This commit is contained in:
Ghommie
2019-07-15 17:23:01 +02:00
478 changed files with 4954 additions and 2477 deletions
+4 -1
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@@ -289,8 +289,11 @@
to_chat(user, "<span class='warning'>You can't move while buckled to [src]!</span>")
return
/atom/proc/prevent_content_explosion()
return FALSE
/atom/proc/contents_explosion(severity, target)
return
return //For handling the effects of explosions on contents that would not normally be effected
/atom/proc/ex_act(severity, target)
set waitfor = FALSE
+1
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@@ -14,6 +14,7 @@
var/verb_exclaim = "exclaims"
var/verb_whisper = "whispers"
var/verb_yell = "yells"
var/speech_span
var/inertia_dir = 0
var/atom/inertia_last_loc
var/inertia_moving = 0
@@ -86,8 +86,11 @@ GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our th
var/datum/dna/chosen_dna = chosen_prof.dna
user.real_name = chosen_prof.name
user.underwear = chosen_prof.underwear
user.undie_color = chosen_prof.undie_color
user.undershirt = chosen_prof.undershirt
user.shirt_color =chosen_prof.shirt_color
user.socks = chosen_prof.socks
user.socks_color =chosen_prof.socks_color
chosen_dna.transfer_identity(user, 1)
user.updateappearance(mutcolor_update=1)
+5 -1
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@@ -275,7 +275,7 @@ Credit where due:
gloves = /obj/item/clothing/gloves/color/yellow
belt = /obj/item/storage/belt/utility/servant
backpack_contents = list(/obj/item/storage/box/engineer = 1, \
/obj/item/clockwork/replica_fabricator = 1, /obj/item/stack/tile/brass/fifty = 1, /obj/item/paper/servant_primer = 1)
/obj/item/clockwork/replica_fabricator = 1, /obj/item/stack/tile/brass/fifty = 1, /obj/item/paper/servant_primer = 1, /obj/item/reagent_containers/food/drinks/holyoil = 1)
id = /obj/item/pda
var/plasmaman //We use this to determine if we should activate internals in post_equip()
@@ -338,6 +338,10 @@ Credit where due:
CLOCKCULTCHANGELOG\
</ul>\
<hr>\
<li><b>Zelus oil:</b> A new reagent. It can be used to heal the faithful to Ratvar, or kill heretics and moreso stun blood cultists,\
or splashed onto metal sheets to make brass. This chemical can be found in minimal quantities by grinding brass sheets.\
<li><b>Brass Flasks:</b>Intended to store Zelus Oil in, but can also be used as fragile single use throwing weapons in a pinch! \
These are crafted with a single sheet of brass and fit in the Clockwork Cuirass' suit storage.\
<b>Good luck!</b>"
/obj/item/paper/servant_primer/Initialize()
@@ -42,18 +42,19 @@
var/obj/item/clothing/C
if(!H.w_uniform || H.dropItemToGround(H.w_uniform))
C = new /obj/item/clothing/under/rank/clown(H)
C.item_flags |= NODROP //mwahaha
ADD_TRAIT(C, TRAIT_NODROP, CLOWN_NUKE_TRAIT)
H.equip_to_slot_or_del(C, SLOT_W_UNIFORM)
if(!H.shoes || H.dropItemToGround(H.shoes))
C = new /obj/item/clothing/shoes/clown_shoes(H)
C.item_flags |= NODROP
ADD_TRAIT(C, TRAIT_NODROP, CLOWN_NUKE_TRAIT)
H.equip_to_slot_or_del(C, SLOT_SHOES)
if(!H.wear_mask || H.dropItemToGround(H.wear_mask))
C = new /obj/item/clothing/mask/gas/clown_hat(H)
C.item_flags |= NODROP
ADD_TRAIT(C, TRAIT_NODROP, CLOWN_NUKE_TRAIT)
H.equip_to_slot_or_del(C, SLOT_WEAR_MASK)
H.dna.add_mutation(CLOWNMUT)
H.dna.add_mutation(SMILE)
H.gain_trauma(/datum/brain_trauma/mild/phobia, TRAUMA_RESILIENCE_LOBOTOMY, "clowns") //MWA HA HA
@@ -58,6 +58,7 @@
if(visualsOnly)
return
H.dna.add_mutation(CLOWNMUT)
H.dna.add_mutation(SMILE)
/datum/outfit/syndicate/clownop/leader
name = "Clown Operative Leader - Basic"
@@ -216,11 +216,11 @@
/obj/item/clothing/mask/fakemoustache/sticky/Initialize()
. = ..()
item_flags |= NODROP
ADD_TRAIT(src, TRAIT_NODROP, STICKY_MOUSTACHE_TRAIT)
addtimer(CALLBACK(src, .proc/unstick), unstick_time)
/obj/item/clothing/mask/fakemoustache/sticky/proc/unstick()
item_flags &= ~NODROP
ADD_TRAIT(src, TRAIT_NODROP, STICKY_MOUSTACHE_TRAIT)
//DARK H.O.N.K. AND CLOWN MECH WEAPONS
+2 -2
View File
@@ -96,10 +96,10 @@ GLOBAL_LIST_EMPTY(announcement_systems)
message = "The arrivals shuttle has been damaged. Docking for repairs..."
if(channels.len == 0)
radio.talk_into(src, message, null, list(SPAN_ROBOT), get_default_language())
radio.talk_into(src, message, null)
else
for(var/channel in channels)
radio.talk_into(src, message, channel, list(SPAN_ROBOT), get_default_language())
radio.talk_into(src, message, channel)
//config stuff
+1 -4
View File
@@ -49,12 +49,9 @@
if(next_warning < world.time && prob(15))
var/area/A = get_area(loc)
var/message = "Unauthorized credit withdrawal underway in [A.map_name]!!"
radio.talk_into(src, message, radio_channel, get_spans())
radio.talk_into(src, message, radio_channel)
next_warning = world.time + minimum_time_between_warnings
/obj/machinery/computer/bank_machine/get_spans()
. = ..() | SPAN_ROBOT
/obj/machinery/computer/bank_machine/ui_interact(mob/user)
. = ..()
var/dat = "[station_name()] secure vault. Authorized personnel only.<br>"
+1 -1
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@@ -6,7 +6,7 @@
#define CLONE_INITIAL_DAMAGE 150 //Clones in clonepods start with 150 cloneloss damage and 150 brainloss damage, thats just logical
#define MINIMUM_HEAL_LEVEL 40
#define SPEAK(message) radio.talk_into(src, message, radio_channel, get_spans(), get_default_language())
#define SPEAK(message) radio.talk_into(src, message, radio_channel)
/obj/machinery/clonepod
name = "cloning pod"
+4 -4
View File
@@ -31,7 +31,6 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
var/list/jobs = new/list()
jobs["Captain"] = 00
jobs["Head of Personnel"] = 50
jobs["Head of Security"] = 10
jobs["Warden"] = 11
jobs["Security Officer"] = 12
@@ -47,9 +46,10 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
jobs["Chief Engineer"] = 40
jobs["Station Engineer"] = 41
jobs["Atmospheric Technician"] = 42
jobs["Quartermaster"] = 51
jobs["Shaft Miner"] = 52
jobs["Cargo Technician"] = 53
jobs["Quartermaster"] = 50
jobs["Shaft Miner"] = 51
jobs["Cargo Technician"] = 52
jobs["Head of Personnel"] = 60
jobs["Bartender"] = 61
jobs["Cook"] = 62
jobs["Botanist"] = 63
+1 -1
View File
@@ -69,7 +69,7 @@
if(defib)
to_chat(user, "<span class='warning'>There's already a defibrillator in [src]!</span>")
return
if(I.item_flags & NODROP || !user.transferItemToLoc(I, src))
if(HAS_TRAIT(I, TRAIT_NODROP) || !user.transferItemToLoc(I, src))
to_chat(user, "<span class='warning'>[I] is stuck to your hand!</span>")
return
user.visible_message("<span class='notice'>[user] hooks up [I] to [src]!</span>", \
+1 -1
View File
@@ -65,7 +65,7 @@
if(!isitem(A))
continue
var/obj/item/I = A
if(!(I.item_flags & NODROP))
if(!HAS_TRAIT(I, TRAIT_NODROP))
say("Subject may not have abiotic items on.")
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, 1)
return
-6
View File
@@ -81,12 +81,6 @@
to_chat(usr, "<span class='danger'>The drip beeps: Warning, incompatible creature!</span>")
return
var/mob/living/L
if(isliving(target))
L = target
if(!L.can_inject(usr, 1))
return
if(Adjacent(target) && usr.Adjacent(target))
if(beaker)
usr.visible_message("<span class='warning'>[usr] attaches [src] to [target].</span>", "<span class='notice'>You attach [src] to [target].</span>")
+2 -2
View File
@@ -323,7 +323,7 @@ GLOBAL_LIST_EMPTY(allConsoles)
emergency = "Medical"
if(radio_freq)
Radio.set_frequency(radio_freq)
Radio.talk_into(src,"[emergency] emergency in [department]!!",radio_freq,get_spans(),get_default_language())
Radio.talk_into(src,"[emergency] emergency in [department]!!",radio_freq)
update_icon()
addtimer(CALLBACK(src, .proc/clear_emergency), 3000)
@@ -382,7 +382,7 @@ GLOBAL_LIST_EMPTY(allConsoles)
screen = 6
if(radio_freq)
Radio.talk_into(src,"[alert]: <i>[message]</i>",radio_freq,get_spans(),get_default_language())
Radio.talk_into(src, "[alert]: <i>[message]</i>", radio_freq)
switch(priority)
if(2)
+1 -1
View File
@@ -305,7 +305,7 @@
name = "\improper SRM-8 missile rack"
desc = "A weapon for combat exosuits. Shoots light explosive missiles."
icon_state = "mecha_missilerack"
projectile = /obj/item/projectile/bullet/srmrocket
projectile = /obj/item/projectile/bullet/a84mm_he
fire_sound = 'sound/weapons/grenadelaunch.ogg'
projectiles = 8
projectile_energy_cost = 1000
+1 -1
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@@ -537,7 +537,7 @@
var/oldloc = loc
if(internal_damage & MECHA_INT_CONTROL_LOST)
move_result = mechsteprand()
else if(dir != direction && !strafe)
else if(dir != direction && (!strafe || occupant.client.keys_held["Alt"]))
move_result = mechturn(direction)
else
move_result = mechstep(direction)
+1 -1
View File
@@ -128,7 +128,7 @@
/datum/action/innate/mecha/strafe
name = "Toggle Strafing"
name = "Toggle Strafing. Disabled when Alt is held."
button_icon_state = "strafe"
/datum/action/innate/mecha/strafe/Activate()
@@ -219,7 +219,7 @@
name = "stabilized plasma"
desc = "A puddle of stabilized plasma."
icon_state = "flour"
color = "#C8A5DC"
color = "#9e0089"
/obj/effect/decal/cleanable/insectguts
name = "insect guts"
+1 -1
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@@ -131,7 +131,7 @@
var/obj/item/twohanded/required/chainsaw/doomslayer/chainsaw = new(victim.loc)
victim.log_message("entered a blood frenzy", LOG_ATTACK)
chainsaw.item_flags |= NODROP
ADD_TRAIT(chainsaw, TRAIT_NODROP, CHAINSAW_FRENZY_TRAIT)
victim.drop_all_held_items()
victim.put_in_hands(chainsaw, forced = TRUE)
chainsaw.attack_self(victim)
@@ -30,6 +30,18 @@
loot_spawned++
return INITIALIZE_HINT_QDEL
/obj/effect/spawner/lootdrop/bedsheet
icon = 'icons/obj/bedsheets.dmi'
icon_state = "random_bedsheet"
name = "random dorms bedsheet"
loot = list(/obj/item/bedsheet = 8, /obj/item/bedsheet/blue = 8, /obj/item/bedsheet/green = 8,
/obj/item/bedsheet/grey = 8, /obj/item/bedsheet/orange = 8, /obj/item/bedsheet/purple = 8,
/obj/item/bedsheet/red = 8, /obj/item/bedsheet/yellow = 8, /obj/item/bedsheet/brown = 8,
/obj/item/bedsheet/black = 8, /obj/item/bedsheet/patriot = 3, /obj/item/bedsheet/rainbow = 3,
/obj/item/bedsheet/ian = 3, /obj/item/bedsheet/runtime = 3, /obj/item/bedsheet/nanotrasen = 3,
/obj/item/bedsheet/pirate = 1, /obj/item/bedsheet/cosmos = 1, /obj/item/bedsheet/gondola = 1
)
/obj/effect/spawner/lootdrop/armory_contraband
name = "armory contraband gun spawner"
lootdoubles = FALSE
@@ -108,6 +120,33 @@
loot = GLOB.maintenance_loot
. = ..()
/obj/effect/spawner/lootdrop/glowstick
name = "random colored glowstick"
icon = 'icons/obj/lighting.dmi'
icon_state = "random_glowstick"
/obj/effect/spawner/lootdrop/glowstick/Initialize()
loot = typesof(/obj/item/flashlight/glowstick)
. = ..()
/obj/effect/spawner/lootdrop/gloves
name = "random gloves"
desc = "These gloves are supposed to be a random color..."
icon = 'icons/obj/clothing/gloves.dmi'
icon_state = "random_gloves"
loot = list(
/obj/item/clothing/gloves/color/orange = 1,
/obj/item/clothing/gloves/color/red = 1,
/obj/item/clothing/gloves/color/blue = 1,
/obj/item/clothing/gloves/color/purple = 1,
/obj/item/clothing/gloves/color/green = 1,
/obj/item/clothing/gloves/color/grey = 1,
/obj/item/clothing/gloves/color/light_brown = 1,
/obj/item/clothing/gloves/color/brown = 1,
/obj/item/clothing/gloves/color/white = 1,
/obj/item/clothing/gloves/color/rainbow = 1)
/obj/effect/spawner/lootdrop/crate_spawner
name = "lootcrate spawner" //USE PROMO CODE "SELLOUT" FOR 20% OFF!
lootdoubles = FALSE
+1 -9
View File
@@ -230,9 +230,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
research_msg += "."
to_chat(user, research_msg.Join())
/obj/item/proc/speechModification(message) //for message modding by mask slot.
return message
/obj/item/interact(mob/user)
add_fingerprint(user)
ui_interact(user)
@@ -647,11 +644,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
else
. = ""
//when an item modify our speech spans when in our active hand. Override this to modify speech spans.
/obj/item/proc/get_held_item_speechspans(mob/living/carbon/user)
return
/obj/item/hitby(atom/movable/AM)
return
@@ -825,6 +817,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
return ..()
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback)
if (item_flags & NODROP)
if (HAS_TRAIT(src, TRAIT_NODROP))
return
return ..()
+5 -2
View File
@@ -414,10 +414,12 @@ RLD
return FALSE
if(do_after(user, rcd_results["delay"] * delay_mod, target = A))
if(checkResource(rcd_results["cost"], user))
var/atom/cached = A
if(A.rcd_act(user, src, rcd_results["mode"]))
useResource(rcd_results["cost"], user)
activate()
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
investigate_log("[user] used [src] on [cached] (now [A]) with cost [rcd_results["cost"]], delay [rcd_results["delay"]], mode [rcd_results["mode"]].", INVESTIGATE_RCD)
playsound(src, 'sound/machines/click.ogg', 50, 1)
return TRUE
/obj/item/construction/rcd/Initialize()
@@ -622,6 +624,7 @@ RLD
sheetmultiplier = 16
var/mode = LIGHT_MODE
actions_types = list(/datum/action/item_action/pick_color)
ammo_sections = 5
var/wallcost = 10
var/floorcost = 15
@@ -642,7 +645,7 @@ RLD
..()
/obj/item/construction/rld/update_icon()
icon_state = "rld-[round(matter/35)]"
icon_state = "rld-[round((matter/max_matter) * 5, 1)]"
..()
+4
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@@ -233,6 +233,10 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
playsound(get_turf(user), 'sound/items/deconstruct.ogg', 50, 1)
return(BRUTELOSS)
/obj/item/pipe_dispenser/ui_base_html(html)
var/datum/asset/spritesheet/assets = get_asset_datum(/datum/asset/spritesheet/pipes)
. = replacetext(html, "<!--customheadhtml-->", assets.css_tag())
/obj/item/pipe_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
+4 -3
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@@ -48,7 +48,7 @@
icon_state = "chronogun"
item_state = "chronogun"
w_class = WEIGHT_CLASS_NORMAL
item_flags = NODROP | DROPDEL
item_flags = DROPDEL
ammo_type = list(/obj/item/ammo_casing/energy/chrono_beam)
can_charge = 0
fire_delay = 50
@@ -58,6 +58,7 @@
/obj/item/gun/energy/chrono_gun/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHRONO_GUN_TRAIT)
if(istype(loc, /obj/item/chrono_eraser))
TED = loc
else //admin must have spawned it
@@ -150,8 +151,8 @@
gun = loc
. = ..()
/obj/effect/chrono_field
+3
View File
@@ -19,6 +19,9 @@
else
return ..()
/obj/item/toy/plush/carpplushie/dehy_carp/plop(obj/item/toy/plush/Daddy)
return FALSE
/obj/item/toy/plush/carpplushie/dehy_carp/proc/Swell()
desc = "It's growing!"
visible_message("<span class='notice'>[src] swells up!</span>")
+7 -8
View File
@@ -23,7 +23,7 @@ GLOBAL_LIST_EMPTY(PDAs)
/obj/item/pda
name = "\improper PDA"
desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge."
icon = 'icons/obj/pda.dmi'
icon = 'icons/obj/pda_alt.dmi'
icon_state = "pda"
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
@@ -68,7 +68,6 @@ GLOBAL_LIST_EMPTY(PDAs)
var/last_everyone //No text for everyone spamming
var/last_noise //Also no honk spamming that's bad too
var/ttone = "beep" //The ringtone!
var/lock_code = "" // Lockcode to unlock uplink
var/honkamt = 0 //How many honks left when infected with honk.exe
var/mimeamt = 0 //How many silence left when infected with mime.exe
var/note = "Congratulations, your station has chosen the Thinktronic 5230 Personal Data Assistant! To help with navigation, we have provided the following definitions. North: Fore. South: Aft. West: Port. East: Starboard. Quarter is either side of aft." //Current note in the notepad function
@@ -123,7 +122,7 @@ GLOBAL_LIST_EMPTY(PDAs)
inserted_item = new inserted_item(src)
else
inserted_item = new /obj/item/pen(src)
update_icon()
update_icon(FALSE, TRUE)
/obj/item/pda/CtrlShiftClick(mob/living/user)
. = ..()
@@ -144,8 +143,7 @@ GLOBAL_LIST_EMPTY(PDAs)
if(QDELETED(src) || isnull(new_icon) || new_icon == icon || M.incapacitated() || !in_range(M,src))
return
icon = new_icon
set_new_overlays()
update_icon()
update_icon(FALSE, TRUE)
to_chat(M, "[src] is now skinned as '[choice]'.")
/obj/item/pda/proc/set_new_overlays()
@@ -187,8 +185,7 @@ GLOBAL_LIST_EMPTY(PDAs)
var/pref_skin = GLOB.pda_reskins[user.client.prefs.pda_skin]
if(icon != pref_skin)
icon = pref_skin
set_new_overlays()
update_icon()
update_icon(FALSE, TRUE)
equipped = TRUE
/obj/item/pda/proc/update_label()
@@ -203,7 +200,9 @@ GLOBAL_LIST_EMPTY(PDAs)
/obj/item/pda/GetID()
return id
/obj/item/pda/update_icon(alert = FALSE)
/obj/item/pda/update_icon(alert = FALSE, new_overlays = FALSE)
if(new_overlays)
set_new_overlays()
cut_overlays()
add_overlay(alert ? current_overlays[PDA_OVERLAY_ALERT] : current_overlays[PDA_OVERLAY_SCREEN])
var/mutable_appearance/overlay = new()
+5 -3
View File
@@ -87,7 +87,7 @@
/obj/item/cartridge/detective
name = "\improper D.E.T.E.C.T. cartridge"
icon_state = "cart-s"
icon_state = "cart-eye"
access = CART_SECURITY | CART_MEDICAL | CART_MANIFEST
bot_access_flags = SEC_BOT
@@ -100,23 +100,25 @@
/obj/item/cartridge/lawyer
name = "\improper P.R.O.V.E. cartridge"
icon_state = "cart-s"
icon_state = "cart-law"
access = CART_SECURITY
spam_enabled = 1
/obj/item/cartridge/curator
name = "\improper Lib-Tweet cartridge"
icon_state = "cart-s"
icon_state = "cart-lib"
access = CART_NEWSCASTER
/obj/item/cartridge/roboticist
name = "\improper B.O.O.P. Remote Control cartridge"
desc = "Packed with heavy duty triple-bot interlink!"
icon_state = "cart-robo"
bot_access_flags = FLOOR_BOT | CLEAN_BOT | MED_BOT | FIRE_BOT
access = CART_DRONEPHONE
/obj/item/cartridge/signal
name = "generic signaler cartridge"
icon_state = "cart-sig"
desc = "A data cartridge with an integrated radio signaler module."
/obj/item/cartridge/signal/toxins
@@ -53,7 +53,6 @@
/obj/item/cartridge/virus/syndicate
name = "\improper Detomatix cartridge"
icon_state = "cart"
access = CART_REMOTE_DOOR
remote_door_id = "smindicate" //Make sure this matches the syndicate shuttle's shield/door id!! //don't ask about the name, testing.
charges = 4
@@ -85,7 +84,7 @@
/obj/item/cartridge/virus/frame
name = "\improper F.R.A.M.E. cartridge"
icon_state = "cart"
icon_state = "cart-f"
var/telecrystals = 0
/obj/item/cartridge/virus/frame/send_virus(obj/item/pda/target, mob/living/U)
@@ -99,7 +98,7 @@
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, target)
if(!hidden_uplink)
hidden_uplink = target.AddComponent(/datum/component/uplink)
target.lock_code = lock_code
hidden_uplink.unlock_code = lock_code
else
hidden_uplink.hidden_crystals += hidden_uplink.telecrystals //Temporarially hide the PDA's crystals, so you can't steal telecrystals.
hidden_uplink.telecrystals = telecrystals
@@ -17,7 +17,7 @@
var/eject_port = "ingestion"
var/escape_in_progress = FALSE
var/message_cooldown
var/breakout_time = 300
var/breakout_time = 150
var/tmp/last_hearcheck = 0
var/tmp/list/hearing_mobs
var/list/items_preserved = list()
@@ -77,7 +77,7 @@
to_chat(user, "<span class='warning'>Your [src] is already occupied.</span>")
return
user.visible_message("<span class='warning'>[hound.name] is carefully inserting [target.name] into their [src].</span>", "<span class='notice'>You start placing [target] into your [src]...</span>")
if(!patient && iscarbon(target) && !target.buckled && do_after (user, 50, target = target))
if(!patient && iscarbon(target) && !target.buckled && do_after (user, 100, target = target))
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
return //If they moved away, you can't eat them.
@@ -420,6 +420,7 @@
desc = "Equipment for medical hound. A mounted sleeper that stabilizes patients and can inject reagents in the borg's reserves."
icon = 'icons/mob/dogborg.dmi'
icon_state = "sleeper"
breakout_time = 30 //Medical sleepers should be designed to be as easy as possible to get out of.
/obj/item/dogborg/sleeper/K9 //The K9 portabrig
name = "Mobile Brig"
@@ -429,6 +430,7 @@
inject_amount = 0
min_health = -100
injection_chems = null //So they don't have all the same chems as the medihound!
breakout_time = 300
/obj/item/storage/attackby(obj/item/dogborg/sleeper/K9, mob/user, proximity)
if(istype(K9))
@@ -512,17 +512,6 @@
name = "pink glowstick"
color = LIGHT_COLOR_PINK
/obj/item/flashlight/glowstick/random
name = "random colored glowstick"
icon_state = "random_glowstick"
color = null
/obj/item/flashlight/glowstick/random/Initialize()
..()
var/T = pick(typesof(/obj/item/flashlight/glowstick) - /obj/item/flashlight/glowstick/random)
new T(loc)
return INITIALIZE_HINT_QDEL
/obj/item/flashlight/spotlight //invisible lighting source
name = "disco light"
desc = "Groovy..."
+2 -2
View File
@@ -19,11 +19,11 @@
return
if(istype(target, /obj/item))
var/obj/item/I = target
if(I.item_flags & NODROP)
if(HAS_TRAIT_FROM(I, TRAIT_NODROP, GLUED_ITEM_TRAIT))
to_chat(user, "<span class='warning'>[I] is already sticky!</span>")
return
uses -= 1
I.item_flags |= NODROP
ADD_TRAIT(I, TRAIT_NODROP, GLUED_ITEM_TRAIT)
I.desc += " It looks sticky."
to_chat(user, "<span class='notice'>You smear the [I] with glue, making it incredibly sticky!</span>")
if(uses == 0)
+4 -1
View File
@@ -156,7 +156,10 @@ GLOBAL_LIST_EMPTY(GPS_list)
icon_state = "gps-b"
gpstag = "BORG0"
desc = "A mining cyborg internal positioning system. Used as a recovery beacon for damaged cyborg assets, or a collaboration tool for mining teams."
item_flags = NODROP
/obj/item/gps/cyborg/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CYBORG_ITEM_TRAIT)
/obj/item/gps/internal
icon_state = null
@@ -234,11 +234,18 @@
w_class = WEIGHT_CLASS_SMALL
actions_types = list(/datum/action/item_action/instrument)
/obj/item/instrument/harmonica/speechModification(message)
/obj/item/instrument/harmonica/proc/handle_speech(datum/source, list/speech_args)
if(song.playing && ismob(loc))
to_chat(loc, "<span class='warning'>You stop playing the harmonica to talk...</span>")
song.playing = FALSE
return message
/obj/item/instrument/harmonica/equipped(mob/M, slot)
. = ..()
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
/obj/item/instrument/harmonica/dropped(mob/M)
. = ..()
UnregisterSignal(M, COMSIG_MOB_SAY)
/obj/item/instrument/bikehorn
name = "gilded bike horn"
+18 -6
View File
@@ -17,13 +17,25 @@
user.say("AAAAAAAAAAAARGHHHHH", forced="megaphone suicide")//he must have died while coding this
return OXYLOSS
/obj/item/megaphone/get_held_item_speechspans(mob/living/carbon/user)
if(spamcheck > world.time)
to_chat(user, "<span class='warning'>\The [src] needs to recharge!</span>")
/obj/item/megaphone/equipped(mob/M, slot)
. = ..()
if (slot == SLOT_HANDS)
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
else
playsound(loc, 'sound/items/megaphone.ogg', 100, 0, 1)
spamcheck = world.time + 50
return voicespan
UnregisterSignal(M, COMSIG_MOB_SAY)
/obj/item/megaphone/dropped(mob/M)
. = ..()
UnregisterSignal(M, COMSIG_MOB_SAY)
/obj/item/megaphone/proc/handle_speech(mob/living/carbon/user, list/speech_args)
if (user.get_active_held_item() == src)
if(spamcheck > world.time)
to_chat(user, "<span class='warning'>\The [src] needs to recharge!</span>")
else
playsound(loc, 'sound/items/megaphone.ogg', 100, 0, 1)
spamcheck = world.time + 50
speech_args[SPEECH_SPANS] |= voicespan
/obj/item/megaphone/emag_act(mob/user)
if(obj_flags & EMAGGED)
@@ -38,7 +38,7 @@
/obj/item/electropack/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/clothing/head/helmet))
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit( user )
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit(user)
A.icon = 'icons/obj/assemblies.dmi'
if(!user.transferItemToLoc(W, A))
@@ -53,8 +53,6 @@
user.put_in_hands(A)
A.add_fingerprint(user)
if(item_flags & NODROP)
A.item_flags |= NODROP
else
return ..()
@@ -106,8 +104,7 @@
if(shock_cooldown != 0)
return
shock_cooldown = 1
spawn(100)
shock_cooldown = 0
addtimer(VARSET_CALLBACK(src, shock_cooldown, 0), 100)
var/mob/living/L = loc
step(L, pick(GLOB.cardinals))
@@ -16,7 +16,6 @@
var/on = TRUE
var/frequency = FREQ_COMMON
var/traitor_frequency = 0 // If tuned to this frequency, uplink will be unlocked.
var/canhear_range = 3 // The range around the radio in which mobs can hear what it receives.
var/emped = 0 // Tracks the number of EMPs currently stacked.
@@ -190,7 +189,7 @@
/obj/item/radio/talk_into(atom/movable/M, message, channel, list/spans, datum/language/language)
if(!spans)
spans = M.get_spans()
spans = list(M.speech_span)
if(!language)
language = M.get_default_language()
INVOKE_ASYNC(src, .proc/talk_into_impl, M, message, channel, spans.Copy(), language)
@@ -49,7 +49,7 @@
if(iscarbon(user))
var/mob/living/carbon/C = user
if(C.get_item_by_slot(SLOT_HEAD) == src)
if((item_flags & NODROP) && !struggling)
if(HAS_TRAIT_FROM(src, TRAIT_NODROP, REVERSE_BEAR_TRAP_TRAIT) && !struggling)
struggling = TRUE
var/fear_string
switch(time_left)
@@ -74,7 +74,7 @@
else
user.visible_message("<span class='warning'>The lock on [user]'s [name] pops open!</span>", \
"<span class='userdanger'>You force open the padlock!</span>", "<i>You hear a single, pronounced click!</i>")
item_flags &= ~NODROP
REMOVE_TRAIT(src, TRAIT_NODROP, REVERSE_BEAR_TRAP_TRAIT)
struggling = FALSE
else
..()
@@ -116,7 +116,7 @@
/obj/item/reverse_bear_trap/proc/reset()
ticking = FALSE
item_flags &= ~NODROP
REMOVE_TRAIT(src, TRAIT_NODROP, REVERSE_BEAR_TRAP_TRAIT)
soundloop.stop()
soundloop2.stop()
STOP_PROCESSING(SSprocessing, src)
@@ -125,7 +125,7 @@
ticking = TRUE
escape_chance = initial(escape_chance) //we keep these vars until re-arm, for tracking purposes
time_left = initial(time_left)
item_flags |= NODROP
ADD_TRAIT(src, TRAIT_NODROP, REVERSE_BEAR_TRAP_TRAIT)
soundloop.start()
soundloop2.mid_length = initial(soundloop2.mid_length)
soundloop2.start()
+2 -6
View File
@@ -279,12 +279,8 @@
/obj/item/book/granter/spell/barnyard/recoil(mob/living/carbon/user)
if(ishuman(user))
to_chat(user,"<font size='15' color='red'><b>HORSIE HAS RISEN</b></font>")
var/obj/item/clothing/mask/horsehead/magichead = new /obj/item/clothing/mask/horsehead
magichead.item_flags |= NODROP //curses!
magichead.flags_inv &= ~HIDEFACE //so you can still see their face
magichead.voicechange = TRUE //NEEEEIIGHH
if(!user.dropItemToGround(user.wear_mask))
qdel(user.wear_mask)
var/obj/item/clothing/magichead = new /obj/item/clothing/mask/horsehead/cursed(user.drop_location())
user.dropItemToGround(user.wear_mask, TRUE)
user.equip_to_slot_if_possible(magichead, SLOT_WEAR_MASK, TRUE, TRUE)
qdel(src)
else
+5 -5
View File
@@ -8,7 +8,7 @@
name = "artistic toolbox"
desc = "A toolbox painted bright green. Looking at it makes you feel uneasy."
icon_state = "his_grace"
item_state = "artistic_toolbox"
item_state = "toolbox_green"
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
@@ -90,7 +90,7 @@
do_attack_animation(master, null, src)
master.emote("scream")
master.remove_status_effect(STATUS_EFFECT_HISGRACE)
item_flags &= ~NODROP
REMOVE_TRAIT(src, TRAIT_NODROP, HIS_GRACE_TRAIT)
master.Knockdown(60)
master.adjustBruteLoss(master.maxHealth)
playsound(master, 'sound/effects/splat.ogg', 100, 0)
@@ -198,20 +198,20 @@
update_stats()
/obj/item/his_grace/proc/update_stats()
item_flags &= ~NODROP
REMOVE_TRAIT(src, TRAIT_NODROP, HIS_GRACE_TRAIT)
var/mob/living/master = get_atom_on_turf(src, /mob/living)
switch(bloodthirst)
if(HIS_GRACE_CONSUME_OWNER to HIS_GRACE_FALL_ASLEEP)
if(HIS_GRACE_CONSUME_OWNER > prev_bloodthirst)
master.visible_message("<span class='userdanger'>[src] enters a frenzy!</span>")
if(HIS_GRACE_STARVING to HIS_GRACE_CONSUME_OWNER)
item_flags |= NODROP
ADD_TRAIT(src, TRAIT_NODROP, HIS_GRACE_TRAIT)
if(HIS_GRACE_STARVING > prev_bloodthirst)
master.visible_message("<span class='boldwarning'>[src] is starving!</span>", "<span class='his_grace big'>[src]'s bloodlust overcomes you. [src] must be fed, or you will become His meal.\
[force_bonus < 15 ? " And still, His power grows.":""]</span>")
force_bonus = max(force_bonus, 15)
if(HIS_GRACE_FAMISHED to HIS_GRACE_STARVING)
item_flags |= NODROP
ADD_TRAIT(src, TRAIT_NODROP, HIS_GRACE_TRAIT)
if(HIS_GRACE_FAMISHED > prev_bloodthirst)
master.visible_message("<span class='warning'>[src] is very hungry!</span>", "<span class='his_grace big'>Spines sink into your hand. [src] must feed immediately.\
[force_bonus < 10 ? " His power grows.":""]</span>")
+12 -3
View File
@@ -280,12 +280,19 @@
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
name = "god hand"
desc = "This hand of yours glows with an awesome power!"
item_flags = ABSTRACT | NODROP | DROPDEL
item_flags = ABSTRACT | DROPDEL
w_class = WEIGHT_CLASS_HUGE
hitsound = 'sound/weapons/sear.ogg'
damtype = BURN
attack_verb = list("punched", "cross countered", "pummeled")
/obj/item/nullrod/godhand/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
/obj/item/nullrod/staff
icon_state = "godstaff-red"
item_state = "godstaff-red"
@@ -525,13 +532,14 @@
lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
w_class = WEIGHT_CLASS_HUGE
item_flags = NODROP | ABSTRACT
item_flags = ABSTRACT
sharpness = IS_SHARP
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
/obj/item/nullrod/chainsaw/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
AddComponent(/datum/component/butchering, 30, 100, 0, hitsound)
/obj/item/nullrod/clown
@@ -601,12 +609,13 @@
item_state = "arm_blade"
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
item_flags = ABSTRACT | NODROP
item_flags = ABSTRACT
w_class = WEIGHT_CLASS_HUGE
sharpness = IS_SHARP
/obj/item/nullrod/armblade/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
AddComponent(/datum/component/butchering, 80, 70)
/obj/item/nullrod/armblade/tentacle
+2 -2
View File
@@ -134,7 +134,7 @@
return
update_icon()
if(sticky)
item_flags |= NODROP
ADD_TRAIT(src, TRAIT_NODROP, HOT_POTATO_TRAIT)
name = "primed [name]"
activation_time = timer + world.time
detonation_timerid = addtimer(CALLBACK(src, .proc/detonate), delay, TIMER_STOPPABLE)
@@ -147,7 +147,7 @@
/obj/item/hot_potato/proc/deactivate()
update_icon()
name = initial(name)
item_flags &= ~NODROP
REMOVE_TRAIT(src, TRAIT_NODROP, HOT_POTATO_TRAIT)
deltimer(detonation_timerid)
STOP_PROCESSING(SSfastprocess, src)
detonation_timerid = null
+26 -6
View File
@@ -42,7 +42,7 @@
force = 20
throwforce = 10
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
attack_verb = list("attacked", "impaled", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
sharpness = IS_SHARP
/obj/item/melee/synthetic_arm_blade/Initialize()
@@ -92,8 +92,7 @@
/obj/item/melee/sabre/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] is trying to cut off all [user.p_their()] limbs with [src]! it looks like [user.p_theyre()] trying to commit suicide!</span>")
var/i = 0
var/originally_nodropped = item_flags & NODROP
item_flags |= NODROP
ADD_TRAIT(src, TRAIT_NODROP, SABRE_SUICIDE_TRAIT)
if(iscarbon(user))
var/mob/living/carbon/Cuser = user
var/obj/item/bodypart/holding_bodypart = Cuser.get_holding_bodypart_of_item(src)
@@ -118,7 +117,7 @@
for(bodypart in limbs_to_dismember)
i++
addtimer(CALLBACK(src, .proc/suicide_dismember, user, bodypart), speedbase * i)
addtimer(CALLBACK(src, .proc/manual_suicide, user, originally_nodropped), (5 SECONDS) * i)
addtimer(CALLBACK(src, .proc/manual_suicide, user), (5 SECONDS) * i)
return MANUAL_SUICIDE
/obj/item/melee/sabre/proc/suicide_dismember(mob/living/user, obj/item/bodypart/affecting)
@@ -131,8 +130,29 @@
if(!QDELETED(user))
user.adjustBruteLoss(200)
user.death(FALSE)
if(!originally_nodropped)
item_flags &= ~NODROP
REMOVE_TRAIT(src, TRAIT_NODROP, SABRE_SUICIDE_TRAIT)
/obj/item/melee/rapier
name = "plastitanium rapier"
desc = "A impossibly thin blade made of plastitanium with a tip made of diamond. It looks to be able to cut through any armor."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "rapier"
item_state = "rapier"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
force = 25
throwforce = 35
block_chance = 0
armour_penetration = 100
flags_1 = CONDUCT_1
obj_flags = UNIQUE_RENAME
w_class = WEIGHT_CLASS_BULKY
sharpness = IS_SHARP_ACCURATE //It cant be sharpend cook -_-
attack_verb = list("slashed", "cut", "pierces", "pokes")
/obj/item/melee/rapier/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 20, 65, 0)
/obj/item/melee/classic_baton
name = "police baton"
+2 -2
View File
@@ -15,7 +15,7 @@
var/mopping = 0
var/mopcount = 0
var/mopcap = 5
var/stamusage = 5
var/stamusage = 2
force_string = "robust... against germs"
var/insertable = TRUE
@@ -94,7 +94,7 @@
force = 6
throwforce = 8
throw_range = 4
stamusage = 2
stamusage = 1
var/refill_enabled = TRUE //Self-refill toggle for when a janitor decides to mop with something other than water.
var/refill_rate = 1 //Rate per process() tick mop refills itself
var/refill_reagent = "water" //Determins what reagent to use for refilling, just in case someone wanted to make a HOLY MOP OF PURGING
+9 -13
View File
@@ -16,6 +16,7 @@
var/obj/item/toy/plush/plush_child
var/obj/item/toy/plush/paternal_parent //who initiated creation
var/obj/item/toy/plush/maternal_parent //who owns, see love()
var/static/list/breeding_blacklist = typecacheof(/obj/item/toy/plush/carpplushie/dehy_carp) // you cannot have sexual relations with this plush
var/list/scorned = list() //who the plush hates
var/list/scorned_by = list() //who hates the plush, to remove external references on Destroy()
var/heartbroken = FALSE
@@ -203,9 +204,9 @@
else if(Kisser.partner == src && !plush_child) //the one advancing does not take ownership of the child and we have a one child policy in the toyshop
user.visible_message("<span class='notice'>[user] is going to break [Kisser] and [src] by bashing them like that.</span>",
"<span class='notice'>[Kisser] passionately embraces [src] in your hands. Look away you perv!</span>")
plop(Kisser)
user.visible_message("<span class='notice'>Something drops at the feet of [user].</span>",
"<span class='notice'>The miracle of oh god did that just come out of [src]?!</span>")
if(plop(Kisser))
user.visible_message("<span class='notice'>Something drops at the feet of [user].</span>",
"<span class='notice'>The miracle of oh god did that just come out of [src]?!</span>")
//then comes protection, or abstinence if we are catholic
else if(Kisser.partner == src && plush_child)
@@ -271,7 +272,10 @@
/obj/item/toy/plush/proc/plop(obj/item/toy/plush/Daddy)
if(partner != Daddy)
return //we do not have bastards in our toyshop
return FALSE //we do not have bastards in our toyshop
if(is_type_in_typecache(Daddy, breeding_blacklist))
return FALSE // some love is forbidden
if(prob(50)) //it has my eyes
plush_child = new type(get_turf(loc))
@@ -574,10 +578,6 @@
icon_state = "vulken"
item_state = "vulken"
/obj/item/toy/plush/snakeplushie/jecca
icon_state = "jecca"
item_state = "jecca"
/obj/item/toy/plush/nukeplushie
name = "operative plushie"
desc = "A stuffed toy that resembles a syndicate nuclear operative. The tag claims operatives to be purely fictitious."
@@ -630,13 +630,9 @@
/obj/item/toy/plush/mothplushie
name = "insect plushie"
desc = "An adorable stuffed toy that resembles some kind of insect"
icon_state = "cydia"
item_state = "cydia"
squeak_override = list('modular_citadel/sound/voice/mothsqueak.ogg' = 1)
/obj/item/toy/plush/mothplushie/bumble
icon_state = "bumble"
item_state = "bumble"
squeak_override = list('modular_citadel/sound/voice/mothsqueak.ogg' = 1)
/obj/item/toy/plush/mothplushie/nameko
icon_state = "nameko"
+9 -4
View File
@@ -159,11 +159,13 @@
armor = list("melee" = 25, "bullet" = 25, "laser" = 5, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 80)
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
item_state = "makeshift_shield"
icon = 'icons/obj/items_and_weapons.dmi'
item_state = "metal"
icon_state = "makeshift_shield"
materials = list(MAT_METAL = 18000)
slot_flags = null
block_chance = 25
force = 5
block_chance = 35
force = 10
throwforce = 7
/obj/item/shield/riot/tower
@@ -171,8 +173,11 @@
desc = "A massive shield that can block a lot of attacks, can take a lot of abuse before braking."
armor = list("melee" = 95, "bullet" = 95, "laser" = 75, "energy" = 60, "bomb" = 90, "bio" = 90, "rad" = 0, "fire" = 90, "acid" = 10) //Armor for the item, dosnt transfer to user
item_state = "metal"
icon_state = "metal"
icon = 'icons/obj/items_and_weapons.dmi'
block_chance = 75 //1/4 shots will hit*
force = 10
force = 16
slowdown = 2
throwforce = 15 //Massive pice of metal
w_class = WEIGHT_CLASS_HUGE
item_flags = SLOWS_WHILE_IN_HAND
@@ -36,6 +36,7 @@ GLOBAL_LIST_INIT(human_recipes, list( \
GLOBAL_LIST_INIT(gondola_recipes, list ( \
new/datum/stack_recipe("gondola mask", /obj/item/clothing/mask/gondola, 1), \
new/datum/stack_recipe("gondola suit", /obj/item/clothing/under/gondola, 2), \
new/datum/stack_recipe("gondola bedsheet", /obj/item/bedsheet/gondola, 1), \
))
/obj/item/stack/sheet/animalhide/gondola
@@ -424,6 +424,8 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
new/datum/stack_recipe("receiver - brass skewer", /obj/structure/destructible/clockwork/trap/brass_skewer, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_ADJACENT), \
new/datum/stack_recipe("receiver - steam vent", /obj/structure/destructible/clockwork/trap/steam_vent, 3, time = 30, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_CARDINALS), \
new/datum/stack_recipe("receiver - power nullifier", /obj/structure/destructible/clockwork/trap/power_nullifier, 5, time = 20, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_CARDINALS), \
null,
new/datum/stack_recipe("brass flask", /obj/item/reagent_containers/food/drinks/holyoil/null), \
))
@@ -441,7 +443,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
throw_range = 3
turf_type = /turf/open/floor/clockwork
novariants = FALSE
grind_results = list("iron" = 5, "teslium" = 15)
grind_results = list("iron" = 5, "teslium" = 15, "holyoil" = 1)
merge_type = /obj/item/stack/tile/brass
/obj/item/stack/tile/brass/narsie_act()
+7 -16
View File
@@ -487,7 +487,7 @@
item_state = "duffel-syndieammo"
/obj/item/storage/backpack/duffelbag/syndie/ammo/shotgun
desc = "A large duffel bag, packed to the brim with Bulldog shotgun ammo."
desc = "A large duffel bag, packed to the brim with Bulldog shotgun drum magazines."
/obj/item/storage/backpack/duffelbag/syndie/ammo/shotgun/PopulateContents()
for(var/i in 1 to 6)
@@ -497,14 +497,14 @@
new /obj/item/ammo_box/magazine/m12g/dragon(src)
/obj/item/storage/backpack/duffelbag/syndie/ammo/smg
desc = "A large duffel bag, packed to the brim with C20r magazines."
desc = "A large duffel bag, packed to the brim with C-20r magazines."
/obj/item/storage/backpack/duffelbag/syndie/ammo/smg/PopulateContents()
for(var/i in 1 to 9)
new /obj/item/ammo_box/magazine/smgm45(src)
/obj/item/storage/backpack/duffelbag/syndie/c20rbundle
desc = "A large duffel bag containing a C20r, some magazines, and a cheap looking suppressor."
desc = "A large duffel bag containing a C-20r, some magazines, and a cheap looking suppressor."
/obj/item/storage/backpack/duffelbag/syndie/c20rbundle/PopulateContents()
new /obj/item/ammo_box/magazine/smgm45(src)
@@ -513,7 +513,7 @@
new /obj/item/suppressor/specialoffer(src)
/obj/item/storage/backpack/duffelbag/syndie/bulldogbundle
desc = "A large duffel bag containing a Bulldog, several drums, and a collapsed hardsuit."
desc = "A large duffel bag containing a Bulldog, some drums, and a pair of thermal imaging glasses."
/obj/item/storage/backpack/duffelbag/syndie/bulldogbundle/PopulateContents()
new /obj/item/ammo_box/magazine/m12g(src)
@@ -522,16 +522,7 @@
new /obj/item/clothing/glasses/thermal/syndi(src)
/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle
desc = "A large duffel bag containing a medical equipment, a Donksoft machine gun, a big jumbo box of darts, and a knock-off pair of magboots."
/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle/PopulateContents()
new /obj/item/clothing/shoes/magboots/syndie(src)
new /obj/item/storage/firstaid/tactical(src)
new /obj/item/gun/ballistic/automatic/l6_saw/toy(src)
new /obj/item/ammo_box/foambox/riot(src)
/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle
desc = "A large duffel bag containing a medical equipment, a Donksoft machine gun, a big jumbo box of darts, and a knock-off pair of magboots."
desc = "A large duffel bag containing a tactical medkit, a Donksoft machine gun, a big jumbo box of riot darts, and a knock-off pair of magboots."
/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle/PopulateContents()
new /obj/item/clothing/shoes/magboots/syndie(src)
@@ -540,7 +531,7 @@
new /obj/item/ammo_box/foambox/riot(src)
/obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle
desc = "A large duffel bag containing a deadly chemicals, a chemical spray, chemical grenade, a Donksoft assault rifle, riot grade darts, a minature syringe gun, and a box of syringes."
desc = "A large duffel bag containing deadly chemicals, a handheld chem sprayer, Bioterror foam grenade, a Donksoft assault rifle, box of riot grade darts, a dart pistol, and a box of syringes."
/obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle/PopulateContents()
new /obj/item/reagent_containers/spray/chemsprayer/bioterror(src)
@@ -562,7 +553,7 @@
new /obj/item/grenade/plastic/x4(src)
/obj/item/storage/backpack/duffelbag/syndie/firestarter
desc = "A large duffel bag containing New Russian pyro backpack sprayer, a pistol, a pipebomb, fireproof hardsuit, ammo, and other equipment."
desc = "A large duffel bag containing a New Russian pyro backpack sprayer, Elite hardsuit, a Stechkin APS pistol, minibomb, ammo, and other equipment."
/obj/item/storage/backpack/duffelbag/syndie/firestarter/PopulateContents()
new /obj/item/clothing/under/syndicate/soviet(src)
+32 -2
View File
@@ -664,6 +664,32 @@
/obj/item/melee/sabre
))
/obj/item/storage/belt/sabre/rapier
name = "rapier sheath"
desc = "A black, thin sheath that looks to house only a long thin blade. Feels like its made of metal."
icon_state = "rsheath"
item_state = "rsheath"
force = 5
throwforce = 15
block_chance = 30
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("bashed", "slashes", "prods", "pokes")
/obj/item/storage/belt/sabre/rapier/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 1
STR.rustle_sound = FALSE
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.can_hold = typecacheof(list(
/obj/item/melee/rapier
))
/obj/item/storage/belt/sabre/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == PROJECTILE_ATTACK)
final_block_chance = 0 //To thin to block bullets
return ..()
/obj/item/storage/belt/sabre/examine(mob/user)
..()
if(length(contents))
@@ -681,8 +707,8 @@
to_chat(user, "[src] is empty.")
/obj/item/storage/belt/sabre/update_icon()
icon_state = "sheath"
item_state = "sheath"
icon_state = initial(icon_state)
item_state = initial(item_state)
if(contents.len)
icon_state += "-sabre"
item_state += "-sabre"
@@ -694,3 +720,7 @@
/obj/item/storage/belt/sabre/PopulateContents()
new /obj/item/melee/sabre(src)
update_icon()
/obj/item/storage/belt/sabre/rapier/PopulateContents()
new /obj/item/melee/rapier(src)
update_icon()
+2 -1
View File
@@ -74,6 +74,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
if(B.icon_state == "honk1" || B.icon_state == "honk2")
var/mob/living/carbon/human/H = usr
H.dna.add_mutation(CLOWNMUT)
H.dna.add_mutation(SMILE)
H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(H), SLOT_WEAR_MASK)
GLOB.bible_icon_state = B.icon_state
@@ -138,7 +139,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
smack = 0
else if(iscarbon(M))
var/mob/living/carbon/C = M
if(!istype(C.head, /obj/item/clothing/head))
if(!istype(C.head, /obj/item/clothing/head))
C.adjustBrainLoss(10, 80)
to_chat(C, "<span class='danger'>You feel dumber.</span>")
+2 -3
View File
@@ -68,9 +68,8 @@
..()
/obj/item/storage/briefcase/sniperbundle
desc = "It's label reads genuine hardened Captain leather, but suspiciously has no other tags or branding. Smells like L'Air du Temps."
desc = "Its label reads \"genuine hardened Captain leather\", but suspiciously has no other tags or branding. Smells like L'Air du Temps."
force = 10
/obj/item/storage/briefcase/sniperbundle/PopulateContents()
..() // in case you need any paperwork done after your rampage
new /obj/item/gun/ballistic/automatic/sniper_rifle/syndicate(src)
@@ -82,7 +81,7 @@
/obj/item/storage/briefcase/modularbundle
desc = "It's label reads genuine hardened Captain leather, but suspiciously has no other tags or branding."
desc = "Its label reads \"genuine hardened Captain leather\", but suspiciously has no other tags or branding."
force = 10
/obj/item/storage/briefcase/modularbundle/PopulateContents()
+61 -7
View File
@@ -1,3 +1,5 @@
GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
/obj/item/storage/toolbox
name = "toolbox"
desc = "Danger. Very robust."
@@ -16,21 +18,25 @@
hitsound = 'sound/weapons/smash.ogg'
var/latches = "single_latch"
var/has_latches = TRUE
var/can_rubberify = TRUE
/obj/item/storage/toolbox/Initialize()
/obj/item/storage/toolbox/Initialize(mapload)
. = ..()
if(has_latches)
if(prob(10))
latches = "double_latch"
if(prob(1))
latches = "triple_latch"
if(mapload && can_rubberify && prob(5))
rubberify()
update_icon()
/obj/item/storage/toolbox/update_icon()
..()
cut_overlays()
if(has_latches)
add_overlay(latches)
var/icon/I = icon('icons/obj/storage.dmi', latches)
add_overlay(I)
/obj/item/storage/toolbox/suicide_act(mob/user)
@@ -39,8 +45,6 @@
/obj/item/storage/toolbox/emergency
name = "emergency toolbox"
icon_state = "red"
item_state = "toolbox_red"
/obj/item/storage/toolbox/emergency/PopulateContents()
new /obj/item/crowbar/red(src)
@@ -59,6 +63,7 @@
name = "rusty red toolbox"
icon_state = "toolbox_red_old"
has_latches = FALSE
can_rubberify = FALSE
/obj/item/storage/toolbox/mechanical
name = "mechanical toolbox"
@@ -77,6 +82,7 @@
name = "rusty blue toolbox"
icon_state = "toolbox_blue_old"
has_latches = FALSE
can_rubberify = FALSE
/obj/item/storage/toolbox/mechanical/old/heirloom
name = "old, robust toolbox" //this will be named "X family toolbox"
@@ -151,6 +157,7 @@
resistance_flags = FIRE_PROOF | ACID_PROOF
w_class = WEIGHT_CLASS_HUGE
attack_verb = list("robusted", "crushed", "smashed")
can_rubberify = FALSE
var/fabricator_type = /obj/item/clockwork/replica_fabricator/scarab
/obj/item/storage/toolbox/brass/ComponentInitialize()
@@ -191,8 +198,9 @@
item_state = "toolbox_blue"
w_class = WEIGHT_CLASS_HUGE //heyo no bohing this!
force = 18 //spear damage
can_rubberify = FALSE
/obj/item/storage/toolbox/durasteel/afterattack(atom/A, mob/user, proximity)
/obj/item/storage/toolbox/plastitanium/afterattack(atom/A, mob/user, proximity)
. = ..()
if(proximity && isobj(A) && !isitem(A))
var/obj/O = A
@@ -204,7 +212,7 @@
name = "artistic toolbox"
desc = "A toolbox painted bright green. Why anyone would store art supplies in a toolbox is beyond you, but it has plenty of extra space."
icon_state = "green"
item_state = "artistic_toolbox"
item_state = "toolbox_green"
w_class = WEIGHT_CLASS_GIGANTIC //Holds more than a regular toolbox!
/obj/item/storage/toolbox/artistic/ComponentInitialize()
@@ -253,9 +261,55 @@
/obj/item/storage/toolbox/gold_fake // used in crafting
name = "golden toolbox"
desc = "A gold plated toolbox, fancy and harmless do to the gold plating being on cardboard!"
desc = "A gold plated toolbox, fancy and harmless due to the gold plating being on cardboard!"
icon_state = "gold"
item_state = "gold"
has_latches = FALSE
force = 0
throwforce = 0
can_rubberify = FALSE
/obj/item/storage/toolbox/proc/rubberify()
name = "rubber [name]"
desc = replacetext(desc, "Danger", "Bouncy")
desc = replacetext(desc, "robust", "safe")
desc = replacetext(desc, "heavier", "bouncier")
DISABLE_BITFIELD(flags_1, CONDUCT_1)
materials = null
damtype = STAMINA
force += 3 //to compensate the higher stamina K.O. threshold compared to actual health.
throwforce += 3
attack_verb += "bounced"
hitsound = 'sound/effects/clownstep1.ogg'
if(!GLOB.rubber_toolbox_icons[icon_state])
generate_rubber_toolbox_icon()
icon = GLOB.rubber_toolbox_icons[icon_state]
AddComponent(/datum/component/bouncy)
. = ..()
/obj/item/storage/toolbox/proc/generate_rubber_toolbox_icon()
var/icon/new_icon = icon(icon, icon_state)
var/icon/smooth = icon('icons/obj/storage.dmi', "rubber_toolbox_blend")
new_icon.Blend(smooth, ICON_MULTIPLY)
new_icon = fcopy_rsc(new_icon)
GLOB.rubber_toolbox_icons[icon_state] = new_icon
/obj/item/storage/toolbox/rubber
name = "rubber toolbox"
desc = "Bouncy. Very safe."
flags_1 = null
materials = null
damtype = STAMINA
force = 17
throwforce = 17
attack_verb = list("robusted", "bounced")
can_rubberify = FALSE //we are already the future.
/obj/item/storage/toolbox/rubber/Initialize()
icon_state = pick("blue", "red", "yellow", "green")
item_state = "toolbox_[icon_state]"
if(!GLOB.rubber_toolbox_icons[icon_state])
generate_rubber_toolbox_icon()
icon = GLOB.rubber_toolbox_icons[icon_state]
. = ..()
AddComponent(/datum/component/bouncy)
+2 -3
View File
@@ -6,10 +6,9 @@
w_class = WEIGHT_CLASS_TINY
var/taste_sensitivity = 15
speech_span = null
/obj/item/taster/get_spans()
return list()
var/taste_sensitivity = 15
/obj/item/taster/afterattack(atom/O, mob/user, proximity)
. = ..()
+6 -1
View File
@@ -34,6 +34,12 @@
icon_state = "crowbar_brass"
toolspeed = 0.5
/obj/item/crowbar/bronze
name = "bronze plated crowbar"
desc = "A bronze plated crowbar."
icon_state = "crowbar_brass"
toolspeed = 0.95
/obj/item/crowbar/abductor
name = "alien crowbar"
desc = "A hard-light crowbar. It appears to pry by itself, without any effort required."
@@ -42,7 +48,6 @@
icon_state = "crowbar"
toolspeed = 0.1
/obj/item/crowbar/large
name = "crowbar"
desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big."
@@ -86,6 +86,14 @@
toolspeed = 0.5
random_color = FALSE
/obj/item/screwdriver/bronze
name = "bronze screwdriver"
desc = "A screwdriver plated with bronze."
icon_state = "screwdriver_brass"
item_state = "screwdriver_brass"
toolspeed = 0.95
random_color = FALSE
/obj/item/screwdriver/abductor
name = "alien screwdriver"
desc = "An ultrasonic screwdriver."
@@ -363,6 +363,13 @@
icon_state = "brasswelder"
item_state = "brasswelder"
/obj/item/weldingtool/bronze
name = "bronze plated welding tool"
desc = "A bronze plated welder."
max_fuel = 21
toolspeed = 0.95
icon_state = "brasswelder"
item_state = "brasswelder"
/obj/item/weldingtool/experimental/process()
..()
@@ -69,6 +69,13 @@
random_color = FALSE
toolspeed = 0.5
/obj/item/wirecutters/bronze
name = "bronze plated wirecutters"
desc = "A pair of wirecutters plated with bronze."
icon_state = "cutters_brass"
random_color = FALSE
toolspeed = 0.95 //Wire cutters have 0 time bars though
/obj/item/wirecutters/abductor
name = "alien wirecutters"
desc = "Extremely sharp wirecutters, made out of a silvery-green metal."
+6 -1
View File
@@ -35,6 +35,12 @@
icon_state = "wrench_brass"
toolspeed = 0.5
/obj/item/wrench/bronze
name = "bronze plated wrench"
desc = "A bronze plated wrench."
icon_state = "wrench_brass"
toolspeed = 0.95
/obj/item/wrench/abductor
name = "alien wrench"
desc = "A polarized wrench. It causes anything placed between the jaws to turn."
@@ -43,7 +49,6 @@
usesound = 'sound/effects/empulse.ogg'
toolspeed = 0.1
/obj/item/wrench/power
name = "hand drill"
desc = "A simple powered hand drill. It's fitted with a bolt bit."
+3 -3
View File
@@ -249,8 +249,8 @@
// Copied from /obj/item/melee/transforming/energy/sword/attackby
/obj/item/toy/sword/attackby(obj/item/W, mob/living/user, params)
if(istype(W, /obj/item/toy/sword))
if((W.item_flags & NODROP) || (item_flags & NODROP))
to_chat(user, "<span class='warning'>\the [item_flags & NODROP ? src : W] is stuck to your hand, you can't attach it to \the [item_flags & NODROP ? W : src]!</span>")
if(HAS_TRAIT(W, TRAIT_NODROP) || HAS_TRAIT(src, TRAIT_NODROP))
to_chat(user, "<span class='warning'>\the [HAS_TRAIT(src, TRAIT_NODROP) ? src : W] is stuck to your hand, you can't attach it to \the [HAS_TRAIT(src, TRAIT_NODROP) ? W : src]!</span>")
return
else
to_chat(user, "<span class='notice'>You attach the ends of the two plastic swords, making a single double-bladed toy! You're fake-cool.</span>")
@@ -294,7 +294,7 @@
name = "windup toolbox"
desc = "A replica toolbox that rumbles when you turn the key."
icon_state = "his_grace"
item_state = "artistic_toolbox"
item_state = "toolbox_green"
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
var/active = FALSE
+12 -4
View File
@@ -81,7 +81,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
/obj/item/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS
desc = "<b><i>THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!</i></b>\nActivate it in your hand to point to the nearest victim."
flags_1 = CONDUCT_1
item_flags = NODROP | DROPDEL
item_flags = DROPDEL
slot_flags = null
block_chance = 0 //RNG WON'T HELP YOU NOW, PANSY
light_range = 3
@@ -91,6 +91,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
/obj/item/claymore/highlander/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HIGHLANDER)
START_PROCESSING(SSobj, src)
/obj/item/claymore/highlander/Destroy()
@@ -225,7 +226,10 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
/obj/item/katana/cursed
slot_flags = null
item_flags = NODROP
/obj/item/katana/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CURSED_ITEM_TRAIT)
/obj/item/katana/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] stomach open with [src]! It looks like [user.p_theyre()] trying to commit seppuku!</span>")
@@ -255,7 +259,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
user.put_in_hands(S)
to_chat(user, "<span class='notice'>You fasten the glass shard to the top of the rod with the cable.</span>")
else if(istype(I, /obj/item/assembly/igniter) && !(I.item_flags & NODROP))
else if(istype(I, /obj/item/assembly/igniter) && !HAS_TRAIT(I, TRAIT_NODROP))
var/obj/item/melee/baton/cattleprod/P = new /obj/item/melee/baton/cattleprod
remove_item_from_storage(user)
@@ -418,7 +422,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
item_state = "mounted_chainsaw"
lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
item_flags = NODROP | ABSTRACT | DROPDEL
item_flags = ABSTRACT | DROPDEL
w_class = WEIGHT_CLASS_HUGE
force = 24
throwforce = 0
@@ -428,6 +432,10 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
/obj/item/mounted_chainsaw/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
/obj/item/mounted_chainsaw/Destroy()
var/obj/item/bodypart/part
new /obj/item/twohanded/required/chainsaw(get_turf(src))
+6 -1
View File
@@ -48,7 +48,12 @@
/obj/hitby(atom/movable/AM)
..()
take_damage(AM.throwforce, BRUTE, "melee", 1, get_dir(src, AM))
var/throwdamage = AM.throwforce
if(isobj(AM))
var/obj/O = AM
if(O.damtype == STAMINA)
throwdamage = 0
take_damage(throwdamage, BRUTE, "melee", 1, get_dir(src, AM))
/obj/ex_act(severity, target)
if(resistance_flags & INDESTRUCTIBLE)
+1 -3
View File
@@ -2,6 +2,7 @@
/obj
var/crit_fail = FALSE
animate_movement = 2
speech_span = SPAN_ROBOT
var/obj_flags = CAN_BE_HIT
var/set_obj_flags // ONLY FOR MAPPING: Sets flags from a string list, handled in Initialize. Usage: set_obj_flags = "EMAGGED;!CAN_BE_HIT" to set EMAGGED and clear CAN_BE_HIT.
@@ -204,9 +205,6 @@
if(!anchored || current_size >= STAGE_FIVE)
step_towards(src,S)
/obj/get_spans()
return ..() | SPAN_ROBOT
/obj/get_dumping_location(datum/component/storage/source,mob/user)
return get_turf(src)
+10
View File
@@ -294,6 +294,16 @@
icon = "the_lightbulb"
desc = "A cafe popular among moths and moffs. Once shut down for a week after the bartender used mothballs to protect her spare uniforms."
/datum/barsign/cybersylph
name = "Cyber Sylph's"
icon = "cybersylph"
desc = "A cafe renowed for its out-of-boundaries futuristic insignia."
/datum/barsign/meow_mix
name = "Meow Mix"
icon = "meow_mix"
desc = "No, we don't serve catnip, officer!"
/datum/barsign/hiddensigns
hidden = TRUE
+33 -1
View File
@@ -225,6 +225,39 @@ LINEN BINS
item_color = "ian"
dream_messages = list("a dog", "a corgi", "woof", "bark", "arf")
/obj/item/bedsheet/runtime
icon_state = "sheetruntime"
item_color = "runtime"
dream_messages = list("a kitty", "a cat", "meow", "purr", "nya~")
/obj/item/bedsheet/pirate
name = "pirate's bedsheet"
desc = "It has a Jolly Roger emblem on it and has a faint scent of grog."
icon_state = "sheetpirate"
item_color = "black"
dream_messages = list("doing whatever oneself wants", "cause a pirate is free", "being a pirate", "stealing", "landlubbers", "gold", "a buried treasure", "yarr", "avast", "a swashbuckler", "sailing the Seven Seas", "a parrot", "a monkey", "an island", "a talking skull")
/obj/item/bedsheet/gondola
name = "gondola bedsheet"
desc = "A precious bedsheet made from the hide of a rare and peculiar critter."
icon_state = "sheetgondola"
item_color = "cargo"
var/g_mouth
var/g_eyes
/obj/item/bedsheet/gondola/Initialize()
. = ..()
g_mouth = "sheetgondola_mouth[rand(1, 4)]"
g_eyes = "sheetgondola_eyes[rand(1, 4)]"
add_overlay(g_mouth)
add_overlay(g_eyes)
/obj/item/bedsheet/gondola/worn_overlays(isinhands = FALSE, icon_file)
. = ..()
if(!isinhands)
. += mutable_appearance(icon_file, g_mouth)
. += mutable_appearance(icon_file, g_eyes)
/obj/item/bedsheet/cosmos
name = "cosmic space bedsheet"
desc = "Made from the dreams of those who wonder at the stars."
@@ -258,7 +291,6 @@ LINEN BINS
var/list/sheets = list()
var/obj/item/hidden = null
/obj/structure/bedsheetbin/examine(mob/user)
..()
if(amount < 1)
@@ -147,47 +147,48 @@
/obj/structure/closet/proc/insert(atom/movable/AM)
if(contents.len >= storage_capacity)
return -1
if(insertion_allowed(AM))
AM.forceMove(src)
return TRUE
else
return FALSE
/obj/structure/closet/proc/insertion_allowed(atom/movable/AM)
if(ismob(AM))
if(!isliving(AM)) //let's not put ghosts or camera mobs inside closets...
return
return FALSE
var/mob/living/L = AM
if(L.anchored || L.buckled || L.incorporeal_move || L.has_buckled_mobs())
return
return FALSE
if(L.mob_size > MOB_SIZE_TINY) // Tiny mobs are treated as items.
if(horizontal && L.density)
return
return FALSE
if(L.mob_size > max_mob_size)
return
return FALSE
var/mobs_stored = 0
for(var/mob/living/M in contents)
if(++mobs_stored >= mob_storage_capacity)
return
return FALSE
L.stop_pulling()
else if(istype(AM, /obj/structure/closet))
return
return FALSE
else if(istype(AM, /obj/effect))
return
return FALSE
else if(isobj(AM))
if (istype(AM, /obj/item))
var/obj/item/I = AM
if (I.item_flags & NODROP)
return
if((!allow_dense && AM.density) || AM.anchored || AM.has_buckled_mobs())
return FALSE
if(isitem(AM) && !HAS_TRAIT(AM, TRAIT_NODROP))
return TRUE
else if(!allow_objects && !istype(AM, /obj/effect/dummy/chameleon))
return
if(!allow_dense && AM.density)
return
if(AM.anchored || AM.has_buckled_mobs())
return
return FALSE
else
return
return FALSE
AM.forceMove(src)
return 1
return TRUE
/obj/structure/closet/proc/close(mob/living/user)
if(!opened || !can_close(user))
+53 -26
View File
@@ -21,35 +21,62 @@
/obj/structure/dresser/attack_hand(mob/user)
. = ..()
if(.)
if(. || !ishuman(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
if(!Adjacent(user))//no tele-grooming
var/mob/living/carbon/human/H = user
if(H.dna && H.dna.species && (NO_UNDERWEAR in H.dna.species.species_traits))
to_chat(H, "<span class='warning'>You are not capable of wearing underwear.</span>")
return
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(H.dna && H.dna.species && (NO_UNDERWEAR in H.dna.species.species_traits))
to_chat(user, "<span class='warning'>You are not capable of wearing underwear.</span>")
return
var/list/undergarment_choices = list("Underwear", "Underwear Color", "Undershirt", "Undershirt Color", "Socks", "Socks Color")
if(!UNDIE_COLORABLE(GLOB.underwear_list[H.underwear]))
undergarment_choices -= "Underwear Color"
if(!UNDIE_COLORABLE(GLOB.undershirt_list[H.undershirt]))
undergarment_choices -= "Undershirt Color"
if(!UNDIE_COLORABLE(GLOB.socks_list[H.socks]))
undergarment_choices -= "Socks Color"
var/choice = input(user, "Underwear, Undershirt, or Socks?", "Changing") as null|anything in list("Underwear","Undershirt","Socks")
var/choice = input(H, "Underwear, Undershirt, or Socks?", "Changing") as null|anything in undergarment_choices
if(!H.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
var/dye_undie = FALSE
var/dye_shirt = FALSE
var/dye_socks = FALSE
switch(choice)
if("Underwear")
var/new_undies = input(H, "Select your underwear", "Changing") as null|anything in GLOB.underwear_list
if(H.underwear)
H.underwear = new_undies
H.saved_underwear = new_undies
var/datum/sprite_accessory/underwear/bottom/B = GLOB.underwear_list[new_undies]
dye_undie = B?.has_color
if("Undershirt")
var/new_undershirt = input(H, "Select your undershirt", "Changing") as null|anything in GLOB.undershirt_list
if(new_undershirt)
H.undershirt = new_undershirt
H.saved_undershirt = new_undershirt
var/datum/sprite_accessory/underwear/top/T = GLOB.undershirt_list[new_undershirt]
dye_shirt = T?.has_color
if("Socks")
var/new_socks = input(H, "Select your socks", "Changing") as null|anything in GLOB.socks_list
if(new_socks)
H.socks = new_socks
H.saved_socks = new_socks
var/datum/sprite_accessory/underwear/socks/S = GLOB.socks_list[new_socks]
dye_socks = S?.has_color
if(dye_undie || choice == "Underwear Color")
H.undie_color = recolor_undergarment(H, "underwear", H.undie_color)
if(dye_shirt || choice == "Undershirt Color")
H.shirt_color = recolor_undergarment(H, "undershirt", H.shirt_color)
if(dye_socks || choice == "Socks Color")
H.socks_color = recolor_undergarment(H, "socks", H.socks_color)
if(!Adjacent(user))
return
switch(choice)
if("Underwear")
var/new_undies = input(user, "Select your underwear", "Changing") as null|anything in GLOB.underwear_list
if(new_undies)
H.underwear = new_undies
add_fingerprint(H)
H.update_body()
if("Undershirt")
var/new_undershirt = input(user, "Select your undershirt", "Changing") as null|anything in GLOB.undershirt_list
if(new_undershirt)
H.undershirt = new_undershirt
if("Socks")
var/new_socks = input(user, "Select your socks", "Changing") as null|anything in GLOB.socks_list
if(new_socks)
H.socks= new_socks
add_fingerprint(H)
H.update_body()
/obj/structure/dresser/proc/recolor_undergarment(mob/living/carbon/human/H, garment_type = "underwear", default_color)
var/n_color = input(H, "Choose your [garment_type]'\s color.", "Character Preference", default_color) as color|null
if(!n_color || !H.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return default_color
return n_color
+1 -1
View File
@@ -262,7 +262,7 @@
if(isobj(AM))
if(prob(50) && anchored && !broken)
var/obj/O = AM
if(O.throwforce != 0)//don't want to let people spam tesla bolts, this way it will break after time
if(O.throwforce != 0 && O.damtype != STAMINA)//don't want to let people spam tesla bolts, this way it will break after time
var/turf/T = get_turf(src)
var/obj/structure/cable/C = T.get_cable_node()
if(C)
@@ -180,12 +180,13 @@
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "offhand"
w_class = WEIGHT_CLASS_HUGE
item_flags = ABSTRACT | NODROP | NOBLUDGEON | DROPDEL
item_flags = ABSTRACT | NOBLUDGEON | DROPDEL
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/obj/machinery/manned_turret/turret
/obj/item/gun_control/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
turret = loc
if(!istype(turret))
return INITIALIZE_HINT_QDEL
+3 -7
View File
@@ -23,7 +23,7 @@ GLOBAL_LIST_INIT(freqtospan, list(
return
if(message == "" || !message)
return
spans |= get_spans()
spans |= speech_span
if(!language)
language = get_default_language()
send_speech(message, 7, src, , spans, message_language=language)
@@ -40,10 +40,6 @@ GLOBAL_LIST_INIT(freqtospan, list(
var/atom/movable/AM = _AM
AM.Hear(rendered, src, message_language, message, , spans, message_mode)
//To get robot span classes, stuff like that.
/atom/movable/proc/get_spans()
return list()
/atom/movable/proc/compose_message(atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, face_name = FALSE)
//This proc uses text() because it is faster than appending strings. Thanks BYOND.
//Basic span
@@ -87,7 +83,7 @@ GLOBAL_LIST_INIT(freqtospan, list(
else
return verb_say
/atom/movable/proc/say_quote(input, list/spans=list(), message_mode)
/atom/movable/proc/say_quote(input, list/spans=list(speech_span), message_mode)
if(!input)
input = "..."
@@ -97,7 +93,7 @@ GLOBAL_LIST_INIT(freqtospan, list(
var/spanned = attach_spans(input, spans)
return "[say_mod(input, message_mode)][spanned ? ", \"[spanned]\"" : ""]"
// Citadel edit [spanned ? ", \"[spanned]\"" : ""]"
/atom/movable/proc/lang_treat(atom/movable/speaker, datum/language/language, raw_message, list/spans, message_mode)
if(has_language(language))
var/atom/movable/AM = speaker.GetSource()
+13 -2
View File
@@ -144,6 +144,7 @@
barefootstep = FOOTSTEP_HARD_BAREFOOT
clawfootstep = FOOTSTEP_HARD_CLAW
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
var/dropped_brass
var/uses_overlay = TRUE
var/obj/effect/clockwork/overlay/floor/realappearence
@@ -201,7 +202,10 @@
return
/turf/open/floor/clockwork/crowbar_act(mob/living/user, obj/item/I)
if(baseturfs == type)
if(islist(baseturfs))
if(type in baseturfs)
return TRUE
else if(baseturfs == type)
return TRUE
user.visible_message("<span class='notice'>[user] begins slowly prying up [src]...</span>", "<span class='notice'>You begin painstakingly prying up [src]...</span>")
if(I.use_tool(src, user, 70, volume=80))
@@ -210,7 +214,14 @@
return TRUE
/turf/open/floor/clockwork/make_plating()
new /obj/item/stack/tile/brass(src)
if(!dropped_brass)
new /obj/item/stack/tile/brass(src)
dropped_brass = TRUE
if(islist(baseturfs))
if(type in baseturfs)
return
else if(baseturfs == type)
return
return ..()
/turf/open/floor/clockwork/narsie_act()
+5 -5
View File
@@ -452,16 +452,16 @@
/turf/AllowDrop()
return TRUE
/turf/proc/add_vomit_floor(mob/living/carbon/M, toxvomit = 0)
/turf/proc/add_vomit_floor(mob/living/carbon/M, toxvomit = NONE)
var/obj/effect/decal/cleanable/vomit/V = new /obj/effect/decal/cleanable/vomit(src, M.get_static_viruses())
// If the vomit combined, apply toxicity and reagents to the old vomit
if (QDELETED(V))
V = locate() in src
// Make toxins vomit look different
if(toxvomit)
// Make toxins and blazaam vomit look different
if(toxvomit == VOMIT_PURPLE)
V.icon_state = "vomitpurp_[pick(1,4)]"
else if(toxvomit == VOMIT_TOXIC)
V.icon_state = "vomittox_[pick(1,4)]"
if(M.reagents)
clear_reagents_to_vomit_pool(M,V)
/proc/clear_reagents_to_vomit_pool(mob/living/carbon/M, obj/effect/decal/cleanable/vomit/V)
M.reagents.trans_to(V, M.reagents.total_volume / 10)