fixes
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@@ -9,6 +9,8 @@
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armor = list("melee" = 30, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
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max_integrity = 200
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integrity_failure = 0.25
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attack_hand_speed = CLICK_CD_MELEE
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attack_hand_is_action = TRUE
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var/obj/item/showpiece = null
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var/alert = TRUE
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var/open = FALSE
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@@ -158,7 +160,6 @@
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return attack_hand(user)
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/obj/structure/displaycase/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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user.changeNext_move(CLICK_CD_MELEE)
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if (showpiece && (broken || open))
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to_chat(user, "<span class='notice'>You deactivate the hover field built into the case.</span>")
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log_combat(user, src, "deactivates the hover field of")
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@@ -23,6 +23,8 @@
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climbable = TRUE
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obj_flags = CAN_BE_HIT|SHOVABLE_ONTO
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pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.")
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attack_hand_speed = CLICK_CD_MELEE
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attack_hand_is_action = TRUE
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var/frame = /obj/structure/table_frame
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var/framestack = /obj/item/stack/rods
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var/buildstack = /obj/item/stack/sheet/metal
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@@ -191,8 +193,10 @@
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return
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/obj/structure/table/alt_attack_hand(mob/user)
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if(!user.CheckActionCooldown(CLICK_CD_MELEE))
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return
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user.DelayNextAction()
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if(user && Adjacent(user) && !user.incapacitated())
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user.changeNext_move(CLICK_CD_MELEE*0.5)
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if(istype(user) && user.a_intent == INTENT_HARM)
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user.visible_message("<span class='warning'>[user] slams [user.p_their()] palms down on [src].</span>", "<span class='warning'>You slam your palms down on [src].</span>")
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playsound(src, 'sound/weapons/sonic_jackhammer.ogg', 50, 1)
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