Finnishing touches

This commit is contained in:
Artur
2020-04-01 12:59:06 +03:00
parent dce23a40af
commit 4de14fbdf7
6 changed files with 12 additions and 8 deletions
+2 -3
View File
@@ -45,7 +45,6 @@
icon_state = "skateboard"
density = FALSE
arms_required = 0
fall_off_if_missing_arms = FALSE
var/datum/effect_system/spark_spread/sparks
///Whether the board is currently grinding
var/grinding = FALSE
@@ -108,7 +107,7 @@
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5)
H.updatehealth()
visible_message("<span class='danger'>[src] crashes into [A], sending [H] flying!</span>")
H.Paralyze(80)
H.Knockdown(80)
else
var/backdir = turn(dir, 180)
vehicle_move(backdir)
@@ -127,7 +126,7 @@
var/atom/throw_target = get_edge_target_turf(src, pick(GLOB.cardinals))
L.throw_at(throw_target, 2, 2)
visible_message("<span class='danger'>[L] loses [L.p_their()] footing and slams on the ground!</span>")
L.Paralyze(40)
L.Knockdown(40)
grinding = FALSE
icon_state = board_icon
return
+1 -1
View File
@@ -185,7 +185,7 @@
playsound(src, 'sound/effects/bang.ogg', 20, TRUE)
V.unbuckle_mob(L)
L.throw_at(landing_turf, 2, 2)
L.Paralyze(40)
L.Knockdown(40)
V.visible_message("<span class='danger'>[L] misses the landing and falls on [L.p_their()] face!</span>")
else
L.spin(4, 1)