diff --git a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm
index b879f1baf6..4c90b23e9c 100644
--- a/code/modules/mob/living/simple_animal/constructs.dm
+++ b/code/modules/mob/living/simple_animal/constructs.dm
@@ -162,7 +162,30 @@
attacktext = "slashes"
attack_sound = 'sound/weapons/bladeslice.ogg'
construct_spells = list(/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift)
- playstyle_string = "You are a Wraith. Though relatively fragile, you are fast, deadly, and even able to phase through walls."
+ playstyle_string = "You are a Wraith. Though relatively fragile, you are fast, deadly, can phase through walls, and your attacks will lower the cooldown on phasing."
+ var/attack_refund = 10 //1 second per attack
+ var/crit_refund = 50 //5 seconds when putting a target into critical
+ var/kill_refund = 250 //full refund on kills
+
+/mob/living/simple_animal/hostile/construct/wraith/AttackingTarget() //refund jaunt cooldown when attacking living targets
+ var/prev_stat
+ if(isliving(target) && !iscultist(target))
+ var/mob/living/L = target
+ prev_stat = L.stat
+
+ . = ..()
+
+ if(. && isnum(prev_stat))
+ var/mob/living/L = target
+ var/refund = 0
+ if(QDELETED(L) || (L.stat == DEAD && prev_stat != DEAD)) //they're dead, you killed them
+ refund += kill_refund
+ else if(L.InCritical() && prev_stat == CONSCIOUS) //you knocked them into critical
+ refund += crit_refund
+ if(L.stat != DEAD && prev_stat != DEAD)
+ refund += attack_refund
+ for(var/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift/S in mob_spell_list)
+ S.charge_counter = min(S.charge_counter + refund, S.charge_max)
/mob/living/simple_animal/hostile/construct/wraith/hostile //actually hostile, will move around, hit things
AIStatus = AI_ON
diff --git a/code/modules/spells/spell_types/construct_spells.dm b/code/modules/spells/spell_types/construct_spells.dm
index 05e2011173..c59af27ddd 100644
--- a/code/modules/spells/spell_types/construct_spells.dm
+++ b/code/modules/spells/spell_types/construct_spells.dm
@@ -98,7 +98,7 @@
desc = "This spell allows you to pass through walls"
school = "transmutation"
- charge_max = 200
+ charge_max = 250
clothes_req = 0
invocation = "none"
invocation_type = "none"