[MIRROR] Various grammar fixes (#2842)
* Various grammar fixes * Update mecha_parts.dm * Update crates.dm * Update ghost_role_spawners.dm * Update paper_premade.dm * Update oldstation.dm
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Poojawa
parent
b13f090fe9
commit
4dd0dc9d66
@@ -106,7 +106,7 @@
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T.air_update_turf(1)
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air_update_turf(1)
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/atom/proc/atmos_spawn_air(text) //because a lot of people loves to copy paste awful code lets just make a easy proc to spawn your plasma fires
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/atom/proc/atmos_spawn_air(text) //because a lot of people loves to copy paste awful code lets just make an easy proc to spawn your plasma fires
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var/turf/open/T = get_turf(src)
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if(!istype(T))
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return
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@@ -63,7 +63,7 @@
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if(204)
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SpeakPeace(list("Notice how there was no special message at 200?", "The slow automation of what used to be meaningful milestones?","It's all part of the joke."))
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if(250)
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SpeakPeace(list("Congratulations.", "By my very loose calculations you've now wasted a decent chunk of the round doing this.", "But you've seen this meme to its conclusion, and that's a experience in itself, right?"))
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SpeakPeace(list("Congratulations.", "By my very loose calculations you've now wasted a decent chunk of the round doing this.", "But you've seen this meme to its conclusion, and that's an experience in itself, right?"))
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if(251)
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SpeakPeace(list("Anyway, here.", "I can't give you anything that would impact the progression of the round.","But you've earned this at least."))
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var/obj/item/reagent_containers/food/drinks/trophy/silver_cup/the_ride = new(get_turf(user))
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@@ -150,7 +150,7 @@ You can set verify to TRUE if you want send() to sleep until the client has the
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//all of our asset datums, used for referring to these later
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GLOBAL_LIST_EMPTY(asset_datums)
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//get a assetdatum or make a new one
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//get an assetdatum or make a new one
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/proc/get_asset_datum(var/type)
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if (!(type in GLOB.asset_datums))
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return new type()
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@@ -43,7 +43,7 @@ GLOBAL_VAR_INIT(total_runtimes_skipped, 0)
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configured_error_silence_time = config.error_silence_time
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//Each occurence of an unique error adds to its cooldown time...
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//Each occurence of a unique error adds to its cooldown time...
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cooldown = max(0, cooldown - (world.time - last_seen)) + configured_error_cooldown
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// ... which is used to silence an error if it occurs too often, too fast
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if(cooldown > configured_error_cooldown * configured_error_limit)
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@@ -292,7 +292,7 @@
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//ash drake
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/obj/item/crusher_trophy/tail_spike
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desc = "A spike taken from a ash drake's tail. Suitable as a trophy for a kinetic crusher."
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desc = "A spike taken from an ash drake's tail. Suitable as a trophy for a kinetic crusher."
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denied_type = /obj/item/crusher_trophy/tail_spike
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bonus_value = 5
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@@ -336,7 +336,7 @@
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if(cooldown < world.time)
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SSblackbox.add_details("immortality_talisman","Activated") // usage
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cooldown = world.time + 600
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user.visible_message("<span class='danger'>[user] vanishes from reality, leaving a a hole in [user.p_their()] place!</span>")
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user.visible_message("<span class='danger'>[user] vanishes from reality, leaving a hole in [user.p_their()] place!</span>")
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var/obj/effect/immortality_talisman/Z = new(get_turf(src.loc))
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Z.name = "hole in reality"
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Z.desc = "It's shaped an awful lot like [user.name]."
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@@ -417,7 +417,7 @@
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to_chat(src, "<span class='danger'>Invalid vote data</span>")
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return 0
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//lets add the vote, first we generate a insert statement.
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//lets add the vote, first we generate an insert statement.
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var/sqlrowlist = ""
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for (var/vote in numberedvotelist)
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@@ -47,7 +47,7 @@
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/obj/item/paper/fluff/jobs/toxins/chemical_info
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name = "paper- 'Chemical Information'"
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info = "Known Onboard Toxins:<BR>\n\tGrade A Semi-Liquid Plasma:<BR>\n\t\tHighly poisonous. You cannot sustain concentrations above 15 units.<BR>\n\t\tA gas mask fails to filter plasma after 50 units.<BR>\n\t\tWill attempt to diffuse like a gas.<BR>\n\t\tFiltered by scrubbers.<BR>\n\t\tThere is a bottled version which is very different<BR>\n\t\t\tfrom the version found in canisters!<BR>\n<BR>\n\t\tWARNING: Highly Flammable. Keep away from heat sources<BR>\n\t\texcept in a enclosed fire area!<BR>\n\t\tWARNING: It is a crime to use this without authorization.<BR>\nKnown Onboard Anti-Toxin:<BR>\n\tAnti-Toxin Type 01P: Works against Grade A Plasma.<BR>\n\t\tBest if injected directly into bloodstream.<BR>\n\t\tA full injection is in every regular Med-Kit.<BR>\n\t\tSpecial toxin Kits hold around 7.<BR>\n<BR>\nKnown Onboard Chemicals (other):<BR>\n\tRejuvenation T#001:<BR>\n\t\tEven 1 unit injected directly into the bloodstream<BR>\n\t\t\twill cure unconscious and sleep toxins.<BR>\n\t\tIf administered to a dying patient it will prevent<BR>\n\t\t\tfurther damage for about units*3 seconds.<BR>\n\t\t\tit will not cure them or allow them to be cured.<BR>\n\t\tIt can be administeredd to a non-dying patient<BR>\n\t\t\tbut the chemicals disappear just as fast.<BR>\n\tMorphine T#054:<BR>\n\t\t5 units wilkl induce precisely 1 minute of sleep.<BR>\n\t\t\tThe effect are cumulative.<BR>\n\t\tWARNING: It is a crime to use this without authorization"
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info = "Known Onboard Toxins:<BR>\n\tGrade A Semi-Liquid Plasma:<BR>\n\t\tHighly poisonous. You cannot sustain concentrations above 15 units.<BR>\n\t\tA gas mask fails to filter plasma after 50 units.<BR>\n\t\tWill attempt to diffuse like a gas.<BR>\n\t\tFiltered by scrubbers.<BR>\n\t\tThere is a bottled version which is very different<BR>\n\t\t\tfrom the version found in canisters!<BR>\n<BR>\n\t\tWARNING: Highly Flammable. Keep away from heat sources<BR>\n\t\texcept in an enclosed fire area!<BR>\n\t\tWARNING: It is a crime to use this without authorization.<BR>\nKnown Onboard Anti-Toxin:<BR>\n\tAnti-Toxin Type 01P: Works against Grade A Plasma.<BR>\n\t\tBest if injected directly into bloodstream.<BR>\n\t\tA full injection is in every regular Med-Kit.<BR>\n\t\tSpecial toxin Kits hold around 7.<BR>\n<BR>\nKnown Onboard Chemicals (other):<BR>\n\tRejuvenation T#001:<BR>\n\t\tEven 1 unit injected directly into the bloodstream<BR>\n\t\t\twill cure unconscious and sleep toxins.<BR>\n\t\tIf administered to a dying patient it will prevent<BR>\n\t\t\tfurther damage for about units*3 seconds.<BR>\n\t\t\tit will not cure them or allow them to be cured.<BR>\n\t\tIt can be administered to a non-dying patient<BR>\n\t\t\tbut the chemicals disappear just as fast.<BR>\n\tMorphine T#054:<BR>\n\t\t5 units will induce precisely 1 minute of sleep.<BR>\n\t\t\tThe effect are cumulative.<BR>\n\t\tWARNING: It is a crime to use this without authorization"
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/*
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* Stations
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@@ -114,7 +114,7 @@
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var/obj/item/minigunpack/ammo_pack
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/obj/item/gun/ballistic/minigun/Initialize()
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if(istype(loc, /obj/item/minigunpack)) //We should spawn inside a ammo pack so let's use that one.
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if(istype(loc, /obj/item/minigunpack)) //We should spawn inside an ammo pack so let's use that one.
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ammo_pack = loc
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else
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return INITIALIZE_HINT_QDEL //No pack, no gun
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@@ -534,7 +534,7 @@
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/obj/item/borg/upgrade/modkit/tracer/adjustable
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name = "adjustable tracer bolts"
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desc = "Causes kinetic accelerator bolts to have a adjustable-colored tracer trail and explosion. Use in-hand to change color."
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desc = "Causes kinetic accelerator bolts to have an adjustable-colored tracer trail and explosion. Use in-hand to change color."
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/obj/item/borg/upgrade/modkit/tracer/adjustable/attack_self(mob/user)
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bolt_color = input(user,"Choose Color") as color
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@@ -112,7 +112,7 @@
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/datum/reagent/water
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name = "Water"
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id = "water"
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description = "A ubiquitous chemical substance that is composed of hydrogen and oxygen."
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description = "An ubiquitous chemical substance that is composed of hydrogen and oxygen."
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color = "#AAAAAA77" // rgb: 170, 170, 170, 77 (alpha)
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taste_description = "water"
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var/cooling_temperature = 2
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@@ -1081,7 +1081,7 @@
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/datum/reagent/foaming_agent// Metal foaming agent. This is lithium hydride. Add other recipes (e.g. LiH + H2O -> LiOH + H2) eventually.
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name = "Foaming agent"
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id = "foaming_agent"
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description = "A agent that yields metallic foam when mixed with light metal and a strong acid."
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description = "An agent that yields metallic foam when mixed with light metal and a strong acid."
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reagent_state = SOLID
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color = "#664B63" // rgb: 102, 75, 99
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taste_description = "metal"
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@@ -1089,7 +1089,7 @@
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/datum/reagent/smart_foaming_agent //Smart foaming agent. Functions similarly to metal foam, but conforms to walls.
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name = "Smart foaming agent"
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id = "smart_foaming_agent"
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description = "A agent that yields metallic foam which conforms to area boundaries when mixed with light metal and a strong acid."
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description = "An agent that yields metallic foam which conforms to area boundaries when mixed with light metal and a strong acid."
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reagent_state = SOLID
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color = "#664B63" // rgb: 102, 75, 99
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taste_description = "metal"
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@@ -831,7 +831,7 @@
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/datum/reagent/toxin/acid/fluacid
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name = "Fluorosulfuric acid"
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id = "facid"
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description = "Fluorosulfuric acid is a an extremely corrosive chemical substance."
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description = "Fluorosulfuric acid is an extremely corrosive chemical substance."
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color = "#5050FF"
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toxpwr = 2
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acidpwr = 42.0
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@@ -97,7 +97,7 @@
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return null
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// merge two holder objects
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// used when a a holder meets a stuck holder
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// used when a holder meets a stuck holder
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/obj/structure/disposalholder/proc/merge(obj/structure/disposalholder/other)
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for(var/atom/movable/AM in other)
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AM.loc = src // move everything in other holder to this one
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@@ -104,7 +104,7 @@
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/datum/design/board/asimov
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name = "Core Module Design (Asimov)"
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desc = "Allows for the construction of a Asimov AI Core Module."
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desc = "Allows for the construction of an Asimov AI Core Module."
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id = "asimov_module"
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req_tech = list("programming" = 3, "materials" = 5)
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materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100)
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@@ -84,7 +84,7 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi
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/obj/item/stock_parts/console_screen
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name = "console screen"
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desc = "Used in the construction of computers and other devices with a interactive console."
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desc = "Used in the construction of computers and other devices with an interactive console."
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icon_state = "screen"
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origin_tech = "materials=1"
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materials = list(MAT_GLASS=200)
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@@ -11,14 +11,14 @@
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/obj/item/paper/fluff/ruins/oldstation/protosuit
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name = "B01-RIG Hardsuit Report"
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info = "<b>*Prototype Hardsuit*</b><br><br>The B01-RIG Hardsuit is a prototype powered exoskeleton. Based off of a recovered pre-void war era united earth government powered military \
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exosuit, the RIG Hardsuit is a breakthrough in Hardsuit technology, and is the first post-void war era Hardsuit that can be safely used by a operator.<br><br>The B01 however suffers \
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exosuit, the RIG Hardsuit is a breakthrough in Hardsuit technology, and is the first post-void war era Hardsuit that can be safely used by an operator.<br><br>The B01 however suffers \
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a myriad of constraints. It is slow and bulky to move around, it lacks any significant armor plating against direct attacks and its internal heads up display is unfinished, \
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resulting in the user being unable to see long distances.<br><br>The B01 is unlikely to see any form of mass production, but will serve as a base for future Hardsuit developments."
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/obj/item/paper/fluff/ruins/oldstation/protohealth
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name = "Health Analyser Report"
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info = "<b>*Health Analyser*</b><br><br>The portable Health Analyser is essentially a handheld varient of a health analyser. Years of research have concluded with this device which is \
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capable of diagnosing even the most critical, obscure or technical injuries any humanoid entity is suffering in a easy to understand format that even a non-trained health professional \
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info = "<b>*Health Analyser*</b><br><br>The portable Health Analyser is essentially a handheld variant of a health analyser. Years of research have concluded with this device which is \
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capable of diagnosing even the most critical, obscure or technical injuries any humanoid entity is suffering in an easy to understand format that even a non-trained health professional \
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can understand.<br><br>The health analyser is expected to go into full production as standard issue medical kit."
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/obj/item/paper/fluff/ruins/oldstation/protogun
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@@ -26,8 +26,8 @@
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info = "<b>*K14-Multiphase Energy Gun*</b><br><br>The K14 Prototype Energy Gun is the first Energy Rifle that has been successfully been able to not only hold a larger ammo charge \
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than other gun models, but is capable of swapping between different energy projectile types on command with no incidents.<br><br>The weapon still suffers several drawbacks, its alternative, \
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non laser fire mode, can only fire one round before exhausting the energy cell, the weapon also remains prohibitively expensive, nonetheless NT Market Research fully believe this weapon \
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will form the backbone of our Energy weapon cataloge.<br><br>The K14 is expected to undergo revision to fix the ammo issues, the K15 is expected to replace the 'stun' setting with a \
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'disable' setting in a attempt to bypass the ammo issues."
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will form the backbone of our Energy weapon catalogue.<br><br>The K14 is expected to undergo revision to fix the ammo issues, the K15 is expected to replace the 'stun' setting with a \
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'disable' setting in an attempt to bypass the ammo issues."
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/obj/item/paper/fluff/ruins/oldstation/protosing
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name = "Singularity Generator"
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