Ports dash weapons to the dash datum
This commit is contained in:
committed by
CitadelStationBot
parent
aec96bbbbe
commit
4e648765db
@@ -591,3 +591,7 @@
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var/mob/M = owner
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var/datum/language_holder/H = M.get_language_holder()
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H.open_language_menu(usr)
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<<<<<<< HEAD
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=======
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>>>>>>> 380413f... Ports dash weapons to the dash datum (#31222)
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@@ -0,0 +1,50 @@
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/datum/action/innate/dash
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name = "Dash"
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desc = "Teleport to the targeted location."
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icon_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "jetboot"
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var/current_charges = 1
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var/max_charges = 1
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var/charge_rate = 250
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var/mob/living/carbon/human/holder
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var/obj/item/dashing_item
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var/dash_sound = 'sound/magic/blink.ogg'
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var/recharge_sound = 'sound/magic/charge.ogg'
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var/beam_effect = "blur"
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var/phasein = /obj/effect/temp_visual/dir_setting/ninja/phase
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var/phaseout = /obj/effect/temp_visual/dir_setting/ninja/phase/out
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/datum/action/innate/dash/Grant(mob/user, obj/dasher)
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. = ..()
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dashing_item = dasher
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holder = user
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/datum/action/innate/dash/IsAvailable()
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if(current_charges > 0)
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return TRUE
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else
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return FALSE
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/datum/action/innate/dash/Activate()
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dashing_item.attack_self(holder) //Used to toggle dash behavior in the dashing item
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/datum/action/innate/dash/proc/Teleport(mob/user, atom/target)
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if(!IsAvailable())
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return
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var/turf/T = get_turf(target)
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if(target in view(user.client.view, get_turf(user)))
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var/obj/spot1 = new phaseout(get_turf(user), user.dir)
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user.forceMove(T)
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playsound(T, dash_sound, 25, 1)
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var/obj/spot2 = new phasein(get_turf(user), user.dir)
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spot1.Beam(spot2,beam_effect,time=20)
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current_charges--
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holder.update_action_buttons_icon()
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addtimer(CALLBACK(src, .proc/charge), charge_rate)
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/datum/action/innate/dash/proc/charge()
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current_charges = Clamp(current_charges + 1, 0, max_charges)
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holder.update_action_buttons_icon()
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if(recharge_sound)
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playsound(dashing_item, recharge_sound, 50, 1)
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to_chat(holder, "<span class='notice'>[src] now has [current_charges]/[max_charges] charges.</span>")
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@@ -72,6 +72,173 @@
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if(is_servant_of_ratvar(C) && C.reagents)
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C.reagents.add_reagent("heparin", 1)
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<<<<<<< HEAD
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=======
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/obj/item/twohanded/required/cult_bastard
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name = "bloody bastard sword"
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desc = "An enormous sword used by Nar-Sien cultists to rapidly harvest the souls of non-believers."
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w_class = WEIGHT_CLASS_HUGE
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block_chance = 50
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throwforce = 20
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force = 35
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armour_penetration = 45
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throw_speed = 1
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throw_range = 3
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sharpness = IS_SHARP
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light_color = "#ff0000"
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attack_verb = list("cleaved", "slashed", "torn", "hacked", "ripped", "diced", "carved")
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icon_state = "cultbastard"
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item_state = "cultbastard"
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hitsound = 'sound/weapons/bladeslice.ogg'
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lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
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inhand_x_dimension = 64
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inhand_y_dimension = 64
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actions_types = list()
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flags_2 = SLOWS_WHILE_IN_HAND_2
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var/datum/action/innate/dash/cult/jaunt
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var/datum/action/innate/cult/spin2win/linked_action
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var/spinning = FALSE
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var/spin_cooldown = 250
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var/list/shards = list()
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var/dash_toggled = TRUE
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/obj/item/twohanded/required/cult_bastard/Initialize()
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. = ..()
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set_light(4)
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jaunt = new(src)
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linked_action = new(src)
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/obj/item/twohanded/required/cult_bastard/can_be_pulled(user)
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return FALSE
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/obj/item/twohanded/required/cult_bastard/attack_self(mob/user)
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dash_toggled = !dash_toggled
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if(dash_toggled)
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to_chat(loc, "<span class='notice'>You raise the [src] and prepare to jaunt with it.</span>")
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else
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to_chat(loc, "<span class='notice'>You lower the [src] and prepare to swing it normally.</span>")
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/obj/item/twohanded/required/cult_bastard/pickup(mob/living/user)
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. = ..()
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if(!iscultist(user))
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if(!is_servant_of_ratvar(user))
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to_chat(user, "<span class='cultlarge'>\"I wouldn't advise that.\"</span>")
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to_chat(user, "<span class='warning'>An overwhelming sense of nausea overpowers you!</span>")
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user.Dizzy(80)
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user.Knockdown(30)
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return
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else
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to_chat(user, "<span class='cultlarge'>\"One of Ratvar's toys is trying to play with things [user.p_they()] shouldn't. Cute.\"</span>")
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to_chat(user, "<span class='userdanger'>A horrible force yanks at your arm!</span>")
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user.emote("scream")
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user.apply_damage(30, BRUTE, pick("l_arm", "r_arm"))
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user.Knockdown(50)
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return
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jaunt.Grant(user, src)
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linked_action.Grant(user, src)
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user.update_icons()
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/obj/item/twohanded/required/cult_bastard/dropped(mob/user)
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. = ..()
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linked_action.Remove(user)
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jaunt.Remove(user)
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user.update_icons()
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/obj/item/twohanded/required/cult_bastard/IsReflect()
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if(spinning)
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playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
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return TRUE
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else
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..()
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/obj/item/twohanded/required/cult_bastard/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(prob(final_block_chance))
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if(attack_type == PROJECTILE_ATTACK)
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owner.visible_message("<span class='danger'>[owner] deflects [attack_text] with [src]!</span>")
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playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 100, 1)
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return TRUE
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else
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playsound(src, 'sound/weapons/parry.ogg', 75, 1)
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owner.visible_message("<span class='danger'>[owner] parries [attack_text] with [src]!</span>")
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return TRUE
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return FALSE
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/obj/item/twohanded/required/cult_bastard/afterattack(atom/target, mob/user, proximity, click_parameters)
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. = ..()
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if(dash_toggled)
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jaunt.Teleport(user, target)
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return
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if(!proximity)
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return
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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if(H.stat != CONSCIOUS)
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var/obj/item/device/soulstone/SS = new /obj/item/device/soulstone(src)
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SS.attack(H, user)
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shards += SS
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return
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if(istype(target, /obj/structure/constructshell) && contents.len)
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var/obj/item/device/soulstone/SS = contents[1]
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if(istype(SS) && SS.transfer_soul("CONSTRUCT",target,user))
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qdel(SS)
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/datum/action/innate/dash/cult
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name = "Rend the Veil"
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desc = "Use the sword to shear open the flimsy fabric of this reality and teleport to your target."
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icon_icon = 'icons/mob/actions/actions_cult.dmi'
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button_icon_state = "phaseshift"
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dash_sound = 'sound/magic/enter_blood.ogg'
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recharge_sound = 'sound/magic/exit_blood.ogg'
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beam_effect = "sendbeam"
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phasein = /obj/effect/temp_visual/dir_setting/cult/phase
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phaseout = /obj/effect/temp_visual/dir_setting/cult/phase/out
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/datum/action/innate/dash/cult/IsAvailable()
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if(iscultist(holder) && current_charges)
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return TRUE
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else
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return FALSE
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/datum/action/innate/cult/spin2win
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name = "Geometer's Fury"
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desc = "You draw on the power of the sword's ancient runes, spinning it wildly around you as you become immune to most attacks."
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background_icon_state = "bg_demon"
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button_icon_state = "sintouch"
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var/cooldown = 0
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var/mob/living/carbon/human/holder
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var/obj/item/twohanded/required/cult_bastard/sword
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/datum/action/innate/cult/spin2win/Grant(mob/user, obj/bastard)
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. = ..()
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sword = bastard
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holder = user
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/datum/action/innate/cult/spin2win/IsAvailable()
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if(iscultist(holder) && cooldown <= world.time)
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return TRUE
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else
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return FALSE
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/datum/action/innate/cult/spin2win/Activate()
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cooldown = world.time + sword.spin_cooldown
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holder.changeNext_move(50)
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holder.apply_status_effect(/datum/status_effect/sword_spin)
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sword.spinning = TRUE
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sword.block_chance = 100
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sword.slowdown += 1.5
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addtimer(CALLBACK(src, .proc/stop_spinning), 50)
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holder.update_action_buttons_icon()
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/datum/action/innate/cult/spin2win/proc/stop_spinning()
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sword.spinning = FALSE
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sword.block_chance = 50
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sword.slowdown -= 1.5
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sleep(sword.spin_cooldown)
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holder.update_action_buttons_icon()
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>>>>>>> 380413f... Ports dash weapons to the dash datum (#31222)
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/obj/item/restraints/legcuffs/bola/cult
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name = "nar'sien bola"
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@@ -307,7 +307,7 @@
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/obj/item/melee/supermatter_sword,
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/obj/item/shield/changeling,
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/obj/item/lava_staff,
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/obj/item/dash/energy_katana,
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/obj/item/energy_katana,
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/obj/item/hierophant_club,
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/obj/item/his_grace,
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/obj/item/gun/ballistic/minigun,
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@@ -1,60 +1,4 @@
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/obj/item/dash
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name = "abstract dash weapon"
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var/max_charges = 3
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var/current_charges = 3
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var/charge_rate = 30 //In deciseconds
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var/dash_toggled = TRUE
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var/bypass_density = FALSE //Can we beam past windows/airlocks/etc
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var/start_effect_type = /obj/effect/temp_visual/dir_setting/ninja/phase/out
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var/end_effect_type = /obj/effect/temp_visual/dir_setting/ninja/phase
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var/beam_icon_state = "blur"
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var/dash_beam_type = /obj/effect/ebeam
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/obj/item/dash/proc/charge()
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current_charges = Clamp(current_charges + 1, 0, max_charges)
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if(istype(loc, /mob/living))
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to_chat(loc, "<span class='notice'>[src] now has [current_charges]/[max_charges] charges.</span>")
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/obj/item/dash/attack_self(mob/user)
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dash_toggled = !dash_toggled
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to_chat(user, "<span class='notice'>You [dash_toggled ? "enable" : "disable"] the dash function on [src].</span>")
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/obj/item/dash/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
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if(dash_toggled)
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dash(user, target)
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return
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/obj/item/dash/proc/dash(mob/user, atom/target)
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if(!current_charges)
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return
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if(Adjacent(target))
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return
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if(target.density)
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return
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var/turf/T = get_turf(target)
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if(!bypass_density)
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for(var/turf/turf in getline(get_turf(user),T))
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for(var/atom/A in turf)
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if(A.density)
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return
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if(target in view(user.client.view, get_turf(user)))
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var/obj/spot1 = new start_effect_type(T, user.dir)
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user.forceMove(T)
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playsound(T, 'sound/magic/blink.ogg', 25, 1)
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playsound(T, "sparks", 50, 1)
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var/obj/spot2 = new end_effect_type(get_turf(user), user.dir)
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spot1.Beam(spot2, beam_icon_state,time = 2, maxdistance = 20, beam_type = dash_beam_type)
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current_charges--
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addtimer(CALLBACK(src, .proc/charge), charge_rate)
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/obj/item/dash/energy_katana
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/obj/item/energy_katana
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name = "energy katana"
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desc = "A katana infused with strong energy."
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icon_state = "energy_katana"
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@@ -73,23 +17,40 @@
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sharpness = IS_SHARP
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max_integrity = 200
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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bypass_density = TRUE
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var/datum/effect_system/spark_spread/spark_system
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var/datum/action/innate/dash/ninja/jaunt
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var/dash_toggled = TRUE
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/obj/item/dash/energy_katana/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
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/obj/item/energy_katana/Initialize()
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. = ..()
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jaunt = new(src)
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spark_system = new /datum/effect_system/spark_spread()
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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/obj/item/energy_katana/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
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if(dash_toggled)
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return ..()
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jaunt.Teleport(user, target)
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if(proximity_flag && (isobj(target) || issilicon(target)))
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spark_system.start()
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playsound(user, "sparks", 50, 1)
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playsound(user, 'sound/weapons/blade1.ogg', 50, 1)
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target.emag_act(user)
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/obj/item/energy_katana/pickup(mob/living/user)
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. = ..()
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jaunt.Grant(user, src)
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user.update_icons()
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/obj/item/energy_katana/dropped(mob/user)
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. = ..()
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jaunt.Remove(user)
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user.update_icons()
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//If we hit the Ninja who owns this Katana, they catch it.
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//Works for if the Ninja throws it or it throws itself or someone tries
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//To throw it at the ninja
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/obj/item/dash/energy_katana/throw_impact(atom/hit_atom)
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/obj/item/energy_katana/throw_impact(atom/hit_atom)
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if(ishuman(hit_atom))
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var/mob/living/carbon/human/H = hit_atom
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if(istype(H.wear_suit, /obj/item/clothing/suit/space/space_ninja))
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@@ -100,7 +61,7 @@
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..()
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/obj/item/dash/energy_katana/proc/returnToOwner(mob/living/carbon/human/user, doSpark = 1, caught = 0)
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/obj/item/energy_katana/proc/returnToOwner(mob/living/carbon/human/user, doSpark = 1, caught = 0)
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if(!istype(user))
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return
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forceMove(get_turf(user))
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@@ -127,12 +88,15 @@
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if(msg)
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to_chat(user, "<span class='notice'>[msg]</span>")
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/obj/item/dash/energy_katana/Initialize()
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. = ..()
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spark_system = new /datum/effect_system/spark_spread()
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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/obj/item/dash/energy_katana/Destroy()
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/obj/item/energy_katana/Destroy()
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QDEL_NULL(spark_system)
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return ..()
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/datum/action/innate/dash/ninja
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current_charges = 3
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max_charges = 3
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charge_rate = 30
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recharge_sound = null
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@@ -12,7 +12,7 @@
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l_pocket = /obj/item/grenade/plastic/x4
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r_pocket = /obj/item/tank/internals/emergency_oxygen
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internals_slot = slot_r_store
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belt = /obj/item/dash/energy_katana
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belt = /obj/item/energy_katana
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implants = list(/obj/item/implant/explosive)
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@@ -30,7 +30,7 @@ Contents:
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var/datum/effect_system/spark_spread/spark_system
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var/list/stored_research = list()//For stealing station research.
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var/obj/item/disk/tech_disk/t_disk//To copy design onto disk.
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var/obj/item/dash/energy_katana/energyKatana //For teleporting the katana back to the ninja (It's an ability)
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var/obj/item/energy_katana/energyKatana //For teleporting the katana back to the ninja (It's an ability)
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//Other articles of ninja gear worn together, used to easily reference them after initializing.
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var/obj/item/clothing/head/helmet/space/space_ninja/n_hood
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