Finnishing touches
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@@ -45,7 +45,6 @@
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icon_state = "skateboard"
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density = FALSE
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arms_required = 0
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fall_off_if_missing_arms = FALSE
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var/datum/effect_system/spark_spread/sparks
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///Whether the board is currently grinding
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var/grinding = FALSE
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@@ -108,7 +107,7 @@
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H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5)
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H.updatehealth()
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visible_message("<span class='danger'>[src] crashes into [A], sending [H] flying!</span>")
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H.Paralyze(80)
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H.Knockdown(80)
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else
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var/backdir = turn(dir, 180)
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vehicle_move(backdir)
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@@ -127,7 +126,7 @@
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var/atom/throw_target = get_edge_target_turf(src, pick(GLOB.cardinals))
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L.throw_at(throw_target, 2, 2)
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visible_message("<span class='danger'>[L] loses [L.p_their()] footing and slams on the ground!</span>")
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L.Paralyze(40)
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L.Knockdown(40)
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grinding = FALSE
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icon_state = board_icon
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return
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@@ -185,7 +185,7 @@
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playsound(src, 'sound/effects/bang.ogg', 20, TRUE)
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V.unbuckle_mob(L)
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L.throw_at(landing_turf, 2, 2)
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L.Paralyze(40)
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L.Knockdown(40)
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V.visible_message("<span class='danger'>[L] misses the landing and falls on [L.p_their()] face!</span>")
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else
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L.spin(4, 1)
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