item flags, not clothing flags.

This commit is contained in:
Ghommie
2019-07-18 00:16:14 +02:00
parent 589cdae0e1
commit 4e6554076c
4 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -26,6 +26,7 @@
#define ABSTRACT (1<<8) // for all things that are technically items but used for various different stuff
#define IMMUTABLE_SLOW (1<<9) //When players should not be able to change the slowdown of the item (Speed potions, ect)
#define SURGICAL_TOOL (1<<10) //Tool commonly used for surgery: won't attack targets in an active surgical operation on help intent (in case of mistakes)
#define NO_UNIFORM_REQUIRED (1<<11) // Can be worn on certain slots (currently belt and id) that would otherwise require an uniform.
// Flags for the clothing_flags var on /obj/item/clothing
@@ -37,4 +38,3 @@
#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
#define VOICEBOX_TOGGLABLE (1<<6) // The voicebox in this clothing can be toggled.
#define VOICEBOX_DISABLED (1<<7) // The voicebox is currently turned off.
#define NO_UNIFORM_REQUIRED (1<<8) // Can be worn on certain slots (currently belt and id) that would otherwise require an uniform.