Updating supply pods code.
This commit is contained in:
@@ -19,7 +19,7 @@
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//Variables declared to change how items in the launch bay are picked and launched. (Almost) all of these are changed in the ui_act proc
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//Some effect groups are choices, while other are booleans. This is because some effects can stack, while others dont (ex: you can stack explosion and quiet, but you cant stack ordered launch and random launch)
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/datum/centcom_podlauncher
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var/static/list/ignored_atoms = typecacheof(list(null, /mob/dead, /obj/effect/landmark, /obj/docking_port, /atom/movable/lighting_object, /obj/effect/particle_effect/sparks, /obj/effect/DPtarget, /obj/effect/supplypod_selector ))
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var/static/list/ignored_atoms = typecacheof(list(null, /mob/dead, /obj/effect/landmark, /obj/docking_port, /atom/movable/lighting_object, /obj/effect/particle_effect/sparks, /obj/effect/abstract/DPtarget, /obj/effect/supplypod_selector ))
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var/turf/oldTurf //Keeps track of where the user was at if they use the "teleport to centcom" button, so they can go back
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var/client/holder //client of whoever is using this datum
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var/area/bay //What bay we're using to launch shit from.
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@@ -29,9 +29,10 @@
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var/damageChoice = 0 //Determines if we do no damage (0), custom amnt of damage (1), or gib + 5000dmg (2)
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var/launcherActivated = FALSE //check if we've entered "launch mode" (when we click a pod is launched). Used for updating mouse cursor
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var/effectBurst = FALSE //Effect that launches 5 at once in a 3x3 area centered on the target
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var/effectAnnounce = TRUE
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var/numTurfs = 0 //Counts the number of turfs with things we can launch in the chosen bay (in the centcom map)
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var/launchCounter = 1 //Used with the "Ordered" launch mode (launchChoice = 1) to see what item is launched
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var/specificTarget //Do we want to target a specific mob instead of where we click? Also used for smiting
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var/atom/specificTarget //Do we want to target a specific mob instead of where we click? Also used for smiting
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var/list/orderedArea = list() //Contains an ordered list of turfs in an area (filled in the createOrderedArea() proc), read top-left to bottom-right. Used for the "ordered" launch mode (launchChoice = 1)
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var/list/turf/acceptableTurfs = list() //Contians a list of turfs (in the "bay" area on centcom) that have items that can be launched. Taken from orderedArea
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var/list/launchList = list() //Contains whatever is going to be put in the supplypod and fired. Taken from acceptableTurfs
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@@ -66,12 +67,14 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
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data["launchChoice"] = launchChoice //Launch turfs all at once (0), ordered (1), or randomly(1)
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data["explosionChoice"] = explosionChoice //An explosion that occurs when landing. Can be no explosion (0), custom explosion (1), or maxcap (2)
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data["damageChoice"] = damageChoice //Damage that occurs to any mob under the pod when it lands. Can be no damage (0), custom damage (1), or gib+5000dmg (2)
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data["fallDuration"] = temp_pod.fallDuration //How long the pod's falling animation lasts
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data["landingDelay"] = temp_pod.landingDelay //How long the pod takes to land after launching
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data["openingDelay"] = temp_pod.openingDelay //How long the pod takes to open after landing
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data["departureDelay"] = temp_pod.departureDelay //How long the pod takes to leave after opening (if bluespace=true, it deletes. if reversing=true, it flies back to centcom)
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data["styleChoice"] = temp_pod.style //Style is a variable that keeps track of what the pod is supposed to look like. It acts as an index to the POD_STYLES list in cargo.dm defines to get the proper icon/name/desc for the pod.
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data["effectStun"] = temp_pod.effectStun //If true, stuns anyone under the pod when it launches until it lands, forcing them to get hit by the pod. Devilish!
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data["effectLimb"] = temp_pod.effectLimb //If true, pops off a limb (if applicable) from anyone caught under the pod when it lands
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data["effectOrgans"] = temp_pod.effectOrgans //If true, yeets the organs out of any bodies caught under the pod when it lands
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data["effectBluespace"] = temp_pod.bluespace //If true, the pod deletes (in a shower of sparks) after landing
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data["effectStealth"] = temp_pod.effectStealth //If true, a target icon isnt displayed on the turf where the pod will land
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data["effectQuiet"] = temp_pod.effectQuiet //The female sniper. If true, the pod makes no noise (including related explosions, opening sounds, etc)
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@@ -81,12 +84,14 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
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data["effectReverse"] = temp_pod.reversing //If true, the pod will not send any items. Instead, after opening, it will close again (picking up items/mobs) and fly back to centcom
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data["effectTarget"] = specificTarget //Launches the pod at the turf of a specific mob target, rather than wherever the user clicked. Useful for smites
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data["effectName"] = temp_pod.adminNamed //Determines whether or not the pod has been named by an admin. If true, the pod's name will not get overridden when the style of the pod changes (changing the style of the pod normally also changes the name+desc)
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data["effectAnnounce"] = effectAnnounce
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data["giveLauncher"] = launcherActivated //If true, the user is in launch mode, and whenever they click a pod will be launched (either at their mouse position or at a specific target)
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data["numObjects"] = numTurfs //Counts the number of turfs that contain a launchable object in the centcom supplypod bay
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data["fallingSound"] = temp_pod.fallingSound != initial(temp_pod.fallingSound)//Admin sound to play as the pod falls
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data["landingSound"] = temp_pod.landingSound //Admin sound to play when the pod lands
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data["openingSound"] = temp_pod.openingSound //Admin sound to play when the pod opens
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data["leavingSound"] = temp_pod.leavingSound //Admin sound to play when the pod leaves
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data["soundVolume"] = temp_pod.soundVolume != 50 //Admin sound to play when the pod leaves
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data["soundVolume"] = temp_pod.soundVolume != initial(temp_pod.soundVolume) //Admin sound to play when the pod leaves
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return data
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/datum/centcom_podlauncher/ui_act(action, params)
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@@ -227,6 +232,9 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
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if("effectLimb") //Toggle: Anyone carbon mob under the pod loses a limb when it lands
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temp_pod.effectLimb = !temp_pod.effectLimb
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. = TRUE
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if("effectOrgans") //Toggle: Any carbon mob under the pod loses every limb and organ
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temp_pod.effectOrgans = !temp_pod.effectOrgans
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. = TRUE
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if("effectBluespace") //Toggle: Deletes the pod after landing
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temp_pod.bluespace = !temp_pod.bluespace
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. = TRUE
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@@ -245,6 +253,9 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
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if("effectBurst") //Toggle: Launch 5 pods (with a very slight delay between) in a 3x3 area centered around the target
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effectBurst = !effectBurst
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. = TRUE
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if("effectAnnounce") //Toggle: Sends a ghost announcement.
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effectAnnounce = !effectAnnounce
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. = TRUE
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if("effectReverse") //Toggle: Don't send any items. Instead, after landing, close (taking any objects inside) and go back to the centcom bay it came from
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temp_pod.reversing = !temp_pod.reversing
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. = TRUE
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@@ -261,11 +272,23 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
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. = TRUE
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////////////////////////////TIMER DELAYS//////////////////
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if("fallDuration") //Change the falling animation duration
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if (temp_pod.fallDuration != initial(temp_pod.fallDuration)) //If the fall duration has already been changed when we push the "change value" button, then set it to default
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temp_pod.fallDuration = initial(temp_pod.fallDuration)
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return
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var/timeInput = input("Enter the duration of the pod's falling animation, in seconds", "Delay Time", initial(temp_pod.fallDuration) * 0.1) as null|num
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if (isnull(timeInput))
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return
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if (!isnum(timeInput)) //Sanitize input, if it doesnt check out, error and set to default
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alert(usr, "That wasnt a number! Value set to default ([initial(temp_pod.fallDuration)*0.1]) instead.")
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timeInput = initial(temp_pod.fallDuration)
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temp_pod.fallDuration = 10 * timeInput
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. = TRUE
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if("landingDelay") //Change the time it takes the pod to land, after firing
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if (temp_pod.landingDelay != initial(temp_pod.landingDelay)) //If the landing delay has already been changed when we push the "change value" button, then set it to default
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temp_pod.landingDelay = initial(temp_pod.landingDelay)
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return
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var/timeInput = input("Delay Time", "Enter the time it takes for the pod to land, in seconds", 0.5) as null|num
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var/timeInput = input("Enter the time it takes for the pod to land, in seconds", "Delay Time", initial(temp_pod.landingDelay) * 0.1) as null|num
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if (isnull(timeInput))
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return
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if (!isnum(timeInput)) //Sanitize input, if it doesnt check out, error and set to default
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@@ -277,7 +300,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
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if (temp_pod.openingDelay != initial(temp_pod.openingDelay)) //If the opening delay has already been changed when we push the "change value" button, then set it to default
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temp_pod.openingDelay = initial(temp_pod.openingDelay)
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return
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var/timeInput = input("Delay Time", "Enter the time it takes for the pod to open after landing, in seconds", 3) as null|num
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var/timeInput = input("Enter the time it takes for the pod to open after landing, in seconds", "Delay Time", initial(temp_pod.openingDelay) * 0.1) as null|num
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if (isnull(timeInput))
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return
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if (!isnum(timeInput)) //Sanitize input
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@@ -289,7 +312,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
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if (temp_pod.departureDelay != initial(temp_pod.departureDelay)) //If the departure delay has already been changed when we push the "change value" button, then set it to default
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temp_pod.departureDelay = initial(temp_pod.departureDelay)
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return
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var/timeInput = input("Delay Time", "Enter the time it takes for the pod to leave after opening, in seconds", 3) as null|num
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var/timeInput = input("Enter the time it takes for the pod to leave after opening, in seconds", "Delay Time", initial(temp_pod.departureDelay) * 0.1) as null|num
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if (isnull(timeInput))
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return
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if (!isnum(timeInput))
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@@ -299,31 +322,57 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
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. = TRUE
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////////////////////////////ADMIN SOUNDS//////////////////
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if("fallingSound") //Admin sound from a local file that plays when the pod falls
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if ((temp_pod.fallingSound) != initial(temp_pod.fallingSound))
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temp_pod.fallingSound = initial(temp_pod.fallingSound)
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temp_pod.fallingSoundLength = initial(temp_pod.fallingSoundLength)
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return
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var/soundInput = input(holder, "Please pick a sound file to play when the pod lands! NOTICE: Take a note of exactly how long the sound is.", "Pick a Sound File") as null|sound
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if (isnull(soundInput))
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return
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var/timeInput = input(holder, "What is the exact length of the sound file, in seconds. This number will be used to line the sound up so that it finishes right as the pod lands!", "Pick a Sound File", 0.3) as null|num
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if (isnull(timeInput))
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return
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if (!isnum(timeInput))
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alert(usr, "That wasnt a number! Value set to default ([initial(temp_pod.fallingSoundLength)*0.1]) instead.")
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temp_pod.fallingSound = soundInput
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temp_pod.fallingSoundLength = 10 * timeInput
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. = TRUE
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if("landingSound") //Admin sound from a local file that plays when the pod lands
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if (!isnull(temp_pod.landingSound))
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temp_pod.landingSound = null
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return
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temp_pod.landingSound = input(holder, "Please pick a sound file to play when the pod lands! I reccomend a nice \"oh shit, i'm sorry\", incase you hit someone with the pod.", "Pick a Sound File") as null|sound
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var/soundInput = input(holder, "Please pick a sound file to play when the pod lands! I reccomend a nice \"oh shit, i'm sorry\", incase you hit someone with the pod.", "Pick a Sound File") as null|sound
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if (isnull(soundInput))
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return
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temp_pod.landingSound = soundInput
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. = TRUE
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if("openingSound") //Admin sound from a local file that plays when the pod opens
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if (!isnull(temp_pod.openingSound))
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temp_pod.openingSound = null
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return
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temp_pod.openingSound = input(holder, "Please pick a sound file to play when the pod opens! I reccomend a stock sound effect of kids cheering at a party, incase your pod is full of fun exciting stuff!", "Pick a Sound File") as null|sound
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var/soundInput = input(holder, "Please pick a sound file to play when the pod opens! I reccomend a stock sound effect of kids cheering at a party, incase your pod is full of fun exciting stuff!", "Pick a Sound File") as null|sound
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if (isnull(soundInput))
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return
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temp_pod.openingSound = soundInput
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. = TRUE
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if("leavingSound") //Admin sound from a local file that plays when the pod leaves
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if (!isnull(temp_pod.leavingSound))
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temp_pod.leavingSound = null
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return
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temp_pod.leavingSound = input(holder, "Please pick a sound file to play when the pod leaves! I reccomend a nice slide whistle sound, especially if you're using the reverse pod effect.", "Pick a Sound File") as null|sound
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var/soundInput = input(holder, "Please pick a sound file to play when the pod leaves! I reccomend a nice slide whistle sound, especially if you're using the reverse pod effect.", "Pick a Sound File") as null|sound
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if (isnull(soundInput))
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return
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temp_pod.leavingSound = soundInput
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. = TRUE
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if("soundVolume") //Admin sound from a local file that plays when the pod leaves
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if (temp_pod.soundVolume != 50)
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temp_pod.soundVolume = 50
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if (temp_pod.soundVolume != initial(temp_pod.soundVolume))
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temp_pod.soundVolume = initial(temp_pod.soundVolume)
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return
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temp_pod.soundVolume = input(holder, "Please pick a volume. Default is between 1 and 100 with 50 being average, but pick whatever. I'm a notification, not a cop. If you still cant hear your sound, consider turning on the Quiet effect. It will silence all pod sounds except for the custom admin ones set by the previous three buttons.", "Pick Admin Sound Volume") as null|num
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if (isnull(temp_pod.soundVolume))
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temp_pod.soundVolume = 50
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var/soundInput = input(holder, "Please pick a volume. Default is between 1 and 100 with 80 being average, but pick whatever. I'm a notification, not a cop. If you still cant hear your sound, consider turning on the Quiet effect. It will silence all pod sounds except for the custom admin ones set by the previous three buttons.", "Pick Admin Sound Volume") as null|num
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if (isnull(soundInput))
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return
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temp_pod.soundVolume = soundInput
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. = TRUE
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////////////////////////////STYLE CHANGES//////////////////
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//Style is a value that is used to keep track of what the pod is supposed to look like. It can be used with the POD_STYLES list (in cargo.dm defines)
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@@ -364,6 +413,9 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
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if("styleGondola")
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temp_pod.setStyle(STYLE_GONDOLA)
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. = TRUE
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if("styleSeeThrough")
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temp_pod.setStyle(STYLE_SEETHROUGH)
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. = TRUE
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if("refresh") //Refresh the Pod bay. User should press this if they spawn something new in the centcom bay. Automatically called whenever the user launches a pod
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refreshBay()
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. = TRUE
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@@ -403,12 +455,17 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
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if(left_click) //When we left click:
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preLaunch() //Fill the acceptableTurfs list from the orderedArea list. Then, fill up the launchList list with items from the acceptableTurfs list based on the manner of launch (ordered, random, etc)
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if (!isnull(specificTarget))
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target = get_turf(specificTarget) //if we have a specific mob target, then always launch the pod at the turf of the mob
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target = get_turf(specificTarget) //if we have a specific target, then always launch the pod at the turf of the target
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else if (target)
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target = get_turf(target) //Make sure we're aiming at a turf rather than an item or effect or something
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else
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return //if target is null and we don't have a specific target, cancel
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if (effectAnnounce)
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deadchat_broadcast("<span class='deadsay'>A special package is being launched at the station!</span>", turf_target = target)
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var/list/bouttaDie = list()
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for (var/mob/living/M in target)
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bouttaDie.Add(M)
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supplypod_punish_log(bouttaDie)
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if (!effectBurst) //If we're not using burst mode, just launch normally.
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launch(target)
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else
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@@ -422,7 +479,6 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
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else
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launch(target) //If we couldn't locate an adjacent turf, just launch at the normal target
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sleep(rand()*2) //looks cooler than them all appearing at once. Gives the impression of burst fire.
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log_admin("Centcom Supplypod Launch: [key_name(user)] launched a supplypod in [AREACOORD(target)]")
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/datum/centcom_podlauncher/proc/refreshBay() //Called whenever the bay is switched, as well as wheneber a pod is launched
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orderedArea = createOrderedArea(bay) //Create an ordered list full of turfs form the bay
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@@ -486,11 +542,11 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
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if (launchClone) //We arent launching the actual items from the bay, rather we are creating clones and launching those
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for (var/atom/movable/O in launchList)
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DuplicateObject(O).forceMove(toLaunch) //Duplicate each atom/movable in launchList and forceMove them into the supplypod
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new /obj/effect/DPtarget(A, toLaunch) //Create the DPTarget, which will eventually forceMove the temp_pod to it's location
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new /obj/effect/abstract/DPtarget(A, toLaunch) //Create the DPTarget, which will eventually forceMove the temp_pod to it's location
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else
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for (var/atom/movable/O in launchList) //If we aren't cloning the objects, just go through the launchList
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O.forceMove(toLaunch) //and forceMove any atom/moveable into the supplypod
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new /obj/effect/DPtarget(A, toLaunch) //Then, create the DPTarget effect, which will eventually forceMove the temp_pod to it's location
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new /obj/effect/abstract/DPtarget(A, toLaunch) //Then, create the DPTarget effect, which will eventually forceMove the temp_pod to it's location
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if (launchClone)
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launchCounter++ //We only need to increment launchCounter if we are cloning objects.
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//If we aren't cloning objects, taking and removing the first item each time from the acceptableTurfs list will inherently iterate through the list in order
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@@ -508,4 +564,26 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
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updateCursor(FALSE) //Make sure our moues cursor resets to default. False means we are not in launch mode
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qdel(temp_pod) //Delete the temp_pod
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qdel(selector) //Delete the selector effect
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. = ..()
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. = ..()
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/datum/centcom_podlauncher/proc/supplypod_punish_log(var/list/whoDyin)
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var/podString = effectBurst ? "5 pods" : "a pod"
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var/whomString = ""
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if (LAZYLEN(whoDyin))
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for (var/mob/living/M in whoDyin)
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whomString += "[key_name(M)], "
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var/delayString = temp_pod.landingDelay == initial(temp_pod.landingDelay) ? "" : " Delay=[temp_pod.landingDelay*0.1]s"
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var/damageString = temp_pod.damage == 0 ? "" : " Dmg=[temp_pod.damage]"
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var/explosionString = ""
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var/explosion_sum = temp_pod.explosionSize[1] + temp_pod.explosionSize[2] + temp_pod.explosionSize[3] + temp_pod.explosionSize[4]
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if (explosion_sum != 0)
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explosionString = " Boom=|"
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for (var/X in temp_pod.explosionSize)
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explosionString += "[X]|"
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var/msg = "launched [podString][whomString].[delayString][damageString][explosionString]]"
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message_admins("[key_name_admin(usr)] [msg] in [AREACOORD(specificTarget)].")
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if (!isemptylist(whoDyin))
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for (var/mob/living/M in whoDyin)
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admin_ticket_log(M, "[key_name_admin(usr)] [msg]")
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