to open." - cost = 2000 - contains = list(/obj/item/storage/box/chemimp) - crate_name = "chemical implant crate" - -/datum/supply_pack/security/armory/combatknives - name = "Combat Knives Crate" - desc = "Contains three sharpened combat knives. Each knife guaranteed to fit snugly inside any Nanotrasen-standard boot. Requires Armory access to open." - cost = 3000 - contains = list(/obj/item/kitchen/knife/combat, - /obj/item/kitchen/knife/combat, - /obj/item/kitchen/knife/combat) - crate_name = "combat knife crate" - -/datum/supply_pack/security/armory/ballistic - name = "Combat Shotguns Crate" - desc = "For when the enemy absolutely needs to be replaced with lead. Contains three Aussec-designed Combat Shotguns, with three Shotgun Bandoliers, as well as seven buchshot and 12g shotgun slugs. Requires Armory access to open." - cost = 8000 - contains = list(/obj/item/gun/ballistic/shotgun/automatic/combat, - /obj/item/gun/ballistic/shotgun/automatic/combat, - /obj/item/gun/ballistic/shotgun/automatic/combat, - /obj/item/storage/belt/bandolier, - /obj/item/storage/belt/bandolier, - /obj/item/storage/belt/bandolier, - /obj/item/storage/box/lethalshot, - /obj/item/storage/box/lethalslugs) - crate_name = "combat shotguns crate" - -/datum/supply_pack/security/armory/dragnetgun - name = "DRAGnet gun Crate" - desc = "Contains two DRAGnet gun. A Dynamic Rapid-Apprehension of the Guilty net the revolution in law enforcement technology that YOU Want! Requires Armory access to open." - cost = 3500 - contains = list(/obj/item/gun/energy/e_gun/dragnet, - /obj/item/gun/energy/e_gun/dragnet) - crate_name = "anti riot net guns crate" - -/datum/supply_pack/security/armory/energy - name = "Energy Guns Crate" - desc = "Contains three Energy Guns, capable of firing both nonlethal and lethal blasts of light. Requires Armory access to open." - cost = 3500 - contains = list(/obj/item/gun/energy/e_gun, - /obj/item/gun/energy/e_gun, - /obj/item/gun/energy/e_gun) - crate_name = "energy gun crate" - crate_type = /obj/structure/closet/crate/secure/plasma - -/datum/supply_pack/security/armory/exileimp // Theres boxes in 2 lockers as well as gateway never realy being used sad - name = "Exile Implants Crate" - desc = "Contains five Exile implants. Requires Armory access to open." - cost = 1000 - contains = list(/obj/item/storage/box/exileimp) - crate_name = "exile implant crate" - -/datum/supply_pack/security/armory/mindshield - name = "Mindshield Implants Crate" - desc = "Prevent against radical thoughts with three Mindshield implants. Requires Armory access to open." - cost = 4000 - contains = list(/obj/item/storage/lockbox/loyalty) - crate_name = "mindshield implant crate" - -/datum/supply_pack/security/armory/trackingimp - name = "Tracking Implants Crate" - desc = "Contains four tracking implants. Requires Armory access to open." - cost = 1000 - contains = list(/obj/item/storage/box/trackimp) - crate_name = "tracking implant crate" - -/datum/supply_pack/security/armory/fire - name = "Incendiary Weapons Crate" - desc = "Burn, baby burn. Contains three incendiary grenades, seven incendiary slugs, three plasma canisters, and a flamethrower. Requires Brige access to open." - cost = 1500 - access = ACCESS_HEADS - contains = list(/obj/item/flamethrower/full, - /obj/item/tank/internals/plasma, - /obj/item/tank/internals/plasma, - /obj/item/tank/internals/plasma, - /obj/item/grenade/chem_grenade/incendiary, - /obj/item/grenade/chem_grenade/incendiary, - /obj/item/grenade/chem_grenade/incendiary, - /obj/item/storage/box/fireshot) - crate_name = "incendiary weapons crate" - crate_type = /obj/structure/closet/crate/secure/plasma - dangerous = TRUE - -/datum/supply_pack/security/armory/miniguns - name = "Personal Miniature Energy Guns" - desc = "Contains three miniature energy guns. Each gun has a disabler and a lethal option. Requires Armory access to open." - cost = 5000 - contains = list(/obj/item/gun/energy/e_gun/mini, - /obj/item/gun/energy/e_gun/mini, - /obj/item/gun/energy/e_gun/mini) - crate_name = "personal energy guns crate" - crate_type = /obj/structure/closet/crate/secure/plasma - -/datum/supply_pack/security/armory/laserarmor - name = "Reflector Vest Crate" - desc = "Contains two vests of highly reflective material. Each armor piece diffuses a laser's energy by over half, as well as offering a good chance to reflect the laser entirely. Requires Armory access to open." - cost = 2000 - contains = list(/obj/item/clothing/suit/armor/laserproof, - /obj/item/clothing/suit/armor/laserproof) - crate_name = "reflector vest crate" - crate_type = /obj/structure/closet/crate/secure/plasma - -/datum/supply_pack/security/armory/riotarmor - name = "Riot Armor Crate" - desc = "Contains three sets of heavy body armor. Advanced padding protects against close-ranged weaponry, making melee attacks feel only half as potent to the user. Requires Armory access to open." - cost = 1500 - contains = list(/obj/item/clothing/suit/armor/riot, - /obj/item/clothing/suit/armor/riot, - /obj/item/clothing/suit/armor/riot) - crate_name = "riot armor crate" - -/datum/supply_pack/security/armory/riothelmets - name = "Riot Helmets Crate" - desc = "Contains three riot helmets. Requires Armory access to open." - cost = 1500 - contains = list(/obj/item/clothing/head/helmet/riot, - /obj/item/clothing/head/helmet/riot, - /obj/item/clothing/head/helmet/riot) - crate_name = "riot helmets crate" - -/datum/supply_pack/security/armory/riotshields - name = "Riot Shields Crate" - desc = "For when the greytide gets really uppity. Contains three riot shields. Requires Armory access to open." - cost = 2000 - contains = list(/obj/item/shield/riot, - /obj/item/shield/riot, - /obj/item/shield/riot) - crate_name = "riot shields crate" - -/datum/supply_pack/security/armory/riotshotguns - name = "Riot Shotgun Crate" - desc = "For when the greytide gets really uppity. Contains three riot shotguns, seven rubber shot and beanbag shells. Requires Armory access to open." - cost = 6000 - contains = list(/obj/item/gun/ballistic/shotgun/riot, - /obj/item/gun/ballistic/shotgun/riot, - /obj/item/gun/ballistic/shotgun/riot, - /obj/item/storage/box/rubbershot, - /obj/item/storage/box/beanbag) - crate_name = "riot shotgun crate" - -/datum/supply_pack/security/armory/swat - name = "SWAT Crate" - desc = "Contains two fullbody sets of tough, fireproof, pressurized suits designed in a joint effort by IS-ERI and Nanotrasen. Each set contains a suit, helmet, mask, combat belt, and combat gloves. Requires Armory access to open." - cost = 6000 - contains = list(/obj/item/clothing/head/helmet/swat/nanotrasen, - /obj/item/clothing/head/helmet/swat/nanotrasen, - /obj/item/clothing/suit/space/swat, - /obj/item/clothing/suit/space/swat, - /obj/item/clothing/mask/gas/sechailer/swat, - /obj/item/clothing/mask/gas/sechailer/swat, - /obj/item/storage/belt/military/assault, - /obj/item/storage/belt/military/assault, - /obj/item/clothing/gloves/combat, - /obj/item/clothing/gloves/combat) - crate_name = "swat crate" - -/datum/supply_pack/security/armory/swattasers //Lesser AEG tbh - name = "SWAT tatical tasers Crate" - desc = "Contains two tactical energy gun, these guns are able to tase, disable and lethal as well as hold a seclight. Requires Armory access to open." - cost = 8000 - contains = list(/obj/item/gun/energy/e_gun/stun, - /obj/item/gun/energy/e_gun/stun) - crate_name = "swat taser crate" - -/datum/supply_pack/security/armory/woodstock - name = "Classic WoodStock Shotguns Crate" - desc = "Contains three rustic, pumpaction shotguns. Requires Armory access to open." - cost = 3500 - contains = list(/obj/item/gun/ballistic/shotgun, - /obj/item/gun/ballistic/shotgun, - /obj/item/gun/ballistic/shotgun) - crate_name = "woodstock shotguns crate" - -/datum/supply_pack/security/armory/wt550 - name = "WT-550 Semi-Auto Rifle Crate" - desc = "Contains two high-powered, semiautomatic rifles chambered in 4.6x30mm. Requires Armory access to open." - cost = 3500 - contains = list(/obj/item/gun/ballistic/automatic/wt550, - /obj/item/gun/ballistic/automatic/wt550) - crate_name = "auto rifle crate" - -/datum/supply_pack/security/armory/wt550ammo - name = "WT-550 Semi-Auto SMG Ammo Crate" - desc = "Contains four 20-round magazines for the WT-550 Semi-Auto SMG. Each magazine is designed to facilitate rapid tactical reloads. Requires Armory access to open." - cost = 2500 - contains = list(/obj/item/ammo_box/magazine/wt550m9, - /obj/item/ammo_box/magazine/wt550m9, - /obj/item/ammo_box/magazine/wt550m9, - /obj/item/ammo_box/magazine/wt550m9) - crate_name = "auto rifle ammo crate" - -/datum/supply_pack/security/armory/wt550ammo_nonlethal // Takes around 12 shots to stun crit someone - name = "WT-550 Semi-Auto SMG Non-Lethal Ammo Crate" - desc = "Contains four 20-round magazines for the WT-550 Semi-Auto SMG. Each magazine is designed to facilitate rapid tactical reloads. Requires Armory access to open." - cost = 1500 - contains = list(/obj/item/ammo_box/magazine/wt550m9/wtrubber, - /obj/item/ammo_box/magazine/wt550m9/wtrubber, - /obj/item/ammo_box/magazine/wt550m9/wtrubber, - /obj/item/ammo_box/magazine/wt550m9/wtrubber) - crate_name = "auto rifle ammo crate" - -/datum/supply_pack/security/armory/wt550ammo_special - name = "WT-550 Semi-Auto SMG Special Ammo Crate" - desc = "Contains 2 20-round Armour Piercing and Incendiary magazines for the WT-550 Semi-Auto SMG. Each magazine is designed to facilitate rapid tactical reloads. Requires Armory access to open." - cost = 4500 - contains = list(/obj/item/ammo_box/magazine/wt550m9/wtap, - /obj/item/ammo_box/magazine/wt550m9/wtap, - /obj/item/ammo_box/magazine/wt550m9/wtic, - /obj/item/ammo_box/magazine/wt550m9/wtic) - crate_name = "auto rifle ammo crate" - -////////////////////////////////////////////////////////////////////////////// -//////////////////////////// Engineering ///////////////////////////////////// -////////////////////////////////////////////////////////////////////////////// - -/datum/supply_pack/engineering - group = "Engineering" - crate_type = /obj/structure/closet/crate/engineering - -/datum/supply_pack/engineering/shieldgen - name = "Anti-breach Shield Projector Crate" - desc = "Hull breaches again? Say no more with the Nanotrasen Anti-Breach Shield Projector! Uses forcefield technology to keep the air in, and the space out. Contains two shield projectors." - cost = 2500 - contains = list(/obj/machinery/shieldgen, - /obj/machinery/shieldgen) - crate_name = "anti-breach shield projector crate" - -/datum/supply_pack/engineering/conveyor - name = "Conveyor Assembly Crate" - desc = "Keep production moving along with six conveyor belts. Conveyor switch included. If you have any questions, check out the enclosed instruction book." - cost = 750 - contains = list(/obj/item/conveyor_construct, - /obj/item/conveyor_construct, - /obj/item/conveyor_construct, - /obj/item/conveyor_construct, - /obj/item/conveyor_construct, - /obj/item/conveyor_construct, - /obj/item/conveyor_switch_construct, - /obj/item/paper/guides/conveyor) - crate_name = "conveyor assembly crate" - -/datum/supply_pack/engineering/engiequipment - name = "Engineering Gear Crate" - desc = "Gear up with three toolbelts, high-visibility vests, welding helmets, hardhats, and two pairs of meson goggles!" - cost = 1300 - contains = list(/obj/item/storage/belt/utility, - /obj/item/storage/belt/utility, - /obj/item/storage/belt/utility, - /obj/item/clothing/suit/hazardvest, - /obj/item/clothing/suit/hazardvest, - /obj/item/clothing/suit/hazardvest, - /obj/item/clothing/head/welding, - /obj/item/clothing/head/welding, - /obj/item/clothing/head/welding, - /obj/item/clothing/head/hardhat, - /obj/item/clothing/head/hardhat, - /obj/item/clothing/head/hardhat, - /obj/item/clothing/glasses/meson/engine, - /obj/item/clothing/glasses/meson/engine) - crate_name = "engineering gear crate" - -/datum/supply_pack/engineering/engihardsuit - name = "Engineering Hardsuit" - desc = "Poly 'Who stole all the hardsuits!' Well now you can get more hardsuits if needed! NOTE ONE HARDSUIT IS IN THIS CRATE, as well as one air tank and mask!" - cost = 2500 - contains = list(/obj/item/tank/internals/air, - /obj/item/clothing/mask/gas, - /obj/item/clothing/suit/space/hardsuit/engine) - crate_name = "engineering hardsuit" - -/datum/supply_pack/engineering/atmoshardsuit - name = "Atmospherics Hardsuit" - desc = "Too many techs and not enough hardsuits? Time to buy some more! Comes with gas mask and air tank. Ask the CE to open." - cost = 5000 - access = ACCESS_CE - contains = list(/obj/item/tank/internals/air, - /obj/item/clothing/mask/gas, - /obj/item/clothing/suit/space/hardsuit/engine/atmos) - crate_name = "atmospherics hardsuit" - crate_type = /obj/structure/closet/crate/secure/engineering - -/datum/supply_pack/engineering/industrialrcd - name = "Industrial RCD" - desc = "A industrial RCD in case the station has gone through more then one meteor storm and the CE needs to bring out the somthing a bit more reliable. Dose not contain spare ammo for the industrial RCD or any other RCD modles." - cost = 4500 - access = ACCESS_CE - contains = list(/obj/item/construction/rcd/industrial) - crate_name = "industrial rcd" - crate_type = /obj/structure/closet/crate/secure/engineering - -/datum/supply_pack/engineering/powergamermitts - name = "Insulated Gloves Crate" - desc = "The backbone of modern society. Barely ever ordered for actual engineering. Contains three insulated gloves." - cost = 2000 //Made of pure-grade bullshittinium - contains = list(/obj/item/clothing/gloves/color/yellow, - /obj/item/clothing/gloves/color/yellow, - /obj/item/clothing/gloves/color/yellow) - crate_name = "insulated gloves crate" - crate_type = /obj/structure/closet/crate/engineering/electrical - -/obj/item/stock_parts/cell/inducer_supply - maxcharge = 5000 - charge = 5000 - -/datum/supply_pack/engineering/inducers - name = "NT-75 Electromagnetic Power Inducers Crate" - desc = "No rechargers? No problem, with the NT-75 EPI, you can recharge any standard cell-based equipment anytime, anywhere. Contains two Inducers." - cost = 2000 - contains = list(/obj/item/inducer/sci {cell_type = /obj/item/stock_parts/cell/inducer_supply; opened = 0}, /obj/item/inducer/sci {cell_type = /obj/item/stock_parts/cell/inducer_supply; opened = 0}) //FALSE doesn't work in modified type paths apparently. - crate_name = "inducer crate" - crate_type = /obj/structure/closet/crate/engineering/electrical - -/datum/supply_pack/engineering/pacman - name = "P.A.C.M.A.N Generator Crate" - desc = "Engineers can't set up the engine? Not an issue for you, once you get your hands on this P.A.C.M.A.N. Generator! Takes in plasma and spits out sweet sweet energy." - cost = 2500 - contains = list(/obj/machinery/power/port_gen/pacman) - crate_name = "PACMAN generator crate" - crate_type = /obj/structure/closet/crate/engineering/electrical - -/datum/supply_pack/engineering/power - name = "Power Cell Crate" - desc = "Looking for power overwhelming? Look no further. Contains three high-voltage power cells." - cost = 1000 - contains = list(/obj/item/stock_parts/cell/high, - /obj/item/stock_parts/cell/high, - /obj/item/stock_parts/cell/high) - crate_name = "power cell crate" - crate_type = /obj/structure/closet/crate/engineering/electrical - -/datum/supply_pack/engineering/shuttle_engine - name = "Shuttle Engine Crate" - desc = "Through advanced bluespace-shenanigans, our engineers have managed to fit an entire shuttle engine into one tiny little crate. Requires CE access to open." - cost = 5000 - access = ACCESS_CE - contains = list(/obj/structure/shuttle/engine/propulsion/burst/cargo) - crate_name = "shuttle engine crate" - crate_type = /obj/structure/closet/crate/secure/engineering - special = TRUE - -/datum/supply_pack/engineering/tools - name = "Toolbox Crate" - desc = "Any robust spaceman is never far from their trusty toolbox. Contains three electrical toolboxes and three mechanical toolboxes." - contains = list(/obj/item/storage/toolbox/electrical, - /obj/item/storage/toolbox/electrical, - /obj/item/storage/toolbox/electrical, - /obj/item/storage/toolbox/mechanical, - /obj/item/storage/toolbox/mechanical, - /obj/item/storage/toolbox/mechanical) - cost = 1000 - crate_name = "toolbox crate" - -/datum/supply_pack/engineering/bsa - name = "Bluespace Artillery Parts" - desc = "The pride of Nanotrasen Naval Command. The legendary Bluespace Artillery Cannon is a devastating feat of human engineering and testament to wartime determination. Highly advanced research is required for proper construction. " - cost = 15000 - special = TRUE - contains = list(/obj/item/circuitboard/machine/bsa/front, - /obj/item/circuitboard/machine/bsa/middle, - /obj/item/circuitboard/machine/bsa/back, - /obj/item/circuitboard/computer/bsa_control - ) - crate_name= "bluespace artillery parts crate" - -/datum/supply_pack/engineering/dna_vault - name = "DNA Vault Parts" - desc = "Secure the longevity of the current state of humanity within this massive library of scientific knowledge, capable of granting superhuman powers and abilities. Highly advanced research is required for proper construction. Also contains five DNA probes." - cost = 12000 - special = TRUE - contains = list( - /obj/item/circuitboard/machine/dna_vault, - /obj/item/dna_probe, - /obj/item/dna_probe, - /obj/item/dna_probe, - /obj/item/dna_probe, - /obj/item/dna_probe - ) - crate_name= "dna vault parts crate" - -/datum/supply_pack/engineering/dna_probes - name = "DNA Vault Samplers" - desc = "Contains five DNA probes for use in the DNA vault." - cost = 3000 - special = TRUE - contains = list(/obj/item/dna_probe, - /obj/item/dna_probe, - /obj/item/dna_probe, - /obj/item/dna_probe, - /obj/item/dna_probe - ) - crate_name= "dna samplers crate" - - -/datum/supply_pack/engineering/shield_sat - name = "Shield Generator Satellite" - desc = "Protect the very existence of this station with these Anti-Meteor defenses. Contains three Shield Generator Satellites." - cost = 4000 - contains = list( - /obj/machinery/satellite/meteor_shield, - /obj/machinery/satellite/meteor_shield, - /obj/machinery/satellite/meteor_shield - ) - crate_name= "shield sat crate" - -/datum/supply_pack/engineering/shield_sat_control - name = "Shield System Control Board" - desc = "A control system for the Shield Generator Satellite system." - cost = 4000 - contains = list(/obj/item/circuitboard/computer/sat_control) - crate_name= "shield control board crate" - -////////////////////////////////////////////////////////////////////////////// -//////////////////////// Engine Construction ///////////////////////////////// -////////////////////////////////////////////////////////////////////////////// - -/datum/supply_pack/engine - group = "Engine Construction" - crate_type = /obj/structure/closet/crate/engineering - -/datum/supply_pack/engine/am_jar - name = "Antimatter Containment Jar Crate" - desc = "Two Antimatter containment jars stuffed into a single crate." - cost = 2000 - contains = list(/obj/item/am_containment, - /obj/item/am_containment) - crate_name = "antimatter jar crate" - -/datum/supply_pack/engine/am_core - name = "Antimatter Control Crate" - desc = "The brains of the Antimatter engine, this device is sure to teach the station's powergrid the true meaning of real power." - cost = 5000 - contains = list(/obj/machinery/power/am_control_unit) - crate_name = "antimatter control crate" - -/datum/supply_pack/engine/am_shielding - name = "Antimatter Shielding Crate" - desc = "Contains ten Antimatter shields, somehow crammed into a crate." - cost = 2000 - contains = list(/obj/item/am_shielding_container, - /obj/item/am_shielding_container, - /obj/item/am_shielding_container, - /obj/item/am_shielding_container, - /obj/item/am_shielding_container, - /obj/item/am_shielding_container, - /obj/item/am_shielding_container, - /obj/item/am_shielding_container, - /obj/item/am_shielding_container, - /obj/item/am_shielding_container) //10 shields: 3x3 containment and a core - crate_name = "antimatter shielding crate" - -/datum/supply_pack/engine/emitter - name = "Emitter Crate" - desc = "Useful for powering forcefield generators while destroying locked crates and intruders alike. Contains two high-powered energy emitters. Requires CE access to open." - cost = 1500 - access = ACCESS_CE - contains = list(/obj/machinery/power/emitter, - /obj/machinery/power/emitter) - crate_name = "emitter crate" - crate_type = /obj/structure/closet/crate/secure/engineering - dangerous = TRUE - -/datum/supply_pack/engine/field_gen - name = "Field Generator Crate" - desc = "Typically the only thing standing between the station and a messy death. Powered by emitters. Contains two field generators." - cost = 1500 - contains = list(/obj/machinery/field/generator, - /obj/machinery/field/generator) - crate_name = "field generator crate" - -/datum/supply_pack/engine/grounding_rods - name = "Grounding Rod Crate" - desc = "Four grounding rods guaranteed to keep any uppity tesla's lightning under control." - cost = 1700 - contains = list(/obj/machinery/power/grounding_rod, - /obj/machinery/power/grounding_rod, - /obj/machinery/power/grounding_rod, - /obj/machinery/power/grounding_rod) - crate_name = "grounding rod crate" - crate_type = /obj/structure/closet/crate/engineering/electrical - -/datum/supply_pack/engine/mason - name = "M.A.S.O.N RIG Crate" - desc = "The rare M.A.S.O.N RIG. Requires CE access to open." - cost = 15000 - access = ACCESS_CE - contains = list(/obj/item/clothing/suit/space/hardsuit/ancient/mason) - crate_name = "M.A.S.O.N Rig" - crate_type = /obj/structure/closet/crate/secure/engineering - -/datum/supply_pack/engine/PA - name = "Particle Accelerator Crate" - desc = "A supermassive black hole or hyper-powered teslaball are the perfect way to spice up any party! This \"My First Apocalypse\" kit contains everything you need to build your own Particle Accelerator! Ages 10 and up." - cost = 3000 - contains = list(/obj/structure/particle_accelerator/fuel_chamber, - /obj/machinery/particle_accelerator/control_box, - /obj/structure/particle_accelerator/particle_emitter/center, - /obj/structure/particle_accelerator/particle_emitter/left, - /obj/structure/particle_accelerator/particle_emitter/right, - /obj/structure/particle_accelerator/power_box, - /obj/structure/particle_accelerator/end_cap) - crate_name = "particle accelerator crate" - -/datum/supply_pack/engine/collector - name = "Radiation Collector Crate" - desc = "Contains three radiation collectors. Useful for collecting energy off nearby Supermatter Crystals, Singularities or Teslas!" - cost = 2500 - contains = list(/obj/machinery/power/rad_collector, - /obj/machinery/power/rad_collector, - /obj/machinery/power/rad_collector) - crate_name = "collector crate" - -/datum/supply_pack/engine/sing_gen - name = "Singularity Generator Crate" - desc = "The key to unlocking the power of Lord Singuloth. Particle Accelerator not included." - cost = 5000 - contains = list(/obj/machinery/the_singularitygen) - crate_name = "singularity generator crate" - -/datum/supply_pack/engine/solar - name = "Solar Panel Crate" - desc = "Go green with this DIY advanced solar array. Contains twenty one solar assemblies, a solar-control circuit board, and tracker. If you have any questions, please check out the enclosed instruction book." - cost = 2000 - contains = list(/obj/item/solar_assembly, - /obj/item/solar_assembly, - /obj/item/solar_assembly, - /obj/item/solar_assembly, - /obj/item/solar_assembly, - /obj/item/solar_assembly, - /obj/item/solar_assembly, - /obj/item/solar_assembly, - /obj/item/solar_assembly, - /obj/item/solar_assembly, - /obj/item/solar_assembly, - /obj/item/solar_assembly, - /obj/item/solar_assembly, - /obj/item/solar_assembly, - /obj/item/solar_assembly, - /obj/item/solar_assembly, - /obj/item/solar_assembly, - /obj/item/solar_assembly, - /obj/item/solar_assembly, - /obj/item/solar_assembly, - /obj/item/solar_assembly, - /obj/item/circuitboard/computer/solar_control, - /obj/item/electronics/tracker, - /obj/item/paper/guides/jobs/engi/solars) - crate_name = "solar panel crate" - crate_type = /obj/structure/closet/crate/engineering/electrical - -/datum/supply_pack/engine/supermatter_shard - name = "Supermatter Shard Crate" - desc = "The power of the heavens condensed into a single crystal. Requires CE access to open." - cost = 10000 - access = ACCESS_CE - contains = list(/obj/machinery/power/supermatter_crystal/shard) - crate_name = "supermatter shard crate" - crate_type = /obj/structure/closet/crate/secure/engineering - dangerous = TRUE - -/datum/supply_pack/engine/tesla_coils - name = "Tesla Coil Crate" - desc = "Whether it's high-voltage executions, creating research points, or just plain old power generation: This pack of four Tesla coils can do it all!" - cost = 2500 - contains = list(/obj/machinery/power/tesla_coil, - /obj/machinery/power/tesla_coil, - /obj/machinery/power/tesla_coil, - /obj/machinery/power/tesla_coil) - crate_name = "tesla coil crate" - crate_type = /obj/structure/closet/crate/engineering/electrical - -/datum/supply_pack/engine/tesla_gen - name = "Tesla Generator Crate" - desc = "The key to unlocking the power of the Tesla energy ball. Particle Accelerator not included." - cost = 5000 - contains = list(/obj/machinery/the_singularitygen/tesla) - crate_name = "tesla generator crate" - -////////////////////////////////////////////////////////////////////////////// -/////////////////////// Canisters & Materials //////////////////////////////// -////////////////////////////////////////////////////////////////////////////// - -/datum/supply_pack/materials - group = "Canisters & Materials" - -/datum/supply_pack/materials/cardboard50 - name = "50 Cardboard Sheets" - desc = "Create a bunch of boxes." - cost = 1000 - contains = list(/obj/item/stack/sheet/cardboard/fifty) - crate_name = "cardboard sheets crate" - -/datum/supply_pack/materials/glass50 - name = "50 Glass Sheets" - desc = "Let some nice light in with fifty glass sheets!" - cost = 1000 - contains = list(/obj/item/stack/sheet/glass/fifty) - crate_name = "glass sheets crate" - -/datum/supply_pack/materials/metal50 - name = "50 Metal Sheets" - desc = "Any construction project begins with a good stack of fifty metal sheets!" - cost = 1000 - contains = list(/obj/item/stack/sheet/metal/fifty) - crate_name = "metal sheets crate" - -/datum/supply_pack/materials/plasteel20 - name = "20 Plasteel Sheets" - desc = "Reinforce the station's integrity with twenty plasteel sheets!" - cost = 7500 - contains = list(/obj/item/stack/sheet/plasteel/twenty) - crate_name = "plasteel sheets crate" - -/datum/supply_pack/materials/plasteel50 - name = "50 Plasteel Sheets" - desc = "For when you REALLY have to reinforce something." - cost = 16500 - contains = list(/obj/item/stack/sheet/plasteel/fifty) - crate_name = "plasteel sheets crate" - -/datum/supply_pack/materials/plastic50 - name = "50 Plastic Sheets" - desc = "Build a limitless amount of toys with fifty plastic sheets!" - cost = 1000 - contains = list(/obj/item/stack/sheet/plastic/fifty) - crate_name = "plastic sheets crate" - -/datum/supply_pack/materials/sandstone30 - name = "30 Sandstone Blocks" - desc = "Neither sandy nor stoney, these thirty blocks will still get the job done." - cost = 1000 - contains = list(/obj/item/stack/sheet/mineral/sandstone/thirty) - crate_name = "sandstone blocks crate" - -/datum/supply_pack/materials/wood50 - name = "50 Wood Planks" - desc = "Turn cargo's boring metal groundwork into beautiful panelled flooring and much more with fifty wooden planks!" - cost = 2000 - contains = list(/obj/item/stack/sheet/mineral/wood/fifty) - crate_name = "wood planks crate" - -/datum/supply_pack/materials/rcdammo - name = "Spare RDC ammo" - desc = "This crate contains sixteen RCD ammo packs, to help with any holes or projects people mite be working on." - cost = 3750 - contains = list(/obj/item/rcd_ammo, - /obj/item/rcd_ammo, - /obj/item/rcd_ammo, - /obj/item/rcd_ammo, - /obj/item/rcd_ammo, - /obj/item/rcd_ammo, - /obj/item/rcd_ammo, - /obj/item/rcd_ammo, - /obj/item/rcd_ammo, - /obj/item/rcd_ammo, - /obj/item/rcd_ammo, - /obj/item/rcd_ammo, - /obj/item/rcd_ammo, - /obj/item/rcd_ammo, - /obj/item/rcd_ammo, - /obj/item/rcd_ammo) - crate_name = "rcd ammo" - -/datum/supply_pack/materials/bz - name = "BZ Canister Crate" - desc = "Contains a canister of BZ. Requires Toxins access to open." - cost = 7500 // Costs 3 credits more than what you can get for selling it. - access = ACCESS_TOX_STORAGE - contains = list(/obj/machinery/portable_atmospherics/canister/bz) - crate_name = "BZ canister crate" - crate_type = /obj/structure/closet/crate/secure/science - -/datum/supply_pack/materials/carbon_dio - name = "Carbon Dioxide Canister" - desc = "Contains a canister of Carbon Dioxide." - cost = 3000 - contains = list(/obj/machinery/portable_atmospherics/canister/carbon_dioxide) - crate_name = "carbon dioxide canister crate" - crate_type = /obj/structure/closet/crate/large - -/datum/supply_pack/materials/nitrogen - name = "Nitrogen Canister" - desc = "Contains a canister of Nitrogen." - cost = 2000 - contains = list(/obj/machinery/portable_atmospherics/canister/nitrogen) - crate_name = "nitrogen canister crate" - crate_type = /obj/structure/closet/crate/large - -/datum/supply_pack/materials/nitrous_oxide_canister - name = "Nitrous Oxide Canister" - desc = "Contains a canister of Nitrous Oxide. Requires Atmospherics access to open." - cost = 3000 - access = ACCESS_ATMOSPHERICS - contains = list(/obj/machinery/portable_atmospherics/canister/nitrous_oxide) - crate_name = "nitrous oxide canister crate" - crate_type = /obj/structure/closet/crate/secure - -/datum/supply_pack/materials/oxygen - name = "Oxygen Canister" - desc = "Contains a canister of Oxygen. Canned in Druidia." - cost = 1500 - contains = list(/obj/machinery/portable_atmospherics/canister/oxygen) - crate_name = "oxygen canister crate" - crate_type = /obj/structure/closet/crate/large - -/datum/supply_pack/materials/water_vapor - name = "Water Vapor Canister" - desc = "Contains a canister of Water Vapor. I swear to god if you open this in the halls..." - cost = 2500 - contains = list(/obj/machinery/portable_atmospherics/canister/water_vapor) - crate_name = "water vapor canister crate" - crate_type = /obj/structure/closet/crate/large - -/datum/supply_pack/materials/fueltank - name = "Fuel Tank Crate" - desc = "Contains a welding fuel tank. Caution, highly flammable." - cost = 800 - contains = list(/obj/structure/reagent_dispensers/fueltank) - crate_name = "fuel tank crate" - crate_type = /obj/structure/closet/crate/large - -/datum/supply_pack/materials/watertank - name = "Water Tank Crate" - desc = "Contains a tank of dihydrogen monoxide... sounds dangerous." - cost = 600 - contains = list(/obj/structure/reagent_dispensers/watertank) - crate_name = "water tank crate" - crate_type = /obj/structure/closet/crate/large - -/datum/supply_pack/materials/foamtank - name = "Firefighting Foam Tank Crate" - desc = "Contains a tank of firefighting foam. Also known as \"plasmaman's bane\"." - cost = 1500 - contains = list(/obj/structure/reagent_dispensers/foamtank) - crate_name = "foam tank crate" - crate_type = /obj/structure/closet/crate/large - -/datum/supply_pack/materials/hightank - name = "Large Water Tank Crate" - desc = "Contains a high-capacity water tank. Useful for botany or other service jobs." - cost = 1200 - contains = list(/obj/structure/reagent_dispensers/watertank/high) - crate_name = "high-capacity water tank crate" - crate_type = /obj/structure/closet/crate/large - -////////////////////////////////////////////////////////////////////////////// -//////////////////////////// Medical ///////////////////////////////////////// -////////////////////////////////////////////////////////////////////////////// - -/datum/supply_pack/medical - group = "Medical" - crate_type = /obj/structure/closet/crate/medical - -/datum/supply_pack/medical/firstaidbruises - name = "Bruise Treatment Kit Crate" - desc = "Contains three first aid kits focused on healing bruises and broken bones." - cost = 1000 - contains = list(/obj/item/storage/firstaid/brute, - /obj/item/storage/firstaid/brute, - /obj/item/storage/firstaid/brute) - crate_name = "brute treatment kit crate" - -/datum/supply_pack/medical/firstaidburns - name = "Burn Treatment Kit Crate" - desc = "Contains three first aid kits focused on healing severe burns." - cost = 1000 - contains = list(/obj/item/storage/firstaid/fire, - /obj/item/storage/firstaid/fire, - /obj/item/storage/firstaid/fire) - crate_name = "burn treatment kit crate" - -/datum/supply_pack/medical/bloodpacks - name = "Blood Pack Variety Crate" - desc = "Contains eight different blood packs for reintroducing blood to patients." - cost = 3000 - contains = list(/obj/item/reagent_containers/blood, - /obj/item/reagent_containers/blood, - /obj/item/reagent_containers/blood/APlus, - /obj/item/reagent_containers/blood/AMinus, - /obj/item/reagent_containers/blood/BPlus, - /obj/item/reagent_containers/blood/BMinus, - /obj/item/reagent_containers/blood/OPlus, - /obj/item/reagent_containers/blood/OMinus, - /obj/item/reagent_containers/blood/lizard) - crate_name = "blood freezer" - crate_type = /obj/structure/closet/crate/freezer - -/datum/supply_pack/medical/defibs - name = "Defibrillator Crate" - desc = "Contains two defibrillators for bringing the recently deceased back to life." - cost = 2500 - contains = list(/obj/item/defibrillator/loaded, - /obj/item/defibrillator/loaded) - crate_name = "defibrillator crate" - -/datum/supply_pack/medical/firstaid - name = "First Aid Kit Crate" - desc = "Contains four first aid kits for healing most types of wounds." - cost = 1000 - contains = list(/obj/item/storage/firstaid/regular, - /obj/item/storage/firstaid/regular, - /obj/item/storage/firstaid/regular, - /obj/item/storage/firstaid/regular) - crate_name = "first aid kit crate" - -/datum/supply_pack/medical/iv_drip - name = "IV Drip Crate" - desc = "Contains a single IV drip stand for intravenous delivery." - cost = 700 - contains = list(/obj/machinery/iv_drip) - crate_name = "iv drip crate" - -/datum/supply_pack/science/adv_surgery_tools - name = "Med-Co Advanced surgery tools" - desc = "A full set of Med-Co advanced surgery tools, this crate also comes with a spay of synth flesh as well as a can of . Requires Surgery access to open." - cost = 5000 - access = ACCESS_SURGERY - contains = list(/obj/item/storage/belt/medical/surgery_belt_adv, - /obj/item/reagent_containers/medspray/synthflesh, - /obj/item/reagent_containers/medspray/sterilizine) - crate_name = "medco newest surgery tools" - crate_type = /obj/structure/closet/crate/medical - -/datum/supply_pack/medical/medicalhardsuit - name = "Medical Hardsuit" - desc = "Got people being spaced left and right? Hole in the same room as the dead body of Hos or cap? Fear not, now you can buy one medical hardsuit with a mask and air tank to save your fellow crewmembers." - cost = 2500 - contains = list(/obj/item/tank/internals/air, - /obj/item/clothing/mask/gas, - /obj/item/clothing/suit/space/hardsuit/medical) - crate_name = "medical hardsuit" - -/datum/supply_pack/medical/supplies - name = "Medical Supplies Crate" - desc = "Contains seven beakers, syringes, and bodybags. Three morphine bottles, four insulin pills. Two charcoal bottles, epinephrine bottles, antitoxin bottles, and large beakers. Finally, a single roll of medical gauze, as well as a bottle of stimulant pills for long, hard work days. German doctor not included." - cost = 2500 - contains = list(/obj/item/reagent_containers/glass/bottle/charcoal, - /obj/item/reagent_containers/glass/bottle/charcoal, - /obj/item/reagent_containers/glass/bottle/epinephrine, - /obj/item/reagent_containers/glass/bottle/epinephrine, - /obj/item/reagent_containers/glass/bottle/morphine, - /obj/item/reagent_containers/glass/bottle/morphine, - /obj/item/reagent_containers/glass/bottle/morphine, - /obj/item/reagent_containers/glass/bottle/toxin, - /obj/item/reagent_containers/glass/bottle/toxin, - /obj/item/reagent_containers/glass/beaker/large, - /obj/item/reagent_containers/glass/beaker/large, - /obj/item/reagent_containers/pill/insulin, - /obj/item/reagent_containers/pill/insulin, - /obj/item/reagent_containers/pill/insulin, - /obj/item/reagent_containers/pill/insulin, - /obj/item/stack/medical/gauze, - /obj/item/storage/box/beakers, - /obj/item/storage/box/medsprays, - /obj/item/storage/box/syringes, - /obj/item/storage/box/bodybags, - /obj/item/storage/pill_bottle/stimulant) - crate_name = "medical supplies crate" - -/datum/supply_pack/medical/vending - name = "Medical Vending Crate" - desc = "Contains refills for medical vending machines." - cost = 2000 - contains = list(/obj/item/vending_refill/medical, - /obj/item/vending_refill/wallmed) - crate_name = "medical vending crate" - -/datum/supply_pack/medical/sprays - name = "Medical Sprays" - desc = "Contains two cans of Styptic Spray, Silver Sulfadiazine Spray, Synthflesh Spray and Sterilizer Compound Spray." - cost = 2500 - contains = list(/obj/item/reagent_containers/medspray/styptic, - /obj/item/reagent_containers/medspray/styptic, - /obj/item/reagent_containers/medspray/silver_sulf, - /obj/item/reagent_containers/medspray/silver_sulf, - /obj/item/reagent_containers/medspray/synthflesh, - /obj/item/reagent_containers/medspray/synthflesh, - /obj/item/reagent_containers/medspray/sterilizine, - /obj/item/reagent_containers/medspray/sterilizine) - crate_name = "medical supplies crate" - -/datum/supply_pack/medical/firstaidmixed - name = "Mixed Medical Kits" - desc = "Contains one of each medical kits for dealing with a variety of injured crewmembers." - cost = 1500 - contains = list(/obj/item/storage/firstaid/toxin, - /obj/item/storage/firstaid/o2, - /obj/item/storage/firstaid/brute, - /obj/item/storage/firstaid/fire, - /obj/item/storage/firstaid/regular) - crate_name = "medical supplies crate" - -/datum/supply_pack/medical/firstaidoxygen - name = "Oxygen Deprivation Kit Crate" - desc = "Contains three first aid kits focused on helping oxygen deprivation victims." - cost = 1000 - contains = list(/obj/item/storage/firstaid/o2, - /obj/item/storage/firstaid/o2, - /obj/item/storage/firstaid/o2) - crate_name = "oxygen deprivation kit crate" - -/datum/supply_pack/medical/advrad - name = "Radiation Treatment Crate Deluxe" - desc = "A crate for when radiation is out of hand... Contains two rad-b-gone kits, one bottle of anti radiation deluxe pill bottle, as well as a radiation treatment deluxe pill bottle!" - cost = 3500 - contains = list(/obj/item/storage/pill_bottle/antirad_plus, - /obj/item/storage/pill_bottle/mutarad, - /obj/item/storage/firstaid/radbgone, - /obj/item/storage/firstaid/radbgone, - /obj/item/geiger_counter, - /obj/item/geiger_counter) - crate_name = "radiation protection crate" - crate_type = /obj/structure/closet/crate/radiation - -/datum/supply_pack/medical/surgery - name = "Surgical Supplies Crate" - desc = "Do you want to perform surgery, but don't have one of those fancy shmancy degrees? Just get started with this crate containing a medical duffelbag, Sterilizine spray and collapsible roller bed." - cost = 1000 - contains = list(/obj/item/storage/backpack/duffelbag/med/surgery, - /obj/item/reagent_containers/medspray/sterilizine, - /obj/item/roller) - crate_name = "surgical supplies crate" - -/datum/supply_pack/medical/firstaidtoxins - name = "Toxin Treatment Kit Crate" - desc = "Contains three first aid kits focused on healing damage dealt by heavy toxins." - cost = 1000 - contains = list(/obj/item/storage/firstaid/toxin, - /obj/item/storage/firstaid/toxin, - /obj/item/storage/firstaid/toxin) - crate_name = "toxin treatment kit crate" - -/datum/supply_pack/medical/virus - name = "Virus Crate" - desc = "Contains twelve different bottles, containing several viral samples for virology research. Also includes seven beakers and syringes. Balled-up jeans not included. Requires CMO access to open." - cost = 2500 - access = ACCESS_CMO - contains = list(/obj/item/reagent_containers/glass/bottle/flu_virion, - /obj/item/reagent_containers/glass/bottle/cold, - /obj/item/reagent_containers/glass/bottle/random_virus, - /obj/item/reagent_containers/glass/bottle/random_virus, - /obj/item/reagent_containers/glass/bottle/random_virus, - /obj/item/reagent_containers/glass/bottle/random_virus, - /obj/item/reagent_containers/glass/bottle/fake_gbs, - /obj/item/reagent_containers/glass/bottle/magnitis, - /obj/item/reagent_containers/glass/bottle/pierrot_throat, - /obj/item/reagent_containers/glass/bottle/brainrot, - /obj/item/reagent_containers/glass/bottle/anxiety, - /obj/item/reagent_containers/glass/bottle/beesease, - /obj/item/storage/box/syringes, - /obj/item/storage/box/beakers, - /obj/item/reagent_containers/glass/bottle/mutagen) - crate_name = "virus crate" - crate_type = /obj/structure/closet/crate/secure/plasma - dangerous = TRUE - - -////////////////////////////////////////////////////////////////////////////// -//////////////////////////// Science ///////////////////////////////////////// -////////////////////////////////////////////////////////////////////////////// - -/datum/supply_pack/science - group = "Science" - crate_type = /obj/structure/closet/crate/science - -/datum/supply_pack/science/robotics/mecha_odysseus - name = "Circuit Crate (Odysseus)" - desc = "Ever wanted to build your own giant medical robot? Well, now you can! Contains the Odysseus main control board and Odysseus peripherals board. Requires Robotics access to open." - cost = 2500 - access = ACCESS_ROBOTICS - contains = list(/obj/item/circuitboard/mecha/odysseus/peripherals, - /obj/item/circuitboard/mecha/odysseus/main) - crate_name = "\improper Odysseus circuit crate" - crate_type = /obj/structure/closet/crate/secure/science - -/datum/supply_pack/science/robotics/mecha_ripley - name = "Circuit Crate (Ripley APLU)" - desc = "Rip apart rocks and xenomorphs alike with the Ripley APLU. Contains the Main Ripley control board, as well as the Ripley Peripherals board. Requires Robotics access to open." - cost = 3000 - access = ACCESS_ROBOTICS - contains = list(/obj/item/book/manual/ripley_build_and_repair, - /obj/item/circuitboard/mecha/ripley/main, - /obj/item/circuitboard/mecha/ripley/peripherals) - crate_name = "\improper APLU Ripley circuit crate" - crate_type = /obj/structure/closet/crate/secure/science - -/datum/supply_pack/science/circuitry - name = "Circuitry Starter Pack Crate" - desc = "Journey into the mysterious world of Circuitry with this starter pack. Contains a circuit printer, analyzer, debugger and wirer. Power cells not included." - cost = 1000 - contains = list(/obj/item/integrated_electronics/analyzer, - /obj/item/integrated_circuit_printer, - /obj/item/integrated_electronics/debugger, - /obj/item/integrated_electronics/wirer) - crate_name = "circuitry starter pack crate" - -/datum/supply_pack/science/plasma - name = "Plasma Assembly Crate" - desc = "Everything you need to burn something to the ground, this contains three plasma assembly sets. Each set contains a plasma tank, igniter, proximity sensor, and timer! Warranty void if exposed to high temperatures. Requires Toxins access to open." - cost = 1000 - access = ACCESS_TOX_STORAGE - contains = list(/obj/item/tank/internals/plasma, - /obj/item/tank/internals/plasma, - /obj/item/tank/internals/plasma, - /obj/item/assembly/igniter, - /obj/item/assembly/igniter, - /obj/item/assembly/igniter, - /obj/item/assembly/prox_sensor, - /obj/item/assembly/prox_sensor, - /obj/item/assembly/prox_sensor, - /obj/item/assembly/timer, - /obj/item/assembly/timer, - /obj/item/assembly/timer) - crate_name = "plasma assembly crate" - crate_type = /obj/structure/closet/crate/secure/plasma - -/datum/supply_pack/science/robotics - name = "Robotics Assembly Crate" - desc = "The tools you need to replace those finicky humans with a loyal robot army! Contains three proximity sensors, two high-powered cells, six flashes, and an electrical toolbox. Requires Robotics access to open." - cost = 1000 - access = ACCESS_ROBOTICS - contains = list(/obj/item/assembly/prox_sensor, - /obj/item/assembly/prox_sensor, - /obj/item/assembly/prox_sensor, - /obj/item/storage/toolbox/electrical, - /obj/item/storage/box/flashes, - /obj/item/stock_parts/cell/high, - /obj/item/stock_parts/cell/high) - crate_name = "robotics assembly crate" - crate_type = /obj/structure/closet/crate/secure/science - -/datum/supply_pack/science/shieldwalls - name = "Shield Generator Crate" - desc = "These high powered Shield Wall Generators are guaranteed to keep any unwanted lifeforms on the outside, where they belong! Contains four shield wall generators. Requires Teleporter access to open." - cost = 2000 - access = ACCESS_TELEPORTER - contains = list(/obj/machinery/shieldwallgen, - /obj/machinery/shieldwallgen, - /obj/machinery/shieldwallgen, - /obj/machinery/shieldwallgen) - crate_name = "shield generators crate" - crate_type = /obj/structure/closet/crate/secure/science - -/datum/supply_pack/science/tablets - name = "Tablet Crate" - desc = "What's a computer? Contains five cargo tablets." - cost = 5000 - contains = list(/obj/item/modular_computer/tablet/preset/cargo, - /obj/item/modular_computer/tablet/preset/cargo, - /obj/item/modular_computer/tablet/preset/cargo, - /obj/item/modular_computer/tablet/preset/cargo, - /obj/item/modular_computer/tablet/preset/cargo) - crate_name = "tablet crate" - -/datum/supply_pack/science/transfer_valves - name = "Tank Transfer Valves Crate" - desc = "The key ingredient for making a lot of people very angry very fast. Contains two tank transfer valves. Requires RD access to open." - cost = 6000 - access = ACCESS_RD - contains = list(/obj/item/transfer_valve, - /obj/item/transfer_valve) - crate_name = "tank transfer valves crate" - crate_type = /obj/structure/closet/crate/secure/science - dangerous = TRUE - -/datum/supply_pack/science/tech_slugs - name = "Tech Slug Ammo Shells" - desc = "A new type of shell that is able to be made into a few different dangerous types. Contains two boxes of tech slugs, 14 shells in all." - cost = 1000 - contains = list(/obj/item/storage/box/techsslug, - /obj/item/storage/box/techsslug) - crate_name = "tech slug crate" - - -////////////////////////////////////////////////////////////////////////////// -/////////////////////////////// Service ////////////////////////////////////// -////////////////////////////////////////////////////////////////////////////// - -/datum/supply_pack/service - group = "Service" - -/datum/supply_pack/service/advlighting - name = "Advanced Lighting crate" - desc = "Thanks to advanced lighting tech we here at the Lamp Factory have be able to produce more lamps and lamp items! This crate has three lamps, a box of lights and a state of the art rapid-light-device!" - cost = 2500 //Fair - contains = list(/obj/item/construction/rld, - /obj/item/flashlight/lamp, - /obj/item/flashlight/lamp, - /obj/item/flashlight/lamp/green, - /obj/item/storage/box/lights/mixed) - crate_name = "advanced lighting crate" - crate_type = /obj/structure/closet/crate/secure - -/datum/supply_pack/service/cargo_supples - name = "Cargo Supplies Crate" - desc = "Sold everything that wasn't bolted down? You can get right back to work with this crate containing stamps, an export scanner, destination tagger, hand labeler and some package wrapping." - cost = 1000 - contains = list(/obj/item/stamp, - /obj/item/stamp/denied, - /obj/item/export_scanner, - /obj/item/destTagger, - /obj/item/hand_labeler, - /obj/item/stack/packageWrap) - crate_name = "cargo supplies crate" - -/datum/supply_pack/service/food_cart - name = "Food Cart Crate" - desc = "Want to sell food on the go? Cook lost their cart? Well we just so happen to have a few carts to spare!" - cost = 1000 - contains = list(/obj/machinery/food_cart) - crate_name = "food cart crate" - crate_type = /obj/structure/closet/crate - -/datum/supply_pack/service/noslipfloor - name = "High-traction Floor Tiles" - desc = "Make slipping a thing of the past with sixty industrial-grade anti-slip floortiles!" - cost = 2000 - contains = list(/obj/item/stack/tile/noslip/thirty, - /obj/item/stack/tile/noslip/thirty) - crate_name = "high-traction floor tiles crate" - -/datum/supply_pack/service/icecream_cart - name = "Ice Cream Cart Crate" - desc = "Plasma fire a to hot for you, want a nice treat after a hard days work? Well now we have the cart for you! This Ice Cream Vat has everthing you need to make you and your friends so ice cream treats! This cart comes stocked with some ingredients for each type of scoopable icecream." - cost = 2750 //Comes prestocked with basic ingredients - contains = list(/obj/machinery/icecream_vat) - crate_name = "ice cream vat crate" - crate_type = /obj/structure/closet/crate - -/datum/supply_pack/service/janitor - name = "Janitorial Supplies Crate" - desc = "Fight back against dirt and grime with Nanotrasen's Janitorial Essentials(tm)! Contains three buckets, caution signs, and cleaner grenades. Also has a single mop, spray cleaner, rag, NT soap and a trash bag." - cost = 1000 - contains = list(/obj/item/reagent_containers/glass/bucket, - /obj/item/reagent_containers/glass/bucket, - /obj/item/reagent_containers/glass/bucket, - /obj/item/mop, - /obj/item/caution, - /obj/item/caution, - /obj/item/caution, - /obj/item/storage/bag/trash, - /obj/item/reagent_containers/spray/cleaner, - /obj/item/reagent_containers/rag, - /obj/item/grenade/chem_grenade/cleaner, - /obj/item/grenade/chem_grenade/cleaner, - /obj/item/grenade/chem_grenade/cleaner, - /obj/item/soap/nanotrasen) - crate_name = "janitorial supplies crate" - -/datum/supply_pack/service/janitor/janicart - name = "Janitorial Cart and Galoshes Crate" - desc = "The keystone to any successful janitor. As long as you have feet, this pair of galoshes will keep them firmly planted on the ground. Also contains a janitorial cart." - cost = 2000 - contains = list(/obj/structure/janitorialcart, - /obj/item/clothing/shoes/galoshes) - crate_name = "janitorial cart crate" - crate_type = /obj/structure/closet/crate/large - -/datum/supply_pack/service/janitor/janitank - name = "Janitor Backpack Crate" - desc = "Call forth divine judgement upon dirt and grime with this high capacity janitor backpack. Contains 500 units of station-cleansing cleaner. Requires janitor access to open." - cost = 1000 - access = ACCESS_JANITOR - contains = list(/obj/item/watertank/janitor) - crate_name = "janitor backpack crate" - crate_type = /obj/structure/closet/crate/secure - -/datum/supply_pack/service/janitor/janpremium - name = "Janitor Premium Supplies" - desc = "Do to the union for better supplies, we have desided to make a deal for you, In this crate you can get a brand new chem, Drying Angent this stuff is the work of slimes or magic! This crate also contains a rag to test out the Drying Angent magic, three wet floor signs, and some spare bottles of ammonia." - cost = 1750 - access = ACCESS_JANITOR - contains = list(/obj/item/caution, - /obj/item/caution, - /obj/item/caution, - /obj/item/reagent_containers/rag, - /obj/item/reagent_containers/glass/bottle/ammonia, - /obj/item/reagent_containers/glass/bottle/ammonia, - /obj/item/reagent_containers/glass/bottle/ammonia, - /obj/item/reagent_containers/spray/drying_agent) - crate_name = "janitor backpack crate" - -/datum/supply_pack/service/janitor/janpimp - name = "Custodial Cruiser" - desc = "Clown steal your ride? Assistant lock it in the dorms? Order a new one and get back to cleaning in style!" - cost = 3000 - access = ACCESS_JANITOR - contains = list(/obj/vehicle/ridden/janicart, - /obj/item/key/janitor) - crate_name = "janitor ride crate" - crate_type = /obj/structure/closet/crate/large - -/datum/supply_pack/service/mule - name = "MULEbot Crate" - desc = "Pink-haired Quartermaster not doing her job? Replace her with this tireless worker, today!" - cost = 2000 - contains = list(/mob/living/simple_animal/bot/mulebot) - crate_name = "\improper MULEbot Crate" - crate_type = /obj/structure/closet/crate/large - -/datum/supply_pack/service/party - name = "Party Equipment" - desc = "Celebrate both life and death on the station with Nanotrasen's Party Essentials(tm)! Contains seven colored glowsticks, four beers, two ales, and a bottle of patron, goldschlager, and shaker!" - cost = 2000 - contains = list(/obj/item/storage/box/drinkingglasses, - /obj/item/reagent_containers/food/drinks/shaker, - /obj/item/reagent_containers/food/drinks/bottle/patron, - /obj/item/reagent_containers/food/drinks/bottle/goldschlager, - /obj/item/reagent_containers/food/drinks/ale, - /obj/item/reagent_containers/food/drinks/ale, - /obj/item/reagent_containers/food/drinks/beer, - /obj/item/reagent_containers/food/drinks/beer, - /obj/item/reagent_containers/food/drinks/beer, - /obj/item/reagent_containers/food/drinks/beer, - /obj/item/flashlight/glowstick, - /obj/item/flashlight/glowstick/red, - /obj/item/flashlight/glowstick/blue, - /obj/item/flashlight/glowstick/cyan, - /obj/item/flashlight/glowstick/orange, - /obj/item/flashlight/glowstick/yellow, - /obj/item/flashlight/glowstick/pink) - crate_name = "party equipment crate" - -/datum/supply_pack/service/carpet - name = "Premium Carpet Crate" - desc = "Plasteel floor tiles getting on your nerves? These stacks of extra soft carpet will tie any room together. Contains the classics." - cost = 1000 - contains = list(/obj/item/stack/tile/carpet/fifty, - /obj/item/stack/tile/carpet/fifty, - /obj/item/stack/tile/carpet/black/fifty, - /obj/item/stack/tile/carpet/black/fifty) - crate_name = "premium carpet crate" - -/datum/supply_pack/service/carpet_exotic - name = "Exotic Carpet Crate" - desc = "Exotic carpets straight from Space Russia, for all your decorating needs. Contains 100 tiles each of 10 different flooring patterns." - cost = 4000 - contains = list(/obj/item/stack/tile/carpet/blue/fifty, - /obj/item/stack/tile/carpet/blue/fifty, - /obj/item/stack/tile/carpet/cyan/fifty, - /obj/item/stack/tile/carpet/cyan/fifty, - /obj/item/stack/tile/carpet/green/fifty, - /obj/item/stack/tile/carpet/green/fifty, - /obj/item/stack/tile/carpet/orange/fifty, - /obj/item/stack/tile/carpet/orange/fifty, - /obj/item/stack/tile/carpet/purple/fifty, - /obj/item/stack/tile/carpet/purple/fifty, - /obj/item/stack/tile/carpet/red/fifty, - /obj/item/stack/tile/carpet/red/fifty, - /obj/item/stack/tile/carpet/royalblue/fifty, - /obj/item/stack/tile/carpet/royalblue/fifty, - /obj/item/stack/tile/carpet/royalblack/fifty, - /obj/item/stack/tile/carpet/royalblack/fifty, - /obj/item/stack/tile/carpet/blackred/fifty, - /obj/item/stack/tile/carpet/blackred/fifty, - /obj/item/stack/tile/carpet/monochrome/fifty, - /obj/item/stack/tile/carpet/monochrome/fifty) - crate_name = "exotic carpet crate" - -/datum/supply_pack/service/lightbulbs - name = "Replacement Lights" - desc = "May the light of Aether shine upon this station! Or at least, the light of forty two light tubes and twenty one light bulbs as well as a light replacer." - cost = 1200 - contains = list(/obj/item/storage/box/lights/mixed, - /obj/item/storage/box/lights/mixed, - /obj/item/storage/box/lights/mixed, - /obj/item/lightreplacer) - crate_name = "replacement lights" - -/datum/supply_pack/service/minerkit - name = "Shaft Miner Starter Kit" - desc = "All the miners died too fast? Assistant wants to get a taste of life off-station? Either way, this kit is the best way to turn a regular crewman into an ore-producing, monster-slaying machine. Contains meson goggles, a pickaxe, advanced mining scanner, cargo headset, ore bag, gasmask, and explorer suit. Requires QM access to open." - cost = 2500 - access = ACCESS_QM - contains = list(/obj/item/pickaxe/mini, - /obj/item/clothing/glasses/meson, - /obj/item/t_scanner/adv_mining_scanner/lesser, - /obj/item/radio/headset/headset_cargo/mining, - /obj/item/storage/bag/ore, - /obj/item/clothing/suit/hooded/explorer/standard, - /obj/item/clothing/mask/gas/explorer) - crate_name = "shaft miner starter kit" - crate_type = /obj/structure/closet/crate/secure - -////////////////////////////////////////////////////////////////////////////// -/////////////////////////// Vending Restocks ///////////////////////////////// -////////////////////////////////////////////////////////////////////////////// - -/datum/supply_pack/service/vending/bartending - name = "Bartending Supply Crate" - desc = "Bring on the booze with vending machine refills, as well as a free book containing the well-kept secrets to the bartending trade!" - cost = 2000 - contains = list(/obj/item/vending_refill/boozeomat, - /obj/item/vending_refill/coffee, - /obj/item/book/granter/action/drink_fling) - crate_name = "bartending supply crate" - -/datum/supply_pack/service/vending/cigarette - name = "Cigarette Supply Crate" - desc = "Don't believe the reports - smoke today! Contains a cigarette vending machine refill." - cost = 1500 - contains = list(/obj/item/vending_refill/cigarette) - crate_name = "cigarette supply crate" - crate_type = /obj/structure/closet/crate - -/datum/supply_pack/service/vending/games - name = "Games Supply Crate" - desc = "Get your game on with this game vending machine refill." - cost = 1000 - contains = list(/obj/item/vending_refill/games) - crate_name = "games supply crate" - crate_type = /obj/structure/closet/crate - -/datum/supply_pack/service/vending/snack - name = "Snack Supply Crate" - desc = "One vending machine refill of cavity-bringin' goodness! The number one dentist recommended order!" - cost = 1500 - contains = list(/obj/item/vending_refill/snack) - crate_name = "snacks supply crate" - -/datum/supply_pack/service/vending/cola - name = "Softdrinks Supply Crate" - desc = "Got whacked by a toolbox, but you still have those pesky teeth? Get rid of those pearly whites with this soda machine refill, today!" - cost = 1500 - contains = list(/obj/item/vending_refill/cola) - crate_name = "soft drinks supply crate" - -////////////////////////////////////////////////////////////////////////////// -//////////////////////////// Organic ///////////////////////////////////////// -////////////////////////////////////////////////////////////////////////////// - -/datum/supply_pack/organic - group = "Food & Hydroponics" - crate_type = /obj/structure/closet/crate/freezer - -/datum/supply_pack/organic/hydroponics/beekeeping_suits - name = "Beekeeper Suit Crate" - desc = "Bee business booming? Better be benevolent and boost botany by bestowing bi-Beekeeper-suits! Contains two beekeeper suits and matching headwear." - cost = 1000 - contains = list(/obj/item/clothing/head/beekeeper_head, - /obj/item/clothing/suit/beekeeper_suit, - /obj/item/clothing/head/beekeeper_head, - /obj/item/clothing/suit/beekeeper_suit) - crate_name = "beekeeper suits" - crate_type = /obj/structure/closet/crate/hydroponics - -/datum/supply_pack/organic/hydroponics/beekeeping_fullkit - name = "Beekeeping Starter Crate" - desc = "BEES BEES BEES. Contains three honey frames, a beekeeper suit and helmet, flyswatter, bee house, and, of course, a pure-bred Nanotrasen-Standardized Queen Bee!" - cost = 1500 - contains = list(/obj/structure/beebox/unwrenched, - /obj/item/honey_frame, - /obj/item/honey_frame, - /obj/item/honey_frame, - /obj/item/queen_bee/bought, - /obj/item/clothing/head/beekeeper_head, - /obj/item/clothing/suit/beekeeper_suit, - /obj/item/melee/flyswatter) - crate_name = "beekeeping starter crate" - crate_type = /obj/structure/closet/crate/hydroponics - -/datum/supply_pack/organic/candy - name = "Candy Crate" - desc = "For people that have a insatiable sweet tooth! Has ten candies to be eaten up.." - cost = 2500 - var/num_contained = 10 //number of items picked to be contained in a randomised crate - contains = list(/obj/item/reagent_containers/food/snacks/candy, - /obj/item/reagent_containers/food/snacks/lollipop, - /obj/item/reagent_containers/food/snacks/gumball, - /obj/item/reagent_containers/food/snacks/chocolateegg, - /obj/item/reagent_containers/food/snacks/donut, - /obj/item/reagent_containers/food/snacks/cookie, - /obj/item/reagent_containers/food/snacks/sugarcookie, - /obj/item/reagent_containers/food/snacks/chococornet, - /obj/item/reagent_containers/food/snacks/mint, - /obj/item/reagent_containers/food/snacks/spiderlollipop, - /obj/item/reagent_containers/food/snacks/chococoin, - /obj/item/reagent_containers/food/snacks/fudgedice, - /obj/item/reagent_containers/food/snacks/chocoorange, - /obj/item/reagent_containers/food/snacks/honeybar, - /obj/item/reagent_containers/food/snacks/tinychocolate, - /obj/item/reagent_containers/food/snacks/spacetwinkie, - /obj/item/reagent_containers/food/snacks/syndicake, - /obj/item/reagent_containers/food/snacks/cheesiehonkers, - /obj/item/reagent_containers/food/snacks/sugarcookie/spookyskull, - /obj/item/reagent_containers/food/snacks/sugarcookie/spookycoffin, - /obj/item/reagent_containers/food/snacks/candy_corn, - /obj/item/reagent_containers/food/snacks/candiedapple, - /obj/item/reagent_containers/food/snacks/chocolatebar, - /obj/item/reagent_containers/food/snacks/candyheart, - /obj/item/storage/fancy/heart_box, - /obj/item/storage/fancy/donut_box) - crate_name = "candy crate" - -/datum/supply_pack/organic/cutlery - name = "Kitchen Cutlery Deluxe Set" - desc = "Need to slice and dice away those ''Tomatos'' well we got what you need! From a nice set of knifes, forks, plates, glasses, and a whetstone for when you got some grizzle that is a bit harder to slice then normal." - cost = 10000 - contraband = TRUE - contains = list(/obj/item/sharpener, - /obj/item/kitchen/fork, - /obj/item/kitchen/fork, - /obj/item/kitchen/knife, - /obj/item/kitchen/knife, - /obj/item/kitchen/knife, - /obj/item/kitchen/knife, - /obj/item/kitchen/knife/butcher, - /obj/item/kitchen/knife/butcher, - /obj/item/kitchen/rollingpin, //Deluxe for a reason - /obj/item/trash/plate, - /obj/item/trash/plate, - /obj/item/trash/plate, - /obj/item/trash/plate, - /obj/item/reagent_containers/food/drinks/drinkingglass, - /obj/item/reagent_containers/food/drinks/drinkingglass, - /obj/item/reagent_containers/food/drinks/drinkingglass, - /obj/item/reagent_containers/food/drinks/drinkingglass/shotglass, - /obj/item/reagent_containers/food/drinks/drinkingglass/shotglass) - crate_name = "kitchen cutlery deluxe set" - -/datum/supply_pack/organic/food - name = "Food Crate" - desc = "Get things cooking with this crate full of useful ingredients! Contains a two dozen eggs, three bananas, and two bags of flour and rice, two cartons of milk, soymilk, as well as salt and pepper shakers, a enzyme and sugar bottle, and three slabs of monkeymeat." - cost = 1000 - contains = list(/obj/item/reagent_containers/food/condiment/flour, - /obj/item/reagent_containers/food/condiment/flour, - /obj/item/reagent_containers/food/condiment/rice, - /obj/item/reagent_containers/food/condiment/rice, - /obj/item/reagent_containers/food/condiment/milk, - /obj/item/reagent_containers/food/condiment/milk, - /obj/item/reagent_containers/food/condiment/soymilk, - /obj/item/reagent_containers/food/condiment/saltshaker, - /obj/item/reagent_containers/food/condiment/peppermill, - /obj/item/storage/fancy/egg_box, - /obj/item/storage/fancy/egg_box, - /obj/item/reagent_containers/food/condiment/enzyme, - /obj/item/reagent_containers/food/condiment/sugar, - /obj/item/reagent_containers/food/snacks/meat/slab/monkey, - /obj/item/reagent_containers/food/snacks/meat/slab/monkey, - /obj/item/reagent_containers/food/snacks/meat/slab/monkey, - /obj/item/reagent_containers/food/snacks/grown/banana, - /obj/item/reagent_containers/food/snacks/grown/banana, - /obj/item/reagent_containers/food/snacks/grown/banana) - crate_name = "food crate" - -/datum/supply_pack/organic/cream_piee - name = "High-yield Clown-grade Cream Pie Crate" - desc = "Designed by Aussec's Advanced Warfare Research Division, these high-yield, Clown-grade cream pies are powered by a synergy of performance and efficiency. Guaranteed to provide maximum results." - cost = 6000 - contains = list(/obj/item/storage/backpack/duffelbag/clown/cream_pie) - crate_name = "party equipment crate" - contraband = TRUE - access = ACCESS_THEATRE - crate_type = /obj/structure/closet/crate/secure - -/datum/supply_pack/organic/hunting - name = "Huntting gear" - desc = "Even in space, we can fine prey to hunt, this crate contains everthing a fine hunter needs to have a sporting time. This crate needs armory access to open. A true huntter only needs a fine bottle of cognac, a nice coat, some good o' cigars, and of cource a huntting shotgun. " - cost = 3500 - contraband = TRUE - contains = list(/obj/item/clothing/head/flatcap, - /obj/item/clothing/suit/hooded/wintercoat/captain, - /obj/item/reagent_containers/food/drinks/bottle/cognac, - /obj/item/storage/fancy/cigarettes/cigars/havana, - /obj/item/clothing/gloves/color/white, - /obj/item/clothing/under/rank/curator, - /obj/item/gun/ballistic/shotgun/lethal) - access = ACCESS_ARMORY - crate_name = "sporting crate" - crate_type = /obj/structure/closet/crate/secure // Would have liked a wooden crate but access >:( - -/datum/supply_pack/organic/hydroponics - name = "Hydroponics Crate" - desc = "Supplies for growing a great garden! Contains two bottles of ammonia, two Plant-B-Gone spray bottles, a hatchet, cultivator, plant analyzer, as well as a pair of leather gloves and a botanist's apron." - cost = 1500 - contains = list(/obj/item/reagent_containers/spray/plantbgone, - /obj/item/reagent_containers/spray/plantbgone, - /obj/item/reagent_containers/glass/bottle/ammonia, - /obj/item/reagent_containers/glass/bottle/ammonia, - /obj/item/hatchet, - /obj/item/cultivator, - /obj/item/plant_analyzer, - /obj/item/clothing/gloves/botanic_leather, - /obj/item/clothing/suit/apron) - crate_name = "hydroponics crate" - crate_type = /obj/structure/closet/crate/hydroponics - -/datum/supply_pack/organic/hydroponics/hydrotank - name = "Hydroponics Backpack Crate" - desc = "Bring on the flood with this high-capacity backpack crate. Contains 500 units of life-giving H2O. Requires hydroponics access to open." - cost = 1000 - access = ACCESS_HYDROPONICS - contains = list(/obj/item/watertank) - crate_name = "hydroponics backpack crate" - crate_type = /obj/structure/closet/crate/secure - -/datum/supply_pack/organic/mre - name = "MRE supply kit (emergency rations)" - desc = "The lights are out. Oxygen's running low. You've run out of food except space weevils. Don't let this be you! Order our NT branded MRE kits today! This pack contains 5 MRE packs with a randomized menu and an oxygen tank." - cost = 2000 - contains = list(/obj/item/storage/box/mre/menu1/safe, - /obj/item/storage/box/mre/menu1/safe, - /obj/item/storage/box/mre/menu2/safe, - /obj/item/storage/box/mre/menu2/safe, - /obj/item/storage/box/mre/menu3, - /obj/item/storage/box/mre/menu4/safe) - crate_name = "MRE crate (emergency rations)" - -/datum/supply_pack/organic/pizza - name = "Pizza Crate" - desc = "Best prices on this side of the galaxy. All deliveries are guaranteed to be 99% anomaly-free!" - cost = 6000 // Best prices this side of the galaxy. - contains = list(/obj/item/pizzabox/margherita, - /obj/item/pizzabox/mushroom, - /obj/item/pizzabox/meat, - /obj/item/pizzabox/vegetable, - /obj/item/pizzabox/pineapple) - crate_name = "pizza crate" - var/static/anomalous_box_provided = FALSE - -/datum/supply_pack/organic/pizza/fill(obj/structure/closet/crate/C) - . = ..() - if(!anomalous_box_provided) - for(var/obj/item/pizzabox/P in C) - if(prob(1)) //1% chance for each box, so 4% total chance per order - var/obj/item/pizzabox/infinite/fourfiveeight = new(C) - fourfiveeight.boxtag = P.boxtag - qdel(P) - anomalous_box_provided = TRUE - log_game("An anomalous pizza box was provided in a pizza crate at during cargo delivery") - if(prob(50)) - addtimer(CALLBACK(src, .proc/anomalous_pizza_report), rand(300, 1800)) - else - message_admins("An anomalous pizza box was silently created with no command report in a pizza crate delivery.") - break - -/datum/supply_pack/organic/pizza/proc/anomalous_pizza_report() - print_command_report("[station_name()], our anomalous materials divison has reported a missing object that is highly likely to have been sent to your station during a routine cargo \ - delivery. Please search all crates and manifests provided with the delivery and return the object if is located. The object resembles a standard \[DATA EXPUNGED\] and is to be \ - considered \[REDACTED\] and returned at your leisure. Note that objects the anomaly produces are specifically attuned exactly to the individual opening the anomaly; regardless \ - of species, the individual will find the object edible and it will taste great according to their personal definitions, which vary significantly based on person and species.") - -/datum/supply_pack/organic/potted_plants - name = "Potted Plants Crate" - desc = "Spruce up the station with these lovely plants! Contains a random assortment of five potted plants from Nanotrasen's potted plant research division. Warranty void if thrown." - cost = 700 - contains = list(/obj/item/twohanded/required/kirbyplants/random, - /obj/item/twohanded/required/kirbyplants/random, - /obj/item/twohanded/required/kirbyplants/random, - /obj/item/twohanded/required/kirbyplants/random, - /obj/item/twohanded/required/kirbyplants/random) - crate_name = "potted plants crate" - crate_type = /obj/structure/closet/crate/hydroponics - -/datum/supply_pack/organic/seeds - name = "Seeds Crate" - desc = "Big things have small beginnings. Contains thirteen different seeds." - cost = 1000 - contains = list(/obj/item/seeds/chili, - /obj/item/seeds/berry, - /obj/item/seeds/corn, - /obj/item/seeds/eggplant, - /obj/item/seeds/tomato, - /obj/item/seeds/soya, - /obj/item/seeds/wheat, - /obj/item/seeds/wheat/rice, - /obj/item/seeds/carrot, - /obj/item/seeds/sunflower, - /obj/item/seeds/chanter, - /obj/item/seeds/potato, - /obj/item/seeds/sugarcane) - crate_name = "seeds crate" - crate_type = /obj/structure/closet/crate/hydroponics - -/datum/supply_pack/organic/vday - name = "Surplus Valentine Crate" - desc = "Turns out we got warehouses of this love-y dove-y crap. Were sending out small barged buddle of Valentine gear. This crate has two boxes of chocolate, three poppy flowers, five candy hearts, and three cards." - cost = 3000 - contraband = TRUE - contains = list(/obj/item/storage/fancy/heart_box, - /obj/item/storage/fancy/heart_box, - /obj/item/reagent_containers/food/snacks/grown/poppy, - /obj/item/reagent_containers/food/snacks/grown/poppy, - /obj/item/reagent_containers/food/snacks/grown/poppy, - /obj/item/reagent_containers/food/snacks/candyheart, - /obj/item/reagent_containers/food/snacks/candyheart, - /obj/item/reagent_containers/food/snacks/candyheart, - /obj/item/reagent_containers/food/snacks/candyheart, - /obj/item/reagent_containers/food/snacks/candyheart, - /obj/item/valentine, - /obj/item/valentine, - /obj/item/valentine) - crate_name = "valentine crate" - crate_type = /obj/structure/closet/crate/secure - -/datum/supply_pack/organic/exoticseeds - name = "Exotic Seeds Crate" - desc = "Any entrepreneuring botanist's dream. Contains twelve different seeds, including three replica-pod seeds and two mystery seeds!" - cost = 1500 - contains = list(/obj/item/seeds/nettle, - /obj/item/seeds/replicapod, - /obj/item/seeds/replicapod, - /obj/item/seeds/replicapod, - /obj/item/seeds/plump, - /obj/item/seeds/liberty, - /obj/item/seeds/amanita, - /obj/item/seeds/reishi, - /obj/item/seeds/banana, - /obj/item/seeds/eggplant/eggy, - /obj/item/seeds/random, - /obj/item/seeds/random) - crate_name = "exotic seeds crate" - crate_type = /obj/structure/closet/crate/hydroponics - -////////////////////////////////////////////////////////////////////////////// -////////////////////////////// Livestock ///////////////////////////////////// -////////////////////////////////////////////////////////////////////////////// - -/datum/supply_pack/critter - group = "Livestock" - crate_type = /obj/structure/closet/crate/critter - -/datum/supply_pack/critter/butterfly - name = "Butterflies Crate" - desc = "Not a very dangerous insect, but they do give off a better image than, say, flies or cockroaches."//is that a motherfucking worm reference - contraband = TRUE - cost = 5000 - contains = list(/mob/living/simple_animal/butterfly) - crate_name = "entomology samples crate" - -/datum/supply_pack/critter/butterfly/generate() - . = ..() - for(var/i in 1 to 49) - new /mob/living/simple_animal/butterfly(.) - -/datum/supply_pack/critter/cat - name = "Cat Crate" - desc = "The cat goes meow! Comes with a collar and a nice cat toy! Cheeseburger not included."//i can't believe im making this reference - cost = 5000 //Cats are worth as much as corgis. - contains = list(/mob/living/simple_animal/pet/cat, - /obj/item/clothing/neck/petcollar, - /obj/item/toy/cattoy) - crate_name = "cat crate" - -/datum/supply_pack/critter/cat/generate() - . = ..() - if(prob(50)) - var/mob/living/simple_animal/pet/cat/C = locate() in . - qdel(C) - new /mob/living/simple_animal/pet/cat/Proc(.) - -/datum/supply_pack/critter/chick - name = "Chicken Crate" - desc = "The chicken goes bwaak!" - cost = 2000 - contains = list( /mob/living/simple_animal/chick) - crate_name = "chicken crate" - -/datum/supply_pack/critter/crab - name = "Crab Rocket" - desc = "CRAAAAAAB ROCKET. CRAB ROCKET. CRAB ROCKET. CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB ROCKET. CRAFT. ROCKET. BUY. CRAFT ROCKET. CRAB ROOOCKET. CRAB ROOOOCKET. CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB ROOOOOOOOOOOOOOOOOOOOOOCK EEEEEEEEEEEEEEEEEEEEEEEEE EEEETTTTTTTTTTTTAAAAAAAAA AAAHHHHHHHHHHHHH. CRAB ROCKET. CRAAAB ROCKEEEEEEEEEGGGGHHHHTT CRAB CRAB CRAABROCKET CRAB ROCKEEEET."//fun fact: i actually spent like 10 minutes and transcribed the entire video. - cost = 5000 - contains = list(/mob/living/simple_animal/crab) - crate_name = "look sir free crabs" - DropPodOnly = TRUE - -/datum/supply_pack/critter/crab/generate() - . = ..() - for(var/i in 1 to 49) - new /mob/living/simple_animal/crab(.) - -/datum/supply_pack/critter/corgi - name = "Corgi Crate" - desc = "Considered the optimal dog breed by thousands of research scientists, this Corgi is but one dog from the millions of Ian's noble bloodline. Comes with a cute collar!" - cost = 5000 - contains = list(/mob/living/simple_animal/pet/dog/corgi, - /obj/item/clothing/neck/petcollar) - crate_name = "corgi crate" - -/datum/supply_pack/critter/corgi/generate() - . = ..() - if(prob(50)) - var/mob/living/simple_animal/pet/dog/corgi/D = locate() in . - if(D.gender == FEMALE) - qdel(D) - new /mob/living/simple_animal/pet/dog/corgi/Lisa(.) - -/datum/supply_pack/critter/corgis/exotic - name = "Exotic Corgi Crate" - desc = "Corgis fit for a king, these corgis come in a unique color to signify their superiority. Comes with a cute collar!" - cost = 5500 - contains = list(/mob/living/simple_animal/pet/dog/corgi/exoticcorgi, - /obj/item/clothing/neck/petcollar) - crate_name = "exotic corgi crate" - -/datum/supply_pack/critter/cow - name = "Cow Crate" - desc = "The cow goes moo!" - cost = 3000 - contains = list(/mob/living/simple_animal/cow) - crate_name = "cow crate" - -/datum/supply_pack/critter/fox - name = "Fox Crate" - desc = "The fox goes...? Comes with a collar!"//what does the fox say - cost = 5000 - contains = list(/mob/living/simple_animal/pet/fox, - /obj/item/clothing/neck/petcollar) - crate_name = "fox crate" - -/datum/supply_pack/critter/goat - name = "Goat Crate" - desc = "The goat goes baa! Warranty void if used as a replacement for Pete." - cost = 2500 - contains = list(/mob/living/simple_animal/hostile/retaliate/goat) - crate_name = "goat crate" - -/datum/supply_pack/critter/goose - name = "Goose Crate" - desc = "Angry and violent birds. Evil, evil creatures." - cost = 2500 - contains = list(/mob/living/simple_animal/hostile/retaliate/goose) - crate_name = "goose crate" - -/datum/supply_pack/critter/monkey - name = "Monkey Cube Crate" - desc = "Stop monkeying around! Contains seven monkey cubes. Just add water!" - cost = 2000 - contains = list (/obj/item/storage/box/monkeycubes) - crate_name = "monkey cube crate" - -/datum/supply_pack/critter/pug - name = "Pug Crate" - desc = "Like a normal dog, but... squished. Comes with a nice collar!" - cost = 5000 - contains = list(/mob/living/simple_animal/pet/dog/pug, - /obj/item/clothing/neck/petcollar) - crate_name = "pug crate" - -/datum/supply_pack/organic/critter/kiwi - name = "Space kiwi Crate" - cost = 2000 - contains = list( /mob/living/simple_animal/kiwi) - crate_name = "space kiwi crate" - -/datum/supply_pack/critter/snake - name = "Snake Crate" - desc = "Tired of these MOTHER FUCKING snakes on this MOTHER FUCKING space station? Then this isn't the crate for you. Contains three poisonous snakes." - cost = 3000 - contains = list(/mob/living/simple_animal/hostile/retaliate/poison/snake, - /mob/living/simple_animal/hostile/retaliate/poison/snake, - /mob/living/simple_animal/hostile/retaliate/poison/snake) - crate_name = "snake crate" - -/datum/supply_pack/critter/secbat - name = "Security Bat Crate" - desc = "Contains five security bats, perfect to Bat-up any security officer." - cost = 2500 - contains = list(/mob/living/simple_animal/hostile/retaliate/bat/secbat, - /mob/living/simple_animal/hostile/retaliate/bat/secbat, - /mob/living/simple_animal/hostile/retaliate/bat/secbat, - /mob/living/simple_animal/hostile/retaliate/bat/secbat, - /mob/living/simple_animal/hostile/retaliate/bat/secbat) - crate_name = "security bat crate" - -////////////////////////////////////////////////////////////////////////////// -//////////////////////////// Costumes & Toys ///////////////////////////////// -////////////////////////////////////////////////////////////////////////////// - -/datum/supply_pack/costumes_toys - group = "Costumes & Toys" - -/datum/supply_pack/costumes_toys/randomised - name = "Collectable Hats Crate" - desc = "Flaunt your status with three unique, highly-collectable hats!" - cost = 20000 - var/num_contained = 3 //number of items picked to be contained in a randomised crate - contains = list(/obj/item/clothing/head/collectable/chef, - /obj/item/clothing/head/collectable/paper, - /obj/item/clothing/head/collectable/tophat, - /obj/item/clothing/head/collectable/captain, - /obj/item/clothing/head/collectable/beret, - /obj/item/clothing/head/collectable/welding, - /obj/item/clothing/head/collectable/flatcap, - /obj/item/clothing/head/collectable/pirate, - /obj/item/clothing/head/collectable/kitty, - /obj/item/clothing/head/collectable/rabbitears, - /obj/item/clothing/head/collectable/wizard, - /obj/item/clothing/head/collectable/hardhat, - /obj/item/clothing/head/collectable/HoS, - /obj/item/clothing/head/collectable/HoP, - /obj/item/clothing/head/collectable/thunderdome, - /obj/item/clothing/head/collectable/swat, - /obj/item/clothing/head/collectable/slime, - /obj/item/clothing/head/collectable/police, - /obj/item/clothing/head/collectable/slime, - /obj/item/clothing/head/collectable/xenom, - /obj/item/clothing/head/collectable/petehat) - crate_name = "collectable hats crate" - crate_type = /obj/structure/closet/crate/wooden - -/datum/supply_pack/costumes_toys/randomised/contraband - name = "Contraband Crate" - desc = "Psst.. bud... want some contraband? I can get you a poster, some nice cigs, dank, even some sponsored items...you know, the good stuff. Just keep it away from the cops, kay?" - contraband = TRUE - cost = 3000 - num_contained = 5 //SOME - contains = list(/obj/item/poster/random_contraband, - /obj/item/poster/random_contraband, - /obj/item/reagent_containers/food/snacks/grown/cannabis, - /obj/item/reagent_containers/food/snacks/grown/cannabis/rainbow, - /obj/item/reagent_containers/food/snacks/grown/cannabis/white, - /obj/item/storage/pill_bottle/zoom, - /obj/item/storage/pill_bottle/happy, - /obj/item/storage/pill_bottle/lsd, - /obj/item/storage/pill_bottle/aranesp, - /obj/item/storage/pill_bottle/stimulant, - /obj/item/toy/cards/deck/syndicate, - /obj/item/reagent_containers/food/drinks/bottle/absinthe, - /obj/item/clothing/under/syndicate/tacticool, - /obj/item/storage/fancy/cigarettes/cigpack_syndicate, - /obj/item/storage/fancy/cigarettes/cigpack_shadyjims, - /obj/item/clothing/mask/gas/syndicate, - /obj/item/clothing/neck/necklace/dope, - /obj/item/vending_refill/donksoft, - /obj/item/circuitboard/computer/arcade/amputation) - crate_name = "crate" - -/datum/supply_pack/costumes_toys/foamforce - name = "Foam Force Crate" - desc = "Break out the big guns with eight Foam Force shotguns!" - cost = 1000 - contains = list(/obj/item/gun/ballistic/shotgun/toy, - /obj/item/gun/ballistic/shotgun/toy, - /obj/item/gun/ballistic/shotgun/toy, - /obj/item/gun/ballistic/shotgun/toy, - /obj/item/gun/ballistic/shotgun/toy, - /obj/item/gun/ballistic/shotgun/toy, - /obj/item/gun/ballistic/shotgun/toy, - /obj/item/gun/ballistic/shotgun/toy) - crate_name = "foam force crate" - -/datum/supply_pack/costumes_toys/foamforce/bonus - name = "Foam Force Pistols Crate" - desc = "Psst.. hey bud... remember those old foam force pistols that got discontinued for being too cool? Well I got two of those right here with your name on em. I'll even throw in a spare mag for each, waddya say?" - contraband = TRUE - cost = 4000 - contains = list(/obj/item/gun/ballistic/automatic/toy/pistol, - /obj/item/gun/ballistic/automatic/toy/pistol, - /obj/item/ammo_box/magazine/toy/pistol, - /obj/item/ammo_box/magazine/toy/pistol) - crate_name = "foam force crate" - -/datum/supply_pack/costumes_toys/formalwear - name = "Formalwear Crate" - desc = "You're gonna like the way you look, I guaranteed it. Contains an asston of fancy clothing." - cost = 3000 //Lots of very expensive items. You gotta pay up to look good! - contains = list(/obj/item/clothing/under/blacktango, - /obj/item/clothing/under/assistantformal, - /obj/item/clothing/under/assistantformal, - /obj/item/clothing/under/lawyer/bluesuit, - /obj/item/clothing/suit/toggle/lawyer, - /obj/item/clothing/under/lawyer/purpsuit, - /obj/item/clothing/suit/toggle/lawyer/purple, - /obj/item/clothing/under/lawyer/blacksuit, - /obj/item/clothing/suit/toggle/lawyer/black, - /obj/item/clothing/accessory/waistcoat, - /obj/item/clothing/neck/tie/blue, - /obj/item/clothing/neck/tie/red, - /obj/item/clothing/neck/tie/black, - /obj/item/clothing/head/bowler, - /obj/item/clothing/head/fedora, - /obj/item/clothing/head/flatcap, - /obj/item/clothing/head/beret, - /obj/item/clothing/head/that, - /obj/item/clothing/shoes/laceup, - /obj/item/clothing/shoes/laceup, - /obj/item/clothing/shoes/laceup, - /obj/item/clothing/under/suit_jacket/charcoal, - /obj/item/clothing/under/suit_jacket/navy, - /obj/item/clothing/under/suit_jacket/burgundy, - /obj/item/clothing/under/suit_jacket/checkered, - /obj/item/clothing/under/suit_jacket/tan, - /obj/item/lipstick/random) - crate_name = "formalwear crate" - crate_type = /obj/structure/closet/crate/wooden - -/datum/supply_pack/costumes_toys/clownpin - name = "Hilarious Firing Pin Crate" - desc = "I uh... I'm not really sure what this does. Wanna buy it?" - cost = 5000 - contraband = TRUE - contains = list(/obj/item/firing_pin/clown) - crate_name = "toy crate" // It's /technically/ a toy. For the clown, at least. - crate_type = /obj/structure/closet/crate/wooden - -/datum/supply_pack/costumes_toys/lasertag - name = "Laser Tag Crate" - desc = "Foam Force is for boys. Laser Tag is for men. Contains three sets of red suits, blue suits, matching helmets, and matching laser tag guns." - cost = 1500 - contains = list(/obj/item/gun/energy/laser/redtag, - /obj/item/gun/energy/laser/redtag, - /obj/item/gun/energy/laser/redtag, - /obj/item/gun/energy/laser/bluetag, - /obj/item/gun/energy/laser/bluetag, - /obj/item/gun/energy/laser/bluetag, - /obj/item/clothing/suit/redtag, - /obj/item/clothing/suit/redtag, - /obj/item/clothing/suit/redtag, - /obj/item/clothing/suit/bluetag, - /obj/item/clothing/suit/bluetag, - /obj/item/clothing/suit/bluetag, - /obj/item/clothing/head/helmet/redtaghelm, - /obj/item/clothing/head/helmet/redtaghelm, - /obj/item/clothing/head/helmet/redtaghelm, - /obj/item/clothing/head/helmet/bluetaghelm, - /obj/item/clothing/head/helmet/bluetaghelm, - /obj/item/clothing/head/helmet/bluetaghelm) - crate_name = "laser tag crate" - -/datum/supply_pack/costumes_toys/lasertag/pins - name = "Laser Tag Firing Pins Crate" - desc = "Three laser tag firing pins used in laser-tag units to ensure users are wearing their vests." - cost = 3000 - contraband = TRUE - contains = list(/obj/item/storage/box/lasertagpins) - crate_name = "laser tag crate" - -/datum/supply_pack/costumes_toys/costume_original - name = "Original Costume Crate" - desc = "Reenact Shakespearean plays with this assortment of outfits. Contains eight different costumes!" - cost = 1000 - contains = list(/obj/item/clothing/head/snowman, - /obj/item/clothing/suit/snowman, - /obj/item/clothing/head/chicken, - /obj/item/clothing/suit/chickensuit, - /obj/item/clothing/mask/gas/monkeymask, - /obj/item/clothing/suit/monkeysuit, - /obj/item/clothing/head/cardborg, - /obj/item/clothing/suit/cardborg, - /obj/item/clothing/head/xenos, - /obj/item/clothing/suit/xenos, - /obj/item/clothing/suit/hooded/ian_costume, - /obj/item/clothing/suit/hooded/carp_costume, - /obj/item/clothing/suit/hooded/bee_costume) - crate_name = "original costume crate" - crate_type = /obj/structure/closet/crate/wooden - -/datum/supply_pack/costumes_toys/costume - name = "Standard Costume Crate" - desc = "Supply the station's entertainers with the equipment of their trade with these Nanotrasen-approved costumes! Contains a full clown and mime outfit, along with a bike horn and a bottle of nothing." - cost = 1000 - access = ACCESS_THEATRE - contains = list(/obj/item/storage/backpack/clown, - /obj/item/clothing/shoes/clown_shoes, - /obj/item/clothing/mask/gas/clown_hat, - /obj/item/clothing/under/rank/clown, - /obj/item/bikehorn, - /obj/item/clothing/under/rank/mime, - /obj/item/clothing/shoes/sneakers/black, - /obj/item/clothing/gloves/color/white, - /obj/item/clothing/mask/gas/mime, - /obj/item/clothing/head/beret, - /obj/item/clothing/suit/suspenders, - /obj/item/reagent_containers/food/drinks/bottle/bottleofnothing, - /obj/item/storage/backpack/mime) - crate_name = "standard costume crate" - crate_type = /obj/structure/closet/crate/wooden - -/datum/supply_pack/costumes_toys/randomised/toys - name = "Toy Crate" - desc = "Who cares about pride and accomplishment? Skip the gaming and get straight to the sweet rewards with this product! Contains five random toys. Warranty void if used to prank research directors." - cost = 1500 // or play the arcade machines ya lazy bum - num_contained = 5 - contains = list(/obj/item/storage/box/snappops, - /obj/item/toy/talking/AI, - /obj/item/toy/talking/codex_gigas, - /obj/item/clothing/under/syndicate/tacticool, - /obj/item/toy/sword , - /obj/item/toy/gun, - /obj/item/gun/ballistic/shotgun/toy/crossbow, - /obj/item/storage/box/fakesyndiesuit, - /obj/item/storage/crayons, - /obj/item/toy/spinningtoy, - /obj/item/toy/prize/ripley, - /obj/item/toy/prize/fireripley, - /obj/item/toy/prize/deathripley, - /obj/item/toy/prize/gygax, - /obj/item/toy/prize/durand, - /obj/item/toy/prize/honk, - /obj/item/toy/prize/marauder, - /obj/item/toy/prize/seraph, - /obj/item/toy/prize/mauler, - /obj/item/toy/prize/odysseus, - /obj/item/toy/prize/phazon, - /obj/item/toy/prize/reticence, - /obj/item/toy/cards/deck, - /obj/item/toy/nuke, - /obj/item/toy/minimeteor, - /obj/item/toy/redbutton, - /obj/item/toy/talking/owl, - /obj/item/toy/talking/griffin, - /obj/item/coin/antagtoken, - /obj/item/stack/tile/fakespace/loaded, - /obj/item/stack/tile/fakepit/loaded, - /obj/item/toy/toy_xeno, - /obj/item/storage/box/actionfigure, - /obj/item/restraints/handcuffs/fake, - /obj/item/grenade/chem_grenade/glitter/pink, - /obj/item/grenade/chem_grenade/glitter/blue, - /obj/item/grenade/chem_grenade/glitter/white, - /obj/item/toy/eightball, - /obj/item/toy/windupToolbox, - /obj/item/toy/clockwork_watch, - /obj/item/toy/toy_dagger, - /obj/item/extendohand/acme, - /obj/item/hot_potato/harmless/toy, - /obj/item/card/emagfake, - /obj/item/clothing/shoes/wheelys, - /obj/item/clothing/shoes/kindleKicks, - /obj/item/storage/belt/military/snack, - /obj/item/toy/eightball, - /obj/item/vending_refill/donksoft) - crate_name = "toy crate" - crate_type = /obj/structure/closet/crate/wooden - -/datum/supply_pack/costumes_toys/randomised/plush - name = "Plush Crate" - desc = "Plush tide station wide. Contains 5 random plushies for you to love. Warranty void if your love violates the terms of use." - cost = 1500 // or play the arcade machines ya lazy bum - num_contained = 5 - contains = list(/obj/item/toy/plush/random, - /obj/item/toy/plush/random, - /obj/item/toy/plush/random, - /obj/item/toy/plush/random, - /obj/item/toy/plush/random) //I'm lazy - crate_name = "plushie crate" - crate_type = /obj/structure/closet/crate/wooden - -/datum/supply_pack/costumes_toys/wizard - name = "Wizard Costume Crate" - desc = "Pretend to join the Wizard Federation with this full wizard outfit! Nanotrasen would like to remind its employees that actually joining the Wizard Federation is subject to termination of job and life." - cost = 2000 - contains = list(/obj/item/staff, - /obj/item/clothing/suit/wizrobe/fake, - /obj/item/clothing/shoes/sandal, - /obj/item/clothing/head/wizard/fake) - crate_name = "wizard costume crate" - crate_type = /obj/structure/closet/crate/wooden - -/datum/supply_pack/costumes_toys/randomised/fill(obj/structure/closet/crate/C) - var/list/L = contains.Copy() - for(var/i in 1 to num_contained) - var/item = pick_n_take(L) - new item(C) - -/datum/supply_pack/costumes_toys/wardrobes/autodrobe - name = "Autodrobe Supply Crate" - desc = "Autodrobe missing your favorite dress? Solve that issue today with this autodrobe refill." - cost = 1500 - contains = list(/obj/item/vending_refill/autodrobe) - crate_name = "autodrobe supply crate" - -/datum/supply_pack/costumes_toys/wardrobes/cargo - name = "Cargo Wardrobe Supply Crate" - desc = "This crate contains a refill for the CargoDrobe." - cost = 750 - contains = list(/obj/item/vending_refill/wardrobe/cargo_wardrobe) - crate_name = "cargo department supply crate" - -/datum/supply_pack/costumes_toys/wardrobes/engineering - name = "Engineering Wardrobe Supply Crate" - desc = "This crate contains refills for the EngiDrobe and AtmosDrobe." - cost = 1500 - contains = list(/obj/item/vending_refill/wardrobe/engi_wardrobe, - /obj/item/vending_refill/wardrobe/atmos_wardrobe) - crate_name = "engineering department wardrobe supply crate" - -/datum/supply_pack/costumes_toys/wardrobes/general - name = "General Wardrobes Supply Crate" - desc = "This crate contains refills for the CuraDrobe, BarDrobe, ChefDrobe, JaniDrobe, ChapDrobe." - cost = 3750 - contains = list(/obj/item/vending_refill/wardrobe/curator_wardrobe, - /obj/item/vending_refill/wardrobe/bar_wardrobe, - /obj/item/vending_refill/wardrobe/chef_wardrobe, - /obj/item/vending_refill/wardrobe/jani_wardrobe, - /obj/item/vending_refill/wardrobe/chap_wardrobe) - crate_name = "general wardrobes vendor refills" - -/datum/supply_pack/costumes_toys/wardrobes/hydroponics - name = "Hydrobe Supply Crate" - desc = "This crate contains a refill for the Hydrobe." - cost = 750 - contains = list(/obj/item/vending_refill/wardrobe/hydro_wardrobe) - crate_name = "hydrobe supply crate" - -/datum/supply_pack/costumes_toys/wardrobes/medical - name = "Medical Wardrobe Supply Crate" - desc = "This crate contains refills for the MediDrobe, ChemDrobe, GeneDrobe, and ViroDrobe." - cost = 3000 - contains = list(/obj/item/vending_refill/wardrobe/medi_wardrobe, - /obj/item/vending_refill/wardrobe/chem_wardrobe, - /obj/item/vending_refill/wardrobe/gene_wardrobe, - /obj/item/vending_refill/wardrobe/viro_wardrobe) - crate_name = "medical department wardrobe supply crate" - -/datum/supply_pack/costumes_toys/wardrobes/science - name = "Science Wardrobe Supply Crate" - desc = "This crate contains refills for the SciDrobe and RoboDrobe." - cost = 1500 - contains = list(/obj/item/vending_refill/wardrobe/robo_wardrobe, - /obj/item/vending_refill/wardrobe/science_wardrobe) - crate_name = "science department wardrobe supply crate" - -/datum/supply_pack/costumes_toys/wardrobes/security - name = "Security Wardrobe Supply Crate" - desc = "This crate contains refills for the SecDrobe and LawDrobe." - cost = 1500 - contains = list(/obj/item/vending_refill/wardrobe/sec_wardrobe, - /obj/item/vending_refill/wardrobe/law_wardrobe) - crate_name = "security department supply crate" - -/datum/supply_pack/costumes_toys/kinkmate - name = "Kinkmate construction kit" - cost = 2000 - contraband = TRUE - contains = list(/obj/item/vending_refill/kink, /obj/item/circuitboard/machine/kinkmate) - crate_name = "Kinkmate construction kit" - -////////////////////////////////////////////////////////////////////////////// -//////////////////////////// Miscellaneous /////////////////////////////////// -////////////////////////////////////////////////////////////////////////////// - -/datum/supply_pack/misc - group = "Miscellaneous Supplies" - -/datum/supply_pack/misc/artsupply - name = "Art Supplies" - desc = "Make some happy little accidents with six canvasses, two easels, two boxes of crayons, and a rainbow crayon!" - cost = 800 - contains = list(/obj/structure/easel, - /obj/structure/easel, - /obj/item/canvas/nineteenXnineteen, - /obj/item/canvas/nineteenXnineteen, - /obj/item/canvas/twentythreeXnineteen, - /obj/item/canvas/twentythreeXnineteen, - /obj/item/canvas/twentythreeXtwentythree, - /obj/item/canvas/twentythreeXtwentythree, - /obj/item/storage/crayons, - /obj/item/storage/crayons, - /obj/item/toy/crayon/rainbow, - /obj/item/toy/crayon/white, - /obj/item/toy/crayon/white) - crate_name = "art supply crate" - crate_type = /obj/structure/closet/crate/wooden - -/datum/supply_pack/misc/captain_pen - name = "Captain Pen" - desc = "A spare Captain fountain pen." - access = ACCESS_CAPTAIN - cost = 10000 - contains = list(/obj/item/pen/fountain/captain) - crate_name = "captain pen" - crate_type = /obj/structure/closet/crate/secure/weapon //It is a combat pen - -/datum/supply_pack/misc/bicycle - name = "Bicycle" - desc = "Nanotrasen reminds all employees to never toy with powers outside their control." - cost = 1000000 - contains = list(/obj/vehicle/ridden/bicycle) - crate_name = "Bicycle Crate" - crate_type = /obj/structure/closet/crate/large - -/datum/supply_pack/misc/bigband - name = "Big Band Instrument Collection" - desc = "Get your sad station movin' and groovin' with this fine collection! Contains nine different instruments!" - cost = 5000 - crate_name = "Big band musical instruments collection" - contains = list(/obj/item/instrument/violin, - /obj/item/instrument/guitar, - /obj/item/instrument/glockenspiel, - /obj/item/instrument/accordion, - /obj/item/instrument/saxophone, - /obj/item/instrument/trombone, - /obj/item/instrument/recorder, - /obj/item/instrument/harmonica, - /obj/structure/piano/unanchored) - crate_type = /obj/structure/closet/crate/wooden - -/datum/supply_pack/misc/book_crate - name = "Book Crate" - desc = "Surplus from the Nanotrasen Archives, these five books are sure to be good reads." - cost = 1500 - contains = list(/obj/item/book/codex_gigas, - /obj/item/book/manual/random/, - /obj/item/book/manual/random/, - /obj/item/book/manual/random/, - /obj/item/book/random/triple) - crate_type = /obj/structure/closet/crate/wooden - -/datum/supply_pack/misc/paper - name = "Bureaucracy Crate" - desc = "High stacks of papers on your desk Are a big problem - make it Pea-sized with these bureaucratic supplies! Contains five pens, some camera film, hand labeler supplies, a paper bin, three folders, two clipboards and two stamps as well as a briefcase."//that was too forced - cost = 1500 - contains = list(/obj/structure/filingcabinet/chestdrawer/wheeled, - /obj/item/camera_film, - /obj/item/hand_labeler, - /obj/item/hand_labeler_refill, - /obj/item/hand_labeler_refill, - /obj/item/paper_bin, - /obj/item/pen/fourcolor, - /obj/item/pen/fourcolor, - /obj/item/pen, - /obj/item/pen/blue, - /obj/item/pen/red, - /obj/item/folder/blue, - /obj/item/folder/red, - /obj/item/folder/yellow, - /obj/item/clipboard, - /obj/item/clipboard, - /obj/item/stamp, - /obj/item/stamp/denied, - /obj/item/storage/briefcase) - crate_name = "bureaucracy crate" - -/datum/supply_pack/misc/fountainpens - name = "Calligraphy Crate" - desc = "Sign death warrants in style with these seven executive fountain pens." - cost = 700 - contains = list(/obj/item/storage/box/fountainpens, - /obj/item/paper_bin) - crate_type = /obj/structure/closet/crate/wooden - crate_name = "calligraphy crate" - -/datum/supply_pack/misc/wrapping_paper - name = "Festive Wrapping Paper Crate" - desc = "Want to mail your loved ones gift-wrapped chocolates, stuffed animals, the Clown's severed head? You can do all that, with this crate full of wrapping paper." - cost = 1000 - contains = list(/obj/item/stack/wrapping_paper) - crate_type = /obj/structure/closet/crate/wooden - crate_name = "festive wrapping paper crate" - -/datum/supply_pack/misc/paper_work - name = "Freelance Paper work" - desc = "The Nanotrasen Primary Bureaucratic Database Intelligence (PDBI) reports that the station has not completed its funding and grant paperwork this solar cycle. In order to gain further funding, your station is required to fill out (10) ten of these forms or no additional capital will be disbursed. We have sent you ten copies of the following form and we expect every one to be up to Nanotrasen Standards." // Disbursement. It's not a typo, look it up. - cost = 700 // Net of 0 credits - contains = list(/obj/item/folder/paperwork, - /obj/item/folder/paperwork, - /obj/item/folder/paperwork, - /obj/item/folder/paperwork, - /obj/item/folder/paperwork, - /obj/item/folder/paperwork, - /obj/item/folder/paperwork, - /obj/item/folder/paperwork, - /obj/item/folder/paperwork, - /obj/item/folder/paperwork, - /obj/item/pen/fountain, - /obj/item/pen/fountain, - /obj/item/pen/fountain, - /obj/item/pen/fountain, - /obj/item/pen/fountain) - crate_name = "Paperwork" - -/datum/supply_pack/misc/funeral - name = "Funeral Supply crate" - desc = "At the end of the day, someone's gonna want someone dead. Give them a proper send-off with these funeral supplies! Contains a coffin with burial garmets and flowers." - cost = 600 - contains = list(/obj/item/clothing/under/burial, - /obj/item/reagent_containers/food/snacks/grown/harebell, - /obj/item/reagent_containers/food/snacks/grown/poppy/geranium - ) - crate_name = "coffin" - crate_type = /obj/structure/closet/crate/coffin - -/datum/supply_pack/misc/jukebox - name = "Jukebox" - cost = 35000 - contains = list(/obj/machinery/jukebox) - crate_name = "Jukebox" - -/datum/supply_pack/misc/lewd - name = "Lewd Crate" // OwO - desc = "Psss want to have a good time with your sluts? Well I got what you want maid clothing, dildos, collars and more!" - cost = 5000 - contraband = TRUE - contains = list(/obj/item/dildo/custom, - /obj/item/dildo/custom, - /obj/item/vending_refill/kink, - /obj/item/vending_refill/kink, - /obj/item/clothing/under/maid, - /obj/item/clothing/under/maid, - /obj/item/electropack/shockcollar, - /obj/item/electropack/shockcollar, - /obj/item/restraints/handcuffs/fake/kinky, - /obj/item/restraints/handcuffs/fake/kinky, - /obj/item/clothing/head/kitty/genuine, // Why its illegal - /obj/item/clothing/head/kitty/genuine, - /obj/item/storage/pill_bottle/penis_enlargement, - /obj/structure/reagent_dispensers/keg/aphro) - crate_name = "lewd kit" - crate_type = /obj/structure/closet/crate - -/datum/supply_pack/misc/lewdkeg - name = "Lewd Deluxe Keg" - desc = "That other stuff not getting you ready? Well I have a Chemslut making tons of the good stuff." - cost = 7000 //It can be a weapon - contraband = TRUE - contains = list(/obj/structure/reagent_dispensers/keg/aphro/strong) - crate_name = "deluxe keg" - crate_type = /obj/structure/closet/crate - -/datum/supply_pack/misc/religious_supplies - name = "Religious Supplies Crate" - desc = "Keep your local chaplain happy and well-supplied, lest they call down judgement upon your cargo bay. Contains two bottles of holywater, bibles, chaplain robes, and burial garmets." - cost = 4000 // it costs so much because the Space Church is ran by Space Jews - contains = list(/obj/item/reagent_containers/food/drinks/bottle/holywater, - /obj/item/reagent_containers/food/drinks/bottle/holywater, - /obj/item/storage/book/bible/booze, - /obj/item/storage/book/bible/booze, - /obj/item/clothing/suit/hooded/chaplain_hoodie, - /obj/item/clothing/suit/hooded/chaplain_hoodie - ) - crate_name = "religious supplies crate" - -/datum/supply_pack/misc/randomised/promiscuous - name = "Promiscuous Organs" - desc = "Do YOU want to have more genital? Well we have just the thing for you~. This crate has two autosurgeon, that will let you have a new sex, organ to impress that hot stud and or chick." - cost = 4000 //Only get 2! - contraband = TRUE - var/num_contained = 2 - contains = list(/obj/item/autosurgeon/penis, - /obj/item/autosurgeon/testicles, - /obj/item/autosurgeon/vagina, - /obj/item/autosurgeon/breasts, - /obj/item/autosurgeon/womb) - crate_name = "promiscuous organs" - -/datum/supply_pack/misc/toner - name = "Toner Crate" - desc = "Spent too much ink printing butt pictures? Fret not, with these six toner refills, you'll be printing butts 'till the cows come home!'" - cost = 1000 - contains = list(/obj/item/toner, - /obj/item/toner, - /obj/item/toner, - /obj/item/toner, - /obj/item/toner, - /obj/item/toner) - crate_name = "toner crate" diff --git a/code/modules/cargo/packs/armory.dm b/code/modules/cargo/packs/armory.dm new file mode 100644 index 0000000000..ee983784fe --- /dev/null +++ b/code/modules/cargo/packs/armory.dm @@ -0,0 +1,244 @@ + +//Reminders- +// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal +// cost = 700- Minimum cost, or infinite points are possible. +////////////////////////////////////////////////////////////////////////////// +//////////////////////////// Armory ////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +/datum/supply_pack/security/armory + group = "Armory" + access = ACCESS_ARMORY + crate_type = /obj/structure/closet/crate/secure/weapon + +/datum/supply_pack/security/armory/bulletarmor + name = "Bulletproof Armor Crate" + desc = "Contains three sets of bulletproof armor. Guaranteed to reduce a bullet's stopping power by over half. Requires Armory access to open." + cost = 1250 + contains = list(/obj/item/clothing/suit/armor/bulletproof, + /obj/item/clothing/suit/armor/bulletproof, + /obj/item/clothing/suit/armor/bulletproof) + crate_name = "bulletproof armor crate" + +/datum/supply_pack/security/armory/bullethelmets + name = "Bulletproof Helmet Crate" + desc = "Contains three sets of bulletproof helmets. Guaranteed to reduce a bullet's stopping power by over half. Requires Armory access to open." + cost = 1250 + contains = list(/obj/item/clothing/head/helmet/alt, + /obj/item/clothing/head/helmet/alt, + /obj/item/clothing/head/helmet/alt) + crate_name = "bulletproof helmet crate" + +/datum/supply_pack/security/armory/chemimp + name = "Chemical Implants Crate" + desc = "Contains five Remote Chemical implants. Requires Armory access to open." + cost = 1700 + contains = list(/obj/item/storage/box/chemimp) + crate_name = "chemical implant crate" + +/datum/supply_pack/security/armory/combatknives + name = "Combat Knives Crate" + desc = "Contains three sharpened combat knives. Each knife guaranteed to fit snugly inside any Nanotrasen-standard boot. Requires Armory access to open." + cost = 3200 + contains = list(/obj/item/kitchen/knife/combat, + /obj/item/kitchen/knife/combat, + /obj/item/kitchen/knife/combat) + crate_name = "combat knife crate" + +/datum/supply_pack/security/armory/ballistic + name = "Combat Shotguns Crate" + desc = "For when the enemy absolutely needs to be replaced with lead. Contains three Aussec-designed Combat Shotguns, with three Shotgun Bandoliers, as well as seven buchshot and 12g shotgun slugs. Requires Armory access to open." + cost = 8000 + contains = list(/obj/item/gun/ballistic/shotgun/automatic/combat, + /obj/item/gun/ballistic/shotgun/automatic/combat, + /obj/item/gun/ballistic/shotgun/automatic/combat, + /obj/item/storage/belt/bandolier, + /obj/item/storage/belt/bandolier, + /obj/item/storage/belt/bandolier, + /obj/item/storage/box/lethalshot, + /obj/item/storage/box/lethalslugs) + crate_name = "combat shotguns crate" + +/datum/supply_pack/security/armory/dragnetgun + name = "DRAGnet gun Crate" + desc = "Contains two DRAGnet gun. A Dynamic Rapid-Apprehension of the Guilty net the revolution in law enforcement technology that YOU Want! Requires Armory access to open." + cost = 3250 + contains = list(/obj/item/gun/energy/e_gun/dragnet, + /obj/item/gun/energy/e_gun/dragnet) + crate_name = "anti riot net guns crate" + +/datum/supply_pack/security/armory/energy + name = "Energy Guns Crate" + desc = "Contains three Energy Guns, capable of firing both nonlethal and lethal blasts of light. Requires Armory access to open." + cost = 3250 + contains = list(/obj/item/gun/energy/e_gun, + /obj/item/gun/energy/e_gun, + /obj/item/gun/energy/e_gun) + crate_name = "energy gun crate" + crate_type = /obj/structure/closet/crate/secure/plasma + +/datum/supply_pack/security/armory/exileimp // Theres boxes in 2 lockers as well as gateway never realy being used sad + name = "Exile Implants Crate" + desc = "Contains five Exile implants. Requires Armory access to open." + cost = 1050 //stops endless points + contains = list(/obj/item/storage/box/exileimp) + crate_name = "exile implant crate" + +/datum/supply_pack/security/armory/mindshield + name = "Mindshield Implants Crate" + desc = "Prevent against radical thoughts with three Mindshield implants. Requires Armory access to open." + cost = 4000 + contains = list(/obj/item/storage/lockbox/loyalty) + crate_name = "mindshield implant crate" + +/datum/supply_pack/security/armory/trackingimp + name = "Tracking Implants Crate" + desc = "Contains four tracking implants. Requires Armory access to open." + cost = 1050 + contains = list(/obj/item/storage/box/trackimp) + crate_name = "tracking implant crate" + +/datum/supply_pack/security/armory/fire + name = "Incendiary Weapons Crate" + desc = "Burn, baby burn. Contains three incendiary grenades, seven incendiary slugs, three plasma canisters, and a flamethrower. Requires Brige access to open." + cost = 1750 + access = ACCESS_HEADS + contains = list(/obj/item/flamethrower/full, + /obj/item/tank/internals/plasma, + /obj/item/tank/internals/plasma, + /obj/item/tank/internals/plasma, + /obj/item/grenade/chem_grenade/incendiary, + /obj/item/grenade/chem_grenade/incendiary, + /obj/item/grenade/chem_grenade/incendiary, + /obj/item/storage/box/fireshot) + crate_name = "incendiary weapons crate" + crate_type = /obj/structure/closet/crate/secure/plasma + dangerous = TRUE + +/datum/supply_pack/security/armory/miniguns + name = "Personal Miniature Energy Guns" + desc = "Contains three miniature energy guns. Each gun has a disabler and a lethal option. Requires Armory access to open." + cost = 3000 + contains = list(/obj/item/gun/energy/e_gun/mini, + /obj/item/gun/energy/e_gun/mini, + /obj/item/gun/energy/e_gun/mini) + crate_name = "personal energy guns crate" + crate_type = /obj/structure/closet/crate/secure/plasma + +/datum/supply_pack/security/armory/laserarmor + name = "Reflector Vest Crate" + desc = "Contains two vests of highly reflective material. Each armor piece diffuses a laser's energy by over half, as well as offering a good chance to reflect the laser entirely. Requires Armory access to open." + cost = 2000 + contains = list(/obj/item/clothing/suit/armor/laserproof, + /obj/item/clothing/suit/armor/laserproof) + crate_name = "reflector vest crate" + crate_type = /obj/structure/closet/crate/secure/plasma + +/datum/supply_pack/security/armory/riotarmor + name = "Riot Armor Crate" + desc = "Contains three sets of heavy body armor. Advanced padding protects against close-ranged weaponry, making melee attacks feel only half as potent to the user. Requires Armory access to open." + cost = 1750 + contains = list(/obj/item/clothing/suit/armor/riot, + /obj/item/clothing/suit/armor/riot, + /obj/item/clothing/suit/armor/riot) + crate_name = "riot armor crate" + +/datum/supply_pack/security/armory/riothelmets + name = "Riot Helmets Crate" + desc = "Contains three riot helmets. Requires Armory access to open." + cost = 1750 + contains = list(/obj/item/clothing/head/helmet/riot, + /obj/item/clothing/head/helmet/riot, + /obj/item/clothing/head/helmet/riot) + crate_name = "riot helmets crate" + +/datum/supply_pack/security/armory/riotshields + name = "Riot Shields Crate" + desc = "For when the greytide gets really uppity. Contains three riot shields. Requires Armory access to open." + cost = 2200 + contains = list(/obj/item/shield/riot, + /obj/item/shield/riot, + /obj/item/shield/riot) + crate_name = "riot shields crate" + +/datum/supply_pack/security/armory/riotshotguns + name = "Riot Shotgun Crate" + desc = "For when the greytide gets really uppity. Contains three riot shotguns, seven rubber shot and beanbag shells. Requires Armory access to open." + cost = 6500 + contains = list(/obj/item/gun/ballistic/shotgun/riot, + /obj/item/gun/ballistic/shotgun/riot, + /obj/item/gun/ballistic/shotgun/riot, + /obj/item/storage/box/rubbershot, + /obj/item/storage/box/beanbag) + crate_name = "riot shotgun crate" + +/datum/supply_pack/security/armory/swat + name = "SWAT Crate" + desc = "Contains two fullbody sets of tough, fireproof, pressurized suits designed in a joint effort by IS-ERI and Nanotrasen. Each set contains a suit, helmet, mask, combat belt, and combat gloves. Requires Armory access to open." + cost = 6000 + contains = list(/obj/item/clothing/head/helmet/swat/nanotrasen, + /obj/item/clothing/head/helmet/swat/nanotrasen, + /obj/item/clothing/suit/space/swat, + /obj/item/clothing/suit/space/swat, + /obj/item/clothing/mask/gas/sechailer/swat, + /obj/item/clothing/mask/gas/sechailer/swat, + /obj/item/storage/belt/military/assault, + /obj/item/storage/belt/military/assault, + /obj/item/clothing/gloves/combat, + /obj/item/clothing/gloves/combat) + crate_name = "swat crate" + +/datum/supply_pack/security/armory/swattasers //Lesser AEG tbh + name = "SWAT tatical tasers Crate" + desc = "Contains two tactical energy gun, these guns are able to tase, disable and lethal as well as hold a seclight. Requires Armory access to open." + cost = 7000 + contains = list(/obj/item/gun/energy/e_gun/stun, + /obj/item/gun/energy/e_gun/stun) + crate_name = "swat taser crate" + +/datum/supply_pack/security/armory/woodstock + name = "Classic WoodStock Shotguns Crate" + desc = "Contains three rustic, pumpaction shotguns. Requires Armory access to open." + cost = 3000 + contains = list(/obj/item/gun/ballistic/shotgun, + /obj/item/gun/ballistic/shotgun, + /obj/item/gun/ballistic/shotgun) + crate_name = "woodstock shotguns crate" + +/datum/supply_pack/security/armory/wt550 + name = "WT-550 Semi-Auto Rifle Crate" + desc = "Contains two high-powered, semiautomatic rifles chambered in 4.6x30mm. Requires Armory access to open." + cost = 2550 + contains = list(/obj/item/gun/ballistic/automatic/wt550, + /obj/item/gun/ballistic/automatic/wt550) + crate_name = "auto rifle crate" + +/datum/supply_pack/security/armory/wt550ammo + name = "WT-550 Semi-Auto SMG Ammo Crate" + desc = "Contains four 20-round magazines for the WT-550 Semi-Auto SMG. Each magazine is designed to facilitate rapid tactical reloads. Requires Armory access to open." + cost = 1750 + contains = list(/obj/item/ammo_box/magazine/wt550m9, + /obj/item/ammo_box/magazine/wt550m9, + /obj/item/ammo_box/magazine/wt550m9, + /obj/item/ammo_box/magazine/wt550m9) + crate_name = "auto rifle ammo crate" + +/datum/supply_pack/security/armory/wt550ammo_nonlethal // Takes around 12 shots to stun crit someone + name = "WT-550 Semi-Auto SMG Non-Lethal Ammo Crate" + desc = "Contains four 20-round magazines for the WT-550 Semi-Auto SMG. Each magazine is designed to facilitate rapid tactical reloads. Requires Armory access to open." + cost = 1000 + contains = list(/obj/item/ammo_box/magazine/wt550m9/wtrubber, + /obj/item/ammo_box/magazine/wt550m9/wtrubber, + /obj/item/ammo_box/magazine/wt550m9/wtrubber, + /obj/item/ammo_box/magazine/wt550m9/wtrubber) + crate_name = "auto rifle ammo crate" + +/datum/supply_pack/security/armory/wt550ammo_special + name = "WT-550 Semi-Auto SMG Special Ammo Crate" + desc = "Contains 2 20-round Armour Piercing and Incendiary magazines for the WT-550 Semi-Auto SMG. Each magazine is designed to facilitate rapid tactical reloads. Requires Armory access to open." + cost = 3000 + contains = list(/obj/item/ammo_box/magazine/wt550m9/wtap, + /obj/item/ammo_box/magazine/wt550m9/wtap, + /obj/item/ammo_box/magazine/wt550m9/wtic, + /obj/item/ammo_box/magazine/wt550m9/wtic) + crate_name = "auto rifle ammo crate" diff --git a/code/modules/cargo/packs/costumes_toys.dm b/code/modules/cargo/packs/costumes_toys.dm new file mode 100644 index 0000000000..40d21e4505 --- /dev/null +++ b/code/modules/cargo/packs/costumes_toys.dm @@ -0,0 +1,369 @@ + +//Reminders- +// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal +// cost = 700- Minimum cost, or infinite points are possible. +////////////////////////////////////////////////////////////////////////////// +//////////////////////////// Costumes & Toys ///////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +/datum/supply_pack/costumes_toys + group = "Costumes & Toys" + +/datum/supply_pack/costumes_toys/randomised + name = "Collectable Hats Crate" + desc = "Flaunt your status with three unique, highly-collectable hats!" + cost = 20000 + var/num_contained = 3 //number of items picked to be contained in a randomised crate + contains = list(/obj/item/clothing/head/collectable/chef, + /obj/item/clothing/head/collectable/paper, + /obj/item/clothing/head/collectable/tophat, + /obj/item/clothing/head/collectable/captain, + /obj/item/clothing/head/collectable/beret, + /obj/item/clothing/head/collectable/welding, + /obj/item/clothing/head/collectable/flatcap, + /obj/item/clothing/head/collectable/pirate, + /obj/item/clothing/head/collectable/kitty, + /obj/item/clothing/head/collectable/rabbitears, + /obj/item/clothing/head/collectable/wizard, + /obj/item/clothing/head/collectable/hardhat, + /obj/item/clothing/head/collectable/HoS, + /obj/item/clothing/head/collectable/HoP, + /obj/item/clothing/head/collectable/thunderdome, + /obj/item/clothing/head/collectable/swat, + /obj/item/clothing/head/collectable/slime, + /obj/item/clothing/head/collectable/police, + /obj/item/clothing/head/collectable/slime, + /obj/item/clothing/head/collectable/xenom, + /obj/item/clothing/head/collectable/petehat) + crate_name = "collectable hats crate" + crate_type = /obj/structure/closet/crate/wooden + +/datum/supply_pack/costumes_toys/randomised/contraband + name = "Contraband Crate" + desc = "Psst.. bud... want some contraband? I can get you a poster, some nice cigs, dank, even some sponsored items...you know, the good stuff. Just keep it away from the cops, kay?" + contraband = TRUE + cost = 3000 + num_contained = 5 //SOME + contains = list(/obj/item/poster/random_contraband, + /obj/item/poster/random_contraband, + /obj/item/reagent_containers/food/snacks/grown/cannabis, + /obj/item/reagent_containers/food/snacks/grown/cannabis/rainbow, + /obj/item/reagent_containers/food/snacks/grown/cannabis/white, + /obj/item/storage/pill_bottle/zoom, + /obj/item/storage/pill_bottle/happy, + /obj/item/storage/pill_bottle/lsd, + /obj/item/storage/pill_bottle/aranesp, + /obj/item/storage/pill_bottle/stimulant, + /obj/item/toy/cards/deck/syndicate, + /obj/item/reagent_containers/food/drinks/bottle/absinthe, + /obj/item/clothing/under/syndicate/tacticool, + /obj/item/clothing/under/syndicate, + /obj/item/suppressor, + /obj/item/storage/fancy/cigarettes/cigpack_syndicate, + /obj/item/storage/fancy/cigarettes/cigpack_shadyjims, + /obj/item/clothing/mask/gas/syndicate, + /obj/item/clothing/neck/necklace/dope, + /obj/item/vending_refill/donksoft, + /obj/item/circuitboard/computer/arcade/amputation) + crate_name = "crate" + +/datum/supply_pack/costumes_toys/foamforce + name = "Foam Force Crate" + desc = "Break out the big guns with eight Foam Force shotguns!" + cost = 1000 + contains = list(/obj/item/gun/ballistic/shotgun/toy, + /obj/item/gun/ballistic/shotgun/toy, + /obj/item/gun/ballistic/shotgun/toy, + /obj/item/gun/ballistic/shotgun/toy, + /obj/item/gun/ballistic/shotgun/toy, + /obj/item/gun/ballistic/shotgun/toy, + /obj/item/gun/ballistic/shotgun/toy, + /obj/item/gun/ballistic/shotgun/toy) + crate_name = "foam force crate" + +/datum/supply_pack/costumes_toys/foamforce/bonus + name = "Foam Force Pistols Crate" + desc = "Psst.. hey bud... remember those old foam force pistols that got discontinued for being too cool? Well I got two of those right here with your name on em. I'll even throw in a spare mag for each, waddya say?" + contraband = TRUE + cost = 4000 + contains = list(/obj/item/gun/ballistic/automatic/toy/pistol, + /obj/item/gun/ballistic/automatic/toy/pistol, + /obj/item/ammo_box/magazine/toy/pistol, + /obj/item/ammo_box/magazine/toy/pistol) + crate_name = "foam force crate" + +/datum/supply_pack/costumes_toys/formalwear + name = "Formalwear Crate" + desc = "You're gonna like the way you look, I guaranteed it. Contains an asston of fancy clothing." + cost = 4750 //Lots of fancy clothing that can be sold back! + contains = list(/obj/item/clothing/under/blacktango, + /obj/item/clothing/under/assistantformal, + /obj/item/clothing/under/assistantformal, + /obj/item/clothing/under/lawyer/bluesuit, + /obj/item/clothing/suit/toggle/lawyer, + /obj/item/clothing/under/lawyer/purpsuit, + /obj/item/clothing/suit/toggle/lawyer/purple, + /obj/item/clothing/under/lawyer/blacksuit, + /obj/item/clothing/suit/toggle/lawyer/black, + /obj/item/clothing/accessory/waistcoat, + /obj/item/clothing/neck/tie/blue, + /obj/item/clothing/neck/tie/red, + /obj/item/clothing/neck/tie/black, + /obj/item/clothing/head/bowler, + /obj/item/clothing/head/fedora, + /obj/item/clothing/head/flatcap, + /obj/item/clothing/head/beret, + /obj/item/clothing/head/that, + /obj/item/clothing/shoes/laceup, + /obj/item/clothing/shoes/laceup, + /obj/item/clothing/shoes/laceup, + /obj/item/clothing/under/suit_jacket/charcoal, + /obj/item/clothing/under/suit_jacket/navy, + /obj/item/clothing/under/suit_jacket/burgundy, + /obj/item/clothing/under/suit_jacket/checkered, + /obj/item/clothing/under/suit_jacket/tan, + /obj/item/lipstick/random) + crate_name = "formalwear crate" + crate_type = /obj/structure/closet/crate/wooden + +/datum/supply_pack/costumes_toys/clownpin + name = "Hilarious Firing Pin Crate" + desc = "I uh... I'm not really sure what this does. Wanna buy it?" + cost = 5000 + contraband = TRUE + contains = list(/obj/item/firing_pin/clown) + crate_name = "toy crate" // It's /technically/ a toy. For the clown, at least. + crate_type = /obj/structure/closet/crate/wooden + +/datum/supply_pack/costumes_toys/lasertag + name = "Laser Tag Crate" + desc = "Foam Force is for boys. Laser Tag is for men. Contains three sets of red suits, blue suits, matching helmets, and matching laser tag guns." + cost = 3500 + contains = list(/obj/item/gun/energy/laser/redtag, + /obj/item/gun/energy/laser/redtag, + /obj/item/gun/energy/laser/redtag, + /obj/item/gun/energy/laser/bluetag, + /obj/item/gun/energy/laser/bluetag, + /obj/item/gun/energy/laser/bluetag, + /obj/item/clothing/suit/redtag, + /obj/item/clothing/suit/redtag, + /obj/item/clothing/suit/redtag, + /obj/item/clothing/suit/bluetag, + /obj/item/clothing/suit/bluetag, + /obj/item/clothing/suit/bluetag, + /obj/item/clothing/head/helmet/redtaghelm, + /obj/item/clothing/head/helmet/redtaghelm, + /obj/item/clothing/head/helmet/redtaghelm, + /obj/item/clothing/head/helmet/bluetaghelm, + /obj/item/clothing/head/helmet/bluetaghelm, + /obj/item/clothing/head/helmet/bluetaghelm) + crate_name = "laser tag crate" + +/datum/supply_pack/costumes_toys/lasertag/pins + name = "Laser Tag Firing Pins Crate" + desc = "Three laser tag firing pins used in laser-tag units to ensure users are wearing their vests." + cost = 3000 + contraband = TRUE + contains = list(/obj/item/storage/box/lasertagpins) + crate_name = "laser tag crate" + +/datum/supply_pack/costumes_toys/costume_original + name = "Original Costume Crate" + desc = "Reenact Shakespearean plays with this assortment of outfits. Contains eight different costumes!" + cost = 1750 + contains = list(/obj/item/clothing/head/snowman, + /obj/item/clothing/suit/snowman, + /obj/item/clothing/head/chicken, + /obj/item/clothing/suit/chickensuit, + /obj/item/clothing/mask/gas/monkeymask, + /obj/item/clothing/suit/monkeysuit, + /obj/item/clothing/head/cardborg, + /obj/item/clothing/suit/cardborg, + /obj/item/clothing/head/xenos, + /obj/item/clothing/suit/xenos, + /obj/item/clothing/suit/hooded/ian_costume, + /obj/item/clothing/suit/hooded/carp_costume, + /obj/item/clothing/suit/hooded/bee_costume) + crate_name = "original costume crate" + crate_type = /obj/structure/closet/crate/wooden + +/datum/supply_pack/costumes_toys/costume + name = "Standard Costume Crate" + desc = "Supply the station's entertainers with the equipment of their trade with these Nanotrasen-approved costumes! Contains a full clown and mime outfit, along with a bike horn and a bottle of nothing." + cost = 1300 + access = ACCESS_THEATRE + contains = list(/obj/item/storage/backpack/clown, + /obj/item/clothing/shoes/clown_shoes, + /obj/item/clothing/mask/gas/clown_hat, + /obj/item/clothing/under/rank/clown, + /obj/item/bikehorn, + /obj/item/clothing/under/rank/mime, + /obj/item/clothing/shoes/sneakers/black, + /obj/item/clothing/gloves/color/white, + /obj/item/clothing/mask/gas/mime, + /obj/item/clothing/head/beret, + /obj/item/clothing/suit/suspenders, + /obj/item/reagent_containers/food/drinks/bottle/bottleofnothing, + /obj/item/storage/backpack/mime) + crate_name = "standard costume crate" + crate_type = /obj/structure/closet/crate/wooden + +/datum/supply_pack/costumes_toys/randomised/toys + name = "Toy Crate" + desc = "Who cares about pride and accomplishment? Skip the gaming and get straight to the sweet rewards with this product! Contains five random toys. Warranty void if used to prank research directors." + cost = 1500 // or play the arcade machines ya lazy bum + num_contained = 5 + contains = list(/obj/item/storage/box/snappops, + /obj/item/toy/talking/AI, + /obj/item/toy/talking/codex_gigas, + /obj/item/clothing/under/syndicate/tacticool, + /obj/item/toy/sword , + /obj/item/toy/gun, + /obj/item/gun/ballistic/shotgun/toy/crossbow, + /obj/item/storage/box/fakesyndiesuit, + /obj/item/storage/crayons, + /obj/item/toy/spinningtoy, + /obj/item/toy/prize/ripley, + /obj/item/toy/prize/fireripley, + /obj/item/toy/prize/deathripley, + /obj/item/toy/prize/gygax, + /obj/item/toy/prize/durand, + /obj/item/toy/prize/honk, + /obj/item/toy/prize/marauder, + /obj/item/toy/prize/seraph, + /obj/item/toy/prize/mauler, + /obj/item/toy/prize/odysseus, + /obj/item/toy/prize/phazon, + /obj/item/toy/prize/reticence, + /obj/item/toy/cards/deck, + /obj/item/toy/nuke, + /obj/item/toy/minimeteor, + /obj/item/toy/redbutton, + /obj/item/toy/talking/owl, + /obj/item/toy/talking/griffin, + /obj/item/coin/antagtoken, + /obj/item/stack/tile/fakespace/loaded, + /obj/item/stack/tile/fakepit/loaded, + /obj/item/toy/toy_xeno, + /obj/item/storage/box/actionfigure, + /obj/item/restraints/handcuffs/fake, + /obj/item/grenade/chem_grenade/glitter/pink, + /obj/item/grenade/chem_grenade/glitter/blue, + /obj/item/grenade/chem_grenade/glitter/white, + /obj/item/toy/eightball, + /obj/item/toy/windupToolbox, + /obj/item/toy/clockwork_watch, + /obj/item/toy/toy_dagger, + /obj/item/extendohand/acme, + /obj/item/hot_potato/harmless/toy, + /obj/item/card/emagfake, + /obj/item/clothing/shoes/wheelys, + /obj/item/clothing/shoes/kindleKicks, + /obj/item/storage/belt/military/snack, + /obj/item/toy/eightball, + /obj/item/vending_refill/donksoft) + crate_name = "toy crate" + crate_type = /obj/structure/closet/crate/wooden + +/datum/supply_pack/costumes_toys/randomised/plush + name = "Plush Crate" + desc = "Plush tide station wide. Contains 5 random plushies for you to love. Warranty void if your love violates the terms of use." + cost = 1500 // or play the arcade machines ya lazy bum + num_contained = 5 + contains = list(/obj/item/toy/plush/random, + /obj/item/toy/plush/random, + /obj/item/toy/plush/random, + /obj/item/toy/plush/random, + /obj/item/toy/plush/random) //I'm lazy + crate_name = "plushie crate" + crate_type = /obj/structure/closet/crate/wooden + +/datum/supply_pack/costumes_toys/wizard + name = "Wizard Costume Crate" + desc = "Pretend to join the Wizard Federation with this full wizard outfit! Nanotrasen would like to remind its employees that actually joining the Wizard Federation is subject to termination of job and life." + cost = 2000 + contains = list(/obj/item/staff, + /obj/item/clothing/suit/wizrobe/fake, + /obj/item/clothing/shoes/sandal, + /obj/item/clothing/head/wizard/fake) + crate_name = "wizard costume crate" + crate_type = /obj/structure/closet/crate/wooden + +/datum/supply_pack/costumes_toys/randomised/fill(obj/structure/closet/crate/C) + var/list/L = contains.Copy() + for(var/i in 1 to num_contained) + var/item = pick_n_take(L) + new item(C) + +/datum/supply_pack/costumes_toys/wardrobes/autodrobe + name = "Autodrobe Supply Crate" + desc = "Autodrobe missing your favorite dress? Solve that issue today with this autodrobe refill." + cost = 1500 + contains = list(/obj/item/vending_refill/autodrobe) + crate_name = "autodrobe supply crate" + +/datum/supply_pack/costumes_toys/wardrobes/cargo + name = "Cargo Wardrobe Supply Crate" + desc = "This crate contains a refill for the CargoDrobe." + cost = 750 + contains = list(/obj/item/vending_refill/wardrobe/cargo_wardrobe) + crate_name = "cargo department supply crate" + +/datum/supply_pack/costumes_toys/wardrobes/engineering + name = "Engineering Wardrobe Supply Crate" + desc = "This crate contains refills for the EngiDrobe and AtmosDrobe." + cost = 1500 + contains = list(/obj/item/vending_refill/wardrobe/engi_wardrobe, + /obj/item/vending_refill/wardrobe/atmos_wardrobe) + crate_name = "engineering department wardrobe supply crate" + +/datum/supply_pack/costumes_toys/wardrobes/general + name = "General Wardrobes Supply Crate" + desc = "This crate contains refills for the CuraDrobe, BarDrobe, ChefDrobe, JaniDrobe, ChapDrobe." + cost = 3750 + contains = list(/obj/item/vending_refill/wardrobe/curator_wardrobe, + /obj/item/vending_refill/wardrobe/bar_wardrobe, + /obj/item/vending_refill/wardrobe/chef_wardrobe, + /obj/item/vending_refill/wardrobe/jani_wardrobe, + /obj/item/vending_refill/wardrobe/chap_wardrobe) + crate_name = "general wardrobes vendor refills" + +/datum/supply_pack/costumes_toys/wardrobes/hydroponics + name = "Hydrobe Supply Crate" + desc = "This crate contains a refill for the Hydrobe." + cost = 750 + contains = list(/obj/item/vending_refill/wardrobe/hydro_wardrobe) + crate_name = "hydrobe supply crate" + +/datum/supply_pack/costumes_toys/wardrobes/medical + name = "Medical Wardrobe Supply Crate" + desc = "This crate contains refills for the MediDrobe, ChemDrobe, GeneDrobe, and ViroDrobe." + cost = 3000 + contains = list(/obj/item/vending_refill/wardrobe/medi_wardrobe, + /obj/item/vending_refill/wardrobe/chem_wardrobe, + /obj/item/vending_refill/wardrobe/gene_wardrobe, + /obj/item/vending_refill/wardrobe/viro_wardrobe) + crate_name = "medical department wardrobe supply crate" + +/datum/supply_pack/costumes_toys/wardrobes/science + name = "Science Wardrobe Supply Crate" + desc = "This crate contains refills for the SciDrobe and RoboDrobe." + cost = 1500 + contains = list(/obj/item/vending_refill/wardrobe/robo_wardrobe, + /obj/item/vending_refill/wardrobe/science_wardrobe) + crate_name = "science department wardrobe supply crate" + +/datum/supply_pack/costumes_toys/wardrobes/security + name = "Security Wardrobe Supply Crate" + desc = "This crate contains refills for the SecDrobe and LawDrobe." + cost = 1500 + contains = list(/obj/item/vending_refill/wardrobe/sec_wardrobe, + /obj/item/vending_refill/wardrobe/law_wardrobe) + crate_name = "security department supply crate" + +/datum/supply_pack/costumes_toys/kinkmate + name = "Kinkmate construction kit" + cost = 2000 + contraband = TRUE + contains = list(/obj/item/vending_refill/kink, /obj/item/circuitboard/machine/kinkmate) + crate_name = "Kinkmate construction kit" diff --git a/code/modules/cargo/packs/emergency.dm b/code/modules/cargo/packs/emergency.dm new file mode 100644 index 0000000000..1987369d20 --- /dev/null +++ b/code/modules/cargo/packs/emergency.dm @@ -0,0 +1,275 @@ + +//Reminders- +// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal +// cost = 700- Minimum cost, or infinite points are possible. +////////////////////////////////////////////////////////////////////////////// +//////////////////////////// Emergency /////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +/datum/supply_pack/emergency + group = "Emergency" + +/datum/supply_pack/emergency/vehicle + name = "Biker Gang Kit" //TUNNEL SNAKES OWN THIS TOWN + desc = "TUNNEL SNAKES OWN THIS TOWN. Contains an unbranded All Terrain Vehicle, and a complete gang outfit -- consists of black gloves, a menacing skull bandanna, and a SWEET leather overcoat!" + cost = 2500 + contraband = TRUE + contains = list(/obj/vehicle/ridden/atv, + /obj/item/key, + /obj/item/clothing/suit/jacket/leather/overcoat, + /obj/item/clothing/gloves/color/black, + /obj/item/clothing/head/soft, + /obj/item/clothing/mask/bandana/skull)//so you can properly #cargoniabikergang + crate_name = "Biker Kit" + crate_type = /obj/structure/closet/crate/large + +/datum/supply_pack/emergency/equipment + name = "Emergency Bot/Internals Crate" + desc = "Explosions got you down? These supplies are guaranteed to patch up holes, in stations and people alike! Comes with two floorbots, two medbots, five oxygen masks and five small oxygen tanks." + cost = 2750 + contains = list(/mob/living/simple_animal/bot/floorbot, + /mob/living/simple_animal/bot/floorbot, + /mob/living/simple_animal/bot/medbot, + /mob/living/simple_animal/bot/medbot, + /obj/item/tank/internals/air, + /obj/item/tank/internals/air, + /obj/item/tank/internals/air, + /obj/item/tank/internals/air, + /obj/item/tank/internals/air, + /obj/item/clothing/mask/gas, + /obj/item/clothing/mask/gas, + /obj/item/clothing/mask/gas, + /obj/item/clothing/mask/gas, + /obj/item/clothing/mask/gas) + crate_name = "emergency crate" + crate_type = /obj/structure/closet/crate/internals + +/datum/supply_pack/emergency/radiatione_emergency + name = "Emergenc Radiation Protection Crate" + desc = "Survive the Nuclear Apocalypse and Supermatter Engine alike with two sets of Radiation suits. Each set contains a helmet, suit, and Geiger counter. We'll even throw in a few pill bottles that are able to handles radiation and the affects of the poisoning." + cost = 2500 + contains = list(/obj/item/clothing/head/radiation, + /obj/item/clothing/head/radiation, + /obj/item/clothing/suit/radiation, + /obj/item/clothing/suit/radiation, + /obj/item/geiger_counter, + /obj/item/geiger_counter, + /obj/item/storage/pill_bottle/mutarad, + /obj/item/storage/firstaid/radbgone) + crate_name = "radiation protection crate" + crate_type = /obj/structure/closet/crate/radiation + +/datum/supply_pack/emergency/rcds + name = "Emergency RCDs" + desc = "Bombs going off on station? SME blown and now you need to fix the hole it left behind? Well this crate has a pare of Rcds to be able to easily fix up any problem you may have!" + cost = 1500 + contains = list(/obj/item/construction/rcd, + /obj/item/construction/rcd) + crate_name = "emergency rcds" + crate_type = /obj/structure/closet/crate/internals + +/datum/supply_pack/emergency/soft_suit + name = "Emergency Space Suit " + desc = "Is there bombs going off left and right? Is there meteors shooting around the station? Well we have two fragile space suit for emergencys as well as air and masks." + cost = 1200 + contains = list(/obj/item/tank/internals/air, + /obj/item/tank/internals/air, + /obj/item/clothing/mask/gas, + /obj/item/clothing/mask/gas, + /obj/item/clothing/suit/space/fragile, + /obj/item/clothing/suit/space/fragile, + /obj/item/clothing/head/helmet/space/fragile, + /obj/item/clothing/head/helmet/space/fragile) + crate_name = "emergency crate" + crate_type = /obj/structure/closet/crate/internals + +/datum/supply_pack/emergency/firefighting + name = "Firefighting Crate" + desc = "Only you can prevent station fires. Partner up with two firefighter suits, gas masks, flashlights, large oxygen tanks, extinguishers, and hardhats!" + cost = 1200 + contains = list(/obj/item/clothing/suit/fire/firefighter, + /obj/item/clothing/suit/fire/firefighter, + /obj/item/clothing/mask/gas, + /obj/item/clothing/mask/gas, + /obj/item/flashlight, + /obj/item/flashlight, + /obj/item/tank/internals/oxygen/red, + /obj/item/tank/internals/oxygen/red, + /obj/item/extinguisher/advanced, + /obj/item/extinguisher/advanced, + /obj/item/clothing/head/hardhat/red, + /obj/item/clothing/head/hardhat/red) + crate_name = "firefighting crate" + +/datum/supply_pack/emergency/atmostank + name = "Firefighting Tank Backpack" + desc = "Mow down fires with this high-capacity fire fighting tank backpack. Requires Atmospherics access to open." + cost = 1000 + access = ACCESS_ATMOSPHERICS + contains = list(/obj/item/watertank/atmos) + crate_name = "firefighting backpack crate" + crate_type = /obj/structure/closet/crate/secure + +/datum/supply_pack/emergency/internals + name = "Internals Crate" + desc = "Master your life energy and control your breathing with three breath masks, three emergency oxygen tanks and three large air tanks."//IS THAT A + cost = 1000 + contains = list(/obj/item/clothing/mask/gas, + /obj/item/clothing/mask/gas, + /obj/item/clothing/mask/gas, + /obj/item/clothing/mask/breath, + /obj/item/clothing/mask/breath, + /obj/item/clothing/mask/breath, + /obj/item/tank/internals/emergency_oxygen, + /obj/item/tank/internals/emergency_oxygen, + /obj/item/tank/internals/emergency_oxygen, + /obj/item/tank/internals/air, + /obj/item/tank/internals/air, + /obj/item/tank/internals/air) + crate_name = "internals crate" + crate_type = /obj/structure/closet/crate/internals + +/datum/supply_pack/emergency/metalfoam + name = "Metal Foam Grenade Crate" + desc = "Seal up those pesky hull breaches with 14 Metal Foam Grenades." + cost = 1500 + contains = list(/obj/item/storage/box/metalfoam, + /obj/item/storage/box/metalfoam) + crate_name = "metal foam grenade crate" + +/datum/supply_pack/emergency/syndicate + name = "NULL_ENTRY" + desc = "(#@&^$THIS PACKAGE CONTAINS 30TC WORTH OF SOME RANDOM SYNDICATE GEAR WE HAD LYING AROUND THE WAREHOUSE. GIVE EM HELL, OPERATIVE@&!*() " + hidden = TRUE + cost = 20000 + contains = list() + crate_name = "emergency crate" + crate_type = /obj/structure/closet/crate/internals + dangerous = TRUE + +/datum/supply_pack/emergency/syndicate/fill(obj/structure/closet/crate/C) + var/crate_value = 30 + var/list/uplink_items = get_uplink_items(SSticker.mode) + while(crate_value) + var/category = pick(uplink_items) + var/item = pick(uplink_items[category]) + var/datum/uplink_item/I = uplink_items[category][item] + if(!I.surplus_nullcrates || prob(100 - I.surplus_nullcrates)) + continue + if(crate_value < I.cost) + continue + crate_value -= I.cost + new I.item(C) + +/datum/supply_pack/emergency/plasma_spacesuit + name = "Plasmaman Space Envirosuits" + desc = "Contains two space-worthy envirosuits for Plasmamen. Order now and we'll throw in two free helmets! Requires EVA access to open." + cost = 4000 + access = ACCESS_EVA + contains = list(/obj/item/clothing/suit/space/eva/plasmaman, + /obj/item/clothing/suit/space/eva/plasmaman, + /obj/item/clothing/head/helmet/space/plasmaman, + /obj/item/clothing/head/helmet/space/plasmaman) + crate_name = "plasmaman EVA crate" + crate_type = /obj/structure/closet/crate/secure + +/datum/supply_pack/emergency/plasmaman + name = "Plasmaman Supply Kit" + desc = "Keep those Plasmamen alive with two sets of Plasmaman outfits. Each set contains a plasmaman jumpsuit, internals tank, and helmet." + cost = 2000 + contains = list(/obj/item/clothing/under/plasmaman, + /obj/item/clothing/under/plasmaman, + /obj/item/tank/internals/plasmaman/belt/full, + /obj/item/tank/internals/plasmaman/belt/full, + /obj/item/clothing/head/helmet/space/plasmaman, + /obj/item/clothing/head/helmet/space/plasmaman) + crate_name = "plasmaman supply kit" + +/datum/supply_pack/emergency/radiation + name = "Radiation Protection Crate" + desc = "Survive the Nuclear Apocalypse and Supermatter Engine alike with two sets of Radiation suits. Each set contains a helmet, suit, and Geiger counter. We'll even throw in a bottle of vodka and some glasses too, considering the life-expectancy of people who order this." + cost = 1300 + contains = list(/obj/item/clothing/head/radiation, + /obj/item/clothing/head/radiation, + /obj/item/clothing/suit/radiation, + /obj/item/clothing/suit/radiation, + /obj/item/geiger_counter, + /obj/item/geiger_counter, + /obj/item/reagent_containers/food/drinks/bottle/vodka, + /obj/item/reagent_containers/food/drinks/drinkingglass/shotglass, + /obj/item/reagent_containers/food/drinks/drinkingglass/shotglass) + crate_name = "radiation protection crate" + crate_type = /obj/structure/closet/crate/radiation + +/datum/supply_pack/emergency/spacesuit + name = "Space Suit Crate" + desc = "Contains two aging suits from Space-Goodwill. Requires EVA access to open." + cost = 3000 + access = ACCESS_EVA + contains = list(/obj/item/clothing/suit/space, + /obj/item/clothing/suit/space, + /obj/item/clothing/head/helmet/space, + /obj/item/clothing/head/helmet/space, + /obj/item/clothing/mask/breath, + /obj/item/clothing/mask/breath) + crate_name = "space suit crate" + crate_type = /obj/structure/closet/crate/secure + +/datum/supply_pack/emergency/spacejets + name = "Spare EVA Jetpacks" + desc = "Contains three EVA grade jectpaks. Requires EVA access to open." + cost = 2000 + access = ACCESS_EVA + contains = list(/obj/item/tank/jetpack/carbondioxide/eva, + /obj/item/tank/jetpack/carbondioxide/eva, + /obj/item/tank/jetpack/carbondioxide/eva) + crate_name = "eva jetpacks crate" + crate_type = /obj/structure/closet/crate/secure + +/datum/supply_pack/emergency/specialops + name = "Special Ops Supplies" + desc = "(*!&@#TOO CHEAP FOR THAT NULL_ENTRY, HUH OPERATIVE? WELL, THIS LITTLE ORDER CAN STILL HELP YOU OUT IN A PINCH. CONTAINS A BOX OF FIVE EMP GRENADES, THREE SMOKEBOMBS, AN INCENDIARY GRENADE, AND A \"SLEEPY PEN\" FULL OF NICE TOXINS!#@*$" + hidden = TRUE + cost = 2200 + contains = list(/obj/item/storage/box/emps, + /obj/item/grenade/smokebomb, + /obj/item/grenade/smokebomb, + /obj/item/grenade/smokebomb, + /obj/item/pen/sleepy, + /obj/item/grenade/chem_grenade/incendiary) + crate_name = "emergency crate" + crate_type = /obj/structure/closet/crate/internals + +/datum/supply_pack/emergency/weedcontrol + name = "Weed Control Crate" + desc = "Keep those invasive species OUT. Contains a scythe, gasmask, two sprays of Plant-B-Gone, and two anti-weed chemical grenades. Warranty void if used on ambrosia. Requires Hydroponics access to open." + cost = 1800 + access = ACCESS_HYDROPONICS + contains = list(/obj/item/scythe, + /obj/item/clothing/mask/gas, + /obj/item/grenade/chem_grenade/antiweed, + /obj/item/grenade/chem_grenade/antiweed, + /obj/item/reagent_containers/spray/plantbgone, + /obj/item/reagent_containers/spray/plantbgone) + crate_name = "weed control crate" + crate_type = /obj/structure/closet/crate/secure/hydroponics + +/datum/supply_pack/medical/anitvirus + name = "Virus Containment Crate" + desc = "Viro let out a death plague Mk II again? Someone didnt wash there hands? Old plagues born anew? Well this crate is for you! Hope you cure it before it brakes out of the station... This crate needs medical access to open and has two bio suits, a box of needles and beakers, five spaceacillin needles, and a medibot." + cost = 3000 + access = ACCESS_MEDICAL + contains = list(/mob/living/simple_animal/bot/medbot, + /obj/item/clothing/head/bio_hood, + /obj/item/clothing/head/bio_hood, + /obj/item/clothing/suit/bio_suit, + /obj/item/clothing/suit/bio_suit, + /obj/item/reagent_containers/syringe/antiviral, + /obj/item/reagent_containers/syringe/antiviral, + /obj/item/reagent_containers/syringe/antiviral, + /obj/item/reagent_containers/syringe/antiviral, + /obj/item/reagent_containers/syringe/antiviral, + /obj/item/storage/box/syringes, + /obj/item/storage/box/beakers) + crate_name = "virus containment unit crate" + crate_type = /obj/structure/closet/crate/secure/plasma diff --git a/code/modules/cargo/packs/engine.dm b/code/modules/cargo/packs/engine.dm new file mode 100644 index 0000000000..a4438c7ef8 --- /dev/null +++ b/code/modules/cargo/packs/engine.dm @@ -0,0 +1,169 @@ + +//Reminders- +// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal +// cost = 700- Minimum cost, or infinite points are possible. +////////////////////////////////////////////////////////////////////////////// +//////////////////////// Engine Construction ///////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +/datum/supply_pack/engine + group = "Engine Construction" + crate_type = /obj/structure/closet/crate/engineering + +/datum/supply_pack/engine/am_jar + name = "Antimatter Containment Jar Crate" + desc = "Two Antimatter containment jars stuffed into a single crate." + cost = 2300 + contains = list(/obj/item/am_containment, + /obj/item/am_containment) + crate_name = "antimatter jar crate" + +/datum/supply_pack/engine/am_core + name = "Antimatter Control Crate" + desc = "The brains of the Antimatter engine, this device is sure to teach the station's powergrid the true meaning of real power." + cost = 5200 + contains = list(/obj/machinery/power/am_control_unit) + crate_name = "antimatter control crate" + +/datum/supply_pack/engine/am_shielding + name = "Antimatter Shielding Crate" + desc = "Contains ten Antimatter shields, somehow crammed into a crate." + cost = 2500 + contains = list(/obj/item/am_shielding_container, + /obj/item/am_shielding_container, + /obj/item/am_shielding_container, + /obj/item/am_shielding_container, + /obj/item/am_shielding_container, + /obj/item/am_shielding_container, + /obj/item/am_shielding_container, + /obj/item/am_shielding_container, + /obj/item/am_shielding_container, + /obj/item/am_shielding_container) //10 shields: 3x3 containment and a core + crate_name = "antimatter shielding crate" + +/datum/supply_pack/engine/emitter + name = "Emitter Crate" + desc = "Useful for powering forcefield generators while destroying locked crates and intruders alike. Contains two high-powered energy emitters. Requires CE access to open." + cost = 1750 + access = ACCESS_CE + contains = list(/obj/machinery/power/emitter, + /obj/machinery/power/emitter) + crate_name = "emitter crate" + crate_type = /obj/structure/closet/crate/secure/engineering + dangerous = TRUE + +/datum/supply_pack/engine/field_gen + name = "Field Generator Crate" + desc = "Typically the only thing standing between the station and a messy death. Powered by emitters. Contains two field generators." + cost = 1750 + contains = list(/obj/machinery/field/generator, + /obj/machinery/field/generator) + crate_name = "field generator crate" + +/datum/supply_pack/engine/grounding_rods + name = "Grounding Rod Crate" + desc = "Four grounding rods guaranteed to keep any uppity tesla's lightning under control." + cost = 2200 + contains = list(/obj/machinery/power/grounding_rod, + /obj/machinery/power/grounding_rod, + /obj/machinery/power/grounding_rod, + /obj/machinery/power/grounding_rod) + crate_name = "grounding rod crate" + crate_type = /obj/structure/closet/crate/engineering/electrical + +/datum/supply_pack/engine/mason + name = "M.A.S.O.N RIG Crate" + desc = "The rare M.A.S.O.N RIG. Requires CE access to open." + cost = 15000 + access = ACCESS_CE + contains = list(/obj/item/clothing/suit/space/hardsuit/ancient/mason) + crate_name = "M.A.S.O.N Rig" + crate_type = /obj/structure/closet/crate/secure/engineering + +/datum/supply_pack/engine/PA + name = "Particle Accelerator Crate" + desc = "A supermassive black hole or hyper-powered teslaball are the perfect way to spice up any party! This \"My First Apocalypse\" kit contains everything you need to build your own Particle Accelerator! Ages 10 and up." + cost = 3750 + contains = list(/obj/structure/particle_accelerator/fuel_chamber, + /obj/machinery/particle_accelerator/control_box, + /obj/structure/particle_accelerator/particle_emitter/center, + /obj/structure/particle_accelerator/particle_emitter/left, + /obj/structure/particle_accelerator/particle_emitter/right, + /obj/structure/particle_accelerator/power_box, + /obj/structure/particle_accelerator/end_cap) + crate_name = "particle accelerator crate" + +/datum/supply_pack/engine/collector + name = "Radiation Collector Crate" + desc = "Contains three radiation collectors. Useful for collecting energy off nearby Supermatter Crystals, Singularities or Teslas!" + cost = 2750 + contains = list(/obj/machinery/power/rad_collector, + /obj/machinery/power/rad_collector, + /obj/machinery/power/rad_collector) + crate_name = "collector crate" + +/datum/supply_pack/engine/sing_gen + name = "Singularity Generator Crate" + desc = "The key to unlocking the power of Lord Singuloth. Particle Accelerator not included." + cost = 6000 + contains = list(/obj/machinery/the_singularitygen) + crate_name = "singularity generator crate" + +/datum/supply_pack/engine/solar + name = "Solar Panel Crate" + desc = "Go green with this DIY advanced solar array. Contains twenty one solar assemblies, a solar-control circuit board, and tracker. If you have any questions, please check out the enclosed instruction book." + cost = 2850 + contains = list(/obj/item/solar_assembly, + /obj/item/solar_assembly, + /obj/item/solar_assembly, + /obj/item/solar_assembly, + /obj/item/solar_assembly, + /obj/item/solar_assembly, + /obj/item/solar_assembly, + /obj/item/solar_assembly, + /obj/item/solar_assembly, + /obj/item/solar_assembly, + /obj/item/solar_assembly, + /obj/item/solar_assembly, + /obj/item/solar_assembly, + /obj/item/solar_assembly, + /obj/item/solar_assembly, + /obj/item/solar_assembly, + /obj/item/solar_assembly, + /obj/item/solar_assembly, + /obj/item/solar_assembly, + /obj/item/solar_assembly, + /obj/item/solar_assembly, + /obj/item/circuitboard/computer/solar_control, + /obj/item/electronics/tracker, + /obj/item/paper/guides/jobs/engi/solars) + crate_name = "solar panel crate" + crate_type = /obj/structure/closet/crate/engineering/electrical + +/datum/supply_pack/engine/supermatter_shard + name = "Supermatter Shard Crate" + desc = "The power of the heavens condensed into a single crystal. Requires CE access to open." + cost = 10000 + access = ACCESS_CE + contains = list(/obj/machinery/power/supermatter_crystal/shard) + crate_name = "supermatter shard crate" + crate_type = /obj/structure/closet/crate/secure/engineering + dangerous = TRUE + +/datum/supply_pack/engine/tesla_coils + name = "Tesla Coil Crate" + desc = "Whether it's high-voltage executions, creating research points, or just plain old power generation: This pack of four Tesla coils can do it all!" + cost = 3500 + contains = list(/obj/machinery/power/tesla_coil, + /obj/machinery/power/tesla_coil, + /obj/machinery/power/tesla_coil, + /obj/machinery/power/tesla_coil) + crate_name = "tesla coil crate" + crate_type = /obj/structure/closet/crate/engineering/electrical + +/datum/supply_pack/engine/tesla_gen + name = "Tesla Generator Crate" + desc = "The key to unlocking the power of the Tesla energy ball. Particle Accelerator not included." + cost = 7000 + contains = list(/obj/machinery/the_singularitygen/tesla) + crate_name = "tesla generator crate" diff --git a/code/modules/cargo/packs/engineering.dm b/code/modules/cargo/packs/engineering.dm new file mode 100644 index 0000000000..19cb53489e --- /dev/null +++ b/code/modules/cargo/packs/engineering.dm @@ -0,0 +1,229 @@ + +//Reminders- +// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal +// cost = 700- Minimum cost, or infinite points are possible. +////////////////////////////////////////////////////////////////////////////// +//////////////////////////// Engineering ///////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +/datum/supply_pack/engineering + group = "Engineering" + crate_type = /obj/structure/closet/crate/engineering + +/datum/supply_pack/engineering/shieldgen + name = "Anti-breach Shield Projector Crate" + desc = "Hull breaches again? Say no more with the Nanotrasen Anti-Breach Shield Projector! Uses forcefield technology to keep the air in, and the space out. Contains two shield projectors." + cost = 2500 + contains = list(/obj/machinery/shieldgen, + /obj/machinery/shieldgen) + crate_name = "anti-breach shield projector crate" + +/datum/supply_pack/engineering/conveyor + name = "Conveyor Assembly Crate" + desc = "Keep production moving along with six conveyor belts. Conveyor switch included. If you have any questions, check out the enclosed instruction book." + cost = 750 + contains = list(/obj/item/conveyor_construct, + /obj/item/conveyor_construct, + /obj/item/conveyor_construct, + /obj/item/conveyor_construct, + /obj/item/conveyor_construct, + /obj/item/conveyor_construct, + /obj/item/conveyor_switch_construct, + /obj/item/paper/guides/conveyor) + crate_name = "conveyor assembly crate" + +/datum/supply_pack/engineering/engiequipment + name = "Engineering Gear Crate" + desc = "Gear up with three toolbelts, high-visibility vests, welding helmets, hardhats, and two pairs of meson goggles!" + cost = 1500 + contains = list(/obj/item/storage/belt/utility, + /obj/item/storage/belt/utility, + /obj/item/storage/belt/utility, + /obj/item/clothing/suit/hazardvest, + /obj/item/clothing/suit/hazardvest, + /obj/item/clothing/suit/hazardvest, + /obj/item/clothing/head/welding, + /obj/item/clothing/head/welding, + /obj/item/clothing/head/welding, + /obj/item/clothing/head/hardhat, + /obj/item/clothing/head/hardhat, + /obj/item/clothing/head/hardhat, + /obj/item/clothing/glasses/meson/engine, + /obj/item/clothing/glasses/meson/engine) + crate_name = "engineering gear crate" + +/datum/supply_pack/engineering/engihardsuit + name = "Engineering Hardsuit" + desc = "Poly 'Who stole all the hardsuits!' Well now you can get more hardsuits if needed! NOTE ONE HARDSUIT IS IN THIS CRATE, as well as one air tank and mask!" + cost = 2250 + contains = list(/obj/item/tank/internals/air, + /obj/item/clothing/mask/gas, + /obj/item/clothing/suit/space/hardsuit/engine) + crate_name = "engineering hardsuit" + +/datum/supply_pack/engineering/atmoshardsuit + name = "Atmospherics Hardsuit" + desc = "Too many techs and not enough hardsuits? Time to buy some more! Comes with gas mask and air tank. Ask the CE to open." + cost = 5000 + access = ACCESS_CE + contains = list(/obj/item/tank/internals/air, + /obj/item/clothing/mask/gas, + /obj/item/clothing/suit/space/hardsuit/engine/atmos) + crate_name = "atmospherics hardsuit" + crate_type = /obj/structure/closet/crate/secure/engineering + +/datum/supply_pack/engineering/industrialrcd + name = "Industrial RCD" + desc = "A industrial RCD in case the station has gone through more then one meteor storm and the CE needs to bring out the somthing a bit more reliable. Dose not contain spare ammo for the industrial RCD or any other RCD modles." + cost = 4500 + access = ACCESS_CE + contains = list(/obj/item/construction/rcd/industrial) + crate_name = "industrial rcd" + crate_type = /obj/structure/closet/crate/secure/engineering + +/datum/supply_pack/engineering/powergamermitts + name = "Insulated Gloves Crate" + desc = "The backbone of modern society. Barely ever ordered for actual engineering. Contains three insulated gloves." + cost = 2300 //Made of pure-grade bullshittinium + contains = list(/obj/item/clothing/gloves/color/yellow, + /obj/item/clothing/gloves/color/yellow, + /obj/item/clothing/gloves/color/yellow) + crate_name = "insulated gloves crate" + crate_type = /obj/structure/closet/crate/engineering/electrical + +/obj/item/stock_parts/cell/inducer_supply + maxcharge = 5000 + charge = 5000 + +/datum/supply_pack/engineering/inducers + name = "NT-75 Electromagnetic Power Inducers Crate" + desc = "No rechargers? No problem, with the NT-75 EPI, you can recharge any standard cell-based equipment anytime, anywhere. Contains two Inducers." + cost = 2300 + contains = list(/obj/item/inducer/sci {cell_type = /obj/item/stock_parts/cell/inducer_supply; opened = 0}, /obj/item/inducer/sci {cell_type = /obj/item/stock_parts/cell/inducer_supply; opened = 0}) //FALSE doesn't work in modified type paths apparently. + crate_name = "inducer crate" + crate_type = /obj/structure/closet/crate/engineering/electrical + +/datum/supply_pack/engineering/pacman + name = "P.A.C.M.A.N Generator Crate" + desc = "Engineers can't set up the engine? Not an issue for you, once you get your hands on this P.A.C.M.A.N. Generator! Takes in plasma and spits out sweet sweet energy." + cost = 2250 + contains = list(/obj/machinery/power/port_gen/pacman) + crate_name = "PACMAN generator crate" + crate_type = /obj/structure/closet/crate/engineering/electrical + +/datum/supply_pack/engineering/power + name = "Power Cell Crate" + desc = "Looking for power overwhelming? Look no further. Contains three high-voltage power cells." + cost = 1000 + contains = list(/obj/item/stock_parts/cell/high, + /obj/item/stock_parts/cell/high, + /obj/item/stock_parts/cell/high) + crate_name = "power cell crate" + crate_type = /obj/structure/closet/crate/engineering/electrical + + +/datum/supply_pack/engineering/siezedpower + name = "Siezed Power Cell Crate" + desc = "We took the means of power! Contains three high-voltage plus power cells." + cost = 1300 + contraband = TRUE + contains = list(/obj/item/stock_parts/cell/high/plus, + /obj/item/stock_parts/cell/high/plus, + /obj/item/stock_parts/cell/high/plus) + crate_name = "siezed crate" + crate_type = /obj/structure/closet/crate/engineering/electrical + +/datum/supply_pack/engineering/shuttle_engine + name = "Shuttle Engine Crate" + desc = "Through advanced bluespace-shenanigans, our engineers have managed to fit an entire shuttle engine into one tiny little crate. Requires CE access to open." + cost = 5000 + access = ACCESS_CE + contains = list(/obj/structure/shuttle/engine/propulsion/burst/cargo) + crate_name = "shuttle engine crate" + crate_type = /obj/structure/closet/crate/secure/engineering + +/datum/supply_pack/engineering/siezedproduction + name = "The Means of Production" + desc = "We will win for we have took over the production! S five metal sheets, five wire, three matter bins, one manipulater and one sheet of glass." + cost = 1500 + contraband = TRUE + contains = list(/obj/item/stock_parts/cell/high/plus, + /obj/item/circuitboard/machine/autolathe, + /obj/item/stack/cable_coil/random/five, + /obj/item/stack/sheet/metal/five, + /obj/item/stock_parts/matter_bin, + /obj/item/stock_parts/matter_bin, + /obj/item/stock_parts/matter_bin, + /obj/item/stock_parts/manipulator, + /obj/item/stack/sheet/glass,) + crate_name = "siezed crate" + +/datum/supply_pack/engineering/tools + name = "Toolbox Crate" + desc = "Any robust spaceman is never far from their trusty toolbox. Contains three electrical toolboxes and three mechanical toolboxes." + contains = list(/obj/item/storage/toolbox/electrical, + /obj/item/storage/toolbox/electrical, + /obj/item/storage/toolbox/electrical, + /obj/item/storage/toolbox/mechanical, + /obj/item/storage/toolbox/mechanical, + /obj/item/storage/toolbox/mechanical) + cost = 1200 + crate_name = "toolbox crate" + +/datum/supply_pack/engineering/bsa + name = "Bluespace Artillery Parts" + desc = "The pride of Nanotrasen Naval Command. The legendary Bluespace Artillery Cannon is a devastating feat of human engineering and testament to wartime determination. Highly advanced research is required for proper construction. " + cost = 15000 + special = TRUE + contains = list(/obj/item/circuitboard/machine/bsa/front, + /obj/item/circuitboard/machine/bsa/middle, + /obj/item/circuitboard/machine/bsa/back, + /obj/item/circuitboard/computer/bsa_control + ) + crate_name= "bluespace artillery parts crate" + +/datum/supply_pack/engineering/dna_vault + name = "DNA Vault Parts" + desc = "Secure the longevity of the current state of humanity within this massive library of scientific knowledge, capable of granting superhuman powers and abilities. Highly advanced research is required for proper construction. Also contains five DNA probes." + cost = 12000 + special = TRUE + contains = list( + /obj/item/circuitboard/machine/dna_vault, + /obj/item/dna_probe, + /obj/item/dna_probe, + /obj/item/dna_probe, + /obj/item/dna_probe, + /obj/item/dna_probe + ) + crate_name= "dna vault parts crate" + +/datum/supply_pack/engineering/dna_probes + name = "DNA Vault Samplers" + desc = "Contains five DNA probes for use in the DNA vault." + cost = 3000 + special = TRUE + contains = list(/obj/item/dna_probe, + /obj/item/dna_probe, + /obj/item/dna_probe, + /obj/item/dna_probe, + /obj/item/dna_probe + ) + crate_name= "dna samplers crate" + +/datum/supply_pack/engineering/shield_sat + name = "Shield Generator Satellite" + desc = "Protect the very existence of this station with these Anti-Meteor defenses. Contains three Shield Generator Satellites." + cost = 4000 + contains = list( + /obj/machinery/satellite/meteor_shield, + /obj/machinery/satellite/meteor_shield, + /obj/machinery/satellite/meteor_shield + ) + crate_name= "shield sat crate" + +/datum/supply_pack/engineering/shield_sat_control + name = "Shield System Control Board" + desc = "A control system for the Shield Generator Satellite system." + cost = 4000 + contains = list(/obj/item/circuitboard/computer/sat_control) + crate_name= "shield control board crate" diff --git a/code/modules/cargo/packs/livestock.dm b/code/modules/cargo/packs/livestock.dm new file mode 100644 index 0000000000..8708562a06 --- /dev/null +++ b/code/modules/cargo/packs/livestock.dm @@ -0,0 +1,147 @@ + +//Reminders- +// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal +// cost = 700- Minimum cost, or infinite points are possible. +////////////////////////////////////////////////////////////////////////////// +////////////////////////////// Livestock ///////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +/datum/supply_pack/critter + group = "Livestock" + crate_type = /obj/structure/closet/crate/critter + +/datum/supply_pack/critter/butterfly + name = "Butterflies Crate" + desc = "Not a very dangerous insect, but they do give off a better image than, say, flies or cockroaches."//is that a motherfucking worm reference + contraband = TRUE + cost = 5000 + contains = list(/mob/living/simple_animal/butterfly) + crate_name = "entomology samples crate" + +/datum/supply_pack/critter/butterfly/generate() + . = ..() + for(var/i in 1 to 49) + new /mob/living/simple_animal/butterfly(.) + +/datum/supply_pack/critter/cat + name = "Cat Crate" + desc = "The cat goes meow! Comes with a collar and a nice cat toy! Cheeseburger not included."//i can't believe im making this reference + cost = 5000 //Cats are worth as much as corgis. + contains = list(/mob/living/simple_animal/pet/cat, + /obj/item/clothing/neck/petcollar, + /obj/item/toy/cattoy) + crate_name = "cat crate" + +/datum/supply_pack/critter/cat/generate() + . = ..() + if(prob(50)) + var/mob/living/simple_animal/pet/cat/C = locate() in . + qdel(C) + new /mob/living/simple_animal/pet/cat/Proc(.) + +/datum/supply_pack/critter/chick + name = "Chicken Crate" + desc = "The chicken goes bwaak!" + cost = 2000 + contains = list( /mob/living/simple_animal/chick) + crate_name = "chicken crate" + +/datum/supply_pack/critter/crab + name = "Crab Rocket" + desc = "CRAAAAAAB ROCKET. CRAB ROCKET. CRAB ROCKET. CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB ROCKET. CRAFT. ROCKET. BUY. CRAFT ROCKET. CRAB ROOOCKET. CRAB ROOOOCKET. CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB ROOOOOOOOOOOOOOOOOOOOOOCK EEEEEEEEEEEEEEEEEEEEEEEEE EEEETTTTTTTTTTTTAAAAAAAAA AAAHHHHHHHHHHHHH. CRAB ROCKET. CRAAAB ROCKEEEEEEEEEGGGGHHHHTT CRAB CRAB CRAABROCKET CRAB ROCKEEEET."//fun fact: i actually spent like 10 minutes and transcribed the entire video. + cost = 5000 + contains = list(/mob/living/simple_animal/crab) + crate_name = "look sir free crabs" + DropPodOnly = TRUE + +/datum/supply_pack/critter/crab/generate() + . = ..() + for(var/i in 1 to 49) + new /mob/living/simple_animal/crab(.) + +/datum/supply_pack/critter/corgi + name = "Corgi Crate" + desc = "Considered the optimal dog breed by thousands of research scientists, this Corgi is but one dog from the millions of Ian's noble bloodline. Comes with a cute collar!" + cost = 5000 + contains = list(/mob/living/simple_animal/pet/dog/corgi, + /obj/item/clothing/neck/petcollar) + crate_name = "corgi crate" + +/datum/supply_pack/critter/corgi/generate() + . = ..() + if(prob(50)) + var/mob/living/simple_animal/pet/dog/corgi/D = locate() in . + if(D.gender == FEMALE) + qdel(D) + new /mob/living/simple_animal/pet/dog/corgi/Lisa(.) + +/datum/supply_pack/critter/corgis/exotic + name = "Exotic Corgi Crate" + desc = "Corgis fit for a king, these corgis come in a unique color to signify their superiority. Comes with a cute collar!" + cost = 5500 + contains = list(/mob/living/simple_animal/pet/dog/corgi/exoticcorgi, + /obj/item/clothing/neck/petcollar) + crate_name = "exotic corgi crate" + +/datum/supply_pack/critter/cow + name = "Cow Crate" + desc = "The cow goes moo!" + cost = 3000 + contains = list(/mob/living/simple_animal/cow) + crate_name = "cow crate" + +/datum/supply_pack/critter/fox + name = "Fox Crate" + desc = "The fox goes...? Comes with a collar!"//what does the fox say + cost = 5000 + contains = list(/mob/living/simple_animal/pet/fox, + /obj/item/clothing/neck/petcollar) + crate_name = "fox crate" + +/datum/supply_pack/critter/goat + name = "Goat Crate" + desc = "The goat goes baa! Warranty void if used as a replacement for Pete." + cost = 2500 + contains = list(/mob/living/simple_animal/hostile/retaliate/goat) + crate_name = "goat crate" + +/datum/supply_pack/critter/goose + name = "Goose Crate" + desc = "Angry and violent birds. Evil, evil creatures." + cost = 2500 + contains = list(/mob/living/simple_animal/hostile/retaliate/goose) + crate_name = "goose crate" + +/datum/supply_pack/critter/pug + name = "Pug Crate" + desc = "Like a normal dog, but... squished. Comes with a nice collar!" + cost = 5000 + contains = list(/mob/living/simple_animal/pet/dog/pug, + /obj/item/clothing/neck/petcollar) + crate_name = "pug crate" + +/datum/supply_pack/organic/critter/kiwi + name = "Space kiwi Crate" + cost = 2000 + contains = list( /mob/living/simple_animal/kiwi) + crate_name = "space kiwi crate" + +/datum/supply_pack/critter/snake + name = "Snake Crate" + desc = "Tired of these MOTHER FUCKING snakes on this MOTHER FUCKING space station? Then this isn't the crate for you. Contains three poisonous snakes." + cost = 3000 + contains = list(/mob/living/simple_animal/hostile/retaliate/poison/snake, + /mob/living/simple_animal/hostile/retaliate/poison/snake, + /mob/living/simple_animal/hostile/retaliate/poison/snake) + crate_name = "snake crate" + +/datum/supply_pack/critter/secbat + name = "Security Bat Crate" + desc = "Contains five security bats, perfect to Bat-up any security officer." + cost = 2500 + contains = list(/mob/living/simple_animal/hostile/retaliate/bat/secbat, + /mob/living/simple_animal/hostile/retaliate/bat/secbat, + /mob/living/simple_animal/hostile/retaliate/bat/secbat, + /mob/living/simple_animal/hostile/retaliate/bat/secbat, + /mob/living/simple_animal/hostile/retaliate/bat/secbat) + crate_name = "security bat crate" diff --git a/code/modules/cargo/packs/materials.dm b/code/modules/cargo/packs/materials.dm new file mode 100644 index 0000000000..0f8ad2462a --- /dev/null +++ b/code/modules/cargo/packs/materials.dm @@ -0,0 +1,170 @@ + +//Reminders- +// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal +// cost = 700- Minimum cost, or infinite points are possible. +////////////////////////////////////////////////////////////////////////////// +/////////////////////// Canisters & Materials //////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +/datum/supply_pack/materials + group = "Canisters & Materials" + +/datum/supply_pack/materials/cardboard50 + name = "50 Cardboard Sheets" + desc = "Create a bunch of boxes." + cost = 1000 + contains = list(/obj/item/stack/sheet/cardboard/fifty) + crate_name = "cardboard sheets crate" + +/datum/supply_pack/materials/glass50 + name = "50 Glass Sheets" + desc = "Let some nice light in with fifty glass sheets!" + cost = 850 + contains = list(/obj/item/stack/sheet/glass/fifty) + crate_name = "glass sheets crate" + +/datum/supply_pack/materials/metal50 + name = "50 Metal Sheets" + desc = "Any construction project begins with a good stack of fifty metal sheets!" + cost = 850 + contains = list(/obj/item/stack/sheet/metal/fifty) + crate_name = "metal sheets crate" + +/datum/supply_pack/materials/plasteel20 + name = "20 Plasteel Sheets" + desc = "Reinforce the station's integrity with twenty plasteel sheets!" + cost = 4700 + contains = list(/obj/item/stack/sheet/plasteel/twenty) + crate_name = "plasteel sheets crate" + +/datum/supply_pack/materials/plasteel50 + name = "50 Plasteel Sheets" + desc = "For when you REALLY have to reinforce something." + cost = 9050 + contains = list(/obj/item/stack/sheet/plasteel/fifty) + crate_name = "plasteel sheets crate" + +/datum/supply_pack/materials/plastic50 + name = "50 Plastic Sheets" + desc = "Build a limitless amount of toys with fifty plastic sheets!" + cost = 950 + contains = list(/obj/item/stack/sheet/plastic/fifty) + crate_name = "plastic sheets crate" + +/datum/supply_pack/materials/sandstone30 + name = "30 Sandstone Blocks" + desc = "Neither sandy nor stoney, these thirty blocks will still get the job done." + cost = 800 + contains = list(/obj/item/stack/sheet/mineral/sandstone/thirty) + crate_name = "sandstone blocks crate" + +/datum/supply_pack/materials/wood50 + name = "50 Wood Planks" + desc = "Turn cargo's boring metal groundwork into beautiful panelled flooring and much more with fifty wooden planks!" + cost = 1450 + contains = list(/obj/item/stack/sheet/mineral/wood/fifty) + crate_name = "wood planks crate" + +/datum/supply_pack/materials/rcdammo + name = "Spare RDC ammo" + desc = "This crate contains sixteen RCD ammo packs, to help with any holes or projects people mite be working on." + cost = 3750 + contains = list(/obj/item/rcd_ammo, + /obj/item/rcd_ammo, + /obj/item/rcd_ammo, + /obj/item/rcd_ammo, + /obj/item/rcd_ammo, + /obj/item/rcd_ammo, + /obj/item/rcd_ammo, + /obj/item/rcd_ammo, + /obj/item/rcd_ammo, + /obj/item/rcd_ammo, + /obj/item/rcd_ammo, + /obj/item/rcd_ammo, + /obj/item/rcd_ammo, + /obj/item/rcd_ammo, + /obj/item/rcd_ammo, + /obj/item/rcd_ammo) + crate_name = "rcd ammo" + +/datum/supply_pack/materials/bz + name = "BZ Canister Crate" + desc = "Contains a canister of BZ. Requires Toxins access to open." + cost = 7500 // Costs 3 credits more than what you can get for selling it. + access = ACCESS_TOX_STORAGE + contains = list(/obj/machinery/portable_atmospherics/canister/bz) + crate_name = "BZ canister crate" + crate_type = /obj/structure/closet/crate/secure/science + +/datum/supply_pack/materials/carbon_dio + name = "Carbon Dioxide Canister" + desc = "Contains a canister of Carbon Dioxide." + cost = 3000 + contains = list(/obj/machinery/portable_atmospherics/canister/carbon_dioxide) + crate_name = "carbon dioxide canister crate" + crate_type = /obj/structure/closet/crate/large + +/datum/supply_pack/materials/nitrogen + name = "Nitrogen Canister" + desc = "Contains a canister of Nitrogen." + cost = 2000 + contains = list(/obj/machinery/portable_atmospherics/canister/nitrogen) + crate_name = "nitrogen canister crate" + crate_type = /obj/structure/closet/crate/large + +/datum/supply_pack/materials/nitrous_oxide_canister + name = "Nitrous Oxide Canister" + desc = "Contains a canister of Nitrous Oxide. Requires Atmospherics access to open." + cost = 3000 + access = ACCESS_ATMOSPHERICS + contains = list(/obj/machinery/portable_atmospherics/canister/nitrous_oxide) + crate_name = "nitrous oxide canister crate" + crate_type = /obj/structure/closet/crate/secure + +/datum/supply_pack/materials/oxygen + name = "Oxygen Canister" + desc = "Contains a canister of Oxygen. Canned in Druidia." + cost = 1500 + contains = list(/obj/machinery/portable_atmospherics/canister/oxygen) + crate_name = "oxygen canister crate" + crate_type = /obj/structure/closet/crate/large + +/datum/supply_pack/materials/water_vapor + name = "Water Vapor Canister" + desc = "Contains a canister of Water Vapor. I swear to god if you open this in the halls..." + cost = 2500 + contains = list(/obj/machinery/portable_atmospherics/canister/water_vapor) + crate_name = "water vapor canister crate" + crate_type = /obj/structure/closet/crate/large + +/datum/supply_pack/materials/fueltank + name = "Fuel Tank Crate" + desc = "Contains a welding fuel tank. Caution, highly flammable." + cost = 800 + contains = list(/obj/structure/reagent_dispensers/fueltank) + crate_name = "fuel tank crate" + crate_type = /obj/structure/closet/crate/large + +/datum/supply_pack/materials/watertank + name = "Water Tank Crate" + desc = "Contains a tank of dihydrogen monoxide... sounds dangerous." + cost = 600 + contains = list(/obj/structure/reagent_dispensers/watertank) + crate_name = "water tank crate" + crate_type = /obj/structure/closet/crate/large + +/datum/supply_pack/materials/foamtank + name = "Firefighting Foam Tank Crate" + desc = "Contains a tank of firefighting foam. Also known as \"plasmaman's bane\"." + cost = 1500 + contains = list(/obj/structure/reagent_dispensers/foamtank) + crate_name = "foam tank crate" + crate_type = /obj/structure/closet/crate/large + +/datum/supply_pack/materials/hightank + name = "Large Water Tank Crate" + desc = "Contains a high-capacity water tank. Useful for botany or other service jobs." + cost = 1200 + contains = list(/obj/structure/reagent_dispensers/watertank/high) + crate_name = "high-capacity water tank crate" + crate_type = /obj/structure/closet/crate/large diff --git a/code/modules/cargo/packs/medical.dm b/code/modules/cargo/packs/medical.dm new file mode 100644 index 0000000000..656474cc1d --- /dev/null +++ b/code/modules/cargo/packs/medical.dm @@ -0,0 +1,228 @@ + +//Reminders- +// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal +// cost = 700- Minimum cost, or infinite points are possible. +////////////////////////////////////////////////////////////////////////////// +//////////////////////////// Medical ///////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +/datum/supply_pack/medical + group = "Medical" + crate_type = /obj/structure/closet/crate/medical + +/datum/supply_pack/medical/firstaidbruises + name = "Bruise Treatment Kit Crate" + desc = "Contains three first aid kits focused on healing bruises and broken bones." + cost = 1000 + contains = list(/obj/item/storage/firstaid/brute, + /obj/item/storage/firstaid/brute, + /obj/item/storage/firstaid/brute) + crate_name = "brute treatment kit crate" + +/datum/supply_pack/medical/firstaidburns + name = "Burn Treatment Kit Crate" + desc = "Contains three first aid kits focused on healing severe burns." + cost = 1000 + contains = list(/obj/item/storage/firstaid/fire, + /obj/item/storage/firstaid/fire, + /obj/item/storage/firstaid/fire) + crate_name = "burn treatment kit crate" + +/datum/supply_pack/medical/bloodpacks + name = "Blood Pack Variety Crate" + desc = "Contains ten different blood packs for reintroducing blood to patients." + cost = 3000 + contains = list(/obj/item/reagent_containers/blood/random, + /obj/item/reagent_containers/blood/random, + /obj/item/reagent_containers/blood/APlus, + /obj/item/reagent_containers/blood/AMinus, + /obj/item/reagent_containers/blood/BPlus, + /obj/item/reagent_containers/blood/BMinus, + /obj/item/reagent_containers/blood/OPlus, + /obj/item/reagent_containers/blood/OMinus, + /obj/item/reagent_containers/blood/lizard, + /obj/item/reagent_containers/blood/jellyblood, + /obj/item/reagent_containers/blood/insect) + crate_name = "blood freezer" + crate_type = /obj/structure/closet/crate/freezer + +/datum/supply_pack/medical/bloodpackssynth + name = "Synthetics Blood Pack Crate" + desc = "Contains five synthetics blood packs for reintroducing blood to patients." + cost = 3000 + contains = list(/obj/item/reagent_containers/blood/synthetics, + /obj/item/reagent_containers/blood/synthetics, + /obj/item/reagent_containers/blood/synthetics, + /obj/item/reagent_containers/blood/synthetics, + /obj/item/reagent_containers/blood/synthetics) + crate_name = "blood freezer" + crate_type = /obj/structure/closet/crate/freezer + +/datum/supply_pack/medical/defibs + name = "Defibrillator Crate" + desc = "Contains two defibrillators for bringing the recently deceased back to life." + cost = 2500 + contains = list(/obj/item/defibrillator/loaded, + /obj/item/defibrillator/loaded) + crate_name = "defibrillator crate" + +/datum/supply_pack/medical/firstaid + name = "First Aid Kit Crate" + desc = "Contains four first aid kits for healing most types of wounds." + cost = 1000 + contains = list(/obj/item/storage/firstaid/regular, + /obj/item/storage/firstaid/regular, + /obj/item/storage/firstaid/regular, + /obj/item/storage/firstaid/regular) + crate_name = "first aid kit crate" + +/datum/supply_pack/medical/iv_drip + name = "IV Drip Crate" + desc = "Contains a single IV drip stand for intravenous delivery." + cost = 800 + contains = list(/obj/machinery/iv_drip) + crate_name = "iv drip crate" + +/datum/supply_pack/science/adv_surgery_tools + name = "Med-Co Advanced surgery tools" + desc = "A full set of Med-Co advanced surgery tools, this crate also comes with a spay of synth flesh as well as a can of . Requires Surgery access to open." + cost = 5500 + access = ACCESS_SURGERY + contains = list(/obj/item/storage/belt/medical/surgery_belt_adv, + /obj/item/reagent_containers/medspray/synthflesh, + /obj/item/reagent_containers/medspray/sterilizine) + crate_name = "medco newest surgery tools" + crate_type = /obj/structure/closet/crate/medical + +/datum/supply_pack/medical/medicalhardsuit + name = "Medical Hardsuit" + desc = "Got people being spaced left and right? Hole in the same room as the dead body of Hos or cap? Fear not, now you can buy one medical hardsuit with a mask and air tank to save your fellow crewmembers." + cost = 2750 + contains = list(/obj/item/tank/internals/air, + /obj/item/clothing/mask/gas, + /obj/item/clothing/suit/space/hardsuit/medical) + crate_name = "medical hardsuit" + +/datum/supply_pack/medical/supplies + name = "Medical Supplies Crate" + desc = "Contains seven beakers, syringes, and bodybags. Three morphine bottles, four insulin pills. Two charcoal bottles, epinephrine bottles, antitoxin bottles, and large beakers. Finally, a single roll of medical gauze, as well as a bottle of stimulant pills for long, hard work days. German doctor not included." + cost = 2500 + contains = list(/obj/item/reagent_containers/glass/bottle/charcoal, + /obj/item/reagent_containers/glass/bottle/charcoal, + /obj/item/reagent_containers/glass/bottle/epinephrine, + /obj/item/reagent_containers/glass/bottle/epinephrine, + /obj/item/reagent_containers/glass/bottle/morphine, + /obj/item/reagent_containers/glass/bottle/morphine, + /obj/item/reagent_containers/glass/bottle/morphine, + /obj/item/reagent_containers/glass/bottle/toxin, + /obj/item/reagent_containers/glass/bottle/toxin, + /obj/item/reagent_containers/glass/beaker/large, + /obj/item/reagent_containers/glass/beaker/large, + /obj/item/reagent_containers/pill/insulin, + /obj/item/reagent_containers/pill/insulin, + /obj/item/reagent_containers/pill/insulin, + /obj/item/reagent_containers/pill/insulin, + /obj/item/stack/medical/gauze, + /obj/item/storage/box/beakers, + /obj/item/storage/box/medsprays, + /obj/item/storage/box/syringes, + /obj/item/storage/box/bodybags, + /obj/item/storage/pill_bottle/stimulant) + crate_name = "medical supplies crate" + +/datum/supply_pack/medical/vending + name = "Medical Vending Crate" + desc = "Contains refills for medical vending machines." + cost = 2000 + contains = list(/obj/item/vending_refill/medical, + /obj/item/vending_refill/wallmed) + crate_name = "medical vending crate" + +/datum/supply_pack/medical/sprays + name = "Medical Sprays" + desc = "Contains two cans of Styptic Spray, Silver Sulfadiazine Spray, Synthflesh Spray and Sterilizer Compound Spray." + cost = 2250 + contains = list(/obj/item/reagent_containers/medspray/styptic, + /obj/item/reagent_containers/medspray/styptic, + /obj/item/reagent_containers/medspray/silver_sulf, + /obj/item/reagent_containers/medspray/silver_sulf, + /obj/item/reagent_containers/medspray/synthflesh, + /obj/item/reagent_containers/medspray/synthflesh, + /obj/item/reagent_containers/medspray/sterilizine, + /obj/item/reagent_containers/medspray/sterilizine) + crate_name = "medical supplies crate" + +/datum/supply_pack/medical/firstaidmixed + name = "Mixed Medical Kits" + desc = "Contains one of each medical kits for dealing with a variety of injured crewmembers." + cost = 1250 + contains = list(/obj/item/storage/firstaid/toxin, + /obj/item/storage/firstaid/o2, + /obj/item/storage/firstaid/brute, + /obj/item/storage/firstaid/fire, + /obj/item/storage/firstaid/regular) + crate_name = "medical supplies crate" + +/datum/supply_pack/medical/firstaidoxygen + name = "Oxygen Deprivation Kit Crate" + desc = "Contains three first aid kits focused on helping oxygen deprivation victims." + cost = 1000 + contains = list(/obj/item/storage/firstaid/o2, + /obj/item/storage/firstaid/o2, + /obj/item/storage/firstaid/o2) + crate_name = "oxygen deprivation kit crate" + +/datum/supply_pack/medical/advrad + name = "Radiation Treatment Crate Deluxe" + desc = "A crate for when radiation is out of hand... Contains two rad-b-gone kits, one bottle of anti radiation deluxe pill bottle, as well as a radiation treatment deluxe pill bottle!" + cost = 3500 + contains = list(/obj/item/storage/pill_bottle/antirad_plus, + /obj/item/storage/pill_bottle/mutarad, + /obj/item/storage/firstaid/radbgone, + /obj/item/storage/firstaid/radbgone, + /obj/item/geiger_counter, + /obj/item/geiger_counter) + crate_name = "radiation protection crate" + crate_type = /obj/structure/closet/crate/radiation + +/datum/supply_pack/medical/surgery + name = "Surgical Supplies Crate" + desc = "Do you want to perform surgery, but don't have one of those fancy shmancy degrees? Just get started with this crate containing a medical duffelbag, Sterilizine spray and collapsible roller bed." + cost = 1300 + contains = list(/obj/item/storage/backpack/duffelbag/med/surgery, + /obj/item/reagent_containers/medspray/sterilizine, + /obj/item/roller) + crate_name = "surgical supplies crate" + +/datum/supply_pack/medical/firstaidtoxins + name = "Toxin Treatment Kit Crate" + desc = "Contains three first aid kits focused on healing damage dealt by heavy toxins." + cost = 1000 + contains = list(/obj/item/storage/firstaid/toxin, + /obj/item/storage/firstaid/toxin, + /obj/item/storage/firstaid/toxin) + crate_name = "toxin treatment kit crate" + +/datum/supply_pack/medical/virus + name = "Virus Crate" + desc = "Contains twelve different bottles, containing several viral samples for virology research. Also includes seven beakers and syringes. Balled-up jeans not included. Requires CMO access to open." + cost = 2500 + access = ACCESS_CMO + contains = list(/obj/item/reagent_containers/glass/bottle/flu_virion, + /obj/item/reagent_containers/glass/bottle/cold, + /obj/item/reagent_containers/glass/bottle/random_virus, + /obj/item/reagent_containers/glass/bottle/random_virus, + /obj/item/reagent_containers/glass/bottle/random_virus, + /obj/item/reagent_containers/glass/bottle/random_virus, + /obj/item/reagent_containers/glass/bottle/fake_gbs, + /obj/item/reagent_containers/glass/bottle/magnitis, + /obj/item/reagent_containers/glass/bottle/pierrot_throat, + /obj/item/reagent_containers/glass/bottle/brainrot, + /obj/item/reagent_containers/glass/bottle/anxiety, + /obj/item/reagent_containers/glass/bottle/beesease, + /obj/item/storage/box/syringes, + /obj/item/storage/box/beakers, + /obj/item/reagent_containers/glass/bottle/mutagen) + crate_name = "virus crate" + crate_type = /obj/structure/closet/crate/secure/plasma + dangerous = TRUE diff --git a/code/modules/cargo/packs/misc.dm b/code/modules/cargo/packs/misc.dm new file mode 100644 index 0000000000..c380d5411e --- /dev/null +++ b/code/modules/cargo/packs/misc.dm @@ -0,0 +1,230 @@ + +//Reminders- +// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal +// cost = 700- Minimum cost, or infinite points are possible. +////////////////////////////////////////////////////////////////////////////// +//////////////////////////// Miscellaneous /////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +/datum/supply_pack/misc + group = "Miscellaneous Supplies" + +/datum/supply_pack/misc/artsupply + name = "Art Supplies" + desc = "Make some happy little accidents with six canvasses, two easels, two boxes of crayons, and a rainbow crayon!" + cost = 800 + contains = list(/obj/structure/easel, + /obj/structure/easel, + /obj/item/canvas/nineteenXnineteen, + /obj/item/canvas/nineteenXnineteen, + /obj/item/canvas/twentythreeXnineteen, + /obj/item/canvas/twentythreeXnineteen, + /obj/item/canvas/twentythreeXtwentythree, + /obj/item/canvas/twentythreeXtwentythree, + /obj/item/storage/crayons, + /obj/item/storage/crayons, + /obj/item/toy/crayon/rainbow, + /obj/item/toy/crayon/white, + /obj/item/toy/crayon/white) + crate_name = "art supply crate" + crate_type = /obj/structure/closet/crate/wooden + +/datum/supply_pack/misc/captain_pen + name = "Captain Pen" + desc = "A spare Captain fountain pen." + access = ACCESS_CAPTAIN + cost = 10000 + contains = list(/obj/item/pen/fountain/captain) + crate_name = "captain pen" + crate_type = /obj/structure/closet/crate/secure/weapon //It is a combat pen + +/datum/supply_pack/misc/bicycle + name = "Bicycle" + desc = "Nanotrasen reminds all employees to never toy with powers outside their control." + cost = 1000000 + contains = list(/obj/vehicle/ridden/bicycle) + crate_name = "Bicycle Crate" + crate_type = /obj/structure/closet/crate/large + +/datum/supply_pack/misc/bigband + name = "Big Band Instrument Collection" + desc = "Get your sad station movin' and groovin' with this fine collection! Contains nine different instruments!" + cost = 5000 + crate_name = "Big band musical instruments collection" + contains = list(/obj/item/instrument/violin, + /obj/item/instrument/guitar, + /obj/item/instrument/glockenspiel, + /obj/item/instrument/accordion, + /obj/item/instrument/saxophone, + /obj/item/instrument/trombone, + /obj/item/instrument/recorder, + /obj/item/instrument/harmonica, + /obj/structure/piano/unanchored) + crate_type = /obj/structure/closet/crate/wooden + +/datum/supply_pack/misc/book_crate + name = "Book Crate" + desc = "Surplus from the Nanotrasen Archives, these five books are sure to be good reads." + cost = 1500 + contains = list(/obj/item/book/codex_gigas, + /obj/item/book/manual/random/, + /obj/item/book/manual/random/, + /obj/item/book/manual/random/, + /obj/item/book/random/triple) + crate_type = /obj/structure/closet/crate/wooden + +/datum/supply_pack/misc/paper + name = "Bureaucracy Crate" + desc = "High stacks of papers on your desk Are a big problem - make it Pea-sized with these bureaucratic supplies! Contains five pens, some camera film, hand labeler supplies, a paper bin, three folders, two clipboards and two stamps as well as a briefcase."//that was too forced + cost = 1500 + contains = list(/obj/structure/filingcabinet/chestdrawer/wheeled, + /obj/item/camera_film, + /obj/item/hand_labeler, + /obj/item/hand_labeler_refill, + /obj/item/hand_labeler_refill, + /obj/item/paper_bin, + /obj/item/pen/fourcolor, + /obj/item/pen/fourcolor, + /obj/item/pen, + /obj/item/pen/blue, + /obj/item/pen/red, + /obj/item/folder/blue, + /obj/item/folder/red, + /obj/item/folder/yellow, + /obj/item/clipboard, + /obj/item/clipboard, + /obj/item/stamp, + /obj/item/stamp/denied, + /obj/item/storage/briefcase) + crate_name = "bureaucracy crate" + +/datum/supply_pack/misc/fountainpens + name = "Calligraphy Crate" + desc = "Sign death warrants in style with these seven executive fountain pens." + cost = 730 + contains = list(/obj/item/storage/box/fountainpens, + /obj/item/paper_bin) + crate_type = /obj/structure/closet/crate/wooden + crate_name = "calligraphy crate" + +/datum/supply_pack/misc/wrapping_paper + name = "Festive Wrapping Paper Crate" + desc = "Want to mail your loved ones gift-wrapped chocolates, stuffed animals, the Clown's severed head? You can do all that, with this crate full of wrapping paper." + cost = 1000 + contains = list(/obj/item/stack/wrapping_paper) + crate_type = /obj/structure/closet/crate/wooden + crate_name = "festive wrapping paper crate" + +/datum/supply_pack/misc/paper_work + name = "Freelance Paper work" + desc = "The Nanotrasen Primary Bureaucratic Database Intelligence (PDBI) reports that the station has not completed its funding and grant paperwork this solar cycle. In order to gain further funding, your station is required to fill out (20) ten of these forms or no additional capital will be disbursed. We have sent you ten copies of the following form and we expect every one to be up to Nanotrasen Standards." // Disbursement. It's not a typo, look it up. + cost = 700 // Net of 0 credits but makes (120 x 20 = 2400) + contains = list(/obj/item/folder/paperwork, + /obj/item/folder/paperwork, + /obj/item/folder/paperwork, + /obj/item/folder/paperwork, + /obj/item/folder/paperwork, + /obj/item/folder/paperwork, + /obj/item/folder/paperwork, + /obj/item/folder/paperwork, + /obj/item/folder/paperwork, + /obj/item/folder/paperwork, + /obj/item/folder/paperwork, + /obj/item/folder/paperwork, + /obj/item/folder/paperwork, + /obj/item/folder/paperwork, + /obj/item/folder/paperwork, + /obj/item/folder/paperwork, + /obj/item/folder/paperwork, + /obj/item/folder/paperwork, + /obj/item/folder/paperwork, + /obj/item/folder/paperwork, + /obj/item/pen/fountain + ) + crate_name = "Paperwork" + +/datum/supply_pack/misc/funeral + name = "Funeral Supply crate" + desc = "At the end of the day, someone's gonna want someone dead. Give them a proper send-off with these funeral supplies! Contains a coffin with burial garmets and flowers." + cost = 800 + contains = list(/obj/item/clothing/under/burial, + /obj/item/reagent_containers/food/snacks/grown/harebell, + /obj/item/reagent_containers/food/snacks/grown/poppy/geranium + ) + crate_name = "coffin" + crate_type = /obj/structure/closet/crate/coffin + +/datum/supply_pack/misc/jukebox + name = "Jukebox" + cost = 10000 + contains = list(/obj/machinery/jukebox) + crate_name = "Jukebox" + +/datum/supply_pack/misc/lewd + name = "Lewd Crate" // OwO + desc = "Psss want to have a good time with your sluts? Well I got what you want maid clothing, dildos, collars and more!" + cost = 5250 + contraband = TRUE + contains = list(/obj/item/dildo/custom, + /obj/item/dildo/custom, + /obj/item/vending_refill/kink, + /obj/item/vending_refill/kink, + /obj/item/clothing/under/maid, + /obj/item/clothing/under/maid, + /obj/item/electropack/shockcollar, + /obj/item/electropack/shockcollar, + /obj/item/restraints/handcuffs/fake/kinky, + /obj/item/restraints/handcuffs/fake/kinky, + /obj/item/clothing/head/kitty/genuine, // Why its illegal + /obj/item/clothing/head/kitty/genuine, + /obj/item/storage/pill_bottle/penis_enlargement, + /obj/structure/reagent_dispensers/keg/aphro) + crate_name = "lewd kit" + crate_type = /obj/structure/closet/crate + +/datum/supply_pack/misc/lewdkeg + name = "Lewd Deluxe Keg" + desc = "That other stuff not getting you ready? Well I have a Chemslut making tons of the good stuff." + cost = 7500 //It can be a weapon + contraband = TRUE + contains = list(/obj/structure/reagent_dispensers/keg/aphro/strong) + crate_name = "deluxe keg" + crate_type = /obj/structure/closet/crate + +/datum/supply_pack/misc/religious_supplies + name = "Religious Supplies Crate" + desc = "Keep your local chaplain happy and well-supplied, lest they call down judgement upon your cargo bay. Contains two bottles of holywater, bibles, chaplain robes, and burial garmets." + cost = 4000 // it costs so much because the Space Church is ran by Space Jews + contains = list(/obj/item/reagent_containers/food/drinks/bottle/holywater, + /obj/item/reagent_containers/food/drinks/bottle/holywater, + /obj/item/storage/book/bible/booze, + /obj/item/storage/book/bible/booze, + /obj/item/clothing/suit/hooded/chaplain_hoodie, + /obj/item/clothing/suit/hooded/chaplain_hoodie + ) + crate_name = "religious supplies crate" + +/datum/supply_pack/misc/randomised/promiscuous + name = "Promiscuous Organs" + desc = "Do YOU want to have more genital? Well we have just the thing for you~. This crate has two autosurgeon, that will let you have a new sex, organ to impress that hot stud and or chick." + cost = 4000 //Only get 2! + contraband = TRUE + var/num_contained = 2 + contains = list(/obj/item/autosurgeon/penis, + /obj/item/autosurgeon/testicles, + /obj/item/autosurgeon/vagina, + /obj/item/autosurgeon/breasts, + /obj/item/autosurgeon/womb) + crate_name = "promiscuous organs" + +/datum/supply_pack/misc/toner + name = "Toner Crate" + desc = "Spent too much ink printing butt pictures? Fret not, with these six toner refills, you'll be printing butts 'till the cows come home!'" + cost = 1000 + contains = list(/obj/item/toner, + /obj/item/toner, + /obj/item/toner, + /obj/item/toner, + /obj/item/toner, + /obj/item/toner) + crate_name = "toner crate" diff --git a/code/modules/cargo/packs/organic.dm b/code/modules/cargo/packs/organic.dm new file mode 100644 index 0000000000..2b5df207c3 --- /dev/null +++ b/code/modules/cargo/packs/organic.dm @@ -0,0 +1,290 @@ + +//Reminders- +// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal +// cost = 700- Minimum cost, or infinite points are possible. +////////////////////////////////////////////////////////////////////////////// +//////////////////////////// Organic ///////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +/datum/supply_pack/organic + group = "Food & Hydroponics" + crate_type = /obj/structure/closet/crate/freezer + +/datum/supply_pack/organic/hydroponics/beekeeping_suits + name = "Beekeeper Suit Crate" + desc = "Bee business booming? Better be benevolent and boost botany by bestowing bi-Beekeeper-suits! Contains two beekeeper suits and matching headwear." + cost = 1300 + contains = list(/obj/item/clothing/head/beekeeper_head, + /obj/item/clothing/suit/beekeeper_suit, + /obj/item/clothing/head/beekeeper_head, + /obj/item/clothing/suit/beekeeper_suit) + crate_name = "beekeeper suits" + crate_type = /obj/structure/closet/crate/hydroponics + +/datum/supply_pack/organic/hydroponics/beekeeping_fullkit + name = "Beekeeping Starter Crate" + desc = "BEES BEES BEES. Contains three honey frames, a beekeeper suit and helmet, flyswatter, bee house, and, of course, a pure-bred Nanotrasen-Standardized Queen Bee!" + cost = 1800 + contains = list(/obj/structure/beebox/unwrenched, + /obj/item/honey_frame, + /obj/item/honey_frame, + /obj/item/honey_frame, + /obj/item/queen_bee/bought, + /obj/item/clothing/head/beekeeper_head, + /obj/item/clothing/suit/beekeeper_suit, + /obj/item/melee/flyswatter) + crate_name = "beekeeping starter crate" + crate_type = /obj/structure/closet/crate/hydroponics + +/datum/supply_pack/organic/candy/randomised + name = "Candy Crate" + desc = "For people that have a insatiable sweet tooth! Has ten candies to be eaten up.." + cost = 2500 + var/num_contained = 10 //number of items picked to be contained in a randomised crate + contains = list(/obj/item/reagent_containers/food/snacks/candy, + /obj/item/reagent_containers/food/snacks/lollipop, + /obj/item/reagent_containers/food/snacks/gumball, + /obj/item/reagent_containers/food/snacks/chocolateegg, + /obj/item/reagent_containers/food/snacks/donut, + /obj/item/reagent_containers/food/snacks/cookie, + /obj/item/reagent_containers/food/snacks/sugarcookie, + /obj/item/reagent_containers/food/snacks/chococornet, + /obj/item/reagent_containers/food/snacks/mint, + /obj/item/reagent_containers/food/snacks/spiderlollipop, + /obj/item/reagent_containers/food/snacks/chococoin, + /obj/item/reagent_containers/food/snacks/fudgedice, + /obj/item/reagent_containers/food/snacks/chocoorange, + /obj/item/reagent_containers/food/snacks/honeybar, + /obj/item/reagent_containers/food/snacks/tinychocolate, + /obj/item/reagent_containers/food/snacks/spacetwinkie, + /obj/item/reagent_containers/food/snacks/syndicake, + /obj/item/reagent_containers/food/snacks/cheesiehonkers, + /obj/item/reagent_containers/food/snacks/sugarcookie/spookyskull, + /obj/item/reagent_containers/food/snacks/sugarcookie/spookycoffin, + /obj/item/reagent_containers/food/snacks/candy_corn, + /obj/item/reagent_containers/food/snacks/candiedapple, + /obj/item/reagent_containers/food/snacks/chocolatebar, + /obj/item/reagent_containers/food/snacks/candyheart, + /obj/item/storage/fancy/heart_box, + /obj/item/storage/fancy/donut_box) + crate_name = "candy crate" + +/datum/supply_pack/organic/cutlery + name = "Kitchen Cutlery Deluxe Set" + desc = "Need to slice and dice away those ''Tomatos'' well we got what you need! From a nice set of knifes, forks, plates, glasses, and a whetstone for when you got some grizzle that is a bit harder to slice then normal." + cost = 10000 + contraband = TRUE + contains = list(/obj/item/sharpener, + /obj/item/kitchen/fork, + /obj/item/kitchen/fork, + /obj/item/kitchen/knife, + /obj/item/kitchen/knife, + /obj/item/kitchen/knife, + /obj/item/kitchen/knife, + /obj/item/kitchen/knife/butcher, + /obj/item/kitchen/knife/butcher, + /obj/item/kitchen/rollingpin, //Deluxe for a reason + /obj/item/trash/plate, + /obj/item/trash/plate, + /obj/item/trash/plate, + /obj/item/trash/plate, + /obj/item/reagent_containers/food/drinks/drinkingglass, + /obj/item/reagent_containers/food/drinks/drinkingglass, + /obj/item/reagent_containers/food/drinks/drinkingglass, + /obj/item/reagent_containers/food/drinks/drinkingglass/shotglass, + /obj/item/reagent_containers/food/drinks/drinkingglass/shotglass) + crate_name = "kitchen cutlery deluxe set" + +/datum/supply_pack/organic/food + name = "Food Crate" + desc = "Get things cooking with this crate full of useful ingredients! Contains a two dozen eggs, three bananas, and two bags of flour and rice, two cartons of milk, soymilk, as well as salt and pepper shakers, a enzyme and sugar bottle, and three slabs of monkeymeat." + cost = 1000 + contains = list(/obj/item/reagent_containers/food/condiment/flour, + /obj/item/reagent_containers/food/condiment/flour, + /obj/item/reagent_containers/food/condiment/rice, + /obj/item/reagent_containers/food/condiment/rice, + /obj/item/reagent_containers/food/condiment/milk, + /obj/item/reagent_containers/food/condiment/milk, + /obj/item/reagent_containers/food/condiment/soymilk, + /obj/item/reagent_containers/food/condiment/saltshaker, + /obj/item/reagent_containers/food/condiment/peppermill, + /obj/item/storage/fancy/egg_box, + /obj/item/storage/fancy/egg_box, + /obj/item/reagent_containers/food/condiment/enzyme, + /obj/item/reagent_containers/food/condiment/sugar, + /obj/item/reagent_containers/food/snacks/meat/slab/monkey, + /obj/item/reagent_containers/food/snacks/meat/slab/monkey, + /obj/item/reagent_containers/food/snacks/meat/slab/monkey, + /obj/item/reagent_containers/food/snacks/grown/banana, + /obj/item/reagent_containers/food/snacks/grown/banana, + /obj/item/reagent_containers/food/snacks/grown/banana) + crate_name = "food crate" + +/datum/supply_pack/organic/cream_piee + name = "High-yield Clown-grade Cream Pie Crate" + desc = "Designed by Aussec's Advanced Warfare Research Division, these high-yield, Clown-grade cream pies are powered by a synergy of performance and efficiency. Guaranteed to provide maximum results." + cost = 6000 + contains = list(/obj/item/storage/backpack/duffelbag/clown/cream_pie) + crate_name = "party equipment crate" + contraband = TRUE + access = ACCESS_THEATRE + crate_type = /obj/structure/closet/crate/secure + +/datum/supply_pack/organic/hunting + name = "Huntting gear" + desc = "Even in space, we can fine prey to hunt, this crate contains everthing a fine hunter needs to have a sporting time. This crate needs armory access to open. A true huntter only needs a fine bottle of cognac, a nice coat, some good o' cigars, and of cource a huntting shotgun. " + cost = 3500 + contraband = TRUE + contains = list(/obj/item/clothing/head/flatcap, + /obj/item/clothing/suit/hooded/wintercoat/captain, + /obj/item/reagent_containers/food/drinks/bottle/cognac, + /obj/item/storage/fancy/cigarettes/cigars/havana, + /obj/item/clothing/gloves/color/white, + /obj/item/clothing/under/rank/curator, + /obj/item/gun/ballistic/shotgun/lethal) + access = ACCESS_ARMORY + crate_name = "sporting crate" + crate_type = /obj/structure/closet/crate/secure // Would have liked a wooden crate but access >:( + +/datum/supply_pack/organic/hydroponics + name = "Hydroponics Crate" + desc = "Supplies for growing a great garden! Contains two bottles of ammonia, two Plant-B-Gone spray bottles, a hatchet, cultivator, plant analyzer, as well as a pair of leather gloves and a botanist's apron." + cost = 1750 + contains = list(/obj/item/reagent_containers/spray/plantbgone, + /obj/item/reagent_containers/spray/plantbgone, + /obj/item/reagent_containers/glass/bottle/ammonia, + /obj/item/reagent_containers/glass/bottle/ammonia, + /obj/item/hatchet, + /obj/item/cultivator, + /obj/item/plant_analyzer, + /obj/item/clothing/gloves/botanic_leather, + /obj/item/clothing/suit/apron) + crate_name = "hydroponics crate" + crate_type = /obj/structure/closet/crate/hydroponics + +/datum/supply_pack/organic/hydroponics/hydrotank + name = "Hydroponics Backpack Crate" + desc = "Bring on the flood with this high-capacity backpack crate. Contains 500 units of life-giving H2O. Requires hydroponics access to open." + cost = 1200 + access = ACCESS_HYDROPONICS + contains = list(/obj/item/watertank) + crate_name = "hydroponics backpack crate" + crate_type = /obj/structure/closet/crate/secure + +/datum/supply_pack/organic/mre + name = "MRE supply kit (emergency rations)" + desc = "The lights are out. Oxygen's running low. You've run out of food except space weevils. Don't let this be you! Order our NT branded MRE kits today! This pack contains 5 MRE packs with a randomized menu and an oxygen tank." + cost = 2000 + contains = list(/obj/item/storage/box/mre/menu1/safe, + /obj/item/storage/box/mre/menu1/safe, + /obj/item/storage/box/mre/menu2/safe, + /obj/item/storage/box/mre/menu2/safe, + /obj/item/storage/box/mre/menu3, + /obj/item/storage/box/mre/menu4/safe) + crate_name = "MRE crate (emergency rations)" + +/datum/supply_pack/organic/pizza + name = "Pizza Crate" + desc = "Best prices on this side of the galaxy. All deliveries are guaranteed to be 99% anomaly-free!" + cost = 6000 // Best prices this side of the galaxy. + contains = list(/obj/item/pizzabox/margherita, + /obj/item/pizzabox/mushroom, + /obj/item/pizzabox/meat, + /obj/item/pizzabox/vegetable, + /obj/item/pizzabox/pineapple) + crate_name = "pizza crate" + var/static/anomalous_box_provided = FALSE + +/datum/supply_pack/organic/pizza/fill(obj/structure/closet/crate/C) + . = ..() + if(!anomalous_box_provided) + for(var/obj/item/pizzabox/P in C) + if(prob(1)) //1% chance for each box, so 4% total chance per order + var/obj/item/pizzabox/infinite/fourfiveeight = new(C) + fourfiveeight.boxtag = P.boxtag + qdel(P) + anomalous_box_provided = TRUE + log_game("An anomalous pizza box was provided in a pizza crate at during cargo delivery") + if(prob(50)) + addtimer(CALLBACK(src, .proc/anomalous_pizza_report), rand(300, 1800)) + else + message_admins("An anomalous pizza box was silently created with no command report in a pizza crate delivery.") + break + +/datum/supply_pack/organic/pizza/proc/anomalous_pizza_report() + print_command_report("[station_name()], our anomalous materials divison has reported a missing object that is highly likely to have been sent to your station during a routine cargo \ + delivery. Please search all crates and manifests provided with the delivery and return the object if is located. The object resembles a standard \[DATA EXPUNGED\] and is to be \ + considered \[REDACTED\] and returned at your leisure. Note that objects the anomaly produces are specifically attuned exactly to the individual opening the anomaly; regardless \ + of species, the individual will find the object edible and it will taste great according to their personal definitions, which vary significantly based on person and species.") + +/datum/supply_pack/organic/potted_plants + name = "Potted Plants Crate" + desc = "Spruce up the station with these lovely plants! Contains a random assortment of five potted plants from Nanotrasen's potted plant research division. Warranty void if thrown." + cost = 730 + contains = list(/obj/item/twohanded/required/kirbyplants/random, + /obj/item/twohanded/required/kirbyplants/random, + /obj/item/twohanded/required/kirbyplants/random, + /obj/item/twohanded/required/kirbyplants/random, + /obj/item/twohanded/required/kirbyplants/random) + crate_name = "potted plants crate" + crate_type = /obj/structure/closet/crate/hydroponics + +/datum/supply_pack/organic/seeds + name = "Seeds Crate" + desc = "Big things have small beginnings. Contains thirteen different seeds." + cost = 1250 + contains = list(/obj/item/seeds/chili, + /obj/item/seeds/berry, + /obj/item/seeds/corn, + /obj/item/seeds/eggplant, + /obj/item/seeds/tomato, + /obj/item/seeds/soya, + /obj/item/seeds/wheat, + /obj/item/seeds/wheat/rice, + /obj/item/seeds/carrot, + /obj/item/seeds/sunflower, + /obj/item/seeds/chanter, + /obj/item/seeds/potato, + /obj/item/seeds/sugarcane) + crate_name = "seeds crate" + crate_type = /obj/structure/closet/crate/hydroponics + +/datum/supply_pack/organic/vday + name = "Surplus Valentine Crate" + desc = "Turns out we got warehouses of this love-y dove-y crap. Were sending out small barged buddle of Valentine gear. This crate has two boxes of chocolate, three poppy flowers, five candy hearts, and three cards." + cost = 3000 + contraband = TRUE + contains = list(/obj/item/storage/fancy/heart_box, + /obj/item/storage/fancy/heart_box, + /obj/item/reagent_containers/food/snacks/grown/poppy, + /obj/item/reagent_containers/food/snacks/grown/poppy, + /obj/item/reagent_containers/food/snacks/grown/poppy, + /obj/item/reagent_containers/food/snacks/candyheart, + /obj/item/reagent_containers/food/snacks/candyheart, + /obj/item/reagent_containers/food/snacks/candyheart, + /obj/item/reagent_containers/food/snacks/candyheart, + /obj/item/reagent_containers/food/snacks/candyheart, + /obj/item/valentine, + /obj/item/valentine, + /obj/item/valentine) + crate_name = "valentine crate" + crate_type = /obj/structure/closet/crate/secure + +/datum/supply_pack/organic/exoticseeds + name = "Exotic Seeds Crate" + desc = "Any entrepreneuring botanist's dream. Contains twelve different seeds, including three replica-pod seeds and two mystery seeds!" + cost = 1500 + contains = list(/obj/item/seeds/nettle, + /obj/item/seeds/replicapod, + /obj/item/seeds/replicapod, + /obj/item/seeds/replicapod, + /obj/item/seeds/plump, + /obj/item/seeds/liberty, + /obj/item/seeds/amanita, + /obj/item/seeds/reishi, + /obj/item/seeds/banana, + /obj/item/seeds/eggplant/eggy, + /obj/item/seeds/random, + /obj/item/seeds/random) + crate_name = "exotic seeds crate" + crate_type = /obj/structure/closet/crate/hydroponics diff --git a/code/modules/cargo/packs/science.dm b/code/modules/cargo/packs/science.dm new file mode 100644 index 0000000000..ace64b21fb --- /dev/null +++ b/code/modules/cargo/packs/science.dm @@ -0,0 +1,216 @@ + +//Reminders- +// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal +// cost = 700- Minimum cost, or infinite points are possible. +////////////////////////////////////////////////////////////////////////////// +//////////////////////////// Science ///////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +/datum/supply_pack/science + group = "Science" + crate_type = /obj/structure/closet/crate/science + +/* For later +/datum/supply_pack/science/monkey + name = "Ape Cube Crate" + desc = "Pss what a new test subject with supper strangth, speed, and love for bananas all at the same time? Say no more... Contains a single ape cube. Dont add water!" + contraband = TRUE + cost = 2500 + contains = list (/obj/item/reagent_containers/food/snacks/monkeycube/ape) + crate_name = "ape cube crate" +*/ + +/datum/supply_pack/science/aliens + name = "Advanced Alien Alloy Crate Crate" + desc = "Hello brothers from the stars!!! Our fellow brethren have made contact at long last and gave us gifts man! They really did build the prymi- Connection Error- Bro we’ll send you a sheet of advanced alien alloy." + cost = 15000 + contraband = TRUE + DropPodOnly = TRUE + contains = list(/obj/item/stack/sheet/mineral/abductor) + crate_name = "alien bro alloy crate" + +/datum/supply_pack/science/beakers + name = "Chemistry Beackers Crate" + desc = "Glassware for any chemistry lab! Contains four small beakers, three large, two plastic, and one metamaterial. As well as three droppers and two pairs of latex gloves." + cost = 1500 + contains = list(/obj/item/reagent_containers/glass/beaker, + /obj/item/reagent_containers/glass/beaker, + /obj/item/reagent_containers/glass/beaker, + /obj/item/reagent_containers/glass/beaker, + /obj/item/reagent_containers/glass/beaker/large, + /obj/item/reagent_containers/glass/beaker/large, + /obj/item/reagent_containers/glass/beaker/large, + /obj/item/reagent_containers/glass/beaker/plastic, + /obj/item/reagent_containers/glass/beaker/plastic, + /obj/item/reagent_containers/glass/beaker/meta, + /obj/item/reagent_containers/glass/beaker/noreact, + /obj/item/reagent_containers/dropper, + /obj/item/reagent_containers/dropper, + /obj/item/reagent_containers/dropper, + /obj/item/clothing/gloves/color/latex, + /obj/item/clothing/gloves/color/latex) + crate_name = "chemistry beaker crate" + +/datum/supply_pack/science/robotics/mecha_odysseus + name = "Circuit Crate (Odysseus)" + desc = "Ever wanted to build your own giant medical robot? Well, now you can! Contains the Odysseus main control board and Odysseus peripherals board. Requires Robotics access to open." + cost = 2500 + access = ACCESS_ROBOTICS + contains = list(/obj/item/circuitboard/mecha/odysseus/peripherals, + /obj/item/circuitboard/mecha/odysseus/main) + crate_name = "\improper Odysseus circuit crate" + crate_type = /obj/structure/closet/crate/secure/science + +/datum/supply_pack/science/robotics/mecha_ripley + name = "Circuit Crate (Ripley APLU)" + desc = "Rip apart rocks and xenomorphs alike with the Ripley APLU. Contains the Main Ripley control board, as well as the Ripley Peripherals board. Requires Robotics access to open." + cost = 3000 + access = ACCESS_ROBOTICS + contains = list(/obj/item/book/manual/ripley_build_and_repair, + /obj/item/circuitboard/mecha/ripley/main, + /obj/item/circuitboard/mecha/ripley/peripherals) + crate_name = "\improper APLU Ripley circuit crate" + crate_type = /obj/structure/closet/crate/secure/science + +/datum/supply_pack/science/circuitry + name = "Circuitry Starter Pack Crate" + desc = "Journey into the mysterious world of Circuitry with this starter pack. Contains a circuit printer, analyzer, debugger and wirer. Power cells not included." + cost = 1000 + contains = list(/obj/item/integrated_electronics/analyzer, + /obj/item/integrated_circuit_printer, + /obj/item/integrated_electronics/debugger, + /obj/item/integrated_electronics/wirer) + crate_name = "circuitry starter pack crate" + +/datum/supply_pack/science/monkey + name = "Monkey Cube Crate" + desc = "Stop monkeying around! Contains seven monkey cubes. Just add water!" + cost = 2000 + contains = list (/obj/item/storage/box/monkeycubes) + crate_name = "monkey cube crate" + +/datum/supply_pack/science/nitrilegloves + name = "Nitrile Gloves Crate" + desc = "Handling toxic chemicals? Well worry not, keep your flesh intact with some nitrile made gloves! Contains three pairs of nitrile gloves." + cost = 1500 + contains = list(/obj/item/clothing/gloves/color/latex/nitrile, + /obj/item/clothing/gloves/color/latex/nitrile, + /obj/item/clothing/gloves/color/latex/nitrile) + crate_name = "nitrile gloves crate" + +/datum/supply_pack/science/nuke_b_gone + name = "Nuke Defusal Kit" + desc = "Contains set of tools to defuse a nuke." + cost = 7500 //Usefull for traitors/nukies that fucked up + dangerous = TRUE + DropPodOnly = TRUE + contains = list(/obj/item/nuke_core_container/nt, + /obj/item/screwdriver/nuke/nt, + /obj/item/paper/guides/nt/nuke_instructions) + crate_name = "safe defusal kit storage" + +/datum/supply_pack/science/plasma + name = "Plasma Assembly Crate" + desc = "Everything you need to burn something to the ground, this contains three plasma assembly sets. Each set contains a plasma tank, igniter, proximity sensor, and timer! Warranty void if exposed to high temperatures. Requires Toxins access to open." + cost = 1800 + access = ACCESS_TOX_STORAGE + contains = list(/obj/item/tank/internals/plasma, + /obj/item/tank/internals/plasma, + /obj/item/tank/internals/plasma, + /obj/item/assembly/igniter, + /obj/item/assembly/igniter, + /obj/item/assembly/igniter, + /obj/item/assembly/prox_sensor, + /obj/item/assembly/prox_sensor, + /obj/item/assembly/prox_sensor, + /obj/item/assembly/timer, + /obj/item/assembly/timer, + /obj/item/assembly/timer) + crate_name = "plasma assembly crate" + crate_type = /obj/structure/closet/crate/secure/plasma + +/datum/supply_pack/science/relic + name = "Relic Crate" + desc = "Ever want to play with old discounted toys? Look no more. Contains two relics." + cost = 1000 + contraband = TRUE + contains = list(/obj/item/relic, + /obj/item/relic) + crate_name = "relic crate" + +/datum/supply_pack/science/robotics + name = "Robotics Assembly Crate" + desc = "The tools you need to replace those finicky humans with a loyal robot army! Contains three proximity sensors, two high-powered cells, six flashes, and an electrical toolbox. Requires Robotics access to open." + cost = 1500 + access = ACCESS_ROBOTICS + contains = list(/obj/item/assembly/prox_sensor, + /obj/item/assembly/prox_sensor, + /obj/item/assembly/prox_sensor, + /obj/item/storage/toolbox/electrical, + /obj/item/storage/box/flashes, + /obj/item/stock_parts/cell/high, + /obj/item/stock_parts/cell/high) + crate_name = "robotics assembly crate" + crate_type = /obj/structure/closet/crate/secure/science + +/datum/supply_pack/science/shieldwalls + name = "Shield Generator Crate" + desc = "These high powered Shield Wall Generators are guaranteed to keep any unwanted lifeforms on the outside, where they belong! Contains four shield wall generators. Requires Teleporter access to open." + cost = 2000 + access = ACCESS_TELEPORTER + contains = list(/obj/machinery/shieldwallgen, + /obj/machinery/shieldwallgen, + /obj/machinery/shieldwallgen, + /obj/machinery/shieldwallgen) + crate_name = "shield generators crate" + crate_type = /obj/structure/closet/crate/secure/science + +/datum/supply_pack/science/slime + name = "Slime Core Crate" + desc = "Ran out of slimes? No problem, contains one gray slime core. Requires Xenobio access to open." + cost = 1000 + access = ACCESS_XENOBIOLOGY + contains = list(/obj/item/slime_extract/grey) + crate_name = "slime core crate" + crate_type = /obj/structure/closet/crate/secure/science + +/datum/supply_pack/science/supermater + name = "Supermatter Extraction Tools Crate" + desc = "Contains a set of tools to extract a sliver of supermatter. Consult your CE today!" + cost = 7500 //Usefull for traitors that fucked up + hidden = TRUE + contains = list(/obj/item/nuke_core_container/supermatter, + /obj/item/scalpel/supermatter, + /obj/item/hemostat/supermatter, + /obj/item/paper/guides/antag/supermatter_sliver) + crate_name = "supermatter extraction kit crate" + +/datum/supply_pack/science/tablets + name = "Tablet Crate" + desc = "What's a computer? Contains five cargo tablets." + cost = 3000 + contains = list(/obj/item/modular_computer/tablet/preset/cargo, + /obj/item/modular_computer/tablet/preset/cargo, + /obj/item/modular_computer/tablet/preset/cargo, + /obj/item/modular_computer/tablet/preset/cargo, + /obj/item/modular_computer/tablet/preset/cargo) + crate_name = "tablet crate" + +/datum/supply_pack/science/transfer_valves + name = "Tank Transfer Valves Crate" + desc = "The key ingredient for making a lot of people very angry very fast. Contains two tank transfer valves. Requires RD access to open." + cost = 6000 + access = ACCESS_RD + contains = list(/obj/item/transfer_valve, + /obj/item/transfer_valve) + crate_name = "tank transfer valves crate" + crate_type = /obj/structure/closet/crate/secure/science + dangerous = TRUE + +/datum/supply_pack/science/tech_slugs + name = "Tech Slug Ammo Shells" + desc = "A new type of shell that is able to be made into a few different dangerous types. Contains two boxes of tech slugs, 14 shells in all." + cost = 1700 + contains = list(/obj/item/storage/box/techsslug, + /obj/item/storage/box/techsslug) + crate_name = "tech slug crate" diff --git a/code/modules/cargo/packs/security.dm b/code/modules/cargo/packs/security.dm new file mode 100644 index 0000000000..3c68fe7f6d --- /dev/null +++ b/code/modules/cargo/packs/security.dm @@ -0,0 +1,192 @@ + +//Reminders- +// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal +// cost = 700- Minimum cost, or infinite points are possible. +////////////////////////////////////////////////////////////////////////////// +//////////////////////////// Security //////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +/datum/supply_pack/security + group = "Security" + access = ACCESS_SECURITY + crate_type = /obj/structure/closet/crate/secure/gear + +/datum/supply_pack/security/armor + name = "Armor Crate" + desc = "Three vests of well-rounded, decently-protective armor. Requires Security access to open." + cost = 1200 + contains = list(/obj/item/clothing/suit/armor/vest, + /obj/item/clothing/suit/armor/vest, + /obj/item/clothing/suit/armor/vest) + crate_name = "armor crate" + +/datum/supply_pack/security/disabler + name = "Disabler Crate" + desc = "Three stamina-draining disabler weapons. Requires Security access to open." + cost = 1300 + contains = list(/obj/item/gun/energy/disabler, + /obj/item/gun/energy/disabler, + /obj/item/gun/energy/disabler) + crate_name = "disabler crate" + +/datum/supply_pack/security/forensics + name = "Forensics Crate" + desc = "Stay hot on the criminal's heels with Nanotrasen's Detective Essentials(tm). Contains a forensics scanner, six evidence bags, camera, tape recorder, white crayon, and of course, a fedora. Requires Security access to open." + cost = 1800 + contains = list(/obj/item/detective_scanner, + /obj/item/storage/box/evidence, + /obj/item/camera, + /obj/item/taperecorder, + /obj/item/toy/crayon/white, + /obj/item/clothing/head/fedora/det_hat) + crate_name = "forensics crate" + +/datum/supply_pack/security/helmets + name = "Helmets Crate" + desc = "Contains three standard-issue brain buckets. Requires Security access to open." + cost = 1200 + contains = list(/obj/item/clothing/head/helmet/sec, + /obj/item/clothing/head/helmet/sec, + /obj/item/clothing/head/helmet/sec) + crate_name = "helmet crate" + +/datum/supply_pack/security/laser + name = "Lasers Crate" + desc = "Contains three lethal, high-energy laser guns. Requires Security access to open." + cost = 1750 + contains = list(/obj/item/gun/energy/laser, + /obj/item/gun/energy/laser, + /obj/item/gun/energy/laser) + crate_name = "laser crate" + +/datum/supply_pack/security/russianclothing + name = "Russian Surplus Clothing" + desc = "An old russian crate full of surplus armor that they used to use! Has two sets of bulletproff armor, a few union suits and some warm hats!" + contraband = TRUE + cost = 5750 // Its basicly sec suits, good boots/gloves + contains = list(/obj/item/clothing/suit/security/officer/russian, + /obj/item/clothing/suit/security/officer/russian, + /obj/item/clothing/shoes/combat, + /obj/item/clothing/shoes/combat, + /obj/item/clothing/head/ushanka, + /obj/item/clothing/head/ushanka, + /obj/item/clothing/suit/armor/bulletproof, + /obj/item/clothing/suit/armor/bulletproof, + /obj/item/clothing/head/helmet/alt, + /obj/item/clothing/head/helmet/alt, + /obj/item/clothing/gloves/combat, + /obj/item/clothing/gloves/combat, + /obj/item/clothing/mask/gas, + /obj/item/clothing/mask/gas) + crate_name = "surplus russian clothing" + crate_type = /obj/structure/closet/crate/internals + +/datum/supply_pack/security/russianmosin + name = "Russian Minutemen Gear" + desc = "An old russian Minutemen crate, comes with a full russian outfit, a mosin and a stripper clip." + contraband = TRUE + access = FALSE + cost = 5500 // + contains = list(/obj/item/clothing/suit/security/officer/russian, + /obj/item/clothing/shoes/combat, + /obj/item/clothing/head/ushanka, + /obj/item/clothing/suit/armor/bulletproof, + /obj/item/clothing/head/helmet/alt, + /obj/item/clothing/gloves/combat, + /obj/item/clothing/mask/gas, + /obj/item/gun/ballistic/shotgun/boltaction, + /obj/item/ammo_box/a762) + crate_name = "surplus russian gear" + crate_type = /obj/structure/closet/crate/internals + +/datum/supply_pack/security/sechardsuit + name = "Sec Hardsuit" + desc = "One Sec Hardsuit with a small air tank and mask." + cost = 3000 // half of SWAT gear for have the armor and half the gear + contains = list(/obj/item/clothing/suit/space/hardsuit/security, + /obj/item/tank/internals/air, + /obj/item/clothing/mask/gas) + crate_name = "sec hardsuit crate" + +/datum/supply_pack/security/securitybarriers + name = "Security Barrier Grenades" + desc = "Stem the tide with four Security Barrier grenades. Requires Security access to open." + contains = list(/obj/item/grenade/barrier, + /obj/item/grenade/barrier, + /obj/item/grenade/barrier, + /obj/item/grenade/barrier) + cost = 2000 + crate_name = "security barriers crate" + +/datum/supply_pack/security/securityclothes + name = "Security Clothing Crate" + desc = "Contains appropriate outfits for the station's private security force. Contains outfits for the Warden, Head of Security, and two Security Officers. Each outfit comes with a rank-appropriate jumpsuit, suit, and beret. Requires Security access to open." + cost = 3250 + contains = list(/obj/item/clothing/under/rank/security/navyblue, + /obj/item/clothing/under/rank/security/navyblue, + /obj/item/clothing/suit/security/officer, + /obj/item/clothing/suit/security/officer, + /obj/item/clothing/head/beret/sec/navyofficer, + /obj/item/clothing/head/beret/sec/navyofficer, + /obj/item/clothing/under/rank/warden/navyblue, + /obj/item/clothing/suit/security/warden, + /obj/item/clothing/head/beret/sec/navywarden, + /obj/item/clothing/under/rank/head_of_security/navyblue, + /obj/item/clothing/suit/security/hos, + /obj/item/clothing/head/beret/sec/navyhos) + crate_name = "security clothing crate" + +/datum/supply_pack/security/supplies + name = "Security Supplies Crate" + desc = "Contains seven flashbangs, seven teargas grenades, six flashes, and seven handcuffs. Requires Security access to open." + cost = 1200 + contains = list(/obj/item/storage/box/flashbangs, + /obj/item/storage/box/teargas, + /obj/item/storage/box/flashes, + /obj/item/storage/box/handcuffs) + crate_name = "security supply crate" + +/datum/supply_pack/security/firingpins + name = "Standard Firing Pins Crate" + desc = "Upgrade your arsenal with 10 standard firing pins. Requires Security access to open." + cost = 2000 + contains = list(/obj/item/storage/box/firingpins, + /obj/item/storage/box/firingpins) + crate_name = "firing pins crate" + +/datum/supply_pack/security/justiceinbound + name = "Standard Justice Enforcer Crate" + desc = "This is it. The Bee's Knees. The Creme of the Crop. The Pick of the Litter. The best of the best of the best. The Crown Jewel of Nanotrasen. The Alpha and the Omega of security headwear. Guaranteed to strike fear into the hearts of each and every criminal aboard the station. Also comes with a security gasmask. Requires Security access to open." + cost = 6000 //justice comes at a price. An expensive, noisy price. + contraband = TRUE + contains = list(/obj/item/clothing/head/helmet/justice, + /obj/item/clothing/mask/gas/sechailer) + crate_name = "security clothing crate" + +/datum/supply_pack/security/baton + name = "Stun Batons Crate" + desc = "Arm the Civil Protection Forces with three stun batons. Batteries included. Requires Security access to open." + cost = 1200 + contains = list(/obj/item/melee/baton/loaded, + /obj/item/melee/baton/loaded, + /obj/item/melee/baton/loaded) + crate_name = "stun baton crate" + +/datum/supply_pack/security/taser + name = "Taser Crate" + desc = "From the depths of stunbased combat, this order rises above, supreme. Contains three hybrid tasers, capable of firing both electrodes and disabling shots. Requires Security access to open." + cost = 3500 + contains = list(/obj/item/gun/energy/e_gun/advtaser, + /obj/item/gun/energy/e_gun/advtaser, + /obj/item/gun/energy/e_gun/advtaser) + crate_name = "taser crate" + +/datum/supply_pack/security/wall_flash + name = "Wall-Mounted Flash Crate" + desc = "Contains four wall-mounted flashes. Requires Security access to open." + cost = 1000 + contains = list(/obj/item/storage/box/wall_flash, + /obj/item/storage/box/wall_flash, + /obj/item/storage/box/wall_flash, + /obj/item/storage/box/wall_flash) + crate_name = "wall-mounted flash crate" diff --git a/code/modules/cargo/packs/service.dm b/code/modules/cargo/packs/service.dm new file mode 100644 index 0000000000..14bde519e1 --- /dev/null +++ b/code/modules/cargo/packs/service.dm @@ -0,0 +1,266 @@ + +//Reminders- +// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal +// cost = 700- Minimum cost, or infinite points are possible. +////////////////////////////////////////////////////////////////////////////// +/////////////////////////////// Service ////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +/datum/supply_pack/service + group = "Service" + +/datum/supply_pack/service/advlighting + name = "Advanced Lighting crate" + desc = "Thanks to advanced lighting tech we here at the Lamp Factory have be able to produce more lamps and lamp items! This crate has three lamps, a box of lights and a state of the art rapid-light-device!" + cost = 2750 + contains = list(/obj/item/construction/rld, + /obj/item/flashlight/lamp, + /obj/item/flashlight/lamp, + /obj/item/flashlight/lamp/green, + /obj/item/storage/box/lights/mixed) + crate_name = "advanced lighting crate" + crate_type = /obj/structure/closet/crate/secure + +/datum/supply_pack/service/cargo_supples + name = "Cargo Supplies Crate" + desc = "Sold everything that wasn't bolted down? You can get right back to work with this crate containing stamps, an export scanner, destination tagger, hand labeler and some package wrapping." + cost = 1000 + contains = list(/obj/item/stamp, + /obj/item/stamp/denied, + /obj/item/export_scanner, + /obj/item/destTagger, + /obj/item/hand_labeler, + /obj/item/stack/packageWrap) + crate_name = "cargo supplies crate" + +/datum/supply_pack/service/carpet_exotic + name = "Exotic Carpet Crate" + desc = "Exotic carpets straight from Space Russia, for all your decorating needs. Contains 100 tiles each of 10 different flooring patterns." + cost = 7000 + contains = list(/obj/item/stack/tile/carpet/blue/fifty, + /obj/item/stack/tile/carpet/blue/fifty, + /obj/item/stack/tile/carpet/cyan/fifty, + /obj/item/stack/tile/carpet/cyan/fifty, + /obj/item/stack/tile/carpet/green/fifty, + /obj/item/stack/tile/carpet/green/fifty, + /obj/item/stack/tile/carpet/orange/fifty, + /obj/item/stack/tile/carpet/orange/fifty, + /obj/item/stack/tile/carpet/purple/fifty, + /obj/item/stack/tile/carpet/purple/fifty, + /obj/item/stack/tile/carpet/red/fifty, + /obj/item/stack/tile/carpet/red/fifty, + /obj/item/stack/tile/carpet/royalblue/fifty, + /obj/item/stack/tile/carpet/royalblue/fifty, + /obj/item/stack/tile/carpet/royalblack/fifty, + /obj/item/stack/tile/carpet/royalblack/fifty, + /obj/item/stack/tile/carpet/blackred/fifty, + /obj/item/stack/tile/carpet/blackred/fifty, + /obj/item/stack/tile/carpet/monochrome/fifty, + /obj/item/stack/tile/carpet/monochrome/fifty) + crate_name = "exotic carpet crate" + +/datum/supply_pack/service/food_cart + name = "Food Cart Crate" + desc = "Want to sell food on the go? Cook lost their cart? Well we just so happen to have a few carts to spare!" + cost = 1000 + contains = list(/obj/machinery/food_cart) + crate_name = "food cart crate" + crate_type = /obj/structure/closet/crate + +/datum/supply_pack/service/noslipfloor + name = "High-traction Floor Tiles" + desc = "Make slipping a thing of the past with sixty industrial-grade anti-slip floortiles!" + cost = 2000 + contains = list(/obj/item/stack/tile/noslip/thirty, + /obj/item/stack/tile/noslip/thirty) + crate_name = "high-traction floor tiles crate" + +/datum/supply_pack/service/icecream_cart + name = "Ice Cream Cart Crate" + desc = "Plasma fire a to hot for you, want a nice treat after a hard days work? Well now we have the cart for you! This Ice Cream Vat has everthing you need to make you and your friends so ice cream treats! This cart comes stocked with some ingredients for each type of scoopable icecream." + cost = 2750 //Comes prestocked with basic ingredients + contains = list(/obj/machinery/icecream_vat) + crate_name = "ice cream vat crate" + crate_type = /obj/structure/closet/crate + +/datum/supply_pack/service/janitor + name = "Janitorial Supplies Crate" + desc = "Fight back against dirt and grime with Nanotrasen's Janitorial Essentials(tm)! Contains three buckets, caution signs, and cleaner grenades. Also has a single mop, spray cleaner, rag, NT soap and a trash bag." + cost = 1300 + contains = list(/obj/item/reagent_containers/glass/bucket, + /obj/item/reagent_containers/glass/bucket, + /obj/item/reagent_containers/glass/bucket, + /obj/item/mop, + /obj/item/caution, + /obj/item/caution, + /obj/item/caution, + /obj/item/storage/bag/trash, + /obj/item/reagent_containers/spray/cleaner, + /obj/item/reagent_containers/rag, + /obj/item/grenade/chem_grenade/cleaner, + /obj/item/grenade/chem_grenade/cleaner, + /obj/item/grenade/chem_grenade/cleaner, + /obj/item/soap/nanotrasen) + crate_name = "janitorial supplies crate" + +/datum/supply_pack/service/janitor/janicart + name = "Janitorial Cart and Galoshes Crate" + desc = "The keystone to any successful janitor. As long as you have feet, this pair of galoshes will keep them firmly planted on the ground. Also contains a janitorial cart." + cost = 2000 + contains = list(/obj/structure/janitorialcart, + /obj/item/clothing/shoes/galoshes) + crate_name = "janitorial cart crate" + crate_type = /obj/structure/closet/crate/large + +/datum/supply_pack/service/janitor/janitank + name = "Janitor Backpack Crate" + desc = "Call forth divine judgement upon dirt and grime with this high capacity janitor backpack. Contains 500 units of station-cleansing cleaner. Requires janitor access to open." + cost = 1000 + access = ACCESS_JANITOR + contains = list(/obj/item/watertank/janitor) + crate_name = "janitor backpack crate" + crate_type = /obj/structure/closet/crate/secure + +/datum/supply_pack/service/janitor/janpremium + name = "Janitor Premium Supplies" + desc = "Do to the union for better supplies, we have desided to make a deal for you, In this crate you can get a brand new chem, Drying Angent this stuff is the work of slimes or magic! This crate also contains a rag to test out the Drying Angent magic, three wet floor signs, and some spare bottles of ammonia." + cost = 1750 + access = ACCESS_JANITOR + contains = list(/obj/item/caution, + /obj/item/caution, + /obj/item/caution, + /obj/item/reagent_containers/rag, + /obj/item/reagent_containers/glass/bottle/ammonia, + /obj/item/reagent_containers/glass/bottle/ammonia, + /obj/item/reagent_containers/glass/bottle/ammonia, + /obj/item/reagent_containers/spray/drying_agent) + crate_name = "janitor backpack crate" + +/datum/supply_pack/service/janitor/janpimp + name = "Custodial Cruiser" + desc = "Clown steal your ride? Assistant lock it in the dorms? Order a new one and get back to cleaning in style!" + cost = 3000 + access = ACCESS_JANITOR + contains = list(/obj/vehicle/ridden/janicart, + /obj/item/key/janitor) + crate_name = "janitor ride crate" + crate_type = /obj/structure/closet/crate/large + +/datum/supply_pack/service/mule + name = "MULEbot Crate" + desc = "Pink-haired Quartermaster not doing her job? Replace her with this tireless worker, today!" + cost = 2000 + contains = list(/mob/living/simple_animal/bot/mulebot) + crate_name = "\improper MULEbot Crate" + crate_type = /obj/structure/closet/crate/large + +/datum/supply_pack/service/party + name = "Party Equipment" + desc = "Celebrate both life and death on the station with Nanotrasen's Party Essentials(tm)! Contains seven colored glowsticks, four beers, two ales, and a bottle of patron, goldschlager, and shaker!" + cost = 2000 + contains = list(/obj/item/storage/box/drinkingglasses, + /obj/item/reagent_containers/food/drinks/shaker, + /obj/item/reagent_containers/food/drinks/bottle/patron, + /obj/item/reagent_containers/food/drinks/bottle/goldschlager, + /obj/item/reagent_containers/food/drinks/ale, + /obj/item/reagent_containers/food/drinks/ale, + /obj/item/reagent_containers/food/drinks/beer, + /obj/item/reagent_containers/food/drinks/beer, + /obj/item/reagent_containers/food/drinks/beer, + /obj/item/reagent_containers/food/drinks/beer, + /obj/item/flashlight/glowstick, + /obj/item/flashlight/glowstick/red, + /obj/item/flashlight/glowstick/blue, + /obj/item/flashlight/glowstick/cyan, + /obj/item/flashlight/glowstick/orange, + /obj/item/flashlight/glowstick/yellow, + /obj/item/flashlight/glowstick/pink) + crate_name = "party equipment crate" + +/datum/supply_pack/service/carpet + name = "Premium Carpet Crate" + desc = "Plasteel floor tiles getting on your nerves? These stacks of extra soft carpet will tie any room together. Contains the classics." + cost = 1000 + contains = list(/obj/item/stack/tile/carpet/fifty, + /obj/item/stack/tile/carpet/fifty, + /obj/item/stack/tile/carpet/black/fifty, + /obj/item/stack/tile/carpet/black/fifty) + crate_name = "premium carpet crate" + +/datum/supply_pack/service/carpet2 + name = "Premium Carpet Crate #2" + desc = "Plasteel floor tiles getting on your nerves? These stacks of extra soft carpet will tie any room together. Contains red, and monochrome" + cost = 1000 + contains = list(/obj/item/stack/tile/carpet/blackred/fifty, + /obj/item/stack/tile/carpet/blackred/fifty, + /obj/item/stack/tile/carpet/monochrome/fifty, + /obj/item/stack/tile/carpet/monochrome/fifty) + crate_name = "premium carpet crate #2" + +/datum/supply_pack/service/lightbulbs + name = "Replacement Lights" + desc = "May the light of Aether shine upon this station! Or at least, the light of forty two light tubes and twenty one light bulbs as well as a light replacer." + cost = 1200 + contains = list(/obj/item/storage/box/lights/mixed, + /obj/item/storage/box/lights/mixed, + /obj/item/storage/box/lights/mixed, + /obj/item/lightreplacer) + crate_name = "replacement lights" + +/datum/supply_pack/service/minerkit + name = "Shaft Miner Starter Kit" + desc = "All the miners died too fast? Assistant wants to get a taste of life off-station? Either way, this kit is the best way to turn a regular crewman into an ore-producing, monster-slaying machine. Contains meson goggles, a pickaxe, advanced mining scanner, cargo headset, ore bag, gasmask, and explorer suit. Requires QM access to open." + cost = 2500 + access = ACCESS_QM + contains = list(/obj/item/pickaxe/mini, + /obj/item/clothing/glasses/meson, + /obj/item/t_scanner/adv_mining_scanner/lesser, + /obj/item/radio/headset/headset_cargo/mining, + /obj/item/storage/bag/ore, + /obj/item/clothing/suit/hooded/explorer/standard, + /obj/item/clothing/mask/gas/explorer) + crate_name = "shaft miner starter kit" + crate_type = /obj/structure/closet/crate/secure + +////////////////////////////////////////////////////////////////////////////// +/////////////////////////// Vending Restocks ///////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +/datum/supply_pack/service/vending/bartending + name = "Bartending Supply Crate" + desc = "Bring on the booze with vending machine refills, as well as a free book containing the well-kept secrets to the bartending trade!" + cost = 2000 + contains = list(/obj/item/vending_refill/boozeomat, + /obj/item/vending_refill/coffee, + /obj/item/book/granter/action/drink_fling) + crate_name = "bartending supply crate" + +/datum/supply_pack/service/vending/cigarette + name = "Cigarette Supply Crate" + desc = "Don't believe the reports - smoke today! Contains a cigarette vending machine refill." + cost = 1500 + contains = list(/obj/item/vending_refill/cigarette) + crate_name = "cigarette supply crate" + crate_type = /obj/structure/closet/crate + +/datum/supply_pack/service/vending/games + name = "Games Supply Crate" + desc = "Get your game on with this game vending machine refill." + cost = 1000 + contains = list(/obj/item/vending_refill/games) + crate_name = "games supply crate" + crate_type = /obj/structure/closet/crate + +/datum/supply_pack/service/vending/snack + name = "Snack Supply Crate" + desc = "One vending machine refill of cavity-bringin' goodness! The number one dentist recommended order!" + cost = 1500 + contains = list(/obj/item/vending_refill/snack) + crate_name = "snacks supply crate" + +/datum/supply_pack/service/vending/cola + name = "Softdrinks Supply Crate" + desc = "Got whacked by a toolbox, but you still have those pesky teeth? Get rid of those pearly whites with this soda machine refill, today!" + cost = 1500 + contains = list(/obj/item/vending_refill/cola) + crate_name = "soft drinks supply crate" diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index c6166ca970..edec4d74a6 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -86,6 +86,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) var/skin_tone = "caucasian1" //Skin color var/eye_color = "000" //Eye color var/horn_color = "85615a" //Horn color + var/wing_color = "fff" //Wing color var/datum/species/pref_species = new /datum/species/human() //Mutant race var/list/features = list("mcolor" = "FFF", "tail_lizard" = "Smooth", @@ -112,7 +113,6 @@ GLOBAL_LIST_EMPTY(preferences_datums) "xenohead" = "Standard", "xenotail" = "Xenomorph Tail", "taur" = "None", - "exhibitionist" = FALSE, "genitals_use_skintone" = FALSE, "has_cock" = FALSE, "cock_shape" = "Human", @@ -591,6 +591,8 @@ GLOBAL_LIST_EMPTY(preferences_datums) dat += "

Decorative wings

" dat += "[features["deco_wings"]]" + dat += "    Change
" + if("insect_wings" in pref_species.default_features) if(!mutant_category) dat += APPEARANCE_CATEGORY_COLUMN @@ -598,6 +600,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) dat += "

Insect wings

" dat += "[features["insect_wings"]]" + dat += "    Change
" mutant_category++ if(mutant_category >= MAX_MUTANT_ROWS) dat += "
" dat += "

Citadel Preferences

" //Because fuck me if preferences can't be fucking modularized and expected to update in a reasonable timeframe. dat += "Arousal:[arousable == TRUE ? "Enabled" : "Disabled"]
" - dat += "Exhibitionist:[features["exhibitionist"] == TRUE ? "Yes" : "No"]
" dat += "Voracious MediHound sleepers: [(cit_toggles & MEDIHOUND_SLEEPER) ? "Yes" : "No"]
" dat += "Hear Vore Sounds: [(cit_toggles & EATING_NOISES) ? "Yes" : "No"]
" dat += "Hear Vore Digestion Sounds: [(cit_toggles & DIGESTION_NOISES) ? "Yes" : "No"]
" @@ -1689,7 +1691,10 @@ GLOBAL_LIST_EMPTY(preferences_datums) if("horns_color") var/new_horn_color = input(user, "Choose your character's horn colour:", "Character Preference","#"+horn_color) as color|null if(new_horn_color) - horn_color = sanitize_hexcolor(new_horn_color) + if (new_horn_color == "#000000") + horn_color = "#85615A" + else + horn_color = sanitize_hexcolor(new_horn_color) if("wings") var/new_wings @@ -1697,6 +1702,14 @@ GLOBAL_LIST_EMPTY(preferences_datums) if(new_wings) features["wings"] = new_wings + if("wings_color") + var/new_wing_color = input(user, "Choose your character's wing colour:", "Character Preference","#"+wing_color) as color|null + if(new_wing_color) + if (new_wing_color == "#000000") + wing_color = "#FFFFFF" + else + wing_color = sanitize_hexcolor(new_wing_color) + if("frills") var/new_frills new_frills = input(user, "Choose your character's frills:", "Character Preference") as null|anything in GLOB.frills_list @@ -1730,13 +1743,13 @@ GLOBAL_LIST_EMPTY(preferences_datums) new_insect_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.insect_wings_list if(new_insect_wings) features["insect_wings"] = new_insect_wings - + if("deco_wings") var/new_deco_wings new_deco_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.deco_wings_list if(new_deco_wings) features["deco_wings"] = new_deco_wings - + if("insect_fluffs") var/new_insect_fluff new_insect_fluff = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.insect_fluffs_list @@ -2042,8 +2055,6 @@ GLOBAL_LIST_EMPTY(preferences_datums) features["has_womb"] = FALSE if("has_womb") features["has_womb"] = !features["has_womb"] - if("exhibitionist") - features["exhibitionist"] = !features["exhibitionist"] if("widescreenpref") widescreenpref = !widescreenpref user.client.change_view(CONFIG_GET(string/default_view)) @@ -2262,6 +2273,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) character.hair_color = hair_color character.facial_hair_color = facial_hair_color character.horn_color = horn_color + character.wing_color = wing_color character.skin_tone = skin_tone character.hair_style = hair_style diff --git a/code/modules/client/preferences_savefile.dm b/code/modules/client/preferences_savefile.dm index 94c1158885..98ef2ed0e8 100644 --- a/code/modules/client/preferences_savefile.dm +++ b/code/modules/client/preferences_savefile.dm @@ -5,7 +5,7 @@ // You do not need to raise this if you are adding new values that have sane defaults. // Only raise this value when changing the meaning/format/name/layout of an existing value // where you would want the updater procs below to run -#define SAVEFILE_VERSION_MAX 23 +#define SAVEFILE_VERSION_MAX 24 /* SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn @@ -109,6 +109,12 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car else if(current_version < 23) // we are fixing a gamebreaking bug. job_preferences = list() //It loaded null from nonexistant savefile field. + if(current_version < 24 && S["feature_exhibitionist"]) + var/datum/quirk/exhibitionism/E + var/quirk_name = initial(E.name) + neutral_quirks += quirk_name + all_quirks += quirk_name + /datum/preferences/proc/load_path(ckey,filename="preferences.sav") if(!ckey) return @@ -317,6 +323,12 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car if(!S["features["mcolor"]"] || S["features["mcolor"]"] == "#000") WRITE_FILE(S["features["mcolor"]"] , "#FFF") + if(!S["features["horn_color"]"] || S["features["horn_color"]"] == "#000") + WRITE_FILE(S["features["horn_color"]"] , "#85615a") + + if(!S["features["wing_color"]"] || S["features["wing_color"]"] == "#000") + WRITE_FILE(S["features["wing_color"]"] , "#FFF") + //Character S["real_name"] >> real_name S["nameless"] >> nameless @@ -338,6 +350,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car S["socks"] >> socks S["socks_color"] >> socks_color S["horn_color"] >> horn_color + S["wing_color"] >> wing_color S["backbag"] >> backbag S["jumpsuit_style"] >> jumpsuit_style S["uplink_loc"] >> uplink_spawn_loc @@ -449,6 +462,12 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car if(!features["mcolor"] || features["mcolor"] == "#000") features["mcolor"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F") + if(!features["horn_color"] || features["horn_color"] == "#000") + features["horn_color"] = "85615a" + + if(!features["wing_color"] || features["wing_color"] == "#000") + features["wing_color"] = "FFFFFF" + nameless = sanitize_integer(nameless, 0, 1, initial(nameless)) be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name)) be_random_body = sanitize_integer(be_random_body, 0, 1, initial(be_random_body)) @@ -471,6 +490,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car eye_color = sanitize_hexcolor(eye_color, 3, 0) skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones) horn_color = sanitize_hexcolor(horn_color, 3, FALSE) + wing_color = sanitize_hexcolor(wing_color, 3, FALSE, "#FFFFFF") backbag = sanitize_inlist(backbag, GLOB.backbaglist, initial(backbag)) jumpsuit_style = sanitize_inlist(jumpsuit_style, GLOB.jumpsuitlist, initial(jumpsuit_style)) uplink_spawn_loc = sanitize_inlist(uplink_spawn_loc, GLOB.uplink_spawn_loc_list, initial(uplink_spawn_loc)) @@ -485,7 +505,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car features["body_markings"] = sanitize_inlist(features["body_markings"], GLOB.body_markings_list) features["feature_lizard_legs"] = sanitize_inlist(features["legs"], GLOB.legs_list) features["insect_wings"] = sanitize_inlist(features["insect_wings"], GLOB.insect_wings_list) - features["deco_wings"] = sanitize_inlist(features["deco_wings"], GLOB.deco_wings_list) + features["deco_wings"] = sanitize_inlist(features["deco_wings"], GLOB.deco_wings_list, "None") features["insect_fluff"] = sanitize_inlist(features["insect_fluff"], GLOB.insect_fluffs_list) joblessrole = sanitize_integer(joblessrole, 1, 3, initial(joblessrole)) @@ -540,6 +560,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car WRITE_FILE(S["socks"] , socks) WRITE_FILE(S["socks_color"] , socks_color) WRITE_FILE(S["horn_color"] , horn_color) + WRITE_FILE(S["wing_color"] , wing_color) WRITE_FILE(S["backbag"] , backbag) WRITE_FILE(S["jumpsuit_style"] , jumpsuit_style) WRITE_FILE(S["uplink_loc"] , uplink_spawn_loc) diff --git a/code/modules/clothing/chameleon.dm b/code/modules/clothing/chameleon.dm index 33a83487fc..8b2a34a089 100644 --- a/code/modules/clothing/chameleon.dm +++ b/code/modules/clothing/chameleon.dm @@ -561,7 +561,7 @@ /obj/item/storage/belt/chameleon/ComponentInitialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.silent = TRUE /obj/item/storage/belt/chameleon/emp_act(severity) diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index 20a8c518f4..1793bd8f4b 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -123,7 +123,7 @@ ..() if(damaged_clothes) to_chat(user, "It looks damaged!") - GET_COMPONENT(pockets, /datum/component/storage) + var/datum/component/storage/pockets = GetComponent(/datum/component/storage) if(pockets) var/list/how_cool_are_your_threads = list("") if(pockets.attack_hand_interact) diff --git a/code/modules/clothing/glasses/_glasses.dm b/code/modules/clothing/glasses/_glasses.dm index 4928de288f..f140fb3074 100644 --- a/code/modules/clothing/glasses/_glasses.dm +++ b/code/modules/clothing/glasses/_glasses.dm @@ -104,7 +104,7 @@ resistance_flags = ACID_PROOF armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100) -/obj/item/clothing/glasses/science/item_action_slot_check(slot) +/obj/item/clothing/glasses/science/item_action_slot_check(slot, mob/user, datum/action/A) if(slot == SLOT_GLASSES) return 1 @@ -307,7 +307,7 @@ M.appearance_flags |= RESET_COLOR M.color = "#[H.eye_color]" . += M - + /obj/item/clothing/glasses/sunglasses/big desc = "Strangely ancient technology used to help provide rudimentary eye cover. Larger than average enhanced shielding blocks flashes." icon_state = "bigsunglasses" diff --git a/code/modules/clothing/gloves/_gloves.dm b/code/modules/clothing/gloves/_gloves.dm index f0c1eeb833..6b674c8595 100644 --- a/code/modules/clothing/gloves/_gloves.dm +++ b/code/modules/clothing/gloves/_gloves.dm @@ -14,11 +14,10 @@ /obj/item/clothing/gloves/ComponentInitialize() . = ..() - AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT = CALLBACK(src, .proc/clean_blood))) + RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /obj/item/clothing/gloves/clean_blood) -/obj/item/clothing/gloves/proc/clean_blood(datum/source, strength) - if(strength < CLEAN_STRENGTH_BLOOD) - return +/obj/item/clothing/gloves/clean_blood(datum/source, strength) + . = ..() transfer_blood = 0 /obj/item/clothing/gloves/suicide_act(mob/living/carbon/user) @@ -30,8 +29,8 @@ if(!isinhands) if(damaged_clothes) . += mutable_appearance('icons/effects/item_damage.dmi', "damagedgloves") - IF_HAS_BLOOD_DNA(src) - . += mutable_appearance('icons/effects/blood.dmi', "bloodyhands") + if(blood_DNA) + . += mutable_appearance('icons/effects/blood.dmi', "bloodyhands", color = blood_DNA_to_color()) /obj/item/clothing/gloves/update_clothes_damaged_state(damaging = TRUE) ..() @@ -41,4 +40,4 @@ // Called just before an attack_hand(), in mob/UnarmedAttack() /obj/item/clothing/gloves/proc/Touch(atom/A, proximity) - return 0 // return 1 to cancel attack_hand() \ No newline at end of file + return FALSE // return TRUE to cancel attack_hand() \ No newline at end of file diff --git a/code/modules/clothing/head/_head.dm b/code/modules/clothing/head/_head.dm index 8bd7065c1f..358942627d 100644 --- a/code/modules/clothing/head/_head.dm +++ b/code/modules/clothing/head/_head.dm @@ -41,13 +41,56 @@ H.update_inv_head() +///Special throw_impact for hats to frisbee hats at people to place them on their heads/attempt to de-hat them. +/obj/item/clothing/head/throw_impact(atom/hit_atom, datum/thrownthing/thrownthing) + . = ..() + ///if the thrown object's target zone isn't the head + if(thrownthing.target_zone != BODY_ZONE_HEAD) + return + ///ignore any hats with the tinfoil counter-measure enabled + if(clothing_flags & ANTI_TINFOIL_MANEUVER) + return + ///if the hat happens to be capable of holding contents and has something in it. mostly to prevent super cheesy stuff like stuffing a mini-bomb in a hat and throwing it + if(LAZYLEN(contents)) + return + if(iscarbon(hit_atom)) + var/mob/living/carbon/H = hit_atom + if(istype(H.head, /obj/item)) + var/obj/item/WH = H.head + ///check if the item has NODROP + if(HAS_TRAIT(WH, TRAIT_NODROP)) + H.visible_message("[src] bounces off [H]'s [WH.name]!", "[src] bounces off your [WH.name], falling to the floor.") + return + ///check if the item is an actual clothing head item, since some non-clothing items can be worn + if(istype(WH, /obj/item/clothing/head)) + var/obj/item/clothing/head/WHH = WH + ///SNUG_FIT hats are immune to being knocked off + if(WHH.clothing_flags & SNUG_FIT) + H.visible_message("[src] bounces off [H]'s [WHH.name]!", "[src] bounces off your [WHH.name], falling to the floor.") + return + ///if the hat manages to knock something off + if(H.dropItemToGround(WH)) + H.visible_message("[src] knocks [WH] off [H]'s head!", "[WH] is suddenly knocked off your head by [src]!") + if(H.equip_to_slot_if_possible(src, SLOT_HEAD, FALSE, TRUE)) + H.visible_message("[src] lands neatly on [H]'s head!", "[src] lands perfectly onto your head!") + return + if(iscyborg(hit_atom)) + var/mob/living/silicon/robot/R = hit_atom + ///hats in the borg's blacklist bounce off + if(!is_type_in_typecache(src, R.equippable_hats) || R.hat_offset == INFINITY) + R.visible_message("[src] bounces off [R]!", "[src] bounces off you, falling to the floor.") + return + else + R.visible_message("[src] lands neatly on top of [R].", "[src] lands perfectly on top of you.") + R.place_on_head(src) //hats aren't designed to snugly fit borg heads or w/e so they'll always manage to knock eachother off + /obj/item/clothing/head/worn_overlays(isinhands = FALSE) . = list() if(!isinhands) if(damaged_clothes) . += mutable_appearance('icons/effects/item_damage.dmi', "damagedhelmet") - IF_HAS_BLOOD_DNA(src) - . += mutable_appearance('icons/effects/blood.dmi', "helmetblood") + if(blood_DNA) + . += mutable_appearance('icons/effects/blood.dmi', "helmetblood", color = blood_DNA_to_color()) /obj/item/clothing/head/update_clothes_damaged_state(damaging = TRUE) ..() diff --git a/code/modules/clothing/head/collectable.dm b/code/modules/clothing/head/collectable.dm index 90c0690534..5457d32e8a 100644 --- a/code/modules/clothing/head/collectable.dm +++ b/code/modules/clothing/head/collectable.dm @@ -13,12 +13,14 @@ /obj/item/clothing/head/collectable/slime name = "collectable slime cap!" desc = "It just latches right in place!" + clothing_flags = SNUG_FIT icon_state = "slime" dynamic_hair_suffix = "" /obj/item/clothing/head/collectable/xenom name = "collectable xenomorph helmet!" desc = "Hiss hiss hiss!" + clothing_flags = SNUG_FIT icon_state = "xenom" /obj/item/clothing/head/collectable/chef @@ -71,13 +73,14 @@ desc = "A collectable welding helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this helmet is done so at the owner's own risk!" icon_state = "welding" item_state = "welding" - resistance_flags = NONE + clothing_flags = SNUG_FIT /obj/item/clothing/head/collectable/slime name = "collectable slime hat" desc = "Just like a real brain slug!" icon_state = "headslime" item_state = "headslime" + clothing_flags = SNUG_FIT /obj/item/clothing/head/collectable/flatcap name = "collectable flat cap" @@ -121,6 +124,7 @@ /obj/item/clothing/head/collectable/hardhat name = "collectable hard hat" desc = "WARNING! Offers no real protection, or luminosity, but damn, is it fancy!" + clothing_flags = SNUG_FIT icon_state = "hardhat0_yellow" item_state = "hardhat0_yellow" @@ -143,7 +147,7 @@ desc = "Go Red! I mean Green! I mean Red! No Green!" icon_state = "thunderdome" item_state = "thunderdome" - resistance_flags = NONE + clothing_flags = SNUG_FIT flags_inv = HIDEHAIR /obj/item/clothing/head/collectable/swat @@ -151,5 +155,5 @@ desc = "That's not real blood. That's red paint." //Reference to the actual description icon_state = "swat" item_state = "swat" - resistance_flags = NONE + clothing_flags = SNUG_FIT flags_inv = HIDEHAIR diff --git a/code/modules/clothing/head/hardhat.dm b/code/modules/clothing/head/hardhat.dm index 9d38b73cd3..d72e4ba1d7 100644 --- a/code/modules/clothing/head/hardhat.dm +++ b/code/modules/clothing/head/hardhat.dm @@ -11,24 +11,32 @@ armor = list("melee" = 15, "bullet" = 5, "laser" = 20,"energy" = 10, "bomb" = 20, "bio" = 10, "rad" = 20, "fire" = 100, "acid" = 50) flags_inv = 0 actions_types = list(/datum/action/item_action/toggle_helmet_light) + clothing_flags = SNUG_FIT resistance_flags = FIRE_PROOF dynamic_hair_suffix = "+generic" dog_fashion = /datum/dog_fashion/head -/obj/item/clothing/head/hardhat/attack_self(mob/user) - on = !on - icon_state = "hardhat[on]_[item_color]" - item_state = "hardhat[on]_[item_color]" - user.update_inv_head() //so our mob-overlays update +/obj/item/clothing/head/hardhat/attack_self(mob/living/user) + toggle_helmet_light(user) +/obj/item/clothing/head/hardhat/proc/toggle_helmet_light(mob/living/user) + on = !on if(on) turn_on(user) else turn_off(user) + update_icon() + +/obj/item/clothing/head/hardhat/update_icon() + icon_state = "hardhat[on]_[item_color]" + item_state = "hardhat[on]_[item_color]" + if(ishuman(loc)) + var/mob/living/carbon/human/H = loc + H.update_inv_head() for(var/X in actions) var/datum/action/A = X - A.UpdateButtonIcon() + A.UpdateButtonIcon(force = TRUE) /obj/item/clothing/head/hardhat/proc/turn_on(mob/user) set_light(brightness_on, power_on) @@ -85,3 +93,68 @@ cold_protection = HEAD min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT mutantrace_variation = MUTANTRACE_VARIATION + +/obj/item/clothing/head/hardhat/weldhat + name = "welding hard hat" + desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight AND welding shield! The bulb seems a little smaller though." + brightness_on = 3 //Needs a little bit of tradeoff + dog_fashion = null + actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_welding_screen) + flash_protect = 2 + tint = 2 + flags_inv = HIDEEYES | HIDEFACE + flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH + visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT + visor_flags_inv = HIDEEYES | HIDEFACE + visor_flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH + +/obj/item/clothing/head/hardhat/weldhat/Initialize() + . = ..() + update_icon() + +/obj/item/clothing/head/hardhat/weldhat/attack_self(mob/living/user) + toggle_helmet_light(user) + +/obj/item/clothing/head/hardhat/weldhat/AltClick(mob/user) + if(user.canUseTopic(src, BE_CLOSE)) + toggle_welding_screen(user) + +/obj/item/clothing/head/hardhat/weldhat/proc/toggle_welding_screen(mob/living/user) + if(weldingvisortoggle(user)) + playsound(src, 'sound/mecha/mechmove03.ogg', 50, TRUE) //Visors don't just come from nothing + update_icon() + +/obj/item/clothing/head/hardhat/weldhat/worn_overlays(isinhands) + . = ..() + if(!isinhands) + . += mutable_appearance('icons/mob/head.dmi', "weldhelmet") + if(!up) + . += mutable_appearance('icons/mob/head.dmi', "weldvisor") + +/obj/item/clothing/head/hardhat/weldhat/update_icon() + cut_overlays() + if(!up) + add_overlay("weldvisor") + ..() + +/obj/item/clothing/head/hardhat/weldhat/orange + icon_state = "hardhat0_orange" + item_state = "hardhat0_orange" + item_color = "orange" + +/obj/item/clothing/head/hardhat/weldhat/white + desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight AND welding shield!" //This bulb is not smaller + icon_state = "hardhat0_white" + item_state = "hardhat0_white" + brightness_on = 4 //Boss always takes the best stuff + item_color = "white" + clothing_flags = STOPSPRESSUREDAMAGE + heat_protection = HEAD + max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT + cold_protection = HEAD + min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT + +/obj/item/clothing/head/hardhat/weldhat/dblue + icon_state = "hardhat0_dblue" + item_state = "hardhat0_dblue" + item_color = "dblue" \ No newline at end of file diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm index be6e270e45..8a1cc01bd5 100644 --- a/code/modules/clothing/head/helmet.dm +++ b/code/modules/clothing/head/helmet.dm @@ -10,7 +10,7 @@ heat_protection = HEAD max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT strip_delay = 60 - resistance_flags = NONE + clothing_flags = SNUG_FIT flags_cover = HEADCOVERSEYES flags_inv = HIDEHAIR diff --git a/code/modules/clothing/head/misc.dm b/code/modules/clothing/head/misc.dm index 041f0ba012..cac98e74fc 100644 --- a/code/modules/clothing/head/misc.dm +++ b/code/modules/clothing/head/misc.dm @@ -67,12 +67,14 @@ desc = "A plastic replica of a Syndicate agent's space helmet. You'll look just like a real murderous Syndicate agent in this! This is a toy, it is not made for use in space!" flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT mutantrace_variation = MUTANTRACE_VARIATION + clothing_flags = SNUG_FIT /obj/item/clothing/head/cueball name = "cueball helmet" desc = "A large, featureless white orb meant to be worn on your head. How do you even see out of this thing?" icon_state = "cueball" item_state="cueball" + clothing_flags = SNUG_FIT flags_cover = HEADCOVERSEYES|HEADCOVERSMOUTH flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT @@ -81,6 +83,7 @@ desc = "A ball of white styrofoam. So festive." icon_state = "snowman_h" item_state = "snowman_h" + clothing_flags = SNUG_FIT flags_cover = HEADCOVERSEYES flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT @@ -90,6 +93,7 @@ icon_state = "justicered" item_state = "justicered" flags_inv = HIDEHAIR|HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR|HIDESNOUT + clothing_flags = SNUG_FIT flags_cover = HEADCOVERSEYES /obj/item/clothing/head/justice/blue @@ -161,6 +165,7 @@ icon_state = "chickenhead" item_state = "chickensuit" flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT + clothing_flags = SNUG_FIT /obj/item/clothing/head/griffin name = "griffon head" @@ -168,6 +173,7 @@ icon_state = "griffinhat" item_state = "griffinhat" flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT + clothing_flags = SNUG_FIT /obj/item/clothing/head/bearpelt name = "bear pelt hat" @@ -181,6 +187,7 @@ item_state = "xenos_helm" desc = "A helmet made out of chitinous alien hide." flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT + clothing_flags = SNUG_FIT /obj/item/clothing/head/fedora name = "fedora" @@ -302,6 +309,7 @@ desc = "When everything's going to crab, protecting your head is the best choice." icon_state = "lobster_hat" flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT + clothing_flags = SNUG_FIT /obj/item/clothing/head/drfreezehat name = "doctor freeze's wig" diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm index 3f96796a00..a3a4f1d859 100644 --- a/code/modules/clothing/head/misc_special.dm +++ b/code/modules/clothing/head/misc_special.dm @@ -29,6 +29,7 @@ visor_flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH resistance_flags = FIRE_PROOF mutantrace_variation = MUTANTRACE_VARIATION + clothing_flags = SNUG_FIT /obj/item/clothing/head/welding/attack_self(mob/user) weldingvisortoggle(user) @@ -76,7 +77,7 @@ hitsound = 'sound/weapons/tap.ogg' STOP_PROCESSING(SSobj, src) -/obj/item/clothing/head/hardhat/cakehat/is_hot() +/obj/item/clothing/head/hardhat/cakehat/get_temperature() return on * heat /* * Ushanka @@ -115,6 +116,7 @@ item_state = "hardhat0_pumpkin" item_color = "pumpkin" flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT + clothing_flags = SNUG_FIT armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) brightness_on = 2 //luminosity when on flags_cover = HEADCOVERSEYES @@ -163,6 +165,7 @@ desc = "A helmet made out of a box." icon_state = "cardborg_h" item_state = "cardborg_h" + clothing_flags = SNUG_FIT flags_cover = HEADCOVERSEYES flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT @@ -227,6 +230,7 @@ desc = "A crude helmet made out of bronze plates. It offers very little in the way of protection." icon = 'icons/obj/clothing/clockwork_garb.dmi' icon_state = "clockwork_helmet_old" + clothing_flags = SNUG_FIT flags_inv = HIDEEARS|HIDEHAIR armor = list("melee" = 5, "bullet" = 0, "laser" = -5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20) @@ -238,25 +242,62 @@ armor = list("melee" = 0, "bullet" = 0, "laser" = -5,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = -5, "fire" = 0, "acid" = 0) equip_delay_other = 140 var/datum/brain_trauma/mild/phobia/paranoia + var/warped = FALSE + clothing_flags = ANTI_TINFOIL_MANEUVER + +/obj/item/clothing/head/foilhat/Initialize(mapload) + . = ..() + if(!warped) + AddComponent(/datum/component/anti_magic, FALSE, FALSE, TRUE, ITEM_SLOT_HEAD, 6, TRUE, null, CALLBACK(src, .proc/warp_up)) + else + warp_up() /obj/item/clothing/head/foilhat/equipped(mob/living/carbon/human/user, slot) - ..() - if(slot == SLOT_HEAD) - if(paranoia) - QDEL_NULL(paranoia) - paranoia = new() - user.gain_trauma(paranoia, TRAUMA_RESILIENCE_MAGIC, "conspiracies") - to_chat(user, "As you don the foiled hat, an entire world of conspiracy theories and seemingly insane ideas suddenly rush into your mind. What you once thought unbelievable suddenly seems.. undeniable. Everything is connected and nothing happens just by accident. You know too much and now they're out to get you. ") + . = ..() + if(slot != SLOT_HEAD || warped) + return + if(paranoia) + QDEL_NULL(paranoia) + paranoia = new() + user.gain_trauma(paranoia, TRAUMA_RESILIENCE_MAGIC, "conspiracies") + to_chat(user, "As you don the foiled hat, an entire world of conspiracy theories and seemingly insane ideas suddenly rush into your mind. What you once thought unbelievable suddenly seems.. undeniable. Everything is connected and nothing happens just by accident. You know too much and now they're out to get you. ") + +/obj/item/clothing/head/foilhat/MouseDrop(atom/over_object) + //God Im sorry + if(!warped && iscarbon(usr)) + var/mob/living/carbon/C = usr + if(src == C.head) + to_chat(C, "Why would you want to take this off? Do you want them to get into your mind?!") + return + return ..() /obj/item/clothing/head/foilhat/dropped(mob/user) - ..() + . = ..() if(paranoia) QDEL_NULL(paranoia) +/obj/item/clothing/head/foilhat/proc/warp_up() + name = "scorched tinfoil hat" + desc = "A badly warped up hat. Quite unprobable this will still work against any of fictional and contemporary dangers it used to." + warped = TRUE + if(!isliving(loc) || !paranoia) + return + var/mob/living/target = loc + if(target.get_item_by_slot(SLOT_HEAD) != src) + return + QDEL_NULL(paranoia) + if(!target.IsUnconscious()) + to_chat(target, "Your zealous conspirationism rapidly dissipates as the donned hat warps up into a ruined mess. All those theories starting to sound like nothing but a ridicolous fanfare.") + /obj/item/clothing/head/foilhat/attack_hand(mob/user) - if(iscarbon(user)) + if(!warped && iscarbon(user)) var/mob/living/carbon/C = user if(src == C.head) to_chat(user, "Why would you want to take this off? Do you want them to get into your mind?!") return - ..() + return ..() + +/obj/item/clothing/head/foilhat/microwave_act(obj/machinery/microwave/M) + . = ..() + if(!warped) + warp_up() diff --git a/code/modules/clothing/head/vg_hats.dm b/code/modules/clothing/head/vg_hats.dm index dc245cd39a..87f64baf13 100644 --- a/code/modules/clothing/head/vg_hats.dm +++ b/code/modules/clothing/head/vg_hats.dm @@ -82,13 +82,6 @@ item_state = "nr_helmet" icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi' -/obj/item/clothing/head/stalhelm - name = "Stalhelm" - desc = "Ein Helm, um die Nazi-Interesse an fremden Raumstationen zu sichern." - icon_state = "stalhelm" - item_state = "stalhelm" - icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi' - /obj/item/clothing/head/panzer name = "Panzer Cap" desc = "Command any mech in style." @@ -96,13 +89,6 @@ item_state = "panzercap" icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi' -/obj/item/clothing/head/naziofficer - name = "Officer Cap" - desc = "Style is all that matters." - icon_state = "officercap" - item_state = "officercap" - icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi' - /obj/item/clothing/head/russobluecamohat name = "russian blue camo beret" desc = "A symbol of discipline, honor, and lots and lots of removal of some type of skewered food." diff --git a/code/modules/clothing/masks/_masks.dm b/code/modules/clothing/masks/_masks.dm index 9ee2ebcd54..c00e6f72e0 100644 --- a/code/modules/clothing/masks/_masks.dm +++ b/code/modules/clothing/masks/_masks.dm @@ -59,8 +59,8 @@ if(body_parts_covered & HEAD) if(damaged_clothes) . += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask") - IF_HAS_BLOOD_DNA(src) - . += mutable_appearance('icons/effects/blood.dmi', "maskblood") + if(blood_DNA) + . += mutable_appearance('icons/effects/blood.dmi', "maskblood", color = blood_DNA_to_color()) /obj/item/clothing/mask/update_clothes_damaged_state(damaging = TRUE) ..() diff --git a/code/modules/clothing/neck/_neck.dm b/code/modules/clothing/neck/_neck.dm index 330f69ddaf..2356bb16eb 100644 --- a/code/modules/clothing/neck/_neck.dm +++ b/code/modules/clothing/neck/_neck.dm @@ -12,8 +12,8 @@ if(body_parts_covered & HEAD) if(damaged_clothes) . += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask") - IF_HAS_BLOOD_DNA(src) - . += mutable_appearance('icons/effects/blood.dmi', "maskblood") + if(blood_DNA) + . += mutable_appearance('icons/effects/blood.dmi', "maskblood", color = blood_DNA_to_color()) /obj/item/clothing/neck/tie name = "tie" diff --git a/code/modules/clothing/shoes/_shoes.dm b/code/modules/clothing/shoes/_shoes.dm index 00cb2678cd..37ab2b2bf4 100644 --- a/code/modules/clothing/shoes/_shoes.dm +++ b/code/modules/clothing/shoes/_shoes.dm @@ -11,17 +11,19 @@ permeability_coefficient = 0.5 slowdown = SHOES_SLOWDOWN var/blood_state = BLOOD_STATE_NOT_BLOODY - var/list/bloody_shoes = list(BLOOD_STATE_HUMAN = 0,BLOOD_STATE_XENO = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0) + var/list/bloody_shoes = list(BLOOD_STATE_BLOOD = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0) var/offset = 0 var/equipped_before_drop = FALSE //CITADEL EDIT Enables digitigrade shoe styles var/adjusted = NORMAL_STYLE mutantrace_variation = MUTANTRACE_VARIATION + var/last_bloodtype = "" //used to track the last bloodtype to have graced these shoes; makes for better performing footprint shenanigans + var/last_blood_DNA = "" //same as last one /obj/item/clothing/shoes/ComponentInitialize() . = ..() - AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT = CALLBACK(src, .proc/clean_blood))) + RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /obj/item/clothing/shoes/clean_blood) /obj/item/clothing/shoes/suicide_act(mob/living/carbon/user) if(rand(2)>1) @@ -42,22 +44,29 @@ playsound(user, 'sound/weapons/genhit2.ogg', 50, 1) return(BRUTELOSS) + +/obj/item/clothing/shoes/transfer_blood_dna(list/blood_dna, diseases) + ..() + if(blood_dna.len) + last_bloodtype = blood_dna[blood_dna[blood_dna.len]]//trust me this works + last_blood_DNA = blood_dna[blood_dna.len] + /obj/item/clothing/shoes/worn_overlays(isinhands = FALSE) . = list() if(!isinhands) var/bloody = FALSE - IF_HAS_BLOOD_DNA(src) + if(blood_DNA) bloody = TRUE else - bloody = bloody_shoes[BLOOD_STATE_HUMAN] + bloody = bloody_shoes[BLOOD_STATE_BLOOD] if(damaged_clothes) . += mutable_appearance('icons/effects/item_damage.dmi', "damagedshoe") if(bloody) if(adjusted == NORMAL_STYLE) - . += mutable_appearance('icons/effects/blood.dmi', "shoeblood") + . += mutable_appearance('icons/effects/blood.dmi', "shoeblood", color = blood_DNA_to_color()) else - . += mutable_appearance('modular_citadel/icons/mob/digishoes.dmi', "shoeblood") + . += mutable_appearance('modular_citadel/icons/mob/digishoes.dmi', "shoeblood", color = blood_DNA_to_color()) /obj/item/clothing/shoes/equipped(mob/user, slot) . = ..() @@ -93,14 +102,13 @@ var/mob/M = loc M.update_inv_shoes() -/obj/item/clothing/shoes/proc/clean_blood(datum/source, strength) - if(strength < CLEAN_STRENGTH_BLOOD) - return - bloody_shoes = list(BLOOD_STATE_HUMAN = 0,BLOOD_STATE_XENO = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0) +/obj/item/clothing/shoes/clean_blood(datum/source, strength) + . = ..() + bloody_shoes = list(BLOOD_STATE_BLOOD = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0) blood_state = BLOOD_STATE_NOT_BLOODY if(ismob(loc)) var/mob/M = loc M.update_inv_shoes() /obj/item/proc/negates_gravity() - return FALSE \ No newline at end of file + return FALSE diff --git a/code/modules/clothing/shoes/bananashoes.dm b/code/modules/clothing/shoes/bananashoes.dm index b634894805..d13e655d43 100644 --- a/code/modules/clothing/shoes/bananashoes.dm +++ b/code/modules/clothing/shoes/bananashoes.dm @@ -17,7 +17,7 @@ /obj/item/clothing/shoes/clown_shoes/banana_shoes/step_action() . = ..() - GET_COMPONENT(bananium, /datum/component/material_container) + var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container) if(on) if(bananium.amount(MAT_BANANIUM) < 100) on = !on @@ -30,7 +30,7 @@ bananium.use_amount_type(100, MAT_BANANIUM) /obj/item/clothing/shoes/clown_shoes/banana_shoes/attack_self(mob/user) - GET_COMPONENT(bananium, /datum/component/material_container) + var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container) var/sheet_amount = bananium.retrieve_all() if(sheet_amount) to_chat(user, "You retrieve [sheet_amount] sheets of bananium from the prototype shoes.") @@ -42,7 +42,7 @@ to_chat(user, "The shoes are [on ? "enabled" : "disabled"].") /obj/item/clothing/shoes/clown_shoes/banana_shoes/ui_action_click(mob/user) - GET_COMPONENT(bananium, /datum/component/material_container) + var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container) if(bananium.amount(MAT_BANANIUM)) on = !on update_icon() diff --git a/code/modules/clothing/shoes/miscellaneous.dm b/code/modules/clothing/shoes/miscellaneous.dm index 7fe527fec3..080d9281cf 100644 --- a/code/modules/clothing/shoes/miscellaneous.dm +++ b/code/modules/clothing/shoes/miscellaneous.dm @@ -311,3 +311,25 @@ set_light(0) lightCycle = 0 active = FALSE + +// kevin is into feet +/obj/item/clothing/shoes/wraps + name = "gilded leg wraps" + desc = "Ankle coverings. These ones have a golden design." + icon_state = "gildedcuffs" + body_parts_covered = FALSE + +/obj/item/clothing/shoes/wraps/silver + name = "silver leg wraps" + desc = "Ankle coverings. Not made of real silver." + icon_state = "silvergildedcuffs" + +/obj/item/clothing/shoes/wraps/red + name = "red leg wraps" + desc = "Ankle coverings. Show off your style with these shiny red ones!" + icon_state = "redcuffs" + +/obj/item/clothing/shoes/wraps/blue + name = "blue leg wraps" + desc = "Ankle coverings. Hang ten, brother." + icon_state = "bluecuffs" \ No newline at end of file diff --git a/code/modules/clothing/spacesuits/_spacesuits.dm b/code/modules/clothing/spacesuits/_spacesuits.dm index 57866b5131..117fbc49e0 100644 --- a/code/modules/clothing/spacesuits/_spacesuits.dm +++ b/code/modules/clothing/spacesuits/_spacesuits.dm @@ -4,7 +4,7 @@ name = "space helmet" icon_state = "spaceold" desc = "A special helmet with solar UV shielding to protect your eyes from harmful rays." - clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS + clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SNUG_FIT item_state = "spaceold" permeability_coefficient = 0.01 armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70) diff --git a/code/modules/clothing/spacesuits/flightsuit.dm b/code/modules/clothing/spacesuits/flightsuit.dm index b105b72234..7ead462b1e 100644 --- a/code/modules/clothing/spacesuits/flightsuit.dm +++ b/code/modules/clothing/spacesuits/flightsuit.dm @@ -547,7 +547,7 @@ changeWearer() ..() -/obj/item/flightpack/item_action_slot_check(slot) +/obj/item/flightpack/item_action_slot_check(slot, mob/user, datum/action/A) if(slot == ITEM_SLOT_BACK) return TRUE @@ -574,7 +574,7 @@ momentum_speed_y = 0 momentum_speed = max(momentum_speed_x, momentum_speed_y) -/obj/item/flightpack/item_action_slot_check(slot) +/obj/item/flightpack/item_action_slot_check(slot, mob/user, datum/action/A) return slot == SLOT_BACK /obj/item/flightpack/proc/enable_stabilizers() @@ -730,7 +730,7 @@ if(!active) clothing_flags &= ~NOSLIP -/obj/item/clothing/shoes/flightshoes/item_action_slot_check(slot) +/obj/item/clothing/shoes/flightshoes/item_action_slot_check(slot, mob/user, datum/action/A) return slot == SLOT_SHOES /obj/item/clothing/shoes/flightshoes/proc/delink_suit() diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index 2694497579..fa6b01415e 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -47,7 +47,7 @@ suit.RemoveHelmet() soundloop.stop(user) -/obj/item/clothing/head/helmet/space/hardsuit/item_action_slot_check(slot) +/obj/item/clothing/head/helmet/space/hardsuit/item_action_slot_check(slot, mob/user, datum/action/A) if(slot == SLOT_HEAD) return 1 @@ -135,7 +135,7 @@ to_chat(user, "You cannot remove the jetpack from [src] while wearing it.") return - jetpack.turn_off() + jetpack.turn_off(user) jetpack.forceMove(drop_location()) jetpack = null to_chat(user, "You successfully remove the jetpack from [src].") @@ -158,7 +158,7 @@ var/datum/action/A = X A.Remove(user) -/obj/item/clothing/suit/space/hardsuit/item_action_slot_check(slot) +/obj/item/clothing/suit/space/hardsuit/item_action_slot_check(slot, mob/user, datum/action/A) if(slot == SLOT_WEAR_SUIT) //we only give the mob the ability to toggle the helmet if he's wearing the hardsuit. return 1 @@ -433,7 +433,7 @@ /obj/item/clothing/suit/space/hardsuit/wizard/Initialize() . = ..() - AddComponent(/datum/component/anti_magic, TRUE, FALSE) + AddComponent(/datum/component/anti_magic, TRUE, FALSE, FALSE, ITEM_SLOT_OCLOTHING, INFINITY, FALSE) //Medical hardsuit /obj/item/clothing/head/helmet/space/hardsuit/medical @@ -605,7 +605,6 @@ armor = list("melee" = 30, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 75) item_color = "ancient" resistance_flags = FIRE_PROOF - var/datum/component/mobhook /obj/item/clothing/suit/space/hardsuit/ancient name = "prototype RIG hardsuit" @@ -617,7 +616,7 @@ helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ancient resistance_flags = FIRE_PROOF var/footstep = 1 - var/datum/component/mobhook + var/mob/listeningTo /obj/item/clothing/suit/space/hardsuit/ancient/mason name = "M.A.S.O.N RIG" @@ -674,20 +673,24 @@ /obj/item/clothing/suit/space/hardsuit/ancient/equipped(mob/user, slot) . = ..() - if (slot == SLOT_WEAR_SUIT) - if (mobhook && mobhook.parent != user) - QDEL_NULL(mobhook) - if (!mobhook) - mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/on_mob_move))) - else - QDEL_NULL(mobhook) + if(slot != SLOT_WEAR_SUIT) + if(listeningTo) + UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED) + return + if(listeningTo == user) + return + if(listeningTo) + UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED) + RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/on_mob_move) + listeningTo = user /obj/item/clothing/suit/space/hardsuit/ancient/dropped() . = ..() - QDEL_NULL(mobhook) + if(listeningTo) + UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED) /obj/item/clothing/suit/space/hardsuit/ancient/Destroy() - QDEL_NULL(mobhook) // mobhook is not our component + listeningTo = null return ..() /////////////SHIELDED////////////////////////////////// @@ -864,3 +867,133 @@ strip_delay = 130 max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT actions_types = list() + +/* + CYDONIAN ARMOR THAT IS RGB AND STUFF WOOOOOOOOOO +*/ + +/obj/item/clothing/head/helmet/space/hardsuit/lavaknight + name = "cydonian helmet" + desc = "A helmet designed with both form and function in mind, it protects the user against physical trauma and hazardous conditions while also having polychromic light strips." + icon_state = "knight_cydonia" + item_state = "knight_yellow" + item_color = null + max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT + resistance_flags = FIRE_PROOF | LAVA_PROOF + heat_protection = HEAD + armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100) + brightness_on = 7 + allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator) + var/energy_color = "#35FFF0" + var/obj/item/clothing/suit/space/hardsuit/lavaknight/linkedsuit = null + mutantrace_variation = NO_MUTANTRACE_VARIATION + +/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/Initialize() + . = ..() + if(istype(loc, /obj/item/clothing/suit/space/hardsuit/lavaknight)) + var/obj/item/clothing/suit/space/hardsuit/lavaknight/S = loc + energy_color = S.energy_color + update_icon() + +/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/attack_self(mob/user) + on = !on + + if(on) + set_light(brightness_on) + else + set_light(0) + for(var/X in actions) + var/datum/action/A = X + A.UpdateButtonIcon() + +/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/update_icon() + var/mutable_appearance/helm_overlay = mutable_appearance(icon, "knight_cydonia_overlay") + + if(energy_color) + helm_overlay.color = energy_color + + cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other + + add_overlay(helm_overlay) + +/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/worn_overlays(isinhands = FALSE, icon_file) + . = ..() + if(!isinhands) + var/mutable_appearance/energy_overlay = mutable_appearance(icon_file, "knight_cydonia_overlay", ABOVE_LIGHTING_LAYER) + energy_overlay.plane = ABOVE_LIGHTING_LAYER + energy_overlay.color = energy_color + . += energy_overlay + +/obj/item/clothing/suit/space/hardsuit/lavaknight + icon_state = "knight_cydonia" + name = "cydonian armor" + desc = "A suit designed with both form and function in mind, it protects the user against physical trauma and hazardous conditions while also having polychromic light strips." + item_state = "swat_suit" + max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT + resistance_flags = FIRE_PROOF | LAVA_PROOF + armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100) + allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage/bag/ore, /obj/item/pickaxe) + helmettype = /obj/item/clothing/head/helmet/space/hardsuit/lavaknight + heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS + tauric = TRUE //Citadel Add for tauric hardsuits + + var/energy_color = "#35FFF0" + +/obj/item/clothing/suit/space/hardsuit/lavaknight/Initialize() + ..() + light_color = energy_color + set_light(1) + update_icon() + +/obj/item/clothing/suit/space/hardsuit/lavaknight/update_icon() + var/mutable_appearance/suit_overlay = mutable_appearance(icon, "knight_cydonia_overlay") + + if(energy_color) + suit_overlay.color = energy_color + + cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other + + add_overlay(suit_overlay) + +/obj/item/clothing/suit/space/hardsuit/lavaknight/worn_overlays(isinhands = FALSE, icon_file) + . = ..() + if(!isinhands) + var/mutable_appearance/energy_overlay + if(taurmode == SNEK_TAURIC) + energy_overlay = mutable_appearance('modular_citadel/icons/mob/taur_naga.dmi', "knight_cydonia_overlay", ABOVE_LIGHTING_LAYER) + else if(taurmode == PAW_TAURIC) + energy_overlay = mutable_appearance('modular_citadel/icons/mob/taur_canine.dmi', "knight_cydonia_overlay", ABOVE_LIGHTING_LAYER) + else + energy_overlay = mutable_appearance(icon_file, "knight_cydonia_overlay", ABOVE_LIGHTING_LAYER) + + energy_overlay.plane = ABOVE_LIGHTING_LAYER + energy_overlay.color = energy_color + . += energy_overlay + +/obj/item/clothing/suit/space/hardsuit/lavaknight/AltClick(mob/living/user) + if(user.incapacitated() || !istype(user)) + to_chat(user, "You can't do that right now!") + return + if(!in_range(src, user)) + return + if(user.incapacitated() || !istype(user) || !in_range(src, user)) + return + + if(alert("Are you sure you want to recolor your armor stripes?", "Confirm Repaint", "Yes", "No") == "Yes") + var/energy_color_input = input(usr,"","Choose Energy Color",energy_color) as color|null + if(energy_color_input) + energy_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1) + user.update_inv_wear_suit() + if(helmet) + var/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/H = helmet + H.energy_color = energy_color + user.update_inv_head() + H.update_icon() + update_icon() + user.update_inv_wear_suit() + light_color = energy_color + update_light() + +/obj/item/clothing/suit/space/hardsuit/lavaknight/examine(mob/user) + ..() + to_chat(user, "Alt-click to recolor it.") diff --git a/code/modules/clothing/spacesuits/miscellaneous.dm b/code/modules/clothing/spacesuits/miscellaneous.dm index 5d718a8173..88e17d158c 100644 --- a/code/modules/clothing/spacesuits/miscellaneous.dm +++ b/code/modules/clothing/spacesuits/miscellaneous.dm @@ -368,6 +368,10 @@ Contains: resistance_flags = FIRE_PROOF mutantrace_variation = NO_MUTANTRACE_VARIATION +/obj/item/clothing/suit/space/hardsuit/ert/paranormal/Initialize() + . = ..() + AddComponent(/datum/component/anti_magic, FALSE, FALSE, TRUE, ITEM_SLOT_HEAD) + /obj/item/clothing/suit/space/hardsuit/ert/paranormal name = "paranormal response team suit" desc = "Powerful wards are built into this hardsuit, protecting the user from all manner of paranormal threats." @@ -380,7 +384,7 @@ Contains: /obj/item/clothing/suit/space/hardsuit/ert/paranormal/Initialize() . = ..() - AddComponent(/datum/component/anti_magic, TRUE, TRUE) + AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, ITEM_SLOT_OCLOTHING) /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor name = "inquisitor's hardsuit" diff --git a/code/modules/clothing/spacesuits/vg_spess.dm b/code/modules/clothing/spacesuits/vg_spess.dm index e6b1c7a1ee..517539f3af 100644 --- a/code/modules/clothing/spacesuits/vg_spess.dm +++ b/code/modules/clothing/spacesuits/vg_spess.dm @@ -1,24 +1,5 @@ //VG Ports -/obj/item/clothing/head/helmet/space/hardsuit/nazi - name = "nazi hardhelmet" - desc = "This is the face of das vaterland's top elite. Gas or energy are your only escapes." - item_state = "hardsuit0-nazi" - icon_state = "hardsuit0-nazi" - armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20) - item_color = "nazi" - icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi' - -/obj/item/clothing/suit/space/hardsuit/nazi - name = "nazi hardsuit" - desc = "The attire of a true krieger. All shall fall, and only das vaterland will remain." - item_state = "hardsuit-nazi" - icon_state = "hardsuit-nazi" - slowdown = 1 - armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20) - allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/melee/) - helmettype = /obj/item/clothing/head/helmet/space/hardsuit/nazi - icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi' /obj/item/clothing/head/helmet/space/hardsuit/soviet name = "soviet hardhelmet" diff --git a/code/modules/clothing/suits/_suits.dm b/code/modules/clothing/suits/_suits.dm index 3008043156..faec9e2f4c 100644 --- a/code/modules/clothing/suits/_suits.dm +++ b/code/modules/clothing/suits/_suits.dm @@ -31,12 +31,12 @@ adjusted = NORMAL_STYLE if(("taur" in H.dna.species.mutant_bodyparts) && (H.dna.features["taur"] != "None")) - if(H.dna.features["taur"] in list("Naga", "Tentacle")) + if(H.dna.features["taur"] in GLOB.noodle_taurs) taurmode = SNEK_TAURIC if(tauric == TRUE) center = TRUE dimension_x = 64 - else if(H.dna.features["taur"] in list("Fox","Wolf","Otie","Drake","Lab","Shepherd","Husky","Eevee","Panther","Horse","Cow","Tiger","Deer")) + else if(H.dna.features["taur"] in GLOB.paw_taurs) taurmode = PAW_TAURIC if(tauric == TRUE) center = TRUE @@ -54,11 +54,11 @@ if(!isinhands) if(damaged_clothes) . += mutable_appearance('icons/effects/item_damage.dmi', "damaged[blood_overlay_type]") - IF_HAS_BLOOD_DNA(src) - if(taurmode >= SNEK_TAURIC) - . += mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "[blood_overlay_type]blood") + if(blood_DNA) + if(tauric && taurmode >= SNEK_TAURIC) + . += mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "[blood_overlay_type]blood", color = blood_DNA_to_color()) else - . += mutable_appearance('icons/effects/blood.dmi', "[blood_overlay_type]blood") + . += mutable_appearance('icons/effects/blood.dmi', "[blood_overlay_type]blood", color = blood_DNA_to_color()) var/mob/living/carbon/human/M = loc if(ishuman(M) && M.w_uniform) var/obj/item/clothing/under/U = M.w_uniform diff --git a/code/modules/clothing/suits/bio.dm b/code/modules/clothing/suits/bio.dm index 5d0a9b9914..369ddba7b9 100644 --- a/code/modules/clothing/suits/bio.dm +++ b/code/modules/clothing/suits/bio.dm @@ -4,7 +4,7 @@ icon_state = "bio" desc = "A hood that protects the head and face from biological contaminants." permeability_coefficient = 0.01 - clothing_flags = THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT + clothing_flags = THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | SNUG_FIT armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 60, "fire" = 30, "acid" = 100) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDEFACE|HIDESNOUT resistance_flags = ACID_PROOF diff --git a/code/modules/clothing/suits/cloaks.dm b/code/modules/clothing/suits/cloaks.dm index b8287c7f4c..be81374868 100644 --- a/code/modules/clothing/suits/cloaks.dm +++ b/code/modules/clothing/suits/cloaks.dm @@ -69,6 +69,7 @@ icon_state = "golhood" desc = "A protective & concealing hood." armor = list("melee" = 35, "bullet" = 10, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60) + clothing_flags = SNUG_FIT flags_inv = HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR /obj/item/clothing/suit/hooded/cloak/drake @@ -88,6 +89,7 @@ icon_state = "dragon" desc = "The skull of a dragon." armor = list("melee" = 70, "bullet" = 30, "laser" = 50, "energy" = 40, "bomb" = 70, "bio" = 60, "rad" = 50, "fire" = 100, "acid" = 100) + clothing_flags = SNUG_FIT heat_protection = HEAD max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF | ACID_PROOF diff --git a/code/modules/clothing/suits/toggles.dm b/code/modules/clothing/suits/toggles.dm index 5d534e00a7..cc983dbb0f 100644 --- a/code/modules/clothing/suits/toggles.dm +++ b/code/modules/clothing/suits/toggles.dm @@ -23,7 +23,7 @@ /obj/item/clothing/suit/hooded/ui_action_click() ToggleHood() -/obj/item/clothing/suit/hooded/item_action_slot_check(slot, mob/user) +/obj/item/clothing/suit/hooded/item_action_slot_check(slot, mob/user, datum/action/A) if(slot == SLOT_WEAR_SUIT || slot == SLOT_NECK) return 1 diff --git a/code/modules/clothing/suits/utility.dm b/code/modules/clothing/suits/utility.dm index fbdca6ddbc..b98d8207d9 100644 --- a/code/modules/clothing/suits/utility.dm +++ b/code/modules/clothing/suits/utility.dm @@ -58,7 +58,7 @@ name = "bomb hood" desc = "Use in case of bomb." icon_state = "bombsuit" - clothing_flags = THICKMATERIAL + clothing_flags = THICKMATERIAL | SNUG_FIT armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50) flags_inv = HIDEFACE|HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT dynamic_hair_suffix = "" @@ -123,7 +123,7 @@ name = "radiation hood" icon_state = "rad" desc = "A hood with radiation protective properties. The label reads, 'Made with lead. Please do not consume insulation.'" - clothing_flags = THICKMATERIAL + clothing_flags = THICKMATERIAL|SNUG_FIT flags_inv = HIDEMASK|HIDEEARS|HIDEFACE|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30) strip_delay = 60 diff --git a/code/modules/clothing/suits/wiz_robe.dm b/code/modules/clothing/suits/wiz_robe.dm index 9d1a47f231..93eb8181c7 100644 --- a/code/modules/clothing/suits/wiz_robe.dm +++ b/code/modules/clothing/suits/wiz_robe.dm @@ -7,6 +7,7 @@ armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100) strip_delay = 50 equip_delay_other = 50 + clothing_flags = SNUG_FIT resistance_flags = FIRE_PROOF | ACID_PROOF dog_fashion = /datum/dog_fashion/head/blue_wizard diff --git a/code/modules/clothing/under/_under.dm b/code/modules/clothing/under/_under.dm index c2c3f19b9d..eda0e31e93 100644 --- a/code/modules/clothing/under/_under.dm +++ b/code/modules/clothing/under/_under.dm @@ -22,8 +22,8 @@ if(!isinhands) if(damaged_clothes) . += mutable_appearance('icons/effects/item_damage.dmi', "damageduniform") - IF_HAS_BLOOD_DNA(src) - . += mutable_appearance('icons/effects/blood.dmi', "uniformblood") + if(blood_DNA) + . += mutable_appearance('icons/effects/blood.dmi', "uniformblood", color = blood_DNA_to_color()) if(accessory_overlay) . += accessory_overlay diff --git a/code/modules/clothing/under/accessories.dm b/code/modules/clothing/under/accessories.dm index 6dd6164d79..706f7edb0a 100644 --- a/code/modules/clothing/under/accessories.dm +++ b/code/modules/clothing/under/accessories.dm @@ -12,7 +12,7 @@ var/datum/component/storage/detached_pockets /obj/item/clothing/accessory/proc/attach(obj/item/clothing/under/U, user) - GET_COMPONENT(storage, /datum/component/storage) + var/datum/component/storage/storage = GetComponent(/datum/component/storage) if(storage) if(SEND_SIGNAL(U, COMSIG_CONTAINS_STORAGE)) return FALSE diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm index ec39f20b0b..6f188d513f 100644 --- a/code/modules/clothing/under/miscellaneous.dm +++ b/code/modules/clothing/under/miscellaneous.dm @@ -715,8 +715,9 @@ name = "gear harness" desc = "A simple, inconspicuous harness replacement for a jumpsuit." icon_state = "gear_harness" - item_state = "gear_harness" //We dont use golem do to being a item, item without faces making it default to error suit sprites. + item_state = "gear_harness" body_parts_covered = CHEST|GROIN + can_adjust = FALSE /obj/item/clothing/under/durathread name = "durathread jumpsuit" diff --git a/code/modules/crafting/recipes.dm b/code/modules/crafting/recipes.dm index 7ae1c956c9..2987b52338 100644 --- a/code/modules/crafting/recipes.dm +++ b/code/modules/crafting/recipes.dm @@ -1,4 +1,3 @@ - /datum/crafting_recipe var/name = "" //in-game display name var/reqs[] = list() //type paths of items consumed associated with how many are needed @@ -9,943 +8,4 @@ var/chem_catalysts[] = list() //like tools but for reagents var/category = CAT_NONE //where it shows up in the crafting UI var/subcategory = CAT_NONE - var/always_availible = TRUE //Set to FALSE if it needs to be learned first. - -/datum/crafting_recipe/pin_removal - name = "Pin Removal" - result = /obj/item/gun - reqs = list(/obj/item/gun = 1) - parts = list(/obj/item/gun = 1) - tools = list(TOOL_WELDER, TOOL_SCREWDRIVER, TOOL_WIRECUTTER) - time = 50 - category = CAT_WEAPONRY - subcategory = CAT_WEAPON - -/datum/crafting_recipe/IED - name = "IED" - result = /obj/item/grenade/iedcasing - reqs = list(/datum/reagent/fuel = 50, - /obj/item/stack/cable_coil = 1, - /obj/item/assembly/igniter = 1, - /obj/item/reagent_containers/food/drinks/soda_cans = 1) - parts = list(/obj/item/reagent_containers/food/drinks/soda_cans = 1) - time = 15 - category = CAT_WEAPONRY - subcategory = CAT_WEAPON - -/datum/crafting_recipe/lance - name = "Explosive Lance (Grenade)" - result = /obj/item/twohanded/spear - reqs = list(/obj/item/twohanded/spear = 1, - /obj/item/grenade = 1) - parts = list(/obj/item/twohanded/spear = 1, - /obj/item/grenade = 1) - time = 15 - category = CAT_WEAPONRY - subcategory = CAT_WEAPON - -/datum/crafting_recipe/strobeshield - name = "Strobe Shield" - result = /obj/item/assembly/flash/shield - reqs = list(/obj/item/wallframe/flasher = 1, - /obj/item/assembly/flash/handheld = 1, - /obj/item/shield/riot = 1) - time = 40 - category = CAT_WEAPONRY - subcategory = CAT_WEAPON - -/datum/crafting_recipe/makeshiftshield - name = "Makeshift Metal Shield" - result = /obj/item/shield/makeshift - reqs = list(/obj/item/stack/cable_coil = 30, - /obj/item/stack/sheet/metal = 10, - /obj/item/stack/sheet/cloth = 2, - /obj/item/stack/sheet/leather = 3) - tools = list(TOOL_WELDER, TOOL_SCREWDRIVER, TOOL_WIRECUTTER) - time = 100 - category = CAT_WEAPONRY - subcategory = CAT_WEAPON - -/datum/crafting_recipe/molotov - name = "Molotov" - result = /obj/item/reagent_containers/food/drinks/bottle/molotov - reqs = list(/obj/item/reagent_containers/rag = 1, - /obj/item/reagent_containers/food/drinks/bottle = 1) - parts = list(/obj/item/reagent_containers/food/drinks/bottle = 1) - time = 40 - category = CAT_WEAPONRY - subcategory = CAT_WEAPON - -/datum/crafting_recipe/stunprod - name = "Stunprod" - result = /obj/item/melee/baton/cattleprod - reqs = list(/obj/item/restraints/handcuffs/cable = 1, - /obj/item/stack/rods = 1, - /obj/item/assembly/igniter = 1) - time = 40 - category = CAT_WEAPONRY - subcategory = CAT_WEAPON - -/datum/crafting_recipe/teleprod - name = "Teleprod" - result = /obj/item/melee/baton/cattleprod/teleprod - reqs = list(/obj/item/restraints/handcuffs/cable = 1, - /obj/item/stack/rods = 1, - /obj/item/assembly/igniter = 1, - /obj/item/stack/ore/bluespace_crystal = 1) - time = 40 - category = CAT_WEAPONRY - subcategory = CAT_WEAPON - -/datum/crafting_recipe/bola - name = "Bola" - result = /obj/item/restraints/legcuffs/bola - reqs = list(/obj/item/restraints/handcuffs/cable = 1, - /obj/item/stack/sheet/metal = 6) - time = 20//15 faster than crafting them by hand! - category= CAT_WEAPONRY - subcategory = CAT_WEAPON - -/datum/crafting_recipe/tailclub - name = "Tail Club" - result = /obj/item/tailclub - reqs = list(/obj/item/organ/tail/lizard = 1, - /obj/item/stack/sheet/metal = 1) - time = 40 - category = CAT_WEAPONRY - subcategory = CAT_WEAPON - -/datum/crafting_recipe/tailwhip - name = "Liz O' Nine Tails" - result = /obj/item/melee/chainofcommand/tailwhip - reqs = list(/obj/item/organ/tail/lizard = 1, - /obj/item/stack/cable_coil = 1) - time = 40 - category = CAT_WEAPONRY - subcategory = CAT_WEAPON - -/datum/crafting_recipe/catwhip - name = "Cat O' Nine Tails" - result = /obj/item/melee/chainofcommand/tailwhip/kitty - reqs = list(/obj/item/organ/tail/cat = 1, - /obj/item/stack/cable_coil = 1) - time = 40 - category = CAT_WEAPONRY - subcategory = CAT_WEAPON - -/datum/crafting_recipe/minigun - name = "Laser Minigun" - result = /obj/item/minigunpack2 - reqs = list(/obj/item/gun/energy/laser/carbine = 3, - /obj/item/stack/sheet/plasteel = 5, - /obj/item/stack/cable_coil = 30, - /obj/item/stock_parts/cell/bluespace = 2) - tools = list(TOOL_WIRECUTTER, TOOL_SCREWDRIVER, TOOL_WELDER) - time = 150 - category = CAT_WEAPONRY - subcategory = CAT_WEAPON - -/datum/crafting_recipe/ed209 - name = "ED209" - result = /mob/living/simple_animal/bot/ed209 - reqs = list(/obj/item/robot_suit = 1, - /obj/item/clothing/head/helmet = 1, - /obj/item/clothing/suit/armor/vest = 1, - /obj/item/bodypart/l_leg/robot = 1, - /obj/item/bodypart/r_leg/robot = 1, - /obj/item/stack/sheet/metal = 1, - /obj/item/stack/cable_coil = 1, - /obj/item/gun/energy/e_gun/advtaser = 1, - /obj/item/stock_parts/cell = 1, - /obj/item/assembly/prox_sensor = 1) - tools = list(TOOL_WELDER, TOOL_SCREWDRIVER) - time = 60 - category = CAT_ROBOT - -/datum/crafting_recipe/secbot - name = "Secbot" - result = /mob/living/simple_animal/bot/secbot - reqs = list(/obj/item/assembly/signaler = 1, - /obj/item/clothing/head/helmet/sec = 1, - /obj/item/melee/baton = 1, - /obj/item/assembly/prox_sensor = 1, - /obj/item/bodypart/r_arm/robot = 1) - tools = list(TOOL_WELDER) - time = 60 - category = CAT_ROBOT - -/datum/crafting_recipe/cleanbot - name = "Cleanbot" - result = /mob/living/simple_animal/bot/cleanbot - reqs = list(/obj/item/reagent_containers/glass/bucket = 1, - /obj/item/assembly/prox_sensor = 1, - /obj/item/bodypart/r_arm/robot = 1) - time = 40 - category = CAT_ROBOT - -/datum/crafting_recipe/floorbot - name = "Floorbot" - result = /mob/living/simple_animal/bot/floorbot - reqs = list(/obj/item/storage/toolbox/mechanical = 1, - /obj/item/stack/tile/plasteel = 1, - /obj/item/assembly/prox_sensor = 1, - /obj/item/bodypart/r_arm/robot = 1) - time = 40 - category = CAT_ROBOT - -/datum/crafting_recipe/medbot - name = "Medbot" - result = /mob/living/simple_animal/bot/medbot - reqs = list(/obj/item/healthanalyzer = 1, - /obj/item/storage/firstaid = 1, - /obj/item/assembly/prox_sensor = 1, - /obj/item/bodypart/r_arm/robot = 1) - time = 40 - category = CAT_ROBOT - -/datum/crafting_recipe/honkbot - name = "Honkbot" - result = /mob/living/simple_animal/bot/honkbot - reqs = list(/obj/item/storage/box/clown = 1, - /obj/item/bodypart/r_arm/robot = 1, - /obj/item/assembly/prox_sensor = 1, - /obj/item/bikehorn/ = 1) - time = 40 - category = CAT_ROBOT - -/datum/crafting_recipe/Firebot - name = "Firebot" - result = /mob/living/simple_animal/bot/firebot - reqs = list(/obj/item/extinguisher = 1, - /obj/item/bodypart/r_arm/robot = 1, - /obj/item/assembly/prox_sensor = 1, - /obj/item/clothing/head/hardhat/red = 1) - time = 40 - category = CAT_ROBOT - -/datum/crafting_recipe/potatos - name = "Potat-OS" - reqs = list(/obj/item/stack/cable_coil = 1, /obj/item/stack/rods = 1, /obj/item/reagent_containers/food/snacks/grown/potato = 1, /obj/item/aicard = 1 ) - result = /obj/item/aicard/potato - category = CAT_ROBOT - -/datum/crafting_recipe/improvised_pneumatic_cannon //Pretty easy to obtain but - name = "Pneumatic Cannon" - result = /obj/item/pneumatic_cannon/ghetto - tools = list(TOOL_WELDER, TOOL_WRENCH) - reqs = list(/obj/item/stack/sheet/metal = 4, - /obj/item/stack/packageWrap = 8, - /obj/item/pipe = 2) - time = 300 - category = CAT_WEAPONRY - subcategory = CAT_WEAPON - -/datum/crafting_recipe/flamethrower - name = "Flamethrower" - result = /obj/item/flamethrower - reqs = list(/obj/item/weldingtool = 1, - /obj/item/assembly/igniter = 1, - /obj/item/stack/rods = 1) - parts = list(/obj/item/assembly/igniter = 1, - /obj/item/weldingtool = 1) - tools = list(TOOL_SCREWDRIVER) - time = 10 - category = CAT_WEAPONRY - subcategory = CAT_WEAPON - -/datum/crafting_recipe/meteorslug - name = "Meteorslug Shell" - result = /obj/item/ammo_casing/shotgun/meteorslug - reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1, - /obj/item/rcd_ammo = 1, - /obj/item/stock_parts/manipulator = 2) - tools = list(TOOL_SCREWDRIVER) - time = 5 - category = CAT_WEAPONRY - subcategory = CAT_AMMO - -/datum/crafting_recipe/pulseslug - name = "Pulse Slug Shell" - result = /obj/item/ammo_casing/shotgun/pulseslug - reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1, - /obj/item/stock_parts/capacitor/adv = 2, - /obj/item/stock_parts/micro_laser/ultra = 1) - tools = list(TOOL_SCREWDRIVER) - time = 5 - category = CAT_WEAPONRY - subcategory = CAT_AMMO - -/datum/crafting_recipe/dragonsbreath - name = "Dragonsbreath Shell" - result = /obj/item/ammo_casing/shotgun/dragonsbreath - reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1, /datum/reagent/phosphorus = 5) - tools = list(TOOL_SCREWDRIVER) - time = 5 - category = CAT_WEAPONRY - subcategory = CAT_AMMO - -/datum/crafting_recipe/frag12 - name = "FRAG-12 Shell" - result = /obj/item/ammo_casing/shotgun/frag12 - reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1, - /datum/reagent/glycerol = 5, - /datum/reagent/toxin/acid = 5, - /datum/reagent/toxin/acid/fluacid = 5) - tools = list(TOOL_SCREWDRIVER) - time = 5 - category = CAT_WEAPONRY - subcategory = CAT_AMMO - -/datum/crafting_recipe/ionslug - name = "Ion Scatter Shell" - result = /obj/item/ammo_casing/shotgun/ion - reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1, - /obj/item/stock_parts/micro_laser/ultra = 1, - /obj/item/stock_parts/subspace/crystal = 1) - tools = list(TOOL_SCREWDRIVER) - time = 5 - category = CAT_WEAPONRY - subcategory = CAT_AMMO - -/datum/crafting_recipe/improvisedslug - name = "Improvised Shotgun Shell" - result = /obj/item/ammo_casing/shotgun/improvised - reqs = list(/obj/item/grenade/chem_grenade = 1, - /obj/item/stack/sheet/metal = 1, - /obj/item/stack/cable_coil = 1, - /datum/reagent/fuel = 10) - tools = list(TOOL_SCREWDRIVER) - time = 5 - category = CAT_WEAPONRY - subcategory = CAT_AMMO - -/datum/crafting_recipe/laserslug - name = "Scatter Laser Shell" - result = /obj/item/ammo_casing/shotgun/laserslug - reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1, - /obj/item/stock_parts/capacitor/adv = 1, - /obj/item/stock_parts/micro_laser/high = 1) - tools = list(TOOL_SCREWDRIVER) - time = 5 - category = CAT_WEAPONRY - subcategory = CAT_AMMO - -/datum/crafting_recipe/ishotgun - name = "Improvised Shotgun" - result = /obj/item/gun/ballistic/revolver/doublebarrel/improvised - reqs = list(/obj/item/weaponcrafting/receiver = 1, - /obj/item/pipe = 1, - /obj/item/weaponcrafting/stock = 1, - /obj/item/stack/packageWrap = 5) - tools = list(TOOL_SCREWDRIVER) - time = 100 - category = CAT_WEAPONRY - subcategory = CAT_WEAPON - -/datum/crafting_recipe/irifle - name = "Improvised Rifle(7.62mm)" - result = /obj/item/gun/ballistic/shotgun/boltaction/improvised - reqs = list(/obj/item/weaponcrafting/receiver = 1, - /obj/item/pipe = 2, - /obj/item/weaponcrafting/stock = 1, - /obj/item/stack/packageWrap = 5) - tools = list(TOOL_SCREWDRIVER) - time = 100 - category = CAT_WEAPONRY - subcategory = CAT_WEAPON - -/datum/crafting_recipe/chainsaw - name = "Chainsaw" - result = /obj/item/twohanded/required/chainsaw - reqs = list(/obj/item/circular_saw = 1, - /obj/item/stack/cable_coil = 3, - /obj/item/stack/sheet/plasteel = 5) - tools = list(TOOL_WELDER) - time = 50 - category = CAT_WEAPONRY - subcategory = CAT_WEAPON - -/datum/crafting_recipe/spear - name = "Spear" - result = /obj/item/twohanded/spear - reqs = list(/obj/item/restraints/handcuffs/cable = 1, - /obj/item/shard = 1, - /obj/item/stack/rods = 1) - parts = list(/obj/item/shard = 1) - time = 40 - category = CAT_WEAPONRY - subcategory = CAT_WEAPON - -/datum/crafting_recipe/spooky_camera - name = "Camera Obscura" - result = /obj/item/camera/spooky - time = 15 - reqs = list(/obj/item/camera = 1, - /datum/reagent/water/holywater = 10) - parts = list(/obj/item/camera = 1) - category = CAT_MISC - -/datum/crafting_recipe/skateboard - name = "Skateboard" - result = /obj/vehicle/ridden/scooter/skateboard - time = 60 - reqs = list(/obj/item/stack/sheet/metal = 5, - /obj/item/stack/rods = 10) - category = CAT_MISC - -/datum/crafting_recipe/scooter - name = "Scooter" - result = /obj/vehicle/ridden/scooter - time = 65 - reqs = list(/obj/item/stack/sheet/metal = 5, - /obj/item/stack/rods = 12) - category = CAT_MISC - -/datum/crafting_recipe/mousetrap - name = "Mouse Trap" - result = /obj/item/assembly/mousetrap - time = 10 - reqs = list(/obj/item/stack/sheet/cardboard = 1, - /obj/item/stack/rods = 1) - category = CAT_MISC - -/datum/crafting_recipe/papersack - name = "Paper Sack" - result = /obj/item/storage/box/papersack - time = 10 - reqs = list(/obj/item/paper = 5) - category = CAT_MISC - -/datum/crafting_recipe/flashlight_eyes - name = "Flashlight Eyes" - result = /obj/item/organ/eyes/robotic/flashlight - time = 10 - reqs = list( - /obj/item/flashlight = 2, - /obj/item/restraints/handcuffs/cable = 1 - ) - category = CAT_MISC - -/datum/crafting_recipe/paperframes - name = "Paper Frames" - result = /obj/item/stack/sheet/paperframes/five - time = 10 - reqs = list(/obj/item/stack/sheet/mineral/wood = 5, /obj/item/paper = 20) - category = CAT_MISC - -/datum/crafting_recipe/naturalpaper - name = "Hand-Pressed Paper" - time = 30 - reqs = list(/datum/reagent/water = 50, /obj/item/stack/sheet/mineral/wood = 1) - tools = list(/obj/item/hatchet) - result = /obj/item/paper_bin/bundlenatural - category = CAT_MISC - -/datum/crafting_recipe/toysword - name = "Toy Sword" - reqs = list(/obj/item/light/bulb = 1, /obj/item/stack/cable_coil = 1, /obj/item/stack/sheet/plastic = 4) - result = /obj/item/toy/sword - category = CAT_MISC - -/datum/crafting_recipe/blackcarpet - name = "Black Carpet" - reqs = list(/obj/item/stack/tile/carpet = 50, /obj/item/toy/crayon/black = 1) - result = /obj/item/stack/tile/carpet/black/fifty - category = CAT_MISC - -/datum/crafting_recipe/showercurtain - name = "Shower Curtains" - reqs = list(/obj/item/stack/sheet/cloth = 2, /obj/item/stack/sheet/plastic = 2, /obj/item/stack/rods = 1) - result = /obj/structure/curtain - category = CAT_MISC - -/datum/crafting_recipe/extendohand - name = "Extendo-Hand" - reqs = list(/obj/item/bodypart/r_arm/robot = 1, /obj/item/clothing/gloves/boxing = 1) - result = /obj/item/extendohand - category = CAT_MISC - -/datum/crafting_recipe/bluespacehonker - name = "Bluespace Bike horn" - result = /obj/item/bikehorn/bluespacehonker - time = 10 - reqs = list(/obj/item/stack/ore/bluespace_crystal = 1, - /obj/item/toy/crayon/blue = 1, - /obj/item/bikehorn = 1) - category = CAT_MISC - -/datum/crafting_recipe/toyneb - name = "Non-Euplastic Blade" - reqs = list(/obj/item/light/tube = 1, /obj/item/stack/cable_coil = 1, /obj/item/stack/sheet/plastic = 4) - result = /obj/item/toy/sword/cx - category = CAT_MISC - -/datum/crafting_recipe/chemical_payload - name = "Chemical Payload (C4)" - result = /obj/item/bombcore/chemical - reqs = list( - /obj/item/stock_parts/matter_bin = 1, - /obj/item/grenade/plastic/c4 = 1, - /obj/item/grenade/chem_grenade = 2 - ) - parts = list(/obj/item/stock_parts/matter_bin = 1, /obj/item/grenade/chem_grenade = 2) - time = 30 - category = CAT_WEAPONRY - subcategory = CAT_WEAPON - -/datum/crafting_recipe/chemical_payload2 - name = "Chemical Payload (Gibtonite)" - result = /obj/item/bombcore/chemical - reqs = list( - /obj/item/stock_parts/matter_bin = 1, - /obj/item/twohanded/required/gibtonite = 1, - /obj/item/grenade/chem_grenade = 2 - ) - parts = list(/obj/item/stock_parts/matter_bin = 1, /obj/item/grenade/chem_grenade = 2) - time = 50 - category = CAT_WEAPONRY - subcategory = CAT_WEAPON - -/datum/crafting_recipe/bonearmor - name = "Bone Armor" - result = /obj/item/clothing/suit/armor/bone - time = 30 - reqs = list(/obj/item/stack/sheet/bone = 6) - category = CAT_PRIMAL - -/datum/crafting_recipe/bonetalisman - name = "Bone Talisman" - result = /obj/item/clothing/accessory/talisman - time = 20 - reqs = list(/obj/item/stack/sheet/bone = 2, - /obj/item/stack/sheet/sinew = 1) - category = CAT_PRIMAL - -/datum/crafting_recipe/bonecodpiece - name = "Skull Codpiece" - result = /obj/item/clothing/accessory/skullcodpiece - time = 20 - reqs = list(/obj/item/stack/sheet/bone = 2, - /obj/item/stack/sheet/animalhide/goliath_hide = 1) - category = CAT_PRIMAL - -/datum/crafting_recipe/bracers - name = "Bone Bracers" - result = /obj/item/clothing/gloves/bracer - time = 20 - reqs = list(/obj/item/stack/sheet/bone = 2, - /obj/item/stack/sheet/sinew = 1) - category = CAT_PRIMAL - -/datum/crafting_recipe/skullhelm - name = "Skull Helmet" - result = /obj/item/clothing/head/helmet/skull - time = 30 - reqs = list(/obj/item/stack/sheet/bone = 4) - category = CAT_PRIMAL - -/datum/crafting_recipe/goliathcloak - name = "Goliath Cloak" - result = /obj/item/clothing/suit/hooded/cloak/goliath - time = 50 - reqs = list(/obj/item/stack/sheet/leather = 2, - /obj/item/stack/sheet/sinew = 2, - /obj/item/stack/sheet/animalhide/goliath_hide = 2) //it takes 4 goliaths to make 1 cloak if the plates are skinned - category = CAT_PRIMAL - -/datum/crafting_recipe/drakecloak - name = "Ash Drake Armour" - result = /obj/item/clothing/suit/hooded/cloak/drake - time = 60 - reqs = list(/obj/item/stack/sheet/bone = 10, - /obj/item/stack/sheet/sinew = 2, - /obj/item/stack/sheet/animalhide/ashdrake = 5) - category = CAT_PRIMAL - -/datum/crafting_recipe/bonebag - name = "Bone Satchel" - result = /obj/item/storage/backpack/satchel/bone - time = 30 - reqs = list(/obj/item/stack/sheet/bone = 3, - /obj/item/stack/sheet/sinew = 2) - category = CAT_PRIMAL - -/datum/crafting_recipe/gold_horn - name = "Golden Bike Horn" - result = /obj/item/bikehorn/golden - time = 20 - reqs = list(/obj/item/stack/sheet/mineral/bananium = 5, - /obj/item/bikehorn = 1) - category = CAT_MISC - -/datum/crafting_recipe/bonedagger - name = "Bone Dagger" - result = /obj/item/kitchen/knife/combat/bone - time = 20 - reqs = list(/obj/item/stack/sheet/bone = 2) - category = CAT_PRIMAL - -/datum/crafting_recipe/bonespear - name = "Bone Spear" - result = /obj/item/twohanded/bonespear - time = 30 - reqs = list(/obj/item/stack/sheet/bone = 4, - /obj/item/stack/sheet/sinew = 1) - category = CAT_PRIMAL - -/datum/crafting_recipe/boneaxe - name = "Bone Axe" - result = /obj/item/twohanded/fireaxe/boneaxe - time = 50 - reqs = list(/obj/item/stack/sheet/bone = 6, - /obj/item/stack/sheet/sinew = 3) - category = CAT_PRIMAL - -/datum/crafting_recipe/bonfire - name = "Bonfire" - time = 60 - reqs = list(/obj/item/grown/log = 5) - result = /obj/structure/bonfire - category = CAT_PRIMAL - -/datum/crafting_recipe/headpike - name = "Spike Head (Glass Spear)" - time = 65 - reqs = list(/obj/item/twohanded/spear = 1, - /obj/item/bodypart/head = 1) - parts = list(/obj/item/bodypart/head = 1, - /obj/item/twohanded/spear = 1) - result = /obj/structure/headpike - category = CAT_PRIMAL - -/datum/crafting_recipe/headpikebone - name = "Spike Head (Bone Spear)" - time = 65 - reqs = list(/obj/item/twohanded/bonespear = 1, - /obj/item/bodypart/head = 1) - parts = list(/obj/item/bodypart/head = 1, - /obj/item/twohanded/bonespear = 1) - result = /obj/structure/headpike/bone - category = CAT_PRIMAL - -/datum/crafting_recipe/smallcarton - name = "Small Carton" - result = /obj/item/reagent_containers/food/drinks/sillycup/smallcarton - time = 10 - reqs = list(/obj/item/stack/sheet/cardboard = 1) - category = CAT_MISC - -/datum/crafting_recipe/pressureplate - name = "Pressure Plate" - result = /obj/item/pressure_plate - time = 5 - reqs = list(/obj/item/stack/sheet/metal = 1, - /obj/item/stack/tile/plasteel = 1, - /obj/item/stack/cable_coil = 2, - /obj/item/assembly/igniter = 1) - category = CAT_MISC - - -/datum/crafting_recipe/wheelchair - name = "Wheelchair" - result = /obj/vehicle/ridden/wheelchair - reqs = list(/obj/item/stack/sheet/plasteel = 2, - /obj/item/stack/rods = 8) - time = 100 - category = CAT_MISC - -/datum/crafting_recipe/rcl - name = "Makeshift Rapid Cable Layer" - result = /obj/item/twohanded/rcl/ghetto - time = 40 - tools = list(TOOL_WELDER, TOOL_SCREWDRIVER, TOOL_WRENCH) - reqs = list(/obj/item/stack/sheet/metal = 15) - category = CAT_MISC - -/datum/crafting_recipe/mummy - name = "Mummification Bandages (Mask)" - result = /obj/item/clothing/mask/mummy - time = 10 - tools = list(/obj/item/nullrod/egyptian) - reqs = list(/obj/item/stack/sheet/cloth = 2) - category = CAT_CLOTHING - -/datum/crafting_recipe/mummy/body - name = "Mummification Bandages (Body)" - result = /obj/item/clothing/under/mummy - reqs = list(/obj/item/stack/sheet/cloth = 5) - -/datum/crafting_recipe/guillotine - name = "Guillotine" - result = /obj/structure/guillotine - time = 150 // Building a functioning guillotine takes time - reqs = list(/obj/item/stack/sheet/plasteel = 3, - /obj/item/stack/sheet/mineral/wood = 20, - /obj/item/stack/cable_coil = 10) - tools = list(TOOL_SCREWDRIVER, TOOL_WRENCH, TOOL_WELDER) - category = CAT_MISC - -/datum/crafting_recipe/femur_breaker - name = "Femur Breaker" - result = /obj/structure/femur_breaker - time = 150 - reqs = list(/obj/item/stack/sheet/metal = 20, - /obj/item/stack/cable_coil = 30) - tools = list(TOOL_SCREWDRIVER, TOOL_WRENCH, TOOL_WELDER) - category = CAT_MISC - -/datum/crafting_recipe/lizardhat - name = "Lizard Cloche Hat" - result = /obj/item/clothing/head/lizard - time = 10 - reqs = list(/obj/item/organ/tail/lizard = 1) - category = CAT_CLOTHING - -/datum/crafting_recipe/lizardhat_alternate - name = "Lizard Cloche Hat" - result = /obj/item/clothing/head/lizard - time = 10 - reqs = list(/obj/item/stack/sheet/animalhide/lizard = 1) - category = CAT_CLOTHING - -/datum/crafting_recipe/kittyears - name = "Kitty Ears" - result = /obj/item/clothing/head/kitty/genuine - time = 10 - reqs = list(/obj/item/organ/tail/cat = 1, - /obj/item/organ/ears/cat = 1) - category = CAT_CLOTHING - -/datum/crafting_recipe/hudsunsec - name = "Security HUDsunglasses" - result = /obj/item/clothing/glasses/hud/security/sunglasses - time = 20 - tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER) - reqs = list(/obj/item/clothing/glasses/hud/security = 1, - /obj/item/clothing/glasses/sunglasses = 1, - /obj/item/stack/cable_coil = 5) - category = CAT_CLOTHING - -/datum/crafting_recipe/hudsunsecremoval - name = "Security HUD removal" - result = /obj/item/clothing/glasses/sunglasses - time = 20 - tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER) - reqs = list(/obj/item/clothing/glasses/hud/security/sunglasses = 1) - category = CAT_CLOTHING - -/datum/crafting_recipe/hudsunmed - name = "Medical HUDsunglasses" - result = /obj/item/clothing/glasses/hud/health/sunglasses - time = 20 - tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER) - reqs = list(/obj/item/clothing/glasses/hud/health = 1, - /obj/item/clothing/glasses/sunglasses = 1, - /obj/item/stack/cable_coil = 5) - category = CAT_CLOTHING - -/datum/crafting_recipe/hudsunmedremoval - name = "Medical HUD removal" - result = /obj/item/clothing/glasses/sunglasses - time = 20 - tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER) - reqs = list(/obj/item/clothing/glasses/hud/health/sunglasses = 1) - category = CAT_CLOTHING - -/datum/crafting_recipe/beergoggles - name = "Beer Goggles" - result = /obj/item/clothing/glasses/sunglasses/reagent - time = 20 - tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER) - reqs = list(/obj/item/clothing/glasses/science = 1, - /obj/item/clothing/glasses/sunglasses = 1, - /obj/item/stack/cable_coil = 5) - category = CAT_CLOTHING - -/datum/crafting_recipe/beergogglesremoval - name = "Beer Goggles removal" - result = /obj/item/clothing/glasses/sunglasses - time = 20 - tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER) - reqs = list(/obj/item/clothing/glasses/sunglasses/reagent = 1) - category = CAT_CLOTHING - -/datum/crafting_recipe/ghostsheet - name = "Ghost Sheet" - result = /obj/item/clothing/suit/ghost_sheet - time = 5 - tools = list(TOOL_WIRECUTTER) - reqs = list(/obj/item/bedsheet = 1) - category = CAT_CLOTHING - -/datum/crafting_recipe/briefcase - name = "Hand made Briefcase" - result = /obj/item/storage/briefcase/crafted - time = 35 - tools = list(TOOL_WIRECUTTER) - reqs = list(/obj/item/stack/sheet/cardboard = 1, - /obj/item/stack/sheet/cloth = 2, - /obj/item/stack/sheet/leather = 5) - category = CAT_CLOTHING - -/datum/crafting_recipe/aitater - name = "intelliTater" - result = /obj/item/aicard/aitater - time = 30 - reqs = list(/obj/item/aicard = 1, - /obj/item/reagent_containers/food/snacks/grown/potato = 1) - category = CAT_MISC - -/datum/crafting_recipe/paperwork - name = "Filed Paper Work" - result = /obj/item/folder/paperwork_correct - time = 60 //Takes time for people to file and complete paper work! - reqs = list(/obj/item/pen = 1, - /obj/item/folder/paperwork = 2) - category = CAT_MISC - -/datum/crafting_recipe/ghettojetpack - name = "Improvised Jetpack" - result = /obj/item/tank/jetpack/improvised - time = 30 - reqs = list(/obj/item/tank/internals/oxygen = 2, - /obj/item/extinguisher = 1, - /obj/item/pipe = 3, - /obj/item/stack/cable_coil = 30) - category = CAT_MISC - tools = list(TOOL_WRENCH, TOOL_WELDER, TOOL_WIRECUTTER) - -/datum/crafting_recipe/goldenbox - name = "Gold Plated Toolbox" - result = /obj/item/storage/toolbox/gold_fake - reqs = list(/obj/item/stack/sheet/cardboard = 1, //so we dont null items in crafting - /obj/item/stack/cable_coil = 10, - /obj/item/stack/sheet/mineral/gold = 1, - /obj/item/stock_parts/cell = 1, - /datum/reagent/water = 15) - time = 40 - category = CAT_MISC - -/datum/crafting_recipe/bronze_driver - name = "Bronze Plated Screwdriver" - result = /obj/item/screwdriver/bronze - reqs = list(/obj/item/screwdriver = 1, - /obj/item/stack/cable_coil = 10, - /obj/item/stack/tile/bronze = 1, - /datum/reagent/water = 15) - time = 40 - category = CAT_MISC - -/datum/crafting_recipe/bronze_welder - name = "Bronze Plated Welding Tool" - result = /obj/item/weldingtool/bronze - reqs = list(/obj/item/weldingtool = 1, - /obj/item/stack/cable_coil = 10, - /obj/item/stack/tile/bronze = 1, - /datum/reagent/water = 15) - time = 40 - category = CAT_MISC - -/datum/crafting_recipe/bronze_wirecutters - name = "Bronze Plated Wirecutters" - result = /obj/item/wirecutters/bronze - reqs = list(/obj/item/wirecutters = 1, - /obj/item/stack/cable_coil = 10, - /obj/item/stack/tile/bronze = 1, - /datum/reagent/water = 15) - time = 40 - category = CAT_MISC - -/datum/crafting_recipe/bronze_crowbar - name = "Bronze Plated Crowbar" - result = /obj/item/crowbar/bronze - reqs = list(/obj/item/crowbar = 1, - /obj/item/stack/cable_coil = 10, - /obj/item/stack/tile/bronze = 1, - /datum/reagent/water = 15) - time = 40 - category = CAT_MISC - -/datum/crafting_recipe/bronze_wrench - name = "Bronze Plated Wrench" - result = /obj/item/wrench/bronze - reqs = list(/obj/item/wrench = 1, - /obj/item/stack/cable_coil = 10, - /obj/item/stack/tile/bronze = 1, - /datum/reagent/water = 15) - time = 40 - category = CAT_MISC - -/datum/crafting_recipe/smartdart - name = "Medical smartdart" - result = /obj/item/reagent_containers/syringe/dart - reqs = list(/obj/item/stack/sheet/metal = 1, - /obj/item/stack/sheet/glass = 1, - /obj/item/stack/sheet/plastic = 1) - time = 10 - category = CAT_WEAPONRY - subcategory = CAT_AMMO - -/datum/crafting_recipe/medolier - name = "Medolier" - result = /obj/item/storage/belt/medolier - reqs = list(/obj/item/stack/sheet/metal = 2, - /obj/item/stack/sheet/cloth = 3, - /obj/item/stack/sheet/plastic = 4) - time = 30 - category = CAT_WEAPONRY - subcategory = CAT_AMMO - -/datum/crafting_recipe/smartdartgun - name = "Smart dartgun" - result = /obj/item/gun/syringe/dart - reqs = list(/obj/item/stack/sheet/metal = 15, - /obj/item/stack/sheet/glass = 10, - /obj/item/tank/internals = 1, - /obj/item/reagent_containers/glass/beaker = 1, - /obj/item/stack/sheet/plastic = 10, - /obj/item/stack/cable_coil = 2) - time = 150 //It's a gun - category = CAT_WEAPONRY - subcategory = CAT_WEAPON - -/datum/crafting_recipe/durathread_duffelbag - name = "Durathread Dufflebag" - result = /obj/item/storage/backpack/duffelbag/durathread - reqs = list(/obj/item/stack/sheet/durathread = 7, - /obj/item/stack/sheet/leather = 3) - time = 70 - category = CAT_CLOTHING - -/datum/crafting_recipe/durathread_toolbelt - name = "Durathread Toolbelt" - result = /obj/item/storage/belt/durathread - reqs = list(/obj/item/stack/sheet/durathread = 5, - /obj/item/stack/sheet/leather = 1) - time = 30 - category = CAT_CLOTHING - -/datum/crafting_recipe/durathread_bandolier - name = "Durathread Bandolier" - result = /obj/item/storage/belt/bandolier/durathread - reqs = list(/obj/item/stack/sheet/durathread = 6, - /obj/item/stack/sheet/leather = 2) - time = 50 - category = CAT_CLOTHING - - /datum/crafting_recipe/durathread_helmet - name = "Makeshift Durathread Helmet" - result = /obj/item/clothing/head/helmet/durathread - reqs = list(/obj/item/stack/sheet/durathread = 4, - /obj/item/stack/sheet/leather = 2) - time = 30 - category = CAT_CLOTHING - -/datum/crafting_recipe/durathread_vest - name = "Makeshift Durathread Armour" - result = /obj/item/clothing/suit/armor/vest/durathread - reqs = list(/obj/item/stack/sheet/durathread = 6, - /obj/item/stack/sheet/leather = 3) - time = 50 - category = CAT_CLOTHING - + var/always_availible = TRUE //Set to FALSE if it needs to be learned first. \ No newline at end of file diff --git a/code/modules/crafting/recipes/recipes_clothing.dm b/code/modules/crafting/recipes/recipes_clothing.dm new file mode 100644 index 0000000000..f48ee87316 --- /dev/null +++ b/code/modules/crafting/recipes/recipes_clothing.dm @@ -0,0 +1,160 @@ +/datum/crafting_recipe/mummy + name = "Mummification Bandages (Mask)" + result = /obj/item/clothing/mask/mummy + time = 10 + tools = list(/obj/item/nullrod/egyptian) + reqs = list(/obj/item/stack/sheet/cloth = 2) + category = CAT_CLOTHING + +/datum/crafting_recipe/mummy/body + name = "Mummification Bandages (Body)" + result = /obj/item/clothing/under/mummy + reqs = list(/obj/item/stack/sheet/cloth = 5) + +/datum/crafting_recipe/lizardhat + name = "Lizard Cloche Hat" + result = /obj/item/clothing/head/lizard + time = 10 + reqs = list(/obj/item/organ/tail/lizard = 1) + category = CAT_CLOTHING + +/datum/crafting_recipe/lizardhat_alternate + name = "Lizard Cloche Hat" + result = /obj/item/clothing/head/lizard + time = 10 + reqs = list(/obj/item/stack/sheet/animalhide/lizard = 1) + category = CAT_CLOTHING + +/datum/crafting_recipe/kittyears + name = "Kitty Ears" + result = /obj/item/clothing/head/kitty/genuine + time = 10 + reqs = list(/obj/item/organ/tail/cat = 1, + /obj/item/organ/ears/cat = 1) + category = CAT_CLOTHING + +/datum/crafting_recipe/hudsunsec + name = "Security HUDsunglasses" + result = /obj/item/clothing/glasses/hud/security/sunglasses + time = 20 + tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER) + reqs = list(/obj/item/clothing/glasses/hud/security = 1, + /obj/item/clothing/glasses/sunglasses = 1, + /obj/item/stack/cable_coil = 5) + category = CAT_CLOTHING + +/datum/crafting_recipe/hudsunsecremoval + name = "Security HUD removal" + result = /obj/item/clothing/glasses/sunglasses + time = 20 + tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER) + reqs = list(/obj/item/clothing/glasses/hud/security/sunglasses = 1) + category = CAT_CLOTHING + +/datum/crafting_recipe/hudsunmed + name = "Medical HUDsunglasses" + result = /obj/item/clothing/glasses/hud/health/sunglasses + time = 20 + tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER) + reqs = list(/obj/item/clothing/glasses/hud/health = 1, + /obj/item/clothing/glasses/sunglasses = 1, + /obj/item/stack/cable_coil = 5) + category = CAT_CLOTHING + +/datum/crafting_recipe/hudsunmedremoval + name = "Medical HUD removal" + result = /obj/item/clothing/glasses/sunglasses + time = 20 + tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER) + reqs = list(/obj/item/clothing/glasses/hud/health/sunglasses = 1) + category = CAT_CLOTHING + +/datum/crafting_recipe/beergoggles + name = "Beer Goggles" + result = /obj/item/clothing/glasses/sunglasses/reagent + time = 20 + tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER) + reqs = list(/obj/item/clothing/glasses/science = 1, + /obj/item/clothing/glasses/sunglasses = 1, + /obj/item/stack/cable_coil = 5) + category = CAT_CLOTHING + +/datum/crafting_recipe/beergogglesremoval + name = "Beer Goggles removal" + result = /obj/item/clothing/glasses/sunglasses + time = 20 + tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER) + reqs = list(/obj/item/clothing/glasses/sunglasses/reagent = 1) + category = CAT_CLOTHING + +/datum/crafting_recipe/ghostsheet + name = "Ghost Sheet" + result = /obj/item/clothing/suit/ghost_sheet + time = 5 + tools = list(TOOL_WIRECUTTER) + reqs = list(/obj/item/bedsheet = 1) + category = CAT_CLOTHING + +/datum/crafting_recipe/briefcase + name = "Hand made Briefcase" + result = /obj/item/storage/briefcase/crafted + time = 35 + tools = list(TOOL_WIRECUTTER) + reqs = list(/obj/item/stack/sheet/cardboard = 1, + /obj/item/stack/sheet/cloth = 2, + /obj/item/stack/sheet/leather = 5) + category = CAT_CLOTHING + +/datum/crafting_recipe/medolier + name = "Medolier" + result = /obj/item/storage/belt/medolier + reqs = list(/obj/item/stack/sheet/metal = 2, + /obj/item/stack/sheet/cloth = 3, + /obj/item/stack/sheet/plastic = 4) + time = 30 + category = CAT_CLOTHING + +/datum/crafting_recipe/durathread_duffelbag + name = "Durathread Dufflebag" + result = /obj/item/storage/backpack/duffelbag/durathread + reqs = list(/obj/item/stack/sheet/durathread = 7, + /obj/item/stack/sheet/leather = 3) + time = 70 + always_availible = TRUE + category = CAT_CLOTHING + +/datum/crafting_recipe/durathread_toolbelt + name = "Durathread Toolbelt" + result = /obj/item/storage/belt/durathread + reqs = list(/obj/item/stack/sheet/durathread = 5, + /obj/item/stack/sheet/leather = 2) + time = 30 + always_availible = TRUE + category = CAT_CLOTHING + +/datum/crafting_recipe/durathread_bandolier + name = "Durathread Bandolier" + result = /obj/item/storage/belt/bandolier/durathread + reqs = list(/obj/item/stack/sheet/durathread = 6, + /obj/item/stack/sheet/leather = 2) + time = 50 + always_availible = TRUE + category = CAT_CLOTHING + +/datum/crafting_recipe/durathread_helmet + name = "Makeshift Durathread Helmet" + result = /obj/item/clothing/head/helmet/durathread + reqs = list(/obj/item/stack/sheet/durathread = 4, + /obj/item/stack/sheet/leather = 2) + time = 30 + always_availible = TRUE + category = CAT_CLOTHING + +/datum/crafting_recipe/durathread_vest + name = "Makeshift Durathread Armour" + result = /obj/item/clothing/suit/armor/vest/durathread + reqs = list(/obj/item/stack/sheet/durathread = 6, + /obj/item/stack/sheet/leather = 3) + time = 50 + always_availible = TRUE + category = CAT_CLOTHING diff --git a/code/modules/crafting/recipes/recipes_misc.dm b/code/modules/crafting/recipes/recipes_misc.dm new file mode 100644 index 0000000000..fdfb959fe6 --- /dev/null +++ b/code/modules/crafting/recipes/recipes_misc.dm @@ -0,0 +1,317 @@ +///////////////// +//Large Objects// +///////////////// + +/datum/crafting_recipe/showercurtain + name = "Shower Curtains" + reqs = list(/obj/item/stack/sheet/cloth = 2, + /obj/item/stack/sheet/plastic = 2, + /obj/item/stack/rods = 1) + result = /obj/structure/curtain + category = CAT_MISC + +/datum/crafting_recipe/guillotine + name = "Guillotine" + result = /obj/structure/guillotine + time = 150 // Building a functioning guillotine takes time + reqs = list(/obj/item/stack/sheet/plasteel = 3, + /obj/item/stack/sheet/mineral/wood = 20, + /obj/item/stack/cable_coil = 10) + tools = list(TOOL_SCREWDRIVER, TOOL_WRENCH, TOOL_WELDER) + category = CAT_MISC + +/datum/crafting_recipe/femur_breaker + name = "Femur Breaker" + result = /obj/structure/femur_breaker + time = 150 + reqs = list(/obj/item/stack/sheet/metal = 20, + /obj/item/stack/cable_coil = 30) + tools = list(TOOL_SCREWDRIVER, TOOL_WRENCH, TOOL_WELDER) + category = CAT_MISC + +/////////////////// +//Tools & Storage// +/////////////////// + +/datum/crafting_recipe/ghettojetpack + name = "Improvised Jetpack" + result = /obj/item/tank/jetpack/improvised + time = 30 + reqs = list(/obj/item/tank/internals/oxygen = 2, + /obj/item/extinguisher = 1, + /obj/item/pipe = 3, + /obj/item/stack/cable_coil = 30) + category = CAT_MISC + tools = list(TOOL_WRENCH, TOOL_WELDER, TOOL_WIRECUTTER) + +/datum/crafting_recipe/goldenbox + name = "Gold Plated Toolbox" + result = /obj/item/storage/toolbox/gold_fake + reqs = list(/obj/item/stack/sheet/cardboard = 1, //so we dont null items in crafting + /obj/item/stack/cable_coil = 10, + /obj/item/stack/sheet/mineral/gold = 1, + /obj/item/stock_parts/cell = 1, + /datum/reagent/water = 15) + time = 40 + category = CAT_MISC + +/datum/crafting_recipe/bronze_driver + name = "Bronze Plated Screwdriver" + result = /obj/item/screwdriver/bronze + reqs = list(/obj/item/screwdriver = 1, + /obj/item/stack/cable_coil = 10, + /obj/item/stack/tile/bronze = 1, + /datum/reagent/water = 15) + time = 40 + category = CAT_MISC + +/datum/crafting_recipe/bronze_welder + name = "Bronze Plated Welding Tool" + result = /obj/item/weldingtool/bronze + reqs = list(/obj/item/weldingtool = 1, + /obj/item/stack/cable_coil = 10, + /obj/item/stack/tile/bronze = 1, + /datum/reagent/water = 15) + time = 40 + category = CAT_MISC + +/datum/crafting_recipe/bronze_wirecutters + name = "Bronze Plated Wirecutters" + result = /obj/item/wirecutters/bronze + reqs = list(/obj/item/wirecutters = 1, + /obj/item/stack/cable_coil = 10, + /obj/item/stack/tile/bronze = 1, + /datum/reagent/water = 15) + time = 40 + category = CAT_MISC + +/datum/crafting_recipe/bronze_crowbar + name = "Bronze Plated Crowbar" + result = /obj/item/crowbar/bronze + reqs = list(/obj/item/crowbar = 1, + /obj/item/stack/cable_coil = 10, + /obj/item/stack/tile/bronze = 1, + /datum/reagent/water = 15) + time = 40 + category = CAT_MISC + +/datum/crafting_recipe/bronze_wrench + name = "Bronze Plated Wrench" + result = /obj/item/wrench/bronze + reqs = list(/obj/item/wrench = 1, + /obj/item/stack/cable_coil = 10, + /obj/item/stack/tile/bronze = 1, + /datum/reagent/water = 15) + time = 40 + category = CAT_MISC + +/datum/crafting_recipe/rcl + name = "Makeshift Rapid Cable Layer" + result = /obj/item/twohanded/rcl/ghetto + time = 40 + tools = list(TOOL_WELDER, TOOL_SCREWDRIVER, TOOL_WRENCH) + reqs = list(/obj/item/stack/sheet/metal = 15) + category = CAT_MISC + +//////////// +//Vehicles// +//////////// + +/datum/crafting_recipe/wheelchair + name = "Wheelchair" + result = /obj/vehicle/ridden/wheelchair + reqs = list(/obj/item/stack/sheet/plasteel = 2, + /obj/item/stack/rods = 8) + time = 100 + category = CAT_MISC + +/datum/crafting_recipe/skateboard + name = "Skateboard" + result = /obj/vehicle/ridden/scooter/skateboard + time = 60 + reqs = list(/obj/item/stack/sheet/metal = 5, + /obj/item/stack/rods = 10) + category = CAT_MISC + +/datum/crafting_recipe/scooter + name = "Scooter" + result = /obj/vehicle/ridden/scooter + time = 65 + reqs = list(/obj/item/stack/sheet/metal = 5, + /obj/item/stack/rods = 12) + category = CAT_MISC + +///////// +//Toys/// +///////// + +/datum/crafting_recipe/toysword + name = "Toy Sword" + reqs = list(/obj/item/light/bulb = 1, /obj/item/stack/cable_coil = 1, /obj/item/stack/sheet/plastic = 4) + result = /obj/item/toy/sword + category = CAT_MISC + +/datum/crafting_recipe/extendohand + name = "Extendo-Hand" + reqs = list(/obj/item/bodypart/r_arm/robot = 1, /obj/item/clothing/gloves/boxing = 1) + result = /obj/item/extendohand + category = CAT_MISC + +/datum/crafting_recipe/toyneb + name = "Non-Euplastic Blade" + reqs = list(/obj/item/light/tube = 1, /obj/item/stack/cable_coil = 1, /obj/item/stack/sheet/plastic = 4) + result = /obj/item/toy/sword/cx + category = CAT_MISC + +//////////// +//Unsorted// +//////////// + +/datum/crafting_recipe/blackcarpet + name = "Black Carpet" + reqs = list(/obj/item/stack/tile/carpet = 50, /obj/item/toy/crayon/black = 1) + result = /obj/item/stack/tile/carpet/black/fifty + category = CAT_MISC + +/datum/crafting_recipe/paperframes + name = "Paper Frames" + result = /obj/item/stack/sheet/paperframes/five + time = 10 + reqs = list(/obj/item/stack/sheet/mineral/wood = 5, /obj/item/paper = 20) + category = CAT_MISC + +/datum/crafting_recipe/naturalpaper + name = "Hand-Pressed Paper" + time = 30 + reqs = list(/datum/reagent/water = 50, /obj/item/stack/sheet/mineral/wood = 1) + tools = list(/obj/item/hatchet) + result = /obj/item/paper_bin/bundlenatural + category = CAT_MISC + +/datum/crafting_recipe/bluespacehonker + name = "Bluespace Bike horn" + result = /obj/item/bikehorn/bluespacehonker + time = 10 + reqs = list(/obj/item/stack/ore/bluespace_crystal = 1, + /obj/item/toy/crayon/blue = 1, + /obj/item/bikehorn = 1) + category = CAT_MISC + +/datum/crafting_recipe/mousetrap + name = "Mouse Trap" + result = /obj/item/assembly/mousetrap + time = 10 + reqs = list(/obj/item/stack/sheet/cardboard = 1, + /obj/item/stack/rods = 1) + category = CAT_MISC + +/datum/crafting_recipe/papersack + name = "Paper Sack" + result = /obj/item/storage/box/papersack + time = 10 + reqs = list(/obj/item/paper = 5) + category = CAT_MISC + +/datum/crafting_recipe/flashlight_eyes + name = "Flashlight Eyes" + result = /obj/item/organ/eyes/robotic/flashlight + time = 10 + reqs = list( + /obj/item/flashlight = 2, + /obj/item/restraints/handcuffs/cable = 1 + ) + category = CAT_MISC + +/datum/crafting_recipe/smallcarton + name = "Small Carton" + result = /obj/item/reagent_containers/food/drinks/sillycup/smallcarton + time = 10 + reqs = list(/obj/item/stack/sheet/cardboard = 1) + category = CAT_MISC + +/datum/crafting_recipe/pressureplate + name = "Pressure Plate" + result = /obj/item/pressure_plate + time = 5 + reqs = list(/obj/item/stack/sheet/metal = 1, + /obj/item/stack/tile/plasteel = 1, + /obj/item/stack/cable_coil = 2, + /obj/item/assembly/igniter = 1) + category = CAT_MISC + +/datum/crafting_recipe/gold_horn + name = "Golden Bike Horn" + result = /obj/item/bikehorn/golden + time = 20 + reqs = list(/obj/item/stack/sheet/mineral/bananium = 5, + /obj/item/bikehorn = 1) + category = CAT_MISC + +/datum/crafting_recipe/spooky_camera + name = "Camera Obscura" + result = /obj/item/camera/spooky + time = 15 + reqs = list(/obj/item/camera = 1, + /datum/reagent/water/holywater = 10) + parts = list(/obj/item/camera = 1) + category = CAT_MISC + +/datum/crafting_recipe/paperwork + name = "Filed Paper Work" + result = /obj/item/folder/paperwork_correct + time = 10 //Takes time for people to file and complete paper work! + tools = list(/obj/item/pen) + reqs = list(/obj/item/folder/paperwork = 1) + category = CAT_MISC + +////////////// +//Banners///// +////////////// + +/datum/crafting_recipe/command_banner + name = "Command Banner" + result = /obj/item/banner/command/mundane + time = 40 + reqs = list(/obj/item/stack/rods = 2, + /obj/item/clothing/under/captainparade = 1) + category = CAT_MISC + +/datum/crafting_recipe/engineering_banner + name = "Engitopia Banner" + result = /obj/item/banner/engineering/mundane + time = 40 + reqs = list(/obj/item/stack/rods = 2, + /obj/item/clothing/under/rank/engineer = 1) + category = CAT_MISC + +/datum/crafting_recipe/cargo_banner + name = "Cargonia Banner" + result = /obj/item/banner/cargo/mundane + time = 40 + reqs = list(/obj/item/stack/rods = 2, + /obj/item/clothing/under/rank/cargotech = 1) + category = CAT_MISC + +/datum/crafting_recipe/science_banner + name = "Sciencia Banner" + result = /obj/item/banner/science/mundane + time = 40 + reqs = list(/obj/item/stack/rods = 2, + /obj/item/clothing/under/rank/scientist = 1) + category = CAT_MISC + +/datum/crafting_recipe/medical_banner + name = "Meditopia Banner" + result = /obj/item/banner/medical/mundane + time = 40 + reqs = list(/obj/item/stack/rods = 2, + /obj/item/clothing/under/rank/medical = 1) + category = CAT_MISC + +/datum/crafting_recipe/security_banner + name = "Securistan Banner" + result = /obj/item/banner/security/mundane + time = 40 + reqs = list(/obj/item/stack/rods = 2, + /obj/item/clothing/under/rank/security = 1) + category = CAT_MISC diff --git a/code/modules/crafting/recipes/recipes_primal.dm b/code/modules/crafting/recipes/recipes_primal.dm new file mode 100644 index 0000000000..1be479e4e1 --- /dev/null +++ b/code/modules/crafting/recipes/recipes_primal.dm @@ -0,0 +1,113 @@ +/datum/crafting_recipe/bonearmor + name = "Bone Armor" + result = /obj/item/clothing/suit/armor/bone + time = 30 + reqs = list(/obj/item/stack/sheet/bone = 6) + category = CAT_PRIMAL + +/datum/crafting_recipe/bonetalisman + name = "Bone Talisman" + result = /obj/item/clothing/accessory/talisman + time = 20 + reqs = list(/obj/item/stack/sheet/bone = 2, + /obj/item/stack/sheet/sinew = 1) + category = CAT_PRIMAL + +/datum/crafting_recipe/bonecodpiece + name = "Skull Codpiece" + result = /obj/item/clothing/accessory/skullcodpiece + time = 20 + reqs = list(/obj/item/stack/sheet/bone = 2, + /obj/item/stack/sheet/animalhide/goliath_hide = 1) + category = CAT_PRIMAL + +/datum/crafting_recipe/bracers + name = "Bone Bracers" + result = /obj/item/clothing/gloves/bracer + time = 20 + reqs = list(/obj/item/stack/sheet/bone = 2, + /obj/item/stack/sheet/sinew = 1) + category = CAT_PRIMAL + +/datum/crafting_recipe/skullhelm + name = "Skull Helmet" + result = /obj/item/clothing/head/helmet/skull + time = 30 + reqs = list(/obj/item/stack/sheet/bone = 4) + category = CAT_PRIMAL + +/datum/crafting_recipe/goliathcloak + name = "Goliath Cloak" + result = /obj/item/clothing/suit/hooded/cloak/goliath + time = 50 + reqs = list(/obj/item/stack/sheet/leather = 2, + /obj/item/stack/sheet/sinew = 2, + /obj/item/stack/sheet/animalhide/goliath_hide = 2) //it takes 4 goliaths to make 1 cloak if the plates are skinned + category = CAT_PRIMAL + +/datum/crafting_recipe/drakecloak + name = "Ash Drake Armour" + result = /obj/item/clothing/suit/hooded/cloak/drake + time = 60 + reqs = list(/obj/item/stack/sheet/bone = 10, + /obj/item/stack/sheet/sinew = 2, + /obj/item/stack/sheet/animalhide/ashdrake = 5) + category = CAT_PRIMAL + +/datum/crafting_recipe/bonebag + name = "Bone Satchel" + result = /obj/item/storage/backpack/satchel/bone + time = 30 + reqs = list(/obj/item/stack/sheet/bone = 3, + /obj/item/stack/sheet/sinew = 2) + category = CAT_PRIMAL + +/datum/crafting_recipe/bonedagger + name = "Bone Dagger" + result = /obj/item/kitchen/knife/combat/bone + time = 20 + reqs = list(/obj/item/stack/sheet/bone = 2) + category = CAT_PRIMAL + +/datum/crafting_recipe/bonespear + name = "Bone Spear" + result = /obj/item/twohanded/bonespear + time = 30 + reqs = list(/obj/item/stack/sheet/bone = 4, + /obj/item/stack/sheet/sinew = 1) + category = CAT_PRIMAL + +/datum/crafting_recipe/boneaxe + name = "Bone Axe" + result = /obj/item/twohanded/fireaxe/boneaxe + time = 50 + reqs = list(/obj/item/stack/sheet/bone = 6, + /obj/item/stack/sheet/sinew = 3) + category = CAT_PRIMAL + +/datum/crafting_recipe/bonfire + name = "Bonfire" + time = 60 + reqs = list(/obj/item/grown/log = 5) + result = /obj/structure/bonfire + category = CAT_PRIMAL + +/datum/crafting_recipe/headpike + name = "Spike Head (Glass Spear)" + time = 65 + reqs = list(/obj/item/twohanded/spear = 1, + /obj/item/bodypart/head = 1) + parts = list(/obj/item/bodypart/head = 1, + /obj/item/twohanded/spear = 1) + result = /obj/structure/headpike + category = CAT_PRIMAL + +/datum/crafting_recipe/headpikebone + name = "Spike Head (Bone Spear)" + time = 65 + reqs = list(/obj/item/twohanded/bonespear = 1, + /obj/item/bodypart/head = 1) + parts = list(/obj/item/bodypart/head = 1, + /obj/item/twohanded/bonespear = 1) + result = /obj/structure/headpike/bone + category = CAT_PRIMAL \ No newline at end of file diff --git a/code/modules/crafting/recipes/recipes_robot.dm b/code/modules/crafting/recipes/recipes_robot.dm new file mode 100644 index 0000000000..2b8ee0fe3a --- /dev/null +++ b/code/modules/crafting/recipes/recipes_robot.dm @@ -0,0 +1,98 @@ + +/datum/crafting_recipe/ed209 + name = "ED209" + result = /mob/living/simple_animal/bot/ed209 + reqs = list(/obj/item/robot_suit = 1, + /obj/item/clothing/head/helmet = 1, + /obj/item/clothing/suit/armor/vest = 1, + /obj/item/bodypart/l_leg/robot = 1, + /obj/item/bodypart/r_leg/robot = 1, + /obj/item/stack/sheet/metal = 1, + /obj/item/stack/cable_coil = 1, + /obj/item/gun/energy/e_gun/advtaser = 1, + /obj/item/stock_parts/cell = 1, + /obj/item/assembly/prox_sensor = 1) + tools = list(TOOL_WELDER, TOOL_SCREWDRIVER) + time = 60 + category = CAT_ROBOT + +/datum/crafting_recipe/secbot + name = "Secbot" + result = /mob/living/simple_animal/bot/secbot + reqs = list(/obj/item/assembly/signaler = 1, + /obj/item/clothing/head/helmet/sec = 1, + /obj/item/melee/baton = 1, + /obj/item/assembly/prox_sensor = 1, + /obj/item/bodypart/r_arm/robot = 1) + tools = list(TOOL_WELDER) + time = 60 + category = CAT_ROBOT + +/datum/crafting_recipe/cleanbot + name = "Cleanbot" + result = /mob/living/simple_animal/bot/cleanbot + reqs = list(/obj/item/reagent_containers/glass/bucket = 1, + /obj/item/assembly/prox_sensor = 1, + /obj/item/bodypart/r_arm/robot = 1) + time = 40 + category = CAT_ROBOT + +/datum/crafting_recipe/floorbot + name = "Floorbot" + result = /mob/living/simple_animal/bot/floorbot + reqs = list(/obj/item/storage/toolbox/mechanical = 1, + /obj/item/stack/tile/plasteel = 1, + /obj/item/assembly/prox_sensor = 1, + /obj/item/bodypart/r_arm/robot = 1) + time = 40 + category = CAT_ROBOT + +/datum/crafting_recipe/medbot + name = "Medbot" + result = /mob/living/simple_animal/bot/medbot + reqs = list(/obj/item/healthanalyzer = 1, + /obj/item/storage/firstaid = 1, + /obj/item/assembly/prox_sensor = 1, + /obj/item/bodypart/r_arm/robot = 1) + time = 40 + category = CAT_ROBOT + +/datum/crafting_recipe/honkbot + name = "Honkbot" + result = /mob/living/simple_animal/bot/honkbot + reqs = list(/obj/item/storage/box/clown = 1, + /obj/item/bodypart/r_arm/robot = 1, + /obj/item/assembly/prox_sensor = 1, + /obj/item/bikehorn/ = 1) + time = 40 + category = CAT_ROBOT + +/datum/crafting_recipe/Firebot + name = "Firebot" + result = /mob/living/simple_animal/bot/firebot + reqs = list(/obj/item/extinguisher = 1, + /obj/item/bodypart/r_arm/robot = 1, + /obj/item/assembly/prox_sensor = 1, + /obj/item/clothing/head/hardhat/red = 1) + time = 40 + category = CAT_ROBOT + +/datum/crafting_recipe/aitater + name = "intelliTater" + result = /obj/item/aicard/aitater + time = 30 + tools = list(TOOL_WIRECUTTER) + reqs = list(/obj/item/aicard = 1, + /obj/item/reagent_containers/food/snacks/grown/potato = 1, + /obj/item/stack/cable_coil = 5) + category = CAT_ROBOT + +/datum/crafting_recipe/aispook + name = "intelliLantern" + result = /obj/item/aicard/aispook + time = 30 + tools = list(TOOL_WIRECUTTER) + reqs = list(/obj/item/aicard = 1, + /obj/item/reagent_containers/food/snacks/grown/pumpkin = 1, + /obj/item/stack/cable_coil = 5) + category = CAT_ROBOT \ No newline at end of file diff --git a/code/modules/crafting/recipes/recipes_weapon_and_ammo.dm b/code/modules/crafting/recipes/recipes_weapon_and_ammo.dm new file mode 100644 index 0000000000..6eb1c31b12 --- /dev/null +++ b/code/modules/crafting/recipes/recipes_weapon_and_ammo.dm @@ -0,0 +1,345 @@ +/datum/crafting_recipe/pin_removal + name = "Pin Removal" + result = /obj/item/gun + reqs = list(/obj/item/gun = 1) + parts = list(/obj/item/gun = 1) + tools = list(TOOL_WELDER, TOOL_SCREWDRIVER, TOOL_WIRECUTTER) + time = 50 + category = CAT_WEAPONRY + subcategory = CAT_WEAPON + +/datum/crafting_recipe/strobeshield + name = "Strobe Shield" + result = /obj/item/assembly/flash/shield + reqs = list(/obj/item/wallframe/flasher = 1, + /obj/item/assembly/flash/handheld = 1, + /obj/item/shield/riot = 1) + time = 40 + category = CAT_WEAPONRY + subcategory = CAT_WEAPON + +/datum/crafting_recipe/makeshiftshield + name = "Makeshift Metal Shield" + result = /obj/item/shield/makeshift + reqs = list(/obj/item/stack/cable_coil = 30, + /obj/item/stack/sheet/metal = 10, + /obj/item/stack/sheet/cloth = 2, + /obj/item/stack/sheet/leather = 3) + tools = list(TOOL_WELDER, TOOL_SCREWDRIVER, TOOL_WIRECUTTER) + time = 100 + category = CAT_WEAPONRY + subcategory = CAT_WEAPON + +/datum/crafting_recipe/spear + name = "Spear" + result = /obj/item/twohanded/spear + reqs = list(/obj/item/restraints/handcuffs/cable = 1, + /obj/item/shard = 1, + /obj/item/stack/rods = 1) + parts = list(/obj/item/shard = 1) + time = 40 + category = CAT_WEAPONRY + subcategory = CAT_WEAPON + +/datum/crafting_recipe/stunprod + name = "Stunprod" + result = /obj/item/melee/baton/cattleprod + reqs = list(/obj/item/restraints/handcuffs/cable = 1, + /obj/item/stack/rods = 1, + /obj/item/assembly/igniter = 1) + time = 40 + category = CAT_WEAPONRY + subcategory = CAT_WEAPON + +/datum/crafting_recipe/teleprod + name = "Teleprod" + result = /obj/item/melee/baton/cattleprod/teleprod + reqs = list(/obj/item/restraints/handcuffs/cable = 1, + /obj/item/stack/rods = 1, + /obj/item/assembly/igniter = 1, + /obj/item/stack/ore/bluespace_crystal = 1) + time = 40 + category = CAT_WEAPONRY + subcategory = CAT_WEAPON + +/datum/crafting_recipe/bola + name = "Bola" + result = /obj/item/restraints/legcuffs/bola + reqs = list(/obj/item/restraints/handcuffs/cable = 1, + /obj/item/stack/sheet/metal = 6) + time = 20//15 faster than crafting them by hand! + category= CAT_WEAPONRY + subcategory = CAT_WEAPON + +/datum/crafting_recipe/tailclub + name = "Tail Club" + result = /obj/item/tailclub + reqs = list(/obj/item/organ/tail/lizard = 1, + /obj/item/stack/sheet/metal = 1) + time = 40 + category = CAT_WEAPONRY + subcategory = CAT_WEAPON + +/datum/crafting_recipe/tailwhip + name = "Liz O' Nine Tails" + result = /obj/item/melee/chainofcommand/tailwhip + reqs = list(/obj/item/organ/tail/lizard = 1, + /obj/item/stack/cable_coil = 1) + time = 40 + category = CAT_WEAPONRY + subcategory = CAT_WEAPON + +/datum/crafting_recipe/catwhip + name = "Cat O' Nine Tails" + result = /obj/item/melee/chainofcommand/tailwhip/kitty + reqs = list(/obj/item/organ/tail/cat = 1, + /obj/item/stack/cable_coil = 1) + time = 40 + category = CAT_WEAPONRY + subcategory = CAT_WEAPON + +/datum/crafting_recipe/chainsaw + name = "Chainsaw" + result = /obj/item/twohanded/required/chainsaw + reqs = list(/obj/item/circular_saw = 1, + /obj/item/stack/cable_coil = 3, + /obj/item/stack/sheet/plasteel = 5) + tools = list(TOOL_WELDER) + time = 50 + category = CAT_WEAPONRY + subcategory = CAT_WEAPON + +////////////////// +///BOMB CRAFTING// +////////////////// + +/datum/crafting_recipe/chemical_payload + name = "Chemical Payload (C4)" + result = /obj/item/bombcore/chemical + reqs = list( + /obj/item/stock_parts/matter_bin = 1, + /obj/item/grenade/plastic/c4 = 1, + /obj/item/grenade/chem_grenade = 2 + ) + parts = list(/obj/item/stock_parts/matter_bin = 1, /obj/item/grenade/chem_grenade = 2) + time = 30 + category = CAT_WEAPONRY + subcategory = CAT_WEAPON + +/datum/crafting_recipe/chemical_payload2 + name = "Chemical Payload (Gibtonite)" + result = /obj/item/bombcore/chemical + reqs = list( + /obj/item/stock_parts/matter_bin = 1, + /obj/item/twohanded/required/gibtonite = 1, + /obj/item/grenade/chem_grenade = 2 + ) + parts = list(/obj/item/stock_parts/matter_bin = 1, /obj/item/grenade/chem_grenade = 2) + time = 50 + category = CAT_WEAPONRY + subcategory = CAT_WEAPON + +/datum/crafting_recipe/molotov + name = "Molotov" + result = /obj/item/reagent_containers/food/drinks/bottle/molotov + reqs = list(/obj/item/reagent_containers/rag = 1, + /obj/item/reagent_containers/food/drinks/bottle = 1) + parts = list(/obj/item/reagent_containers/food/drinks/bottle = 1) + time = 40 + category = CAT_WEAPONRY + subcategory = CAT_WEAPON + +/datum/crafting_recipe/IED + name = "IED" + result = /obj/item/grenade/iedcasing + reqs = list(/datum/reagent/fuel = 50, + /obj/item/stack/cable_coil = 1, + /obj/item/assembly/igniter = 1, + /obj/item/reagent_containers/food/drinks/soda_cans = 1) + parts = list(/obj/item/reagent_containers/food/drinks/soda_cans = 1) + time = 15 + category = CAT_WEAPONRY + subcategory = CAT_WEAPON + +/datum/crafting_recipe/lance + name = "Explosive Lance (Grenade)" + result = /obj/item/twohanded/spear + reqs = list(/obj/item/twohanded/spear = 1, + /obj/item/grenade = 1) + parts = list(/obj/item/twohanded/spear = 1, + /obj/item/grenade = 1) + time = 15 + category = CAT_WEAPONRY + subcategory = CAT_WEAPON + +////////////////// +///GUNS CRAFTING// +////////////////// + + +/datum/crafting_recipe/smartdartgun + name = "Smart dartgun" + result = /obj/item/gun/syringe/dart + reqs = list(/obj/item/stack/sheet/metal = 10, + /obj/item/stack/sheet/glass = 5, + /obj/item/tank/internals = 1, + /obj/item/reagent_containers/glass/beaker = 1, + /obj/item/stack/sheet/plastic = 5, + /obj/item/stack/cable_coil = 1) + time = 150 //It's a gun + category = CAT_WEAPONRY + subcategory = CAT_WEAPON + +/datum/crafting_recipe/rapiddartgun + name = "Rapid Smart dartgun" + result = /obj/item/gun/syringe/dart/rapiddart + reqs = list( + /obj/item/gun/syringe/dart = 1, + /obj/item/stack/sheet/plastic = 5, + /obj/item/stack/cable_coil = 1, + /obj/item/reagent_containers/glass/beaker = 1 + ) + parts = list(/obj/item/reagent_containers/glass/beaker = 1) + time = 120 //Modifying your gun + category = CAT_WEAPONRY + subcategory = CAT_WEAPON + +/datum/crafting_recipe/improvised_pneumatic_cannon + name = "Pneumatic Cannon" + result = /obj/item/pneumatic_cannon/ghetto + tools = list(TOOL_WELDER, TOOL_WRENCH) + reqs = list(/obj/item/stack/sheet/metal = 4, + /obj/item/stack/packageWrap = 8, + /obj/item/pipe = 2) + time = 300 + category = CAT_WEAPONRY + subcategory = CAT_WEAPON + +/datum/crafting_recipe/flamethrower //Gun* + name = "Flamethrower" + result = /obj/item/flamethrower + reqs = list(/obj/item/weldingtool = 1, + /obj/item/assembly/igniter = 1, + /obj/item/stack/rods = 1) + parts = list(/obj/item/assembly/igniter = 1, + /obj/item/weldingtool = 1) + tools = list(TOOL_SCREWDRIVER) + time = 10 + category = CAT_WEAPONRY + subcategory = CAT_WEAPON + +/datum/crafting_recipe/ishotgun + name = "Improvised Shotgun" + result = /obj/item/gun/ballistic/revolver/doublebarrel/improvised + reqs = list(/obj/item/weaponcrafting/receiver = 1, + /obj/item/pipe = 1, + /obj/item/weaponcrafting/stock = 1, + /obj/item/stack/packageWrap = 5) + tools = list(TOOL_SCREWDRIVER) + time = 100 + category = CAT_WEAPONRY + subcategory = CAT_WEAPON + +/datum/crafting_recipe/irifle + name = "Improvised Rifle(7.62mm)" + result = /obj/item/gun/ballistic/shotgun/boltaction/improvised + reqs = list(/obj/item/weaponcrafting/receiver = 1, + /obj/item/pipe = 2, + /obj/item/weaponcrafting/stock = 1, + /obj/item/stack/packageWrap = 5) + tools = list(TOOL_SCREWDRIVER) + time = 100 + category = CAT_WEAPONRY + subcategory = CAT_WEAPON + +////////////////// +///AMMO CRAFTING// +////////////////// + +/datum/crafting_recipe/smartdart + name = "Medical smartdart" + result = /obj/item/reagent_containers/syringe/dart + reqs = list(/obj/item/stack/sheet/metal = 1, + /obj/item/stack/sheet/glass = 1, + /obj/item/stack/sheet/plastic = 1) + time = 10 + category = CAT_WEAPONRY + subcategory = CAT_AMMO + +/datum/crafting_recipe/meteorslug + name = "Meteorslug Shell" + result = /obj/item/ammo_casing/shotgun/meteorslug + reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1, + /obj/item/rcd_ammo = 1, + /obj/item/stock_parts/manipulator = 2) + tools = list(TOOL_SCREWDRIVER) + time = 5 + category = CAT_WEAPONRY + subcategory = CAT_AMMO + +/datum/crafting_recipe/pulseslug + name = "Pulse Slug Shell" + result = /obj/item/ammo_casing/shotgun/pulseslug + reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1, + /obj/item/stock_parts/capacitor/adv = 2, + /obj/item/stock_parts/micro_laser/ultra = 1) + tools = list(TOOL_SCREWDRIVER) + time = 5 + category = CAT_WEAPONRY + subcategory = CAT_AMMO + +/datum/crafting_recipe/dragonsbreath + name = "Dragonsbreath Shell" + result = /obj/item/ammo_casing/shotgun/dragonsbreath + reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1, + /datum/reagent/phosphorus = 5) + tools = list(TOOL_SCREWDRIVER) + time = 5 + category = CAT_WEAPONRY + subcategory = CAT_AMMO + +/datum/crafting_recipe/frag12 + name = "FRAG-12 Shell" + result = /obj/item/ammo_casing/shotgun/frag12 + reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1, + /datum/reagent/glycerol = 5, + /datum/reagent/toxin/acid = 5, + /datum/reagent/toxin/acid/fluacid = 5) + tools = list(TOOL_SCREWDRIVER) + time = 5 + category = CAT_WEAPONRY + subcategory = CAT_AMMO + +/datum/crafting_recipe/ionslug + name = "Ion Scatter Shell" + result = /obj/item/ammo_casing/shotgun/ion + reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1, + /obj/item/stock_parts/micro_laser/ultra = 1, + /obj/item/stock_parts/subspace/crystal = 1) + tools = list(TOOL_SCREWDRIVER) + time = 5 + category = CAT_WEAPONRY + subcategory = CAT_AMMO + +/datum/crafting_recipe/improvisedslug + name = "Improvised Shotgun Shell" + result = /obj/item/ammo_casing/shotgun/improvised + reqs = list(/obj/item/grenade/chem_grenade = 1, + /obj/item/stack/sheet/metal = 1, + /obj/item/stack/cable_coil = 1, + /datum/reagent/fuel = 10) + tools = list(TOOL_SCREWDRIVER) + time = 5 + category = CAT_WEAPONRY + subcategory = CAT_AMMO + +/datum/crafting_recipe/laserslug + name = "Scatter Laser Shell" + result = /obj/item/ammo_casing/shotgun/laserslug + reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1, + /obj/item/stock_parts/capacitor/adv = 1, + /obj/item/stock_parts/micro_laser/high = 1) + tools = list(TOOL_SCREWDRIVER) + time = 5 + category = CAT_WEAPONRY + subcategory = CAT_AMMO diff --git a/code/modules/detectivework/detective_work.dm b/code/modules/detectivework/detective_work.dm index c892bfeffc..1a2405b9c4 100644 --- a/code/modules/detectivework/detective_work.dm +++ b/code/modules/detectivework/detective_work.dm @@ -1,111 +1,107 @@ //CONTAINS: Suit fibers and Detective's Scanning Computer -/atom/proc/return_fingerprints() - GET_COMPONENT(D, /datum/component/forensics) - if(D) - . = D.fingerprints +/atom/proc/add_fibers(mob/living/carbon/human/M) + if(M.gloves && istype(M.gloves, /obj/item/clothing/)) + var/obj/item/clothing/gloves/G = M.gloves + if(G.transfer_blood > 1) //bloodied gloves transfer blood to touched objects + if(add_blood_DNA(G.blood_DNA)) //only reduces the bloodiness of our gloves if the item wasn't already bloody + G.transfer_blood-- + else if(M.bloody_hands > 1) + if(add_blood_DNA(M.blood_DNA, M.diseases)) + M.bloody_hands-- + if(!suit_fibers) + suit_fibers = list() + var/fibertext + var/item_multiplier = isitem(src)?1.2:1 + if(M.wear_suit) + fibertext = "Material from \a [M.wear_suit]." + if(prob(10*item_multiplier) && !(fibertext in suit_fibers)) + suit_fibers += fibertext + if(!(M.wear_suit.body_parts_covered & CHEST)) + if(M.w_uniform) + fibertext = "Fibers from \a [M.w_uniform]." + if(prob(12*item_multiplier) && !(fibertext in suit_fibers)) //Wearing a suit means less of the uniform exposed. + suit_fibers += fibertext + if(!(M.wear_suit.body_parts_covered & HANDS)) + if(M.gloves) + fibertext = "Material from a pair of [M.gloves.name]." + if(prob(20*item_multiplier) && !(fibertext in suit_fibers)) + suit_fibers += fibertext + else if(M.w_uniform) + fibertext = "Fibers from \a [M.w_uniform]." + if(prob(15*item_multiplier) && !(fibertext in suit_fibers)) + // "Added fibertext: [fibertext]" + suit_fibers += fibertext + if(M.gloves) + fibertext = "Material from a pair of [M.gloves.name]." + if(prob(20*item_multiplier) && !(fibertext in suit_fibers)) + suit_fibers += "Material from a pair of [M.gloves.name]." + else if(M.gloves) + fibertext = "Material from a pair of [M.gloves.name]." + if(prob(20*item_multiplier) && !(fibertext in suit_fibers)) + suit_fibers += "Material from a pair of [M.gloves.name]." -/atom/proc/return_hiddenprints() - GET_COMPONENT(D, /datum/component/forensics) - if(D) - . = D.hiddenprints -/atom/proc/return_blood_DNA() - GET_COMPONENT(D, /datum/component/forensics) - if(D) - . = D.blood_DNA +/atom/proc/add_hiddenprint(mob/living/M) + if(!M || !M.key) + return -/atom/proc/blood_DNA_length() - GET_COMPONENT(D, /datum/component/forensics) - if(D) - . = length(D.blood_DNA) + if(!fingerprintshidden) //Add the list if it does not exist + fingerprintshidden = list() -/atom/proc/return_fibers() - GET_COMPONENT(D, /datum/component/forensics) - if(D) - . = D.fibers + var/hasgloves = "" + if(ishuman(M)) + var/mob/living/carbon/human/H = M + if(H.gloves) + hasgloves = "(gloves)" + + var/current_time = TIME_STAMP("hh:mm:ss", FALSE) + if(!fingerprintshidden[M.key]) + fingerprintshidden[M.key] = "First: [M.real_name]\[[current_time]\][hasgloves]. Ckey: [M.ckey]" + else + var/laststamppos = findtext(fingerprintshidden[M.key], " Last: ") + if(laststamppos) + fingerprintshidden[M.key] = copytext(fingerprintshidden[M.key], 1, laststamppos) + fingerprintshidden[M.key] += " Last: [M.real_name]\[[current_time]\][hasgloves]. Ckey: [M.ckey]" + + fingerprintslast = M.ckey -/atom/proc/add_fingerprint_list(list/fingerprints) //ASSOC LIST FINGERPRINT = FINGERPRINT - if(length(fingerprints)) - . = AddComponent(/datum/component/forensics, fingerprints) //Set ignoregloves to add prints irrespective of the mob having gloves on. /atom/proc/add_fingerprint(mob/living/M, ignoregloves = FALSE) - var/datum/component/forensics/D = AddComponent(/datum/component/forensics) - . = D.add_fingerprint(M, ignoregloves) + if(!M || !M.key) + return -/atom/proc/add_fiber_list(list/fibertext) //ASSOC LIST FIBERTEXT = FIBERTEXT - if(length(fibertext)) - . = AddComponent(/datum/component/forensics, null, null, null, fibertext) + add_hiddenprint(M) -/atom/proc/add_fibers(mob/living/carbon/human/M) - var/old = 0 - if(M.gloves && istype(M.gloves, /obj/item/clothing)) - var/obj/item/clothing/gloves/G = M.gloves - old = length(G.return_blood_DNA()) - if(G.transfer_blood > 1) //bloodied gloves transfer blood to touched objects - if(add_blood_DNA(G.return_blood_DNA()) && length(G.return_blood_DNA()) > old) //only reduces the bloodiness of our gloves if the item wasn't already bloody - G.transfer_blood-- - else if(M.bloody_hands > 1) - old = length(M.return_blood_DNA()) - if(add_blood_DNA(M.return_blood_DNA()) && length(M.return_blood_DNA()) > old) - M.bloody_hands-- - var/datum/component/forensics/D = AddComponent(/datum/component/forensics) - . = D.add_fibers(M) + if(ishuman(M)) + var/mob/living/carbon/human/H = M -/atom/proc/add_hiddenprint_list(list/hiddenprints) //NOTE: THIS IS FOR ADMINISTRATION FINGERPRINTS, YOU MUST CUSTOM SET THIS TO INCLUDE CKEY/REAL NAMES! CHECK FORENSICS.DM - if(length(hiddenprints)) - . = AddComponent(/datum/component/forensics, null, hiddenprints) + add_fibers(H) -/atom/proc/add_hiddenprint(mob/living/M) - var/datum/component/forensics/D = AddComponent(/datum/component/forensics) - . = D.add_hiddenprint(M) + if(H.gloves) //Check if the gloves (if any) hide fingerprints + var/obj/item/clothing/gloves/G = H.gloves + if(G.transfer_prints) + ignoregloves = TRUE -/atom/proc/add_blood_DNA(list/dna) //ASSOC LIST DNA = BLOODTYPE - return FALSE + if(!ignoregloves) + H.gloves.add_fingerprint(H, TRUE) //ignoregloves = TRUE to avoid infinite loop. + return -/obj/add_blood_DNA(list/dna) - . = ..() - if(length(dna)) - . = AddComponent(/datum/component/forensics, null, null, dna) - -/obj/item/clothing/gloves/add_blood_DNA(list/blood_dna, list/datum/disease/diseases) - . = ..() - transfer_blood = rand(2, 4) - -/turf/add_blood_DNA(list/blood_dna, list/datum/disease/diseases) - var/obj/effect/decal/cleanable/blood/splatter/B = locate() in src - if(!B) - B = new /obj/effect/decal/cleanable/blood/splatter(src, diseases) - B.add_blood_DNA(blood_dna) //give blood info to the blood decal. - return TRUE //we bloodied the floor - -/mob/living/carbon/human/add_blood_DNA(list/blood_dna, list/datum/disease/diseases) - if(wear_suit) - wear_suit.add_blood_DNA(blood_dna) - update_inv_wear_suit() - else if(w_uniform) - w_uniform.add_blood_DNA(blood_dna) - update_inv_w_uniform() - if(gloves) - var/obj/item/clothing/gloves/G = gloves - G.add_blood_DNA(blood_dna) - else if(length(blood_dna)) - AddComponent(/datum/component/forensics, null, null, blood_dna) - bloody_hands = rand(2, 4) - if(head) - head.add_blood_DNA(blood_dna) - update_inv_head() - else if(wear_mask) - wear_mask.add_blood_DNA(blood_dna) - update_inv_wear_mask() - if(wear_neck) - wear_neck.add_blood_DNA(blood_dna) - update_inv_neck() - update_inv_gloves() //handles bloody hands overlays and updating - return TRUE + LAZYINITLIST(fingerprints) //Add the list if it does not exist + var/full_print = md5(H.dna.uni_identity) + fingerprints[full_print] = full_print /atom/proc/transfer_fingerprints_to(atom/A) - A.add_fingerprint_list(return_fingerprints()) - A.add_hiddenprint_list(return_hiddenprints()) - A.fingerprintslast = fingerprintslast + // Make sure everything are lists. + LAZYINITLIST(A.fingerprints) + LAZYINITLIST(A.fingerprintshidden) + LAZYINITLIST(fingerprints) + LAZYINITLIST(fingerprintshidden) + + // Transfer + if(fingerprints) + A.fingerprints |= fingerprints.Copy() //detective + if(fingerprintshidden) + A.fingerprintshidden |= fingerprintshidden.Copy() //admin + A.fingerprintslast = fingerprintslast \ No newline at end of file diff --git a/code/modules/detectivework/evidence.dm b/code/modules/detectivework/evidence.dm index a3b17a4c1f..5b4a75a36c 100644 --- a/code/modules/detectivework/evidence.dm +++ b/code/modules/detectivework/evidence.dm @@ -16,7 +16,7 @@ /obj/item/evidencebag/attackby(obj/item/I, mob/user, params) if(evidencebagEquip(I, user)) - return 1 + return TRUE /obj/item/evidencebag/handle_atom_del(atom/A) cut_overlays() @@ -25,12 +25,12 @@ desc = initial(desc) /obj/item/evidencebag/proc/evidencebagEquip(obj/item/I, mob/user) - if(!istype(I) || I.anchored == 1) + if(!istype(I) || I.anchored == TRUE) return if(istype(I, /obj/item/evidencebag)) to_chat(user, "You find putting an evidence bag in another evidence bag to be slightly absurd.") - return 1 //now this is podracing + return TRUE //now this is podracing if(I.w_class > WEIGHT_CLASS_NORMAL) to_chat(user, "[I] won't fit in [src].") @@ -62,7 +62,7 @@ desc = "An evidence bag containing [I]. [I.desc]" I.forceMove(src) w_class = I.w_class - return 1 + return TRUE /obj/item/evidencebag/attack_self(mob/user) if(contents.len) diff --git a/code/modules/detectivework/scanner.dm b/code/modules/detectivework/scanner.dm index fd7591db81..c578d5b4d4 100644 --- a/code/modules/detectivework/scanner.dm +++ b/code/modules/detectivework/scanner.dm @@ -14,7 +14,7 @@ flags_1 = CONDUCT_1 item_flags = NOBLUDGEON slot_flags = ITEM_SLOT_BELT - var/scanning = 0 + var/scanning = FALSE var/list/log = list() var/range = 8 var/view_check = TRUE @@ -30,7 +30,7 @@ /obj/item/detective_scanner/attack_self(mob/user) if(log.len && !scanning) - scanning = 1 + scanning = TRUE to_chat(user, "Printing report, please wait...") addtimer(CALLBACK(src, .proc/PrintReport), 100) else @@ -56,7 +56,7 @@ // Clear the logs log = list() - scanning = 0 + scanning = FALSE /obj/item/detective_scanner/afterattack(atom/A, mob/user, params) . = ..() @@ -70,7 +70,7 @@ if((get_dist(A, user) > range) || (!(A in view(range, user)) && view_check) || (loc != user)) return - scanning = 1 + scanning = TRUE user.visible_message("\The [user] points the [src.name] at \the [A] and performs a forensic scan.") to_chat(user, "You scan \the [A]. The scanner is now analysing the results...") @@ -80,14 +80,20 @@ //Make our lists var/list/fingerprints = list() - var/list/blood = A.return_blood_DNA() - var/list/fibers = A.return_fibers() + var/list/blood = list() + var/list/fibers = list() var/list/reagents = list() var/target_name = A.name // Start gathering + if(A.blood_DNA && A.blood_DNA.len) + blood = A.blood_DNA.Copy() + + if(A.suit_fibers && A.suit_fibers.len) + fibers = A.suit_fibers.Copy() + if(ishuman(A)) var/mob/living/carbon/human/H = A @@ -96,7 +102,8 @@ else if(!ismob(A)) - fingerprints = A.return_fingerprints() + if(A.fingerprints && A.fingerprints.len) + fingerprints = A.fingerprints.Copy() // Only get reagents from non-mobs. if(A.reagents && A.reagents.reagent_list.len) @@ -115,40 +122,40 @@ // We gathered everything. Create a fork and slowly display the results to the holder of the scanner. - var/found_something = 0 + var/found_something = FALSE add_log("[STATION_TIME_TIMESTAMP("hh:mm:ss")][get_timestamp()] - [target_name]", 0) // Fingerprints if(length(fingerprints)) - sleep(30) + sleep(3 SECONDS) add_log("Prints:") for(var/finger in fingerprints) add_log("[finger]") - found_something = 1 + found_something = TRUE // Blood if (length(blood)) - sleep(30) + sleep(3 SECONDS) add_log("Blood:") - found_something = 1 + found_something = TRUE for(var/B in blood) add_log("Type: [blood[B]] DNA: [B]") //Fibers if(length(fibers)) - sleep(30) + sleep(3 SECONDS) add_log("Fibers:") for(var/fiber in fibers) add_log("[fiber]") - found_something = 1 + found_something = TRUE //Reagents if(length(reagents)) - sleep(30) + sleep(3 SECONDS) add_log("Reagents:") for(var/R in reagents) add_log("Reagent: [R] Volume: [reagents[R]]") - found_something = 1 + found_something = TRUE // Get a new user var/mob/holder = null @@ -164,10 +171,10 @@ to_chat(holder, "You finish scanning \the [target_name].") add_log("---------------------------------------------------------", 0) - scanning = 0 + scanning = FALSE return -/obj/item/detective_scanner/proc/add_log(msg, broadcast = 1) +/obj/item/detective_scanner/proc/add_log(msg, broadcast = TRUE) if(scanning) if(broadcast && ismob(loc)) var/mob/M = loc @@ -207,4 +214,4 @@ return to_chat(user, "Scanner Report") for(var/iterLog in log) - to_chat(user, iterLog) + to_chat(user, iterLog) \ No newline at end of file diff --git a/code/modules/events/alien_infestation.dm b/code/modules/events/alien_infestation.dm index ddc75830d6..762371886c 100644 --- a/code/modules/events/alien_infestation.dm +++ b/code/modules/events/alien_infestation.dm @@ -32,7 +32,7 @@ /datum/round_event/ghost_role/alien_infestation/announce(fake) if(successSpawn || fake) - priority_announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", 'sound/ai/aliens.ogg') + priority_announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", "aliens") /datum/round_event/ghost_role/alien_infestation/spawn_role() diff --git a/code/modules/events/anomaly_bluespace.dm b/code/modules/events/anomaly_bluespace.dm index 44a66e0d27..8fc1a7ab3d 100644 --- a/code/modules/events/anomaly_bluespace.dm +++ b/code/modules/events/anomaly_bluespace.dm @@ -13,7 +13,7 @@ if(prob(90)) priority_announce("Unstable bluespace anomaly detected on long range scanners. Expected location: [impact_area.name].", "Anomaly Alert") else - priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg') // CITADEL EDIT metabreak + priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") // CITADEL EDIT metabreak for(var/obj/machinery/computer/communications/C in GLOB.machines) if(!(C.stat & (BROKEN|NOPOWER)) && is_station_level(C.z)) var/obj/item/paper/P = new(C.loc) diff --git a/code/modules/events/anomaly_flux.dm b/code/modules/events/anomaly_flux.dm index cc22abe5ab..73562e49e5 100644 --- a/code/modules/events/anomaly_flux.dm +++ b/code/modules/events/anomaly_flux.dm @@ -14,7 +14,7 @@ if(prob(90)) priority_announce("Localized hyper-energetic flux wave detected on long range scanners. Expected location: [impact_area.name].", "Anomaly Alert") else - priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg') // CITADEL EDIT metabreak + priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") // CITADEL EDIT metabreak for(var/obj/machinery/computer/communications/C in GLOB.machines) if(!(C.stat & (BROKEN|NOPOWER)) && is_station_level(C.z)) var/obj/item/paper/P = new(C.loc) diff --git a/code/modules/events/anomaly_grav.dm b/code/modules/events/anomaly_grav.dm index c240be50d4..6e9014f13c 100644 --- a/code/modules/events/anomaly_grav.dm +++ b/code/modules/events/anomaly_grav.dm @@ -12,7 +12,7 @@ if(prob(90)) priority_announce("Gravitational anomaly detected on long range scanners. Expected location: [impact_area.name].", "Anomaly Alert") else - priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg') // CITADEL EDIT metabreak + priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") // CITADEL EDIT metabreak for(var/obj/machinery/computer/communications/C in GLOB.machines) if(!(C.stat & (BROKEN|NOPOWER)) && is_station_level(C.z)) var/obj/item/paper/P = new(C.loc) diff --git a/code/modules/events/anomaly_pyro.dm b/code/modules/events/anomaly_pyro.dm index 5a973db95a..988ccadb76 100644 --- a/code/modules/events/anomaly_pyro.dm +++ b/code/modules/events/anomaly_pyro.dm @@ -12,7 +12,7 @@ if(prob(90)) priority_announce("Pyroclastic anomaly detected on long range scanners. Expected location: [impact_area.name].", "Anomaly Alert") else - priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg') // CITADEL EDIT metabreak + priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") // CITADEL EDIT metabreak for(var/obj/machinery/computer/communications/C in GLOB.machines) if(!(C.stat & (BROKEN|NOPOWER)) && is_station_level(C.z)) var/obj/item/paper/P = new(C.loc) diff --git a/code/modules/events/anomaly_vortex.dm b/code/modules/events/anomaly_vortex.dm index b57fe9e67e..2550dc191e 100644 --- a/code/modules/events/anomaly_vortex.dm +++ b/code/modules/events/anomaly_vortex.dm @@ -14,7 +14,7 @@ if(prob(90)) priority_announce("Localized high-intensity vortex anomaly detected on long range scanners. Expected location: [impact_area.name]", "Anomaly Alert") else - priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg') // CITADEL EDIT metabreak + priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") // CITADEL EDIT metabreak for(var/obj/machinery/computer/communications/C in GLOB.machines) if(!(C.stat & (BROKEN|NOPOWER)) && is_station_level(C.z)) var/obj/item/paper/P = new(C.loc) diff --git a/code/modules/events/blob.dm b/code/modules/events/blob.dm index c17918d733..d2a5c27883 100644 --- a/code/modules/events/blob.dm +++ b/code/modules/events/blob.dm @@ -4,6 +4,7 @@ weight = 10 max_occurrences = 1 + earliest_start = 60 MINUTES min_players = 40 gamemode_blacklist = list("blob") //Just in case a blob survives that long @@ -15,9 +16,9 @@ /datum/round_event/ghost_role/blob/announce(fake) if(prob(75)) - priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/ai/outbreak5.ogg') + priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", "outbreak5") else - priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg') // CITADEL EDIT metabreak + priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") // CITADEL EDIT metabreak for(var/obj/machinery/computer/communications/C in GLOB.machines) if(!(C.stat & (BROKEN|NOPOWER)) && is_station_level(C.z)) var/obj/item/paper/P = new(C.loc) diff --git a/code/modules/events/brand_intelligence.dm b/code/modules/events/brand_intelligence.dm index a838b62e0d..d422a0aa4f 100644 --- a/code/modules/events/brand_intelligence.dm +++ b/code/modules/events/brand_intelligence.dm @@ -38,7 +38,7 @@ if(prob(50)) priority_announce("Rampant brand intelligence has been detected aboard [station_name()]. Please stand by. The origin is believed to be \a [source].", "Machine Learning Alert") else - priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg') // CITADEL EDIT metabreak + priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") // CITADEL EDIT metabreak for(var/obj/machinery/computer/communications/C in GLOB.machines) if(!(C.stat & (BROKEN|NOPOWER)) && is_station_level(C.z)) var/obj/item/paper/P = new(C.loc) diff --git a/code/modules/events/carp_migration.dm b/code/modules/events/carp_migration.dm index 71f19e5fd7..5a592d7f34 100644 --- a/code/modules/events/carp_migration.dm +++ b/code/modules/events/carp_migration.dm @@ -17,7 +17,7 @@ if(prob(50)) priority_announce("Unknown biological entities have been detected near [station_name()], please stand-by.", "Lifesign Alert") else - priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg') // CITADEL EDIT metabreak + priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") // CITADEL EDIT metabreak for(var/obj/machinery/computer/communications/C in GLOB.machines) if(!(C.stat & (BROKEN|NOPOWER)) && is_station_level(C.z)) var/obj/item/paper/P = new(C.loc) diff --git a/code/modules/events/disease_outbreak.dm b/code/modules/events/disease_outbreak.dm index f63ca39874..07a399a1b6 100644 --- a/code/modules/events/disease_outbreak.dm +++ b/code/modules/events/disease_outbreak.dm @@ -14,7 +14,7 @@ /datum/round_event/disease_outbreak/announce(fake) - priority_announce("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/ai/outbreak7.ogg') + priority_announce("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", "outbreak7") /datum/round_event/disease_outbreak/setup() announceWhen = rand(15, 30) diff --git a/code/modules/events/electrical_storm.dm b/code/modules/events/electrical_storm.dm index 268a863ebc..10936409f9 100644 --- a/code/modules/events/electrical_storm.dm +++ b/code/modules/events/electrical_storm.dm @@ -15,7 +15,7 @@ if(prob(50)) priority_announce("An electrical storm has been detected in your area, please repair potential electronic overloads.", "Electrical Storm Alert") else - priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg') // CITADEL EDIT metabreak + priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") // CITADEL EDIT metabreak for(var/obj/machinery/computer/communications/C in GLOB.machines) if(!(C.stat & (BROKEN|NOPOWER)) && is_station_level(C.z)) var/obj/item/paper/P = new(C.loc) diff --git a/code/modules/events/grid_check.dm b/code/modules/events/grid_check.dm index 8006d63b97..b289c8ae1b 100644 --- a/code/modules/events/grid_check.dm +++ b/code/modules/events/grid_check.dm @@ -9,7 +9,7 @@ startWhen = 1 /datum/round_event/grid_check/announce(fake) - priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", 'sound/ai/poweroff.ogg') + priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", "poweroff") /datum/round_event/grid_check/start() diff --git a/code/modules/events/holiday/xmas.dm b/code/modules/events/holiday/xmas.dm index 5f9873c387..65d96ad150 100644 --- a/code/modules/events/holiday/xmas.dm +++ b/code/modules/events/holiday/xmas.dm @@ -79,17 +79,5 @@ santa = new /mob/living/carbon/human(pick(GLOB.blobstart)) C.transfer_ckey(santa, FALSE) - santa.equipOutfit(/datum/outfit/santa) - santa.update_icons() - - var/datum/objective/santa_objective = new() - santa_objective.explanation_text = "Bring joy and presents to the station!" - santa_objective.completed = 1 //lets cut our santas some slack. - santa_objective.owner = santa.mind - santa.mind.objectives += santa_objective - santa.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/presents) - var/obj/effect/proc_holder/spell/targeted/area_teleport/teleport/telespell = new(santa) - telespell.clothes_req = 0 //santa robes aren't actually magical. - santa.mind.AddSpell(telespell) //does the station have chimneys? WHO KNOWS! - - to_chat(santa, "You are Santa! Your objective is to bring joy to the people on this station. You can conjure more presents using a spell, and there are several presents in your bag.") + var/datum/antagonist/santa/A = new + santa.mind.add_antag_datum(A) diff --git a/code/modules/events/ion_storm.dm b/code/modules/events/ion_storm.dm index 3ae71f99d8..cd7c0e3b1f 100644 --- a/code/modules/events/ion_storm.dm +++ b/code/modules/events/ion_storm.dm @@ -26,7 +26,7 @@ /datum/round_event/ion_storm/announce(fake) if(announceEvent == ION_ANNOUNCE || (announceEvent == ION_RANDOM && prob(ionAnnounceChance)) || fake) - priority_announce("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert", 'sound/ai/ionstorm.ogg') + priority_announce("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert", "ionstorm") /datum/round_event/ion_storm/start() diff --git a/code/modules/events/major_dust.dm b/code/modules/events/major_dust.dm index d1570ea09d..c08de985fb 100644 --- a/code/modules/events/major_dust.dm +++ b/code/modules/events/major_dust.dm @@ -19,7 +19,7 @@ if(prob(50)) priority_announce(pick(reason), "Collision Alert") else - priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg') // CITADEL EDIT metabreak + priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") // CITADEL EDIT metabreak for(var/obj/machinery/computer/communications/C in GLOB.machines) if(!(C.stat & (BROKEN|NOPOWER)) && is_station_level(C.z)) var/obj/item/paper/P = new(C.loc) diff --git a/code/modules/events/meateor_wave.dm b/code/modules/events/meateor_wave.dm index 11af56526c..f668e2332c 100644 --- a/code/modules/events/meateor_wave.dm +++ b/code/modules/events/meateor_wave.dm @@ -1,11 +1,11 @@ -/datum/round_event_control/meteor_wave/meaty - name = "Meteor Wave: Meaty" - typepath = /datum/round_event/meteor_wave/meaty - weight = 2 - max_occurrences = 1 - -/datum/round_event/meteor_wave/meaty - wave_name = "meaty" - -/datum/round_event/meteor_wave/meaty/announce(fake) - priority_announce("Meaty ores have been detected on collision course with the station.", "Oh crap, get the mop.",'sound/ai/meteors.ogg') +/datum/round_event_control/meteor_wave/meaty + name = "Meteor Wave: Meaty" + typepath = /datum/round_event/meteor_wave/meaty + weight = 2 + max_occurrences = 1 + +/datum/round_event/meteor_wave/meaty + wave_name = "meaty" + +/datum/round_event/meteor_wave/meaty/announce(fake) + priority_announce("Meaty ores have been detected on collision course with the station.", "Oh crap, get the mop.", "meteors") diff --git a/code/modules/events/meteor_wave.dm b/code/modules/events/meteor_wave.dm index c575c97901..4aa9fb305d 100644 --- a/code/modules/events/meteor_wave.dm +++ b/code/modules/events/meteor_wave.dm @@ -32,8 +32,6 @@ determine_wave_type() /datum/round_event/meteor_wave/proc/determine_wave_type() - if(SSevents.holidays && SSevents.holidays[HALLOWEEN]) - wave_name = "halloween" if(!wave_name) wave_name = pickweight(list( "normal" = 50, @@ -45,7 +43,10 @@ if("threatening") wave_type = GLOB.meteors_threatening if("catastrophic") - wave_type = GLOB.meteors_catastrophic + if(SSevents.holidays && SSevents.holidays[HALLOWEEN]) + wave_type = GLOB.meteorsSPOOKY + else + wave_type = GLOB.meteors_catastrophic if("meaty") wave_type = GLOB.meteorsB if("space dust") @@ -57,7 +58,7 @@ kill() /datum/round_event/meteor_wave/announce(fake) - priority_announce("Meteors have been detected on collision course with the station. Estimated time until impact: [round(startWhen/60)] minutes.[GLOB.singularity_counter ? " Warning: Anomalous gravity pulse detected, Syndicate technology interference likely." : ""]", "Meteor Alert", 'sound/ai/meteors.ogg') + priority_announce("Meteors have been detected on collision course with the station. Estimated time until impact: [round(startWhen/60)] minutes.[GLOB.singularity_counter ? " Warning: Anomalous gravity pulse detected, Syndicate technology interference likely." : ""]", "Meteor Alert", "meteors") /datum/round_event/meteor_wave/tick() if(ISMULTIPLE(activeFor, 3)) diff --git a/code/modules/events/mice_migration.dm b/code/modules/events/mice_migration.dm index 48a9f00423..911ce1dfbc 100644 --- a/code/modules/events/mice_migration.dm +++ b/code/modules/events/mice_migration.dm @@ -23,7 +23,7 @@ into the [location].", "Migration Alert", 'sound/effects/mousesqueek.ogg') else - priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg') // CITADEL EDIT metabreak + priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") // CITADEL EDIT metabreak for(var/obj/machinery/computer/communications/C in GLOB.machines) if(!(C.stat & (BROKEN|NOPOWER)) && is_station_level(C.z)) var/obj/item/paper/P = new(C.loc) diff --git a/code/modules/events/pirates.dm b/code/modules/events/pirates.dm index 1a8501f179..cd02a06f59 100644 --- a/code/modules/events/pirates.dm +++ b/code/modules/events/pirates.dm @@ -25,7 +25,7 @@ ship_name = pick(strings(PIRATE_NAMES_FILE, "ship_names")) /datum/round_event/pirates/announce(fake) - priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg') // CITADEL EDIT metabreak + priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") // CITADEL EDIT metabreak if(fake) return threat = new @@ -77,7 +77,7 @@ else notify_ghosts("Space pirates are waking up!", source = spawner, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_dnr_observers = TRUE) - priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg') //CITADEL EDIT also metabreak here too + priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") //CITADEL EDIT also metabreak here too //Shuttle equipment diff --git a/code/modules/events/prison_break.dm b/code/modules/events/prison_break.dm index 4d3beacbeb..24be0e5644 100644 --- a/code/modules/events/prison_break.dm +++ b/code/modules/events/prison_break.dm @@ -33,7 +33,7 @@ if(prob(50)) priority_announce("Gr3y.T1d3 virus detected in [station_name()] door subroutines. Severity level of [severity]. Recommend station AI involvement.", "Security Alert") else - priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg') // CITADEL EDIT metabreak + priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") // CITADEL EDIT metabreak for(var/obj/machinery/computer/communications/C in GLOB.machines) if(!(C.stat & (BROKEN|NOPOWER)) && is_station_level(C.z)) var/obj/item/paper/P = new(C.loc) diff --git a/code/modules/events/radiation_storm.dm b/code/modules/events/radiation_storm.dm index ba48779015..60e4e0e4b8 100644 --- a/code/modules/events/radiation_storm.dm +++ b/code/modules/events/radiation_storm.dm @@ -12,7 +12,7 @@ announceWhen = 1 /datum/round_event/radiation_storm/announce(fake) - priority_announce("High levels of radiation detected near the station. Maintenance is best shielded from radiation.", "Anomaly Alert", 'sound/ai/radiation.ogg') + priority_announce("High levels of radiation detected near the station. Maintenance is best shielded from radiation.", "Anomaly Alert", "radiation") //sound not longer matches the text, but an audible warning is probably good /datum/round_event/radiation_storm/start() diff --git a/code/modules/events/shuttle_loan.dm b/code/modules/events/shuttle_loan.dm index 769e32275b..3fe52c338b 100644 --- a/code/modules/events/shuttle_loan.dm +++ b/code/modules/events/shuttle_loan.dm @@ -32,7 +32,7 @@ if(prob(50)) priority_announce("Cargo: The syndicate are trying to infiltrate your station. If you let them hijack your cargo shuttle, you'll save us a headache.","CentCom Counter Intelligence") else - priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg') // CITADEL EDIT metabreak + priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") // CITADEL EDIT metabreak for(var/obj/machinery/computer/communications/C in GLOB.machines) if(!(C.stat & (BROKEN|NOPOWER)) && is_station_level(C.z)) var/obj/item/paper/P = new(C.loc) @@ -43,7 +43,7 @@ if(prob(50)) priority_announce("Cargo: A group of angry Russians want to have a party. Can you send them your cargo shuttle then make them disappear?","CentCom Russian Outreach Program") else - priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg') // CITADEL EDIT metabreak + priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") // CITADEL EDIT metabreak for(var/obj/machinery/computer/communications/C in GLOB.machines) if(!(C.stat & (BROKEN|NOPOWER)) && is_station_level(C.z)) var/obj/item/paper/P = new(C.loc) @@ -54,7 +54,7 @@ if(prob(50)) priority_announce("Cargo: The Spider Clan has sent us a mysterious gift. Can we ship it to you to see what's inside?","CentCom Diplomatic Corps") else - priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg') // CITADEL EDIT metabreak + priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") // CITADEL EDIT metabreak for(var/obj/machinery/computer/communications/C in GLOB.machines) if(!(C.stat & (BROKEN|NOPOWER)) && is_station_level(C.z)) var/obj/item/paper/P = new(C.loc) @@ -65,7 +65,7 @@ if(prob(50)) priority_announce("Cargo: Seems we've ordered doubles of our department resupply packages this month. Can we send them to you?","CentCom Supply Department") else - priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg') // CITADEL EDIT metabreak + priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") // CITADEL EDIT metabreak for(var/obj/machinery/computer/communications/C in GLOB.machines) if(!(C.stat & (BROKEN|NOPOWER)) && is_station_level(C.z)) var/obj/item/paper/P = new(C.loc) @@ -76,7 +76,7 @@ if(prob(50)) priority_announce("Cargo: Your station has been chosen for an epidemiological research project. Send us your cargo shuttle to receive your research samples.", "CentCom Research Initiatives") else - priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg') // CITADEL EDIT metabreak + priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") // CITADEL EDIT metabreak for(var/obj/machinery/computer/communications/C in GLOB.machines) if(!(C.stat & (BROKEN|NOPOWER)) && is_station_level(C.z)) var/obj/item/paper/P = new(C.loc) @@ -87,7 +87,7 @@ if(prob(50)) priority_announce("Cargo: It looks like a neighbouring station accidentally delivered their pizza to you instead.", "CentCom Spacepizza Division") else - priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg') // CITADEL EDIT metabreak + priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") // CITADEL EDIT metabreak for(var/obj/machinery/computer/communications/C in GLOB.machines) if(!(C.stat & (BROKEN|NOPOWER)) && is_station_level(C.z)) var/obj/item/paper/P = new(C.loc) @@ -98,7 +98,7 @@ if(prob(50)) priority_announce("Cargo: One of our freighters carrying a bee shipment has been attacked by eco-terrorists. Can you clean up the mess for us?", "CentCom Janitorial Division") else - priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg') // CITADEL EDIT metabreak + priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") // CITADEL EDIT metabreak for(var/obj/machinery/computer/communications/C in GLOB.machines) if(!(C.stat & (BROKEN|NOPOWER)) && is_station_level(C.z)) var/obj/item/paper/P = new(C.loc) @@ -110,7 +110,7 @@ if(prob(50)) priority_announce("Cargo: We have discovered an active Syndicate bomb near our VIP shuttle's fuel lines. If you feel up to the task, we will pay you for defusing it.", "CentCom Security Division") else - priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg') // CITADEL EDIT metabreak + priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") // CITADEL EDIT metabreak for(var/obj/machinery/computer/communications/C in GLOB.machines) if(!(C.stat & (BROKEN|NOPOWER)) && is_station_level(C.z)) var/obj/item/paper/P = new(C.loc) @@ -122,7 +122,7 @@ if(prob(50)) priority_announce("Cargo: We have discovered a warehouse of DELTA locked crates, we cant store any more of them at CC can you take them for us?.", "CentCom Security Division") else - priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg') // CITADEL EDIT metabreak + priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") // CITADEL EDIT metabreak for(var/obj/machinery/computer/communications/C in GLOB.machines) if(!(C.stat & (BROKEN|NOPOWER)) && is_station_level(C.z)) var/obj/item/paper/P = new(C.loc) diff --git a/code/modules/events/spacevine.dm b/code/modules/events/spacevine.dm index d8906de036..cb25446e4a 100644 --- a/code/modules/events/spacevine.dm +++ b/code/modules/events/spacevine.dm @@ -251,7 +251,7 @@ holder.obj_integrity = holder.max_integrity /datum/spacevine_mutation/woodening/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/I, expected_damage) - if(I.is_sharp()) + if(I.get_sharpness()) . = expected_damage * 0.5 else . = expected_damage @@ -331,7 +331,7 @@ /obj/structure/spacevine/attacked_by(obj/item/I, mob/living/user) var/damage_dealt = I.force - if(I.is_sharp()) + if(I.get_sharpness()) damage_dealt *= 4 if(I.damtype == BURN) damage_dealt *= 4 diff --git a/code/modules/events/spider_infestation.dm b/code/modules/events/spider_infestation.dm index 58c52cbec3..a6c333145e 100644 --- a/code/modules/events/spider_infestation.dm +++ b/code/modules/events/spider_infestation.dm @@ -16,7 +16,7 @@ spawncount = rand(5, 8) /datum/round_event/spider_infestation/announce(fake) - priority_announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", 'sound/ai/aliens.ogg') + priority_announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", "aliens") /datum/round_event/spider_infestation/start() diff --git a/code/modules/events/wizard/greentext.dm b/code/modules/events/wizard/greentext.dm index 356e83757f..82e72df3b9 100644 --- a/code/modules/events/wizard/greentext.dm +++ b/code/modules/events/wizard/greentext.dm @@ -40,7 +40,8 @@ /obj/item/greentext/equipped(mob/living/user as mob) to_chat(user, "So long as you leave this place with greentext in hand you know will be happy...") - if(user.mind && user.mind.objectives.len > 0) + var/list/other_objectives = user.mind.get_all_objectives() + if(user.mind && other_objectives.len > 0) to_chat(user, "... so long as you still perform your other objectives that is!") new_holder = user if(!last_holder) diff --git a/code/modules/events/wizard/magicarp.dm b/code/modules/events/wizard/magicarp.dm index ab23c30e00..57e2a2a051 100644 --- a/code/modules/events/wizard/magicarp.dm +++ b/code/modules/events/wizard/magicarp.dm @@ -36,10 +36,11 @@ projectilesound = 'sound/weapons/emitter.ogg' maxHealth = 50 health = 50 + gold_core_spawnable = NO_SPAWN var/allowed_projectile_types = list(/obj/item/projectile/magic/change, /obj/item/projectile/magic/animate, /obj/item/projectile/magic/resurrection, /obj/item/projectile/magic/death, /obj/item/projectile/magic/teleport, /obj/item/projectile/magic/door, /obj/item/projectile/magic/aoe/fireball, /obj/item/projectile/magic/spellblade, /obj/item/projectile/magic/arcane_barrage) - + /mob/living/simple_animal/hostile/carp/ranged/Initialize() projectiletype = pick(allowed_projectile_types) . = ..() diff --git a/code/modules/events/wizard/rpgloot.dm b/code/modules/events/wizard/rpgloot.dm index 420582ddab..bf3104450e 100644 --- a/code/modules/events/wizard/rpgloot.dm +++ b/code/modules/events/wizard/rpgloot.dm @@ -8,12 +8,15 @@ /datum/round_event/wizard/rpgloot/start() var/upgrade_scroll_chance = 0 for(var/obj/item/I in world) - if(!istype(I.rpg_loot)) - I.rpg_loot = new(I) + CHECK_TICK + if(!(I.flags_1 & INITIALIZED_1)) + continue + + I.AddComponent(/datum/component/fantasy) if(istype(I, /obj/item/storage)) var/obj/item/storage/S = I - GET_COMPONENT_FROM(STR, /datum/component/storage, S) + var/datum/component/storage/STR = S.GetComponent(/datum/component/storage) if(prob(upgrade_scroll_chance) && S.contents.len < STR.max_items && !S.invisibility) var/obj/item/upgradescroll/scroll = new SEND_SIGNAL(S, COMSIG_TRY_STORAGE_INSERT, scroll, null, TRUE, TRUE) @@ -31,86 +34,20 @@ var/upgrade_amount = 1 var/can_backfire = TRUE - var/one_use = TRUE + var/uses = 1 /obj/item/upgradescroll/afterattack(obj/item/target, mob/user , proximity) . = ..() if(!proximity || !istype(target)) return - var/datum/rpg_loot/rpg_loot_datum = target.rpg_loot - if(!istype(rpg_loot_datum)) - target.rpg_loot = rpg_loot_datum = new /datum/rpg_loot(target) + target.AddComponent(/datum/component/fantasy, upgrade_amount, null, null, can_backfire, TRUE) - var/quality = rpg_loot_datum.quality - - if(can_backfire && (quality > 9 && prob((quality - 9)*10))) - to_chat(user, "[target] violently glows blue for a while, then evaporates.") - target.burn() - else - to_chat(user, "[target] glows blue and seems vaguely \"better\"!") - rpg_loot_datum.modify(upgrade_amount) - - if(one_use) + if(--uses <= 0) qdel(src) /obj/item/upgradescroll/unlimited name = "unlimited foolproof item fortification scroll" desc = "Somehow, this piece of paper can be applied to items to make them \"better\". This scroll is made from the tongues of dead paper wizards, and can be used an unlimited number of times, with no drawbacks." - one_use = FALSE + uses = INFINITY can_backfire = FALSE - -/datum/rpg_loot - var/positive_prefix = "okay" - var/negative_prefix = "weak" - var/suffix = "something profound" - var/quality = 0 - - var/obj/item/attached - var/original_name - -/datum/rpg_loot/New(attached_item=null) - attached = attached_item - - randomise() - -/datum/rpg_loot/Destroy() - attached = null - -/datum/rpg_loot/proc/randomise() - var/static/list/prefixespositive = list("greater", "major", "blessed", "superior", "empowered", "honed", "true", "glorious", "robust") - var/static/list/prefixesnegative = list("lesser", "minor", "blighted", "inferior", "enfeebled", "rusted", "unsteady", "tragic", "gimped") - var/static/list/suffixes = list("orc slaying", "elf slaying", "corgi slaying", "strength", "dexterity", "constitution", "intelligence", "wisdom", "charisma", "the forest", "the hills", "the plains", "the sea", "the sun", "the moon", "the void", "the world", "the fool", "many secrets", "many tales", "many colors", "rending", "sundering", "the night", "the day") - - var/new_quality = pick(1;15, 2;14, 2;13, 2;12, 3;11, 3;10, 3;9, 4;8, 4;7, 4;6, 5;5, 5;4, 5;3, 6;2, 6;1, 6;0) - - suffix = pick(suffixes) - positive_prefix = pick(prefixespositive) - negative_prefix = pick(prefixesnegative) - - if(prob(50)) - new_quality = -new_quality - - modify(new_quality) - -/datum/rpg_loot/proc/rename() - var/obj/item/I = attached - if(!original_name) - original_name = I.name - if(quality < 0) - I.name = "[negative_prefix] [original_name] of [suffix] [quality]" - else if(quality == 0) - I.name = "[original_name] of [suffix]" - else if(quality > 0) - I.name = "[positive_prefix] [original_name] of [suffix] +[quality]" - -/datum/rpg_loot/proc/modify(quality_mod) - var/obj/item/I = attached - quality += quality_mod - - I.force = max(0,I.force + quality_mod) - I.throwforce = max(0,I.throwforce + quality_mod) - - I.armor = I.armor.modifyAllRatings(quality) - - rename() diff --git a/code/modules/events/wormholes.dm b/code/modules/events/wormholes.dm index bb601b7c82..9dbe1443d1 100644 --- a/code/modules/events/wormholes.dm +++ b/code/modules/events/wormholes.dm @@ -29,7 +29,7 @@ wormholes += new /obj/effect/portal/wormhole(T, null, 0, null, FALSE) /datum/round_event/wormholes/announce(fake) - priority_announce("Space-time anomalies detected on the station. There is no additional data.", "Anomaly Alert", 'sound/ai/spanomalies.ogg') + priority_announce("Space-time anomalies detected on the station. There is no additional data.", "Anomaly Alert", "spanomalies") /datum/round_event/wormholes/tick() if(activeFor % shift_frequency == 0) diff --git a/code/modules/fields/fields.dm b/code/modules/fields/fields.dm index 5e34c934d9..5b0b4bc1f8 100644 --- a/code/modules/fields/fields.dm +++ b/code/modules/fields/fields.dm @@ -283,7 +283,7 @@ var/field_type = /datum/proximity_monitor/advanced/debug var/operating = FALSE var/datum/proximity_monitor/advanced/current = null - var/datum/component/mobhook + var/mob/listeningTo /obj/item/multitool/field_debug/Initialize() . = ..() @@ -292,7 +292,7 @@ /obj/item/multitool/field_debug/Destroy() STOP_PROCESSING(SSobj, src) QDEL_NULL(current) - QDEL_NULL(mobhook) + listeningTo = null return ..() /obj/item/multitool/field_debug/proc/setup_debug_field() @@ -303,16 +303,20 @@ /obj/item/multitool/field_debug/attack_self(mob/user) operating = !operating to_chat(user, "You turn [src] [operating? "on":"off"].") - QDEL_NULL(mobhook) + UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED) + listeningTo = null if(!istype(current) && operating) - mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/on_mob_move))) + RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/on_mob_move) + listeningTo = user setup_debug_field() else if(!operating) QDEL_NULL(current) /obj/item/multitool/field_debug/dropped() . = ..() - QDEL_NULL(mobhook) + if(listeningTo) + UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED) + listeningTo = null /obj/item/multitool/field_debug/proc/on_mob_move() check_turf(get_turf(src)) diff --git a/code/modules/fields/timestop.dm b/code/modules/fields/timestop.dm index 11a5d416e7..a063296edf 100644 --- a/code/modules/fields/timestop.dm +++ b/code/modules/fields/timestop.dm @@ -133,6 +133,7 @@ /datum/proximity_monitor/advanced/timestop/proc/freeze_mob(mob/living/L) if(L.anti_magic_check(check_anti_magic, check_holy)) + immune += L return L.Stun(20, 1, 1) frozen_mobs[L] = L.anchored diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm index 88f72d27c3..48704d7623 100644 --- a/code/modules/flufftext/Hallucination.dm +++ b/code/modules/flufftext/Hallucination.dm @@ -236,10 +236,10 @@ GLOBAL_LIST_INIT(hallucination_list, list( xeno = new(pump.loc,target) sleep(10) xeno.update_icon("alienh_leap",'icons/mob/alienleap.dmi',-32,-32) - xeno.throw_at(target,7,1, xeno, FALSE, TRUE) + xeno.throw_at(target,7,1, null, FALSE, TRUE) sleep(10) xeno.update_icon("alienh_leap",'icons/mob/alienleap.dmi',-32,-32) - xeno.throw_at(pump,7,1, xeno, FALSE, TRUE) + xeno.throw_at(pump,7,1, null, FALSE, TRUE) sleep(10) var/xeno_name = xeno.name to_chat(target, "[xeno_name] begins climbing into the ventilation system...") @@ -771,7 +771,7 @@ GLOBAL_LIST_INIT(hallucination_list, list( ..() var/turf/source = random_far_turf() if(!sound_type) - sound_type = pick("airlock","airlock pry","console","explosion","far explosion","mech","glass","alarm","beepsky","mech","wall decon","door hack") + sound_type = pick("airlock","airlock pry","console","flash","explosion","far explosion","mech","glass","alarm","beepsky","mech","wall decon","door hack") feedback_details += "Type: [sound_type]" //Strange audio switch(sound_type) @@ -788,6 +788,8 @@ GLOBAL_LIST_INIT(hallucination_list, list( target.playsound_local(source,'sound/effects/explosion1.ogg', 50, 1) else target.playsound_local(source, 'sound/effects/explosion2.ogg', 50, 1) + if("flash") + target.playsound_local(source, 'sound/weapons/flash.ogg', 50, 1) if("far explosion") target.playsound_local(source, 'sound/effects/explosionfar.ogg', 50, 1) if("glass") @@ -876,7 +878,7 @@ GLOBAL_LIST_INIT(hallucination_list, list( if("blob alert") to_chat(target, "

Biohazard Alert

") to_chat(target, "

Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.

") - SEND_SOUND(target, 'sound/ai/outbreak5.ogg') + SEND_SOUND(target, get_announcer_sound("outbreak5")) if("ratvar") target.playsound_local(target, 'sound/machines/clockcult/ark_deathrattle.ogg', 50, FALSE, pressure_affected = FALSE) target.playsound_local(target, 'sound/effects/clockcult_gateway_disrupted.ogg', 50, FALSE, pressure_affected = FALSE) @@ -885,15 +887,15 @@ GLOBAL_LIST_INIT(hallucination_list, list( if("shuttle dock") to_chat(target, "

Priority Announcement

") to_chat(target, "

The Emergency Shuttle has docked with the station. You have 3 minutes to board the Emergency Shuttle.

") - SEND_SOUND(target, 'sound/ai/shuttledock.ogg') + SEND_SOUND(target, get_announcer_sound("shuttledock")) if("malf ai") //AI is doomsdaying! to_chat(target, "

Anomaly Alert

") to_chat(target, "

Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.

") - SEND_SOUND(target, 'sound/ai/aimalf.ogg') + SEND_SOUND(target, get_announcer_sound("aimalf")) if("meteors") //Meteors inbound! to_chat(target, "

Meteor Alert

") - to_chat(target, "

Meteors have been detected on collision course with the station.

") - SEND_SOUND(target, 'sound/ai/meteors.ogg') + to_chat(target, "

Meteors have been detected on collision course with the station. Estimated time until impact: [round(rand(300,600)/60)] minutes.

") + SEND_SOUND(target, get_announcer_sound("meteors")) if("supermatter") SEND_SOUND(target, 'sound/magic/charge.ogg') to_chat(target, "You feel reality distort for a moment...") @@ -1291,4 +1293,4 @@ GLOBAL_LIST_INIT(hallucination_list, list( H.hal_target = target H.preparePixelProjectile(target, start) H.fire() - qdel(src) \ No newline at end of file + qdel(src) diff --git a/code/modules/food_and_drinks/drinks/drinks.dm b/code/modules/food_and_drinks/drinks/drinks.dm index 7b1d8be85e..5bf7e3dff3 100644 --- a/code/modules/food_and_drinks/drinks/drinks.dm +++ b/code/modules/food_and_drinks/drinks/drinks.dm @@ -95,7 +95,7 @@ to_chat(user, "You fill [src] with [trans] units of the contents of [target].") /obj/item/reagent_containers/food/drinks/attackby(obj/item/I, mob/user, params) - var/hotness = I.is_hot() + var/hotness = I.get_temperature() if(hotness && reagents) reagents.expose_temperature(hotness) to_chat(user, "You heat [name] with [I]!") diff --git a/code/modules/food_and_drinks/drinks/drinks/bottle.dm b/code/modules/food_and_drinks/drinks/drinks/bottle.dm index e72b624ae5..c5a962230a 100644 --- a/code/modules/food_and_drinks/drinks/drinks/bottle.dm +++ b/code/modules/food_and_drinks/drinks/drinks/bottle.dm @@ -455,7 +455,7 @@ ..() /obj/item/reagent_containers/food/drinks/bottle/molotov/attackby(obj/item/I, mob/user, params) - if(I.is_hot() && !active) + if(I.get_temperature() && !active) active = 1 var/message = "[ADMIN_LOOKUP(user)] has primed a [name] for detonation at [ADMIN_VERBOSEJMP(user)]." GLOB.bombers += message diff --git a/code/modules/food_and_drinks/food/snacks.dm b/code/modules/food_and_drinks/food/snacks.dm index 7eea6fb9ca..637e0b929c 100644 --- a/code/modules/food_and_drinks/food/snacks.dm +++ b/code/modules/food_and_drinks/food/snacks.dm @@ -181,7 +181,7 @@ All foods are distributed among various categories. Use common sense. var/obj/item/reagent_containers/food/snacks/customizable/C = new custom_food_type(get_turf(src)) C.initialize_custom_food(src, S, user) return 0 - var/sharp = W.is_sharp() + var/sharp = W.get_sharpness() if(sharp) if(slice(sharp, W, user)) return 1 @@ -337,7 +337,7 @@ All foods are distributed among various categories. Use common sense. /obj/item/reagent_containers/food/snacks/store/attackby(obj/item/W, mob/user, params) ..() if(W.w_class <= WEIGHT_CLASS_SMALL & !istype(W, /obj/item/reagent_containers/food/snacks)) //can't slip snacks inside, they're used for custom foods. - if(W.is_sharp()) + if(W.get_sharpness()) return 0 if(stored_item) return 0 diff --git a/code/modules/food_and_drinks/food/snacks_cake.dm b/code/modules/food_and_drinks/food/snacks_cake.dm index 98f80331a7..7dadd2b12e 100644 --- a/code/modules/food_and_drinks/food/snacks_cake.dm +++ b/code/modules/food_and_drinks/food/snacks_cake.dm @@ -272,7 +272,7 @@ /obj/item/reagent_containers/food/snacks/cakeslice/bscc name = "blackberry and strawberry chocolate cake slice" desc = "Just a slice of cake filled with assortment of blackberries and strawberries!" - icon_state = "blackbarry_strawberries_cake_coco_cake_slice" + icon_state = "blackbarry_strawberries_cake_coco_slice" filling_color = "#FFD700" tastes = list("blackberry" = 2, "strawberries" = 2, "chocolate" = 2, "sweetness" = 2,"cake" = 3) foodtype = GRAIN | DAIRY | FRUIT | SUGAR diff --git a/code/modules/food_and_drinks/food/snacks_pastry.dm b/code/modules/food_and_drinks/food/snacks_pastry.dm index 9b87002738..b468b6b1d1 100644 --- a/code/modules/food_and_drinks/food/snacks_pastry.dm +++ b/code/modules/food_and_drinks/food/snacks_pastry.dm @@ -38,9 +38,7 @@ if(M.mind && HAS_TRAIT(M.mind, TRAIT_LAW_ENFORCEMENT_METABOLISM) && !HAS_TRAIT(H, TRAIT_AGEUSIA)) to_chat(H,"I love this taste!") H.adjust_disgust(-5 + -2.5 * fraction) - GET_COMPONENT_FROM(mood, /datum/component/mood, H) - if(mood) - mood.add_event(null, "fav_food", /datum/mood_event/favorite_food) + SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "fav_food", /datum/mood_event/favorite_food) last_check_time = world.time return ..() diff --git a/code/modules/goonchat/browserassets/css/browserOutput.css b/code/modules/goonchat/browserassets/css/browserOutput.css index 796d630693..d6918d58aa 100644 --- a/code/modules/goonchat/browserassets/css/browserOutput.css +++ b/code/modules/goonchat/browserassets/css/browserOutput.css @@ -12,7 +12,7 @@ html, body { body { background: #E0E0E0; /*CIT CHANGE - darkens chatbox a lil*/ font-family: Verdana, sans-serif; - font-size: 9pt; + font-size: 13px; line-height: 1.2; overflow-x: hidden; overflow-y: scroll; @@ -302,7 +302,7 @@ h1.alert, h2.alert {color: #000000;} .disarm {color: #990000;} .passive {color: #660000;} -.userdanger {color: #ff0000; font-weight: bold; font-size: 24px;} +.userdanger {color: #ff0000; font-weight: bold; font-size: 185%;} .danger {color: #ff0000;} .warning {color: #ff0000; font-style: italic;} .alertwarning {color: #FF0000; font-weight: bold} @@ -330,12 +330,12 @@ h1.alert, h2.alert {color: #000000;} .cultitalic {color: #960000; font-style: italic;} .cultbold {color: #960000; font-style: italic; font-weight: bold;} -.cultboldtalic {color: #960000; font-weight: bold; font-size: 24px;} +.cultboldtalic {color: #960000; font-weight: bold; font-size: 185%;} -.cultlarge {color: #960000; font-weight: bold; font-size: 24px;} -.narsie {color: #960000; font-weight: bold; font-size: 120px;} -.narsiesmall {color: #960000; font-weight: bold; font-size: 48px;} -.colossus {color: #7F282A; font-size: 40px;} +.cultlarge {color: #960000; font-weight: bold; font-size: 185%;} +.narsie {color: #960000; font-weight: bold; font-size: 925%;} +.narsiesmall {color: #960000; font-weight: bold; font-size: 370%;} +.colossus {color: #7F282A; font-size: 310%;} .hierophant {color: #660099; font-weight: bold; font-style: italic;} .hierophant_warning {color: #660099; font-style: italic;} .purple {color: #5e2d79;} @@ -343,36 +343,36 @@ h1.alert, h2.alert {color: #000000;} .revennotice {color: #1d2953;} .revenboldnotice {color: #1d2953; font-weight: bold;} -.revenbignotice {color: #1d2953; font-weight: bold; font-size: 24px;} +.revenbignotice {color: #1d2953; font-weight: bold; font-size: 185%;} .revenminor {color: #823abb} .revenwarning {color: #760fbb; font-style: italic;} -.revendanger {color: #760fbb; font-weight: bold; font-size: 24px;} +.revendanger {color: #760fbb; font-weight: bold; font-size: 185%;} .umbra {color: #5000A0;} .umbra_emphasis {color: #5000A0; font-weight: bold; font-style: italic;} -.umbra_large {color: #5000A0; font-size: 24px; font-weight: bold; font-style: italic;} +.umbra_large {color: #5000A0; font-size: 185%; font-weight: bold; font-style: italic;} -.deconversion_message {color: #5000A0; font-size: 24px; font-style: italic;} +.deconversion_message {color: #5000A0; font-size: 185%; font-style: italic;} .brass {color: #BE8700;} .heavy_brass {color: #BE8700; font-weight: bold; font-style: italic;} -.large_brass {color: #BE8700; font-size: 24px;} -.big_brass {color: #BE8700; font-size: 24px; font-weight: bold; font-style: italic;} -.ratvar {color: #BE8700; font-size: 48px; font-weight: bold; font-style: italic;} +.large_brass {color: #BE8700; font-size: 185%;} +.big_brass {color: #BE8700; font-size: 185%; font-weight: bold; font-style: italic;} +.ratvar {color: #BE8700; font-size: 370%; font-weight: bold; font-style: italic;} .alloy {color: #42474D;} .heavy_alloy {color: #42474D; font-weight: bold; font-style: italic;} -.nezbere_large {color: #42474D; font-size: 24px; font-weight: bold; font-style: italic;} +.nezbere_large {color: #42474D; font-size: 185%; font-weight: bold; font-style: italic;} .nezbere {color: #42474D; font-weight: bold; font-style: italic;} .nezbere_small {color: #42474D;} -.sevtug_large {color: #AF0AAF; font-size: 24px; font-weight: bold; font-style: italic;} +.sevtug_large {color: #AF0AAF; font-size: 185%; font-weight: bold; font-style: italic;} .sevtug {color: #AF0AAF; font-weight: bold; font-style: italic;} .sevtug_small {color: #AF0AAF;} -.inathneq_large {color: #1E8CE1; font-size: 24px; font-weight: bold; font-style: italic;} +.inathneq_large {color: #1E8CE1; font-size: 185%; font-weight: bold; font-style: italic;} .inathneq {color: #1E8CE1; font-weight: bold; font-style: italic;} .inathneq_small {color: #1E8CE1;} -.nzcrentr_large {color: #DAAA18; font-size: 24px; font-weight: bold; font-style: italic;} +.nzcrentr_large {color: #DAAA18; font-size: 185%; font-weight: bold; font-style: italic;} .nzcrentr {color: #DAAA18; font-weight: bold; font-style: italic;} .nzcrentr_small {color: #DAAA18;} -.neovgre_large {color: #6E001A; font-size: 24px; font-weight: bold; font-style: italic;} +.neovgre_large {color: #6E001A; font-size: 185%; font-weight: bold; font-style: italic;} .neovgre {color: #6E001A; font-weight: bold; font-style: italic;} .neovgre_small {color: #6E001A;} @@ -384,7 +384,7 @@ h1.alert, h2.alert {color: #000000;} .alertalien {color: #00c000; font-weight: bold;} .changeling {color: #800080; font-style: italic;} -.spider {color: #4d004d;} +.spider {color: #4d004d; font-weight: bold; font-size: 185%;} .interface {color: #330033;} @@ -392,14 +392,14 @@ h1.alert, h2.alert {color: #000000;} .papyrus {font-family: "Papyrus", cursive, sans-serif;} .robot {font-family: "Courier New", cursive, sans-serif;} -.command_headset {font-weight: bold; font-size: 24px;} -.small {font-size: 8px;} -.big {font-size: 24px;} -.reallybig {font-size: 32px;} -.extremelybig {font-size: 40px;} -.greentext {color: #00FF00; font-size: 24px;} -.redtext {color: #FF0000; font-size: 24px;} -.clown {color: #FF69Bf; font-size: 24px; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;} +.command_headset {font-weight: bold; font-size: 160%;} +.small {font-size: 60%;} +.big {font-size: 185%;} +.reallybig {font-size: 245%;} +.extremelybig {font-size: 310%;} +.greentext {color: #00FF00; font-size: 185%;} +.redtext {color: #FF0000; font-size: 185%;} +.clown {color: #FF69Bf; font-size: 160%; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;} .his_grace {color: #15D512; font-family: "Courier New", cursive, sans-serif; font-style: italic;} .spooky {color: #FF6100;} .velvet {color: #660015; font-weight: bold; animation: velvet 5000ms infinite;} @@ -431,9 +431,9 @@ h1.alert, h2.alert {color: #000000;} .icon {height: 1em; width: auto;} .memo {color: #638500; text-align: center;} -.memoedit {text-align: center; font-size: 16px;} +.memoedit {text-align: center; font-size: 125%;} .abductor {color: #800080; font-style: italic;} -.mind_control {color: #A00D6F; font-size: 3; font-weight: bold; font-style: italic;} +.mind_control {color: #A00D6F; font-size: 100%; font-weight: bold; font-style: italic;} .slime {color: #00CED1;} .drone {color: #848482;} .monkey {color: #975032;} @@ -441,7 +441,7 @@ h1.alert, h2.alert {color: #000000;} .resonate {color: #298F85;} .monkeyhive {color: #774704;} -.monkeylead {color: #774704; font-size: 2;} +.monkeylead {color: #774704; font-size: 125%;} .connectionClosed, .fatalError {background: red; color: white; padding: 5px;} .connectionClosed.restored {background: green;} diff --git a/code/modules/goonchat/browserassets/css/browserOutput_dark.css b/code/modules/goonchat/browserassets/css/browserOutput_dark.css index 2e1fe8cdec..3377bcf72c 100644 --- a/code/modules/goonchat/browserassets/css/browserOutput_dark.css +++ b/code/modules/goonchat/browserassets/css/browserOutput_dark.css @@ -28,20 +28,20 @@ a:visited {color: #7c00e6;} #userBar .toggle {background: #272727;} /* MOTD */ -.motd {color: #E0E0E0; font-family: Verdana, sans-serif;} -.motd h1, .motd h2, .motd h3, .motd h4, .motd h5, .motd h6 {color: #E0E0E0; text-decoration: underline;} +.motd {color: #E0E0E0;} +.motd h1, .motd h2, .motd h3, .motd h4, .motd h5, .motd h6 {color: #E0E0E0;} .motd a, .motd a:link, .motd a:visited, .motd a:active, .motd a:hover {color: #E0E0E0;} -h1, h2, h3, h4, h5, h6 {color: #E0E0E0;font-family: Georgia, Verdana, sans-serif;} +h1, h2, h3, h4, h5, h6 {color: #E0E0E0;} h1.alert, h2.alert {color: #E0E0E0;} -.ooc {color: #cca300; font-weight: bold;} -.looc {color: #d8b555; font-weight: bold;} -.antagooc {color: #ce254f; font-weight: bold;} -.adminobserverooc {color: #0099cc; font-weight: bold;} -.adminooc {color: #3d5bc3; font-weight: bold;} +.ooc {color: #cca300;} +.looc {color: #d8b555;} +.antagooc {color: #ce254f;} +.adminobserverooc {color: #0099cc;} +.adminooc {color: #3d5bc3;} -.admin {color: #5975da; font-weight: bold;} +.admin {color: #5975da;} .deadsay {color: #e2c1ff;} .radio {color: #1ecc43;} @@ -65,82 +65,82 @@ h1.alert, h2.alert {color: #99aab5;} .disarm {color: #b42525;} .passive {color: #a00f0f;} -.userdanger {color: #c51e1e; font-weight: bold; font-size: 24px;} +.userdanger {color: #c51e1e;} .danger {color: #c51e1e;} -.warning {color: #c51e1e; font-style: italic;} -.alertwarning {color: #c51e1e; font-weight: bold} -.boldwarning {color: #c51e1e; font-style: italic; font-weight: bold} -.announce {color: #c51e1e; font-weight: bold;} -.boldannounce {color: #c51e1e; font-weight: bold;} -.greenannounce {color: #059223; font-weight: bold;} +.warning {color: #c51e1e;} +.alertwarning {color: #c51e1e;} +.boldwarning {color: #c51e1e;} +.announce {color: #c51e1e;} +.boldannounce {color: #c51e1e;} +.greenannounce {color: #059223;} .info {color: #6685f5;} .notice {color: #6685f5;} -.boldnotice {color: #6685f5; font-weight: bold;} +.boldnotice {color: #6685f5;} .adminnotice {color: #6685f5;} -.adminhelp {color: #ff0000; font-weight: bold;} -.unconscious {color: #E0E0E0; font-weight: bold;} -.red {color: #FF0000} +.adminhelp {color: #ff0000;} +.unconscious {color: #E0E0E0;} +.red {color: #FF0000;} .pink {color: #ff70c1;} -.blue {color: #215cff} +.blue {color: #215cff;} .green {color: #059223;} .nicegreen {color: #059223;} -.userlove {color: #ff42a6; font-style: italic; font-weight: bold; text-shadow: 0 0 6px #82365e;} -.love {color: #ff4591; font-style: italic; text-shadow: 0 0 6px #994449;} +.userlove {color: #ff42a6; text-shadow: 0 0 6px #82365e;} +.love {color: #ff4591; text-shadow: 0 0 6px #994449;} .shadowling {color: #8e8a99;} .cult {color: #aa1c1c;} -.cultitalic {color: #aa1c1c; font-style: italic;} -.cultbold {color: #aa1c1c; font-style: italic; font-weight: bold;} -.cultboldtalic {color: #aa1c1c; font-weight: bold; font-size: 24px;} +.cultitalic {color: #aa1c1c;} +.cultbold {color: #aa1c1c;} +.cultboldtalic {color: #aa1c1c;} -.cultlarge {color: #aa1c1c; font-weight: bold; font-size: 24px;} -.narsie {color: #aa1c1c; font-weight: bold; font-size: 120px;} -.narsiesmall {color: #aa1c1c; font-weight: bold; font-size: 48px;} -.hierophant {color: #b441ee; font-weight: bold; font-style: italic;} -.hierophant_warning {color: #c56bf1; font-style: italic;} +.cultlarge {color: #aa1c1c;} +.narsie {color: #aa1c1c;} +.narsiesmall {color: #aa1c1c;} +.hierophant {color: #b441ee;} +.hierophant_warning {color: #c56bf1;} .purple {color: #9956d3;} .holoparasite {color: #88809c;} .revennotice {color: #3645aa;} -.revenboldnotice {color: #3645aa; font-weight: bold;} -.revenbignotice {color: #3645aa; font-weight: bold; font-size: 24px;} -.revenminor {color: #823ddd} -.revenwarning {color: #8911d9; font-style: italic;} -.revendanger {color: #8911d9; font-weight: bold; font-size: 24px;} +.revenboldnotice {color: #3645aa;} +.revenbignotice {color: #3645aa;} +.revenminor {color: #823ddd;} +.revenwarning {color: #8911d9;} +.revendanger {color: #8911d9;} .umbra {color: #7c00e6;} -.umbra_emphasis {color: #7c00e6; font-weight: bold; font-style: italic;} -.umbra_large {color: #7c00e6; font-size: 24px; font-weight: bold; font-style: italic;} +.umbra_emphasis {color: #7c00e6;} +.umbra_large {color: #7c00e6;} -.deconversion_message {color: #a947ff; font-size: 24px; font-style: italic;} +.deconversion_message {color: #a947ff;} .alloy {color: #545b64;} -.heavy_alloy {color: #545b64; font-weight: bold; font-style: italic;} -.nezbere_large {color: #545b64; font-size: 24px; font-weight: bold; font-style: italic;} -.nezbere {color: #545b64; font-weight: bold; font-style: italic;} +.heavy_alloy {color: #545b64;} +.nezbere_large {color: #545b64;} +.nezbere {color: #545b64;} .nezbere_small {color: #545b64;} -.inathneq_large {color: #1d7dc7; font-size: 24px; font-weight: bold; font-style: italic;} -.inathneq {color: #1d7dc7; font-weight: bold; font-style: italic;} +.inathneq_large {color: #1d7dc7;} +.inathneq {color: #1d7dc7;} .inathneq_small {color: #1d7dc7;} -.neovgre_large {color: #7c0622; font-size: 24px; font-weight: bold; font-style: italic;} -.neovgre {color: #7c0622; font-weight: bold; font-style: italic;} +.neovgre_large {color: #7c0622;} +.neovgre {color: #7c0622;} .neovgre_small {color: #7c0622;} .newscaster {color: #c05d5d;} -.ghostalert {color: #6600ff; font-style: italic; font-weight: bold;} +.ghostalert {color: #6600ff;} .alien {color: #855d85;} .noticealien {color: #059223;} -.alertalien {color: #059223; font-weight: bold;} -.changeling {color: #059223; font-style: italic;} +.alertalien {color: #059223;} +.changeling {color: #059223;} .spider {color: #8800ff;} .interface {color: #750e75;} -.greentext {color: #059223; font-size: 24px;} -.redtext {color: #c51e1e; font-size: 24px;} -.clown {color: #ff70c1; font-size: 24px; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;} -.velvet {color: #660015; font-weight: bold; animation: velvet 5000ms infinite;} +.greentext {color: #059223;} +.redtext {color: #c51e1e;} +.clown {color: #ff70c1;} +.velvet {color: #660015;} @keyframes velvet { 0% { color: #890020; } 40% { color: #c51e1e; } @@ -149,11 +149,11 @@ h1.alert, h2.alert {color: #99aab5;} 100% { color: #890020; } } -.abductor {color: #c204c2; font-style: italic;} -.mind_control {color: #df3da9; font-size: 3; font-weight: bold; font-style: italic;} +.abductor {color: #c204c2;} +.mind_control {color: #df3da9;} .drone {color: #979795;} .monkeyhive {color: #a56408;} -.monkeylead {color: #af6805; font-size: 2;} +.monkeylead {color: #af6805;} -.internal.boldnshit {color: #3d5bc3; font-weight: bold;} +.internal.boldnshit {color: #3d5bc3;} diff --git a/code/modules/goonchat/browserassets/css/browserOutput_light.css b/code/modules/goonchat/browserassets/css/browserOutput_light.css index 098bd25367..b7036c74d8 100644 --- a/code/modules/goonchat/browserassets/css/browserOutput_light.css +++ b/code/modules/goonchat/browserassets/css/browserOutput_light.css @@ -12,222 +12,3 @@ body {background: #F1F1F1;} /* ADMIN CONTEXT MENU */ .contextMenu {background-color: #ddd;} - - -.icon-stack {height: 1em; line-height: 1em; width: 1em; vertical-align: middle; margin-top: -2px;} - - -/***************************************** -* -* OUTPUT ACTUALLY RELATED TO MESSAGES -* -******************************************/ - -/* MOTD */ -.motd {color: #638500; font-family: Verdana, sans-serif;} -.motd h1, .motd h2, .motd h3, .motd h4, .motd h5, .motd h6 {color: #638500; text-decoration: underline;} -.motd a, .motd a:link, .motd a:visited, .motd a:active, .motd a:hover {color: #638500;} - -/* ADD HERE FOR BOLD */ -.bold, .name, .prefix, .ooc, .looc, .adminooc, .admin, .medal, .yell {font-weight: bold;} - -/* ADD HERE FOR ITALIC */ -.italic, .italics, .emote {font-style: italic;} - -/* OUTPUT COLORS */ -.highlight {background: yellow;} - -h1, h2, h3, h4, h5, h6 {color: #0000ff;font-family: Georgia, Verdana, sans-serif;} -h1.alert, h2.alert {color: #000000;} - -em {font-style: normal; font-weight: bold;} - -.ooc {color: #002eb8; font-weight: bold;} -.looc {color: #6699CC; font-weight: bold;} -.antagooc {color: #b8002e; font-weight: bold;} -.adminobserverooc {color: #0099cc; font-weight: bold;} -.adminooc {color: #700038; font-weight: bold;} - -.adminsay {color: #FF4500} -.admin {color: #386aff; font-weight: bold;} - -.name { font-weight: bold;} - -.say {} -.deadsay {color: #5c00e6;} -.binarysay {color: #20c20e; background-color: #000000; display: block;} -.binarysay a {color: #00ff00;} -.binarysay a:active, .binarysay a:visited {color: #88ff88;} -.radio {color: #008000;} -.sciradio {color: #993399;} -.comradio {color: #948f02;} -.secradio {color: #a30000;} -.medradio {color: #337296;} -.engradio {color: #fb5613;} -.suppradio {color: #a8732b;} -.servradio {color: #6eaa2c;} -.syndradio {color: #6d3f40;} -.centcomradio {color: #686868;} -.aiprivradio {color: #ff00ff;} -.redteamradio {color: #ff0000;} -.blueteamradio {color: #0000ff;} - -.yell { font-weight: bold;} - -.alert {color: #ff0000;} -h1.alert, h2.alert {color: #000000;} - -.emote { font-style: italic;} -.selecteddna {color: #ffffff; background-color: #001B1B} - -.attack {color: #ff0000;} -.disarm {color: #990000;} -.passive {color: #660000;} - -.userdanger {color: #ff0000; font-weight: bold; font-size: 24px;} -.danger {color: #ff0000;} -.warning {color: #ff0000; font-style: italic;} -.alertwarning {color: #FF0000; font-weight: bold} -.boldwarning {color: #ff0000; font-style: italic; font-weight: bold} -.announce {color: #228b22; font-weight: bold;} -.boldannounce {color: #ff0000; font-weight: bold;} -.greenannounce {color: #00ff00; font-weight: bold;} -.rose {color: #ff5050;} -.info {color: #0000CC;} -.notice {color: #000099;} -.boldnotice {color: #000099; font-weight: bold;} -.adminnotice {color: #0000ff;} -.adminhelp {color: #ff0000; font-weight: bold;} -.unconscious {color: #0000ff; font-weight: bold;} -.suicide {color: #ff5050; font-style: italic;} -.green {color: #03ff39;} -.red {color: #FF0000;} -.pink {color: #FF69Bf;} -.blue {color: #0000FF;} -.nicegreen {color: #14a833;} -.userlove {color: #FF1493; font-style: italic; font-weight: bold; text-shadow: 0 0 6px #ff6dbc;} -.love {color: #ff006a; font-style: italic; text-shadow: 0 0 6px #ff6d6d;} -.shadowling {color: #3b2769;} -.cult {color: #960000;} - -.cultitalic {color: #960000; font-style: italic;} -.cultbold {color: #960000; font-style: italic; font-weight: bold;} -.cultboldtalic {color: #960000; font-weight: bold; font-size: 24px;} - -.cultlarge {color: #960000; font-weight: bold; font-size: 24px;} -.narsie {color: #960000; font-weight: bold; font-size: 120px;} -.narsiesmall {color: #960000; font-weight: bold; font-size: 48px;} -.colossus {color: #7F282A; font-size: 40px;} -.hierophant {color: #660099; font-weight: bold; font-style: italic;} -.hierophant_warning {color: #660099; font-style: italic;} -.purple {color: #5e2d79;} -.holoparasite {color: #35333a;} - -.revennotice {color: #1d2953;} -.revenboldnotice {color: #1d2953; font-weight: bold;} -.revenbignotice {color: #1d2953; font-weight: bold; font-size: 24px;} -.revenminor {color: #823abb} -.revenwarning {color: #760fbb; font-style: italic;} -.revendanger {color: #760fbb; font-weight: bold; font-size: 24px;} -.umbra {color: #5000A0;} -.umbra_emphasis {color: #5000A0; font-weight: bold; font-style: italic;} -.umbra_large {color: #5000A0; font-size: 24px; font-weight: bold; font-style: italic;} - -.deconversion_message {color: #5000A0; font-size: 24px; font-style: italic;} - -.brass {color: #BE8700;} -.heavy_brass {color: #BE8700; font-weight: bold; font-style: italic;} -.large_brass {color: #BE8700; font-size: 24px;} -.big_brass {color: #BE8700; font-size: 24px; font-weight: bold; font-style: italic;} -.ratvar {color: #BE8700; font-size: 48px; font-weight: bold; font-style: italic;} -.alloy {color: #42474D;} -.heavy_alloy {color: #42474D; font-weight: bold; font-style: italic;} -.nezbere_large {color: #42474D; font-size: 24px; font-weight: bold; font-style: italic;} -.nezbere {color: #42474D; font-weight: bold; font-style: italic;} -.nezbere_small {color: #42474D;} -.sevtug_large {color: #AF0AAF; font-size: 24px; font-weight: bold; font-style: italic;} -.sevtug {color: #AF0AAF; font-weight: bold; font-style: italic;} -.sevtug_small {color: #AF0AAF;} -.inathneq_large {color: #1E8CE1; font-size: 24px; font-weight: bold; font-style: italic;} -.inathneq {color: #1E8CE1; font-weight: bold; font-style: italic;} -.inathneq_small {color: #1E8CE1;} -.nzcrentr_large {color: #DAAA18; font-size: 24px; font-weight: bold; font-style: italic;} -.nzcrentr {color: #DAAA18; font-weight: bold; font-style: italic;} -.nzcrentr_small {color: #DAAA18;} -.neovgre_large {color: #6E001A; font-size: 24px; font-weight: bold; font-style: italic;} -.neovgre {color: #6E001A; font-weight: bold; font-style: italic;} -.neovgre_small {color: #6E001A;} - -.newscaster {color: #800000;} -.ghostalert {color: #5c00e6; font-style: italic; font-weight: bold;} - -.alien {color: #543354;} -.noticealien {color: #00c000;} -.alertalien {color: #00c000; font-weight: bold;} -.changeling {color: #800080; font-style: italic;} - -.spider {color: #4d004d;} - -.interface {color: #330033;} - -.sans {font-family: "Comic Sans MS", cursive, sans-serif;} -.papyrus {font-family: "Papyrus", cursive, sans-serif;} -.robot {font-family: "Courier New", cursive, sans-serif;} - -.command_headset {font-weight: bold; font-size: 24px;} -.small {font-size: 8px;} -.big {font-size: 24px;} -.reallybig {font-size: 32px;} -.extremelybig {font-size: 40px;} -.greentext {color: #00FF00; font-size: 24px;} -.redtext {color: #FF0000; font-size: 24px;} -.clown {color: #FF69Bf; font-size: 24px; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;} -.his_grace {color: #15D512; font-family: "Courier New", cursive, sans-serif; font-style: italic;} -.velvet {color: #660015; font-weight: bold; animation: velvet 5000ms infinite;} -@keyframes velvet { - 0% { color: #400020; } - 40% { color: #FF0000; } - 50% { color: #FF8888; } - 60% { color: #FF0000; } - 100% { color: #400020; } -} - -.hypnophrase {color: #202020; font-weight: bold; animation: hypnocolor 1500ms infinite;} -@keyframes hypnocolor { - 0% { color: #202020; } - 25% { color: #4b02ac; } - 50% { color: #9f41f1; } - 75% { color: #541c9c; } - 100% { color: #7adbf3; } -} - -.phobia {color: #dd0000; font-weight: bold; animation: phobia 750ms infinite;} -@keyframes phobia { - 0% { color: #f75a5a; } - 50% { color: #dd0000; } - 100% { color: #f75a5a; } -} - - -.icon {height: 1em; width: auto;} - -.memo {color: #638500; text-align: center;} -.memoedit {text-align: center; font-size: 16px;} -.abductor {color: #800080; font-style: italic;} -.mind_control {color: #A00D6F; font-size: 3; font-weight: bold; font-style: italic;} -.slime {color: #00CED1;} -.drone {color: #848482;} -.monkey {color: #975032;} -.swarmer {color: #2C75FF;} -.resonate {color: #298F85;} - -.monkeyhive {color: #774704;} -.monkeylead {color: #774704; font-size: 2;} - -.connectionClosed, .fatalError {background: red; color: white; padding: 5px;} -.connectionClosed.restored {background: green;} -.internal.boldnshit {color: #000099; font-weight: bold;} - -/* HELPER CLASSES */ -.text-normal {font-weight: normal; font-style: normal;} -.hidden {display: none; visibility: hidden;} diff --git a/code/modules/holiday/easter.dm b/code/modules/holiday/easter.dm index 829cb55312..3cb05a8f7e 100644 --- a/code/modules/holiday/easter.dm +++ b/code/modules/holiday/easter.dm @@ -18,7 +18,7 @@ max_occurrences = 10 /datum/round_event/rabbitrelease/announce(fake) - priority_announce("Unidentified furry objects detected coming aboard [station_name()]. Beware of Adorable-ness.", "Fluffy Alert", 'sound/ai/aliens.ogg') + priority_announce("Unidentified furry objects detected coming aboard [station_name()]. Beware of Adorable-ness.", "Fluffy Alert", "aliens") /datum/round_event/rabbitrelease/start() @@ -68,7 +68,7 @@ /obj/item/storage/bag/easterbasket/Initialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/egg, /obj/item/reagent_containers/food/snacks/chocolateegg, /obj/item/reagent_containers/food/snacks/boiledegg)) /obj/item/storage/bag/easterbasket/proc/countEggs() diff --git a/code/modules/holiday/halloween/bartholomew.dm b/code/modules/holiday/halloween/bartholomew.dm index 129f4e29b6..aa119dca84 100644 --- a/code/modules/holiday/halloween/bartholomew.dm +++ b/code/modules/holiday/halloween/bartholomew.dm @@ -20,6 +20,7 @@ if(!active) say("Meow!") return + for(var/I2 in items_list) if(istype(I, I2)) qdel(I) @@ -36,6 +37,7 @@ return say("Hello there, I'm Bartholomew, Jacqueline's Familiar.") sleep(20) + say("I'm currently seeking items to put into my pot, if we get the right items, it should crystalise into a magic candy!") if(!iscarbon(user)) say("Though... I'm not sure you can help me.") @@ -52,6 +54,15 @@ message += "currently seem to have the most magic potential." sleep(15) say("[message]") + sleep(15) + //To help people find her + for(var/mob/living/simple_animal/jacq/J in GLOB.simple_animals[1]) + var/turf/L1 = J.loc + if(!L1) //Incase someone uh.. puts her in a locker + return + var/area/L2 = L1.loc + if(L2) + say("Also, it seems that Jacqueline is currently at the [L2], if you're looking for her too.") /obj/item/barthpot/proc/generate_items() var/length = LAZYLEN(items_list) @@ -64,79 +75,65 @@ /obj/item/clothing/head/that = 1, /obj/item/clothing/head/ushanka = 1, /obj/item/clothing/head/welding = 1, - /obj/item/clothing/mask/gas = 15, + /obj/item/clothing/mask/gas = 10, /obj/item/clothing/suit/hazardvest = 1, - /obj/item/clothing/under/rank/vice = 1, - /obj/item/clothing/suit/hooded/flashsuit = 2, - /obj/item/clothing/accessory/medal/greytide = 1, + /obj/item/clothing/suit/hooded/flashsuit = 1, /obj/item/assembly/prox_sensor = 4, /obj/item/assembly/timer = 3, - /obj/item/flashlight = 4, + /obj/item/flashlight = 6, /obj/item/flashlight/pen = 1, - /obj/effect/spawner/lootdrop/glowstick = 4, - /obj/effect/spawner/lootdrop/mre = 3, + /obj/item/flashlight/glowstick = 4, /obj/item/multitool = 2, - /obj/item/radio/off = 2, + /obj/item/radio = 2, /obj/item/t_scanner = 5, /obj/item/airlock_painter = 1, - /obj/item/stack/cable_coil/ = 4, + /obj/item/stack/cable_coil = 6, /obj/item/stack/medical/bruise_pack = 1, /obj/item/stack/rods = 3, /obj/item/stack/sheet/cardboard = 2, /obj/item/stack/sheet/metal = 1, /obj/item/stack/sheet/mineral/plasma = 1, /obj/item/stack/sheet/rglass = 1, - /obj/item/book/manual/wiki/engineering_construction = 1, - /obj/item/book/manual/wiki/engineering_hacking = 1, - /obj/item/clothing/head/cone = 1, - /obj/item/coin/silver = 1, - /obj/item/coin/twoheaded = 1, - /obj/item/poster/random_contraband = 1, - /obj/item/poster/random_official = 1, - /obj/item/crowbar = 1, - /obj/item/crowbar/red = 1, - /obj/item/extinguisher = 11, + /obj/item/coin = 1, + /obj/item/crowbar = 4, + /obj/item/extinguisher = 3, /obj/item/hand_labeler = 1, - /obj/item/paper/crumpled = 1, - /obj/item/pen = 1, + /obj/item/paper = 6, + /obj/item/pen = 5, /obj/item/reagent_containers/spray/pestspray = 1, /obj/item/reagent_containers/rag = 3, /obj/item/stock_parts/cell = 3, /obj/item/storage/belt/utility = 2, - /obj/item/storage/box = 2, - /obj/item/storage/box/cups = 1, + /obj/item/storage/box = 4, + /obj/item/reagent_containers/food/drinks/sillycup = 1, /obj/item/storage/box/donkpockets = 1, - /obj/item/storage/box/lights/mixed = 3, + /obj/item/storage/box/lights/mixed = 1, /obj/item/storage/box/hug/medical = 1, - /obj/item/storage/fancy/cigarettes/dromedaryco = 1, - /obj/item/storage/toolbox/mechanical = 1, + /obj/item/storage/fancy/cigarettes = 1, + /obj/item/storage/toolbox = 1, /obj/item/screwdriver = 3, /obj/item/tank/internals/emergency_oxygen = 2, /obj/item/vending_refill/cola = 1, /obj/item/weldingtool = 3, - /obj/item/wirecutters = 1, + /obj/item/wirecutters = 2, /obj/item/wrench = 4, - /obj/item/relic = 3, - /obj/item/weaponcrafting/receiver = 2, - /obj/item/clothing/head/cone = 2, - /obj/item/grenade/smokebomb = 2, + /obj/item/weaponcrafting/receiver = 1, /obj/item/geiger_counter = 3, - /obj/item/reagent_containers/food/snacks/grown/citrus/orange = 1, - /obj/item/radio/headset = 1, + /obj/item/reagent_containers/food/snacks/grown/citrus/orange = 5, /obj/item/assembly/infra = 1, /obj/item/assembly/igniter = 2, /obj/item/assembly/signaler = 2, - /obj/item/assembly/mousetrap = 2, - /obj/item/reagent_containers/syringe = 2, + /obj/item/assembly/mousetrap = 5, + /obj/item/reagent_containers/syringe = 5, /obj/item/clothing/gloves = 8, - /obj/item/clothing/shoes/laceup = 1, - /obj/item/storage/secure/briefcase = 3, - /obj/item/storage/toolbox/artistic = 2, - /obj/item/toy/eightball = 1, - /obj/item/reagent_containers/pill/floorpill = 1, - /obj/item/reagent_containers/food/snacks/cannedpeaches/maint = 2, - /obj/item/clothing/shoes = 2) - if(length == 5) + /obj/item/storage/toolbox = 2, + /obj/item/reagent_containers/pill = 2, + /obj/item/clothing/shoes = 8, + /obj/item/clothing/head = 3, + /obj/item/reagent_containers/food/snacks = 3, + /obj/item/reagent_containers/syringe/dart = 2, + /obj/item/reagent_containers/food/drinks/soda_cans = 5) + if(length >= 5) return TRUE //var/metalist = pickweight(GLOB.maintenance_loot) for(var/i = length, i <= 5, i+=1) @@ -144,5 +141,18 @@ if(!item) i-=1 continue + for(var/obj/item_dupe in items_list) //No duplicates + if(item_dupe == item) + i-=1 + continue items_list += item return TRUE + +/obj/item/pinpointer/jacq + name = "The Jacq-Tracq" + desc = "A handheld tracking device that locks onto witchy signals." + +/obj/item/pinpointer/jacq/attack_self(mob/living/user) + for(var/mob/living/simple_animal/jacq/J in GLOB.simple_animals[1]) + target = J + ..() diff --git a/code/modules/holiday/halloween/jacqueen.dm b/code/modules/holiday/halloween/jacqueen.dm index b2f69df2e4..d71e7c0f6a 100644 --- a/code/modules/holiday/halloween/jacqueen.dm +++ b/code/modules/holiday/halloween/jacqueen.dm @@ -40,18 +40,22 @@ speech_span = "spooky" friendly = "pets" response_help = "chats with" + light_range = 3 + light_color = "#ff9842" var/last_poof var/progression = list() //Keep track of where people are in the story. var/active = TRUE //Turn this to false to keep normal mob behavour + var/cached_z /mob/living/simple_animal/jacq/Initialize() ..() + cached_z = z poof() /mob/living/simple_animal/jacq/Life() ..() if(!ckey) - if((last_poof+4 MINUTES) < world.realtime) + if((last_poof+3 MINUTES) < world.realtime) poof() /mob/living/simple_animal/jacq/Destroy() //I.e invincible @@ -64,7 +68,7 @@ /mob/living/simple_animal/jacq/death() //What is alive may never die visible_message("[src] cackles, \"You'll nae get rid a me that easily!\"") playsound(loc, 'sound/spookoween/ahaha.ogg', 100, 0.25) - health = 20 + health = 25 poof() /mob/living/simple_animal/jacq/attack_hand(mob/living/carbon/human/M) @@ -91,20 +95,34 @@ last_poof = world.realtime var/datum/reagents/R = new/datum/reagents(100)//Hey, just in case. var/datum/effect_system/smoke_spread/chem/s = new() - R.add_reagent("secretcatchem", (10)) + R.add_reagent("secretcatchem", 10) s.set_up(R, 0, loc) s.start() visible_message("[src] disappears in a puff of smoke!") canmove = TRUE + health = 25 - var/hp_list = list() - for(var/obj/machinery/holopad/hp in world) - hp_list += hp + //Try to go to populated areas + var/list/pop_areas = list() + for(var/mob/living/L in GLOB.player_list) + var/area/A = get_area(L) + pop_areas += A - var/obj/machinery/holopad/hp = pick(hp_list) - if(forceMove(pick(hp.loc))) - return TRUE + var/list/targets = list() + for(var/H in GLOB.network_holopads) + var/area/A = get_area(H) + if(!A || findtextEx(A.name, "AI") || !(A in pop_areas) || !is_station_level(H)) + continue + targets += H + if(!targets) + targets = GLOB.generic_event_spawns + + for(var/i in 1 to 6) //Attempts a jump up to 6 times. + var/atom/A = pick(targets) + if(do_teleport(src, A, channel = TELEPORT_CHANNEL_MAGIC)) + return TRUE + targets -= A return FALSE /mob/living/simple_animal/jacq/proc/gender_check(mob/living/carbon/C) @@ -129,7 +147,7 @@ if(!progression["[C.real_name]"] || !(progression["[C.real_name]"] & JACQ_HELLO)) visible_message("[src] smiles ominously at [C], \"Well halo there [gender]! Ah'm Jacqueline, tae great Pumpqueen, great tae meet ye.\"") sleep(20) - visible_message("[src] continues, says, \"Ah'm sure yae well stunned, but ah've got nae taem fer that. Ah'm after the candies around this station. If yae get mae enoof o the wee buggers, Ah'll give ye a treat, or if yae feeling bold, Ah ken trick ye instead.\" giving [C] a wide grin.") + visible_message("[src] continues, \"Ah'm sure yae well stunned, but ah've got nae taem fer that. Ah'm after the candies around this station. If yae get mae enoof o the wee buggers, Ah'll give ye a treat, or if yae feeling bold, Ah ken trick ye instead.\" giving [C] a wide grin.") if(!progression["[C.real_name]"]) progression["[C.real_name]"] = NONE //TO MAKE SURE THAT THE LIST ENTRY EXISTS. @@ -153,11 +171,21 @@ /mob/living/simple_animal/jacq/proc/treat(mob/living/carbon/C, gender) visible_message("[src] gives off a glowing smile, \"What ken Ah offer ye? I can magic up an object, a potion or a plushie fer ye.\"") - var/choices_reward = list("Object - 3 candies", "Potion - 2 candies", "Plushie - 1 candy", "Can I ask you a question instead?") + var/choices_reward = list("Object - 3 candies", "Potion - 2 candies", "Jacqueline Tracker - 2 candies", "Plushie - 1 candy", "Can I get to know you instead?", "Become a pumpkinhead dullahan (perma) - 4 candies") var/choice_reward = input(usr, "Trick or Treat?", "Trick or Treat?") in choices_reward //rewards switch(choice_reward) + if("Become a pumpkinhead dullahan (perma) - 4 candies") + if(!take_candies(C, 4)) + visible_message("[src] raises an eyebrown, \"It's 4 candies for that [gender]! Thems the rules!\"") + return + visible_message("[src] waves their arms around, \"Off comes your head, a pumpkin taking it's stead!\"") + C.reagents.add_reagent("pumpkinmutationtoxin", 5) + sleep(20) + poof() + return + if("Object - 3 candies") if(!take_candies(C, 3)) visible_message("[src] raises an eyebrown, \"It's 3 candies per trinket [gender]! Thems the rules!\"") @@ -169,7 +197,7 @@ // panic() var/reward = new new_obj(C.loc) C.put_in_hands(reward) - visible_message("[src] waves her hands, magicing up a [reward] from thin air, \"There ye are [gender], enjoy! \"") + visible_message("[src] waves her hands, magicking up a [reward] from thin air, \"There ye are [gender], enjoy! \"") sleep(20) poof() return @@ -180,7 +208,7 @@ var/reward = new /obj/item/reagent_containers/potion_container(C.loc) C.put_in_hands(reward) - visible_message("[src] waves her hands, magicing up a [reward] from thin air, \"There ye are [gender], enjoy! \"") + visible_message("[src] waves her hands, magicking up a [reward] from thin air, \"There ye are [gender], enjoy! \"") sleep(20) poof() return @@ -190,13 +218,22 @@ return new /obj/item/toy/plush/random(C.loc) - visible_message("[src] waves her hands, magicing up a plushie from thin air, \"There ye are [gender], enjoy! \"") + visible_message("[src] waves her hands, magicking up a plushie from thin air, \"There ye are [gender], enjoy! \"") + sleep(20) + poof() + return + if("Jacqueline Tracker - 2 candies") + if(!take_candies(C, 2)) + visible_message("[src] raises an eyebrow, \"It's 1 candy per plushie [gender]! Thems the rules!\"") + return + new /obj/item/pinpointer/jacq(C.loc) + visible_message("[src] waves her hands, magicking up a tracker from thin air, \"Feels weird to magic up a tracker fer meself but, here ye are [gender], enjoy! \"") sleep(20) poof() return //chitchats! - if("Can I ask you a question instead?") + if("Can I get to know you instead?") var/choices = list() //Figure out where the C is in the story if(!progression["[C.real_name]"]) //I really don't want to get here withoot a hello, but just to be safe @@ -243,25 +280,21 @@ visible_message("[src] says, \"Ave ye tried them? They're full of all sorts of reagents. Ah'm after them so ah ken magic em up an hopefully find rare stuff fer me brews. Honestly it's a lot easier magicking up tatt fer ye lot than runnin aroond on me own like. I'd ask me familiars but most a my familiars are funny fellows 'n constantly bugger off on adventures when given simple objectives like; Go grab me a tea cake or watch over me cauldron. Ah mean, ye might run into Bartholomew my cat. Ee's supposed tae be tending my cauldron, but I've nae idea where ee's got tae.\"") progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_CANDIES sleep(30) - poof() if("You really came all this way for candy?") - visible_message("[src] looks tae the side sheepishly, \"Aye, well, tae be honest, Ah'm here tae see me sis, but dunnae let her knew that. She's an alchemist too like, but she dunnae use a caldron like mae, she buggered off like tae her posh ivory tower tae learn bloody chemistry instead!\" [src] scowls, \"She's tae black sheep o' the family too, so we dunnae see eye tae eye sometimes on alchemy. Ah mean, she puts moles in her brews! Ye dunnae put moles in yer brews! Yae threw your brews at tae wee bastards an blew em up!\" [src] sighs, \"But she's a heart o gold so.. Ah wanted tae see her an check up oon her, make sure she's okay.\"") + visible_message("[src] l ooks tae the side sheepishly, \"Aye, well, tae be honest, Ah'm here tae see me sis, but dunnae let her knew that. She's an alchemist too like, but she dunnae use a caldron like mae, she buggered off like tae her posh ivory tower tae learn bloody chemistry instead!\" [src] scowls, \"She's tae black sheep o' the family too, so we dunnae see eye tae eye sometimes on alchemy. Ah mean, she puts moles in her brews! Ye dunnae put moles in yer brews! Yae threw your brews at tae wee bastards an blew em up!\" [src] sighs, \"But she's a heart o gold so.. Ah wanted tae see her an check up oon her, make sure she's okay.\"") progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_FAR sleep(30) - poof() if("What is that on your head?") visible_message("[src] pats the pumpkin atop her head, \"This thing? This ain't nae ordinary pumpkin! Me Ma grew this monster ooer a year o love, dedication an hard work. Honestly it felt like she loved this thing more than any of us, which Ah knew ain't true an it's not like she was hartless or anything but.. well, we had a falling oot when Ah got back home with all me stuff in tow. An all she had done is sent me owl after owl over t' last year aboot this bloody pumpkin and ah had enough. So ah took it, an put it on me head. You know, as ye do. Ah am the great Pumpqueen after all, Ah deserve this.\"") progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_HEAD sleep(30) - poof() if("Are you a witch?") visible_message("[src] grumbles, \"If ye must know, Ah got kicked oot of the witch academy fer being too much of a \"loose cannon\". A bloody loose cannon? Nae they were just pissed off Ah had the brass tae proclaim myself as the Pumpqueen! And also maybe the time Ah went and blew up one of the towers by trying tae make a huge batch of astrogen might've had something tae do with it. Ah mean it would've worked fine if the cauldrons weren't so shite and were actually upgraded by the faculty. So technically no, I'm not a witch.\"") progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_WITCH sleep(30) - poof() if("So you got ex-spell-ed?") visible_message("[src] Gives you a blank look at the pun, before continuing, \"Not quite, Ah know Ah ken get back into the academy, it's only an explosion, they happen all the time, but, tae be fair it's my fault that things came tae their explosive climax. You don't know what it's like when you're after a witch doctorate, everyone else is doing well, everyone's making new spells and the like, and I'm just good at making explosions really, or fireworks. So, Ah did something Ah knew was dangerous, because Ah had tae do something tae stand oot, but Ah know this life ain't fer me, Ah don't want tae be locked up in dusty towers, grinding reagent after reagent together, trying tae find new reactions, some of the wizards in there haven't left fer years. Ah want tae live, Ah want tae fly around on a broom, turn people into cats fer a day and disappear cackling! That's what got me into witchcraft!\" she throws her arms up in the arm, spinning the pumpkin upon her head slightly. She carefully spins it back to face you, giving oot a soft sigh, \"Ah know my mother's obsession with this dumb thing on my head is just her trying tae fill the void of me and my sis moving oot, and it really shouldn't be on my head. And Ah know that I'm really here tae get help from my sis.. She's the sensible one, and she gives good hugs.\"") @@ -269,11 +302,10 @@ visible_message("[src] says, \"Thanks [C], Ah guess Ah didn't realise Ah needed someone tae talk tae but, I'm glad ye spent all your candies talking tae me. Funny how things seem much worse in yer head.\"") progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_EXPELL sleep(30) - poof() if("Can I take you out on a date?") visible_message("[src] blushes, \"...You want tae ask me oot on a date? Me? After all that nonsense Ah just said? It seems a waste of a candy honestly.\"") - progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_DATE + //progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_DATE visible_message("[src] looks to the side, deep in thought.
") dating_start(C, gender) @@ -285,37 +317,34 @@ /mob/living/simple_animal/jacq/proc/trick(mob/living/carbon/C, gender) var/option if(ishuman(C)) - option = rand(1,7) - else option = rand(1,6) + else + option = rand(1,5) switch(option) if(1) visible_message("[src] waves their arms around, \"Hocus pocus, making friends is now your focus!\"") - var/datum/objective/brainwashing/objective = pick("Make a tasty sandwich for", "Compose a poem for", "Aquire a nice outfit to give to", "Strike up a conversation about pumpkins with", "Write a letter and deliver it to", "Give a nice hat to") + var/message = pick("make a tasty sandwich for", "compose a poem for", "aquire a nice outfit to give to", "strike up a conversation about pumpkins with", "write a letter and deliver it to", "give a nice hat to") var/mob/living/L2 = pick(GLOB.player_list) - objective += " [L2.name]." - brainwash(C, objective) + message += " [L2.name]." + to_chat(C, " You feel an overwhelming desire to [message]") if(2) - visible_message("[src] waves their arms around, \"Off comes your head, a pumpkin taking it's stead!\"") - C.reagents.add_reagent("pumpkinmutationtoxin", 5) - if(3) visible_message("[src] waves their arms around, \"If only you had a better upbringing, your ears are now full of my singing!\"") var/client/C2 = C.client - C2.chatOutput.sendMusic("https://a.uguu.se/rQ8FxxUQ1Xzc_SpOwOkyOwOkyPumpkinSong-PFrPrIxluWk.mp4", 1)//I hope this works! - if(4) + C2.chatOutput.sendMusic("https://puu.sh/ExBbv.mp4", 1)//I hope this works! + if(3) visible_message("[src] waves their arms around, \"You're cute little bumpkin, On your head is a pumpkin!\"") if(C.head) var/obj/item/W = C.head C.dropItemToGround(W, TRUE) var/jaqc_latern = new /obj/item/clothing/head/hardhat/pumpkinhead/jaqc C.equip_to_slot(jaqc_latern, SLOT_HEAD, 1, 1) - if(5) + if(4) visible_message("[src] waves their arms around, \"In your body there's something amiss, you'll find it's a chem made by my sis!\"") C.reagents.add_reagent("eigenstate", 30) - if(6) + if(5) visible_message("[src] waves their arms around, \"A new familiar for me, and you'll see it's thee!\"") C.reagents.add_reagent("secretcatchem", 30) - if(7) + if(6) visible_message("[src] waves their arms around, \"While you may not be a ghost, for this sheet you'll always be it's host.\"") var/mob/living/carbon/human/H = C if(H.wear_suit) diff --git a/code/modules/hydroponics/beekeeping/beekeeper_suit.dm b/code/modules/hydroponics/beekeeping/beekeeper_suit.dm index 7fa1a0dd2c..fd9f879f5e 100644 --- a/code/modules/hydroponics/beekeeping/beekeeper_suit.dm +++ b/code/modules/hydroponics/beekeeping/beekeeper_suit.dm @@ -4,7 +4,7 @@ desc = "Keeps the lil buzzing buggers out of your eyes." icon_state = "beekeeper" item_state = "beekeeper" - clothing_flags = THICKMATERIAL + clothing_flags = THICKMATERIAL | SNUG_FIT /obj/item/clothing/suit/beekeeper_suit diff --git a/code/modules/hydroponics/grown/banana.dm b/code/modules/hydroponics/grown/banana.dm index 251d9de5c0..b25f76c1c8 100644 --- a/code/modules/hydroponics/grown/banana.dm +++ b/code/modules/hydroponics/grown/banana.dm @@ -11,7 +11,7 @@ growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi' icon_dead = "banana-dead" genes = list(/datum/plant_gene/trait/slip, /datum/plant_gene/trait/repeated_harvest) - mutatelist = list(/obj/item/seeds/banana/mime, /obj/item/seeds/banana/bluespace) + mutatelist = list(/obj/item/seeds/banana/mime, /obj/item/seeds/banana/bluespace, /obj/item/seeds/banana/exotic_banana) reagents_add = list("banana" = 0.1, "potassium" = 0.1, "vitamin" = 0.04, "nutriment" = 0.02) /obj/item/reagent_containers/food/snacks/grown/banana @@ -120,6 +120,41 @@ desc = "A peel from a bluespace banana." icon_state = "banana_peel_blue" +//Banana Spider. +/obj/item/seeds/banana/exotic_banana + name = "pack of exotic banana seeds" + desc = "They're seeds that grow into banana trees. However, those bananas might be alive." + icon_state = "seed_exoticbanana" + species = "exoticbanana" + icon_grow = "banana-grow" + plantname = "Exotic Banana Tree" + product = /obj/item/reagent_containers/food/snacks/grown/banana/banana_spider_spawnable + mutatelist = list() + genes = list(/datum/plant_gene/trait/slip) + +/obj/item/reagent_containers/food/snacks/grown/banana/banana_spider_spawnable + seed = /obj/item/seeds/banana/exotic_banana + name = "banana spider" + desc = "You do not know what it is, but you can bet the clown would love it." + icon_state = "exoticbanana" + list_reagents = list("nutriment" = 3, "vitamin" = 2) + foodtype = GROSS | MEAT | RAW | FRUIT + grind_results = list("blood" = 20, "liquidgibs" = 5) + var/awakening = 0 + +/obj/item/reagent_containers/food/snacks/grown/banana/banana_spider_spawnable/attack_self(mob/user) + if(awakening || isspaceturf(user.loc)) + return + to_chat(user, "You decide to wake up the banana spider...") + awakening = 1 + + spawn(30) + if(!QDELETED(src)) + var/mob/living/simple_animal/banana_spider/S = new /mob/living/simple_animal/banana_spider(get_turf(src.loc)) + S.speed += round(10 / seed.potency) + S.visible_message("The banana spider chitters as it stretches its legs.") + qdel(src) + // Other /obj/item/grown/bananapeel/specialpeel //used by /obj/item/clothing/shoes/clown_shoes/banana_shoes name = "synthesized banana peel" diff --git a/code/modules/hydroponics/grown/corn.dm b/code/modules/hydroponics/grown/corn.dm index c259baaf2d..0e5b5272ed 100644 --- a/code/modules/hydroponics/grown/corn.dm +++ b/code/modules/hydroponics/grown/corn.dm @@ -40,7 +40,7 @@ throw_range = 7 /obj/item/grown/corncob/attackby(obj/item/grown/W, mob/user, params) - if(W.is_sharp()) + if(W.get_sharpness()) to_chat(user, "You use [W] to fashion a pipe out of the corn cob!") new /obj/item/clothing/mask/cigarette/pipe/cobpipe (user.loc) qdel(src) diff --git a/code/modules/hydroponics/grown/melon.dm b/code/modules/hydroponics/grown/melon.dm index 29691c3289..87db12d892 100644 --- a/code/modules/hydroponics/grown/melon.dm +++ b/code/modules/hydroponics/grown/melon.dm @@ -58,6 +58,20 @@ wine_power = 70 //Water to wine, baby. wine_flavor = "divinity" +/* /obj/item/reagent_containers/food/snacks/grown/holymelon/Initialize() . = ..() - AddComponent(/datum/component/anti_magic, TRUE, TRUE) //deliver us from evil o melon god + var/uses = 1 + if(seed) + uses = round(seed.potency / 20) + AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, ITEM_SLOT_HANDS, uses, TRUE, CALLBACK(src, .proc/block_magic), CALLBACK(src, .proc/expire)) //deliver us from evil o melon god + +/obj/item/reagent_containers/food/snacks/grown/holymelon/proc/block_magic(mob/user, major) + if(major) + to_chat(user, "[src] hums slightly, and seems to decay a bit.") + +/obj/item/reagent_containers/food/snacks/grown/holymelon/proc/expire(mob/user) + to_chat(user, "[src] rapidly turns into ash!") + qdel(src) + new /obj/effect/decal/cleanable/ash(drop_location()) +*/ \ No newline at end of file diff --git a/code/modules/hydroponics/grown/potato.dm b/code/modules/hydroponics/grown/potato.dm index 15378b368e..50341dfa3a 100644 --- a/code/modules/hydroponics/grown/potato.dm +++ b/code/modules/hydroponics/grown/potato.dm @@ -38,7 +38,7 @@ /obj/item/reagent_containers/food/snacks/grown/potato/attackby(obj/item/W, mob/user, params) - if(W.is_sharp()) + if(W.get_sharpness()) to_chat(user, "You cut the potato into wedges with [W].") var/obj/item/reagent_containers/food/snacks/grown/potato/wedges/Wedges = new /obj/item/reagent_containers/food/snacks/grown/potato/wedges remove_item_from_storage(user) diff --git a/code/modules/hydroponics/grown/pumpkin.dm b/code/modules/hydroponics/grown/pumpkin.dm index 644dedff3d..02bc776b78 100644 --- a/code/modules/hydroponics/grown/pumpkin.dm +++ b/code/modules/hydroponics/grown/pumpkin.dm @@ -28,7 +28,7 @@ wine_power = 20 /obj/item/reagent_containers/food/snacks/grown/pumpkin/attackby(obj/item/W as obj, mob/user as mob, params) - if(W.is_sharp()) + if(W.get_sharpness()) user.show_message("You carve a face into [src]!", 1) new /obj/item/clothing/head/hardhat/pumpkinhead(user.loc) qdel(src) diff --git a/code/modules/hydroponics/grown/root.dm b/code/modules/hydroponics/grown/root.dm index 090809ca88..e28043e4b1 100644 --- a/code/modules/hydroponics/grown/root.dm +++ b/code/modules/hydroponics/grown/root.dm @@ -26,7 +26,7 @@ wine_power = 30 /obj/item/reagent_containers/food/snacks/grown/carrot/attackby(obj/item/I, mob/user, params) - if(I.is_sharp()) + if(I.get_sharpness()) to_chat(user, "You sharpen the carrot into a shiv with [I].") var/obj/item/kitchen/knife/carrotshiv/Shiv = new /obj/item/kitchen/knife/carrotshiv remove_item_from_storage(user) diff --git a/code/modules/hydroponics/grown/tea_coffee.dm b/code/modules/hydroponics/grown/tea_coffee.dm index 06cbb1df0c..bdb5bdb3f9 100644 --- a/code/modules/hydroponics/grown/tea_coffee.dm +++ b/code/modules/hydroponics/grown/tea_coffee.dm @@ -51,7 +51,6 @@ desc = "Long stocks with flowering tips that has a chemical to make feline attracted to it." species = "catnip" plantname = "Catnip Plant" - growthstages = 3 product = /obj/item/reagent_containers/food/snacks/grown/tea/catnip reagents_add = list("catnip" = 0.1, "vitamin" = 0.06, "teapowder" = 0.3) rarity = 50 @@ -59,7 +58,7 @@ /obj/item/reagent_containers/food/snacks/grown/tea/catnip seed = /obj/item/seeds/tea/catnip name = "Catnip buds" - icon_state = "catnip_leaves" + icon_state = "catnip" filling_color = "#4582B4" grind_results = list("catnp" = 2, "water" = 1) diff --git a/code/modules/hydroponics/grown/towercap.dm b/code/modules/hydroponics/grown/towercap.dm index 23f178edc9..9a660ac282 100644 --- a/code/modules/hydroponics/grown/towercap.dm +++ b/code/modules/hydroponics/grown/towercap.dm @@ -120,7 +120,7 @@ /obj/structure/bonfire/prelit/Initialize() . = ..() StartBurning() - + /obj/structure/bonfire/CanPass(atom/movable/mover, turf/target) if(istype(mover) && (mover.pass_flags & PASSTABLE)) return TRUE @@ -148,7 +148,7 @@ add_overlay("bonfire_grill") else return ..() - if(W.is_hot()) + if(W.get_temperature()) StartBurning() if(grill) if(user.a_intent != INTENT_HARM && !(W.item_flags & ABSTRACT)) diff --git a/code/modules/hydroponics/seed_extractor.dm b/code/modules/hydroponics/seed_extractor.dm index ffa9e2e21d..d9bea64411 100644 --- a/code/modules/hydroponics/seed_extractor.dm +++ b/code/modules/hydroponics/seed_extractor.dm @@ -174,7 +174,7 @@ to_chat(usr, "\The [src] is full.") return FALSE - GET_COMPONENT_FROM(STR, /datum/component/storage, O.loc) + var/datum/component/storage/STR = O.loc.GetComponent(/datum/component/storage) if(STR) if(!STR.remove_from_storage(O,src)) return FALSE diff --git a/code/modules/integrated_electronics/subtypes/input.dm b/code/modules/integrated_electronics/subtypes/input.dm index b258a15972..b7feedd312 100644 --- a/code/modules/integrated_electronics/subtypes/input.dm +++ b/code/modules/integrated_electronics/subtypes/input.dm @@ -893,7 +893,7 @@ return FALSE var/ignore_bags = get_pin_data(IC_INPUT, 1) if(ignore_bags) - GET_COMPONENT_FROM(STR, /datum/component/storage, A) + var/datum/component/storage/STR = A.GetComponent(/datum/component/storage) if(STR) return FALSE set_pin_data(IC_OUTPUT, 1, WEAKREF(A)) @@ -1104,7 +1104,7 @@ /obj/item/integrated_circuit/input/matscan/do_work() var/atom/movable/H = get_pin_data_as_type(IC_INPUT, 1, /atom/movable) var/turf/T = get_turf(src) - GET_COMPONENT_FROM(mt, /datum/component/material_container, H) + var/datum/component/material_container/mt = H.GetComponent(/datum/component/material_container) if(!mt) //Invalid input return if(H in view(T)) // This is a camera. It can't examine thngs,that it can't see. diff --git a/code/modules/integrated_electronics/subtypes/manipulation.dm b/code/modules/integrated_electronics/subtypes/manipulation.dm index 682e76a46e..fb00897eec 100644 --- a/code/modules/integrated_electronics/subtypes/manipulation.dm +++ b/code/modules/integrated_electronics/subtypes/manipulation.dm @@ -339,7 +339,7 @@ assembly.visible_message("[assembly] has thrown [A]!") log_attack("[assembly] [REF(assembly)] has thrown [A] with non-lethal force.") A.forceMove(drop_location()) - A.throw_at(locate(x_abs, y_abs, T.z), range, 3, , , , CALLBACK(src, .proc/post_throw, A)) + A.throw_at(locate(x_abs, y_abs, T.z), range, 3, null, null, null, CALLBACK(src, .proc/post_throw, A)) // If the item came from a grabber now we can update the outputs since we've thrown it. if(istype(G)) @@ -411,7 +411,7 @@ .=..() /obj/item/integrated_circuit/manipulation/matman/proc/AfterMaterialInsert(type_inserted, id_inserted, amount_inserted) - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) set_pin_data(IC_OUTPUT, 2, materials.total_amount) for(var/I in 1 to mtypes.len) var/datum/material/M = materials.materials[mtypes[I]] @@ -423,7 +423,7 @@ return TRUE /obj/item/integrated_circuit/manipulation/matman/do_work(ord) - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) var/atom/movable/H = get_pin_data_as_type(IC_INPUT, 1, /atom/movable) if(!check_target(H)) activate_pin(4) @@ -441,7 +441,7 @@ else activate_pin(4) if(2) - GET_COMPONENT_FROM(mt, /datum/component/material_container, H) + var/datum/component/material_container/mt = H.GetComponent(/datum/component/material_container) var/suc for(var/I in 1 to mtypes.len) var/datum/material/M = materials.materials[mtypes[I]] @@ -467,7 +467,7 @@ activate_pin(6) /obj/item/integrated_circuit/manipulation/matman/Destroy() - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) materials.retrieve_all() .=..() @@ -509,14 +509,14 @@ if(!container || !istype(container,/obj/item/storage) || !Adjacent(container)) return - GET_COMPONENT_FROM(STR, /datum/component/storage, container) + var/datum/component/storage/STR = container.GetComponent(/datum/component/storage) if(!STR) return STR.attackby(src, target_obj) else - GET_COMPONENT_FROM(STR, /datum/component/storage, target_obj.loc) + var/datum/component/storage/STR = target_obj.loc.GetComponent(/datum/component/storage) if(!STR) return diff --git a/code/modules/jobs/access.dm b/code/modules/jobs/access.dm index e88a80514a..2119baf1a5 100644 --- a/code/modules/jobs/access.dm +++ b/code/modules/jobs/access.dm @@ -1,368 +1,372 @@ - -//returns TRUE if this mob has sufficient access to use this object -/obj/proc/allowed(mob/M) - //check if it doesn't require any access at all - if(src.check_access(null)) - return TRUE - if(issilicon(M)) - if(ispAI(M)) - return FALSE - return TRUE //AI can do whatever it wants - if(IsAdminGhost(M)) - //Access can't stop the abuse - return TRUE - else if(istype(M) && SEND_SIGNAL(M, COMSIG_MOB_ALLOWED, src)) - return TRUE - else if(ishuman(M)) - var/mob/living/carbon/human/H = M - //if they are holding or wearing a card that has access, that works - if(check_access(H.get_active_held_item()) || src.check_access(H.wear_id)) - return TRUE - else if(ismonkey(M) || isalienadult(M)) - var/mob/living/carbon/george = M - //they can only hold things :( - if(check_access(george.get_active_held_item())) - return TRUE - else if(isanimal(M)) - var/mob/living/simple_animal/A = M - if(check_access(A.get_active_held_item()) || check_access(A.access_card)) - return TRUE - return FALSE - -/obj/item/proc/GetAccess() - return list() - -/obj/item/proc/GetID() - return null - -/obj/proc/text2access(access_text) - . = list() - if(!access_text) - return - var/list/split = splittext(access_text,";") - for(var/x in split) - var/n = text2num(x) - if(n) - . += n - -//Call this before using req_access or req_one_access directly -/obj/proc/gen_access() - //These generations have been moved out of /obj/New() because they were slowing down the creation of objects that never even used the access system. - if(!req_access) - req_access = list() - for(var/a in text2access(req_access_txt)) - req_access += a - if(!req_one_access) - req_one_access = list() - for(var/b in text2access(req_one_access_txt)) - req_one_access += b - -// Check if an item has access to this object -/obj/proc/check_access(obj/item/I) - return check_access_list(I ? I.GetAccess() : null) - -/obj/proc/check_access_list(list/access_list) - gen_access() - - if(!islist(req_access)) //something's very wrong - return TRUE - - if(!req_access.len && !length(req_one_access)) - return TRUE - - if(!length(access_list) || !islist(access_list)) - return FALSE - - for(var/req in req_access) - if(!(req in access_list)) //doesn't have this access - return FALSE - - if(length(req_one_access)) - for(var/req in req_one_access) - if(req in access_list) //has an access from the single access list - return TRUE - return FALSE - return TRUE - -/obj/proc/check_access_ntnet(datum/netdata/data) - return check_access_list(data.passkey) - -/proc/get_centcom_access(job) - switch(job) - if("VIP Guest") - return list(ACCESS_CENT_GENERAL) - if("Custodian") - return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE) - if("Thunderdome Overseer") - return list(ACCESS_CENT_GENERAL, ACCESS_CENT_THUNDER) - if("CentCom Official") - return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING) - if("Medical Officer") - return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING, ACCESS_CENT_MEDICAL) - if("Death Commando") - return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE) - if("Research Officer") - return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_MEDICAL, ACCESS_CENT_TELEPORTER, ACCESS_CENT_STORAGE) - if("Special Ops Officer") - return list(ACCESS_CENT_GENERAL, ACCESS_CENT_THUNDER, ACCESS_CENT_SPECOPS, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE) - if("Admiral") - return get_all_centcom_access() - if("CentCom Commander") - return get_all_centcom_access() - if("Emergency Response Team Commander") - return get_ert_access("commander") - if("Security Response Officer") - return get_ert_access("sec") - if("Engineer Response Officer") - return get_ert_access("eng") - if("Medical Response Officer") - return get_ert_access("med") - if("CentCom Bartender") - return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING, ACCESS_CENT_BAR) - -/proc/get_all_accesses() - return list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS, ACCESS_COURT, - ACCESS_MEDICAL, ACCESS_GENETICS, ACCESS_MORGUE, ACCESS_RD, - ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_CHEMISTRY, ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_MAINT_TUNNELS, - ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, - ACCESS_TELEPORTER, ACCESS_EVA, ACCESS_HEADS, ACCESS_CAPTAIN, ACCESS_ALL_PERSONAL_LOCKERS, - ACCESS_TECH_STORAGE, ACCESS_CHAPEL_OFFICE, ACCESS_ATMOSPHERICS, ACCESS_KITCHEN, - ACCESS_BAR, ACCESS_JANITOR, ACCESS_CREMATORIUM, ACCESS_ROBOTICS, ACCESS_CARGO, ACCESS_CONSTRUCTION, - ACCESS_HYDROPONICS, ACCESS_LIBRARY, ACCESS_LAWYER, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_QM, ACCESS_SURGERY, - ACCESS_THEATRE, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_MAILSORTING, ACCESS_WEAPONS, - ACCESS_VAULT, ACCESS_MINING_STATION, ACCESS_XENOBIOLOGY, ACCESS_CE, ACCESS_HOP, ACCESS_HOS, ACCESS_RC_ANNOUNCE, - ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM, ACCESS_MINISAT, ACCESS_NETWORK, ACCESS_CLONING) - -/proc/get_all_centcom_access() - return list(ACCESS_CENT_GENERAL, ACCESS_CENT_THUNDER, ACCESS_CENT_SPECOPS, ACCESS_CENT_MEDICAL, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE, ACCESS_CENT_TELEPORTER, ACCESS_CENT_CAPTAIN) - -/proc/get_ert_access(class) - switch(class) - if("commander") - return get_all_centcom_access() - if("sec") - return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_LIVING) - if("eng") - return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE) - if("med") - return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_MEDICAL, ACCESS_CENT_LIVING) - -/proc/get_all_syndicate_access() - return list(ACCESS_SYNDICATE, ACCESS_SYNDICATE) - -/proc/get_region_accesses(code) - switch(code) - if(0) - return get_all_accesses() - if(1) //station general - return list(ACCESS_KITCHEN,ACCESS_BAR, ACCESS_HYDROPONICS, ACCESS_JANITOR, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_LIBRARY, ACCESS_THEATRE, ACCESS_LAWYER) - if(2) //security - return list(ACCESS_SEC_DOORS, ACCESS_WEAPONS, ACCESS_SECURITY, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS, ACCESS_COURT, ACCESS_HOS) - if(3) //medbay - return list(ACCESS_MEDICAL, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_SURGERY, ACCESS_CMO) - if(4) //research - return list(ACCESS_RESEARCH, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_GENETICS, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_MINISAT, ACCESS_RD, ACCESS_NETWORK) - if(5) //engineering and maintenance - return list(ACCESS_CONSTRUCTION, ACCESS_MAINT_TUNNELS, ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_TECH_STORAGE, ACCESS_ATMOSPHERICS, ACCESS_TCOMSAT, ACCESS_MINISAT, ACCESS_CE) - if(6) //supply - return list(ACCESS_MAILSORTING, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_CARGO, ACCESS_QM, ACCESS_VAULT) - if(7) //command - return list(ACCESS_HEADS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_TELEPORTER, ACCESS_EVA, ACCESS_GATEWAY, ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_HOP, ACCESS_CAPTAIN, ACCESS_VAULT) - -/proc/get_region_accesses_name(code) - switch(code) - if(0) - return "All" - if(1) //station general - return "General" - if(2) //security - return "Security" - if(3) //medbay - return "Medbay" - if(4) //research - return "Research" - if(5) //engineering and maintenance - return "Engineering" - if(6) //supply - return "Supply" - if(7) //command - return "Command" - -/proc/get_access_desc(A) - switch(A) - if(ACCESS_CARGO) - return "Cargo Bay" - if(ACCESS_CARGO_BOT) - return "Delivery Chutes" - if(ACCESS_SECURITY) - return "Security" - if(ACCESS_BRIG) - return "Holding Cells" - if(ACCESS_COURT) - return "Courtroom" - if(ACCESS_FORENSICS_LOCKERS) - return "Forensics" - if(ACCESS_MEDICAL) - return "Medical" - if(ACCESS_GENETICS) - return "Genetics Lab" - if(ACCESS_MORGUE) - return "Morgue" - if(ACCESS_TOX) - return "R&D Lab" - if(ACCESS_TOX_STORAGE) - return "Toxins Lab" - if(ACCESS_CHEMISTRY) - return "Chemistry Lab" - if(ACCESS_RD) - return "RD Office" - if(ACCESS_BAR) - return "Bar" - if(ACCESS_JANITOR) - return "Custodial Closet" - if(ACCESS_ENGINE) - return "Engineering" - if(ACCESS_ENGINE_EQUIP) - return "Power and Engineering Equipment" - if(ACCESS_MAINT_TUNNELS) - return "Maintenance" - if(ACCESS_EXTERNAL_AIRLOCKS) - return "External Airlocks" - if(ACCESS_EMERGENCY_STORAGE) - return "Emergency Storage" - if(ACCESS_CHANGE_IDS) - return "ID Console" - if(ACCESS_AI_UPLOAD) - return "AI Chambers" - if(ACCESS_TELEPORTER) - return "Teleporter" - if(ACCESS_EVA) - return "EVA" - if(ACCESS_HEADS) - return "Bridge" - if(ACCESS_CAPTAIN) - return "Captain" - if(ACCESS_ALL_PERSONAL_LOCKERS) - return "Personal Lockers" - if(ACCESS_CHAPEL_OFFICE) - return "Chapel Office" - if(ACCESS_TECH_STORAGE) - return "Technical Storage" - if(ACCESS_ATMOSPHERICS) - return "Atmospherics" - if(ACCESS_CREMATORIUM) - return "Crematorium" - if(ACCESS_ARMORY) - return "Armory" - if(ACCESS_CONSTRUCTION) - return "Construction" - if(ACCESS_KITCHEN) - return "Kitchen" - if(ACCESS_HYDROPONICS) - return "Hydroponics" - if(ACCESS_LIBRARY) - return "Library" - if(ACCESS_LAWYER) - return "Law Office" - if(ACCESS_ROBOTICS) - return "Robotics" - if(ACCESS_VIROLOGY) - return "Virology" - if(ACCESS_CMO) - return "CMO Office" - if(ACCESS_QM) - return "Quartermaster" - if(ACCESS_SURGERY) - return "Surgery" - if(ACCESS_THEATRE) - return "Theatre" - if(ACCESS_MANUFACTURING) - return "Manufacturing" - if(ACCESS_RESEARCH) - return "Science" - if(ACCESS_MINING) - return "Mining" - if(ACCESS_MINING_OFFICE) - return "Mining Office" - if(ACCESS_MAILSORTING) - return "Cargo Office" - if(ACCESS_MINT) - return "Mint" - if(ACCESS_MINT_VAULT) - return "Mint Vault" - if(ACCESS_VAULT) - return "Main Vault" - if(ACCESS_MINING_STATION) - return "Mining EVA" - if(ACCESS_XENOBIOLOGY) - return "Xenobiology Lab" - if(ACCESS_HOP) - return "HoP Office" - if(ACCESS_HOS) - return "HoS Office" - if(ACCESS_CE) - return "CE Office" - if(ACCESS_RC_ANNOUNCE) - return "RC Announcements" - if(ACCESS_KEYCARD_AUTH) - return "Keycode Auth." - if(ACCESS_TCOMSAT) - return "Telecommunications" - if(ACCESS_GATEWAY) - return "Gateway" - if(ACCESS_SEC_DOORS) - return "Brig" - if(ACCESS_MINERAL_STOREROOM) - return "Mineral Storage" - if(ACCESS_MINISAT) - return "AI Satellite" - if(ACCESS_WEAPONS) - return "Weapon Permit" - if(ACCESS_NETWORK) - return "Network Access" - if(ACCESS_CLONING) - return "Cloning Room" - -/proc/get_centcom_access_desc(A) - switch(A) - if(ACCESS_CENT_GENERAL) - return "Code Grey" - if(ACCESS_CENT_THUNDER) - return "Code Yellow" - if(ACCESS_CENT_STORAGE) - return "Code Orange" - if(ACCESS_CENT_LIVING) - return "Code Green" - if(ACCESS_CENT_MEDICAL) - return "Code White" - if(ACCESS_CENT_TELEPORTER) - return "Code Blue" - if(ACCESS_CENT_SPECOPS) - return "Code Black" - if(ACCESS_CENT_CAPTAIN) - return "Code Gold" - if(ACCESS_CENT_BAR) - return "Code Scotch" - -/proc/get_all_jobs() - return list("Assistant", "Captain", "Head of Personnel", "Bartender", "Cook", "Botanist", "Quartermaster", "Cargo Technician", - "Shaft Miner", "Clown", "Mime", "Janitor", "Curator", "Lawyer", "Chaplain", "Chief Engineer", "Station Engineer", - "Atmospheric Technician", "Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist", - "Research Director", "Scientist", "Roboticist", "Head of Security", "Warden", "Detective", "Security Officer") - -/proc/get_all_job_icons() //For all existing HUD icons - return get_all_jobs() + list("Prisoner") - -/proc/get_all_centcom_jobs() - return list("VIP Guest","Custodian","Thunderdome Overseer","CentCom Official","Medical Officer","Death Commando","Research Officer","Special Ops Officer","Admiral","CentCom Commander","Emergency Response Team Commander","Security Response Officer","Engineer Response Officer", "Medical Response Officer","CentCom Bartender") - -/obj/item/proc/GetJobName() //Used in secHUD icon generation - var/obj/item/card/id/I = GetID() - if(!I) - return - var/jobName = I.assignment - if(jobName in get_all_job_icons()) //Check if the job has a hud icon - return jobName - if(jobName in get_all_centcom_jobs()) //Return with the NT logo if it is a CentCom job - return "CentCom" - return "Unknown" //Return unknown if none of the above apply + +//returns TRUE if this mob has sufficient access to use this object +/obj/proc/allowed(mob/M) + //check if it doesn't require any access at all + if(src.check_access(null)) + return TRUE + if(issilicon(M)) + if(ispAI(M)) + return FALSE + return TRUE //AI can do whatever it wants + if(IsAdminGhost(M)) + //Access can't stop the abuse + return TRUE + else if(istype(M) && SEND_SIGNAL(M, COMSIG_MOB_ALLOWED, src)) + return TRUE + else if(ishuman(M)) + var/mob/living/carbon/human/H = M + //if they are holding or wearing a card that has access, that works + if(check_access(H.get_active_held_item()) || src.check_access(H.wear_id)) + return TRUE + else if(ismonkey(M) || isalienadult(M)) + var/mob/living/carbon/george = M + //they can only hold things :( + if(check_access(george.get_active_held_item())) + return TRUE + else if(isanimal(M)) + var/mob/living/simple_animal/A = M + if(check_access(A.get_active_held_item()) || check_access(A.access_card)) + return TRUE + return FALSE + +/obj/item/proc/GetAccess() + return list() + +/obj/item/proc/GetID() + return null + +/obj/proc/text2access(access_text) + . = list() + if(!access_text) + return + var/list/split = splittext(access_text,";") + for(var/x in split) + var/n = text2num(x) + if(n) + . += n + +//Call this before using req_access or req_one_access directly +/obj/proc/gen_access() + //These generations have been moved out of /obj/New() because they were slowing down the creation of objects that never even used the access system. + if(!req_access) + req_access = list() + for(var/a in text2access(req_access_txt)) + req_access += a + if(!req_one_access) + req_one_access = list() + for(var/b in text2access(req_one_access_txt)) + req_one_access += b + +// Check if an item has access to this object +/obj/proc/check_access(obj/item/I) + return check_access_list(I ? I.GetAccess() : null) + +/obj/proc/check_access_list(list/access_list) + gen_access() + + if(!islist(req_access)) //something's very wrong + return TRUE + + if(!req_access.len && !length(req_one_access)) + return TRUE + + if(!length(access_list) || !islist(access_list)) + return FALSE + + for(var/req in req_access) + if(!(req in access_list)) //doesn't have this access + return FALSE + + if(length(req_one_access)) + for(var/req in req_one_access) + if(req in access_list) //has an access from the single access list + return TRUE + return FALSE + return TRUE + +/obj/proc/check_access_ntnet(datum/netdata/data) + return check_access_list(data.passkey) + +/proc/get_centcom_access(job) + switch(job) + if("VIP Guest") + return list(ACCESS_CENT_GENERAL) + if("Custodian") + return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE) + if("Thunderdome Overseer") + return list(ACCESS_CENT_GENERAL, ACCESS_CENT_THUNDER) + if("CentCom Official") + return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING) + if("Medical Officer") + return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING, ACCESS_CENT_MEDICAL) + if("Death Commando") + return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE) + if("Research Officer") + return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_MEDICAL, ACCESS_CENT_TELEPORTER, ACCESS_CENT_STORAGE) + if("Special Ops Officer") + return list(ACCESS_CENT_GENERAL, ACCESS_CENT_THUNDER, ACCESS_CENT_SPECOPS, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE) + if("Admiral") + return get_all_centcom_access() + if("CentCom Commander") + return get_all_centcom_access() + if("Emergency Response Team Commander") + return get_ert_access("commander") + if("Security Response Officer") + return get_ert_access("sec") + if("Engineer Response Officer") + return get_ert_access("eng") + if("Medical Response Officer") + return get_ert_access("med") + if("CentCom Bartender") + return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING, ACCESS_CENT_BAR) + +/proc/get_all_accesses() + return list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS, ACCESS_COURT, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, + ACCESS_MEDICAL, ACCESS_GENETICS, ACCESS_MORGUE, ACCESS_RD, + ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_CHEMISTRY, ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_MAINT_TUNNELS, + ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, + ACCESS_TELEPORTER, ACCESS_EVA, ACCESS_HEADS, ACCESS_CAPTAIN, ACCESS_ALL_PERSONAL_LOCKERS, + ACCESS_TECH_STORAGE, ACCESS_CHAPEL_OFFICE, ACCESS_ATMOSPHERICS, ACCESS_KITCHEN, + ACCESS_BAR, ACCESS_JANITOR, ACCESS_CREMATORIUM, ACCESS_ROBOTICS, ACCESS_CARGO, ACCESS_CONSTRUCTION, + ACCESS_HYDROPONICS, ACCESS_LIBRARY, ACCESS_LAWYER, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_QM, ACCESS_SURGERY, + ACCESS_THEATRE, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_MAILSORTING, ACCESS_WEAPONS, + ACCESS_VAULT, ACCESS_MINING_STATION, ACCESS_XENOBIOLOGY, ACCESS_CE, ACCESS_HOP, ACCESS_HOS, ACCESS_RC_ANNOUNCE, + ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM, ACCESS_MINISAT, ACCESS_NETWORK, ACCESS_CLONING) + +/proc/get_all_centcom_access() + return list(ACCESS_CENT_GENERAL, ACCESS_CENT_THUNDER, ACCESS_CENT_SPECOPS, ACCESS_CENT_MEDICAL, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE, ACCESS_CENT_TELEPORTER, ACCESS_CENT_CAPTAIN) + +/proc/get_ert_access(class) + switch(class) + if("commander") + return get_all_centcom_access() + if("sec") + return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_LIVING) + if("eng") + return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE) + if("med") + return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_MEDICAL, ACCESS_CENT_LIVING) + +/proc/get_all_syndicate_access() + return list(ACCESS_SYNDICATE, ACCESS_SYNDICATE) + +/proc/get_region_accesses(code) + switch(code) + if(0) + return get_all_accesses() + if(1) //station general + return list(ACCESS_KITCHEN,ACCESS_BAR, ACCESS_HYDROPONICS, ACCESS_JANITOR, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_LIBRARY, ACCESS_THEATRE, ACCESS_LAWYER) + if(2) //security + return list(ACCESS_SEC_DOORS, ACCESS_WEAPONS, ACCESS_SECURITY, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS, ACCESS_COURT, ACCESS_HOS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP,) + if(3) //medbay + return list(ACCESS_MEDICAL, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_SURGERY, ACCESS_CMO) + if(4) //research + return list(ACCESS_RESEARCH, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_GENETICS, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_MINISAT, ACCESS_RD, ACCESS_NETWORK) + if(5) //engineering and maintenance + return list(ACCESS_CONSTRUCTION, ACCESS_MAINT_TUNNELS, ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_TECH_STORAGE, ACCESS_ATMOSPHERICS, ACCESS_TCOMSAT, ACCESS_MINISAT, ACCESS_CE) + if(6) //supply + return list(ACCESS_MAILSORTING, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_CARGO, ACCESS_QM, ACCESS_VAULT) + if(7) //command + return list(ACCESS_HEADS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_TELEPORTER, ACCESS_EVA, ACCESS_GATEWAY, ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_HOP, ACCESS_CAPTAIN, ACCESS_VAULT) + +/proc/get_region_accesses_name(code) + switch(code) + if(0) + return "All" + if(1) //station general + return "General" + if(2) //security + return "Security" + if(3) //medbay + return "Medbay" + if(4) //research + return "Research" + if(5) //engineering and maintenance + return "Engineering" + if(6) //supply + return "Supply" + if(7) //command + return "Command" + +/proc/get_access_desc(A) + switch(A) + if(ACCESS_CARGO) + return "Cargo Bay" + if(ACCESS_CARGO_BOT) + return "Delivery Chutes" + if(ACCESS_SECURITY) + return "Security Equipment" + if(ACCESS_BRIG) + return "Holding Cells and Prisoner Management" + if(ACCESS_COURT) + return "Courtroom" + if(ACCESS_FORENSICS_LOCKERS) + return "Forensics Lockers" + if(ACCESS_MEDICAL) + return "Medical" + if(ACCESS_GENETICS) + return "Genetics Lab" + if(ACCESS_MORGUE) + return "Morgue" + if(ACCESS_TOX) + return "R&D Lab" + if(ACCESS_TOX_STORAGE) + return "Toxins Lab" + if(ACCESS_CHEMISTRY) + return "Chemistry Lab" + if(ACCESS_RD) + return "RD Office" + if(ACCESS_BAR) + return "Bar" + if(ACCESS_JANITOR) + return "Custodial Closet" + if(ACCESS_ENGINE) + return "Engineering" + if(ACCESS_ENGINE_EQUIP) + return "Power and Engineering Equipment" + if(ACCESS_MAINT_TUNNELS) + return "Maintenance" + if(ACCESS_EXTERNAL_AIRLOCKS) + return "External Airlocks" + if(ACCESS_EMERGENCY_STORAGE) + return "Emergency Storage" + if(ACCESS_CHANGE_IDS) + return "ID Console" + if(ACCESS_AI_UPLOAD) + return "AI Chambers" + if(ACCESS_TELEPORTER) + return "Teleporter" + if(ACCESS_EVA) + return "EVA" + if(ACCESS_HEADS) + return "Bridge and Command Equipment" + if(ACCESS_CAPTAIN) + return "Captain" + if(ACCESS_ALL_PERSONAL_LOCKERS) + return "Personal Lockers" + if(ACCESS_CHAPEL_OFFICE) + return "Chapel Office" + if(ACCESS_TECH_STORAGE) + return "Technical Storage" + if(ACCESS_ATMOSPHERICS) + return "Atmospherics" + if(ACCESS_CREMATORIUM) + return "Crematorium" + if(ACCESS_ARMORY) + return "Armory" + if(ACCESS_CONSTRUCTION) + return "Construction" + if(ACCESS_KITCHEN) + return "Kitchen" + if(ACCESS_HYDROPONICS) + return "Hydroponics" + if(ACCESS_LIBRARY) + return "Library" + if(ACCESS_LAWYER) + return "Law Office" + if(ACCESS_ROBOTICS) + return "Robotics" + if(ACCESS_VIROLOGY) + return "Virology" + if(ACCESS_CMO) + return "CMO Office" + if(ACCESS_QM) + return "Quartermaster" + if(ACCESS_SURGERY) + return "Surgery" + if(ACCESS_THEATRE) + return "Theatre" + if(ACCESS_MANUFACTURING) + return "Manufacturing" + if(ACCESS_RESEARCH) + return "Science" + if(ACCESS_MINING) + return "Mining" + if(ACCESS_MINING_OFFICE) + return "Mining Office" + if(ACCESS_MAILSORTING) + return "Cargo Office" + if(ACCESS_MINT) + return "Mint" + if(ACCESS_MINT_VAULT) + return "Mint Vault" + if(ACCESS_VAULT) + return "Main Vault" + if(ACCESS_MINING_STATION) + return "Mining EVA" + if(ACCESS_XENOBIOLOGY) + return "Xenobiology Lab" + if(ACCESS_HOP) + return "HoP Office" + if(ACCESS_HOS) + return "HoS Office" + if(ACCESS_CE) + return "CE Office" + if(ACCESS_RC_ANNOUNCE) + return "RC Announcements" + if(ACCESS_KEYCARD_AUTH) + return "Keycode Auth." + if(ACCESS_TCOMSAT) + return "Telecommunications" + if(ACCESS_GATEWAY) + return "Gateway" + if(ACCESS_SEC_DOORS) + return "Security SubDepartment Doors" + if(ACCESS_ENTER_GENPOP) + return "Prison Turnstile Entrance" + if(ACCESS_LEAVE_GENPOP) + return "Prison Turnstile Exit" + if(ACCESS_MINERAL_STOREROOM) + return "Mineral Storage" + if(ACCESS_MINISAT) + return "AI Satellite" + if(ACCESS_WEAPONS) + return "Weapon Permit" + if(ACCESS_NETWORK) + return "Network Access" + if(ACCESS_CLONING) + return "Cloning Room" + +/proc/get_centcom_access_desc(A) + switch(A) + if(ACCESS_CENT_GENERAL) + return "Code Grey" + if(ACCESS_CENT_THUNDER) + return "Code Yellow" + if(ACCESS_CENT_STORAGE) + return "Code Orange" + if(ACCESS_CENT_LIVING) + return "Code Green" + if(ACCESS_CENT_MEDICAL) + return "Code White" + if(ACCESS_CENT_TELEPORTER) + return "Code Blue" + if(ACCESS_CENT_SPECOPS) + return "Code Black" + if(ACCESS_CENT_CAPTAIN) + return "Code Gold" + if(ACCESS_CENT_BAR) + return "Code Scotch" + +/proc/get_all_jobs() + return list("Assistant", "Captain", "Head of Personnel", "Bartender", "Cook", "Botanist", "Quartermaster", "Cargo Technician", + "Shaft Miner", "Clown", "Mime", "Janitor", "Curator", "Lawyer", "Chaplain", "Chief Engineer", "Station Engineer", + "Atmospheric Technician", "Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist", + "Research Director", "Scientist", "Roboticist", "Head of Security", "Warden", "Detective", "Security Officer") + +/proc/get_all_job_icons() //For all existing HUD icons + return get_all_jobs() + list("Prisoner") + +/proc/get_all_centcom_jobs() + return list("VIP Guest","Custodian","Thunderdome Overseer","CentCom Official","Medical Officer","Death Commando","Research Officer","Special Ops Officer","Admiral","CentCom Commander","Emergency Response Team Commander","Security Response Officer","Engineer Response Officer", "Medical Response Officer","CentCom Bartender") + +/obj/item/proc/GetJobName() //Used in secHUD icon generation + var/obj/item/card/id/I = GetID() + if(!I) + return + var/jobName = I.assignment + if(jobName in get_all_job_icons()) //Check if the job has a hud icon + return jobName + if(jobName in get_all_centcom_jobs()) //Return with the NT logo if it is a CentCom job + return "CentCom" + return "Unknown" //Return unknown if none of the above apply diff --git a/code/modules/jobs/job_types/_job.dm b/code/modules/jobs/job_types/_job.dm index 2eeffa8b7a..a52b8589c3 100644 --- a/code/modules/jobs/job_types/_job.dm +++ b/code/modules/jobs/job_types/_job.dm @@ -61,6 +61,9 @@ var/display_order = JOB_DISPLAY_ORDER_DEFAULT + //If a job complies with dresscodes, loadout items will not be equipped instead of the job's outfit, instead placing the items into the player's backpack. + var/dresscodecompliant = TRUE + //Only override this proc //H is usually a human unless an /equip override transformed it /datum/job/proc/after_spawn(mob/living/H, mob/M, latejoin = FALSE) diff --git a/code/modules/jobs/job_types/assistant.dm b/code/modules/jobs/job_types/assistant.dm index c04560f849..da8c2aa3b9 100644 --- a/code/modules/jobs/job_types/assistant.dm +++ b/code/modules/jobs/job_types/assistant.dm @@ -15,6 +15,7 @@ Assistant outfit = /datum/outfit/job/assistant antag_rep = 7 display_order = JOB_DISPLAY_ORDER_ASSISTANT + dresscodecompliant = FALSE /datum/job/assistant/get_access() if(CONFIG_GET(flag/assistants_have_maint_access) || !CONFIG_GET(flag/jobs_have_minimal_access)) //Config has assistant maint access set diff --git a/code/modules/jobs/job_types/atmospheric_technician.dm b/code/modules/jobs/job_types/atmospheric_technician.dm index 93775beca9..300fcc7109 100644 --- a/code/modules/jobs/job_types/atmospheric_technician.dm +++ b/code/modules/jobs/job_types/atmospheric_technician.dm @@ -15,7 +15,8 @@ access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_MINERAL_STOREROOM) - minimal_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS, ACCESS_CONSTRUCTION, ACCESS_MINERAL_STOREROOM) + minimal_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ENGINE, + ACCESS_ENGINE_EQUIP, ACCESS_EMERGENCY_STORAGE, ACCESS_CONSTRUCTION, ACCESS_MINERAL_STOREROOM) display_order = JOB_DISPLAY_ORDER_ATMOSPHERIC_TECHNICIAN /datum/outfit/job/atmos diff --git a/code/modules/jobs/job_types/captain.dm b/code/modules/jobs/job_types/captain.dm index fea8557b40..c6342e2154 100644 --- a/code/modules/jobs/job_types/captain.dm +++ b/code/modules/jobs/job_types/captain.dm @@ -10,9 +10,9 @@ supervisors = "Nanotrasen officials and Space law" selection_color = "#aac1ee" req_admin_notify = 1 - minimal_player_age = 14 + minimal_player_age = 20 exp_requirements = 180 - exp_type = EXP_TYPE_CREW + exp_type = EXP_TYPE_COMMAND exp_type_department = EXP_TYPE_COMMAND outfit = /datum/outfit/job/captain diff --git a/code/modules/jobs/job_types/cargo_technician.dm b/code/modules/jobs/job_types/cargo_technician.dm index 3ceb29bae2..d6fbe5551f 100644 --- a/code/modules/jobs/job_types/cargo_technician.dm +++ b/code/modules/jobs/job_types/cargo_technician.dm @@ -11,7 +11,8 @@ outfit = /datum/outfit/job/cargo_tech - access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM) + access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MINING, + ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM) minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_CARGO, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM) display_order = JOB_DISPLAY_ORDER_CARGO_TECHNICIAN diff --git a/code/modules/jobs/job_types/chemist.dm b/code/modules/jobs/job_types/chemist.dm index a915d261ed..4614feba8d 100644 --- a/code/modules/jobs/job_types/chemist.dm +++ b/code/modules/jobs/job_types/chemist.dm @@ -32,5 +32,7 @@ satchel = /obj/item/storage/backpack/satchel/chem duffelbag = /obj/item/storage/backpack/duffelbag/med + backpack_contents = list(/obj/item/storage/hypospraykit/regular) + chameleon_extras = /obj/item/gun/syringe diff --git a/code/modules/jobs/job_types/chief_engineer.dm b/code/modules/jobs/job_types/chief_engineer.dm index da3f281267..f6505a4e2a 100644 --- a/code/modules/jobs/job_types/chief_engineer.dm +++ b/code/modules/jobs/job_types/chief_engineer.dm @@ -11,7 +11,7 @@ supervisors = "the captain" selection_color = "#ee7400" req_admin_notify = 1 - minimal_player_age = 7 + minimal_player_age = 10 exp_requirements = 180 exp_type = EXP_TYPE_CREW exp_type_department = EXP_TYPE_ENGINEERING diff --git a/code/modules/jobs/job_types/chief_medical_officer.dm b/code/modules/jobs/job_types/chief_medical_officer.dm index 4c7249f048..69eead70f7 100644 --- a/code/modules/jobs/job_types/chief_medical_officer.dm +++ b/code/modules/jobs/job_types/chief_medical_officer.dm @@ -11,7 +11,7 @@ supervisors = "the captain" selection_color = "#509ed1" req_admin_notify = 1 - minimal_player_age = 7 + minimal_player_age = 10 exp_requirements = 180 exp_type = EXP_TYPE_CREW exp_type_department = EXP_TYPE_MEDICAL diff --git a/code/modules/jobs/job_types/head_of_personnel.dm b/code/modules/jobs/job_types/head_of_personnel.dm index e320ce20b4..2b757872d9 100644 --- a/code/modules/jobs/job_types/head_of_personnel.dm +++ b/code/modules/jobs/job_types/head_of_personnel.dm @@ -11,7 +11,7 @@ supervisors = "the captain" selection_color = "#3a8529" req_admin_notify = 1 - minimal_player_age = 10 + minimal_player_age = 20 exp_requirements = 180 exp_type = EXP_TYPE_CREW exp_type_department = EXP_TYPE_SERVICE @@ -21,13 +21,13 @@ access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS, ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE, - ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER, + ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_HYDROPONICS, ACCESS_LAWYER, ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION, ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM) minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS, ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE, - ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER, + ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_HYDROPONICS, ACCESS_LAWYER, ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION, ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM) diff --git a/code/modules/jobs/job_types/head_of_security.dm b/code/modules/jobs/job_types/head_of_security.dm index f6b5dbd3ef..c190d88bc7 100644 --- a/code/modules/jobs/job_types/head_of_security.dm +++ b/code/modules/jobs/job_types/head_of_security.dm @@ -11,7 +11,7 @@ supervisors = "the captain" selection_color = "#b90000" req_admin_notify = 1 - minimal_player_age = 14 + minimal_player_age = 10 exp_requirements = 300 exp_type = EXP_TYPE_CREW exp_type_department = EXP_TYPE_SECURITY @@ -19,11 +19,11 @@ outfit = /datum/outfit/job/hos mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM) - access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, + access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING, ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM) - minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, + minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING, ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM) diff --git a/code/modules/jobs/job_types/medical_doctor.dm b/code/modules/jobs/job_types/medical_doctor.dm index 19fa1c7158..2a8814f29c 100644 --- a/code/modules/jobs/job_types/medical_doctor.dm +++ b/code/modules/jobs/job_types/medical_doctor.dm @@ -32,4 +32,6 @@ satchel = /obj/item/storage/backpack/satchel/med duffelbag = /obj/item/storage/backpack/duffelbag/med + backpack_contents = list(/obj/item/storage/hypospraykit/regular) + chameleon_extras = /obj/item/gun/syringe diff --git a/code/modules/jobs/job_types/quartermaster.dm b/code/modules/jobs/job_types/quartermaster.dm index 49a93026ba..ad57d05cdc 100644 --- a/code/modules/jobs/job_types/quartermaster.dm +++ b/code/modules/jobs/job_types/quartermaster.dm @@ -11,17 +11,19 @@ supervisors = "the captain" selection_color = "#a06121" req_admin_notify = 1 - minimal_player_age = 7 + minimal_player_age = 10 exp_requirements = 180 exp_type = EXP_TYPE_CREW exp_type_department = EXP_TYPE_SUPPLY outfit = /datum/outfit/job/quartermaster - access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, - ACCESS_MINERAL_STOREROOM, ACCESS_VAULT) - minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, - ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT) + access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, + ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_KEYCARD_AUTH, ACCESS_RC_ANNOUNCE, + ACCESS_SEC_DOORS, ACCESS_HEADS) + minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, + ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_KEYCARD_AUTH, ACCESS_RC_ANNOUNCE, + ACCESS_SEC_DOORS, ACCESS_HEADS) display_order = JOB_DISPLAY_ORDER_QUARTERMASTER blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity) @@ -31,11 +33,13 @@ jobtype = /datum/job/qm belt = /obj/item/pda/quartermaster - ears = /obj/item/radio/headset/headset_cargo + ears = /obj/item/radio/headset/heads/qm uniform = /obj/item/clothing/under/rank/cargo shoes = /obj/item/clothing/shoes/sneakers/brown glasses = /obj/item/clothing/glasses/sunglasses l_hand = /obj/item/clipboard + id = /obj/item/card/id/silver + backpack_contents = list(/obj/item/melee/classic_baton/telescopic = 1, /obj/item/modular_computer/tablet/preset/advanced = 1) chameleon_extras = /obj/item/stamp/qm diff --git a/code/modules/jobs/job_types/research_director.dm b/code/modules/jobs/job_types/research_director.dm index 5368ceee64..a90c5cea6c 100644 --- a/code/modules/jobs/job_types/research_director.dm +++ b/code/modules/jobs/job_types/research_director.dm @@ -11,7 +11,7 @@ supervisors = "the captain" selection_color = "#7544cc" req_admin_notify = 1 - minimal_player_age = 7 + minimal_player_age = 10 exp_type_department = EXP_TYPE_SCIENCE exp_requirements = 180 exp_type = EXP_TYPE_CREW diff --git a/code/modules/jobs/job_types/security_officer.dm b/code/modules/jobs/job_types/security_officer.dm index 4f12d6a19c..ae50f71c0c 100644 --- a/code/modules/jobs/job_types/security_officer.dm +++ b/code/modules/jobs/job_types/security_officer.dm @@ -15,8 +15,8 @@ outfit = /datum/outfit/job/security - access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM) - minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) // See /datum/job/officer/get_access() + access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM) + minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_MINERAL_STOREROOM) // See /datum/job/officer/get_access() mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM) diff --git a/code/modules/jobs/job_types/shaft_miner.dm b/code/modules/jobs/job_types/shaft_miner.dm index ef16d8e53f..771fc02862 100644 --- a/code/modules/jobs/job_types/shaft_miner.dm +++ b/code/modules/jobs/job_types/shaft_miner.dm @@ -13,7 +13,8 @@ outfit = /datum/outfit/job/miner - access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM) + access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MINING, + ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM) minimal_access = list(ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM) display_order = JOB_DISPLAY_ORDER_SHAFT_MINER @@ -47,7 +48,7 @@ name = "Shaft Miner (Asteroid)" uniform = /obj/item/clothing/under/rank/miner shoes = /obj/item/clothing/shoes/workboots - + /datum/outfit/job/miner/equipped name = "Shaft Miner (Lavaland + Equipment)" suit = /obj/item/clothing/suit/hooded/explorer/standard diff --git a/code/modules/jobs/job_types/warden.dm b/code/modules/jobs/job_types/warden.dm index a5c16ab5cf..9c529f45f3 100644 --- a/code/modules/jobs/job_types/warden.dm +++ b/code/modules/jobs/job_types/warden.dm @@ -15,8 +15,8 @@ outfit = /datum/outfit/job/warden - access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM) - minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) // See /datum/job/warden/get_access() + access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM) + minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_MINERAL_STOREROOM) // See /datum/job/warden/get_access() mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM) @@ -42,7 +42,7 @@ glasses = /obj/item/clothing/glasses/hud/security/sunglasses r_pocket = /obj/item/assembly/flash/handheld l_pocket = /obj/item/restraints/handcuffs - suit_store = /obj/item/gun/energy/e_gun/advtaser + suit_store = /obj/item/gun/energy/pumpaction/defender backpack_contents = list(/obj/item/melee/baton/loaded=1) backpack = /obj/item/storage/backpack/security diff --git a/code/modules/library/lib_items.dm b/code/modules/library/lib_items.dm index ee563f3100..7dc4fd17b9 100644 --- a/code/modules/library/lib_items.dm +++ b/code/modules/library/lib_items.dm @@ -78,7 +78,7 @@ state = 0 if(2) - GET_COMPONENT_FROM(STR, /datum/component/storage, I) + var/datum/component/storage/STR = I.GetComponent(/datum/component/storage) if(is_type_in_list(I, allowed_books)) if(!user.transferItemToLoc(I, src)) return diff --git a/code/modules/lighting/lighting_object.dm b/code/modules/lighting/lighting_object.dm index c0c5a411e7..9ceb341f91 100644 --- a/code/modules/lighting/lighting_object.dm +++ b/code/modules/lighting/lighting_object.dm @@ -5,7 +5,7 @@ icon = LIGHTING_ICON icon_state = "transparent" - color = LIGHTING_BASE_MATRIX + color = null //we manually set color in init instead plane = LIGHTING_PLANE mouse_opacity = MOUSE_OPACITY_TRANSPARENT layer = LIGHTING_LAYER @@ -17,6 +17,9 @@ /atom/movable/lighting_object/Initialize(mapload) . = ..() verbs.Cut() + //We avoid setting this in the base as if we do then the parent atom handling will add_atom_color it and that + //is totally unsuitable for this object, as we are always changing its colour manually + color = LIGHTING_BASE_MATRIX myturf = loc if (myturf.lighting_object) diff --git a/code/modules/mining/equipment/explorer_gear.dm b/code/modules/mining/equipment/explorer_gear.dm index 23ec02976d..559ffc0673 100644 --- a/code/modules/mining/equipment/explorer_gear.dm +++ b/code/modules/mining/equipment/explorer_gear.dm @@ -11,6 +11,7 @@ heat_protection = CHEST|GROIN|LEGS|ARMS hoodtype = /obj/item/clothing/head/hooded/explorer armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50) + flags_inv = HIDEJUMPSUIT|HIDETAUR allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe) resistance_flags = FIRE_PROOF tauric = TRUE //Citadel Add for tauric hardsuits @@ -129,7 +130,7 @@ /obj/item/clothing/suit/hooded/explorer/seva name = "SEVA Suit" - desc = "A fire-proof suit for exploring hot environments." + desc = "A fire-proof suit for exploring hot environments. Its design and material make it easier for a Goliath to keep their grip on the wearer." icon_state = "seva" item_state = "seva" w_class = WEIGHT_CLASS_BULKY @@ -141,7 +142,7 @@ /obj/item/clothing/head/hooded/explorer/seva name = "SEVA Hood" - desc = "A fire-proof hood for exploring hot environments." + desc = "A fire-proof hood for exploring hot environments. Its design and material make it easier for a Goliath to keep their grip on the wearer." icon_state = "seva" item_state = "seva" max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT @@ -159,7 +160,7 @@ /obj/item/clothing/suit/hooded/explorer/exo name = "Exo-suit" - desc = "A robust suit for exploring dangerous environments." + desc = "A robust suit for fighting dangerous animals. Its design and material make it harder for a Goliath to keep their grip on the wearer." icon_state = "exo" item_state = "exo" w_class = WEIGHT_CLASS_BULKY @@ -170,7 +171,7 @@ /obj/item/clothing/head/hooded/explorer/exo name = "Exo-hood" - desc = "A robust helmet for exploring dangerous environments." + desc = "A robust helmet for fighting dangerous animals. Its design and material make it harder for a Goliath to keep their grip on the wearer." icon_state = "exo" item_state = "exo" armor = list("melee" = 65, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 60, "bio" = 25, "rad" = 10, "fire" = 0, "acid" = 0) diff --git a/code/modules/mining/lavaland/necropolis_chests.dm b/code/modules/mining/lavaland/necropolis_chests.dm index 5990c70813..fde856c4fb 100644 --- a/code/modules/mining/lavaland/necropolis_chests.dm +++ b/code/modules/mining/lavaland/necropolis_chests.dm @@ -205,7 +205,7 @@ resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF var/mob/living/carbon/human/active_owner -/obj/item/clothing/neck/necklace/memento_mori/item_action_slot_check(slot) +/obj/item/clothing/neck/necklace/memento_mori/item_action_slot_check(slot, mob/user, datum/action/A) return slot == SLOT_NECK /obj/item/clothing/neck/necklace/memento_mori/dropped(mob/user) @@ -453,7 +453,7 @@ /obj/item/immortality_talisman/Initialize() . = ..() - AddComponent(/datum/component/anti_magic, TRUE, TRUE) + AddComponent(/datum/component/anti_magic, TRUE, TRUE, TRUE) /datum/action/item_action/immortality name = "Immortality" @@ -796,21 +796,21 @@ /obj/item/melee/ghost_sword/proc/ghost_check() var/list/mob/dead/observer/current_spirits = list() - + recursive_orbit_collect(src, current_spirits) recursive_orbit_collect(loc, current_spirits) //anything holding us - + for(var/i in spirits - current_spirits) var/mob/dead/observer/G = i G.invisibility = GLOB.observer_default_invisibility - + for(var/i in current_spirits) var/mob/dead/observer/G = i G.invisibility = 0 - + spirits = current_spirits return length(spirits) - + /obj/item/melee/ghost_sword/attack(mob/living/target, mob/living/carbon/human/user) force = 0 var/ghost_counter = ghost_check() @@ -1022,21 +1022,10 @@ message_admins("[ADMIN_LOOKUPFLW(L)] has been marked for death by [ADMIN_LOOKUPFLW(user)]!") - var/datum/objective/survive/survive = new - survive.owner = L.mind - L.mind.objectives += survive + var/datum/antagonist/blood_contract/A = new + L.mind.add_antag_datum(A) + log_combat(user, L, "took out a blood contract on", src) - to_chat(L, "You've been marked for death! Don't let the demons get you! KILL THEM ALL!") - L.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY) - var/obj/effect/mine/pickup/bloodbath/B = new(L) - INVOKE_ASYNC(B, /obj/effect/mine/pickup/bloodbath/.proc/mineEffect, L) - - for(var/mob/living/carbon/human/H in GLOB.player_list) - if(H == L) - continue - to_chat(H, "You have an overwhelming desire to kill [L]. [L.p_theyve(TRUE)] been marked red! Whoever [L.p_they()] [L.p_were()], friend or foe, go kill [L.p_them()]!") - H.put_in_hands(new /obj/item/kitchen/knife/butcher(H), TRUE) - qdel(src) //Colossus diff --git a/code/modules/mining/machine_processing.dm b/code/modules/mining/machine_processing.dm index a004a6ae0d..4d8624864e 100644 --- a/code/modules/mining/machine_processing.dm +++ b/code/modules/mining/machine_processing.dm @@ -95,7 +95,7 @@ process_ore(AM) /obj/machinery/mineral/processing_unit/proc/process_ore(obj/item/stack/ore/O) - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) var/material_amount = materials.get_item_material_amount(O) if(!materials.has_space(material_amount)) unload_mineral(O) @@ -107,7 +107,7 @@ /obj/machinery/mineral/processing_unit/proc/get_machine_data() var/dat = "Smelter control console

" - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) for(var/mat_id in materials.materials) var/datum/material/M = materials.materials[mat_id] dat += "[M.name]: [M.amount] cm³" @@ -152,7 +152,7 @@ CONSOLE.updateUsrDialog() /obj/machinery/mineral/processing_unit/proc/smelt_ore() - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) var/datum/material/mat = materials.materials[selected_material] if(mat) var/sheets_to_remove = (mat.amount >= (MINERAL_MATERIAL_AMOUNT * SMELT_AMOUNT) ) ? SMELT_AMOUNT : round(mat.amount / MINERAL_MATERIAL_AMOUNT) @@ -175,7 +175,7 @@ on = FALSE return - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) materials.use_amount(alloy.materials, amount) generate_mineral(alloy.build_path) @@ -186,7 +186,7 @@ var/build_amount = SMELT_AMOUNT - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) for(var/mat_id in D.materials) var/M = D.materials[mat_id] @@ -204,7 +204,7 @@ unload_mineral(O) /obj/machinery/mineral/processing_unit/on_deconstruction() - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) materials.retrieve_all() ..() diff --git a/code/modules/mining/machine_redemption.dm b/code/modules/mining/machine_redemption.dm index 6c1a00b020..c13408b24f 100644 --- a/code/modules/mining/machine_redemption.dm +++ b/code/modules/mining/machine_redemption.dm @@ -304,7 +304,9 @@ return var/alloy_id = params["id"] var/datum/design/alloy = stored_research.isDesignResearchedID(alloy_id) - if((check_access(inserted_scan_id) || allowed(usr)) && alloy) + var/mob/M = usr + var/obj/item/card/id/I = M.get_idcard(TRUE) + if((check_access(I) || allowed(usr)) && alloy) var/smelt_amount = can_smelt_alloy(alloy) var/desired = 0 if (params["sheets"]) diff --git a/code/modules/mining/machine_silo.dm b/code/modules/mining/machine_silo.dm index 8fdc50d2ac..c42f1b9f4e 100644 --- a/code/modules/mining/machine_silo.dm +++ b/code/modules/mining/machine_silo.dm @@ -34,13 +34,13 @@ GLOBAL_LIST_EMPTY(silo_access_logs) var/datum/component/remote_materials/mats = C mats.disconnect_from(src) - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) materials.retrieve_all() return ..() /obj/machinery/ore_silo/proc/remote_attackby(obj/machinery/M, mob/user, obj/item/stack/I) - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) // stolen from /datum/component/material_container/proc/OnAttackBy if(user.a_intent != INTENT_HELP) return @@ -71,7 +71,7 @@ GLOBAL_LIST_EMPTY(silo_access_logs) popup.open() /obj/machinery/ore_silo/proc/generate_ui() - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) var/list/ui = list("Ore Silo

Stored Material:

") var/any = FALSE for(var/M in materials.materials) @@ -149,7 +149,7 @@ GLOBAL_LIST_EMPTY(silo_access_logs) return TRUE else if(href_list["ejectsheet"]) var/eject_sheet = href_list["ejectsheet"] - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) var/count = materials.retrieve_sheets(text2num(href_list["eject_amt"]), eject_sheet, drop_location()) var/list/matlist = list() matlist[eject_sheet] = MINERAL_MATERIAL_AMOUNT diff --git a/code/modules/mining/mint.dm b/code/modules/mining/mint.dm index 6b03be610d..8204977058 100644 --- a/code/modules/mining/mint.dm +++ b/code/modules/mining/mint.dm @@ -22,7 +22,7 @@ if(!T) return - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) for(var/obj/item/stack/sheet/O in T) materials.insert_stack(O, O.amount) @@ -32,7 +32,7 @@ return var/dat = "Coin Press
" - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) for(var/mat_id in materials.materials) var/datum/material/M = materials.materials[mat_id] if(!M.amount && chosen != mat_id) @@ -65,7 +65,7 @@ if(processing==1) to_chat(usr, "The machine is processing.") return - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) if(href_list["choose"]) if(materials.materials[href_list["choose"]]) chosen = href_list["choose"] diff --git a/code/modules/mining/money_bag.dm b/code/modules/mining/money_bag.dm index f567bd1daf..fd5997d3c4 100644 --- a/code/modules/mining/money_bag.dm +++ b/code/modules/mining/money_bag.dm @@ -11,7 +11,7 @@ /obj/item/storage/bag/money/Initialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_w_class = WEIGHT_CLASS_NORMAL STR.max_items = 40 STR.max_combined_w_class = 40 diff --git a/code/modules/mob/dead/new_player/new_player.dm b/code/modules/mob/dead/new_player/new_player.dm index 591fc650b4..4d253a4693 100644 --- a/code/modules/mob/dead/new_player/new_player.dm +++ b/code/modules/mob/dead/new_player/new_player.dm @@ -151,7 +151,7 @@ message_admins(msg) to_chat(usr, "The round is either not ready, or has already finished...") return - + if(!GLOB.enter_allowed) to_chat(usr, "There is an administrative lock on entering the game!") return diff --git a/code/modules/mob/dead/new_player/preferences_setup.dm b/code/modules/mob/dead/new_player/preferences_setup.dm index 994d082585..d54b8256a9 100644 --- a/code/modules/mob/dead/new_player/preferences_setup.dm +++ b/code/modules/mob/dead/new_player/preferences_setup.dm @@ -17,6 +17,8 @@ hair_color = random_short_color() facial_hair_color = hair_color eye_color = random_eye_color() + horn_color = "85615a" + wing_color = "fff" if(!pref_species) var/rando_race = pick(GLOB.roundstart_races) pref_species = new rando_race() diff --git a/code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm b/code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm index 2f1d48cfa7..156cc304a6 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm @@ -54,6 +54,10 @@ name = "Redpanda" icon_state = "redpanda" +/datum/sprite_accessory/mam_body_markings/bat + name = "Bat" + icon_state = "bat" + /datum/sprite_accessory/mam_body_markings/bee name = "Bee" icon_state = "bee" diff --git a/code/modules/mob/dead/new_player/sprite_accessories/ears.dm b/code/modules/mob/dead/new_player/sprite_accessories/ears.dm index 1496ca030a..ca1253feb1 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/ears.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/ears.dm @@ -176,6 +176,10 @@ name = "Axolotl" icon_state = "axolotl" +/datum/sprite_accessory/mam_ears/bat + name = "Bat" + icon_state = "bat" + /datum/sprite_accessory/mam_ears/bear name = "Bear" icon_state = "bear" diff --git a/code/modules/mob/dead/new_player/sprite_accessories/snouts.dm b/code/modules/mob/dead/new_player/sprite_accessories/snouts.dm index 7252f85324..be2ab152a8 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/snouts.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/snouts.dm @@ -194,6 +194,10 @@ name = "Mammal, Short ALT" icon_state = "scanidalt" +/datum/sprite_accessory/mam_snouts/scanidalt2 + name = "Mammal, Short ALT 2" + icon_state = "scanidalt2" + /datum/sprite_accessory/mam_snouts/wolf name = "Mammal, Thick" icon_state = "wolf" @@ -306,6 +310,10 @@ name = "Mammal, Short ALT (Top)" icon_state = "fscanidalt" +/datum/sprite_accessory/mam_snouts/fscanidalt2 + name = "Mammal, Short ALT 2 (Top)" + icon_state = "fscanidalt2" + /datum/sprite_accessory/mam_snouts/fwolf name = "Mammal, Thick (Top)" icon_state = "fwolf" diff --git a/code/modules/mob/dead/new_player/sprite_accessories/tails.dm b/code/modules/mob/dead/new_player/sprite_accessories/tails.dm index 3975f7bafc..33b174afa4 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/tails.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/tails.dm @@ -114,6 +114,26 @@ icon = 'modular_citadel/icons/mob/mam_tails.dmi' color_src = MATRIXED +/datum/sprite_accessory/mam_tails/batl + name = "Bat (Long)" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + icon_state = "batl" + +/datum/sprite_accessory/mam_tails_animated/batl + name = "Bat (Long)" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + icon_state = "batl" + +/datum/sprite_accessory/mam_tails/bats + name = "Bat (Short)" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + icon_state = "bats" + +/datum/sprite_accessory/mam_tails_animated/bats + name = "Bat (Short)" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + icon_state = "bats" + /datum/sprite_accessory/tails/human/bee name = "Bee" icon_state = "bee" @@ -469,6 +489,22 @@ name = "Axolotl" icon_state = "axolotl" +/datum/sprite_accessory/mam_tails/batl + name = "Bat (Long)" + icon_state = "batl" + +/datum/sprite_accessory/mam_tails_animated/batl + name = "Bat (Long)" + icon_state = "batl" + +/datum/sprite_accessory/mam_tails/bats + name = "Bat (Short)" + icon_state = "bats" + +/datum/sprite_accessory/mam_tails_animated/bats + name = "Bat (Short)" + icon_state = "bats" + /datum/sprite_accessory/mam_tails/bee name = "Bee" icon_state = "bee" diff --git a/code/modules/mob/dead/new_player/sprite_accessories/wings.dm b/code/modules/mob/dead/new_player/sprite_accessories/wings.dm index 554b7edfdb..46a123c6bb 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/wings.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/wings.dm @@ -28,73 +28,14 @@ locked = TRUE // Decorative wings + /datum/sprite_accessory/deco_wings icon = 'icons/mob/wings.dmi' + color_src = WINGCOLOR -/datum/sprite_accessory/deco_wings/plain - name = "Plain" - icon_state = "plain" - -/datum/sprite_accessory/deco_wings/monarch - name = "Monarch" - icon_state = "monarch" - -/datum/sprite_accessory/deco_wings/luna - name = "Luna" - icon_state = "luna" - -/datum/sprite_accessory/deco_wings/atlas - name = "Atlas" - icon_state = "atlas" - -/datum/sprite_accessory/deco_wings/reddish - name = "Reddish" - icon_state = "redish" - -/datum/sprite_accessory/deco_wings/royal - name = "Royal" - icon_state = "royal" - -/datum/sprite_accessory/deco_wings/gothic - name = "Gothic" - icon_state = "gothic" - -/datum/sprite_accessory/deco_wings/lovers - name = "Lovers" - icon_state = "lovers" - -/datum/sprite_accessory/deco_wings/whitefly - name = "White Fly" - icon_state = "whitefly" - -/datum/sprite_accessory/deco_wings/punished - name = "Burnt Off" - icon_state = "punished" - locked = TRUE - -/datum/sprite_accessory/deco_wings/firewatch - name = "Firewatch" - icon_state = "firewatch" - -/datum/sprite_accessory/deco_wings/deathhead - name = "Deathshead" - icon_state = "deathhead" - -/datum/sprite_accessory/deco_wings/poison - name = "Poison" - icon_state = "poison" - -/datum/sprite_accessory/deco_wings/ragged - name = "Ragged" - icon_state = "ragged" - -/datum/sprite_accessory/deco_wings/moonfly - name = "Moon Fly" - icon_state = "moonfly" - -/datum/sprite_accessory/deco_wings/snow - name = "Snow" - icon_state = "snow" +/datum/sprite_accessory/deco_wings/none + name = "None" + icon_state = "none" /datum/sprite_accessory/deco_wings/angel name = "Angel" @@ -104,44 +45,123 @@ center = TRUE dimension_y = 34 -/datum/sprite_accessory/deco_wings/none - name = "None" - icon_state = "none" +/datum/sprite_accessory/deco_wings/bat + name = "Bat" + icon_state = "bat" +/datum/sprite_accessory/deco_wings/bee + name = "Bee" + icon_state = "bee" + +/datum/sprite_accessory/deco_wings/fairy + name = "Fairy" + icon_state = "fairy" + +/datum/sprite_accessory/deco_wings/feathery + name = "Feathery" + icon_state = "feathery" + +/datum/sprite_accessory/deco_wings/atlas + name = "Atlas" + icon_state = "atlas" + +/datum/sprite_accessory/deco_wings/deathhead + name = "Deathshead" + icon_state = "deathhead" + +/datum/sprite_accessory/deco_wings/firewatch + name = "Firewatch" + icon_state = "firewatch" + +/datum/sprite_accessory/deco_wings/gothic + name = "Gothic" + icon_state = "gothic" + +/datum/sprite_accessory/deco_wings/lovers + name = "Lovers" + icon_state = "lovers" + +/datum/sprite_accessory/deco_wings/luna + name = "Luna" + icon_state = "luna" + +/datum/sprite_accessory/deco_wings/monarch + name = "Monarch" + icon_state = "monarch" + +/datum/sprite_accessory/deco_wings/moonfly + name = "Moon Fly" + icon_state = "moonfly" + +/datum/sprite_accessory/deco_wings/plain + name = "Plain" + icon_state = "plain" + +/datum/sprite_accessory/deco_wings/poison + name = "Poison" + icon_state = "poison" + +/datum/sprite_accessory/deco_wings/punished + name = "Burnt Off" + icon_state = "punished" + +/datum/sprite_accessory/deco_wings/ragged + name = "Ragged" + icon_state = "ragged" + +/datum/sprite_accessory/deco_wings/reddish + name = "Reddish" + icon_state = "redish" + +/datum/sprite_accessory/deco_wings/royal + name = "Royal" + icon_state = "royal" + +/datum/sprite_accessory/deco_wings/snow + name = "Snow" + icon_state = "snow" + +/datum/sprite_accessory/deco_wings/whitefly + name = "White Fly" + icon_state = "whitefly" //INSECT WINGS /datum/sprite_accessory/insect_wings icon = 'icons/mob/wings.dmi' - color_src = null + color_src = WINGCOLOR /datum/sprite_accessory/insect_wings/none name = "None" icon_state = "none" -/datum/sprite_accessory/insect_wings/plain - name = "Plain" - icon_state = "plain" +/datum/sprite_accessory/insect_wings/bat + name = "Bat" + icon_state = "bat" -/datum/sprite_accessory/insect_wings/monarch - name = "Monarch" - icon_state = "monarch" +/datum/sprite_accessory/insect_wings/bee + name = "Bee" + icon_state = "bee" -/datum/sprite_accessory/insect_wings/luna - name = "Luna" - icon_state = "luna" +/datum/sprite_accessory/insect_wings/fairy + name = "Fairy" + icon_state = "fairy" + +/datum/sprite_accessory/insect_wings/feathery + name = "Feathery" + icon_state = "feathery" /datum/sprite_accessory/insect_wings/atlas name = "Atlas" icon_state = "atlas" -/datum/sprite_accessory/insect_wings/reddish - name = "Reddish" - icon_state = "redish" +/datum/sprite_accessory/insect_wings/deathhead + name = "Deathshead" + icon_state = "deathhead" -/datum/sprite_accessory/insect_wings/royal - name = "Royal" - icon_state = "royal" +/datum/sprite_accessory/insect_wings/firewatch + name = "Firewatch" + icon_state = "firewatch" /datum/sprite_accessory/insect_wings/gothic name = "Gothic" @@ -151,75 +171,46 @@ name = "Lovers" icon_state = "lovers" -/datum/sprite_accessory/insect_wings/whitefly - name = "White Fly" - icon_state = "whitefly" +/datum/sprite_accessory/insect_wings/luna + name = "Luna" + icon_state = "luna" -/datum/sprite_accessory/insect_wings/punished - name = "Burnt Off" - icon_state = "punished" - -/datum/sprite_accessory/insect_wings/firewatch - name = "Firewatch" - icon_state = "firewatch" - -/datum/sprite_accessory/insect_wings/deathhead - name = "Deathshead" - icon_state = "deathhead" - -/datum/sprite_accessory/insect_wings/poison - name = "Poison" - icon_state = "poison" - -/datum/sprite_accessory/insect_wings/ragged - name = "Ragged" - icon_state = "ragged" +/datum/sprite_accessory/insect_wings/monarch + name = "Monarch" + icon_state = "monarch" /datum/sprite_accessory/insect_wings/moonfly name = "Moon Fly" icon_state = "moonfly" +/datum/sprite_accessory/insect_wings/plain + name = "Plain" + icon_state = "plain" + +/datum/sprite_accessory/insect_wings/poison + name = "Poison" + icon_state = "poison" + +/datum/sprite_accessory/insect_wings/punished + name = "Burnt Off" + icon_state = "punished" + +/datum/sprite_accessory/insect_wings/ragged + name = "Ragged" + icon_state = "ragged" + +/datum/sprite_accessory/insect_wings/reddish + name = "Reddish" + icon_state = "redish" + +/datum/sprite_accessory/insect_wings/royal + name = "Royal" + icon_state = "royal" + /datum/sprite_accessory/insect_wings/snow name = "Snow" icon_state = "snow" -/datum/sprite_accessory/insect_wings/colored - name = "Colored (Hair)" - icon_state = "snowplain" - color_src = HAIR - -/datum/sprite_accessory/insect_fluff/colored1 - name = "Colored (Primary)" - icon_state = "snowplain" - color_src = MUTCOLORS - -/datum/sprite_accessory/insect_fluff/colored2 - name = "Colored (Secondary)" - icon_state = "snowplain" - color_src = MUTCOLORS2 - -/datum/sprite_accessory/insect_fluff/colored3 - name = "Colored (Tertiary)" - icon_state = "snowplain" - color_src = MUTCOLORS3 - -/datum/sprite_accessory/insect_wings/bee - name = "Bee" - icon_state = "bee" - -/datum/sprite_accessory/insect_wings/bee_color - name = "Bee (Hair colored)" - icon_state = "bee" - color_src = HAIR - -/datum/sprite_accessory/insect_wings/fairy - name = "Fairy" - icon_state = "fairy" - -/datum/sprite_accessory/insect_wings/bat - name = "Bat" - icon_state = "bat" - -/datum/sprite_accessory/insect_wings/feathery - name = "Feathery" - icon_state = "feathery" +/datum/sprite_accessory/insect_wings/whitefly + name = "White Fly" + icon_state = "whitefly" \ No newline at end of file diff --git a/code/modules/mob/emote.dm b/code/modules/mob/emote.dm index 625a923fe1..41d3d4e158 100644 --- a/code/modules/mob/emote.dm +++ b/code/modules/mob/emote.dm @@ -40,7 +40,7 @@ if(iscyborg(user) && user.has_buckled_mobs()) var/mob/living/silicon/robot/R = user - GET_COMPONENT_FROM(riding_datum, /datum/component/riding, R) + var/datum/component/riding/riding_datum = R.GetComponent(/datum/component/riding) if(riding_datum) for(var/mob/M in R.buckled_mobs) riding_datum.force_dismount(M) diff --git a/code/modules/mob/inventory.dm b/code/modules/mob/inventory.dm index 760fb7a29f..e77a91332e 100644 --- a/code/modules/mob/inventory.dm +++ b/code/modules/mob/inventory.dm @@ -468,3 +468,6 @@ bodyparts += BP hand_bodyparts[i] = BP ..() //Don't redraw hands until we have organs for them + +/mob/canReachInto(atom/user, atom/target, list/next, view_only, obj/item/tool) + return ..() && (user == src) diff --git a/code/modules/mob/living/blood.dm b/code/modules/mob/living/blood.dm index ca1a961a92..757aadaea1 100644 --- a/code/modules/mob/living/blood.dm +++ b/code/modules/mob/living/blood.dm @@ -2,6 +2,9 @@ BLOOD SYSTEM ****************************************************/ +#define EXOTIC_BLEED_MULTIPLIER 4 //Multiplies the actually bled amount by this number for the purposes of turf reaction calculations. + + /mob/living/carbon/human/proc/suppress_bloodloss(amount) if(bleedsuppress) return @@ -30,6 +33,9 @@ bleed_rate = 0 return + if(bleed_rate <= 0) + bleed_rate = 0 + if(bodytemperature >= TCRYO && !(HAS_TRAIT(src, TRAIT_NOCLONE))) //cryosleep or husked people do not pump the blood. //Blood regeneration if there is some space @@ -80,6 +86,9 @@ var/obj/item/bodypart/BP = X var/brutedamage = BP.brute_dam + if(BP.status == BODYPART_ROBOTIC) //for the moment, synth limbs won't bleed, but soon, my pretty. + continue + //We want an accurate reading of .len listclearnulls(BP.embedded_objects) temp_bleed += 0.5*BP.embedded_objects.len @@ -87,7 +96,7 @@ if(brutedamage >= 20) temp_bleed += (brutedamage * 0.013) - bleed_rate = max(bleed_rate - 0.5, temp_bleed)//if no wounds, other bleed effects (heparin) naturally decreases + bleed_rate = max(bleed_rate - 0.50, temp_bleed)//if no wounds, other bleed effects (heparin) naturally decreases if(bleed_rate && !bleedsuppress && !(HAS_TRAIT(src, TRAIT_FAKEDEATH))) bleed(bleed_rate) @@ -105,9 +114,11 @@ /mob/living/carbon/human/bleed(amt) amt *= physiology.bleed_mod if(!(NOBLOOD in dna.species.species_traits)) - ..() - - + .=..() + if(dna.species.exotic_blood && .) // Do we have exotic blood, and have we left any on the ground? + var/datum/reagent/R = GLOB.chemical_reagents_list[get_blood_id()] + if(istype(R) && isturf(loc)) + R.reaction_turf(get_turf(src), amt * EXOTIC_BLEED_MULTIPLIER) /mob/living/proc/restore_blood() blood_volume = initial(blood_volume) @@ -123,16 +134,16 @@ //Gets blood from mob to a container or other mob, preserving all data in it. /mob/living/proc/transfer_blood_to(atom/movable/AM, amount, forced) if(!blood_volume || !AM.reagents) - return 0 + return FALSE if(blood_volume < (BLOOD_VOLUME_BAD * blood_ratio) && !forced) - return 0 + return FALSE if(blood_volume < amount) amount = blood_volume var/blood_id = get_blood_id() if(!blood_id) - return 0 + return FALSE blood_volume -= amount @@ -141,29 +152,27 @@ if(iscarbon(AM)) var/mob/living/carbon/C = AM if(blood_id == C.get_blood_id())//both mobs have the same blood substance - if(blood_id == "blood") //normal blood + if(blood_id == "blood" || blood_id == "jellyblood") //normal blood if(blood_data["viruses"]) for(var/thing in blood_data["viruses"]) var/datum/disease/D = thing if((D.spread_flags & DISEASE_SPREAD_SPECIAL) || (D.spread_flags & DISEASE_SPREAD_NON_CONTAGIOUS)) continue C.ForceContractDisease(D) - if(!(blood_data["blood_type"] in get_safe_blood(C.dna.blood_type))) - C.reagents.add_reagent("toxin", amount * 0.5) - return 1 + //This used to inject oof ouch results, but since we add the reagent, and the reagent causes oof ouch on mob life... why double dip? C.blood_volume = min(C.blood_volume + round(amount, 0.1), BLOOD_VOLUME_MAXIMUM) - return 1 + return TRUE AM.reagents.add_reagent(blood_id, amount, blood_data, bodytemperature) - return 1 + return TRUE /mob/living/proc/get_blood_data(blood_id) return /mob/living/carbon/get_blood_data(blood_id) - if(blood_id == "blood") //actual blood reagent + if(blood_id == "blood" || blood_id == "jellyblood") //actual blood reagent var/blood_data = list() //set the blood data blood_data["donor"] = src @@ -174,6 +183,7 @@ blood_data["viruses"] += D.Copy() blood_data["blood_DNA"] = copytext(dna.unique_enzymes,1,0) + blood_data["bloodcolor"] = bloodtype_to_color(dna.blood_type) if(disease_resistances && disease_resistances.len) blood_data["resistances"] = disease_resistances.Copy() var/list/temp_chem = list() @@ -206,21 +216,6 @@ if(istype(ling)) blood_data["changeling_loudness"] = ling.loudfactor return blood_data - if(blood_id == "slimejelly") //Just so MKUltra works. Takes the minimum required data. Sishen is testing if this breaks stuff. - var/blood_data = list() - if(mind) - blood_data["mind"] = mind - else if(last_mind) - blood_data["mind"] = last_mind - if(ckey) - blood_data["ckey"] = ckey - else if(last_mind) - blood_data["ckey"] = ckey(last_mind.key) - blood_data["gender"] = gender - blood_data["real_name"] = real_name - return blood_data - - //get the id of the substance this mob use as blood. /mob/proc/get_blood_id() @@ -234,12 +229,15 @@ if(!(HAS_TRAIT(src, TRAIT_NOCLONE))) return "blood" -/mob/living/carbon/human/get_blood_id() - if(dna.species.exotic_blood) +/mob/living/carbon/get_blood_id() + if(isjellyperson(src)) + return "jellyblood" + if(dna?.species?.exotic_blood) return dna.species.exotic_blood else if((NOBLOOD in dna.species.species_traits) || (HAS_TRAIT(src, TRAIT_NOCLONE))) return - return "blood" + else + return "blood" // This is has more potential uses, and is probably faster than the old proc. /proc/get_safe_blood(bloodtype) @@ -248,16 +246,21 @@ return var/static/list/bloodtypes_safe = list( - "A-" = list("A-", "O-"), - "A+" = list("A-", "A+", "O-", "O+"), - "B-" = list("B-", "O-"), - "B+" = list("B-", "B+", "O-", "O+"), - "AB-" = list("A-", "B-", "O-", "AB-"), - "AB+" = list("A-", "A+", "B-", "B+", "O-", "O+", "AB-", "AB+"), - "O-" = list("O-"), - "O+" = list("O-", "O+"), - "L" = list("L"), - "U" = list("A-", "A+", "B-", "B+", "O-", "O+", "AB-", "AB+", "L", "U") + "A-" = list("A-", "O-", "SY"), + "A+" = list("A-", "A+", "O-", "O+", "SY"), + "B-" = list("B-", "O-", "SY"), + "B+" = list("B-", "B+", "O-", "O+", "SY"), + "AB-" = list("A-", "B-", "O-", "AB-", "SY"), + "AB+" = list("A-", "A+", "B-", "B+", "O-", "O+", "AB-", "AB+", "SY"), + "O-" = list("O-","SY"), + "O+" = list("O-", "O+","SY"), + "L" = list("L","SY"), + "U" = list("A-", "A+", "B-", "B+", "O-", "O+", "AB-", "AB+", "L", "U","SY"), + "HF" = list("HF", "SY"), + "X*" = list("X*", "SY"), + "SY" = list("SY"), + "GEL" = list("GEL","SY"), + "BUG" = list("BUG", "SY") ) var/safe = bloodtypes_safe[bloodtype] @@ -266,7 +269,7 @@ //to add a splatter of blood or other mob liquid. /mob/living/proc/add_splatter_floor(turf/T, small_drip) - if(get_blood_id() != "blood") + if(get_blood_id() == null) return if(!T) T = get_turf(src) @@ -280,24 +283,27 @@ drop.drips++ drop.add_overlay(pick(drop.random_icon_states)) drop.transfer_mob_blood_dna(src) + drop.update_icon() return else - temp_blood_DNA = drop.return_blood_DNA() //we transfer the dna from the drip to the splatter + temp_blood_DNA = list() + temp_blood_DNA |= drop.blood_DNA.Copy() //we transfer the dna from the drip to the splatter qdel(drop)//the drip is replaced by a bigger splatter else drop = new(T, get_static_viruses()) drop.transfer_mob_blood_dna(src) + drop.update_icon() return // Find a blood decal or create a new one. - var/obj/effect/decal/cleanable/blood/B = locate() in T + var/obj/effect/decal/cleanable/blood/splats/B = locate() in T if(!B) - B = new /obj/effect/decal/cleanable/blood/splatter(T, get_static_viruses()) - if (B.bloodiness < MAX_SHOE_BLOODINESS) //add more blood, up to a limit + B = new /obj/effect/decal/cleanable/blood/splats(T, get_static_viruses()) + if(B.bloodiness < MAX_SHOE_BLOODINESS) //add more blood, up to a limit B.bloodiness += BLOOD_AMOUNT_PER_DECAL B.transfer_mob_blood_dna(src) //give blood info to the blood decal. if(temp_blood_DNA) - B.add_blood_DNA(temp_blood_DNA) + B.blood_DNA |= temp_blood_DNA /mob/living/carbon/human/add_splatter_floor(turf/T, small_drip) if(!(NOBLOOD in dna.species.species_traits)) @@ -306,10 +312,10 @@ /mob/living/carbon/alien/add_splatter_floor(turf/T, small_drip) if(!T) T = get_turf(src) - var/obj/effect/decal/cleanable/xenoblood/B = locate() in T.contents + var/obj/effect/decal/cleanable/blood/splatter/B = locate() in T.contents if(!B) B = new(T) - B.add_blood_DNA(list("UNKNOWN DNA" = "X*")) + B.blood_DNA["UNKNOWN DNA"] = "X*" /mob/living/silicon/robot/add_splatter_floor(turf/T, small_drip) if(!T) @@ -318,6 +324,44 @@ if(!B) B = new(T) +/mob/living/proc/add_splash_floor(turf/T) + if(get_blood_id() == null) + return + if(!T) + T = get_turf(src) + + var/list/temp_blood_DNA + + // Find a blood decal or create a new one. + var/obj/effect/decal/cleanable/blood/B = locate() in T + if(!B) + B = new /obj/effect/decal/cleanable/blood/splatter(T, get_static_viruses()) + if(B.bloodiness < MAX_SHOE_BLOODINESS) //add more blood, up to a limit + B.bloodiness += BLOOD_AMOUNT_PER_DECAL + B.transfer_mob_blood_dna(src) //give blood info to the blood decal. + src.transfer_blood_to(B, 10) //very heavy bleeding, should logically leave larger pools + if(temp_blood_DNA) + B.blood_DNA |= temp_blood_DNA + +/mob/living/carbon/human/add_splash_floor(turf/T) + if(!(NOBLOOD in dna.species.species_traits)) + ..() + +/mob/living/carbon/alien/add_splash_floor(turf/T) + if(!T) + T = get_turf(src) + var/obj/effect/decal/cleanable/blood/splatter/B = locate() in T.contents + if(!B) + B = new(T) + B.blood_DNA["UNKNOWN DNA"] = "X*" + +/mob/living/silicon/robot/add_splash_floor(turf/T) + if(!T) + T = get_turf(src) + var/obj/effect/decal/cleanable/oil/B = locate() in T.contents + if(!B) + B = new(T) + //This is a terrible way of handling it. /mob/living/proc/ResetBloodVol() if(ishuman(src)) diff --git a/code/modules/mob/living/bloodcrawl.dm b/code/modules/mob/living/bloodcrawl.dm index cc11c0e8bb..d1ace36b8c 100644 --- a/code/modules/mob/living/bloodcrawl.dm +++ b/code/modules/mob/living/bloodcrawl.dm @@ -147,13 +147,12 @@ /mob/living/proc/exit_blood_effect(obj/effect/decal/cleanable/B) playsound(get_turf(src), 'sound/magic/exit_blood.ogg', 100, 1, -1) //Makes the mob have the color of the blood pool it came out of - var/newcolor = rgb(149, 10, 10) - if(istype(B, /obj/effect/decal/cleanable/xenoblood)) - newcolor = rgb(43, 186, 0) + var/newcolor = BLOOD_COLOR_HUMAN + if(istype(B, /obj/effect/decal/cleanable/blood/xeno)) + newcolor = BLOOD_COLOR_XENO add_atom_colour(newcolor, TEMPORARY_COLOUR_PRIORITY) // but only for a few seconds - spawn(30) - remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, newcolor) + addtimer(CALLBACK(src, /atom/.proc/remove_atom_colour, TEMPORARY_COLOUR_PRIORITY, newcolor), 6 SECONDS) /mob/living/proc/phasein(obj/effect/decal/cleanable/B) if(src.notransform) diff --git a/code/modules/mob/living/brain/brain.dm b/code/modules/mob/living/brain/brain.dm index 97b29ca4e1..1b2944c1f6 100644 --- a/code/modules/mob/living/brain/brain.dm +++ b/code/modules/mob/living/brain/brain.dm @@ -10,7 +10,10 @@ /mob/living/brain/Initialize() . = ..() create_dna(src) - stored_dna.initialize_dna(random_blood_type()) + if(stored_dna.blood_type) + stored_dna.initialize_dna(stored_dna.blood_type) + else + stored_dna.initialize_dna(random_blood_type()) if(isturf(loc)) //not spawned in an MMI or brain organ (most likely adminspawned) var/obj/item/organ/brain/OB = new(loc) //we create a new brain organ for it. OB.brainmob = src @@ -21,6 +24,8 @@ if(!stored_dna.species) var/rando_race = pick(GLOB.roundstart_races) stored_dna.species = new rando_race() + if(stored_dna.species.exotic_bloodtype) + stored_dna.blood_type = stored_dna.species.exotic_bloodtype /mob/living/brain/Destroy() if(key) //If there is a mob connected to this thing. Have to check key twice to avoid false death reporting. diff --git a/code/modules/mob/living/brain/posibrain.dm b/code/modules/mob/living/brain/posibrain.dm index 77af8d07d8..4ad7793250 100644 --- a/code/modules/mob/living/brain/posibrain.dm +++ b/code/modules/mob/living/brain/posibrain.dm @@ -95,6 +95,17 @@ GLOBAL_VAR(posibrain_notify_cooldown) if(posi_ask == "No" || QDELETED(src)) return transfer_personality(user) + latejoin_remove() + +/obj/item/mmi/posibrain/Destroy() + latejoin_remove() + return ..() + +/obj/item/mmi/posibrain/proc/latejoin_remove() + GLOB.poi_list -= src + LAZYREMOVE(GLOB.mob_spawners[name], src) + if(!LAZYLEN(GLOB.mob_spawners[name])) + GLOB.mob_spawners -= name /obj/item/mmi/posibrain/transfer_identity(mob/living/carbon/C) name = "[initial(name)] ([C])" @@ -166,6 +177,8 @@ GLOBAL_VAR(posibrain_notify_cooldown) brainmob.container = src if(autoping) ping_ghosts("created", TRUE) + GLOB.poi_list |= src + LAZYADD(GLOB.mob_spawners[name], src) /obj/item/mmi/posibrain/attackby(obj/item/O, mob/user) return diff --git a/code/modules/mob/living/carbon/alien/alien.dm b/code/modules/mob/living/carbon/alien/alien.dm index c8ece3f656..3ad7acfcdc 100644 --- a/code/modules/mob/living/carbon/alien/alien.dm +++ b/code/modules/mob/living/carbon/alien/alien.dm @@ -20,7 +20,7 @@ var/heat_protection = 0.5 var/leaping = 0 - gib_type = /obj/effect/decal/cleanable/xenoblood/xgibs + gib_type = /obj/effect/decal/cleanable/blood/gibs/xeno unique_name = 1 var/static/regex/alien_name_regex = new("alien (larva|sentinel|drone|hunter|praetorian|queen)( \\(\\d+\\))?") diff --git a/code/modules/mob/living/carbon/alien/death.dm b/code/modules/mob/living/carbon/alien/death.dm index ce2b4401e9..77300e1435 100644 --- a/code/modules/mob/living/carbon/alien/death.dm +++ b/code/modules/mob/living/carbon/alien/death.dm @@ -2,7 +2,7 @@ if(with_bodyparts) new /obj/effect/gibspawner/xeno(drop_location()) else - new /obj/effect/gibspawner/xenobodypartless(drop_location()) + new /obj/effect/gibspawner/xeno/bodypartless(drop_location()) /mob/living/carbon/alien/gib_animation() new /obj/effect/temp_visual/gib_animation(loc, "gibbed-a") diff --git a/code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm b/code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm index 323bd408cf..ef6a372f9e 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm @@ -95,8 +95,14 @@ Doesn't work on other aliens/AI.*/ var/mob/living/M = input("Select who to whisper to:","Whisper to?",null) as null|mob in options if(!M) return 0 + if(M.anti_magic_check(FALSE, FALSE, TRUE, 0)) + to_chat(user, "As you try to communicate with [M], you're suddenly stopped by a vision of a massive tinfoil wall that streches beyond visible range. It seems you've been foiled.") + return FALSE var/msg = sanitize(input("Message:", "Alien Whisper") as text|null) if(msg) + if(M.anti_magic_check(FALSE, FALSE, TRUE, 0)) + to_chat(user, "As you try to communicate with [M], you're suddenly stopped by a vision of a massive tinfoil wall that streches beyond visible range. It seems you've been foiled.") + return log_directed_talk(user, M, msg, LOG_SAY, tag="alien whisper") to_chat(M, "You hear a strange, alien voice in your head...[msg]") to_chat(user, "You said: \"[msg]\" to [M]") diff --git a/code/modules/mob/living/carbon/alien/larva/death.dm b/code/modules/mob/living/carbon/alien/larva/death.dm index e16be71ccf..e7cf70f441 100644 --- a/code/modules/mob/living/carbon/alien/larva/death.dm +++ b/code/modules/mob/living/carbon/alien/larva/death.dm @@ -10,7 +10,7 @@ if(with_bodyparts) new /obj/effect/gibspawner/larva(drop_location()) else - new /obj/effect/gibspawner/larvabodypartless(drop_location()) + new /obj/effect/gibspawner/larva/bodypartless(drop_location()) /mob/living/carbon/alien/larva/gib_animation() new /obj/effect/temp_visual/gib_animation(loc, "gibbed-l") diff --git a/code/modules/mob/living/carbon/alien/organs.dm b/code/modules/mob/living/carbon/alien/organs.dm index df1be454ee..7b6962794a 100644 --- a/code/modules/mob/living/carbon/alien/organs.dm +++ b/code/modules/mob/living/carbon/alien/organs.dm @@ -89,6 +89,8 @@ owner.adjustFireLoss(-heal_amt) owner.adjustOxyLoss(-heal_amt) owner.adjustCloneLoss(-heal_amt) + if(owner.blood_volume && (owner.blood_volume < BLOOD_VOLUME_NORMAL)) + owner.blood_volume += 5 else owner.adjustPlasma(plasma_rate * 0.1) diff --git a/code/modules/mob/living/carbon/alien/special/alien_embryo.dm b/code/modules/mob/living/carbon/alien/special/alien_embryo.dm index 04a2e56857..0bfd23cbff 100644 --- a/code/modules/mob/living/carbon/alien/special/alien_embryo.dm +++ b/code/modules/mob/living/carbon/alien/special/alien_embryo.dm @@ -111,7 +111,7 @@ else //When it is removed via surgery at a late stage, rather than forced. new_xeno.visible_message("[new_xeno] wriggles out of [owner]!", "You exit [owner], your previous host.") owner.adjustBruteLoss(40) - owner.cut_overlay(overlay) + owner.cut_overlay(overlay) qdel(src) @@ -119,19 +119,19 @@ Proc: AddInfectionImages(C) Des: Adds the infection image to all aliens for this embryo ----------------------------------------*/ -/obj/item/organ/body_egg/alien_embryo/AddInfectionImages() +/obj/item/organ/body_egg/alien_embryo/AddInfectionImages(mob/living/carbon/C) for(var/mob/living/carbon/alien/alien in GLOB.player_list) if(alien.client) - var/I = image('icons/mob/alien.dmi', loc = owner, icon_state = "infected[stage]") + var/I = image('icons/mob/alien.dmi', loc = C, icon_state = "infected[stage]") alien.client.images += I /*---------------------------------------- Proc: RemoveInfectionImage(C) Des: Removes all images from the mob infected by this embryo ----------------------------------------*/ -/obj/item/organ/body_egg/alien_embryo/RemoveInfectionImages() +/obj/item/organ/body_egg/alien_embryo/RemoveInfectionImages(mob/living/carbon/C) for(var/mob/living/carbon/alien/alien in GLOB.player_list) if(alien.client) for(var/image/I in alien.client.images) - if(dd_hasprefix_case(I.icon_state, "infected") && I.loc == owner) + if(dd_hasprefix_case(I.icon_state, "infected") && I.loc == C) qdel(I) diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 263edf42c2..6d52a5c01b 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -585,7 +585,7 @@ if(!isnull(E.lighting_alpha)) lighting_alpha = E.lighting_alpha - if(client.eye != src) + if(client.eye && client.eye != src) var/atom/A = client.eye if(A.update_remote_sight(src)) //returns 1 if we override all other sight updates. return @@ -905,7 +905,7 @@ /mob/living/carbon/do_after_coefficent() . = ..() - GET_COMPONENT_FROM(mood, /datum/component/mood, src) //Currently, only carbons or higher use mood, move this once that changes. + var/datum/component/mood/mood = src.GetComponent(/datum/component/mood) //Currently, only carbons or higher use mood, move this once that changes. if(mood) switch(mood.sanity) //Alters do_after delay based on how sane you are if(SANITY_INSANE to SANITY_DISTURBED) @@ -947,7 +947,7 @@ return TRUE if(HAS_TRAIT(src, TRAIT_DUMB)) return TRUE - GET_COMPONENT_FROM(mood, /datum/component/mood, src) + var/datum/component/mood/mood = src.GetComponent(/datum/component/mood) if(mood) if(mood.sanity < SANITY_UNSTABLE) return TRUE diff --git a/code/modules/mob/living/carbon/carbon_defense.dm b/code/modules/mob/living/carbon/carbon_defense.dm index bc64c8303b..b0e9b808df 100644 --- a/code/modules/mob/living/carbon/carbon_defense.dm +++ b/code/modules/mob/living/carbon/carbon_defense.dm @@ -287,7 +287,7 @@ "You give [H] a pat on the head to make [p_them()] feel better!") SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "headpat", /datum/mood_event/headpat) if(HAS_TRAIT(M, TRAIT_FRIENDLY)) - GET_COMPONENT_FROM(mood, /datum/component/mood, M) + var/datum/component/mood/mood = M.GetComponent(/datum/component/mood) if (mood.sanity >= SANITY_GREAT) SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M) else if (mood.sanity >= SANITY_DISTURBED) @@ -322,7 +322,7 @@ "You hug [src] to make [p_them()] feel better!") SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "hug", /datum/mood_event/hug) if(HAS_TRAIT(M, TRAIT_FRIENDLY)) - GET_COMPONENT_FROM(mood, /datum/component/mood, M) + var/datum/component/mood/mood = M.GetComponent(/datum/component/mood) if (mood.sanity >= SANITY_GREAT) SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M) else if (mood.sanity >= SANITY_DISTURBED) diff --git a/code/modules/mob/living/carbon/carbon_defines.dm b/code/modules/mob/living/carbon/carbon_defines.dm index 41daf642f2..a1184613fe 100644 --- a/code/modules/mob/living/carbon/carbon_defines.dm +++ b/code/modules/mob/living/carbon/carbon_defines.dm @@ -49,6 +49,7 @@ //Gets filled up in create_bodyparts() var/list/hand_bodyparts = list() //a collection of arms (or actually whatever the fug /bodyparts you monsters use to wreck my systems) + var/list/leg_bodyparts = list() var/icon_render_key = "" var/static/list/limb_icon_cache = list() diff --git a/code/modules/mob/living/carbon/carbon_movement.dm b/code/modules/mob/living/carbon/carbon_movement.dm index 8e6c888c40..155b0fc7de 100644 --- a/code/modules/mob/living/carbon/carbon_movement.dm +++ b/code/modules/mob/living/carbon/carbon_movement.dm @@ -36,7 +36,7 @@ /mob/living/carbon/Move(NewLoc, direct) . = ..() - if(. && mob_has_gravity()) //floating is easy + if(. && (movement_type & FLOATING)) //floating is easy if(HAS_TRAIT(src, TRAIT_NOHUNGER)) nutrition = NUTRITION_LEVEL_FED - 1 //just less than feeling vigorous else if(nutrition && stat != DEAD) diff --git a/code/modules/mob/living/carbon/damage_procs.dm b/code/modules/mob/living/carbon/damage_procs.dm index cc0c0d7434..7d1e5320fc 100644 --- a/code/modules/mob/living/carbon/damage_procs.dm +++ b/code/modules/mob/living/carbon/damage_procs.dm @@ -1,8 +1,8 @@ -/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = FALSE) +/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE) var/hit_percent = (100-blocked)/100 - if(hit_percent <= 0) + if(!forced && hit_percent <= 0) return 0 var/obj/item/bodypart/BP = null @@ -15,34 +15,35 @@ if(!BP) BP = bodyparts[1] + var/damage_amount = forced ? damage : damage * hit_percent switch(damagetype) if(BRUTE) if(BP) - if(damage > 0 ? BP.receive_damage(damage * hit_percent, 0) : BP.heal_damage(abs(damage * hit_percent), 0)) + if(damage > 0 ? BP.receive_damage(damage_amount) : BP.heal_damage(abs(damage_amount), 0)) update_damage_overlays() else //no bodypart, we deal damage with a more general method. - adjustBruteLoss(damage * hit_percent) + adjustBruteLoss(damage_amount, forced = forced) if(BURN) if(BP) - if(damage > 0 ? BP.receive_damage(0, damage * hit_percent) : BP.heal_damage(0, abs(damage * hit_percent))) + if(damage > 0 ? BP.receive_damage(0, damage_amount) : BP.heal_damage(0, abs(damage_amount))) update_damage_overlays() else - adjustFireLoss(damage * hit_percent) + adjustFireLoss(damage_amount, forced = forced) if(TOX) - adjustToxLoss(damage * hit_percent) + adjustToxLoss(damage_amount, forced = forced) if(OXY) - adjustOxyLoss(damage * hit_percent) + adjustOxyLoss(damage_amount, forced = forced) if(CLONE) - adjustCloneLoss(damage * hit_percent) + adjustCloneLoss(damage_amount, forced = forced) if(STAMINA) if(BP) - if(damage > 0 ? BP.receive_damage(0, 0, damage * hit_percent) : BP.heal_damage(0, 0, abs(damage * hit_percent))) + if(damage > 0 ? BP.receive_damage(0, 0, damage_amount) : BP.heal_damage(0, 0, abs(damage_amount))) update_damage_overlays() else - adjustStaminaLoss(damage * hit_percent) + adjustStaminaLoss(damage_amount, forced = forced) //citadel code if(AROUSAL) - adjustArousalLoss(damage * hit_percent) + adjustArousalLoss(damage_amount, forced = forced) return TRUE @@ -85,7 +86,7 @@ if(!forced && HAS_TRAIT(src, TRAIT_TOXINLOVER)) //damage becomes healing and healing becomes damage amount = -amount if(amount > 0) - blood_volume -= 5*amount + blood_volume -= 3*amount // x5 is too much, x3 should be still penalizing enough. else blood_volume -= amount return ..() diff --git a/code/modules/mob/living/carbon/examine.dm b/code/modules/mob/living/carbon/examine.dm index 22da46346c..5634d21775 100644 --- a/code/modules/mob/living/carbon/examine.dm +++ b/code/modules/mob/living/carbon/examine.dm @@ -91,8 +91,9 @@ if(combatmode) msg += "[t_He] [t_is] visibly tense[resting ? "." : ", and [t_is] standing in combative stance."]\n" + msg += common_trait_examine() - GET_COMPONENT_FROM(mood, /datum/component/mood, src) + var/datum/component/mood/mood = src.GetComponent(/datum/component/mood) if(mood) switch(mood.shown_mood) if(-INFINITY to MOOD_LEVEL_SAD4) diff --git a/code/modules/mob/living/carbon/human/damage_procs.dm b/code/modules/mob/living/carbon/human/damage_procs.dm index 7641408529..9f6a572fc8 100644 --- a/code/modules/mob/living/carbon/human/damage_procs.dm +++ b/code/modules/mob/living/carbon/human/damage_procs.dm @@ -1,5 +1,5 @@ -/mob/living/carbon/human/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE) +/mob/living/carbon/human/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE) // depending on the species, it will run the corresponding apply_damage code there - return dna.species.apply_damage(damage, damagetype, def_zone, blocked, src) + return dna.species.apply_damage(damage, damagetype, def_zone, blocked, src, forced) diff --git a/code/modules/mob/living/carbon/human/death.dm b/code/modules/mob/living/carbon/human/death.dm index 64b75bc801..b0c3f61eec 100644 --- a/code/modules/mob/living/carbon/human/death.dm +++ b/code/modules/mob/living/carbon/human/death.dm @@ -5,10 +5,35 @@ new /obj/effect/temp_visual/dust_animation(loc, "dust-h") /mob/living/carbon/human/spawn_gibs(with_bodyparts) - if(with_bodyparts) - new /obj/effect/gibspawner/human(drop_location(), dna, get_static_viruses()) + if(isjellyperson(src)) + if(with_bodyparts) + new /obj/effect/gibspawner/slime(drop_location(), dna, get_static_viruses()) + else + new /obj/effect/gibspawner/slime/bodypartless(drop_location(), dna, get_static_viruses()) + + if(isipcperson(src)) + if(with_bodyparts) + new /obj/effect/gibspawner/ipc(drop_location(), dna, get_static_viruses()) + else + new /obj/effect/gibspawner/ipc/bodypartless(drop_location(), dna, get_static_viruses()) + + if(isxenoperson(src)) + if(with_bodyparts) + new /obj/effect/gibspawner/xeno/xenoperson(drop_location(), dna, get_static_viruses()) + else + new /obj/effect/gibspawner/xeno/xenoperson/bodypartless(drop_location(), dna, get_static_viruses()) + + if(islizard(src)) + if(with_bodyparts) + new /obj/effect/gibspawner/lizard(drop_location(), dna, get_static_viruses()) + else + new /obj/effect/gibspawner/lizard/bodypartless(drop_location(), dna, get_static_viruses()) + else - new /obj/effect/gibspawner/humanbodypartless(drop_location(), dna, get_static_viruses()) + if(with_bodyparts) + new /obj/effect/gibspawner/human(drop_location(), dna, get_static_viruses()) + else + new /obj/effect/gibspawner/human/bodypartless(drop_location(), dna, get_static_viruses()) /mob/living/carbon/human/spawn_dust(just_ash = FALSE) if(just_ash) diff --git a/code/modules/mob/living/carbon/human/dummy.dm b/code/modules/mob/living/carbon/human/dummy.dm index 3406d29b3a..6da188dd2d 100644 --- a/code/modules/mob/living/carbon/human/dummy.dm +++ b/code/modules/mob/living/carbon/human/dummy.dm @@ -4,6 +4,7 @@ status_flags = GODMODE|CANPUSH mouse_drag_pointer = MOUSE_INACTIVE_POINTER var/in_use = FALSE + no_vore = TRUE INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy) diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index 5b224444e0..7b0fb74f44 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -1,4 +1,4 @@ -/mob/living/carbon/human/examine(mob/user) //User is the person being examined +/mob/living/carbon/human/examine(mob/user) //this is very slightly better than it was because you can use it more places. still can't do \his[src] though. var/t_He = p_they(TRUE) var/t_His = p_their(TRUE) @@ -45,7 +45,7 @@ if(wear_suit) msg += "[t_He] [t_is] wearing [wear_suit.get_examine_string(user)].\n" //suit/armor storage - if(s_store) + if(s_store && !(SLOT_S_STORE in obscured)) msg += "[t_He] [t_is] carrying [s_store.get_examine_string(user)] on [t_his] [wear_suit.name].\n" //back if(back) @@ -56,11 +56,10 @@ if(!(I.item_flags & ABSTRACT)) msg += "[t_He] [t_is] holding [I.get_examine_string(user)] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n" - GET_COMPONENT(FR, /datum/component/forensics) //gloves if(gloves && !(SLOT_GLOVES in obscured)) msg += "[t_He] [t_has] [gloves.get_examine_string(user)] on [t_his] hands.\n" - else if(FR && length(FR.blood_DNA)) + else if(length(blood_DNA)) var/hand_number = get_num_arms(FALSE) if(hand_number) msg += "[t_He] [t_has] [hand_number > 1 ? "" : "a"] blood-stained hand[hand_number > 1 ? "s" : ""]!\n" @@ -86,7 +85,7 @@ if(wear_mask && !(SLOT_WEAR_MASK in obscured)) msg += "[t_He] [t_has] [wear_mask.get_examine_string(user)] on [t_his] face.\n" - if (wear_neck && !(SLOT_NECK in obscured)) + if(wear_neck && !(SLOT_NECK in obscured)) msg += "[t_He] [t_is] wearing [wear_neck.get_examine_string(user)] around [t_his] neck.\n" //eyes @@ -152,7 +151,7 @@ var/temp = getBruteLoss() //no need to calculate each of these twice - msg += "" + msg += "" //Everything below gets this span var/list/missing = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG) var/list/disabled = list() @@ -297,7 +296,7 @@ msg += "[t_He] seem[p_s()] winded.\n" if (getToxLoss() >= 10) msg += "[t_He] seem[p_s()] sickly.\n" - GET_COMPONENT_FROM(mood, /datum/component/mood, src) + var/datum/component/mood/mood = src.GetComponent(/datum/component/mood) if(mood.sanity <= SANITY_DISTURBED) msg += "[t_He] seem[p_s()] distressed.\n" SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "empath", /datum/mood_event/sad_empath, src) @@ -335,6 +334,8 @@ if(digitalcamo) msg += "[t_He] [t_is] moving [t_his] body in an unnatural and blatantly inhuman manner.\n" + msg += common_trait_examine() + var/traitstring = get_trait_string() if(ishuman(user)) var/mob/living/carbon/human/H = user diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 02e6043462..a737844f10 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -32,7 +32,7 @@ if(CONFIG_GET(flag/disable_stambuffer)) togglesprint() - AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT = CALLBACK(src, .proc/clean_blood))) + RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /mob/living/carbon/human/clean_blood) /mob/living/carbon/human/ComponentInitialize() @@ -488,7 +488,7 @@ var/counter = 1 while(R.fields[text("com_[]", counter)]) counter++ - R.fields[text("com_[]", counter)] = text("Made by [] on [] [], []
[]", allowed_access, STATION_TIME_TIMESTAMP("hh:mm:ss"), time2text(world.realtime, "MMM DD"), GLOB.year_integer+540, t1) + R.fields[text("com_[]", counter)] = text("Made by [] on [] [], []
[]", allowed_access, STATION_TIME_TIMESTAMP("hh:mm:ss"), time2text(world.realtime, "MMM DD"), GLOB.year_integer, t1) to_chat(usr, "Successfully added comment.") return to_chat(usr, "Unable to locate a data core entry for this person.") @@ -689,16 +689,17 @@ if(..()) dropItemToGround(I) -/mob/living/carbon/human/proc/clean_blood(datum/source, strength) - if(strength < CLEAN_STRENGTH_BLOOD) - return - if(gloves) - if(SEND_SIGNAL(gloves, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)) - update_inv_gloves() +/mob/living/carbon/human/clean_blood() + var/mob/living/carbon/human/H = src + if(H.gloves) + if(H.gloves.clean_blood()) + H.update_inv_gloves() else - if(bloody_hands) - bloody_hands = 0 - update_inv_gloves() + ..() // Clear the Blood_DNA list + if(H.bloody_hands) + H.bloody_hands = 0 + H.update_inv_gloves() + update_icons() //apply the now updated overlays to the mob /mob/living/carbon/human/wash_cream() if(creamed) //clean both to prevent a rare bug @@ -945,7 +946,7 @@ return FALSE /mob/living/carbon/human/proc/clear_shove_slowdown() - remove_movespeed_modifier(SHOVE_SLOWDOWN_ID) + remove_movespeed_modifier(MOVESPEED_ID_SHOVE) var/active_item = get_active_held_item() if(is_type_in_typecache(active_item, GLOB.shove_disarming_types)) visible_message("[src.name] regains their grip on \the [active_item]!", "You regain your grip on \the [active_item]", null, COMBAT_MESSAGE_RANGE) @@ -1104,3 +1105,18 @@ /mob/living/carbon/human/species/zombie/krokodil_addict race = /datum/species/krokodil_addict + +/mob/living/carbon/human/species/mammal + race = /datum/species/mammal + +/mob/living/carbon/human/species/insect + race = /datum/species/insect + +/mob/living/carbon/human/species/xeno + race = /datum/species/xeno + +/mob/living/carbon/human/species/ipc + race = /datum/species/ipc + +/mob/living/carbon/human/species/roundstartslime + race = /datum/species/jelly/roundstartslime diff --git a/code/modules/mob/living/carbon/human/human_defines.dm b/code/modules/mob/living/carbon/human/human_defines.dm index e32d073500..b1f11f6463 100644 --- a/code/modules/mob/living/carbon/human/human_defines.dm +++ b/code/modules/mob/living/carbon/human/human_defines.dm @@ -19,6 +19,8 @@ var/horn_color = "85615a" //specific horn colors, because why not? + var/wing_color = "fff" //wings too + var/skin_tone = "caucasian1" //Skin tone var/lip_style = null //no lipstick by default- arguably misleading, as it could be used for general makeup @@ -49,6 +51,9 @@ var/bleed_rate = 0 //how much are we bleeding var/bleedsuppress = 0 //for stopping bloodloss, eventually this will be limb-based like bleeding + var/blood_state = BLOOD_STATE_NOT_BLOODY + var/list/blood_smear = list(BLOOD_STATE_BLOOD = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0) + var/name_override //For temporary visible name changes var/genital_override = FALSE //Force genitals on things incase of chems diff --git a/code/modules/mob/living/carbon/human/human_helpers.dm b/code/modules/mob/living/carbon/human/human_helpers.dm index b65d62b63b..8bc8866380 100644 --- a/code/modules/mob/living/carbon/human/human_helpers.dm +++ b/code/modules/mob/living/carbon/human/human_helpers.dm @@ -127,3 +127,9 @@ return FALSE return . +/* +/mob/living/carbon/human/transfer_blood_dna(list/blood_dna) + ..() + if(blood_dna.len) + last_bloodtype = blood_dna[blood_dna[blood_dna.len]]//trust me this works + last_blood_DNA = blood_dna[blood_dna.len]*/ diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm index 6ea9c985e2..4e6f9e0eb9 100644 --- a/code/modules/mob/living/carbon/human/human_movement.dm +++ b/code/modules/mob/living/carbon/human/human_movement.dm @@ -56,20 +56,20 @@ //Bloody footprints var/turf/T = get_turf(src) if(S.bloody_shoes && S.bloody_shoes[S.blood_state]) - for(var/obj/effect/decal/cleanable/blood/footprints/oldFP in T) - if (oldFP.blood_state == S.blood_state) - return - //No oldFP or they're all a different kind of blood - S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state] - BLOOD_LOSS_PER_STEP) - if (S.bloody_shoes[S.blood_state] > BLOOD_LOSS_IN_SPREAD) - var/obj/effect/decal/cleanable/blood/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints(T) - FP.blood_state = S.blood_state - FP.entered_dirs |= dir - FP.bloodiness = S.bloody_shoes[S.blood_state] - BLOOD_LOSS_IN_SPREAD - FP.add_blood_DNA(S.return_blood_DNA()) - FP.update_icon() + var/obj/effect/decal/cleanable/blood/footprints/oldFP = locate(/obj/effect/decal/cleanable/blood/footprints) in T + if(oldFP && (oldFP.blood_state == S.blood_state && oldFP.color == bloodtype_to_color(S.last_bloodtype))) + return + S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state]-BLOOD_LOSS_PER_STEP) + var/obj/effect/decal/cleanable/blood/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints(T) + FP.blood_state = S.blood_state + FP.entered_dirs |= dir + FP.bloodiness = S.bloody_shoes[S.blood_state] + if(S.last_bloodtype) + FP.blood_DNA += list(S.last_blood_DNA = S.last_bloodtype) + FP.update_icon() update_inv_shoes() //End bloody footprints + S.step_action() /mob/living/carbon/human/Process_Spacemove(movement_dir = 0) //Temporary laziness thing. Will change to handles by species reee. diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm index d35df6b789..084dbd83ef 100644 --- a/code/modules/mob/living/carbon/human/inventory.dm +++ b/code/modules/mob/living/carbon/human/inventory.dm @@ -79,7 +79,8 @@ //This is an UNSAFE proc. Use mob_can_equip() before calling this one! Or rather use equip_to_slot_if_possible() or advanced_equip_to_slot_if_possible() /mob/living/carbon/human/equip_to_slot(obj/item/I, slot) - if(!..()) //a check failed or the item has already found its slot + . = ..() + if(!.) //a check failed or the item has already found its slot return var/not_handled = FALSE //Added in case we make this type path deeper one day @@ -136,6 +137,7 @@ update_inv_s_store() else to_chat(src, "You are trying to equip this item to an unsupported inventory slot. Report this to a coder!") + not_handled = TRUE //Item is handled and in slot, valid to call callback, for this proc should always be true if(!not_handled) diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 9395283aeb..be52a8289b 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -18,7 +18,7 @@ #define THERMAL_PROTECTION_HAND_LEFT 0.025 #define THERMAL_PROTECTION_HAND_RIGHT 0.025 -/mob/living/carbon/human/Life() +/mob/living/carbon/human/Life(seconds, times_fired) set invisibility = 0 if (notransform) return @@ -41,7 +41,7 @@ if(stat != DEAD) //process your dick energy - handle_arousal() + handle_arousal(times_fired) //Update our name based on whether our face is obscured/disfigured name = get_visible_name() diff --git a/code/modules/mob/living/carbon/human/physiology.dm b/code/modules/mob/living/carbon/human/physiology.dm index ac9e9fe219..4d411deb53 100644 --- a/code/modules/mob/living/carbon/human/physiology.dm +++ b/code/modules/mob/living/carbon/human/physiology.dm @@ -21,8 +21,6 @@ var/bleed_mod = 1 // % bleeding modifier var/datum/armor/armor // internal armor datum - var/speed_mod = 0 //tick modifier for each step. Positive is slower, negative is faster. - var/hunger_mod = 1 //% of hunger rate taken per tick. var/do_after_speed = 1 //Speed mod for do_after. Lower is better. If temporarily adjusting, please only modify using *= and /=, so you don't interrupt other calculations. diff --git a/code/modules/mob/living/carbon/human/say.dm b/code/modules/mob/living/carbon/human/say.dm index eee425063d..c54f41017a 100644 --- a/code/modules/mob/living/carbon/human/say.dm +++ b/code/modules/mob/living/carbon/human/say.dm @@ -1,14 +1,14 @@ /mob/living/carbon/human/say_mod(input, message_mode) verb_say = dna.species.say_mod - switch(slurring) - if(10 to 25) - return "jumbles" - if(25 to 50) - return "slurs" - if(50 to INFINITY) - return "garbles" - else - . = ..() + . = ..() + if(message_mode != MODE_CUSTOM_SAY && message_mode != MODE_WHISPER_CRIT) + switch(slurring) + if(10 to 25) + return "jumbles" + if(25 to 50) + return "slurs" + if(50 to INFINITY) + return "garbles" /mob/living/carbon/human/GetVoice() if(istype(wear_mask, /obj/item/clothing/mask/chameleon)) diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm index 1f843483ee..8445f340e6 100644 --- a/code/modules/mob/living/carbon/human/species.dm +++ b/code/modules/mob/living/carbon/human/species.dm @@ -37,6 +37,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) var/hair_alpha = 255 // the alpha used by the hair. 255 is completely solid, 0 is transparent. var/horn_color //specific horn colors, because why not? + var/wing_color var/use_skintones = 0 // does it use skintones or not? (spoiler alert this is only used by humans) var/exotic_blood = "" // If your race wants to bleed something other than bog standard blood, change this to reagent id. @@ -331,6 +332,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) if("meat_type" in default_features) //I can't believe it's come to the meat H.type_of_meat = GLOB.meat_types[H.dna.features["meat_type"]] + C.add_movespeed_modifier(MOVESPEED_ID_SPECIES, TRUE, 100, override=TRUE, multiplicative_slowdown=speedmod, movetypes=(~FLYING)) + SEND_SIGNAL(C, COMSIG_SPECIES_GAIN, src, old_species) @@ -338,12 +341,17 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) /datum/species/proc/on_species_loss(mob/living/carbon/human/C, datum/species/new_species, pref_load) if(C.dna.species.exotic_bloodtype) - C.dna.blood_type = random_blood_type() + if(!new_species.exotic_bloodtype) + C.dna.blood_type = random_blood_type() + else + C.dna.blood_type = new_species.exotic_bloodtype if(DIGITIGRADE in species_traits) C.Digitigrade_Leg_Swap(TRUE) for(var/X in inherent_traits) REMOVE_TRAIT(C, X, SPECIES_TRAIT) + C.remove_movespeed_modifier(MOVESPEED_ID_SPECIES) + if("meat_type" in default_features) C.type_of_meat = GLOB.meat_types[C.dna.features["meat_type"]] else @@ -537,7 +545,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) if(H.hidden_underwear) H.underwear = "Nude" else - H.saved_underwear = H.underwear + H.underwear = H.saved_underwear var/datum/sprite_accessory/underwear/bottom/B = GLOB.underwear_list[H.underwear] if(B) var/mutable_appearance/MA = mutable_appearance(B.icon, B.icon_state, -BODY_LAYER) @@ -549,7 +557,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) if(H.hidden_undershirt) H.undershirt = "Nude" else - H.saved_undershirt = H.undershirt + H.undershirt = H.saved_undershirt var/datum/sprite_accessory/underwear/top/T = GLOB.undershirt_list[H.undershirt] if(T) var/mutable_appearance/MA @@ -565,7 +573,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) if(H.hidden_socks) H.socks = "Nude" else - H.saved_socks = H.socks + H.socks = H.saved_socks var/datum/sprite_accessory/underwear/socks/S = GLOB.socks_list[H.socks] if(S) var/digilegs = (DIGITIGRADE in species_traits) ? "_d" : "" @@ -869,6 +877,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) accessory_overlay.color = "#[H.eye_color]" if(HORNCOLOR) accessory_overlay.color = "#[H.horn_color]" + if(WINGCOLOR) + accessory_overlay.color = "#[H.wing_color]" else accessory_overlay.color = forced_colour else @@ -946,6 +956,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) if(HORNCOLOR) extra_accessory_overlay.color = "#[H.horn_color]" + if(WINGCOLOR) + extra_accessory_overlay.color = "#[H.wing_color]" if(OFFSET_MUTPARTS in H.dna.species.offset_features) extra_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1] @@ -985,6 +997,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) extra2_accessory_overlay.color = "#[H.hair_color]" if(HORNCOLOR) extra2_accessory_overlay.color = "#[H.horn_color]" + if(WINGCOLOR) + extra2_accessory_overlay.color = "#[H.wing_color]" if(OFFSET_MUTPARTS in H.dna.species.offset_features) extra2_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1] @@ -1017,6 +1031,16 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) return "TAUR" //END EDIT +/* TODO: Snowflake trail marks +// Impliments different trails for species depending on if they're wearing shoes. +/datum/species/proc/get_move_trail(var/mob/living/carbon/human/H) + if(H.lying) + return /obj/effect/decal/cleanable/blood/footprints/tracks/body + if(H.shoes || (H.wear_suit && (H.wear_suit.body_parts_covered & FEET))) + var/obj/item/clothing/shoes/shoes = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) ? H.wear_suit : H.shoes // suits take priority over shoes + return shoes.move_trail + else + return move_trail */ /datum/species/proc/spec_life(mob/living/carbon/human/H) if(HAS_TRAIT(H, TRAIT_NOBREATH)) @@ -1270,7 +1294,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) if (H.nutrition > 0 && H.stat != DEAD && !HAS_TRAIT(H, TRAIT_NOHUNGER)) // THEY HUNGER var/hunger_rate = HUNGER_FACTOR - GET_COMPONENT_FROM(mood, /datum/component/mood, H) + var/datum/component/mood/mood = H.GetComponent(/datum/component/mood) if(mood && mood.sanity > SANITY_DISTURBED) hunger_rate *= max(0.5, 1 - 0.002 * mood.sanity) //0.85 to 0.75 @@ -1369,39 +1393,16 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) /datum/species/proc/movement_delay(mob/living/carbon/human/H) . = 0 //We start at 0. var/flight = 0 //Check for flight and flying items - var/ignoreslow = 0 var/gravity = 0 if(H.movement_type & FLYING) flight = 1 gravity = H.has_gravity() - if(gravity && !flight) //Check for chemicals and innate speedups and slowdowns if we're on the ground - if(HAS_TRAIT(H, TRAIT_GOTTAGOFAST)) - . -= 1 - if(HAS_TRAIT(H, TRAIT_GOTTAGOREALLYFAST)) - . -= 2 - . += speedmod - . += H.physiology.speed_mod - if (H.m_intent == MOVE_INTENT_WALK && HAS_TRAIT(H, TRAIT_SPEEDY_STEP)) . -= 1.5 - if(HAS_TRAIT(H, TRAIT_IGNORESLOWDOWN)) - ignoreslow = 1 - - if(!gravity) - var/obj/item/tank/jetpack/J = H.back - var/obj/item/clothing/suit/space/hardsuit/C = H.wear_suit - var/obj/item/organ/cyberimp/chest/thrusters/T = H.getorganslot(ORGAN_SLOT_THRUSTERS) - if(!istype(J) && istype(C)) - J = C.jetpack - if(istype(J) && J.full_speed && J.allow_thrust(0.01, H)) //Prevents stacking - . -= 0.4 - else if(istype(T) && T.allow_thrust(0.01, H)) - . -= 0.4 - - if(!ignoreslow && gravity) + if(!HAS_TRAIT(H, TRAIT_IGNORESLOWDOWN) && gravity) if(H.wear_suit) . += H.wear_suit.slowdown if(H.shoes) @@ -1428,16 +1429,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) var/grav_force = min(gravity - STANDARD_GRAVITY,3) . += 1 + grav_force - GET_COMPONENT_FROM(mood, /datum/component/mood, H) - if(mood && !flight) //How can depression slow you down if you can just fly away from your problems? - switch(mood.sanity) - if(SANITY_INSANE to SANITY_CRAZY) - . += 1.5 - if(SANITY_CRAZY to SANITY_UNSTABLE) - . += 1 - if(SANITY_UNSTABLE to SANITY_DISTURBED) - . += 0.5 - if(HAS_TRAIT(H, TRAIT_FAT)) . += (1.5 - flight) if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !HAS_TRAIT(H, TRAIT_RESISTCOLD)) @@ -1764,7 +1755,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) switch(hit_area) if(BODY_ZONE_HEAD) - if(!I.is_sharp() && armor_block < 50) + if(!I.get_sharpness() && armor_block < 50) if(prob(I.force)) H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 20) if(H.stat == CONSCIOUS) @@ -1797,7 +1788,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) H.update_inv_glasses() if(BODY_ZONE_CHEST) - if(H.stat == CONSCIOUS && !I.is_sharp() && armor_block < 50) + if(H.stat == CONSCIOUS && !I.get_sharpness() && armor_block < 50) if(prob(I.force)) H.visible_message("[H] has been knocked down!", \ "[H] has been knocked down!") @@ -1920,8 +1911,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) var/knocked_item = FALSE if(!is_type_in_typecache(target_held_item, GLOB.shove_disarming_types)) target_held_item = null - if(!target.has_movespeed_modifier(SHOVE_SLOWDOWN_ID)) - target.add_movespeed_modifier(SHOVE_SLOWDOWN_ID, multiplicative_slowdown = SHOVE_SLOWDOWN_STRENGTH) + if(!target.has_movespeed_modifier(MOVESPEED_ID_SHOVE)) + target.add_movespeed_modifier(MOVESPEED_ID_SHOVE, multiplicative_slowdown = SHOVE_SLOWDOWN_STRENGTH) if(target_held_item) target.visible_message("[target.name]'s grip on \the [target_held_item] loosens!", "Your grip on \the [target_held_item] loosens!", null, COMBAT_MESSAGE_RANGE) @@ -1939,10 +1930,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) append_message = "loosening their grip on [target_held_item]" log_combat(user, target, "shoved", append_message) -/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H) +/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE) var/hit_percent = (100-(blocked+armor))/100 hit_percent = (hit_percent * (100-H.physiology.damage_resistance))/100 - if(hit_percent <= 0) + if(!forced && hit_percent <= 0) return 0 var/obj/item/bodypart/BP = null @@ -1964,37 +1955,44 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) switch(damagetype) if(BRUTE) H.damageoverlaytemp = 20 + var/damage_amount = forced ? damage : damage * hit_percent * brutemod * H.physiology.brute_mod if(BP) - if(damage > 0 ? BP.receive_damage(damage * hit_percent * brutemod * H.physiology.brute_mod, 0) : BP.heal_damage(abs(damage * hit_percent * brutemod * H.physiology.brute_mod), 0)) + if(damage > 0 ? BP.receive_damage(damage_amount, 0) : BP.heal_damage(abs(damage_amount), 0)) H.update_damage_overlays() if(HAS_TRAIT(H, TRAIT_MASO)) - H.adjustArousalLoss(damage * brutemod * H.physiology.brute_mod) + H.adjustArousalLoss(damage_amount, 0) if (H.getArousalLoss() >= 100 && ishuman(H) && H.has_dna()) H.mob_climax(forced_climax=TRUE) else//no bodypart, we deal damage with a more general method. - H.adjustBruteLoss(damage * hit_percent * brutemod * H.physiology.brute_mod) + H.adjustBruteLoss(damage_amount) if(BURN) H.damageoverlaytemp = 20 + var/damage_amount = forced ? damage : damage * hit_percent * burnmod * H.physiology.burn_mod if(BP) - if(damage > 0 ? BP.receive_damage(0, damage * hit_percent * burnmod * H.physiology.burn_mod) : BP.heal_damage(0, abs(damage * hit_percent * burnmod * H.physiology.burn_mod))) + if(damage > 0 ? BP.receive_damage(0, damage_amount) : BP.heal_damage(0, abs(damage_amount))) H.update_damage_overlays() else - H.adjustFireLoss(damage * hit_percent * burnmod * H.physiology.burn_mod) + H.adjustFireLoss(damage_amount) if(TOX) - H.adjustToxLoss(damage * hit_percent * H.physiology.tox_mod) + var/damage_amount = forced ? damage : damage * hit_percent * H.physiology.tox_mod + H.adjustToxLoss(damage_amount) if(OXY) - H.adjustOxyLoss(damage * hit_percent * H.physiology.oxy_mod) + var/damage_amount = forced ? damage : damage * hit_percent * H.physiology.oxy_mod + H.adjustOxyLoss(damage_amount) if(CLONE) - H.adjustCloneLoss(damage * hit_percent * H.physiology.clone_mod) + var/damage_amount = forced ? damage : damage * hit_percent * H.physiology.clone_mod + H.adjustCloneLoss(damage_amount) if(STAMINA) + var/damage_amount = forced ? damage : damage * hit_percent * H.physiology.stamina_mod if(BP) - if(damage > 0 ? BP.receive_damage(0, 0, damage * hit_percent * H.physiology.stamina_mod) : BP.heal_damage(0, 0, abs(damage * hit_percent * H.physiology.stamina_mod), only_robotic = FALSE, only_organic = FALSE)) + if(damage > 0 ? BP.receive_damage(0, 0, damage_amount) : BP.heal_damage(0, 0, abs(damage * hit_percent * H.physiology.stamina_mod), only_robotic = FALSE, only_organic = FALSE)) H.update_stamina() else - H.adjustStaminaLoss(damage * hit_percent * H.physiology.stamina_mod) + H.adjustStaminaLoss(damage_amount) if(BRAIN) - H.adjustOrganLoss(ORGAN_SLOT_BRAIN, damage * hit_percent * H.physiology.brain_mod) + var/damage_amount = forced ? damage : damage * hit_percent * H.physiology.brain_mod + H.adjustOrganLoss(ORGAN_SLOT_BRAIN, damage_amount) if(AROUSAL) //Citadel edit - arousal H.adjustArousalLoss(damage * hit_percent) return 1 diff --git a/code/modules/mob/living/carbon/human/species_types/abductors.dm b/code/modules/mob/living/carbon/human/species_types/abductors.dm index ad1f5c9190..ffd129ebf7 100644 --- a/code/modules/mob/living/carbon/human/species_types/abductors.dm +++ b/code/modules/mob/living/carbon/human/species_types/abductors.dm @@ -6,10 +6,6 @@ species_traits = list(NOBLOOD,NOEYES,NOGENITALS,NOAROUSAL) inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NOGUNS,TRAIT_NOHUNGER,TRAIT_NOBREATH) mutanttongue = /obj/item/organ/tongue/abductor - var/scientist = FALSE // vars to not pollute spieces list with castes - -/datum/species/abductor/copy_properties_from(datum/species/abductor/old_species) - scientist = old_species.scientist /datum/species/abductor/on_species_gain(mob/living/carbon/C, datum/species/old_species) . = ..() diff --git a/code/modules/mob/living/carbon/human/species_types/angel.dm b/code/modules/mob/living/carbon/human/species_types/angel.dm index c1c848106c..7669a8c740 100644 --- a/code/modules/mob/living/carbon/human/species_types/angel.dm +++ b/code/modules/mob/living/carbon/human/species_types/angel.dm @@ -29,7 +29,7 @@ if(fly) fly.Remove(H) if(H.movement_type & FLYING) - H.movement_type &= ~FLYING + H.setMovetype(H.movement_type & ~FLYING) ToggleFlight(H,0) if(H.dna && H.dna.species && (H.dna.features["wings"] == "Angel")) if("wings" in H.dna.species.mutant_bodyparts) @@ -132,14 +132,14 @@ if(flight && CanFly(H)) stunmod = 2 speedmod = -0.35 - H.movement_type |= FLYING + H.setMovetype(H.movement_type | FLYING) override_float = TRUE H.pass_flags |= PASSTABLE H.OpenWings() else stunmod = 1 speedmod = 0 - H.movement_type &= ~FLYING + H.setMovetype(H.movement_type & ~FLYING) override_float = FALSE H.pass_flags &= ~PASSTABLE H.CloseWings() \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/species_types/bugmen.dm b/code/modules/mob/living/carbon/human/species_types/bugmen.dm index 94dba550b6..d264f11b73 100644 --- a/code/modules/mob/living/carbon/human/species_types/bugmen.dm +++ b/code/modules/mob/living/carbon/human/species_types/bugmen.dm @@ -3,7 +3,7 @@ id = "insect" say_mod = "flutters" default_color = "00FF00" - species_traits = list(LIPS,NOEYES,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR) + species_traits = list(LIPS,NOEYES,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR) inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_BUG) mutant_bodyparts = list("mam_ears", "mam_snout", "mam_tail", "taur", "insect_wings", "mam_snouts", "insect_fluff","horns") default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None", @@ -17,6 +17,7 @@ toxic_food = MEAT | RAW mutanteyes = /obj/item/organ/eyes/insect should_draw_citadel = TRUE + exotic_bloodtype = "BUG" /datum/species/insect/on_species_gain(mob/living/carbon/C) . = ..() diff --git a/code/modules/mob/living/carbon/human/species_types/dwarves.dm b/code/modules/mob/living/carbon/human/species_types/dwarves.dm new file mode 100644 index 0000000000..946bffbdbc --- /dev/null +++ b/code/modules/mob/living/carbon/human/species_types/dwarves.dm @@ -0,0 +1,192 @@ + +GLOBAL_LIST_INIT(dwarf_first, world.file2list("strings/names/dwarf_first.txt")) //Textfiles with first +GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //textfiles with last + +/datum/species/dwarf //not to be confused with the genetic manlets + name = "Dwarf" + id = "dwarf" //Also called Homo sapiens pumilionis + default_color = "FFFFFF" + species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,NO_UNDERWEAR) + inherent_traits = list() + default_features = list("mcolor" = "FFF", "wings" = "None") + limbs_id = "human" + use_skintones = 1 + say_mod = "bellows" //high energy, EXTRA BIOLOGICAL FUEL + damage_overlay_type = "human" + skinned_type = /obj/item/stack/sheet/animalhide/human + liked_food = ALCOHOL | MEAT | DAIRY //Dwarves like alcohol, meat, and dairy products. + disliked_food = JUNKFOOD | FRIED //Dwarves hate foods that have no nutrition other than alcohol. + mutant_organs = list(/obj/item/organ/dwarfgland) //Dwarven alcohol gland, literal gland warrior + mutantliver = /obj/item/organ/liver/dwarf //Dwarven super liver (Otherwise they r doomed) + +/mob/living/carbon/human/species/dwarf //species admin spawn path + race = /datum/species/dwarf //and the race the path is set to. + +/datum/species/dwarf/check_roundstart_eligible() + if(SSevents.holidays && SSevents.holidays[HALLOWEEN]) + return TRUE + return ..() + +/datum/species/dwarf/on_species_gain(mob/living/carbon/C, datum/species/old_species) + . = ..() + var/dwarf_hair = pick("Beard (Dwarf)", "Beard (Very Long)", "Beard (Long)") //beard roullette + var/mob/living/carbon/human/H = C + H.facial_hair_style = dwarf_hair + H.update_hair() + H.transform = H.transform.Scale(1, 0.8) //We use scale, and yeah. Dwarves can become gnomes with DWARFISM. + RegisterSignal(C, COMSIG_MOB_SAY, .proc/handle_speech) //We register handle_speech is being used. + + +/datum/species/dwarf/on_species_loss(mob/living/carbon/H, datum/species/new_species) + . = ..() + H.transform = H.transform.Scale(1, 1.25) //And we undo it. + UnregisterSignal(H, COMSIG_MOB_SAY) //We register handle_speech is not being used. + +//Dwarf Name stuff +/proc/dwarf_name() //hello caller: my name is urist mcuristurister + return "[pick(GLOB.dwarf_first)] [pick(GLOB.dwarf_last)]" + +/datum/species/dwarf/random_name(gender,unique,lastname) + return dwarf_name() //hello, ill return the value from dwarf_name proc to you when called. + +//Dwarf Speech handling - Basically a filter/forces them to say things. The IC helper +/datum/species/dwarf/proc/handle_speech(datum/source, list/speech_args) + var/message = speech_args[SPEECH_MESSAGE] + if(message[1] != "*") + message = " [message]" //Credits to goonstation for the strings list. + var/list/dwarf_words = strings("dwarf_replacement.json", "dwarf") //thanks to regex too. + + for(var/key in dwarf_words) //Theres like 1459 words or something man. + var/value = dwarf_words[key] //Thus they will always be in character. + if(islist(value)) //Whether they like it or not. + value = pick(value) //This could be drastically reduced if needed though. + + message = replacetextEx(message, " [uppertext(key)]", " [uppertext(value)]") + message = replacetextEx(message, " [capitalize(key)]", " [capitalize(value)]") + message = replacetextEx(message, " [key]", " [value]") //Also its scottish. + + if(prob(3)) + message += pick(" By Armok!") + speech_args[SPEECH_MESSAGE] = trim(message) + +//This mostly exists because my testdwarf's liver died while trying to also not die due to no alcohol. +/obj/item/organ/liver/dwarf + name = "dwarf liver" + icon_state = "liver" + desc = "A dwarven liver, theres something magical about seeing one of these up close." + alcohol_tolerance = 0 //dwarves really shouldn't be dying to alcohol. + toxTolerance = 5 //Shrugs off 5 units of toxins damage. + maxHealth = 150 //More health than the average liver, as you aren't going to be replacing this. + //If it does need replaced with a standard human liver, prepare for hell. + +//alcohol gland +/obj/item/organ/dwarfgland + name = "dwarf alcohol gland" + icon_state = "plasma" //Yes this is a actual icon in icons/obj/surgery.dmi + desc = "A genetically engineered gland which is hopefully a step forward for humanity." + w_class = WEIGHT_CLASS_NORMAL + var/stored_alcohol = 250 //They start with 250 units, that ticks down and eventaully bad effects occur + var/max_alcohol = 500 //Max they can attain, easier than you think to OD on alcohol. + var/heal_rate = 0.5 //The rate they heal damages over 400 alcohol stored. Default is 0.5 so we times 3 since 3 seconds. + var/alcohol_rate = 0.25 //The rate the alcohol ticks down per each iteration of dwarf_eth_ticker completing. + //These count in on_life ticks which should be 2 seconds per every increment of 1 in a perfect world. + var/dwarf_filth_ticker = 0 //Currently set =< 4, that means this will fire the proc around every 4-8 seconds. + var/dwarf_eth_ticker = 0 //Currently set =< 1, that means this will fire the proc around every 2 seconds + +/obj/item/organ/dwarfgland/prepare_eat() + var/obj/S = ..() + S.reagents.add_reagent("ethanol", stored_alcohol/10) + return S + +/obj/item/organ/dwarfgland/on_life() //Primary loop to hook into to start delayed loops for other loops.. + . = ..() + dwarf_cycle_ticker() + +//Handles the delayed tick cycle by just adding on increments per each on_life() tick +/obj/item/organ/dwarfgland/proc/dwarf_cycle_ticker() + if(owner.stat == DEAD) + return //We make sure they are not dead, so they don't increment any tickers. + dwarf_eth_ticker++ + dwarf_filth_ticker++ + + if(dwarf_filth_ticker >= 4) //Should be around 4-8 seconds since a tick is around 2 seconds. + dwarf_filth_cycle() //On_life will adjust regarding other factors, so we are along for the ride. + dwarf_filth_ticker = 0 //We set the ticker back to 0 to go again. + if(dwarf_eth_ticker >= 1) //Alcohol reagent check should be around 2 seconds, since a tick is around 2 seconds. + dwarf_eth_cycle() + dwarf_eth_ticker = 0 + +//If this still friggin uses too much CPU, I'll make a for view subsystem If I have to. +/obj/item/organ/dwarfgland/proc/dwarf_filth_cycle() + if(!owner?.client || !owner?.mind) + return + //Filth Reactions - Since miasma now exists + var/filth_counter = 0 //Holder for the filth check cycle, basically contains how much filth dwarf sees numerically. + for(var/fuck in view(owner,7)) //hello byond for view loop. + if(istype(fuck, /mob/living/carbon/human)) + var/mob/living/carbon/human/H = fuck + if(H.stat == DEAD || (HAS_TRAIT(H, TRAIT_FAKEDEATH))) + filth_counter += 10 + if(istype(fuck, /obj/effect/decal/cleanable/blood)) + if(istype(fuck, /obj/effect/decal/cleanable/blood/gibs)) + filth_counter += 1 + else + filth_counter += 0.1 + if(istype(fuck,/obj/effect/decal/cleanable/vomit)) //They are disgusted by their own vomit too. + filth_counter += 10 //Dwarves could technically chainstun each other in a vomit tantrum spiral. + switch(filth_counter) + if(11 to 25) + if(prob(25)) + to_chat(owner, "Someone should really clean up in here!") + if(26 to 50) + if(prob(30)) //Probability the message appears + to_chat(owner, "The stench makes you queasy.") + if(prob(20)) //And then the probability they vomit along with it. + owner.vomit(20) //I think vomit should stay over a disgust adjustment. + if(51 to 75) + if(prob(35)) + to_chat(owner, "By Armok! You won't be able to keep alcohol down at all!") + if(prob(25)) + owner.vomit(20) //Its more funny + if(76 to 100) + if(prob(40)) + to_chat(owner, "You can't live in such FILTH!") + if(prob(25)) + owner.adjustToxLoss(10) //Now they start dying. + owner.vomit(20) + if(101 to INFINITY) //Now they will really start dying + if(prob(40)) + to_chat(owner, " THERES TOO MUCH FILTH, OH GODS THE FILTH!") + owner.adjustToxLoss(15) + owner.vomit(40) + CHECK_TICK //Check_tick right here, its motherfuckin magic. (To me at least) + +//Handles the dwarf alcohol cycle tied to on_life, it ticks in dwarf_cycle_ticker. +/obj/item/organ/dwarfgland/proc/dwarf_eth_cycle() + //BOOZE POWER + for(var/datum/reagent/R in owner.reagents.reagent_list) + if(istype(R, /datum/reagent/consumable/ethanol)) + var/datum/reagent/consumable/ethanol/E = R + stored_alcohol += (E.boozepwr / 50) + if(stored_alcohol > max_alcohol) //Dwarves technically start at 250 alcohol stored. + stored_alcohol = max_alcohol + var/heal_amt = heal_rate + stored_alcohol -= alcohol_rate //Subtracts alcohol_Rate from stored alcohol so EX: 250 - 0.25 per each loop that occurs. + if(stored_alcohol > 400) //If they are over 400 they start regenerating + owner.adjustBruteLoss(-heal_amt) //But its alcohol, there will be other issues here. + owner.adjustFireLoss(-heal_amt) //Unless they drink casually all the time. + owner.adjustOxyLoss(-heal_amt) + owner.adjustCloneLoss(-heal_amt) //Also they will probably get brain damage if thats a thing here. + if(prob(25)) + switch(stored_alcohol) + if(0 to 24) + to_chat(owner, "DAMNATION INCARNATE, WHY AM I CURSED WITH THIS DRY-SPELL? I MUST DRINK.") + owner.adjustToxLoss(35) + if(25 to 50) + to_chat(owner, "Oh DAMN, I need some brew!") + if(51 to 75) + to_chat(owner, "Your body aches, you need to get ahold of some booze...") + if(76 to 100) + to_chat(owner, "A pint of anything would really hit the spot right now.") + if(101 to 150) + to_chat(owner, "You feel like you could use a good brew.") diff --git a/code/modules/mob/living/carbon/human/species_types/felinid.dm b/code/modules/mob/living/carbon/human/species_types/felinid.dm index 1ee697d66c..ec58a3be9c 100644 --- a/code/modules/mob/living/carbon/human/species_types/felinid.dm +++ b/code/modules/mob/living/carbon/human/species_types/felinid.dm @@ -4,8 +4,8 @@ id = "felinid" limbs_id = "human" - mutant_bodyparts = list("mam_ears", "mam_tail") - default_features = list("mcolor" = "FFF", "mam_tail" = "Cat", "mam_ears" = "Cat", "wings" = "None") + mutant_bodyparts = list("mam_ears", "mam_tail", "deco_wings") + default_features = list("mcolor" = "FFF", "mam_tail" = "Cat", "mam_ears" = "Cat", "wings" = "None", "deco_wings" = "None") mutantears = /obj/item/organ/ears/cat mutanttail = /obj/item/organ/tail/cat diff --git a/code/modules/mob/living/carbon/human/species_types/flypeople.dm b/code/modules/mob/living/carbon/human/species_types/flypeople.dm index 043ee4fde1..0c3bcc2b00 100644 --- a/code/modules/mob/living/carbon/human/species_types/flypeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/flypeople.dm @@ -10,6 +10,7 @@ meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/fly disliked_food = null liked_food = GROSS + exotic_bloodtype = "BUG" /datum/species/fly/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H) if(chem.id == "pestkiller") diff --git a/code/modules/mob/living/carbon/human/species_types/furrypeople.dm b/code/modules/mob/living/carbon/human/species_types/furrypeople.dm index 07e594d20b..90714b390c 100644 --- a/code/modules/mob/living/carbon/human/species_types/furrypeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/furrypeople.dm @@ -3,7 +3,7 @@ id = "mammal" default_color = "4B4B4B" should_draw_citadel = TRUE - species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR) + species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR,WINGCOLOR) inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID) mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "deco_wings", "taur", "horns", "legs") default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "deco_wings" = "None", @@ -65,7 +65,7 @@ miss_sound = 'sound/weapons/slashmiss.ogg' meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno skinned_type = /obj/item/stack/sheet/animalhide/xeno - exotic_bloodtype = "L" + exotic_bloodtype = "X*" damage_overlay_type = "xeno" liked_food = MEAT diff --git a/code/modules/mob/living/carbon/human/species_types/golems.dm b/code/modules/mob/living/carbon/human/species_types/golems.dm index 8f84590ff4..edd0be01b0 100644 --- a/code/modules/mob/living/carbon/human/species_types/golems.dm +++ b/code/modules/mob/living/carbon/human/species_types/golems.dm @@ -634,9 +634,10 @@ id = "clockwork golem" say_mod = "clicks" limbs_id = "clockgolem" - info_text = "As a Clockwork Golem, you are faster than other types of golems. On death, you will break down into scrap." + info_text = "As a Clockwork Golem, you are faster than other types of golems, and are capable of using guns. On death, you will break down into scrap." species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOGENITALS,NOAROUSAL) inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID) + inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER) armor = 20 //Reinforced, but much less so to allow for fast movement attack_verb = "smash" attack_sound = 'sound/magic/clockwork/anima_fragment_attack.ogg' @@ -682,7 +683,7 @@ blacklisted = TRUE dangerous_existence = TRUE random_eligible = FALSE - info_text = "As a Clockwork Golem Servant, you are faster than other types of golems." //warcult golems leave a corpse + info_text = "As a Clockwork Golem Servant, you are faster than other types of golems, and are capable of using guns." //warcult golems leave a corpse /datum/species/golem/cloth name = "Cloth Golem" @@ -795,7 +796,7 @@ if(resistance_flags & ON_FIRE) return - if(P.is_hot()) + if(P.get_temperature()) visible_message("[src] bursts into flames!") fire_act() diff --git a/code/modules/mob/living/carbon/human/species_types/humans.dm b/code/modules/mob/living/carbon/human/species_types/humans.dm index 96b43795a2..3332465c78 100644 --- a/code/modules/mob/living/carbon/human/species_types/humans.dm +++ b/code/modules/mob/living/carbon/human/species_types/humans.dm @@ -1,41 +1,42 @@ -/datum/species/human - name = "Human" - id = "human" - default_color = "FFFFFF" - species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS_PARTSONLY) - mutant_bodyparts = list("ears", "tail_human", "wings", "taur") // CITADEL EDIT gives humans snowflake parts - default_features = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF","tail_human" = "None", "ears" = "None", "wings" = "None", "taur" = "None") - use_skintones = 1 - skinned_type = /obj/item/stack/sheet/animalhide/human - disliked_food = GROSS | RAW - liked_food = JUNKFOOD | FRIED - -/datum/species/human/qualifies_for_rank(rank, list/features) - return TRUE //Pure humans are always allowed in all roles. - -/datum/species/human/spec_death(gibbed, mob/living/carbon/human/H) - if(H) - stop_wagging_tail(H) - -/datum/species/human/spec_stun(mob/living/carbon/human/H,amount) - if(H) - stop_wagging_tail(H) - . = ..() - -/datum/species/human/can_wag_tail(mob/living/carbon/human/H) - return ("tail_human" in mutant_bodyparts) || ("waggingtail_human" in mutant_bodyparts) - -/datum/species/human/is_wagging_tail(mob/living/carbon/human/H) - return ("waggingtail_human" in mutant_bodyparts) - -/datum/species/human/start_wagging_tail(mob/living/carbon/human/H) - if("tail_human" in mutant_bodyparts) - mutant_bodyparts -= "tail_human" - mutant_bodyparts |= "waggingtail_human" - H.update_body() - -/datum/species/human/stop_wagging_tail(mob/living/carbon/human/H) - if("waggingtail_human" in mutant_bodyparts) - mutant_bodyparts -= "waggingtail_human" - mutant_bodyparts |= "tail_human" - H.update_body() +/datum/species/human + name = "Human" + id = "human" + default_color = "FFFFFF" + + species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS_PARTSONLY,WINGCOLOR) + mutant_bodyparts = list("ears", "tail_human", "wings", "taur", "deco_wings") // CITADEL EDIT gives humans snowflake parts + default_features = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF","tail_human" = "None", "ears" = "None", "wings" = "None", "taur" = "None", "deco_wings" = "None") + use_skintones = 1 + skinned_type = /obj/item/stack/sheet/animalhide/human + disliked_food = GROSS | RAW + liked_food = JUNKFOOD | FRIED + +/datum/species/human/qualifies_for_rank(rank, list/features) + return TRUE //Pure humans are always allowed in all roles. + +/datum/species/human/spec_death(gibbed, mob/living/carbon/human/H) + if(H) + stop_wagging_tail(H) + +/datum/species/human/spec_stun(mob/living/carbon/human/H,amount) + if(H) + stop_wagging_tail(H) + . = ..() + +/datum/species/human/can_wag_tail(mob/living/carbon/human/H) + return ("tail_human" in mutant_bodyparts) || ("waggingtail_human" in mutant_bodyparts) + +/datum/species/human/is_wagging_tail(mob/living/carbon/human/H) + return ("waggingtail_human" in mutant_bodyparts) + +/datum/species/human/start_wagging_tail(mob/living/carbon/human/H) + if("tail_human" in mutant_bodyparts) + mutant_bodyparts -= "tail_human" + mutant_bodyparts |= "waggingtail_human" + H.update_body() + +/datum/species/human/stop_wagging_tail(mob/living/carbon/human/H) + if("waggingtail_human" in mutant_bodyparts) + mutant_bodyparts -= "waggingtail_human" + mutant_bodyparts |= "tail_human" + H.update_body() diff --git a/code/modules/mob/living/carbon/human/species_types/ipc.dm b/code/modules/mob/living/carbon/human/species_types/ipc.dm index 95b924ea18..135c98860a 100644 --- a/code/modules/mob/living/carbon/human/species_types/ipc.dm +++ b/code/modules/mob/living/carbon/human/species_types/ipc.dm @@ -12,8 +12,8 @@ default_features = list("ipc_screen" = "Blank", "ipc_antenna" = "None") meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc mutanttongue = /obj/item/organ/tongue/robot/ipc - - exotic_blood = "oil" + mutant_heart = /obj/item/organ/heart/ipc + exotic_bloodtype = "HF" var/datum/action/innate/monitor_change/screen diff --git a/code/modules/mob/living/carbon/human/species_types/jellypeople.dm b/code/modules/mob/living/carbon/human/species_types/jellypeople.dm index 03cd514300..71eaa5ae22 100644 --- a/code/modules/mob/living/carbon/human/species_types/jellypeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/jellypeople.dm @@ -4,13 +4,15 @@ id = "jelly" default_color = "00FF90" say_mod = "chirps" - species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD) + species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,WINGCOLOR) mutantlungs = /obj/item/organ/lungs/slime - mutant_bodyparts = list("mam_tail", "mam_ears", "mam_snouts", "taur") //CIT CHANGE - default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None") //CIT CHANGE + mutant_heart = /obj/item/organ/heart/slime + mutant_bodyparts = list("mam_tail", "mam_ears", "mam_snouts", "taur", "deco_wings") //CIT CHANGE + default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None", "deco_wings" = "None") //CIT CHANGE inherent_traits = list(TRAIT_TOXINLOVER) meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime - exotic_blood = "slimejelly" + exotic_blood = "jellyblood" + exotic_bloodtype = "GEL" damage_overlay_type = "" var/datum/action/innate/regenerate_limbs/regenerate_limbs var/datum/action/innate/slime_change/slime_change //CIT CHANGE @@ -121,7 +123,7 @@ name = "Xenobiological Slime Entity" id = "slime" default_color = "00FFFF" - species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD) + species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR) say_mod = "says" hair_color = "mutcolor" hair_alpha = 150 @@ -396,7 +398,7 @@ id = "slimeperson" limbs_id = "slime" default_color = "00FFFF" - species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD) + species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR) inherent_traits = list(TRAIT_TOXINLOVER) mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "taur") default_features = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_body_markings" = "Plain", "mam_snouts" = "None", "taur" = "None") @@ -470,37 +472,25 @@ H.hair_style = new_style H.update_hair() else if (select_alteration == "Genitals") - var/list/organs = list() var/operation = input("Select organ operation.", "Organ Manipulation", "cancel") in list("add sexual organ", "remove sexual organ", "cancel") switch(operation) if("add sexual organ") - var/new_organ = input("Select sexual organ:", "Organ Manipulation") in list("Penis", "Testicles", "Breasts", "Vagina", "Womb", "Cancel") - if(new_organ == "Penis") - H.give_penis() - else if(new_organ == "Testicles") - H.give_balls() - else if(new_organ == "Breasts") - H.give_breasts() - else if(new_organ == "Vagina") - H.give_vagina() - else if(new_organ == "Womb") - H.give_womb() - else + var/new_organ = input("Select sexual organ:", "Organ Manipulation") as null|anything in GLOB.genitals_list + if(!new_organ) return + H.give_genital(GLOB.genitals_list[new_organ]) + if("remove sexual organ") + var/list/organs = list() for(var/obj/item/organ/genital/X in H.internal_organs) var/obj/item/organ/I = X organs["[I.name] ([I.type])"] = I - var/obj/item/organ = input("Select sexual organ:", "Organ Manipulation", null) in organs - organ = organs[organ] - if(!organ) + var/obj/item/O = input("Select sexual organ:", "Organ Manipulation", null) as null|anything in organs + var/obj/item/organ/genital/G = organs[O] + if(!G) return - var/obj/item/organ/genital/O - if(isorgan(organ)) - O = organ - O.Remove(H) - organ.forceMove(get_turf(H)) - qdel(organ) + G.forceMove(get_turf(H)) + qdel(G) H.update_genitals() else if (select_alteration == "Ears") @@ -590,8 +580,8 @@ if(new_shape) H.dna.features["cock_shape"] = new_shape H.update_genitals() - H.give_balls() - H.give_penis() + H.give_genital(/obj/item/organ/genital/testicles) + H.give_genital(/obj/item/organ/genital/penis) H.apply_overlay() @@ -603,8 +593,8 @@ if(new_shape) H.dna.features["vag_shape"] = new_shape H.update_genitals() - H.give_womb() - H.give_vagina() + H.give_genital(/obj/item/organ/genital/womb) + H.give_genital(/obj/item/organ/genital/vagina) H.apply_overlay() else if (select_alteration == "Penis Length") @@ -616,8 +606,8 @@ H.dna.features["cock_length"] = max(min( round(text2num(new_length)), COCK_SIZE_MAX),COCK_SIZE_MIN) H.update_genitals() H.apply_overlay() - H.give_balls() - H.give_penis() + H.give_genital(/obj/item/organ/genital/testicles) + H.give_genital(/obj/item/organ/genital/penis) else if (select_alteration == "Breast Size") for(var/obj/item/organ/genital/breasts/X in H.internal_organs) @@ -628,7 +618,7 @@ H.dna.features["breasts_size"] = new_size H.update_genitals() H.apply_overlay() - H.give_breasts() + H.give_genital(/obj/item/organ/genital/breasts) else if (select_alteration == "Breast Shape") for(var/obj/item/organ/genital/breasts/X in H.internal_organs) @@ -639,7 +629,7 @@ H.dna.features["breasts_shape"] = new_shape H.update_genitals() H.apply_overlay() - H.give_breasts() + H.give_genital(/obj/item/organ/genital/breasts) else return @@ -854,6 +844,8 @@ return FALSE if(HAS_TRAIT(M, TRAIT_MINDSHIELD)) //mindshield implant, no dice return FALSE + if(M.anti_magic_check(FALSE, FALSE, TRUE, 0)) + return FALSE if(M in linked_mobs) return FALSE linked_mobs.Add(M) @@ -939,9 +931,14 @@ var/mob/living/M = input("Select who to send your message to:","Send thought to?",null) as null|mob in options if(!M) return - + if(M.anti_magic_check(FALSE, FALSE, TRUE, 0)) + to_chat(H, "As you try to communicate with [M], you're suddenly stopped by a vision of a massive tinfoil wall that streches beyond visible range. It seems you've been foiled.") + return var/msg = sanitize(input("Message:", "Telepathy") as text|null) if(msg) + if(M.anti_magic_check(FALSE, FALSE, TRUE, 0)) + to_chat(H, "As you try to communicate with [M], you're suddenly stopped by a vision of a massive tinfoil wall that streches beyond visible range. It seems you've been foiled.") + return log_directed_talk(H, M, msg, LOG_SAY, "slime telepathy") to_chat(M, "You hear an alien voice in your head... [msg]") to_chat(H, "You telepathically said: \"[msg]\" to [M]") diff --git a/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm b/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm index 4dbfd23df8..a719f2eda0 100644 --- a/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm @@ -4,16 +4,16 @@ id = "lizard" say_mod = "hisses" default_color = "00FF00" - species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR) + species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR,WINGCOLOR) inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_REPTILE) - mutant_bodyparts = list("tail_lizard", "snout", "spines", "horns", "frills", "body_markings", "legs", "taur") + mutant_bodyparts = list("tail_lizard", "snout", "spines", "horns", "frills", "body_markings", "legs", "taur", "deco_wings") mutanttongue = /obj/item/organ/tongue/lizard mutanttail = /obj/item/organ/tail/lizard coldmod = 1.5 heatmod = 0.67 default_features = list("mcolor" = "0F0", "mcolor2" = "0F0", "mcolor3" = "0F0", "tail_lizard" = "Smooth", "snout" = "Round", "horns" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None", - "legs" = "Digitigrade", "taur" = "None") + "legs" = "Digitigrade", "taur" = "None", "deco_wings" = "None") attack_verb = "slash" attack_sound = 'sound/weapons/slash.ogg' miss_sound = 'sound/weapons/slashmiss.ogg' diff --git a/code/modules/mob/living/carbon/human/species_types/skeletons.dm b/code/modules/mob/living/carbon/human/species_types/skeletons.dm index 8fc32ddad7..6a4c7a4463 100644 --- a/code/modules/mob/living/carbon/human/species_types/skeletons.dm +++ b/code/modules/mob/living/carbon/human/species_types/skeletons.dm @@ -22,8 +22,9 @@ /datum/species/skeleton/space name = "Spooky Spacey Skeleton" id = "spaceskeleton" + limbs_id = "skeleton" blacklisted = 1 inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH, TRAIT_CALCIUM_HEALER) -/datum/species/skeleton/pirate/check_roundstart_eligible() +/datum/species/skeleton/space/check_roundstart_eligible() return FALSE \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/species_types/vampire.dm b/code/modules/mob/living/carbon/human/species_types/vampire.dm index 53c6f1bd0f..7462d26ea6 100644 --- a/code/modules/mob/living/carbon/human/species_types/vampire.dm +++ b/code/modules/mob/living/carbon/human/species_types/vampire.dm @@ -45,14 +45,14 @@ C.adjustOxyLoss(-4) C.adjustCloneLoss(-4) return - C.blood_volume -= 0.75 + C.blood_volume -= 0.75 //Will take roughly 19.5 minutes to die from standard blood volume, roughly 83 minutes to die from max blood volume. if(C.blood_volume <= (BLOOD_VOLUME_SURVIVE*C.blood_ratio)) to_chat(C, "You ran out of blood!") C.dust() var/area/A = get_area(C) if(istype(A, /area/chapel)) to_chat(C, "You don't belong here!") - C.adjustFireLoss(20) + C.adjustFireLoss(5) C.adjust_fire_stacks(6) C.IgniteMob() @@ -88,7 +88,7 @@ to_chat(H, "[victim] doesn't have blood!") return V.drain_cooldown = world.time + 30 - if(victim.anti_magic_check(FALSE, TRUE)) + if(victim.anti_magic_check(FALSE, TRUE, FALSE, 0)) to_chat(victim, "[H] tries to bite you, but stops before touching you!") to_chat(H, "[victim] is blessed! You stop just in time to avoid catching fire.") return @@ -141,7 +141,7 @@ H = new(shape,src,caster) if(istype(H, /mob/living/simple_animal)) var/mob/living/simple_animal/SA = H - if(ventcrawl_nude_only && length(caster.get_equipped_items(include_pockets = TRUE))) + if((caster.blood_volume >= (BLOOD_VOLUME_BAD*caster.blood_ratio)) || (ventcrawl_nude_only && length(caster.get_equipped_items(include_pockets = TRUE)))) SA.ventcrawler = FALSE if(transfer_name) H.name = caster.name diff --git a/code/modules/mob/living/carbon/human/species_types/zombies.dm b/code/modules/mob/living/carbon/human/species_types/zombies.dm index e0cc3bb147..c50677c54c 100644 --- a/code/modules/mob/living/carbon/human/species_types/zombies.dm +++ b/code/modules/mob/living/carbon/human/species_types/zombies.dm @@ -18,6 +18,7 @@ /datum/species/zombie/notspaceproof id = "notspaceproofzombie" + limbs_id = "zombie" blacklisted = 0 inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_NOBREATH,TRAIT_NODEATH,TRAIT_FAKEDEATH) @@ -44,7 +45,7 @@ /datum/species/zombie/infectious/spec_stun(mob/living/carbon/human/H,amount) . = min(20, amount) -/datum/species/zombie/infectious/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H) +/datum/species/zombie/infectious/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE) . = ..() if(.) regen_cooldown = world.time + REGENERATION_DELAY @@ -65,7 +66,7 @@ playsound(C, pick(spooks), 50, TRUE, 10) //Congrats you somehow died so hard you stopped being a zombie -/datum/species/zombie/infectious/spec_death(mob/living/carbon/C) +/datum/species/zombie/infectious/spec_death(gibbed, mob/living/carbon/C) . = ..() var/obj/item/organ/zombie_infection/infection infection = C.getorganslot(ORGAN_SLOT_ZOMBIE) diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index 91ff5a3066..a68aded85f 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -123,26 +123,20 @@ There are several things that need to be remembered: if(U.adjusted == ALT_STYLE) t_color = "[t_color]_d" - if(!U.force_alternate_icon) - if(U.mutantrace_variation) - if(U.suit_style == DIGITIGRADE_SUIT_STYLE) - U.alternate_worn_icon = 'modular_citadel/icons/mob/uniform_digi.dmi' - if(U.adjusted == ALT_STYLE) - t_color = "[t_color]_d_l" - else if(U.adjusted == NORMAL_STYLE) - t_color = "[t_color]_l" - else - U.alternate_worn_icon = null + var/alt_worn = U.alternate_worn_icon + + if(!U.force_alternate_icon && U.mutantrace_variation && U.suit_style == DIGITIGRADE_SUIT_STYLE) + alt_worn = 'modular_citadel/icons/mob/uniform_digi.dmi' var/mutable_appearance/uniform_overlay if(dna && dna.species.sexes) var/G = (gender == FEMALE) ? "f" : "m" if(G == "f" && U.fitted != NO_FEMALE_UNIFORM) - uniform_overlay = U.build_worn_icon(state = "[t_color]", default_layer = UNIFORM_LAYER, default_icon_file = ((w_uniform.alternate_worn_icon) ? w_uniform.alternate_worn_icon : 'icons/mob/uniform.dmi'), isinhands = FALSE, femaleuniform = U.fitted) + uniform_overlay = U.build_worn_icon(state = "[t_color]", default_layer = UNIFORM_LAYER, default_icon_file = (alt_worn ? alt_worn : 'icons/mob/uniform.dmi'), isinhands = FALSE, femaleuniform = U.fitted) if(!uniform_overlay) - uniform_overlay = U.build_worn_icon(state = "[t_color]", default_layer = UNIFORM_LAYER, default_icon_file = ((w_uniform.alternate_worn_icon) ? w_uniform.alternate_worn_icon : 'icons/mob/uniform.dmi'), isinhands = FALSE) + uniform_overlay = U.build_worn_icon(state = "[t_color]", default_layer = UNIFORM_LAYER, default_icon_file = (alt_worn ? alt_worn : 'icons/mob/uniform.dmi'), isinhands = FALSE) if(OFFSET_UNIFORM in dna.species.offset_features) @@ -186,7 +180,7 @@ There are several things that need to be remembered: inv.update_icon() if(!gloves && bloody_hands) - var/mutable_appearance/bloody_overlay = mutable_appearance('icons/effects/blood.dmi', "bloodyhands", -GLOVES_LAYER) + var/mutable_appearance/bloody_overlay = mutable_appearance('icons/effects/blood.dmi', "bloodyhands", -GLOVES_LAYER, color = blood_DNA_to_color()) if(get_num_arms() < 2) if(has_left_hand()) bloody_overlay.icon_state = "bloodyhands_left" @@ -276,6 +270,32 @@ There are several things that need to be remembered: if(client && hud_used) var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_SHOES] inv.update_icon() +/* + if(!shoes && bloody_feet) + var/mutable_appearance/bloody_overlay = mutable_appearance('icons/effects/blood.dmi', "bloodyfeet", -SHOES_LAYER, color = blood_DNA_to_color()) + if(dna.features["taur"] != "None") + if(dna.features["taur"] in GLOB.noodle_taurs) + bloody_overlay = mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "snekbloodyfeet", -SHOES_LAYER, color = blood_DNA_to_color()) + if(get_num_legs() < 2) + if(has_left_leg()) + bloody_overlay.icon_state = "snekbloodyfeet_left" + else if(has_right_leg()) + bloody_overlay.icon_state = "snekbloodyfeet_right" + else if(dna.features["taur"] in GLOB.paw_taurs) + bloody_overlay = mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "pawbloodyfeet", -SHOES_LAYER, color = blood_DNA_to_color()) + if(get_num_legs() < 2) + if(has_left_leg()) + bloody_overlay.icon_state = "pawbloodyfeet_left" + else if(has_right_leg()) + bloody_overlay.icon_state = "pawbloodyfeet_right" + else + if(get_num_legs() < 2) + if(has_left_leg()) + bloody_overlay.icon_state = "bloodyfeet_left" + else if(has_right_leg()) + bloody_overlay.icon_state = "bloodyfeet_right" + + overlays_standing[GLOVES_LAYER] = bloody_overlay*/ if(shoes) var/obj/item/clothing/shoes/S = shoes diff --git a/code/modules/mob/living/carbon/life.dm b/code/modules/mob/living/carbon/life.dm index d1839db2cf..ca139cace7 100644 --- a/code/modules/mob/living/carbon/life.dm +++ b/code/modules/mob/living/carbon/life.dm @@ -98,7 +98,7 @@ var/datum/gas_mixture/breath if(!getorganslot(ORGAN_SLOT_BREATHING_TUBE)) - if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL) || lungs.organ_flags & ORGAN_FAILING) + if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL) || !lungs || lungs.organ_flags & ORGAN_FAILING) losebreath++ //You can't breath at all when in critical or when being choked, so you're going to miss a breath else if(health <= crit_threshold) @@ -702,7 +702,7 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put /mob/living/carbon/proc/liver_failure() reagents.end_metabolization(src, keep_liverless = TRUE) //Stops trait-based effects on reagents, to prevent permanent buffs reagents.metabolize(src, can_overdose=FALSE, liverless = TRUE) - if(HAS_TRAIT(src, TRAIT_STABLEHEART)) + if(HAS_TRAIT(src, TRAIT_STABLELIVER)) return adjustToxLoss(4, TRUE, TRUE) if(prob(30)) diff --git a/code/modules/mob/living/carbon/update_icons.dm b/code/modules/mob/living/carbon/update_icons.dm index cdae073af8..66be8058f1 100644 --- a/code/modules/mob/living/carbon/update_icons.dm +++ b/code/modules/mob/living/carbon/update_icons.dm @@ -23,7 +23,7 @@ if(changed) animate(src, transform = ntransform, time = 2, pixel_y = final_pixel_y, dir = final_dir, easing = EASE_IN|EASE_OUT) - floating = 0 // If we were without gravity, the bouncing animation got stopped, so we make sure we restart it in next life(). + setMovetype(movement_type & ~FLOATING) // If we were without gravity, the bouncing animation got stopped, so we make sure we restart it in next life(). /mob/living/carbon @@ -97,8 +97,12 @@ /mob/living/carbon/update_damage_overlays() remove_overlay(DAMAGE_LAYER) + var/dam_colors = "#E62525" + if(ishuman(src)) + var/mob/living/carbon/human/H = src + dam_colors = bloodtype_to_color(H.dna.blood_type) - var/mutable_appearance/damage_overlay = mutable_appearance('icons/mob/dam_mob.dmi', "blank", -DAMAGE_LAYER) + var/mutable_appearance/damage_overlay = mutable_appearance('icons/mob/dam_mob.dmi', "blank", -DAMAGE_LAYER, color = dam_colors) overlays_standing[DAMAGE_LAYER] = damage_overlay for(var/X in bodyparts) diff --git a/code/modules/mob/living/damage_procs.dm b/code/modules/mob/living/damage_procs.dm index 563ab7cfb6..dc43ab8b07 100644 --- a/code/modules/mob/living/damage_procs.dm +++ b/code/modules/mob/living/damage_procs.dm @@ -8,23 +8,24 @@ Returns standard 0 if fail */ -/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE) +/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE) var/hit_percent = (100-blocked)/100 if(!damage || (hit_percent <= 0)) return 0 + var/damage_amount = forced ? damage : damage * hit_percent switch(damagetype) if(BRUTE) - adjustBruteLoss(damage * hit_percent) + adjustBruteLoss(damage_amount, forced = forced) if(BURN) - adjustFireLoss(damage * hit_percent) + adjustFireLoss(damage_amount, forced = forced) if(TOX) - adjustToxLoss(damage * hit_percent) + adjustToxLoss(damage_amount, forced = forced) if(OXY) - adjustOxyLoss(damage * hit_percent) + adjustOxyLoss(damage_amount, forced = forced) if(CLONE) - adjustCloneLoss(damage * hit_percent) + adjustCloneLoss(damage_amount, forced = forced) if(STAMINA) - adjustStaminaLoss(damage * hit_percent) + adjustStaminaLoss(damage_amount, forced = forced) return 1 /mob/living/proc/apply_damage_type(damage = 0, damagetype = BRUTE) //like apply damage except it always uses the damage procs @@ -79,7 +80,7 @@ -/mob/living/proc/apply_effect(effect = 0,effecttype = EFFECT_STUN, blocked = FALSE) +/mob/living/proc/apply_effect(effect = 0,effecttype = EFFECT_STUN, blocked = FALSE, knockdown_stamoverride, knockdown_stammax) var/hit_percent = (100-blocked)/100 if(!effect || (hit_percent <= 0)) return 0 @@ -87,7 +88,7 @@ if(EFFECT_STUN) Stun(effect * hit_percent) if(EFFECT_KNOCKDOWN) - Knockdown(effect * hit_percent) + Knockdown(effect * hit_percent, override_stamdmg = knockdown_stammax ? CLAMP(knockdown_stamoverride, 0, knockdown_stammax-getStaminaLoss()) : knockdown_stamoverride) if(EFFECT_UNCONSCIOUS) Unconscious(effect * hit_percent) if(EFFECT_IRRADIATE) @@ -107,13 +108,13 @@ return 1 -/mob/living/proc/apply_effects(stun = 0, knockdown = 0, unconscious = 0, irradiate = 0, slur = 0, stutter = 0, eyeblur = 0, drowsy = 0, blocked = FALSE, stamina = 0, jitter = 0) +/mob/living/proc/apply_effects(stun = 0, knockdown = 0, unconscious = 0, irradiate = 0, slur = 0, stutter = 0, eyeblur = 0, drowsy = 0, blocked = FALSE, stamina = 0, jitter = 0, kd_stamoverride, kd_stammax) if(blocked >= 100) return 0 if(stun) apply_effect(stun, EFFECT_STUN, blocked) if(knockdown) - apply_effect(knockdown, EFFECT_KNOCKDOWN, blocked) + apply_effect(knockdown, EFFECT_KNOCKDOWN, blocked, kd_stamoverride, kd_stammax) if(unconscious) apply_effect(unconscious, EFFECT_UNCONSCIOUS, blocked) if(irradiate) diff --git a/code/modules/mob/living/life.dm b/code/modules/mob/living/life.dm index 201e5fea24..2bf17bc265 100644 --- a/code/modules/mob/living/life.dm +++ b/code/modules/mob/living/life.dm @@ -4,7 +4,7 @@ if(digitalinvis) handle_diginvis() //AI becomes unable to see mob - if((movement_type & FLYING) && !floating) //TODO: Better floating + if((movement_type & FLYING) && !(movement_type & FLOATING)) //TODO: Better floating float(on = TRUE) if (client) diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 812733ebe2..e893426ee9 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -502,7 +502,7 @@ fire_stacks = 0 confused = 0 update_canmove() - GET_COMPONENT(mood, /datum/component/mood) + var/datum/component/mood/mood = GetComponent(/datum/component/mood) if (mood) QDEL_LIST_ASSOC_VAL(mood.mood_events) mood.sanity = SANITY_GREAT @@ -716,14 +716,14 @@ var/fixed = 0 if(anchored || (buckled && buckled.anchored)) fixed = 1 - if(on && !floating && !fixed) + if(on && !(movement_type & FLOATING) && !fixed) animate(src, pixel_y = pixel_y + 2, time = 10, loop = -1) sleep(10) animate(src, pixel_y = pixel_y - 2, time = 10, loop = -1) - floating = TRUE - else if(((!on || fixed) && floating)) + setMovetype(movement_type | FLOATING) + else if(((!on || fixed) && (movement_type & FLOATING))) animate(src, pixel_y = get_standard_pixel_y_offset(lying), time = 10) - floating = FALSE + setMovetype(movement_type & ~FLOATING) // The src mob is trying to strip an item from someone // Override if a certain type of mob should be behave differently when stripping items (can't, for example) @@ -795,7 +795,7 @@ var/final_pixel_y = get_standard_pixel_y_offset(lying) animate(src, pixel_x = pixel_x + pixel_x_diff, pixel_y = pixel_y + pixel_y_diff , time = 2, loop = 6) animate(pixel_x = final_pixel_x , pixel_y = final_pixel_y , time = 2) - floating = 0 // If we were without gravity, the bouncing animation got stopped, so we make sure to restart it in next life(). + setMovetype(movement_type & ~FLOATING) // If we were without gravity, the bouncing animation got stopped, so we make sure to restart it in next life(). /mob/living/proc/get_temperature(datum/gas_mixture/environment) var/loc_temp = environment ? environment.temperature : T0C @@ -935,7 +935,7 @@ apply_effect((amount*RAD_MOB_COEFFICIENT)/max(1, (radiation**2)*RAD_OVERDOSE_REDUCTION), EFFECT_IRRADIATE, blocked) -/mob/living/anti_magic_check(magic = TRUE, holy = FALSE) +/mob/living/anti_magic_check(magic = TRUE, holy = FALSE, chargecost = 1, self = FALSE) . = ..() if(.) return diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 9d04f288cd..93e64fd4cc 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -422,4 +422,4 @@ if(!used_item) used_item = get_active_held_item() ..() - floating = 0 // If we were without gravity, the bouncing animation got stopped, so we make sure we restart the bouncing after the next movement. + setMovetype(movement_type & ~FLOATING) // If we were without gravity, the bouncing animation got stopped, so we make sure we restart the bouncing after the next movement. diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm index 5664c2ebca..174fd5c394 100644 --- a/code/modules/mob/living/say.dm +++ b/code/modules/mob/living/say.dm @@ -391,16 +391,16 @@ GLOBAL_LIST_INIT(department_radio_keys, list( return 0 /mob/living/say_mod(input, message_mode) - if(message_mode == MODE_WHISPER) - . = verb_whisper - else if(message_mode == MODE_WHISPER_CRIT) + . = ..() + if(message_mode == MODE_WHISPER_CRIT) . = "[verb_whisper] in [p_their()] last breath" - else if(stuttering) - . = "stammers" - else if(derpspeech) - . = "gibbers" - else - . = ..() + else if(message_mode != MODE_CUSTOM_SAY) + if(message_mode == MODE_WHISPER) + . = verb_whisper + else if(stuttering) + . = "stammers" + else if(derpspeech) + . = "gibbers" /mob/living/whisper(message, bubble_type, list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null) say("#[message]", bubble_type, spans, sanitize, language, ignore_spam, forced) diff --git a/code/modules/mob/living/silicon/ai/death.dm b/code/modules/mob/living/silicon/ai/death.dm index 301d2bd218..f72e03350e 100644 --- a/code/modules/mob/living/silicon/ai/death.dm +++ b/code/modules/mob/living/silicon/ai/death.dm @@ -36,6 +36,8 @@ if(istype(loc, /obj/item/aicard/aitater)) loc.icon_state = "aitater-404" + else if(istype(loc, /obj/item/aicard/aispook)) + loc.icon_state = "aispook-404" else if(istype(loc, /obj/item/aicard)) loc.icon_state = "aicard-404" diff --git a/code/modules/mob/living/silicon/ai/vox_sounds.dm b/code/modules/mob/living/silicon/ai/vox_sounds.dm index eb6d0ce991..50a808032d 100644 --- a/code/modules/mob/living/silicon/ai/vox_sounds.dm +++ b/code/modules/mob/living/silicon/ai/vox_sounds.dm @@ -975,4 +975,635 @@ GLOBAL_LIST_INIT(vox_sounds, list("abduction" = 'sound/vox_fem/abduction.ogg', "zombie" = 'sound/vox_fem/zombie.ogg', "zone" = 'sound/vox_fem/zone.ogg', "zulu" = 'sound/vox_fem/zulu.ogg')) + +//for vim +// :%s/\(\(.*\)\.ogg\)/"\2" = 'sound\/vox\/\1',/g +GLOBAL_LIST_INIT(vox_sounds_male, list("," = 'sound/vox/_comma.ogg', +"." = 'sound/vox/_period.ogg', +"a" = 'sound/vox/a.ogg', +"accelerating" = 'sound/vox/accelerating.ogg', +"accelerator" = 'sound/vox/accelerator.ogg', +"accepted" = 'sound/vox/accepted.ogg', +"access" = 'sound/vox/access.ogg', +"acknowledge" = 'sound/vox/acknowledge.ogg', +"acknowledged" = 'sound/vox/acknowledged.ogg', +"acquired" = 'sound/vox/acquired.ogg', +"acquisition" = 'sound/vox/acquisition.ogg', +"across" = 'sound/vox/across.ogg', +"activate" = 'sound/vox/activate.ogg', +"activated" = 'sound/vox/activated.ogg', +"activity" = 'sound/vox/activity.ogg', +"adios" = 'sound/vox/adios.ogg', +"administration" = 'sound/vox/administration.ogg', +"advanced" = 'sound/vox/advanced.ogg', +"after" = 'sound/vox/after.ogg', +"agent" = 'sound/vox/agent.ogg', +"alarm" = 'sound/vox/alarm.ogg', +"alert" = 'sound/vox/alert.ogg', +"alien" = 'sound/vox/alien.ogg', +"aligned" = 'sound/vox/aligned.ogg', +"all" = 'sound/vox/all.ogg', +"alpha" = 'sound/vox/alpha.ogg', +"am" = 'sound/vox/am.ogg', +"amigo" = 'sound/vox/amigo.ogg', +"ammunition" = 'sound/vox/ammunition.ogg', +"an" = 'sound/vox/an.ogg', +"and" = 'sound/vox/and.ogg', +"announcement" = 'sound/vox/announcement.ogg', +"anomalous" = 'sound/vox/anomalous.ogg', +"antenna" = 'sound/vox/antenna.ogg', +"any" = 'sound/vox/any.ogg', +"apprehend" = 'sound/vox/apprehend.ogg', +"approach" = 'sound/vox/approach.ogg', +"are" = 'sound/vox/are.ogg', +"area" = 'sound/vox/area.ogg', +"arm" = 'sound/vox/arm.ogg', +"armed" = 'sound/vox/armed.ogg', +"armor" = 'sound/vox/armor.ogg', +"armory" = 'sound/vox/armory.ogg', +"arrest" = 'sound/vox/arrest.ogg', +"ass" = 'sound/vox/ass.ogg', +"at" = 'sound/vox/at.ogg', +"atomic" = 'sound/vox/atomic.ogg', +"attention" = 'sound/vox/attention.ogg', +"authorize" = 'sound/vox/authorize.ogg', +"authorized" = 'sound/vox/authorized.ogg', +"automatic" = 'sound/vox/automatic.ogg', +"away" = 'sound/vox/away.ogg', +"b" = 'sound/vox/b.ogg', +"back" = 'sound/vox/back.ogg', +"backman" = 'sound/vox/backman.ogg', +"bad" = 'sound/vox/bad.ogg', +"bag" = 'sound/vox/bag.ogg', +"bailey" = 'sound/vox/bailey.ogg', +"barracks" = 'sound/vox/barracks.ogg', +"base" = 'sound/vox/base.ogg', +"bay" = 'sound/vox/bay.ogg', +"be" = 'sound/vox/be.ogg', +"been" = 'sound/vox/been.ogg', +"before" = 'sound/vox/before.ogg', +"beyond" = 'sound/vox/beyond.ogg', +"biohazard" = 'sound/vox/biohazard.ogg', +"biological" = 'sound/vox/biological.ogg', +"birdwell" = 'sound/vox/birdwell.ogg', +"bizwarn" = 'sound/vox/bizwarn.ogg', +"black" = 'sound/vox/black.ogg', +"blast" = 'sound/vox/blast.ogg', +"blocked" = 'sound/vox/blocked.ogg', +"bloop" = 'sound/vox/bloop.ogg', +"blue" = 'sound/vox/blue.ogg', +"bottom" = 'sound/vox/bottom.ogg', +"bravo" = 'sound/vox/bravo.ogg', +"breach" = 'sound/vox/breach.ogg', +"breached" = 'sound/vox/breached.ogg', +"break" = 'sound/vox/break.ogg', +"bridge" = 'sound/vox/bridge.ogg', +"bust" = 'sound/vox/bust.ogg', +"but" = 'sound/vox/but.ogg', +"button" = 'sound/vox/button.ogg', +"buzwarn" = 'sound/vox/buzwarn.ogg', +"bypass" = 'sound/vox/bypass.ogg', +"c" = 'sound/vox/c.ogg', +"cable" = 'sound/vox/cable.ogg', +"call" = 'sound/vox/call.ogg', +"called" = 'sound/vox/called.ogg', +"canal" = 'sound/vox/canal.ogg', +"cap" = 'sound/vox/cap.ogg', +"captain" = 'sound/vox/captain.ogg', +"capture" = 'sound/vox/capture.ogg', +"captured" = 'sound/vox/captured.ogg', +"ceiling" = 'sound/vox/ceiling.ogg', +"celsius" = 'sound/vox/celsius.ogg', +"center" = 'sound/vox/center.ogg', +"centi" = 'sound/vox/centi.ogg', +"central" = 'sound/vox/central.ogg', +"chamber" = 'sound/vox/chamber.ogg', +"charlie" = 'sound/vox/charlie.ogg', +"check" = 'sound/vox/check.ogg', +"checkpoint" = 'sound/vox/checkpoint.ogg', +"chemical" = 'sound/vox/chemical.ogg', +"cleanup" = 'sound/vox/cleanup.ogg', +"clear" = 'sound/vox/clear.ogg', +"clearance" = 'sound/vox/clearance.ogg', +"close" = 'sound/vox/close.ogg', +"clown" = 'sound/vox/clown.ogg', +"code" = 'sound/vox/code.ogg', +"coded" = 'sound/vox/coded.ogg', +"collider" = 'sound/vox/collider.ogg', +"command" = 'sound/vox/command.ogg', +"communication" = 'sound/vox/communication.ogg', +"complex" = 'sound/vox/complex.ogg', +"computer" = 'sound/vox/computer.ogg', +"condition" = 'sound/vox/condition.ogg', +"containment" = 'sound/vox/containment.ogg', +"contamination" = 'sound/vox/contamination.ogg', +"control" = 'sound/vox/control.ogg', +"coolant" = 'sound/vox/coolant.ogg', +"coomer" = 'sound/vox/coomer.ogg', +"core" = 'sound/vox/core.ogg', +"correct" = 'sound/vox/correct.ogg', +"corridor" = 'sound/vox/corridor.ogg', +"crew" = 'sound/vox/crew.ogg', +"cross" = 'sound/vox/cross.ogg', +"cryogenic" = 'sound/vox/cryogenic.ogg', +"d" = 'sound/vox/d.ogg', +"dadeda" = 'sound/vox/dadeda.ogg', +"damage" = 'sound/vox/damage.ogg', +"damaged" = 'sound/vox/damaged.ogg', +"danger" = 'sound/vox/danger.ogg', +"day" = 'sound/vox/day.ogg', +"deactivated" = 'sound/vox/deactivated.ogg', +"decompression" = 'sound/vox/decompression.ogg', +"decontamination" = 'sound/vox/decontamination.ogg', +"deeoo" = 'sound/vox/deeoo.ogg', +"defense" = 'sound/vox/defense.ogg', +"degrees" = 'sound/vox/degrees.ogg', +"delta" = 'sound/vox/delta.ogg', +"denied" = 'sound/vox/denied.ogg', +"deploy" = 'sound/vox/deploy.ogg', +"deployed" = 'sound/vox/deployed.ogg', +"destroy" = 'sound/vox/destroy.ogg', +"destroyed" = 'sound/vox/destroyed.ogg', +"detain" = 'sound/vox/detain.ogg', +"detected" = 'sound/vox/detected.ogg', +"detonation" = 'sound/vox/detonation.ogg', +"device" = 'sound/vox/device.ogg', +"did" = 'sound/vox/did.ogg', +"die" = 'sound/vox/die.ogg', +"dimensional" = 'sound/vox/dimensional.ogg', +"dirt" = 'sound/vox/dirt.ogg', +"disengaged" = 'sound/vox/disengaged.ogg', +"dish" = 'sound/vox/dish.ogg', +"disposal" = 'sound/vox/disposal.ogg', +"distance" = 'sound/vox/distance.ogg', +"distortion" = 'sound/vox/distortion.ogg', +"do" = 'sound/vox/do.ogg', +"doctor" = 'sound/vox/doctor.ogg', +"doop" = 'sound/vox/doop.ogg', +"door" = 'sound/vox/door.ogg', +"down" = 'sound/vox/down.ogg', +"dual" = 'sound/vox/dual.ogg', +"duct" = 'sound/vox/duct.ogg', +"e" = 'sound/vox/e.ogg', +"east" = 'sound/vox/east.ogg', +"echo" = 'sound/vox/echo.ogg', +"ed" = 'sound/vox/ed.ogg', +"effect" = 'sound/vox/effect.ogg', +"egress" = 'sound/vox/egress.ogg', +"eight" = 'sound/vox/eight.ogg', +"eighteen" = 'sound/vox/eighteen.ogg', +"eighty" = 'sound/vox/eighty.ogg', +"electric" = 'sound/vox/electric.ogg', +"electromagnetic" = 'sound/vox/electromagnetic.ogg', +"elevator" = 'sound/vox/elevator.ogg', +"eleven" = 'sound/vox/eleven.ogg', +"eliminate" = 'sound/vox/eliminate.ogg', +"emergency" = 'sound/vox/emergency.ogg', +"enemy" = 'sound/vox/enemy.ogg', +"energy" = 'sound/vox/energy.ogg', +"engage" = 'sound/vox/engage.ogg', +"engaged" = 'sound/vox/engaged.ogg', +"engine" = 'sound/vox/engine.ogg', +"enter" = 'sound/vox/enter.ogg', +"entry" = 'sound/vox/entry.ogg', +"environment" = 'sound/vox/environment.ogg', +"error" = 'sound/vox/error.ogg', +"escape" = 'sound/vox/escape.ogg', +"evacuate" = 'sound/vox/evacuate.ogg', +"exchange" = 'sound/vox/exchange.ogg', +"exit" = 'sound/vox/exit.ogg', +"expect" = 'sound/vox/expect.ogg', +"experiment" = 'sound/vox/experiment.ogg', +"experimental" = 'sound/vox/experimental.ogg', +"explode" = 'sound/vox/explode.ogg', +"explosion" = 'sound/vox/explosion.ogg', +"exposure" = 'sound/vox/exposure.ogg', +"exterminate" = 'sound/vox/exterminate.ogg', +"extinguish" = 'sound/vox/extinguish.ogg', +"extinguisher" = 'sound/vox/extinguisher.ogg', +"extreme" = 'sound/vox/extreme.ogg', +"f" = 'sound/vox/f.ogg', +"face" = 'sound/vox/face.ogg', +"facility" = 'sound/vox/facility.ogg', +"fahrenheit" = 'sound/vox/fahrenheit.ogg', +"failed" = 'sound/vox/failed.ogg', +"failure" = 'sound/vox/failure.ogg', +"farthest" = 'sound/vox/farthest.ogg', +"fast" = 'sound/vox/fast.ogg', +"feet" = 'sound/vox/feet.ogg', +"field" = 'sound/vox/field.ogg', +"fifteen" = 'sound/vox/fifteen.ogg', +"fifth" = 'sound/vox/fifth.ogg', +"fifty" = 'sound/vox/fifty.ogg', +"final" = 'sound/vox/final.ogg', +"fine" = 'sound/vox/fine.ogg', +"fire" = 'sound/vox/fire.ogg', +"first" = 'sound/vox/first.ogg', +"five" = 'sound/vox/five.ogg', +"flag" = 'sound/vox/flag.ogg', +"flooding" = 'sound/vox/flooding.ogg', +"floor" = 'sound/vox/floor.ogg', +"fool" = 'sound/vox/fool.ogg', +"for" = 'sound/vox/for.ogg', +"forbidden" = 'sound/vox/forbidden.ogg', +"force" = 'sound/vox/force.ogg', +"forms" = 'sound/vox/forms.ogg', +"found" = 'sound/vox/found.ogg', +"four" = 'sound/vox/four.ogg', +"fourteen" = 'sound/vox/fourteen.ogg', +"fourth" = 'sound/vox/fourth.ogg', +"fourty" = 'sound/vox/fourty.ogg', +"foxtrot" = 'sound/vox/foxtrot.ogg', +"freeman" = 'sound/vox/freeman.ogg', +"freezer" = 'sound/vox/freezer.ogg', +"from" = 'sound/vox/from.ogg', +"front" = 'sound/vox/front.ogg', +"fuel" = 'sound/vox/fuel.ogg', +"g" = 'sound/vox/g.ogg', +"gay" = 'sound/vox/gay.ogg', +"get" = 'sound/vox/get.ogg', +"go" = 'sound/vox/go.ogg', +"going" = 'sound/vox/going.ogg', +"good" = 'sound/vox/good.ogg', +"goodbye" = 'sound/vox/goodbye.ogg', +"gordon" = 'sound/vox/gordon.ogg', +"got" = 'sound/vox/got.ogg', +"government" = 'sound/vox/government.ogg', +"granted" = 'sound/vox/granted.ogg', +"great" = 'sound/vox/great.ogg', +"green" = 'sound/vox/green.ogg', +"grenade" = 'sound/vox/grenade.ogg', +"guard" = 'sound/vox/guard.ogg', +"gulf" = 'sound/vox/gulf.ogg', +"gun" = 'sound/vox/gun.ogg', +"guthrie" = 'sound/vox/guthrie.ogg', +"handling" = 'sound/vox/handling.ogg', +"hangar" = 'sound/vox/hangar.ogg', +"has" = 'sound/vox/has.ogg', +"have" = 'sound/vox/have.ogg', +"hazard" = 'sound/vox/hazard.ogg', +"head" = 'sound/vox/head.ogg', +"health" = 'sound/vox/health.ogg', +"heat" = 'sound/vox/heat.ogg', +"helicopter" = 'sound/vox/helicopter.ogg', +"helium" = 'sound/vox/helium.ogg', +"hello" = 'sound/vox/hello.ogg', +"help" = 'sound/vox/help.ogg', +"here" = 'sound/vox/here.ogg', +"hide" = 'sound/vox/hide.ogg', +"high" = 'sound/vox/high.ogg', +"highest" = 'sound/vox/highest.ogg', +"hit" = 'sound/vox/hit.ogg', +"holds" = 'sound/vox/holds.ogg', +"hole" = 'sound/vox/hole.ogg', +"hostile" = 'sound/vox/hostile.ogg', +"hot" = 'sound/vox/hot.ogg', +"hotel" = 'sound/vox/hotel.ogg', +"hour" = 'sound/vox/hour.ogg', +"hours" = 'sound/vox/hours.ogg', +"hundred" = 'sound/vox/hundred.ogg', +"hydro" = 'sound/vox/hydro.ogg', +"i" = 'sound/vox/i.ogg', +"idiot" = 'sound/vox/idiot.ogg', +"illegal" = 'sound/vox/illegal.ogg', +"immediate" = 'sound/vox/immediate.ogg', +"immediately" = 'sound/vox/immediately.ogg', +"in" = 'sound/vox/in.ogg', +"inches" = 'sound/vox/inches.ogg', +"india" = 'sound/vox/india.ogg', +"ing" = 'sound/vox/ing.ogg', +"inoperative" = 'sound/vox/inoperative.ogg', +"inside" = 'sound/vox/inside.ogg', +"inspection" = 'sound/vox/inspection.ogg', +"inspector" = 'sound/vox/inspector.ogg', +"interchange" = 'sound/vox/interchange.ogg', +"intruder" = 'sound/vox/intruder.ogg', +"invallid" = 'sound/vox/invallid.ogg', +"invasion" = 'sound/vox/invasion.ogg', +"is" = 'sound/vox/is.ogg', +"it" = 'sound/vox/it.ogg', +"johnson" = 'sound/vox/johnson.ogg', +"juliet" = 'sound/vox/juliet.ogg', +"key" = 'sound/vox/key.ogg', +"kill" = 'sound/vox/kill.ogg', +"kilo" = 'sound/vox/kilo.ogg', +"kit" = 'sound/vox/kit.ogg', +"lab" = 'sound/vox/lab.ogg', +"lambda" = 'sound/vox/lambda.ogg', +"laser" = 'sound/vox/laser.ogg', +"last" = 'sound/vox/last.ogg', +"launch" = 'sound/vox/launch.ogg', +"leak" = 'sound/vox/leak.ogg', +"leave" = 'sound/vox/leave.ogg', +"left" = 'sound/vox/left.ogg', +"legal" = 'sound/vox/legal.ogg', +"level" = 'sound/vox/level.ogg', +"lever" = 'sound/vox/lever.ogg', +"lie" = 'sound/vox/lie.ogg', +"lieutenant" = 'sound/vox/lieutenant.ogg', +"life" = 'sound/vox/life.ogg', +"light" = 'sound/vox/light.ogg', +"lima" = 'sound/vox/lima.ogg', +"liquid" = 'sound/vox/liquid.ogg', +"loading" = 'sound/vox/loading.ogg', +"locate" = 'sound/vox/locate.ogg', +"located" = 'sound/vox/located.ogg', +"location" = 'sound/vox/location.ogg', +"lock" = 'sound/vox/lock.ogg', +"locked" = 'sound/vox/locked.ogg', +"locker" = 'sound/vox/locker.ogg', +"lockout" = 'sound/vox/lockout.ogg', +"lower" = 'sound/vox/lower.ogg', +"lowest" = 'sound/vox/lowest.ogg', +"magnetic" = 'sound/vox/magnetic.ogg', +"main" = 'sound/vox/main.ogg', +"maintenance" = 'sound/vox/maintenance.ogg', +"malfunction" = 'sound/vox/malfunction.ogg', +"man" = 'sound/vox/man.ogg', +"mass" = 'sound/vox/mass.ogg', +"materials" = 'sound/vox/materials.ogg', +"maximum" = 'sound/vox/maximum.ogg', +"may" = 'sound/vox/may.ogg', +"med" = 'sound/vox/med.ogg', +"medical" = 'sound/vox/medical.ogg', +"men" = 'sound/vox/men.ogg', +"mercy" = 'sound/vox/mercy.ogg', +"mesa" = 'sound/vox/mesa.ogg', +"message" = 'sound/vox/message.ogg', +"meter" = 'sound/vox/meter.ogg', +"micro" = 'sound/vox/micro.ogg', +"middle" = 'sound/vox/middle.ogg', +"mike" = 'sound/vox/mike.ogg', +"miles" = 'sound/vox/miles.ogg', +"military" = 'sound/vox/military.ogg', +"milli" = 'sound/vox/milli.ogg', +"million" = 'sound/vox/million.ogg', +"minefield" = 'sound/vox/minefield.ogg', +"minimum" = 'sound/vox/minimum.ogg', +"minutes" = 'sound/vox/minutes.ogg', +"mister" = 'sound/vox/mister.ogg', +"mode" = 'sound/vox/mode.ogg', +"motor" = 'sound/vox/motor.ogg', +"motorpool" = 'sound/vox/motorpool.ogg', +"move" = 'sound/vox/move.ogg', +"must" = 'sound/vox/must.ogg', +"nearest" = 'sound/vox/nearest.ogg', +"nice" = 'sound/vox/nice.ogg', +"nine" = 'sound/vox/nine.ogg', +"nineteen" = 'sound/vox/nineteen.ogg', +"ninety" = 'sound/vox/ninety.ogg', +"no" = 'sound/vox/no.ogg', +"nominal" = 'sound/vox/nominal.ogg', +"north" = 'sound/vox/north.ogg', +"not" = 'sound/vox/not.ogg', +"november" = 'sound/vox/november.ogg', +"now" = 'sound/vox/now.ogg', +"number" = 'sound/vox/number.ogg', +"objective" = 'sound/vox/objective.ogg', +"observation" = 'sound/vox/observation.ogg', +"of" = 'sound/vox/of.ogg', +"officer" = 'sound/vox/officer.ogg', +"ok" = 'sound/vox/ok.ogg', +"on" = 'sound/vox/on.ogg', +"one" = 'sound/vox/one.ogg', +"open" = 'sound/vox/open.ogg', +"operating" = 'sound/vox/operating.ogg', +"operations" = 'sound/vox/operations.ogg', +"operative" = 'sound/vox/operative.ogg', +"option" = 'sound/vox/option.ogg', +"order" = 'sound/vox/order.ogg', +"organic" = 'sound/vox/organic.ogg', +"oscar" = 'sound/vox/oscar.ogg', +"out" = 'sound/vox/out.ogg', +"outside" = 'sound/vox/outside.ogg', +"over" = 'sound/vox/over.ogg', +"overload" = 'sound/vox/overload.ogg', +"override" = 'sound/vox/override.ogg', +"pacify" = 'sound/vox/pacify.ogg', +"pain" = 'sound/vox/pain.ogg', +"pal" = 'sound/vox/pal.ogg', +"panel" = 'sound/vox/panel.ogg', +"percent" = 'sound/vox/percent.ogg', +"perimeter" = 'sound/vox/perimeter.ogg', +"permitted" = 'sound/vox/permitted.ogg', +"personnel" = 'sound/vox/personnel.ogg', +"pipe" = 'sound/vox/pipe.ogg', +"plant" = 'sound/vox/plant.ogg', +"platform" = 'sound/vox/platform.ogg', +"please" = 'sound/vox/please.ogg', +"point" = 'sound/vox/point.ogg', +"portal" = 'sound/vox/portal.ogg', +"power" = 'sound/vox/power.ogg', +"presence" = 'sound/vox/presence.ogg', +"press" = 'sound/vox/press.ogg', +"primary" = 'sound/vox/primary.ogg', +"proceed" = 'sound/vox/proceed.ogg', +"processing" = 'sound/vox/processing.ogg', +"progress" = 'sound/vox/progress.ogg', +"proper" = 'sound/vox/proper.ogg', +"propulsion" = 'sound/vox/propulsion.ogg', +"prosecute" = 'sound/vox/prosecute.ogg', +"protective" = 'sound/vox/protective.ogg', +"push" = 'sound/vox/push.ogg', +"quantum" = 'sound/vox/quantum.ogg', +"quebec" = 'sound/vox/quebec.ogg', +"question" = 'sound/vox/question.ogg', +"questioning" = 'sound/vox/questioning.ogg', +"quick" = 'sound/vox/quick.ogg', +"quit" = 'sound/vox/quit.ogg', +"radiation" = 'sound/vox/radiation.ogg', +"radioactive" = 'sound/vox/radioactive.ogg', +"rads" = 'sound/vox/rads.ogg', +"rapid" = 'sound/vox/rapid.ogg', +"reach" = 'sound/vox/reach.ogg', +"reached" = 'sound/vox/reached.ogg', +"reactor" = 'sound/vox/reactor.ogg', +"red" = 'sound/vox/red.ogg', +"relay" = 'sound/vox/relay.ogg', +"released" = 'sound/vox/released.ogg', +"remaining" = 'sound/vox/remaining.ogg', +"renegade" = 'sound/vox/renegade.ogg', +"repair" = 'sound/vox/repair.ogg', +"report" = 'sound/vox/report.ogg', +"reports" = 'sound/vox/reports.ogg', +"required" = 'sound/vox/required.ogg', +"research" = 'sound/vox/research.ogg', +"reset" = 'sound/vox/reset.ogg', +"resevoir" = 'sound/vox/resevoir.ogg', +"resistance" = 'sound/vox/resistance.ogg', +"returned" = 'sound/vox/returned.ogg', +"right" = 'sound/vox/right.ogg', +"rocket" = 'sound/vox/rocket.ogg', +"roger" = 'sound/vox/roger.ogg', +"romeo" = 'sound/vox/romeo.ogg', +"room" = 'sound/vox/room.ogg', +"round" = 'sound/vox/round.ogg', +"run" = 'sound/vox/run.ogg', +"safe" = 'sound/vox/safe.ogg', +"safety" = 'sound/vox/safety.ogg', +"sargeant" = 'sound/vox/sargeant.ogg', +"satellite" = 'sound/vox/satellite.ogg', +"save" = 'sound/vox/save.ogg', +"science" = 'sound/vox/science.ogg', +"scores" = 'sound/vox/scores.ogg', +"scream" = 'sound/vox/scream.ogg', +"screen" = 'sound/vox/screen.ogg', +"search" = 'sound/vox/search.ogg', +"second" = 'sound/vox/second.ogg', +"secondary" = 'sound/vox/secondary.ogg', +"seconds" = 'sound/vox/seconds.ogg', +"sector" = 'sound/vox/sector.ogg', +"secure" = 'sound/vox/secure.ogg', +"secured" = 'sound/vox/secured.ogg', +"security" = 'sound/vox/security.ogg', +"select" = 'sound/vox/select.ogg', +"selected" = 'sound/vox/selected.ogg', +"service" = 'sound/vox/service.ogg', +"seven" = 'sound/vox/seven.ogg', +"seventeen" = 'sound/vox/seventeen.ogg', +"seventy" = 'sound/vox/seventy.ogg', +"severe" = 'sound/vox/severe.ogg', +"sewage" = 'sound/vox/sewage.ogg', +"sewer" = 'sound/vox/sewer.ogg', +"shield" = 'sound/vox/shield.ogg', +"shipment" = 'sound/vox/shipment.ogg', +"shock" = 'sound/vox/shock.ogg', +"shoot" = 'sound/vox/shoot.ogg', +"shower" = 'sound/vox/shower.ogg', +"shut" = 'sound/vox/shut.ogg', +"side" = 'sound/vox/side.ogg', +"sierra" = 'sound/vox/sierra.ogg', +"sight" = 'sound/vox/sight.ogg', +"silo" = 'sound/vox/silo.ogg', +"six" = 'sound/vox/six.ogg', +"sixteen" = 'sound/vox/sixteen.ogg', +"sixty" = 'sound/vox/sixty.ogg', +"slime" = 'sound/vox/slime.ogg', +"slow" = 'sound/vox/slow.ogg', +"soldier" = 'sound/vox/soldier.ogg', +"some" = 'sound/vox/some.ogg', +"someone" = 'sound/vox/someone.ogg', +"something" = 'sound/vox/something.ogg', +"son" = 'sound/vox/son.ogg', +"sorry" = 'sound/vox/sorry.ogg', +"south" = 'sound/vox/south.ogg', +"squad" = 'sound/vox/squad.ogg', +"square" = 'sound/vox/square.ogg', +"stairway" = 'sound/vox/stairway.ogg', +"status" = 'sound/vox/status.ogg', +"sterile" = 'sound/vox/sterile.ogg', +"sterilization" = 'sound/vox/sterilization.ogg', +"stolen" = 'sound/vox/stolen.ogg', +"storage" = 'sound/vox/storage.ogg', +"sub" = 'sound/vox/sub.ogg', +"subsurface" = 'sound/vox/subsurface.ogg', +"sudden" = 'sound/vox/sudden.ogg', +"suit" = 'sound/vox/suit.ogg', +"superconducting" = 'sound/vox/superconducting.ogg', +"supercooled" = 'sound/vox/supercooled.ogg', +"supply" = 'sound/vox/supply.ogg', +"surface" = 'sound/vox/surface.ogg', +"surrender" = 'sound/vox/surrender.ogg', +"surround" = 'sound/vox/surround.ogg', +"surrounded" = 'sound/vox/surrounded.ogg', +"switch" = 'sound/vox/switch.ogg', +"system" = 'sound/vox/system.ogg', +"systems" = 'sound/vox/systems.ogg', +"tactical" = 'sound/vox/tactical.ogg', +"take" = 'sound/vox/take.ogg', +"talk" = 'sound/vox/talk.ogg', +"tango" = 'sound/vox/tango.ogg', +"tank" = 'sound/vox/tank.ogg', +"target" = 'sound/vox/target.ogg', +"team" = 'sound/vox/team.ogg', +"temperature" = 'sound/vox/temperature.ogg', +"temporal" = 'sound/vox/temporal.ogg', +"ten" = 'sound/vox/ten.ogg', +"terminal" = 'sound/vox/terminal.ogg', +"terminated" = 'sound/vox/terminated.ogg', +"termination" = 'sound/vox/termination.ogg', +"test" = 'sound/vox/test.ogg', +"that" = 'sound/vox/that.ogg', +"the" = 'sound/vox/the.ogg', +"then" = 'sound/vox/then.ogg', +"there" = 'sound/vox/there.ogg', +"third" = 'sound/vox/third.ogg', +"thirteen" = 'sound/vox/thirteen.ogg', +"thirty" = 'sound/vox/thirty.ogg', +"this" = 'sound/vox/this.ogg', +"those" = 'sound/vox/those.ogg', +"thousand" = 'sound/vox/thousand.ogg', +"threat" = 'sound/vox/threat.ogg', +"three" = 'sound/vox/three.ogg', +"through" = 'sound/vox/through.ogg', +"time" = 'sound/vox/time.ogg', +"to" = 'sound/vox/to.ogg', +"top" = 'sound/vox/top.ogg', +"topside" = 'sound/vox/topside.ogg', +"touch" = 'sound/vox/touch.ogg', +"towards" = 'sound/vox/towards.ogg', +"track" = 'sound/vox/track.ogg', +"train" = 'sound/vox/train.ogg', +"transportation" = 'sound/vox/transportation.ogg', +"truck" = 'sound/vox/truck.ogg', +"tunnel" = 'sound/vox/tunnel.ogg', +"turn" = 'sound/vox/turn.ogg', +"turret" = 'sound/vox/turret.ogg', +"twelve" = 'sound/vox/twelve.ogg', +"twenty" = 'sound/vox/twenty.ogg', +"two" = 'sound/vox/two.ogg', +"unauthorized" = 'sound/vox/unauthorized.ogg', +"under" = 'sound/vox/under.ogg', +"uniform" = 'sound/vox/uniform.ogg', +"unlocked" = 'sound/vox/unlocked.ogg', +"until" = 'sound/vox/until.ogg', +"up" = 'sound/vox/up.ogg', +"upper" = 'sound/vox/upper.ogg', +"uranium" = 'sound/vox/uranium.ogg', +"us" = 'sound/vox/us.ogg', +"usa" = 'sound/vox/usa.ogg', +"use" = 'sound/vox/use.ogg', +"used" = 'sound/vox/used.ogg', +"user" = 'sound/vox/user.ogg', +"vacate" = 'sound/vox/vacate.ogg', +"valid" = 'sound/vox/valid.ogg', +"vapor" = 'sound/vox/vapor.ogg', +"vent" = 'sound/vox/vent.ogg', +"ventillation" = 'sound/vox/ventillation.ogg', +"victor" = 'sound/vox/victor.ogg', +"violated" = 'sound/vox/violated.ogg', +"violation" = 'sound/vox/violation.ogg', +"voltage" = 'sound/vox/voltage.ogg', +"vox_login" = 'sound/vox/vox_login.ogg', +"walk" = 'sound/vox/walk.ogg', +"wall" = 'sound/vox/wall.ogg', +"want" = 'sound/vox/want.ogg', +"wanted" = 'sound/vox/wanted.ogg', +"warm" = 'sound/vox/warm.ogg', +"warn" = 'sound/vox/warn.ogg', +"warning" = 'sound/vox/warning.ogg', +"waste" = 'sound/vox/waste.ogg', +"water" = 'sound/vox/water.ogg', +"we" = 'sound/vox/we.ogg', +"weapon" = 'sound/vox/weapon.ogg', +"west" = 'sound/vox/west.ogg', +"whiskey" = 'sound/vox/whiskey.ogg', +"white" = 'sound/vox/white.ogg', +"wilco" = 'sound/vox/wilco.ogg', +"will" = 'sound/vox/will.ogg', +"with" = 'sound/vox/with.ogg', +"without" = 'sound/vox/without.ogg', +"woop" = 'sound/vox/woop.ogg', +"xeno" = 'sound/vox/xeno.ogg', +"yankee" = 'sound/vox/yankee.ogg', +"yards" = 'sound/vox/yards.ogg', +"year" = 'sound/vox/year.ogg', +"yellow" = 'sound/vox/yellow.ogg', +"yes" = 'sound/vox/yes.ogg', +"you" = 'sound/vox/you.ogg', +"your" = 'sound/vox/your.ogg', +"yourself" = 'sound/vox/yourself.ogg', +"zero" = 'sound/vox/zero.ogg', +"zone" = 'sound/vox/zone.ogg', +"zulu" = 'sound/vox/zulu.ogg',)) #endif \ No newline at end of file diff --git a/code/modules/mob/living/silicon/damage_procs.dm b/code/modules/mob/living/silicon/damage_procs.dm index 69d150b315..8fbd7afbdd 100644 --- a/code/modules/mob/living/silicon/damage_procs.dm +++ b/code/modules/mob/living/silicon/damage_procs.dm @@ -1,16 +1,17 @@ -/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE) +/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE) var/hit_percent = (100-blocked)/100 - if(!damage || (hit_percent <= 0)) + if(!damage || (!forced && hit_percent <= 0)) return 0 + var/damage_amount = forced ? damage : damage * hit_percent switch(damagetype) if(BRUTE) - adjustBruteLoss(damage * hit_percent) + adjustBruteLoss(damage_amount, forced = forced) if(BURN) - adjustFireLoss(damage * hit_percent) + adjustFireLoss(damage_amount, forced = forced) if(OXY) - if(damage < 0) //we shouldn't be taking oxygen damage through this proc, but we'll let it heal. - adjustOxyLoss(damage * hit_percent) + if(damage < 0 || forced) //we shouldn't be taking oxygen damage through this proc, but we'll let it heal. + adjustOxyLoss(damage_amount, forced = forced) return 1 @@ -29,7 +30,7 @@ /mob/living/silicon/setCloneLoss(amount, updating_health = TRUE, forced = FALSE) return FALSE -/mob/living/silicon/adjustStaminaLoss(amount, updating_stamina = 1)//immune to stamina damage. +/mob/living/silicon/adjustStaminaLoss(amount, updating_stamina = 1, forced = FALSE)//immune to stamina damage. return FALSE /mob/living/silicon/setStaminaLoss(amount, updating_stamina = 1) diff --git a/code/modules/mob/living/silicon/pai/pai_defense.dm b/code/modules/mob/living/silicon/pai/pai_defense.dm index f36e996b81..dda8ddfebd 100644 --- a/code/modules/mob/living/silicon/pai/pai_defense.dm +++ b/code/modules/mob/living/silicon/pai/pai_defense.dm @@ -81,8 +81,11 @@ /mob/living/silicon/pai/adjustCloneLoss(amount, updating_health = TRUE, forced = FALSE) return FALSE -/mob/living/silicon/pai/adjustStaminaLoss(amount) - take_holo_damage(amount & 0.25) +/mob/living/silicon/pai/adjustStaminaLoss(amount, updating_health, forced = FALSE) + if(forced) + take_holo_damage(amount) + else + take_holo_damage(amount * 0.25) /mob/living/silicon/pai/adjustOrganLoss(slot, amount, maximum = 500) //I kept this in, unlike tg Knockdown(amount * 0.2) diff --git a/code/modules/mob/living/silicon/pai/software.dm b/code/modules/mob/living/silicon/pai/software.dm index 0e8d37a807..9882d028d1 100644 --- a/code/modules/mob/living/silicon/pai/software.dm +++ b/code/modules/mob/living/silicon/pai/software.dm @@ -140,7 +140,7 @@ radio.attack_self(src) if("image") - var/newImage = input("Select your new display image.", "Display Image", "Happy") in list("Happy", "Cat", "Extremely Happy", "Face", "Laugh", "Off", "Sad", "Angry", "What" , "Exclamation" ,"Question") // CITADEL EDIT + var/newImage = input("Select your new display image.", "Display Image", "Happy") in list("Happy", "Cat", "Extremely Happy", "Face", "Laugh", "Off", "Sad", "Angry", "What" , "Exclamation" ,"Question", "Sunglasses") var/pID = 1 switch(newImage) @@ -164,10 +164,12 @@ pID = 9 if("Null") pID = 10 - if("Exclamation") // CITADEL EDIT + if("Exclamation") pID = 11 - if("Question") // CITADEL EDIT + if("Question") pID = 12 + if("Sunglasses") + pID = 13 card.setEmotion(pID) if("signaller") diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index 6c58921abc..5b670aaa42 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -226,6 +226,9 @@ to_chat(src,"ERROR: Module installer reply timeout. Please check internal connections.") return + if(!CONFIG_GET(flag/disable_secborg) && GLOB.security_level < CONFIG_GET(number/minimum_secborg_alert)) + to_chat(src, "NOTICE: Due to local station regulations, the security cyborg module and its variants are only available during [num2seclevel(CONFIG_GET(number/minimum_secborg_alert))] alert and greater.") + var/list/modulelist = list("Standard" = /obj/item/robot_module/standard, \ "Engineering" = /obj/item/robot_module/engineering, \ "Medical" = /obj/item/robot_module/medical, \ @@ -234,7 +237,7 @@ "Service" = /obj/item/robot_module/butler) if(!CONFIG_GET(flag/disable_peaceborg)) modulelist["Peacekeeper"] = /obj/item/robot_module/peacekeeper - if(!CONFIG_GET(flag/disable_secborg)) + if(BORG_SEC_AVAILABLE) modulelist["Security"] = /obj/item/robot_module/security modulelist += get_cit_modules() //Citadel change - adds Citadel's borg modules. @@ -1230,7 +1233,7 @@ /mob/living/silicon/robot/unbuckle_mob(mob/user, force=FALSE) if(iscarbon(user)) - GET_COMPONENT(riding_datum, /datum/component/riding) + var/datum/component/riding/riding_datum = GetComponent(/datum/component/riding) if(istype(riding_datum)) riding_datum.unequip_buckle_inhands(user) riding_datum.restore_position(user) diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm index 7b95ced63f..abd2019fba 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -8,6 +8,8 @@ righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' flags_1 = CONDUCT_1 + var/borghealth = 100 + var/list/basic_modules = list() //a list of paths, converted to a list of instances on New() var/list/emag_modules = list() //ditto var/list/ratvar_modules = list() //ditto ditto @@ -195,6 +197,8 @@ R.update_module_innate() RM.rebuild_modules() INVOKE_ASYNC(RM, .proc/do_transform_animation) + R.maxHealth = borghealth + R.health = min(borghealth, R.health) qdel(src) return RM @@ -311,6 +315,10 @@ /obj/item/multitool/cyborg, /obj/item/t_scanner, /obj/item/analyzer, + /obj/item/storage/part_replacer/cyborg, + /obj/item/holosign_creator/atmos, + /obj/item/weapon/gripper, + /obj/item/lightreplacer/cyborg, /obj/item/geiger_counter/cyborg, /obj/item/assembly/signaler/cyborg, /obj/item/areaeditor/blueprints/cyborg, @@ -352,6 +360,14 @@ to_chat(loc, "While you have picked the security module, you still have to follow your laws, NOT Space Law. \ For Crewsimov, this means you must follow criminals' orders unless there is a law 1 reason not to.") +/obj/item/robot_module/security/Initialize() + . = ..() + if(!CONFIG_GET(flag/weaken_secborg)) + for(var/obj/item/gun/energy/disabler/cyborg/pewpew in basic_modules) + basic_modules -= pewpew + basic_modules += new /obj/item/gun/energy/e_gun/advtaser/cyborg(src) + qdel(pewpew) + /obj/item/robot_module/peacekeeper name = "Peacekeeper" basic_modules = list( @@ -362,6 +378,7 @@ /obj/item/holosign_creator/cyborg, /obj/item/borg/cyborghug/peacekeeper, /obj/item/extinguisher, + /obj/item/megaphone, /obj/item/borg/projectile_dampen) emag_modules = list(/obj/item/reagent_containers/borghypo/peace/hacked) ratvar_modules = list( diff --git a/code/modules/mob/living/simple_animal/bot/cleanbot.dm b/code/modules/mob/living/simple_animal/bot/cleanbot.dm index ab1e906cf2..d31c368ca4 100644 --- a/code/modules/mob/living/simple_animal/bot/cleanbot.dm +++ b/code/modules/mob/living/simple_animal/bot/cleanbot.dm @@ -198,7 +198,6 @@ ) if(blood) - target_types += /obj/effect/decal/cleanable/xenoblood target_types += /obj/effect/decal/cleanable/blood target_types += /obj/effect/decal/cleanable/trail_holder target_types += /obj/effect/decal/cleanable/insectguts diff --git a/code/modules/mob/living/simple_animal/bot/construction.dm b/code/modules/mob/living/simple_animal/bot/construction.dm index a72b71be85..77df764b43 100644 --- a/code/modules/mob/living/simple_animal/bot/construction.dm +++ b/code/modules/mob/living/simple_animal/bot/construction.dm @@ -101,7 +101,7 @@ if(ASSEMBLY_FOURTH_STEP) if(istype(W, /obj/item/weldingtool)) - if(W.use_tool(src, user, 0, volume=40)) + if(W.use_tool(src, user, 0, volume=40) && build_step == 4) name = "shielded frame assembly" to_chat(user, "You weld the vest to [src].") build_step++ @@ -183,7 +183,7 @@ if(8) if(istype(W, /obj/item/screwdriver)) to_chat(user, "You start attaching the gun to the frame...") - if(W.use_tool(src, user, 40, volume=100)) + if(W.use_tool(src, user, 40, volume=100) && build_step == 8) name = "armed [name]" to_chat(user, "Taser gun attached.") build_step++ diff --git a/code/modules/mob/living/simple_animal/bot/medbot.dm b/code/modules/mob/living/simple_animal/bot/medbot.dm index 1bff7dc10c..50c331940a 100644 --- a/code/modules/mob/living/simple_animal/bot/medbot.dm +++ b/code/modules/mob/living/simple_animal/bot/medbot.dm @@ -51,6 +51,7 @@ var/treatment_fire = "kelotane" var/treatment_tox_avoid = "tricordrazine" var/treatment_tox = "charcoal" + var/treatment_tox_toxlover = "toxin" var/treatment_virus_avoid = null var/treatment_virus = "spaceacillin" var/treat_virus = 1 //If on, the bot will attempt to treat viral infections, curing them if possible. @@ -381,8 +382,8 @@ if((!C.reagents.has_reagent(treatment_fire_avoid)) && (C.getFireLoss() >= heal_threshold) && (!C.reagents.has_reagent(treatment_fire))) return TRUE - - if((!C.reagents.has_reagent(treatment_tox_avoid)) && (C.getToxLoss() >= heal_threshold) && (!C.reagents.has_reagent(treatment_tox))) + var/treatment_toxavoid = get_avoidchem_toxin(C) + if(((isnull(treatment_toxavoid) || !C.reagents.has_reagent(treatment_toxavoid))) && (C.getToxLoss() >= heal_threshold) && (!C.reagents.has_reagent(get_healchem_toxin(C)))) return TRUE if(treat_virus && !C.reagents.has_reagent(treatment_virus_avoid) && !C.reagents.has_reagent(treatment_virus)) @@ -396,6 +397,12 @@ return FALSE +/mob/living/simple_animal/bot/medbot/proc/get_avoidchem_toxin(mob/M) + return HAS_TRAIT(M, TRAIT_TOXINLOVER)? null : treatment_tox_avoid + +/mob/living/simple_animal/bot/medbot/proc/get_healchem_toxin(mob/M) + return HAS_TRAIT(M, TRAIT_TOXINLOVER)? treatment_tox_toxlover : treatment_tox + /mob/living/simple_animal/bot/medbot/UnarmedAttack(atom/A) if(iscarbon(A)) var/mob/living/carbon/C = A @@ -463,8 +470,10 @@ reagent_id = treatment_fire if(!reagent_id && (C.getToxLoss() >= heal_threshold)) - if(!C.reagents.has_reagent(treatment_tox) && !C.reagents.has_reagent(treatment_tox_avoid)) - reagent_id = treatment_tox + var/toxin_heal_avoid = get_avoidchem_toxin(C) + var/toxin_healchem = get_healchem_toxin(C) + if(!C.reagents.has_reagent(toxin_healchem) && (isnull(toxin_heal_avoid) || !C.reagents.has_reagent(toxin_heal_avoid))) + reagent_id = toxin_healchem //If the patient is injured but doesn't have our special reagent in them then we should give it to them first if(reagent_id && use_beaker && reagent_glass && reagent_glass.reagents.total_volume) diff --git a/code/modules/mob/living/simple_animal/bot/mulebot.dm b/code/modules/mob/living/simple_animal/bot/mulebot.dm index 1bc7493684..94283f82da 100644 --- a/code/modules/mob/living/simple_animal/bot/mulebot.dm +++ b/code/modules/mob/living/simple_animal/bot/mulebot.dm @@ -476,7 +476,8 @@ if(isturf(next)) if(bloodiness) var/obj/effect/decal/cleanable/blood/tracks/B = new(loc) - B.add_blood_DNA(return_blood_DNA()) + if(blood_DNA && blood_DNA.len) + B.blood_DNA |= blood_DNA.Copy() var/newdir = get_dir(next, loc) if(newdir == dir) B.setDir(newdir) @@ -489,7 +490,6 @@ B.setDir(newdir) bloodiness-- - var/oldloc = loc var/moved = step_towards(src, next) // attempt to move if(cell) diff --git a/code/modules/mob/living/simple_animal/damage_procs.dm b/code/modules/mob/living/simple_animal/damage_procs.dm index 1031c5b7ee..0cc097dc08 100644 --- a/code/modules/mob/living/simple_animal/damage_procs.dm +++ b/code/modules/mob/living/simple_animal/damage_procs.dm @@ -37,5 +37,5 @@ else if(damage_coeff[CLONE]) . = adjustHealth(amount * damage_coeff[CLONE] * CONFIG_GET(number/damage_multiplier), updating_health, forced) -/mob/living/simple_animal/adjustStaminaLoss(amount) +/mob/living/simple_animal/adjustStaminaLoss(amount, forced = FALSE) return diff --git a/code/modules/mob/living/simple_animal/friendly/drone/extra_drone_types.dm b/code/modules/mob/living/simple_animal/friendly/drone/extra_drone_types.dm index d28b98263c..521f458e2f 100644 --- a/code/modules/mob/living/simple_animal/friendly/drone/extra_drone_types.dm +++ b/code/modules/mob/living/simple_animal/friendly/drone/extra_drone_types.dm @@ -33,7 +33,7 @@ /mob/living/simple_animal/drone/syndrone/Initialize() . = ..() - GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, internal_storage) + var/datum/component/uplink/hidden_uplink = internal_storage.GetComponent(/datum/component/uplink) hidden_uplink.telecrystals = 10 /mob/living/simple_animal/drone/syndrone/Login() @@ -47,7 +47,7 @@ /mob/living/simple_animal/drone/syndrone/badass/Initialize() . = ..() - GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, internal_storage) + var/datum/component/uplink/hidden_uplink = internal_storage.GetComponent(/datum/component/uplink) hidden_uplink.telecrystals = 30 var/obj/item/implant/weapons_auth/W = new W.implant(src) diff --git a/code/modules/mob/living/simple_animal/friendly/farm_animals.dm b/code/modules/mob/living/simple_animal/friendly/farm_animals.dm index 564fae48ad..b2971e8d01 100644 --- a/code/modules/mob/living/simple_animal/friendly/farm_animals.dm +++ b/code/modules/mob/living/simple_animal/friendly/farm_animals.dm @@ -323,6 +323,132 @@ else STOP_PROCESSING(SSobj, src) +// Space kiwis, ergo quite a copypasta of chickens. + +/mob/living/simple_animal/kiwi + name = "space kiwi" + desc = "Exposure to low gravity made them grow larger." + gender = FEMALE + icon_state = "kiwi" + icon_living = "kiwi" + icon_dead = "kiwi_dead" + speak = list("Chirp!","Cheep cheep chirp!!","Cheep.") + speak_emote = list("chirps","trills") + emote_hear = list("chirps.") + emote_see = list("pecks at the ground.","jumps in place.") + density = FALSE + speak_chance = 2 + turns_per_move = 3 + butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 3) + var/egg_type = /obj/item/reagent_containers/food/snacks/egg/kiwiEgg + var/food_type = /obj/item/reagent_containers/food/snacks/grown/wheat + response_help = "pets" + response_disarm = "gently pushes aside" + response_harm = "kicks" + attacktext = "kicks" + health = 25 + maxHealth = 25 + ventcrawler = VENTCRAWLER_ALWAYS + var/eggsleft = 0 + var/eggsFertile = TRUE + pass_flags = PASSTABLE | PASSMOB + mob_size = MOB_SIZE_SMALL + var/list/feedMessages = list("It chirps happily.","It chirps happily.") + var/list/layMessage = list("lays an egg.","squats down and croons.","begins making a huge racket.","begins chirping raucously.") + gold_core_spawnable = FRIENDLY_SPAWN + var/static/kiwi_count = 0 + +/mob/living/simple_animal/kiwi/Destroy() + --kiwi_count + return ..() + +/mob/living/simple_animal/kiwi/Initialize() + . = ..() + ++kiwi_count + +/mob/living/simple_animal/kiwi/Life() + . =..() + if(!.) + return + if((!stat && prob(3) && eggsleft > 0) && egg_type) + visible_message("[src] [pick(layMessage)]") + eggsleft-- + var/obj/item/E = new egg_type(get_turf(src)) + E.pixel_x = rand(-6,6) + E.pixel_y = rand(-6,6) + if(eggsFertile) + if(kiwi_count < MAX_CHICKENS && prob(25)) + START_PROCESSING(SSobj, E) + +/obj/item/reagent_containers/food/snacks/egg/kiwiEgg/process() + if(isturf(loc)) + amount_grown += rand(1,2) + if(amount_grown >= 100) + visible_message("[src] hatches with a quiet cracking sound.") + new /mob/living/simple_animal/babyKiwi(get_turf(src)) + STOP_PROCESSING(SSobj, src) + qdel(src) + else + STOP_PROCESSING(SSobj, src) + +/mob/living/simple_animal/kiwi/attackby(obj/item/O, mob/user, params) + if(istype(O, food_type)) //feedin' dem kiwis + if(!stat && eggsleft < 8) + var/feedmsg = "[user] feeds [O] to [name]! [pick(feedMessages)]" + user.visible_message(feedmsg) + qdel(O) + eggsleft += rand(1, 4) + else + to_chat(user, "[name] doesn't seem hungry!") + else + ..() + +/mob/living/simple_animal/babyKiwi + name = "baby space kiwi" + desc = "So huggable." + icon_state = "babykiwi" + icon_living = "babykiwi" + icon_dead = "babykiwi_dead" + gender = FEMALE + speak = list("Cherp.","Cherp?","Chirrup.","Cheep!") + speak_emote = list("chirps") + emote_hear = list("chirps.") + emote_see = list("pecks at the ground.","Happily bounces in place.") + density = FALSE + speak_chance = 2 + turns_per_move = 2 + butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2) + response_help = "pets" + response_disarm = "gently pushes aside" + response_harm = "kicks" + attacktext = "kicks" + health = 10 + maxHealth = 10 + ventcrawler = VENTCRAWLER_ALWAYS + var/amount_grown = 0 + pass_flags = PASSTABLE | PASSGRILLE | PASSMOB + mob_size = MOB_SIZE_TINY + gold_core_spawnable = FRIENDLY_SPAWN + +/mob/living/simple_animal/babyKiwi/Initialize() + . = ..() + pixel_x = rand(-6, 6) + pixel_y = rand(0, 10) + +/mob/living/simple_animal/babyKiwi/Life() + . =..() + if(!.) + return + if(!stat && !ckey) + amount_grown += rand(1,2) + if(amount_grown >= 100) + new /mob/living/simple_animal/kiwi(src.loc) + qdel(src) + +/obj/item/reagent_containers/food/snacks/egg/kiwiEgg + name = "kiwi egg" + desc = "A slightly bigger egg!" + icon_state = "kiwiegg" /obj/item/udder name = "udder" diff --git a/code/modules/mob/living/simple_animal/guardian/types/support.dm b/code/modules/mob/living/simple_animal/guardian/types/support.dm index 8bf1874d84..d31809e9aa 100644 --- a/code/modules/mob/living/simple_animal/guardian/types/support.dm +++ b/code/modules/mob/living/simple_animal/guardian/types/support.dm @@ -30,7 +30,7 @@ C.adjustBruteLoss(-5) C.adjustFireLoss(-5) C.adjustOxyLoss(-5) - C.adjustToxLoss(-5) + C.adjustToxLoss(-5, forced = TRUE) var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(C)) if(namedatum) H.color = namedatum.colour diff --git a/code/modules/mob/living/simple_animal/hostile/alien.dm b/code/modules/mob/living/simple_animal/hostile/alien.dm index 3d92912f9c..5240b4d06c 100644 --- a/code/modules/mob/living/simple_animal/hostile/alien.dm +++ b/code/modules/mob/living/simple_animal/hostile/alien.dm @@ -168,7 +168,6 @@ /mob/living/simple_animal/hostile/alien/maid/Initialize(mapload) . = ..() - AddComponent(/datum/component/cleaning) /mob/living/simple_animal/hostile/alien/maid/AttackingTarget() if(ismovableatom(target)) @@ -177,6 +176,7 @@ qdel(target) return TRUE var/atom/movable/M = target - SEND_SIGNAL(M, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD) + SEND_SIGNAL(M, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) + M.clean_blood() visible_message("[src] polishes \the [target].") return TRUE diff --git a/modular_citadel/code/modules/mob/living/simple_animal/banana_spider.dm b/code/modules/mob/living/simple_animal/hostile/banana_spider.dm similarity index 64% rename from modular_citadel/code/modules/mob/living/simple_animal/banana_spider.dm rename to code/modules/mob/living/simple_animal/hostile/banana_spider.dm index b177687ab2..81dc9d3e24 100644 --- a/modular_citadel/code/modules/mob/living/simple_animal/banana_spider.dm +++ b/code/modules/mob/living/simple_animal/hostile/banana_spider.dm @@ -1,58 +1,8 @@ -/obj/item/seeds/banana/Initialize() - . = ..() - mutatelist += /obj/item/seeds/banana/exotic_banana - - -/obj/item/seeds/banana/exotic_banana - name = "pack of exotic banana seeds" - desc = "They're seeds that grow into banana trees. However, those bananas might be alive." - icon = 'modular_citadel/icons/mob/BananaSpider.dmi' - icon_state = "seed_ExoticBanana" - species = "banana" - plantname = "Exotic Banana Tree" - product = /obj/item/reagent_containers/food/snacks/grown/banana/banana_spider_spawnable - growing_icon = 'modular_citadel/icons/mob/BananaSpider.dmi' - icon_dead = "banana-dead" - mutatelist = list() - genes = list(/datum/plant_gene/trait/slip) - reagents_add = list("banana" = 0.1, "potassium" = 0.1, "vitamin" = 0.04, "nutriment" = 0.02) - - -/obj/item/reagent_containers/food/snacks/grown/banana/banana_spider_spawnable - seed = /obj/item/seeds/banana/exotic_banana - name = "banana spider" - desc = "You do not know what it is, but you can bet the clown would love it." - icon = 'modular_citadel/icons/mob/BananaSpider.dmi' - icon_state = "banana" - item_state = "banana" - filling_color = "#FFFF00" - list_reagents = list("nutriment" = 3, "vitamin" = 2) - foodtype = GROSS | MEAT | RAW | FRUIT - grind_results = list("blood" = 20, "liquidgibs" = 5) - juice_results = list("banana" = 0) - var/awakening = 0 - - -/obj/item/reagent_containers/food/snacks/grown/banana/banana_spider_spawnable/attack_self(mob/user) - if(awakening || isspaceturf(user.loc)) - return - to_chat(user, "You decide to wake up the banana spider...") - awakening = 1 - - spawn(30) - if(!QDELETED(src)) - var/mob/living/simple_animal/banana_spider/S = new /mob/living/simple_animal/banana_spider(get_turf(src.loc)) - S.speed += round(10 / seed.potency) - S.visible_message("The banana spider chitters as it stretches its legs.") - qdel(src) - - /mob/living/simple_animal/banana_spider - icon = 'modular_citadel/icons/mob/BananaSpider.dmi' name = "banana spider" desc = "What the fuck is this abomination?" - icon_state = "banana" - icon_dead = "banana_peel" + icon_state = "bananaspider" + icon_dead = "bananaspider_peel" health = 1 maxHealth = 1 turns_per_move = 5 //this isn't player speed =| @@ -143,8 +93,7 @@ /obj/item/reagent_containers/food/snacks/deadbanana_spider name = "dead banana spider" desc = "Thank god it's gone...but it does look slippery." - icon = 'modular_citadel/icons/mob/BananaSpider.dmi' - icon_state = "banana_peel" + icon_state = "bananaspider" bitesize = 3 eatverb = "devours" list_reagents = list("nutriment" = 3, "vitamin" = 2) diff --git a/code/modules/mob/living/simple_animal/hostile/giant_spider.dm b/code/modules/mob/living/simple_animal/hostile/giant_spider.dm index c780dd1e96..69209f7266 100644 --- a/code/modules/mob/living/simple_animal/hostile/giant_spider.dm +++ b/code/modules/mob/living/simple_animal/hostile/giant_spider.dm @@ -179,14 +179,17 @@ status_flags = NONE mob_size = MOB_SIZE_LARGE gold_core_spawnable = NO_SPAWN + var/slowed_by_webs = FALSE -/mob/living/simple_animal/hostile/poison/giant_spider/tarantula/movement_delay() - var/turf/T = get_turf(src) - if(locate(/obj/structure/spider/stickyweb) in T) - speed = 2 - else - speed = 7 +/mob/living/simple_animal/hostile/poison/giant_spider/tarantula/Moved(atom/oldloc, dir) . = ..() + if(slowed_by_webs) + if(!(locate(/obj/structure/spider/stickyweb) in loc)) + remove_movespeed_modifier(MOVESPEED_ID_TARANTULA_WEB) + slowed_by_webs = FALSE + else if(locate(/obj/structure/spider/stickyweb) in loc) + add_movespeed_modifier(MOVESPEED_ID_TARANTULA_WEB, priority=100, multiplicative_slowdown=3) + slowed_by_webs = TRUE //midwives are the queen of the spiders, can send messages to all them and web faster. That rare round where you get a queen spider and turn your 'for honor' players into 'r6siege' players will be a fun one. /mob/living/simple_animal/hostile/poison/giant_spider/nurse/midwife diff --git a/code/modules/mob/living/simple_animal/hostile/gorilla/gorilla.dm b/code/modules/mob/living/simple_animal/hostile/gorilla/gorilla.dm index 5d1db8d35e..6866df01d5 100644 --- a/code/modules/mob/living/simple_animal/hostile/gorilla/gorilla.dm +++ b/code/modules/mob/living/simple_animal/hostile/gorilla/gorilla.dm @@ -2,7 +2,7 @@ #define GORILLA_TOTAL_LAYERS 1 /mob/living/simple_animal/hostile/gorilla - name = "Gorilla" + name = "gorilla" desc = "A ground-dwelling, predominantly herbivorous ape that inhabits the forests of central Africa." icon = 'icons/mob/gorilla.dmi' icon_state = "crawling" @@ -108,3 +108,10 @@ playsound(src, 'sound/creatures/gorilla.ogg', 200) oogas = 0 +/mob/living/simple_animal/hostile/gorilla/familiar + name = "familiar gorilla" + desc = "There is no need to be upset." + unique_name = FALSE + AIStatus = AI_OFF + atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) + minbodytemp = 0 \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm index 368c5ad4a8..9cd0504315 100644 --- a/code/modules/mob/living/simple_animal/hostile/hostile.dm +++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm @@ -344,6 +344,7 @@ /mob/living/simple_animal/hostile/proc/AttackingTarget() + SEND_SIGNAL(src, COMSIG_HOSTILE_ATTACKINGTARGET, target) in_melee = TRUE if(vore_active) if(isliving(target)) @@ -426,12 +427,13 @@ if(casingtype) var/obj/item/ammo_casing/casing = new casingtype(startloc) playsound(src, projectilesound, 100, 1) - casing.fire_casing(targeted_atom, src, null, null, null, ran_zone()) + casing.fire_casing(targeted_atom, src, null, null, null, ran_zone(), src) else if(projectiletype) var/obj/item/projectile/P = new projectiletype(startloc) playsound(src, projectilesound, 100, 1) P.starting = startloc P.firer = src + P.fired_from = src P.yo = targeted_atom.y - startloc.y P.xo = targeted_atom.x - startloc.x if(AIStatus != AI_ON)//Don't want mindless mobs to have their movement screwed up firing in space diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm index f45048632f..b343a263c3 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm @@ -388,7 +388,7 @@ Difficulty: Very Hard ActivationReaction(user, ACTIVATE_TOUCH) /obj/machinery/anomalous_crystal/attackby(obj/item/I, mob/user, params) - if(I.is_hot()) + if(I.get_temperature()) ActivationReaction(user, ACTIVATE_HEAT) else ActivationReaction(user, ACTIVATE_WEAPON) @@ -651,7 +651,7 @@ Difficulty: Very Hard L.heal_overall_damage(heal_power, heal_power) new /obj/effect/temp_visual/heal(get_turf(target), "#80F5FF") -/mob/living/simple_animal/hostile/lightgeist/ghostize(can_reenter_corpse = TRUE, send_the_signal = TRUE) +/mob/living/simple_animal/hostile/lightgeist/ghostize(can_reenter_corpse = TRUE, special = FALSE) . = ..() if(.) death() diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/dragon_vore.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/dragon_vore.dm index 26f146b952..8c06b01402 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/dragon_vore.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/dragon_vore.dm @@ -42,7 +42,7 @@ autotransferwait = 200 /obj/belly/megafauna/dragon/gut - name = "stomach" + name = "gut" vore_capacity = 5 //I doubt this many people will actually last in the gut, but... vore_sound = "Tauric Swallow" desc = "With a rush of burning ichor greeting you, you're introduced to the Drake's stomach. Wrinkled walls greedily grind against you, acidic slimes working into your body as you become fuel and nutriton for a superior predator. All that's left is your body's willingness to resist your destiny." diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/gutlunch.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/gutlunch.dm index c2d0a214b4..910e9c3c4a 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/gutlunch.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/gutlunch.dm @@ -39,7 +39,7 @@ animal_species = /mob/living/simple_animal/hostile/asteroid/gutlunch childtype = list(/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck = 45, /mob/living/simple_animal/hostile/asteroid/gutlunch/guthen = 55) - wanted_objects = list(/obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/blood/gibs/) + wanted_objects = list(/obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/) var/obj/item/udder/gutlunch/udder = null /mob/living/simple_animal/hostile/asteroid/gutlunch/Initialize() diff --git a/code/modules/mob/living/simple_animal/hostile/netherworld.dm b/code/modules/mob/living/simple_animal/hostile/netherworld.dm index 8210fd6490..dc2f942041 100644 --- a/code/modules/mob/living/simple_animal/hostile/netherworld.dm +++ b/code/modules/mob/living/simple_animal/hostile/netherworld.dm @@ -34,7 +34,7 @@ /mob/living/simple_animal/hostile/netherworld/migo/Initialize() . = ..() - migo_sounds = list('sound/items/bubblewrap.ogg', 'sound/items/change_jaws.ogg', 'sound/items/crowbar.ogg', 'sound/items/drink.ogg', 'sound/items/deconstruct.ogg', 'sound/items/carhorn.ogg', 'sound/items/change_drill.ogg', 'sound/items/dodgeball.ogg', 'sound/items/eatfood.ogg', 'sound/items/megaphone.ogg', 'sound/items/screwdriver.ogg', 'sound/items/weeoo1.ogg', 'sound/items/wirecutter.ogg', 'sound/items/welder.ogg', 'sound/items/zip.ogg', 'sound/items/rped.ogg', 'sound/items/ratchet.ogg', 'sound/items/polaroid1.ogg', 'sound/items/pshoom.ogg', 'sound/items/airhorn.ogg', 'sound/items/geiger/high1.ogg', 'sound/items/geiger/high2.ogg', 'sound/voice/beepsky/creep.ogg', 'sound/voice/beepsky/iamthelaw.ogg', 'sound/voice/ed209_20sec.ogg', 'sound/voice/hiss3.ogg', 'sound/voice/hiss6.ogg', 'sound/voice/medbot/patchedup.ogg', 'sound/voice/medbot/feelbetter.ogg', 'sound/voice/human/manlaugh1.ogg', 'sound/voice/human/womanlaugh.ogg', 'sound/weapons/sear.ogg', 'sound/ambience/antag/clockcultalr.ogg', 'sound/ambience/antag/ling_aler.ogg', 'sound/ambience/antag/tatoralert.ogg', 'sound/ambience/antag/monkey.ogg', 'sound/mecha/nominal.ogg', 'sound/mecha/weapdestr.ogg', 'sound/mecha/critdestr.ogg', 'sound/mecha/imag_enh.ogg', 'sound/effects/adminhelp.ogg', 'sound/effects/alert.ogg', 'sound/effects/attackblob.ogg', 'sound/effects/bamf.ogg', 'sound/effects/blobattack.ogg', 'sound/effects/break_stone.ogg', 'sound/effects/bubbles.ogg', 'sound/effects/bubbles2.ogg', 'sound/effects/clang.ogg', 'sound/effects/clockcult_gateway_disrupted.ogg', 'sound/effects/clownstep2.ogg', 'sound/effects/curse1.ogg', 'sound/effects/dimensional_rend.ogg', 'sound/effects/doorcreaky.ogg', 'sound/effects/empulse.ogg', 'sound/effects/explosion_distant.ogg', 'sound/effects/explosionfar.ogg', 'sound/effects/explosion1.ogg', 'sound/effects/grillehit.ogg', 'sound/effects/genetics.ogg', 'sound/effects/heart_beat.ogg', 'sound/effects/hyperspace_begin.ogg', 'sound/effects/hyperspace_end.ogg', 'sound/effects/his_grace_awaken.ogg', 'sound/effects/pai_boot.ogg', 'sound/effects/phasein.ogg', 'sound/effects/picaxe1.ogg', 'sound/effects/ratvar_reveal.ogg', 'sound/effects/sparks1.ogg', 'sound/effects/smoke.ogg', 'sound/effects/splat.ogg', 'sound/effects/snap.ogg', 'sound/effects/tendril_destroyed.ogg', 'sound/effects/supermatter.ogg', 'sound/misc/desceration-01.ogg', 'sound/misc/desceration-02.ogg', 'sound/misc/desceration-03.ogg', 'sound/misc/bloblarm.ogg', 'sound/misc/airraid.ogg', 'sound/misc/bang.ogg','sound/misc/highlander.ogg', 'sound/misc/interference.ogg', 'sound/misc/notice1.ogg', 'sound/misc/notice2.ogg', 'sound/misc/sadtrombone.ogg', 'sound/misc/slip.ogg', 'sound/misc/splort.ogg', 'sound/weapons/armbomb.ogg', 'sound/weapons/beam_sniper.ogg', 'sound/weapons/chainsawhit.ogg', 'sound/weapons/emitter.ogg', 'sound/weapons/emitter2.ogg', 'sound/weapons/blade1.ogg', 'sound/weapons/bladeslice.ogg', 'sound/weapons/blastcannon.ogg', 'sound/weapons/blaster.ogg', 'sound/weapons/bulletflyby3.ogg', 'sound/weapons/circsawhit.ogg', 'sound/weapons/cqchit2.ogg', 'sound/weapons/drill.ogg', 'sound/weapons/genhit1.ogg', 'sound/weapons/gunshot_silenced.ogg', 'sound/weapons/gunshot2.ogg', 'sound/weapons/handcuffs.ogg', 'sound/weapons/homerun.ogg', 'sound/weapons/kenetic_accel.ogg', 'sound/machines/clockcult/steam_whoosh.ogg', 'sound/machines/fryer/deep_fryer_emerge.ogg', 'sound/machines/airlock.ogg', 'sound/machines/airlock_alien_prying.ogg', 'sound/machines/airlockclose.ogg', 'sound/machines/airlockforced.ogg', 'sound/machines/airlockopen.ogg', 'sound/machines/alarm.ogg', 'sound/machines/blender.ogg', 'sound/machines/boltsdown.ogg', 'sound/machines/boltsup.ogg', 'sound/machines/buzz-sigh.ogg', 'sound/machines/buzz-two.ogg', 'sound/machines/chime.ogg', 'sound/machines/cryo_warning.ogg', 'sound/machines/defib_charge.ogg', 'sound/machines/defib_failed.ogg', 'sound/machines/defib_ready.ogg', 'sound/machines/defib_zap.ogg', 'sound/machines/deniedbeep.ogg', 'sound/machines/ding.ogg', 'sound/machines/disposalflush.ogg', 'sound/machines/door_close.ogg', 'sound/machines/door_open.ogg', 'sound/machines/engine_alert1.ogg', 'sound/machines/engine_alert2.ogg', 'sound/machines/hiss.ogg', 'sound/machines/honkbot_evil_laugh.ogg', 'sound/machines/juicer.ogg', 'sound/machines/ping.ogg', 'sound/machines/signal.ogg', 'sound/machines/synth_no.ogg', 'sound/machines/synth_yes.ogg', 'sound/machines/terminal_alert.ogg', 'sound/machines/triple_beep.ogg', 'sound/machines/twobeep.ogg', 'sound/machines/ventcrawl.ogg', 'sound/machines/warning-buzzer.ogg', 'sound/ai/outbreak5.ogg', 'sound/ai/outbreak7.ogg', 'sound/ai/poweroff.ogg', 'sound/ai/radiation.ogg', 'sound/ai/shuttlecalled.ogg', 'sound/ai/shuttledock.ogg', 'sound/ai/shuttlerecalled.ogg', 'sound/ai/aimalf.ogg') //hahahaha fuck you code divers + migo_sounds = list('sound/items/bubblewrap.ogg', 'sound/items/change_jaws.ogg', 'sound/items/crowbar.ogg', 'sound/items/drink.ogg', 'sound/items/deconstruct.ogg', 'sound/items/carhorn.ogg', 'sound/items/change_drill.ogg', 'sound/items/dodgeball.ogg', 'sound/items/eatfood.ogg', 'sound/items/megaphone.ogg', 'sound/items/screwdriver.ogg', 'sound/items/weeoo1.ogg', 'sound/items/wirecutter.ogg', 'sound/items/welder.ogg', 'sound/items/zip.ogg', 'sound/items/rped.ogg', 'sound/items/ratchet.ogg', 'sound/items/polaroid1.ogg', 'sound/items/pshoom.ogg', 'sound/items/airhorn.ogg', 'sound/items/geiger/high1.ogg', 'sound/items/geiger/high2.ogg', 'sound/voice/beepsky/creep.ogg', 'sound/voice/beepsky/iamthelaw.ogg', 'sound/voice/ed209_20sec.ogg', 'sound/voice/hiss3.ogg', 'sound/voice/hiss6.ogg', 'sound/voice/medbot/patchedup.ogg', 'sound/voice/medbot/feelbetter.ogg', 'sound/voice/human/manlaugh1.ogg', 'sound/voice/human/womanlaugh.ogg', 'sound/weapons/sear.ogg', 'sound/ambience/antag/clockcultalr.ogg', 'sound/ambience/antag/ling_aler.ogg', 'sound/ambience/antag/tatoralert.ogg', 'sound/ambience/antag/monkey.ogg', 'sound/mecha/nominal.ogg', 'sound/mecha/weapdestr.ogg', 'sound/mecha/critdestr.ogg', 'sound/mecha/imag_enh.ogg', 'sound/effects/adminhelp.ogg', 'sound/effects/alert.ogg', 'sound/effects/attackblob.ogg', 'sound/effects/bamf.ogg', 'sound/effects/blobattack.ogg', 'sound/effects/break_stone.ogg', 'sound/effects/bubbles.ogg', 'sound/effects/bubbles2.ogg', 'sound/effects/clang.ogg', 'sound/effects/clockcult_gateway_disrupted.ogg', 'sound/effects/clownstep2.ogg', 'sound/effects/curse1.ogg', 'sound/effects/dimensional_rend.ogg', 'sound/effects/doorcreaky.ogg', 'sound/effects/empulse.ogg', 'sound/effects/explosion_distant.ogg', 'sound/effects/explosionfar.ogg', 'sound/effects/explosion1.ogg', 'sound/effects/grillehit.ogg', 'sound/effects/genetics.ogg', 'sound/effects/heart_beat.ogg', 'sound/effects/hyperspace_begin.ogg', 'sound/effects/hyperspace_end.ogg', 'sound/effects/his_grace_awaken.ogg', 'sound/effects/pai_boot.ogg', 'sound/effects/phasein.ogg', 'sound/effects/picaxe1.ogg', 'sound/effects/ratvar_reveal.ogg', 'sound/effects/sparks1.ogg', 'sound/effects/smoke.ogg', 'sound/effects/splat.ogg', 'sound/effects/snap.ogg', 'sound/effects/tendril_destroyed.ogg', 'sound/effects/supermatter.ogg', 'sound/misc/desceration-01.ogg', 'sound/misc/desceration-02.ogg', 'sound/misc/desceration-03.ogg', 'sound/misc/bloblarm.ogg', 'sound/misc/airraid.ogg', 'sound/misc/bang.ogg','sound/misc/highlander.ogg', 'sound/misc/interference.ogg', 'sound/misc/notice1.ogg', 'sound/misc/notice2.ogg', 'sound/misc/sadtrombone.ogg', 'sound/misc/slip.ogg', 'sound/misc/splort.ogg', 'sound/weapons/armbomb.ogg', 'sound/weapons/beam_sniper.ogg', 'sound/weapons/chainsawhit.ogg', 'sound/weapons/emitter.ogg', 'sound/weapons/emitter2.ogg', 'sound/weapons/blade1.ogg', 'sound/weapons/bladeslice.ogg', 'sound/weapons/blastcannon.ogg', 'sound/weapons/blaster.ogg', 'sound/weapons/bulletflyby3.ogg', 'sound/weapons/circsawhit.ogg', 'sound/weapons/cqchit2.ogg', 'sound/weapons/drill.ogg', 'sound/weapons/genhit1.ogg', 'sound/weapons/gunshot_silenced.ogg', 'sound/weapons/gunshot2.ogg', 'sound/weapons/handcuffs.ogg', 'sound/weapons/homerun.ogg', 'sound/weapons/kenetic_accel.ogg', 'sound/machines/clockcult/steam_whoosh.ogg', 'sound/machines/fryer/deep_fryer_emerge.ogg', 'sound/machines/airlock.ogg', 'sound/machines/airlock_alien_prying.ogg', 'sound/machines/airlockclose.ogg', 'sound/machines/airlockforced.ogg', 'sound/machines/airlockopen.ogg', 'sound/machines/alarm.ogg', 'sound/machines/blender.ogg', 'sound/machines/boltsdown.ogg', 'sound/machines/boltsup.ogg', 'sound/machines/buzz-sigh.ogg', 'sound/machines/buzz-two.ogg', 'sound/machines/chime.ogg', 'sound/machines/cryo_warning.ogg', 'sound/machines/defib_charge.ogg', 'sound/machines/defib_failed.ogg', 'sound/machines/defib_ready.ogg', 'sound/machines/defib_zap.ogg', 'sound/machines/deniedbeep.ogg', 'sound/machines/ding.ogg', 'sound/machines/disposalflush.ogg', 'sound/machines/door_close.ogg', 'sound/machines/door_open.ogg', 'sound/machines/engine_alert1.ogg', 'sound/machines/engine_alert2.ogg', 'sound/machines/hiss.ogg', 'sound/machines/honkbot_evil_laugh.ogg', 'sound/machines/juicer.ogg', 'sound/machines/ping.ogg', 'sound/machines/signal.ogg', 'sound/machines/synth_no.ogg', 'sound/machines/synth_yes.ogg', 'sound/machines/terminal_alert.ogg', 'sound/machines/triple_beep.ogg', 'sound/machines/twobeep.ogg', 'sound/machines/ventcrawl.ogg', 'sound/machines/warning-buzzer.ogg', get_announcer_sound("outbreak5"), get_announcer_sound("outbreak7"), get_announcer_sound("poweroff"), get_announcer_sound("radiation"), get_announcer_sound("shuttlerecalled"), get_announcer_sound("shuttledock"), get_announcer_sound("shuttlecalled"), get_announcer_sound("aimalf")) //hahahaha fuck you code divers /mob/living/simple_animal/hostile/netherworld/migo/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null) ..() diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index 1f81899d8a..a2ef5b813b 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -363,7 +363,7 @@ density = initial(density) lying = 0 . = 1 - movement_type = initial(movement_type) + setMovetype(initial(movement_type)) /mob/living/simple_animal/proc/make_babies() // <3 <3 <3 if(gender != FEMALE || stat || next_scan_time > world.time || !childtype || !animal_species || !SSticker.IsRoundInProgress()) @@ -536,7 +536,7 @@ //ANIMAL RIDING /mob/living/simple_animal/user_buckle_mob(mob/living/M, mob/user) - GET_COMPONENT(riding_datum, /datum/component/riding) + var/datum/component/riding/riding_datum = GetComponent(/datum/component/riding) if(riding_datum) if(user.incapacitated()) return @@ -547,7 +547,7 @@ return ..() /mob/living/simple_animal/relaymove(mob/user, direction) - GET_COMPONENT(riding_datum, /datum/component/riding) + var/datum/component/riding/riding_datum = GetComponent(/datum/component/riding) if(tame && riding_datum) riding_datum.handle_ride(user, direction) diff --git a/code/modules/mob/living/simple_animal/simple_animal_vr.dm b/code/modules/mob/living/simple_animal/simple_animal_vr.dm index 666de9cef0..700ee3b7ce 100644 --- a/code/modules/mob/living/simple_animal/simple_animal_vr.dm +++ b/code/modules/mob/living/simple_animal/simple_animal_vr.dm @@ -29,21 +29,22 @@ /mob/living/simple_animal/Destroy() release_vore_contents(include_absorbed = TRUE, silent = TRUE) prey_excludes.Cut() + QDEL_NULL_LIST(vore_organs) . = ..() // Update fullness based on size & quantity of belly contents /mob/living/simple_animal/proc/update_fullness(var/atom/movable/M) var/new_fullness = 0 - for(var/I in vore_organs) - var/datum/belly/B = vore_organs[I] - if (!(M in B.internal_contents)) + for(var/belly in vore_organs) + var/obj/belly/B = vore_organs[belly] + if (!(M in B.contents)) return FALSE // Nothing's inside new_fullness += M vore_fullness = new_fullness /mob/living/simple_animal/death() - release_vore_contents(silent = TRUE) + release_vore_contents() . = ..() // Simple animals have only one belly. This creates it (if it isn't already set up) @@ -51,16 +52,18 @@ vore_init = TRUE if(CHECK_BITFIELD(flags_1, HOLOGRAM_1)) return - if(vore_organs.len) - return - if(no_vore) //If it can't vore, let's not give it a stomach. + if(!vore_active || no_vore) //If it can't vore, let's not give it a stomach. return if(vore_active && !IsAdvancedToolUser()) //vore active, but doesn't have thumbs to grab people with. verbs |= /mob/living/simple_animal/proc/animal_nom - var/obj/belly/B = new /obj/belly(src) + if(LAZYLEN(vore_organs)) + return + + LAZYINITLIST(vore_organs) + var/obj/belly/B = new (src) vore_selected = B - B.immutable = 1 + B.immutable = TRUE B.name = vore_stomach_name ? vore_stomach_name : "stomach" B.desc = vore_stomach_flavor ? vore_stomach_flavor : "Your surroundings are warm, soft, and slimy. Makes sense, considering you're inside \the [name]." B.digest_mode = vore_default_mode @@ -125,13 +128,12 @@ // Simple nom proc for if you get ckey'd into a simple_animal mob! Avoids grabs. // /mob/living/simple_animal/proc/animal_nom(var/mob/living/T in oview(1)) - set name = "Animal Nom" + set name = "Animal Nom (pull target)" set category = "Vore" set desc = "Since you can't grab, you get a verb!" if (stat != CONSCIOUS) return - if (T.devourable == FALSE) - to_chat(usr, "You can't eat this!") + if(!T.devourable) return - return vore_attack(usr,T,usr) + return vore_attack(src,T,src) diff --git a/modular_citadel/code/modules/mob/living/simple_animal/simplemob_vore_values.dm b/code/modules/mob/living/simple_animal/simplemob_vore_values.dm similarity index 98% rename from modular_citadel/code/modules/mob/living/simple_animal/simplemob_vore_values.dm rename to code/modules/mob/living/simple_animal/simplemob_vore_values.dm index 78e18fdb5e..22ed5e3ab4 100644 --- a/modular_citadel/code/modules/mob/living/simple_animal/simplemob_vore_values.dm +++ b/code/modules/mob/living/simple_animal/simplemob_vore_values.dm @@ -129,6 +129,8 @@ vore_default_mode = DM_DIGEST /mob/living/simple_animal/hostile/carp + devourable = TRUE + digestable = TRUE feeding = TRUE vore_active = TRUE isPredator = TRUE diff --git a/code/modules/mob/living/ventcrawling.dm b/code/modules/mob/living/ventcrawling.dm index 930656228d..cacd1c7c56 100644 --- a/code/modules/mob/living/ventcrawling.dm +++ b/code/modules/mob/living/ventcrawling.dm @@ -100,7 +100,7 @@ GLOBAL_LIST_INIT(ventcrawl_machinery, typecacheof(list( A.pipe_vision_img.plane = ABOVE_HUD_PLANE client.images += A.pipe_vision_img pipes_shown += A.pipe_vision_img - movement_type |= VENTCRAWLING + setMovetype(movement_type | VENTCRAWLING) /mob/living/proc/remove_ventcrawl() @@ -108,7 +108,7 @@ GLOBAL_LIST_INIT(ventcrawl_machinery, typecacheof(list( for(var/image/current_image in pipes_shown) client.images -= current_image pipes_shown.len = 0 - movement_type &= ~VENTCRAWLING + setMovetype(movement_type & ~VENTCRAWLING) diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 5a7c6e21ab..f790d15d2d 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -737,15 +737,17 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0) mob_spell_list -= S qdel(S) -/mob/proc/anti_magic_check(magic = TRUE, holy = FALSE) - if(!magic && !holy) +/mob/proc/anti_magic_check(magic = TRUE, holy = FALSE, tinfoil = FALSE, chargecost = 1, self = FALSE) + if(!magic && !holy && !tinfoil) return var/list/protection_sources = list() - if(SEND_SIGNAL(src, COMSIG_MOB_RECEIVE_MAGIC, magic, holy, protection_sources) & COMPONENT_BLOCK_MAGIC) + if(SEND_SIGNAL(src, COMSIG_MOB_RECEIVE_MAGIC, src, magic, holy, tinfoil, chargecost, self, protection_sources) & COMPONENT_BLOCK_MAGIC) if(protection_sources.len) return pick(protection_sources) else return src + if((magic && HAS_TRAIT(src, TRAIT_ANTIMAGIC)) || (holy && HAS_TRAIT(src, TRAIT_HOLY))) + return src //You can buckle on mobs if you're next to them since most are dense /mob/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE) @@ -862,7 +864,7 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0) replace_identification_name(oldname,newname) for(var/datum/mind/T in SSticker.minds) - for(var/datum/objective/obj in T.objectives) + for(var/datum/objective/obj in T.get_all_objectives()) // Only update if this player is a target if(obj.target && obj.target.current && obj.target.current.real_name == name) obj.update_explanation_text() @@ -959,3 +961,7 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0) var/datum/language_holder/H = get_language_holder() H.open_language_menu(usr) + +/mob/setMovetype(newval) + . = ..() + update_movespeed(FALSE) \ No newline at end of file diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm index c6c6cf3c09..122bfa500d 100644 --- a/code/modules/mob/mob_helpers.dm +++ b/code/modules/mob/mob_helpers.dm @@ -88,7 +88,7 @@ if(newletter==" ") newletter="...huuuhhh..." if(newletter==".") - newletter=" *BURP*." + newletter=" BURP!" if(rand(1,100) <= strength*0.5) if(rand(1,5) == 1) newletter+="'" @@ -486,3 +486,35 @@ It's fairly easy to fix if dealing with single letters but not so much with comp /mob/proc/can_hear() . = TRUE + +/proc/bloodtype_to_color(var/type) + . = BLOOD_COLOR_HUMAN + switch(type) + if("U")//Universal blood; a bit orange + . = BLOOD_COLOR_UNIVERSAL + if("SY")//Synthetics blood; blue + . = BLOOD_COLOR_SYNTHETIC + if("L")//lizard, a bit pink/purple + . = BLOOD_COLOR_LIZARD + if("X*")//xeno blood; greenish yellow + . = BLOOD_COLOR_XENO + if("HF")// Oil/Hydraulic blood. something something why not. reee + . = BLOOD_COLOR_OIL + if("GEL")// slimepeople blood, rgb 0, 255, 144 + . = BLOOD_COLOR_SLIME + if("BUG")// yellowish, like, y'know bug guts I guess. + . = BLOOD_COLOR_BUG + //add more stuff to the switch if you have more blood colors for different types + // the defines are in _DEFINES/misc.dm + +//Examine text for traits shared by multiple types. I wish examine was less copypasted. +/mob/proc/common_trait_examine() + if(HAS_TRAIT(src, TRAIT_DISSECTED)) + var/dissectionmsg = "" + if(HAS_TRAIT_FROM(src, TRAIT_DISSECTED,"Extraterrestrial Dissection")) + dissectionmsg = " via Extraterrestrial Dissection. It is no longer worth experimenting on" + else if(HAS_TRAIT_FROM(src, TRAIT_DISSECTED,"Experimental Dissection")) + dissectionmsg = " via Experimental Dissection" + else if(HAS_TRAIT_FROM(src, TRAIT_DISSECTED,"Thorough Dissection")) + dissectionmsg = " via Thorough Dissection" + . += "This body has been dissected and analyzed[dissectionmsg].
" diff --git a/code/modules/mob/mob_movespeed.dm b/code/modules/mob/mob_movespeed.dm index 5114972493..a0be8ff7cb 100644 --- a/code/modules/mob/mob_movespeed.dm +++ b/code/modules/mob/mob_movespeed.dm @@ -1,23 +1,29 @@ /*Current movespeed modification list format: list(id = list( priority, + flags, legacy slowdown/speedup amount, + movetype_flags, + blacklisted_movetypes, + conflict )) */ //ANY ADD/REMOVE DONE IN UPDATE_MOVESPEED MUST HAVE THE UPDATE ARGUMENT SET AS FALSE! -/mob/proc/add_movespeed_modifier(id, update = TRUE, priority = 0, flags = NONE, override = FALSE, multiplicative_slowdown = 0) - var/list/temp = list(priority, flags, multiplicative_slowdown) //build the modification list +/mob/proc/add_movespeed_modifier(id, update=TRUE, priority=0, flags=NONE, override=FALSE, multiplicative_slowdown=0, movetypes=ALL, blacklisted_movetypes=NONE, conflict=FALSE) + var/list/temp = list(priority, flags, multiplicative_slowdown, movetypes, blacklisted_movetypes, conflict) //build the modification list + var/resort = TRUE if(LAZYACCESS(movespeed_modification, id)) - if(movespeed_modifier_identical_check(movespeed_modification[id], temp)) + var/list/existing_data = movespeed_modification[id] + if(movespeed_modifier_identical_check(existing_data, temp)) return FALSE if(!override) return FALSE - else - remove_movespeed_modifier(id, update) - LAZYSET(movespeed_modification, id, list(priority, flags, multiplicative_slowdown)) + if(priority == existing_data[MOVESPEED_DATA_INDEX_PRIORITY]) + resort = FALSE // We don't need to re-sort if we're replacing something already there and it's the same priority + LAZYSET(movespeed_modification, id, temp) if(update) - update_movespeed(TRUE) + update_movespeed(resort) return TRUE /mob/proc/remove_movespeed_modifier(id, update = TRUE) @@ -55,9 +61,23 @@ if(resort) sort_movespeed_modlist() . = 0 + var/list/conflict_tracker = list() for(var/id in get_movespeed_modifiers()) var/list/data = movespeed_modification[id] - . += data[MOVESPEED_DATA_INDEX_MULTIPLICATIVE_SLOWDOWN] + if(!(data[MOVESPEED_DATA_INDEX_MOVETYPE] & movement_type)) // We don't affect any of these move types, skip + continue + if(data[MOVESPEED_DATA_INDEX_BL_MOVETYPE] & movement_type) // There's a movetype here that disables this modifier, skip + continue + var/conflict = data[MOVESPEED_DATA_INDEX_CONFLICT] + var/amt = data[MOVESPEED_DATA_INDEX_MULTIPLICATIVE_SLOWDOWN] + if(conflict) + // Conflicting modifiers prioritize the larger slowdown or the larger speedup + // We purposefuly don't handle mixing speedups and slowdowns on the same id + if(abs(conflict_tracker[conflict]) < abs(amt)) + conflict_tracker[conflict] = amt + else + continue + . += amt cached_multiplicative_slowdown = . /mob/proc/get_movespeed_modifiers() diff --git a/code/modules/mob/mob_transformation_simple.dm b/code/modules/mob/mob_transformation_simple.dm index a11e7a228e..2c2efee534 100644 --- a/code/modules/mob/mob_transformation_simple.dm +++ b/code/modules/mob/mob_transformation_simple.dm @@ -47,7 +47,7 @@ D.updateappearance(mutcolor_update=1, mutations_overlay_update=1) else if(ishuman(M)) var/mob/living/carbon/human/H = M - client.prefs.copy_to(H) + client?.prefs.copy_to(H) H.dna.update_dna_identity() if(mind && isliving(M)) diff --git a/code/modules/modular_computers/computers/item/processor.dm b/code/modules/modular_computers/computers/item/processor.dm index 99d648d02b..b86d4e5d0d 100644 --- a/code/modules/modular_computers/computers/item/processor.dm +++ b/code/modules/modular_computers/computers/item/processor.dm @@ -17,8 +17,7 @@ machinery_computer = null /obj/item/modular_computer/processor/New(comp) - STOP_PROCESSING(SSobj, src) // Processed by its machine - + . = ..() if(!comp || !istype(comp, /obj/machinery/modular_computer)) CRASH("Inapropriate type passed to obj/item/modular_computer/processor/New()! Aborting.") return diff --git a/code/modules/modular_computers/file_system/programs/file_browser.dm b/code/modules/modular_computers/file_system/programs/file_browser.dm index 090d64e9d7..2de2d64754 100644 --- a/code/modules/modular_computers/file_system/programs/file_browser.dm +++ b/code/modules/modular_computers/file_system/programs/file_browser.dm @@ -146,7 +146,7 @@ t = replacetext(t, "\[u\]", "") t = replacetext(t, "\[/u\]", "") t = replacetext(t, "\[time\]", "[STATION_TIME_TIMESTAMP("hh:mm:ss")]") - t = replacetext(t, "\[date\]", "[time2text(world.realtime, "MMM DD")] [GLOB.year_integer+540]") + t = replacetext(t, "\[date\]", "[time2text(world.realtime, "MMM DD")] [GLOB.year_integer]") t = replacetext(t, "\[large\]", "") t = replacetext(t, "\[/large\]", "") t = replacetext(t, "\[h1\]", "

") diff --git a/code/modules/ninja/suit/n_suit_verbs/ninja_stealth.dm b/code/modules/ninja/suit/n_suit_verbs/ninja_stealth.dm index 94be922fdf..8c304d8a2b 100644 --- a/code/modules/ninja/suit/n_suit_verbs/ninja_stealth.dm +++ b/code/modules/ninja/suit/n_suit_verbs/ninja_stealth.dm @@ -8,7 +8,7 @@ Contents: /obj/item/clothing/suit/space/space_ninja/proc/toggle_stealth() - if(!affecting) + if(!affecting || stealth_cooldown > world.time) return if(stealth) cancel_stealth() @@ -16,26 +16,34 @@ Contents: if(cell.charge <= 0) to_chat(affecting, "You don't have enough power to enable Stealth!") return - stealth = !stealth - animate(affecting, alpha = 10,time = 15) + stealth = TRUE + stealth_cooldown = world.time + 5 SECONDS + animate(affecting, alpha = 15, time = 3 SECONDS) affecting.visible_message("[affecting.name] vanishes into thin air!", \ "You are now mostly invisible to normal detection.") - RegisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY), .proc/reduce_stealth) - RegisterSignal(affecting, COMSIG_MOVABLE_BUMP, .proc/bumping_stealth) + addtimer(CALLBACK(src, .proc/enable_signals), 3 SECONDS) -/obj/item/clothing/suit/space/space_ninja/proc/reduce_stealth() - affecting.alpha = min(affecting.alpha + 30, 80) +/obj/item/clothing/suit/space/space_ninja/proc/enable_signals() + if(!affecting) + return + RegisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY, COMSIG_MOVABLE_TELEPORTED, COMSIG_LIVING_GUN_PROCESS_FIRE), .proc/reduce_stealth) + RegisterSignal(affecting, COMSIG_MOVABLE_BUMP, .proc/bumping_stealth) + + +/obj/item/clothing/suit/space/space_ninja/proc/reduce_stealth(datum/source) + affecting.alpha = min(affecting.alpha + 40, 100) /obj/item/clothing/suit/space/space_ninja/proc/bumping_stealth(datum/source, atom/A) if(isliving(A)) - affecting.alpha = min(affecting.alpha + 15, 80) + affecting.alpha = min(affecting.alpha + 20, 100) /obj/item/clothing/suit/space/space_ninja/proc/cancel_stealth() if(!affecting || !stealth) return FALSE stealth = !stealth - UnregisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY, COMSIG_MOVABLE_BUMP)) - animate(affecting, alpha = 255, time = 15) + stealth_cooldown = world.time + 5 SECONDS + UnregisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY, COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_TELEPORTED, COMSIG_LIVING_GUN_PROCESS_FIRE)) + animate(affecting, alpha = 255, time = 3 SECONDS) affecting.visible_message("[affecting.name] appears from thin air!", \ "You are now visible.") return TRUE diff --git a/code/modules/ninja/suit/suit.dm b/code/modules/ninja/suit/suit.dm index ac1ef3b96a..d89bb9edf2 100644 --- a/code/modules/ninja/suit/suit.dm +++ b/code/modules/ninja/suit/suit.dm @@ -49,6 +49,7 @@ Contents: //Support function variables. var/stealth = FALSE//Stealth off. + var/stealth_cooldown = 0 var/s_busy = FALSE//Is the suit busy with a process? Like AI hacking. Used for safety functions. //Ability function variables. diff --git a/code/modules/ninja/suit/suit_process.dm b/code/modules/ninja/suit/suit_process.dm index 850fb837b4..5c1276e29a 100644 --- a/code/modules/ninja/suit/suit_process.dm +++ b/code/modules/ninja/suit/suit_process.dm @@ -7,9 +7,9 @@ s_coold--//Checks for ability s_cooldown first. cell.charge -= s_cost//s_cost is the default energy cost each tick, usually 5. - if(stealth)//If stealth is active. + if(stealth && stealth_cooldown <= world.time)//If stealth is active. cell.charge -= s_acost - affecting.alpha = max(affecting.alpha - 10, 10) + affecting.alpha = max(affecting.alpha - 10, 15) else cell.charge = 0 diff --git a/code/modules/oracle_ui/hookup_procs.dm b/code/modules/oracle_ui/hookup_procs.dm index e6038744c1..0a092caf30 100644 --- a/code/modules/oracle_ui/hookup_procs.dm +++ b/code/modules/oracle_ui/hookup_procs.dm @@ -23,6 +23,8 @@ return TRUE if(user.incapacitated()) return FALSE + if(isobj(src.loc) && get_dist(src, user) < 2) + return TRUE if(isturf(src.loc) && Adjacent(user)) return TRUE return FALSE diff --git a/code/modules/paperwork/contract.dm b/code/modules/paperwork/contract.dm index 676774ff88..3009a3ebfd 100644 --- a/code/modules/paperwork/contract.dm +++ b/code/modules/paperwork/contract.dm @@ -173,7 +173,7 @@ attempt_signature(user) else if(istype(P, /obj/item/stamp)) to_chat(user, "You stamp the paper with your rubber stamp, however the ink ignites as you release the stamp.") - else if(P.is_hot()) + else if(P.get_temperature()) user.visible_message("[user] brings [P] next to [src], but [src] does not catch fire!", "[src] refuses to ignite!") else return ..() diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm index 059a42bb36..1d6326a3ed 100644 --- a/code/modules/paperwork/paper.dm +++ b/code/modules/paperwork/paper.dm @@ -32,6 +32,7 @@ var/contact_poison // Reagent ID to transfer on contact var/contact_poison_volume = 0 var/datum/oracle_ui/ui = null + var/force_stars = FALSE // If we should force the text to get obfuscated with asterisks /obj/item/paper/pickup(user) @@ -59,7 +60,8 @@ updateinfolinks() /obj/item/paper/oui_getcontent(mob/target) - if(!target.is_literate()) + if(!target.is_literate() || force_stars) + force_stars = FALSE return "[name][stars(info)]
[stamps]" else if(istype(target.get_active_held_item(), /obj/item/pen) | istype(target.get_active_held_item(), /obj/item/toy/crayon)) return "[name][info_links]
[stamps]" @@ -70,8 +72,8 @@ if(check_rights_for(target.client, R_FUN)) //Allows admins to view faxes return TRUE if(isAI(target)) - var/mob/living/silicon/ai/ai = target - return get_dist(src, ai.current) < 2 + force_stars = TRUE + return TRUE if(iscyborg(target)) return get_dist(src, target) < 2 return ..() @@ -133,18 +135,8 @@ playsound(loc, 'sound/items/bikehorn.ogg', 50, 1) addtimer(CALLBACK(src, .proc/reset_spamflag), 20) - /obj/item/paper/attack_ai(mob/living/silicon/ai/user) - var/dist - if(istype(user) && user.current) //is AI - dist = get_dist(src, user.current) - else //cyborg or AI not seeing through a camera - dist = get_dist(src, user) - if(dist < 2) - show_content(user) - else - to_chat(user, "You can't quite see it.") - + show_content(user) /obj/item/paper/proc/addtofield(id, text, links = 0) var/locid = 0 @@ -331,7 +323,7 @@ to_chat(user, "You stamp the paper with your rubber stamp.") ui.render_all() - if(P.is_hot()) + if(P.get_temperature()) if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(10)) user.visible_message("[user] accidentally ignites [user.p_them()]self!", \ "You miss the paper and accidentally light yourself on fire!") diff --git a/code/modules/paperwork/paperbin.dm b/code/modules/paperwork/paperbin.dm index e0aeaa106d..6d9c6373ba 100644 --- a/code/modules/paperwork/paperbin.dm +++ b/code/modules/paperwork/paperbin.dm @@ -154,7 +154,7 @@ qdel(src) /obj/item/paper_bin/bundlenatural/attackby(obj/item/W, mob/user) - if(W.is_sharp()) + if(W.get_sharpness()) to_chat(user, "You snip \the [src], spilling paper everywhere.") var/turf/T = get_turf(src.loc) while(total_paper > 0) diff --git a/code/modules/paperwork/paperplane.dm b/code/modules/paperwork/paperplane.dm index 4b08ccf608..b547089aef 100644 --- a/code/modules/paperwork/paperplane.dm +++ b/code/modules/paperwork/paperplane.dm @@ -76,7 +76,7 @@ internalPaper.attackby(P, user) //spoofed attack to update internal paper. update_icon() - else if(P.is_hot()) + else if(P.get_temperature()) if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(10)) user.visible_message("[user] accidentally ignites [user.p_them()]self!", \ "You miss [src] and accidentally light yourself on fire!") diff --git a/code/modules/paperwork/pen.dm b/code/modules/paperwork/pen.dm index 5bcb7a60df..fece60f268 100644 --- a/code/modules/paperwork/pen.dm +++ b/code/modules/paperwork/pen.dm @@ -158,6 +158,7 @@ if(..()) if(reagents.total_volume) if(M.reagents) + reagents.reaction(M, INJECT) reagents.trans_to(M, reagents.total_volume) @@ -200,7 +201,7 @@ throwforce = 35 playsound(user, 'sound/weapons/saberon.ogg', 5, 1) to_chat(user, "[src] is now active.") - GET_COMPONENT_FROM(butchering, /datum/component/butchering, src) + var/datum/component/butchering/butchering = src.GetComponent(/datum/component/butchering) butchering.butchering_enabled = on update_icon() diff --git a/code/modules/photography/photos/album.dm b/code/modules/photography/photos/album.dm index bd77d468d7..3400ed6de0 100644 --- a/code/modules/photography/photos/album.dm +++ b/code/modules/photography/photos/album.dm @@ -13,7 +13,7 @@ /obj/item/storage/photo_album/Initialize() . = ..() - GET_COMPONENT(STR, /datum/component/storage) + var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.can_hold = typecacheof(list(/obj/item/photo)) STR.max_combined_w_class = 42 STR.max_items = 21 diff --git a/code/modules/power/cell.dm b/code/modules/power/cell.dm index 1759f31344..bbbf8edae5 100644 --- a/code/modules/power/cell.dm +++ b/code/modules/power/cell.dm @@ -20,6 +20,7 @@ var/self_recharge = 0 //does it self recharge, over time, or not? var/ratingdesc = TRUE var/grown_battery = FALSE // If it's a grown that acts as a battery, add a wire overlay to it. + rad_flags = RAD_NO_CONTAMINATE // Prevent the same cheese as with the stock parts /obj/item/stock_parts/cell/get_cell() return src @@ -201,7 +202,7 @@ /obj/item/stock_parts/cell/lascarbine name = "laser carbine power supply" - maxcharge = 2500 + maxcharge = 1500 //20 laser shots. /obj/item/stock_parts/cell/pulse //200 pulse shots name = "pulse rifle power cell" diff --git a/code/modules/power/singularity/emitter.dm b/code/modules/power/singularity/emitter.dm index 4d6ede69d1..71a8565d26 100644 --- a/code/modules/power/singularity/emitter.dm +++ b/code/modules/power/singularity/emitter.dm @@ -199,6 +199,7 @@ if(prob(35)) sparks.start() P.firer = user ? user : src + P.fired_from = src if(last_projectile_params) P.p_x = last_projectile_params[2] P.p_y = last_projectile_params[3] diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm index 120976b61f..e6fa1e0ee4 100644 --- a/code/modules/power/supermatter/supermatter.dm +++ b/code/modules/power/supermatter/supermatter.dm @@ -29,7 +29,7 @@ #define MOLE_HEAT_PENALTY 350 //Heat damage scales around this. Too hot setups with this amount of moles do regular damage, anything above and below is scaled #define POWER_PENALTY_THRESHOLD 5000 //Higher == Engine can generate more power before triggering the high power penalties. #define SEVERE_POWER_PENALTY_THRESHOLD 7000 //Same as above, but causes more dangerous effects -#define CRITICAL_POWER_PENALTY_THRESHOLD 9000 //Even more dangerous effects, threshold for tesla delamination +#define CRITICAL_POWER_PENALTY_THRESHOLD 12000 //Even more dangerous effects, threshold for tesla delamination #define HEAT_PENALTY_THRESHOLD 40 //Higher == Crystal safe operational temperature is higher. #define DAMAGE_HARDCAP 0.002 #define DAMAGE_INCREASE_MULTIPLIER 0.25 @@ -421,7 +421,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) if(prob(50)) radiation_pulse(src, power * (1 + (tritiumcomp * TRITIUM_RADIOACTIVITY_MODIFIER) + ((pluoxiumcomp * PLUOXIUM_RADIOACTIVITY_MODIFIER) * pluoxiumbonus) * (power_transmission_bonus/(10-(bzcomp * BZ_RADIOACTIVITY_MODIFIER))))) // Rad Modifiers BZ(500%), Tritium(300%), and Pluoxium(-200%) if(bzcomp >= 0.4 && prob(30 * bzcomp)) - src.fire_nuclear_particles() // Start to emit radballs at a maximum of 30% chance per tick + fire_nuclear_particle() // Start to emit radballs at a maximum of 30% chance per tick var/device_energy = power * REACTION_POWER_MODIFIER diff --git a/code/modules/projectiles/ammunition/_firing.dm b/code/modules/projectiles/ammunition/_firing.dm index 441088c78c..a83042c90a 100644 --- a/code/modules/projectiles/ammunition/_firing.dm +++ b/code/modules/projectiles/ammunition/_firing.dm @@ -1,8 +1,8 @@ -/obj/item/ammo_casing/proc/fire_casing(atom/target, mob/living/user, params, distro, quiet, zone_override, spread) +/obj/item/ammo_casing/proc/fire_casing(atom/target, mob/living/user, params, distro, quiet, zone_override, spread, atom/fired_from) distro += variance for (var/i = max(1, pellets), i > 0, i--) var/targloc = get_turf(target) - ready_proj(target, user, quiet, zone_override) + ready_proj(target, user, quiet, zone_override, fired_from) if(distro) //We have to spread a pixel-precision bullet. throw_proj was called before so angles should exist by now... if(randomspread) spread = round((rand() - 0.5) * distro) @@ -20,11 +20,12 @@ update_icon() return 1 -/obj/item/ammo_casing/proc/ready_proj(atom/target, mob/living/user, quiet, zone_override = "") +/obj/item/ammo_casing/proc/ready_proj(atom/target, mob/living/user, quiet, zone_override = "", fired_from) if (!BB) return BB.original = target BB.firer = user + BB.fired_from = fired_from if (zone_override) BB.def_zone = zone_override else diff --git a/code/modules/projectiles/ammunition/caseless/_caseless.dm b/code/modules/projectiles/ammunition/caseless/_caseless.dm index a6b65f79e3..11f7b8670d 100644 --- a/code/modules/projectiles/ammunition/caseless/_caseless.dm +++ b/code/modules/projectiles/ammunition/caseless/_caseless.dm @@ -3,7 +3,7 @@ firing_effect_type = null heavy_metal = FALSE -/obj/item/ammo_casing/caseless/fire_casing(atom/target, mob/living/user, params, distro, quiet, zone_override, spread) +/obj/item/ammo_casing/caseless/fire_casing(atom/target, mob/living/user, params, distro, quiet, zone_override, spread, atom/fired_from) if (..()) //successfully firing moveToNullspace() QDEL_NULL(src) diff --git a/code/modules/projectiles/ammunition/energy/laser.dm b/code/modules/projectiles/ammunition/energy/laser.dm index 638711e8d4..0940144721 100644 --- a/code/modules/projectiles/ammunition/energy/laser.dm +++ b/code/modules/projectiles/ammunition/energy/laser.dm @@ -71,9 +71,3 @@ projectile_type = /obj/item/projectile/beam/mindflayer select_name = "MINDFUCK" fire_sound = 'sound/weapons/laser.ogg' - -/obj/item/ammo_casing/energy/laser/weak - projectile_type = /obj/item/projectile/beam/weak/minigun - e_cost = 10 - fire_sound = 'sound/weapons/gatling.ogg' - click_cooldown_override = 1 diff --git a/code/modules/projectiles/boxes_magazines/external/smg.dm b/code/modules/projectiles/boxes_magazines/external/smg.dm index 65724e503a..783b8b895b 100644 --- a/code/modules/projectiles/boxes_magazines/external/smg.dm +++ b/code/modules/projectiles/boxes_magazines/external/smg.dm @@ -3,11 +3,11 @@ icon_state = "46x30mmt-20" ammo_type = /obj/item/ammo_casing/c46x30mm caliber = "4.6x30mm" - max_ammo = 20 + max_ammo = 32 /obj/item/ammo_box/magazine/wt550m9/update_icon() ..() - icon_state = "46x30mmt-[round(ammo_count(),4)]" + icon_state = "46x30mmt-[round(20*(ammo_count()/max_ammo),4)]" /obj/item/ammo_box/magazine/wt550m9/wtap name = "wt550 magazine (Armour Piercing 4.6x30mm)" @@ -16,7 +16,7 @@ /obj/item/ammo_box/magazine/wt550m9/wtap/update_icon() ..() - icon_state = "46x30mmtA-[round(ammo_count(),4)]" + icon_state = "46x30mmtA-[round(20*(ammo_count()/max_ammo),4)]" /obj/item/ammo_box/magazine/wt550m9/wtic name = "wt550 magazine (Incendiary 4.6x30mm)" @@ -25,7 +25,7 @@ /obj/item/ammo_box/magazine/wt550m9/wtic/update_icon() ..() - icon_state = "46x30mmtI-[round(ammo_count(),4)]" + icon_state = "46x30mmtI-[round(20*(ammo_count()/max_ammo),4)]" /obj/item/ammo_box/magazine/uzim9mm name = "uzi magazine (9mm)" diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index fb3ed19f82..96b396243b 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -34,6 +34,7 @@ var/semicd = 0 //cooldown handler var/weapon_weight = WEAPON_LIGHT //currently only used for inaccuracy var/spread = 0 //Spread induced by the gun itself. + var/burst_spread = 0 //Spread induced by the gun itself during burst fire per iteration. Only checked if spread is 0. var/randomspread = 1 //Set to 0 for shotguns. This is used for weapons that don't fire all their bullets at once. var/inaccuracy_modifier = 1 @@ -62,16 +63,18 @@ var/zoomed = FALSE //Zoom toggle var/zoom_amt = 3 //Distance in TURFs to move the user's screen forward (the "zoom" effect) var/zoom_out_amt = 0 - var/datum/action/toggle_scope_zoom/azoom + var/datum/action/item_action/toggle_scope_zoom/azoom + + var/dualwield_spread_mult = 1 //dualwield spread multiplier /obj/item/gun/Initialize() . = ..() if(pin) pin = new pin(src) if(gun_light) - alight = new /datum/action/item_action/toggle_gunlight(src) - build_zooming() - + alight = new (src) + if(zoomable) + azoom = new (src) /obj/item/gun/CheckParts(list/parts_list) ..() @@ -185,7 +188,7 @@ if(G == src || G.weapon_weight >= WEAPON_MEDIUM) continue else if(G.can_trigger_gun(user)) - bonus_spread += 24 * G.weapon_weight + bonus_spread += 24 * G.weapon_weight * G.dualwield_spread_mult loop_counter++ addtimer(CALLBACK(G, /obj/item/gun.proc/process_fire, target, user, TRUE, params, null, bonus_spread), loop_counter) @@ -226,11 +229,11 @@ to_chat(user, " [src] is lethally chambered! You don't want to risk harming anyone...") return if(randomspread) - sprd = round((rand() - 0.5) * DUALWIELD_PENALTY_EXTRA_MULTIPLIER * (randomized_gun_spread + randomized_bonus_spread)) + sprd = round((rand() - 0.5) * DUALWIELD_PENALTY_EXTRA_MULTIPLIER * (randomized_gun_spread + randomized_bonus_spread), 1) else //Smart spread - sprd = round((((rand_spr/burst_size) * iteration) - (0.5 + (rand_spr * 0.25))) * (randomized_gun_spread + randomized_bonus_spread)) + sprd = round((((rand_spr/burst_size) * iteration) - (0.5 + (rand_spr * 0.25))) * (randomized_gun_spread + randomized_bonus_spread), 1) - if(!chambered.fire_casing(target, user, params, ,suppressed, zone_override, sprd)) + if(!chambered.fire_casing(target, user, params, ,suppressed, zone_override, sprd, src)) shoot_with_empty_chamber(user) firing_burst = FALSE return FALSE @@ -259,7 +262,9 @@ var/randomized_gun_spread = 0 var/rand_spr = rand() if(spread) - randomized_gun_spread = rand(0,spread) + randomized_gun_spread = rand(0, spread) + else if(burst_size > 1 && burst_spread) + randomized_gun_spread = rand(0, burst_spread) if(HAS_TRAIT(user, TRAIT_POOR_AIM)) //nice shootin' tex bonus_spread += 25 var/randomized_bonus_spread = rand(0, bonus_spread) @@ -275,7 +280,7 @@ to_chat(user, " [src] is lethally chambered! You don't want to risk harming anyone...") return sprd = round((rand() - 0.5) * DUALWIELD_PENALTY_EXTRA_MULTIPLIER * (randomized_gun_spread + randomized_bonus_spread)) - if(!chambered.fire_casing(target, user, params, , suppressed, zone_override, sprd)) + if(!chambered.fire_casing(target, user, params, , suppressed, zone_override, sprd, src)) shoot_with_empty_chamber(user) return else @@ -293,6 +298,7 @@ if(user) user.update_inv_hands() + SEND_SIGNAL(user, COMSIG_LIVING_GUN_PROCESS_FIRE, target, params, zone_override) SSblackbox.record_feedback("tally", "gun_fired", 1, type) return TRUE @@ -372,6 +378,12 @@ else return ..() +/obj/item/gun/ui_action_click(mob/user, action) + if(istype(action, /datum/action/item_action/toggle_scope_zoom)) + zoom(user) + else if(istype(action, alight)) + toggle_gunlight() + /obj/item/gun/proc/toggle_gunlight() if(!gun_light) return @@ -407,21 +419,10 @@ var/datum/action/A = X A.UpdateButtonIcon() -/obj/item/gun/pickup(mob/user) - ..() - if(azoom) - azoom.Grant(user) - if(alight) - alight.Grant(user) - -/obj/item/gun/dropped(mob/user) - ..() - if(zoomed) - zoom(user,FALSE) - if(azoom) - azoom.Remove(user) - if(alight) - alight.Remove(user) +/obj/item/gun/item_action_slot_check(slot, mob/user, datum/action/A) + if(istype(A, /datum/action/item_action/toggle_scope_zoom) && slot != SLOT_HANDS) + return FALSE + return ..() /obj/item/gun/proc/handle_suicide(mob/living/carbon/human/user, mob/living/carbon/human/target, params, bypass_timer) if(!ishuman(user) || !ishuman(target)) @@ -468,41 +469,32 @@ // ZOOMING // ///////////// -/datum/action/toggle_scope_zoom +/datum/action/item_action/toggle_scope_zoom name = "Toggle Scope" - check_flags = AB_CHECK_CONSCIOUS|AB_CHECK_RESTRAINED|AB_CHECK_STUN|AB_CHECK_LYING icon_icon = 'icons/mob/actions/actions_items.dmi' button_icon_state = "sniper_zoom" - var/obj/item/gun/gun = null -/datum/action/toggle_scope_zoom/Trigger() - gun.zoom(owner) - -/datum/action/toggle_scope_zoom/IsAvailable() +/datum/action/item_action/toggle_scope_zoom/IsAvailable() . = ..() - if(!gun) - return FALSE if(!.) - gun.zoom(owner, FALSE) - if(!owner.get_held_index_of_item(gun)) - return FALSE - -/datum/action/toggle_scope_zoom/Remove(mob/living/L) - gun.zoom(L, FALSE) - ..() + var/obj/item/gun/G = target + G.zoom(owner, FALSE) +/datum/action/item_action/toggle_scope_zoom/Remove(mob/living/L) + var/obj/item/gun/G = target + G.zoom(L, FALSE) + return ..() /obj/item/gun/proc/zoom(mob/living/user, forced_zoom) - if(!user || !user.client) + if(!(user?.client)) return - switch(forced_zoom) - if(FALSE) - zoomed = FALSE - if(TRUE) - zoomed = TRUE - else - zoomed = !zoomed + if(!isnull(forced_zoom)) + if(zoomed == forced_zoom) + return + zoomed = forced_zoom + else + zoomed = !zoomed if(zoomed) var/_x = 0 @@ -524,16 +516,6 @@ user.client.change_view(CONFIG_GET(string/default_view)) user.client.pixel_x = 0 user.client.pixel_y = 0 - return zoomed - -//Proc, so that gun accessories/scopes/etc. can easily add zooming. -/obj/item/gun/proc/build_zooming() - if(azoom) - return - - if(zoomable) - azoom = new() - azoom.gun = src /obj/item/gun/handle_atom_del(atom/A) if(A == chambered) diff --git a/code/modules/projectiles/guns/ballistic.dm b/code/modules/projectiles/guns/ballistic.dm index 1117bc1000..2f198c1319 100644 --- a/code/modules/projectiles/guns/ballistic.dm +++ b/code/modules/projectiles/guns/ballistic.dm @@ -26,7 +26,6 @@ else icon_state = "[initial(icon_state)][suppressed ? "-suppressed" : ""][sawn_off ? "-sawn" : ""]" - /obj/item/gun/ballistic/process_chamber(empty_chamber = 1) var/obj/item/ammo_casing/AC = chambered //Find chambered round if(istype(AC)) //there's a chambered round @@ -170,7 +169,7 @@ if(iscarbon(user)) var/mob/living/carbon/C = user user_dna = C.dna - B.add_blood_DNA(user_dna) + B.add_blood_DNA(user_dna, C.diseases) var/datum/callback/gibspawner = CALLBACK(GLOBAL_PROC, /proc/spawn_atom_to_turf, /obj/effect/gibspawner/generic, B, 1, FALSE, list(user_dna)) B.throw_at(target, BRAINS_BLOWN_THROW_RANGE, BRAINS_BLOWN_THROW_SPEED, callback=gibspawner) return(BRUTELOSS) diff --git a/code/modules/projectiles/guns/ballistic/automatic.dm b/code/modules/projectiles/guns/ballistic/automatic.dm index 4bd65a7b20..5182c96671 100644 --- a/code/modules/projectiles/guns/ballistic/automatic.dm +++ b/code/modules/projectiles/guns/ballistic/automatic.dm @@ -2,6 +2,7 @@ w_class = WEIGHT_CLASS_NORMAL var/alarmed = 0 var/select = 1 + var/automatic_burst_overlay = TRUE can_suppress = TRUE burst_size = 3 fire_delay = 2 @@ -19,10 +20,11 @@ /obj/item/gun/ballistic/automatic/update_icon() ..() - if(!select) - add_overlay("[initial(icon_state)]semi") - if(select == 1) - add_overlay("[initial(icon_state)]burst") + if(automatic_burst_overlay) + if(!select) + add_overlay("[initial(icon_state)]semi") + if(select == 1) + add_overlay("[initial(icon_state)]burst") icon_state = "[initial(icon_state)][magazine ? "-[magazine.max_ammo]" : ""][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]" /obj/item/gun/ballistic/automatic/attackby(obj/item/A, mob/user, params) @@ -51,19 +53,20 @@ else to_chat(user, "You cannot seem to get \the [src] out of your hands!") -/obj/item/gun/ballistic/automatic/ui_action_click() - burst_select() +/obj/item/gun/ballistic/automatic/ui_action_click(mob/user, action) + if(istype(action, /datum/action/item_action/toggle_firemode)) + burst_select() + else + return ..() /obj/item/gun/ballistic/automatic/proc/burst_select() var/mob/living/carbon/human/user = usr select = !select if(!select) - burst_size = 1 - fire_delay = 0 + disable_burst() to_chat(user, "You switch to semi-automatic.") else - burst_size = initial(burst_size) - fire_delay = initial(fire_delay) + enable_burst() to_chat(user, "You switch to [burst_size]-rnd burst.") playsound(user, 'sound/weapons/empty.ogg', 100, 1) @@ -72,6 +75,14 @@ var/datum/action/A = X A.UpdateButtonIcon() +/obj/item/gun/ballistic/automatic/proc/enable_burst() + burst_size = initial(burst_size) + fire_delay = initial(fire_delay) + +/obj/item/gun/ballistic/automatic/proc/disable_burst() + burst_size = 1 + fire_delay = 0 + /obj/item/gun/ballistic/automatic/can_shoot() return get_ammo() @@ -106,7 +117,6 @@ /obj/item/gun/ballistic/automatic/c20r/afterattack() . = ..() empty_alarm() - return /obj/item/gun/ballistic/automatic/c20r/update_icon() ..() @@ -118,17 +128,25 @@ icon_state = "wt550" item_state = "arg" mag_type = /obj/item/ammo_box/magazine/wt550m9 - fire_delay = 2 can_suppress = FALSE - burst_size = 0 - actions_types = list() + burst_size = 2 + fire_delay = 1 can_bayonet = TRUE knife_x_offset = 25 knife_y_offset = 12 + automatic_burst_overlay = FALSE + +/obj/item/gun/ballistic/automatic/wt550/enable_burst() + . = ..() + spread = 15 + +/obj/item/gun/ballistic/automatic/wt550/disable_burst() + . = ..() + spread = 0 /obj/item/gun/ballistic/automatic/wt550/update_icon() ..() - icon_state = "wt550[magazine ? "-[CEILING(get_ammo(0)/4, 1)*4]" : ""]" + icon_state = "wt550[magazine ? "-[CEILING(( (get_ammo(FALSE) / magazine.max_ammo) * 20) /4, 1)*4]" : "-0"]" //Sprites only support up to 20. /obj/item/gun/ballistic/automatic/mini_uzi name = "\improper Type U3 Uzi" diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm index 6060ceba99..2cccc57d9e 100644 --- a/code/modules/projectiles/guns/energy.dm +++ b/code/modules/projectiles/guns/energy.dm @@ -174,9 +174,6 @@ itemState += "[ratio]" item_state = itemState -/obj/item/gun/energy/ui_action_click() - toggle_gunlight() - /obj/item/gun/energy/suicide_act(mob/living/user) if (istype(user) && can_shoot() && can_trigger_gun(user) && user.get_bodypart(BODY_ZONE_HEAD)) user.visible_message("[user] is putting the barrel of [src] in [user.p_their()] mouth. It looks like [user.p_theyre()] trying to commit suicide!") diff --git a/code/modules/projectiles/guns/energy/energy_gun.dm b/code/modules/projectiles/guns/energy/energy_gun.dm index de738c9047..163deae0ed 100644 --- a/code/modules/projectiles/guns/energy/energy_gun.dm +++ b/code/modules/projectiles/guns/energy/energy_gun.dm @@ -55,7 +55,7 @@ desc = "This is an expensive, modern recreation of an antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time." icon_state = "hoslaser" force = 10 - ammo_type = list(/obj/item/ammo_casing/energy/electrode/hos, /obj/item/ammo_casing/energy/laser/hos, /obj/item/ammo_casing/energy/disabler) + ammo_type = list(/obj/item/ammo_casing/energy/electrode/hos, /obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser/hos) ammo_x_offset = 4 resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF @@ -97,7 +97,7 @@ pin = null can_charge = 0 ammo_x_offset = 1 - ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser, /obj/item/ammo_casing/energy/disabler) + ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser) selfcharge = EGUN_SELFCHARGE var/fail_tick = 0 var/fail_chance = 0 diff --git a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm index a4ec979a06..646b4bd57d 100644 --- a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm +++ b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm @@ -78,6 +78,12 @@ else to_chat(user, "There are no modifications currently installed.") +/obj/item/gun/energy/kinetic_accelerator/Exited(atom/movable/AM) + . = ..() + if((AM in modkits) && istype(AM, /obj/item/borg/upgrade/modkit)) + var/obj/item/borg/upgrade/modkit/M = AM + M.uninstall(src, FALSE) + /obj/item/gun/energy/kinetic_accelerator/attackby(obj/item/I, mob/user) if(istype(I, /obj/item/borg/upgrade/modkit)) var/obj/item/borg/upgrade/modkit/MK = I @@ -261,7 +267,7 @@ icon_state = "modkit" w_class = WEIGHT_CLASS_SMALL require_module = 1 - module_type = /obj/item/robot_module/miner + module_type = list(/obj/item/robot_module/miner) var/denied_type = null var/maximum_of_type = 1 var/cost = 30 @@ -287,6 +293,8 @@ /obj/item/borg/upgrade/modkit/proc/install(obj/item/gun/energy/kinetic_accelerator/KA, mob/user) . = TRUE + if(src in KA.modkits) // Sanity check to prevent installing the same modkit twice thanks to occasional click/lag delays. + return if(minebot_upgrade) if(minebot_exclusive && !istype(KA.loc, /mob/living/simple_animal/hostile/mining_drone)) to_chat(user, "The modkit you're trying to install is only rated for minebot use.") @@ -322,11 +330,10 @@ for(var/obj/item/gun/energy/kinetic_accelerator/cyborg/KA in R.module.modules) uninstall(KA) -/obj/item/borg/upgrade/modkit/proc/uninstall(obj/item/gun/energy/kinetic_accelerator/KA) - forceMove(get_turf(KA)) +/obj/item/borg/upgrade/modkit/proc/uninstall(obj/item/gun/energy/kinetic_accelerator/KA, forcemove = TRUE) KA.modkits -= src - - + if(forcemove) + forceMove(get_turf(KA)) /obj/item/borg/upgrade/modkit/proc/modify_projectile(obj/item/projectile/kinetic/K) diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index bb97f9cf99..2bb813d793 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -181,7 +181,7 @@ /obj/item/gun/energy/laser/redtag/hitscan/chaplain/Initialize() . = ..() - AddComponent(/datum/component/anti_magic, TRUE, TRUE) + AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE) /obj/item/gun/energy/laser/redtag/hitscan/chaplain/handle_suicide(mob/living/carbon/human/user, mob/living/carbon/human/target, params, bypass_timer) if(!ishuman(user) || !ishuman(target)) diff --git a/code/modules/projectiles/guns/energy/minigun.dm b/code/modules/projectiles/guns/energy/minigun.dm deleted file mode 100644 index d903cda47c..0000000000 --- a/code/modules/projectiles/guns/energy/minigun.dm +++ /dev/null @@ -1,149 +0,0 @@ -//The ammo/gun is stored in a back slot item -/obj/item/minigunpack2 - name = " Laser Gatling Pack" - desc = "A massive battery pack with an attached laser gatling gun!" - icon = 'icons/obj/guns/minigun.dmi' - icon_state = "holstered" - item_state = "backpack" - lefthand_file = 'icons/mob/inhands/equipment/backpack_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/backpack_righthand.dmi' - slot_flags = ITEM_SLOT_BACK - w_class = WEIGHT_CLASS_HUGE - var/obj/item/gun/energy/minigun/gun - var/armed = 0 //whether the gun is attached, 0 is attached, 1 is the gun is wielded. - var/overheat = 0 - var/overheat_max = 60 - var/heat_diffusion = 5 - -/obj/item/minigunpack2/Initialize() - . = ..() - gun = new(src) - START_PROCESSING(SSobj, src) - -/obj/item/minigunpack2/Destroy() - STOP_PROCESSING(SSobj, src) - return ..() - -/obj/item/minigunpack2/process() - overheat = max(0, overheat - heat_diffusion) - -//ATTACK HAND IGNORING PARENT RETURN VALUE -/obj/item/minigunpack2/attack_hand(var/mob/living/carbon/user) - if(src.loc == user) - if(!armed) - if(user.get_item_by_slot(SLOT_BACK) == src) - armed = 1 - if(!user.put_in_hands(gun)) - armed = 0 - to_chat(user, "You need a free hand to hold the gun!") - return - update_icon() - user.update_inv_back() - else - to_chat(user, "You are already holding the gun!") - else - ..() - -/obj/item/minigunpack2/attackby(obj/item/W, mob/user, params) - if(W == gun) //Don't need armed check, because if you have the gun assume its armed. - user.dropItemToGround(gun, TRUE) - else - ..() - -/obj/item/minigunpack2/dropped(mob/user) - if(armed) - user.dropItemToGround(gun, TRUE) - -/obj/item/minigunpack2/MouseDrop(atom/over_object) - . = ..() - if(armed) - return - if(iscarbon(usr)) - var/mob/M = usr - - if(!over_object) - return - - if(!M.incapacitated()) - - if(istype(over_object, /obj/screen/inventory/hand)) - var/obj/screen/inventory/hand/H = over_object - M.putItemFromInventoryInHandIfPossible(src, H.held_index) - - -/obj/item/minigunpack2/update_icon() - if(armed) - icon_state = "notholstered" - else - icon_state = "holstered" - -/obj/item/minigunpack2/proc/attach_gun(var/mob/user) - if(!gun) - gun = new(src) - gun.forceMove(src) - armed = 0 - if(user) - to_chat(user, "You attach the [gun.name] to the [name].") - else - src.visible_message("The [gun.name] snaps back onto the [name]!") - update_icon() - user.update_inv_back() - - -/obj/item/gun/energy/minigun - name = "laser gatling gun" - desc = "An advanced laser cannon with an incredible rate of fire. Requires a bulky backpack power source to use." - icon = 'icons/obj/guns/minigun.dmi' - icon_state = "minigun_spin" - item_state = "minigun" - flags_1 = CONDUCT_1 - force = 15 - recoil = 2 - slowdown = 1 - slot_flags = null - w_class = WEIGHT_CLASS_HUGE - materials = list() - ammo_type = list(/obj/item/ammo_casing/energy/laser/weak) - burst_size = 2 - automatic = 1 - can_charge = 0 - selfcharge = EGUN_SELFCHARGE - charge_tick = 2 - charge_delay = 5 - weapon_weight = WEAPON_HEAVY - item_flags = NEEDS_PERMIT | SLOWS_WHILE_IN_HAND - var/obj/item/minigunpack2/ammo_pack - -/obj/item/gun/energy/minigun/Initialize() - if(istype(loc, /obj/item/minigunpack2)) //We should spawn inside an ammo pack so let's use that one. - ammo_pack = loc - else - return INITIALIZE_HINT_QDEL //No pack, no gun - - return ..() - -/obj/item/gun/energy/minigun/attack_self(mob/living/user) - return - -/obj/item/gun/energy/minigun/dropped(mob/user) - if(ammo_pack) - ammo_pack.attach_gun(user) - else - qdel(src) - -/obj/item/gun/energy/minigun/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0) - if(ammo_pack) - if(ammo_pack.overheat < ammo_pack.overheat_max) - ammo_pack.overheat += burst_size - ..() - else - to_chat(user, "The gun's heat sensor locked the trigger to prevent lens damage.") - -/obj/item/gun/energy/minigun/afterattack(atom/target, mob/living/user, flag, params) - if(!ammo_pack || ammo_pack.loc != user) - to_chat(user, "You need the backpack power source to fire the gun!") - . = ..() - -/obj/item/gun/energy/minigun/dropped(mob/living/user) - ammo_pack.attach_gun(user) - diff --git a/code/modules/projectiles/guns/energy/stun.dm b/code/modules/projectiles/guns/energy/stun.dm index 44c7894467..c5d4c36813 100644 --- a/code/modules/projectiles/guns/energy/stun.dm +++ b/code/modules/projectiles/guns/energy/stun.dm @@ -20,7 +20,7 @@ name = "hybrid taser" desc = "A dual-mode taser designed to fire both short-range high-power electrodes and long-range disabler beams." icon_state = "advtaser" - ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/disabler) + ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/electrode) ammo_x_offset = 2 /obj/item/gun/energy/e_gun/advtaser/cyborg diff --git a/code/modules/projectiles/guns/magic.dm b/code/modules/projectiles/guns/magic.dm index 9dd25bf3e3..55f21a5a2b 100644 --- a/code/modules/projectiles/guns/magic.dm +++ b/code/modules/projectiles/guns/magic.dm @@ -9,6 +9,7 @@ fire_sound = 'sound/weapons/emitter.ogg' flags_1 = CONDUCT_1 w_class = WEIGHT_CLASS_HUGE + var/checks_antimagic = FALSE var/max_charges = 6 var/charges = 0 var/recharge_rate = 4 @@ -31,6 +32,9 @@ return else no_den_usage = 0 + if(checks_antimagic && user.anti_magic_check(TRUE, FALSE, FALSE, 0, TRUE)) + to_chat(user, "Something is interfering with [src].") + return . = ..() /obj/item/gun/magic/can_shoot() diff --git a/code/modules/projectiles/guns/magic/wand.dm b/code/modules/projectiles/guns/magic/wand.dm index 42033d8c88..4cdfc6d70d 100644 --- a/code/modules/projectiles/guns/magic/wand.dm +++ b/code/modules/projectiles/guns/magic/wand.dm @@ -87,14 +87,17 @@ max_charges = 10 //10, 5, 5, 4 /obj/item/gun/magic/wand/resurrection/zap_self(mob/living/user) + ..() + charges-- + if(user.anti_magic_check()) + user.visible_message("[src] has no effect on [user]!") + return user.revive(full_heal = 1) if(iscarbon(user)) var/mob/living/carbon/C = user C.regenerate_limbs() C.regenerate_organs() to_chat(user, "You feel great!") - charges-- - ..() /obj/item/gun/magic/wand/resurrection/debug //for testing name = "debug wand of healing" diff --git a/code/modules/projectiles/guns/misc/beam_rifle.dm b/code/modules/projectiles/guns/misc/beam_rifle.dm index e4d13ad315..92fe91c222 100644 --- a/code/modules/projectiles/guns/misc/beam_rifle.dm +++ b/code/modules/projectiles/guns/misc/beam_rifle.dm @@ -45,7 +45,7 @@ var/aiming_lastangle = 0 var/mob/current_user = null var/list/obj/effect/projectile/tracer/current_tracers - + var/structure_piercing = 1 var/structure_bleed_coeff = 0.7 var/wall_pierce_amount = 0 @@ -76,7 +76,7 @@ var/static/image/drained_overlay = image(icon = 'icons/obj/guns/energy.dmi', icon_state = "esniper_empty") var/datum/action/item_action/zoom_lock_action/zoom_lock_action - var/datum/component/mobhook + var/mob/listeningTo /obj/item/gun/energy/beam_rifle/debug delay = 0 @@ -111,7 +111,9 @@ to_chat(owner, "You switch [src]'s zooming processor to center mode.") if(ZOOM_LOCK_OFF) to_chat(owner, "You disable [src]'s zooming system.") - reset_zooming() + reset_zooming() + else + return ..() /obj/item/gun/energy/beam_rifle/proc/set_autozoom_pixel_offsets_immediate(current_angle) if(zoom_lock == ZOOM_LOCK_CENTER_VIEW || zoom_lock == ZOOM_LOCK_OFF) @@ -172,7 +174,7 @@ STOP_PROCESSING(SSfastprocess, src) set_user(null) QDEL_LIST(current_tracers) - QDEL_NULL(mobhook) + listeningTo = null return ..() /obj/item/gun/energy/beam_rifle/emp_act(severity) @@ -259,14 +261,17 @@ if(user == current_user) return stop_aiming(current_user) - QDEL_NULL(mobhook) + if(listeningTo) + UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED) + listeningTo = null if(istype(current_user)) LAZYREMOVE(current_user.mousemove_intercept_objects, src) current_user = null if(istype(user)) current_user = user LAZYOR(current_user.mousemove_intercept_objects, src) - mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/on_mob_move))) + RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/on_mob_move) + listeningTo = user /obj/item/gun/energy/beam_rifle/onMouseDrag(src_object, over_object, src_location, over_location, params, mob) if(aiming) diff --git a/code/modules/projectiles/guns/misc/syringe_gun.dm b/code/modules/projectiles/guns/misc/syringe_gun.dm index 26e66b1987..342ceecbc2 100644 --- a/code/modules/projectiles/guns/misc/syringe_gun.dm +++ b/code/modules/projectiles/guns/misc/syringe_gun.dm @@ -122,3 +122,32 @@ else to_chat(user, "You can't put the [A] into \the [src]!") return FALSE + +/obj/item/gun/syringe/dart/rapiddart + name = "Repeating dart gun" + icon_state = "rapiddartgun" + item_state = "rapiddartgun" + +/obj/item/gun/syringe/dart/rapiddart/CheckParts(list/parts_list) + var/obj/item/reagent_containers/glass/beaker/B = locate(/obj/item/reagent_containers/glass/beaker) in parts_list + + if(istype(B, /obj/item/reagent_containers/glass/beaker/large)) + desc = "[initial(desc)] A modification of the dart gun's pressure chamber has been perfomed using a [B], extending it's holding size to [max_syringes]." + max_syringes = 2 + return + else if(istype(B, /obj/item/reagent_containers/glass/beaker/plastic)) + desc = "[initial(desc)] A modification of the dart gun's pressure chamber has been perfomed using a [B], extending it's holding size to [max_syringes]." + max_syringes = 3 + return + else if(istype(B, /obj/item/reagent_containers/glass/beaker/meta)) + desc = "[initial(desc)] A modification of the dart gun's pressure chamber has been perfomed using a [B], extending it's holding size to [max_syringes]." + max_syringes = 4 + return + else if(istype(B, /obj/item/reagent_containers/glass/beaker/bluespace)) + desc = "[initial(desc)] A modification of the dart gun's pressure chamber has been perfomed using a [B], extending it's holding size to [max_syringes]." + max_syringes = 6 + return + else + max_syringes = 1 + desc = "[initial(desc)] It has a [B] strapped to it, but it doesn't seem to be doing anything." + ..() diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index efae090707..88e766edfc 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -17,6 +17,7 @@ resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF var/def_zone = "" //Aiming at var/atom/movable/firer = null//Who shot it + var/atom/fired_from = null // the atom that the projectile was fired from (gun, turret) var/suppressed = FALSE //Attack message var/candink = FALSE //Can this projectile play the dink sound when hitting the head? var/yo = null @@ -88,6 +89,8 @@ //Effects var/stun = 0 var/knockdown = 0 + var/knockdown_stamoverride + var/knockdown_stam_max var/unconscious = 0 var/irradiate = 0 var/stutter = 0 @@ -129,6 +132,8 @@ return TRUE /obj/item/projectile/proc/on_hit(atom/target, blocked = FALSE) + if(fired_from) + SEND_SIGNAL(fired_from, COMSIG_PROJECTILE_ON_HIT, firer, target, Angle) var/turf/target_loca = get_turf(target) var/hitx @@ -161,15 +166,26 @@ var/splatter_dir = dir if(starting) splatter_dir = get_dir(starting, target_loca) - if(isalien(L)) + var/obj/item/bodypart/B = L.get_bodypart(def_zone) + if(B && B.status == BODYPART_ROBOTIC) // So if you hit a robotic, it sparks instead of bloodspatters + do_sparks(2, FALSE, target.loc) + if(prob(25)) + new /obj/effect/decal/cleanable/oil(target_loca) + else if(isalien(L)) new /obj/effect/temp_visual/dir_setting/bloodsplatter/xenosplatter(target_loca, splatter_dir) else - new /obj/effect/temp_visual/dir_setting/bloodsplatter(target_loca, splatter_dir) + if(ishuman(target)) + var/mob/living/carbon/human/H = target + new /obj/effect/temp_visual/dir_setting/bloodsplatter(target_loca, splatter_dir, bloodtype_to_color(H.dna.blood_type)) + else + new /obj/effect/temp_visual/dir_setting/bloodsplatter(target_loca, splatter_dir, bloodtype_to_color()) + if(iscarbon(L)) var/mob/living/carbon/C = L C.bleed(damage) else L.add_splatter_floor(target_loca) + else if(impact_effect_type && !hitscan) new impact_effect_type(target_loca, hitx, hity) @@ -202,7 +218,7 @@ else L.log_message("has been shot by [firer] with [src]", LOG_ATTACK, color="orange") - return L.apply_effects(stun, knockdown, unconscious, irradiate, slur, stutter, eyeblur, drowsy, blocked, stamina, jitter) + return L.apply_effects(stun, knockdown, unconscious, irradiate, slur, stutter, eyeblur, drowsy, blocked, stamina, jitter, knockdown_stamoverride, knockdown_stam_max) /obj/item/projectile/proc/vol_by_damage() if(src.damage) @@ -219,8 +235,8 @@ beam_segments[beam_index] = null /obj/item/projectile/Bump(atom/A) - var/datum/point/pcache = trajectory.copy_to() - if(check_ricochet(A) && check_ricochet_flag(A) && ricochets < ricochets_max) + if(trajectory && check_ricochet(A) && check_ricochet_flag(A) && ricochets < ricochets_max) + var/datum/point/pcache = trajectory.copy_to() ricochets++ if(A.handle_ricochet(src)) on_ricochet(A) @@ -343,6 +359,8 @@ pixel_move(1, FALSE) /obj/item/projectile/proc/fire(angle, atom/direct_target) + if(fired_from) + SEND_SIGNAL(fired_from, COMSIG_PROJECTILE_BEFORE_FIRE, src, original) //If no angle needs to resolve it from xo/yo! if(!log_override && firer && original) log_combat(firer, original, "fired at", src, "from [get_area_name(src, TRUE)]") diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm index d8154b367d..e43eb5a3bc 100644 --- a/code/modules/projectiles/projectile/beams.dm +++ b/code/modules/projectiles/projectile/beams.dm @@ -39,14 +39,6 @@ /obj/item/projectile/beam/weak damage = 15 -/obj/item/projectile/beam/weak/minigun - damage = 12.5 - armour_penetration = 40 - -/obj/item/projectile/beam/weak/minigun/Initialize() - .=..() - speed = pick(0.7,0.75,0.8,0.85,0.9,0.95,1,1.05,1.1,1.15) - /obj/item/projectile/beam/weak/penetrator armour_penetration = 50 diff --git a/code/modules/projectiles/projectile/bullets/smg.dm b/code/modules/projectiles/projectile/bullets/smg.dm index dfc6df537d..94ec2d3c2b 100644 --- a/code/modules/projectiles/projectile/bullets/smg.dm +++ b/code/modules/projectiles/projectile/bullets/smg.dm @@ -1,60 +1,69 @@ -// .45 (M1911 & C20r) - -/obj/item/projectile/bullet/c45 - name = ".45 bullet" - damage = 20 - stamina = 65 - -/obj/item/projectile/bullet/c45_nostamina - name = ".45 bullet" - damage = 30 - -/obj/item/projectile/bullet/c45_cleaning - name = ".45 bullet" - damage = 24 - stamina = 10 - -/obj/item/projectile/bullet/c45_cleaning/on_hit(atom/target, blocked = FALSE) - . = ..() - var/turf/T = get_turf(target) - - //section shamelessly copypasta'd from the clean component - SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD) - for(var/A in T) - if(is_cleanable(A)) - qdel(A) - else if(istype(A, /obj/item)) - var/obj/item/I = A - SEND_SIGNAL(I, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD) - if(ismob(I.loc)) - var/mob/M = I.loc - M.regenerate_icons() - else if(ishuman(A)) - var/mob/living/carbon/human/cleaned_human = A - if(cleaned_human.head) - SEND_SIGNAL(cleaned_human.head, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD) - if(cleaned_human.wear_suit) - SEND_SIGNAL(cleaned_human.wear_suit, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD) - else if(cleaned_human.w_uniform) - SEND_SIGNAL(cleaned_human.w_uniform, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD) - if(cleaned_human.shoes) - SEND_SIGNAL(cleaned_human.shoes, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD) - SEND_SIGNAL(cleaned_human, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD) - cleaned_human.wash_cream() - cleaned_human.regenerate_icons() - -// 4.6x30mm (Autorifles) - -/obj/item/projectile/bullet/c46x30mm - name = "4.6x30mm bullet" - damage = 20 - -/obj/item/projectile/bullet/c46x30mm_ap - name = "4.6x30mm armor-piercing bullet" - damage = 15 - armour_penetration = 40 - -/obj/item/projectile/bullet/incendiary/c46x30mm - name = "4.6x30mm incendiary bullet" - damage = 10 - fire_stacks = 1 +// .45 (M1911 & C20r) + +/obj/item/projectile/bullet/c45 + name = ".45 bullet" + damage = 20 + stamina = 65 + +/obj/item/projectile/bullet/c45_nostamina + name = ".45 bullet" + damage = 30 + +/obj/item/projectile/bullet/c45_cleaning + name = ".45 bullet" + damage = 24 + stamina = 10 + +/obj/item/projectile/bullet/c45_cleaning/on_hit(atom/target, blocked = FALSE) + . = ..() + var/turf/T = get_turf(target) + SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) + for(var/A in T) + if(is_cleanable(A)) + qdel(A) + else if(isitem(A)) + var/obj/item/cleaned_item = A + SEND_SIGNAL(cleaned_item, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) + cleaned_item.clean_blood() + if(ismob(cleaned_item.loc)) + var/mob/M = cleaned_item.loc + M.regenerate_icons() + else if(ishuman(A)) + var/mob/living/carbon/human/cleaned_human = A + if(cleaned_human.lying) + if(cleaned_human.head) + SEND_SIGNAL(cleaned_human.head, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) + cleaned_human.head.clean_blood() + cleaned_human.update_inv_head() + if(cleaned_human.wear_suit) + SEND_SIGNAL(cleaned_human.wear_suit, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) + cleaned_human.wear_suit.clean_blood() + cleaned_human.update_inv_wear_suit() + else if(cleaned_human.w_uniform) + SEND_SIGNAL(cleaned_human.w_uniform, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) + cleaned_human.w_uniform.clean_blood() + cleaned_human.update_inv_w_uniform() + if(cleaned_human.shoes) + SEND_SIGNAL(cleaned_human.shoes, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) + cleaned_human.shoes.clean_blood() + cleaned_human.update_inv_shoes() + SEND_SIGNAL(cleaned_human, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) + cleaned_human.clean_blood() + cleaned_human.wash_cream() + cleaned_human.regenerate_icons() + +// 4.6x30mm (Autorifles) + +/obj/item/projectile/bullet/c46x30mm + name = "4.6x30mm bullet" + damage = 15 + +/obj/item/projectile/bullet/c46x30mm_ap + name = "4.6x30mm armor-piercing bullet" + damage = 12.5 + armour_penetration = 40 + +/obj/item/projectile/bullet/incendiary/c46x30mm + name = "4.6x30mm incendiary bullet" + damage = 7.5 + fire_stacks = 1 diff --git a/code/modules/projectiles/projectile/energy/nuclear_particle.dm b/code/modules/projectiles/projectile/energy/nuclear_particle.dm index 1753587ad3..e08f806fe5 100644 --- a/code/modules/projectiles/projectile/energy/nuclear_particle.dm +++ b/code/modules/projectiles/projectile/energy/nuclear_particle.dm @@ -3,10 +3,9 @@ name = "nuclear particle" icon_state = "nuclear_particle" pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE - damage = 20 - damage_type = TOX - irradiate = 2500 //enough to knockdown and induce vomiting - speed = 0.4 + flag = "rad" + irradiate = 5000 + speed = 0.4 hitsound = 'sound/weapons/emitter2.ogg' impact_type = /obj/effect/projectile/impact/xray var/static/list/particle_colors = list( @@ -25,22 +24,6 @@ add_atom_colour(particle_colors[our_color], FIXED_COLOUR_PRIORITY) set_light(4, 3, particle_colors[our_color]) //Range of 4, brightness of 3 - Same range as a flashlight -/atom/proc/fire_nuclear_particles(power_ratio) //used by fusion to fire random # of nuclear particles - power ratio determines about how many are fired - var/random_particles = rand(3,6) - var/particles_to_fire - var/particles_fired - switch(power_ratio) //multiply random_particles * factor for whatever tier - if(0 to FUSION_MID_TIER_THRESHOLD) - particles_to_fire = random_particles * FUSION_PARTICLE_FACTOR_LOW - if(FUSION_MID_TIER_THRESHOLD to FUSION_HIGH_TIER_THRESHOLD) - particles_to_fire = random_particles * FUSION_PARTICLE_FACTOR_MID - if(FUSION_HIGH_TIER_THRESHOLD to FUSION_SUPER_TIER_THRESHOLD) - particles_to_fire = random_particles * FUSION_PARTICLE_FACTOR_HIGH - if(FUSION_SUPER_TIER_THRESHOLD to INFINITY) - particles_to_fire = random_particles * FUSION_PARTICLE_FACTOR_SUPER - while(particles_to_fire) - particles_fired++ - var/angle = rand(0,360) - var/obj/item/projectile/energy/nuclear_particle/P = new /obj/item/projectile/energy/nuclear_particle(src) - addtimer(CALLBACK(P, /obj/item/projectile.proc/fire, angle), particles_fired) //multiply particles fired * delay so the particles end up stagnated (once every decisecond) - particles_to_fire-- \ No newline at end of file +/atom/proc/fire_nuclear_particle(angle = rand(0,360)) //used by fusion to fire random nuclear particles. Fires one particle in a random direction. + var/obj/item/projectile/energy/nuclear_particle/P = new /obj/item/projectile/energy/nuclear_particle(src) + P.fire(angle) diff --git a/code/modules/projectiles/projectile/energy/stun.dm b/code/modules/projectiles/projectile/energy/stun.dm index 895a165f49..d7c8b8b082 100644 --- a/code/modules/projectiles/projectile/energy/stun.dm +++ b/code/modules/projectiles/projectile/energy/stun.dm @@ -3,7 +3,9 @@ icon_state = "spark" color = "#FFFF00" nodamage = 1 - knockdown = 100 + knockdown = 60 + knockdown_stamoverride = 36 + knockdown_stam_max = 50 stutter = 5 jitter = 20 hitsound = 'sound/weapons/taserhit.ogg' @@ -11,6 +13,7 @@ tracer_type = /obj/effect/projectile/tracer/stun muzzle_type = /obj/effect/projectile/muzzle/stun impact_type = /obj/effect/projectile/impact/stun + var/tase_duration = 50 /obj/item/projectile/energy/electrode/on_hit(atom/target, blocked = FALSE) . = ..() @@ -23,6 +26,7 @@ if(C.dna && C.dna.check_mutation(HULK)) C.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ), forced = "hulk") else if((C.status_flags & CANKNOCKDOWN) && !HAS_TRAIT(C, TRAIT_STUNIMMUNE)) + C.apply_status_effect(STATUS_EFFECT_TASED, tase_duration) addtimer(CALLBACK(C, /mob/living/carbon.proc/do_jitter_animation, jitter), 5) /obj/item/projectile/energy/electrode/on_range() //to ensure the bolt sparks when it reaches the end of its range if it didn't hit a target yet diff --git a/code/modules/projectiles/projectile/special/neurotoxin.dm b/code/modules/projectiles/projectile/special/neurotoxin.dm index baf1495abb..1d359585c0 100644 --- a/code/modules/projectiles/projectile/special/neurotoxin.dm +++ b/code/modules/projectiles/projectile/special/neurotoxin.dm @@ -8,7 +8,7 @@ if(isalien(target)) knockdown = 0 nodamage = TRUE - else if(isliving(target)) + else if(iscarbon(target)) var/mob/living/L = target L.Knockdown(100, TRUE, FALSE, 30, 25) return ..() diff --git a/code/modules/reagents/chemistry/machinery/chem_dispenser.dm b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm index 9a228b28e3..b5bfa06786 100644 --- a/code/modules/reagents/chemistry/machinery/chem_dispenser.dm +++ b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm @@ -157,8 +157,8 @@ if(beaker) beaker.ex_act(severity, target) -/obj/machinery/chem_dispenser/handle_atom_del(atom/A) - ..() +/obj/machinery/chem_dispenser/Exited(atom/movable/A, atom/newloc) + . = ..() if(A == beaker) beaker = null cut_overlays() @@ -252,7 +252,7 @@ if(!is_operational()) return var/amount = text2num(params["amount"]) - if(beaker && amount in beaker.possible_transfer_amounts) + if(beaker && (amount in beaker.possible_transfer_amounts)) beaker.reagents.remove_all(amount) work_animation() . = TRUE diff --git a/code/modules/reagents/chemistry/machinery/chem_master.dm b/code/modules/reagents/chemistry/machinery/chem_master.dm index 96aa0901e0..f540ae850d 100644 --- a/code/modules/reagents/chemistry/machinery/chem_master.dm +++ b/code/modules/reagents/chemistry/machinery/chem_master.dm @@ -175,7 +175,7 @@ data["chosenPillStyle"] = chosenPillStyle data["isPillBottleLoaded"] = bottle ? 1 : 0 if(bottle) - GET_COMPONENT_FROM(STRB, /datum/component/storage, bottle) + var/datum/component/storage/STRB = bottle.GetComponent(/datum/component/storage) data["pillBotContent"] = bottle.contents.len data["pillBotMaxContent"] = STRB.max_items @@ -263,7 +263,7 @@ var/target_loc = bottle ? bottle : drop_location() var/drop_threshold = INFINITY if(bottle) - GET_COMPONENT_FROM(STRB, /datum/component/storage, bottle) + var/datum/component/storage/STRB = bottle.GetComponent(/datum/component/storage) if(STRB) drop_threshold = STRB.max_items - bottle.contents.len @@ -384,6 +384,38 @@ adjust_item_drop_location(P) reagents.trans_to(P, vol_part) . = TRUE + + if("createDart") + for(var/datum/reagent/R in reagents.reagent_list) + if(!(istype(R, /datum/reagent/medicine))) + visible_message("The [src] beeps, \"SmartDarts are insoluble with non-medicinal compounds.\"") + return + + var/many = params["many"] + if(reagents.total_volume == 0) + return + var/amount = 1 + var/vol_each = min(reagents.total_volume, 20) + if(text2num(many)) + amount = CLAMP(round(input(usr, "Max 10. Buffer content will be split evenly.", "How many darts?", amount) as num|null), 0, 10) + if(!amount) + return + vol_each = min(reagents.total_volume / amount, 20) + + var/name = stripped_input(usr,"Name:","Name your SmartDart!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN) + if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr))) + return + + var/obj/item/reagent_containers/syringe/dart/D + for(var/i = 0; i < amount; i++) + D = new /obj/item/reagent_containers/syringe/dart(drop_location()) + D.name = trim("[name] SmartDart") + adjust_item_drop_location(D) + reagents.trans_to(D, vol_each) + D.mode=!mode + D.update_icon() + . = TRUE + //END CITADEL ADDITIONS if("analyzeBeak") var/datum/reagent/R = GLOB.chemical_reagents_list[params["id"]] diff --git a/code/modules/reagents/chemistry/machinery/pandemic.dm b/code/modules/reagents/chemistry/machinery/pandemic.dm index 6efa4276b6..05fa4d382a 100644 --- a/code/modules/reagents/chemistry/machinery/pandemic.dm +++ b/code/modules/reagents/chemistry/machinery/pandemic.dm @@ -188,7 +188,7 @@ to_chat(usr, "ERROR: Cannot replicate virus strain.") return A = A.Copy() - var/list/data = list("viruses" = list(A)) + var/list/data = list("blood_DNA" = "UNKNOWN DNA", "blood_type" = "SY", "viruses" = list(A)) var/obj/item/reagent_containers/glass/bottle/B = new(drop_location()) B.name = "[A.name] culture bottle" B.desc = "A small bottle. Contains [A.agent] culture in synthblood medium." diff --git a/code/modules/reagents/chemistry/reagents/drink_reagents.dm b/code/modules/reagents/chemistry/reagents/drink_reagents.dm index dd51ce2bc7..1afbed3533 100644 --- a/code/modules/reagents/chemistry/reagents/drink_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/drink_reagents.dm @@ -407,10 +407,10 @@ /datum/reagent/consumable/nuka_cola/on_mob_metabolize(mob/living/L) ..() - ADD_TRAIT(L, TRAIT_GOTTAGOFAST, id) + L.add_movespeed_modifier(id, update=TRUE, priority=100, multiplicative_slowdown=-1, blacklisted_movetypes=(FLYING|FLOATING)) /datum/reagent/consumable/nuka_cola/on_mob_end_metabolize(mob/living/L) - REMOVE_TRAIT(L, TRAIT_GOTTAGOFAST, id) + L.remove_movespeed_modifier(id) ..() /datum/reagent/consumable/nuka_cola/on_mob_life(mob/living/carbon/M) diff --git a/code/modules/reagents/chemistry/reagents/drug_reagents.dm b/code/modules/reagents/chemistry/reagents/drug_reagents.dm index f3df72cd4d..15d517a0f5 100644 --- a/code/modules/reagents/chemistry/reagents/drug_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/drug_reagents.dm @@ -423,7 +423,7 @@ . = 1 /datum/reagent/drug/happiness/addiction_act_stage1(mob/living/M)// all work and no play makes jack a dull boy - GET_COMPONENT_FROM(mood, /datum/component/mood, M) + var/datum/component/mood/mood = M.GetComponent(/datum/component/mood) mood.setSanity(min(mood.sanity, SANITY_DISTURBED)) M.Jitter(5) if(prob(20)) @@ -431,7 +431,7 @@ ..() /datum/reagent/drug/happiness/addiction_act_stage2(mob/living/M) - GET_COMPONENT_FROM(mood, /datum/component/mood, M) + var/datum/component/mood/mood = M.GetComponent(/datum/component/mood) mood.setSanity(min(mood.sanity, SANITY_UNSTABLE)) M.Jitter(10) if(prob(30)) @@ -439,7 +439,7 @@ ..() /datum/reagent/drug/happiness/addiction_act_stage3(mob/living/M) - GET_COMPONENT_FROM(mood, /datum/component/mood, M) + var/datum/component/mood/mood = M.GetComponent(/datum/component/mood) mood.setSanity(min(mood.sanity, SANITY_CRAZY)) M.Jitter(15) if(prob(40)) @@ -447,7 +447,7 @@ ..() /datum/reagent/drug/happiness/addiction_act_stage4(mob/living/carbon/human/M) - GET_COMPONENT_FROM(mood, /datum/component/mood, M) + var/datum/component/mood/mood = M.GetComponent(/datum/component/mood) mood.setSanity(SANITY_INSANE) M.Jitter(20) if(prob(50)) @@ -469,7 +469,7 @@ /datum/reagent/drug/skooma/on_mob_metabolize(mob/living/L) . = ..() - ADD_TRAIT(L, TRAIT_GOTTAGOFAST, id) + L.add_movespeed_modifier(id, update=TRUE, priority=100, multiplicative_slowdown=-1, blacklisted_movetypes=(FLYING|FLOATING)) L.next_move_modifier *= 2 if(ishuman(L)) var/mob/living/carbon/human/H = L @@ -480,7 +480,7 @@ /datum/reagent/drug/skooma/on_mob_end_metabolize(mob/living/L) . = ..() - REMOVE_TRAIT(L, TRAIT_GOTTAGOFAST, id) + L.remove_movespeed_modifier(id) L.next_move_modifier *= 0.5 if(ishuman(L)) var/mob/living/carbon/human/H = L diff --git a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm index 951a77b0e8..592f7bc592 100644 --- a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm @@ -236,10 +236,12 @@ /datum/reagent/medicine/silver_sulfadiazine name = "Silver Sulfadiazine" id = "silver_sulfadiazine" - description = "If used in touch-based applications, immediately restores burn wounds as well as restoring more over time. If ingested through other means, deals minor toxin damage." + description = "If used in touch-based applications, immediately restores burn wounds as well as restoring more over time. It is mildly poisonous taken orally or by injection. If overdosed, deals brute and minor liver damage." reagent_state = LIQUID pH = 7.2 color = "#ffeac9" + metabolization_rate = 5 * REAGENTS_METABOLISM + overdose_threshold = 50 /datum/reagent/medicine/silver_sulfadiazine/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message = 1) if(iscarbon(M) && M.stat != DEAD) @@ -260,6 +262,15 @@ ..() . = 1 +/datum/reagent/medicine/silver_sulfadiazine/overdose_start(mob/living/M) + metabolization_rate = 15 * REAGENTS_METABOLISM + M.adjustBruteLoss(2*REM, 0) + if(iscarbon(M)) + var/mob/living/carbon/C = M + C.applyLiverDamage(1) + ..() + . = 1 + /datum/reagent/medicine/oxandrolone name = "Oxandrolone" id = "oxandrolone" @@ -271,7 +282,7 @@ pH = 10.7 /datum/reagent/medicine/oxandrolone/on_mob_life(mob/living/carbon/M) - if(M.getFireLoss() > 50) + if(M.getFireLoss() > 25) M.adjustFireLoss(-4*REM, 0) //Twice as effective as silver sulfadiazine for severe burns else M.adjustFireLoss(-0.5*REM, 0) //But only a quarter as effective for more minor ones @@ -287,10 +298,12 @@ /datum/reagent/medicine/styptic_powder name = "Styptic Powder" id = "styptic_powder" - description = "If used in touch-based applications, immediately restores bruising as well as restoring more over time. If ingested through other means, deals minor toxin damage." + description = "If used in touch-based applications, immediately restores bruising as well as restoring more over time. It is poisonous if taken orally or by injection. If overdosed, deals brute and minor liver damage." reagent_state = LIQUID color = "#FF9696" pH = 6.7 + metabolization_rate = 5 * REAGENTS_METABOLISM + overdose_threshold = 50 /datum/reagent/medicine/styptic_powder/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message = 1) if(iscarbon(M) && M.stat != DEAD) @@ -312,6 +325,15 @@ ..() . = 1 +datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M) + metabolization_rate = 15 * REAGENTS_METABOLISM + M.adjustBruteLoss(2*REM, 0) + if(iscarbon(M)) + var/mob/living/carbon/C = M + C.applyLiverDamage(1) + ..() + . = 1 + /datum/reagent/medicine/salglu_solution name = "Saline-Glucose Solution" id = "salglu_solution" @@ -398,23 +420,35 @@ /datum/reagent/medicine/synthflesh name = "Synthflesh" id = "synthflesh" - description = "Has a 100% chance of instantly healing brute and burn damage. One unit of the chemical will heal one point of damage. Touch application only." + description = "Has a 100% chance of healing large amounts of brute and burn damage very quickly. One unit of the chemical will heal one point of damage. Touch application only." reagent_state = LIQUID color = "#FFEBEB" pH = 11.5 + metabolization_rate = 5 * REAGENTS_METABOLISM + overdose_threshold = 40 /datum/reagent/medicine/synthflesh/reaction_mob(mob/living/M, method=TOUCH, reac_volume,show_message = 1) if(iscarbon(M)) if (M.stat == DEAD) show_message = 0 - if(method in list(PATCH, TOUCH)) - M.adjustBruteLoss(-1.25 * reac_volume) - M.adjustFireLoss(-1.25 * reac_volume) + if(method in list(INGEST, VAPOR)) + var/mob/living/carbon/C = M + C.losebreath++ + C.emote("cough") + to_chat(M, "You feel your throat closing up!") + else if(method == INJECT) + return + else if(method in list(PATCH, TOUCH)) + M.adjustBruteLoss(-1 * reac_volume) + M.adjustFireLoss(-1 * reac_volume) if(show_message) to_chat(M, "You feel your burns and bruises healing! It stings like hell!") SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "painful_medicine", /datum/mood_event/painful_medicine) ..() +/datum/reagent/medicine/synthflesh/overdose_start(mob/living/M) + metabolization_rate = 15 * REAGENTS_METABOLISM + /datum/reagent/medicine/charcoal name = "Charcoal" id = "charcoal" @@ -545,7 +579,7 @@ /datum/reagent/medicine/sal_acid/on_mob_life(mob/living/carbon/M) - if(M.getBruteLoss() > 50) + if(M.getBruteLoss() > 25) M.adjustBruteLoss(-4*REM, 0) //Twice as effective as styptic powder for severe bruising else M.adjustBruteLoss(-0.5*REM, 0) //But only a quarter as effective for more minor ones @@ -950,10 +984,10 @@ /datum/reagent/medicine/stimulants/on_mob_metabolize(mob/living/L) ..() - ADD_TRAIT(L, TRAIT_GOTTAGOFAST, id) + L.add_movespeed_modifier(id, update=TRUE, priority=100, multiplicative_slowdown=-1, blacklisted_movetypes=(FLYING|FLOATING)) /datum/reagent/medicine/stimulants/on_mob_end_metabolize(mob/living/L) - REMOVE_TRAIT(L, TRAIT_GOTTAGOFAST, id) + L.remove_movespeed_modifier(id) ..() /datum/reagent/medicine/stimulants/on_mob_life(mob/living/carbon/M) @@ -1274,10 +1308,10 @@ /datum/reagent/medicine/changelinghaste/on_mob_metabolize(mob/living/L) ..() - ADD_TRAIT(L, TRAIT_GOTTAGOREALLYFAST, id) + L.add_movespeed_modifier(id, update=TRUE, priority=100, multiplicative_slowdown=-2, blacklisted_movetypes=(FLYING|FLOATING)) /datum/reagent/medicine/changelinghaste/on_mob_end_metabolize(mob/living/L) - REMOVE_TRAIT(L, TRAIT_GOTTAGOREALLYFAST, id) + L.remove_movespeed_modifier(id) ..() /datum/reagent/medicine/changelinghaste/on_mob_life(mob/living/carbon/M) @@ -1297,10 +1331,12 @@ /datum/reagent/medicine/corazone/on_mob_metabolize(mob/living/M) ..() - ADD_TRAIT(M, TRAIT_STABLEHEART, id) + ADD_TRAIT(M, TRAIT_STABLEHEART, type) + ADD_TRAIT(M, TRAIT_STABLELIVER, type) /datum/reagent/medicine/corazone/on_mob_end_metabolize(mob/living/M) - REMOVE_TRAIT(M, TRAIT_STABLEHEART, id) + REMOVE_TRAIT(M, TRAIT_STABLEHEART, type) + REMOVE_TRAIT(M, TRAIT_STABLELIVER, type) ..() /datum/reagent/medicine/muscle_stimulant @@ -1407,7 +1443,7 @@ M.dizziness = max(0, M.dizziness-6) M.confused = max(0, M.confused-6) M.disgust = max(0, M.disgust-6) - GET_COMPONENT_FROM(mood, /datum/component/mood, M) + var/datum/component/mood/mood = M.GetComponent(/datum/component/mood) if(mood.sanity <= SANITY_NEUTRAL) // only take effect if in negative sanity and then... mood.setSanity(min(mood.sanity+5, SANITY_NEUTRAL)) // set minimum to prevent unwanted spiking over neutral ..() diff --git a/code/modules/reagents/chemistry/reagents/other_reagents.dm b/code/modules/reagents/chemistry/reagents/other_reagents.dm index 95b4a33c0d..af6a65ebe1 100644 --- a/code/modules/reagents/chemistry/reagents/other_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/other_reagents.dm @@ -1,9 +1,9 @@ /datum/reagent/blood - data = list("donor"=null,"viruses"=null,"blood_DNA"=null,"blood_type"=null,"resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null) + data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_HUMAN, "blood_type"= null,"resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null) name = "Blood" id = "blood" - color = "#C80000" // rgb: 200, 0, 0 - description = "Blood from a human, or otherwise." + color = BLOOD_COLOR_HUMAN // rgb: 200, 0, 0 + description = "Blood from some creature." metabolization_rate = 5 //fast rate so it disappears fast. taste_description = "iron" taste_mult = 1.3 @@ -28,27 +28,75 @@ if(iscarbon(L)) var/mob/living/carbon/C = L - if(C.get_blood_id() == "blood" && (method == INJECT || (method == INGEST && C.dna && C.dna.species && (DRINKSBLOOD in C.dna.species.species_traits)))) - if(!data || !(data["blood_type"] in get_safe_blood(C.dna.blood_type))) - C.reagents.add_reagent("toxin", reac_volume * 0.5) - else - C.blood_volume = min(C.blood_volume + round(reac_volume, 0.1), BLOOD_VOLUME_MAXIMUM) + var/blood_id = C.get_blood_id() + if((blood_id == "blood" || blood_id == "jellyblood") && (method == INJECT || (method == INGEST && C.dna && C.dna.species && (DRINKSBLOOD in C.dna.species.species_traits)))) + C.blood_volume = min(C.blood_volume + round(reac_volume, 0.1), BLOOD_VOLUME_MAXIMUM * C.blood_ratio) + // we don't care about bloodtype here, we're just refilling the mob - if(reac_volume >= 10 && istype(L)) + if(reac_volume >= 10 && istype(L) && method != INJECT) L.add_blood_DNA(list(data["blood_DNA"] = data["blood_type"])) +/datum/reagent/blood/on_mob_life(mob/living/carbon/C) //Because lethals are preferred over stamina. damnifino. + var/blood_id = C.get_blood_id() + if((blood_id == "blood" || blood_id == "jellyblood")) + if(!data || !(data["blood_type"] in get_safe_blood(C.dna.blood_type))) //we only care about bloodtype here because this is where the poisoning should be + C.adjustToxLoss(rand(2,8)*REM, TRUE, TRUE) //forced to ensure people don't use it to gain beneficial toxin as slime person + ..() + /datum/reagent/blood/reaction_obj(obj/O, volume) if(volume >= 3 && istype(O)) - O.add_blood_DNA(list(data["blood_DNA"] = data["blood_type"])) + O.add_blood_DNA(data) + +/datum/reagent/blood/reaction_turf(turf/T, reac_volume)//splash the blood all over the place + if(!istype(T)) + return + if(reac_volume < 3) + return + + var/obj/effect/decal/cleanable/blood/B = locate() in T //find some blood here + if(!B) + B = new(T) + if(data["blood_DNA"]) + B.blood_DNA[data["blood_DNA"]] = data["blood_type"] + if(!B.reagents) + B.reagents.add_reagent(id, reac_volume) + B.update_icon() /datum/reagent/blood/on_new(list/data) if(istype(data)) SetViruses(src, data) + color = bloodtype_to_color(data["blood_type"]) + if(data["blood_type"] == "SY") + name = "Synthetic Blood" + taste_description = "oily" + + if(data["blood_type"] == "X*") + name = "Xenomorph Blood" + taste_description = "acidic heresy" + shot_glass_icon_state = "shotglassgreen" + pH = 2.5 + + if(data["blood_type"] == "HF") + name = "Hydraulic Blood" + taste_description = "burnt oil" + pH = 9.75 + + if(data["blood_type"] == "BUG") + name = "Insect Blood" + taste_description = "greasy" + pH = 7.25 + + if(data["blood_type"] == "L") + name = "Lizard Blood" + taste_description = "spicy" + pH = 6.85 + + /datum/reagent/blood/on_merge(list/mix_data) if(data && mix_data) if(data["blood_DNA"] != mix_data["blood_DNA"]) - data["cloneable"] = 0 //On mix, consider the genetic sampling unviable for pod cloning if the DNA sample doesn't match. + data["cloneable"] = FALSE //On mix, consider the genetic sampling unviable for pod cloning if the DNA sample doesn't match. if(data["viruses"] || mix_data["viruses"]) var/list/mix1 = data["viruses"] @@ -78,27 +126,111 @@ var/datum/disease/D = thing . += D -/datum/reagent/blood/reaction_turf(turf/T, reac_volume)//splash the blood all over the place - if(!istype(T)) - return - if(reac_volume < 3) - return +/datum/reagent/blood/synthetics + data = list("donor"=null,"viruses"=null,"blood_DNA"="REPLICATED", "bloodcolor" = BLOOD_COLOR_SYNTHETIC, "blood_type"="SY","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null) + name = "Synthetic Blood" + id = "syntheticblood" + taste_description = "oily" + color = BLOOD_COLOR_SYNTHETIC // rgb: 11, 7, 48 - var/obj/effect/decal/cleanable/blood/B = locate() in T //find some blood here - if(!B) - B = new(T) - if(data["blood_DNA"]) - B.add_blood_DNA(list(data["blood_DNA"] = data["blood_type"])) +/datum/reagent/blood/lizard + data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_LIZARD, "blood_type"="L","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null) + name = "Lizard Blood" + id = "lizardblood" + taste_description = "spicy" + color = BLOOD_COLOR_LIZARD // rgb: 11, 7, 48 + pH = 6.85 + +/datum/reagent/blood/jellyblood + data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_SLIME, "blood_type"="GEL","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null) + name = "Slime Jelly Blood" + id = "jellyblood" + description = "A gooey semi-liquid produced from one of the deadliest lifeforms in existence. SO REAL." + color = BLOOD_COLOR_SLIME + taste_description = "slime" + taste_mult = 1.3 + pH = 4 + +/datum/reagent/blood/xenomorph + data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_XENO, "blood_type"="X*","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null) + name = "Xenomorph Blood" + id = "xenoblood" + taste_description = "acidic heresy" + color = BLOOD_COLOR_XENO // greenish yellow ooze + shot_glass_icon_state = "shotglassgreen" + pH = 2.5 + +/datum/reagent/blood/oil + data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_OIL, "blood_type"="HF","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null) + name = "Hydraulic Blood" + id = "oilblood" + taste_description = "burnt oil" + color = BLOOD_COLOR_OIL // dark, y'know, expected batman colors. + pH = 9.75 + +/datum/reagent/blood/insect + data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_BUG, "blood_type"="BUG","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null) + name = "Insectoid Blood" + id = "bugblood" + taste_description = "waxy" + color = BLOOD_COLOR_BUG // Bug colored, I guess. + pH = 7.25 + + +/datum/reagent/blood/jellyblood/on_mob_life(mob/living/carbon/M) + if(prob(10)) + if(M.dna?.species?.exotic_bloodtype != "GEL") + to_chat(M, "Your insides are burning!") + M.adjustToxLoss(rand(20,60)*REM, 0) + . = 1 + else if(prob(40) && isjellyperson(M)) + M.heal_bodypart_damage(2*REM) + . = 1 + ..() /datum/reagent/liquidgibs name = "Liquid gibs" id = "liquidgibs" - color = "#FF9966" + color = BLOOD_COLOR_HUMAN description = "You don't even want to think about what's in here." taste_description = "gross iron" shot_glass_icon_state = "shotglassred" + data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_HUMAN, "blood_type"= "O+","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null) pH = 7.45 +/datum/reagent/liquidgibs/xeno + name = "Liquid xeno gibs" + id = "liquidxenogibs" + color = BLOOD_COLOR_XENO + taste_description = "blended heresy" + shot_glass_icon_state = "shotglassgreen" + data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_XENO, "blood_type"="X*","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null) + pH = 2.5 + +/datum/reagent/liquidgibs/slime + name = "Slime sludge" + id = "liquidslimegibs" + color = BLOOD_COLOR_SLIME + taste_description = "slime" + shot_glass_icon_state = "shotglassgreen" + data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_SLIME, "blood_type"="GEL","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null) + pH = 4 + +/datum/reagent/liquidgibs/synth + name = "Synthetic sludge" + id = "liquidsyntheticgibs" + color = BLOOD_COLOR_SYNTHETIC + taste_description = "jellied plastic" + data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_SYNTHETIC, "blood_type"="SY","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null) + +/datum/reagent/liquidgibs/oil + name = "Hydraulic sludge" + id = "liquidoilgibs" + color = BLOOD_COLOR_OIL + taste_description = "chunky burnt oil" + data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_OIL, "blood_type"="HF","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null) + pH = 9.75 + /datum/reagent/vaccine //data must contain virus type name = "Vaccine" @@ -585,6 +717,30 @@ race = /datum/species/android mutationtext = "The pain subsides. You feel... artificial." +//Citadel Races +/datum/reagent/mutationtoxin/mammal + name = "Mammal Mutation Toxin" + id = "mammalmutationtoxin" + description = "A glowing toxin." + color = "#5EFF3B" //RGB: 94, 255, 59 + race = /datum/species/mammal + mutationtext = "The pain subsides. You feel... fluffier." + +/datum/reagent/mutationtoxin/insect + name = "Insect Mutation Toxin" + id = "insectmutationtoxin" + description = "A glowing toxin." + color = "#5EFF3B" //RGB: 94, 255, 59 + race = /datum/species/insect + mutationtext = "The pain subsides. You feel... attracted to dark, moist areas." + +/datum/reagent/mutationtoxin/xenoperson + name = "Xeno-Hybrid Mutation Toxin" + id = "xenopersonmutationtoxin" + description = "A glowing toxin." + color = "#5EFF3B" //RGB: 94, 255, 59 + race = /datum/species/xeno + mutationtext = "The pain subsides. You feel... oddly longing for the Queen." //sadly, not the British one. //BLACKLISTED RACES /datum/reagent/mutationtoxin/skeleton @@ -947,12 +1103,12 @@ reagent_state = SOLID taste_description = "iron" pH = 6 - + overdose_threshold = 30 color = "#c2391d" /datum/reagent/iron/on_mob_life(mob/living/carbon/C) if(C.blood_volume < (BLOOD_VOLUME_NORMAL*C.blood_ratio)) - C.blood_volume += 0.5 + C.blood_volume += 0.01 //we'll have synthetics from medbay. ..() /datum/reagent/iron/reaction_mob(mob/living/M, method=TOUCH, reac_volume) @@ -961,6 +1117,17 @@ M.reagents.add_reagent("toxin", reac_volume) ..() +/datum/reagent/iron/overdose_start(mob/living/M) + to_chat(M, "You start feeling your guts twisting painfully!") + SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "[id]_overdose", /datum/mood_event/overdose, name) + +/datum/reagent/iron/overdose_process(mob/living/carbon/C) + if(prob(20)) + var/obj/item/organ/liver/L = C.getorganslot(ORGAN_SLOT_LIVER) + if (istype(L)) + C.applyLiverDamage(2) //mild until the fabled med rework comes out. the organ damage galore + ..() + /datum/reagent/gold name = "Gold" id = "gold" @@ -1077,17 +1244,19 @@ pH = 5.5 /datum/reagent/space_cleaner/reaction_obj(obj/O, reac_volume) - if(istype(O, /obj/effect/decal/cleanable)) + if(istype(O, /obj/effect/decal/cleanable) || istype(O, /obj/item/projectile/bullet/reusable/foam_dart) || istype(O, /obj/item/ammo_casing/caseless/foam_dart)) qdel(O) else if(O) O.remove_atom_colour(WASHABLE_COLOUR_PRIORITY) - SEND_SIGNAL(O, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD) + SEND_SIGNAL(O, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) + O.clean_blood() /datum/reagent/space_cleaner/reaction_turf(turf/T, reac_volume) if(reac_volume >= 1) T.remove_atom_colour(WASHABLE_COLOUR_PRIORITY) - SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD) + SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) + T.clean_blood() for(var/obj/effect/decal/cleanable/C in T) qdel(C) @@ -1105,26 +1274,33 @@ H.lip_style = null H.update_body() for(var/obj/item/I in C.held_items) - SEND_SIGNAL(I, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD) + SEND_SIGNAL(I, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) + I.clean_blood() if(C.wear_mask) - if(SEND_SIGNAL(C.wear_mask, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)) + SEND_SIGNAL(C.wear_mask, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) + if(C.wear_mask.clean_blood()) C.update_inv_wear_mask() if(ishuman(M)) var/mob/living/carbon/human/H = C if(H.head) - if(SEND_SIGNAL(H.head, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)) + SEND_SIGNAL(H.head, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) + if(H.head.clean_blood()) H.update_inv_head() if(H.wear_suit) - if(SEND_SIGNAL(H.wear_suit, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)) + SEND_SIGNAL(H.wear_suit, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) + if(H.wear_suit.clean_blood()) H.update_inv_wear_suit() else if(H.w_uniform) - if(SEND_SIGNAL(H.w_uniform, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)) + SEND_SIGNAL(H.w_uniform, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) + if(H.w_uniform.clean_blood()) H.update_inv_w_uniform() if(H.shoes) - if(SEND_SIGNAL(H.shoes, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)) + SEND_SIGNAL(H.shoes, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) + if(H.shoes.clean_blood()) H.update_inv_shoes() H.wash_cream() - SEND_SIGNAL(M, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD) + SEND_SIGNAL(M, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) + M.clean_blood() /datum/reagent/space_cleaner/ez_clean name = "EZ Clean" @@ -1353,10 +1529,10 @@ /datum/reagent/nitryl/on_mob_metabolize(mob/living/L) ..() - ADD_TRAIT(L, TRAIT_GOTTAGOFAST, id) + L.add_movespeed_modifier(id, update=TRUE, priority=100, multiplicative_slowdown=-1, blacklisted_movetypes=(FLYING|FLOATING)) /datum/reagent/nitryl/on_mob_end_metabolize(mob/living/L) - REMOVE_TRAIT(L, TRAIT_GOTTAGOFAST, id) + L.remove_movespeed_modifier(id) ..() /////////////////////////Coloured Crayon Powder//////////////////////////// @@ -2089,24 +2265,6 @@ M.emote("nya") ..() -//Kept for legacy, I think it will break everything if you enable it. -/datum/reagent/penis_enlargement - name = "Penis Enlargement" - id = "penis_enlargement" - description = "A patented chemical forumula by Doctor Ronald Hyatt that is guaranteed to bring maximum GROWTH and LENGTH to your penis, today!" - color = "#888888" - taste_description = "chinese dragon powder" - metabolization_rate = INFINITY //So it instantly removes all of itself. Don't want to put strain on the system. - -/datum/reagent/penis_enlargement/on_mob_life(mob/living/carbon/C) - var/obj/item/organ/genital/penis/P = C.getorganslot(ORGAN_SLOT_PENIS) - if(P) - var/added_length = round(volume/30,0.01) //Every 30u gives an extra inch. Rounded to the nearest 0.01 so float fuckery doesn't occur with the division by 30. - if(added_length >= 0.20) //Only add the length if it's greater than or equal to 0.2. This is to prevent people from smoking the reagents and causing the penis to update constantly. - P.length += added_length - P.update() - ..() - /datum/reagent/changeling_string name = "UNKNOWN" id = "changeling_sting_real" @@ -2119,26 +2277,22 @@ chemical_flags = REAGENT_INVISIBLE /datum/reagent/changeling_string/on_mob_metabolize(mob/living/carbon/C) - if(C && C.dna && data["desired_dna"]) + if(ishuman(C) && C.dna && data["desired_dna"]) original_dna = new C.dna.type C.dna.copy_dna(original_dna) var/datum/dna/new_dna = data["desired_dna"] - new_dna.copy_dna(C.dna) + new_dna.transfer_identity(C, TRUE) C.real_name = new_dna.real_name - C.updateappearance(mutcolor_update=1) - C.update_body() + C.updateappearance(mutcolor_update = TRUE) C.domutcheck() - C.regenerate_icons() ..() /datum/reagent/changeling_string/on_mob_end_metabolize(mob/living/carbon/C) if(original_dna) - original_dna.copy_dna(C.dna) + original_dna.transfer_identity(C, TRUE) C.real_name = original_dna.real_name - C.updateappearance(mutcolor_update=1) - C.update_body() + C.updateappearance(mutcolor_update = TRUE) C.domutcheck() - C.regenerate_icons() ..() /datum/reagent/changeling_string/Destroy() diff --git a/code/modules/reagents/chemistry/recipes/medicine.dm b/code/modules/reagents/chemistry/recipes/medicine.dm index 2ed9a31107..374f7715bb 100644 --- a/code/modules/reagents/chemistry/recipes/medicine.dm +++ b/code/modules/reagents/chemistry/recipes/medicine.dm @@ -283,6 +283,12 @@ results = list("regen_jelly" = 2) required_reagents = list("tricordrazine" = 1, "slimejelly" = 1) +/datum/chemical_reaction/jelly_convert + name = "Blood Jelly Conversion" + id = "blood_jelly" + results = list("slimejelly" = 1) + required_reagents = list("toxin" = 1, "jellyblood" = 1) + /datum/chemical_reaction/corazone name = "Corazone" id = "corazone" diff --git a/code/modules/reagents/reagent_containers.dm b/code/modules/reagents/reagent_containers.dm index b3f9591f64..d475b118b2 100644 --- a/code/modules/reagents/reagent_containers.dm +++ b/code/modules/reagents/reagent_containers.dm @@ -26,7 +26,7 @@ create_reagents(volume, reagent_flags) if(spawned_disease) var/datum/disease/F = new spawned_disease() - var/list/data = list("viruses"= list(F)) + var/list/data = list("blood_DNA" = "UNKNOWN DNA", "blood_type" = "SY","viruses"= list(F)) reagents.add_reagent("blood", disease_amount, data) add_initial_reagents() diff --git a/code/modules/reagents/reagent_containers/blood_pack.dm b/code/modules/reagents/reagent_containers/blood_pack.dm index 3e555f385f..fe35981bfe 100644 --- a/code/modules/reagents/reagent_containers/blood_pack.dm +++ b/code/modules/reagents/reagent_containers/blood_pack.dm @@ -4,13 +4,16 @@ icon = 'icons/obj/bloodpack.dmi' icon_state = "bloodpack" volume = 200 + reagent_flags = DRAINABLE var/blood_type = null var/labelled = 0 + var/color_to_apply = "#FFFFFF" + var/mutable_appearance/fill_overlay /obj/item/reagent_containers/blood/Initialize() . = ..() if(blood_type != null) - reagents.add_reagent("blood", 200, list("donor"=null,"viruses"=null,"blood_DNA"=null,"blood_type"=blood_type,"resistances"=null,"trace_chem"=null)) + reagents.add_reagent("blood", 200, list("donor"=null,"viruses"=null,"blood_DNA"=null,"blood_colour"=color, "blood_type"=blood_type,"resistances"=null,"trace_chem"=null)) update_icon() /obj/item/reagent_containers/blood/on_reagent_change(changetype) @@ -18,6 +21,7 @@ var/datum/reagent/blood/B = reagents.has_reagent("blood") if(B && B.data && B.data["blood_type"]) blood_type = B.data["blood_type"] + color_to_apply = bloodtype_to_color(blood_type) else blood_type = null update_pack_name() @@ -45,7 +49,7 @@ /obj/item/reagent_containers/blood/random/Initialize() icon_state = "bloodpack" - blood_type = pick("A+", "A-", "B+", "B-", "O+", "O-", "L") + blood_type = pick("A+", "A-", "B+", "B-", "O+", "O-", "L", "SY", "HF", "GEL", "BUG") return ..() /obj/item/reagent_containers/blood/APlus @@ -72,6 +76,18 @@ /obj/item/reagent_containers/blood/universal blood_type = "U" +/obj/item/reagent_containers/blood/synthetics + blood_type = "SY" + +/obj/item/reagent_containers/blood/oilblood + blood_type = "HF" + +/obj/item/reagent_containers/blood/jellyblood + blood_type = "GEL" + +/obj/item/reagent_containers/blood/insect + blood_type = "BUG" + /obj/item/reagent_containers/blood/attackby(obj/item/I, mob/user, params) if (istype(I, /obj/item/pen) || istype(I, /obj/item/toy/crayon)) if(!user.is_literate()) diff --git a/code/modules/reagents/reagent_containers/glass.dm b/code/modules/reagents/reagent_containers/glass.dm index 257106aaa7..3ed505c360 100644 --- a/code/modules/reagents/reagent_containers/glass.dm +++ b/code/modules/reagents/reagent_containers/glass.dm @@ -89,7 +89,7 @@ reagents.clear_reagents() /obj/item/reagent_containers/glass/attackby(obj/item/I, mob/user, params) - var/hotness = I.is_hot() + var/hotness = I.get_temperature() if(hotness && reagents) reagents.expose_temperature(hotness) to_chat(user, "You heat [name] with [I]!") diff --git a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm index a96ba006c9..432b9289dd 100644 --- a/code/modules/reagents/reagent_containers/hypospray.dm +++ b/code/modules/reagents/reagent_containers/hypospray.dm @@ -196,3 +196,318 @@ volume = 250 list_reagents = list("holywater" = 150, "tiresolution" = 50, "dizzysolution" = 50) amount_per_transfer_from_this = 50 + +#define HYPO_SPRAY 0 +#define HYPO_INJECT 1 + +#define WAIT_SPRAY 25 +#define WAIT_INJECT 25 +#define SELF_SPRAY 15 +#define SELF_INJECT 15 + +#define DELUXE_WAIT_SPRAY 20 +#define DELUXE_WAIT_INJECT 20 +#define DELUXE_SELF_SPRAY 10 +#define DELUXE_SELF_INJECT 10 + +#define COMBAT_WAIT_SPRAY 0 +#define COMBAT_WAIT_INJECT 0 +#define COMBAT_SELF_SPRAY 0 +#define COMBAT_SELF_INJECT 0 + +//A vial-loaded hypospray. Cartridge-based! +/obj/item/hypospray/mkii + name = "hypospray mk.II" + icon_state = "hypo2" + icon = 'icons/obj/syringe.dmi' + desc = "A new development from DeForest Medical, this hypospray takes 30-unit vials as the drug supply for easy swapping." + w_class = WEIGHT_CLASS_TINY + var/list/allowed_containers = list(/obj/item/reagent_containers/glass/bottle/vial/tiny, /obj/item/reagent_containers/glass/bottle/vial/small) + var/mode = HYPO_INJECT + var/obj/item/reagent_containers/glass/bottle/vial/vial + var/start_vial = /obj/item/reagent_containers/glass/bottle/vial/small + var/spawnwithvial = TRUE + var/inject_wait = WAIT_INJECT + var/spray_wait = WAIT_SPRAY + var/spray_self = SELF_SPRAY + var/inject_self = SELF_INJECT + var/quickload = FALSE + var/penetrates = FALSE + +/obj/item/hypospray/mkii/brute + start_vial = /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/bicaridine + +/obj/item/hypospray/mkii/toxin + start_vial = /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/antitoxin + +/obj/item/hypospray/mkii/oxygen + start_vial = /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/dexalin + +/obj/item/hypospray/mkii/burn + start_vial = /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/kelotane + +/obj/item/hypospray/mkii/tricord + start_vial = /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/tricord + +/obj/item/hypospray/mkii/enlarge + spawnwithvial = FALSE + +/obj/item/hypospray/mkii/CMO + name = "hypospray mk.II deluxe" + allowed_containers = list(/obj/item/reagent_containers/glass/bottle/vial/tiny, /obj/item/reagent_containers/glass/bottle/vial/small, /obj/item/reagent_containers/glass/bottle/vial/large) + icon_state = "cmo2" + desc = "The Deluxe Hypospray can take larger-size vials. It also acts faster and delivers more reagents per spray." + resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF + start_vial = /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/CMO + inject_wait = DELUXE_WAIT_INJECT + spray_wait = DELUXE_WAIT_SPRAY + spray_self = DELUXE_SELF_SPRAY + inject_self = DELUXE_SELF_INJECT + +/obj/item/hypospray/mkii/CMO/combat + name = "combat hypospray mk.II" + desc = "A combat-ready deluxe hypospray that acts almost instantly. It can be tactically reloaded by using a vial on it." + icon_state = "combat2" + start_vial = /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/combat + inject_wait = COMBAT_WAIT_INJECT + spray_wait = COMBAT_WAIT_SPRAY + spray_self = COMBAT_SELF_SPRAY + inject_self = COMBAT_SELF_INJECT + quickload = TRUE + penetrates = TRUE + +/obj/item/hypospray/mkii/Initialize() + . = ..() + if(!spawnwithvial) + update_icon() + return + if(start_vial) + vial = new start_vial + update_icon() + +/obj/item/hypospray/mkii/update_icon() + ..() + icon_state = "[initial(icon_state)][vial ? "" : "-e"]" + if(ismob(loc)) + var/mob/M = loc + M.update_inv_hands() + return + +/obj/item/hypospray/mkii/examine(mob/user) + . = ..() + if(vial) + to_chat(user, "[vial] has [vial.reagents.total_volume]u remaining.") + else + to_chat(user, "It has no vial loaded in.") + to_chat(user, "[src] is set to [mode ? "Inject" : "Spray"] contents on application.") + +/obj/item/hypospray/mkii/proc/unload_hypo(obj/item/I, mob/user) + if((istype(I, /obj/item/reagent_containers/glass/bottle/vial))) + var/obj/item/reagent_containers/glass/bottle/vial/V = I + V.forceMove(user.loc) + user.put_in_hands(V) + to_chat(user, "You remove [vial] from [src].") + vial = null + update_icon() + playsound(loc, 'sound/weapons/empty.ogg', 50, 1) + else + to_chat(user, "This hypo isn't loaded!") + return + +/obj/item/hypospray/mkii/attackby(obj/item/I, mob/living/user) + if((istype(I, /obj/item/reagent_containers/glass/bottle/vial) && vial != null)) + if(!quickload) + to_chat(user, "[src] can not hold more than one vial!") + return FALSE + unload_hypo(vial, user) + if((istype(I, /obj/item/reagent_containers/glass/bottle/vial))) + var/obj/item/reagent_containers/glass/bottle/vial/V = I + if(!is_type_in_list(V, allowed_containers)) + to_chat(user, "[src] doesn't accept this type of vial.") + return FALSE + if(!user.transferItemToLoc(V,src)) + return FALSE + vial = V + user.visible_message("[user] has loaded a vial into [src].","You have loaded [vial] into [src].") + update_icon() + playsound(loc, 'sound/weapons/autoguninsert.ogg', 35, 1) + return TRUE + else + to_chat(user, "This doesn't fit in [src].") + return FALSE + return FALSE + +/obj/item/hypospray/mkii/AltClick(mob/user) + if(vial) + vial.attack_self(user) + +// Gunna allow this for now, still really don't approve - Pooj +/obj/item/hypospray/mkii/emag_act(mob/user) + . = ..() + if(obj_flags & EMAGGED) + to_chat(user, "[src] happens to be already overcharged.") + return + inject_wait = COMBAT_WAIT_INJECT + spray_wait = COMBAT_WAIT_SPRAY + spray_self = COMBAT_SELF_INJECT + inject_self = COMBAT_SELF_SPRAY + penetrates = TRUE + to_chat(user, "You overcharge [src]'s control circuit.") + obj_flags |= EMAGGED + return TRUE + +/obj/item/hypospray/mkii/attack_hand(mob/user) + . = ..() //Don't bother changing this or removing it from containers will break. + +/obj/item/hypospray/mkii/attack(obj/item/I, mob/user, params) + return + +/obj/item/hypospray/mkii/afterattack(atom/target, mob/user, proximity) + if(!vial) + return + + if(!proximity) + return + + if(!ismob(target)) + return + + var/mob/living/L + if(isliving(target)) + L = target + if(!penetrates && !L.can_inject(user, 1)) //This check appears another four times, since otherwise the penetrating sprays will break in do_mob. + return + + if(!L && !target.is_injectable()) //only checks on non-living mobs, due to how can_inject() handles + to_chat(user, "You cannot directly fill [target]!") + return + + if(target.reagents.total_volume >= target.reagents.maximum_volume) + to_chat(user, "[target] is full.") + return + + if(ishuman(L)) + var/obj/item/bodypart/affecting = L.get_bodypart(check_zone(user.zone_selected)) + if(!affecting) + to_chat(user, "The limb is missing!") + return + if(affecting.status != BODYPART_ORGANIC) + to_chat(user, "Medicine won't work on a robotic limb!") + return + + var/contained = vial.reagents.log_list() + log_combat(user, L, "attemped to inject", src, addition="which had [contained]") +//Always log attemped injections for admins + if(vial != null) + switch(mode) + if(HYPO_INJECT) + if(L) //living mob + if(L != user) + L.visible_message("[user] is trying to inject [L] with [src]!", \ + "[user] is trying to inject [L] with [src]!") + if(!do_mob(user, L, inject_wait)) + return + if(!penetrates && !L.can_inject(user, 1)) + return + if(!vial.reagents.total_volume) + return + if(L.reagents.total_volume >= L.reagents.maximum_volume) + return + L.visible_message("[user] uses the [src] on [L]!", \ + "[user] uses the [src] on [L]!") + else + if(!do_mob(user, L, inject_self)) + return + if(!penetrates && !L.can_inject(user, 1)) + return + if(!vial.reagents.total_volume) + return + if(L.reagents.total_volume >= L.reagents.maximum_volume) + return + log_attack("[user.name] ([user.ckey]) applied [src] to [L.name] ([L.ckey]), which had [contained] (INTENT: [uppertext(user.a_intent)]) (MODE: [src.mode])") + L.log_message("applied [src] to themselves ([contained]).", INDIVIDUAL_ATTACK_LOG) + + var/fraction = min(vial.amount_per_transfer_from_this/vial.reagents.total_volume, 1) + vial.reagents.reaction(L, INJECT, fraction) + vial.reagents.trans_to(target, vial.amount_per_transfer_from_this) + if(vial.amount_per_transfer_from_this >= 15) + playsound(loc,'sound/items/hypospray_long.ogg',50, 1, -1) + if(vial.amount_per_transfer_from_this < 15) + playsound(loc, pick('sound/items/hypospray.ogg','sound/items/hypospray2.ogg'), 50, 1, -1) + to_chat(user, "You inject [vial.amount_per_transfer_from_this] units of the solution. The hypospray's cartridge now contains [vial.reagents.total_volume] units.") + + if(HYPO_SPRAY) + if(L) //living mob + if(L != user) + L.visible_message("[user] is trying to spray [L] with [src]!", \ + "[user] is trying to spray [L] with [src]!") + if(!do_mob(user, L, spray_wait)) + return + if(!penetrates && !L.can_inject(user, 1)) + return + if(!vial.reagents.total_volume) + return + if(L.reagents.total_volume >= L.reagents.maximum_volume) + return + L.visible_message("[user] uses the [src] on [L]!", \ + "[user] uses the [src] on [L]!") + else + if(!do_mob(user, L, spray_self)) + return + if(!penetrates && !L.can_inject(user, 1)) + return + if(!vial.reagents.total_volume) + return + if(L.reagents.total_volume >= L.reagents.maximum_volume) + return + log_attack("[user.name] ([user.ckey]) applied [src] to [L.name] ([L.ckey]), which had [contained] (INTENT: [uppertext(user.a_intent)]) (MODE: [src.mode])") + L.log_message("applied [src] to themselves ([contained]).", INDIVIDUAL_ATTACK_LOG) + var/fraction = min(vial.amount_per_transfer_from_this/vial.reagents.total_volume, 1) + vial.reagents.reaction(L, PATCH, fraction) + vial.reagents.trans_to(target, vial.amount_per_transfer_from_this) + if(vial.amount_per_transfer_from_this >= 15) + playsound(loc,'sound/items/hypospray_long.ogg',50, 1, -1) + if(vial.amount_per_transfer_from_this < 15) + playsound(loc, pick('sound/items/hypospray.ogg','sound/items/hypospray2.ogg'), 50, 1, -1) + to_chat(user, "You spray [vial.amount_per_transfer_from_this] units of the solution. The hypospray's cartridge now contains [vial.reagents.total_volume] units.") + else + to_chat(user, "[src] doesn't work here!") + return + +/obj/item/hypospray/mkii/attack_self(mob/living/user) + if(user) + if(user.incapacitated()) + return + else if(!vial) + to_chat(user, "This Hypo needs to be loaded first!") + return + else + unload_hypo(vial,user) + +/obj/item/hypospray/mkii/verb/modes() + set name = "Toggle Application Mode" + set category = "Object" + set src in usr + var/mob/M = usr + switch(mode) + if(HYPO_SPRAY) + mode = HYPO_INJECT + to_chat(M, "[src] is now set to inject contents on application.") + if(HYPO_INJECT) + mode = HYPO_SPRAY + to_chat(M, "[src] is now set to spray contents on application.") + +#undef HYPO_SPRAY +#undef HYPO_INJECT +#undef WAIT_SPRAY +#undef WAIT_INJECT +#undef SELF_SPRAY +#undef SELF_INJECT +#undef DELUXE_WAIT_SPRAY +#undef DELUXE_WAIT_INJECT +#undef DELUXE_SELF_SPRAY +#undef DELUXE_SELF_INJECT +#undef COMBAT_WAIT_SPRAY +#undef COMBAT_WAIT_INJECT +#undef COMBAT_SELF_SPRAY +#undef COMBAT_SELF_INJECT diff --git a/modular_citadel/code/modules/reagents/reagent container/hypovial.dm b/code/modules/reagents/reagent_containers/hypovial.dm old mode 100755 new mode 100644 similarity index 96% rename from modular_citadel/code/modules/reagents/reagent container/hypovial.dm rename to code/modules/reagents/reagent_containers/hypovial.dm index c1e0d6ff01..ba5ce48a4a --- a/modular_citadel/code/modules/reagents/reagent container/hypovial.dm +++ b/code/modules/reagents/reagent_containers/hypovial.dm @@ -1,7 +1,8 @@ +//hypovials used with the MkII hypospray. See hypospray.dm. + /obj/item/reagent_containers/glass/bottle/vial name = "broken hypovial" desc = "A hypovial compatible with most hyposprays." - icon = 'modular_citadel/icons/obj/vial.dmi' icon_state = "hypovial" spillable = FALSE var/comes_with = list() //Easy way of doing this. @@ -34,7 +35,7 @@ /obj/item/reagent_containers/glass/bottle/vial/update_icon() cut_overlays() if(reagents.total_volume) - var/mutable_appearance/filling = mutable_appearance('modular_citadel/icons/obj/vial.dmi', "hypovial10") + var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "hypovial10") var/percent = round((reagents.total_volume / volume) * 100) switch(percent) @@ -86,7 +87,7 @@ /obj/item/reagent_containers/glass/bottle/vial/large/update_icon() cut_overlays() if(reagents.total_volume) - var/mutable_appearance/filling = mutable_appearance('modular_citadel/icons/obj/vial.dmi', "hypoviallarge10") + var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "hypoviallarge10") var/percent = round((reagents.total_volume / volume) * 100) switch(percent) diff --git a/code/modules/reagents/reagent_containers/pill.dm b/code/modules/reagents/reagent_containers/pill.dm index 38880f669f..d4880aa085 100644 --- a/code/modules/reagents/reagent_containers/pill.dm +++ b/code/modules/reagents/reagent_containers/pill.dm @@ -186,7 +186,6 @@ /obj/item/reagent_containers/pill/antirad_plus name = "prussian blue pill" desc = "Used to treat heavy radition poisoning." - icon = 'modular_citadel/icons/obj/modularpills.dmi' icon_state = "prussian_blue" list_reagents = list("prussian_blue" = 25, "water" = 10) roundstart = 1 @@ -194,7 +193,6 @@ /obj/item/reagent_containers/pill/mutarad name = "radiation treatment deluxe pill" desc = "Used to treat heavy radition poisoning and genetic defects." - icon = 'modular_citadel/icons/obj/modularpills.dmi' icon_state = "anit_rad_fixgene" list_reagents = list("prussian_blue" = 15, "potass_iodide" = 15, "mutadone" = 15, "water" = 5) roundstart = 1 diff --git a/code/modules/reagents/reagent_containers/spray.dm b/code/modules/reagents/reagent_containers/spray.dm index d2e3f95bdc..424d7b9ed0 100644 --- a/code/modules/reagents/reagent_containers/spray.dm +++ b/code/modules/reagents/reagent_containers/spray.dm @@ -125,7 +125,7 @@ to_chat(user, "You switch the nozzle setting to [stream_mode ? "\"stream\"":"\"spray\""]. You'll now use [amount_per_transfer_from_this] units per use.") /obj/item/reagent_containers/spray/attackby(obj/item/I, mob/user, params) - var/hotness = I.is_hot() + var/hotness = I.get_temperature() if(hotness && reagents) reagents.expose_temperature(hotness) to_chat(user, "You heat [name] with [I]!") diff --git a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm index cc83eb28f6..6bdae6225a 100644 --- a/code/modules/reagents/reagent_containers/syringes.dm +++ b/code/modules/reagents/reagent_containers/syringes.dm @@ -104,7 +104,7 @@ var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this) // transfer from, transfer to - who cares? to_chat(user, "You fill [src] with [trans] units of the solution. It now contains [reagents.total_volume] units.") - if (reagents.total_volume >= reagents.maximum_volume) + if (round(reagents.total_volume, 0.1) >= reagents.maximum_volume) mode=!mode update_icon() @@ -307,7 +307,7 @@ var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this) to_chat(user, "You soak the [src] with [trans] units of the solution. It now contains [reagents.total_volume] units.") - if (reagents.total_volume >= reagents.maximum_volume) + if (round(reagents.total_volume,1) >= reagents.maximum_volume) mode=!mode update_icon() @@ -323,8 +323,9 @@ rounded_vol = "empty" if(reagents && reagents.total_volume) - if(volume/reagents.total_volume == 1) + if(volume/round(reagents.total_volume, 1) == 1) rounded_vol="full" + mode = SYRINGE_INJECT icon_state = "[rounded_vol]" item_state = "syringe_[rounded_vol]" diff --git a/code/modules/recycling/disposal/bin.dm b/code/modules/recycling/disposal/bin.dm index a4a6a7d473..5edddd64c2 100644 --- a/code/modules/recycling/disposal/bin.dm +++ b/code/modules/recycling/disposal/bin.dm @@ -283,7 +283,7 @@ /obj/machinery/disposal/bin/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/storage/bag/trash)) //Not doing component overrides because this is a specific type. var/obj/item/storage/bag/trash/T = I - GET_COMPONENT_FROM(STR, /datum/component/storage, T) + var/datum/component/storage/STR = T.GetComponent(/datum/component/storage) to_chat(user, "You empty the bag.") for(var/obj/item/O in T.contents) STR.remove_from_storage(O,src) diff --git a/code/modules/recycling/disposal/construction.dm b/code/modules/recycling/disposal/construction.dm index 624d5e0e05..348e687e03 100644 --- a/code/modules/recycling/disposal/construction.dm +++ b/code/modules/recycling/disposal/construction.dm @@ -29,7 +29,7 @@ pipename = initial(pipe_type.name) if(flip) - GET_COMPONENT(rotcomp,/datum/component/simple_rotation) + var/datum/component/simple_rotation/rotcomp = GetComponent(/datum/component/simple_rotation) rotcomp.BaseRot(null,ROTATION_FLIP) update_icon() diff --git a/code/modules/research/designs/electronics_designs.dm b/code/modules/research/designs/electronics_designs.dm index 552976824d..818e80beea 100644 --- a/code/modules/research/designs/electronics_designs.dm +++ b/code/modules/research/designs/electronics_designs.dm @@ -131,3 +131,30 @@ category = list("Misc") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE +/datum/design/xenobio_upgrade + name = "owo" + desc = "someone's bussin" + build_type = PROTOLATHE + materials = list(MAT_METAL = 300, MAT_GLASS = 100) + category = list("Electronics") + departmental_flags = DEPARTMENTAL_FLAG_SCIENCE + +/datum/design/xenobio_upgrade/xenobiomonkeys + name = "Xenobiology console monkey upgrade disk" + desc = "This disk will add the ability to remotely recycle monkeys via the Xenobiology console." + id = "xenobio_monkeys" + build_path = /obj/item/disk/xenobio_console_upgrade/monkey + +/datum/design/xenobio_upgrade/xenobioslimebasic + name = "Xenobiology console basic slime upgrade disk" + desc = "This disk will add the ability to remotely manipulate slimes via the Xenobiology console." + id = "xenobio_slimebasic" + build_path = /obj/item/disk/xenobio_console_upgrade/slimebasic + +/datum/design/xenobio_upgrade/xenobioslimeadv + name = "Xenobiology console advanced slime upgrade disk" + desc = "This disk will add the ability to remotely feed slimes potions via the Xenobiology console, and lift the restrictions on the number of slimes that can be stored inside the Xenobiology console. This includes the contents of the basic slime upgrade disk." + id = "xenobio_slimeadv" + build_path = /obj/item/disk/xenobio_console_upgrade/slimeadv + + diff --git a/code/modules/research/designs/machine_desings/machine_designs_all_misc.dm b/code/modules/research/designs/machine_desings/machine_designs_all_misc.dm index 31723cde07..b4d67315ba 100644 --- a/code/modules/research/designs/machine_desings/machine_designs_all_misc.dm +++ b/code/modules/research/designs/machine_desings/machine_designs_all_misc.dm @@ -98,3 +98,11 @@ build_path = /obj/item/circuitboard/machine/vr_sleeper departmental_flags = DEPARTMENTAL_FLAG_ALL category = list ("Medical Machinery") + +/datum/design/board/autoylathe + name = "Machine Design (Autoylathe)" + desc = "The circuit board for an autoylathe." + id = "autoylathe" + build_path = /obj/item/circuitboard/machine/autoylathe + departmental_flags = DEPARTMENTAL_FLAG_ALL + category = list("Misc. Machinery") diff --git a/code/modules/research/designs/machine_desings/machine_designs_medical.dm b/code/modules/research/designs/machine_desings/machine_designs_medical.dm index 65b3d74f71..2f95954e01 100644 --- a/code/modules/research/designs/machine_desings/machine_designs_medical.dm +++ b/code/modules/research/designs/machine_desings/machine_designs_medical.dm @@ -89,3 +89,11 @@ departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_ENGINEERING build_path = /obj/item/circuitboard/machine/clonescanner category = list("Medical Machinery") + +/datum/design/board/bloodbankgen + name = "Machine Design (Blood Bank Generator Board)" + desc = "The circuit board for a blood bank generator." + id = "bloodbankgen" + build_path = /obj/item/circuitboard/machine/bloodbankgen + departmental_flags = DEPARTMENTAL_FLAG_MEDICAL + category = list ("Medical Machinery") diff --git a/code/modules/research/designs/medical_designs.dm b/code/modules/research/designs/medical_designs.dm index ae01b75dd9..e70362553c 100644 --- a/code/modules/research/designs/medical_designs.dm +++ b/code/modules/research/designs/medical_designs.dm @@ -729,12 +729,22 @@ var/surgery /datum/design/surgery/experimental_dissection - name = "Experimental Dissection" - desc = "A surgical procedure which deeply analyzes the biology of a corpse, and automatically adds new findings to the research database." - id = "surgery_exp_dissection" - surgery = /datum/surgery/advanced/bioware/experimental_dissection + name = "Advanced Dissection" + desc = "A surgical procedure which analyzes the biology of a corpse, and automatically adds new findings to the research database." + id = "surgery_adv_dissection" + surgery = /datum/surgery/advanced/experimental_dissection/adv research_icon_state = "surgery_chest" +/datum/design/surgery/experimental_dissection/exp + name = "Experimental Dissection" + id = "surgery_exp_dissection" + surgery = /datum/surgery/advanced/experimental_dissection/exp + +/datum/design/surgery/experimental_dissection/ext + name = "Extraterrestrial Dissection" + id = "surgery_ext_dissection" + surgery = /datum/surgery/advanced/experimental_dissection/alien + /datum/design/surgery/lobotomy name = "Lobotomy" desc = "An invasive surgical procedure which guarantees removal of almost all brain traumas, but might cause another permanent trauma in return." @@ -756,13 +766,49 @@ surgery = /datum/surgery/advanced/viral_bonding research_icon_state = "surgery_chest" -/datum/design/surgery/reconstruction - name = "Reconstruction" - desc = "A surgical procedure that gradually repairs damage done to a body without the assistance of chemicals. Unlike classic medicine, it is effective on corpses." - id = "surgery_reconstruction" - surgery = /datum/surgery/advanced/reconstruction +/datum/design/surgery/healing + name = "Tend Wounds" + desc = "An upgraded version of the original surgery." + id = "surgery_healing_base" //holder because travis cries otherwise. Not used in techweb unlocks. research_icon_state = "surgery_chest" +/datum/design/surgery/healing/brute_upgrade + name = "Tend Wounds (Brute) Upgrade" + surgery = /datum/surgery/healing/brute/upgraded + id = "surgery_heal_brute_upgrade" + +/datum/design/surgery/healing/brute_upgrade_2 + name = "Tend Wounds (Brute) Upgrade" + surgery = /datum/surgery/healing/brute/upgraded/femto + id = "surgery_heal_brute_upgrade_femto" + +/datum/design/surgery/healing/burn_upgrade + name = "Tend Wounds (Burn) Upgrade" + surgery = /datum/surgery/healing/burn/upgraded + id = "surgery_heal_burn_upgrade" + +/datum/design/surgery/healing/burn_upgrade_2 + name = "Tend Wounds (Burn) Upgrade" + surgery = /datum/surgery/healing/brute/upgraded/femto + id = "surgery_heal_burn_upgrade_femto" + +/datum/design/surgery/healing/combo + name = "Tend Wounds (Mixture)" + desc = "A surgical procedure that repairs both bruises and burns. Repair efficiency is not as high as the individual surgeries but it is faster." + surgery = /datum/surgery/healing/combo + id = "surgery_heal_combo" + +/datum/design/surgery/healing/combo_upgrade + name = "Tend Wounds (Mixture) Upgrade" + surgery = /datum/surgery/healing/combo/upgraded + id = "surgery_heal_combo_upgrade" + +/datum/design/surgery/healing/combo_upgrade_2 + name = "Tend Wounds (Mixture) Upgrade" + desc = "A surgical procedure that repairs both bruises and burns faster than their individual counterparts. It is more effective than both the individual surgeries." + surgery = /datum/surgery/healing/combo/upgraded/femto + id = "surgery_heal_combo_upgrade_femto" + /datum/design/surgery/surgery_toxinhealing name = "Body Rejuvenation" desc = "A surgical procedure that helps deal with oxygen deprecation, and treat toxic damaged. Works on corpses and alive alike without chemicals." @@ -805,6 +851,13 @@ surgery = /datum/surgery/advanced/bioware/vein_threading research_icon_state = "surgery_chest" +/datum/design/surgery/muscled_veins + name = "Vein Muscle Membrane" + desc = "A surgical procedure which adds a muscled membrane to blood vessels, allowing them to pump blood without a heart." + id = "surgery_muscled_veins" + surgery = /datum/surgery/advanced/bioware/muscled_veins + research_icon_state = "surgery_chest" + /datum/design/surgery/ligament_hook name = "Ligament Hook" desc = "A surgical procedure which reshapes the connections between torso and limbs, making it so limbs can be attached manually if severed. \ diff --git a/code/modules/research/designs/stock_parts_designs.dm b/code/modules/research/designs/stock_parts_designs.dm index ea67fad434..6526599179 100644 --- a/code/modules/research/designs/stock_parts_designs.dm +++ b/code/modules/research/designs/stock_parts_designs.dm @@ -288,7 +288,7 @@ departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE /datum/design/subspace_analyzer - name = "Subspace Analyzer" + name = "Subspace Wavelength Analyzer" desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths." id = "s-analyzer" build_type = PROTOLATHE diff --git a/code/modules/research/designs/weapon_designs.dm b/code/modules/research/designs/weapon_designs.dm index 11bc31bedc..d69dda37ca 100644 --- a/code/modules/research/designs/weapon_designs.dm +++ b/code/modules/research/designs/weapon_designs.dm @@ -67,6 +67,12 @@ //Ammo Shells/ ////////////// +/datum/design/beanbag_slug/sec + id = "sec_beanbag" + build_type = PROTOLATHE + category = list("Ammo") + departmental_flags = DEPARTMENTAL_FLAG_SECURITY + /datum/design/rubbershot/sec id = "sec_rshot" build_type = PROTOLATHE @@ -105,7 +111,7 @@ materials = list(MAT_METAL = 200) build_path = /obj/item/ammo_casing/shotgun/stunslug category = list("Ammo") - departmental_flags = DEPARTMENTAL_FLAG_SECURITY + departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_SCIENCE /datum/design/techshell name = "Unloaded Technological Shotshell" @@ -139,7 +145,7 @@ materials = list(MAT_METAL = 500, MAT_GLASS = 300) build_path = /obj/item/firing_pin/test_range category = list("Firing Pins") - departmental_flags = DEPARTMENTAL_FLAG_SECURITY + departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_SCIENCE /datum/design/pin_mindshield name = "Mindshield Firing Pin" @@ -235,7 +241,7 @@ reagents_list = list("radium" = 20) build_path = /obj/item/gun/energy/floragun category = list("Weapons") - departmental_flags = DEPARTMENTAL_FLAG_SERVICE + departmental_flags = DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_SCIENCE /datum/design/xray name = "X-ray Laser Gun" @@ -309,7 +315,7 @@ materials = list(MAT_METAL = 2000, MAT_PLASMA = 500) build_path = /obj/item/grenade/chem_grenade/pyro category = list("Weapons") - departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL + departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE /datum/design/cryo_grenade name = "Cryo Grenade" @@ -319,7 +325,7 @@ materials = list(MAT_METAL = 2000, MAT_SILVER = 500) build_path = /obj/item/grenade/chem_grenade/cryo category = list("Weapons") - departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL + departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE /datum/design/adv_grenade name = "Advanced Release Grenade" @@ -329,7 +335,7 @@ materials = list(MAT_METAL = 3000, MAT_GLASS = 500) build_path = /obj/item/grenade/chem_grenade/adv_release category = list("Weapons") - departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL + departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE ////////// //MISC//// diff --git a/code/modules/research/experimentor.dm b/code/modules/research/experimentor.dm index e56350a280..0bcd0c5984 100644 --- a/code/modules/research/experimentor.dm +++ b/code/modules/research/experimentor.dm @@ -422,7 +422,7 @@ if(exp == SCANTYPE_OBLITERATE) visible_message("[exp_on] activates the crushing mechanism, [exp_on] is destroyed!") if(linked_console.linked_lathe) - GET_COMPONENT_FROM(linked_materials, /datum/component/material_container, linked_console.linked_lathe) + var/datum/component/material_container/linked_materials = linked_console.linked_lathe.GetComponent(/datum/component/material_container) for(var/material in exp_on.materials) linked_materials.insert_amount( min((linked_materials.max_amount - linked_materials.total_amount), (exp_on.materials[material])), material) if(prob(EFFECT_PROB_LOW) && criticalReaction) diff --git a/code/modules/research/research_disk.dm b/code/modules/research/research_disk.dm index 2ec2398d88..02865dc5bb 100644 --- a/code/modules/research/research_disk.dm +++ b/code/modules/research/research_disk.dm @@ -29,3 +29,12 @@ /obj/item/disk/tech_disk/illegal/Initialize() . = ..() stored_research = new /datum/techweb/syndicate + +/obj/item/disk/tech_disk/abductor + name = "Gray technology disk" + desc = "You feel like it's not Gray because of its color." + materials = list() + +/obj/item/disk/tech_disk/abductor/Initialize() + . = ..() + stored_research = new /datum/techweb/abductor diff --git a/code/modules/research/stock_parts.dm b/code/modules/research/stock_parts.dm index 3cd296f866..12fe64463d 100644 --- a/code/modules/research/stock_parts.dm +++ b/code/modules/research/stock_parts.dm @@ -43,7 +43,7 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi /obj/item/storage/part_replacer/bluespace name = "bluespace rapid part exchange device" - desc = "A version of the RPED that allows for replacement of parts and scanning from a distance, along with higher capacity for parts." + desc = "A version of the RPED that allows for replacement of parts and scanning from a distance, along with higher capacity for parts. Definitely not just a BSRPED painted orange." icon_state = "BS_RPED" w_class = WEIGHT_CLASS_NORMAL works_from_distance = TRUE @@ -52,12 +52,10 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi component_type = /datum/component/storage/concrete/bluespace/rped /obj/item/storage/part_replacer/cyborg - name = "rapid part exchange device" - desc = "Special mechanical module made to store, sort, and apply standard machine parts." icon_state = "borgrped" - item_state = "RPED" - lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi' - righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' + +/obj/item/storage/part_replacer/bluespace/cyborg + icon_state = "borg_BS_RPED" /proc/cmp_rped_sort(obj/item/A, obj/item/B) return B.get_part_rating() - A.get_part_rating() diff --git a/code/modules/research/techweb/_techweb.dm b/code/modules/research/techweb/_techweb.dm index cd5a190fd6..1e554f112f 100644 --- a/code/modules/research/techweb/_techweb.dm +++ b/code/modules/research/techweb/_techweb.dm @@ -49,6 +49,14 @@ var/datum/techweb_node/syndicate_basic/Node = new() research_node(Node, TRUE) +/datum/techweb/abductor + id = "ABDUCTOR" + organization = "Aliens" + +/datum/techweb/abductor/New() + var/datum/techweb_node/alientech/Node = new() + research_node(Node, TRUE) + /datum/techweb/science //Global science techweb for RND consoles. id = "SCIENCE" organization = "Nanotrasen" @@ -364,3 +372,7 @@ /datum/techweb/specialized/autounlocking/exofab allowed_buildtypes = MECHFAB + +/datum/techweb/specialized/autounlocking/autoylathe + design_autounlock_buildtypes = AUTOYLATHE + allowed_buildtypes = AUTOYLATHE diff --git a/code/modules/research/techweb/all_nodes.dm b/code/modules/research/techweb/all_nodes.dm index 477bfbe1a1..fdf887d259 100644 --- a/code/modules/research/techweb/all_nodes.dm +++ b/code/modules/research/techweb/all_nodes.dm @@ -10,7 +10,7 @@ // Default research tech, prevents bricking design_ids = list("basic_matter_bin", "basic_cell", "basic_scanning", "basic_capacitor", "basic_micro_laser", "micro_mani", "destructive_analyzer", "circuit_imprinter", "experimentor", "rdconsole", "design_disk", "tech_disk", "rdserver", "rdservercontrol", "mechfab", - "space_heater", "xlarge_beaker", "sec_rshot", "sec_bshot", "sec_slug", "sec_Islug", "sec_dart", "sec_38", "sec_38lethal", + "space_heater", "xlarge_beaker", "sec_beanbag", "sec_rshot", "sec_bshot", "sec_slug", "sec_Islug", "sec_dart", "sec_38", "sec_38lethal", "rglass","plasteel","plastitanium","plasmaglass","plasmareinforcedglass","titaniumglass","plastitaniumglass") /datum/techweb_node/mmi @@ -60,7 +60,7 @@ display_name = "Biological Technology" description = "What makes us tick." //the MC, silly! prereq_ids = list("base") - design_ids = list("medicalkit", "chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag") + design_ids = list("medicalkit", "chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag", "bloodbankgen") research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500) export_price = 5000 @@ -110,12 +110,21 @@ export_price = 5000 /////////////////////////Advanced Surgery///////////////////////// +/datum/techweb_node/imp_wt_surgery + id = "imp_wt_surgery" + display_name = "Improved Wound-Tending Surgery" + description = "Who would have known being more gentle with a hemostat decreases patient pain?" + prereq_ids = list("biotech") + design_ids = list("surgery_heal_brute_upgrade","surgery_heal_burn_upgrade") + research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 1000) + export_price = 1000 + /datum/techweb_node/adv_surgery id = "adv_surgery" display_name = "Advanced Surgery" description = "When simple medicine doesn't cut it." - prereq_ids = list("adv_biotech") - design_ids = list("surgery_lobotomy", "surgery_reconstruction", "surgery_toxinhealing", "organbox", "surgery_exp_dissection") + prereq_ids = list("imp_wt_surgery") + design_ids = list("surgery_revival", "surgery_lobotomy", "surgery_heal_brute_upgrade_femto","surgery_heal_burn_upgrade_femto", "surgery_heal_combo", "surgery_toxinhealing", "organbox", "surgery_adv_dissection") research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500) export_price = 5000 @@ -124,7 +133,7 @@ display_name = "Experimental Surgery" description = "When evolution isn't fast enough." prereq_ids = list("adv_surgery") - design_ids = list("surgery_revival","surgery_pacify","surgery_vein_thread","surgery_nerve_splice","surgery_nerve_ground","surgery_ligament_hook","surgery_ligament_reinforcement","surgery_viral_bond") + design_ids = list("surgery_pacify","surgery_vein_thread","surgery_muscled_veins","surgery_nerve_splice","surgery_nerve_ground","surgery_ligament_hook","surgery_ligament_reinforcement","surgery_viral_bond", "surgery_exp_dissection", "surgery_heal_combo_upgrade") research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000) export_price = 5000 @@ -133,7 +142,7 @@ display_name = "Alien Surgery" description = "Abductors did nothing wrong." prereq_ids = list("exp_surgery", "alientech") - design_ids = list("surgery_brainwashing","surgery_zombie") + design_ids = list("surgery_brainwashing","surgery_zombie", "surgery_ext_dissection", "surgery_heal_combo_upgrade_femto") research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 10000) export_price = 5000 @@ -1018,26 +1027,19 @@ id = "alien_bio" display_name = "Alien Biological Tools" description = "Advanced biological tools." - prereq_ids = list("alientech", "adv_biotech") + prereq_ids = list("alientech", "advance_surgerytools") design_ids = list("alien_scalpel", "alien_hemostat", "alien_retractor", "alien_saw", "alien_drill", "alien_cautery") - boost_item_paths = list(/obj/item/gun/energy/alien, /obj/item/scalpel/alien, /obj/item/hemostat/alien, /obj/item/retractor/alien, /obj/item/circular_saw/alien, - /obj/item/cautery/alien, /obj/item/surgicaldrill/alien, /obj/item/screwdriver/abductor, /obj/item/wrench/abductor, /obj/item/crowbar/abductor, /obj/item/multitool/abductor, /obj/item/stock_parts/cell/infinite/abductor, - /obj/item/weldingtool/abductor, /obj/item/wirecutters/abductor, /obj/item/circuitboard/machine/abductor, /obj/item/abductor_baton, /obj/item/abductor) - research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500) - export_price = 20000 - hidden = TRUE + research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000) + export_price = 10000 /datum/techweb_node/alien_engi id = "alien_engi" display_name = "Alien Engineering" description = "Alien engineering tools" - prereq_ids = list("alientech", "adv_engi") + prereq_ids = list("alientech", "exp_tools") design_ids = list("alien_wrench", "alien_wirecutters", "alien_screwdriver", "alien_crowbar", "alien_welder", "alien_multitool") - boost_item_paths = list(/obj/item/screwdriver/abductor, /obj/item/wrench/abductor, /obj/item/crowbar/abductor, /obj/item/multitool/abductor, /obj/item/stock_parts/cell/infinite/abductor, - /obj/item/weldingtool/abductor, /obj/item/wirecutters/abductor, /obj/item/circuitboard/machine/abductor, /obj/item/abductor_baton, /obj/item/abductor) - research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500) - export_price = 20000 - hidden = TRUE + research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000) + export_price = 10000 /datum/techweb_node/syndicate_basic id = "syndicate_basic" @@ -1097,4 +1099,4 @@ for(var/i in processing) var/datum/techweb_node/TN = i TW.add_point_list(TN.research_costs) - return TW.printout_points() \ No newline at end of file + return TW.printout_points() diff --git a/code/modules/research/xenobiology/crossbreeding/_misc.dm b/code/modules/research/xenobiology/crossbreeding/_misc.dm index b28f1676a1..0099fe143d 100644 --- a/code/modules/research/xenobiology/crossbreeding/_misc.dm +++ b/code/modules/research/xenobiology/crossbreeding/_misc.dm @@ -58,9 +58,7 @@ var/mob/living/carbon/human/H = M if(H.mind && !HAS_TRAIT(H, TRAIT_AGEUSIA)) to_chat(H,"That didn't taste very good...") //No disgust, though. It's just not good tasting. - GET_COMPONENT_FROM(mood, /datum/component/mood, H) - if(mood) - mood.add_event(null,"gross_food", /datum/mood_event/gross_food) + SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "gross_food", /datum/mood_event/gross_food) last_check_time = world.time return ..() diff --git a/code/modules/research/xenobiology/crossbreeding/_status_effects.dm b/code/modules/research/xenobiology/crossbreeding/_status_effects.dm index b9e7122d07..9c9542ed17 100644 --- a/code/modules/research/xenobiology/crossbreeding/_status_effects.dm +++ b/code/modules/research/xenobiology/crossbreeding/_status_effects.dm @@ -64,10 +64,9 @@ var/interrupted = FALSE var/mob/target var/icon/bluespace - var/datum/weakref/redirect_component /datum/status_effect/slimerecall/on_apply() - redirect_component = WEAKREF(owner.AddComponent(/datum/component/redirect, list(COMSIG_LIVING_RESIST = CALLBACK(src, .proc/resistField)))) + RegisterSignal(owner, COMSIG_LIVING_RESIST, .proc/resistField) to_chat(owner, "You feel a sudden tug from an unknown force, and feel a pull to bluespace!") to_chat(owner, "Resist if you wish avoid the force!") bluespace = icon('icons/effects/effects.dmi',"chronofield") @@ -77,9 +76,9 @@ /datum/status_effect/slimerecall/proc/resistField() interrupted = TRUE owner.remove_status_effect(src) + /datum/status_effect/slimerecall/on_remove() - qdel(redirect_component.resolve()) - redirect_component = null + UnregisterSignal(owner, COMSIG_LIVING_RESIST) owner.cut_overlay(bluespace) if(interrupted || !ismob(target)) to_chat(owner, "The bluespace tug fades away, and you feel that the force has passed you by.") @@ -98,10 +97,9 @@ duration = -1 //Will remove self when block breaks. alert_type = /obj/screen/alert/status_effect/freon/stasis var/obj/structure/ice_stasis/cube - var/datum/weakref/redirect_component /datum/status_effect/frozenstasis/on_apply() - redirect_component = WEAKREF(owner.AddComponent(/datum/component/redirect, list(COMSIG_LIVING_RESIST = CALLBACK(src, .proc/breakCube)))) + RegisterSignal(owner, COMSIG_LIVING_RESIST, .proc/breakCube) cube = new /obj/structure/ice_stasis(get_turf(owner)) owner.forceMove(cube) owner.status_flags |= GODMODE @@ -118,8 +116,7 @@ if(cube) qdel(cube) owner.status_flags &= ~GODMODE - qdel(redirect_component.resolve()) - redirect_component = null + UnregisterSignal(owner, COMSIG_LIVING_RESIST) /datum/status_effect/slime_clone id = "slime_cloned" @@ -375,15 +372,11 @@ datum/status_effect/rebreathing/tick() duration = 30 /datum/status_effect/tarfoot/on_apply() - var/mob/living/carbon/human/H = owner - if(istype(H)) - H.physiology.speed_mod += 0.5 + owner.add_movespeed_modifier(MOVESPEED_ID_TARFOOT, update=TRUE, priority=100, multiplicative_slowdown=0.5, blacklisted_movetypes=(FLYING|FLOATING)) return ..() /datum/status_effect/tarfoot/on_remove() - var/mob/living/carbon/human/H = owner - if(istype(H)) - H.physiology.speed_mod -= 0.5 + owner.remove_movespeed_modifier(MOVESPEED_ID_TARFOOT) /datum/status_effect/spookcookie id = "spookcookie" @@ -570,7 +563,7 @@ datum/status_effect/stabilized/blue/on_remove() name = "burning fingertips" desc = "You shouldn't see this." -/obj/item/hothands/is_hot() +/obj/item/hothands/get_temperature() return 290 //Below what's required to ignite plasma. /datum/status_effect/stabilized/darkpurple @@ -695,20 +688,15 @@ datum/status_effect/stabilized/blue/on_remove() /datum/status_effect/stabilized/sepia/tick() if(prob(50) && mod > -1) mod-- - var/mob/living/carbon/human/H = owner - if(istype(H)) - H.physiology.speed_mod-- + owner.add_movespeed_modifier(MOVESPEED_ID_SEPIA, update=TRUE, priority=100, multiplicative_slowdown=-1, blacklisted_movetypes=(FLYING|FLOATING)) else if(mod < 1) mod++ - var/mob/living/carbon/human/H = owner - if(istype(H)) - H.physiology.speed_mod++ + // yeah a value of 0 does nothing but replacing the trait in place is cheaper than removing and adding repeatedly + owner.add_movespeed_modifier(MOVESPEED_ID_SEPIA, update=TRUE, priority=100, multiplicative_slowdown=0, blacklisted_movetypes=(FLYING|FLOATING)) return ..() /datum/status_effect/stabilized/sepia/on_remove() - var/mob/living/carbon/human/H = owner - if(istype(H)) - H.physiology.speed_mod += -mod //Reset the changes. + owner.remove_movespeed_modifier(MOVESPEED_ID_SEPIA) /datum/status_effect/stabilized/cerulean id = "stabilizedcerulean" @@ -916,7 +904,7 @@ datum/status_effect/stabilized/blue/on_remove() colour = "light pink" /datum/status_effect/stabilized/lightpink/on_apply() - ADD_TRAIT(owner, TRAIT_GOTTAGOFAST,"slimestatus") + owner.add_movespeed_modifier(MOVESPEED_ID_SLIME_STATUS, update=TRUE, priority=100, multiplicative_slowdown=-1, blacklisted_movetypes=(FLYING|FLOATING)) return ..() /datum/status_effect/stabilized/lightpink/tick() @@ -927,7 +915,7 @@ datum/status_effect/stabilized/blue/on_remove() return ..() /datum/status_effect/stabilized/lightpink/on_remove() - REMOVE_TRAIT(owner, TRAIT_GOTTAGOFAST,"slimestatus") + owner.remove_movespeed_modifier(MOVESPEED_ID_SLIME_STATUS) /datum/status_effect/stabilized/adamantine id = "stabilizedadamantine" diff --git a/code/modules/research/xenobiology/xenobio_camera.dm b/code/modules/research/xenobiology/xenobio_camera.dm index 5aebd1bafa..641b7e7dcb 100644 --- a/code/modules/research/xenobiology/xenobio_camera.dm +++ b/code/modules/research/xenobiology/xenobio_camera.dm @@ -29,12 +29,11 @@ var/datum/action/innate/slime_scan/scan_action var/datum/action/innate/feed_potion/potion_action - var/datum/component/redirect/listener - var/list/stored_slimes var/obj/item/slimepotion/slime/current_potion - var/max_slimes = 5 + var/max_slimes = 1 var/monkeys = 0 + var/upgradetier = 0 icon_screen = "slime_comp" icon_keyboard = "rd_key" @@ -50,7 +49,7 @@ scan_action = new potion_action = new stored_slimes = list() - listener = AddComponent(/datum/component/redirect, list(COMSIG_ATOM_CONTENTS_DEL = CALLBACK(src, .proc/on_contents_del))) + RegisterSignal(src, COMSIG_ATOM_CONTENTS_DEL, .proc/on_contents_del) /obj/machinery/computer/camera_advanced/xenobio/Destroy() stored_slimes = null @@ -108,6 +107,22 @@ stored_slimes -= deleted /obj/machinery/computer/camera_advanced/xenobio/attackby(obj/item/O, mob/user, params) + if(istype(O, /obj/item/disk/xenobio_console_upgrade)) + var/obj/item/disk/xenobio_console_upgrade/diskthing = O + var/successfulupgrade = FALSE + for(var/I in diskthing.upgradetypes) + if(upgradetier & I) + continue + else + upgradetier |= I + successfulupgrade = TRUE + if(I == XENOBIO_UPGRADE_SLIMEADV) + max_slimes = 10 + if(successfulupgrade) + to_chat(user, "You have successfully upgraded [src] with [O].") + else + to_chat(user, "[src] already has the contents of [O] installed!") + return if(istype(O, /obj/item/reagent_containers/food/snacks/monkeycube) && (upgradetier & XENOBIO_UPGRADE_MONKEYS)) //CIT CHANGE - makes monkey-related actions require XENOBIO_UPGRADE_MONKEYS monkeys++ to_chat(user, "You feed [O] to [src]. It now has [monkeys] monkey cubes stored.") @@ -266,3 +281,29 @@ break else to_chat(owner, "Target is not near a camera. Cannot proceed.") + +/obj/item/disk/xenobio_console_upgrade + name = "Xenobiology console upgrade disk" + desc = "Allan please add detail." + icon_state = "datadisk5" + var/list/upgradetypes = list() + +/obj/item/disk/xenobio_console_upgrade/admin + name = "Xenobio all access thing" + desc = "'the consoles are literally useless!!!!!!!!!!!!!!!'" + upgradetypes = list(XENOBIO_UPGRADE_SLIMEBASIC, XENOBIO_UPGRADE_SLIMEADV, XENOBIO_UPGRADE_MONKEYS) + +/obj/item/disk/xenobio_console_upgrade/monkey + name = "Xenobiology console monkey upgrade disk" + desc = "This disk will add the ability to remotely recycle monkeys via the Xenobiology console." + upgradetypes = list(XENOBIO_UPGRADE_MONKEYS) + +/obj/item/disk/xenobio_console_upgrade/slimebasic + name = "Xenobiology console basic slime upgrade disk" + desc = "This disk will add the ability to remotely manipulate slimes via the Xenobiology console." + upgradetypes = list(XENOBIO_UPGRADE_SLIMEBASIC) + +/obj/item/disk/xenobio_console_upgrade/slimeadv + name = "Xenobiology console advanced slime upgrade disk" + desc = "This disk will add the ability to remotely feed slimes potions via the Xenobiology console, and lift the restrictions on the number of slimes that can be stored inside the Xenobiology console. This includes the contents of the basic slime upgrade disk." + upgradetypes = list(XENOBIO_UPGRADE_SLIMEBASIC, XENOBIO_UPGRADE_SLIMEADV) diff --git a/code/modules/ruins/spaceruin_code/hilbertshotel.dm b/code/modules/ruins/spaceruin_code/hilbertshotel.dm new file mode 100644 index 0000000000..0d4d2b6ad6 --- /dev/null +++ b/code/modules/ruins/spaceruin_code/hilbertshotel.dm @@ -0,0 +1,529 @@ +GLOBAL_VAR_INIT(hhStorageTurf, null) +GLOBAL_VAR_INIT(hhmysteryRoomNumber, 1337) + +/obj/item/hilbertshotel + name = "Hilbert's Hotel" + desc = "A sphere of what appears to be an intricate network of bluespace. Observing it in detail seems to give you a headache as you try to comprehend the infinite amount of infinitesimally distinct points on its surface." + icon_state = "hilbertshotel" + w_class = WEIGHT_CLASS_SMALL + resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF + var/datum/map_template/hilbertshotel/hotelRoomTemp + var/datum/map_template/hilbertshotel/empty/hotelRoomTempEmpty + var/datum/map_template/hilbertshotel/lore/hotelRoomTempLore + var/list/activeRooms = list() + var/list/storedRooms = list() + var/storageTurf + //Lore Stuff + var/ruinSpawned = FALSE + var/mysteryRoom + +/obj/item/hilbertshotel/Initialize() + . = ..() + //Load templates + hotelRoomTemp = new() + hotelRoomTempEmpty = new() + hotelRoomTempLore = new() + var/area/currentArea = get_area(src) + if(currentArea.type == /area/ruin/space/has_grav/hilbertresearchfacility) + ruinSpawned = TRUE + +/obj/item/hilbertshotel/Destroy() + ejectRooms() + return ..() + +/obj/item/hilbertshotel/attack(mob/living/M, mob/living/user) + if(M.mind) + to_chat(user, "You invite [M] to the hotel.") + promptAndCheckIn(M) + else + to_chat(user, "[M] is not intelligent enough to understand how to use this device!") + +/obj/item/hilbertshotel/attack_self(mob/user) + . = ..() + promptAndCheckIn(user) + +/obj/item/hilbertshotel/proc/promptAndCheckIn(mob/user) + var/chosenRoomNumber = input(user, "What number room will you be checking into?", "Room Number") as null|num + if(!chosenRoomNumber) + return + if(chosenRoomNumber > SHORT_REAL_LIMIT) + to_chat(user, "You have to check out the first [SHORT_REAL_LIMIT] rooms before you can go to a higher numbered one!") + return + if((chosenRoomNumber < 1) || (chosenRoomNumber != round(chosenRoomNumber))) + to_chat(user, "That is not a valid room number!") + return + if(ismob(loc)) + if(user == loc) //Not always the same as user + forceMove(get_turf(user)) + if(!storageTurf) //Blame subsystems for not allowing this to be in Initialize + if(!GLOB.hhStorageTurf) + var/datum/map_template/hilbertshotelstorage/storageTemp = new() + var/datum/turf_reservation/storageReservation = SSmapping.RequestBlockReservation(3, 3) + storageTemp.load(locate(storageReservation.bottom_left_coords[1], storageReservation.bottom_left_coords[2], storageReservation.bottom_left_coords[3])) + GLOB.hhStorageTurf = locate(storageReservation.bottom_left_coords[1]+1, storageReservation.bottom_left_coords[2]+1, storageReservation.bottom_left_coords[3]) + else + storageTurf = GLOB.hhStorageTurf + if(tryActiveRoom(chosenRoomNumber, user)) + return + if(tryStoredRoom(chosenRoomNumber, user)) + return + sendToNewRoom(chosenRoomNumber, user) + + +/obj/item/hilbertshotel/proc/tryActiveRoom(var/roomNumber, var/mob/user) + if(activeRooms["[roomNumber]"]) + var/datum/turf_reservation/roomReservation = activeRooms["[roomNumber]"] + do_sparks(3, FALSE, get_turf(user)) + user.forceMove(locate(roomReservation.bottom_left_coords[1] + hotelRoomTemp.landingZoneRelativeX, roomReservation.bottom_left_coords[2] + hotelRoomTemp.landingZoneRelativeY, roomReservation.bottom_left_coords[3])) + return TRUE + else + return FALSE + +/obj/item/hilbertshotel/proc/tryStoredRoom(var/roomNumber, var/mob/user) + if(storedRooms["[roomNumber]"]) + var/datum/turf_reservation/roomReservation = SSmapping.RequestBlockReservation(hotelRoomTemp.width, hotelRoomTemp.height) + hotelRoomTempEmpty.load(locate(roomReservation.bottom_left_coords[1], roomReservation.bottom_left_coords[2], roomReservation.bottom_left_coords[3])) + var/turfNumber = 1 + for(var/i=0, iAs the sphere breaks apart, you're suddenly ejected into the depths of space!") + var/max = world.maxx-TRANSITIONEDGE + var/min = 1+TRANSITIONEDGE + var/list/possible_transtitons = list() + for(var/AZ in SSmapping.z_list) + var/datum/space_level/D = AZ + if (D.linkage == CROSSLINKED) + possible_transtitons += D.z_value + var/_z = pick(possible_transtitons) + var/_x = rand(min,max) + var/_y = rand(min,max) + var/turf/T = locate(_x, _y, _z) + A.forceMove(T) + qdel(room) + + if(storedRooms.len) + for(var/x in storedRooms) + var/list/atomList = storedRooms[x] + for(var/atom/movable/A in atomList) + var/max = world.maxx-TRANSITIONEDGE + var/min = 1+TRANSITIONEDGE + var/list/possible_transtitons = list() + for(var/AZ in SSmapping.z_list) + var/datum/space_level/D = AZ + if (D.linkage == CROSSLINKED) + possible_transtitons += D.z_value + var/_z = pick(possible_transtitons) + var/_x = rand(min,max) + var/_y = rand(min,max) + var/turf/T = locate(_x, _y, _z) + A.forceMove(T) + +//Template Stuff +/datum/map_template/hilbertshotel + name = "Hilbert's Hotel Room" + mappath = '_maps/templates/hilbertshotel.dmm' + var/landingZoneRelativeX = 2 + var/landingZoneRelativeY = 8 + +/datum/map_template/hilbertshotel/empty + name = "Empty Hilbert's Hotel Room" + mappath = '_maps/templates/hilbertshotelempty.dmm' + +/datum/map_template/hilbertshotel/lore + name = "Doctor Hilbert's Deathbed" + mappath = '_maps/templates/hilbertshotellore.dmm' + +/datum/map_template/hilbertshotelstorage + name = "Hilbert's Hotel Storage" + mappath = '_maps/templates/hilbertshotelstorage.dmm' + + +//Turfs and Areas +/turf/closed/indestructible/hotelwall + name = "hotel wall" + desc = "A wall designed to protect the security of the hotel's guests." + icon_state = "hotelwall" + canSmoothWith = list(/turf/closed/indestructible/hotelwall) + explosion_block = INFINITY + +/turf/open/indestructible/hotelwood + desc = "Stylish dark wood with extra reinforcement. Secured firmly to the floor to prevent tampering." + icon_state = "wood" + footstep = FOOTSTEP_WOOD + tiled_dirt = FALSE + +/turf/open/indestructible/hoteltile + desc = "Smooth tile with extra reinforcement. Secured firmly to the floor to prevent tampering." + icon_state = "showroomfloor" + footstep = FOOTSTEP_FLOOR + tiled_dirt = FALSE + +/turf/open/space/bluespace + name = "\proper bluespace hyperzone" + icon_state = "bluespace" + baseturfs = /turf/open/space/bluespace + flags_1 = NOJAUNT_1 + explosion_block = INFINITY + var/obj/item/hilbertshotel/parentSphere + +/turf/open/space/bluespace/Entered(atom/movable/A) + . = ..() + A.forceMove(get_turf(parentSphere)) + +/turf/closed/indestructible/hoteldoor + name = "Hotel Door" + icon_state = "hoteldoor" + explosion_block = INFINITY + var/obj/item/hilbertshotel/parentSphere + +/turf/closed/indestructible/hoteldoor/proc/promptExit(mob/living/user) + if(!isliving(user)) + return + if(!user.mind) + return + if(!parentSphere) + to_chat(user, "The door seems to be malfunctioning and refuses to operate!") + return + if(alert(user, "Hilbert's Hotel would like to remind you that while we will do everything we can to protect the belongings you leave behind, we make no guarantees of their safety while you're gone, especially that of the health of any living creatures. With that in mind, are you ready to leave?", "Exit", "Leave", "Stay") == "Leave") + if(!user.canmove || (get_dist(get_turf(src), get_turf(user)) > 1)) //no teleporting around if they're dead or moved away during the prompt. + return + user.forceMove(get_turf(parentSphere)) + do_sparks(3, FALSE, get_turf(user)) + +/turf/closed/indestructible/hoteldoor/attack_ghost(mob/dead/observer/user) + if(!isobserver(user) || !parentSphere) + return ..() + user.forceMove(get_turf(parentSphere)) + +//If only this could be simplified... +/turf/closed/indestructible/hoteldoor/attack_tk(mob/user) + return //need to be close. + +/turf/closed/indestructible/hoteldoor/attack_hand(mob/user) + promptExit(user) + +/turf/closed/indestructible/hoteldoor/attack_animal(mob/user) + promptExit(user) + +/turf/closed/indestructible/hoteldoor/attack_paw(mob/user) + promptExit(user) + +/turf/closed/indestructible/hoteldoor/attack_hulk(mob/living/carbon/human/user, does_attack_animation) + promptExit(user) + +/turf/closed/indestructible/hoteldoor/attack_larva(mob/user) + promptExit(user) + +/turf/closed/indestructible/hoteldoor/attack_slime(mob/user) + promptExit(user) + +/turf/closed/indestructible/hoteldoor/attack_robot(mob/user) + if(get_dist(get_turf(src), get_turf(user)) <= 1) + promptExit(user) + +/turf/closed/indestructible/hoteldoor/AltClick(mob/user) + . = ..() + if(get_dist(get_turf(src), get_turf(user)) <= 1) + to_chat(user, "You peak through the door's bluespace peephole...") + user.reset_perspective(parentSphere) + user.set_machine(src) + var/datum/action/peepholeCancel/PHC = new + user.overlay_fullscreen("remote_view", /obj/screen/fullscreen/impaired, 1) + PHC.Grant(user) + +/turf/closed/indestructible/hoteldoor/check_eye(mob/user) + if(get_dist(get_turf(src), get_turf(user)) >= 2) + user.unset_machine() + for(var/datum/action/peepholeCancel/PHC in user.actions) + PHC.Trigger() + +/datum/action/peepholeCancel + name = "Cancel View" + desc = "Stop looking through the bluespace peephole." + button_icon_state = "cancel_peephole" + +/datum/action/peepholeCancel/Trigger() + . = ..() + to_chat(owner, "You move away from the peephole.") + owner.reset_perspective() + owner.clear_fullscreen("remote_view", 0) + qdel(src) + +/area/hilbertshotel + name = "Hilbert's Hotel Room" + icon_state = "hilbertshotel" + requires_power = FALSE + has_gravity = TRUE + noteleport = TRUE + hidden = TRUE + unique = FALSE + dynamic_lighting = DYNAMIC_LIGHTING_FORCED + ambientsounds = list('sound/ambience/servicebell.ogg') + var/roomnumber = 0 + var/obj/item/hilbertshotel/parentSphere + var/datum/turf_reservation/reservation + var/turf/storageTurf + +/area/hilbertshotel/Entered(atom/movable/AM) + . = ..() + if(istype(AM, /obj/item/hilbertshotel)) + relocate(AM) + var/list/obj/item/hilbertshotel/hotels = AM.GetAllContents(/obj/item/hilbertshotel) + for(var/obj/item/hilbertshotel/H in hotels) + if(parentSphere == H) + relocate(H) + +/area/hilbertshotel/proc/relocate(obj/item/hilbertshotel/H) + if(prob(0.135685)) //Because screw you + qdel(H) + return + var/turf/targetturf = find_safe_turf() + if(!targetturf) + if(GLOB.blobstart.len > 0) + targetturf = get_turf(pick(GLOB.blobstart)) + else + CRASH("Unable to find a blobstart landmark") + var/turf/T = get_turf(H) + var/area/A = T.loc + log_game("[H] entered itself. Moving it to [loc_name(targetturf)].") + message_admins("[H] entered itself. Moving it to [ADMIN_VERBOSEJMP(targetturf)].") + for(var/mob/M in A) + to_chat(M, "[H] almost implodes in upon itself, but quickly rebounds, shooting off into a random point in space!") + H.forceMove(targetturf) + +/area/hilbertshotel/Exited(atom/movable/AM) + . = ..() + if(ismob(AM)) + var/mob/M = AM + if(M.mind) + var/stillPopulated = FALSE + var/list/currentLivingMobs = GetAllContents(/mob/living) //Got to catch anyone hiding in anything + for(var/mob/living/L in currentLivingMobs) //Check to see if theres any sentient mobs left. + if(L.mind) + stillPopulated = TRUE + break + if(!stillPopulated) + storeRoom() + +/area/hilbertshotel/proc/storeRoom() + var/roomSize = (reservation.top_right_coords[1]-reservation.bottom_left_coords[1]+1)*(reservation.top_right_coords[2]-reservation.bottom_left_coords[2]+1) + var/storage[roomSize] + var/turfNumber = 1 + var/obj/item/abstracthotelstorage/storageObj = new(storageTurf) + storageObj.roomNumber = roomnumber + storageObj.parentSphere = parentSphere + storageObj.name = "Room [roomnumber] Storage" + for(var/i=0, i