diff --git a/code/datums/materials/basemats.dm b/code/datums/materials/basemats.dm index 51b82d22bc..76e60bc6dc 100644 --- a/code/datums/materials/basemats.dm +++ b/code/datums/materials/basemats.dm @@ -288,12 +288,12 @@ Unless you know what you're doing, only use the first three numbers. They're in /datum/material/brass name = "brass" desc = "Tybel gb-Ratvar" - color = "#9B7E24" + color = "#917010" categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) - strength_modifier = 1.2 + strength_modifier = 1.3 // Replicant Alloy is very good for skull beatings.. sheet_type = /obj/item/stack/tile/brass value_per_unit = 0.75 - armor_modifiers = list("melee" = 1.4, "bullet" = 1.4, "laser" = 0, "energy" = 0, "bomb" = 1.4, "bio" = 1.2, "rad" = 1.5, "fire" = 1.5, "acid" = 1.5) //Brass has.. a few problems that can't easily be compensated for. + armor_modifiers = list("melee" = 1.4, "bullet" = 1.4, "laser" = 0, "energy" = 0, "bomb" = 1.4, "bio" = 1.2, "rad" = 1.5, "fire" = 1.5, "acid" = 1.5) //But it has.. a few problems that can't easily be compensated for. beauty_modifier = 0.3 //It really beats the cold plain plating of the station, doesn't it? /datum/material/bronze diff --git a/code/modules/smithing/smithed_items.dm b/code/modules/smithing/smithed_items.dm index 3416ea3bb2..7396e1fb7e 100644 --- a/code/modules/smithing/smithed_items.dm +++ b/code/modules/smithing/smithed_items.dm @@ -81,7 +81,6 @@ /obj/item/ingot/ratvar custom_materials = list(/datum/material/brass=12000) - name = "brass ingot" desc = "On closer inspection, what appears to be wholly-unsuitable-for-smithing brass is actually primarily replicant alloy. Nezbere must have switched it while you weren't looking."