[MIRROR] Various grammar fixes (#2842)
* Various grammar fixes * Update mecha_parts.dm * Update crates.dm * Update ghost_role_spawners.dm * Update paper_premade.dm * Update oldstation.dm
This commit is contained in:
committed by
Poojawa
parent
b13f090fe9
commit
4dd0dc9d66
@@ -812,7 +812,7 @@ GLOBAL_LIST_INIT(can_embed_types, typecacheof(list(
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/*
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Checks if that loc and dir has a item on the wall
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Checks if that loc and dir has an item on the wall
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*/
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GLOBAL_LIST_INIT(WALLITEMS, typecacheof(list(
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/obj/machinery/power/apc, /obj/machinery/airalarm, /obj/item/device/radio/intercom,
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@@ -26,7 +26,7 @@
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/obj/screen/swarmer/Replicate
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icon_state = "ui_replicate"
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name = "Replicate (Costs 50 Resources)"
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desc = "Creates a another of our kind."
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desc = "Creates another of our kind."
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/obj/screen/swarmer/Replicate/Click()
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if(isswarmer(usr))
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@@ -421,7 +421,7 @@
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/datum/action/item_action/ninjapulse
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name = "EM Burst (25E)"
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desc = "Disable any nearby technology with a electro-magnetic pulse."
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desc = "Disable any nearby technology with an electro-magnetic pulse."
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button_icon_state = "emp"
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icon_icon = 'icons/mob/actions/actions_spells.dmi'
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@@ -131,7 +131,7 @@
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//runs a list of callbacks asynchronously, returning once all of them return.
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//callbacks can be repeated.
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//callbacks-args is a optional list of argument lists, in the same order as the callbacks,
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//callbacks-args is an optional list of argument lists, in the same order as the callbacks,
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// the inner lists will be sent to the callbacks when invoked() as additional args.
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//can optionly save and return a list of return values, in the same order as the original list of callbacks
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//resolution is the number of byond ticks between checks.
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@@ -148,7 +148,7 @@
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id = "spacehotel"
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suffix = "spacehotel.dmm"
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name = "The Twin-Nexus Hotel"
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description = "A interstellar hotel, where the weary spaceman can rest their head and relax, assured that the residental staff will not murder them in their sleep. Probably."
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description = "An interstellar hotel, where the weary spaceman can rest their head and relax, assured that the residental staff will not murder them in their sleep. Probably."
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/datum/map_template/ruin/space/turreted_outpost
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id = "turreted-outpost"
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@@ -81,7 +81,7 @@
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exterminator drones when supplied with metal and glass. \
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Disgusting. This one seems ominous."
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dispense_type = /obj/item/drone_shell/syndrone/badass
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end_create_message = "dispenses a ominous suspicious drone shell."
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end_create_message = "dispenses an ominous suspicious drone shell."
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// I don't need your forgiveness, this is awesome.
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/obj/machinery/droneDispenser/snowflake
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@@ -1142,7 +1142,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
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/obj/machinery/vending/toyliberationstation
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name = "\improper Syndicate Donksoft Toy Vendor"
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desc = "A ages 8 and up approved vendor that dispenses toys. If you were to find the right wires, you can unlock the adult mode setting!"
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desc = "An ages 8 and up approved vendor that dispenses toys. If you were to find the right wires, you can unlock the adult mode setting!"
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icon_state = "syndi"
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req_access_txt = "1"
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product_slogans = "Get your cool toys today!;Trigger a valid hunter today!;Quality toy weapons for cheap prices!;Give them to HoPs for all access!;Give them to HoS to get perma briged!"
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@@ -1156,7 +1156,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
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/obj/item/toy/foamblade = 10,
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/obj/item/toy/syndicateballoon = 10,
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/obj/item/clothing/suit/syndicatefake = 5,
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/obj/item/clothing/head/syndicatefake = 5) //OPS IN DORMS oh wait it's just a assistant
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/obj/item/clothing/head/syndicatefake = 5) //OPS IN DORMS oh wait it's just an assistant
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contraband = list(/obj/item/gun/ballistic/shotgun/toy/crossbow = 10, //Congrats, you unlocked the +18 setting!
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/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot = 10,
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/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot = 10,
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+400
-400
@@ -1,404 +1,404 @@
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/////////////////////////
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////// Mecha Parts //////
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/////////////////////////
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/obj/item/mecha_parts
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name = "mecha part"
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icon = 'icons/mecha/mech_construct.dmi'
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icon_state = "blank"
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w_class = WEIGHT_CLASS_GIGANTIC
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/////////////////////////
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////// Mecha Parts //////
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/////////////////////////
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/obj/item/mecha_parts
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name = "mecha part"
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icon = 'icons/mecha/mech_construct.dmi'
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icon_state = "blank"
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w_class = WEIGHT_CLASS_GIGANTIC
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flags_1 = CONDUCT_1
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origin_tech = "programming=2;materials=2;engineering=2"
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/obj/item/mecha_parts/chassis
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name="Mecha Chassis"
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icon_state = "backbone"
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var/datum/construction/construct
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/obj/item/mecha_parts/chassis/attackby(obj/item/W, mob/user, params)
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if(!construct || !construct.action(W, user))
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return ..()
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/obj/item/mecha_parts/chassis/attack_hand()
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return
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/////////// Ripley
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/obj/item/mecha_parts/chassis/ripley
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name = "\improper Ripley chassis"
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/obj/item/mecha_parts/chassis/ripley/New()
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..()
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construct = new /datum/construction/mecha/ripley_chassis(src)
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/obj/item/mecha_parts/part/ripley_torso
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name = "\improper Ripley torso"
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desc = "A torso part of Ripley APLU. Contains power unit, processing core and life support systems."
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icon_state = "ripley_harness"
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origin_tech = "programming=2;materials=2;biotech=2;engineering=2"
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/obj/item/mecha_parts/part/ripley_left_arm
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name = "\improper Ripley left arm"
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desc = "A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools."
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icon_state = "ripley_l_arm"
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/obj/item/mecha_parts/part/ripley_right_arm
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name = "\improper Ripley right arm"
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desc = "A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools."
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icon_state = "ripley_r_arm"
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/obj/item/mecha_parts/part/ripley_left_leg
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name = "\improper Ripley left leg"
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desc = "A Ripley APLU left leg. Contains somewhat complex servodrives and balance maintaining systems."
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icon_state = "ripley_l_leg"
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/obj/item/mecha_parts/part/ripley_right_leg
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name = "\improper Ripley right leg"
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desc = "A Ripley APLU right leg. Contains somewhat complex servodrives and balance maintaining systems."
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icon_state = "ripley_r_leg"
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///////// Odysseus
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/obj/item/mecha_parts/chassis/odysseus
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name = "\improper Odysseus chassis"
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/obj/item/mecha_parts/chassis/odysseus/New()
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..()
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construct = new /datum/construction/mecha/odysseus_chassis(src)
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/obj/item/mecha_parts/part/odysseus_head
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name = "\improper Odysseus head"
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desc = "An Odysseus head. Contains an integrated medical HUD scanner."
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icon_state = "odysseus_head"
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/obj/item/mecha_parts/part/odysseus_torso
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name = "\improper Odysseus torso"
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desc="A torso part of Odysseus. Contains power unit, processing core and life support systems along with an attachment port for a mounted sleeper."
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icon_state = "odysseus_torso"
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origin_tech = "programming=2;materials=2;biotech=2;engineering=2"
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/obj/item/mecha_parts/part/odysseus_left_arm
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name = "\improper Odysseus left arm"
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desc = "An Odysseus left arm. Data and power sockets are compatible with specialized medical equipment."
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icon_state = "odysseus_l_arm"
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/obj/item/mecha_parts/part/odysseus_right_arm
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name = "\improper Odysseus right arm"
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desc = "An Odysseus right arm. Data and power sockets are compatible with specialized medical equipment."
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icon_state = "odysseus_r_arm"
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/obj/item/mecha_parts/part/odysseus_left_leg
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name = "\improper Odysseus left leg"
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desc = "An Odysseus left leg. Contains complex servodrives and balance maintaining systems to maintain stability for critical patients."
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icon_state = "odysseus_l_leg"
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/obj/item/mecha_parts/part/odysseus_right_leg
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name = "\improper Odysseus right leg"
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desc = "A Odysseus right leg. Contains complex servodrives and balance maintaining systems to maintain stability for critical patients."
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icon_state = "odysseus_r_leg"
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///////// Gygax
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/obj/item/mecha_parts/chassis/gygax
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name = "\improper Gygax chassis"
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/obj/item/mecha_parts/chassis/gygax/New()
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..()
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construct = new /datum/construction/mecha/gygax_chassis(src)
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/obj/item/mecha_parts/part/gygax_torso
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name = "\improper Gygax torso"
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desc = "A torso part of Gygax. Contains power unit, processing core and life support systems."
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icon_state = "gygax_harness"
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origin_tech = "programming=2;materials=4;biotech=3;engineering=3"
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/obj/item/mecha_parts/part/gygax_head
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name = "\improper Gygax head"
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desc = "A Gygax head. Houses advanced surveillance and targeting sensors."
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icon_state = "gygax_head"
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origin_tech = "programming=2;materials=4;magnets=3;engineering=3"
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/obj/item/mecha_parts/part/gygax_left_arm
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name = "\improper Gygax left arm"
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desc = "A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons."
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icon_state = "gygax_l_arm"
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origin_tech = "programming=2;materials=4;engineering=3"
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/obj/item/mecha_parts/part/gygax_right_arm
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name = "\improper Gygax right arm"
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desc = "A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons."
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icon_state = "gygax_r_arm"
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origin_tech = "programming=2;materials=4;engineering=3"
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/obj/item/mecha_parts/part/gygax_left_leg
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name = "\improper Gygax left leg"
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desc = "A Gygax left leg. Constructed with advanced servomechanisms and actuators to enable faster speed."
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icon_state = "gygax_l_leg"
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origin_tech = "programming=2;materials=4;engineering=3"
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/obj/item/mecha_parts/part/gygax_right_leg
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name = "\improper Gygax right leg"
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desc = "A Gygax right leg. Constructed with advanced servomechanisms and actuators to enable faster speed."
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icon_state = "gygax_r_leg"
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origin_tech = "programming=2;materials=4;engineering=3"
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/obj/item/mecha_parts/part/gygax_armor
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gender = PLURAL
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name = "\improper Gygax armor plates"
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desc = "A set of armor plates designed for the Gygax. Designed to effectively deflect damage with a lightweight construction."
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icon_state = "gygax_armor"
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origin_tech = "materials=6;combat=4;engineering=4"
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//////////// Durand
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/obj/item/mecha_parts/chassis/durand
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name = "\improper Durand chassis"
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/obj/item/mecha_parts/chassis/durand/New()
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..()
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construct = new /datum/construction/mecha/durand_chassis(src)
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/obj/item/mecha_parts/part/durand_torso
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name = "\improper Durand torso"
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desc = "A torso part of Durand. Contains power unit, processing core and life support systems within a robust protective frame."
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icon_state = "durand_harness"
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origin_tech = "programming=2;materials=3;biotech=3;engineering=3"
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/obj/item/mecha_parts/part/durand_head
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name = "\improper Durand head"
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desc = "A Durand head. Houses advanced surveillance and targeting sensors."
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icon_state = "durand_head"
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origin_tech = "programming=2;materials=3;magnets=3;engineering=3"
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/obj/item/mecha_parts/part/durand_left_arm
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name = "\improper Durand left arm"
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desc = "A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons. Packs a really mean punch as well."
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icon_state = "durand_l_arm"
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origin_tech = "programming=2;materials=3;engineering=3"
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/obj/item/mecha_parts/part/durand_right_arm
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name = "\improper Durand right arm"
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desc = "A Durand right arm. Data and power sockets are compatible with most exosuit tools and weapons. Packs a really mean punch as well."
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icon_state = "durand_r_arm"
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origin_tech = "programming=2;materials=3;engineering=3"
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/obj/item/mecha_parts/part/durand_left_leg
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name = "\improper Durand left leg"
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desc = "A Durand left leg. Built particlarly sturdy to support the Durand's heavy weight and defensive needs."
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icon_state = "durand_l_leg"
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origin_tech = "programming=2;materials=3;engineering=3"
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/obj/item/mecha_parts/part/durand_right_leg
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name = "\improper Durand right leg"
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desc = "A Durand right leg. Built particlarly sturdy to support the Durand's heavy weight and defensive needs."
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icon_state = "durand_r_leg"
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origin_tech = "programming=2;materials=3;engineering=3"
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/obj/item/mecha_parts/part/durand_armor
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gender = PLURAL
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name = "\improper Durand armor plates"
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desc = "A set of armor plates for the Durand. Built heavy to resist an incredible amount of brute force."
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icon_state = "durand_armor"
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origin_tech = "materials=5;combat=4;engineering=4"
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////////// Firefighter
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/obj/item/mecha_parts/chassis/firefighter
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name = "Firefighter chassis"
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/obj/item/mecha_parts/chassis/firefighter/New()
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..()
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construct = new /datum/construction/mecha/firefighter_chassis(src)
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////////// HONK
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/obj/item/mecha_parts/chassis/honker
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name = "\improper H.O.N.K chassis"
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/obj/item/mecha_parts/chassis/honker/New()
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..()
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construct = new /datum/construction/mecha/honker_chassis(src)
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/obj/item/mecha_parts/part/honker_torso
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name = "\improper H.O.N.K torso"
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desc = "A torso part of H.O.N.K. Contains chuckle unit, bananium core and honk support systems."
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icon_state = "honker_harness"
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/obj/item/mecha_parts/part/honker_head
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name = "\improper H.O.N.K head"
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desc = "A H.O.N.K head. Appears to lack a face plate."
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icon_state = "honker_head"
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/obj/item/mecha_parts/part/honker_left_arm
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name = "\improper H.O.N.K left arm"
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desc = "A H.O.N.K left arm. With unique sockets that accept odd weaponry designed by clown scientists."
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icon_state = "honker_l_arm"
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/obj/item/mecha_parts/part/honker_right_arm
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name = "\improper H.O.N.K right arm"
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desc = "A H.O.N.K right arm. With unique sockets that accept odd weaponry designed by clown scientists."
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icon_state = "honker_r_arm"
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/obj/item/mecha_parts/part/honker_left_leg
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name = "\improper H.O.N.K left leg"
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desc = "A H.O.N.K left leg. The foot appears just large enough to fully accommodate a clown shoe."
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icon_state = "honker_l_leg"
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/obj/item/mecha_parts/part/honker_right_leg
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name = "\improper H.O.N.K right leg"
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desc = "A H.O.N.K right leg. The foot appears just large enough to fully accommodate a clown shoe."
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icon_state = "honker_r_leg"
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////////// Phazon
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/obj/item/mecha_parts/chassis/phazon
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name = "\improper Phazon chassis"
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/obj/item/mecha_parts/chassis/phazon/New()
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..()
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construct = new /datum/construction/mecha/phazon_chassis(src)
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/obj/item/mecha_parts/part/phazon_torso
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name="\improper Phazon torso"
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desc="A Phazon torso part. The socket for the bluespace core that powers the exosuit's unique phase drives is located in the middle."
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icon_state = "phazon_harness"
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origin_tech = "programming=4;materials=4;bluespace=4;plasmatech=5"
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/obj/item/mecha_parts/part/phazon_head
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name="\improper Phazon head"
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desc="A Phazon head. Its sensors are carefully calibrated to provide vision and data even when the exosuit is phasing."
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icon_state = "phazon_head"
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origin_tech = "programming=3;materials=3;magnets=3"
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/obj/item/mecha_parts/part/phazon_left_arm
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name="\improper Phazon left arm"
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desc="A Phazon left arm. Several microtool arrays are located under the armor plating, which can be adjusted to the situation at hand."
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icon_state = "phazon_l_arm"
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origin_tech = "materials=3;bluespace=3;magnets=3"
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/obj/item/mecha_parts/part/phazon_right_arm
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name="\improper Phazon right arm"
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desc="A Phazon right arm. Several microtool arrays are located under the armor plating, which can be adjusted to the situation at hand."
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icon_state = "phazon_r_arm"
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origin_tech = "materials=3;bluespace=3;magnets=3"
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/obj/item/mecha_parts/part/phazon_left_leg
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name="\improper Phazon left leg"
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desc="A Phazon left leg. It contains the unique phase drives that allow the exosuit to phase through solid matter when engaged."
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icon_state = "phazon_l_leg"
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origin_tech = "materials=3;bluespace=3;magnets=3"
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/obj/item/mecha_parts/part/phazon_right_leg
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name="\improper Phazon right leg"
|
||||
desc="A Phazon right leg. It contains the unique phase drives that allow the exosuit to phase through solid matter when engaged."
|
||||
icon_state = "phazon_r_leg"
|
||||
origin_tech = "materials=3;bluespace=3;magnets=3"
|
||||
|
||||
/obj/item/mecha_parts/part/phazon_armor
|
||||
name="Phazon armor"
|
||||
desc="Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties."
|
||||
icon_state = "phazon_armor"
|
||||
origin_tech = "materials=4;bluespace=4;plasmatech=5"
|
||||
|
||||
|
||||
///////// Circuitboards
|
||||
|
||||
/obj/item/circuitboard/mecha
|
||||
name = "exosuit circuit board"
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "std_mod"
|
||||
item_state = "electronic"
|
||||
origin_tech = "programming=2;materials=2;engineering=2"
|
||||
|
||||
/obj/item/mecha_parts/chassis
|
||||
name="Mecha Chassis"
|
||||
icon_state = "backbone"
|
||||
var/datum/construction/construct
|
||||
|
||||
/obj/item/mecha_parts/chassis/attackby(obj/item/W, mob/user, params)
|
||||
if(!construct || !construct.action(W, user))
|
||||
return ..()
|
||||
|
||||
/obj/item/mecha_parts/chassis/attack_hand()
|
||||
return
|
||||
|
||||
/////////// Ripley
|
||||
|
||||
/obj/item/mecha_parts/chassis/ripley
|
||||
name = "\improper Ripley chassis"
|
||||
|
||||
/obj/item/mecha_parts/chassis/ripley/New()
|
||||
..()
|
||||
construct = new /datum/construction/mecha/ripley_chassis(src)
|
||||
|
||||
/obj/item/mecha_parts/part/ripley_torso
|
||||
name = "\improper Ripley torso"
|
||||
desc = "A torso part of Ripley APLU. Contains power unit, processing core and life support systems."
|
||||
icon_state = "ripley_harness"
|
||||
origin_tech = "programming=2;materials=2;biotech=2;engineering=2"
|
||||
|
||||
/obj/item/mecha_parts/part/ripley_left_arm
|
||||
name = "\improper Ripley left arm"
|
||||
desc = "A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools."
|
||||
icon_state = "ripley_l_arm"
|
||||
|
||||
/obj/item/mecha_parts/part/ripley_right_arm
|
||||
name = "\improper Ripley right arm"
|
||||
desc = "A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools."
|
||||
icon_state = "ripley_r_arm"
|
||||
|
||||
/obj/item/mecha_parts/part/ripley_left_leg
|
||||
name = "\improper Ripley left leg"
|
||||
desc = "A Ripley APLU left leg. Contains somewhat complex servodrives and balance maintaining systems."
|
||||
icon_state = "ripley_l_leg"
|
||||
|
||||
/obj/item/mecha_parts/part/ripley_right_leg
|
||||
name = "\improper Ripley right leg"
|
||||
desc = "A Ripley APLU right leg. Contains somewhat complex servodrives and balance maintaining systems."
|
||||
icon_state = "ripley_r_leg"
|
||||
|
||||
///////// Odysseus
|
||||
|
||||
/obj/item/mecha_parts/chassis/odysseus
|
||||
name = "\improper Odysseus chassis"
|
||||
|
||||
/obj/item/mecha_parts/chassis/odysseus/New()
|
||||
..()
|
||||
construct = new /datum/construction/mecha/odysseus_chassis(src)
|
||||
|
||||
/obj/item/mecha_parts/part/odysseus_head
|
||||
name = "\improper Odysseus head"
|
||||
desc = "An Odysseus head. Contains an integrated medical HUD scanner."
|
||||
icon_state = "odysseus_head"
|
||||
|
||||
/obj/item/mecha_parts/part/odysseus_torso
|
||||
name = "\improper Odysseus torso"
|
||||
desc="A torso part of Odysseus. Contains power unit, processing core and life support systems along with an attachment port for a mounted sleeper."
|
||||
icon_state = "odysseus_torso"
|
||||
origin_tech = "programming=2;materials=2;biotech=2;engineering=2"
|
||||
|
||||
/obj/item/mecha_parts/part/odysseus_left_arm
|
||||
name = "\improper Odysseus left arm"
|
||||
desc = "An Odysseus left arm. Data and power sockets are compatible with specialized medical equipment."
|
||||
icon_state = "odysseus_l_arm"
|
||||
|
||||
/obj/item/mecha_parts/part/odysseus_right_arm
|
||||
name = "\improper Odysseus right arm"
|
||||
desc = "An Odysseus right arm. Data and power sockets are compatible with specialized medical equipment."
|
||||
icon_state = "odysseus_r_arm"
|
||||
|
||||
/obj/item/mecha_parts/part/odysseus_left_leg
|
||||
name = "\improper Odysseus left leg"
|
||||
desc = "An Odysseus left leg. Contains complex servodrives and balance maintaining systems to maintain stability for critical patients."
|
||||
icon_state = "odysseus_l_leg"
|
||||
|
||||
/obj/item/mecha_parts/part/odysseus_right_leg
|
||||
name = "\improper Odysseus right leg"
|
||||
desc = "An odysseus right leg. Contains complex servodrives and balance maintaining systems to maintain stability for critical patients."
|
||||
icon_state = "odysseus_r_leg"
|
||||
|
||||
///////// Gygax
|
||||
|
||||
/obj/item/mecha_parts/chassis/gygax
|
||||
name = "\improper Gygax chassis"
|
||||
|
||||
/obj/item/mecha_parts/chassis/gygax/New()
|
||||
..()
|
||||
construct = new /datum/construction/mecha/gygax_chassis(src)
|
||||
|
||||
/obj/item/mecha_parts/part/gygax_torso
|
||||
name = "\improper Gygax torso"
|
||||
desc = "A torso part of Gygax. Contains power unit, processing core and life support systems."
|
||||
icon_state = "gygax_harness"
|
||||
origin_tech = "programming=2;materials=4;biotech=3;engineering=3"
|
||||
|
||||
/obj/item/mecha_parts/part/gygax_head
|
||||
name = "\improper Gygax head"
|
||||
desc = "A Gygax head. Houses advanced surveillance and targeting sensors."
|
||||
icon_state = "gygax_head"
|
||||
origin_tech = "programming=2;materials=4;magnets=3;engineering=3"
|
||||
|
||||
/obj/item/mecha_parts/part/gygax_left_arm
|
||||
name = "\improper Gygax left arm"
|
||||
desc = "A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons."
|
||||
icon_state = "gygax_l_arm"
|
||||
origin_tech = "programming=2;materials=4;engineering=3"
|
||||
|
||||
/obj/item/mecha_parts/part/gygax_right_arm
|
||||
name = "\improper Gygax right arm"
|
||||
desc = "A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons."
|
||||
icon_state = "gygax_r_arm"
|
||||
origin_tech = "programming=2;materials=4;engineering=3"
|
||||
|
||||
/obj/item/mecha_parts/part/gygax_left_leg
|
||||
name = "\improper Gygax left leg"
|
||||
desc = "A Gygax left leg. Constructed with advanced servomechanisms and actuators to enable faster speed."
|
||||
icon_state = "gygax_l_leg"
|
||||
origin_tech = "programming=2;materials=4;engineering=3"
|
||||
|
||||
/obj/item/mecha_parts/part/gygax_right_leg
|
||||
name = "\improper Gygax right leg"
|
||||
desc = "A Gygax right leg. Constructed with advanced servomechanisms and actuators to enable faster speed."
|
||||
icon_state = "gygax_r_leg"
|
||||
origin_tech = "programming=2;materials=4;engineering=3"
|
||||
|
||||
/obj/item/mecha_parts/part/gygax_armor
|
||||
gender = PLURAL
|
||||
name = "\improper Gygax armor plates"
|
||||
desc = "A set of armor plates designed for the Gygax. Designed to effectively deflect damage with a lightweight construction."
|
||||
icon_state = "gygax_armor"
|
||||
origin_tech = "materials=6;combat=4;engineering=4"
|
||||
|
||||
|
||||
//////////// Durand
|
||||
|
||||
/obj/item/mecha_parts/chassis/durand
|
||||
name = "\improper Durand chassis"
|
||||
|
||||
/obj/item/mecha_parts/chassis/durand/New()
|
||||
..()
|
||||
construct = new /datum/construction/mecha/durand_chassis(src)
|
||||
|
||||
/obj/item/mecha_parts/part/durand_torso
|
||||
name = "\improper Durand torso"
|
||||
desc = "A torso part of Durand. Contains power unit, processing core and life support systems within a robust protective frame."
|
||||
icon_state = "durand_harness"
|
||||
origin_tech = "programming=2;materials=3;biotech=3;engineering=3"
|
||||
|
||||
/obj/item/mecha_parts/part/durand_head
|
||||
name = "\improper Durand head"
|
||||
desc = "A Durand head. Houses advanced surveillance and targeting sensors."
|
||||
icon_state = "durand_head"
|
||||
origin_tech = "programming=2;materials=3;magnets=3;engineering=3"
|
||||
|
||||
/obj/item/mecha_parts/part/durand_left_arm
|
||||
name = "\improper Durand left arm"
|
||||
desc = "A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons. Packs a really mean punch as well."
|
||||
icon_state = "durand_l_arm"
|
||||
origin_tech = "programming=2;materials=3;engineering=3"
|
||||
|
||||
/obj/item/mecha_parts/part/durand_right_arm
|
||||
name = "\improper Durand right arm"
|
||||
desc = "A Durand right arm. Data and power sockets are compatible with most exosuit tools and weapons. Packs a really mean punch as well."
|
||||
icon_state = "durand_r_arm"
|
||||
origin_tech = "programming=2;materials=3;engineering=3"
|
||||
|
||||
/obj/item/mecha_parts/part/durand_left_leg
|
||||
name = "\improper Durand left leg"
|
||||
desc = "A Durand left leg. Built particlarly sturdy to support the Durand's heavy weight and defensive needs."
|
||||
icon_state = "durand_l_leg"
|
||||
origin_tech = "programming=2;materials=3;engineering=3"
|
||||
|
||||
/obj/item/mecha_parts/part/durand_right_leg
|
||||
name = "\improper Durand right leg"
|
||||
desc = "A Durand right leg. Built particlarly sturdy to support the Durand's heavy weight and defensive needs."
|
||||
icon_state = "durand_r_leg"
|
||||
origin_tech = "programming=2;materials=3;engineering=3"
|
||||
|
||||
/obj/item/mecha_parts/part/durand_armor
|
||||
gender = PLURAL
|
||||
name = "\improper Durand armor plates"
|
||||
desc = "A set of armor plates for the Durand. Built heavy to resist an incredible amount of brute force."
|
||||
icon_state = "durand_armor"
|
||||
origin_tech = "materials=5;combat=4;engineering=4"
|
||||
|
||||
////////// Firefighter
|
||||
|
||||
/obj/item/mecha_parts/chassis/firefighter
|
||||
name = "Firefighter chassis"
|
||||
|
||||
/obj/item/mecha_parts/chassis/firefighter/New()
|
||||
..()
|
||||
construct = new /datum/construction/mecha/firefighter_chassis(src)
|
||||
|
||||
|
||||
////////// HONK
|
||||
|
||||
/obj/item/mecha_parts/chassis/honker
|
||||
name = "\improper H.O.N.K chassis"
|
||||
|
||||
/obj/item/mecha_parts/chassis/honker/New()
|
||||
..()
|
||||
construct = new /datum/construction/mecha/honker_chassis(src)
|
||||
|
||||
/obj/item/mecha_parts/part/honker_torso
|
||||
name = "\improper H.O.N.K torso"
|
||||
desc = "A torso part of H.O.N.K. Contains chuckle unit, bananium core and honk support systems."
|
||||
icon_state = "honker_harness"
|
||||
|
||||
/obj/item/mecha_parts/part/honker_head
|
||||
name = "\improper H.O.N.K head"
|
||||
desc = "A H.O.N.K head. Appears to lack a face plate."
|
||||
icon_state = "honker_head"
|
||||
|
||||
/obj/item/mecha_parts/part/honker_left_arm
|
||||
name = "\improper H.O.N.K left arm"
|
||||
desc = "A H.O.N.K left arm. With unique sockets that accept odd weaponry designed by clown scientists."
|
||||
icon_state = "honker_l_arm"
|
||||
|
||||
/obj/item/mecha_parts/part/honker_right_arm
|
||||
name = "\improper H.O.N.K right arm"
|
||||
desc = "A H.O.N.K right arm. With unique sockets that accept odd weaponry designed by clown scientists."
|
||||
icon_state = "honker_r_arm"
|
||||
|
||||
/obj/item/mecha_parts/part/honker_left_leg
|
||||
name = "\improper H.O.N.K left leg"
|
||||
desc = "A H.O.N.K left leg. The foot appears just large enough to fully accommodate a clown shoe."
|
||||
icon_state = "honker_l_leg"
|
||||
|
||||
/obj/item/mecha_parts/part/honker_right_leg
|
||||
name = "\improper H.O.N.K right leg"
|
||||
desc = "A H.O.N.K right leg. The foot appears just large enough to fully accommodate a clown shoe."
|
||||
icon_state = "honker_r_leg"
|
||||
|
||||
|
||||
////////// Phazon
|
||||
|
||||
/obj/item/mecha_parts/chassis/phazon
|
||||
name = "\improper Phazon chassis"
|
||||
|
||||
/obj/item/mecha_parts/chassis/phazon/New()
|
||||
..()
|
||||
construct = new /datum/construction/mecha/phazon_chassis(src)
|
||||
|
||||
/obj/item/mecha_parts/part/phazon_torso
|
||||
name="\improper Phazon torso"
|
||||
desc="A Phazon torso part. The socket for the bluespace core that powers the exosuit's unique phase drives is located in the middle."
|
||||
icon_state = "phazon_harness"
|
||||
origin_tech = "programming=4;materials=4;bluespace=4;plasmatech=5"
|
||||
|
||||
/obj/item/mecha_parts/part/phazon_head
|
||||
name="\improper Phazon head"
|
||||
desc="A Phazon head. Its sensors are carefully calibrated to provide vision and data even when the exosuit is phasing."
|
||||
icon_state = "phazon_head"
|
||||
origin_tech = "programming=3;materials=3;magnets=3"
|
||||
|
||||
/obj/item/mecha_parts/part/phazon_left_arm
|
||||
name="\improper Phazon left arm"
|
||||
desc="A Phazon left arm. Several microtool arrays are located under the armor plating, which can be adjusted to the situation at hand."
|
||||
icon_state = "phazon_l_arm"
|
||||
origin_tech = "materials=3;bluespace=3;magnets=3"
|
||||
|
||||
/obj/item/mecha_parts/part/phazon_right_arm
|
||||
name="\improper Phazon right arm"
|
||||
desc="A Phazon right arm. Several microtool arrays are located under the armor plating, which can be adjusted to the situation at hand."
|
||||
icon_state = "phazon_r_arm"
|
||||
origin_tech = "materials=3;bluespace=3;magnets=3"
|
||||
|
||||
/obj/item/mecha_parts/part/phazon_left_leg
|
||||
name="\improper Phazon left leg"
|
||||
desc="A Phazon left leg. It contains the unique phase drives that allow the exosuit to phase through solid matter when engaged."
|
||||
icon_state = "phazon_l_leg"
|
||||
origin_tech = "materials=3;bluespace=3;magnets=3"
|
||||
|
||||
/obj/item/mecha_parts/part/phazon_right_leg
|
||||
name="\improper Phazon right leg"
|
||||
desc="A Phazon right leg. It contains the unique phase drives that allow the exosuit to phase through solid matter when engaged."
|
||||
icon_state = "phazon_r_leg"
|
||||
origin_tech = "materials=3;bluespace=3;magnets=3"
|
||||
|
||||
/obj/item/mecha_parts/part/phazon_armor
|
||||
name="Phazon armor"
|
||||
desc="Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties."
|
||||
icon_state = "phazon_armor"
|
||||
origin_tech = "materials=4;bluespace=4;plasmatech=5"
|
||||
|
||||
|
||||
///////// Circuitboards
|
||||
|
||||
/obj/item/circuitboard/mecha
|
||||
name = "exosuit circuit board"
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "std_mod"
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
force = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throwforce = 0
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
|
||||
/obj/item/circuitboard/mecha/ripley
|
||||
origin_tech = "programming=2"
|
||||
|
||||
/obj/item/circuitboard/mecha/ripley/peripherals
|
||||
name = "Ripley Peripherals Control module (Exosuit Board)"
|
||||
icon_state = "mcontroller"
|
||||
|
||||
/obj/item/circuitboard/mecha/ripley/main
|
||||
name = "Ripley Central Control module (Exosuit Board)"
|
||||
icon_state = "mainboard"
|
||||
|
||||
/obj/item/circuitboard/mecha/gygax
|
||||
origin_tech = "programming=4;combat=3;engineering=3"
|
||||
|
||||
/obj/item/circuitboard/mecha/gygax/peripherals
|
||||
name = "Gygax Peripherals Control module (Exosuit Board)"
|
||||
icon_state = "mcontroller"
|
||||
|
||||
/obj/item/circuitboard/mecha/gygax/targeting
|
||||
name = "Gygax Weapon Control and Targeting module (Exosuit Board)"
|
||||
icon_state = "mcontroller"
|
||||
origin_tech = "programming=4;combat=4"
|
||||
|
||||
/obj/item/circuitboard/mecha/gygax/main
|
||||
name = "Gygax Central Control module (Exosuit Board)"
|
||||
icon_state = "mainboard"
|
||||
|
||||
/obj/item/circuitboard/mecha/durand
|
||||
origin_tech = "programming=4;combat=3;engineering=3"
|
||||
|
||||
/obj/item/circuitboard/mecha/durand/peripherals
|
||||
name = "Durand Peripherals Control module (Exosuit Board)"
|
||||
icon_state = "mcontroller"
|
||||
|
||||
/obj/item/circuitboard/mecha/durand/targeting
|
||||
name = "Durand Weapon Control and Targeting module (Exosuit Board)"
|
||||
icon_state = "mcontroller"
|
||||
origin_tech = "programming=4;combat=4;engineering=3"
|
||||
|
||||
/obj/item/circuitboard/mecha/durand/main
|
||||
name = "Durand Central Control module (Exosuit Board)"
|
||||
icon_state = "mainboard"
|
||||
|
||||
/obj/item/circuitboard/mecha/honker
|
||||
origin_tech = "programming=3;engineering=3"
|
||||
|
||||
/obj/item/circuitboard/mecha/honker/peripherals
|
||||
name = "H.O.N.K Peripherals Control module (Exosuit Board)"
|
||||
icon_state = "mcontroller"
|
||||
|
||||
/obj/item/circuitboard/mecha/honker/targeting
|
||||
name = "H.O.N.K Weapon Control and Targeting module (Exosuit Board)"
|
||||
icon_state = "mcontroller"
|
||||
|
||||
/obj/item/circuitboard/mecha/honker/main
|
||||
name = "H.O.N.K Central Control module (Exosuit Board)"
|
||||
icon_state = "mainboard"
|
||||
|
||||
/obj/item/circuitboard/mecha/odysseus
|
||||
origin_tech = "programming=3;biotech=3"
|
||||
|
||||
/obj/item/circuitboard/mecha/odysseus/peripherals
|
||||
name = "Odysseus Peripherals Control module (Exosuit Board)"
|
||||
icon_state = "mcontroller"
|
||||
|
||||
/obj/item/circuitboard/mecha/odysseus/main
|
||||
name = "Odysseus Central Control module (Exosuit Board)"
|
||||
icon_state = "mainboard"
|
||||
|
||||
/obj/item/circuitboard/mecha/phazon
|
||||
origin_tech = "programming=5;plasmatech=4"
|
||||
|
||||
/obj/item/circuitboard/mecha/phazon/peripherals
|
||||
name = "Phazon Peripherals Control module (Exosuit Board)"
|
||||
icon_state = "mcontroller"
|
||||
|
||||
/obj/item/circuitboard/mecha/phazon/targeting
|
||||
name = "Phazon Weapon Control and Targeting module (Exosuit Board)"
|
||||
icon_state = "mcontroller"
|
||||
|
||||
/obj/item/circuitboard/mecha/phazon/main
|
||||
name = "Phazon Central Control module (Exosuit Board)"
|
||||
force = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throwforce = 0
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
|
||||
/obj/item/circuitboard/mecha/ripley
|
||||
origin_tech = "programming=2"
|
||||
|
||||
/obj/item/circuitboard/mecha/ripley/peripherals
|
||||
name = "Ripley Peripherals Control module (Exosuit Board)"
|
||||
icon_state = "mcontroller"
|
||||
|
||||
/obj/item/circuitboard/mecha/ripley/main
|
||||
name = "Ripley Central Control module (Exosuit Board)"
|
||||
icon_state = "mainboard"
|
||||
|
||||
/obj/item/circuitboard/mecha/gygax
|
||||
origin_tech = "programming=4;combat=3;engineering=3"
|
||||
|
||||
/obj/item/circuitboard/mecha/gygax/peripherals
|
||||
name = "Gygax Peripherals Control module (Exosuit Board)"
|
||||
icon_state = "mcontroller"
|
||||
|
||||
/obj/item/circuitboard/mecha/gygax/targeting
|
||||
name = "Gygax Weapon Control and Targeting module (Exosuit Board)"
|
||||
icon_state = "mcontroller"
|
||||
origin_tech = "programming=4;combat=4"
|
||||
|
||||
/obj/item/circuitboard/mecha/gygax/main
|
||||
name = "Gygax Central Control module (Exosuit Board)"
|
||||
icon_state = "mainboard"
|
||||
|
||||
/obj/item/circuitboard/mecha/durand
|
||||
origin_tech = "programming=4;combat=3;engineering=3"
|
||||
|
||||
/obj/item/circuitboard/mecha/durand/peripherals
|
||||
name = "Durand Peripherals Control module (Exosuit Board)"
|
||||
icon_state = "mcontroller"
|
||||
|
||||
/obj/item/circuitboard/mecha/durand/targeting
|
||||
name = "Durand Weapon Control and Targeting module (Exosuit Board)"
|
||||
icon_state = "mcontroller"
|
||||
origin_tech = "programming=4;combat=4;engineering=3"
|
||||
|
||||
/obj/item/circuitboard/mecha/durand/main
|
||||
name = "Durand Central Control module (Exosuit Board)"
|
||||
icon_state = "mainboard"
|
||||
|
||||
/obj/item/circuitboard/mecha/honker
|
||||
origin_tech = "programming=3;engineering=3"
|
||||
|
||||
/obj/item/circuitboard/mecha/honker/peripherals
|
||||
name = "H.O.N.K Peripherals Control module (Exosuit Board)"
|
||||
icon_state = "mcontroller"
|
||||
|
||||
/obj/item/circuitboard/mecha/honker/targeting
|
||||
name = "H.O.N.K Weapon Control and Targeting module (Exosuit Board)"
|
||||
icon_state = "mcontroller"
|
||||
|
||||
/obj/item/circuitboard/mecha/honker/main
|
||||
name = "H.O.N.K Central Control module (Exosuit Board)"
|
||||
icon_state = "mainboard"
|
||||
|
||||
/obj/item/circuitboard/mecha/odysseus
|
||||
origin_tech = "programming=3;biotech=3"
|
||||
|
||||
/obj/item/circuitboard/mecha/odysseus/peripherals
|
||||
name = "Odysseus Peripherals Control module (Exosuit Board)"
|
||||
icon_state = "mcontroller"
|
||||
|
||||
/obj/item/circuitboard/mecha/odysseus/main
|
||||
name = "Odysseus Central Control module (Exosuit Board)"
|
||||
icon_state = "mainboard"
|
||||
|
||||
/obj/item/circuitboard/mecha/phazon
|
||||
origin_tech = "programming=5;plasmatech=4"
|
||||
|
||||
/obj/item/circuitboard/mecha/phazon/peripherals
|
||||
name = "Phazon Peripherals Control module (Exosuit Board)"
|
||||
icon_state = "mcontroller"
|
||||
|
||||
/obj/item/circuitboard/mecha/phazon/targeting
|
||||
name = "Phazon Weapon Control and Targeting module (Exosuit Board)"
|
||||
icon_state = "mcontroller"
|
||||
|
||||
/obj/item/circuitboard/mecha/phazon/main
|
||||
name = "Phazon Central Control module (Exosuit Board)"
|
||||
|
||||
@@ -113,7 +113,7 @@
|
||||
|
||||
/obj/item/borg/upgrade/thrusters
|
||||
name = "ion thruster upgrade"
|
||||
desc = "A energy-operated thruster system for cyborgs."
|
||||
desc = "An energy-operated thruster system for cyborgs."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
origin_tech = "engineering=4;powerstorage=4"
|
||||
|
||||
|
||||
@@ -1,147 +1,147 @@
|
||||
/obj/structure/closet/crate
|
||||
name = "crate"
|
||||
desc = "A rectangular steel crate."
|
||||
icon = 'icons/obj/crates.dmi'
|
||||
icon_state = "crate"
|
||||
req_access = null
|
||||
can_weld_shut = FALSE
|
||||
horizontal = TRUE
|
||||
allow_objects = TRUE
|
||||
allow_dense = TRUE
|
||||
dense_when_open = TRUE
|
||||
climbable = TRUE
|
||||
climb_time = 10 //real fast, because let's be honest stepping into or onto a crate is easy
|
||||
climb_stun = 0 //climbing onto crates isn't hard, guys
|
||||
delivery_icon = "deliverycrate"
|
||||
/obj/structure/closet/crate
|
||||
name = "crate"
|
||||
desc = "A rectangular steel crate."
|
||||
icon = 'icons/obj/crates.dmi'
|
||||
icon_state = "crate"
|
||||
req_access = null
|
||||
can_weld_shut = FALSE
|
||||
horizontal = TRUE
|
||||
allow_objects = TRUE
|
||||
allow_dense = TRUE
|
||||
dense_when_open = TRUE
|
||||
climbable = TRUE
|
||||
climb_time = 10 //real fast, because let's be honest stepping into or onto a crate is easy
|
||||
climb_stun = 0 //climbing onto crates isn't hard, guys
|
||||
delivery_icon = "deliverycrate"
|
||||
var/obj/item/paper/fluff/jobs/cargo/manifest/manifest
|
||||
|
||||
/obj/structure/closet/crate/New()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/structure/closet/crate/New()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/structure/closet/crate/CanPass(atom/movable/mover, turf/target)
|
||||
if(!istype(mover, /obj/structure/closet))
|
||||
var/obj/structure/closet/crate/locatedcrate = locate(/obj/structure/closet/crate) in get_turf(mover)
|
||||
if(locatedcrate) //you can walk on it like tables, if you're not in an open crate trying to move to a closed crate
|
||||
if(opened) //if we're open, allow entering regardless of located crate openness
|
||||
return 1
|
||||
if(!locatedcrate.opened) //otherwise, if the located crate is closed, allow entering
|
||||
return 1
|
||||
return !density
|
||||
|
||||
/obj/structure/closet/crate/update_icon()
|
||||
icon_state = "[initial(icon_state)][opened ? "open" : ""]"
|
||||
|
||||
cut_overlays()
|
||||
if(manifest)
|
||||
add_overlay("manifest")
|
||||
|
||||
/obj/structure/closet/crate/attack_hand(mob/user)
|
||||
if(manifest)
|
||||
tear_manifest(user)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/structure/closet/crate/open(mob/living/user)
|
||||
. = ..()
|
||||
if(. && manifest)
|
||||
to_chat(user, "<span class='notice'>The manifest is torn off [src].</span>")
|
||||
playsound(src, 'sound/items/poster_ripped.ogg', 75, 1)
|
||||
manifest.forceMove(get_turf(src))
|
||||
manifest = null
|
||||
update_icon()
|
||||
|
||||
/obj/structure/closet/crate/proc/tear_manifest(mob/user)
|
||||
to_chat(user, "<span class='notice'>You tear the manifest off of [src].</span>")
|
||||
playsound(src, 'sound/items/poster_ripped.ogg', 75, 1)
|
||||
|
||||
manifest.forceMove(loc)
|
||||
if(ishuman(user))
|
||||
user.put_in_hands(manifest)
|
||||
manifest = null
|
||||
update_icon()
|
||||
|
||||
/obj/structure/closet/crate/internals
|
||||
desc = "A internals crate."
|
||||
name = "internals crate"
|
||||
icon_state = "o2crate"
|
||||
|
||||
/obj/structure/closet/crate/trashcart
|
||||
desc = "A heavy, metal trashcart with wheels."
|
||||
name = "trash cart"
|
||||
icon_state = "trashcart"
|
||||
|
||||
/obj/structure/closet/crate/medical
|
||||
desc = "A medical crate."
|
||||
name = "medical crate"
|
||||
icon_state = "medicalcrate"
|
||||
|
||||
/obj/structure/closet/crate/freezer
|
||||
desc = "A freezer."
|
||||
name = "freezer"
|
||||
icon_state = "freezer"
|
||||
|
||||
/obj/structure/closet/crate/freezer/blood
|
||||
name = "blood freezer"
|
||||
desc = "A freezer containing packs of blood."
|
||||
|
||||
/obj/structure/closet/crate/freezer/blood/PopulateContents()
|
||||
. = ..()
|
||||
new /obj/item/reagent_containers/blood/empty(src)
|
||||
new /obj/item/reagent_containers/blood/empty(src)
|
||||
new /obj/item/reagent_containers/blood/AMinus(src)
|
||||
new /obj/item/reagent_containers/blood/BMinus(src)
|
||||
new /obj/item/reagent_containers/blood/BPlus(src)
|
||||
new /obj/item/reagent_containers/blood/OMinus(src)
|
||||
new /obj/item/reagent_containers/blood/OPlus(src)
|
||||
new /obj/item/reagent_containers/blood/lizard(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/reagent_containers/blood/random(src)
|
||||
|
||||
/obj/structure/closet/crate/freezer/surplus_limbs
|
||||
name = "surplus prosthetic limbs"
|
||||
desc = "A crate containing an assortment of cheap prosthetic limbs."
|
||||
|
||||
/obj/structure/closet/crate/freezer/surplus_limbs/PopulateContents()
|
||||
. = ..()
|
||||
new /obj/item/bodypart/l_arm/robot/surplus(src)
|
||||
new /obj/item/bodypart/l_arm/robot/surplus(src)
|
||||
new /obj/item/bodypart/r_arm/robot/surplus(src)
|
||||
new /obj/item/bodypart/r_arm/robot/surplus(src)
|
||||
new /obj/item/bodypart/l_leg/robot/surplus(src)
|
||||
new /obj/item/bodypart/l_leg/robot/surplus(src)
|
||||
new /obj/item/bodypart/r_leg/robot/surplus(src)
|
||||
new /obj/item/bodypart/r_leg/robot/surplus(src)
|
||||
|
||||
/obj/structure/closet/crate/radiation
|
||||
desc = "A crate with a radiation sign on it."
|
||||
name = "radiation crate"
|
||||
icon_state = "radiation"
|
||||
|
||||
/obj/structure/closet/crate/hydroponics
|
||||
name = "hydroponics crate"
|
||||
desc = "All you need to destroy those pesky weeds and pests."
|
||||
icon_state = "hydrocrate"
|
||||
|
||||
/obj/structure/closet/crate/engineering
|
||||
name = "engineering crate"
|
||||
icon_state = "engi_crate"
|
||||
|
||||
/obj/structure/closet/crate/engineering/electrical
|
||||
icon_state = "engi_e_crate"
|
||||
|
||||
/obj/structure/closet/crate/rcd
|
||||
desc = "A crate for the storage of an RCD."
|
||||
name = "\improper RCD crate"
|
||||
icon_state = "engi_crate"
|
||||
|
||||
/obj/structure/closet/crate/rcd/PopulateContents()
|
||||
..()
|
||||
for(var/i in 1 to 4)
|
||||
new /obj/item/rcd_ammo(src)
|
||||
new /obj/item/construction/rcd(src)
|
||||
|
||||
/obj/structure/closet/crate/science
|
||||
name = "science crate"
|
||||
desc = "A science crate."
|
||||
icon_state = "scicrate"
|
||||
if(!istype(mover, /obj/structure/closet))
|
||||
var/obj/structure/closet/crate/locatedcrate = locate(/obj/structure/closet/crate) in get_turf(mover)
|
||||
if(locatedcrate) //you can walk on it like tables, if you're not in an open crate trying to move to a closed crate
|
||||
if(opened) //if we're open, allow entering regardless of located crate openness
|
||||
return 1
|
||||
if(!locatedcrate.opened) //otherwise, if the located crate is closed, allow entering
|
||||
return 1
|
||||
return !density
|
||||
|
||||
/obj/structure/closet/crate/update_icon()
|
||||
icon_state = "[initial(icon_state)][opened ? "open" : ""]"
|
||||
|
||||
cut_overlays()
|
||||
if(manifest)
|
||||
add_overlay("manifest")
|
||||
|
||||
/obj/structure/closet/crate/attack_hand(mob/user)
|
||||
if(manifest)
|
||||
tear_manifest(user)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/structure/closet/crate/open(mob/living/user)
|
||||
. = ..()
|
||||
if(. && manifest)
|
||||
to_chat(user, "<span class='notice'>The manifest is torn off [src].</span>")
|
||||
playsound(src, 'sound/items/poster_ripped.ogg', 75, 1)
|
||||
manifest.forceMove(get_turf(src))
|
||||
manifest = null
|
||||
update_icon()
|
||||
|
||||
/obj/structure/closet/crate/proc/tear_manifest(mob/user)
|
||||
to_chat(user, "<span class='notice'>You tear the manifest off of [src].</span>")
|
||||
playsound(src, 'sound/items/poster_ripped.ogg', 75, 1)
|
||||
|
||||
manifest.forceMove(loc)
|
||||
if(ishuman(user))
|
||||
user.put_in_hands(manifest)
|
||||
manifest = null
|
||||
update_icon()
|
||||
|
||||
/obj/structure/closet/crate/internals
|
||||
desc = "An internals crate."
|
||||
name = "internals crate"
|
||||
icon_state = "o2crate"
|
||||
|
||||
/obj/structure/closet/crate/trashcart
|
||||
desc = "A heavy, metal trashcart with wheels."
|
||||
name = "trash cart"
|
||||
icon_state = "trashcart"
|
||||
|
||||
/obj/structure/closet/crate/medical
|
||||
desc = "A medical crate."
|
||||
name = "medical crate"
|
||||
icon_state = "medicalcrate"
|
||||
|
||||
/obj/structure/closet/crate/freezer
|
||||
desc = "A freezer."
|
||||
name = "freezer"
|
||||
icon_state = "freezer"
|
||||
|
||||
/obj/structure/closet/crate/freezer/blood
|
||||
name = "blood freezer"
|
||||
desc = "A freezer containing packs of blood."
|
||||
|
||||
/obj/structure/closet/crate/freezer/blood/PopulateContents()
|
||||
. = ..()
|
||||
new /obj/item/reagent_containers/blood/empty(src)
|
||||
new /obj/item/reagent_containers/blood/empty(src)
|
||||
new /obj/item/reagent_containers/blood/AMinus(src)
|
||||
new /obj/item/reagent_containers/blood/BMinus(src)
|
||||
new /obj/item/reagent_containers/blood/BPlus(src)
|
||||
new /obj/item/reagent_containers/blood/OMinus(src)
|
||||
new /obj/item/reagent_containers/blood/OPlus(src)
|
||||
new /obj/item/reagent_containers/blood/lizard(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/reagent_containers/blood/random(src)
|
||||
|
||||
/obj/structure/closet/crate/freezer/surplus_limbs
|
||||
name = "surplus prosthetic limbs"
|
||||
desc = "A crate containing an assortment of cheap prosthetic limbs."
|
||||
|
||||
/obj/structure/closet/crate/freezer/surplus_limbs/PopulateContents()
|
||||
. = ..()
|
||||
new /obj/item/bodypart/l_arm/robot/surplus(src)
|
||||
new /obj/item/bodypart/l_arm/robot/surplus(src)
|
||||
new /obj/item/bodypart/r_arm/robot/surplus(src)
|
||||
new /obj/item/bodypart/r_arm/robot/surplus(src)
|
||||
new /obj/item/bodypart/l_leg/robot/surplus(src)
|
||||
new /obj/item/bodypart/l_leg/robot/surplus(src)
|
||||
new /obj/item/bodypart/r_leg/robot/surplus(src)
|
||||
new /obj/item/bodypart/r_leg/robot/surplus(src)
|
||||
|
||||
/obj/structure/closet/crate/radiation
|
||||
desc = "A crate with a radiation sign on it."
|
||||
name = "radiation crate"
|
||||
icon_state = "radiation"
|
||||
|
||||
/obj/structure/closet/crate/hydroponics
|
||||
name = "hydroponics crate"
|
||||
desc = "All you need to destroy those pesky weeds and pests."
|
||||
icon_state = "hydrocrate"
|
||||
|
||||
/obj/structure/closet/crate/engineering
|
||||
name = "engineering crate"
|
||||
icon_state = "engi_crate"
|
||||
|
||||
/obj/structure/closet/crate/engineering/electrical
|
||||
icon_state = "engi_e_crate"
|
||||
|
||||
/obj/structure/closet/crate/rcd
|
||||
desc = "A crate for the storage of an RCD."
|
||||
name = "\improper RCD crate"
|
||||
icon_state = "engi_crate"
|
||||
|
||||
/obj/structure/closet/crate/rcd/PopulateContents()
|
||||
..()
|
||||
for(var/i in 1 to 4)
|
||||
new /obj/item/rcd_ammo(src)
|
||||
new /obj/item/construction/rcd(src)
|
||||
|
||||
/obj/structure/closet/crate/science
|
||||
name = "science crate"
|
||||
desc = "A science crate."
|
||||
icon_state = "scicrate"
|
||||
|
||||
@@ -462,9 +462,9 @@
|
||||
death = FALSE
|
||||
random = TRUE
|
||||
mob_species = /datum/species/human
|
||||
flavour_text = "<font size=3><b>Y</b></font><b>ou are a security officer working for NanoTrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
|
||||
cryogenics pod due to a oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
|
||||
your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
|
||||
flavour_text = "<font size=3><b>Y</b></font><b>ou are a security officer working for Nanotrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
|
||||
cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
|
||||
your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod."
|
||||
uniform = /obj/item/clothing/under/rank/security
|
||||
shoes = /obj/item/clothing/shoes/jackboots
|
||||
id = /obj/item/card/id/away/old/sec
|
||||
@@ -478,17 +478,17 @@
|
||||
|
||||
/obj/effect/mob_spawn/human/oldeng
|
||||
name = "old cryogenics pod"
|
||||
desc = "A humming cryo pod. You can barely recognise a engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant"
|
||||
mob_name = "a engineer"
|
||||
desc = "A humming cryo pod. You can barely recognise an engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant"
|
||||
mob_name = "an engineer"
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
roundstart = FALSE
|
||||
death = FALSE
|
||||
random = TRUE
|
||||
mob_species = /datum/species/human
|
||||
flavour_text = "<font size=3><b>Y</b></font><b>ou are a engineer working for NanoTrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
|
||||
cryogenics pod due to a oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
|
||||
your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
|
||||
flavour_text = "<font size=3><b>Y</b></font><b>ou are an engineer working for Nanotrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
|
||||
cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
|
||||
your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod."
|
||||
uniform = /obj/item/clothing/under/rank/engineer
|
||||
shoes = /obj/item/clothing/shoes/workboots
|
||||
id = /obj/item/card/id/away/old/eng
|
||||
@@ -510,9 +510,9 @@
|
||||
death = FALSE
|
||||
random = TRUE
|
||||
mob_species = /datum/species/human
|
||||
flavour_text = "<font size=3><b>Y</b></font><b>ou are a scientist working for NanoTrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
|
||||
cryogenics pod due to a oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
|
||||
your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
|
||||
flavour_text = "<font size=3><b>Y</b></font><b>ou are a scientist working for Nanotrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
|
||||
cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
|
||||
your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod."
|
||||
uniform = /obj/item/clothing/under/rank/scientist
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
id = /obj/item/card/id/away/old/sci
|
||||
|
||||
@@ -106,7 +106,7 @@
|
||||
T.air_update_turf(1)
|
||||
air_update_turf(1)
|
||||
|
||||
/atom/proc/atmos_spawn_air(text) //because a lot of people loves to copy paste awful code lets just make a easy proc to spawn your plasma fires
|
||||
/atom/proc/atmos_spawn_air(text) //because a lot of people loves to copy paste awful code lets just make an easy proc to spawn your plasma fires
|
||||
var/turf/open/T = get_turf(src)
|
||||
if(!istype(T))
|
||||
return
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
if(204)
|
||||
SpeakPeace(list("Notice how there was no special message at 200?", "The slow automation of what used to be meaningful milestones?","It's all part of the joke."))
|
||||
if(250)
|
||||
SpeakPeace(list("Congratulations.", "By my very loose calculations you've now wasted a decent chunk of the round doing this.", "But you've seen this meme to its conclusion, and that's a experience in itself, right?"))
|
||||
SpeakPeace(list("Congratulations.", "By my very loose calculations you've now wasted a decent chunk of the round doing this.", "But you've seen this meme to its conclusion, and that's an experience in itself, right?"))
|
||||
if(251)
|
||||
SpeakPeace(list("Anyway, here.", "I can't give you anything that would impact the progression of the round.","But you've earned this at least."))
|
||||
var/obj/item/reagent_containers/food/drinks/trophy/silver_cup/the_ride = new(get_turf(user))
|
||||
|
||||
@@ -150,7 +150,7 @@ You can set verify to TRUE if you want send() to sleep until the client has the
|
||||
//all of our asset datums, used for referring to these later
|
||||
GLOBAL_LIST_EMPTY(asset_datums)
|
||||
|
||||
//get a assetdatum or make a new one
|
||||
//get an assetdatum or make a new one
|
||||
/proc/get_asset_datum(var/type)
|
||||
if (!(type in GLOB.asset_datums))
|
||||
return new type()
|
||||
|
||||
@@ -43,7 +43,7 @@ GLOBAL_VAR_INIT(total_runtimes_skipped, 0)
|
||||
configured_error_silence_time = config.error_silence_time
|
||||
|
||||
|
||||
//Each occurence of an unique error adds to its cooldown time...
|
||||
//Each occurence of a unique error adds to its cooldown time...
|
||||
cooldown = max(0, cooldown - (world.time - last_seen)) + configured_error_cooldown
|
||||
// ... which is used to silence an error if it occurs too often, too fast
|
||||
if(cooldown > configured_error_cooldown * configured_error_limit)
|
||||
|
||||
@@ -292,7 +292,7 @@
|
||||
|
||||
//ash drake
|
||||
/obj/item/crusher_trophy/tail_spike
|
||||
desc = "A spike taken from a ash drake's tail. Suitable as a trophy for a kinetic crusher."
|
||||
desc = "A spike taken from an ash drake's tail. Suitable as a trophy for a kinetic crusher."
|
||||
denied_type = /obj/item/crusher_trophy/tail_spike
|
||||
bonus_value = 5
|
||||
|
||||
|
||||
@@ -336,7 +336,7 @@
|
||||
if(cooldown < world.time)
|
||||
SSblackbox.add_details("immortality_talisman","Activated") // usage
|
||||
cooldown = world.time + 600
|
||||
user.visible_message("<span class='danger'>[user] vanishes from reality, leaving a a hole in [user.p_their()] place!</span>")
|
||||
user.visible_message("<span class='danger'>[user] vanishes from reality, leaving a hole in [user.p_their()] place!</span>")
|
||||
var/obj/effect/immortality_talisman/Z = new(get_turf(src.loc))
|
||||
Z.name = "hole in reality"
|
||||
Z.desc = "It's shaped an awful lot like [user.name]."
|
||||
|
||||
@@ -417,7 +417,7 @@
|
||||
to_chat(src, "<span class='danger'>Invalid vote data</span>")
|
||||
return 0
|
||||
|
||||
//lets add the vote, first we generate a insert statement.
|
||||
//lets add the vote, first we generate an insert statement.
|
||||
|
||||
var/sqlrowlist = ""
|
||||
for (var/vote in numberedvotelist)
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
|
||||
/obj/item/paper/fluff/jobs/toxins/chemical_info
|
||||
name = "paper- 'Chemical Information'"
|
||||
info = "Known Onboard Toxins:<BR>\n\tGrade A Semi-Liquid Plasma:<BR>\n\t\tHighly poisonous. You cannot sustain concentrations above 15 units.<BR>\n\t\tA gas mask fails to filter plasma after 50 units.<BR>\n\t\tWill attempt to diffuse like a gas.<BR>\n\t\tFiltered by scrubbers.<BR>\n\t\tThere is a bottled version which is very different<BR>\n\t\t\tfrom the version found in canisters!<BR>\n<BR>\n\t\tWARNING: Highly Flammable. Keep away from heat sources<BR>\n\t\texcept in a enclosed fire area!<BR>\n\t\tWARNING: It is a crime to use this without authorization.<BR>\nKnown Onboard Anti-Toxin:<BR>\n\tAnti-Toxin Type 01P: Works against Grade A Plasma.<BR>\n\t\tBest if injected directly into bloodstream.<BR>\n\t\tA full injection is in every regular Med-Kit.<BR>\n\t\tSpecial toxin Kits hold around 7.<BR>\n<BR>\nKnown Onboard Chemicals (other):<BR>\n\tRejuvenation T#001:<BR>\n\t\tEven 1 unit injected directly into the bloodstream<BR>\n\t\t\twill cure unconscious and sleep toxins.<BR>\n\t\tIf administered to a dying patient it will prevent<BR>\n\t\t\tfurther damage for about units*3 seconds.<BR>\n\t\t\tit will not cure them or allow them to be cured.<BR>\n\t\tIt can be administeredd to a non-dying patient<BR>\n\t\t\tbut the chemicals disappear just as fast.<BR>\n\tMorphine T#054:<BR>\n\t\t5 units wilkl induce precisely 1 minute of sleep.<BR>\n\t\t\tThe effect are cumulative.<BR>\n\t\tWARNING: It is a crime to use this without authorization"
|
||||
info = "Known Onboard Toxins:<BR>\n\tGrade A Semi-Liquid Plasma:<BR>\n\t\tHighly poisonous. You cannot sustain concentrations above 15 units.<BR>\n\t\tA gas mask fails to filter plasma after 50 units.<BR>\n\t\tWill attempt to diffuse like a gas.<BR>\n\t\tFiltered by scrubbers.<BR>\n\t\tThere is a bottled version which is very different<BR>\n\t\t\tfrom the version found in canisters!<BR>\n<BR>\n\t\tWARNING: Highly Flammable. Keep away from heat sources<BR>\n\t\texcept in an enclosed fire area!<BR>\n\t\tWARNING: It is a crime to use this without authorization.<BR>\nKnown Onboard Anti-Toxin:<BR>\n\tAnti-Toxin Type 01P: Works against Grade A Plasma.<BR>\n\t\tBest if injected directly into bloodstream.<BR>\n\t\tA full injection is in every regular Med-Kit.<BR>\n\t\tSpecial toxin Kits hold around 7.<BR>\n<BR>\nKnown Onboard Chemicals (other):<BR>\n\tRejuvenation T#001:<BR>\n\t\tEven 1 unit injected directly into the bloodstream<BR>\n\t\t\twill cure unconscious and sleep toxins.<BR>\n\t\tIf administered to a dying patient it will prevent<BR>\n\t\t\tfurther damage for about units*3 seconds.<BR>\n\t\t\tit will not cure them or allow them to be cured.<BR>\n\t\tIt can be administered to a non-dying patient<BR>\n\t\t\tbut the chemicals disappear just as fast.<BR>\n\tMorphine T#054:<BR>\n\t\t5 units will induce precisely 1 minute of sleep.<BR>\n\t\t\tThe effect are cumulative.<BR>\n\t\tWARNING: It is a crime to use this without authorization"
|
||||
|
||||
/*
|
||||
* Stations
|
||||
|
||||
@@ -114,7 +114,7 @@
|
||||
var/obj/item/minigunpack/ammo_pack
|
||||
|
||||
/obj/item/gun/ballistic/minigun/Initialize()
|
||||
if(istype(loc, /obj/item/minigunpack)) //We should spawn inside a ammo pack so let's use that one.
|
||||
if(istype(loc, /obj/item/minigunpack)) //We should spawn inside an ammo pack so let's use that one.
|
||||
ammo_pack = loc
|
||||
else
|
||||
return INITIALIZE_HINT_QDEL //No pack, no gun
|
||||
|
||||
@@ -534,7 +534,7 @@
|
||||
|
||||
/obj/item/borg/upgrade/modkit/tracer/adjustable
|
||||
name = "adjustable tracer bolts"
|
||||
desc = "Causes kinetic accelerator bolts to have a adjustable-colored tracer trail and explosion. Use in-hand to change color."
|
||||
desc = "Causes kinetic accelerator bolts to have an adjustable-colored tracer trail and explosion. Use in-hand to change color."
|
||||
|
||||
/obj/item/borg/upgrade/modkit/tracer/adjustable/attack_self(mob/user)
|
||||
bolt_color = input(user,"Choose Color") as color
|
||||
|
||||
@@ -112,7 +112,7 @@
|
||||
/datum/reagent/water
|
||||
name = "Water"
|
||||
id = "water"
|
||||
description = "A ubiquitous chemical substance that is composed of hydrogen and oxygen."
|
||||
description = "An ubiquitous chemical substance that is composed of hydrogen and oxygen."
|
||||
color = "#AAAAAA77" // rgb: 170, 170, 170, 77 (alpha)
|
||||
taste_description = "water"
|
||||
var/cooling_temperature = 2
|
||||
@@ -1081,7 +1081,7 @@
|
||||
/datum/reagent/foaming_agent// Metal foaming agent. This is lithium hydride. Add other recipes (e.g. LiH + H2O -> LiOH + H2) eventually.
|
||||
name = "Foaming agent"
|
||||
id = "foaming_agent"
|
||||
description = "A agent that yields metallic foam when mixed with light metal and a strong acid."
|
||||
description = "An agent that yields metallic foam when mixed with light metal and a strong acid."
|
||||
reagent_state = SOLID
|
||||
color = "#664B63" // rgb: 102, 75, 99
|
||||
taste_description = "metal"
|
||||
@@ -1089,7 +1089,7 @@
|
||||
/datum/reagent/smart_foaming_agent //Smart foaming agent. Functions similarly to metal foam, but conforms to walls.
|
||||
name = "Smart foaming agent"
|
||||
id = "smart_foaming_agent"
|
||||
description = "A agent that yields metallic foam which conforms to area boundaries when mixed with light metal and a strong acid."
|
||||
description = "An agent that yields metallic foam which conforms to area boundaries when mixed with light metal and a strong acid."
|
||||
reagent_state = SOLID
|
||||
color = "#664B63" // rgb: 102, 75, 99
|
||||
taste_description = "metal"
|
||||
|
||||
@@ -831,7 +831,7 @@
|
||||
/datum/reagent/toxin/acid/fluacid
|
||||
name = "Fluorosulfuric acid"
|
||||
id = "facid"
|
||||
description = "Fluorosulfuric acid is a an extremely corrosive chemical substance."
|
||||
description = "Fluorosulfuric acid is an extremely corrosive chemical substance."
|
||||
color = "#5050FF"
|
||||
toxpwr = 2
|
||||
acidpwr = 42.0
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
return null
|
||||
|
||||
// merge two holder objects
|
||||
// used when a a holder meets a stuck holder
|
||||
// used when a holder meets a stuck holder
|
||||
/obj/structure/disposalholder/proc/merge(obj/structure/disposalholder/other)
|
||||
for(var/atom/movable/AM in other)
|
||||
AM.loc = src // move everything in other holder to this one
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
|
||||
/datum/design/board/asimov
|
||||
name = "Core Module Design (Asimov)"
|
||||
desc = "Allows for the construction of a Asimov AI Core Module."
|
||||
desc = "Allows for the construction of an Asimov AI Core Module."
|
||||
id = "asimov_module"
|
||||
req_tech = list("programming" = 3, "materials" = 5)
|
||||
materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100)
|
||||
|
||||
@@ -84,7 +84,7 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi
|
||||
|
||||
/obj/item/stock_parts/console_screen
|
||||
name = "console screen"
|
||||
desc = "Used in the construction of computers and other devices with a interactive console."
|
||||
desc = "Used in the construction of computers and other devices with an interactive console."
|
||||
icon_state = "screen"
|
||||
origin_tech = "materials=1"
|
||||
materials = list(MAT_GLASS=200)
|
||||
|
||||
@@ -11,14 +11,14 @@
|
||||
/obj/item/paper/fluff/ruins/oldstation/protosuit
|
||||
name = "B01-RIG Hardsuit Report"
|
||||
info = "<b>*Prototype Hardsuit*</b><br><br>The B01-RIG Hardsuit is a prototype powered exoskeleton. Based off of a recovered pre-void war era united earth government powered military \
|
||||
exosuit, the RIG Hardsuit is a breakthrough in Hardsuit technology, and is the first post-void war era Hardsuit that can be safely used by a operator.<br><br>The B01 however suffers \
|
||||
exosuit, the RIG Hardsuit is a breakthrough in Hardsuit technology, and is the first post-void war era Hardsuit that can be safely used by an operator.<br><br>The B01 however suffers \
|
||||
a myriad of constraints. It is slow and bulky to move around, it lacks any significant armor plating against direct attacks and its internal heads up display is unfinished, \
|
||||
resulting in the user being unable to see long distances.<br><br>The B01 is unlikely to see any form of mass production, but will serve as a base for future Hardsuit developments."
|
||||
|
||||
/obj/item/paper/fluff/ruins/oldstation/protohealth
|
||||
name = "Health Analyser Report"
|
||||
info = "<b>*Health Analyser*</b><br><br>The portable Health Analyser is essentially a handheld varient of a health analyser. Years of research have concluded with this device which is \
|
||||
capable of diagnosing even the most critical, obscure or technical injuries any humanoid entity is suffering in a easy to understand format that even a non-trained health professional \
|
||||
info = "<b>*Health Analyser*</b><br><br>The portable Health Analyser is essentially a handheld variant of a health analyser. Years of research have concluded with this device which is \
|
||||
capable of diagnosing even the most critical, obscure or technical injuries any humanoid entity is suffering in an easy to understand format that even a non-trained health professional \
|
||||
can understand.<br><br>The health analyser is expected to go into full production as standard issue medical kit."
|
||||
|
||||
/obj/item/paper/fluff/ruins/oldstation/protogun
|
||||
@@ -26,8 +26,8 @@
|
||||
info = "<b>*K14-Multiphase Energy Gun*</b><br><br>The K14 Prototype Energy Gun is the first Energy Rifle that has been successfully been able to not only hold a larger ammo charge \
|
||||
than other gun models, but is capable of swapping between different energy projectile types on command with no incidents.<br><br>The weapon still suffers several drawbacks, its alternative, \
|
||||
non laser fire mode, can only fire one round before exhausting the energy cell, the weapon also remains prohibitively expensive, nonetheless NT Market Research fully believe this weapon \
|
||||
will form the backbone of our Energy weapon cataloge.<br><br>The K14 is expected to undergo revision to fix the ammo issues, the K15 is expected to replace the 'stun' setting with a \
|
||||
'disable' setting in a attempt to bypass the ammo issues."
|
||||
will form the backbone of our Energy weapon catalogue.<br><br>The K14 is expected to undergo revision to fix the ammo issues, the K15 is expected to replace the 'stun' setting with a \
|
||||
'disable' setting in an attempt to bypass the ammo issues."
|
||||
|
||||
/obj/item/paper/fluff/ruins/oldstation/protosing
|
||||
name = "Singularity Generator"
|
||||
|
||||
Reference in New Issue
Block a user