diff --git a/code/modules/surgery/nutcracker.dm b/code/modules/surgery/nutcracker.dm
index 6b7b6ee261..580a1f4872 100644
--- a/code/modules/surgery/nutcracker.dm
+++ b/code/modules/surgery/nutcracker.dm
@@ -1,6 +1,6 @@
/obj/item/nutcracker
name = "nutcracker"
- desc = "It seems oversized... quite much... you could fit a head in it."
+ desc = "It seems quite oversized. You could probably even crush a watermelon with it."
icon = 'icons/obj/surgery.dmi'
icon_state = "nutcracker"
force = 10
@@ -8,22 +8,62 @@
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("smashed", "beaten", "crushed")
-/obj/item/nutcracker/attack(mob/living/carbon/M, mob/user)
+/obj/item/nutcracker/proc/gib_head(mob/living/carbon/M)
+ var/obj/item/bodypart/head = M.get_bodypart("head")
+ if(!head)
+ return
+
+ var/turf/T = get_turf(M)
+ var/list/organs = M.getorganszone("head") + M.getorganszone("eyes") + M.getorganszone("mouth")
+ for(var/internal_organ in organs)
+ var/obj/item/organ/I = internal_organ
+ I.Remove(M)
+ I.forceMove(T)
+ head.drop_limb()
+ qdel(head)
+ new M.gib_type(T,1,M.get_static_viruses())
+ M.add_splatter_floor(T)
+ playsound(M, 'sound/effects/splat.ogg', 50, 1)
+
+//It's a bit of a clusterfuck, but if someone wants, it can be easily repurposed to work on other limbs too.
+/obj/item/nutcracker/attack(mob/living/carbon/M, mob/living/carbon/user)
+ . = ..()
+ if(!get_turf(M))
+ return
if(!istype(M))
return
- if(user && imp)
- if(M != user)
- M.visible_message("[user] is attempting to implant [M].")
+ if(M == user) //just use the suicide verb instead
+ return
+ if(user.zone_selected != "head")
+ return
+ if(!target_limb)
+ to_chat(user, "[M] has no [parse_zone(target_zone)]!")
+ return
+ if(!get_location_accessible(M, target_zone))
+ to_chat(user, "Expose [M]\s head before trying to crush it!")
+ return
- var/turf/T = get_turf(M)
- if(T && (M == user || do_mob(user, M, 50)))
- if(src && imp)
- if(imp.implant(M, user))
- if (M == user)
- to_chat(user, "You implant yourself.")
- else
- M.visible_message("[user] has implanted [M].", "[user] implants you.")
- imp = null
- update_icon()
- else
- to_chat(user, "[src] fails to implant [M].")
+ var/target_zone = "head"
+ var/obj/item/bodypart/target_limb = M.get_bodypart(target_zone)
+ var/crush_time = max(0, 400 - target_limb.brute_dam*2)
+
+ M.visible_message("[user] is trying to crush [M]\s head with \the [src]!")
+
+
+ if(do_mob(user, M, crush_time))
+ if(get_location_accessible(M, target_zone) && target_limb) //Yes, two checks, before and after the timer. What if someone puts a helmet on the guy while you're crushing his head?
+ M.visible_message("[M]\s head cracks like a watermelon, spilling everything inside, as it becomes an unrecognizable mess!")
+ gib_head(M)
+ else
+ to_chat(user, "Expose [M]\s head before trying to crush it!")
+
+
+/obj/item/nutcracker/suicide_act(mob/living/carbon/user)
+ var/obj/item/bodypart/target_limb = user.get_bodypart("head")
+ if(target_limb) //I mean like... for example lings can be still alive without heads.
+ user.visible_message("[user] is crushing [user.p_their()] own head with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!")
+ if(do_after(user, 30))
+ gib_head(user)
+ else
+ return
+ return (BRUTELOSS)
diff --git a/code/modules/uplink/uplink_items.dm b/code/modules/uplink/uplink_items.dm
index 702ddb71a3..798b495cfd 100644
--- a/code/modules/uplink/uplink_items.dm
+++ b/code/modules/uplink/uplink_items.dm
@@ -988,6 +988,12 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
item = /obj/item/storage/backpack/duffelbag/syndie/surgery
cost = 3
+/datum/uplink_item/device_tools/nutcracker
+ name = "Nutcracker"
+ desc = "An oversized version of what you'd initially expect here. Big enough to crush skulls."
+ item = /obj/item/nutcracker
+ cost = 1
+
/datum/uplink_item/device_tools/surgerybag_adv
name = "Syndicate Surgery Duffel Bag"
desc = "The Syndicate surgery duffel bag is a toolkit containing all newest surgery tools, surgical drapes, \
@@ -1511,7 +1517,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 15
restricted_roles = list("Clown")
-/datum/uplink_item/device_tools/honkpins //Idealy so they can place it into their own guns without needing cargo
+/datum/uplink_item/device_tools/honkpins //Idealy so they can place it into their own guns without needing cargo
name = "Hilarious firing pin"
desc = "A single firing pin made for Clown agents, this firing pin makes any gun honk when fired if not a true clown! \
This firing pin also helps you fire the gun correctly. May the HonkMother HONK you agent."