[MIRROR] Various grammar fixes (#2842)

* Various grammar fixes

* Update mecha_parts.dm

* Update crates.dm

* Update ghost_role_spawners.dm

* Update paper_premade.dm

* Update oldstation.dm
This commit is contained in:
CitadelStationBot
2017-09-17 22:35:51 -05:00
committed by Poojawa
parent b13f090fe9
commit 4dd0dc9d66
30 changed files with 595 additions and 595 deletions
@@ -1,147 +1,147 @@
/obj/structure/closet/crate
name = "crate"
desc = "A rectangular steel crate."
icon = 'icons/obj/crates.dmi'
icon_state = "crate"
req_access = null
can_weld_shut = FALSE
horizontal = TRUE
allow_objects = TRUE
allow_dense = TRUE
dense_when_open = TRUE
climbable = TRUE
climb_time = 10 //real fast, because let's be honest stepping into or onto a crate is easy
climb_stun = 0 //climbing onto crates isn't hard, guys
delivery_icon = "deliverycrate"
/obj/structure/closet/crate
name = "crate"
desc = "A rectangular steel crate."
icon = 'icons/obj/crates.dmi'
icon_state = "crate"
req_access = null
can_weld_shut = FALSE
horizontal = TRUE
allow_objects = TRUE
allow_dense = TRUE
dense_when_open = TRUE
climbable = TRUE
climb_time = 10 //real fast, because let's be honest stepping into or onto a crate is easy
climb_stun = 0 //climbing onto crates isn't hard, guys
delivery_icon = "deliverycrate"
var/obj/item/paper/fluff/jobs/cargo/manifest/manifest
/obj/structure/closet/crate/New()
..()
update_icon()
/obj/structure/closet/crate/New()
..()
update_icon()
/obj/structure/closet/crate/CanPass(atom/movable/mover, turf/target)
if(!istype(mover, /obj/structure/closet))
var/obj/structure/closet/crate/locatedcrate = locate(/obj/structure/closet/crate) in get_turf(mover)
if(locatedcrate) //you can walk on it like tables, if you're not in an open crate trying to move to a closed crate
if(opened) //if we're open, allow entering regardless of located crate openness
return 1
if(!locatedcrate.opened) //otherwise, if the located crate is closed, allow entering
return 1
return !density
/obj/structure/closet/crate/update_icon()
icon_state = "[initial(icon_state)][opened ? "open" : ""]"
cut_overlays()
if(manifest)
add_overlay("manifest")
/obj/structure/closet/crate/attack_hand(mob/user)
if(manifest)
tear_manifest(user)
return
..()
/obj/structure/closet/crate/open(mob/living/user)
. = ..()
if(. && manifest)
to_chat(user, "<span class='notice'>The manifest is torn off [src].</span>")
playsound(src, 'sound/items/poster_ripped.ogg', 75, 1)
manifest.forceMove(get_turf(src))
manifest = null
update_icon()
/obj/structure/closet/crate/proc/tear_manifest(mob/user)
to_chat(user, "<span class='notice'>You tear the manifest off of [src].</span>")
playsound(src, 'sound/items/poster_ripped.ogg', 75, 1)
manifest.forceMove(loc)
if(ishuman(user))
user.put_in_hands(manifest)
manifest = null
update_icon()
/obj/structure/closet/crate/internals
desc = "A internals crate."
name = "internals crate"
icon_state = "o2crate"
/obj/structure/closet/crate/trashcart
desc = "A heavy, metal trashcart with wheels."
name = "trash cart"
icon_state = "trashcart"
/obj/structure/closet/crate/medical
desc = "A medical crate."
name = "medical crate"
icon_state = "medicalcrate"
/obj/structure/closet/crate/freezer
desc = "A freezer."
name = "freezer"
icon_state = "freezer"
/obj/structure/closet/crate/freezer/blood
name = "blood freezer"
desc = "A freezer containing packs of blood."
/obj/structure/closet/crate/freezer/blood/PopulateContents()
. = ..()
new /obj/item/reagent_containers/blood/empty(src)
new /obj/item/reagent_containers/blood/empty(src)
new /obj/item/reagent_containers/blood/AMinus(src)
new /obj/item/reagent_containers/blood/BMinus(src)
new /obj/item/reagent_containers/blood/BPlus(src)
new /obj/item/reagent_containers/blood/OMinus(src)
new /obj/item/reagent_containers/blood/OPlus(src)
new /obj/item/reagent_containers/blood/lizard(src)
for(var/i in 1 to 3)
new /obj/item/reagent_containers/blood/random(src)
/obj/structure/closet/crate/freezer/surplus_limbs
name = "surplus prosthetic limbs"
desc = "A crate containing an assortment of cheap prosthetic limbs."
/obj/structure/closet/crate/freezer/surplus_limbs/PopulateContents()
. = ..()
new /obj/item/bodypart/l_arm/robot/surplus(src)
new /obj/item/bodypart/l_arm/robot/surplus(src)
new /obj/item/bodypart/r_arm/robot/surplus(src)
new /obj/item/bodypart/r_arm/robot/surplus(src)
new /obj/item/bodypart/l_leg/robot/surplus(src)
new /obj/item/bodypart/l_leg/robot/surplus(src)
new /obj/item/bodypart/r_leg/robot/surplus(src)
new /obj/item/bodypart/r_leg/robot/surplus(src)
/obj/structure/closet/crate/radiation
desc = "A crate with a radiation sign on it."
name = "radiation crate"
icon_state = "radiation"
/obj/structure/closet/crate/hydroponics
name = "hydroponics crate"
desc = "All you need to destroy those pesky weeds and pests."
icon_state = "hydrocrate"
/obj/structure/closet/crate/engineering
name = "engineering crate"
icon_state = "engi_crate"
/obj/structure/closet/crate/engineering/electrical
icon_state = "engi_e_crate"
/obj/structure/closet/crate/rcd
desc = "A crate for the storage of an RCD."
name = "\improper RCD crate"
icon_state = "engi_crate"
/obj/structure/closet/crate/rcd/PopulateContents()
..()
for(var/i in 1 to 4)
new /obj/item/rcd_ammo(src)
new /obj/item/construction/rcd(src)
/obj/structure/closet/crate/science
name = "science crate"
desc = "A science crate."
icon_state = "scicrate"
if(!istype(mover, /obj/structure/closet))
var/obj/structure/closet/crate/locatedcrate = locate(/obj/structure/closet/crate) in get_turf(mover)
if(locatedcrate) //you can walk on it like tables, if you're not in an open crate trying to move to a closed crate
if(opened) //if we're open, allow entering regardless of located crate openness
return 1
if(!locatedcrate.opened) //otherwise, if the located crate is closed, allow entering
return 1
return !density
/obj/structure/closet/crate/update_icon()
icon_state = "[initial(icon_state)][opened ? "open" : ""]"
cut_overlays()
if(manifest)
add_overlay("manifest")
/obj/structure/closet/crate/attack_hand(mob/user)
if(manifest)
tear_manifest(user)
return
..()
/obj/structure/closet/crate/open(mob/living/user)
. = ..()
if(. && manifest)
to_chat(user, "<span class='notice'>The manifest is torn off [src].</span>")
playsound(src, 'sound/items/poster_ripped.ogg', 75, 1)
manifest.forceMove(get_turf(src))
manifest = null
update_icon()
/obj/structure/closet/crate/proc/tear_manifest(mob/user)
to_chat(user, "<span class='notice'>You tear the manifest off of [src].</span>")
playsound(src, 'sound/items/poster_ripped.ogg', 75, 1)
manifest.forceMove(loc)
if(ishuman(user))
user.put_in_hands(manifest)
manifest = null
update_icon()
/obj/structure/closet/crate/internals
desc = "An internals crate."
name = "internals crate"
icon_state = "o2crate"
/obj/structure/closet/crate/trashcart
desc = "A heavy, metal trashcart with wheels."
name = "trash cart"
icon_state = "trashcart"
/obj/structure/closet/crate/medical
desc = "A medical crate."
name = "medical crate"
icon_state = "medicalcrate"
/obj/structure/closet/crate/freezer
desc = "A freezer."
name = "freezer"
icon_state = "freezer"
/obj/structure/closet/crate/freezer/blood
name = "blood freezer"
desc = "A freezer containing packs of blood."
/obj/structure/closet/crate/freezer/blood/PopulateContents()
. = ..()
new /obj/item/reagent_containers/blood/empty(src)
new /obj/item/reagent_containers/blood/empty(src)
new /obj/item/reagent_containers/blood/AMinus(src)
new /obj/item/reagent_containers/blood/BMinus(src)
new /obj/item/reagent_containers/blood/BPlus(src)
new /obj/item/reagent_containers/blood/OMinus(src)
new /obj/item/reagent_containers/blood/OPlus(src)
new /obj/item/reagent_containers/blood/lizard(src)
for(var/i in 1 to 3)
new /obj/item/reagent_containers/blood/random(src)
/obj/structure/closet/crate/freezer/surplus_limbs
name = "surplus prosthetic limbs"
desc = "A crate containing an assortment of cheap prosthetic limbs."
/obj/structure/closet/crate/freezer/surplus_limbs/PopulateContents()
. = ..()
new /obj/item/bodypart/l_arm/robot/surplus(src)
new /obj/item/bodypart/l_arm/robot/surplus(src)
new /obj/item/bodypart/r_arm/robot/surplus(src)
new /obj/item/bodypart/r_arm/robot/surplus(src)
new /obj/item/bodypart/l_leg/robot/surplus(src)
new /obj/item/bodypart/l_leg/robot/surplus(src)
new /obj/item/bodypart/r_leg/robot/surplus(src)
new /obj/item/bodypart/r_leg/robot/surplus(src)
/obj/structure/closet/crate/radiation
desc = "A crate with a radiation sign on it."
name = "radiation crate"
icon_state = "radiation"
/obj/structure/closet/crate/hydroponics
name = "hydroponics crate"
desc = "All you need to destroy those pesky weeds and pests."
icon_state = "hydrocrate"
/obj/structure/closet/crate/engineering
name = "engineering crate"
icon_state = "engi_crate"
/obj/structure/closet/crate/engineering/electrical
icon_state = "engi_e_crate"
/obj/structure/closet/crate/rcd
desc = "A crate for the storage of an RCD."
name = "\improper RCD crate"
icon_state = "engi_crate"
/obj/structure/closet/crate/rcd/PopulateContents()
..()
for(var/i in 1 to 4)
new /obj/item/rcd_ammo(src)
new /obj/item/construction/rcd(src)
/obj/structure/closet/crate/science
name = "science crate"
desc = "A science crate."
icon_state = "scicrate"
@@ -462,9 +462,9 @@
death = FALSE
random = TRUE
mob_species = /datum/species/human
flavour_text = "<font size=3><b>Y</b></font><b>ou are a security officer working for NanoTrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
cryogenics pod due to a oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
flavour_text = "<font size=3><b>Y</b></font><b>ou are a security officer working for Nanotrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod."
uniform = /obj/item/clothing/under/rank/security
shoes = /obj/item/clothing/shoes/jackboots
id = /obj/item/card/id/away/old/sec
@@ -478,17 +478,17 @@
/obj/effect/mob_spawn/human/oldeng
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant"
mob_name = "a engineer"
desc = "A humming cryo pod. You can barely recognise an engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant"
mob_name = "an engineer"
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
random = TRUE
mob_species = /datum/species/human
flavour_text = "<font size=3><b>Y</b></font><b>ou are a engineer working for NanoTrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
cryogenics pod due to a oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
flavour_text = "<font size=3><b>Y</b></font><b>ou are an engineer working for Nanotrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod."
uniform = /obj/item/clothing/under/rank/engineer
shoes = /obj/item/clothing/shoes/workboots
id = /obj/item/card/id/away/old/eng
@@ -510,9 +510,9 @@
death = FALSE
random = TRUE
mob_species = /datum/species/human
flavour_text = "<font size=3><b>Y</b></font><b>ou are a scientist working for NanoTrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
cryogenics pod due to a oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
flavour_text = "<font size=3><b>Y</b></font><b>ou are a scientist working for Nanotrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod."
uniform = /obj/item/clothing/under/rank/scientist
shoes = /obj/item/clothing/shoes/laceup
id = /obj/item/card/id/away/old/sci