Maybe now you will reload.
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@@ -20,6 +20,11 @@
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boolets += magazine.ammo_count(countempties)
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return boolets
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/obj/item/gun/ballistic/derringer/attackby(obj/item/A, mob/user, params)
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..()
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if(istype(A, /obj/item/ammo_box) || istype(A, /obj/item/ammo_casing))
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chamber_round()
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obj/item/gun/ballistic/derringer/attack_self(mob/living/user)
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var/num_unloaded = 0
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while (get_ammo() > 0)
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