Revert "Revert "Merge branch 'master' into robotic-limbs-PT2""

This reverts commit 27a099c6bf.
This commit is contained in:
DeltaFire
2020-10-11 00:53:18 +02:00
parent 27a099c6bf
commit 4ccf40f775
207 changed files with 8589 additions and 3508 deletions
+16 -25
View File
@@ -25,41 +25,32 @@
return ..()
/obj/item/binoculars/proc/on_wield(obj/item/source, mob/user)
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/unwield)
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/on_walk)
RegisterSignal(user, COMSIG_ATOM_DIR_CHANGE, .proc/rotate)
listeningTo = user
user.visible_message("<span class='notice'>[user] holds [src] up to [user.p_their()] eyes.</span>", "<span class='notice'>You hold [src] up to your eyes.</span>")
item_state = "binoculars_wielded"
user.regenerate_icons()
if(!user?.client)
return
var/client/C = user.client
var/_x = 0
var/_y = 0
switch(user.dir)
if(NORTH)
_y = zoom_amt
if(EAST)
_x = zoom_amt
if(SOUTH)
_y = -zoom_amt
if(WEST)
_x = -zoom_amt
C.change_view(world.view + zoom_out_amt)
C.pixel_x = world.icon_size*_x
C.pixel_y = world.icon_size*_y
user.client.view_size.zoomOut(zoom_out_amt, zoom_amt, user.dir)
/obj/item/binoculars/proc/rotate(atom/thing, old_dir, new_dir)
if(ismob(thing))
var/mob/lad = thing
lad.regenerate_icons()
lad.client.view_size.zoomOut(zoom_out_amt, zoom_amt, new_dir)
/obj/item/binoculars/proc/on_walk()
attack_self(listeningTo) //Yes I have sinned, why do you ask?
/obj/item/binoculars/proc/on_unwield(obj/item/source, mob/user)
unwield(user)
/obj/item/binoculars/proc/unwield(mob/user)
if(listeningTo)
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
UnregisterSignal(user, COMSIG_MOVABLE_MOVED)
UnregisterSignal(user, COMSIG_ATOM_DIR_CHANGE)
listeningTo = null
user.visible_message("<span class='notice'>[user] lowers [src].</span>", "<span class='notice'>You lower [src].</span>")
item_state = "binoculars"
user.regenerate_icons()
if(user && user.client)
user.regenerate_icons()
var/client/C = user.client
C.change_view(CONFIG_GET(string/default_view))
user.client.pixel_x = 0
user.client.pixel_y = 0
user.client.view_size.zoomIn()
@@ -366,6 +366,11 @@
flashlight_power = 0.8
custom_price = PRICE_CHEAP
/obj/item/flashlight/lantern/heirloom_moth
name = "old lantern"
desc = "An old lantern that has seen plenty of use."
light_range = 4
/obj/item/flashlight/lantern/jade
name = "jade lantern"
desc = "An ornate, green lantern."
@@ -19,7 +19,8 @@
var/starting_tape_type = /obj/item/tape/random
var/open_panel = 0
var/canprint = 1
var/list/icons_available = list()
var/icon_directory = 'icons/radials/taperecorder.dmi'
/obj/item/taperecorder/Initialize(mapload)
. = ..()
@@ -32,6 +33,29 @@
. = ..()
. += "The wire panel is [open_panel ? "opened" : "closed"]."
/obj/item/taperecorder/AltClick(mob/user)
. = ..()
play()
/obj/item/taperecorder/proc/update_available_icons()
icons_available = list()
if(recording)
icons_available += list("Stop Recording" = image(icon = icon_directory, icon_state = "record_stop"))
else
if(!playing)
icons_available += list("Record" = image(icon = icon_directory, icon_state = "record"))
if(playing)
icons_available += list("Pause" = image(icon = icon_directory, icon_state = "pause"))
else
if(!recording)
icons_available += list("Play" = image(icon = icon_directory, icon_state = "play"))
if(canprint && !recording && !playing)
icons_available += list("Print Transcript" = image(icon = icon_directory, icon_state = "print"))
if(mytape)
icons_available += list("Eject" = image(icon = icon_directory, icon_state = "eject"))
/obj/item/taperecorder/attackby(obj/item/I, mob/user, params)
if(!mytape && istype(I, /obj/item/tape))
@@ -69,7 +93,6 @@
return TRUE
return FALSE
/obj/item/taperecorder/verb/ejectverb()
set name = "Eject Tape"
set category = "Object"
@@ -81,7 +104,6 @@
eject(usr)
/obj/item/taperecorder/update_icon_state()
if(!mytape)
icon_state = "taperecorder_empty"
@@ -92,7 +114,6 @@
else
icon_state = "taperecorder_idle"
/obj/item/taperecorder/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode, atom/movable/source)
. = ..()
if(mytape && recording)
@@ -193,13 +214,31 @@
/obj/item/taperecorder/attack_self(mob/user)
if(!mytape || mytape.ruined)
if(!mytape)
to_chat(user, "<span class='notice'>The [src] does not have a tape inside.</span>")
return
if(mytape.ruined)
to_chat(user, "<span class='notice'>The tape inside the [src] appears to be broken.</span>")
return
if(recording)
stop()
else
record()
update_available_icons()
if(icons_available)
var/selection = show_radial_menu(user, src, icons_available, radius = 38, require_near = TRUE, tooltips = TRUE)
if(!selection)
return
switch(selection)
if("Pause")
stop()
if("Stop Recording") // yes we actually need 2 seperate stops for the same proc- Hopek
stop()
if("Record")
record()
if("Play")
play()
if("Print Transcript")
print_transcript()
if("Eject")
eject(user)
/obj/item/taperecorder/verb/print_transcript()
set name = "Print Transcript"
+2 -2
View File
@@ -40,11 +40,11 @@
//What does the implant do upon injection?
//return 1 if the implant injects
//return 0 if there is no room for implant / it fails
/obj/item/implant/proc/implant(mob/living/target, mob/user, silent = FALSE)
/obj/item/implant/proc/implant(mob/living/target, mob/user, silent = FALSE, force = FALSE)
if(SEND_SIGNAL(src, COMSIG_IMPLANT_IMPLANTING, args) & COMPONENT_STOP_IMPLANTING)
return
LAZYINITLIST(target.implants)
if(!target.can_be_implanted() || !can_be_implanted_in(target))
if(!force && (!target.can_be_implanted() || !can_be_implanted_in(target)))
return FALSE
for(var/X in target.implants)
var/obj/item/implant/imp_e = X
@@ -40,17 +40,80 @@
/obj/item/implant/warp
name = "warp implant"
desc = "Saves your position somewhere, and then warps you back to it after five seconds."
desc = "Warps you to where you were 10 seconds before when activated."
icon_state = "warp"
uses = 15
uses = -1
var/total_delay = 10 SECONDS
var/cooldown = 10 SECONDS
var/last_use = 0
var/list/positions = list()
var/next_prune = 0
/obj/item/implant/warp/Destroy()
positions = null
return ..()
/obj/item/implant/warp/implant(mob/living/target, mob/user, silent, force)
. = ..()
if(.)
update_position()
RegisterSignal(imp_in, COMSIG_MOVABLE_MOVED, .proc/update_position)
/obj/item/implant/warp/removed(mob/living/source, silent, special)
. = ..()
clear_positions()
/obj/item/implant/warp/proc/update_position(datum/source)
if(!isatom(imp_in.loc))
return
positions[num2text(world.time)] = imp_in.loc
if(!((++next_prune) % 10))
prune()
/obj/item/implant/warp/proc/clear_positions()
positions = list()
/obj/item/implant/warp/proc/get_tele_position()
prune()
return positions[positions[1]]
/obj/item/implant/warp/proc/do_teleport_effects()
var/safety = 100
var/list/done = list()
var/time
var/turf/target
for(var/i in 1 to positions.len)
if(!--safety)
break
time = positions[i]
target = positions[time]
if(done[target])
continue
done[target] = TRUE
if(!istype(target))
continue
new /obj/effect/temp_visual/dir_setting/ninja(target)
/obj/item/implant/warp/activate()
. = ..()
uses--
imp_in.do_adrenaline(20, TRUE, 0, 0, TRUE, list(/datum/reagent/fermi/eigenstate = 1.2), "<span class='boldnotice'>You feel an internal prick as as the bluespace starts ramping up!</span>")
to_chat(imp_in, "<span class='notice'>You feel an internal prick as as the bluespace starts ramping up!</span>")
if(!uses)
qdel(src)
if(last_use + cooldown > world.time)
to_chat(imp_in, "<span class=warning'>[src] is still recharging!</span>")
return
last_use = world.time
prune()
do_teleport_effects() //first.
do_teleport(imp_in, get_tele_position(), 0, TRUE, null, null, null, null, null, TELEPORT_CHANNEL_QUANTUM, TRUE)
/obj/item/implant/warp/proc/prune()
var/minimum_time = world.time - total_delay
var/remove = 0
for(var/i in 1 to length(positions))
if(text2num(positions[i]) < minimum_time)
remove++
else
break
if(remove)
positions.Cut(1, remove + 1)
/obj/item/implanter/warp
name = "implanter (warp)"
+26 -2
View File
@@ -165,6 +165,30 @@
throwforce = 15
bayonet = TRUE
/obj/item/kitchen/knife/combat/survival/knuckledagger
name = "survival dagger"
icon_state = "glaive-dagger"
desc = "An enhanced hunting grade survival dagger, with a bright light and a handguard that makes it better for efficient butchery."
actions_types = list(/datum/action/item_action/toggle_light)
var/light_on = FALSE
var/brightness_on = 7
/obj/item/kitchen/knife/combat/survival/knuckledagger/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 50, 120, 5) // it's good for butchering stuff
/obj/item/kitchen/knife/combat/survival/knuckledagger/ui_action_click(mob/user, actiontype)
light_on = !light_on
playsound(user, 'sound/weapons/empty.ogg', 100, TRUE)
update_brightness(user)
update_icon()
/obj/item/kitchen/knife/combat/survival/knuckledagger/proc/update_brightness(mob/user = null)
if(light_on)
set_light(brightness_on)
else
set_light(0)
/obj/item/kitchen/knife/combat/bone
name = "bone dagger"
item_state = "bone_dagger"
@@ -222,10 +246,10 @@
/* Trays moved to /obj/item/storage/bag */
/obj/item/kitchen/knife/scimitar
name = "Scimitar knife"
name = "scimitar knife"
desc = "A knife used to cleanly butcher. Its razor-sharp edge has been honed for butchering, but has been poorly maintained over the years."
attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
/obj/item/kitchen/knife/scimiar/Initialize()
/obj/item/kitchen/knife/scimitar/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 90 - force, 100, force - 60) //bonus chance increases depending on force
+1 -1
View File
@@ -62,7 +62,7 @@
msg = "You hear something crackle in your ears for a moment before a voice speaks. \"Please stand by for a message from Central Command. Message as follows: <span class='bold'>Item request received. Your package is inbound, please stand back from the landing site.</span> Message ends.\""
to_chat(M, msg)
new /obj/effect/abstract/DPtarget(get_turf(src), pod)
new /obj/effect/pod_landingzone(get_turf(src), pod)
/obj/item/choice_beacon/ingredients
name = "ingredient box delivery beacon"
+9 -1
View File
@@ -199,4 +199,12 @@
/obj/item/pinpointer/shuttle/Destroy()
shuttleport = null
. = ..()
. = ..()
/obj/item/pinpointer/ian
name = "ian pinpointer"
desc = "A handheld tracking device that locates Ian. Made with real corgis!"
icon_state = "pinpointer_ian"
/obj/item/pinpointer/ian/scan_for_target()
target = locate(/mob/living/simple_animal/pet/dog/corgi/Ian) in GLOB.mob_living_list
@@ -214,7 +214,7 @@
/obj/item/stack/tile/carpet/arcade
name = "arcade carpet"
icon_state = "tile-carpet-arcade"
turf_type = /turf/open/floor
turf_type = /turf/open/floor/carpet/arcade
tableVariant = null
/obj/item/stack/tile/carpet/blackred
+3
View File
@@ -37,6 +37,9 @@
icon_state = "crowbar_clock"
toolspeed = 0.5
/obj/item/crowbar/brass/family
toolspeed = 1
/obj/item/crowbar/bronze
name = "bronze plated crowbar"
desc = "A bronze plated crowbar."
@@ -89,6 +89,9 @@
toolspeed = 0.5
random_color = FALSE
/obj/item/screwdriver/brass/family
toolspeed = 1
/obj/item/screwdriver/bronze
name = "bronze screwdriver"
desc = "A screwdriver plated with bronze."
@@ -69,6 +69,9 @@
random_color = FALSE
toolspeed = 0.5
/obj/item/wirecutters/brass/family
toolspeed = 1
/obj/item/wirecutters/bronze
name = "bronze plated wirecutters"
desc = "A pair of wirecutters plated with bronze."
+3
View File
@@ -40,6 +40,9 @@
icon_state = "wrench_clock"
toolspeed = 0.5
/obj/item/wrench/brass/family
toolspeed = 1
/obj/item/wrench/bronze
name = "bronze plated wrench"
desc = "A bronze plated wrench."