Merge pull request #10056 from Ghommie/Ghommie-cit430

Ports "Slightly improves visible and audible messages."
This commit is contained in:
Putnam3145
2019-12-05 21:16:47 -08:00
committed by GitHub
25 changed files with 130 additions and 111 deletions
@@ -862,27 +862,27 @@
if(M.stat == DEAD) //F
return
if(M == H)
H.show_message("<span class='narsiesmall'>You cringe with pain as your body rings around you!</span>", 2)
H.show_message("<span class='narsiesmall'>You cringe with pain as your body rings around you!</span>", MSG_AUDIBLE)
H.playsound_local(H, 'sound/effects/gong.ogg', 100, TRUE)
H.soundbang_act(2, 0, 100, 1)
H.jitteriness += 7
var/distance = max(0,get_dist(get_turf(H),get_turf(M)))
switch(distance)
if(0 to 1)
M.show_message("<span class='narsiesmall'>GONG!</span>", 2)
M.show_message("<span class='narsiesmall'>GONG!</span>", MSG_AUDIBLE)
M.playsound_local(H, 'sound/effects/gong.ogg', 100, TRUE)
M.soundbang_act(1, 0, 30, 3)
M.confused += 10
M.jitteriness += 4
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "gonged", /datum/mood_event/loud_gong)
if(2 to 3)
M.show_message("<span class='cult'>GONG!</span>", 2)
M.show_message("<span class='cult'>GONG!</span>", MSG_AUDIBLE)
M.playsound_local(H, 'sound/effects/gong.ogg', 75, TRUE)
M.soundbang_act(1, 0, 15, 2)
M.jitteriness += 3
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "gonged", /datum/mood_event/loud_gong)
else
M.show_message("<span class='warning'>GONG!</span>", 2)
M.show_message("<span class='warning'>GONG!</span>", MSG_AUDIBLE)
M.playsound_local(H, 'sound/effects/gong.ogg', 50, TRUE)
+1 -1
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@@ -233,7 +233,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
// Recompose message for AI hrefs, language incomprehension.
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
show_message(message, 2, deaf_message, deaf_type)
show_message(message, MSG_AUDIBLE, deaf_message, deaf_type)
return message
/mob/living/send_speech(message, message_range = 6, obj/source = src, bubble_type = bubble_icon, list/spans, datum/language/message_language=null, message_mode)
+1 -1
View File
@@ -827,7 +827,7 @@
var/rendered = "<i><span class='game say'>[start]<span class='name'>[hrefpart][namepart] ([jobpart])</a> </span><span class='message'>[raw_message]</span></span></i>"
show_message(rendered, 2)
show_message(rendered, MSG_AUDIBLE)
/mob/living/silicon/ai/fully_replace_character_name(oldname,newname)
..()
@@ -80,7 +80,7 @@ Difficulty: Medium
return FALSE
return ..()
/mob/living/simple_animal/hostile/megafauna/dragon/visible_message()
/mob/living/simple_animal/hostile/megafauna/dragon/visible_message(message, self_message, blind_message, vision_distance = DEFAULT_MESSAGE_RANGE, list/ignored_mobs)
if(swooping & SWOOP_INVULNERABLE) //to suppress attack messages without overriding every single proc that could send a message saying we got hit
return
return ..()
+86 -72
View File
@@ -85,106 +85,120 @@
msg = copytext(msg, 1, MAX_MESSAGE_LEN)
if(type)
if(type & 1 && eye_blind )//Vision related
if(type & MSG_VISUAL && eye_blind )//Vision related
if(!alt_msg)
return
else
msg = alt_msg
type = alt_type
if(type & 2 && !can_hear())//Hearing related
if(type & MSG_AUDIBLE && !can_hear())//Hearing related
if(!alt_msg)
return
else
msg = alt_msg
type = alt_type
if(type & 1 && eye_blind)
if(type & MSG_VISUAL && eye_blind)
return
// voice muffling
if(stat == UNCONSCIOUS)
if(type & 2) //audio
if(type & MSG_AUDIBLE) //audio
to_chat(src, "<I>... You can almost hear something ...</I>")
else
to_chat(src, msg)
return
to_chat(src, msg)
// Show a message to all player mobs who sees this atom
// Show a message to the src mob (if the src is a mob)
// Use for atoms performing visible actions
// message is output to anyone who can see, e.g. "The [src] does something!"
// self_message (optional) is what the src mob sees e.g. "You do something!"
// blind_message (optional) is what blind people will hear e.g. "You hear something!"
// vision_distance (optional) define how many tiles away the message can be seen.
// ignored_mob (optional) doesn't show any message to a given mob if TRUE.
/atom/proc/visible_message(message, self_message, blind_message, vision_distance, list/ignored_mobs, no_ghosts = FALSE)
/**
* Generate a visible message from this atom
*
* Show a message to all player mobs who sees this atom
*
* Show a message to the src mob (if the src is a mob)
*
* Use for atoms performing visible actions
*
* message is output to anyone who can see, e.g. "The [src] does something!"
*
* Vars:
* * self_message (optional) is what the src mob sees e.g. "You do something!"
* * blind_message (optional) is what blind people will hear e.g. "You hear something!"
* * vision_distance (optional) define how many tiles away the message can be seen.
* * ignored_mobs (optional) doesn't show any message to any given mob in the list.
*/
/atom/proc/visible_message(message, self_message, blind_message, vision_distance = DEFAULT_MESSAGE_RANGE, list/ignored_mobs)
var/turf/T = get_turf(src)
if(!T)
return
var/list/hearers = get_hearers_in_view(vision_distance, src) //caches the hearers and then removes ignored mobs.
if(!length(hearers))
return
if(!islist(ignored_mobs))
ignored_mobs = list(ignored_mobs)
var/range = 7
if(vision_distance)
range = vision_distance
for(var/mob/M in get_hearers_in_view(range, src))
hearers -= ignored_mobs
if(self_message)
hearers -= src
for(var/mob/M in hearers)
if(!M.client)
continue
if(M in ignored_mobs)
continue
//This entire if/else chain could be in two lines but isn't for readibilties sake.
var/msg = message
if(isobserver(M) && no_ghosts)
//CITADEL EDIT, required for vore code to remove (T != loc && T != src)) as a check
if(M.see_invisible<invisibility) //if src is invisible to us,
msg = blind_message
else if(T.lighting_object && T.lighting_object.invisibility <= M.see_invisible && T.is_softly_lit()) //the light object is dark and not invisible to us
msg = blind_message
if(!msg)
continue
if(M == src) //the src always see the main message or self message
if(self_message)
msg = self_message
else //CITADEL EDIT, required for vore code to remove (T != loc && T != src)) as a check
if(M.see_invisible<invisibility) //if src is invisible to us,
if(blind_message) // then people see blind message if there is one, otherwise nothing.
msg = blind_message
else
continue
M.show_message(msg, MSG_VISUAL,blind_message, MSG_AUDIBLE)
else if(T.lighting_object)
if(T.lighting_object.invisibility <= M.see_invisible && T.is_softly_lit()) //the light object is dark and not invisible to us
if(blind_message)
msg = blind_message
else
continue
///Adds the functionality to self_message.
mob/visible_message(message, self_message, blind_message, vision_distance = DEFAULT_MESSAGE_RANGE, list/ignored_mobs)
. = ..()
if(self_message)
show_message(self_message, MSG_VISUAL, blind_message, MSG_AUDIBLE)
M.show_message(msg,1,blind_message,2)
/**
* Show a message to all mobs in earshot of this atom
*
* Use for objects performing audible actions
*
* vars:
* * message is the message output to anyone who can hear.
* * deaf_message (optional) is what deaf people will see.
* * hearing_distance (optional) is the range, how many tiles away the message can be heard.
* * ignored_mobs (optional) doesn't show any message to any given mob in the list.
*/
/atom/proc/audible_message(message, deaf_message, hearing_distance = DEFAULT_MESSAGE_RANGE, self_message, list/ignored_mobs)
var/turf/T = get_turf(src)
if(!T)
return
var/list/hearers = get_hearers_in_view(hearing_distance, src)
if(!length(hearers))
return
if(!islist(ignored_mobs))
ignored_mobs = list(ignored_mobs)
hearers -= ignored_mobs
if(self_message)
hearers -= src
for(var/mob/M in hearers)
M.show_message(message, MSG_AUDIBLE, deaf_message, MSG_VISUAL)
// Show a message to all mobs in earshot of this one
// This would be for audible actions by the src mob
// message is the message output to anyone who can hear.
// self_message (optional) is what the src mob hears.
// deaf_message (optional) is what deaf people will see.
// hearing_distance (optional) is the range, how many tiles away the message can be heard.
/mob/audible_message(message, deaf_message, hearing_distance, self_message, no_ghosts = FALSE)
var/range = 7
if(hearing_distance)
range = hearing_distance
for(var/mob/M in get_hearers_in_view(range, src))
var/msg = message
if(self_message && M==src)
msg = self_message
if(no_ghosts && isobserver(M))
continue
M.show_message( msg, 2, deaf_message, 1)
// Show a message to all mobs in earshot of this atom
// Use for objects performing audible actions
// message is the message output to anyone who can hear.
// deaf_message (optional) is what deaf people will see.
// hearing_distance (optional) is the range, how many tiles away the message can be heard.
/atom/proc/audible_message(message, deaf_message, hearing_distance, no_ghosts = FALSE)
var/range = 7
if(hearing_distance)
range = hearing_distance
for(var/mob/M in get_hearers_in_view(range, src))
if(no_ghosts && isobserver(M))
continue
M.show_message( message, 2, deaf_message, 1)
/**
* Show a message to all mobs in earshot of this one
*
* This would be for audible actions by the src mob
*
* vars:
* * message is the message output to anyone who can hear.
* * self_message (optional) is what the src mob hears.
* * deaf_message (optional) is what deaf people will see.
* * hearing_distance (optional) is the range, how many tiles away the message can be heard.
* * ignored_mobs (optional) doesn't show any message to any given mob in the list.
*/
/mob/audible_message(message, deaf_message, hearing_distance = DEFAULT_MESSAGE_RANGE, self_message, list/ignored_mobs)
. = ..()
if(self_message)
show_message(self_message, MSG_AUDIBLE, deaf_message, MSG_VISUAL)
/mob/proc/Life()
set waitfor = FALSE
+2 -2
View File
@@ -173,9 +173,9 @@ proc/get_top_level_mob(var/mob/S)
message = "<b>[user]</b> " + "<i>[message]</i>"
if(emote_type == EMOTE_AUDIBLE)
user.audible_message(message=message,hearing_distance=1, no_ghosts = TRUE)
user.audible_message(message=message,hearing_distance=1, ignored_mobs = GLOB.dead_mob_list)
else
user.visible_message(message=message,self_message=message,vision_distance=1, no_ghosts = TRUE)
user.visible_message(message=message,self_message=message,vision_distance=1, ignored_mobs = GLOB.dead_mob_list)
log_emote("[key_name(user)] : (SUBTLER) [message]")
message = null