Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit45
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@@ -100,6 +100,9 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
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/obj/effect/immovablerod/ex_act(severity, target)
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return 0
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/obj/structure/closet/supplypod/prevent_content_explosion()
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return TRUE
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/obj/effect/immovablerod/singularity_act()
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return
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@@ -32,4 +32,4 @@
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P.update_icon()
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/datum/round_event/mice_migration/start()
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SSsqueak.trigger_migration(rand(minimum_mice, maximum_mice))
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SSminor_mapping.trigger_migration(rand(minimum_mice, maximum_mice))
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@@ -17,6 +17,8 @@
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continue
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if(!H.getorgan(/obj/item/organ/appendix)) //Don't give the disease to some who lacks it, only for it to be auto-cured
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continue
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if(!(MOB_ORGANIC in H.mob_biotypes)) //biotype sleeper bugs strike again, once again making appendicitis pick a target that can't take it
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continue
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var/foundAlready = FALSE //don't infect someone that already has appendicitis
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for(var/datum/disease/appendicitis/A in H.diseases)
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foundAlready = TRUE
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@@ -50,7 +50,8 @@
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var/obj/item/I = new J //dumb but required because of byond throwing a fit anytime new gets too close to a list
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H.dropItemToGround(H.get_item_by_slot(i), TRUE)
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H.equip_to_slot_or_del(I, i)
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I.item_flags |= NODROP | DROPDEL
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ADD_TRAIT(I, TRAIT_NODROP, CURSED_ITEM_TRAIT)
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I.item_flags |= DROPDEL
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I.name = "cursed " + I.name
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for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
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