fixes
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@@ -9,6 +9,8 @@
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armor = list("melee" = 30, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
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max_integrity = 200
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integrity_failure = 0.25
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attack_hand_speed = CLICK_CD_MELEE
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attack_hand_is_action = TRUE
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var/obj/item/showpiece = null
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var/alert = TRUE
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var/open = FALSE
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@@ -158,7 +160,6 @@
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return attack_hand(user)
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/obj/structure/displaycase/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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user.changeNext_move(CLICK_CD_MELEE)
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if (showpiece && (broken || open))
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to_chat(user, "<span class='notice'>You deactivate the hover field built into the case.</span>")
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log_combat(user, src, "deactivates the hover field of")
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