diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 1673c57a80..de4b7a659f 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -336,7 +336,8 @@ if (!istype(ears, /obj/item/clothing/ears/earmuffs)) adjustEarDamage(30, 120) Unconscious(20) //short amount of time for follow up attacks against elusive enemies like wizards - Knockdown(200 - (bomb_armor * 1.6)) //between ~4 and ~20 seconds of knockdown depending on bomb armor + Knockdown((200 - (bomb_armor * 1.6)) / 4) //between ~1 and ~5 seconds of knockdown depending on bomb armor + adjustStaminaLoss(brute_loss) if(EXPLODE_LIGHT) brute_loss = 30 @@ -345,7 +346,8 @@ damage_clothes(max(50 - bomb_armor, 0), BRUTE, "bomb") if (!istype(ears, /obj/item/clothing/ears/earmuffs)) adjustEarDamage(15,60) - Knockdown(160 - (bomb_armor * 1.6)) //100 bomb armor will prevent knockdown altogether + Knockdown((160 - (bomb_armor * 1.6)) / 4) //100 bomb armor will prevent knockdown altogether + adjustStaminaLoss(brute_loss) take_overall_damage(brute_loss,burn_loss)