part 2
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@@ -38,6 +38,8 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
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var/hitsound = 'sound/effects/Glasshit.ogg'
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rad_insulation = RAD_VERY_LIGHT_INSULATION
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rad_flags = RAD_PROTECT_CONTENTS
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flags_ricochet = RICOCHET_HARD
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ricochet_chance_mod = 0.4
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/// Electrochromatic status
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var/electrochromatic_status = NOT_ELECTROCHROMATIC
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@@ -525,6 +527,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
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explosion_block = 1
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glass_type = /obj/item/stack/sheet/rglass
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rad_insulation = RAD_HEAVY_INSULATION
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ricochet_chance_mod = 0.8
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/obj/structure/window/reinforced/spawner/east
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dir = EAST
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@@ -690,6 +693,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
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level = 3
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glass_type = /obj/item/stack/sheet/titaniumglass
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glass_amount = 2
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ricochet_chance_mod = 0.9
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/obj/structure/window/shuttle/narsie_act()
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add_atom_colour("#3C3434", FIXED_COLOUR_PRIORITY)
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