Final changes before checks.
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@@ -46,6 +46,8 @@
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nutrition_ratio = 0.8
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else
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nutrition_ratio = 1
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if(has_trait(TRAIT_HIGH_BLOOD))
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nutrition_ratio *= 1.2
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if(satiety > 80)
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nutrition_ratio *= 1.25
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nutrition = max(0, nutrition - nutrition_ratio * HUNGER_FACTOR)
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@@ -296,3 +296,109 @@
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if(L.a_intent == INTENT_HARM && L.reagents && !stat)
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L.reagents.add_reagent("nutriment", 0.4)
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L.reagents.add_reagent("vitamin", 0.4)
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//Cat made
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/mob/living/simple_animal/pet/cat/custom_cat
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name = "White cat" //Incase it somehow gets spawned without an ID
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desc = "A cute white catto!"
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icon_state = "custom_cat"
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icon_living = "custom_cat"
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icon_dead = "custom_cat_dead"
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gender = FEMALE
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gold_core_spawnable = NO_SPAWN
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health = 50 //So people can't instakill it
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maxHealth = 50
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//secretcatchemcode, shh!! Of couse I hide it amongst cats. Also, yes, I expect you, Mr.Maintaner to read and review this, dispite it being hidden and not mentioned in the changelogs.
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//ChemReactionVars:
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/datum/chemical_reaction/fermi/secretcatchem //DONE
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name = "secretcatchem"
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id = "secretcatchem"
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results = list("secretcatchem" = 2)
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required_reagents = list("stable_plasma" = 0.5, "sugar" = 0.5, "cream" = 0.5, "blood" = 0.5)
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required_catalysts = list("felinidmutationtoxin" = 5)
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mix_message = "the reaction gives off a meow!"
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//FermiChem vars:
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OptimalTempMin = 700 // Lower area of bell curve for determining heat based rate reactions
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OptimalTempMax = 800 // Upper end for above
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ExplodeTemp = 900 // Temperature at which reaction explodes
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OptimalpHMin = 6 // Lowest value of pH determining pH a 1 value for pH based rate reactions (Plateu phase)
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OptimalpHMax = 8 // Higest value for above
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ReactpHLim = 2 // How far out pH wil react, giving impurity place (Exponential phase)
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CatalystFact = 0 // How much the catalyst affects the reaction (0 = no catalyst)
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CurveSharpT = 0 // How sharp the temperature exponential curve is (to the power of value)
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CurveSharppH = 0 // How sharp the pH exponential curve is (to the power of value)
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ThermicConstant = 0 // Temperature change per 1u produced
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HIonRelease = 0 // pH change per 1u reaction (inverse for some reason)
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RateUpLim = 0.1 // Optimal/max rate possible if all conditions are perfect
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FermiChem = TRUE // If the chemical uses the Fermichem reaction mechanics
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FermiExplode = FALSE // If the chemical explodes in a special way
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PurityMin = 0.2
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/datum/chemical_reaction/fermi/secretcatchem/Initialize()
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message_admins("randomizing reaction")
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OptimalTempMin += rand(-100, 100)
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OptimalTempMax += rand(-100, 100)
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ExplodeTemp += rand(-100, 100)
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OptimalpHMin += rand(-1, 1)
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OptimalpHMax += rand(-1, 1)
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ReactpHLim += rand(-2, 2)
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CurveSharpT += rand(0.01, 5)
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CurveSharppH += rand(0.01, 5)
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ThermicConstant += rand(-50, 50)
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HIonRelease += rand(-0.25, 0.25)
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RateUpLim += rand(0, 100)
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PurityMin += rand(-0.1, 0.1)
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var/additions = list("aluminum", "silver", "gold", "plasma", "silicon", "bluespace")
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var/chosenA = pick(additions)
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required_reagents[chosenA] = rand(0.1, 1)
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/datum/chemical_reaction/fermi/secretcatchem/FermiFinish(datum/reagents/holder, var/atom/my_atom)//Strange how this doesn't work but the other does.
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message_admins("Someone found the hidden reaction. Amazing!! Please tell Fermi!!")
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//ReagentVars
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//Turns you into a cute catto while it's in your system.
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//If you manage to gamble perfectly, makes you a catgirl after you transform back. But really, you shouldn't end up with that with how random it is.
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/datum/reagent/fermi/secretcatchem //Should I hide this from code divers? A secret cit chem?
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name = "secretcatchem" //an attempt at hiding it
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id = "secretcatchem"
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description = "An illegal and hidden chem that turns people into cats/catgirls. It's said that it's so rare and unstable that having it means you've been blessed."
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taste_description = "hairballs and cream"
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color = "#ffc224"
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var/catshift = FALSE
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var/mob/living/simple_animal/pet/cat/custom_cat/catto
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//var/mob/living/carbon/human/origin maybe unneeded
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/datum/reagent/fermi/secretcatchem/New()
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name = "Catgirli[pick("a","u","e","y")]m [pick("apex", "prime", "meow")]"
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/datum/reagent/fermi/secretcatchem/on_mob_add(mob/living/carbon/human/H)
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. = ..()
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//origin = H
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var/current_species = H.dna.species.type
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var/datum/species/mutation = /datum/species/human/felinid
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if((mutation && mutation != current_species) && (purity > 0.9))//ONLY if purity is 1, and given the stuff is random. It's basically impossible to get this to 1.
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H.set_species(mutation)
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H.gender = FEMALE
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catshift = TRUE
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catto = new(get_turf(H.loc))
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H.mind.transfer_to(catto)
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H.moveToNullspace()
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catto.name = M.name
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catto.desc = "A cute catto! They remind you of [M] somehow."
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catto.color = "#[dna.features["mcolor"]]"
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/datum/reagent/fermi/secretcatchem/on_mob_life(mob/living/carbon/human/H)
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if(prob(5))
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playsound(get_turf(catto), 'modular_citadel/sound/voice/merowr.ogg', 50, 1, -1)
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catto.emote("me","lets out a meowrowr!")
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..()
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/datum/reagent/fermi/secretcatchem/on_mob_add(mob/living/carbon/human/H)
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var/words = "<span class='notice'>Your body shifts back to normal."
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if(catshift == TRUE)
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words += " ...But wait, are those ears and a tail?")
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to_chat(H, "[words]</span>")
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H.doMove(catto)
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catto.mind.transfer_to(M)
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qdel(catto)
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