[MIRROR] Various grammar fixes (#2842)

* Various grammar fixes

* Update mecha_parts.dm

* Update crates.dm

* Update ghost_role_spawners.dm

* Update paper_premade.dm

* Update oldstation.dm
This commit is contained in:
CitadelStationBot
2017-09-17 22:35:51 -05:00
committed by Poojawa
parent b13f090fe9
commit 4dd0dc9d66
30 changed files with 595 additions and 595 deletions
@@ -106,7 +106,7 @@
T.air_update_turf(1)
air_update_turf(1)
/atom/proc/atmos_spawn_air(text) //because a lot of people loves to copy paste awful code lets just make a easy proc to spawn your plasma fires
/atom/proc/atmos_spawn_air(text) //because a lot of people loves to copy paste awful code lets just make an easy proc to spawn your plasma fires
var/turf/open/T = get_turf(src)
if(!istype(T))
return
@@ -63,7 +63,7 @@
if(204)
SpeakPeace(list("Notice how there was no special message at 200?", "The slow automation of what used to be meaningful milestones?","It's all part of the joke."))
if(250)
SpeakPeace(list("Congratulations.", "By my very loose calculations you've now wasted a decent chunk of the round doing this.", "But you've seen this meme to its conclusion, and that's a experience in itself, right?"))
SpeakPeace(list("Congratulations.", "By my very loose calculations you've now wasted a decent chunk of the round doing this.", "But you've seen this meme to its conclusion, and that's an experience in itself, right?"))
if(251)
SpeakPeace(list("Anyway, here.", "I can't give you anything that would impact the progression of the round.","But you've earned this at least."))
var/obj/item/reagent_containers/food/drinks/trophy/silver_cup/the_ride = new(get_turf(user))
+1 -1
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@@ -150,7 +150,7 @@ You can set verify to TRUE if you want send() to sleep until the client has the
//all of our asset datums, used for referring to these later
GLOBAL_LIST_EMPTY(asset_datums)
//get a assetdatum or make a new one
//get an assetdatum or make a new one
/proc/get_asset_datum(var/type)
if (!(type in GLOB.asset_datums))
return new type()
+1 -1
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@@ -43,7 +43,7 @@ GLOBAL_VAR_INIT(total_runtimes_skipped, 0)
configured_error_silence_time = config.error_silence_time
//Each occurence of an unique error adds to its cooldown time...
//Each occurence of a unique error adds to its cooldown time...
cooldown = max(0, cooldown - (world.time - last_seen)) + configured_error_cooldown
// ... which is used to silence an error if it occurs too often, too fast
if(cooldown > configured_error_cooldown * configured_error_limit)
@@ -292,7 +292,7 @@
//ash drake
/obj/item/crusher_trophy/tail_spike
desc = "A spike taken from a ash drake's tail. Suitable as a trophy for a kinetic crusher."
desc = "A spike taken from an ash drake's tail. Suitable as a trophy for a kinetic crusher."
denied_type = /obj/item/crusher_trophy/tail_spike
bonus_value = 5
@@ -336,7 +336,7 @@
if(cooldown < world.time)
SSblackbox.add_details("immortality_talisman","Activated") // usage
cooldown = world.time + 600
user.visible_message("<span class='danger'>[user] vanishes from reality, leaving a a hole in [user.p_their()] place!</span>")
user.visible_message("<span class='danger'>[user] vanishes from reality, leaving a hole in [user.p_their()] place!</span>")
var/obj/effect/immortality_talisman/Z = new(get_turf(src.loc))
Z.name = "hole in reality"
Z.desc = "It's shaped an awful lot like [user.name]."
+1 -1
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@@ -417,7 +417,7 @@
to_chat(src, "<span class='danger'>Invalid vote data</span>")
return 0
//lets add the vote, first we generate a insert statement.
//lets add the vote, first we generate an insert statement.
var/sqlrowlist = ""
for (var/vote in numberedvotelist)
+1 -1
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@@ -47,7 +47,7 @@
/obj/item/paper/fluff/jobs/toxins/chemical_info
name = "paper- 'Chemical Information'"
info = "Known Onboard Toxins:<BR>\n\tGrade A Semi-Liquid Plasma:<BR>\n\t\tHighly poisonous. You cannot sustain concentrations above 15 units.<BR>\n\t\tA gas mask fails to filter plasma after 50 units.<BR>\n\t\tWill attempt to diffuse like a gas.<BR>\n\t\tFiltered by scrubbers.<BR>\n\t\tThere is a bottled version which is very different<BR>\n\t\t\tfrom the version found in canisters!<BR>\n<BR>\n\t\tWARNING: Highly Flammable. Keep away from heat sources<BR>\n\t\texcept in a enclosed fire area!<BR>\n\t\tWARNING: It is a crime to use this without authorization.<BR>\nKnown Onboard Anti-Toxin:<BR>\n\tAnti-Toxin Type 01P: Works against Grade A Plasma.<BR>\n\t\tBest if injected directly into bloodstream.<BR>\n\t\tA full injection is in every regular Med-Kit.<BR>\n\t\tSpecial toxin Kits hold around 7.<BR>\n<BR>\nKnown Onboard Chemicals (other):<BR>\n\tRejuvenation T#001:<BR>\n\t\tEven 1 unit injected directly into the bloodstream<BR>\n\t\t\twill cure unconscious and sleep toxins.<BR>\n\t\tIf administered to a dying patient it will prevent<BR>\n\t\t\tfurther damage for about units*3 seconds.<BR>\n\t\t\tit will not cure them or allow them to be cured.<BR>\n\t\tIt can be administeredd to a non-dying patient<BR>\n\t\t\tbut the chemicals disappear just as fast.<BR>\n\tMorphine T#054:<BR>\n\t\t5 units wilkl induce precisely 1 minute of sleep.<BR>\n\t\t\tThe effect are cumulative.<BR>\n\t\tWARNING: It is a crime to use this without authorization"
info = "Known Onboard Toxins:<BR>\n\tGrade A Semi-Liquid Plasma:<BR>\n\t\tHighly poisonous. You cannot sustain concentrations above 15 units.<BR>\n\t\tA gas mask fails to filter plasma after 50 units.<BR>\n\t\tWill attempt to diffuse like a gas.<BR>\n\t\tFiltered by scrubbers.<BR>\n\t\tThere is a bottled version which is very different<BR>\n\t\t\tfrom the version found in canisters!<BR>\n<BR>\n\t\tWARNING: Highly Flammable. Keep away from heat sources<BR>\n\t\texcept in an enclosed fire area!<BR>\n\t\tWARNING: It is a crime to use this without authorization.<BR>\nKnown Onboard Anti-Toxin:<BR>\n\tAnti-Toxin Type 01P: Works against Grade A Plasma.<BR>\n\t\tBest if injected directly into bloodstream.<BR>\n\t\tA full injection is in every regular Med-Kit.<BR>\n\t\tSpecial toxin Kits hold around 7.<BR>\n<BR>\nKnown Onboard Chemicals (other):<BR>\n\tRejuvenation T#001:<BR>\n\t\tEven 1 unit injected directly into the bloodstream<BR>\n\t\t\twill cure unconscious and sleep toxins.<BR>\n\t\tIf administered to a dying patient it will prevent<BR>\n\t\t\tfurther damage for about units*3 seconds.<BR>\n\t\t\tit will not cure them or allow them to be cured.<BR>\n\t\tIt can be administered to a non-dying patient<BR>\n\t\t\tbut the chemicals disappear just as fast.<BR>\n\tMorphine T#054:<BR>\n\t\t5 units will induce precisely 1 minute of sleep.<BR>\n\t\t\tThe effect are cumulative.<BR>\n\t\tWARNING: It is a crime to use this without authorization"
/*
* Stations
@@ -114,7 +114,7 @@
var/obj/item/minigunpack/ammo_pack
/obj/item/gun/ballistic/minigun/Initialize()
if(istype(loc, /obj/item/minigunpack)) //We should spawn inside a ammo pack so let's use that one.
if(istype(loc, /obj/item/minigunpack)) //We should spawn inside an ammo pack so let's use that one.
ammo_pack = loc
else
return INITIALIZE_HINT_QDEL //No pack, no gun
@@ -534,7 +534,7 @@
/obj/item/borg/upgrade/modkit/tracer/adjustable
name = "adjustable tracer bolts"
desc = "Causes kinetic accelerator bolts to have a adjustable-colored tracer trail and explosion. Use in-hand to change color."
desc = "Causes kinetic accelerator bolts to have an adjustable-colored tracer trail and explosion. Use in-hand to change color."
/obj/item/borg/upgrade/modkit/tracer/adjustable/attack_self(mob/user)
bolt_color = input(user,"Choose Color") as color
@@ -112,7 +112,7 @@
/datum/reagent/water
name = "Water"
id = "water"
description = "A ubiquitous chemical substance that is composed of hydrogen and oxygen."
description = "An ubiquitous chemical substance that is composed of hydrogen and oxygen."
color = "#AAAAAA77" // rgb: 170, 170, 170, 77 (alpha)
taste_description = "water"
var/cooling_temperature = 2
@@ -1081,7 +1081,7 @@
/datum/reagent/foaming_agent// Metal foaming agent. This is lithium hydride. Add other recipes (e.g. LiH + H2O -> LiOH + H2) eventually.
name = "Foaming agent"
id = "foaming_agent"
description = "A agent that yields metallic foam when mixed with light metal and a strong acid."
description = "An agent that yields metallic foam when mixed with light metal and a strong acid."
reagent_state = SOLID
color = "#664B63" // rgb: 102, 75, 99
taste_description = "metal"
@@ -1089,7 +1089,7 @@
/datum/reagent/smart_foaming_agent //Smart foaming agent. Functions similarly to metal foam, but conforms to walls.
name = "Smart foaming agent"
id = "smart_foaming_agent"
description = "A agent that yields metallic foam which conforms to area boundaries when mixed with light metal and a strong acid."
description = "An agent that yields metallic foam which conforms to area boundaries when mixed with light metal and a strong acid."
reagent_state = SOLID
color = "#664B63" // rgb: 102, 75, 99
taste_description = "metal"
@@ -831,7 +831,7 @@
/datum/reagent/toxin/acid/fluacid
name = "Fluorosulfuric acid"
id = "facid"
description = "Fluorosulfuric acid is a an extremely corrosive chemical substance."
description = "Fluorosulfuric acid is an extremely corrosive chemical substance."
color = "#5050FF"
toxpwr = 2
acidpwr = 42.0
@@ -97,7 +97,7 @@
return null
// merge two holder objects
// used when a a holder meets a stuck holder
// used when a holder meets a stuck holder
/obj/structure/disposalholder/proc/merge(obj/structure/disposalholder/other)
for(var/atom/movable/AM in other)
AM.loc = src // move everything in other holder to this one
@@ -104,7 +104,7 @@
/datum/design/board/asimov
name = "Core Module Design (Asimov)"
desc = "Allows for the construction of a Asimov AI Core Module."
desc = "Allows for the construction of an Asimov AI Core Module."
id = "asimov_module"
req_tech = list("programming" = 3, "materials" = 5)
materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100)
+1 -1
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@@ -84,7 +84,7 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi
/obj/item/stock_parts/console_screen
name = "console screen"
desc = "Used in the construction of computers and other devices with a interactive console."
desc = "Used in the construction of computers and other devices with an interactive console."
icon_state = "screen"
origin_tech = "materials=1"
materials = list(MAT_GLASS=200)
@@ -11,14 +11,14 @@
/obj/item/paper/fluff/ruins/oldstation/protosuit
name = "B01-RIG Hardsuit Report"
info = "<b>*Prototype Hardsuit*</b><br><br>The B01-RIG Hardsuit is a prototype powered exoskeleton. Based off of a recovered pre-void war era united earth government powered military \
exosuit, the RIG Hardsuit is a breakthrough in Hardsuit technology, and is the first post-void war era Hardsuit that can be safely used by a operator.<br><br>The B01 however suffers \
exosuit, the RIG Hardsuit is a breakthrough in Hardsuit technology, and is the first post-void war era Hardsuit that can be safely used by an operator.<br><br>The B01 however suffers \
a myriad of constraints. It is slow and bulky to move around, it lacks any significant armor plating against direct attacks and its internal heads up display is unfinished, \
resulting in the user being unable to see long distances.<br><br>The B01 is unlikely to see any form of mass production, but will serve as a base for future Hardsuit developments."
/obj/item/paper/fluff/ruins/oldstation/protohealth
name = "Health Analyser Report"
info = "<b>*Health Analyser*</b><br><br>The portable Health Analyser is essentially a handheld varient of a health analyser. Years of research have concluded with this device which is \
capable of diagnosing even the most critical, obscure or technical injuries any humanoid entity is suffering in a easy to understand format that even a non-trained health professional \
info = "<b>*Health Analyser*</b><br><br>The portable Health Analyser is essentially a handheld variant of a health analyser. Years of research have concluded with this device which is \
capable of diagnosing even the most critical, obscure or technical injuries any humanoid entity is suffering in an easy to understand format that even a non-trained health professional \
can understand.<br><br>The health analyser is expected to go into full production as standard issue medical kit."
/obj/item/paper/fluff/ruins/oldstation/protogun
@@ -26,8 +26,8 @@
info = "<b>*K14-Multiphase Energy Gun*</b><br><br>The K14 Prototype Energy Gun is the first Energy Rifle that has been successfully been able to not only hold a larger ammo charge \
than other gun models, but is capable of swapping between different energy projectile types on command with no incidents.<br><br>The weapon still suffers several drawbacks, its alternative, \
non laser fire mode, can only fire one round before exhausting the energy cell, the weapon also remains prohibitively expensive, nonetheless NT Market Research fully believe this weapon \
will form the backbone of our Energy weapon cataloge.<br><br>The K14 is expected to undergo revision to fix the ammo issues, the K15 is expected to replace the 'stun' setting with a \
'disable' setting in a attempt to bypass the ammo issues."
will form the backbone of our Energy weapon catalogue.<br><br>The K14 is expected to undergo revision to fix the ammo issues, the K15 is expected to replace the 'stun' setting with a \
'disable' setting in an attempt to bypass the ammo issues."
/obj/item/paper/fluff/ruins/oldstation/protosing
name = "Singularity Generator"