This commit is contained in:
Ghommie
2020-01-02 17:49:01 +01:00
253 changed files with 2431 additions and 1295 deletions
@@ -15,6 +15,7 @@
var/arousable = TRUE
var/widescreenpref = TRUE
var/autostand = TRUE
var/auto_ooc = FALSE
//vore prefs
var/toggleeatingnoise = TRUE
@@ -424,12 +424,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
if(A)
if(isliving(A))
var/mob/living/L = A
var/blocked = 0
if(ishuman(A))
var/mob/living/carbon/human/H = A
if(H.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK))
blocked = 1
if(!blocked)
if(!L.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK))
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
L.Knockdown(iscarbon(L) ? 60 : 45, override_stamdmg = CLAMP(pounce_stamloss, 0, pounce_stamloss_cap-L.getStaminaLoss())) // Temporary. If someone could rework how dogborg pounces work to accomodate for combat changes, that'd be nice.
playsound(src, 'sound/weapons/Egloves.ogg', 50, 1)