part 2
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@@ -8,6 +8,7 @@
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var/deliveryamt = 1 // amount of type to deliver
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/obj/item/grenade/spawnergrenade/prime() // Prime now just handles the two loops that query for people in lockers and people who can see it.
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. = ..()
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update_mob()
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if(spawner_type && deliveryamt)
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// Make a quick flash
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@@ -19,7 +20,7 @@
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// Spawn some hostile syndicate critters and spread them out
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spawn_and_random_walk(spawner_type, T, deliveryamt, walk_chance=50, admin_spawn=((flags_1 & ADMIN_SPAWNED_1) ? TRUE : FALSE))
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qdel(src)
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resolve()
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/obj/item/grenade/spawnergrenade/manhacks
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name = "viscerator delivery grenade"
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