Removes a great amount of machinery copypasta with circuitboards.

This commit is contained in:
CitadelStationBot
2017-08-09 19:24:19 -05:00
parent 014487c808
commit 4d19a89519
136 changed files with 1994 additions and 2196 deletions
@@ -18,7 +18,7 @@ insert ascii eagle on american flag background here
container_type = OPENCONTAINER
var/obj/item/frying = null //What's being fried RIGHT NOW?
var/cook_time = 0
var/static/list/blacklisted_items = typecacheof(list(
var/static/list/deepfry_blacklisted_items = typecacheof(list(
/obj/item/weapon/screwdriver,
/obj/item/weapon/crowbar,
/obj/item/weapon/wrench,
@@ -28,14 +28,8 @@ insert ascii eagle on american flag background here
/obj/item/weapon/reagent_containers/glass,
/obj/item/weapon/storage/part_replacer))
/obj/item/weapon/circuitboard/machine/deep_fryer
name = "circuit board (Deep Fryer)"
build_path = /obj/machinery/deepfryer
origin_tech = "programming=1"
req_components = list(/obj/item/weapon/stock_parts/micro_laser = 1)
/obj/machinery/deepfryer/New()
..()
/obj/machinery/deepfryer/Initialize()
. = ..()
create_reagents(50)
reagents.add_reagent("nutriment", 25)
component_parts = list()
@@ -62,7 +56,7 @@ insert ascii eagle on american flag background here
else if(default_deconstruction_screwdriver(user, "fryer_off", "fryer_off" ,I)) //where's the open maint panel icon?!
return
else
if(is_type_in_typecache(I, blacklisted_items))
if(is_type_in_typecache(I, deepfry_blacklisted_items))
. = ..()
else if(user.drop_item() && !frying)
to_chat(user, "<span class='notice'>You put [I] into [src].</span>")
@@ -18,17 +18,15 @@
container_type = OPENCONTAINER
var/obj/item/weapon/reagent_containers/mixer
/obj/machinery/food_cart/New()
..()
/obj/machinery/food_cart/Initialize()
. = ..()
create_reagents(LIQUID_CAPACIY)
reagents.set_reacting(FALSE)
mixer = new /obj/item/weapon/reagent_containers(src, MIXER_CAPACITY)
mixer.name = "Mixer"
/obj/machinery/food_cart/Destroy()
if(mixer)
qdel(mixer)
mixer = null
QDEL_NULL(mixer)
return ..()
/obj/machinery/food_cart/attack_hand(mob/user)
@@ -6,58 +6,21 @@
icon_state = "grinder"
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 2
active_power_usage = 500
circuit = /obj/item/weapon/circuitboard/machine/gibber
var/operating = FALSE //Is it on?
var/dirty = 0 // Does it need cleaning?
var/gibtime = 40 // Time from starting until meat appears
var/meat_produced = 0
var/ignore_clothing = 0
use_power = IDLE_POWER_USE
idle_power_usage = 2
active_power_usage = 500
//auto-gibs anything that bumps into it
/obj/machinery/gibber/autogibber
var/turf/input_plate
/obj/machinery/gibber/autogibber/Initialize()
. = ..()
for(var/i in GLOB.cardinals)
var/obj/machinery/mineral/input/input_obj = locate() in get_step(loc, i)
if(input_obj)
if(isturf(input_obj.loc))
input_plate = input_obj.loc
qdel(input_obj)
break
if(!input_plate)
CRASH("Didn't find an input plate.")
return
/obj/machinery/gibber/autogibber/CollidedWith(atom/movable/AM)
if(!input_plate)
return
if(ismob(AM))
var/mob/M = AM
if(M.loc == input_plate)
M.loc = src
M.gib()
/obj/machinery/gibber/Initialize()
. = ..()
add_overlay("grjam")
var/obj/item/weapon/circuitboard/machine/gibber/B = new
B.apply_default_parts(src)
/obj/item/weapon/circuitboard/machine/gibber
name = "Gibber (Machine Board)"
build_path = /obj/machinery/gibber
origin_tech = "programming=2;engineering=2"
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/weapon/stock_parts/manipulator = 1)
/obj/machinery/gibber/RefreshParts()
var/gib_time = 40
@@ -234,3 +197,32 @@
pixel_x = initial(pixel_x) //return to its spot after shaking
operating = FALSE
update_icon()
//auto-gibs anything that bumps into it
/obj/machinery/gibber/autogibber
var/turf/input_plate
/obj/machinery/gibber/autogibber/Initialize()
. = ..()
for(var/i in GLOB.cardinals)
var/obj/machinery/mineral/input/input_obj = locate() in get_step(loc, i)
if(input_obj)
if(isturf(input_obj.loc))
input_plate = input_obj.loc
qdel(input_obj)
break
if(!input_plate)
CRASH("Didn't find an input plate.")
return
/obj/machinery/gibber/autogibber/CollidedWith(atom/movable/AM)
if(!input_plate)
return
if(ismob(AM))
var/mob/M = AM
if(M.loc == input_plate)
M.forceMove(src)
M.gib()
@@ -14,11 +14,19 @@
anchored = FALSE
use_power = NO_POWER_USE
layer = BELOW_OBJ_LAYER
container_type = OPENCONTAINER
max_integrity = 300
var/list/product_types = list()
var/dispense_flavour = ICECREAM_VANILLA
var/flavour_name = "vanilla"
container_type = OPENCONTAINER
max_integrity = 300
var/static/list/icecream_vat_reagents = list(
"milk" = 5,
"flour" = 5,
"sugar" = 5,
"ice" = 5,
"cocoa" = 5,
"berryjuice" = 5,
"singulo" = 5)
/obj/machinery/icecream_vat/proc/get_ingredient_list(type)
switch(type)
@@ -52,19 +60,14 @@
return "vanilla"
/obj/machinery/icecream_vat/New()
..()
/obj/machinery/icecream_vat/Initialize()
. = ..()
while(product_types.len < 6)
product_types.Add(5)
create_reagents()
reagents.set_reacting(FALSE)
reagents.add_reagent("milk", 5)
reagents.add_reagent("flour", 5)
reagents.add_reagent("sugar", 5)
reagents.add_reagent("ice", 5)
reagents.add_reagent("cocoa", 5)
reagents.add_reagent("berryjuice", 5)
reagents.add_reagent("singulo", 5)
for(var/reagent in icecream_vat_reagents)
reagents.add_reagent(reagent, icecream_vat_reagents[reagent])
/obj/machinery/icecream_vat/attack_hand(mob/user)
user.set_machine(src)
@@ -9,6 +9,7 @@
use_power = IDLE_POWER_USE
idle_power_usage = 5
active_power_usage = 100
circuit = /obj/item/weapon/circuitboard/machine/microwave
var/operating = FALSE // Is it on?
var/dirty = 0 // = {0..100} Does it need cleaning?
var/broken = 0 // ={0,1,2} How broken is it???
@@ -21,22 +22,9 @@
* Initialising
********************/
/obj/machinery/microwave/New()
/obj/machinery/microwave/Initialize()
. = ..()
create_reagents(100)
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/microwave(null)
B.apply_default_parts(src)
..()
/obj/item/weapon/circuitboard/machine/microwave
name = "Microwave (Machine Board)"
build_path = /obj/machinery/microwave
origin_tech = "programming=2;magnets=2"
req_components = list(
/obj/item/weapon/stock_parts/micro_laser = 1,
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/stack/cable_coil = 2,
/obj/item/weapon/stock_parts/console_screen = 1,
/obj/item/stack/sheet/glass = 1)
/obj/machinery/microwave/RefreshParts()
var/E
@@ -9,24 +9,11 @@
use_power = IDLE_POWER_USE
idle_power_usage = 5
active_power_usage = 50
circuit = /obj/item/weapon/circuitboard/machine/monkey_recycler
var/grinded = 0
var/required_grind = 5
var/cube_production = 1
/obj/machinery/monkey_recycler/New()
..()
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/monkey_recycler(null)
B.apply_default_parts(src)
/obj/item/weapon/circuitboard/machine/monkey_recycler
name = "Monkey Recycler (Machine Board)"
build_path = /obj/machinery/monkey_recycler
origin_tech = "programming=1;biotech=2"
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/weapon/stock_parts/manipulator = 1)
/obj/machinery/monkey_recycler/RefreshParts()
var/req_grind = 5
var/cubes_made = 1
@@ -7,44 +7,15 @@
layer = BELOW_OBJ_LAYER
density = TRUE
anchored = TRUE
var/broken = 0
var/processing = FALSE
use_power = IDLE_POWER_USE
idle_power_usage = 5
active_power_usage = 50
circuit = /obj/item/weapon/circuitboard/machine/processor
var/broken = FALSE
var/processing = FALSE
var/rating_speed = 1
var/rating_amount = 1
/obj/machinery/processor/New()
..()
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/processor(null)
B.apply_default_parts(src)
/obj/item/weapon/circuitboard/machine/processor
name = "Food Processor (Machine Board)"
build_path = /obj/machinery/processor
origin_tech = "programming=1"
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/weapon/stock_parts/manipulator = 1)
/obj/item/weapon/circuitboard/machine/processor
name = "Food Processor (Machine Board)"
build_path = /obj/machinery/processor
/obj/item/weapon/circuitboard/machine/processor/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/screwdriver))
if(build_path == /obj/machinery/processor)
name = "Slime Processor (Machine Board)"
build_path = /obj/machinery/processor/slime
to_chat(user, "<span class='notice'>Name protocols successfully updated.</span>")
else
name = "Food Processor (Machine Board)"
build_path = /obj/machinery/processor
to_chat(user, "<span class='notice'>Defaulting name protocols.</span>")
else
return ..()
/obj/machinery/processor/RefreshParts()
for(var/obj/item/weapon/stock_parts/matter_bin/B in component_parts)
rating_amount = B.rating
@@ -300,11 +271,7 @@
name = "Slime processor"
desc = "An industrial grinder with a sticker saying appropriated for science department. Keep hands clear of intake area while operating."
/obj/machinery/processor/slime/New()
..()
/obj/machinery/processor/slime/Initialize()
. = ..()
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/processor/slime(null)
B.apply_default_parts(src)
/obj/item/weapon/circuitboard/machine/processor/slime
name = "Slime Processor (Machine Board)"
build_path = /obj/machinery/processor/slime
B.apply_default_parts(src)
@@ -12,13 +12,14 @@
use_power = IDLE_POWER_USE
idle_power_usage = 5
active_power_usage = 100
circuit = /obj/item/weapon/circuitboard/machine/smartfridge
var/max_n_of_items = 1500
var/icon_on = "smartfridge"
var/icon_off = "smartfridge-off"
var/list/initial_contents
/obj/machinery/smartfridge/Initialize()
..()
. = ..()
create_reagents()
reagents.set_reacting(FALSE)
@@ -30,40 +31,6 @@
for(var/i in 1 to amount)
load(new typekey(src))
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/smartfridge(null)
B.apply_default_parts(src)
/obj/item/weapon/circuitboard/machine/smartfridge
name = "Smartfridge (Machine Board)"
build_path = /obj/machinery/smartfridge
origin_tech = "programming=1"
req_components = list(/obj/item/weapon/stock_parts/matter_bin = 1)
var/static/list/fridges = list(/obj/machinery/smartfridge = "plant produce",
/obj/machinery/smartfridge/food = "food",
/obj/machinery/smartfridge/drinks = "drinks",
/obj/machinery/smartfridge/extract = "slimes",
/obj/machinery/smartfridge/chemistry = "chems",
/obj/machinery/smartfridge/chemistry/virology = "viruses",
/obj/machinery/smartfridge/disks = "disks")
/obj/item/weapon/circuitboard/machine/smartfridge/New(loc, new_type)
if(new_type)
build_path = new_type
..()
/obj/item/weapon/circuitboard/machine/smartfridge/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/screwdriver))
var/position = fridges.Find(build_path, fridges)
position = (position == fridges.len) ? 1 : (position + 1)
build_path = fridges[position]
to_chat(user, "<span class='notice'>You set the board to [fridges[build_path]].</span>")
else
return ..()
/obj/item/weapon/circuitboard/machine/smartfridge/examine(mob/user)
..()
to_chat(user, "<span class='info'>[src] is set to [fridges[build_path]]. You can use a screwdriver to reconfigure it.</span>")
/obj/machinery/smartfridge/RefreshParts()
for(var/obj/item/weapon/stock_parts/matter_bin/B in component_parts)
max_n_of_items = 1500 * B.rating
@@ -255,8 +222,8 @@
icon_off = "drying_rack"
var/drying = FALSE
/obj/machinery/smartfridge/drying_rack/New()
..()
/obj/machinery/smartfridge/drying_rack/Initialize()
. = ..()
if(component_parts && component_parts.len)
component_parts.Cut()
component_parts = null