part 2
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@@ -92,6 +92,8 @@ Class Procs:
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pressure_resistance = 15
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max_integrity = 200
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layer = BELOW_OBJ_LAYER //keeps shit coming out of the machine from ending up underneath it.
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flags_ricochet = RICOCHET_HARD
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ricochet_chance_mod = 0.3
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anchored = TRUE
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interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT
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@@ -170,6 +170,7 @@
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to_chat(user, "[src] is now in [mode] mode.")
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/obj/item/grenade/barrier/prime()
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. = ..()
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new /obj/structure/barricade/security(get_turf(src.loc))
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switch(mode)
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if(VERTICAL)
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@@ -12,6 +12,7 @@
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armor = list("melee" = 30, "bullet" = 30, "laser" = 20, "energy" = 20, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 70)
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CanAtmosPass = ATMOS_PASS_DENSITY
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flags_1 = PREVENT_CLICK_UNDER_1
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ricochet_chance_mod = 0.8
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interaction_flags_atom = INTERACT_ATOM_UI_INTERACT
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