Merge branch 'master' into upstream-merge-33917

This commit is contained in:
LetterJay
2018-01-02 17:14:53 -06:00
committed by GitHub
288 changed files with 1526 additions and 1186 deletions
+1 -27
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@@ -129,38 +129,12 @@
#define MAX_OUTPUT_PRESSURE 4500 // (kPa) What pressure pumps and powered equipment max out at.
#define MAX_TRANSFER_RATE 200 // (L/s) Maximum speed powered equipment can work at.
//used for device_type vars; used by DEVICE_TYPE_LOOP
//used for device_type vars
#define UNARY 1
#define BINARY 2
#define TRINARY 3
#define QUATERNARY 4
//TODO: finally remove this bullshit
//this is the standard for loop used by all sorts of atmos machinery procs
#define DEVICE_TYPE_LOOP var/I in 1 to device_type
//defines for the various machinery lists
//NODE_I, AIR_I, PARENT_I are used within DEVICE_TYPE_LOOP
//nodes list - all atmos machinery
#define NODE1 nodes[1]
#define NODE2 nodes[2]
#define NODE3 nodes[3]
#define NODE4 nodes[4]
#define NODE_I nodes[I]
//airs list - components only
#define AIR1 airs[1]
#define AIR2 airs[2]
#define AIR3 airs[3]
#define AIR_I airs[I]
//parents list - components only
#define PARENT1 parents[1]
#define PARENT2 parents[2]
#define PARENT3 parents[3]
#define PARENT_I parents[I]
//TANKS
#define TANK_MELT_TEMPERATURE 1000000 //temperature in kelvins at which a tank will start to melt
#define TANK_LEAK_PRESSURE (30.*ONE_ATMOSPHERE) //Tank starts leaking
+6 -1
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@@ -4,4 +4,9 @@
#define CLEAN_MEDIUM 3 // Acceptable tools
#define CLEAN_STRONG 4 // Industrial strength
#define CLEAN_IMPRESSIVE 5 // Cleaning strong enough your granny would be proud
#define CLEAN_GOD 6 // Cleans things spotless down to the atomic structure
#define CLEAN_GOD 6 // Cleans things spotless down to the atomic structure
//How strong things have to be to wipe forensic evidence...
#define CLEAN_STRENGTH_FINGERPRINTS CLEAN_IMPRESSIVE
#define CLEAN_STRENGTH_BLOOD CLEAN_WEAK
#define CLEAN_STRENGTH_FIBERS CLEAN_IMPRESSIVE
+7
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@@ -27,6 +27,13 @@
#define COMPONENT_NO_AFTERATTACK 1 //Return this in response if you don't want afterattack to be called
#define COMSIG_ATOM_HULK_ATTACK "hulk_attack" //from base of atom/attack_hulk(): (/mob/living/carbon/human)
#define COMSIG_PARENT_EXAMINE "atom_examine" //from base of atom/examine(): (/mob)
#define COMSIG_ATOM_GET_EXAMINE_NAME "atom_examine_name" //from base of atom/get_examine_name(): (/mob, list/overrides)
//Positions for overrides list
#define EXAMINE_POSITION_ARTICLE 1
#define EXAMINE_POSITION_BEFORE 2
#define EXAMINE_POSITION_NAME 3
//End positions
#define COMPONENT_EXNAME_CHANGED 1
#define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (/atom/movable, /atom)
#define COMSIG_ATOM_EX_ACT "atom_ex_act" //from base of atom/ex_act(): (severity, target)
#define COMSIG_ATOM_EMP_ACT "atom_emp_act" //from base of atom/emp_act(): (severity)
+2
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@@ -0,0 +1,2 @@
#define IF_HAS_BLOOD_DNA(__thing) GET_COMPONENT_FROM(__FR##__thing, /datum/component/forensics, __thing); if(__FR##__thing && length(__FR##__thing.blood_DNA))
#define IF_HAS_BLOOD_DNA_AND(__thing, __conditions...) GET_COMPONENT_FROM(__FR##__thing, /datum/component/forensics, __thing); if(__FR##__thing && length(__FR##__thing.blood_DNA) && (##__conditions))
+1
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@@ -108,6 +108,7 @@
#define AI_ON 1
#define AI_IDLE 2
#define AI_OFF 3
#define AI_Z_OFF 4
//determines if a mob can smash through it
#define ENVIRONMENT_SMASH_NONE 0
+6 -2
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@@ -25,13 +25,17 @@
// common disability sources
#define EYE_DAMAGE "eye_damage"
#define GENETIC_MUTATION "genetic"
#define STATUE_MUTE "statue"
#define CHANGELING_DRAIN "drain"
#define OBESITY "obesity"
#define MAGIC_DISABILITY "magic"
#define STASIS_MUTE "stasis"
#define GENETICS_SPELL "genetics_spell"
#define TRAUMA_DISABILITY "trauma"
#define CHEMICAL_DISABILITY "chemical"
// unique disability sources, still defines
#define STATUE_MUTE "statue"
#define CHANGELING_DRAIN "drain"
#define ABYSSAL_GAZE_BLIND "abyssal_gaze"
// bitflags for machine stat variable
#define BROKEN 1
+2
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@@ -64,6 +64,8 @@
#define STATUS_EFFECT_KINDLE /datum/status_effect/kindle //A knockdown reduced by 1 second for every 3 points of damage the target takes.
#define STATUS_EFFECT_ICHORIAL_STAIN /datum/status_effect/ichorial_stain //Prevents a servant from being revived by vitality matrices for one minute.
/////////////
// NEUTRAL //
/////////////
+34
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@@ -70,6 +70,40 @@
#define INIT_ORDER_SQUEAK -40
#define INIT_ORDER_PERSISTENCE -100
// Subsystem fire priority, from lowest to highest priority
// If the subsystem isn't listed here it's either DEFAULT or PROCESS (if it's a processing subsystem child)
#define FIRE_PRIORITY_IDLE_NPC 1
#define FIRE_PRIORITY_SERVER_MAINT 1
#define FIRE_PRIORITY_GARBAGE 4
#define FIRE_PRIORITY_RESEARCH 4
#define FIRE_PRIORITY_AIR 5
#define FIRE_PRIORITY_NPC 5
#define FIRE_PRIORITY_PROCESS 6
#define FIRE_PRIORITY_THROWING 6
#define FIRE_PRIORITY_FLIGHTPACKS 7
#define FIRE_PRIORITY_SPACEDRIFT 7
#define FIRE_PRIOTITY_SMOOTHING 8
#define FIRE_PRIORITY_ORBIT 8
#define FIRE_PRIORITY_OBJ 9
#define FIRE_PRIORUTY_FIELDS 9
#define FIRE_PRIORITY_ACID 9
#define FIRE_PRIOTITY_BURNING 9
#define FIRE_PRIORITY_INBOUNDS 9
#define FIRE_PRIORITY_DEFAULT 10
#define FIRE_PRIORITY_PARALLAX 11
#define FIRE_PRIORITY_NETWORKS 12
#define FIRE_PRIORITY_MOBS 13
#define FIRE_PRIORITY_TGUI 14
#define FIRE_PRIORITY_TICKER 19
#define FIRE_PRIORITY_OVERLAYS 20
#define FIRE_PRIORITY_INPUT 100 // This must always always be the max highest priority. Player input must never be lost.
// SS runlevels
#define RUNLEVEL_INIT 0
+17
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@@ -0,0 +1,17 @@
// Helpers for checking whether a z-level conforms to a specific requirement
// Basic levels
#define is_centcom_level(z) ((z) == ZLEVEL_CENTCOM)
#define is_station_level(z) ((z) in GLOB.station_z_levels)
#define is_mining_level(z) ((z) == ZLEVEL_MINING)
#define is_reebe(z) ((z) == ZLEVEL_CITYOFCOGS)
#define is_transit_level(z) ((z) == ZLEVEL_TRANSIT)
#define is_away_level(z) ((z) > ZLEVEL_SPACEMAX)
// If true, the singularity cannot strip away asteroid turf on this Z
#define is_planet_level(z) (GLOB.z_is_planet["z"])
+55 -6
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@@ -18,6 +18,9 @@
//Antag information
gather_antag_data()
//Nuke disk
record_nuke_disk_location()
/datum/controller/subsystem/ticker/proc/gather_antag_data()
var/team_gid = 1
var/list/team_ids = list()
@@ -46,11 +49,57 @@
antag_info["objectives"] += list(list("objective_type"=O.type,"text"=O.explanation_text,"result"=result))
SSblackbox.record_feedback("associative", "antagonists", 1, antag_info)
/datum/controller/subsystem/ticker/proc/record_nuke_disk_location()
var/obj/item/disk/nuclear/N = locate() in GLOB.poi_list
if(N)
var/list/data = list()
var/turf/T = get_turf(N)
if(T)
data["x"] = T.x
data["y"] = T.y
data["z"] = T.z
var/atom/outer = get_atom_on_turf(N,/mob/living)
if(outer != N)
if(isliving(outer))
var/mob/living/L = outer
data["holder"] = L.real_name
else
data["holder"] = outer.name
SSblackbox.record_feedback("associative", "roundend_nukedisk", 1 , data)
/datum/controller/subsystem/ticker/proc/gather_newscaster()
var/json_file = file("[GLOB.log_directory]/newscaster.json")
var/list/file_data = list()
var/pos = 1
for(var/V in GLOB.news_network.network_channels)
var/datum/newscaster/feed_channel/channel = V
if(!istype(channel))
stack_trace("Non-channel in newscaster channel list")
continue
file_data["[pos]"] = list("channel name" = "[channel.channel_name]", "author" = "[channel.author]", "censored" = channel.censored ? 1 : 0, "author censored" = channel.authorCensor ? 1 : 0, "messages" = list())
for(var/M in channel.messages)
var/datum/newscaster/feed_message/message = M
if(!istype(message))
stack_trace("Non-message in newscaster channel messages list")
continue
var/list/comment_data = list()
for(var/C in message.comments)
var/datum/newscaster/feed_comment/comment = C
if(!istype(comment))
stack_trace("Non-message in newscaster message comments list")
continue
comment_data += list(list("author" = "[comment.author]", "time stamp" = "[comment.time_stamp]", "body" = "[comment.body]"))
file_data["[pos]"]["messages"] += list(list("author" = "[message.author]", "time stamp" = "[message.time_stamp]", "censored" = message.bodyCensor ? 1 : 0, "author censored" = message.authorCensor ? 1 : 0, "photo file" = "[message.photo_file]", "photo caption" = "[message.caption]", "body" = "[message.body]", "comments" = comment_data))
pos++
if(GLOB.news_network.wanted_issue.active)
file_data["wanted"] = list("author" = "[GLOB.news_network.wanted_issue.scannedUser]", "criminal" = "[GLOB.news_network.wanted_issue.criminal]", "description" = "[GLOB.news_network.wanted_issue.body]", "photo file" = "[GLOB.news_network.wanted_issue.photo_file]")
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/ticker/proc/declare_completion()
set waitfor = FALSE
to_chat(world, "<BR><BR><BR><FONT size=3><B>The round has ended.</B></FONT>")
to_chat(world, "<BR><BR><BR><span class='big bold'>The round has ended.</span>")
if(LAZYLEN(GLOB.round_end_notifiees))
send2irc("Notice", "[GLOB.round_end_notifiees.Join(", ")] the round has ended.")
@@ -78,7 +127,7 @@
send2irc("Server", "Round just ended.")
if(CONFIG_GET(string/cross_server_address))
if(length(CONFIG_GET(keyed_string_list/cross_server)))
send_news_report()
CHECK_TICK
@@ -182,7 +231,7 @@
num_human_escapees++
if(shuttle_areas[get_area(Player)])
num_shuttle_escapees++
.[POPCOUNT_SURVIVORS] = num_survivors
.[POPCOUNT_ESCAPEES] = num_escapees
.[POPCOUNT_SHUTTLE_ESCAPEES] = num_shuttle_escapees
@@ -194,7 +243,7 @@
var/list/parts = list()
var/station_evacuated = EMERGENCY_ESCAPED_OR_ENDGAMED
var/popcount = count_survivors()
//Round statistics report
var/datum/station_state/end_state = new /datum/station_state()
end_state.count()
@@ -346,7 +395,7 @@
currrent_category = A.roundend_category
previous_category = A
result += A.roundend_report()
result += "<br>"
result += "<br><br>"
if(all_antagonists.len)
var/datum/antagonist/last = all_antagonists[all_antagonists.len]
@@ -393,7 +442,7 @@
text += " <span class='greentext'>survived</span>"
if(fleecheck)
var/turf/T = get_turf(ply.current)
if(!T || !(T.z in GLOB.station_z_levels))
if(!T || !is_station_level(T.z))
text += " while <span class='redtext'>fleeing the station</span>"
if(ply.current.real_name != ply.name)
text += " as <b>[ply.current.real_name]</b>"
-5
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@@ -1434,11 +1434,6 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
temp = ((temp + (temp>>3))&29127) % 63 //070707
return temp
//checks if a turf is in the planet z list.
/proc/turf_z_is_planet(turf/T)
return GLOB.z_is_planet["[T.z]"]
//same as do_mob except for movables and it allows both to drift and doesn't draw progressbar
/proc/do_atom(atom/movable/user , atom/movable/target, time = 30, uninterruptible = 0,datum/callback/extra_checks = null)
if(!user || !target)
+1 -1
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@@ -22,7 +22,7 @@ GLOBAL_LIST_EMPTY(carbon_list) //all instances of /mob/living/carbon and subt
GLOBAL_LIST_EMPTY(ai_list)
GLOBAL_LIST_EMPTY(pai_list)
GLOBAL_LIST_EMPTY(available_ai_shells)
GLOBAL_LIST_INIT(simple_animals, list(list(),list(),list())) // One for each AI_* status define
GLOBAL_LIST_INIT(simple_animals, list(list(),list(),list(),list())) // One for each AI_* status define
GLOBAL_LIST_EMPTY(spidermobs) //all sentient spider mobs
GLOBAL_LIST_EMPTY(bots_list)
+4 -2
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@@ -58,9 +58,11 @@
SendSignal(COMSIG_ITEM_ATTACK, M, user)
if(flags_1 & NOBLUDGEON_1)
return
if(user.has_disability(DISABILITY_PACIFISM))
if(force && user.has_disability(DISABILITY_PACIFISM))
to_chat(user, "<span class='warning'>You don't want to harm other living beings!</span>")
return
if(!force)
playsound(loc, 'sound/weapons/tap.ogg', get_clamped_volume(), 1, -1)
else if(hitsound)
+4 -5
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@@ -21,7 +21,7 @@
S = new(T)
S.reagents.add_reagent("semen", reac_volume)
if(data["blood_DNA"])
S.blood_DNA[data["blood_DNA"]] = data["blood_type"]
S.add_blood_DNA(list(data["blood_DNA"] = data["blood_type"]))
/obj/effect/decal/cleanable/semen
name = "semen"
@@ -62,17 +62,16 @@
icon = 'code/citadel/icons/effects.dmi'
icon_state = "fem1"
random_icon_states = list("fem1", "fem2", "fem3", "fem4")
blood_DNA = list()
blood_state = null
bloodiness = null
/obj/effect/decal/cleanable/femcum/New()
..()
dir = pick(1,2,4,8)
add_blood_DNA(list("Non-human DNA" = "A+"))
/obj/effect/decal/cleanable/femcum/replace_decal(obj/effect/decal/cleanable/femcum/F)
if (F.blood_DNA)
blood_DNA |= F.blood_DNA.Copy()
F.add_blood_DNA(return_blood_DNA())
..()
/datum/reagent/consumable/femcum/reaction_turf(turf/T, reac_volume)
@@ -86,7 +85,7 @@
S = new(T)
S.reagents.add_reagent("femcum", reac_volume)
if(data["blood_DNA"])
S.blood_DNA[data["blood_DNA"]] = data["blood_type"]
S.add_blood_DNA(list(data["blood_DNA"] = data["blood_type"]))
//aphrodisiac & anaphrodisiac
@@ -10,6 +10,14 @@
w_class = WEIGHT_CLASS_TINY
flags_1 = NOBLUDGEON_1
/obj/item/soap/cebu //real versions, for admin shenanigans. Adminspawn only
desc = "A bright blue bar of soap that smells of wolves"
icon = 'icons/obj/custom.dmi'
icon_state = "cebu"
/obj/item/soap/cebu/fast //speedyquick cleaning version. Still not as fast as Syndiesoap. Adminspawn only.
cleanspeed = 15
/*Inferno707*/
+2 -2
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@@ -259,7 +259,7 @@
to_chat(user,"<span class='notice'>You clean \the [target.name].</span>")
var/obj/effect/decal/cleanable/C = locate() in target
qdel(C)
target.clean_blood()
SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
else if(ishuman(target))
if(src.emagged)
var/mob/living/silicon/robot.R = user
@@ -292,7 +292,7 @@
to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
var/obj/effect/decal/cleanable/C = locate() in target
qdel(C)
target.clean_blood()
SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
return
+1 -1
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@@ -4,7 +4,7 @@
name = "fire coderbus" //name of the subsystem
var/init_order = INIT_ORDER_DEFAULT //order of initialization. Higher numbers are initialized first, lower numbers later. Use defines in __DEFINES/subsystems.dm for easy understanding of order.
var/wait = 20 //time to wait (in deciseconds) between each call to fire(). Must be a positive integer.
var/priority = 50 //When mutiple subsystems need to run in the same tick, higher priority subsystems will run first and be given a higher share of the tick before MC_TICK_CHECK triggers a sleep
var/priority = FIRE_PRIORITY_DEFAULT //When mutiple subsystems need to run in the same tick, higher priority subsystems will run first and be given a higher share of the tick before MC_TICK_CHECK triggers a sleep
var/flags = 0 //see MC.dm in __DEFINES Most flags must be set on world start to take full effect. (You can also restart the mc to force them to process again)
+1 -1
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@@ -1,6 +1,6 @@
SUBSYSTEM_DEF(acid)
name = "Acid"
priority = 40
priority = FIRE_PRIORITY_ACID
flags = SS_NO_INIT|SS_BACKGROUND
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
+1 -1
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@@ -9,7 +9,7 @@
SUBSYSTEM_DEF(air)
name = "Atmospherics"
init_order = INIT_ORDER_AIR
priority = 20
priority = FIRE_PRIORITY_AIR
wait = 5
flags = SS_BACKGROUND
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
+1 -1
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@@ -30,7 +30,7 @@ SUBSYSTEM_DEF(communications)
/datum/controller/subsystem/communications/proc/send_message(datum/comm_message/sending,print = TRUE,unique = FALSE)
for(var/obj/machinery/computer/communications/C in GLOB.machines)
if(!(C.stat & (BROKEN|NOPOWER)) && (C.z in GLOB.station_z_levels))
if(!(C.stat & (BROKEN|NOPOWER)) && is_station_level(C.z))
if(unique)
C.add_message(sending)
else //We copy the message for each console, answers and deletions won't be shared
+1 -1
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@@ -1,6 +1,6 @@
SUBSYSTEM_DEF(fire_burning)
name = "Fire Burning"
priority = 40
priority = FIRE_PRIOTITY_BURNING
flags = SS_NO_INIT|SS_BACKGROUND
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
+1 -1
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@@ -1,6 +1,6 @@
SUBSYSTEM_DEF(garbage)
name = "Garbage"
priority = 15
priority = FIRE_PRIORITY_GARBAGE
wait = 2 SECONDS
flags = SS_POST_FIRE_TIMING|SS_BACKGROUND|SS_NO_INIT
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
+1 -1
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@@ -2,7 +2,7 @@ SUBSYSTEM_DEF(icon_smooth)
name = "Icon Smoothing"
init_order = INIT_ORDER_ICON_SMOOTHING
wait = 1
priority = 35
priority = FIRE_PRIOTITY_SMOOTHING
flags = SS_TICKER
var/list/smooth_queue = list()
+13 -3
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@@ -1,15 +1,21 @@
SUBSYSTEM_DEF(idlenpcpool)
name = "Idling NPC Pool"
flags = SS_POST_FIRE_TIMING|SS_NO_INIT|SS_BACKGROUND
priority = 10
flags = SS_POST_FIRE_TIMING|SS_BACKGROUND
priority = FIRE_PRIORITY_IDLE_NPC
wait = 60
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/list/currentrun = list()
var/static/list/idle_mobs_by_zlevel[][]
/datum/controller/subsystem/idlenpcpool/stat_entry()
var/list/idlelist = GLOB.simple_animals[AI_IDLE]
..("IdleNPCS:[idlelist.len]")
var/list/zlist = GLOB.simple_animals[AI_Z_OFF]
..("IdleNPCS:[idlelist.len]|Z:[zlist.len]")
/datum/controller/subsystem/idlenpcpool/Initialize(start_timeofday)
idle_mobs_by_zlevel = new /list(world.maxz,0)
return ..()
/datum/controller/subsystem/idlenpcpool/fire(resumed = FALSE)
@@ -24,6 +30,9 @@ SUBSYSTEM_DEF(idlenpcpool)
while(currentrun.len)
var/mob/living/simple_animal/SA = currentrun[currentrun.len]
--currentrun.len
if (!SA)
GLOB.simple_animals[AI_IDLE] -= SA
continue
if(!SA.ckey)
if(SA.stat != DEAD)
@@ -32,3 +41,4 @@ SUBSYSTEM_DEF(idlenpcpool)
SA.consider_wakeup()
if (MC_TICK_CHECK)
return
+1 -1
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@@ -1,6 +1,6 @@
SUBSYSTEM_DEF(inbounds)
name = "Inbounds"
priority = 40
priority = FIRE_PRIORITY_INBOUNDS
flags = SS_NO_INIT
runlevels = RUNLEVEL_GAME
+1 -1
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@@ -2,7 +2,7 @@ SUBSYSTEM_DEF(input)
name = "Input"
wait = 1 //SS_TICKER means this runs every tick
flags = SS_TICKER | SS_NO_INIT
priority = 1000
priority = FIRE_PRIORITY_INPUT
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
/datum/controller/subsystem/input/fire()
+1 -1
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@@ -146,7 +146,7 @@ GLOBAL_LIST_EMPTY(the_station_areas)
var/list/station_areas_blacklist = typecacheof(list(/area/space, /area/mine, /area/ruin))
for(var/area/A in world)
var/turf/picked = safepick(get_area_turfs(A.type))
if(picked && (picked.z in GLOB.station_z_levels))
if(picked && is_station_level(picked.z))
if(!(A.type in GLOB.the_station_areas) && !is_type_in_typecache(A, station_areas_blacklist))
GLOB.the_station_areas.Add(A.type)
+1 -1
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@@ -61,7 +61,7 @@ SUBSYSTEM_DEF(minimap)
for(var/z in z_levels)
send_asset(client, "minimap_[z].png")
/datum/controller/subsystem/minimap/proc/generate(z = 1, x1 = 1, y1 = 1, x2 = world.maxx, y2 = world.maxy)
/datum/controller/subsystem/minimap/proc/generate(z, x1 = 1, y1 = 1, x2 = world.maxx, y2 = world.maxy)
// Load the background.
var/icon/minimap = new /icon('icons/minimap.dmi')
// Scale it up to our target size.
+1 -1
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@@ -1,6 +1,6 @@
SUBSYSTEM_DEF(mobs)
name = "Mobs"
priority = 100
priority = FIRE_PRIORITY_MOBS
flags = SS_KEEP_TIMING
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
+1 -1
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@@ -6,7 +6,7 @@
SUBSYSTEM_DEF(npcpool)
name = "NPC Pool"
flags = SS_POST_FIRE_TIMING|SS_NO_INIT|SS_BACKGROUND
priority = 20
priority = FIRE_PRIORITY_NPC
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/list/canBeUsed = list()
+42 -44
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@@ -1,44 +1,42 @@
SUBSYSTEM_DEF(orbit)
name = "Orbits"
priority = 35
wait = 2
flags = SS_NO_INIT|SS_TICKER
var/list/currentrun = list()
var/list/processing = list()
/datum/controller/subsystem/orbit/stat_entry()
..("P:[processing.len]")
/datum/controller/subsystem/orbit/fire(resumed = 0)
if (!resumed)
src.currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while (currentrun.len)
var/datum/orbit/O = currentrun[currentrun.len]
currentrun.len--
if (!O)
processing -= O
if (MC_TICK_CHECK)
return
continue
if (!O.orbiter)
qdel(O)
if (MC_TICK_CHECK)
return
continue
if (O.lastprocess >= world.time) //we already checked recently
if (MC_TICK_CHECK)
return
continue
var/targetloc = get_turf(O.orbiting)
if (targetloc != O.lastloc || O.orbiter.loc != targetloc)
O.Check(targetloc)
if (MC_TICK_CHECK)
return
SUBSYSTEM_DEF(orbit)
name = "Orbits"
priority = FIRE_PRIORITY_ORBIT
wait = 2
flags = SS_NO_INIT|SS_TICKER
var/list/currentrun = list()
var/list/processing = list()
/datum/controller/subsystem/orbit/stat_entry()
..("P:[processing.len]")
/datum/controller/subsystem/orbit/fire(resumed = 0)
if (!resumed)
src.currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while (currentrun.len)
var/datum/orbit/O = currentrun[currentrun.len]
currentrun.len--
if (!O)
processing -= O
if (MC_TICK_CHECK)
return
continue
if (!O.orbiter)
qdel(O)
if (MC_TICK_CHECK)
return
continue
if (O.lastprocess >= world.time) //we already checked recently
if (MC_TICK_CHECK)
return
continue
var/targetloc = get_turf(O.orbiting)
if (targetloc != O.lastloc || O.orbiter.loc != targetloc)
O.Check(targetloc)
if (MC_TICK_CHECK)
return
+1 -1
View File
@@ -2,7 +2,7 @@ SUBSYSTEM_DEF(overlays)
name = "Overlay"
flags = SS_TICKER
wait = 1
priority = 500
priority = FIRE_PRIORITY_OVERLAYS
init_order = INIT_ORDER_OVERLAY
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_SETUP
+1 -1
View File
@@ -2,7 +2,7 @@ SUBSYSTEM_DEF(parallax)
name = "Parallax"
wait = 2
flags = SS_POST_FIRE_TIMING | SS_BACKGROUND | SS_NO_INIT
priority = 65
priority = FIRE_PRIORITY_PARALLAX
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
var/list/currentrun
@@ -1,6 +1,6 @@
PROCESSING_SUBSYSTEM_DEF(fields)
name = "Fields"
wait = 2
priority = 40
priority = FIRE_PRIORUTY_FIELDS
flags = SS_KEEP_TIMING | SS_NO_INIT
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
@@ -1,6 +1,6 @@
PROCESSING_SUBSYSTEM_DEF(flightpacks)
name = "Flightpack Movement"
priority = 30
priority = FIRE_PRIORITY_FLIGHTPACKS
wait = 2
stat_tag = "FM"
flags = SS_NO_INIT|SS_TICKER|SS_KEEP_TIMING
@@ -1,36 +1,36 @@
PROCESSING_SUBSYSTEM_DEF(networks)
name = "Networks"
priority = 80
wait = 1
stat_tag = "NET"
flags = SS_KEEP_TIMING
init_order = INIT_ORDER_NETWORKS
var/datum/ntnet/station/station_network
var/assignment_hardware_id = HID_RESTRICTED_END
var/list/networks_by_id = list() //id = network
var/list/interfaces_by_id = list() //hardware id = component interface
/datum/controller/subsystem/processing/networks/Initialize()
station_network = new
station_network.register_map_supremecy()
. = ..()
/datum/controller/subsystem/processing/networks/proc/register_network(datum/ntnet/network)
if(!networks_by_id[network.network_id])
networks_by_id[network.network_id] = network
return TRUE
return FALSE
/datum/controller/subsystem/processing/networks/proc/unregister_network(datum/ntnet/network)
networks_by_id -= network.network_id
return TRUE
/datum/controller/subsystem/processing/networks/proc/register_interface(datum/component/ntnet_interface/D)
if(!interfaces_by_id[D.hardware_id])
interfaces_by_id[D.hardware_id] = D
return TRUE
return FALSE
/datum/controller/subsystem/processing/networks/proc/unregister_interface(datum/component/ntnet_interface/D)
interfaces_by_id -= D.hardware_id
return TRUE
PROCESSING_SUBSYSTEM_DEF(networks)
name = "Networks"
priority = FIRE_PRIORITY_NETWORKS
wait = 1
stat_tag = "NET"
flags = SS_KEEP_TIMING
init_order = INIT_ORDER_NETWORKS
var/datum/ntnet/station/station_network
var/assignment_hardware_id = HID_RESTRICTED_END
var/list/networks_by_id = list() //id = network
var/list/interfaces_by_id = list() //hardware id = component interface
/datum/controller/subsystem/processing/networks/Initialize()
station_network = new
station_network.register_map_supremecy()
. = ..()
/datum/controller/subsystem/processing/networks/proc/register_network(datum/ntnet/network)
if(!networks_by_id[network.network_id])
networks_by_id[network.network_id] = network
return TRUE
return FALSE
/datum/controller/subsystem/processing/networks/proc/unregister_network(datum/ntnet/network)
networks_by_id -= network.network_id
return TRUE
/datum/controller/subsystem/processing/networks/proc/register_interface(datum/component/ntnet_interface/D)
if(!interfaces_by_id[D.hardware_id])
interfaces_by_id[D.hardware_id] = D
return TRUE
return FALSE
/datum/controller/subsystem/processing/networks/proc/unregister_interface(datum/component/ntnet_interface/D)
interfaces_by_id -= D.hardware_id
return TRUE
+1 -1
View File
@@ -1,6 +1,6 @@
SUBSYSTEM_DEF(obj)
name = "Objects"
priority = 40
priority = FIRE_PRIORITY_OBJ
flags = SS_NO_INIT
var/list/processing = list()
@@ -2,7 +2,7 @@
SUBSYSTEM_DEF(processing)
name = "Processing"
priority = 25
priority = FIRE_PRIORITY_PROCESS
flags = SS_BACKGROUND|SS_POST_FIRE_TIMING|SS_NO_INIT
wait = 10
@@ -1,6 +1,5 @@
PROCESSING_SUBSYSTEM_DEF(projectiles)
name = "Projectiles"
priority = 25
wait = 1
stat_tag = "PP"
flags = SS_NO_INIT|SS_TICKER|SS_KEEP_TIMING
-1
View File
@@ -1,7 +1,6 @@
PROCESSING_SUBSYSTEM_DEF(radiation)
name = "Radiation"
flags = SS_NO_INIT | SS_BACKGROUND
priority = 25
var/list/warned_atoms = list()
+1 -1
View File
@@ -2,7 +2,7 @@
SUBSYSTEM_DEF(research)
name = "Research"
flags = SS_KEEP_TIMING
priority = 15 //My powergame is priority.
priority = FIRE_PRIORITY_RESEARCH
wait = 10
init_order = INIT_ORDER_RESEARCH
var/list/invalid_design_ids = list() //associative id = number of times
+1 -1
View File
@@ -4,7 +4,7 @@ SUBSYSTEM_DEF(server_maint)
name = "Server Tasks"
wait = 6
flags = SS_POST_FIRE_TIMING
priority = 10
priority = FIRE_PRIORITY_SERVER_MAINT
init_order = INIT_ORDER_SERVER_MAINT
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
var/list/currentrun
+1 -1
View File
@@ -325,7 +325,7 @@ SUBSYSTEM_DEF(shuttle)
continue
var/turf/T = get_turf(thing)
if(T && (T.z in GLOB.station_z_levels))
if(T && is_station_level(T.z))
callShuttle = 0
break
+1 -1
View File
@@ -1,6 +1,6 @@
SUBSYSTEM_DEF(spacedrift)
name = "Space Drift"
priority = 30
priority = FIRE_PRIORITY_SPACEDRIFT
wait = 5
flags = SS_NO_INIT|SS_KEEP_TIMING
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
+1 -1
View File
@@ -2,7 +2,7 @@ SUBSYSTEM_DEF(tgui)
name = "tgui"
wait = 9
flags = SS_NO_INIT
priority = 110
priority = FIRE_PRIORITY_TGUI
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
var/list/currentrun = list()
+1 -1
View File
@@ -3,7 +3,7 @@
SUBSYSTEM_DEF(throwing)
name = "Throwing"
priority = 25
priority = FIRE_PRIORITY_THROWING
wait = 1
flags = SS_NO_INIT|SS_KEEP_TIMING|SS_TICKER
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
+1 -1
View File
@@ -4,7 +4,7 @@ SUBSYSTEM_DEF(ticker)
name = "Ticker"
init_order = INIT_ORDER_TICKER
priority = 200
priority = FIRE_PRIORITY_TICKER
flags = SS_KEEP_TIMING
runlevels = RUNLEVEL_LOBBY | RUNLEVEL_SETUP | RUNLEVEL_GAME
+59
View File
@@ -0,0 +1,59 @@
/datum/antagonist/blob
name = "Blob"
roundend_category = "blobs"
job_rank = ROLE_BLOB
var/datum/action/innate/blobpop/pop_action
var/starting_points_human_blob = 60
var/point_rate_human_blob = 2
/datum/antagonist/blob/roundend_report()
var/basic_report = ..()
//Display max blobpoints for blebs that lost
if(isovermind(owner.current)) //embarrasing if not
var/mob/camera/blob/overmind = owner.current
if(!overmind.victory_in_progress) //if it won this doesn't really matter
var/point_report = "<br><b>[owner.name]</b> took over [overmind.max_count] tiles at the height of its growth."
return basic_report+point_report
return basic_report
/datum/antagonist/blob/greet()
if(!isovermind(owner.current))
to_chat(owner,"<span class='userdanger'>You feel bloated.</span>")
/datum/antagonist/blob/on_gain()
create_objectives()
. = ..()
/datum/antagonist/blob/proc/create_objectives()
var/datum/objective/blob_takeover/main = new
main.owner = owner
objectives += main
owner.objectives |= objectives
/datum/antagonist/blob/apply_innate_effects(mob/living/mob_override)
if(!isovermind(owner.current))
if(!pop_action)
pop_action = new
pop_action.Grant(owner.current)
/datum/objective/blob_takeover
explanation_text = "Reach critical mass!"
//Non-overminds get this on blob antag assignment
/datum/action/innate/blobpop
name = "Pop"
desc = "Unleash the blob"
icon_icon = 'icons/mob/blob.dmi'
button_icon_state = "blob"
/datum/action/innate/blobpop/Activate()
var/mob/old_body = owner
var/datum/antagonist/blob/blobtag = owner.mind.has_antag_datum(/datum/antagonist/blob)
if(!blobtag)
Remove()
return
var/mob/camera/blob/B = new /mob/camera/blob(get_turf(old_body), blobtag.starting_points_human_blob)
owner.mind.transfer_to(B)
old_body.gib()
B.place_blob_core(blobtag.point_rate_human_blob, pop_override = TRUE)
+1 -1
View File
@@ -257,7 +257,7 @@
var/sanity = 0
while(summon_spots.len < SUMMON_POSSIBILITIES && sanity < 100)
var/area/summon = pick(GLOB.sortedAreas - summon_spots)
if(summon && (summon.z in GLOB.station_z_levels) && summon.valid_territory)
if(summon && is_station_level(summon.z) && summon.valid_territory)
summon_spots += summon
sanity++
update_explanation_text()
+1 -1
View File
@@ -232,7 +232,7 @@
/datum/team/nuclear/proc/syndies_escaped()
var/obj/docking_port/mobile/S = SSshuttle.getShuttle("syndicate")
return (S && (S.z == ZLEVEL_CENTCOM || S.z == ZLEVEL_TRANSIT))
return S && (is_centcom_level(S.z) || is_transit_level(S.z))
/datum/team/nuclear/proc/get_result()
var/evacuation = SSshuttle.emergency.mode == SHUTTLE_ENDGAME
+2 -2
View File
@@ -205,13 +205,13 @@
new_comp = new nt(arglist(args))
if(!QDELETED(new_comp))
old_comp.InheritComponent(new_comp, TRUE)
qdel(new_comp)
QDEL_NULL(new_comp)
if(COMPONENT_DUPE_HIGHLANDER)
if(!new_comp)
new_comp = new nt(arglist(args))
if(!QDELETED(new_comp))
new_comp.InheritComponent(old_comp, FALSE)
qdel(old_comp)
QDEL_NULL(old_comp)
if(COMPONENT_DUPE_UNIQUE_PASSARGS)
if(!new_comp)
var/list/arguments = args.Copy(2)
+8 -8
View File
@@ -13,28 +13,28 @@
if(!isturf(tile))
return
tile.clean_blood()
tile.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
for(var/A in tile)
if(is_cleanable(A))
qdel(A)
else if(istype(A, /obj/item))
var/obj/item/cleaned_item = A
cleaned_item.clean_blood()
var/obj/item/I = A
I.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
else if(ishuman(A))
var/mob/living/carbon/human/cleaned_human = A
if(cleaned_human.lying)
if(cleaned_human.head)
cleaned_human.head.clean_blood()
cleaned_human.head.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
cleaned_human.update_inv_head()
if(cleaned_human.wear_suit)
cleaned_human.wear_suit.clean_blood()
cleaned_human.wear_suit.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
cleaned_human.update_inv_wear_suit()
else if(cleaned_human.w_uniform)
cleaned_human.w_uniform.clean_blood()
cleaned_human.w_uniform.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
cleaned_human.update_inv_w_uniform()
if(cleaned_human.shoes)
cleaned_human.shoes.clean_blood()
cleaned_human.shoes.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
cleaned_human.update_inv_shoes()
cleaned_human.clean_blood()
cleaned_human.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
cleaned_human.wash_cream()
to_chat(cleaned_human, "<span class='danger'>[AM] cleans your face!</span>")
+12 -10
View File
@@ -6,19 +6,11 @@
var/mutable_appearance/pic
/datum/component/decal/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_GOD, _color, _layer=TURF_LAYER, _description)
if(!isatom(parent) || !_icon || !_icon_state)
if(!isatom(parent) || !generate_appearance(_icon, _icon_state, _dir, _layer, _color))
. = COMPONENT_INCOMPATIBLE
CRASH("A turf decal was applied incorrectly to [parent.type]: icon:[_icon ? _icon : "none"] icon_state:[_icon_state ? _icon_state : "none"]")
// It has to be made from an image or dir breaks because of a byond bug
var/temp_image = image(_icon, null, _icon_state, _layer, _dir)
pic = new(temp_image)
pic.color = _color
cleanable = _cleanable
description = _description
apply()
cleanable = _cleanable
if(_dir) // If no dir is assigned at start then it follows the atom's dir
RegisterSignal(COMSIG_ATOM_DIR_CHANGE, .proc/rotate_react)
@@ -26,6 +18,7 @@
RegisterSignal(COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_react)
if(_description)
RegisterSignal(COMSIG_PARENT_EXAMINE, .proc/examine)
apply()
/datum/component/decal/Destroy()
remove()
@@ -36,6 +29,15 @@
remove(thing)
apply(thing)
/datum/component/decal/proc/generate_appearance(_icon, _icon_state, _dir, _layer, _color)
if(!_icon || !_icon_state)
return FALSE
// It has to be made from an image or dir breaks because of a byond bug
var/temp_image = image(_icon, null, _icon_state, _layer, _dir)
pic = new(temp_image)
pic.color = _color
return TRUE
/datum/component/decal/proc/apply(atom/thing)
var/atom/master = thing || parent
master.add_overlay(pic, TRUE)
+35
View File
@@ -0,0 +1,35 @@
/datum/component/decal/blood
dupe_mode = COMPONENT_DUPE_UNIQUE
/datum/component/decal/blood/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_STRENGTH_BLOOD, _color, _layer=ABOVE_OBJ_LAYER)
if(!isitem(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("Warning: Blood decal attempted to be added to non-item of type [parent.type]")
. = ..()
RegisterSignal(COMSIG_ATOM_GET_EXAMINE_NAME, .proc/get_examine_name)
/datum/component/decal/blood/generate_appearance(_icon, _icon_state, _dir, _layer, _color)
var/obj/item/I = parent
if(!_icon)
_icon = 'icons/effects/blood.dmi'
if(!_icon_state)
_icon_state = "itemblood"
if(!initial(I.icon) || !initial(I.icon_state))
return FALSE
var/static/list/blood_splatter_appearances = list()
//try to find a pre-processed blood-splatter. otherwise, make a new one
var/index = "[REF(initial(I.icon))]-[initial(I.icon_state)]"
pic = blood_splatter_appearances[index]
if(!pic)
var/icon/blood_splatter_icon = icon(initial(I.icon), initial(I.icon_state), , 1) //we only want to apply blood-splatters to the initial icon_state for each object
blood_splatter_icon.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent)
blood_splatter_icon.Blend(icon(_icon, _icon_state), ICON_MULTIPLY) //adds blood and the remaining white areas become transparant
pic = mutable_appearance(blood_splatter_icon, initial(I.icon_state), I.layer)
blood_splatter_appearances[index] = pic
return TRUE
/datum/component/decal/blood/proc/get_examine_name(mob/user, list/override)
var/atom/A = parent
override[EXAMINE_POSITION_ARTICLE] = A.gender == PLURAL? "some" : "a"
override[EXAMINE_POSITION_BEFORE] = " blood-stained "
return COMPONENT_EXNAME_CHANGED
+1 -1
View File
@@ -138,7 +138,7 @@
if(laststamppos)
LAZYSET(hiddenprints, M.key, copytext(hiddenprints[M.key], 1, laststamppos))
hiddenprints[M.key] += " Last: [M.real_name]\[[current_time]\][hasgloves]. Ckey: [M.ckey]" //made sure to be existing by if(!LAZYACCESS);else
parent.fingerprintslast = M.ckey
fingerprintslast = M.ckey
return TRUE
/datum/component/forensics/proc/add_blood_DNA(list/dna) //list(dna_enzymes = type)
+1 -1
View File
@@ -408,7 +408,7 @@
AD.Refresh()
for(var/mob/living/carbon/human/H in shuffle(GLOB.alive_mob_list))
if(!(H.z in GLOB.station_z_levels))
if(!is_station_level(H.z))
continue
if(!H.HasDisease(D))
H.ForceContractDisease(D)
+4
View File
@@ -55,6 +55,8 @@ GLOBAL_LIST_EMPTY(explosions)
var/orig_heavy_range = heavy_impact_range
var/orig_light_range = light_impact_range
var/orig_max_distance = max(devastation_range, heavy_impact_range, light_impact_range, flash_range, flame_range)
//Zlevel specific bomb cap multiplier
var/cap_multiplier = 1
switch(epicenter.z)
@@ -119,11 +121,13 @@ GLOBAL_LIST_EMPTY(explosions)
// If inside the blast radius + world.view - 2
if(dist <= round(max_range + world.view - 2, 1))
M.playsound_local(epicenter, null, 100, 1, frequency, falloff = 5, S = explosion_sound)
shake_camera(M, 25, min(orig_max_distance - dist, 100))
// You hear a far explosion if you're outside the blast radius. Small bombs shouldn't be heard all over the station.
else if(dist <= far_dist)
var/far_volume = CLAMP(far_dist, 30, 50) // Volume is based on explosion size and dist
far_volume += (dist <= far_dist * 0.5 ? 50 : 0) // add 50 volume if the mob is pretty close to the explosion
M.playsound_local(epicenter, null, far_volume, 1, frequency, falloff = 5, S = far_explosion_sound)
shake_camera(M, 10, min(orig_max_distance - dist, 50))
EX_PREPROCESS_CHECK_TICK
//postpone processing for a bit
+1 -1
View File
@@ -545,7 +545,7 @@
if(I == src)
continue
var/mob/M = I.current
if(M && (M.z in GLOB.station_z_levels) && !M.stat)
if(M && is_station_level(M.z) && !M.stat)
last_healthy_headrev = FALSE
break
text += "head | not mindshielded | <a href='?src=[REF(src)];revolution=clear'>employee</a> | <b>[last_healthy_headrev ? "<font color='red'>LAST </font> " : ""]HEADREV</b> | <a href='?src=[REF(src)];revolution=rev'>rev</a>"
+24
View File
@@ -479,3 +479,27 @@
desc = "Blinding light dances in your vision, stunning and silencing you. <i>Any damage taken will shorten the light's effects!</i>"
icon_state = "kindle"
alerttooltipstyle = "clockcult"
//Ichorial Stain: Applied to servants revived by a vitality matrix. Prevents them from being revived by one again until the effect fades.
/datum/status_effect/ichorial_stain
id = "ichorial_stain"
status_type = STATUS_EFFECT_UNIQUE
duration = 600
examine_text = "<span class='warning'>SUBJECTPRONOUN is drenched in thick, blue ichor!</span>"
alert_type = /obj/screen/alert/status_effect/ichorial_stain
/datum/status_effect/ichorial_stain/on_apply()
owner.visible_message("<span class='danger'>[owner] gets back up, [owner.p_their()] body dripping blue ichor!</span>", \
"<span class='userdanger'>Thick blue ichor covers your body; you can't be revived like this again until it dries!</span>")
return TRUE
/datum/status_effect/ichorial_stain/on_remove()
owner.visible_message("<span class='danger'>The blue ichor on [owner]'s body dries out!</span>", \
"<span class='boldnotice'>The ichor on your body is dry - you can now be revived by vitality matrices again!</span>")
/obj/screen/alert/status_effect/ichorial_stain
name = "Ichorial Stain"
desc = "Your body is covered in blue ichor! You can't be revived by vitality matrices."
icon_state = "ichorial_stain"
alerttooltipstyle = "clockcult"
@@ -9,6 +9,7 @@
var/mob/living/owner //The mob affected by the status effect.
var/status_type = STATUS_EFFECT_UNIQUE //How many of the effect can be on one mob, and what happens when you try to add another
var/on_remove_on_mob_delete = FALSE //if we call on_remove() when the mob is deleted
var/examine_text //If defined, this text will appear when the mob is examined - to use he, she etc. use "SUBJECTPRONOUN" and replace it in the examines themselves
var/alert_type = /obj/screen/alert/status_effect //the alert thrown by the status effect, contains name and description
var/obj/screen/alert/status_effect/linked_alert = null //the alert itself, if it exists
+1 -1
View File
@@ -76,7 +76,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
if(GLOB.teleportlocs[AR.name])
continue
var/turf/picked = safepick(get_area_turfs(AR.type))
if (picked && (picked.z in GLOB.station_z_levels))
if (picked && is_station_level(picked.z))
GLOB.teleportlocs[AR.name] = AR
sortTim(GLOB.teleportlocs, /proc/cmp_text_dsc)
+32 -112
View File
@@ -5,10 +5,6 @@
var/flags_1 = 0
var/flags_2 = 0
var/list/fingerprints
var/list/fingerprintshidden
var/list/blood_DNA
var/container_type = NONE
var/admin_spawned = 0 //was this spawned by an admin? used for stat tracking stuff.
var/datum/reagents/reagents = null
@@ -113,7 +109,7 @@
if(!T)
return FALSE
if(T.z == ZLEVEL_TRANSIT)
if(is_transit_level(T.z))
for(var/A in SSshuttle.mobile)
var/obj/docking_port/mobile/M = A
if(M.launch_status == ENDGAME_TRANSIT)
@@ -122,7 +118,7 @@
if(T in shuttle_area)
return TRUE
if(T.z != ZLEVEL_CENTCOM)//if not, don't bother
if(!is_centcom_level(T.z))//if not, don't bother
return FALSE
//Check for centcom itself
@@ -141,15 +137,15 @@
/atom/proc/onSyndieBase()
var/turf/T = get_turf(src)
if(!T)
return 0
return FALSE
if(T.z != ZLEVEL_CENTCOM)//if not, don't bother
return 0
if(!is_centcom_level(T.z))//if not, don't bother
return FALSE
if(istype(T.loc, /area/shuttle/syndicate) || istype(T.loc, /area/syndicate_mothership))
return 1
if(istype(T.loc, /area/shuttle/syndicate) || istype(T.loc, /area/syndicate_mothership) || istype(T.loc, /area/shuttle/assault_pod))
return TRUE
return 0
return FALSE
/atom/proc/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
SendSignal(COMSIG_ATOM_HULK_ATTACK, user)
@@ -232,21 +228,22 @@
/atom/proc/in_contents_of(container)//can take class or object instance as argument
if(ispath(container))
if(istype(src.loc, container))
return 1
return TRUE
else if(src in container)
return 1
return TRUE
return FALSE
/atom/proc/get_examine_name(mob/user)
. = "\a [src]"
var/list/override = list(gender == PLURAL? "some" : "a" , " ", "[name]")
if(SendSignal(COMSIG_ATOM_GET_EXAMINE_NAME, user, override) & COMPONENT_EXNAME_CHANGED)
. = override.Join("")
/atom/proc/get_examine_string(mob/user, thats = FALSE)
. = "[icon2html(src, user)] [thats? "That's ":""][get_examine_name(user)]"
/atom/proc/examine(mob/user)
//This reformat names to get a/an properly working on item descriptions when they are bloody
var/f_name = "\a [src]."
if(src.blood_DNA && !istype(src, /obj/effect/decal))
if(gender == PLURAL)
f_name = "some "
else
f_name = "a "
f_name += "<span class='danger'>blood-stained</span> [name]!"
to_chat(user, "[icon2html(src, user)] That's [f_name]")
to_chat(user, get_examine_string(user, TRUE))
if(desc)
to_chat(user, desc)
@@ -303,11 +300,6 @@
if(AM && isturf(AM.loc))
step(AM, turn(AM.dir, 180))
GLOBAL_LIST_EMPTY(blood_splatter_icons)
/atom/proc/blood_splatter_index()
return "[REF(initial(icon))]-[initial(icon_state)]"
//returns the mob's dna info as a list, to be inserted in an object's blood_DNA list
/mob/living/proc/get_blood_dna_list()
if(get_blood_id() != "blood")
@@ -332,100 +324,28 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons)
// Returns 0 if we have that blood already
var/new_blood_dna = L.get_blood_dna_list()
if(!new_blood_dna)
return 0
if(!blood_DNA) //if our list of DNA doesn't exist yet, initialise it.
blood_DNA = list()
var/old_length = blood_DNA.len
blood_DNA |= new_blood_dna
if(blood_DNA.len == old_length)
return 0
return 1
//to add blood dna info to the object's blood_DNA list
/atom/proc/transfer_blood_dna(list/blood_dna)
if(!blood_DNA)
blood_DNA = list()
var/old_length = blood_DNA.len
blood_DNA |= blood_dna
if(blood_DNA.len > old_length)
return 1//some new blood DNA was added
return FALSE
var/old_length = blood_DNA_length()
add_blood_DNA(new_blood_dna)
if(blood_DNA_length() == old_length)
return FALSE
return TRUE
//to add blood from a mob onto something, and transfer their dna info
/atom/proc/add_mob_blood(mob/living/M)
var/list/blood_dna = M.get_blood_dna_list()
if(!blood_dna)
return 0
return add_blood(blood_dna)
//to add blood onto something, with blood dna info to include.
/atom/proc/add_blood(list/blood_dna)
return 0
/obj/add_blood(list/blood_dna)
return transfer_blood_dna(blood_dna)
/obj/item/add_blood(list/blood_dna)
var/blood_count = !blood_DNA ? 0 : blood_DNA.len
if(!..())
return 0
if(!blood_count)//apply the blood-splatter overlay if it isn't already in there
add_blood_overlay()
return 1 //we applied blood to the item
/obj/item/proc/add_blood_overlay()
if(initial(icon) && initial(icon_state))
//try to find a pre-processed blood-splatter. otherwise, make a new one
var/index = blood_splatter_index()
var/icon/blood_splatter_icon = GLOB.blood_splatter_icons[index]
if(!blood_splatter_icon)
blood_splatter_icon = icon(initial(icon), initial(icon_state), , 1) //we only want to apply blood-splatters to the initial icon_state for each object
blood_splatter_icon.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent)
blood_splatter_icon.Blend(icon('icons/effects/blood.dmi', "itemblood"), ICON_MULTIPLY) //adds blood and the remaining white areas become transparant
blood_splatter_icon = fcopy_rsc(blood_splatter_icon)
GLOB.blood_splatter_icons[index] = blood_splatter_icon
add_overlay(blood_splatter_icon)
/obj/item/clothing/gloves/add_blood(list/blood_dna)
. = ..()
transfer_blood = rand(2, 4)
/turf/add_blood(list/blood_dna, list/datum/disease/diseases)
var/obj/effect/decal/cleanable/blood/splatter/B = locate() in src
if(!B)
B = new /obj/effect/decal/cleanable/blood/splatter(src, diseases)
B.transfer_blood_dna(blood_dna) //give blood info to the blood decal.
return 1 //we bloodied the floor
/mob/living/carbon/human/add_blood(list/blood_dna)
if(wear_suit)
wear_suit.add_blood(blood_dna)
update_inv_wear_suit()
else if(w_uniform)
w_uniform.add_blood(blood_dna)
update_inv_w_uniform()
if(gloves)
var/obj/item/clothing/gloves/G = gloves
G.add_blood(blood_dna)
else
transfer_blood_dna(blood_dna)
bloody_hands = rand(2, 4)
update_inv_gloves() //handles bloody hands overlays and updating
return 1
/atom/proc/clean_blood()
if(islist(blood_DNA))
blood_DNA = null
return 1
return FALSE
return add_blood_DNA(blood_dna)
/atom/proc/wash_cream()
return 1
return TRUE
/atom/proc/isinspace()
if(isspaceturf(get_turf(src)))
return 1
return TRUE
else
return 0
return FALSE
/atom/proc/handle_fall()
return
+8 -8
View File
@@ -144,27 +144,27 @@
/atom/movable/proc/clean_on_move()
var/turf/tile = loc
if(isturf(tile))
tile.clean_blood()
tile.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
for(var/A in tile)
if(is_cleanable(A))
qdel(A)
else if(istype(A, /obj/item))
var/obj/item/cleaned_item = A
cleaned_item.clean_blood()
cleaned_item.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
else if(ishuman(A))
var/mob/living/carbon/human/cleaned_human = A
if(cleaned_human.lying)
if(cleaned_human.head)
cleaned_human.head.clean_blood()
cleaned_human.head.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
cleaned_human.update_inv_head()
if(cleaned_human.wear_suit)
cleaned_human.wear_suit.clean_blood()
cleaned_human.wear_suit.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
cleaned_human.update_inv_wear_suit()
else if(cleaned_human.w_uniform)
cleaned_human.w_uniform.clean_blood()
cleaned_human.w_uniform.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
cleaned_human.update_inv_w_uniform()
if(cleaned_human.shoes)
cleaned_human.shoes.clean_blood()
cleaned_human.shoes.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
cleaned_human.update_inv_shoes()
cleaned_human.clean_blood()
cleaned_human.wash_cream()
@@ -611,8 +611,8 @@
/atom/movable/proc/in_bounds()
. = FALSE
var/turf/currentturf = get_turf(src)
if(currentturf && (currentturf.z == ZLEVEL_CENTCOM || (currentturf.z in GLOB.station_z_levels) || currentturf.z == ZLEVEL_TRANSIT))
var/turf/T = get_turf(src)
if (T && (is_centcom_level(T.z) || is_station_level(T.z) || is_transit_level(T.z)))
. = TRUE
+2 -2
View File
@@ -108,7 +108,7 @@
if(!user.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE))
to_chat(user, "<span class='danger'>AUTHENTICATION FAILURE. ACCESS DENIED.</span>")
return FALSE
if(user.z != ZLEVEL_CENTCOM)
if(!user.onSyndieBase())
to_chat(user, "<span class='warning'>[src] is out of range! It can only be used at your base!</span>")
return FALSE
return TRUE
@@ -208,7 +208,7 @@
/obj/item/antag_spawner/slaughter_demon/attack_self(mob/user)
if(!(user.z in GLOB.station_z_levels))
if(!is_station_level(user.z))
to_chat(user, "<span class='notice'>You should probably wait until you reach the station.</span>")
return
if(used)
+26 -3
View File
@@ -4,6 +4,7 @@ GLOBAL_LIST_EMPTY(blob_cores)
GLOBAL_LIST_EMPTY(overminds)
GLOBAL_LIST_EMPTY(blob_nodes)
/mob/camera/blob
name = "Blob Overmind"
real_name = "Blob Overmind"
@@ -33,10 +34,12 @@ GLOBAL_LIST_EMPTY(blob_nodes)
var/manualplace_min_time = 600 //in deciseconds //a minute, to get bearings
var/autoplace_max_time = 3600 //six minutes, as long as should be needed
var/list/blobs_legit = list()
var/max_count = 0 //The biggest it got before death
var/blobwincount = 400
var/victory_in_progress = FALSE
/mob/camera/blob/Initialize(mapload, starting_points = 60)
validate_location()
blob_points = starting_points
manualplace_min_time += world.time
autoplace_max_time += world.time
@@ -50,11 +53,18 @@ GLOBAL_LIST_EMPTY(blob_nodes)
color = blob_reagent_datum.complementary_color
if(blob_core)
blob_core.update_icon()
SSshuttle.registerHostileEnvironment(src)
.= ..()
/mob/camera/blob/proc/validate_location()
var/turf/T = get_turf(src)
var/area/A = get_area(T)
if(((A && !A.blob_allowed) || !T || !(T.z in GLOB.station_z_levels)) && LAZYLEN(GLOB.blobstart))
T = get_turf(pick(GLOB.blobstart))
if(!T)
CRASH("No blobspawnpoints and blob spawned in nullspace.")
forceMove(T)
/mob/camera/blob/Life()
if(!blob_core)
if(!placed)
@@ -73,6 +83,9 @@ GLOBAL_LIST_EMPTY(blob_nodes)
max_blob_points = INFINITY
blob_points = INFINITY
addtimer(CALLBACK(src, .proc/victory), 450)
if(!victory_in_progress && max_count < blobs_legit.len)
max_count = blobs_legit.len
..()
@@ -111,6 +124,11 @@ GLOBAL_LIST_EMPTY(blob_nodes)
A.layer = BELOW_MOB_LAYER
A.invisibility = 0
A.blend_mode = 0
var/datum/antagonist/blob/B = mind.has_antag_datum(/datum/antagonist/blob)
if(B)
var/datum/objective/blob_takeover/main_objective = locate() in B.objectives
if(main_objective)
main_objective.completed = TRUE
to_chat(world, "<B>[real_name] consumed the station in an unstoppable tide!</B>")
SSticker.news_report = BLOB_WIN
SSticker.force_ending = 1
@@ -134,7 +152,6 @@ GLOBAL_LIST_EMPTY(blob_nodes)
/mob/camera/blob/Login()
..()
sync_mind()
to_chat(src, "<span class='notice'>You are the overmind!</span>")
blob_help()
update_health_hud()
@@ -224,3 +241,9 @@ GLOBAL_LIST_EMPTY(blob_nodes)
return 0
forceMove(NewLoc)
return 1
/mob/camera/blob/mind_initialize()
. = ..()
var/datum/antagonist/blob/B = mind.has_antag_datum(/datum/antagonist/blob)
if(!B)
mind.add_antag_datum(/datum/antagonist/blob)
+15 -14
View File
@@ -7,22 +7,23 @@
// Power verbs
/mob/camera/blob/proc/place_blob_core(point_rate, placement_override)
/mob/camera/blob/proc/place_blob_core(point_rate, placement_override , pop_override = FALSE)
if(placed && placement_override != -1)
return 1
if(!placement_override)
for(var/mob/living/M in range(7, src))
if("blob" in M.faction)
continue
if(M.client)
to_chat(src, "<span class='warning'>There is someone too close to place your blob core!</span>")
return 0
for(var/mob/living/M in view(13, src))
if("blob" in M.faction)
continue
if(M.client)
to_chat(src, "<span class='warning'>Someone could see your blob core from here!</span>")
return 0
if(!pop_override)
for(var/mob/living/M in range(7, src))
if("blob" in M.faction)
continue
if(M.client)
to_chat(src, "<span class='warning'>There is someone too close to place your blob core!</span>")
return 0
for(var/mob/living/M in view(13, src))
if("blob" in M.faction)
continue
if(M.client)
to_chat(src, "<span class='warning'>Someone could see your blob core from here!</span>")
return 0
var/turf/T = get_turf(src)
if(T.density)
to_chat(src, "<span class='warning'>This spot is too dense to place a blob core on!</span>")
@@ -37,7 +38,7 @@
else if(O.density)
to_chat(src, "<span class='warning'>This spot is too dense to place a blob core on!</span>")
return 0
if(world.time <= manualplace_min_time && world.time <= autoplace_max_time)
if(!pop_override && world.time <= manualplace_min_time && world.time <= autoplace_max_time)
to_chat(src, "<span class='warning'>It is too early to place your blob core!</span>")
return 0
else if(placement_override == 1)
@@ -8,6 +8,8 @@
/obj/effect/proc_holder/changeling/headcrab/sting_action(mob/user)
set waitfor = FALSE
if(alert("Are we sure we wish to kill ourself and create a headslug?",,"Yes", "No") == "No")
return
var/datum/mind/M = user.mind
var/list/organs = user.getorganszone("head", 1)
@@ -35,4 +37,4 @@
if(crab.origin)
crab.origin.active = 1
crab.origin.transfer_to(crab)
to_chat(crab, "<span class='warning'>You burst out of the remains of your former body in a shower of gore!</span>")
to_chat(crab, "<span class='warning'>You burst out of the remains of your former body in a shower of gore!</span>")
@@ -278,7 +278,7 @@
animate(src, alpha = 255, time = 10, flags = ANIMATION_END_NOW) //we may have a previous animation going. finish it first, then do this one without delay.
sleep(10)
//as long as they're still on the sigil and are either not a servant or they're a servant AND it has remaining vitality
while(L && (!is_servant_of_ratvar(L) || (is_servant_of_ratvar(L) && (GLOB.ratvar_awakens || GLOB.clockwork_vitality))) && get_turf(L) == get_turf(src))
while(L && (!is_servant_of_ratvar(L) || (is_servant_of_ratvar(L) && (GLOB.ratvar_awakens || GLOB.clockwork_vitality))) && get_turf(L) == get_turf(src) && !L.buckled)
sigil_active = TRUE
if(animation_number >= 4)
new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src))
@@ -313,21 +313,28 @@
revival_cost = 0
var/mob/dead/observer/ghost = L.get_ghost(TRUE)
if(GLOB.clockwork_vitality >= revival_cost && (ghost || (L.mind && L.mind.active)))
if(ghost)
ghost.reenter_corpse()
L.revive(1, 1)
var/obj/effect/temp_visual/ratvar/sigil/vitality/V = new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src))
animate(V, alpha = 0, transform = matrix()*2, time = 8)
playsound(L, 'sound/magic/staff_healing.ogg', 50, 1)
L.visible_message("<span class='warning'>[L] suddenly gets back up, [L.p_their()] body dripping blue ichor!</span>", "<span class='inathneq'>\"[text2ratvar("You will be okay, child.")]\"</span>")
GLOB.clockwork_vitality -= revival_cost
if(L.has_status_effect(STATUS_EFFECT_ICHORIAL_STAIN))
visible_message("<span class='boldwarning'>[src] strains, but nothing happens...</span>")
if(L.pulledby)
to_chat(L.pulledby, "<span class='userdanger'>[L] was already revived recently by a vitality matrix! Wait a bit longer!</span>")
break
else
if(ghost)
ghost.reenter_corpse()
L.revive(1, 1)
var/obj/effect/temp_visual/ratvar/sigil/vitality/V = new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src))
animate(V, alpha = 0, transform = matrix()*2, time = 8)
playsound(L, 'sound/magic/staff_healing.ogg', 50, 1)
to_chat(L, "<span class='inathneq'>\"[text2ratvar("You will be okay, child.")]\"</span>")
L.apply_status_effect(STATUS_EFFECT_ICHORIAL_STAIN)
GLOB.clockwork_vitality -= revival_cost
break
if(!L.client || L.client.is_afk())
set waitfor = FALSE
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [L.name], an inactive clock cultist?", "[name]", null, "Clock Cultist", 50, L)
var/mob/dead/observer/theghost = null
if(candidates.len)
to_chat(L, "Your physical form has been taken over by another soul due to your inactivity! Ahelp if you wish to regain your form!")
to_chat(L, "<span class='userdanger'>Your physical form has been taken over by another soul due to your inactivity! Ahelp if you wish to regain your form!</span>")
message_admins("[key_name_admin(theghost)] has taken control of ([key_name_admin(L)]) to replace an inactive clock cultist.")
L.ghostize(0)
L.key = theghost.key
@@ -165,13 +165,13 @@
var/list/teleportnames = list()
for(var/obj/structure/destructible/clockwork/powered/clockwork_obelisk/O in GLOB.all_clockwork_objects)
if(!O.Adjacent(invoker) && O != src && (O.z <= ZLEVEL_SPACEMAX) && O.anchored) //don't list obelisks that we're next to
if(!O.Adjacent(invoker) && O != src && !is_away_level(O.z) && O.anchored) //don't list obelisks that we're next to
var/area/A = get_area(O)
var/locname = initial(A.name)
possible_targets[avoid_assoc_duplicate_keys("[locname] [O.name]", teleportnames)] = O
for(var/mob/living/L in GLOB.alive_mob_list)
if(!L.stat && is_servant_of_ratvar(L) && !L.Adjacent(invoker) && (L.z <= ZLEVEL_SPACEMAX)) //People right next to the invoker can't be portaled to, for obvious reasons
if(!L.stat && is_servant_of_ratvar(L) && !L.Adjacent(invoker) && !is_away_level(L.z)) //People right next to the invoker can't be portaled to, for obvious reasons
possible_targets[avoid_assoc_duplicate_keys("[L.name] ([L.real_name])", teleportnames)] = L
if(!possible_targets.len)
@@ -94,7 +94,7 @@
fabrication_values["power_cost"] = 0
var/turf/Y = get_turf(user)
if(!Y || (!(Y.z in GLOB.station_z_levels) && Y.z != ZLEVEL_CENTCOM && Y.z != ZLEVEL_MINING && Y.z != ZLEVEL_LAVALAND))
if(!Y || (!is_centcom_level(Y.z) && !is_station_level(Y.z) && !is_mining_level(Y.z)))
fabrication_values["operation_time"] *= 2
if(fabrication_values["power_cost"] > 0)
fabrication_values["power_cost"] *= 2
@@ -63,7 +63,7 @@
hierophant_message("<span class='large_brass'><b>The Eminence:</b> \"[message]\"</span>")
/mob/camera/eminence/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
if(z == ZLEVEL_CITYOFCOGS || is_servant_of_ratvar(speaker) || GLOB.ratvar_approaches || GLOB.ratvar_awakens) //Away from Reebe, the Eminence can't hear anything
if(is_reebe(z) || is_servant_of_ratvar(speaker) || GLOB.ratvar_approaches || GLOB.ratvar_awakens) //Away from Reebe, the Eminence can't hear anything
to_chat(src, message)
return
to_chat(src, "<i>[speaker] says something, but you can't understand any of it...</i>")
@@ -233,7 +233,7 @@
button_icon_state = "warp_down"
/datum/action/innate/eminence/station_jump/Activate()
if(owner.z == ZLEVEL_CITYOFCOGS)
if(is_reebe(owner.z))
owner.forceMove(get_turf(pick(GLOB.generic_event_spawns)))
owner.playsound_local(owner, 'sound/magic/magic_missile.ogg', 50, TRUE)
flash_color(owner, flash_color = "#AF0AAF", flash_time = 25)
@@ -126,7 +126,7 @@ Applications: 8 servants, 3 caches, and 100 CV
/datum/clockwork_scripture/proc/check_offstation_penalty()
var/turf/T = get_turf(invoker)
if(!T || (!(T.z in GLOB.station_z_levels) && T.z != ZLEVEL_CENTCOM && T.z != ZLEVEL_MINING && T.z != ZLEVEL_LAVALAND && T.z != ZLEVEL_CITYOFCOGS))
if(!T || (!is_centcom_level(T.z) && !is_station_level(T.z) && !is_mining_level(T.z) && !is_reebe(T.z)))
channel_time *= 2
power_cost *= 2
return TRUE
@@ -262,7 +262,7 @@ Applications: 8 servants, 3 caches, and 100 CV
to_chat(invoker, "<span class='warning'>There are too many constructs of this type ([constructs])! You may only have [round(construct_limit)] at once.</span>")
return
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar
if(G && !G.active && combat_construct && invoker.z == ZLEVEL_CITYOFCOGS && !confirmed) //Putting marauders on the base during the prep phase is a bad idea mmkay
if(G && !G.active && combat_construct && is_reebe(invoker.z) && !confirmed) //Putting marauders on the base during the prep phase is a bad idea mmkay
if(alert(invoker, "This is a combat construct, and you cannot easily get it to the station. Are you sure you want to make one here?", "Construct Alert", "Yes", "Cancel") == "Cancel")
return
if(!is_servant_of_ratvar(invoker) || !invoker.canUseTopic(slab))
@@ -209,7 +209,7 @@
quickbind_desc = "Returns you to Reebe."
/datum/clockwork_scripture/abscond/check_special_requirements()
if(invoker.z == ZLEVEL_CITYOFCOGS)
if(is_reebe(invoker.z))
to_chat(invoker, "<span class='danger'>You're already at Reebe.</span>")
return
return TRUE
@@ -70,6 +70,12 @@
quickbind = TRUE
quickbind_desc = "Creates a Vitality Matrix, which drains non-Servants on it to heal Servants that cross it."
/datum/clockwork_scripture/create_object/vitality_matrix/check_special_requirements()
if(locate(object_path) in range(1, invoker))
to_chat(invoker, "<span class='danger'>Vitality matrices placed next to each other could interfere and cause a feedback loop! Move away from the other ones!</span>")
return FALSE
return ..()
//Judicial Visor: Creates a judicial visor, which can smite an area.
/datum/clockwork_scripture/create_object/judicial_visor
@@ -3,7 +3,7 @@
name = "pressure sensor"
desc = "A thin plate of brass, barely visible but clearly distinct."
clockwork_desc = "A trigger that will activate when a non-servant runs across it."
max_integrity = 25
max_integrity = 5
icon_state = "pressure_sensor"
alpha = 80
layer = LOW_ITEM_LAYER
@@ -21,9 +21,10 @@
STOP_PROCESSING(SSfastprocess, src)
if(buckled_mobs && buckled_mobs.len)
var/mob/living/L = buckled_mobs[1]
L.Knockdown(100)
L.visible_message("<span class='warning'>[L] is maimed as the skewer shatters while still in their body!</span>")
L.adjustBruteLoss(15)
if(iscarbon(L))
L.Knockdown(100)
L.visible_message("<span class='warning'>[L] is maimed as the skewer shatters while still in their body!</span>")
L.adjustBruteLoss(15)
unbuckle_mob(L)
return ..()
@@ -48,14 +49,22 @@
/obj/structure/destructible/clockwork/trap/brass_skewer/activate()
if(density)
return
var/mob/living/carbon/squirrel = locate() in get_turf(src)
var/mob/living/squirrel = locate() in get_turf(src)
if(squirrel)
squirrel.visible_message("<span class='boldwarning'>A massive brass spike erupts from the ground, impaling [squirrel]!</span>", \
"<span class='userdanger'>A massive brass spike rams through your chest, hoisting you into the air!</span>")
squirrel.emote("scream")
playsound(squirrel, 'sound/effects/splat.ogg', 50, TRUE)
playsound(squirrel, 'sound/misc/desceration-03.ogg', 50, TRUE)
squirrel.apply_damage(20, BRUTE, "chest")
if(iscyborg(squirrel))
if(!squirrel.stat)
squirrel.visible_message("<span class='boldwarning'>A massive brass spike erupts from the ground, rending [squirrel]'s chassis but shattering into pieces!</span>", \
"<span class='userdanger'>A massive brass spike rips through your chassis and bursts into shrapnel in your casing!</span>")
squirrel.adjustBruteLoss(50)
squirrel.Stun(20)
addtimer(CALLBACK(src, .proc/take_damage, max_integrity), 1)
else
squirrel.visible_message("<span class='boldwarning'>A massive brass spike erupts from the ground, impaling [squirrel]!</span>", \
"<span class='userdanger'>A massive brass spike rams through your chest, hoisting you into the air!</span>")
squirrel.emote("scream")
playsound(squirrel, 'sound/effects/splat.ogg', 50, TRUE)
playsound(squirrel, 'sound/misc/desceration-03.ogg', 50, TRUE)
squirrel.apply_damage(20, BRUTE, "chest")
mouse_opacity = MOUSE_OPACITY_OPAQUE //So players can interact with the tile it's on to pull them off
buckle_mob(squirrel, TRUE)
else
+2 -3
View File
@@ -203,7 +203,7 @@ This file contains the arcane tome files.
A = get_area(src)
if(!src || QDELETED(src) || !Adjacent(user) || user.incapacitated() || !check_rune_turf(Turf, user))
return
//AAAAAAAAAAAAAAAH, i'm rewriting enough for now so TODO: remove this shit
if(ispath(rune_to_scribe, /obj/effect/rune/narsie))
if(!summon_objective)
@@ -265,8 +265,7 @@ This file contains the arcane tome files.
if(locate(/obj/effect/rune) in T)
to_chat(user, "<span class='cult'>There is already a rune here.</span>")
return FALSE
if(!(T.z in GLOB.station_z_levels) && T.z != ZLEVEL_MINING)
if(!is_station_level(T.z) && !is_mining_level(T.z))
to_chat(user, "<span class='warning'>The veil is not weak enough here.</span>")
return FALSE
+7 -7
View File
@@ -268,7 +268,7 @@ structure_check() searches for nearby cultist structures required for the invoca
var/list/teleportnames = list()
for(var/R in GLOB.teleport_runes)
var/obj/effect/rune/teleport/T = R
if(T != src && (T.z <= ZLEVEL_SPACEMAX))
if(T != src && !is_away_level(T.z))
potential_runes[avoid_assoc_duplicate_keys(T.listkey, teleportnames)] = T
if(!potential_runes.len)
@@ -277,8 +277,9 @@ structure_check() searches for nearby cultist structures required for the invoca
fail_invoke()
return
if(user.z > ZLEVEL_SPACEMAX)
to_chat(user, "<span class='cultitalic'>You are not in the right dimension!</span>")
var/turf/T = get_turf(src)
if(is_away_level(T.z))
to_chat(user, "<span class='cult italic'>You are not in the right dimension!</span>")
log_game("Teleport rune failed - user in away mission")
fail_invoke()
return
@@ -289,7 +290,6 @@ structure_check() searches for nearby cultist structures required for the invoca
fail_invoke()
return
var/turf/T = get_turf(src)
var/turf/target = get_turf(actual_selected_rune)
if(is_blocked_turf(target, TRUE))
to_chat(user, "<span class='warning'>The target rune is blocked. Attempting to teleport to it would be massively unwise.</span>")
@@ -479,7 +479,7 @@ structure_check() searches for nearby cultist structures required for the invoca
/obj/effect/rune/narsie/invoke(var/list/invokers)
if(used)
return
if(!(z in GLOB.station_z_levels))
if(!is_station_level(z))
return
if(locate(/obj/singularity/narsie) in GLOB.poi_list)
@@ -815,8 +815,8 @@ structure_check() searches for nearby cultist structures required for the invoca
fail_invoke()
log_game("Summon Cultist rune failed - target was deconverted")
return
if(cultist_to_summon.z > ZLEVEL_SPACEMAX)
to_chat(user, "<span class='cultitalic'>[cultist_to_summon] is not in our dimension!</span>")
if(is_away_level(cultist_to_summon.z))
to_chat(user, "<span class='cult italic'>[cultist_to_summon] is not in our dimension!</span>")
fail_invoke()
log_game("Summon Cultist rune failed - target in away mission")
return
+2 -2
View File
@@ -65,8 +65,8 @@
log_game("Teleport talisman failed - no other teleport runes")
return ..(user, 0)
if(user.z > ZLEVEL_SPACEMAX)
to_chat(user, "<span class='cultitalic'>You are not in the right dimension!</span>")
if(is_away_level(user.z))
to_chat(user, "<span class='cult italic'>You are not in the right dimension!</span>")
log_game("Teleport talisman failed - user in away mission")
return ..(user, 0)
@@ -67,10 +67,7 @@
//Left hand items
for(var/obj/item/I in held_items)
if(!(I.flags_1 & ABSTRACT_1))
if(I.blood_DNA)
msg += "<span class='warning'>It is holding [icon2html(I, user)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
else
msg += "It is holding [icon2html(I, user)] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
msg += "It is holding [I.get_examine_string(user)] in its [get_held_index_name(get_held_index_of_item(I))].\n"
//Braindead
if(!client && stat != DEAD)
+6 -6
View File
@@ -1,7 +1,7 @@
/proc/power_failure()
priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", 'sound/ai/poweroff.ogg')
for(var/obj/machinery/power/smes/S in GLOB.machines)
if(istype(get_area(S), /area/ai_monitored/turret_protected) || !(S.z in GLOB.station_z_levels))
if(istype(get_area(S), /area/ai_monitored/turret_protected) || !is_station_level(S.z))
continue
S.charge = 0
S.output_level = 0
@@ -22,7 +22,7 @@
break
if(A.contents)
for(var/atom/AT in A.contents)
if(!(AT.z in GLOB.station_z_levels)) //Only check one, it's enough.
if(!is_station_level(AT.z)) //Only check one, it's enough.
skip = 1
break
if(skip)
@@ -33,7 +33,7 @@
A.power_change()
for(var/obj/machinery/power/apc/C in GLOB.apcs_list)
if(C.cell && (C.z in GLOB.station_z_levels))
if(C.cell && is_station_level(C.z))
var/area/A = C.area
var/skip = 0
@@ -50,11 +50,11 @@
priority_announce("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal", 'sound/ai/poweron.ogg')
for(var/obj/machinery/power/apc/C in GLOB.machines)
if(C.cell && (C.z in GLOB.station_z_levels))
if(C.cell && is_station_level(C.z))
C.cell.charge = C.cell.maxcharge
C.failure_timer = 0
for(var/obj/machinery/power/smes/S in GLOB.machines)
if(!(S.z in GLOB.station_z_levels))
if(!is_station_level(S.z))
continue
S.charge = S.capacity
S.output_level = S.output_level_max
@@ -72,7 +72,7 @@
priority_announce("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal", 'sound/ai/poweron.ogg')
for(var/obj/machinery/power/smes/S in GLOB.machines)
if(!(S.z in GLOB.station_z_levels))
if(!is_station_level(S.z))
continue
S.charge = S.capacity
S.output_level = S.output_level_max
@@ -233,7 +233,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
/datum/action/innate/ai/nuke_station/Activate()
var/turf/T = get_turf(owner)
if(!istype(T) || !(T.z in GLOB.station_z_levels))
if(!istype(T) || !is_station_level(T.z))
to_chat(owner, "<span class='warning'>You cannot activate the doomsday device while off-station!</span>")
return
if(alert(owner, "Send arming signal? (true = arm, false = cancel)", "purge_all_life()", "confirm = TRUE;", "confirm = FALSE;") != "confirm = TRUE;")
@@ -356,7 +356,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
/obj/machinery/doomsday_device/process()
var/turf/T = get_turf(src)
if(!T || !(T.z in GLOB.station_z_levels))
if(!T || !is_station_level(T.z))
minor_announce("DOOMSDAY DEVICE OUT OF STATION RANGE, ABORTING", "ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4", TRUE)
SSshuttle.clearHostileEnvironment(src)
qdel(src)
@@ -378,7 +378,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
for(var/i in GLOB.mob_living_list)
var/mob/living/L = i
var/turf/T = get_turf(L)
if(!T || !(T.z in GLOB.station_z_levels))
if(!T || !is_station_level(T.z))
continue
if(issilicon(L))
continue
@@ -425,7 +425,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
/datum/action/innate/ai/lockdown/Activate()
for(var/obj/machinery/door/D in GLOB.airlocks)
if(!(D.z in GLOB.station_z_levels))
if(!is_station_level(D.z))
continue
INVOKE_ASYNC(D, /obj/machinery/door.proc/hostile_lockdown, owner)
addtimer(CALLBACK(D, /obj/machinery/door.proc/disable_lockdown), 900)
@@ -503,7 +503,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
/datum/action/innate/ai/break_fire_alarms/Activate()
for(var/obj/machinery/firealarm/F in GLOB.machines)
if(!(F.z in GLOB.station_z_levels))
if(!is_station_level(F.z))
continue
F.emagged = TRUE
to_chat(owner, "<span class='notice'>All thermal sensors on the station have been disabled. Fire alerts will no longer be recognized.</span>")
@@ -530,7 +530,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
/datum/action/innate/ai/break_air_alarms/Activate()
for(var/obj/machinery/airalarm/AA in GLOB.machines)
if(!(AA.z in GLOB.station_z_levels))
if(!is_station_level(AA.z))
continue
AA.emagged = TRUE
to_chat(owner, "<span class='notice'>All air alarm safeties on the station have been overriden. Air alarms may now use the Flood environmental mode.</span>")
@@ -753,7 +753,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
/datum/action/innate/ai/emergency_lights/Activate()
for(var/obj/machinery/light/L in GLOB.machines)
if(L.z in GLOB.station_z_levels)
if(is_station_level(L.z))
L.no_emergency = TRUE
INVOKE_ASYNC(L, /obj/machinery/light/.proc/update, FALSE)
CHECK_TICK
@@ -27,7 +27,7 @@
if(QDELETED(temp_vent))
continue
if(temp_vent.loc.z == ZLEVEL_STATION_PRIMARY && !temp_vent.welded)
var/datum/pipeline/temp_vent_parent = temp_vent.PARENT1
var/datum/pipeline/temp_vent_parent = temp_vent.parents[1]
if(temp_vent_parent.other_atmosmch.len > 20)
vents += temp_vent
@@ -454,7 +454,7 @@
if(target == src)
return
if(!(z in GLOB.station_z_levels) && z != ZLEVEL_LAVALAND)
if(!is_station_level(z) && !is_mining_level(z))
to_chat(src, "<span class='warning'>Our bluespace transceiver cannot locate a viable bluespace link, our teleportation abilities are useless in this area.</span>")
return
@@ -67,7 +67,7 @@
var/datum/disease/D = new /datum/disease/transformation/jungle_fever() //ugly but unfortunately needed
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
if(!(H.z in GLOB.station_z_levels))
if(!is_station_level(H.z))
continue
if(H.mind && H.client && H.stat != DEAD)
if(H.HasDisease(D))
@@ -67,7 +67,7 @@
if(GLOB.player_list.len < CHALLENGE_MIN_PLAYERS)
to_chat(user, "The enemy crew is too small to be worth declaring war on.")
return FALSE
if(user.z != ZLEVEL_CENTCOM)
if(!user.onSyndieBase())
to_chat(user, "You have to be at your base to use this.")
return FALSE
if(world.time-SSticker.round_start_time > CHALLENGE_TIME_LIMIT)
+3 -3
View File
@@ -451,12 +451,12 @@
var/off_station = 0
var/turf/bomb_location = get_turf(src)
var/area/A = get_area(bomb_location)
if(bomb_location && (bomb_location.z in GLOB.station_z_levels))
if(bomb_location && is_station_level(bomb_location.z))
if(istype(A, /area/space))
off_station = NUKE_NEAR_MISS
if((bomb_location.x < (128-NUKERANGE)) || (bomb_location.x > (128+NUKERANGE)) || (bomb_location.y < (128-NUKERANGE)) || (bomb_location.y > (128+NUKERANGE)))
off_station = NUKE_NEAR_MISS
else if((istype(A, /area/syndicate_mothership) || (istype(A, /area/shuttle/syndicate)) && bomb_location.z == ZLEVEL_CENTCOM))
else if(bomb_location.onSyndieBase())
off_station = NUKE_SYNDICATE_BASE
else
off_station = NUKE_MISS_STATION
@@ -556,7 +556,7 @@ This is here to make the tiles around the station mininuke change when it's arme
addtimer(CALLBACK(user, /atom/proc/add_atom_colour, (i % 2)? "#00FF00" : "#FF0000", ADMIN_COLOUR_PRIORITY), i)
addtimer(CALLBACK(src, .proc/manual_suicide, user), 101)
return MANUAL_SUICIDE
/obj/item/disk/proc/manual_suicide(mob/living/user)
user.remove_atom_colour(ADMIN_COLOUR_PRIORITY)
user.visible_message("<span class='suicide'>[user] was destroyed by the nuclear blast!</span>")
+1 -1
View File
@@ -154,7 +154,7 @@
if(!target || !considered_alive(target) || considered_afk(target))
return TRUE
var/turf/T = get_turf(target.current)
return T && !(T.z in GLOB.station_z_levels)
return T && !is_station_level(T.z)
/datum/objective/mutiny/update_explanation_text()
..()
+1 -1
View File
@@ -164,7 +164,7 @@
/datum/game_mode/revolution/proc/check_heads_victory()
for(var/datum/mind/rev_mind in revolution.head_revolutionaries())
var/turf/T = get_turf(rev_mind.current)
if(!considered_afk(rev_mind) && considered_alive(rev_mind) && (T.z in GLOB.station_z_levels))
if(!considered_afk(rev_mind) && considered_alive(rev_mind) && is_station_level(T.z))
if(ishuman(rev_mind.current))
return FALSE
return TRUE
+12 -9
View File
@@ -213,7 +213,7 @@
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
var/mob/living/carbon/human/target = null
var/list/mob/living/carbon/human/possible = list()
var/obj/item/linked_item = null
var/obj/item/voodoo_link = null
var/cooldown_time = 30 //3s
var/cooldown = 0
max_integrity = 10
@@ -237,10 +237,10 @@
cooldown = world.time +cooldown_time
return
if(!linked_item)
if(!voodoo_link)
if(I.loc == user && istype(I) && I.w_class <= WEIGHT_CLASS_SMALL)
if (user.transferItemToLoc(I,src))
linked_item = I
voodoo_link = I
to_chat(user, "You attach [I] to the doll.")
update_targets()
@@ -255,11 +255,11 @@
return
if(user.zone_selected == "chest")
if(linked_item)
if(voodoo_link)
target = null
linked_item.forceMove(drop_location())
to_chat(user, "<span class='notice'>You remove the [linked_item] from the doll.</span>")
linked_item = null
voodoo_link.forceMove(drop_location())
to_chat(user, "<span class='notice'>You remove the [voodoo_link] from the doll.</span>")
voodoo_link = null
update_targets()
return
@@ -291,10 +291,13 @@
/obj/item/voodoo/proc/update_targets()
possible = list()
if(!linked_item)
if(!voodoo_link)
return
var/list/prints = voodoo_link.return_fingerprints()
if(!length(prints))
return FALSE
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
if(md5(H.dna.uni_identity) in linked_item.fingerprints)
if(prints[md5(H.dna.uni_identity)])
possible |= H
/obj/item/voodoo/proc/GiveHint(mob/victim,force=0)
+26 -30
View File
@@ -149,8 +149,6 @@
if(href_list["make"])
var/turf/T = loc
/////////////////
//href protection
being_built = stored_research.isDesignResearchedID(href_list["make"])
@@ -174,34 +172,8 @@
use_power(power)
icon_state = "autolathe"
flick("autolathe_n",src)
if(is_stack)
spawn(32*coeff)
use_power(power)
var/list/materials_used = list(MAT_METAL=metal_cost*multiplier, MAT_GLASS=glass_cost*multiplier)
materials.use_amount(materials_used)
var/obj/item/stack/N = new being_built.build_path(T, multiplier)
N.update_icon()
N.autolathe_crafted(src)
for(var/obj/item/stack/S in T.contents - N)
if(istype(S, N.merge_type))
N.merge(S)
busy = FALSE
updateUsrDialog()
else
spawn(32*coeff*multiplier)
use_power(power)
var/list/materials_used = list(MAT_METAL=metal_cost*coeff*multiplier, MAT_GLASS=glass_cost*coeff*multiplier)
materials.use_amount(materials_used)
for(var/i=1, i<=multiplier, i++)
var/obj/item/new_item = new being_built.build_path(T)
for(var/mat in materials_used)
new_item.materials[mat] = materials_used[mat] / multiplier
new_item.autolathe_crafted(src)
busy = FALSE
updateUsrDialog()
var/time = is_stack ? 32 : 32*coeff*multiplier
addtimer(CALLBACK(src, .proc/make_item, power, metal_cost, glass_cost, multiplier, coeff, is_stack), time)
if(href_list["search"])
matching_designs.Cut()
@@ -218,6 +190,30 @@
return
/obj/machinery/autolathe/proc/make_item(power, metal_cost, glass_cost, multiplier, coeff, is_stack)
GET_COMPONENT(materials, /datum/component/material_container)
var/atom/A = drop_location()
use_power(power)
var/list/materials_used = list(MAT_METAL=metal_cost*coeff*multiplier, MAT_GLASS=glass_cost*coeff*multiplier)
materials.use_amount(materials_used)
if(is_stack)
var/obj/item/stack/N = new being_built.build_path(A, multiplier)
N.update_icon()
N.autolathe_crafted(src)
for(var/obj/item/stack/S in (A.contents - N))
if(istype(S, N.merge_type))
N.merge(S)
else
for(var/i=1, i<=multiplier, i++)
var/obj/item/new_item = new being_built.build_path(A)
for(var/mat in materials_used)
new_item.materials[mat] = materials_used[mat] / multiplier
new_item.autolathe_crafted(src)
busy = FALSE
updateDialog()
/obj/machinery/autolathe/RefreshParts()
var/T = 0
for(var/obj/item/stock_parts/matter_bin/MB in component_parts)
+1 -1
View File
@@ -59,7 +59,7 @@
if(..())
return
src.add_fingerprint(usr)
var/dat = "[world.name] secure vault. Authorized personnel only.<br>"
var/dat = "[station_name()] secure vault. Authorized personnel only.<br>"
dat += "Current Balance: [SSshuttle.points] credits.<br>"
if(!siphoning)
dat += "<A href='?src=[REF(src)];siphon=1'>Siphon Credits</A><br>"
+1 -1
View File
@@ -53,7 +53,7 @@
LAZYADD(myarea.cameras, src)
proximity_monitor = new(src, 1)
if(mapload && (z in GLOB.station_z_levels) && prob(3) && !start_active)
if(mapload && is_station_level(z) && prob(3) && !start_active)
toggle_cam()
/obj/machinery/camera/Destroy()
@@ -121,7 +121,7 @@
to_chat(user, "<span class='notice'>You remove the glass panel.</span>")
state = 3
icon_state = "3"
var/obj/item/stack/sheet/glass/G = new (drop_location(), 2)
var/obj/item/stack/sheet/glass/G = new(drop_location(), 2)
G.add_fingerprint(user)
return
if(istype(P, /obj/item/screwdriver))
+1 -1
View File
@@ -124,7 +124,7 @@
/obj/machinery/computer/security/proc/get_available_cameras()
var/list/L = list()
for (var/obj/machinery/camera/C in GLOB.cameranet.cameras)
if((z > ZLEVEL_SPACEMAX || C.z > ZLEVEL_SPACEMAX) && (C.z != z))//if on away mission, can only recieve feed from same z_level cameras
if((is_away_level(z) || is_away_level(C.z)) && (C.z != z))//if on away mission, can only recieve feed from same z_level cameras
continue
L.Add(C)
@@ -303,7 +303,7 @@
var/mob/camera/aiEye/remote/remote_eye = user.remote_control
var/obj/machinery/computer/camera_advanced/ratvar/R = target
var/turf/T = get_turf(remote_eye)
if(user.z != ZLEVEL_CITYOFCOGS || !(T.z in GLOB.station_z_levels))
if(!is_reebe(user.z) || !is_station_level(T.z))
return
if(isclosedturf(T))
to_chat(user, "<span class='sevtug_small'>You can't teleport into a wall.</span>")
@@ -9,7 +9,7 @@
var/authenticated = 0
var/auth_id = "Unknown" //Who is currently logged in?
var/list/datum/comm_message/messages = list()
var/datum/comm_message/currmsg
var/datum/comm_message/currmsg
var/datum/comm_message/aicurrmsg
var/state = STATE_DEFAULT
var/aistate = STATE_DEFAULT
@@ -53,7 +53,7 @@
/obj/machinery/computer/communications/Topic(href, href_list)
if(..())
return
if(!(z in GLOB.station_z_levels) && z != ZLEVEL_CENTCOM) //Can only use on centcom and SS13
if(!is_station_level(z) && !is_centcom_level(z)) //Can only use on centcom and SS13
to_chat(usr, "<span class='boldannounce'>Unable to establish a connection</span>: \black You're too far away from the station!")
return
usr.set_machine(src)
@@ -136,7 +136,9 @@
to_chat(usr, "<span class='warning'>Arrays recycling. Please stand by.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
return
var/input = stripped_multiline_input(usr, "Please choose a message to transmit to an allied station. Please be aware that this process is very expensive, and abuse will lead to... termination.", "Send a message to an allied station.", "")
var/input = stripped_multiline_input(usr, "Please choose a message to transmit to allied stations. Please be aware that this process is very expensive, and abuse will lead to... termination.", "Send a message to an allied station.", "")
if(!input || !(usr in view(1,src)))
return
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
@@ -739,4 +741,4 @@
if(content)
content = new_content
if(new_possible_answers)
possible_answers = new_possible_answers
possible_answers = new_possible_answers
+1 -1
View File
@@ -56,7 +56,7 @@
var/loc_display = "Unknown"
var/mob/living/M = T.imp_in
if((Tr.z in GLOB.station_z_levels) && !isspaceturf(M.loc))
if(is_station_level(Tr.z) && !isspaceturf(M.loc))
var/turf/mob_loc = get_turf(M)
loc_display = mob_loc.loc
@@ -204,3 +204,14 @@
if(trg.teleporter_console)
trg.teleporter_console.stat &= ~NOPOWER
trg.teleporter_console.update_icon()
/obj/machinery/computer/teleporter/proc/is_eligible(atom/movable/AM)
var/turf/T = get_turf(AM)
if(!T)
return FALSE
if(is_centcom_level(T.z) || is_away_level(T.z))
return FALSE
var/area/A = get_area(T)
if(!A || A.noteleport)
return FALSE
return TRUE
+2 -2
View File
@@ -70,7 +70,7 @@
if(stat & NOPOWER)
return
if(src.z in GLOB.station_z_levels)
if(is_station_level(z))
add_overlay("overlay_[GLOB.security_level]")
else
add_overlay("overlay_[SEC_LEVEL_GREEN]")
@@ -124,7 +124,7 @@
var/list/data = list()
data["emagged"] = emagged
if(src.z in GLOB.station_z_levels)
if(is_station_level(z))
data["seclevel"] = get_security_level()
else
data["seclevel"] = "green"

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