Final changes before checks.
This commit is contained in:
@@ -1159,13 +1159,17 @@ And as stated earlier, this chem is hard to make, and is punishing on failure. Y
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if(!creatorID)
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message_admins("Something went wrong in enthral creation THIS SHOULD NOT APPEAR")
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return
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var/datum/status_effect/chem/enthrall/E = M.has_status_effect(/datum/status_effect/chem/enthrall)
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if(!ishuman(M))//Just to make sure screwy stuff doesn't happen.
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return
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var/datum/status_effect/chem/enthrall/E = M.has_status_effect(/datum/status_effect/chem/enthrall) //Somehow a beaker got here? (what)
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if(E)
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return
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message_admins("key: [M.ckey] vs [creatorID], ")
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if(purity < 0.5)//Impure chems don't function as you expect
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return
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if((M.ckey == creatorID) && (creatorName == M.real_name)) //same name AND same player - same instance of the player. (should work for clones?)
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//if(M.has_status_effect(STATUS_EFFECT_INLOVE) Not sure if I need/want this.
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// to_chat(M, "<span class='warning'><i>You are too busy being in love for this to work!</i></span>")
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var/obj/item/organ/vocal_cords/Vc = M.getorganslot(ORGAN_SLOT_VOICE)
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var/obj/item/organ/vocal_cords/nVc = new /obj/item/organ/vocal_cords/velvet
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if(Vc)
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@@ -1254,7 +1258,7 @@ And as stated earlier, this chem is hard to make, and is punishing on failure. Y
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E.master = creator
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else
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E = M.has_status_effect(/datum/status_effect/chem/enthrall)
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to_chat(M, "<span class='warning'><i>Your mind shatters under the volume of the mild altering chem inside of you, breaking all will and thought completely. Instead the only force driving you now is the instinctual desire to obey and follow [creatorName].</i></span>")
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to_chat(M, "<span class='love'><i>Your mind shatters under the volume of the mild altering chem inside of you, breaking all will and thought completely. Instead the only force driving you now is the instinctual desire to obey and follow [creatorName].</i></span>")
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M.slurring = 100
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M.confused = 100
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E.phase = 4
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@@ -1288,7 +1292,7 @@ And as stated earlier, this chem is hard to make, and is punishing on failure. Y
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if(!love)
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return
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M.apply_status_effect(STATUS_EFFECT_INLOVE, love)
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to_chat(M, "<span class='notice'>You develop overwhelmingly deep feelings for [love], your heart beginning to race as you look upon them with new eyes. You are determined to keep them safe above all other priorities.</span>")
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to_chat(M, "<span class='big love'>You develop overwhelmingly deep feelings for [love], your heart beginning to race as you look upon them with new eyes. You are determined to keep them safe above all other priorities.</span>")
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else
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if(get_dist(M, love) < 8)
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if(M.has_trait(TRAIT_NYMPHO)) //Add this back when merged/updated.
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@@ -1301,7 +1305,7 @@ And as stated earlier, this chem is hard to make, and is punishing on failure. Y
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if(prob(10))
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M.Stun(10)
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M.emote("whimper")//does this exist?
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to_chat(M, "<span class='notice'> You're overcome with a desire to see [love].</span>")
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to_chat(M, "<span class='love'> You're overcome with a desire to see [love].</span>")
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M.adjustBrainLoss(1)//I found out why everyone was so damaged!
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..()
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@@ -1316,12 +1320,12 @@ And as stated earlier, this chem is hard to make, and is punishing on failure. Y
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if(Lover.has_status_effect(STATUS_EFFECT_INLOVE))
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to_chat(Lover, "<span class='warning'>You are already fully devoted to someone else!</span>")
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return
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to_chat(Lover, "<span class='notice'>You develop deep feelings for [Love], your heart beginning to race as you look upon them with new eyes.</span>")
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to_chat(Lover, "<span class='love'>You develop deep feelings for [Love], your heart beginning to race as you look upon them with new eyes.</span>")
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if(Lover.mind)
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Lover.mind.store_memory("You are in love with [Love].")
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Lover.faction |= "[REF(Love)]"
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Lover.apply_status_effect(STATUS_EFFECT_INLOVE, Love)
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forge_valentines_objective(Lover, Love)
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forge_valentines_objective(Lover, Love, TRUE)
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return
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//Requires player to be within vicinity of creator
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@@ -1367,7 +1371,7 @@ And as stated earlier, this chem is hard to make, and is punishing on failure. Y
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/datum/reagent/fermi/hatmium/on_mob_life(mob/living/carbon/human/M)
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//hat.armor = list("melee" = (1+(current_cycle/20)), "bullet" = (1+(current_cycle/20)), "laser" = (1+(current_cycle/20)), "energy" = (1+(current_cycle/20)), "bomb" = (1+(current_cycle/20)), "bio" = (1+(current_cycle/20)), "rad" = (1+(current_cycle/20)), "fire" = (1+(current_cycle/20)), "acid" = (1+(current_cycle/20)))
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var/hatArmor = (1+(current_cycle/100))*purity
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var/hatArmor = (1+(current_cycle/30))*purity
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if(!overdosed)
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hat.armor = list("melee" = hatArmor, "bullet" = hatArmor, "laser" = hatArmor, "energy" = hatArmor, "bomb" = hatArmor, "bio" = hatArmor, "rad" = hatArmor, "fire" = hatArmor)
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else
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@@ -1393,6 +1397,7 @@ And as stated earlier, this chem is hard to make, and is punishing on failure. Y
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var/obj/item/organ/tongue/nT
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DoNotSplit = TRUE
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pH = 5
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var/obj/item/organ/tongue/T
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/datum/reagent/fermi/furranium/on_mob_life(mob/living/carbon/M)
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@@ -1415,7 +1420,7 @@ And as stated earlier, this chem is hard to make, and is punishing on failure. Y
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if(seen)
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to_chat(M, "You notice [pick(seen)]'s bulge [pick("OwO!", "uwu!")]")
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if(21)
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var/obj/item/organ/tongue/T = M.getorganslot(ORGAN_SLOT_TONGUE)
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T = M.getorganslot(ORGAN_SLOT_TONGUE)
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var/obj/item/organ/tongue/nT = new /obj/item/organ/tongue/OwO
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T.Remove(M)
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nT.Insert(M)
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@@ -1436,6 +1441,14 @@ And as stated earlier, this chem is hard to make, and is punishing on failure. Y
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to_chat(M, "You notice [pick(seen)]'s bulge [pick("OwO!", "uwu!")]")
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..()
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/datum/reagent/fermi/furranium/on_mob_delete(mob/living/carbon/M)
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if(purity <= 0.9)//Only permanent if you're a good chemist.
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nT = M.getorganslot(ORGAN_SLOT_TONGUE)
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nT.Remove(M)
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T.Insert(M)
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to_chat(M, "<span class='notice'>You feel your tongue.... unfluffify...?</span>"
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M.say("Pleh!")
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///////////////////////////////////////////////////////////////////////////////////////////////
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//Nanite removal
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@@ -26,18 +26,18 @@
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var/datum/effect_system/smoke_spread/chem/s = new()
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if(pH < 4) //if acidic, make acid spray
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//s.set_up(/datum/reagent/fermi/fermiAcid, (volume/3), pH*10, T)
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R.add_reagent("fermiAcid", ((volume/3)/pH))
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pHmod = 2
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my_atom.reagents.add_reagent("fermiAcid", ((volume/3)/pH))
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//pHmod = 2
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for (var/datum/reagent/reagent in my_atom.reagents.reagent_list) //make gas for reagents
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/*if (istype(reagent, /datum/reagent/fermi))
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continue //Don't allow fermichems into the mix (fermi explosions are handled elsewhere and it's a huge pain)
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*/
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R.add_reagent(reagent, reagent.volume)
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//R.add_reagent(reagent, reagent.volume)
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if (reagent.purity < 0.6)
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ImpureTot = (ImpureTot + (1-reagent.purity)) / 2
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if(R.reagent_list)
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s.set_up(R, (volume/10)*pHmod, 10, T)
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s.set_up(my_atom.reagents, (volume/10), 10, T)
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s.start()
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if(temp>500)//if hot, start a fire
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@@ -59,7 +59,7 @@
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var/datum/effect_system/reagents_explosion/e = new()
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e.set_up(round((volume/30)*(pH-9)), T, 0, 0)
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e.start()
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pHmod = 1.5
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//pHmod = 1.5
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if(!ImpureTot == 0) //If impure, v.small emp
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ImpureTot *= volume
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@@ -92,7 +92,7 @@
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/datum/chemical_reaction/fermi/eigenstate/FermiFinish(datum/reagents/holder, var/atom/my_atom)//Strange how this doesn't work but the other does.
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var/location = get_turf(my_atom)
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var/turf/open/location = get_turf(my_atom)
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var/datum/reagent/fermi/eigenstate/E = locate(/datum/reagent/fermi/eigenstate) in my_atom.reagents.reagent_list
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E.location_created = location
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//add on_new() handling of vars
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@@ -253,11 +253,11 @@
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message_admins("On finish for enthral proc'd")
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var/datum/reagent/blood/B = locate(/datum/reagent/blood) in my_atom.reagents.reagent_list
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var/datum/reagent/fermi/enthrall/E = locate(/datum/reagent/fermi/enthrall) in my_atom.reagents.reagent_list
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if(!B)
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if(!B.data)
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var/list/seen = viewers(5, get_turf(my_atom))
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for(var/mob/M in seen)
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to_chat(M, "<span class='warning'>The reaction splutters and fails to react.</span>")
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//E.purity = 0
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to_chat(M, "<span class='warning'>The reaction splutters and fails to react.</span>") //if this appears, WHAT?!
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E.purity = 0
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if (B.data.["gender"] == "female")
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E.data.["creatorGender"] = "Mistress"
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E.creatorGender = "Mistress"
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@@ -278,7 +278,7 @@
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s.set_up(R, volume, T)
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s.start()
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my_atom.reagents.clear_reagents()
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..(volume = 0, pH = 7, purity = 1) //Just a lil fire.
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..(volume = 0, pH = 7) //Just a lil fire.
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/datum/chemical_reaction/fermi/hatmium // done
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name = "Hat growth serum"
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