[MIRROR] Various grammar fixes (#2842)
* Various grammar fixes * Update mecha_parts.dm * Update crates.dm * Update ghost_role_spawners.dm * Update paper_premade.dm * Update oldstation.dm
This commit is contained in:
committed by
Poojawa
parent
b13f090fe9
commit
4dd0dc9d66
@@ -1,147 +1,147 @@
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/obj/structure/closet/crate
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name = "crate"
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desc = "A rectangular steel crate."
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icon = 'icons/obj/crates.dmi'
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icon_state = "crate"
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req_access = null
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can_weld_shut = FALSE
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horizontal = TRUE
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allow_objects = TRUE
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allow_dense = TRUE
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dense_when_open = TRUE
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climbable = TRUE
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climb_time = 10 //real fast, because let's be honest stepping into or onto a crate is easy
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climb_stun = 0 //climbing onto crates isn't hard, guys
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delivery_icon = "deliverycrate"
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/obj/structure/closet/crate
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name = "crate"
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desc = "A rectangular steel crate."
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icon = 'icons/obj/crates.dmi'
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icon_state = "crate"
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req_access = null
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can_weld_shut = FALSE
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horizontal = TRUE
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allow_objects = TRUE
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allow_dense = TRUE
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dense_when_open = TRUE
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climbable = TRUE
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climb_time = 10 //real fast, because let's be honest stepping into or onto a crate is easy
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climb_stun = 0 //climbing onto crates isn't hard, guys
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delivery_icon = "deliverycrate"
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var/obj/item/paper/fluff/jobs/cargo/manifest/manifest
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/obj/structure/closet/crate/New()
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..()
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update_icon()
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/obj/structure/closet/crate/New()
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..()
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update_icon()
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/obj/structure/closet/crate/CanPass(atom/movable/mover, turf/target)
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if(!istype(mover, /obj/structure/closet))
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var/obj/structure/closet/crate/locatedcrate = locate(/obj/structure/closet/crate) in get_turf(mover)
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if(locatedcrate) //you can walk on it like tables, if you're not in an open crate trying to move to a closed crate
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if(opened) //if we're open, allow entering regardless of located crate openness
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return 1
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if(!locatedcrate.opened) //otherwise, if the located crate is closed, allow entering
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return 1
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return !density
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/obj/structure/closet/crate/update_icon()
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icon_state = "[initial(icon_state)][opened ? "open" : ""]"
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cut_overlays()
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if(manifest)
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add_overlay("manifest")
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/obj/structure/closet/crate/attack_hand(mob/user)
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if(manifest)
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tear_manifest(user)
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return
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..()
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/obj/structure/closet/crate/open(mob/living/user)
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. = ..()
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if(. && manifest)
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to_chat(user, "<span class='notice'>The manifest is torn off [src].</span>")
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playsound(src, 'sound/items/poster_ripped.ogg', 75, 1)
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manifest.forceMove(get_turf(src))
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manifest = null
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update_icon()
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/obj/structure/closet/crate/proc/tear_manifest(mob/user)
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to_chat(user, "<span class='notice'>You tear the manifest off of [src].</span>")
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playsound(src, 'sound/items/poster_ripped.ogg', 75, 1)
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manifest.forceMove(loc)
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if(ishuman(user))
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user.put_in_hands(manifest)
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manifest = null
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update_icon()
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/obj/structure/closet/crate/internals
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desc = "A internals crate."
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name = "internals crate"
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icon_state = "o2crate"
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/obj/structure/closet/crate/trashcart
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desc = "A heavy, metal trashcart with wheels."
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name = "trash cart"
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icon_state = "trashcart"
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/obj/structure/closet/crate/medical
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desc = "A medical crate."
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name = "medical crate"
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icon_state = "medicalcrate"
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/obj/structure/closet/crate/freezer
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desc = "A freezer."
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name = "freezer"
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icon_state = "freezer"
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/obj/structure/closet/crate/freezer/blood
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name = "blood freezer"
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desc = "A freezer containing packs of blood."
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/obj/structure/closet/crate/freezer/blood/PopulateContents()
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. = ..()
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new /obj/item/reagent_containers/blood/empty(src)
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new /obj/item/reagent_containers/blood/empty(src)
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new /obj/item/reagent_containers/blood/AMinus(src)
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new /obj/item/reagent_containers/blood/BMinus(src)
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new /obj/item/reagent_containers/blood/BPlus(src)
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new /obj/item/reagent_containers/blood/OMinus(src)
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new /obj/item/reagent_containers/blood/OPlus(src)
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new /obj/item/reagent_containers/blood/lizard(src)
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for(var/i in 1 to 3)
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new /obj/item/reagent_containers/blood/random(src)
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/obj/structure/closet/crate/freezer/surplus_limbs
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name = "surplus prosthetic limbs"
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desc = "A crate containing an assortment of cheap prosthetic limbs."
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/obj/structure/closet/crate/freezer/surplus_limbs/PopulateContents()
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. = ..()
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new /obj/item/bodypart/l_arm/robot/surplus(src)
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new /obj/item/bodypart/l_arm/robot/surplus(src)
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new /obj/item/bodypart/r_arm/robot/surplus(src)
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new /obj/item/bodypart/r_arm/robot/surplus(src)
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new /obj/item/bodypart/l_leg/robot/surplus(src)
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new /obj/item/bodypart/l_leg/robot/surplus(src)
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new /obj/item/bodypart/r_leg/robot/surplus(src)
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new /obj/item/bodypart/r_leg/robot/surplus(src)
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/obj/structure/closet/crate/radiation
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desc = "A crate with a radiation sign on it."
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name = "radiation crate"
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icon_state = "radiation"
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/obj/structure/closet/crate/hydroponics
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name = "hydroponics crate"
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desc = "All you need to destroy those pesky weeds and pests."
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icon_state = "hydrocrate"
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/obj/structure/closet/crate/engineering
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name = "engineering crate"
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icon_state = "engi_crate"
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/obj/structure/closet/crate/engineering/electrical
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icon_state = "engi_e_crate"
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/obj/structure/closet/crate/rcd
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desc = "A crate for the storage of an RCD."
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name = "\improper RCD crate"
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icon_state = "engi_crate"
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/obj/structure/closet/crate/rcd/PopulateContents()
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..()
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for(var/i in 1 to 4)
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new /obj/item/rcd_ammo(src)
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new /obj/item/construction/rcd(src)
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/obj/structure/closet/crate/science
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name = "science crate"
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desc = "A science crate."
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icon_state = "scicrate"
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if(!istype(mover, /obj/structure/closet))
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var/obj/structure/closet/crate/locatedcrate = locate(/obj/structure/closet/crate) in get_turf(mover)
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if(locatedcrate) //you can walk on it like tables, if you're not in an open crate trying to move to a closed crate
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if(opened) //if we're open, allow entering regardless of located crate openness
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return 1
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if(!locatedcrate.opened) //otherwise, if the located crate is closed, allow entering
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return 1
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return !density
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/obj/structure/closet/crate/update_icon()
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icon_state = "[initial(icon_state)][opened ? "open" : ""]"
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cut_overlays()
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if(manifest)
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add_overlay("manifest")
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/obj/structure/closet/crate/attack_hand(mob/user)
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if(manifest)
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tear_manifest(user)
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return
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..()
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/obj/structure/closet/crate/open(mob/living/user)
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. = ..()
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if(. && manifest)
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to_chat(user, "<span class='notice'>The manifest is torn off [src].</span>")
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playsound(src, 'sound/items/poster_ripped.ogg', 75, 1)
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manifest.forceMove(get_turf(src))
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manifest = null
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update_icon()
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/obj/structure/closet/crate/proc/tear_manifest(mob/user)
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to_chat(user, "<span class='notice'>You tear the manifest off of [src].</span>")
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playsound(src, 'sound/items/poster_ripped.ogg', 75, 1)
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manifest.forceMove(loc)
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if(ishuman(user))
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user.put_in_hands(manifest)
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manifest = null
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update_icon()
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/obj/structure/closet/crate/internals
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desc = "An internals crate."
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name = "internals crate"
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icon_state = "o2crate"
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/obj/structure/closet/crate/trashcart
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desc = "A heavy, metal trashcart with wheels."
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name = "trash cart"
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icon_state = "trashcart"
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/obj/structure/closet/crate/medical
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desc = "A medical crate."
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name = "medical crate"
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icon_state = "medicalcrate"
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/obj/structure/closet/crate/freezer
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desc = "A freezer."
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name = "freezer"
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icon_state = "freezer"
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/obj/structure/closet/crate/freezer/blood
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name = "blood freezer"
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desc = "A freezer containing packs of blood."
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/obj/structure/closet/crate/freezer/blood/PopulateContents()
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. = ..()
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new /obj/item/reagent_containers/blood/empty(src)
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new /obj/item/reagent_containers/blood/empty(src)
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new /obj/item/reagent_containers/blood/AMinus(src)
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new /obj/item/reagent_containers/blood/BMinus(src)
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new /obj/item/reagent_containers/blood/BPlus(src)
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new /obj/item/reagent_containers/blood/OMinus(src)
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new /obj/item/reagent_containers/blood/OPlus(src)
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new /obj/item/reagent_containers/blood/lizard(src)
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for(var/i in 1 to 3)
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new /obj/item/reagent_containers/blood/random(src)
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/obj/structure/closet/crate/freezer/surplus_limbs
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name = "surplus prosthetic limbs"
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desc = "A crate containing an assortment of cheap prosthetic limbs."
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/obj/structure/closet/crate/freezer/surplus_limbs/PopulateContents()
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. = ..()
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new /obj/item/bodypart/l_arm/robot/surplus(src)
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new /obj/item/bodypart/l_arm/robot/surplus(src)
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new /obj/item/bodypart/r_arm/robot/surplus(src)
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new /obj/item/bodypart/r_arm/robot/surplus(src)
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new /obj/item/bodypart/l_leg/robot/surplus(src)
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new /obj/item/bodypart/l_leg/robot/surplus(src)
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new /obj/item/bodypart/r_leg/robot/surplus(src)
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new /obj/item/bodypart/r_leg/robot/surplus(src)
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/obj/structure/closet/crate/radiation
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desc = "A crate with a radiation sign on it."
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name = "radiation crate"
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icon_state = "radiation"
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/obj/structure/closet/crate/hydroponics
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name = "hydroponics crate"
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desc = "All you need to destroy those pesky weeds and pests."
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icon_state = "hydrocrate"
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/obj/structure/closet/crate/engineering
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name = "engineering crate"
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icon_state = "engi_crate"
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/obj/structure/closet/crate/engineering/electrical
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icon_state = "engi_e_crate"
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/obj/structure/closet/crate/rcd
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desc = "A crate for the storage of an RCD."
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name = "\improper RCD crate"
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icon_state = "engi_crate"
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/obj/structure/closet/crate/rcd/PopulateContents()
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..()
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for(var/i in 1 to 4)
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new /obj/item/rcd_ammo(src)
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new /obj/item/construction/rcd(src)
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/obj/structure/closet/crate/science
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name = "science crate"
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desc = "A science crate."
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icon_state = "scicrate"
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@@ -462,9 +462,9 @@
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death = FALSE
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random = TRUE
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mob_species = /datum/species/human
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flavour_text = "<font size=3><b>Y</b></font><b>ou are a security officer working for NanoTrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
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cryogenics pod due to a oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
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your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
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flavour_text = "<font size=3><b>Y</b></font><b>ou are a security officer working for Nanotrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
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cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
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your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod."
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uniform = /obj/item/clothing/under/rank/security
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shoes = /obj/item/clothing/shoes/jackboots
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id = /obj/item/card/id/away/old/sec
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@@ -478,17 +478,17 @@
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/obj/effect/mob_spawn/human/oldeng
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name = "old cryogenics pod"
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desc = "A humming cryo pod. You can barely recognise a engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant"
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mob_name = "a engineer"
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desc = "A humming cryo pod. You can barely recognise an engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant"
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mob_name = "an engineer"
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icon = 'icons/obj/cryogenic2.dmi'
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icon_state = "sleeper"
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roundstart = FALSE
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death = FALSE
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random = TRUE
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mob_species = /datum/species/human
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flavour_text = "<font size=3><b>Y</b></font><b>ou are a engineer working for NanoTrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
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cryogenics pod due to a oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
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your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
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flavour_text = "<font size=3><b>Y</b></font><b>ou are an engineer working for Nanotrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
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cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
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your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod."
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uniform = /obj/item/clothing/under/rank/engineer
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shoes = /obj/item/clothing/shoes/workboots
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id = /obj/item/card/id/away/old/eng
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@@ -510,9 +510,9 @@
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death = FALSE
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random = TRUE
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mob_species = /datum/species/human
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flavour_text = "<font size=3><b>Y</b></font><b>ou are a scientist working for NanoTrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
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cryogenics pod due to a oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
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your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
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flavour_text = "<font size=3><b>Y</b></font><b>ou are a scientist working for Nanotrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
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cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
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your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod."
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uniform = /obj/item/clothing/under/rank/scientist
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shoes = /obj/item/clothing/shoes/laceup
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id = /obj/item/card/id/away/old/sci
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