might as well fix the regen core name and a few tweaks.

This commit is contained in:
Artur
2020-03-25 20:24:54 +02:00
parent 2546de3ee2
commit 4c4b1b340b
3 changed files with 18 additions and 13 deletions
@@ -184,12 +184,15 @@
// Nutrition
owner.current.nutrition = clamp(owner.current.blood_volume, 545, 0) //The amount of blood is how full we are.
//A bit higher regeneration based on blood volume
if(owner.current.blood_volume < BLOOD_VOLUME_NORMAL)
additional_regen = 0.3
else if(owner.current.blood_volume < BLOOD_VOLUME_OKAY)
additional_regen = 0.2
else if(owner.current.blood_volume < BLOOD_VOLUME_BAD)
additional_regen = 0.1
switch(owner.current.blood_volume)
if(owner.current.blood_volume < 700)
additional_regen = 0.4
if(owner.current.blood_volume < BLOOD_VOLUME_NORMAL)
additional_regen = 0.3
if(owner.current.blood_volume < BLOOD_VOLUME_OKAY)
additional_regen = 0.2
if(owner.current.blood_volume < BLOOD_VOLUME_BAD)
additional_regen = 0.1
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// DEATH
@@ -22,7 +22,7 @@
// STATS
var/bloodsucker_level
var/bloodsucker_level_unspent = 1
var/regen_rate = 0.4 // How fast do I regenerate?
var/regen_rate = 0.3 // How fast do I regenerate?
var/additional_regen // How much additional blood regen we gain from bonuses such as high blood.
var/feed_amount = 15 // Amount of blood drawn from a target per tick.
var/max_blood_volume = 600 // Maximum blood a Vamp can hold via feeding.