diff --git a/_maps/RandomRuins/IceRuins/icemoon_underground_library.dmm b/_maps/RandomRuins/IceRuins/icemoon_underground_library.dmm index 044f69fd1d..479610b0b7 100644 --- a/_maps/RandomRuins/IceRuins/icemoon_underground_library.dmm +++ b/_maps/RandomRuins/IceRuins/icemoon_underground_library.dmm @@ -35,10 +35,6 @@ /obj/effect/decal/cleanable/cobweb/cobweb2, /turf/open/floor/plasteel/cult, /area/ruin/unpowered/buried_library) -"aj" = ( -/obj/structure/bookcase/random, -/turf/open/floor/plating/asteroid/basalt/lava_land_surface, -/area/ruin/unpowered/buried_library) "ak" = ( /turf/closed/mineral/random/snow/no_caves, /area/ruin/unpowered/buried_library) @@ -100,10 +96,6 @@ /obj/effect/decal/cleanable/dirt, /turf/open/floor/plating, /area/ruin/unpowered/buried_library) -"aB" = ( -/obj/structure/girder, -/turf/open/floor/plating/asteroid/basalt/lava_land_surface, -/area/ruin/unpowered/buried_library) "aC" = ( /obj/item/feather, /turf/closed/mineral/random/snow/no_caves, @@ -674,7 +666,7 @@ ah ak ah bh -aj +ah az ah ak @@ -695,7 +687,7 @@ ai ar al bc -aj +ah aL ah aA @@ -777,7 +769,7 @@ ac ba ac ac -aB +br ad aa ad diff --git a/_maps/icebox.json b/_maps/icebox.json index 3af7d64a08..89777d0a6b 100644 --- a/_maps/icebox.json +++ b/_maps/icebox.json @@ -18,7 +18,8 @@ "traits":[ { "Up":1, - "Mining":true, + "Mining":true, + "Station":false, "Linkage":null, "Gravity":true, "Ice Ruins Underground":true, @@ -27,7 +28,8 @@ { "Down":-1, "Up":1, - "Mining":true, + "Mining":true, + "Station":false, "Linkage":null, "Gravity":true, "Ice Ruins Underground":true, diff --git a/_maps/map_files/BoxStation/BoxStation.dmm b/_maps/map_files/BoxStation/BoxStation.dmm index 60e4d767cc..75efefd8e1 100644 --- a/_maps/map_files/BoxStation/BoxStation.dmm +++ b/_maps/map_files/BoxStation/BoxStation.dmm @@ -3098,7 +3098,9 @@ /turf/open/floor/plating, /area/maintenance/fore/secondary) "agd" = ( -/obj/machinery/atmospherics/pipe/manifold4w/general/visible, +/obj/machinery/atmospherics/pipe/manifold/general/visible{ + dir = 8 + }, /turf/open/floor/plasteel, /area/engine/atmos) "age" = ( @@ -6473,16 +6475,6 @@ }, /turf/open/floor/plasteel/white, /area/science/xenobiology) -"alX" = ( -/obj/machinery/button/door{ - id = "atmos"; - name = "Atmospherics Lockdown"; - pixel_x = 24; - pixel_y = 4; - req_access_txt = "24" - }, -/turf/open/floor/plasteel, -/area/engine/atmos) "alY" = ( /obj/structure/cable{ icon_state = "1-2" @@ -39435,7 +39427,10 @@ /turf/open/floor/plasteel, /area/engine/atmos) "bPe" = ( -/obj/machinery/atmospherics/pipe/manifold/yellow/visible, +/obj/machinery/atmospherics/components/binary/pump{ + dir = 8; + name = "Pure to Ports" + }, /turf/open/floor/plasteel, /area/engine/atmos) "bPf" = ( @@ -39453,10 +39448,10 @@ /area/engine/atmos) "bPh" = ( /obj/machinery/atmospherics/pipe/simple/cyan/visible, -/obj/machinery/atmospherics/pipe/simple/yellow/visible{ +/obj/effect/spawner/structure/window/reinforced, +/obj/machinery/atmospherics/pipe/layer_manifold{ dir = 4 }, -/obj/effect/spawner/structure/window/reinforced, /turf/open/floor/plating, /area/engine/atmos) "bPi" = ( @@ -40719,7 +40714,9 @@ /area/engine/atmos) "bSM" = ( /obj/effect/spawner/structure/window/reinforced, -/obj/machinery/atmospherics/pipe/simple/general/visible, +/obj/machinery/atmospherics/pipe/simple/general/visible{ + dir = 5 + }, /turf/open/floor/plating, /area/engine/atmos) "bSP" = ( @@ -41475,13 +41472,16 @@ /turf/open/floor/plasteel, /area/engine/atmos) "bUN" = ( -/obj/machinery/atmospherics/pipe/manifold/general/visible, +/obj/machinery/portable_atmospherics/canister, +/obj/machinery/atmospherics/components/unary/portables_connector/visible{ + dir = 1 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bUO" = ( -/obj/machinery/atmospherics/components/binary/pump{ - dir = 8; - name = "Ports to External" +/obj/machinery/portable_atmospherics/canister, +/obj/machinery/atmospherics/components/unary/portables_connector/visible{ + dir = 1 }, /turf/open/floor/plasteel, /area/engine/atmos) @@ -41912,8 +41912,9 @@ /turf/open/floor/plasteel, /area/engine/atmos) "bVZ" = ( -/obj/machinery/atmospherics/pipe/manifold/general/visible{ - dir = 8 +/obj/machinery/atmospherics/components/binary/pump{ + dir = 8; + name = "Ports to External" }, /turf/open/floor/plasteel, /area/engine/atmos) @@ -46658,8 +46659,8 @@ /turf/closed/wall/r_wall, /area/engine/atmos) "ciu" = ( -/obj/machinery/atmospherics/pipe/simple/yellow/visible, /obj/effect/spawner/structure/window/reinforced, +/obj/machinery/atmospherics/pipe/layer_manifold, /turf/open/floor/plating, /area/engine/atmos) "civ" = ( @@ -53524,8 +53525,9 @@ /turf/open/floor/plasteel, /area/security/brig) "daq" = ( -/obj/machinery/atmospherics/components/unary/portables_connector/visible, -/obj/machinery/portable_atmospherics/canister, +/obj/machinery/atmospherics/pipe/manifold/general/visible{ + dir = 1 + }, /turf/open/floor/plasteel, /area/engine/atmos) "daI" = ( @@ -53947,9 +53949,7 @@ /turf/open/floor/plating, /area/security/prison) "eqq" = ( -/obj/machinery/atmospherics/pipe/manifold/orange/visible{ - dir = 4 - }, +/obj/machinery/atmospherics/pipe/manifold/orange/visible, /turf/open/floor/plasteel, /area/engine/atmos) "eqA" = ( @@ -55364,7 +55364,7 @@ "ivJ" = ( /obj/machinery/atmospherics/pipe/simple/cyan/visible, /obj/effect/spawner/structure/window/reinforced, -/obj/machinery/atmospherics/pipe/simple/purple/visible{ +/obj/machinery/atmospherics/pipe/layer_manifold{ dir = 4 }, /turf/open/floor/plating, @@ -55417,7 +55417,7 @@ /obj/machinery/atmospherics/pipe/simple/cyan/visible{ dir = 4 }, -/obj/machinery/atmospherics/pipe/simple/yellow/visible, +/obj/machinery/atmospherics/pipe/layer_manifold, /turf/open/floor/plating, /area/engine/atmos) "iLJ" = ( @@ -55708,11 +55708,7 @@ /turf/closed/wall/r_wall, /area/engine/gravity_generator) "jBQ" = ( -/obj/machinery/atmospherics/components/binary/pump{ - dir = 8; - name = "Pure to Ports" - }, -/obj/machinery/atmospherics/pipe/simple/general/visible, +/obj/machinery/atmospherics/pipe/manifold4w/general/visible, /turf/open/floor/plasteel, /area/engine/atmos) "jCq" = ( @@ -56728,6 +56724,10 @@ }, /turf/open/floor/wood, /area/crew_quarters/bar) +"moS" = ( +/obj/machinery/atmospherics/pipe/manifold4w/yellow/visible, +/turf/open/floor/plasteel, +/area/engine/atmos) "mps" = ( /obj/effect/turf_decal/tile/neutral{ dir = 1 @@ -57773,7 +57773,9 @@ /area/crew_quarters/fitness) "pCj" = ( /obj/effect/spawner/structure/window/reinforced, -/obj/machinery/atmospherics/pipe/simple/yellow/visible, +/obj/machinery/atmospherics/pipe/simple/yellow/visible{ + dir = 5 + }, /turf/open/floor/plating, /area/engine/atmos) "pDe" = ( @@ -57915,10 +57917,11 @@ /turf/open/floor/plasteel, /area/security/processing) "pUP" = ( -/obj/machinery/atmospherics/pipe/simple/orange/visible{ - dir = 5 +/obj/effect/spawner/structure/window/reinforced, +/obj/machinery/atmospherics/pipe/manifold/general/visible{ + dir = 4 }, -/turf/open/floor/plasteel, +/turf/open/floor/plating, /area/engine/atmos) "qaY" = ( /obj/structure/table/reinforced, @@ -58469,6 +58472,13 @@ /obj/effect/decal/cleanable/dirt, /turf/open/floor/plating, /area/maintenance/fore) +"rTo" = ( +/obj/machinery/atmospherics/components/binary/pump{ + dir = 8; + name = "External to Pumps" + }, +/turf/open/floor/plasteel, +/area/engine/atmos) "rTu" = ( /obj/structure/cable{ icon_state = "4-8" @@ -60034,18 +60044,18 @@ /turf/open/floor/plasteel/white, /area/science/circuit) "vPQ" = ( -/obj/machinery/atmospherics/components/binary/pump{ - dir = 8; - name = "External to Pumps" +/obj/effect/spawner/structure/window/reinforced, +/obj/machinery/atmospherics/pipe/simple/yellow/visible{ + dir = 10 }, -/turf/open/floor/plasteel, +/turf/open/floor/plating, /area/engine/atmos) "vQf" = ( /obj/structure/cable{ icon_state = "1-2" }, /obj/machinery/atmospherics/pipe/simple/cyan/visible, -/obj/machinery/atmospherics/components/binary/pump/on{ +/obj/machinery/atmospherics/components/binary/pump{ dir = 8; name = "Mix to External" }, @@ -93433,7 +93443,7 @@ bQp alk gAu eqq -pUP +bOd bOd bOd bOd @@ -93689,8 +93699,8 @@ bJF bVX bRA bTP +rTo bOd -vPQ bOd bOd bOd @@ -93947,7 +93957,7 @@ bMQ bRC rdl daq -bUN +bUO bOd bOd bOd @@ -94204,7 +94214,7 @@ cBF bRD rdl daq -bUN +bUO bOd bOd bOd @@ -94460,7 +94470,7 @@ bPc bQs cez ceA -bOd +daq bUO bOd bOd @@ -94718,7 +94728,7 @@ bQv bRF bSM bVZ -bUN +bOd bOd bOd bOd @@ -94973,7 +94983,7 @@ bOc udT omk nTU -bSM +pUP jBQ agd cCB @@ -95487,8 +95497,8 @@ oVN bPf bQx bRH -bMQ -bTU +vPQ +moS kGv bUS cCE @@ -96002,15 +96012,15 @@ ivJ bQy bRI bSP -bPh +ivJ jzM bRI cCF -bPh +ivJ bQy bRI bQy -bPh +ivJ bQy bRI bSP diff --git a/_maps/map_files/IceBoxStation/IceBoxStation.dmm b/_maps/map_files/IceBoxStation/IceBoxStation.dmm index 2cb2cf3497..a18d3ab68e 100644 --- a/_maps/map_files/IceBoxStation/IceBoxStation.dmm +++ b/_maps/map_files/IceBoxStation/IceBoxStation.dmm @@ -716,8 +716,15 @@ /turf/open/floor/plating/asteroid/snow/ice/icemoon/solarpanel, /area/icemoon/surface/outdoors) "abY" = ( +/obj/effect/spawner/structure/window/plasma/reinforced, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/structure/cable/yellow{ + icon_state = "4-8" + }, /turf/open/floor/plating, -/area/icemoon/surface/outdoors) +/area/engine/engineering) "aca" = ( /obj/effect/turf_decal/stripes/line{ dir = 8 @@ -9185,7 +9192,7 @@ /obj/machinery/atmospherics/components/unary/outlet_injector/on{ dir = 1 }, -/turf/open/floor/plating/airless, +/turf/open/floor/plating/snowed/smoothed/icemoon, /area/science/xenobiology) "asD" = ( /obj/structure/table/wood, @@ -9395,7 +9402,7 @@ roundstart_template = /datum/map_template/shuttle/labour/box; width = 9 }, -/turf/open/floor/plating/asteroid/snow/icemoon, +/turf/open/floor/plating/snowed/smoothed/icemoon, /area/icemoon/surface/outdoors) "atp" = ( /obj/machinery/door/airlock/external{ @@ -9821,7 +9828,7 @@ roundstart_template = /datum/map_template/shuttle/arrival/box; width = 7 }, -/turf/closed/mineral/random/snow/no_caves, +/turf/open/floor/plating/snowed/smoothed/icemoon, /area/icemoon/surface/outdoors) "auB" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ @@ -10103,7 +10110,7 @@ /obj/machinery/atmospherics/pipe/simple/yellow/visible{ dir = 4 }, -/turf/open/floor/plating, +/turf/open/floor/plating/asteroid/snow/icemoon, /area/icemoon/surface/outdoors) "avn" = ( /obj/machinery/door/airlock{ @@ -10166,7 +10173,7 @@ /obj/machinery/atmospherics/pipe/simple/yellow/visible{ dir = 10 }, -/turf/open/floor/plating, +/turf/open/floor/plating/asteroid/snow/icemoon, /area/icemoon/surface/outdoors) "avv" = ( /obj/machinery/camera{ @@ -10196,7 +10203,7 @@ /area/maintenance/fore/secondary) "avx" = ( /obj/machinery/atmospherics/pipe/simple/yellow/visible, -/turf/open/floor/plating, +/turf/open/floor/plating/asteroid/snow/icemoon, /area/icemoon/surface/outdoors) "avy" = ( /obj/machinery/door/airlock{ @@ -10242,7 +10249,7 @@ /obj/machinery/atmospherics/pipe/simple/green/visible{ dir = 4 }, -/turf/open/floor/plating, +/turf/open/floor/plating/asteroid/snow/icemoon, /area/icemoon/surface/outdoors) "avC" = ( /obj/structure/chair{ @@ -10458,14 +10465,14 @@ /obj/machinery/atmospherics/pipe/simple/orange/visible{ dir = 10 }, -/turf/open/floor/plating, +/turf/open/floor/plating/asteroid/snow/icemoon, /area/icemoon/surface/outdoors) "awe" = ( /obj/machinery/atmospherics/pipe/simple/yellow/visible{ dir = 4 }, /obj/machinery/atmospherics/pipe/simple/orange/visible, -/turf/open/floor/plating, +/turf/open/floor/plating/asteroid/snow/icemoon, /area/icemoon/surface/outdoors) "awg" = ( /obj/structure/cable{ @@ -10611,7 +10618,7 @@ dir = 4 }, /obj/machinery/atmospherics/pipe/simple/orange/visible, -/turf/open/floor/plating, +/turf/open/floor/plating/asteroid/snow/icemoon, /area/icemoon/surface/outdoors) "awt" = ( /obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden, @@ -10656,7 +10663,7 @@ /obj/machinery/atmospherics/pipe/simple/yellow/visible{ dir = 5 }, -/turf/open/floor/plating, +/turf/open/floor/plating/asteroid/snow/icemoon, /area/icemoon/surface/outdoors) "awx" = ( /obj/structure/cable{ @@ -10829,7 +10836,7 @@ /area/maintenance/starboard/fore) "awN" = ( /obj/machinery/atmospherics/pipe/simple/orange/visible, -/turf/open/floor/plating, +/turf/open/floor/plating/asteroid/snow/icemoon, /area/icemoon/surface/outdoors) "awO" = ( /obj/structure/cable{ @@ -48519,9 +48526,6 @@ /obj/effect/turf_decal/tile/yellow{ dir = 4 }, -/obj/structure/cable{ - icon_state = "2-4" - }, /turf/open/floor/plasteel, /area/engine/engineering) "cmU" = ( @@ -53144,6 +53148,18 @@ }, /turf/open/floor/plasteel/dark, /area/hallway/primary/central) +"cQU" = ( +/obj/effect/turf_decal/stripes/line{ + dir = 1 + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/structure/cable/yellow{ + icon_state = "4-8" + }, +/turf/open/floor/engine, +/area/engine/engineering) "cSA" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 @@ -55341,19 +55357,15 @@ /turf/open/floor/carpet, /area/library) "hsZ" = ( -/obj/structure/cable{ - icon_state = "4-8" - }, -/obj/effect/turf_decal/tile/yellow{ - dir = 1 - }, -/obj/effect/turf_decal/tile/yellow{ +/obj/effect/spawner/structure/window/plasma/reinforced, +/obj/machinery/atmospherics/pipe/simple/scrubbers/visible, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 }, -/obj/structure/cable{ - icon_state = "2-8" +/obj/structure/cable/yellow{ + icon_state = "4-8" }, -/turf/open/floor/plasteel, +/turf/open/floor/plating, /area/engine/engineering) "hzK" = ( /turf/open/floor/plasteel/yellowsiding/corner{ @@ -55373,6 +55385,9 @@ /obj/effect/turf_decal/stripes/line{ dir = 1 }, +/obj/structure/cable/yellow{ + icon_state = "4-8" + }, /turf/open/floor/engine, /area/engine/engineering) "hBw" = ( @@ -55497,6 +55512,12 @@ /obj/effect/turf_decal/stripes/line{ dir = 9 }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/structure/cable/yellow{ + icon_state = "4-8" + }, /turf/open/floor/engine, /area/engine/engineering) "hSl" = ( @@ -56689,12 +56710,13 @@ /turf/open/floor/plasteel, /area/hallway/primary/starboard) "kZE" = ( -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 5 - }, /obj/effect/turf_decal/stripes/line{ dir = 1 }, +/obj/machinery/atmospherics/pipe/manifold/supply/hidden, +/obj/structure/cable/yellow{ + icon_state = "4-8" + }, /turf/open/floor/engine, /area/engine/engineering) "kZS" = ( @@ -58198,6 +58220,9 @@ /obj/machinery/door/airlock/maintenance{ req_access_txt = "12" }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 + }, /turf/open/floor/wood, /area/crew_quarters/bar) "plS" = ( @@ -59313,6 +59338,9 @@ /obj/effect/turf_decal/stripes/line{ dir = 1 }, +/obj/structure/cable/yellow{ + icon_state = "4-8" + }, /turf/open/floor/engine, /area/engine/engineering) "spz" = ( @@ -59452,6 +59480,18 @@ }, /turf/open/floor/plasteel/dark, /area/engine/engineering) +"sCS" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/effect/turf_decal/stripes/line{ + dir = 1 + }, +/obj/structure/cable/yellow{ + icon_state = "4-8" + }, +/turf/open/floor/engine, +/area/engine/engineering) "sEi" = ( /obj/machinery/vr_sleeper{ dir = 4 @@ -59643,15 +59683,18 @@ /turf/closed/wall, /area/engine/atmos) "sVb" = ( -/obj/structure/cable{ - icon_state = "1-2" - }, /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 }, /obj/effect/turf_decal/stripes/line{ dir = 1 }, +/obj/structure/cable/yellow{ + icon_state = "4-8" + }, +/obj/structure/cable/yellow{ + icon_state = "2-8" + }, /turf/open/floor/engine, /area/engine/engineering) "sWR" = ( @@ -60626,6 +60669,18 @@ }, /turf/open/floor/plasteel/cafeteria, /area/crew_quarters/locker) +"viD" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/effect/turf_decal/stripes/line{ + dir = 1 + }, +/obj/structure/cable/yellow{ + icon_state = "2-8" + }, +/turf/open/floor/engine, +/area/engine/engineering) "viF" = ( /obj/structure/table/wood, /obj/item/instrument/trumpet, @@ -61108,6 +61163,10 @@ /obj/item/assembly/signaler, /turf/open/floor/plating, /area/maintenance/bar) +"wgZ" = ( +/obj/structure/cable, +/turf/open/floor/plasteel, +/area/engine/engineering) "wig" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 5 @@ -70287,11 +70346,11 @@ crk aBM aBM aBM -aBM -aBM -aBM -aBM -aBM +crk +crk +crk +crk +crk aBM aBM aBM @@ -70544,11 +70603,11 @@ asE arB aBM aBM -aBM -aBM -aBM -aBM -aBM +crk +crk +crk +crk +crk aBM aBM arB @@ -70801,11 +70860,11 @@ cwT aAC aBM aBM -aBM -aBM -aBM -aBM -aBM +crk +crk +crk +crk +crk aBM aBM aAC @@ -71057,13 +71116,13 @@ iEJ asE arB aBM -aBM -aBM -aBM -aBM -aBM -aBM -aBM +crk +crk +crk +crk +crk +crk +crk aBM arB asE @@ -71315,11 +71374,11 @@ awW aAD awW crk -aBM -aBM -aBM -aBM -aBM +crk +crk +crk +crk +crk crk awW awW @@ -71572,11 +71631,11 @@ azy auP cIh crk -aBM -aBM -aBM -aBM -aBM +crk +crk +crk +crk +crk crk azy auP @@ -71829,11 +71888,11 @@ awW awW awW crk -aBM -aBM -aBM -aBM -aBM +crk +crk +crk +crk +crk crk awW awW @@ -72085,13 +72144,13 @@ cqr azz aAF awW -aBM -aBM -aBM -aBM -aBM -aBM -aBM +crk +crk +crk +crk +crk +crk +crk awW aOf azz @@ -72342,13 +72401,13 @@ aIK ayl aAE awW -aBM -aBM -aBM -aBM -aBM -aBM -aBM +crk +crk +crk +crk +crk +crk +crk awW aOe ayl @@ -72599,13 +72658,13 @@ aIK ayl aAH awW -aBM -aBM -aBM -aBM -aBM -aBM -aBM +crk +crk +crk +crk +crk +crk +crk awW aOh ayl @@ -72856,13 +72915,13 @@ cry azA aAG awW -aBM -aBM -aBM -aBM -aBM -aBM -aBM +crk +crk +crk +crk +crk +crk +crk awW aOg azA @@ -73114,11 +73173,11 @@ awW awW awW crk -aBM -aBM -aBM -aBM -aBM +crk +crk +crk +crk +crk crk awW awW @@ -73371,11 +73430,11 @@ azy auP cIh crk -aBM -aBM -aBM -aBM -aBM +crk +crk +crk +crk +crk crk azy auP @@ -73628,11 +73687,11 @@ awW aAD awW crk -aBM -aBM -aBM -aBM -aBM +crk +crk +crk +crk +crk crk awW awW @@ -73884,13 +73943,13 @@ ayo azB awW aBM -aBM -aBM -aBM +crk +crk +crk auA -aBM -aBM -aBM +crk +crk +crk aBM awW aPt @@ -74684,8 +74743,8 @@ aBM aBM aBM aBM -wWu -wWu +aBM +aBM aBM aBM aBM @@ -74940,10 +74999,10 @@ beO beO beO beO -wWu -wWu -wWu -wWu +aBM +aBM +aBM +aBM aBM aBM aBM @@ -76228,7 +76287,7 @@ beO wWu wWu wWu -aBM +wWu aBM aBM aBM @@ -76484,7 +76543,7 @@ cAJ beO wWu wWu -aBM +wWu aBM aBM aBM @@ -76739,8 +76798,8 @@ bjf beO beO beO -aBM -aBM +wWu +wWu aBM aBM aBM @@ -81068,7 +81127,7 @@ alU alU amC alU -ats +crk rJw arO amC @@ -81844,7 +81903,7 @@ alU ayF ayF ayF -ats +crk avY axo arP @@ -83115,15 +83174,15 @@ ayF ayF ayF ayF -ayF -ayF -ayF -ayF -ayF -ayF -ayF -ayF -ayF +crk +crk +crk +crk +crk +crk +crk +crk +crk arP vqP inw @@ -83372,15 +83431,15 @@ ayF ayF ayF ayF -ayF -ayF -ayF -ayF -ayF -ayF -ayF -ayF -ayF +crk +crk +crk +crk +crk +crk +crk +crk +crk aqQ uCo gzY @@ -83629,15 +83688,15 @@ ayF ayF ayF ayF -ayF -ayF -ayF -ayF -ayF -ayF -ayF -ayF -ayF +crk +crk +crk +crk +crk +crk +crk +crk +crk aqQ aqR aqR @@ -83886,15 +83945,15 @@ ayF ayF ayF ayF -ayF -ayF -ayF -ayF -ayF -ayF -ayF -ayF -ayF +crk +crk +crk +crk +crk +crk +crk +crk +crk aqQ uCo gzY @@ -84143,15 +84202,15 @@ ayF ayF ayF ayF -ayF -ayF -ayF -ayF -ayF -ayF +crk +crk +crk +crk +crk +crk ato -ayF -ayF +crk +crk arP aqR aqR @@ -88609,7 +88668,7 @@ cmG cnt cob coL -cgR +wgZ cgR thz mZO @@ -88865,7 +88924,7 @@ cTc cTe cfG cgw -uvd +abY fkR uvd ccw @@ -89122,7 +89181,7 @@ clJ cmF cgR cgI -sYC +hsZ eon bHg bHg @@ -89636,7 +89695,7 @@ cTd ckF ckF qiK -oZv +cQU wKZ uut cVt @@ -90661,9 +90720,9 @@ cjf cSX ckK clJ -hsZ -ckH -jrl +cmL +cgR +fkR sVb lIY oYj @@ -90921,7 +90980,7 @@ clJ cmL cnv uvd -oxl +sCS wKZ sPm rOg @@ -91176,9 +91235,9 @@ cfb cfb ccw cmN -ckH -jrl -sVb +cgR +fkR +viD lIY nRl mKq @@ -97318,13 +97377,13 @@ bvd bKH bzs avm -abY +ayF avm -abY +ayF avB -abY +ayF avm -abY +ayF avB awd awe @@ -97592,7 +97651,7 @@ bPj bQA bPj bOh -abY +ayF bMK cyG bMK @@ -97849,7 +97908,7 @@ cbI ccC cdD bOh -abY +ayF bMQ cyG bMK @@ -98106,7 +98165,7 @@ cbH ccB cbH bOh -abY +ayF bMQ cyG cKT @@ -98363,7 +98422,7 @@ cbH ccD cbH bOh -abY +ayF bMQ cyG bMK @@ -98620,7 +98679,7 @@ bOh bOh bOh bOh -abY +ayF bMK axm sUh @@ -98873,11 +98932,11 @@ avx avx avx aww -abY -abY -abY -abY -abY +ayF +ayF +ayF +ayF +ayF cfj cfU cfj diff --git a/_maps/map_files/MetaStation/MetaStation.dmm b/_maps/map_files/MetaStation/MetaStation.dmm index 75af28d174..9d36d26f6f 100644 --- a/_maps/map_files/MetaStation/MetaStation.dmm +++ b/_maps/map_files/MetaStation/MetaStation.dmm @@ -39336,6 +39336,9 @@ /obj/machinery/atmospherics/pipe/simple/orange/visible{ dir = 4 }, +/obj/effect/turf_decal/stripes/line{ + dir = 6 + }, /turf/open/floor/plasteel, /area/engine/atmos) "byY" = ( @@ -40124,6 +40127,7 @@ /obj/structure/cable/yellow{ icon_state = "2-4" }, +/obj/machinery/light/small, /turf/open/floor/plasteel, /area/engine/atmos) "bAI" = ( @@ -41633,7 +41637,7 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 5 }, -/turf/closed/wall/r_wall, +/turf/closed/wall, /area/engine/atmos) "bDS" = ( /obj/effect/turf_decal/tile/yellow{ @@ -42650,7 +42654,7 @@ /area/engine/atmos) "bFI" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden, -/turf/closed/wall, +/turf/closed/wall/r_wall, /area/engine/atmos) "bFJ" = ( /obj/structure/disposalpipe/segment{ @@ -42659,7 +42663,7 @@ /obj/machinery/atmospherics/components/unary/vent_pump/on{ dir = 1 }, -/turf/open/floor/plasteel/dark/corner, +/turf/open/floor/plasteel, /area/engine/atmos) "bFM" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ @@ -42702,15 +42706,13 @@ /turf/open/floor/plasteel, /area/engine/atmos) "bFR" = ( -/obj/machinery/atmospherics/pipe/simple/purple/visible{ - dir = 6 +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 }, -/turf/open/floor/plasteel, +/turf/closed/wall, /area/engine/atmos) "bFS" = ( -/obj/machinery/atmospherics/pipe/simple/purple/visible{ - dir = 9 - }, +/obj/machinery/atmospherics/pipe/simple/purple/visible, /turf/open/floor/plasteel, /area/engine/atmos) "bFT" = ( @@ -43345,9 +43347,8 @@ /area/engine/atmos) "bHx" = ( /obj/effect/spawner/structure/window/reinforced, -/obj/machinery/atmospherics/pipe/simple/purple/visible, -/obj/machinery/atmospherics/pipe/simple/cyan/visible{ - dir = 4 +/obj/machinery/atmospherics/pipe/manifold/cyan/visible{ + dir = 1 }, /turf/open/floor/plating, /area/engine/atmos) @@ -44017,7 +44018,7 @@ /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 5 }, -/turf/closed/wall/r_wall, +/turf/closed/wall, /area/engine/atmos) "bIP" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/visible, @@ -44047,27 +44048,29 @@ /turf/open/floor/plasteel, /area/engine/atmos) "bIT" = ( -/obj/machinery/atmospherics/pipe/manifold/cyan/visible{ - dir = 4 - }, /obj/machinery/meter, +/obj/machinery/atmospherics/pipe/simple/cyan/visible{ + dir = 9 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bIU" = ( -/obj/machinery/atmospherics/pipe/simple/purple/visible, -/obj/machinery/meter, +/obj/machinery/atmospherics/components/binary/pump{ + name = "Air to Ports" + }, /turf/open/floor/plasteel, /area/engine/atmos) "bIV" = ( -/obj/machinery/atmospherics/pipe/simple/yellow/visible{ - dir = 6 +/obj/machinery/atmospherics/components/binary/pump{ + name = "Mix to Ports" }, -/obj/machinery/meter, /turf/open/floor/plasteel, /area/engine/atmos) "bIW" = ( -/obj/machinery/atmospherics/pipe/manifold/yellow/visible, -/turf/open/floor/plasteel, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 10 + }, +/turf/closed/wall, /area/engine/atmos) "bIX" = ( /obj/machinery/atmospherics/pipe/manifold/yellow/visible{ @@ -44786,8 +44789,12 @@ /turf/open/floor/plasteel, /area/storage/tcom) "bKu" = ( -/obj/effect/turf_decal/bot, -/turf/closed/wall/r_wall, +/obj/effect/spawner/structure/window/reinforced, +/obj/machinery/atmospherics/pipe/simple/cyan/visible{ + dir = 4 + }, +/obj/machinery/atmospherics/pipe/simple/purple/visible, +/turf/open/floor/plating, /area/engine/atmos) "bKw" = ( /obj/structure/cable/yellow{ @@ -44800,7 +44807,7 @@ /obj/machinery/atmospherics/pipe/simple/orange/visible{ dir = 4 }, -/turf/closed/wall/r_wall, +/turf/closed/wall, /area/engine/atmos) "bKz" = ( /obj/machinery/atmospherics/pipe/simple/orange/visible{ @@ -44830,7 +44837,9 @@ /turf/open/floor/plasteel, /area/engine/atmos) "bKE" = ( -/obj/machinery/atmospherics/pipe/simple/yellow/visible, +/obj/machinery/atmospherics/pipe/manifold/yellow/visible{ + dir = 4 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bKF" = ( @@ -45559,9 +45568,9 @@ /obj/machinery/atmospherics/pipe/simple/cyan/visible{ dir = 4 }, -/obj/machinery/atmospherics/components/binary/pump/on{ +/obj/machinery/atmospherics/components/binary/pump{ dir = 1; - name = "Mix to External" + name = "Port to External" }, /turf/open/floor/plasteel, /area/engine/atmos) @@ -45569,7 +45578,7 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 10 }, -/turf/closed/wall/r_wall, +/turf/closed/wall, /area/engine/atmos) "bMh" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ @@ -46436,7 +46445,12 @@ /obj/structure/cable/yellow{ icon_state = "1-2" }, -/obj/machinery/atmospherics/pipe/manifold/scrubbers/visible, +/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ + dir = 9 + }, +/obj/machinery/atmospherics/pipe/simple/dark/visible{ + dir = 6 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bNR" = ( @@ -47128,6 +47142,7 @@ /obj/structure/cable/yellow{ icon_state = "1-2" }, +/obj/machinery/atmospherics/pipe/simple/dark/visible, /turf/open/floor/plasteel, /area/engine/atmos) "bPr" = ( @@ -50108,7 +50123,9 @@ }, /area/engine/atmos) "bVI" = ( -/obj/machinery/atmospherics/pipe/manifold/scrubbers/visible, +/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ + dir = 9 + }, /turf/open/floor/plasteel/dark/corner{ dir = 1 }, @@ -50860,6 +50877,9 @@ /obj/structure/cable/yellow{ icon_state = "1-8" }, +/obj/machinery/atmospherics/pipe/simple/dark/visible{ + dir = 9 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bXq" = ( @@ -53689,9 +53709,7 @@ /obj/machinery/atmospherics/pipe/simple/green/visible{ dir = 4 }, -/obj/machinery/atmospherics/components/binary/pump{ - name = "Mix to Fuel Pipe" - }, +/obj/machinery/atmospherics/pipe/simple/dark/visible, /turf/open/floor/plasteel/dark, /area/engine/atmos) "ccP" = ( @@ -78788,11 +78806,10 @@ name = "Inner Pipe Access"; req_access_txt = "24" }, -/obj/machinery/atmospherics/components/binary/pump{ - dir = 4; - name = "Mix to Engine" - }, /obj/machinery/atmospherics/pipe/simple/yellow/visible, +/obj/machinery/atmospherics/pipe/simple/orange/visible{ + dir = 4 + }, /turf/open/floor/plasteel/dark, /area/engine/atmos) "dhj" = ( @@ -81294,6 +81311,15 @@ }, /turf/open/floor/plating, /area/quartermaster/storage) +"dLd" = ( +/obj/structure/cable/yellow{ + icon_state = "1-2" + }, +/obj/machinery/atmospherics/pipe/manifold/scrubbers/visible{ + dir = 8 + }, +/turf/open/floor/plasteel, +/area/engine/atmos) "dLK" = ( /obj/structure/cable/yellow{ icon_state = "4-8" @@ -81536,6 +81562,12 @@ /obj/item/integrated_circuit_printer, /turf/open/floor/plasteel/white, /area/science/circuit) +"gRX" = ( +/obj/machinery/atmospherics/pipe/simple/orange/visible{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/engine/atmos) "gXY" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 9 @@ -81605,6 +81637,13 @@ }, /turf/open/floor/plasteel/white, /area/science/lab) +"izM" = ( +/obj/machinery/atmospherics/components/binary/pump{ + dir = 8; + name = "Pure to Ports" + }, +/turf/open/floor/plasteel, +/area/engine/atmos) "iCn" = ( /obj/machinery/vr_sleeper, /turf/open/floor/plasteel, @@ -81613,6 +81652,13 @@ /obj/structure/table, /turf/open/floor/plating, /area/maintenance/port/aft) +"iRL" = ( +/obj/machinery/atmospherics/components/binary/pump{ + dir = 0; + name = "Mix to Engine" + }, +/turf/open/floor/plasteel, +/area/engine/atmos) "iSt" = ( /obj/machinery/door/airlock/grunge, /obj/structure/cable/yellow{ @@ -81677,6 +81723,15 @@ }, /turf/open/floor/plating, /area/maintenance/solars/port/aft) +"jAj" = ( +/obj/structure/cable/yellow{ + icon_state = "4-8" + }, +/obj/machinery/atmospherics/pipe/simple/dark/visible{ + dir = 6 + }, +/turf/open/floor/plasteel, +/area/engine/atmos) "jBe" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 @@ -82064,6 +82119,12 @@ }, /turf/open/floor/plating, /area/maintenance/starboard) +"nBn" = ( +/obj/machinery/atmospherics/pipe/manifold/general/visible{ + dir = 1 + }, +/turf/open/floor/plasteel, +/area/engine/atmos) "nIb" = ( /obj/machinery/door/firedoor, /obj/machinery/door/airlock/mining{ @@ -82143,6 +82204,13 @@ /obj/structure/table/reinforced, /turf/open/floor/plasteel/white, /area/science/circuit) +"oms" = ( +/obj/machinery/atmospherics/pipe/manifold/general/visible{ + dir = 1 + }, +/obj/machinery/meter, +/turf/open/floor/plasteel, +/area/engine/atmos) "omz" = ( /obj/machinery/status_display/supply, /turf/closed/wall, @@ -82218,6 +82286,13 @@ /obj/structure/grille, /turf/open/floor/plating, /area/maintenance/port/aft) +"pbF" = ( +/obj/machinery/portable_atmospherics/canister, +/obj/machinery/atmospherics/components/unary/portables_connector/visible{ + dir = 1 + }, +/turf/open/floor/plasteel, +/area/engine/atmos) "pmc" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 5 @@ -82403,6 +82478,12 @@ }, /turf/open/floor/plasteel, /area/security/prison) +"rpR" = ( +/obj/machinery/atmospherics/pipe/simple/orange/visible{ + dir = 5 + }, +/turf/open/floor/plasteel, +/area/engine/atmos) "rzX" = ( /obj/structure/chair/office/light{ dir = 1; @@ -82416,6 +82497,12 @@ }, /turf/open/floor/plasteel/white, /area/science/lab) +"rAc" = ( +/obj/machinery/atmospherics/pipe/simple/dark/visible{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/engine/atmos) "rLV" = ( /obj/structure/table, /obj/item/folder, @@ -82483,6 +82570,13 @@ /obj/structure/grille, /turf/open/floor/plating/airless, /area/space/nearstation) +"siI" = ( +/obj/machinery/atmospherics/components/binary/pump{ + dir = 8; + name = "Port to Filter" + }, +/turf/open/floor/plasteel, +/area/engine/atmos) "soe" = ( /obj/effect/turf_decal/tile/green, /obj/effect/turf_decal/tile/green{ @@ -82501,6 +82595,12 @@ /obj/machinery/atmospherics/pipe/simple/supply/hidden, /turf/open/floor/plasteel, /area/crew_quarters/fitness/recreation) +"stP" = ( +/obj/machinery/atmospherics/components/binary/pump{ + name = "Port to Fuel Pipe" + }, +/turf/open/floor/plasteel, +/area/engine/atmos) "syk" = ( /obj/machinery/door/airlock{ id_tag = "AuxShower"; @@ -82649,6 +82749,10 @@ /obj/machinery/cryopod, /turf/open/floor/plasteel/dark, /area/crew_quarters/cryopod) +"uku" = ( +/obj/machinery/atmospherics/pipe/manifold4w/general/visible, +/turf/open/floor/plasteel, +/area/engine/atmos) "upN" = ( /obj/effect/turf_decal/stripes/line{ dir = 5 @@ -82867,6 +82971,12 @@ /obj/machinery/vending/cola/random, /turf/open/floor/plasteel, /area/hallway/primary/port) +"xgC" = ( +/obj/machinery/atmospherics/pipe/simple/dark/visible{ + dir = 9 + }, +/turf/open/floor/plasteel, +/area/engine/atmos) "xkG" = ( /obj/item/integrated_electronics/wirer, /obj/structure/table/reinforced, @@ -122977,7 +123087,7 @@ bpg brA bep bvd -bxd +bxc byR bAB bCh @@ -123234,7 +123344,7 @@ bpg brB bep bve -bxd +bxc byS bAC dBJ @@ -123491,7 +123601,7 @@ bpg brC bep bCK -bxd +bxc byT bAD bCj @@ -124005,7 +124115,7 @@ bpi brE btz bvh -bxd +bxc byV bAF bCk @@ -124013,7 +124123,7 @@ dBJ bFH bHq bCk -bKu +bxd bxc bxc bxc @@ -124522,10 +124632,10 @@ bep bxc bKy bAG -bxg +bFR dBM bza -bxl +bIW bIO bMg bMb @@ -124536,8 +124646,8 @@ bSg bDS bDS bVI -dBJ -bCi +jAj +bYw bYw cbe ccO @@ -124784,7 +124894,7 @@ bDT bFM bHu bIP -bKw +dLd bKw bNQ bPq @@ -125041,9 +125151,9 @@ bDU bFN bAO bIS +siI bCi -bCi -bCi +rAc bCi bCi bCi @@ -125298,9 +125408,9 @@ bDV bFO bHv bIR -bCi -bCi -bCi +nBn +stP +xgC bCi bCi bCi @@ -125555,8 +125665,8 @@ bMe bFP bMe bMf -bCi -bCi +uku +pbF bCi bCi bCi @@ -125812,8 +125922,8 @@ bDW bFQ bHw bIT -bCi -bCi +oms +pbF bCi bCi bCi @@ -126066,11 +126176,11 @@ bzc bAL ddF bDX -bFR +bCi bHx bIU -bCi -bCi +uku +pbF bCi bCi bKD @@ -126324,11 +126434,11 @@ bAM bCt bDY bFS -bHy +bKu bIV -bCi -bCi -bCi +uku +iRL +rpR bCi bCi bCi @@ -126582,10 +126692,10 @@ bCu bDZ bFT bHz -bIW +bNR +izM bKD -bCi -bCi +gRX bCi bCi bCi @@ -126842,7 +126952,7 @@ bHy bIX bKE bNR -bCi +gRX bCi bCi bCi diff --git a/byond-extools.dll b/byond-extools.dll new file mode 100644 index 0000000000..a83ea1e543 Binary files /dev/null and b/byond-extools.dll differ diff --git a/code/__DEFINES/MC.dm b/code/__DEFINES/MC.dm index 65be8258a1..bad64846d6 100644 --- a/code/__DEFINES/MC.dm +++ b/code/__DEFINES/MC.dm @@ -25,35 +25,38 @@ //SubSystem flags (Please design any new flags so that the default is off, to make adding flags to subsystems easier) //subsystem does not initialize. -#define SS_NO_INIT 1 +#define SS_NO_INIT (1<<0) //subsystem does not fire. // (like can_fire = 0, but keeps it from getting added to the processing subsystems list) // (Requires a MC restart to change) -#define SS_NO_FIRE 2 +#define SS_NO_FIRE (1<<1) //subsystem only runs on spare cpu (after all non-background subsystems have ran that tick) // SS_BACKGROUND has its own priority bracket -#define SS_BACKGROUND 4 +#define SS_BACKGROUND (1<<2) //subsystem does not tick check, and should not run unless there is enough time (or its running behind (unless background)) -#define SS_NO_TICK_CHECK 8 +#define SS_NO_TICK_CHECK (1<<3) //Treat wait as a tick count, not DS, run every wait ticks. // (also forces it to run first in the tick, above even SS_NO_TICK_CHECK subsystems) // (implies all runlevels because of how it works) // (overrides SS_BACKGROUND) // This is designed for basically anything that works as a mini-mc (like SStimer) -#define SS_TICKER 16 +#define SS_TICKER (1<<4) //keep the subsystem's timing on point by firing early if it fired late last fire because of lag // ie: if a 20ds subsystem fires say 5 ds late due to lag or what not, its next fire would be in 15ds, not 20ds. -#define SS_KEEP_TIMING 32 +#define SS_KEEP_TIMING (1<<5) //Calculate its next fire after its fired. // (IE: if a 5ds wait SS takes 2ds to run, its next fire should be 5ds away, not 3ds like it normally would be) // This flag overrides SS_KEEP_TIMING -#define SS_POST_FIRE_TIMING 64 +#define SS_POST_FIRE_TIMING (1<<6) + +/// Show in stat() by default even if SS_NO_FIRE +#define SS_ALWAYS_SHOW_STAT (1<<7) //SUBSYSTEM STATES #define SS_IDLE 0 //aint doing shit. diff --git a/code/__DEFINES/_tick.dm b/code/__DEFINES/_tick.dm index 10b815e547..fc6147c430 100644 --- a/code/__DEFINES/_tick.dm +++ b/code/__DEFINES/_tick.dm @@ -1,13 +1,28 @@ -#define TICK_LIMIT_RUNNING 80 +/// Percentage of tick to leave for master controller to run +#define MAPTICK_MC_MIN_RESERVE 70 +/// internal_tick_usage is updated every tick by extools +#define MAPTICK_LAST_INTERNAL_TICK_USAGE ((GLOB.internal_tick_usage / world.tick_lag) * 100) +/// Tick limit while running normally +#define TICK_BYOND_RESERVE 2 +#define TICK_LIMIT_RUNNING (max(100 - TICK_BYOND_RESERVE - MAPTICK_LAST_INTERNAL_TICK_USAGE, MAPTICK_MC_MIN_RESERVE)) +/// Tick limit used to resume things in stoplag #define TICK_LIMIT_TO_RUN 70 +/// Tick limit for MC while running #define TICK_LIMIT_MC 70 -#define TICK_LIMIT_MC_INIT_DEFAULT 98 +/// Tick limit while initializing +#define TICK_LIMIT_MC_INIT_DEFAULT (100 - TICK_BYOND_RESERVE) -#define TICK_USAGE world.tick_usage //for general usage -#define TICK_USAGE_REAL world.tick_usage //to be used where the result isn't checked +/// for general usage of tick_usage +#define TICK_USAGE world.tick_usage +/// to be used where the result isn't checked +#define TICK_USAGE_REAL world.tick_usage +/// Returns true if tick_usage is above the limit #define TICK_CHECK ( TICK_USAGE > Master.current_ticklimit ) +/// runs stoplag if tick_usage is above the limit #define CHECK_TICK ( TICK_CHECK ? stoplag() : 0 ) +/// Returns true if tick usage is above 95, for high priority usage #define TICK_CHECK_HIGH_PRIORITY ( TICK_USAGE > 95 ) +/// runs stoplag if tick_usage is above 95, for high priority usage #define CHECK_TICK_HIGH_PRIORITY ( TICK_CHECK_HIGH_PRIORITY? stoplag() : 0 ) diff --git a/code/__DEFINES/atmospherics.dm b/code/__DEFINES/atmospherics.dm index eba99f484b..f9c3b0d427 100644 --- a/code/__DEFINES/atmospherics.dm +++ b/code/__DEFINES/atmospherics.dm @@ -259,10 +259,10 @@ //HELPERS #define PIPING_LAYER_SHIFT(T, PipingLayer) \ - if(T.dir & NORTH || T.dir & SOUTH) { \ + if(T.dir & (NORTH|SOUTH)) { \ T.pixel_x = (PipingLayer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X;\ } \ - if(T.dir & WEST || T.dir & EAST) { \ + if(T.dir & (WEST|EAST)) { \ T.pixel_y = (PipingLayer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y;\ } diff --git a/code/__DEFINES/construction.dm b/code/__DEFINES/construction.dm index 2f54d066a0..77ec97f47e 100644 --- a/code/__DEFINES/construction.dm +++ b/code/__DEFINES/construction.dm @@ -59,8 +59,6 @@ //let's just pretend fulltile windows being children of border windows is fine #define FULLTILE_WINDOW_DIR NORTHEAST -//The amount of materials you get from a sheet of mineral like iron/diamond/glass etc -#define MINERAL_MATERIAL_AMOUNT 2000 //The maximum size of a stack object. #define MAX_STACK_SIZE 50 //maximum amount of cable in a coil diff --git a/code/__DEFINES/inventory.dm b/code/__DEFINES/inventory.dm index b8fe76fb1d..649e0a029b 100644 --- a/code/__DEFINES/inventory.dm +++ b/code/__DEFINES/inventory.dm @@ -132,7 +132,7 @@ #define FEMALE_UNIFORM_FULL 1 #define FEMALE_UNIFORM_TOP 2 -//flags for outfits that have mutantrace variants: These are hard sprited too. +//flags for outfits that have mutant race variants: Most of these require additional sprites to work. #define STYLE_DIGITIGRADE (1<<0) //jumpsuits, suits and shoes #define STYLE_MUZZLE (1<<1) //hats or masks #define STYLE_SNEK_TAURIC (1<<2) //taur-friendly suits @@ -140,6 +140,9 @@ #define STYLE_HOOF_TAURIC (1<<4) #define STYLE_ALL_TAURIC (STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC|STYLE_HOOF_TAURIC) #define STYLE_NO_ANTHRO_ICON (1<<5) //When digis fit the default sprite fine and need no copypasted states. This is the case of skirts and winter coats, for example. +#define USE_SNEK_CLIP_MASK (1<<6) +#define USE_QUADRUPED_CLIP_MASK (1<<7) +#define USE_TAUR_CLIP_MASK (USE_SNEK_CLIP_MASK|USE_QUADRUPED_CLIP_MASK) //digitigrade legs settings. #define NOT_DIGITIGRADE 0 diff --git a/code/__DEFINES/layers_planes.dm b/code/__DEFINES/layers_planes.dm index f4a30cd482..a6c31bf965 100644 --- a/code/__DEFINES/layers_planes.dm +++ b/code/__DEFINES/layers_planes.dm @@ -1,6 +1,8 @@ //Defines for atom layers and planes //KEEP THESE IN A NICE ACSCENDING ORDER, PLEASE +#define PLANE_VOID -100 + #define CLICKCATCHER_PLANE -99 #define PLANE_SPACE -95 @@ -89,6 +91,8 @@ #define MASSIVE_OBJ_LAYER 11 #define POINT_LAYER 12 +#define CHAT_LAYER 12.1 + #define EMISSIVE_BLOCKER_PLANE 12 #define EMISSIVE_BLOCKER_LAYER 12 #define EMISSIVE_BLOCKER_RENDER_TARGET "*EMISSIVE_BLOCKER_PLANE" diff --git a/code/__DEFINES/mapping/maploader.dm b/code/__DEFINES/mapping/maploader.dm new file mode 100644 index 0000000000..e225e68867 --- /dev/null +++ b/code/__DEFINES/mapping/maploader.dm @@ -0,0 +1,3 @@ +//map template annihilate_bounds +#define MAP_TEMPLATE_ANNIHILATE_PRELOAD 1 //annihilate bounds before starting loading +#define MAP_TEMPLATE_ANNIHILATE_LOADING 2 //"sweeping" delete during loading diff --git a/code/__DEFINES/material/worth.dm b/code/__DEFINES/material/worth.dm new file mode 100644 index 0000000000..db79d7317b --- /dev/null +++ b/code/__DEFINES/material/worth.dm @@ -0,0 +1,2 @@ +/// cm3 of material matter per sheet +#define MINERAL_MATERIAL_AMOUNT 2000 diff --git a/code/__DEFINES/materials.dm b/code/__DEFINES/materials.dm index 89553d9c6c..e2ae22345f 100644 --- a/code/__DEFINES/materials.dm +++ b/code/__DEFINES/materials.dm @@ -7,5 +7,5 @@ /// Flag for atoms, this flag ensures it isn't re-colored by materials. Useful for snowflake icons such as default toolboxes. #define MATERIAL_COLOR (1<<0) #define MATERIAL_ADD_PREFIX (1<<1) -#define MATERIAL_NO_EFFECTS (1<<2) +#define MATERIAL_EFFECTS (1<<2) #define MATERIAL_AFFECT_STATISTICS (1<<3) \ No newline at end of file diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm index 8bc8c8bebe..42095aba41 100644 --- a/code/__DEFINES/misc.dm +++ b/code/__DEFINES/misc.dm @@ -35,15 +35,15 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s #define BODY_ADJ_LAYER 27 //certain mutantrace features (snout, body markings) that must appear above the body parts #define GENITALS_FRONT_LAYER 26 //Draws some genitalia above clothes and the TAUR body if need be. #define BODY_LAYER 25 //underwear, undershirts, socks, eyes, lips(makeup) -#define FRONT_MUTATIONS_LAYER 24 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes) -#define DAMAGE_LAYER 23 //damage indicators (cuts and burns) -#define UNIFORM_LAYER 22 -#define ID_LAYER 21 -#define HANDS_PART_LAYER 20 -#define SHOES_LAYER 19 -#define GLOVES_LAYER 18 -#define EARS_LAYER 17 -#define BODY_TAUR_LAYER 16 +#define BODY_ADJ_UPPER_LAYER 24 +#define FRONT_MUTATIONS_LAYER 23 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes) +#define DAMAGE_LAYER 22 //damage indicators (cuts and burns) +#define UNIFORM_LAYER 21 +#define ID_LAYER 20 +#define HANDS_PART_LAYER 19 +#define SHOES_LAYER 18 +#define GLOVES_LAYER 17 +#define EARS_LAYER 16 #define SUIT_LAYER 15 #define GENITALS_EXPOSED_LAYER 14 #define GLASSES_LAYER 13 diff --git a/code/__DEFINES/mobs.dm b/code/__DEFINES/mobs.dm index 111c9850ba..17aff463dc 100644 --- a/code/__DEFINES/mobs.dm +++ b/code/__DEFINES/mobs.dm @@ -289,4 +289,8 @@ #define HUMAN_FIRE_STACK_ICON_NUM 3 +#define GRAB_PIXEL_SHIFT_PASSIVE 6 +#define GRAB_PIXEL_SHIFT_AGGRESSIVE 12 +#define GRAB_PIXEL_SHIFT_NECK 16 + #define SLEEP_CHECK_DEATH(X) sleep(X); if(QDELETED(src) || stat == DEAD) return; diff --git a/code/__DEFINES/obj_flags.dm b/code/__DEFINES/obj_flags.dm index 6b14e4012c..507126867f 100644 --- a/code/__DEFINES/obj_flags.dm +++ b/code/__DEFINES/obj_flags.dm @@ -53,3 +53,4 @@ #define ORGAN_EXTERNAL (1<<3) //Was this organ implanted/inserted/etc, if true will not be removed during species change. #define ORGAN_VITAL (1<<4) //Currently only the brain #define ORGAN_NO_SPOIL (1<<5) //Do not spoil under any circumstances +#define ORGAN_NO_DISMEMBERMENT (1<<6) //Immune to disembowelment. diff --git a/code/__DEFINES/research/stock_parts.dm b/code/__DEFINES/research/stock_parts.dm new file mode 100644 index 0000000000..457e3b632e --- /dev/null +++ b/code/__DEFINES/research/stock_parts.dm @@ -0,0 +1,5 @@ +// the clamps are just sanity checks. +/// Efficiency scaling for stock part level to material usage. All code concerning lathing and production from raw material sheet should be using this. +#define STANDARD_PART_LEVEL_LATHE_COEFFICIENT(level) clamp(1 - (level * 0.1), 0, 1) +/// Efficiency scaling for stock part level to ore factor. All code concerning lathing and production from raw ores to raw material sheets should be using this. +#define STANDARD_PART_LEVEL_ORE_COEFFICIENT(level) clamp(1 + (level * 0.125), 1, 10) diff --git a/code/__DEFINES/status_effects.dm b/code/__DEFINES/status_effects.dm index 8c18225f6a..593edf4705 100644 --- a/code/__DEFINES/status_effects.dm +++ b/code/__DEFINES/status_effects.dm @@ -34,6 +34,8 @@ #define STATUS_EFFECT_HIPPOCRATIC_OATH /datum/status_effect/hippocraticOath //Gives you an aura of healing as well as regrowing the Rod of Asclepius if lost +#define STATUS_EFFECT_REGENERATIVE_CORE /datum/status_effect/regenerative_core //removes damage slowdown while giving a slow regenerating effect + ///////////// // DEBUFFS // ///////////// diff --git a/code/__DEFINES/subsystems.dm b/code/__DEFINES/subsystems.dm index cadc1113c5..3abef3a61c 100644 --- a/code/__DEFINES/subsystems.dm +++ b/code/__DEFINES/subsystems.dm @@ -132,8 +132,15 @@ #define RUNLEVELS_DEFAULT (RUNLEVEL_SETUP | RUNLEVEL_GAME | RUNLEVEL_POSTGAME) - - +// SSair run section +#define SSAIR_PIPENETS 1 +#define SSAIR_ATMOSMACHINERY 2 +#define SSAIR_REACTQUEUE 3 +#define SSAIR_EXCITEDGROUPS 4 +#define SSAIR_HIGHPRESSURE 5 +#define SSAIR_HOTSPOTS 6 +#define SSAIR_SUPERCONDUCTIVITY 7 +#define SSAIR_REBUILD_PIPENETS 8 #define COMPILE_OVERLAYS(A)\ if (TRUE) {\ diff --git a/code/__DEFINES/traits.dm b/code/__DEFINES/traits.dm index 4d18e60b71..91a4a6f2c3 100644 --- a/code/__DEFINES/traits.dm +++ b/code/__DEFINES/traits.dm @@ -78,6 +78,7 @@ #define TRAIT_MONKEYLIKE "monkeylike" //sets IsAdvancedToolUser to FALSE #define TRAIT_PACIFISM "pacifism" #define TRAIT_IGNORESLOWDOWN "ignoreslow" +#define TRAIT_IGNOREDAMAGESLOWDOWN "ignoredamageslowdown" #define TRAIT_DEATHCOMA "deathcoma" //Causes death-like unconsciousness #define TRAIT_FAKEDEATH "fakedeath" //Makes the owner appear as dead to most forms of medical examination #define TRAIT_DISFIGURED "disfigured" @@ -187,7 +188,7 @@ #define TRAIT_NO_INTERNALS "no-internals" #define TRAIT_NO_ALCOHOL "alcohol_intolerance" #define TRAIT_MUTATION_STASIS "mutation_stasis" //Prevents processed genetics mutations from processing. -#define TRAIT_FAST_PUMP "fast_pump" +#define TRAIT_FAST_PUMP "fast_pump" // mobility flag traits // IN THE FUTURE, IT WOULD BE NICE TO DO SOMETHING SIMILAR TO https://github.com/tgstation/tgstation/pull/48923/files (ofcourse not nearly the same because I have my.. thoughts on it) diff --git a/code/__HELPERS/global_lists.dm b/code/__HELPERS/global_lists.dm index 38e25b04c5..bcfaa1bed2 100644 --- a/code/__HELPERS/global_lists.dm +++ b/code/__HELPERS/global_lists.dm @@ -88,6 +88,7 @@ init_subtypes(/datum/crafting_recipe, GLOB.crafting_recipes) INVOKE_ASYNC(GLOBAL_PROC, /proc/init_ref_coin_values) //so the current procedure doesn't sleep because of UNTIL() + INVOKE_ASYNC(GLOBAL_PROC, /proc/setupGenetics) //creates every subtype of prototype (excluding prototype) and adds it to list L. //if no list/L is provided, one is created. @@ -113,3 +114,25 @@ UNTIL(C.flags_1 & INITIALIZED_1) //we want to make sure the value is calculated and not null. GLOB.coin_values[path] = C.value qdel(C) + +/proc/setupGenetics() + var/list/mutations = subtypesof(/datum/mutation/human) + shuffle_inplace(mutations) + for(var/A in subtypesof(/datum/generecipe)) + var/datum/generecipe/GR = A + GLOB.mutation_recipes[initial(GR.required)] = initial(GR.result) + for(var/i in 1 to LAZYLEN(mutations)) + var/path = mutations[i] //byond gets pissy when we do it in one line + var/datum/mutation/human/B = new path () + B.alias = "Mutation #[i]" + GLOB.all_mutations[B.type] = B + GLOB.full_sequences[B.type] = generate_gene_sequence(B.blocks) + if(B.locked) + continue + if(B.quality == POSITIVE) + GLOB.good_mutations |= B + else if(B.quality == NEGATIVE) + GLOB.bad_mutations |= B + else if(B.quality == MINOR_NEGATIVE) + GLOB.not_good_mutations |= B + CHECK_TICK \ No newline at end of file diff --git a/code/__HELPERS/mobs.dm b/code/__HELPERS/mobs.dm index e69052ad8d..e0714a87b3 100644 --- a/code/__HELPERS/mobs.dm +++ b/code/__HELPERS/mobs.dm @@ -163,9 +163,11 @@ "tail_lizard" = pick(GLOB.tails_list_lizard), "tail_human" = "None", "wings" = "None", + "wings_color" = "FFF", "deco_wings" = "None", "snout" = pick(GLOB.snouts_list), - "horns" = pick(GLOB.horns_list), + "horns" = "None", + "horns_color" = "85615a", "ears" = "None", "frills" = pick(GLOB.frills_list), "spines" = pick(GLOB.spines_list), @@ -174,7 +176,7 @@ "caps" = pick(GLOB.caps_list), "insect_wings" = pick(GLOB.insect_wings_list), "insect_fluff" = "None", - "insect_markings" = pick(GLOB.insect_markings_list), + "insect_markings" = pick(GLOB.insect_markings_list), "taur" = "None", "mam_body_markings" = snowflake_markings_list.len ? pick(snowflake_markings_list) : "None", "mam_ears" = snowflake_ears_list ? pick(snowflake_ears_list) : "None", diff --git a/code/_globalvars/bitfields.dm b/code/_globalvars/bitfields.dm index c4ed2d9266..52eff15492 100644 --- a/code/_globalvars/bitfields.dm +++ b/code/_globalvars/bitfields.dm @@ -266,6 +266,16 @@ GLOBAL_LIST_INIT(bitfields, list( "STORAGE_LIMIT_COMBINED_W_CLASS" = STORAGE_LIMIT_COMBINED_W_CLASS, "STORAGE_LIMIT_VOLUME" = STORAGE_LIMIT_VOLUME ), + "mutantrace_variation" = list( + "STYLE_DIGITIGRADE" = STYLE_DIGITIGRADE, + "STYLE_MUZZLE" = STYLE_MUZZLE, + "STYLE_SNEK_TAURIC" = STYLE_SNEK_TAURIC, + "STYLE_PAW_TAURIC" = STYLE_PAW_TAURIC, + "STYLE_HOOF_TAURIC" = STYLE_HOOF_TAURIC, + "STYLE_NO_ANTHRO_ICON" = STYLE_NO_ANTHRO_ICON, + "USE_SNEK_CLIP_MASK" = USE_SNEK_CLIP_MASK, + "USE_QUADRUPED_CLIP_MASK" = USE_QUADRUPED_CLIP_MASK + ), "vis_flags" = list( "VIS_INHERIT_ICON" = VIS_INHERIT_ICON, "VIS_INHERIT_ICON_STATE" = VIS_INHERIT_ICON_STATE, diff --git a/code/_globalvars/lists/flavor_misc.dm b/code/_globalvars/lists/flavor_misc.dm index 968995e81d..aacb1737a2 100644 --- a/code/_globalvars/lists/flavor_misc.dm +++ b/code/_globalvars/lists/flavor_misc.dm @@ -137,8 +137,8 @@ GLOBAL_LIST_INIT(jumpsuitlist, list(PREF_SUIT, PREF_SKIRT)) #define UPLINK_PEN "Pen" //like a real spy! GLOBAL_LIST_INIT(uplink_spawn_loc_list, list(UPLINK_PDA, UPLINK_RADIO, UPLINK_PEN)) - //Female Uniforms -GLOBAL_LIST_EMPTY(female_clothing_icons) +//List of cached alpha masked icons. +GLOBAL_LIST_EMPTY(alpha_masked_worn_icons) //radical shit GLOBAL_LIST_INIT(hit_appends, list("-OOF", "-ACK", "-UGH", "-HRNK", "-HURGH", "-GLORF")) diff --git a/code/_globalvars/misc.dm b/code/_globalvars/misc.dm index af483bf888..b039e6d114 100644 --- a/code/_globalvars/misc.dm +++ b/code/_globalvars/misc.dm @@ -33,3 +33,5 @@ GLOBAL_VAR(bible_icon_state) GLOBAL_VAR(bible_item_state) GLOBAL_VAR(holy_weapon_type) GLOBAL_VAR(holy_armor_type) + +GLOBAL_VAR_INIT(internal_tick_usage, 0.2 * world.tick_lag) diff --git a/code/_onclick/hud/_defines.dm b/code/_onclick/hud/_defines.dm index 28fd7397b0..4b963c730d 100644 --- a/code/_onclick/hud/_defines.dm +++ b/code/_onclick/hud/_defines.dm @@ -162,7 +162,7 @@ #define ui_ghost_orbit "SOUTH:6,CENTER-1:24" #define ui_ghost_reenter_corpse "SOUTH:6,CENTER:24" #define ui_ghost_teleport "SOUTH:6,CENTER+1:24" -#define ui_ghost_pai "SOUTH: 6, CENTER+2:24" +#define ui_ghost_spawners "SOUTH: 6, CENTER+2:24" //UI position overrides for 1:1 screen layout. (default is 7:5) diff --git a/code/_onclick/hud/ghost.dm b/code/_onclick/hud/ghost.dm index 14da637f18..0cdac111b0 100644 --- a/code/_onclick/hud/ghost.dm +++ b/code/_onclick/hud/ghost.dm @@ -36,13 +36,13 @@ var/mob/dead/observer/G = usr G.dead_tele() -/obj/screen/ghost/pai - name = "pAI Candidate" - icon_state = "pai" +/obj/screen/ghost/spawners + name = "Ghost role spawners" + icon_state = "spawners" -/obj/screen/ghost/pai/Click() +/obj/screen/ghost/spawners/Click() var/mob/dead/observer/G = usr - G.register_pai() + G.open_spawners_menu() /datum/hud/ghost/New(mob/owner) ..() @@ -68,8 +68,8 @@ using.hud = src static_inventory += using - using = new /obj/screen/ghost/pai() - using.screen_loc = ui_ghost_pai + using = new /obj/screen/ghost/spawners() + using.screen_loc = ui_ghost_spawners using.hud = src static_inventory += using diff --git a/code/controllers/admin.dm b/code/controllers/admin.dm index 19fef28597..28803f0979 100644 --- a/code/controllers/admin.dm +++ b/code/controllers/admin.dm @@ -3,9 +3,7 @@ name = "Initializing..." var/target -INITIALIZE_IMMEDIATE(/obj/effect/statclick) - -/obj/effect/statclick/Initialize(mapload, text, target) //Don't port this to Initialize it's too critical +/obj/effect/statclick/New(loc, text, target) //Don't port this to Initialize it's too critical . = ..() name = text src.target = target @@ -33,6 +31,14 @@ INITIALIZE_IMMEDIATE(/obj/effect/statclick) usr.client.debug_variables(target) message_admins("Admin [key_name_admin(usr)] is debugging the [target] [class].") +/obj/effect/statclick/misc_subsystems/Click() + if(!usr.client.holder) + return + var/subsystem = input(usr, "Debug which subsystem?", "Debug nonprocessing subsystem") as null|anything in (Master.subsystems - Master.statworthy_subsystems) + if(!subsystem) + return + usr.client.debug_variables(subsystem) + message_admins("Admin [key_name_admin(usr)] is debugging the [subsystem] subsystem.") // Debug verbs. /client/proc/restart_controller(controller in list("Master", "Failsafe")) diff --git a/code/controllers/master.dm b/code/controllers/master.dm index 8772fac5af..cdbea1de85 100644 --- a/code/controllers/master.dm +++ b/code/controllers/master.dm @@ -28,6 +28,8 @@ GLOBAL_REAL(Master, /datum/controller/master) = new // List of subsystems to process(). var/list/subsystems + /// List of subsystems to include in the MC stat panel. + var/list/statworthy_subsystems // Vars for keeping track of tick drift. var/init_timeofday @@ -36,6 +38,9 @@ GLOBAL_REAL(Master, /datum/controller/master) = new var/sleep_delta = 1 + ///Only run ticker subsystems for the next n ticks. + var/skip_ticks = 0 + var/make_runtime = 0 var/initializations_finished_with_no_players_logged_in //I wonder what this could be? @@ -62,6 +67,9 @@ GLOBAL_REAL(Master, /datum/controller/master) = new //used by CHECK_TICK as well so that the procs subsystems call can obey that SS's tick limits var/static/current_ticklimit = TICK_LIMIT_RUNNING + /// Statclick for misc subsystems + var/obj/effect/statclick/misc_subsystems/misc_statclick + /datum/controller/master/New() if(!config) config = new @@ -84,6 +92,11 @@ GLOBAL_REAL(Master, /datum/controller/master) = new _subsystems += new I Master = src + // We want to see all subsystems during init. + statworthy_subsystems = subsystems.Copy() + + misc_statclick = new(null, "Debug") + if(!GLOB) new /datum/controller/global_vars @@ -254,10 +267,14 @@ GLOBAL_REAL(Master, /datum/controller/master) = new var/list/tickersubsystems = list() var/list/runlevel_sorted_subsystems = list(list()) //ensure we always have at least one runlevel var/timer = world.time + statworthy_subsystems = list() for (var/thing in subsystems) var/datum/controller/subsystem/SS = thing if (SS.flags & SS_NO_FIRE) + if(SS.flags & SS_ALWAYS_SHOW_STAT) + statworthy_subsystems += SS continue + statworthy_subsystems += SS SS.queued_time = 0 SS.queue_next = null SS.queue_prev = null @@ -335,7 +352,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new new/datum/controller/failsafe() // (re)Start the failsafe. //now do the actual stuff - if (!queue_head || !(iteration % 3)) + if (!skip_ticks) var/checking_runlevel = current_runlevel if(cached_runlevel != checking_runlevel) //resechedule subsystems @@ -381,6 +398,8 @@ GLOBAL_REAL(Master, /datum/controller/master) = new iteration++ last_run = world.time + if (skip_ticks) + skip_ticks-- src.sleep_delta = MC_AVERAGE_FAST(src.sleep_delta, sleep_delta) current_ticklimit = TICK_LIMIT_RUNNING if (processing * sleep_delta <= world.tick_lag) @@ -444,10 +463,12 @@ GLOBAL_REAL(Master, /datum/controller/master) = new while (queue_node) if (ran && TICK_USAGE > TICK_LIMIT_RUNNING) break - queue_node_flags = queue_node.flags queue_node_priority = queue_node.queued_priority + if (!(queue_node_flags & SS_TICKER) && skip_ticks) + queue_node = queue_node.queue_next + continue //super special case, subsystems where we can't make them pause mid way through //if we can't run them this tick (without going over a tick) //we bump up their priority and attempt to run them next tick @@ -455,14 +476,15 @@ GLOBAL_REAL(Master, /datum/controller/master) = new // in those cases, so we just let them run) if (queue_node_flags & SS_NO_TICK_CHECK) if (queue_node.tick_usage > TICK_LIMIT_RUNNING - TICK_USAGE && ran_non_ticker) - queue_node.queued_priority += queue_priority_count * 0.1 - queue_priority_count -= queue_node_priority - queue_priority_count += queue_node.queued_priority - current_tick_budget -= queue_node_priority - queue_node = queue_node.queue_next + if (!(queue_node_flags & SS_BACKGROUND)) + queue_node.queued_priority += queue_priority_count * 0.1 + queue_priority_count -= queue_node_priority + queue_priority_count += queue_node.queued_priority + current_tick_budget -= queue_node_priority + queue_node = queue_node.queue_next continue - if ((queue_node_flags & SS_BACKGROUND) && !bg_calc) + if (!bg_calc && (queue_node_flags & SS_BACKGROUND)) current_tick_budget = queue_priority_count_bg bg_calc = TRUE @@ -515,7 +537,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new queue_node.paused_ticks = 0 queue_node.paused_tick_usage = 0 - if (queue_node_flags & SS_BACKGROUND) //update our running total + if (bg_calc) //update our running total queue_priority_count_bg -= queue_node_priority else queue_priority_count -= queue_node_priority @@ -583,14 +605,19 @@ GLOBAL_REAL(Master, /datum/controller/master) = new log_world("MC: SoftReset: Finished.") . = 1 +/// Warns us that the end of tick byond map_update will be laggier then normal, so that we can just skip running subsystems this tick. +/datum/controller/master/proc/laggy_byond_map_update_incoming() + if (!skip_ticks) + skip_ticks = 1 /datum/controller/master/stat_entry() if(!statclick) statclick = new/obj/effect/statclick/debug(null, "Initializing...", src) - stat("Byond:", "(FPS:[world.fps]) (TickCount:[world.time/world.tick_lag]) (TickDrift:[round(Master.tickdrift,1)]([round((Master.tickdrift/(world.time/world.tick_lag))*100,0.1)]%))") - stat("Master Controller:", statclick.update("(TickRate:[Master.processing]) (Iteration:[Master.iteration])")) + stat("Byond:", "(FPS:[world.fps]) (TickCount:[world.time/world.tick_lag]) (TickDrift:[round(Master.tickdrift,1)]([round((Master.tickdrift/(world.time/world.tick_lag))*100,0.1)]%)) (Internal Tick Usage: [round(MAPTICK_LAST_INTERNAL_TICK_USAGE,0.1)]%)") + stat("Master Controller:", statclick.update("(TickRate:[Master.processing]) (Iteration:[Master.iteration]) (TickLimit: [round(Master.current_ticklimit, 0.1)])")) + stat("Misc Subsystems", misc_statclick) /datum/controller/master/StartLoadingMap() //disallow more than one map to load at once, multithreading it will just cause race conditions diff --git a/code/controllers/subsystem/air.dm b/code/controllers/subsystem/air.dm index 13facc7666..d8c7724333 100644 --- a/code/controllers/subsystem/air.dm +++ b/code/controllers/subsystem/air.dm @@ -1,11 +1,3 @@ -#define SSAIR_PIPENETS 1 -#define SSAIR_ATMOSMACHINERY 2 -#define SSAIR_REACTQUEUE 3 -#define SSAIR_EXCITEDGROUPS 4 -#define SSAIR_HIGHPRESSURE 5 -#define SSAIR_HOTSPOTS 6 -#define SSAIR_SUPERCONDUCTIVITY 7 - SUBSYSTEM_DEF(air) name = "Atmospherics" init_order = INIT_ORDER_AIR @@ -20,6 +12,7 @@ SUBSYSTEM_DEF(air) var/cost_hotspots = 0 var/cost_superconductivity = 0 var/cost_pipenets = 0 + var/cost_rebuilds = 0 var/cost_atmos_machinery = 0 var/list/excited_groups = list() @@ -27,6 +20,7 @@ SUBSYSTEM_DEF(air) var/list/turf_react_queue = list() var/list/hotspots = list() var/list/networks = list() + var/list/pipenets_needing_rebuilt = list() var/list/obj/machinery/atmos_machinery = list() var/list/pipe_init_dirs_cache = list() @@ -39,7 +33,7 @@ SUBSYSTEM_DEF(air) var/list/currentrun = list() - var/currentpart = SSAIR_PIPENETS + var/currentpart = SSAIR_REBUILD_PIPENETS var/map_loading = TRUE var/list/queued_for_activation @@ -52,6 +46,7 @@ SUBSYSTEM_DEF(air) msg += "HS:[round(cost_hotspots,1)]|" msg += "SC:[round(cost_superconductivity,1)]|" msg += "PN:[round(cost_pipenets,1)]|" + msg += "RB:[round(cost_rebuilds,1)]|" msg += "AM:[round(cost_atmos_machinery,1)]" msg += "} " msg += "AT:[active_turfs.len]|" @@ -77,6 +72,18 @@ SUBSYSTEM_DEF(air) /datum/controller/subsystem/air/fire(resumed = 0) var/timer = TICK_USAGE_REAL + if(currentpart == SSAIR_REBUILD_PIPENETS) + var/list/pipenet_rebuilds = pipenets_needing_rebuilt + for(var/thing in pipenet_rebuilds) + var/obj/machinery/atmospherics/AT = thing + AT.build_network() + cost_rebuilds = MC_AVERAGE(cost_rebuilds, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer)) + pipenets_needing_rebuilt.Cut() + if(state != SS_RUNNING) + return + resumed = FALSE + currentpart = SSAIR_PIPENETS + if(currentpart == SSAIR_PIPENETS || !resumed) process_pipenets(resumed) cost_pipenets = MC_AVERAGE(cost_pipenets, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer)) @@ -137,9 +144,7 @@ SUBSYSTEM_DEF(air) if(state != SS_RUNNING) return resumed = 0 - currentpart = SSAIR_PIPENETS - - + currentpart = SSAIR_REBUILD_PIPENETS /datum/controller/subsystem/air/proc/process_pipenets(resumed = 0) if (!resumed) @@ -156,6 +161,9 @@ SUBSYSTEM_DEF(air) if(MC_TICK_CHECK) return +/datum/controller/subsystem/air/proc/add_to_rebuild_queue(atmos_machine) + if(istype(atmos_machine, /obj/machinery/atmospherics)) + pipenets_needing_rebuilt += atmos_machine /datum/controller/subsystem/air/proc/process_atmos_machinery(resumed = 0) var/seconds = wait * 0.1 diff --git a/code/controllers/subsystem/atoms.dm b/code/controllers/subsystem/atoms.dm index 35feab6648..c1644df9c9 100644 --- a/code/controllers/subsystem/atoms.dm +++ b/code/controllers/subsystem/atoms.dm @@ -16,7 +16,6 @@ SUBSYSTEM_DEF(atoms) /datum/controller/subsystem/atoms/Initialize(timeofday) GLOB.fire_overlay.appearance_flags = RESET_COLOR - setupGenetics() //to set the mutations' sequence. initialized = INITIALIZATION_INNEW_MAPLOAD InitializeAtoms() return ..() @@ -107,28 +106,6 @@ SUBSYSTEM_DEF(atoms) old_initialized = SSatoms.old_initialized BadInitializeCalls = SSatoms.BadInitializeCalls -/datum/controller/subsystem/atoms/proc/setupGenetics() - var/list/mutations = subtypesof(/datum/mutation/human) - shuffle_inplace(mutations) - for(var/A in subtypesof(/datum/generecipe)) - var/datum/generecipe/GR = A - GLOB.mutation_recipes[initial(GR.required)] = initial(GR.result) - for(var/i in 1 to LAZYLEN(mutations)) - var/path = mutations[i] //byond gets pissy when we do it in one line - var/datum/mutation/human/B = new path () - B.alias = "Mutation #[i]" - GLOB.all_mutations[B.type] = B - GLOB.full_sequences[B.type] = generate_gene_sequence(B.blocks) - if(B.locked) - continue - if(B.quality == POSITIVE) - GLOB.good_mutations |= B - else if(B.quality == NEGATIVE) - GLOB.bad_mutations |= B - else if(B.quality == MINOR_NEGATIVE) - GLOB.not_good_mutations |= B - CHECK_TICK - /datum/controller/subsystem/atoms/proc/InitLog() . = "" for(var/path in BadInitializeCalls) diff --git a/code/controllers/subsystem/mapping.dm b/code/controllers/subsystem/mapping.dm index c0b6467f27..b234c4c4f2 100644 --- a/code/controllers/subsystem/mapping.dm +++ b/code/controllers/subsystem/mapping.dm @@ -213,7 +213,7 @@ SUBSYSTEM_DEF(mapping) z_list = SSmapping.z_list -/datum/controller/subsystem/mapping/proc/LoadGroup(list/errorList, name, path, files, list/traits, list/default_traits, silent = FALSE) +/datum/controller/subsystem/mapping/proc/LoadGroup(list/errorList, name, path, files, list/traits, list/default_traits, silent = FALSE, orientation = SOUTH) . = list() var/start_time = REALTIMEOFDAY @@ -253,7 +253,7 @@ SUBSYSTEM_DEF(mapping) // load the maps for (var/P in parsed_maps) var/datum/parsed_map/pm = P - if (!pm.load(1, 1, start_z + parsed_maps[P], no_changeturf = TRUE)) + if (!pm.load(1, 1, start_z + parsed_maps[P], no_changeturf = TRUE, orientation = orientation)) errorList |= pm.original_path if(!silent) INIT_ANNOUNCE("Loaded [name] in [(REALTIMEOFDAY - start_time)/10]s!") @@ -269,7 +269,7 @@ SUBSYSTEM_DEF(mapping) // load the station station_start = world.maxz + 1 INIT_ANNOUNCE("Loading [config.map_name]...") - LoadGroup(FailedZs, "Station", config.map_path, config.map_file, config.traits, ZTRAITS_STATION) + LoadGroup(FailedZs, "Station", config.map_path, config.map_file, config.traits, ZTRAITS_STATION, FALSE, config.orientation) if(SSdbcore.Connect()) var/datum/DBQuery/query_round_map_name = SSdbcore.NewQuery("UPDATE [format_table_name("round")] SET map_name = '[config.map_name]' WHERE id = [GLOB.round_id]") diff --git a/code/controllers/subsystem/processing/projectiles.dm b/code/controllers/subsystem/processing/projectiles.dm index 4171b5f8c1..8cd63c6949 100644 --- a/code/controllers/subsystem/processing/projectiles.dm +++ b/code/controllers/subsystem/processing/projectiles.dm @@ -3,7 +3,6 @@ PROCESSING_SUBSYSTEM_DEF(projectiles) wait = 1 stat_tag = "PP" flags = SS_NO_INIT|SS_TICKER - var/global_max_tick_moves = 10 var/global_pixel_speed = 2 var/global_iterations_per_move = 16 diff --git a/code/datums/brain_damage/imaginary_friend.dm b/code/datums/brain_damage/imaginary_friend.dm index 428f355c31..3f71d192e3 100644 --- a/code/datums/brain_damage/imaginary_friend.dm +++ b/code/datums/brain_damage/imaginary_friend.dm @@ -150,6 +150,8 @@ friend_talk(message) /mob/camera/imaginary_friend/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source) + if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker))) + create_chat_message(speaker, message_language, raw_message, spans, message_mode) to_chat(src, compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)) /mob/camera/imaginary_friend/proc/friend_talk(message) diff --git a/code/datums/chatmessage.dm b/code/datums/chatmessage.dm new file mode 100644 index 0000000000..cbcb34ac5e --- /dev/null +++ b/code/datums/chatmessage.dm @@ -0,0 +1,236 @@ +#define CHAT_MESSAGE_SPAWN_TIME 0.2 SECONDS +#define CHAT_MESSAGE_LIFESPAN 5 SECONDS +#define CHAT_MESSAGE_EOL_FADE 0.7 SECONDS +#define CHAT_MESSAGE_EXP_DECAY 0.7 // Messages decay at pow(factor, idx in stack) +#define CHAT_MESSAGE_HEIGHT_DECAY 0.9 // Increase message decay based on the height of the message +#define CHAT_MESSAGE_APPROX_LHEIGHT 11 // Approximate height in pixels of an 'average' line, used for height decay +#define CHAT_MESSAGE_WIDTH 96 // pixels +#define CHAT_MESSAGE_MAX_LENGTH 110 // characters +#define WXH_TO_HEIGHT(x) text2num(copytext((x), findtextEx((x), "x") + 1)) // thanks lummox + +/** + * # Chat Message Overlay + * + * Datum for generating a message overlay on the map + */ +/datum/chatmessage + /// The visual element of the chat messsage + var/image/message + /// The location in which the message is appearing + var/atom/message_loc + /// The client who heard this message + var/client/owned_by + /// Contains the scheduled destruction time + var/scheduled_destruction + /// Contains the approximate amount of lines for height decay + var/approx_lines + +/** + * Constructs a chat message overlay + * + * Arguments: + * * text - The text content of the overlay + * * target - The target atom to display the overlay at + * * owner - The mob that owns this overlay, only this mob will be able to view it + * * extra_classes - Extra classes to apply to the span that holds the text + * * lifespan - The lifespan of the message in deciseconds + */ +/datum/chatmessage/New(text, atom/target, mob/owner, list/extra_classes = null, lifespan = CHAT_MESSAGE_LIFESPAN) + . = ..() + if (!istype(target)) + CRASH("Invalid target given for chatmessage") + if(QDELETED(owner) || !istype(owner) || !owner.client) + stack_trace("/datum/chatmessage created with [isnull(owner) ? "null" : "invalid"] mob owner") + qdel(src) + return + INVOKE_ASYNC(src, .proc/generate_image, text, target, owner, extra_classes, lifespan) + +/datum/chatmessage/Destroy() + if (owned_by) + if (owned_by.seen_messages) + LAZYREMOVEASSOC(owned_by.seen_messages, message_loc, src) + owned_by.images.Remove(message) + owned_by = null + message_loc = null + message = null + return ..() + +/** + * Generates a chat message image representation + * + * Arguments: + * * text - The text content of the overlay + * * target - The target atom to display the overlay at + * * owner - The mob that owns this overlay, only this mob will be able to view it + * * extra_classes - Extra classes to apply to the span that holds the text + * * lifespan - The lifespan of the message in deciseconds + */ +/datum/chatmessage/proc/generate_image(text, atom/target, mob/owner, list/extra_classes, lifespan) + // Register client who owns this message + owned_by = owner.client + RegisterSignal(owned_by, COMSIG_PARENT_QDELETING, .proc/qdel, src) + + // Clip message + var/maxlen = owned_by.prefs.max_chat_length + if (length_char(text) > maxlen) + text = copytext_char(text, 1, maxlen + 1) + "..." // BYOND index moment + + // Calculate target color if not already present + if (!target.chat_color || target.chat_color_name != target.name) + target.chat_color = colorize_string(target.name) + target.chat_color_darkened = colorize_string(target.name, 0.85, 0.85) + target.chat_color_name = target.name + + // Get rid of any URL schemes that might cause BYOND to automatically wrap something in an anchor tag + var/static/regex/url_scheme = new(@"[A-Za-z][A-Za-z0-9+-\.]*:\/\/", "g") + text = replacetext(text, url_scheme, "") + + // Reject whitespace + var/static/regex/whitespace = new(@"^\s*$") + if (whitespace.Find(text)) + qdel(src) + return + + // Non mobs speakers can be small + if (!ismob(target)) + extra_classes |= "small" + + // Append radio icon if from a virtual speaker + if (extra_classes.Find("virtual-speaker")) + var/image/r_icon = image('icons/UI_Icons/chat/chat_icons.dmi', icon_state = "radio") + text = "\icon[r_icon] " + text + + // We dim italicized text to make it more distinguishable from regular text + var/tgt_color = extra_classes.Find("italics") ? target.chat_color_darkened : target.chat_color + + // Approximate text height + // Note we have to replace HTML encoded metacharacters otherwise MeasureText will return a zero height + // BYOND Bug #2563917 + // Construct text + var/static/regex/html_metachars = new(@"&[A-Za-z]{1,7};", "g") + var/complete_text = "[text]" + var/mheight = WXH_TO_HEIGHT(owned_by.MeasureText(replacetext(complete_text, html_metachars, "m"), null, CHAT_MESSAGE_WIDTH)) + approx_lines = max(1, mheight / CHAT_MESSAGE_APPROX_LHEIGHT) + + // Translate any existing messages upwards, apply exponential decay factors to timers + message_loc = target + if (owned_by.seen_messages) + var/idx = 1 + var/combined_height = approx_lines + for(var/msg in owned_by.seen_messages[message_loc]) + var/datum/chatmessage/m = msg + animate(m.message, pixel_y = m.message.pixel_y + mheight, time = CHAT_MESSAGE_SPAWN_TIME) + combined_height += m.approx_lines + var/sched_remaining = m.scheduled_destruction - world.time + if (sched_remaining > CHAT_MESSAGE_SPAWN_TIME) + var/remaining_time = (sched_remaining) * (CHAT_MESSAGE_EXP_DECAY ** idx++) * (CHAT_MESSAGE_HEIGHT_DECAY ** combined_height) + m.scheduled_destruction = world.time + remaining_time + addtimer(CALLBACK(m, .proc/end_of_life), remaining_time, TIMER_UNIQUE|TIMER_OVERRIDE) + + // Build message image + message = image(loc = message_loc, layer = CHAT_LAYER) + message.plane = GAME_PLANE + message.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA | KEEP_APART + message.alpha = 0 + message.pixel_y = owner.bound_height * 0.95 + message.maptext_width = CHAT_MESSAGE_WIDTH + message.maptext_height = mheight + message.maptext_x = (CHAT_MESSAGE_WIDTH - owner.bound_width) * -0.5 + message.maptext = complete_text + + // View the message + LAZYADDASSOC(owned_by.seen_messages, message_loc, src) + owned_by.images |= message + animate(message, alpha = 255, time = CHAT_MESSAGE_SPAWN_TIME) + + // Prepare for destruction + scheduled_destruction = world.time + (lifespan - CHAT_MESSAGE_EOL_FADE) + addtimer(CALLBACK(src, .proc/end_of_life), lifespan - CHAT_MESSAGE_EOL_FADE, TIMER_UNIQUE|TIMER_OVERRIDE) + +/** + * Applies final animations to overlay CHAT_MESSAGE_EOL_FADE deciseconds prior to message deletion + */ +/datum/chatmessage/proc/end_of_life(fadetime = CHAT_MESSAGE_EOL_FADE) + animate(message, alpha = 0, time = fadetime, flags = ANIMATION_PARALLEL) + QDEL_IN(src, fadetime) + +/** + * Creates a message overlay at a defined location for a given speaker + * + * Arguments: + * * speaker - The atom who is saying this message + * * message_language - The language that the message is said in + * * raw_message - The text content of the message + * * spans - Additional classes to be added to the message + * * message_mode - Bitflags relating to the mode of the message + */ +/mob/proc/create_chat_message(atom/movable/speaker, datum/language/message_language, raw_message, list/spans, message_mode) + // Ensure the list we are using, if present, is a copy so we don't modify the list provided to us + spans = spans?.Copy() + + // Check for virtual speakers (aka hearing a message through a radio) + var/atom/movable/originalSpeaker = speaker + if (istype(speaker, /atom/movable/virtualspeaker)) + var/atom/movable/virtualspeaker/v = speaker + speaker = v.source + spans |= "virtual-speaker" + + // Ignore virtual speaker (most often radio messages) from ourself + if (originalSpeaker != src && speaker == src) + return + + // Display visual above source + new /datum/chatmessage(lang_treat(speaker, message_language, raw_message, spans, null, TRUE), speaker, src, spans) + + +// Tweak these defines to change the available color ranges +#define CM_COLOR_SAT_MIN 0.6 +#define CM_COLOR_SAT_MAX 0.7 +#define CM_COLOR_LUM_MIN 0.65 +#define CM_COLOR_LUM_MAX 0.75 + +/** + * Gets a color for a name, will return the same color for a given string consistently within a round.atom + * + * Note that this proc aims to produce pastel-ish colors using the HSL colorspace. These seem to be favorable for displaying on the map. + * + * Arguments: + * * name - The name to generate a color for + * * sat_shift - A value between 0 and 1 that will be multiplied against the saturation + * * lum_shift - A value between 0 and 1 that will be multiplied against the luminescence + */ +/datum/chatmessage/proc/colorize_string(name, sat_shift = 1, lum_shift = 1) + // seed to help randomness + var/static/rseed = rand(1,26) + + // get hsl using the selected 6 characters of the md5 hash + var/hash = copytext(md5(name + GLOB.round_id), rseed, rseed + 6) + var/h = hex2num(copytext(hash, 1, 3)) * (360 / 255) + var/s = (hex2num(copytext(hash, 3, 5)) >> 2) * ((CM_COLOR_SAT_MAX - CM_COLOR_SAT_MIN) / 63) + CM_COLOR_SAT_MIN + var/l = (hex2num(copytext(hash, 5, 7)) >> 2) * ((CM_COLOR_LUM_MAX - CM_COLOR_LUM_MIN) / 63) + CM_COLOR_LUM_MIN + + // adjust for shifts + s *= clamp(sat_shift, 0, 1) + l *= clamp(lum_shift, 0, 1) + + // convert to rgb + var/h_int = round(h/60) // mapping each section of H to 60 degree sections + var/c = (1 - abs(2 * l - 1)) * s + var/x = c * (1 - abs((h / 60) % 2 - 1)) + var/m = l - c * 0.5 + x = (x + m) * 255 + c = (c + m) * 255 + m *= 255 + switch(h_int) + if(0) + return "#[num2hex(c, 2)][num2hex(x, 2)][num2hex(m, 2)]" + if(1) + return "#[num2hex(x, 2)][num2hex(c, 2)][num2hex(m, 2)]" + if(2) + return "#[num2hex(m, 2)][num2hex(c, 2)][num2hex(x, 2)]" + if(3) + return "#[num2hex(m, 2)][num2hex(x, 2)][num2hex(c, 2)]" + if(4) + return "#[num2hex(x, 2)][num2hex(m, 2)][num2hex(c, 2)]" + if(5) + return "#[num2hex(c, 2)][num2hex(m, 2)][num2hex(x, 2)]" diff --git a/code/datums/components/crafting/recipes/recipes_misc.dm b/code/datums/components/crafting/recipes/recipes_misc.dm index 14ab751d2b..49d7a8dfea 100644 --- a/code/datums/components/crafting/recipes/recipes_misc.dm +++ b/code/datums/components/crafting/recipes/recipes_misc.dm @@ -413,15 +413,6 @@ subcategory = CAT_MISCELLANEOUS category = CAT_MISC -/datum/crafting_recipe/paperwork - name = "Filed Paper Work" - result = /obj/item/folder/paperwork_correct - time = 10 //Takes time for people to file and complete paper work! - tools = list(/obj/item/pen) - reqs = list(/obj/item/folder/paperwork = 1) - subcategory = CAT_MISCELLANEOUS - category = CAT_MISC - /datum/crafting_recipe/coconut_bong name = "Coconut Bong" result = /obj/item/bong/coconut diff --git a/code/datums/components/mirage_border.dm b/code/datums/components/mirage_border.dm index de4425e208..56b41533f5 100644 --- a/code/datums/components/mirage_border.dm +++ b/code/datums/components/mirage_border.dm @@ -39,4 +39,5 @@ /obj/effect/abstract/mirage_holder name = "Mirage holder" anchored = TRUE + plane = PLANE_SPACE mouse_opacity = MOUSE_OPACITY_TRANSPARENT diff --git a/code/datums/components/riding.dm b/code/datums/components/riding.dm index 00bb392787..651acda6e1 100644 --- a/code/datums/components/riding.dm +++ b/code/datums/components/riding.dm @@ -20,6 +20,8 @@ var/ride_check_ridden_incapacitated = FALSE var/list/offhands = list() // keyed list containing all the current riding offsets associated by mob + var/del_on_unbuckle_all = FALSE + /datum/component/riding/Initialize() if(!ismovable(parent)) return COMPONENT_INCOMPATIBLE @@ -28,8 +30,11 @@ RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/vehicle_moved) /datum/component/riding/proc/vehicle_mob_unbuckle(datum/source, mob/living/M, force = FALSE) + var/atom/movable/AM = parent restore_position(M) unequip_buckle_inhands(M) + if(del_on_unbuckle_all && !AM.has_buckled_mobs()) + qdel(src) /datum/component/riding/proc/vehicle_mob_buckle(datum/source, mob/living/M, force = FALSE) handle_vehicle_offsets() @@ -194,6 +199,7 @@ ///////Yes, I said humans. No, this won't end well...////////// /datum/component/riding/human + del_on_unbuckle_all = TRUE var/fireman_carrying = FALSE /datum/component/riding/human/Initialize() @@ -261,6 +267,7 @@ user.visible_message("[AM] pushes [user] off of [AM.p_them()]!") /datum/component/riding/cyborg + del_on_unbuckle_all = TRUE /datum/component/riding/cyborg/Initialize() . = ..() diff --git a/code/datums/elements/dusts_on_leaving_area.dm b/code/datums/elements/dusts_on_leaving_area.dm index 9527e1fd3a..7b1807a15c 100644 --- a/code/datums/elements/dusts_on_leaving_area.dm +++ b/code/datums/elements/dusts_on_leaving_area.dm @@ -1,28 +1,20 @@ /datum/element/dusts_on_leaving_area element_flags = ELEMENT_DETACH | ELEMENT_BESPOKE id_arg_index = 2 - var/list/attached_mobs = list() var/list/area_types = list() /datum/element/dusts_on_leaving_area/Attach(datum/target,types) . = ..() if(!ismob(target)) return ELEMENT_INCOMPATIBLE - attached_mobs += target area_types = types - START_PROCESSING(SSprocessing,src) + RegisterSignal(target,COMSIG_ENTER_AREA,.proc/check_dust) /datum/element/dusts_on_leaving_area/Detach(mob/M) . = ..() - if(M in attached_mobs) - attached_mobs -= M - if(!attached_mobs.len) - STOP_PROCESSING(SSprocessing,src) + UnregisterSignal(M,COMSIG_ENTER_AREA) -/datum/element/dusts_on_leaving_area/process() - for(var/m in attached_mobs) - var/mob/M = m - var/area/A = get_area(M) - if(!(A.type in area_types)) - M.dust(force = TRUE) - Detach(M) +/datum/element/dusts_on_leaving_area/proc/check_dust(datum/source, area/A) + var/mob/M = source + if(istype(M) && !(A.type in area_types)) + M.dust(force = TRUE) diff --git a/code/datums/elements/mob_holder.dm b/code/datums/elements/mob_holder.dm index a5c6e2725d..d770e0f30d 100644 --- a/code/datums/elements/mob_holder.dm +++ b/code/datums/elements/mob_holder.dm @@ -164,7 +164,7 @@ release() /obj/item/clothing/head/mob_holder/mob_can_equip(mob/living/M, mob/living/equipper, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE) - if(!ishuman(M)) //monkeys holding monkeys holding monkeys... + if(M == held_mob || !ishuman(M)) //monkeys holding monkeys holding monkeys... return FALSE return ..() diff --git a/code/datums/shuttles.dm b/code/datums/shuttles.dm index 0a44954e51..6e4b1a6305 100644 --- a/code/datums/shuttles.dm +++ b/code/datums/shuttles.dm @@ -23,14 +23,14 @@ mappath = "[prefix][shuttle_id].dmm" . = ..() -/datum/map_template/shuttle/preload_size(path, cache) +/datum/map_template/shuttle/preload_size(path = mappath, force_cache = FALSE) . = ..(path, TRUE) // Done this way because we still want to know if someone actualy wanted to cache the map if(!cached_map) return discover_port_offset() - if(!cache) + if(!cached_map) cached_map = null /datum/map_template/shuttle/proc/discover_port_offset() @@ -53,12 +53,11 @@ ++xcrd --ycrd -/datum/map_template/shuttle/load(turf/T, centered, register=TRUE) +/datum/map_template/shuttle/load(turf/T, centered = FALSE, orientation = SOUTH, annihilate = default_annihilate, force_cache = FALSE, rotate_placement_to_orientation = FALSE, register = TRUE) . = ..() if(!.) return - var/list/turfs = block( locate(.[MAP_MINX], .[MAP_MINY], .[MAP_MINZ]), - locate(.[MAP_MAXX], .[MAP_MAXY], .[MAP_MAXZ])) + var/list/turfs = get_last_loaded_turf_block() for(var/i in 1 to turfs.len) var/turf/place = turfs[i] if(istype(place, /turf/open/space)) // This assumes all shuttles are loaded in a single spot then moved to their real destination. diff --git a/code/datums/skills/_skill_holder.dm b/code/datums/skills/_skill_holder.dm index 352adc46ff..e16804ab7f 100644 --- a/code/datums/skills/_skill_holder.dm +++ b/code/datums/skills/_skill_holder.dm @@ -15,7 +15,7 @@ CRASH("Invalid get_skill_value call. Use typepaths.") //until a time when we somehow need text ids for dynamic skills, I'm enforcing this. if(!skills) return null - return skills[skill] + return LAZYACCESS(skills, skill) /** * Grabs our affinity for a skill. !!This is a multiplier!! @@ -25,7 +25,7 @@ CRASH("Invalid get_skill_affinity call. Use typepaths.") //until a time when we somehow need text ids for dynamic skills, I'm enforcing this. if(!skills) return 1 - var/affinity = skill_affinities[skill] + var/affinity = LAZYACCESS(skill_affinities, skill) if(isnull(affinity)) return 1 return affinity @@ -39,7 +39,7 @@ LAZYINITLIST(skills) value = sanitize_skill_value(skill, value) if(!isnull(value)) - skills[skill] = value + LAZYSET(skills, skill, value) return TRUE return FALSE diff --git a/code/datums/status_effects/buffs.dm b/code/datums/status_effects/buffs.dm index 86afd2cc15..e080e597a3 100644 --- a/code/datums/status_effects/buffs.dm +++ b/code/datums/status_effects/buffs.dm @@ -550,3 +550,30 @@ else if(isanimal(L)) var/mob/living/simple_animal/SM = L SM.adjustHealth(-3.5, forced = TRUE) + +/obj/screen/alert/status_effect/regenerative_core + name = "Reinforcing Tendrils" + desc = "You can move faster than your broken body could normally handle!" + icon_state = "regenerative_core" + name = "Regenerative Core Tendrils" + +/datum/status_effect/regenerative_core + id = "Regenerative Core" + duration = 1 MINUTES + status_type = STATUS_EFFECT_REPLACE + alert_type = /obj/screen/alert/status_effect/regenerative_core + +/datum/status_effect/regenerative_core/on_apply() + . = ..() + ADD_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, "regenerative_core") + owner.adjustBruteLoss(-25) + if(!AmBloodsucker(owner)) //use your coffin you lazy bastard + owner.adjustFireLoss(-25) + owner.remove_CC() + owner.bodytemperature = BODYTEMP_NORMAL + return TRUE + +/datum/status_effect/regenerative_core/on_remove() + . = ..() + REMOVE_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, "regenerative_core") + owner.updatehealth() \ No newline at end of file diff --git a/code/game/atoms.dm b/code/game/atoms.dm index b71f51bd07..dbb6864028 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -50,6 +50,13 @@ var/list/blood_DNA var/list/suit_fibers + /// Last name used to calculate a color for the chatmessage overlays + var/chat_color_name + /// Last color calculated for the the chatmessage overlays + var/chat_color + /// A luminescence-shifted value of the last color calculated for chatmessage overlays + var/chat_color_darkened + /atom/New(loc, ...) //atom creation method that preloads variables at creation if(GLOB.use_preloader && (src.type == GLOB._preloader.target_path))//in case the instanciated atom is creating other atoms in New() @@ -965,7 +972,7 @@ Proc for attack log creation, because really why not for(var/x in materials) var/datum/material/custom_material = SSmaterials.GetMaterialRef(x) - if(!(material_flags & MATERIAL_NO_EFFECTS)) + if(material_flags & MATERIAL_EFFECTS) custom_material.on_applied(src, materials[custom_material] * multiplier * material_modifier, material_flags) custom_materials[custom_material] += materials[x] * multiplier diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm index b86c7e9729..32dde45195 100644 --- a/code/game/atoms_movable.dm +++ b/code/game/atoms_movable.dm @@ -25,6 +25,7 @@ var/inertia_move_delay = 5 var/pass_flags = 0 var/moving_diagonally = 0 //0: not doing a diagonal move. 1 and 2: doing the first/second step of the diagonal move + var/atom/movable/moving_from_pull //attempt to resume grab after moving instead of before. var/list/client_mobs_in_contents // This contains all the client mobs within this container var/list/acted_explosions //for explosion dodging glide_size = 8 @@ -207,6 +208,7 @@ if(!Process_Spacemove(get_dir(pulling.loc, A))) return step(pulling, get_dir(pulling.loc, A)) + return TRUE /atom/movable/proc/check_pulling() if(pulling) @@ -224,6 +226,8 @@ if(pulling.anchored || pulling.move_resist > move_force) stop_pulling() return + if(pulledby && moving_diagonally != FIRST_DIAG_STEP && get_dist(src, pulledby) > 1) //separated from our puller and not in the middle of a diagonal move. + pulledby.stop_pulling() /atom/movable/Destroy(force) QDEL_NULL(proximity_monitor) diff --git a/code/game/atoms_movement.dm b/code/game/atoms_movement.dm index 3f86f23546..68db17f076 100644 --- a/code/game/atoms_movement.dm +++ b/code/game/atoms_movement.dm @@ -54,13 +54,8 @@ /atom/movable/Move(atom/newloc, direct) var/atom/movable/pullee = pulling var/turf/T = loc - if(pulling) - if(pullee && get_dist(src, pullee) > 1) - stop_pulling() - - if(pullee && pullee.loc != loc && !isturf(pullee.loc) ) //to be removed once all code that changes an object's loc uses forceMove(). - log_game("DEBUG:[src]'s pull on [pullee] wasn't broken despite [pullee] being in [pullee.loc]. Pull stopped manually.") - stop_pulling() + if(!moving_from_pull) + check_pulling() if(!loc || !newloc) return FALSE var/atom/oldloc = loc @@ -133,19 +128,16 @@ if(has_buckled_mobs() && !handle_buckled_mob_movement(loc,direct)) //movement failed due to buckled mob(s) return FALSE - if(pulling && pulling == pullee) //we were pulling a thing and didn't lose it during our move. + if(pulling && pulling == pullee && pulling != moving_from_pull) //we were pulling a thing and didn't lose it during our move. if(pulling.anchored) stop_pulling() else var/pull_dir = get_dir(src, pulling) //puller and pullee more than one tile away or in diagonal position if(get_dist(src, pulling) > 1 || (moving_diagonally != SECOND_DIAG_STEP && ((pull_dir - 1) & pull_dir))) + pulling.moving_from_pull = src pulling.Move(T, get_dir(pulling, T)) //the pullee tries to reach our previous position - if(pulling && get_dist(src, pulling) > 1) //the pullee couldn't keep up - stop_pulling() - if(pulledby && moving_diagonally != FIRST_DIAG_STEP && get_dist(src, pulledby) > 1)//separated from our puller and not in the middle of a diagonal move. - pulledby.stop_pulling() - + pulling.moving_from_pull = null Moved(oldloc, direct) /atom/movable/proc/handle_buckled_mob_movement(newloc,direct) diff --git a/code/game/machinery/autolathe.dm b/code/game/machinery/autolathe.dm index edb31e9dbd..33560dbb8b 100644 --- a/code/game/machinery/autolathe.dm +++ b/code/game/machinery/autolathe.dm @@ -17,7 +17,6 @@ var/list/L = list() var/list/LL = list() var/hacked = FALSE - var/hackable = TRUE var/disabled = 0 var/shocked = FALSE var/hack_wire @@ -32,7 +31,7 @@ var/selected_category var/screen = 1 - var/datum/techweb/stored_research = /datum/techweb/specialized/autounlocking/autolathe + var/datum/techweb/specialized/autounlocking/stored_research = /datum/techweb/specialized/autounlocking/autolathe var/list/categories = list( "Tools", "Electronics", @@ -62,6 +61,9 @@ /datum/material/mythril ) + /// Base print speed + var/base_print_speed = 10 + /obj/machinery/autolathe/Initialize() AddComponent(/datum/component/material_container, allowed_materials, _show_on_examine=TRUE, _after_insert=CALLBACK(src, .proc/AfterMaterialInsert)) . = ..() @@ -206,7 +208,7 @@ busy = TRUE use_power(power) icon_state = "autolathe_n" - var/time = is_stack ? 32 : 32*coeff*multiplier + var/time = is_stack ? 10 : base_print_speed * coeff * multiplier addtimer(CALLBACK(src, .proc/make_item, power, materials_used, custom_materials, multiplier, coeff, is_stack), time) else to_chat(usr, "Not enough materials for this operation.") @@ -254,10 +256,12 @@ T += MB.rating*75000 var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) materials.max_amount = T - T=1.2 + var/manips = 0 + var/total_manip_rating = 0 for(var/obj/item/stock_parts/manipulator/M in component_parts) - T -= M.rating*0.2 - prod_coeff = min(1,max(0,T)) // Coeff going 1 -> 0,8 -> 0,6 -> 0,4 + total_manip_rating += M.rating + manips++ + prod_coeff = STANDARD_PART_LEVEL_LATHE_COEFFICIENT(total_manip_rating / (manips? manips : 1)) /obj/machinery/autolathe/examine(mob/user) . += ..() @@ -420,11 +424,11 @@ /obj/machinery/autolathe/proc/adjust_hacked(state) hacked = state - if(!hackable && hacked) - return for(var/id in SSresearch.techweb_designs) var/datum/design/D = SSresearch.techweb_design_by_id(id) - if((D.build_type & AUTOLATHE) && ("hacked" in D.category)) + if(D.build_type & stored_research.design_autounlock_skip_types) + continue + if((D.build_type & stored_research.design_autounlock_buildtypes) && ("hacked" in D.category)) if(hacked) stored_research.add_design(D) else @@ -436,10 +440,10 @@ /obj/machinery/autolathe/secure name = "secured autolathe" - desc = "An autolathe reprogrammed with security protocols to prevent hacking." - hackable = FALSE + desc = "It produces items using metal and glass. This model was reprogrammed without some of the more hazardous designs." circuit = /obj/item/circuitboard/machine/autolathe/secure stored_research = /datum/techweb/specialized/autounlocking/autolathe/public + base_print_speed = 20 /obj/machinery/autolathe/toy name = "autoylathe" diff --git a/code/game/machinery/recharger.dm b/code/game/machinery/recharger.dm index 24fd956677..c26c66a55f 100755 --- a/code/game/machinery/recharger.dm +++ b/code/game/machinery/recharger.dm @@ -53,6 +53,11 @@ using_power = FALSE update_icon() +/obj/machinery/recharger/Exited(atom/movable/M, atom/newloc) + . = ..() + if(charging == M) + setCharging() + /obj/machinery/recharger/attackby(obj/item/G, mob/user, params) if(istype(G, /obj/item/wrench)) if(charging) @@ -111,13 +116,11 @@ charging.update_icon() charging.forceMove(drop_location()) user.put_in_hands(charging) - setCharging(null) /obj/machinery/recharger/attack_tk(mob/user) if(charging) charging.update_icon() charging.forceMove(drop_location()) - setCharging(null) /obj/machinery/recharger/process() if(stat & (NOPOWER|BROKEN) || !anchored) diff --git a/code/game/mecha/equipment/tools/medical_tools.dm b/code/game/mecha/equipment/tools/medical_tools.dm index 7ff8696084..4a4d58ea73 100644 --- a/code/game/mecha/equipment/tools/medical_tools.dm +++ b/code/game/mecha/equipment/tools/medical_tools.dm @@ -530,7 +530,6 @@ equip_cooldown = 0 var/obj/item/gun/medbeam/mech/medigun custom_materials = list(/datum/material/iron = 15000, /datum/material/glass = 8000, /datum/material/plasma = 3000, /datum/material/gold = 8000, /datum/material/diamond = 2000) - material_flags = MATERIAL_NO_EFFECTS /obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam/Initialize() . = ..() diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm index fb321665bc..93228c7fee 100644 --- a/code/game/mecha/mech_fabricator.dm +++ b/code/game/mecha/mech_fabricator.dm @@ -188,7 +188,6 @@ var/location = get_step(src,(dir)) var/obj/item/I = new D.build_path(location) - I.material_flags |= MATERIAL_NO_EFFECTS //Find a better way to do this. I.set_custom_materials(res_coef) say("\The [I] is complete.") being_built = null diff --git a/code/game/objects/buckling.dm b/code/game/objects/buckling.dm index 0e14af75a9..bacb8c6669 100644 --- a/code/game/objects/buckling.dm +++ b/code/game/objects/buckling.dm @@ -55,8 +55,12 @@ M.buckling = null return FALSE - if(M.pulledby && buckle_prevents_pull) - M.pulledby.stop_pulling() + if(M.pulledby) + if(buckle_prevents_pull) + M.pulledby.stop_pulling() + else if(isliving(M.pulledby)) + var/mob/living/L = M.pulledby + L.reset_pull_offsets(M, TRUE) if(!check_loc && M.loc != loc) M.forceMove(loc) @@ -137,4 +141,7 @@ "You unbuckle yourself from [src].",\ "You hear metal clanking.") add_fingerprint(user) + if(isliving(M.pulledby)) + var/mob/living/L = M.pulledby + L.set_pull_offsets(M, L.grab_state) return M diff --git a/code/game/objects/effects/landmarks.dm b/code/game/objects/effects/landmarks.dm index f066430c13..992e9c84a7 100644 --- a/code/game/objects/effects/landmarks.dm +++ b/code/game/objects/effects/landmarks.dm @@ -497,7 +497,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player) if(!template) return FALSE testing("Room \"[template_name]\" placed at ([T.x], [T.y], [T.z])") - template.load(T, centered = FALSE) + template.load(T, centered = FALSE, orientation = dir, rotate_placement_to_orientation = TRUE) template.loaded++ GLOB.stationroom_landmarks -= src qdel(src) @@ -509,7 +509,6 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player) templates = list("Engine SM" = 3, "Engine Singulo" = 3, "Engine Tesla" = 3) icon = 'icons/rooms/box/engine.dmi' - /obj/effect/landmark/stationroom/box/engine/New() . = ..() templates = CONFIG_GET(keyed_list/box_random_engine) diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index c8e5b15f72..63e73625e6 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -898,11 +898,3 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) . = ..() if(var_name == NAMEOF(src, slowdown)) set_slowdown(var_value) //don't care if it's a duplicate edit as slowdown'll be set, do it anyways to force normal behavior. - -//Called when the object is constructed by an autolathe -//Has a reference to the autolathe so you can do !!FUN!! things with hacked lathes -/obj/item/proc/autolathe_crafted(obj/machinery/autolathe/A) - return - -/obj/item/proc/rnd_crafted(obj/machinery/rnd/production/P) - return diff --git a/code/game/objects/items/devices/multitool.dm b/code/game/objects/items/devices/multitool.dm index 63092b5a13..4d0ed362fc 100644 --- a/code/game/objects/items/devices/multitool.dm +++ b/code/game/objects/items/devices/multitool.dm @@ -68,10 +68,9 @@ update_icon() /obj/item/multitool/update_icon_state() + icon_state = initial(icon_state) if(selected_io) - icon_state = "multitool_red" - else - icon_state = "multitool" + icon_state += "_red" /obj/item/multitool/proc/wire(var/datum/integrated_io/io, mob/user) if(!io.holder.assembly) diff --git a/code/game/objects/items/melee/misc.dm b/code/game/objects/items/melee/misc.dm index 011837d48b..c2db529675 100644 --- a/code/game/objects/items/melee/misc.dm +++ b/code/game/objects/items/melee/misc.dm @@ -648,7 +648,7 @@ item_state = "mace_greyscale" lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' - material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS //Material type changes the prefix as well as the color. + material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS //Material type changes the prefix as well as the color. custom_materials = list(/datum/material/iron = 12000) //Defaults to an Iron Mace. slot_flags = ITEM_SLOT_BELT force = 14 diff --git a/code/game/objects/items/miscellaneous.dm b/code/game/objects/items/miscellaneous.dm index c6bb350929..c4bb8c594c 100644 --- a/code/game/objects/items/miscellaneous.dm +++ b/code/game/objects/items/miscellaneous.dm @@ -123,11 +123,3 @@ w_class = WEIGHT_CLASS_BULKY attack_verb = list("skubbed") -/obj/item/supermatterspray - name = "supermatter spray" - desc = "A spray bottle containing some kind of magical spray to fix the SM. \"Do not inhale.\" is written on the side. Unless aimed at the supermatter, it does nothing." - icon = 'icons/obj/supermatter.dmi' - icon_state = "supermatterspray" - w_class = WEIGHT_CLASS_SMALL - var/usesleft = 2 - diff --git a/code/game/objects/items/paint.dm b/code/game/objects/items/paint.dm index bdf9ab4270..cd65149f5d 100644 --- a/code/game/objects/items/paint.dm +++ b/code/game/objects/items/paint.dm @@ -112,7 +112,7 @@ . = ..() if(!proximity) return - if(!isturf(target) || !isobj(target)) + if(!isturf(target) && !isobj(target)) return if(target.color != initial(target.color)) target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY) diff --git a/code/game/objects/items/shields.dm b/code/game/objects/items/shields.dm index f7bf659f0a..fc7b196bd2 100644 --- a/code/game/objects/items/shields.dm +++ b/code/game/objects/items/shields.dm @@ -107,6 +107,8 @@ return TRUE /obj/item/shield/proc/user_shieldbash(mob/living/user, atom/target, harmful) + if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) //Combat mode has to be enabled for shield bashing + return FALSE if(!(shield_flags & SHIELD_CAN_BASH)) to_chat(user, "[src] can't be used to shield bash!") return FALSE diff --git a/code/game/objects/items/stacks/sheets/glass.dm b/code/game/objects/items/stacks/sheets/glass.dm index c8ee6b05c7..fa218c5caa 100644 --- a/code/game/objects/items/stacks/sheets/glass.dm +++ b/code/game/objects/items/stacks/sheets/glass.dm @@ -109,7 +109,6 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \ merge_type = /obj/item/stack/sheet/plasmaglass grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10) tableVariant = /obj/structure/table/plasmaglass - material_flags = MATERIAL_NO_EFFECTS shard_type = /obj/item/shard/plasma /obj/item/stack/sheet/plasmaglass/fifty @@ -209,7 +208,6 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \ custom_materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT, /datum/material/iron=MINERAL_MATERIAL_AMOUNT * 0.5,) armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100) resistance_flags = ACID_PROOF - material_flags = MATERIAL_NO_EFFECTS merge_type = /obj/item/stack/sheet/plasmarglass grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10, /datum/reagent/iron = 10) point_value = 23 @@ -259,7 +257,6 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list( item_state = "sheet-plastitaniumglass" custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT) armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100) - material_flags = MATERIAL_NO_EFFECTS resistance_flags = ACID_PROOF merge_type = /obj/item/stack/sheet/plastitaniumglass shard_type = /obj/item/shard diff --git a/code/game/objects/items/stacks/sheets/mineral.dm b/code/game/objects/items/stacks/sheets/mineral.dm index 4a7156db72..d28ae52b52 100644 --- a/code/game/objects/items/stacks/sheets/mineral.dm +++ b/code/game/objects/items/stacks/sheets/mineral.dm @@ -324,7 +324,6 @@ GLOBAL_LIST_INIT(titanium_recipes, list ( \ custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT, /datum/material/plasma=MINERAL_MATERIAL_AMOUNT) point_value = 45 merge_type = /obj/item/stack/sheet/mineral/plastitanium - material_flags = MATERIAL_NO_EFFECTS /obj/item/stack/sheet/mineral/plastitanium/fifty amount = 50 diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm index 6ddd7c136a..f19dbb2a6b 100644 --- a/code/game/objects/items/stacks/sheets/sheet_types.dm +++ b/code/game/objects/items/stacks/sheets/sheet_types.dm @@ -215,7 +215,6 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \ grind_results = list(/datum/reagent/iron = 20, /datum/reagent/toxin/plasma = 20) point_value = 23 tableVariant = /obj/structure/table/reinforced - material_flags = MATERIAL_NO_EFFECTS /obj/item/stack/sheet/plasteel/get_main_recipes() . = ..() diff --git a/code/game/objects/items/stacks/tiles/tile_mineral.dm b/code/game/objects/items/stacks/tiles/tile_mineral.dm index 50edc9d15a..1bcd8d72ca 100644 --- a/code/game/objects/items/stacks/tiles/tile_mineral.dm +++ b/code/game/objects/items/stacks/tiles/tile_mineral.dm @@ -78,4 +78,3 @@ turf_type = /turf/open/floor/mineral/plastitanium mineralType = "plastitanium" custom_materials = list(/datum/material/titanium=250, /datum/material/plasma=250) - material_flags = MATERIAL_NO_EFFECTS \ No newline at end of file diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm index 5acbb2f231..199f0c51e2 100644 --- a/code/game/objects/objs.dm +++ b/code/game/objects/objs.dm @@ -315,3 +315,11 @@ current_skin = choice icon_state = unique_reskin[choice] to_chat(M, "[src] is now skinned as '[choice]'.") + +//Called when the object is constructed by an autolathe +//Has a reference to the autolathe so you can do !!FUN!! things with hacked lathes +/obj/proc/autolathe_crafted(obj/machinery/autolathe/A) + return + +/obj/proc/rnd_crafted(obj/machinery/rnd/production/P) + return diff --git a/code/game/objects/structures/beds_chairs/chair.dm b/code/game/objects/structures/beds_chairs/chair.dm index c593451c24..d3e8ecf0a6 100644 --- a/code/game/objects/structures/beds_chairs/chair.dm +++ b/code/game/objects/structures/beds_chairs/chair.dm @@ -153,7 +153,7 @@ ///Material chair /obj/structure/chair/greyscale icon_state = "chair_greyscale" - material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS + material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS item_chair = /obj/item/chair/greyscale buildstacktype = null //Custom mats handle this @@ -382,7 +382,7 @@ /obj/item/chair/greyscale icon_state = "chair_greyscale_toppled" item_state = "chair_greyscale" - material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS + material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS origin_type = /obj/structure/chair/greyscale /obj/item/chair/stool diff --git a/code/game/objects/structures/loom.dm b/code/game/objects/structures/loom.dm index 2244742f3a..ad128b01c2 100644 --- a/code/game/objects/structures/loom.dm +++ b/code/game/objects/structures/loom.dm @@ -38,7 +38,4 @@ user.show_message("You weave \the [S.name] into a workable fabric.", MSG_VISUAL) return TRUE -/obj/structure/loom/unanchored - anchored = FALSE - #undef FABRIC_PER_SHEET \ No newline at end of file diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index bbdf6925f9..30e451aa14 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -211,7 +211,7 @@ /obj/structure/table/greyscale icon = 'icons/obj/smooth_structures/table_greyscale.dmi' icon_state = "table" - material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS + material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS buildstack = null //No buildstack, so generate from mat datums /* diff --git a/code/game/say.dm b/code/game/say.dm index 85ae9f0681..5fa5a2b35d 100644 --- a/code/game/say.dm +++ b/code/game/say.dm @@ -96,21 +96,26 @@ GLOBAL_LIST_INIT(freqtospan, list( return "[say_mod(input, message_mode)][spanned ? ", \"[spanned]\"" : ""]" // Citadel edit [spanned ? ", \"[spanned]\"" : ""]" -/atom/movable/proc/lang_treat(atom/movable/speaker, datum/language/language, raw_message, list/spans, message_mode) +/// Quirky citadel proc for our custom sayverbs to strip the verb out. Snowflakey as hell, say rewrite 3.0 when? +/atom/movable/proc/quoteless_say_quote(input, list/spans = list(speech_span), message_mode) + var/pos = findtext(input, "*") + return pos? copytext(input, pos + 1) : input + +/atom/movable/proc/lang_treat(atom/movable/speaker, datum/language/language, raw_message, list/spans, message_mode, no_quote = FALSE) if(has_language(language)) var/atom/movable/AM = speaker.GetSource() if(AM) //Basically means "if the speaker is virtual" - return AM.say_quote(raw_message, spans, message_mode) + return no_quote ? AM.quoteless_say_quote(raw_message, spans, message_mode) : AM.say_quote(raw_message, spans, message_mode) else - return speaker.say_quote(raw_message, spans, message_mode) + return no_quote ? speaker.quoteless_say_quote(raw_message, spans, message_mode) : speaker.say_quote(raw_message, spans, message_mode) else if(language) var/atom/movable/AM = speaker.GetSource() var/datum/language/D = GLOB.language_datum_instances[language] raw_message = D.scramble(raw_message) if(AM) - return AM.say_quote(raw_message, spans, message_mode) + return no_quote ? AM.quoteless_say_quote(raw_message, spans, message_mode) : AM.say_quote(raw_message, spans, message_mode) else - return speaker.say_quote(raw_message, spans, message_mode) + return no_quote ? speaker.quoteless_say_quote(raw_message, spans, message_mode) : speaker.say_quote(raw_message, spans, message_mode) else return "makes a strange sound." diff --git a/code/game/world.dm b/code/game/world.dm index 1d719ee138..10431e4af9 100644 --- a/code/game/world.dm +++ b/code/game/world.dm @@ -8,6 +8,9 @@ GLOBAL_LIST(topic_status_cache) //This happens after the Master subsystem new(s) (it's a global datum) //So subsystems globals exist, but are not initialised /world/New() + var/extools = world.GetConfig("env", "EXTOOLS_DLL") || "./byond-extools.dll" + if (fexists(extools)) + call(extools, "maptick_initialize")() enable_debugger() world.Profile(PROFILE_START) diff --git a/code/modules/admin/verbs/SDQL2/SDQL_2.dm b/code/modules/admin/verbs/SDQL2/SDQL_2.dm index 14906bc83a..26736ddff1 100644 --- a/code/modules/admin/verbs/SDQL2/SDQL_2.dm +++ b/code/modules/admin/verbs/SDQL2/SDQL_2.dm @@ -764,7 +764,6 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null for(var/arg in arguments) new_args[++new_args.len] = SDQL_expression(source, arg) if(object == GLOB) // Global proc. - procname = "/proc/[procname]" return superuser? (call(procname)(new_args)) : (WrapAdminProcCall(GLOBAL_PROC, procname, new_args)) return superuser? (call(object, procname)(new_args)) : (WrapAdminProcCall(object, procname, new_args)) diff --git a/code/modules/admin/verbs/map_template_loadverb.dm b/code/modules/admin/verbs/map_template_loadverb.dm index d71cdca991..e89c3ad5a6 100644 --- a/code/modules/admin/verbs/map_template_loadverb.dm +++ b/code/modules/admin/verbs/map_template_loadverb.dm @@ -18,9 +18,12 @@ var/image/item = image('icons/turf/overlays.dmi',S,"greenOverlay") item.plane = ABOVE_LIGHTING_PLANE preview += item + var/list/orientations = list("South" = SOUTH, "North" = NORTH, "East" = EAST, "West" = WEST) + var/choice = input(src, "Which orientation? Maps are normally facing SOUTH.", "Template Orientation", "South") as null|anything in orientations + var/orientation = orientations[choice] images += preview if(alert(src,"Confirm location.","Template Confirm","Yes","No") == "Yes") - if(template.load(T, centered = TRUE)) + if(template.load(T, centered = TRUE, orientation = orientation)) message_admins("[key_name_admin(src)] has placed a map template ([template.name]) at [ADMIN_COORDJMP(T)]") else to_chat(src, "Failed to place map") diff --git a/code/modules/antagonists/disease/disease_mob.dm b/code/modules/antagonists/disease/disease_mob.dm index a20a9cef85..e876beb5dc 100644 --- a/code/modules/antagonists/disease/disease_mob.dm +++ b/code/modules/antagonists/disease/disease_mob.dm @@ -128,6 +128,9 @@ the new instance inside the host to be updated to the template's stats. link = FOLLOW_LINK(src, to_follow) else link = "" + // Create map text prior to modifying message for goonchat + if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker))) + create_chat_message(speaker, message_language, raw_message, spans, message_mode) // Recompose the message, because it's scrambled by default message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source) to_chat(src, "[link] [message]") diff --git a/code/modules/antagonists/slaughter/slaughterevent.dm b/code/modules/antagonists/slaughter/slaughterevent.dm index 069795cfb8..1c6412dcad 100644 --- a/code/modules/antagonists/slaughter/slaughterevent.dm +++ b/code/modules/antagonists/slaughter/slaughterevent.dm @@ -27,6 +27,9 @@ for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list) if(isturf(L.loc)) spawn_locs += L.loc + for(var/obj/effect/landmark/loneopspawn/L in GLOB.landmarks_list) + if(isturf(L.loc)) + spawn_locs += L.loc if(!spawn_locs) message_admins("No valid spawn locations found, aborting...") diff --git a/code/modules/atmospherics/environmental/LINDA_fire.dm b/code/modules/atmospherics/environmental/LINDA_fire.dm index c47c4a44af..06d73867f8 100644 --- a/code/modules/atmospherics/environmental/LINDA_fire.dm +++ b/code/modules/atmospherics/environmental/LINDA_fire.dm @@ -9,7 +9,7 @@ return -/turf/open/hotspot_expose(exposed_temperature, exposed_volume, soh) +/turf/open/hotspot_expose(exposed_temperature, exposed_volume, soh = FALSE, holo = FALSE) var/datum/gas_mixture/air_contents = return_air() if(!air_contents) return 0 @@ -35,7 +35,7 @@ if(oxy < 0.5) return 0 - active_hotspot = new /obj/effect/hotspot(src) + active_hotspot = new /obj/effect/hotspot(src, holo) active_hotspot.temperature = exposed_temperature*50 active_hotspot.volume = exposed_volume*25 @@ -67,8 +67,10 @@ var/bypassing = FALSE var/visual_update_tick = 0 -/obj/effect/hotspot/Initialize() +/obj/effect/hotspot/Initialize(mapload, holo = FALSE) . = ..() + if(holo) + flags_1 |= HOLOGRAM_1 SSair.hotspots += src perform_exposure() setDir(pick(GLOB.cardinals)) @@ -192,7 +194,8 @@ if(bypassing) icon_state = "3" - location.burn_tile() + if(!(flags_1 & HOLOGRAM_1)) + location.burn_tile() //Possible spread due to radiated heat if(location.air.temperature > FIRE_MINIMUM_TEMPERATURE_TO_SPREAD) @@ -200,7 +203,7 @@ for(var/t in location.atmos_adjacent_turfs) var/turf/open/T = t if(!T.active_hotspot) - T.hotspot_expose(radiated_temperature, CELL_VOLUME/4) + T.hotspot_expose(radiated_temperature, CELL_VOLUME/4, flags_1 & HOLOGRAM_1) else if(volume > CELL_VOLUME*0.4) @@ -224,7 +227,8 @@ var/turf/open/T = loc if(istype(T) && T.active_hotspot == src) T.active_hotspot = null - DestroyTurf() + if(!(flags_1 & HOLOGRAM_1)) + DestroyTurf() return ..() /obj/effect/hotspot/proc/DestroyTurf() diff --git a/code/modules/atmospherics/machinery/atmosmachinery.dm b/code/modules/atmospherics/machinery/atmosmachinery.dm index 864edfdbe6..8f5ab7dd5e 100644 --- a/code/modules/atmospherics/machinery/atmosmachinery.dm +++ b/code/modules/atmospherics/machinery/atmosmachinery.dm @@ -64,6 +64,7 @@ nullifyNode(i) SSair.atmos_machinery -= src + SSair.pipenets_needing_rebuilt -= src dropContents() if(pipe_vision_img) diff --git a/code/modules/atmospherics/machinery/components/binary_devices/circulator.dm b/code/modules/atmospherics/machinery/components/binary_devices/circulator.dm index 73cb8eeecb..c164dc5ae3 100644 --- a/code/modules/atmospherics/machinery/components/binary_devices/circulator.dm +++ b/code/modules/atmospherics/machinery/components/binary_devices/circulator.dm @@ -116,7 +116,7 @@ if(node2) node2.atmosinit() node2.addMember(src) - build_network() + SSair.add_to_rebuild_queue(src) return TRUE diff --git a/code/modules/atmospherics/machinery/components/components_base.dm b/code/modules/atmospherics/machinery/components/components_base.dm index 63a03b1d40..a45728d51f 100644 --- a/code/modules/atmospherics/machinery/components/components_base.dm +++ b/code/modules/atmospherics/machinery/components/components_base.dm @@ -144,7 +144,7 @@ var/datum/pipeline/parent = parents[i] if(!parent) stack_trace("Component is missing a pipenet! Rebuilding...") - build_network() + SSair.add_to_rebuild_queue(src) parent.update = 1 /obj/machinery/atmospherics/components/returnPipenets() diff --git a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm index e013a86fd2..38042fe64d 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm @@ -447,6 +447,6 @@ if(node) node.atmosinit() node.addMember(src) - build_network() + SSair.add_to_rebuild_queue(src) #undef CRYOMOBS diff --git a/code/modules/atmospherics/machinery/components/unary_devices/thermomachine.dm b/code/modules/atmospherics/machinery/components/unary_devices/thermomachine.dm index dbe3c0b90b..dddfdf08c1 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/thermomachine.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/thermomachine.dm @@ -116,7 +116,7 @@ if(node) node.atmosinit() node.addMember(src) - build_network() + SSair.add_to_rebuild_queue(src) return TRUE /obj/machinery/atmospherics/components/unary/thermomachine/ui_status(mob/user) diff --git a/code/modules/atmospherics/machinery/pipes/layermanifold.dm b/code/modules/atmospherics/machinery/pipes/layermanifold.dm index 33092f5354..bc8fd6777d 100644 --- a/code/modules/atmospherics/machinery/pipes/layermanifold.dm +++ b/code/modules/atmospherics/machinery/pipes/layermanifold.dm @@ -31,7 +31,7 @@ nodes = list() for(var/obj/machinery/atmospherics/A in needs_nullifying) A.disconnect(src) - A.build_network() + SSair.add_to_rebuild_queue(A) /obj/machinery/atmospherics/pipe/layer_manifold/proc/get_all_connected_nodes() return front_nodes + back_nodes + nodes diff --git a/code/modules/atmospherics/machinery/pipes/manifold.dm b/code/modules/atmospherics/machinery/pipes/manifold.dm index 77452fd6fd..aa8ee65bd8 100644 --- a/code/modules/atmospherics/machinery/pipes/manifold.dm +++ b/code/modules/atmospherics/machinery/pipes/manifold.dm @@ -28,6 +28,8 @@ /obj/machinery/atmospherics/pipe/manifold/update_icon() cut_overlays() + if(!center) + center = mutable_appearance(icon, "manifold_center") PIPING_LAYER_DOUBLE_SHIFT(center, piping_layer) add_overlay(center) diff --git a/code/modules/atmospherics/machinery/pipes/manifold4w.dm b/code/modules/atmospherics/machinery/pipes/manifold4w.dm index 1bcca8d5ae..56c0408d18 100644 --- a/code/modules/atmospherics/machinery/pipes/manifold4w.dm +++ b/code/modules/atmospherics/machinery/pipes/manifold4w.dm @@ -26,6 +26,8 @@ /obj/machinery/atmospherics/pipe/manifold4w/update_icon() cut_overlays() + if(!center) + center = mutable_appearance(icon, "manifold_center") PIPING_LAYER_DOUBLE_SHIFT(center, piping_layer) add_overlay(center) diff --git a/code/modules/atmospherics/machinery/pipes/pipes.dm b/code/modules/atmospherics/machinery/pipes/pipes.dm index 1e513b846c..c466a422b2 100644 --- a/code/modules/atmospherics/machinery/pipes/pipes.dm +++ b/code/modules/atmospherics/machinery/pipes/pipes.dm @@ -22,7 +22,7 @@ var/obj/machinery/atmospherics/oldN = nodes[i] ..() if(oldN) - oldN.build_network() + SSair.add_to_rebuild_queue(oldN) /obj/machinery/atmospherics/pipe/destroy_network() QDEL_NULL(parent) diff --git a/code/modules/atmospherics/machinery/portable/canister.dm b/code/modules/atmospherics/machinery/portable/canister.dm index a41bdee3b6..03463ff0f7 100644 --- a/code/modules/atmospherics/machinery/portable/canister.dm +++ b/code/modules/atmospherics/machinery/portable/canister.dm @@ -159,7 +159,6 @@ /obj/machinery/portable_atmospherics/canister/proto name = "prototype canister" - /obj/machinery/portable_atmospherics/canister/proto/default name = "prototype canister" desc = "The best way to fix an atmospheric emergency... or the best way to introduce one." @@ -172,7 +171,6 @@ can_min_release_pressure = (ONE_ATMOSPHERE / 30) prototype = TRUE - /obj/machinery/portable_atmospherics/canister/proto/default/oxygen name = "prototype canister" desc = "A prototype canister for a prototype bike, what could go wrong?" @@ -181,8 +179,6 @@ filled = 1 release_pressure = ONE_ATMOSPHERE*2 - - /obj/machinery/portable_atmospherics/canister/New(loc, datum/gas_mixture/existing_mixture) ..() if(existing_mixture) @@ -192,7 +188,7 @@ pump = new(src, FALSE) pump.on = TRUE pump.stat = 0 - pump.build_network() + SSair.add_to_rebuild_queue(pump) update_icon() @@ -208,6 +204,7 @@ air_contents.gases[gas_type] = (maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature) if(starter_temp) air_contents.temperature = starter_temp + /obj/machinery/portable_atmospherics/canister/air/create_gas() air_contents.gases[/datum/gas/oxygen] = (O2STANDARD * maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature) air_contents.gases[/datum/gas/nitrogen] = (N2STANDARD * maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature) diff --git a/code/modules/atmospherics/machinery/portable/pump.dm b/code/modules/atmospherics/machinery/portable/pump.dm index 18e4da621a..377e9285e3 100644 --- a/code/modules/atmospherics/machinery/portable/pump.dm +++ b/code/modules/atmospherics/machinery/portable/pump.dm @@ -20,7 +20,7 @@ pump = new(src, FALSE) pump.on = TRUE pump.stat = 0 - pump.build_network() + SSair.add_to_rebuild_queue(pump) /obj/machinery/portable_atmospherics/pump/Destroy() var/turf/T = get_turf(src) diff --git a/code/modules/cargo/exports/manifest.dm b/code/modules/cargo/exports/manifest.dm index 60515781f9..d59ef1093f 100644 --- a/code/modules/cargo/exports/manifest.dm +++ b/code/modules/cargo/exports/manifest.dm @@ -76,19 +76,3 @@ /datum/export/manifest_correct_denied/get_cost(obj/O) var/obj/item/paper/fluff/jobs/cargo/manifest/M = O return ..() - M.order_cost - -// Paper work done correctly - -/datum/export/paperwork_correct - cost = 120 // finicky number 20 x 120 = 2400 per crate - k_elasticity = 0 - unit_name = "correct paperwork" - export_types = list(/obj/item/folder/paperwork_correct) - -// Paper work not done retruned - -/datum/export/paperwork_incorrect - cost = -500 // Failed to meet NT standers - k_elasticity = 0 - unit_name = "returned incorrect paperwork" - export_types = list(/obj/item/folder/paperwork) diff --git a/code/modules/cargo/order.dm b/code/modules/cargo/order.dm index b78f218348..13e223bca3 100644 --- a/code/modules/cargo/order.dm +++ b/code/modules/cargo/order.dm @@ -66,12 +66,9 @@ P.info += "Item: [pack.name]
" P.info += "Contents:
" P.info += "" P.info += "

Stamp below to confirm receipt of goods:

" diff --git a/code/modules/cargo/packs/engine.dm b/code/modules/cargo/packs/engine.dm index 27891f3ab6..89775c07ee 100644 --- a/code/modules/cargo/packs/engine.dm +++ b/code/modules/cargo/packs/engine.dm @@ -148,15 +148,7 @@ crate_name = "supermatter shard crate" crate_type = /obj/structure/closet/crate/secure/engineering dangerous = TRUE - -/datum/supply_pack/engine/supermatter_spray - name = "Supermatter Spray Crate" - desc = "The single thing that can truly heal the supermatter." - cost = 2000 - contains = list(/obj/item/supermatterspray) - crate_name = "supermatter shard crate" - crate_type = /obj/structure/closet/crate/engineering/electrical - + /datum/supply_pack/engine/tesla_coils name = "Tesla Coil Crate" desc = "Whether it's high-voltage executions, creating research points, or just plain old power generation: This pack of four Tesla coils can do it all!" diff --git a/code/modules/cargo/packs/materials.dm b/code/modules/cargo/packs/materials.dm index 6c1742896f..1ce3a6b084 100644 --- a/code/modules/cargo/packs/materials.dm +++ b/code/modules/cargo/packs/materials.dm @@ -129,14 +129,6 @@ /obj/item/rcd_ammo) crate_name = "rcd ammo" -/datum/supply_pack/materials/loom - name = "Loom" - desc = "A large pre-made loom." - cost = 1000 - contains = list(/obj/structure/loom/unanchored) - crate_name = "loom crate" - crate_type = /obj/structure/closet/crate/large - ////////////////////////////////////////////////////////////////////////////// ///////////////////////////// Canisters ////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// diff --git a/code/modules/cargo/packs/misc.dm b/code/modules/cargo/packs/misc.dm index dfaa6f0027..5265b2c2f6 100644 --- a/code/modules/cargo/packs/misc.dm +++ b/code/modules/cargo/packs/misc.dm @@ -87,37 +87,12 @@ crate_type = /obj/structure/closet/crate/wooden crate_name = "calligraphy crate" -/datum/supply_pack/misc/paper_work - name = "Freelance Paper work" - desc = "The Nanotrasen Primary Bureaucratic Database Intelligence (PDBI) reports that the station has not completed its funding and grant paperwork this solar cycle. In order to gain further funding, your station is required to fill out (10) ten of these forms or no additional capital will be disbursed. We have sent you ten copies of the following form and we expect every one to be up to Nanotrasen Standards." // Disbursement. It's not a typo, look it up. - cost = 700 // Net of 0 credits but makes (120 x 10 = 1200) - contains = list(/obj/item/folder/paperwork, - /obj/item/pen/fountain - ) - crate_name = "Paperwork" - -/datum/supply_pack/misc/paper_work/generate() - . = ..() - for(var/i in 1 to 9) - new /obj/item/folder/paperwork(.) ////////////////////////////////////////////////////////////////////////////// //////////////////////////////// Entertainment /////////////////////////////// ////////////////////////////////////////////////////////////////////////////// -/datum/supply_pack/misc/randombedsheets - name = "Bedsheet Crate (R)" - desc = "Snuggle up in some sweet sheets with this assorted bedsheet crate. Each set comes with eight random bedsheets for your slumbering pleasure!" - cost = 2000 - contains = list(/obj/item/bedsheet/random) - crate_name = "random bedsheet crate" - -/datum/supply_pack/misc/randombedsheets/generate() - . = ..() - for(var/i in 1 to 7) - new /obj/item/bedsheet/random(.) - /datum/supply_pack/misc/coloredsheets - name = "Bedsheet Crate (C)" + name = "Bedsheet Crate" desc = "Give your night life a splash of color with this crate filled with bedsheets! Contains a total of nine different-colored sheets." cost = 1250 contains = list(/obj/item/bedsheet/blue, diff --git a/code/modules/client/client_defines.dm b/code/modules/client/client_defines.dm index 1deb702de4..f865cfddbb 100644 --- a/code/modules/client/client_defines.dm +++ b/code/modules/client/client_defines.dm @@ -84,3 +84,6 @@ var/next_keysend_reset = 0 var/next_keysend_trip_reset = 0 var/keysend_tripped = FALSE + + /// Messages currently seen by this client + var/list/seen_messages diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index 37ae8b3b09..bb3a435258 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -48,6 +48,9 @@ GLOBAL_LIST_EMPTY(preferences_datums) var/UI_style = null var/buttons_locked = FALSE var/hotkeys = FALSE + var/chat_on_map = TRUE + var/max_chat_length = CHAT_MESSAGE_MAX_LENGTH + var/see_chat_non_mob = TRUE var/tgui_fancy = TRUE var/tgui_lock = TRUE var/windowflashing = TRUE @@ -91,8 +94,6 @@ GLOBAL_LIST_EMPTY(preferences_datums) var/skin_tone = "caucasian1" //Skin color var/use_custom_skin_tone = FALSE var/eye_color = "000" //Eye color - var/horn_color = "85615a" //Horn color - var/wing_color = "fff" //Wing color var/datum/species/pref_species = new /datum/species/human() //Mutant race var/list/features = list("mcolor" = "FFF", "mcolor2" = "FFF", @@ -101,8 +102,10 @@ GLOBAL_LIST_EMPTY(preferences_datums) "tail_human" = "None", "snout" = "Round", "horns" = "None", + "horns_color" = "85615a", "ears" = "None", "wings" = "None", + "wings_color" = "FFF", "frills" = "None", "deco_wings" = "None", "spines" = "None", @@ -493,7 +496,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) dat += "

Horns

" dat += "[features["horns"]]" - dat += "    Change
" + dat += "    Change
" mutant_category++ @@ -606,7 +609,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) dat += "

Decorative wings

" dat += "[features["deco_wings"]]" - dat += "    Change
" + dat += "    Change
" if(pref_species.mutant_bodyparts["insect_wings"]) if(!mutant_category) @@ -615,7 +618,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) dat += "

Insect wings

" dat += "[features["insect_wings"]]" - dat += "    Change
" + dat += "    Change
" mutant_category++ if(mutant_category >= MAX_MUTANT_ROWS) dat += "" @@ -824,6 +827,9 @@ GLOBAL_LIST_EMPTY(preferences_datums) dat += "UI Style: [UI_style]
" dat += "tgui Monitors: [(tgui_lock) ? "Primary" : "All"]
" dat += "tgui Style: [(tgui_fancy) ? "Fancy" : "No Frills"]
" + dat += "Show Runechat Chat Bubbles: [chat_on_map ? "Enabled" : "Disabled"]
" + dat += "Runechat message char limit: [max_chat_length]
" + dat += "See Runechat for non-mobs: [see_chat_non_mob ? "Enabled" : "Disabled"]
" dat += "
" dat += "Action Buttons: [(buttons_locked) ? "Locked In Place" : "Unlocked"]
" dat += "Keybindings: [(hotkeys) ? "Hotkeys" : "Default"]
" @@ -1764,12 +1770,12 @@ GLOBAL_LIST_EMPTY(preferences_datums) features["horns"] = new_horns if("horns_color") - var/new_horn_color = input(user, "Choose your character's horn colour:", "Character Preference","#"+horn_color) as color|null + var/new_horn_color = input(user, "Choose your character's horn colour:", "Character Preference","#"+features["horns_color"]) as color|null if(new_horn_color) if (new_horn_color == "#000000") - horn_color = "#85615A" + features["horns_color"] = "85615A" else - horn_color = sanitize_hexcolor(new_horn_color) + features["horns_color"] = sanitize_hexcolor(new_horn_color) if("wings") var/new_wings @@ -1778,12 +1784,12 @@ GLOBAL_LIST_EMPTY(preferences_datums) features["wings"] = new_wings if("wings_color") - var/new_wing_color = input(user, "Choose your character's wing colour:", "Character Preference","#"+wing_color) as color|null + var/new_wing_color = input(user, "Choose your character's wing colour:", "Character Preference","#"+features["wings_color"]) as color|null if(new_wing_color) if (new_wing_color == "#000000") - wing_color = "#FFFFFF" + features["wings_color"] = "#FFFFFF" else - wing_color = sanitize_hexcolor(new_wing_color) + features["wings_color"] = sanitize_hexcolor(new_wing_color) if("frills") var/new_frills @@ -2134,6 +2140,10 @@ GLOBAL_LIST_EMPTY(preferences_datums) var/pickedPDASkin = input(user, "Choose your PDA reskin.", "Character Preference", pda_skin) as null|anything in GLOB.pda_reskins if(pickedPDASkin) pda_skin = pickedPDASkin + if ("max_chat_length") + var/desiredlength = input(user, "Choose the max character length of shown Runechat messages. Valid range is 1 to [CHAT_MESSAGE_MAX_LENGTH] (default: [initial(max_chat_length)]))", "Character Preference", max_chat_length) as null|num + if (!isnull(desiredlength)) + max_chat_length = clamp(desiredlength, 1, CHAT_MESSAGE_MAX_LENGTH) if("hud_toggle_color") var/new_toggle_color = input(user, "Choose your HUD toggle flash color:", "Game Preference",hud_toggle_color) as color|null @@ -2236,6 +2246,10 @@ GLOBAL_LIST_EMPTY(preferences_datums) winset(user, null, "input.focus=true input.background-color=[COLOR_INPUT_ENABLED] mainwindow.macro=default") else winset(user, null, "input.focus=true input.background-color=[COLOR_INPUT_ENABLED] mainwindow.macro=old_default") + if("chat_on_map") + chat_on_map = !chat_on_map + if("see_chat_non_mob") + see_chat_non_mob = !see_chat_non_mob if("action_buttons") buttons_locked = !buttons_locked if("tgui_fancy") @@ -2445,9 +2459,6 @@ GLOBAL_LIST_EMPTY(preferences_datums) organ_eyes.old_eye_color = eye_color character.hair_color = hair_color character.facial_hair_color = facial_hair_color - character.horn_color = horn_color - character.wing_color = wing_color - character.skin_tone = skin_tone character.dna.skin_tone_override = use_custom_skin_tone ? skin_tone : null character.hair_style = hair_style diff --git a/code/modules/client/preferences_savefile.dm b/code/modules/client/preferences_savefile.dm index 715829b56e..6872def704 100644 --- a/code/modules/client/preferences_savefile.dm +++ b/code/modules/client/preferences_savefile.dm @@ -5,7 +5,7 @@ // You do not need to raise this if you are adding new values that have sane defaults. // Only raise this value when changing the meaning/format/name/layout of an existing value // where you would want the updater procs below to run -#define SAVEFILE_VERSION_MAX 29 +#define SAVEFILE_VERSION_MAX 30 /* SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn @@ -162,7 +162,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car if(malformed_hockeys[hockey]) features["cock_shape"] = malformed_hockeys[hockey] features["cock_taur"] = TRUE - + if(current_version < 29) var/digestable var/devourable @@ -181,6 +181,19 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car if(lickable) ENABLE_BITFIELD(vore_flags,LICKABLE) + if(current_version < 30) + switch(features["taur"]) + if("Husky", "Lab", "Shepherd", "Fox", "Wolf") + features["taur"] = "Canine" + if("Panther", "Tiger") + features["taur"] = "Feline" + if("Cow") + features["taur"] = "Cow (Spotted)" + + if(current_version < 31) + S["wing_color"] >> features["wings_color"] + S["horn_color"] >> features["horns_color"] + /datum/preferences/proc/load_path(ckey,filename="preferences.sav") if(!ckey) return @@ -211,6 +224,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car S["lastchangelog"] >> lastchangelog S["UI_style"] >> UI_style S["hotkeys"] >> hotkeys + S["chat_on_map"] >> chat_on_map + S["max_chat_length"] >> max_chat_length + S["see_chat_non_mob"] >> see_chat_non_mob S["tgui_fancy"] >> tgui_fancy S["tgui_lock"] >> tgui_lock S["buttons_locked"] >> buttons_locked @@ -266,6 +282,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog)) UI_style = sanitize_inlist(UI_style, GLOB.available_ui_styles, GLOB.available_ui_styles[1]) hotkeys = sanitize_integer(hotkeys, 0, 1, initial(hotkeys)) + chat_on_map = sanitize_integer(chat_on_map, 0, 1, initial(chat_on_map)) + max_chat_length = sanitize_integer(max_chat_length, 1, CHAT_MESSAGE_MAX_LENGTH, initial(max_chat_length)) + see_chat_non_mob = sanitize_integer(see_chat_non_mob, 0, 1, initial(see_chat_non_mob)) tgui_fancy = sanitize_integer(tgui_fancy, 0, 1, initial(tgui_fancy)) tgui_lock = sanitize_integer(tgui_lock, 0, 1, initial(tgui_lock)) buttons_locked = sanitize_integer(buttons_locked, 0, 1, initial(buttons_locked)) @@ -319,6 +338,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car WRITE_FILE(S["lastchangelog"], lastchangelog) WRITE_FILE(S["UI_style"], UI_style) WRITE_FILE(S["hotkeys"], hotkeys) + WRITE_FILE(S["chat_on_map"], chat_on_map) + WRITE_FILE(S["max_chat_length"], max_chat_length) + WRITE_FILE(S["see_chat_non_mob"], see_chat_non_mob) WRITE_FILE(S["tgui_fancy"], tgui_fancy) WRITE_FILE(S["tgui_lock"], tgui_lock) WRITE_FILE(S["buttons_locked"], buttons_locked) @@ -403,15 +425,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car if(newtype) pref_species = new newtype - if(!S["features["mcolor"]"] || S["features["mcolor"]"] == "#000") - WRITE_FILE(S["features["mcolor"]"] , "#FFF") - - if(!S["features["horn_color"]"] || S["features["horn_color"]"] == "#000") - WRITE_FILE(S["features["horn_color"]"] , "#85615a") - - if(!S["features["wing_color"]"] || S["features["wing_color"]"] == "#000") - WRITE_FILE(S["features["wing_color"]"] , "#FFF") - //Character S["real_name"] >> real_name S["nameless"] >> nameless @@ -435,8 +448,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car S["shirt_color"] >> shirt_color S["socks"] >> socks S["socks_color"] >> socks_color - S["horn_color"] >> horn_color - S["wing_color"] >> wing_color S["backbag"] >> backbag S["jumpsuit_style"] >> jumpsuit_style S["uplink_loc"] >> uplink_spawn_loc @@ -546,15 +557,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car if(!custom_names[custom_name_id]) custom_names[custom_name_id] = get_default_name(custom_name_id) - if(!features["mcolor"] || features["mcolor"] == "#000") - features["mcolor"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F") - - if(!features["horn_color"] || features["horn_color"] == "#000") - features["horn_color"] = "85615a" - - if(!features["wing_color"] || features["wing_color"] == "#000") - features["wing_color"] = "FFFFFF" - nameless = sanitize_integer(nameless, 0, 1, initial(nameless)) be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name)) be_random_body = sanitize_integer(be_random_body, 0, 1, initial(be_random_body)) @@ -581,8 +583,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car else skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones - GLOB.nonstandard_skin_tones, initial(skin_tone)) - horn_color = sanitize_hexcolor(horn_color, 3, FALSE) - wing_color = sanitize_hexcolor(wing_color, 3, FALSE, "#FFFFFF") + features["horns_color"] = sanitize_hexcolor(features["horns_color"], 3, FALSE, "85615a") + features["wings_color"] = sanitize_hexcolor(features["wings_color"], 3, FALSE, "FFFFFF") backbag = sanitize_inlist(backbag, GLOB.backbaglist, initial(backbag)) jumpsuit_style = sanitize_inlist(jumpsuit_style, GLOB.jumpsuitlist, initial(jumpsuit_style)) uplink_spawn_loc = sanitize_inlist(uplink_spawn_loc, GLOB.uplink_spawn_loc_list, initial(uplink_spawn_loc)) @@ -696,8 +698,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car WRITE_FILE(S["shirt_color"] , shirt_color) WRITE_FILE(S["socks"] , socks) WRITE_FILE(S["socks_color"] , socks_color) - WRITE_FILE(S["horn_color"] , horn_color) - WRITE_FILE(S["wing_color"] , wing_color) + WRITE_FILE(S["horns_color"] , features["horns_color"]) + WRITE_FILE(S["wings_color"] , features["wings_color"]) WRITE_FILE(S["backbag"] , backbag) WRITE_FILE(S["jumpsuit_style"] , jumpsuit_style) WRITE_FILE(S["uplink_loc"] , uplink_spawn_loc) diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index d484027ad5..a28061db10 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -173,12 +173,18 @@ SEE_PIXELS// if an object is located on an unlit area, but some of its pixels ar BLIND // can't see anything */ -/proc/generate_female_clothing(index,t_color,icon,type) - var/icon/female_clothing_icon = icon("icon"=icon, "icon_state"=t_color) - var/icon/female_s = icon("icon"='icons/mob/clothing/uniform.dmi', "icon_state"="[(type == FEMALE_UNIFORM_FULL) ? "female_full" : "female_top"]") - female_clothing_icon.Blend(female_s, ICON_MULTIPLY) - female_clothing_icon = fcopy_rsc(female_clothing_icon) - GLOB.female_clothing_icons[index] = female_clothing_icon +/proc/generate_alpha_masked_clothing(index,state,icon,female,alpha_masks) + var/icon/I = icon(icon, state) + if(female) + var/icon/female_s = icon('icons/mob/clothing/alpha_masks.dmi', "[(female == FEMALE_UNIFORM_FULL) ? "female_full" : "female_top"]") + I.Blend(female_s, ICON_MULTIPLY, -15, -15) //it's a 64x64 icon. + if(alpha_masks) + if(istext(alpha_masks)) + alpha_masks = list(alpha_masks) + for(var/alpha_state in alpha_masks) + var/icon/alpha = icon('icons/mob/clothing/alpha_masks.dmi', alpha_state) + I.Blend(alpha, ICON_MULTIPLY, -15, -15) + . = GLOB.alpha_masked_worn_icons[index] = fcopy_rsc(I) /obj/item/clothing/proc/weldingvisortoggle(mob/user) //proc to toggle welding visors on helmets, masks, goggles, etc. if(!can_use(user)) diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm index 9ad05efb7a..3d744effb0 100644 --- a/code/modules/clothing/head/helmet.dm +++ b/code/modules/clothing/head/helmet.dm @@ -243,7 +243,7 @@ icon_state = "knight_greyscale" item_state = "knight_greyscale" armor = list("melee" = 35, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40) - material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS //Can change color and add prefix + material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS //Can change color and add prefix /obj/item/clothing/head/helmet/skull name = "skull helmet" diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index 8bd7ee741d..bbfab5fda7 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -285,7 +285,7 @@ icon_state = "knight_greyscale" item_state = "knight_greyscale" armor = list("melee" = 35, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40) - material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS //Can change color and add prefix + material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS //Can change color and add prefix /obj/item/clothing/suit/armor/vest/durathread name = "makeshift vest" diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index dfd0a0ef3b..6c4511324d 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -811,7 +811,7 @@ desc = "A dusty button up winter coat. The zipper tab looks like a tiny pickaxe." icon_state = "coatminer" item_state = "coatminer" - allowed = list(/obj/item/pickaxe, /obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter) + allowed = list(/obj/item/pickaxe, /obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter) armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) hoodtype = /obj/item/clothing/head/hooded/winterhood/miner diff --git a/code/modules/clothing/under/_under.dm b/code/modules/clothing/under/_under.dm index 0d08b59be9..24235bcbdf 100644 --- a/code/modules/clothing/under/_under.dm +++ b/code/modules/clothing/under/_under.dm @@ -6,7 +6,7 @@ block_priority = BLOCK_PRIORITY_UNIFORM slot_flags = ITEM_SLOT_ICLOTHING armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) - mutantrace_variation = STYLE_DIGITIGRADE + mutantrace_variation = STYLE_DIGITIGRADE|USE_TAUR_CLIP_MASK var/fitted = FEMALE_UNIFORM_FULL // For use in alternate clothing styles for women var/has_sensor = HAS_SENSORS // For the crew computer var/random_sensor = TRUE @@ -101,7 +101,7 @@ if((flags_inv & HIDEACCESSORY) || (A.flags_inv & HIDEACCESSORY)) return TRUE - accessory_overlay = mutable_appearance('icons/mob/clothing/accessories.dmi', "attached_accessory.icon_state") + accessory_overlay = mutable_appearance('icons/mob/clothing/accessories.dmi', attached_accessory.icon_state) accessory_overlay.alpha = attached_accessory.alpha accessory_overlay.color = attached_accessory.color @@ -263,10 +263,13 @@ fitted = NO_FEMALE_UNIFORM if(!alt_covers_chest) // for the special snowflake suits that expose the chest when adjusted body_parts_covered &= ~CHEST + mutantrace_variation &= ~USE_TAUR_CLIP_MASK //How are we supposed to see the uniform otherwise? else fitted = initial(fitted) if(!alt_covers_chest) body_parts_covered |= CHEST + if(initial(mutantrace_variation) & USE_TAUR_CLIP_MASK) + mutantrace_variation |= USE_TAUR_CLIP_MASK return adjusted diff --git a/code/modules/clothing/under/costume.dm b/code/modules/clothing/under/costume.dm index 7e37d83baa..3e7bc755cb 100644 --- a/code/modules/clothing/under/costume.dm +++ b/code/modules/clothing/under/costume.dm @@ -130,25 +130,27 @@ var/obj/item/clothing/accessory/maidapron/A = new (src) attach_accessory(A) +/obj/item/clothing/under/costume/singer + desc = "Just looking at this makes you want to sing." + mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON + body_parts_covered = CHEST|GROIN|ARMS + alternate_worn_layer = ABOVE_SHOES_LAYER + can_adjust = FALSE + /obj/item/clothing/under/costume/singer/yellow name = "yellow performer's outfit" - desc = "Just looking at this makes you want to sing." icon_state = "ysing" item_state = "ysing" body_parts_covered = CHEST|GROIN|ARMS fitted = NO_FEMALE_UNIFORM - alternate_worn_layer = ABOVE_SHOES_LAYER can_adjust = FALSE /obj/item/clothing/under/costume/singer/blue name = "blue performer's outfit" - desc = "Just looking at this makes you want to sing." icon_state = "bsing" item_state = "bsing" - body_parts_covered = CHEST|GROIN|ARMS alternate_worn_layer = ABOVE_SHOES_LAYER fitted = FEMALE_UNIFORM_TOP - can_adjust = FALSE /obj/item/clothing/under/costume/geisha name = "geisha suit" @@ -205,7 +207,7 @@ body_parts_covered = CHEST|GROIN|ARMS fitted = FEMALE_UNIFORM_TOP can_adjust = FALSE - mutantrace_variation = NONE + mutantrace_variation = USE_TAUR_CLIP_MASK /obj/item/clothing/under/costume/drfreeze name = "doctor freeze's jumpsuit" @@ -213,7 +215,7 @@ icon_state = "drfreeze" item_state = "drfreeze" can_adjust = FALSE - mutantrace_variation = NONE + mutantrace_variation = USE_TAUR_CLIP_MASK /obj/item/clothing/under/costume/lobster name = "foam lobster suit" @@ -222,7 +224,7 @@ item_state = "lobster" fitted = NO_FEMALE_UNIFORM can_adjust = FALSE - mutantrace_variation = NONE + mutantrace_variation = USE_TAUR_CLIP_MASK /obj/item/clothing/under/costume/gondola name = "gondola hide suit" @@ -248,7 +250,7 @@ icon_state = "christmasmaler" item_state = "christmasmaler" can_adjust = FALSE - mutantrace_variation = NONE + mutantrace_variation = USE_TAUR_CLIP_MASK /obj/item/clothing/under/costume/christmas/green name = "green christmas suit" @@ -262,7 +264,7 @@ icon_state = "christmasfemaler" item_state = "christmasfemaler" body_parts_covered = CHEST|GROIN - mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON + mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON|USE_TAUR_CLIP_MASK /obj/item/clothing/under/costume/christmas/croptop/green name = "green feminine christmas suit" @@ -287,7 +289,6 @@ item_state = "qipao_white" body_parts_covered = CHEST|GROIN can_adjust = FALSE - mutantrace_variation = NONE /obj/item/clothing/under/costume/qipao/red name = "Red Qipao" @@ -296,7 +297,6 @@ item_state = "qipao_red" body_parts_covered = CHEST|GROIN can_adjust = FALSE - mutantrace_variation = NONE /obj/item/clothing/under/costume/cheongsam name = "Black Cheongsam" @@ -305,7 +305,7 @@ item_state = "cheong" body_parts_covered = CHEST|GROIN can_adjust = FALSE - mutantrace_variation = NONE + mutantrace_variation = USE_TAUR_CLIP_MASK /obj/item/clothing/under/costume/cheongsam/white name = "White Cheongsam" @@ -323,7 +323,6 @@ item_state = "cheongr" body_parts_covered = CHEST|GROIN can_adjust = FALSE - mutantrace_variation = NONE /obj/item/clothing/under/costume/cloud name = "cloud" diff --git a/code/modules/clothing/under/jobs/civilian/clown_mime.dm b/code/modules/clothing/under/jobs/civilian/clown_mime.dm index 5b3b84fd6e..470a3695fc 100644 --- a/code/modules/clothing/under/jobs/civilian/clown_mime.dm +++ b/code/modules/clothing/under/jobs/civilian/clown_mime.dm @@ -30,6 +30,7 @@ item_state = "clown" fitted = FEMALE_UNIFORM_TOP can_adjust = FALSE + mutantrace_variation = STYLE_DIGITIGRADE //The clown suit must look funny, no taur alpha masks where possible. /obj/item/clothing/under/rank/civilian/clown/blue name = "blue clown suit" @@ -90,6 +91,7 @@ desc = "A jolly dress, well suited to entertain your master, nuncle." icon_state = "jester" can_adjust = FALSE + mutantrace_variation = STYLE_DIGITIGRADE|USE_TAUR_CLIP_MASK /obj/item/clothing/under/rank/civilian/clown/jester/alt icon_state = "jester2" @@ -100,6 +102,7 @@ icon_state = "sexyclown" item_state = "sexyclown" can_adjust = FALSE + mutantrace_variation = STYLE_DIGITIGRADE|USE_TAUR_CLIP_MASK /obj/item/clothing/under/rank/civilian/clown/Initialize() . = ..() diff --git a/code/modules/clothing/under/jobs/command.dm b/code/modules/clothing/under/jobs/command.dm index 0d6e6aea62..a614e2fcb3 100644 --- a/code/modules/clothing/under/jobs/command.dm +++ b/code/modules/clothing/under/jobs/command.dm @@ -46,4 +46,4 @@ icon_state = "lewdcap" item_state = "lewdcap" can_adjust = FALSE - mutantrace_variation = NONE + mutantrace_variation = USE_TAUR_CLIP_MASK diff --git a/code/modules/clothing/under/jobs/medical.dm b/code/modules/clothing/under/jobs/medical.dm index 846aae4f18..f50e5161b6 100644 --- a/code/modules/clothing/under/jobs/medical.dm +++ b/code/modules/clothing/under/jobs/medical.dm @@ -22,7 +22,7 @@ icon_state = "cmoturtle" item_state = "w_suit" alt_covers_chest = TRUE - mutantrace_variation = NONE + mutantrace_variation = USE_TAUR_CLIP_MASK /obj/item/clothing/under/rank/medical/geneticist desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it." diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm index 0acbafe183..997f10a379 100644 --- a/code/modules/clothing/under/miscellaneous.dm +++ b/code/modules/clothing/under/miscellaneous.dm @@ -102,7 +102,7 @@ mob_overlay_icon = 'goon/icons/mob/worn_js_rank.dmi' icon_state = "assistant" item_state = "gy_suit" - mutantrace_variation = NONE + mutantrace_variation = USE_TAUR_CLIP_MASK /obj/item/clothing/under/croptop name = "crop top" @@ -120,7 +120,7 @@ armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95) slowdown = 1 body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS - mutantrace_variation = NONE + mutantrace_variation = USE_TAUR_CLIP_MASK can_adjust = FALSE strip_delay = 80 var/next_extinguish = 0 @@ -195,7 +195,7 @@ icon_state = "squatteroutfit" item_state = "squatteroutfit" can_adjust = FALSE - mutantrace_variation = NONE + mutantrace_variation = USE_TAUR_CLIP_MASK /obj/item/clothing/under/misc/blue_camo name = "russian blue camo" @@ -203,7 +203,7 @@ icon_state = "russobluecamo" item_state = "russobluecamo" can_adjust = FALSE - mutantrace_variation = NONE + mutantrace_variation = USE_TAUR_CLIP_MASK /obj/item/clothing/under/misc/keyholesweater name = "keyhole sweater" @@ -237,7 +237,7 @@ icon_state = "tssuit" item_state = "r_suit" can_adjust = FALSE - mutantrace_variation = NONE + mutantrace_variation = USE_TAUR_CLIP_MASK /obj/item/clothing/under/misc/poly_shirt name = "polychromic button-up shirt" diff --git a/code/modules/clothing/under/pants.dm b/code/modules/clothing/under/pants.dm index d0048326ff..8aa1ee429c 100644 --- a/code/modules/clothing/under/pants.dm +++ b/code/modules/clothing/under/pants.dm @@ -3,6 +3,7 @@ body_parts_covered = GROIN|LEGS fitted = NO_FEMALE_UNIFORM can_adjust = FALSE + mutantrace_variation = STYLE_DIGITIGRADE //how do they show up on taurs otherwise? /obj/item/clothing/under/pants/classicjeans name = "classic jeans" diff --git a/code/modules/clothing/under/shorts.dm b/code/modules/clothing/under/shorts.dm index b1194da479..426e0e28d9 100644 --- a/code/modules/clothing/under/shorts.dm +++ b/code/modules/clothing/under/shorts.dm @@ -5,6 +5,7 @@ body_parts_covered = GROIN fitted = NO_FEMALE_UNIFORM can_adjust = FALSE + mutantrace_variation = STYLE_DIGITIGRADE //how do they show up on taurs otherwise? /obj/item/clothing/under/shorts/red name = "red athletic shorts" diff --git a/code/modules/clothing/under/syndicate.dm b/code/modules/clothing/under/syndicate.dm index 3f61c4b45f..8a88e99d05 100644 --- a/code/modules/clothing/under/syndicate.dm +++ b/code/modules/clothing/under/syndicate.dm @@ -86,7 +86,7 @@ desc = "With a suit lined with this many pockets, you are ready to operate." icon_state = "syndicate_combat" can_adjust = FALSE - mutantrace_variation = NONE + mutantrace_variation = USE_TAUR_CLIP_MASK /obj/item/clothing/under/syndicate/rus_army name = "advanced military tracksuit" @@ -105,5 +105,5 @@ has_sensor = NO_SENSORS armor = list("melee" = 15, "bullet" = 5, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40) alt_covers_chest = TRUE - mutantrace_variation = NONE + mutantrace_variation = USE_TAUR_CLIP_MASK diff --git a/code/modules/events/sentience.dm b/code/modules/events/sentience.dm index 8fe68f509b..5cb6c02c84 100644 --- a/code/modules/events/sentience.dm +++ b/code/modules/events/sentience.dm @@ -9,6 +9,8 @@ role_name = "random animal" var/animals = 1 var/one = "one" + /// Blacklisted mob_biotypes - Hey can we like, not have player controlled megafauna? + var/blacklisted_biotypes = MOB_EPIC fakeable = TRUE /datum/round_event/ghost_role/sentience/announce(fake) @@ -33,6 +35,8 @@ var/turf/T = get_turf(L) if(!T || !is_station_level(T.z)) continue + if(L.mob_biotypes & blacklisted_biotypes) //hey can you don't + continue if(!(L in GLOB.player_list) && !L.mind) potential += L diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm index ea475b28d6..0c2cbc0c67 100644 --- a/code/modules/flufftext/Hallucination.dm +++ b/code/modules/flufftext/Hallucination.dm @@ -701,6 +701,9 @@ GLOBAL_LIST_INIT(hallucination_list, list( target.client.images |= speech_overlay sleep(30) target.client.images.Remove(speech_overlay) + var/spans = list(person.speech_span) + if (target.client?.prefs.chat_on_map) + target.create_chat_message(person, understood_language, chosen, spans, 0) else // Radio talk var/chosen = specific_message if(!chosen) diff --git a/code/modules/food_and_drinks/food/snacks.dm b/code/modules/food_and_drinks/food/snacks.dm index a485f0c864..ccac1d4a77 100644 --- a/code/modules/food_and_drinks/food/snacks.dm +++ b/code/modules/food_and_drinks/food/snacks.dm @@ -260,6 +260,7 @@ All foods are distributed among various categories. Use common sense. slice.desc = "[desc]" if(foodtype != initial(foodtype)) slice.foodtype = foodtype //if something happens that overrode our food type, make sure the slice carries that over + slice.adjust_food_quality(food_quality) /obj/item/reagent_containers/food/snacks/proc/generate_trash(atom/location) if(trash) diff --git a/code/modules/food_and_drinks/food/snacks/meat.dm b/code/modules/food_and_drinks/food/snacks/meat.dm index d44f859823..7f75a93464 100644 --- a/code/modules/food_and_drinks/food/snacks/meat.dm +++ b/code/modules/food_and_drinks/food/snacks/meat.dm @@ -47,6 +47,7 @@ slice.name = "raw [subjectname] cutlet" else if(subjectjob) slice.name = "raw [subjectjob] cutlet" + slice.adjust_food_quality(food_quality) /obj/item/reagent_containers/food/snacks/meat/slab/human/initialize_cooked_food(obj/item/reagent_containers/food/snacks/meat/S, cooking_efficiency) ..() diff --git a/code/modules/food_and_drinks/kitchen_machinery/gibber.dm b/code/modules/food_and_drinks/kitchen_machinery/gibber.dm index c94aba95b4..dcea93f06f 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/gibber.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/gibber.dm @@ -184,9 +184,9 @@ for (var/i=1 to meat_produced) var/obj/item/reagent_containers/food/snacks/meat/slab/newmeat = new typeofmeat - newmeat.adjust_food_quality(meat_quality) newmeat.name = "[sourcename] [newmeat.name]" if(istype(newmeat)) + newmeat.adjust_food_quality(meat_quality) newmeat.subjectname = sourcename newmeat.reagents.add_reagent (/datum/reagent/consumable/nutriment, sourcenutriment / meat_produced) // Thehehe. Fat guys go first if(sourcejob) diff --git a/code/modules/holodeck/holo_effect.dm b/code/modules/holodeck/holo_effect.dm index 7c3754b616..09dcd7fa64 100644 --- a/code/modules/holodeck/holo_effect.dm +++ b/code/modules/holodeck/holo_effect.dm @@ -62,7 +62,7 @@ s.set_up(3, 1, T) s.start() T.temperature = 5000 - T.hotspot_expose(50000,50000,1) + T.hotspot_expose(50000, 50000, TRUE, TRUE) diff --git a/code/modules/jobs/job_types/atmospheric_technician.dm b/code/modules/jobs/job_types/atmospheric_technician.dm index 019e50799e..66861033fd 100644 --- a/code/modules/jobs/job_types/atmospheric_technician.dm +++ b/code/modules/jobs/job_types/atmospheric_technician.dm @@ -5,7 +5,7 @@ department_flag = ENGSEC faction = "Station" total_positions = 3 - spawn_positions = 2 + spawn_positions = 3 supervisors = "the chief engineer" selection_color = "#ff9b3d" exp_requirements = 60 diff --git a/code/modules/mapping/dmm_suite.dm b/code/modules/mapping/dmm_suite.dm deleted file mode 100644 index c4ceec33ee..0000000000 --- a/code/modules/mapping/dmm_suite.dm +++ /dev/null @@ -1,63 +0,0 @@ -dmm_suite{ - /* - - dmm_suite version 1.0 - Released January 30th, 2011. - - NOTE: Map saving functionality removed - - defines the object /dmm_suite - - Provides the proc load_map() - - Loads the specified map file onto the specified z-level. - - provides the proc write_map() - - Returns a text string of the map in dmm format - ready for output to a file. - - provides the proc save_map() - - Returns a .dmm file if map is saved - - Returns FALSE if map fails to save - - The dmm_suite provides saving and loading of map files in BYOND's native DMM map - format. It approximates the map saving and loading processes of the Dream Maker - and Dream Seeker programs so as to allow editing, saving, and loading of maps at - runtime. - - ------------------------ - - To save a map at runtime, create an instance of /dmm_suite, and then call - write_map(), which accepts three arguments: - - A turf representing one corner of a three dimensional grid (Required). - - Another turf representing the other corner of the same grid (Required). - - Any, or a combination, of several bit flags (Optional, see documentation). - - The order in which the turfs are supplied does not matter, the /dmm_writer will - determine the grid containing both, in much the same way as DM's block() function. - write_map() will then return a string representing the saved map in dmm format; - this string can then be saved to a file, or used for any other purose. - - ------------------------ - - To load a map at runtime, create an instance of /dmm_suite, and then call load_map(), - which accepts two arguments: - - A .dmm file to load (Required). - - A number representing the z-level on which to start loading the map (Optional). - - The /dmm_suite will load the map file starting on the specified z-level. If no - z-level was specified, world.maxz will be increased so as to fit the map. Note - that if you wish to load a map onto a z-level that already has objects on it, - you will have to handle the removal of those objects. Otherwise the new map will - simply load the new objects on top of the old ones. - - Also note that all type paths specified in the .dmm file must exist in the world's - code, and that the /dmm_reader trusts that files to be loaded are in fact valid - .dmm files. Errors in the .dmm format will cause runtime errors. - - */ - - verb/load_map(var/dmm_file as file, var/x_offset as num, var/y_offset as num, var/z_offset as num, var/cropMap as num, var/measureOnly as num, no_changeturf as num){ - // dmm_file: A .dmm file to load (Required). - // z_offset: A number representing the z-level on which to start loading the map (Optional). - // cropMap: When true, the map will be cropped to fit the existing world dimensions (Optional). - // measureOnly: When true, no changes will be made to the world (Optional). - // no_changeturf: When true, turf/AfterChange won't be called on loaded turfs - } -} \ No newline at end of file diff --git a/code/datums/map_config.dm b/code/modules/mapping/map_config.dm similarity index 84% rename from code/datums/map_config.dm rename to code/modules/mapping/map_config.dm index 2c445b6119..efa2655325 100644 --- a/code/datums/map_config.dm +++ b/code/modules/mapping/map_config.dm @@ -39,6 +39,10 @@ var/year_offset = 540 //The offset of ingame year from the actual IRL year. You know you want to make a map that takes place in the 90's. Don't lie. + // "fun things" + /// Orientation to load in by default. + var/orientation = SOUTH //byond defaults to placing everyting SOUTH. + /proc/load_map_config(filename = "data/next_map.json", default_to_box, delete_after, error_if_missing = TRUE) var/datum/map_config/config = new if (default_to_box) @@ -143,13 +147,18 @@ if ("minetype" in json) minetype = json["minetype"] - + if ("maptype" in json) maptype = json["maptype"] if ("announcertype" in json) announcertype = json["announcertype"] + if ("orientation" in json) + orientation = json["orientation"] + if(!(orientation in GLOB.cardinals)) + orientation = SOUTH + allow_custom_shuttles = json["allow_custom_shuttles"] != FALSE defaulted = FALSE @@ -165,3 +174,23 @@ /datum/map_config/proc/MakeNextMap() return config_filename == "data/next_map.json" || fcopy(config_filename, "data/next_map.json") + +/// badmin moments. Keep up to date with LoadConfig()! +/datum/map_config/proc/WriteNextMap() + var/list/jsonlist = list() + jsonlist["map_name"] = map_name + jsonlist["map_path"] = map_path + jsonlist["map_file"] = map_file + jsonlist["shuttles"] = shuttles + jsonlist["traits"] = traits + jsonlist["space_ruin_levels"] = space_ruin_levels + jsonlist["year_offset"] = year_offset + jsonlist["minetype"] = minetype + jsonlist["maptype"] = maptype + jsonlist["announcertype"] = announcertype + jsonlist["orientation"] = orientation + jsonlist["allow_custom_shuttles"] = allow_custom_shuttles + if(fexists("data/next_map.json")) + fdel("data/next_map.json") + var/F = file("data/next_map.json") + WRITE_FILE(F, json_encode(jsonlist)) diff --git a/code/modules/mapping/map_orientation_pattern.dm b/code/modules/mapping/map_orientation_pattern.dm new file mode 100644 index 0000000000..565c25bef1 --- /dev/null +++ b/code/modules/mapping/map_orientation_pattern.dm @@ -0,0 +1,46 @@ +GLOBAL_LIST_INIT(map_orientation_patterns, list( + TEXT_NORTH = new /datum/map_orientation_pattern/north, + TEXT_SOUTH = new /datum/map_orientation_pattern/south, + TEXT_EAST = new /datum/map_orientation_pattern/east, + TEXT_WEST = new /datum/map_orientation_pattern/west + )) + +/datum/map_orientation_pattern + var/invert_x + var/invert_y + var/swap_xy + var/xi + var/yi + var/turn_angle + +/datum/map_orientation_pattern/north + invert_y = TRUE + invert_x = TRUE + swap_xy = FALSE + xi = -1 + yi = 1 + turn_angle = 180 + +/datum/map_orientation_pattern/south + invert_y = FALSE + invert_x = FALSE + swap_xy = FALSE + xi = 1 + yi = -1 + turn_angle = 0 + +/datum/map_orientation_pattern/east + invert_y = TRUE + invert_x = FALSE + swap_xy = TRUE + xi = 1 + yi = 1 + turn_angle = 90 + +/datum/map_orientation_pattern/west + invert_y = FALSE + invert_x = TRUE + swap_xy = TRUE + xi = -1 + yi = -1 + turn_angle = 270 diff --git a/code/modules/mapping/map_template.dm b/code/modules/mapping/map_template.dm index 873c10fc02..087552fada 100644 --- a/code/modules/mapping/map_template.dm +++ b/code/modules/mapping/map_template.dm @@ -1,11 +1,14 @@ /datum/map_template var/name = "Default Template Name" - var/width = 0 + var/width = 0 //all these are for SOUTH! var/height = 0 - var/mappath = null + var/zdepth = 1 + var/mappath var/loaded = 0 // Times loaded this round var/datum/parsed_map/cached_map var/keep_cached_map = FALSE + var/default_annihilate = FALSE + var/list/ztraits //zlevel traits for load_new_z /datum/map_template/New(path = null, rename = null, cache = FALSE) if(path) @@ -15,16 +18,45 @@ if(rename) name = rename -/datum/map_template/proc/preload_size(path, cache = FALSE) +/datum/map_template/Destroy() + QDEL_NULL(cached_map) + return ..() + +/datum/map_template/proc/preload_size(path = mappath, force_cache = FALSE) + if(cached_map) + return cached_map.parsed_bounds var/datum/parsed_map/parsed = new(file(path)) - var/bounds = parsed?.bounds + var/bounds = parsed?.parsed_bounds if(bounds) - width = bounds[MAP_MAXX] // Assumes all templates are rectangular, have a single Z level, and begin at 1,1,1 - height = bounds[MAP_MAXY] - if(cache) + width = bounds[MAP_MAXX] - bounds[MAP_MINX] + 1 + height = bounds[MAP_MAXY] - bounds[MAP_MINY] + 1 + zdepth = bounds[MAP_MAXZ] - bounds[MAP_MINZ] + 1 + if(force_cache || keep_cached_map) cached_map = parsed return bounds +/datum/map_template/proc/get_parsed_bounds() + return preload_size(mappath) + +/datum/map_template/proc/get_last_loaded_bounds() + if(cached_map) + return cached_map.bounds + return get_parsed_bounds() + +/datum/map_template/proc/get_last_loaded_turf_block() + if(!cached_map) + CRASH("Improper use of get_last_loaded_turf_block, no cached_map.") + var/list/B = cached_map.bounds + return block(locate(B[MAP_MINX], B[MAP_MINY], B[MAP_MINZ]), locate(B[MAP_MAXX], B[MAP_MAXY], B[MAP_MAXZ])) + +/datum/map_template/proc/get_size(orientation = SOUTH) + if(!width || !height || !zdepth) + preload_size(mappath) + var/rotate = (orientation & (NORTH|SOUTH)) != NONE + if(rotate) + return list(height, width, zdepth) + return list(width, height, zdepth) + /datum/parsed_map/proc/initTemplateBounds() var/list/obj/machinery/atmospherics/atmos_machines = list() var/list/obj/structure/cable/cables = list() @@ -55,12 +87,12 @@ SSmachines.setup_template_powernets(cables) SSair.setup_template_machinery(atmos_machines) -/datum/map_template/proc/load_new_z(list/traits = list(ZTRAIT_AWAY = TRUE)) - var/x = round((world.maxx - width)/2) - var/y = round((world.maxy - height)/2) +/datum/map_template/proc/load_new_z(orientation = SOUTH, list/ztraits = src.ztraits || list(ZTRAIT_AWAY = TRUE), centered = TRUE) + var/x = centered? max(round((world.maxx - width) / 2), 1) : 1 + var/y = centered? max(round((world.maxy - height) / 2), 1) : 1 - var/datum/space_level/level = SSmapping.add_new_zlevel(name, traits) - var/datum/parsed_map/parsed = load_map(file(mappath), x, y, level.z_value, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS), placeOnTop=TRUE) + var/datum/space_level/level = SSmapping.add_new_zlevel(name, ztraits) + var/datum/parsed_map/parsed = load_map(file(mappath), x, y, level.z_value, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS), placeOnTop = TRUE, orientation = orientation) var/list/bounds = parsed.bounds if(!bounds) return FALSE @@ -71,31 +103,67 @@ parsed.initTemplateBounds() smooth_zlevel(world.maxz) log_game("Z-level [name] loaded at [x],[y],[world.maxz]") + on_map_loaded(world.maxz, parsed.bounds) return level -/datum/map_template/proc/load(turf/T, centered = FALSE) +//Override for custom behavior +/datum/map_template/proc/on_map_loaded(z, list/bounds) + loaded++ + +/** + * Proc to trigger a load at a specific area. Calls on_map_loaded(T.z, loaded_bounds) afterwards. + * + * @params + * * turf/T - Turf to load at + * * centered - Center at T or load with the bottomright corner being at T + * * orientation - SOUTH is default, anything else rotates the map to face it with the point of reference being the map itself is facing south by default. Cardinals only, don't be a 4head and put in multiple flags. It won't work or be pretty if you try. + * * annihilate - Should we destroy stuff in our bounds while loading + * * force_cache - Should we force the parsed shuttle to cache instead of being GC'd post loading if it wasn't going to be cached by default + * * rotate_placement_to_orientation - Has no effect if centered. Should we rotate where we load it around the turf we're loading at? Used for stuff like engine submaps when the station is rotated. + * + */ +/datum/map_template/proc/load(turf/T, centered = FALSE, orientation = SOUTH, annihilate = default_annihilate, force_cache = FALSE, rotate_placement_to_orientation = FALSE) + var/old_T = T if(centered) - T = locate(T.x - round(width/2) , T.y - round(height/2) , T.z) + T = locate(T.x - round(((orientation & (NORTH|SOUTH))? width : height) / 2) , T.y - round(((orientation & (NORTH|SOUTH)) ? height : width) / 2) , T.z) // %180 catches East/West (90,270) rotations on true, North/South (0,180) rotations on false + else if(rotate_placement_to_orientation && (orientation != SOUTH)) + var/newx = T.x + var/newy = T.y + if(orientation == NORTH) + newx -= width + newy -= height - 1 + else if(orientation == WEST) + newy -= width + else if(orientation == EAST) + newx -= height - 1 + // eh let's not silently fail. + if(!ISINRANGE(newx, 1, world.maxx) || !ISINRANGE(newy, 1, world.maxy)) + stack_trace("Warning: Rotation placed a map template load spot ([COORD(T)]) out of bounds of the game world. Clamping to world borders, this might cause issues.") + T = locate(clamp(newx, 1, world.maxx), clamp(newy, 1, world.maxy), T.z) if(!T) return - if(T.x+width > world.maxx) + if(T.x+width-1 > world.maxx) return - if(T.y+height > world.maxy) + if(T.y+height-1 > world.maxy) return - var/list/border = block(locate(max(T.x-1, 1), max(T.y-1, 1), T.z), - locate(min(T.x+width+1, world.maxx), min(T.y+height+1, world.maxy), T.z)) - for(var/L in border) - var/turf/turf_to_disable = L + var/list/border = block(locate(max(T.x - 1, 1), max(T.y - 1, 1), T.z), + locate(min(T.x + width + 1, world.maxx), min(T.y + height + 1, world.maxy), T.z)) + for(var/i in border) + var/turf/turf_to_disable = i SSair.remove_from_active(turf_to_disable) //stop processing turfs along the border to prevent runtimes, we return it in initTemplateBounds() turf_to_disable.atmos_adjacent_turfs?.Cut() + if(annihilate == MAP_TEMPLATE_ANNIHILATE_PRELOAD) + annihilate_bounds(old_T, centered, orientation) + // Accept cached maps, but don't save them automatically - we don't want // ruins clogging up memory for the whole round. - var/datum/parsed_map/parsed = cached_map || new(file(mappath)) - cached_map = keep_cached_map ? parsed : null - if(!parsed.load(T.x, T.y, T.z, cropMap=TRUE, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS), placeOnTop=TRUE)) + var/is_cached = cached_map + var/datum/parsed_map/parsed = is_cached || new(file(mappath)) + cached_map = (force_cache || keep_cached_map) ? parsed : is_cached + if(!parsed.load(T.x, T.y, T.z, cropMap=TRUE, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS), placeOnTop=TRUE, orientation = orientation, annihilate_tiles = (annihilate == MAP_TEMPLATE_ANNIHILATE_LOADING))) return var/list/bounds = parsed.bounds if(!bounds) @@ -108,19 +176,36 @@ parsed.initTemplateBounds() log_game("[name] loaded at [T.x],[T.y],[T.z]") + on_map_loaded(T.z, parsed.bounds) + return bounds -/datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE) - var/turf/placement = T - if(centered) - var/turf/corner = locate(placement.x - round(width/2), placement.y - round(height/2), placement.z) - if(corner) - placement = corner - return block(placement, locate(placement.x+width-1, placement.y+height-1, placement.z)) - +//This, get_affected_turfs, and load() calculations for bounds/center can probably be optimized. Later. +/datum/map_template/proc/annihilate_bounds(turf/origin, centered = FALSE, orientation = SOUTH) + var/deleted_atoms = 0 + log_world("Annihilating objects in map loading location.") + var/list/turfs_to_clean = get_affected_turfs(origin, centered, orientation) + if(turfs_to_clean.len) + var/list/kill_these = list() + for(var/i in turfs_to_clean) + var/turf/T = i + kill_these += T.contents + for(var/i in kill_these) + qdel(i) + CHECK_TICK + deleted_atoms++ + log_world("Annihilated [deleted_atoms] objects.") //for your ever biggening badminnery kevinz000 //❤ - Cyberboss -/proc/load_new_z_level(file, name, list/traits) +/proc/load_new_z_level(file, name, orientation, list/ztraits) var/datum/map_template/template = new(file, name) - return template.load_new_z(traits) + return template.load_new_z(orientation, ztraits) + +/datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE, orientation = SOUTH) + var/turf/placement = T + if(centered) + var/turf/corner = locate(placement.x - round(((orientation & (NORTH|SOUTH))? width : height) / 2), placement.y - round(((orientation & (NORTH|SOUTH))? height : width) / 2), placement.z) // %180 catches East/West (90,270) rotations on true, North/South (0,180) rotations on false + if(corner) + placement = corner + return block(placement, locate(placement.x + ((orientation & (NORTH|SOUTH)) ? width : height) - 1, placement.y + ((orientation & (NORTH|SOUTH))? height : width) - 1, placement.z)) diff --git a/code/modules/mapping/preloader.dm b/code/modules/mapping/preloader.dm index 4b61663f66..16adb43113 100644 --- a/code/modules/mapping/preloader.dm +++ b/code/modules/mapping/preloader.dm @@ -7,13 +7,21 @@ GLOBAL_DATUM_INIT(_preloader, /datum/map_preloader, new) parent_type = /datum var/list/attributes var/target_path + var/turn_angle + var/swap_x + var/swap_y + var/swap_xy -/world/proc/preloader_setup(list/the_attributes, path) - if(the_attributes.len) +/world/proc/preloader_setup(list/the_attributes, path, turn_angle, swap_x, swap_y, swap_xy) + if(length(the_attributes) || turn_angle) GLOB.use_preloader = TRUE var/datum/map_preloader/preloader_local = GLOB._preloader preloader_local.attributes = the_attributes preloader_local.target_path = path + preloader_local.turn_angle = turn_angle + preloader_local.swap_x = swap_x + preloader_local.swap_y = swap_y + preloader_local.swap_xy = swap_xy /world/proc/preloader_load(atom/what) GLOB.use_preloader = FALSE @@ -29,6 +37,21 @@ GLOBAL_DATUM_INIT(_preloader, /datum/map_preloader, new) GLOB.dirty_vars += message #endif what.vars[attribute] = value + // handle post processing, so things like directions on subtypes don't break. + if(preloader_local.turn_angle) //safe way to check for if this is necessary + what.dir = turn(what.dir, preloader_local.turn_angle) + var/px = what.pixel_x + var/py = what.pixel_y + if(preloader_local.swap_y) //same order of operations as the load rotation, mirror and then x/y swapping. + py = -py + if(preloader_local.swap_x) + px = -px + if(preloader_local.swap_xy) + var/opx = px + px = py + py = opx + what.pixel_x = px + what.pixel_y = py /area/template_noop name = "Area Passthrough" diff --git a/code/modules/mapping/reader.dm b/code/modules/mapping/reader.dm index e7d7fd4898..2f9ab4112e 100644 --- a/code/modules/mapping/reader.dm +++ b/code/modules/mapping/reader.dm @@ -19,9 +19,13 @@ /// Unoffset bounds. Null on parse failure. var/list/parsed_bounds + var/width + var/height /// Offset bounds. Same as parsed_bounds until load(). var/list/bounds + var/datum/map_template/template_host + // raw strings used to represent regexes more accurately // '' used to avoid confusing syntax highlighting var/static/regex/dmmRegex = new(@'"([a-zA-Z]+)" = \(((?:.|\n)*?)\)\n(?!\t)|\((\d+),(\d+),(\d+)\) = \{"([a-zA-Z\n]*)"\}', "g") @@ -41,14 +45,33 @@ /// - `no_changeturf`: When true, [turf/AfterChange] won't be called on loaded turfs /// - `x_lower`, `x_upper`, `y_lower`, `y_upper`: Coordinates (relative to the map) to crop to (Optional). /// - `placeOnTop`: Whether to use [turf/PlaceOnTop] rather than [turf/ChangeTurf] (Optional). -/proc/load_map(dmm_file as file, x_offset as num, y_offset as num, z_offset as num, cropMap as num, measureOnly as num, no_changeturf as num, x_lower = -INFINITY as num, x_upper = INFINITY as num, y_lower = -INFINITY as num, y_upper = INFINITY as num, placeOnTop = FALSE as num) - var/datum/parsed_map/parsed = new(dmm_file, x_lower, x_upper, y_lower, y_upper, measureOnly) +/proc/load_map( + dmm_file as file, + x_offset as num, + y_offset as num, + z_offset as num, + cropMap as num, + measureOnly as num, + no_changeturf as num, + x_lower = -INFINITY as num, + x_upper = INFINITY as num, + y_lower = -INFINITY as num, + y_upper = INFINITY as num, + placeOnTop = FALSE as num, + orientation = SOUTH as num, + annihilate_tiles = FALSE, + z_lower = -INFINITY as num, + z_upper = INFINITY as num + ) + var/datum/parsed_map/parsed = new(dmm_file, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, measureOnly) if(parsed.bounds && !measureOnly) - parsed.load(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop) + parsed.load(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop, orientation, annihilate_tiles) return parsed /// Parse a map, possibly cropping it. -/datum/parsed_map/New(tfile, x_lower = -INFINITY, x_upper = INFINITY, y_lower = -INFINITY, y_upper=INFINITY, measureOnly=FALSE) +//WHY THE HECK DO WE EVEN SUPPORT NEGATIVE COORDINATES, ALL IT IS IS A WASTE OF TIME AND CPU!!!??? +//DO NOT USE THIS TO TRIM MAPS UNLESS STRICTLY NEEDED! IT IS EXTREMELY EXPENSIVE TO DO SO! +/datum/parsed_map/New(tfile, x_lower = -INFINITY, x_upper = INFINITY, y_lower = -INFINITY, y_upper = INFINITY, z_lower = -INFINITY, z_upper = INFINITY, measureOnly = FALSE) if(isfile(tfile)) original_path = "[tfile]" tfile = file2text(tfile) @@ -57,6 +80,9 @@ return bounds = parsed_bounds = list(1.#INF, 1.#INF, 1.#INF, -1.#INF, -1.#INF, -1.#INF) + ASSERT(x_upper >= x_lower) + ASSERT(y_upper >= y_lower) + ASSERT(z_upper >= z_lower) var/stored_index = 1 //multiz lool @@ -82,20 +108,23 @@ CRASH("Coords before model definition in DMM") var/curr_x = text2num(dmmRegex.group[3]) + var/curr_y = text2num(dmmRegex.group[4]) + var/curr_z = text2num(dmmRegex.group[5]) - if(curr_x < x_lower || curr_x > x_upper) + if(curr_x < x_lower || curr_y < y_lower || curr_z < z_lower || curr_z > z_upper) continue var/datum/grid_set/gridSet = new gridSet.xcrd = curr_x - //position of the currently processed square - gridSet.ycrd = text2num(dmmRegex.group[4]) - gridSet.zcrd = text2num(dmmRegex.group[5]) + gridSet.ycrd = curr_y + gridSet.zcrd = curr_z - bounds[MAP_MINX] = min(bounds[MAP_MINX], clamp(gridSet.xcrd, x_lower, x_upper)) - bounds[MAP_MINZ] = min(bounds[MAP_MINZ], gridSet.zcrd) - bounds[MAP_MAXZ] = max(bounds[MAP_MAXZ], gridSet.zcrd) + bounds[MAP_MINX] = min(bounds[MAP_MINX], curr_x) //since down is up for y/gridlines, we now know the lower left corner. + bounds[MAP_MINY] = min(bounds[MAP_MINY], curr_y) + bounds[MAP_MINZ] = min(bounds[MAP_MINZ], curr_z) + + bounds[MAP_MAXZ] = max(bounds[MAP_MAXZ], curr_z) //we know max z now var/list/gridLines = splittext(dmmRegex.group[6], "\n") gridSet.gridLines = gridLines @@ -105,102 +134,132 @@ if(leadingBlanks > 1) gridLines.Cut(1, leadingBlanks) // Remove all leading blank lines. - if(!gridLines.len) // Skip it if only blank lines exist. - continue - gridSets += gridSet - if(gridLines.len && gridLines[gridLines.len] == "") - gridLines.Cut(gridLines.len) // Remove only one blank line at the end. + var/lines = length(gridLines) + if(lines) + if(gridLines[gridLines.len] == "") + gridLines.Cut(gridLines.len) // Remove only one blank line at the end. + var/right_length = y_upper - curr_y + 1 + if(lines > right_length) + gridLines.len = right_length //this can't be negative due to our ASSERTions above, hopefully. - bounds[MAP_MINY] = min(bounds[MAP_MINY], clamp(gridSet.ycrd, y_lower, y_upper)) + if(!gridLines.len) // Skip it if there's no content. + continue + + //do not use curr_y after this point, ycrd has changed. use it before because local var. gridSet.ycrd += gridLines.len - 1 // Start at the top and work down - bounds[MAP_MAXY] = max(bounds[MAP_MAXY], clamp(gridSet.ycrd, y_lower, y_upper)) + bounds[MAP_MAXY] = max(bounds[MAP_MAXY], gridSet.ycrd) //we know max y now - var/maxx = gridSet.xcrd - if(gridLines.len) //Not an empty map - maxx = max(maxx, gridSet.xcrd + length(gridLines[1]) / key_len - 1) + var/linelength = length(gridLines[1]) //yes it only samples the first line, this is why you use TGM instead of DMM! + var/xlength = linelength / key_len - bounds[MAP_MAXX] = clamp(max(bounds[MAP_MAXX], maxx), x_lower, x_upper) + var/maxx = gridSet.xcrd + xlength - 1 + if(maxx > x_upper) + for(var/i in 1 to length(gridLines)) + gridLines[i] = copytext(gridLines[i], 1, key_len * (x_upper - curr_x + 1)) + bounds[MAP_MAXX] = max(bounds[MAP_MAXX], maxx) CHECK_TICK // Indicate failure to parse any coordinates by nulling bounds if(bounds[1] == 1.#INF) bounds = null + else + width = bounds[MAP_MAXX] - bounds[MAP_MINX] + 1 + height = bounds[MAP_MAXY] - bounds[MAP_MINY] + 1 parsed_bounds = bounds +/datum/parsed_map/Destroy() + if(template_host && template_host.cached_map == src) + template_host.cached_map = null + return ..() + /// Load the parsed map into the world. See [/proc/load_map] for arguments. -/datum/parsed_map/proc/load(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop) +/datum/parsed_map/proc/load(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop, orientation, annihilate_tiles, datum/map_orientation_pattern/forced_pattern) //How I wish for RAII Master.StartLoadingMap() - . = _load_impl(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop) + . = _load_impl(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop, orientation, annihilate_tiles, forced_pattern) Master.StopLoadingMap() // Do not call except via load() above. -/datum/parsed_map/proc/_load_impl(x_offset = 1, y_offset = 1, z_offset = world.maxz + 1, cropMap = FALSE, no_changeturf = FALSE, x_lower = -INFINITY, x_upper = INFINITY, y_lower = -INFINITY, y_upper = INFINITY, placeOnTop = FALSE) +// Lower/upper here refers to the actual map template's parsed coordinates, NOT ACTUAL COORDINATES! Figure it out yourself my head hurts too much to implement that too. +/datum/parsed_map/proc/_load_impl(x_offset = 1, y_offset = 1, z_offset = world.maxz + 1, cropMap = FALSE, no_changeturf = FALSE, x_lower = -INFINITY, x_upper = INFINITY, y_lower = -INFINITY, y_upper = INFINITY, placeOnTop = FALSE, orientation = SOUTH, annihilate_tiles = FALSE, datum/map_orientation_pattern/forced_pattern) var/list/areaCache = list() var/list/modelCache = build_cache(no_changeturf) var/space_key = modelCache[SPACE_KEY] var/list/bounds src.bounds = bounds = list(1.#INF, 1.#INF, 1.#INF, -1.#INF, -1.#INF, -1.#INF) + var/datum/map_orientation_pattern/mode = forced_pattern || GLOB.map_orientation_patterns["[orientation]"] || GLOB.map_orientation_patterns["[SOUTH]"] + var/invert_y = mode.invert_y + var/invert_x = mode.invert_x + var/swap_xy = mode.swap_xy + var/xi = mode.xi + var/yi = mode.yi + var/turn_angle = round(SIMPLIFY_DEGREES(mode.turn_angle), 90) + var/delta_swap = x_offset - y_offset - for(var/I in gridSets) - var/datum/grid_set/gset = I - var/ycrd = gset.ycrd + y_offset - 1 - var/zcrd = gset.zcrd + z_offset - 1 - if(!cropMap && ycrd > world.maxy) - world.maxy = ycrd // Expand Y here. X is expanded in the loop below - var/zexpansion = zcrd > world.maxz + for(var/__I in gridSets) + var/datum/grid_set/gridset = __I + var/parsed_z = gridset.zcrd + z_offset - 1 + var/zexpansion = parsed_z > world.maxz if(zexpansion) if(cropMap) continue else - while (zcrd > world.maxz) //create a new z_level if needed + while(parsed_z > world.maxz) world.incrementMaxZ() if(!no_changeturf) WARNING("Z-level expansion occurred without no_changeturf set, this may cause problems when /turf/AfterChange is called") + //these values are the same until a new gridset is reached. + var/edge_dist_x = gridset.xcrd - 1 //from left side, 0 is right on the x_offset + var/edge_dist_y = gridset.ycrd - length(gridset.gridLines) //from bottom, 0 is right on the y_offset + var/actual_x_starting = invert_x? (x_offset + width - edge_dist_x - 1) : (x_offset + edge_dist_x) //this value is not changed, cache. + //this value is changed + var/actual_y = invert_y? (y_offset + edge_dist_y) : (y_offset + gridset.ycrd - 1) + for(var/line in gridset.gridLines) + var/actual_x = actual_x_starting + for(var/pos = 1 to (length(line) - key_len + 1) step key_len) + var/placement_x = swap_xy? (actual_y + delta_swap) : actual_x + var/placement_y = swap_xy? (actual_x - delta_swap) : actual_y + if(placement_x > world.maxx) + if(cropMap) + actual_x += xi + continue + else + world.maxx = placement_x + if(placement_y > world.maxy) + if(cropMap) + break + else + world.maxy = placement_y + if(placement_x < 1) + actual_x += xi + continue + if(placement_y < 1) + break + var/model_key = copytext(line, pos, pos + key_len) + var/no_afterchange = no_changeturf || zexpansion + if(!no_afterchange || (model_key != space_key)) + var/list/cache = modelCache[model_key] + if(!cache) + CRASH("Undefined model key in DMM: [model_key]") + build_coordinate(areaCache, cache, locate(placement_x, placement_y, parsed_z), no_afterchange, placeOnTop, turn_angle, annihilate_tiles, swap_xy, invert_y, invert_x) - for(var/line in gset.gridLines) - if((ycrd - y_offset + 1) < y_lower || (ycrd - y_offset + 1) > y_upper) //Reverse operation and check if it is out of bounds of cropping. - --ycrd - continue - if(ycrd <= world.maxy && ycrd >= 1) - var/xcrd = gset.xcrd + x_offset - 1 - for(var/tpos = 1 to length(line) - key_len + 1 step key_len) - if((xcrd - x_offset + 1) < x_lower || (xcrd - x_offset + 1) > x_upper) //Same as above. - ++xcrd - continue //X cropping. - if(xcrd > world.maxx) - if(cropMap) - break - else - world.maxx = xcrd - - if(xcrd >= 1) - var/model_key = copytext(line, tpos, tpos + key_len) - var/no_afterchange = no_changeturf || zexpansion - if(!no_afterchange || (model_key != space_key)) - var/list/cache = modelCache[model_key] - if(!cache) - CRASH("Undefined model key in DMM: [model_key]") - build_coordinate(areaCache, cache, locate(xcrd, ycrd, zcrd), no_afterchange, placeOnTop) - - // only bother with bounds that actually exist - bounds[MAP_MINX] = min(bounds[MAP_MINX], xcrd) - bounds[MAP_MINY] = min(bounds[MAP_MINY], ycrd) - bounds[MAP_MINZ] = min(bounds[MAP_MINZ], zcrd) - bounds[MAP_MAXX] = max(bounds[MAP_MAXX], xcrd) - bounds[MAP_MAXY] = max(bounds[MAP_MAXY], ycrd) - bounds[MAP_MAXZ] = max(bounds[MAP_MAXZ], zcrd) - #ifdef TESTING - else - ++turfsSkipped - #endif - CHECK_TICK - ++xcrd - --ycrd - - CHECK_TICK + // only bother with bounds that actually exist + bounds[MAP_MINX] = min(bounds[MAP_MINX], placement_x) + bounds[MAP_MINY] = min(bounds[MAP_MINY], placement_y) + bounds[MAP_MINZ] = min(bounds[MAP_MINZ], parsed_z) + bounds[MAP_MAXX] = max(bounds[MAP_MAXX], placement_x) + bounds[MAP_MAXY] = max(bounds[MAP_MAXY], placement_y) + bounds[MAP_MAXZ] = max(bounds[MAP_MAXZ], parsed_z) + #ifdef TESTING + else + ++turfsSkipped + #endif + actual_x += xi + CHECK_TICK + actual_y += yi + CHECK_TICK if(!no_changeturf) for(var/t in block(locate(bounds[MAP_MINX], bounds[MAP_MINY], bounds[MAP_MINZ]), locate(bounds[MAP_MAXX], bounds[MAP_MAXY], bounds[MAP_MAXZ]))) @@ -294,7 +353,7 @@ .[model_key] = list(members, members_attributes) -/datum/parsed_map/proc/build_coordinate(list/areaCache, list/model, turf/crds, no_changeturf as num, placeOnTop as num) +/datum/parsed_map/proc/build_coordinate(list/areaCache, list/model, turf/crds, no_changeturf as num, placeOnTop as num, turn_angle as num, annihilate_tiles = FALSE, swap_xy, invert_y, invert_x) var/index var/list/members = model[1] var/list/members_attributes = model[2] @@ -306,6 +365,8 @@ //The next part of the code assumes there's ALWAYS an /area AND a /turf on a given tile //first instance the /area and remove it from the members list index = members.len + if(annihilate_tiles && crds) + crds.empty(null) if(members[index] != /area/template_noop) var/atype = members[index] world.preloader_setup(members_attributes[index], atype)//preloader for assigning set variables on atom creation @@ -332,20 +393,20 @@ //instanciate the first /turf var/turf/T if(members[first_turf_index] != /turf/template_noop) - T = instance_atom(members[first_turf_index],members_attributes[first_turf_index],crds,no_changeturf,placeOnTop) + T = instance_atom(members[first_turf_index],members_attributes[first_turf_index],crds,no_changeturf,placeOnTop,turn_angle, swap_xy, invert_y, invert_x) if(T) //if others /turf are presents, simulates the underlays piling effect index = first_turf_index + 1 while(index <= members.len - 1) // Last item is an /area var/underlay = T.appearance - T = instance_atom(members[index],members_attributes[index],crds,no_changeturf,placeOnTop)//instance new turf + T = instance_atom(members[index],members_attributes[index],crds,no_changeturf,placeOnTop,turn_angle, swap_xy, invert_y, invert_x)//instance new turf T.underlays += underlay index++ //finally instance all remainings objects/mobs for(index in 1 to first_turf_index-1) - instance_atom(members[index],members_attributes[index],crds,no_changeturf,placeOnTop) + instance_atom(members[index],members_attributes[index],crds,no_changeturf,placeOnTop,turn_angle, swap_xy, invert_y, invert_x) //Restore initialization to the previous value SSatoms.map_loader_stop() @@ -354,8 +415,8 @@ //////////////// //Instance an atom at (x,y,z) and gives it the variables in attributes -/datum/parsed_map/proc/instance_atom(path,list/attributes, turf/crds, no_changeturf, placeOnTop) - world.preloader_setup(attributes, path) +/datum/parsed_map/proc/instance_atom(path,list/attributes, turf/crds, no_changeturf, placeOnTop, turn_angle = 0, swap_xy, invert_y, invert_x) + world.preloader_setup(attributes, path, turn_angle, invert_x, invert_y, swap_xy) if(crds) if(ispath(path, /turf)) diff --git a/code/modules/mining/equipment/regenerative_core.dm b/code/modules/mining/equipment/regenerative_core.dm index 47a1d84f58..439929b9c1 100644 --- a/code/modules/mining/equipment/regenerative_core.dm +++ b/code/modules/mining/equipment/regenerative_core.dm @@ -75,31 +75,28 @@ apply_healing_core(target, user) /obj/item/organ/regenerative_core/proc/apply_healing_core(atom/target, mob/user) - if(ishuman(target)) - var/mob/living/carbon/human/H = target - if(inert) - to_chat(user, "[src] has decayed and can no longer be used to heal.") - return - else - if(H.stat == DEAD) - to_chat(user, "[src] are useless on the dead.") - return - if(H != user) - H.visible_message("[user] forces [H] to apply [src]... [H.p_they()] quickly regenerate all injuries!") - SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "other")) - else - to_chat(user, "You start to smear [src] on yourself. It feels and smells disgusting, but you feel amazingly refreshed in mere moments.") - SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "self")) - if(AmBloodsucker(H)) - H.revive(full_heal = FALSE) - else - H.revive(full_heal = TRUE) - qdel(src) - user.log_message("[user] used [src] to heal [H]! Wake the fuck up, Samurai!", LOG_ATTACK, color="green") //Logging for 'old' style legion core use, when clicking on a sprite of yourself or another. + if(!user || !ishuman(target)) + return + var/mob/living/carbon/human/H = target + if(inert) + to_chat(user, "[src] has decayed and can no longer be used to heal.") + return + if(H.stat == DEAD) + to_chat(user, "[src] are useless on the dead.") + return + if(H != user) + H.visible_message("[user] forces [H] to apply [src]... Black tendrils entangle and reinforce [H.p_them()]!") + SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "other")) + else + to_chat(user, "You start to smear [src] on yourself. Disgusting tendrils hold you together and allow you to keep moving, but for how long?") + SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "self")) + H.apply_status_effect(STATUS_EFFECT_REGENERATIVE_CORE) + qdel(src) + user.log_message("[user] used [src] to heal [H == user ? "[H.p_them()]self" : H]! Wake the fuck up, Samurai!", LOG_ATTACK, color="green") //Logging for 'old' style legion core use, when clicking on a sprite of yourself or another. /obj/item/organ/regenerative_core/attack_self(mob/user) //Knouli's first hack! Allows for the use of the core in hand rather than needing to click on the target, yourself, to selfheal. Its a rip of the proc just above - but skips on distance check and only uses 'user' rather than 'target' . = ..() - apply_healing_core(user) + apply_healing_core(user, user) /obj/item/organ/regenerative_core/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE) diff --git a/code/modules/mining/machine_redemption.dm b/code/modules/mining/machine_redemption.dm index 2f6e8a9b7c..a7b7a84b27 100644 --- a/code/modules/mining/machine_redemption.dm +++ b/code/modules/mining/machine_redemption.dm @@ -37,16 +37,19 @@ /obj/machinery/mineral/ore_redemption/RefreshParts() var/ore_pickup_rate_temp = 15 var/point_upgrade_temp = 1 - var/ore_multiplier_temp = 1 + var/avg_bin_level = 0 + var/bins = 0 for(var/obj/item/stock_parts/matter_bin/B in component_parts) - ore_multiplier_temp = 0.65 + (0.35 * B.rating) + avg_bin_level = B.rating + bins++ for(var/obj/item/stock_parts/manipulator/M in component_parts) ore_pickup_rate_temp = 15 * M.rating for(var/obj/item/stock_parts/micro_laser/L in component_parts) point_upgrade_temp = 0.65 + (0.35 * L.rating) + avg_bin_level /= bins? bins : 1 + ore_multiplier = STANDARD_PART_LEVEL_ORE_COEFFICIENT(avg_bin_level) ore_pickup_rate = ore_pickup_rate_temp point_upgrade = point_upgrade_temp - ore_multiplier = round(ore_multiplier_temp, 0.01) /obj/machinery/mineral/ore_redemption/examine(mob/user) . = ..() diff --git a/code/modules/mining/ores_coins.dm b/code/modules/mining/ores_coins.dm index c7c34b0389..183b4812f2 100644 --- a/code/modules/mining/ores_coins.dm +++ b/code/modules/mining/ores_coins.dm @@ -70,7 +70,6 @@ singular_name = "uranium ore chunk" points = 30 custom_materials = list(/datum/material/uranium=MINERAL_MATERIAL_AMOUNT) - material_flags = MATERIAL_NO_EFFECTS refined_type = /obj/item/stack/sheet/mineral/uranium /obj/item/stack/ore/iron @@ -319,7 +318,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\ throwforce = 2 w_class = WEIGHT_CLASS_TINY custom_materials = list(/datum/material/iron = 400) - material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS + material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS var/string_attached var/list/sideslist = list("heads","tails") var/cooldown = 0 diff --git a/code/modules/mob/dead/new_player/preferences_setup.dm b/code/modules/mob/dead/new_player/preferences_setup.dm index 317efc2c1f..9a0d9f9242 100644 --- a/code/modules/mob/dead/new_player/preferences_setup.dm +++ b/code/modules/mob/dead/new_player/preferences_setup.dm @@ -18,8 +18,6 @@ hair_color = random_short_color() facial_hair_color = hair_color eye_color = random_eye_color() - horn_color = "85615a" - wing_color = "fff" if(!pref_species) var/rando_race = pick(GLOB.roundstart_races) pref_species = new rando_race() diff --git a/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm b/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm index ab278b2e82..6514cb4f80 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm @@ -16,6 +16,7 @@ from doing this unless you absolutely know what you are doing, and have defined a conversion in savefile.dm */ + /proc/init_sprite_accessory_subtypes(prototype, list/L, list/male, list/female, roundstart = FALSE, skip_prototype = TRUE)//Roundstart argument builds a specific list for roundstart parts where some parts may be locked if(!istype(L)) L = list() @@ -55,19 +56,19 @@ var/gender = NEUTER //Determines if the accessory will be skipped or included in random hair generations var/gender_specific //Something that can be worn by either gender, but looks different on each var/color_src = MUTCOLORS //Currently only used by mutantparts so don't worry about hair and stuff. This is the source that this accessory will get its color from. Default is MUTCOLOR, but can also be HAIR, FACEHAIR, EYECOLOR and 0 if none. - var/hasinner //Decides if this sprite has an "inner" part, such as the fleshy parts on ears. var/locked = FALSE //Is this part locked from roundstart selection? Used for parts that apply effects var/dimension_x = 32 var/dimension_y = 32 var/center = FALSE //Should we center the sprite? + var/list/relevant_layers //list of layers that this accessory uses. As of now only used in species.handle_mutant_bodyparts(), but that's where most sprite accessories are anyway. + var/mutant_part_string //Also used in species.handle_mutant_bodyparts() to generate the overlay icon state. + var/alpha_mask_state //Special / holdover traits for Citadel specific sprites. var/extra = FALSE var/extra_color_src = MUTCOLORS2 //The color source for the extra overlay. - var/extra_icon = 'modular_citadel/icons/mob/mam_tails.dmi' var/extra2 = FALSE var/extra2_color_src = MUTCOLORS3 - var/extra2_icon = 'modular_citadel/icons/mob/mam_tails.dmi' //for snowflake/donor specific sprites var/list/ckeys_allowed diff --git a/code/modules/mob/dead/new_player/sprite_accessories/alienpeople.dm b/code/modules/mob/dead/new_player/sprite_accessories/alienpeople.dm index 6c0659f851..c8e7aca26d 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/alienpeople.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/alienpeople.dm @@ -4,6 +4,8 @@ *******************************************/ /datum/sprite_accessory/xeno_dorsal icon = 'modular_citadel/icons/mob/xeno_parts_greyscale.dmi' + mutant_part_string = "xenodorsal" + relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER) /datum/sprite_accessory/xeno_dorsal/standard name = "Standard" @@ -22,9 +24,12 @@ *******************************************/ /datum/sprite_accessory/xeno_tail icon = 'modular_citadel/icons/mob/xeno_parts_greyscale.dmi' + mutant_part_string = "tail" + relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER) /datum/sprite_accessory/xeno_tail/none name = "None" + relevant_layers = null /datum/sprite_accessory/xeno_tail/standard name = "Xenomorph Tail" @@ -35,6 +40,8 @@ *******************************************/ /datum/sprite_accessory/xeno_head icon = 'modular_citadel/icons/mob/xeno_parts_greyscale.dmi' + mutant_part_string = "xhead" + relevant_layers = list(BODY_ADJ_LAYER) /datum/sprite_accessory/xeno_head/standard name = "Standard" diff --git a/code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm b/code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm index 8f043125b2..9950f0d76a 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm @@ -4,10 +4,12 @@ /datum/sprite_accessory/body_markings icon = 'icons/mob/mutant_bodyparts.dmi' + relevant_layers = list(BODY_ADJ_LAYER) /datum/sprite_accessory/body_markings/none name = "None" icon_state = "none" + relevant_layers = null /datum/sprite_accessory/body_markings/dtiger name = "Dark Tiger Body" @@ -45,6 +47,7 @@ icon_state = "none" ckeys_allowed = list("yousshouldnteverbeseeingthisyoumeme") icon = 'modular_citadel/icons/mob/markings_notmammals.dmi' + relevant_layers = null /datum/sprite_accessory/mam_body_markings/plain name = "Plain" @@ -219,10 +222,12 @@ /datum/sprite_accessory/insect_fluff icon = 'icons/mob/wings.dmi' color_src = 0 + relevant_layers = list(BODY_FRONT_LAYER) /datum/sprite_accessory/insect_fluff/none name = "None" icon_state = "none" + relevant_layers = null /datum/sprite_accessory/insect_fluff/plain name = "Plain" diff --git a/code/modules/mob/dead/new_player/sprite_accessories/caps.dm b/code/modules/mob/dead/new_player/sprite_accessories/caps.dm index debb4865ba..822fcf960d 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/caps.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/caps.dm @@ -1,7 +1,8 @@ datum/sprite_accessory/caps icon = 'icons/mob/mutant_bodyparts.dmi' color_src = HAIR + relevant_layers = list(BODY_ADJ_LAYER) /datum/sprite_accessory/caps/round name = "Round" - icon_state = "round" \ No newline at end of file + icon_state = "round" diff --git a/code/modules/mob/dead/new_player/sprite_accessories/ears.dm b/code/modules/mob/dead/new_player/sprite_accessories/ears.dm index c91bd633a5..bc269ccf62 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/ears.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/ears.dm @@ -1,9 +1,12 @@ /datum/sprite_accessory/ears icon = 'icons/mob/mutant_bodyparts.dmi' + mutant_part_string = "ears" + relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER) /datum/sprite_accessory/ears/none name = "None" icon_state = "none" + relevant_layers = null /****************************************** *************** Human Ears **************** @@ -29,9 +32,10 @@ /datum/sprite_accessory/ears/human/bigwolfinner name = "Big Wolf (ALT)" icon_state = "bigwolfinner" - hasinner = 1 icon = 'modular_citadel/icons/mob/mam_ears.dmi' color_src = MATRIXED + extra = TRUE + extra_color_src = NONE /datum/sprite_accessory/ears/human/bigwolfdark name = "Dark Big Wolf" @@ -42,15 +46,17 @@ /datum/sprite_accessory/ears/human/bigwolfinnerdark name = "Dark Big Wolf (ALT)" icon_state = "bigwolfinnerdark" - hasinner = 1 icon = 'modular_citadel/icons/mob/mam_ears.dmi' color_src = MATRIXED + extra = TRUE + extra_color_src = NONE /datum/sprite_accessory/ears/cat name = "Cat" icon_state = "cat" - hasinner = 1 color_src = HAIR + extra = TRUE + extra_color_src = NONE /datum/sprite_accessory/ears/human/cow name = "Cow" @@ -172,10 +178,13 @@ /datum/sprite_accessory/mam_ears icon = 'modular_citadel/icons/mob/mam_ears.dmi' color_src = MATRIXED + mutant_part_string = "ears" + relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER) /datum/sprite_accessory/mam_ears/none name = "None" icon_state = "none" + relevant_layers = null /datum/sprite_accessory/mam_ears/axolotl name = "Axolotl" @@ -196,7 +205,8 @@ /datum/sprite_accessory/mam_ears/bigwolfinner name = "Big Wolf (ALT)" icon_state = "bigwolfinner" - hasinner = 1 + extra = TRUE + extra_color_src = NONE /datum/sprite_accessory/mam_ears/bigwolfdark name = "Dark Big Wolf" @@ -205,13 +215,16 @@ /datum/sprite_accessory/mam_ears/bigwolfinnerdark name = "Dark Big Wolf (ALT)" icon_state = "bigwolfinnerdark" - hasinner = 1 + extra = TRUE + extra_color_src = NONE /datum/sprite_accessory/mam_ears/cat name = "Cat" icon_state = "cat" - hasinner = 1 + icon = 'icons/mob/mutant_bodyparts.dmi' color_src = HAIR + extra = TRUE + extra_color_src = NONE /datum/sprite_accessory/mam_ears/catbig name = "Cat, Big" @@ -309,4 +322,4 @@ /datum/sprite_accessory/mam_ears/bunny name = "Bunny" - icon_state = "bunny" \ No newline at end of file + icon_state = "bunny" diff --git a/code/modules/mob/dead/new_player/sprite_accessories/frills.dm b/code/modules/mob/dead/new_player/sprite_accessories/frills.dm index 93c4af6df0..0aaec309a4 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/frills.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/frills.dm @@ -1,9 +1,11 @@ /datum/sprite_accessory/frills icon = 'icons/mob/mutant_bodyparts.dmi' + relevant_layers = list(BODY_ADJ_LAYER) /datum/sprite_accessory/frills/none name = "None" icon_state = "none" + relevant_layers = null /datum/sprite_accessory/frills/simple name = "Simple" @@ -15,4 +17,4 @@ /datum/sprite_accessory/frills/aquatic name = "Aquatic" - icon_state = "aqua" \ No newline at end of file + icon_state = "aqua" diff --git a/code/modules/mob/dead/new_player/sprite_accessories/horns.dm b/code/modules/mob/dead/new_player/sprite_accessories/horns.dm index a630ead7b3..6126b6c04b 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/horns.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/horns.dm @@ -1,10 +1,12 @@ /datum/sprite_accessory/horns icon = 'icons/mob/mutant_bodyparts.dmi' color_src = HORNCOLOR + relevant_layers = list(BODY_ADJ_LAYER) /datum/sprite_accessory/horns/none name = "None" icon_state = "none" + relevant_layers = null /datum/sprite_accessory/horns/simple name = "Simple" @@ -33,4 +35,4 @@ /datum/sprite_accessory/horns/guilmon name = "Guilmon" - icon_state = "guilmon" \ No newline at end of file + icon_state = "guilmon" diff --git a/code/modules/mob/dead/new_player/sprite_accessories/ipc_synths.dm b/code/modules/mob/dead/new_player/sprite_accessories/ipc_synths.dm index d47607f6fd..e38d9b7341 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/ipc_synths.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/ipc_synths.dm @@ -5,6 +5,7 @@ /datum/sprite_accessory/screen icon = 'modular_citadel/icons/mob/ipc_screens.dmi' color_src = null + relevant_layers = list(BODY_ADJ_LAYER) /datum/sprite_accessory/screen/blank name = "Blank" diff --git a/code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs.dm b/code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs.dm index fe154ffeec..cbb38a3a6a 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs.dm @@ -21,29 +21,42 @@ /datum/sprite_accessory/taur icon = 'modular_citadel/icons/mob/mam_taur.dmi' - extra_icon = 'modular_citadel/icons/mob/mam_taur.dmi' - extra = TRUE - extra2_icon = 'modular_citadel/icons/mob/mam_taur.dmi' - extra2 = TRUE center = TRUE dimension_x = 64 - var/taur_mode = NONE //Must be a single specific tauric suit variation bitflag. Don't do FLAG_1|FLAG_2 - var/alt_taur_mode = NONE //Same as above. color_src = MATRIXED recommended_species = list("human", "lizard", "insect", "mammal", "xeno", "jelly", "slimeperson", "podweak") + relevant_layers = list(BODY_ADJ_UPPER_LAYER, BODY_FRONT_LAYER) + var/taur_mode = NONE //Must be a single specific tauric suit variation bitflag. Don't do FLAG_1|FLAG_2 + var/alt_taur_mode = NONE //Same as above. + var/hide_legs = USE_QUADRUPED_CLIP_MASK + +/datum/sprite_accessory/taur/New() + switch(hide_legs) + if(USE_QUADRUPED_CLIP_MASK) + alpha_mask_state = "taur_mask_def" + if(USE_SNEK_CLIP_MASK) + alpha_mask_state = "taur_mask_naga" /datum/sprite_accessory/taur/none - dimension_x = 32 - center = FALSE name = "None" icon_state = "None" + dimension_x = 32 + center = FALSE recommended_species = null + relevant_layers = null + hide_legs = FALSE /datum/sprite_accessory/taur/cow name = "Cow" icon_state = "cow" taur_mode = STYLE_HOOF_TAURIC alt_taur_mode = STYLE_PAW_TAURIC + color_src = MUTCOLORS + +/datum/sprite_accessory/taur/cow/spotted + name = "Cow (Spotted)" + icon_state = "cow_spotted" + color_src = MATRIXED /datum/sprite_accessory/taur/deer name = "Deer" @@ -56,27 +69,21 @@ name = "Drake" icon_state = "drake" taur_mode = STYLE_PAW_TAURIC + color_src = MUTCOLORS + extra = TRUE /datum/sprite_accessory/taur/drider name = "Drider" icon_state = "drider" color_src = MUTCOLORS + extra = TRUE /datum/sprite_accessory/taur/eevee name = "Eevee" icon_state = "eevee" taur_mode = STYLE_PAW_TAURIC color_src = MUTCOLORS - -/datum/sprite_accessory/taur/fox - name = "Fox" - icon_state = "fox" - taur_mode = STYLE_PAW_TAURIC - -/datum/sprite_accessory/taur/husky - name = "Husky" - icon_state = "husky" - taur_mode = STYLE_PAW_TAURIC + extra = TRUE /datum/sprite_accessory/taur/horse name = "Horse" @@ -84,15 +91,11 @@ taur_mode = STYLE_HOOF_TAURIC alt_taur_mode = STYLE_PAW_TAURIC -/datum/sprite_accessory/taur/lab - name = "Lab" - icon_state = "lab" - taur_mode = STYLE_PAW_TAURIC - /datum/sprite_accessory/taur/naga name = "Naga" icon_state = "naga" taur_mode = STYLE_SNEK_TAURIC + hide_legs = USE_SNEK_CLIP_MASK /datum/sprite_accessory/taur/otie name = "Otie" @@ -104,29 +107,26 @@ icon_state = "pede" taur_mode = STYLE_PAW_TAURIC color_src = MUTCOLORS - -/datum/sprite_accessory/taur/panther - name = "Panther" - icon_state = "panther" - taur_mode = STYLE_PAW_TAURIC - -/datum/sprite_accessory/taur/shepherd - name = "Shepherd" - icon_state = "shepherd" - taur_mode = STYLE_PAW_TAURIC + extra = TRUE + extra2 = TRUE /datum/sprite_accessory/taur/tentacle name = "Tentacle" icon_state = "tentacle" taur_mode = STYLE_SNEK_TAURIC color_src = MUTCOLORS + hide_legs = USE_SNEK_CLIP_MASK -/datum/sprite_accessory/taur/tiger - name = "Tiger" - icon_state = "tiger" +/datum/sprite_accessory/taur/canine + name = "Canine" + icon_state = "canine" taur_mode = STYLE_PAW_TAURIC + color_src = MUTCOLORS + extra = TRUE -/datum/sprite_accessory/taur/wolf - name = "Wolf" - icon_state = "wolf" +/datum/sprite_accessory/taur/feline + name = "Feline" + icon_state = "feline" taur_mode = STYLE_PAW_TAURIC + color_src = MUTCOLORS + extra = TRUE diff --git a/code/modules/mob/dead/new_player/sprite_accessories/snouts.dm b/code/modules/mob/dead/new_player/sprite_accessories/snouts.dm index c016e9b119..60e8ed1007 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/snouts.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/snouts.dm @@ -1,5 +1,7 @@ /datum/sprite_accessory/snouts icon = 'icons/mob/mutant_bodyparts.dmi' + mutant_part_string = "snout" + relevant_layers = list(BODY_ADJ_LAYER, BODY_FRONT_LAYER) /datum/sprite_accessory/snouts/sharp name = "Sharp" @@ -152,11 +154,14 @@ color_src = MATRIXED icon = 'modular_citadel/icons/mob/mam_snouts.dmi' recommended_species = list("mammal", "slimeperson", "insect", "podweak") + mutant_part_string = "snout" + relevant_layers = list(BODY_ADJ_LAYER, BODY_FRONT_LAYER) /datum/sprite_accessory/mam_snouts/none name = "None" icon_state = "none" recommended_species = null + relevant_layers = null /datum/sprite_accessory/mam_snouts/bird name = "Beak" @@ -383,4 +388,4 @@ /datum/sprite_accessory/mam_snouts/froundlight name = "Round + Light (Top)" icon_state = "froundlight" - color_src = MUTCOLORS \ No newline at end of file + color_src = MUTCOLORS diff --git a/code/modules/mob/dead/new_player/sprite_accessories/spines.dm b/code/modules/mob/dead/new_player/sprite_accessories/spines.dm index 4ccbc3d9ea..54749d5ea9 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/spines.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/spines.dm @@ -1,12 +1,15 @@ /datum/sprite_accessory/spines icon = 'icons/mob/mutant_bodyparts.dmi' + relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER) /datum/sprite_accessory/spines_animated icon = 'icons/mob/mutant_bodyparts.dmi' + relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER) /datum/sprite_accessory/spines/none name = "None" icon_state = "none" + relevant_layers = null /datum/sprite_accessory/spines_animated/none name = "None" @@ -50,4 +53,4 @@ /datum/sprite_accessory/spines_animated/aqautic name = "Aquatic" - icon_state = "aqua" \ No newline at end of file + icon_state = "aqua" diff --git a/code/modules/mob/dead/new_player/sprite_accessories/tails.dm b/code/modules/mob/dead/new_player/sprite_accessories/tails.dm index 90980743e1..2bb0d6ba77 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/tails.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/tails.dm @@ -1,8 +1,12 @@ /datum/sprite_accessory/tails icon = 'icons/mob/mutant_bodyparts.dmi' + mutant_part_string = "tail" + relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER) /datum/sprite_accessory/tails_animated icon = 'icons/mob/mutant_bodyparts.dmi' + mutant_part_string = "tailwag" + relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER) /****************************************** ************* Lizard Tails **************** @@ -43,10 +47,12 @@ /datum/sprite_accessory/tails/lizard/none name = "None" icon_state = "None" + relevant_layers = null /datum/sprite_accessory/tails_animated/lizard/none name = "None" icon_state = "None" + relevant_layers = null /datum/sprite_accessory/tails/lizard/axolotl name = "Axolotl" @@ -85,10 +91,12 @@ /datum/sprite_accessory/tails/human/none name = "None" icon_state = "none" + relevant_layers = null /datum/sprite_accessory/tails_animated/human/none name = "None" icon_state = "none" + relevant_layers = null /datum/sprite_accessory/tails/human/ailurus name = "Red Panda" @@ -502,20 +510,25 @@ color_src = MATRIXED icon = 'modular_citadel/icons/mob/mam_tails.dmi' recommended_species = list("mammal", "slimeperson", "podweak", "felinid", "insect") + mutant_part_string = "tail" + relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER) /datum/sprite_accessory/mam_tails/none name = "None" icon_state = "none" recommended_species = null + relevant_layers = null /datum/sprite_accessory/mam_tails_animated color_src = MATRIXED icon = 'modular_citadel/icons/mob/mam_tails.dmi' + mutant_part_string = "tailwag" + relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER) /datum/sprite_accessory/mam_tails_animated/none name = "None" icon_state = "none" - color_src = MATRIXED + relevant_layers = null /datum/sprite_accessory/mam_tails/ailurus name = "Red Panda" @@ -576,7 +589,7 @@ /datum/sprite_accessory/mam_tails_animated/catbig name = "Cat, Big" icon_state = "catbig" - + /datum/sprite_accessory/mam_tails/twocat name = "Cat, Double" icon_state = "twocat" diff --git a/code/modules/mob/dead/new_player/sprite_accessories/wings.dm b/code/modules/mob/dead/new_player/sprite_accessories/wings.dm index 9c1eb6a3fa..34767a10f1 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/wings.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/wings.dm @@ -3,9 +3,11 @@ /datum/sprite_accessory/wings/none name = "None" icon_state = "none" + relevant_layers = null /datum/sprite_accessory/wings_open icon = 'icons/mob/wings.dmi' + relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER) /datum/sprite_accessory/wings_open/angel name = "Angel" @@ -17,6 +19,7 @@ /datum/sprite_accessory/wings icon = 'icons/mob/wings.dmi' + relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER) /datum/sprite_accessory/wings/angel name = "Angel" @@ -32,10 +35,13 @@ /datum/sprite_accessory/deco_wings icon = 'icons/mob/wings.dmi' color_src = WINGCOLOR + mutant_part_string = "insect_wings" + relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER) /datum/sprite_accessory/deco_wings/none name = "None" icon_state = "none" + relevant_layers = null /datum/sprite_accessory/deco_wings/angel name = "Angel" @@ -44,6 +50,7 @@ dimension_x = 46 center = TRUE dimension_y = 34 + relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER) /datum/sprite_accessory/deco_wings/bat name = "Bat" @@ -130,10 +137,12 @@ /datum/sprite_accessory/insect_wings icon = 'icons/mob/wings.dmi' color_src = WINGCOLOR + relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER) /datum/sprite_accessory/insect_wings/none name = "None" icon_state = "none" + relevant_layers = null /datum/sprite_accessory/insect_wings/bat name = "Bat" @@ -231,10 +240,12 @@ /datum/sprite_accessory/insect_markings // Extra markings for insects ported from tg. icon = 'icons/mob/insect_markings.dmi' color_src = null + relevant_layers = list(BODY_ADJ_LAYER) /datum/sprite_accessory/insect_markings/none name = "None" icon_state = "none" + relevant_layers = null /datum/sprite_accessory/insect_markings/reddish name = "Reddish" @@ -290,4 +301,4 @@ /datum/sprite_accessory/insect_markings/witchwing name = "Witch Wing" - icon_state = "witchwing" \ No newline at end of file + icon_state = "witchwing" diff --git a/code/modules/mob/dead/observer/say.dm b/code/modules/mob/dead/observer/say.dm index 8712f39531..c5c7350b47 100644 --- a/code/modules/mob/dead/observer/say.dm +++ b/code/modules/mob/dead/observer/say.dm @@ -33,6 +33,9 @@ else to_follow = V.source var/link = FOLLOW_LINK(src, to_follow) + // Create map text prior to modifying message for goonchat + if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker))) + create_chat_message(speaker, message_language, raw_message, spans, message_mode) // Recompose the message, because it's scrambled by default message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source) to_chat(src, "[link] [message]") diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index cef445113b..69c81229a7 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -540,10 +540,16 @@ return 1 /mob/living/carbon/proc/spew_organ(power = 5, amt = 1) + var/list/spillable_organs = list() + for(var/A in internal_organs) + var/obj/item/organ/O = A + if(!(O.organ_flags & ORGAN_NO_DISMEMBERMENT)) + spillable_organs += O for(var/i in 1 to amt) - if(!internal_organs.len) + if(!spillable_organs.len) break //Guess we're out of organs! - var/obj/item/organ/guts = pick(internal_organs) + var/obj/item/organ/guts = pick(spillable_organs) + spillable_organs -= guts var/turf/T = get_turf(src) guts.Remove() guts.forceMove(T) @@ -551,6 +557,7 @@ guts.throw_at(throw_target, power, 4, src) + /mob/living/carbon/fully_replace_character_name(oldname,newname) ..() if(dna) diff --git a/code/modules/mob/living/carbon/death.dm b/code/modules/mob/living/carbon/death.dm index 28e0f2028d..60fa395319 100644 --- a/code/modules/mob/living/carbon/death.dm +++ b/code/modules/mob/living/carbon/death.dm @@ -41,18 +41,14 @@ if(no_brain && istype(O, /obj/item/organ/brain)) qdel(O) //so the brain isn't transfered to the head when the head drops. continue - var/org_zone = check_zone(O.zone) //both groin and chest organs. - if(org_zone == BODY_ZONE_CHEST) + if(!(O.organ_flags & ORGAN_NO_DISMEMBERMENT) && check_zone(O.zone) == BODY_ZONE_CHEST) O.Remove() O.forceMove(Tsec) O.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5) else for(var/X in internal_organs) var/obj/item/organ/I = X - if(no_brain && istype(I, /obj/item/organ/brain)) - qdel(I) - continue - if(no_organs && !istype(I, /obj/item/organ/brain)) + if(I.organ_flags & ORGAN_NO_DISMEMBERMENT || (no_brain && istype(I, /obj/item/organ/brain)) || (no_organs && !istype(I, /obj/item/organ/brain))) qdel(I) continue I.Remove() diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 7f5f912ff6..5d097c0f54 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -1049,15 +1049,16 @@ /mob/living/carbon/human/updatehealth() . = ..() - if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN)) + if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN)) //if we want to ignore slowdown from damage and equipment remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown) remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying) return var/stambufferinfluence = (bufferedstam*(100/stambuffer))*0.2 //CIT CHANGE - makes stamina buffer influence movedelay - var/health_deficiency = ((100 + stambufferinfluence) - health + (getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss and makes stamina buffer influence it - if(health_deficiency >= 40) - add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown, TRUE, (health_deficiency-39) / 75) - add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying, TRUE, (health_deficiency-39) / 25) + if(!HAS_TRAIT(src, TRAIT_IGNOREDAMAGESLOWDOWN)) //if we want to ignore slowdown from damage, but not from equipment + var/health_deficiency = ((maxHealth + stambufferinfluence) - health + (getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss and makes stamina buffer influence it + if(health_deficiency >= 40) + add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown, TRUE, (health_deficiency-39) / 75) + add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying, TRUE, (health_deficiency-39) / 25) else remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown) remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying) diff --git a/code/modules/mob/living/carbon/human/human_defines.dm b/code/modules/mob/living/carbon/human/human_defines.dm index 68c312b19c..59766b03a4 100644 --- a/code/modules/mob/living/carbon/human/human_defines.dm +++ b/code/modules/mob/living/carbon/human/human_defines.dm @@ -11,7 +11,7 @@ status_flags = CANSTUN|CANKNOCKDOWN|CANUNCONSCIOUS|CANPUSH|CANSTAGGER blocks_emissive = EMISSIVE_BLOCK_UNIQUE - + //Hair colour and style var/hair_color = "000" var/hair_style = "Bald" @@ -23,10 +23,6 @@ //Eye colour var/eye_color = "000" - var/horn_color = "85615a" //specific horn colors, because why not? - - var/wing_color = "fff" //wings too - var/skin_tone = "caucasian1" //Skin tone var/lip_style = null //no lipstick by default- arguably misleading, as it could be used for general makeup diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm index 683c3e18fd..aeab0042ac 100644 --- a/code/modules/mob/living/carbon/human/species.dm +++ b/code/modules/mob/living/carbon/human/species.dm @@ -35,10 +35,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) var/hair_color // this allows races to have specific hair colors... if null, it uses the H's hair/facial hair colors. if "mutcolor", it uses the H's mutant_color var/hair_alpha = 255 // the alpha used by the hair. 255 is completely solid, 0 is transparent. - - var/horn_color //specific horn colors, because why not? - var/wing_color - var/use_skintones = NO_SKINTONES // does it use skintones or not? (spoiler alert this is only used by humans) var/exotic_blood = "" // If your race wants to bleed something other than bog standard blood, change this to reagent id. var/exotic_bloodtype = "" //If your race uses a non standard bloodtype (A+, O-, AB-, etc) @@ -548,8 +544,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) //Underwear, Undershirts & Socks if(!(NO_UNDERWEAR in species_traits)) - - if(H.socks && !H.hidden_socks && H.get_num_legs(FALSE) >= 2) + var/datum/sprite_accessory/taur/TA + if(mutant_bodyparts["taur"] && H.dna.features["taur"]) + TA = GLOB.taur_list[H.dna.features["taur"]] + if(!(TA?.hide_legs) && H.socks && !H.hidden_socks && H.get_num_legs(FALSE) >= 2) if(H.saved_socks) H.socks = H.saved_socks H.saved_socks = "" @@ -582,7 +580,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) var/state = "[T.icon_state][((DIGITIGRADE in species_traits) && T.has_digitigrade) ? "_d" : ""]" var/mutable_appearance/MA if(H.dna.species.sexes && H.dna.features["body_model"] == FEMALE) - MA = wear_female_version(state, T.icon, BODY_LAYER) + MA = wear_alpha_masked_version(state, T.icon, BODY_LAYER, FEMALE_UNIFORM_TOP) else MA = mutable_appearance(T.icon, state, -BODY_LAYER) if(T.has_color) @@ -597,21 +595,17 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) /datum/species/proc/handle_mutant_bodyparts(mob/living/carbon/human/H, forced_colour) var/list/bodyparts_to_add = mutant_bodyparts.Copy() - var/list/relevent_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER, BODY_TAUR_LAYER) - var/list/standing = list() H.remove_overlay(BODY_BEHIND_LAYER) H.remove_overlay(BODY_ADJ_LAYER) + H.remove_overlay(BODY_ADJ_UPPER_LAYER) H.remove_overlay(BODY_FRONT_LAYER) - //CITADEL EDIT - Do not forget to add this to relevent_layers list just above too! - H.remove_overlay(BODY_TAUR_LAYER) - //END EDIT if(!mutant_bodyparts) return var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD) - var/tauric = H.dna.features["taur"] && H.dna.features["taur"] != "None" + var/tauric = mutant_bodyparts["taur"] && H.dna.features["taur"] && H.dna.features["taur"] != "None" if(mutant_bodyparts["tail_lizard"]) if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric) @@ -742,95 +736,105 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) if(!bodyparts_to_add) return + var/list/relevant_layers = list() + var/list/dna_feature_as_text_string = list() + + for(var/bodypart in bodyparts_to_add) + var/datum/sprite_accessory/S + switch(bodypart) + if("tail_lizard") + S = GLOB.tails_list_lizard[H.dna.features["tail_lizard"]] + if("waggingtail_lizard") + S = GLOB.animated_tails_list_lizard[H.dna.features["tail_lizard"]] + if("tail_human") + S = GLOB.tails_list_human[H.dna.features["tail_human"]] + if("waggingtail_human") + S = GLOB.animated_tails_list_human[H.dna.features["tail_human"]] + if("spines") + S = GLOB.spines_list[H.dna.features["spines"]] + if("waggingspines") + S = GLOB.animated_spines_list[H.dna.features["spines"]] + if("snout") + S = GLOB.snouts_list[H.dna.features["snout"]] + if("frills") + S = GLOB.frills_list[H.dna.features["frills"]] + if("horns") + S = GLOB.horns_list[H.dna.features["horns"]] + if("ears") + S = GLOB.ears_list[H.dna.features["ears"]] + if("body_markings") + S = GLOB.body_markings_list[H.dna.features["body_markings"]] + if("wings") + S = GLOB.wings_list[H.dna.features["wings"]] + if("wingsopen") + S = GLOB.wings_open_list[H.dna.features["wings"]] + if("deco_wings") + S = GLOB.deco_wings_list[H.dna.features["deco_wings"]] + if("legs") + S = GLOB.legs_list[H.dna.features["legs"]] + if("insect_wings") + S = GLOB.insect_wings_list[H.dna.features["insect_wings"]] + if("insect_fluff") + S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]] + if("insect_markings") + S = GLOB.insect_markings_list[H.dna.features["insect_markings"]] + if("caps") + S = GLOB.caps_list[H.dna.features["caps"]] + if("ipc_screen") + S = GLOB.ipc_screens_list[H.dna.features["ipc_screen"]] + if("ipc_antenna") + S = GLOB.ipc_antennas_list[H.dna.features["ipc_antenna"]] + if("mam_tail") + S = GLOB.mam_tails_list[H.dna.features["mam_tail"]] + if("mam_waggingtail") + S = GLOB.mam_tails_animated_list[H.dna.features["mam_tail"]] + if("mam_body_markings") + S = GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]] + if("mam_ears") + S = GLOB.mam_ears_list[H.dna.features["mam_ears"]] + if("mam_snouts") + S = GLOB.mam_snouts_list[H.dna.features["mam_snouts"]] + if("taur") + S = GLOB.taur_list[H.dna.features["taur"]] + if("xenodorsal") + S = GLOB.xeno_dorsal_list[H.dna.features["xenodorsal"]] + if("xenohead") + S = GLOB.xeno_head_list[H.dna.features["xenohead"]] + if("xenotail") + S = GLOB.xeno_tail_list[H.dna.features["xenotail"]] + + if(!S || S.icon_state == "none") + continue + + for(var/L in S.relevant_layers) + LAZYADD(relevant_layers["[L]"], S) + if(!S.mutant_part_string) + dna_feature_as_text_string[S] = bodypart + + var/static/list/layer_text = list("[BODY_BEHIND_LAYER]" = "BEHIND", "[BODY_ADJ_LAYER]" = "ADJ", \ + "[BODY_ADJ_UPPER_LAYER]" = "ADJUP", "[BODY_FRONT_LAYER]" = "FRONT") + var/g = (H.dna.features["body_model"] == FEMALE) ? "f" : "m" + var/list/colorlist = list() + var/husk = HAS_TRAIT(H, TRAIT_HUSK) + colorlist += husk ? ReadRGB("#a3a3a3") :ReadRGB("[H.dna.features["mcolor"]]0") + colorlist += husk ? ReadRGB("#a3a3a3") :ReadRGB("[H.dna.features["mcolor2"]]0") + colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("[H.dna.features["mcolor3"]]0") + colorlist += list(0,0,0, hair_alpha) + for(var/index in 1 to colorlist.len) + colorlist[index] /= 255 - for(var/layer in relevent_layers) - var/layertext = mutant_bodyparts_layertext(layer) - - for(var/bodypart in bodyparts_to_add) - var/datum/sprite_accessory/S - switch(bodypart) - if("tail_lizard") - S = GLOB.tails_list_lizard[H.dna.features["tail_lizard"]] - if("waggingtail_lizard") - S = GLOB.animated_tails_list_lizard[H.dna.features["tail_lizard"]] - if("tail_human") - S = GLOB.tails_list_human[H.dna.features["tail_human"]] - if("waggingtail_human") - S = GLOB.animated_tails_list_human[H.dna.features["tail_human"]] - if("spines") - S = GLOB.spines_list[H.dna.features["spines"]] - if("waggingspines") - S = GLOB.animated_spines_list[H.dna.features["spines"]] - if("snout") - S = GLOB.snouts_list[H.dna.features["snout"]] - if("frills") - S = GLOB.frills_list[H.dna.features["frills"]] - if("horns") - S = GLOB.horns_list[H.dna.features["horns"]] - if("ears") - S = GLOB.ears_list[H.dna.features["ears"]] - if("body_markings") - S = GLOB.body_markings_list[H.dna.features["body_markings"]] - if("wings") - S = GLOB.wings_list[H.dna.features["wings"]] - if("wingsopen") - S = GLOB.wings_open_list[H.dna.features["wings"]] - if("deco_wings") - S = GLOB.deco_wings_list[H.dna.features["deco_wings"]] - if("legs") - S = GLOB.legs_list[H.dna.features["legs"]] - if("insect_wings") - S = GLOB.insect_wings_list[H.dna.features["insect_wings"]] - if("insect_fluff") - S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]] - if("insect_markings") - S = GLOB.insect_markings_list[H.dna.features["insect_markings"]] - if("caps") - S = GLOB.caps_list[H.dna.features["caps"]] - if("ipc_screen") - S = GLOB.ipc_screens_list[H.dna.features["ipc_screen"]] - if("ipc_antenna") - S = GLOB.ipc_antennas_list[H.dna.features["ipc_antenna"]] - if("mam_tail") - S = GLOB.mam_tails_list[H.dna.features["mam_tail"]] - if("mam_waggingtail") - S = GLOB.mam_tails_animated_list[H.dna.features["mam_tail"]] - if("mam_body_markings") - S = GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]] - if("mam_ears") - S = GLOB.mam_ears_list[H.dna.features["mam_ears"]] - if("mam_snouts") - S = GLOB.mam_snouts_list[H.dna.features["mam_snouts"]] - if("taur") - S = GLOB.taur_list[H.dna.features["taur"]] - if("xenodorsal") - S = GLOB.xeno_dorsal_list[H.dna.features["xenodorsal"]] - if("xenohead") - S = GLOB.xeno_head_list[H.dna.features["xenohead"]] - if("xenotail") - S = GLOB.xeno_tail_list[H.dna.features["xenotail"]] - - if(!S || S.icon_state == "none") - continue - - var/mutable_appearance/accessory_overlay = mutable_appearance(S.icon, layer = -layer) - - accessory_overlay.color = null //just because. reee. - - //A little rename so we don't have to use tail_lizard or tail_human when naming the sprites. - if(bodypart == "tail_lizard" || bodypart == "tail_human" || bodypart == "mam_tail" || bodypart == "xenotail") - bodypart = "tail" - if(bodypart == "mam_waggingtail" || bodypart == "waggingtail_human" || bodypart == "waggingtail_lizard") - bodypart = "tailwag" - if(bodypart == "mam_ears" || bodypart == "ears") - bodypart = "ears" - if(bodypart == "mam_snouts" || bodypart == "snout") - bodypart = "snout" - if(bodypart == "xenohead") - bodypart = "xhead" - if(bodypart == "insect_wings" || bodypart == "deco_wings") - bodypart = "insect_wings" + for(var/layer in relevant_layers) + var/list/standing = list() + var/layertext = layer_text[layer] + if(!layertext) //shouldn't happen + stack_trace("invalid layer '[layer]' found in the list of relevant layers on species.handle_mutant_bodyparts().") + continue + var/layernum = text2num(layer) + for(var/bodypart in relevant_layers[layer]) + var/datum/sprite_accessory/S = bodypart + var/mutable_appearance/accessory_overlay = mutable_appearance(S.icon, layer = -layernum) + bodypart = S.mutant_part_string || dna_feature_as_text_string[S] if(S.gender_specific) accessory_overlay.icon_state = "[g]_[bodypart]_[S.icon_state]_[layertext]" @@ -840,16 +844,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) if(S.center) accessory_overlay = center_image(accessory_overlay, S.dimension_x, S.dimension_y) - var/list/colorlist = list() - colorlist.Cut() - colorlist += ReadRGB("[H.dna.features["mcolor"]]0") - colorlist += ReadRGB("[H.dna.features["mcolor2"]]0") - colorlist += ReadRGB("[H.dna.features["mcolor3"]]0") - colorlist += list(0,0,0, hair_alpha) - for(var/index=1, index<=colorlist.len, index++) - colorlist[index] = colorlist[index]/255 - - if(!HAS_TRAIT(H, TRAIT_HUSK)) + if(!husk) if(!forced_colour) switch(S.color_src) if(SKINTONE) @@ -883,9 +878,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) if(EYECOLOR) accessory_overlay.color = "#[H.eye_color]" if(HORNCOLOR) - accessory_overlay.color = "#[H.horn_color]" + accessory_overlay.color = "#[H.dna.features["horns_color"]]" if(WINGCOLOR) - accessory_overlay.color = "#[H.wing_color]" + accessory_overlay.color = "#[H.dna.features["wings_color"]]" else accessory_overlay.color = forced_colour else @@ -894,14 +889,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) if(bodypart == "tail") accessory_overlay.icon_state = "m_tail_husk_[layertext]" if(S.color_src == MATRIXED) - var/list/husklist = list() - husklist += ReadRGB("#a3a3a3") - husklist += ReadRGB("#a3a3a3") - husklist += ReadRGB("#a3a3a3") - husklist += list(0,0,0, hair_alpha) - for(var/index=1, index<=husklist.len, index++) - husklist[index] = husklist[index]/255 - accessory_overlay.color = husklist + accessory_overlay.color = colorlist if(OFFSET_MUTPARTS in H.dna.species.offset_features) accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1] @@ -909,24 +897,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) standing += accessory_overlay - if(S.hasinner) - var/mutable_appearance/inner_accessory_overlay = mutable_appearance(S.icon, layer = -layer) - if(S.gender_specific) - inner_accessory_overlay.icon_state = "[g]_[bodypart]inner_[S.icon_state]_[layertext]" - else - inner_accessory_overlay.icon_state = "m_[bodypart]inner_[S.icon_state]_[layertext]" - - if(S.center) - inner_accessory_overlay = center_image(inner_accessory_overlay, S.dimension_x, S.dimension_y) - - if(OFFSET_MUTPARTS in H.dna.species.offset_features) - inner_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1] - inner_accessory_overlay.pixel_y += H.dna.species.offset_features[OFFSET_MUTPARTS][2] - - standing += inner_accessory_overlay - if(S.extra) //apply the extra overlay, if there is one - var/mutable_appearance/extra_accessory_overlay = mutable_appearance(S.icon, layer = -layer) + var/mutable_appearance/extra_accessory_overlay = mutable_appearance(S.icon, layer = -layernum) if(S.gender_specific) extra_accessory_overlay.icon_state = "[g]_[bodypart]_extra_[S.icon_state]_[layertext]" else @@ -962,9 +934,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) extra_accessory_overlay.color = "#[H.eye_color]" if(HORNCOLOR) - extra_accessory_overlay.color = "#[H.horn_color]" + extra_accessory_overlay.color = "#[H.dna.features["horns_color"]]" if(WINGCOLOR) - extra_accessory_overlay.color = "#[H.wing_color]" + extra_accessory_overlay.color = "#[H.dna.features["wings_color"]]" if(OFFSET_MUTPARTS in H.dna.species.offset_features) extra_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1] @@ -973,7 +945,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) standing += extra_accessory_overlay if(S.extra2) //apply the extra overlay, if there is one - var/mutable_appearance/extra2_accessory_overlay = mutable_appearance(S.icon, layer = -layer) + var/mutable_appearance/extra2_accessory_overlay = mutable_appearance(S.icon, layer = -layernum) if(S.gender_specific) extra2_accessory_overlay.icon_state = "[g]_[bodypart]_extra2_[S.icon_state]_[layertext]" else @@ -1003,9 +975,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) else extra2_accessory_overlay.color = "#[H.hair_color]" if(HORNCOLOR) - extra2_accessory_overlay.color = "#[H.horn_color]" + extra2_accessory_overlay.color = "#[H.dna.features["horns_color"]]" if(WINGCOLOR) - extra2_accessory_overlay.color = "#[H.wing_color]" + extra2_accessory_overlay.color = "#[H.dna.features["wings_color"]]" if(OFFSET_MUTPARTS in H.dna.species.offset_features) extra2_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1] @@ -1014,13 +986,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) standing += extra2_accessory_overlay - H.overlays_standing[layer] = standing.Copy() - standing = list() + H.overlays_standing[layernum] = standing H.apply_overlay(BODY_BEHIND_LAYER) H.apply_overlay(BODY_ADJ_LAYER) + H.apply_overlay(BODY_ADJ_UPPER_LAYER) H.apply_overlay(BODY_FRONT_LAYER) - H.apply_overlay(BODY_TAUR_LAYER) // CITADEL EDIT /* @@ -1032,21 +1003,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) outfit_important_for_life= new() outfit_important_for_life.equip(human_to_equip) -//This exists so sprite accessories can still be per-layer without having to include that layer's -//number in their sprite name, which causes issues when those numbers change. -/datum/species/proc/mutant_bodyparts_layertext(layer) - switch(layer) - if(BODY_BEHIND_LAYER) - return "BEHIND" - if(BODY_ADJ_LAYER) - return "ADJ" - if(BODY_FRONT_LAYER) - return "FRONT" - //CITADEL EDIT - if(BODY_TAUR_LAYER) - return "TAUR" - //END EDIT - /* TODO: Snowflake trail marks // Impliments different trails for species depending on if they're wearing shoes. /datum/species/proc/get_move_trail(var/mob/living/carbon/human/H) diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index 10a630e034..e399ddf872 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -129,16 +129,18 @@ There are several things that need to be remembered: alt_worn = U.anthro_mob_worn_overlay || 'icons/mob/clothing/uniform_digi.dmi' variant_flag |= STYLE_DIGITIGRADE + var/mask + if(dna.species.mutant_bodyparts["taur"]) + var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]] + var/clip_flag = U.mutantrace_variation & T?.hide_legs + if(clip_flag) + variant_flag |= clip_flag + mask = T.alpha_mask_state + var/mutable_appearance/uniform_overlay - if(dna && dna.species.sexes) - var/G = (dna.features["body_model"] == FEMALE) ? "f" : "m" - if(G == "f" && U.fitted != NO_FEMALE_UNIFORM) - uniform_overlay = U.build_worn_icon(UNIFORM_LAYER, alt_worn, FALSE, U.fitted, target_overlay, variant_flag, FALSE) - - if(!uniform_overlay) - uniform_overlay = U.build_worn_icon( UNIFORM_LAYER, alt_worn, FALSE, NO_FEMALE_UNIFORM, target_overlay, variant_flag, FALSE) - + var/gendered = (dna?.species.sexes && dna.features["body_model"] == FEMALE) ? U.fitted : NO_FEMALE_UNIFORM + uniform_overlay = U.build_worn_icon( UNIFORM_LAYER, alt_worn, FALSE, gendered, target_overlay, variant_flag, FALSE, mask) if(OFFSET_UNIFORM in dna.species.offset_features) uniform_overlay.pixel_x += dna.species.offset_features[OFFSET_UNIFORM][1] @@ -269,6 +271,11 @@ There are several things that need to be remembered: var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_SHOES] inv.update_icon() + if(dna.species.mutant_bodyparts["taur"]) + var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]] + if(T?.hide_legs) //If only they actually made shoes unwearable. Please don't making cosmetics, guys. + return + if(shoes) var/obj/item/clothing/shoes/S = shoes shoes.screen_loc = ui_shoes //move the item to the appropriate screen loc @@ -514,12 +521,17 @@ There are several things that need to be remembered: overlays_standing[BACK_LAYER] = back_overlay apply_overlay(BACK_LAYER) -/proc/wear_female_version(t_color, icon, layer, type) - var/index = "[t_color]-[icon]" - var/icon/female_clothing_icon = GLOB.female_clothing_icons[index] - if(!female_clothing_icon) //Create standing/laying icons if they don't exist - generate_female_clothing(index,t_color,icon,type) - return mutable_appearance(GLOB.female_clothing_icons[index], layer = -layer) +/proc/wear_alpha_masked_version(state, icon, layer, female, alpha_mask) + var/mask = "-[alpha_mask]" + if(islist(alpha_mask)) + mask = "-" + for(var/t in alpha_mask) + mask += t + var/index = "[state]-[icon]-[female][mask]" + . = GLOB.alpha_masked_worn_icons[index] + if(!.) //Create standing/laying icons if they don't exist + . = generate_alpha_masked_clothing(index,state,icon,female,alpha_mask) + return mutable_appearance(., layer = -layer) /mob/living/carbon/human/proc/get_overlays_copy(list/unwantedLayers) var/list/out = new @@ -574,10 +586,12 @@ generate/load female uniform sprites matching all previously decided variables style_flags: mutant race appearance flags, mostly used for worn_overlays() +alpha_mask: a text string or list of text, the actual icons are stored in a global list and associated with said text string(s). + use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if mob_overlay_icon is present. */ -/obj/item/proc/build_worn_icon(default_layer = 0, default_icon_file = null, isinhands = FALSE, femaleuniform = NO_FEMALE_UNIFORM, override_state, style_flags = NONE, use_mob_overlay_icon = TRUE) +/obj/item/proc/build_worn_icon(default_layer = 0, default_icon_file = null, isinhands = FALSE, femaleuniform = NO_FEMALE_UNIFORM, override_state, style_flags = NONE, use_mob_overlay_icon = TRUE, alpha_mask) var/t_state t_state = override_state || item_state || icon_state @@ -597,8 +611,8 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if layer2use = default_layer var/mutable_appearance/standing - if(femaleuniform) - standing = wear_female_version(t_state,file2use,layer2use,femaleuniform) + if(femaleuniform || alpha_mask) + standing = wear_alpha_masked_version(t_state, file2use, layer2use, femaleuniform, alpha_mask) if(!standing) standing = mutable_appearance(file2use, t_state, -layer2use) @@ -661,19 +675,17 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if . += "-[dna.features["body_model"]]" - var/is_taur = FALSE - if(dna.species.mutant_bodyparts["taur"] && dna.features["taur"] != "None") - is_taur = TRUE - + if(dna.species.mutant_bodyparts["taur"]) + var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]] + if(T?.hide_legs) + is_taur = TRUE + var/static/list/leg_day = typecacheof(list(/obj/item/bodypart/r_leg, /obj/item/bodypart/l_leg)) for(var/X in bodyparts) var/obj/item/bodypart/BP = X - - if(istype(BP, /obj/item/bodypart/r_leg) || istype(BP, /obj/item/bodypart/l_leg)) - if(is_taur) - continue - + if(is_taur && leg_day[BP.type]) + continue . += "-[BP.body_zone]" if(BP.status == BODYPART_ORGANIC) diff --git a/code/modules/mob/living/carbon/monkey/combat.dm b/code/modules/mob/living/carbon/monkey/combat.dm index a06d65ad4b..1b0856bfcd 100644 --- a/code/modules/mob/living/carbon/monkey/combat.dm +++ b/code/modules/mob/living/carbon/monkey/combat.dm @@ -111,7 +111,7 @@ if(pickupTarget) if(restrained() || blacklistItems[pickupTarget] || HAS_TRAIT(pickupTarget, TRAIT_NODROP)) pickupTarget = null - else + else if(!isobj(loc) || istype(loc, /obj/item/clothing/head/mob_holder)) pickupTimer++ if(pickupTimer >= 4) blacklistItems[pickupTarget] ++ @@ -126,10 +126,8 @@ pickupTarget = null pickupTimer = 0 else if(ismob(pickupTarget.loc)) // in someones hand - if(istype(pickupTarget, /obj/item/clothing/head/mob_holder/)) - var/obj/item/clothing/head/mob_holder/h = pickupTarget - if(h && h.held_mob==src) - return//dont let them pickpocket themselves + if(istype(pickupTarget, /obj/item/clothing/head/mob_holder)) + return//dont let them pickpocket themselves or hold other monkys. var/mob/M = pickupTarget.loc if(!pickpocketing) pickpocketing = TRUE diff --git a/code/modules/mob/living/carbon/monkey/monkey.dm b/code/modules/mob/living/carbon/monkey/monkey.dm index 6242fa56be..18c3fde188 100644 --- a/code/modules/mob/living/carbon/monkey/monkey.dm +++ b/code/modules/mob/living/carbon/monkey/monkey.dm @@ -74,9 +74,10 @@ /mob/living/carbon/monkey/updatehealth() . = ..() var/slow = 0 - var/health_deficiency = (100 - health) - if(health_deficiency >= 45) - slow += (health_deficiency / 25) + if(!HAS_TRAIT(src, TRAIT_IGNOREDAMAGESLOWDOWN)) + var/health_deficiency = (maxHealth - health) + if(health_deficiency >= 45) + slow += (health_deficiency / 25) add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/monkey_health_speedmod, TRUE, slow) /mob/living/carbon/monkey/adjust_bodytemperature(amount) diff --git a/code/modules/mob/living/carbon/update_icons.dm b/code/modules/mob/living/carbon/update_icons.dm index a431059a89..9a1c6c54b6 100644 --- a/code/modules/mob/living/carbon/update_icons.dm +++ b/code/modules/mob/living/carbon/update_icons.dm @@ -203,6 +203,12 @@ remove_overlay(BODYPARTS_LAYER) + var/is_taur = FALSE + if(dna?.species.mutant_bodyparts["taur"]) + var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]] + if(T?.hide_legs) + is_taur = TRUE + for(var/X in bodyparts) var/obj/item/bodypart/BP = X BP.update_limb() @@ -213,9 +219,12 @@ return //GENERATE NEW LIMBS + var/static/list/leg_day = typecacheof(list(/obj/item/bodypart/r_leg, /obj/item/bodypart/l_leg)) var/list/new_limbs = list() for(var/X in bodyparts) var/obj/item/bodypart/BP = X + if(is_taur && leg_day[BP.type]) + continue new_limbs += BP.get_limb_icon() if(new_limbs.len) overlays_standing[BODYPARTS_LAYER] = new_limbs diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 89f8381087..db5771f75e 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -316,6 +316,45 @@ update_pull_movespeed() + set_pull_offsets(M, state) + +/mob/living/proc/set_pull_offsets(mob/living/M, grab_state = GRAB_PASSIVE) + if(M.buckled || M.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) + return //don't make them change direction or offset them if they're buckled into something or in combat mode. + var/offset = 0 + switch(grab_state) + if(GRAB_PASSIVE) + offset = GRAB_PIXEL_SHIFT_PASSIVE + if(GRAB_AGGRESSIVE) + offset = GRAB_PIXEL_SHIFT_AGGRESSIVE + if(GRAB_NECK) + offset = GRAB_PIXEL_SHIFT_NECK + if(GRAB_KILL) + offset = GRAB_PIXEL_SHIFT_NECK + M.setDir(get_dir(M, src)) + switch(M.dir) + if(NORTH) + animate(M, pixel_x = 0, pixel_y = offset, 3) + if(SOUTH) + animate(M, pixel_x = 0, pixel_y = -offset, 3) + if(EAST) + if(M.lying == 270) //update the dragged dude's direction if we've turned + M.lying = 90 + M.update_transform() //force a transformation update, otherwise it'll take a few ticks for update_mobility() to do so + M.lying_prev = M.lying + animate(M, pixel_x = offset, pixel_y = 0, 3) + if(WEST) + if(M.lying == 90) + M.lying = 270 + M.update_transform() + M.lying_prev = M.lying + animate(M, pixel_x = -offset, pixel_y = 0, 3) + +/mob/living/proc/reset_pull_offsets(mob/living/M, override) + if(!override && M.buckled) + return + animate(M, pixel_x = 0, pixel_y = 0, 1) + //mob verbs are a lot faster than object verbs //for more info on why this is not atom/pull, see examinate() in mob.dm /mob/living/verb/pulled(atom/movable/AM as mob|obj in oview(1)) @@ -328,6 +367,8 @@ stop_pulling() /mob/living/stop_pulling() + if(ismob(pulling)) + reset_pull_offsets(pulling) ..() update_pull_movespeed() update_pull_hud_icon() @@ -502,8 +543,16 @@ var/obj/effect/proc_holder/spell/spell = S spell.updateButtonIcon() +//proc used to remove all immobilisation effects + reset stamina +/mob/living/proc/remove_CC(should_update_mobility = TRUE) + SetAllImmobility(0, FALSE) + setStaminaLoss(0) + SetUnconscious(0, FALSE) + if(should_update_mobility) + update_mobility() + //proc used to completely heal a mob. -/mob/living/proc/fully_heal(admin_revive = 0) +/mob/living/proc/fully_heal(admin_revive = FALSE) restore_blood() setToxLoss(0, 0) //zero as second argument not automatically call updatehealth(). setOxyLoss(0, 0) diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 39a94232a3..3e4fbd9625 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -264,6 +264,7 @@ update_mobility() //we fall down if(!buckled && !density) Move(user.loc) + user.set_pull_offsets(src, grab_state) return 1 /mob/living/attack_hand(mob/user) diff --git a/code/modules/mob/living/living_movement.dm b/code/modules/mob/living/living_movement.dm index ddcf3e6292..6a84162ea8 100644 --- a/code/modules/mob/living/living_movement.dm +++ b/code/modules/mob/living/living_movement.dm @@ -75,8 +75,12 @@ . = ..() - if(pulledby && moving_diagonally != FIRST_DIAG_STEP && get_dist(src, pulledby) > 1)//separated from our puller and not in the middle of a diagonal move. + if(pulledby && moving_diagonally != FIRST_DIAG_STEP && get_dist(src, pulledby) > 1 && (pulledby != moving_from_pull))//separated from our puller and not in the middle of a diagonal move. pulledby.stop_pulling() + else + if(isliving(pulledby)) + var/mob/living/L = pulledby + L.set_pull_offsets(src, pulledby.grab_state) if(active_storage && !(CanReach(active_storage.parent,view_only = TRUE))) active_storage.close(src) @@ -84,6 +88,14 @@ if(lying && !buckled && prob(getBruteLoss()*200/maxHealth)) makeTrail(newloc, T, old_direction) + +/mob/living/Move_Pulled(atom/A) + . = ..() + if(!. || !isliving(A)) + return + var/mob/living/L = A + set_pull_offsets(L, grab_state) + /mob/living/forceMove(atom/destination) stop_pulling() if(buckled) diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm index f90b285d2d..a772f4a278 100644 --- a/code/modules/mob/living/say.dm +++ b/code/modules/mob/living/say.dm @@ -237,6 +237,10 @@ GLOBAL_LIST_INIT(department_radio_keys, list( deaf_message = "You can't hear yourself!" deaf_type = 2 // Since you should be able to hear yourself without looking + // Create map text prior to modifying message for goonchat + if (client?.prefs.chat_on_map && stat != UNCONSCIOUS && (client.prefs.see_chat_non_mob || ismob(speaker)) && can_hear()) + create_chat_message(speaker, message_language, raw_message, spans, message_mode) + // Recompose message for AI hrefs, language incomprehension. message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source) @@ -289,7 +293,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list( //speech bubble var/list/speech_bubble_recipients = list() for(var/mob/M in listening) - if(M.client) + if(M.client && !M.client.prefs.chat_on_map) speech_bubble_recipients.Add(M.client) var/image/I = image('icons/mob/talk.dmi', src, "[bubble_type][say_test(message)]", FLY_LAYER) I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index e959144ed5..dff5584617 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -822,21 +822,21 @@ return get_dist(src, A) <= max(viewscale[1]*0.5,viewscale[2]*0.5) /mob/living/silicon/ai/proc/relay_speech(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode) - raw_message = lang_treat(speaker, message_language, raw_message, spans, message_mode) + var/treated_message = lang_treat(speaker, message_language, raw_message, spans, message_mode) var/start = "Relayed Speech: " var/namepart = "[speaker.GetVoice()][speaker.get_alt_name()]" var/hrefpart = "" - var/jobpart + var/jobpart = "Unknown" if (iscarbon(speaker)) var/mob/living/carbon/S = speaker if(S.job) jobpart = "[S.job]" - else - jobpart = "Unknown" - var/rendered = "[start][hrefpart][namepart] ([jobpart]) [raw_message]" + var/rendered = "[start][hrefpart][namepart] ([jobpart]) [treated_message]" + if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker))) + create_chat_message(speaker, message_language, raw_message, spans, message_mode) show_message(rendered, MSG_AUDIBLE) /mob/living/silicon/ai/fully_replace_character_name(oldname,newname) diff --git a/code/modules/mob/living/simple_animal/friendly/cat.dm b/code/modules/mob/living/simple_animal/friendly/cat.dm index 1297fddb69..7d41068020 100644 --- a/code/modules/mob/living/simple_animal/friendly/cat.dm +++ b/code/modules/mob/living/simple_animal/friendly/cat.dm @@ -87,7 +87,6 @@ pass_flags = PASSMOB mob_size = MOB_SIZE_SMALL collar_type = "kitten" - held_icon = "cat" //RUNTIME IS ALIVE! SQUEEEEEEEE~ /mob/living/simple_animal/pet/cat/Runtime @@ -99,6 +98,7 @@ gender = FEMALE gold_core_spawnable = NO_SPAWN unique_pet = TRUE + held_icon = "cat" var/list/family = list()//var restored from savefile, has count of each child type var/list/children = list()//Actual mob instances of children var/cats_deployed = 0 diff --git a/code/modules/mob/living/simple_animal/slime/slime.dm b/code/modules/mob/living/simple_animal/slime/slime.dm index dd454c4243..78f7b17616 100644 --- a/code/modules/mob/living/simple_animal/slime/slime.dm +++ b/code/modules/mob/living/simple_animal/slime/slime.dm @@ -159,12 +159,13 @@ /mob/living/simple_animal/slime/updatehealth() . = ..() remove_movespeed_modifier(/datum/movespeed_modifier/slime_healthmod) - var/health_deficiency = (100 - health) var/mod = 0 - if(health_deficiency >= 45) - mod += (health_deficiency / 25) - if(health <= 0) - mod += 2 + if(!HAS_TRAIT(src, TRAIT_IGNOREDAMAGESLOWDOWN)) + var/health_deficiency = (maxHealth - health) + if(health_deficiency >= 45) + mod += (health_deficiency / 25) + if(health <= 0) + mod += 2 add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/slime_healthmod, multiplicative_slowdown = mod) /mob/living/simple_animal/slime/adjust_bodytemperature() diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index b5dc25e4dc..ce3b8bf3d2 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -593,7 +593,7 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0) stat("Failsafe Controller:", "ERROR") if(Master) stat(null) - for(var/datum/controller/subsystem/SS in Master.subsystems) + for(var/datum/controller/subsystem/SS in Master.statworthy_subsystems) SS.stat_entry() GLOB.cameranet.stat_entry() if(statpanel("Tickets")) diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm index fdc60b30cb..6531df5e68 100644 --- a/code/modules/mob/mob_movement.dm +++ b/code/modules/mob/mob_movement.dm @@ -100,15 +100,16 @@ if(mob.throwing) mob.throwing.finalize(FALSE) - var/atom/movable/P = mob.pulling - if(P && !ismob(P) && P.density) - mob.setDir(turn(mob.dir, 180)) + if(L.pulling && !(L.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) + L.setDir(turn(L.dir, 180)) SEND_SIGNAL(mob, COMSIG_MOB_CLIENT_MOVE, src, direction, n, oldloc) /// Process_Grab(): checks for grab, attempts to break if so. Return TRUE to prevent movement. /client/proc/Process_Grab() if(mob.pulledby) + if((mob.pulledby == mob.pulling) && (mob.pulledby.grab_state == GRAB_PASSIVE)) //Don't autoresist passive grabs if we're grabbing them too. + return if(mob.incapacitated(ignore_restraints = 1)) move_delay = world.time + 10 return TRUE diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index 7eabeafcb1..c2cdf1da8b 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -196,12 +196,16 @@ switch(tdir) if(NORTH) + pixel_x = 0 pixel_y = 23 if(SOUTH) + pixel_x = 0 pixel_y = -23 if(EAST) + pixel_y = 0 pixel_x = 24 if(WEST) + pixel_y = 0 pixel_x = -25 /obj/machinery/power/apc/Destroy() diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm index eecc1394de..239b38460c 100644 --- a/code/modules/power/cable.dm +++ b/code/modules/power/cable.dm @@ -91,6 +91,21 @@ By design, d1 is the smallest direction and d2 is the highest d1 = _d1 d2 = _d2 + if(dir != SOUTH) + var/angle_to_turn = dir2angle(dir) + if(angle_to_turn == 0 || angle_to_turn == 180) + angle_to_turn += 180 + // direct dir set instead of setDir intentional + dir = SOUTH + if(d1) + d1 = turn(d1, angle_to_turn) + if(d2) + d2 = turn(d2, angle_to_turn) + if(d1 > d2) + var/temp = d2 + d2 = d1 + d1 = temp + var/turf/T = get_turf(src) // hide if turf is not intact if(level==1) hide(T.intact) diff --git a/code/modules/power/singularity/collector.dm b/code/modules/power/singularity/collector.dm index 2e6ec57f77..68a6b34216 100644 --- a/code/modules/power/singularity/collector.dm +++ b/code/modules/power/singularity/collector.dm @@ -28,11 +28,19 @@ var/bitcoinproduction_drain = 0.15 var/bitcoinmining = FALSE rad_insulation = RAD_EXTREME_INSULATION + var/obj/item/radio/Radio /obj/machinery/power/rad_collector/anchored anchored = TRUE +/obj/machinery/power/rad_collector/Initialize() + . = ..() + Radio = new /obj/item/radio(src) + Radio.listening = 0 + Radio.set_frequency(FREQ_ENGINEERING) + /obj/machinery/power/rad_collector/Destroy() + QDEL_NULL(Radio) return ..() /obj/machinery/power/rad_collector/process() @@ -42,6 +50,7 @@ if(!loaded_tank.air_contents.gases[/datum/gas/plasma]) investigate_log("out of fuel.", INVESTIGATE_SINGULO) playsound(src, 'sound/machines/ding.ogg', 50, 1) + Radio.talk_into(src, "Insufficient plasma in [get_area(src)] [src], ejecting \the [loaded_tank].", FREQ_ENGINEERING) eject() else var/gasdrained = min(powerproduction_drain*drainratio,loaded_tank.air_contents.gases[/datum/gas/plasma]) @@ -55,6 +64,7 @@ else if(is_station_level(z) && SSresearch.science_tech) if(!loaded_tank.air_contents.gases[/datum/gas/tritium] || !loaded_tank.air_contents.gases[/datum/gas/oxygen]) playsound(src, 'sound/machines/ding.ogg', 50, 1) + Radio.talk_into(src, "Insufficient oxygen and tritium in [get_area(src)] [src] to produce research points, ejecting \the [loaded_tank].", FREQ_ENGINEERING) eject() else var/gasdrained = bitcoinproduction_drain*drainratio diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm index 92d97365b3..650961e2f4 100644 --- a/code/modules/power/supermatter/supermatter.dm +++ b/code/modules/power/supermatter/supermatter.dm @@ -66,8 +66,6 @@ #define SUPERMATTER_COUNTDOWN_TIME 30 SECONDS -#define SUPERMATTER_INTEGRITY_MULT 1.3 //(loss of integrity / 10) ^ 1.3 - GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) /obj/machinery/power/supermatter_crystal @@ -160,8 +158,6 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) var/datum/looping_sound/supermatter/soundloop var/moveable = FALSE - var/min_damage = 0 - var/power_calc = 0 /obj/machinery/power/supermatter_crystal/Initialize() . = ..() @@ -356,7 +352,6 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) //capping damage damage = min(damage_archived + (DAMAGE_HARDCAP * explosion_point),damage) - damage = max(min_damage, damage) //max integrity if(damage > damage_archived && prob(10)) playsound(get_turf(src), 'sound/effects/empulse.ogg', 50, 1) @@ -396,7 +391,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) if(matter_power) var/removed_matter = max(matter_power/MATTER_POWER_CONVERSION, 40) - power_calc = max(power_calc + removed_matter, 0) + power = max(power + removed_matter, 0) matter_power = max(matter_power - removed_matter, 0) var/temp_factor = 50 @@ -409,7 +404,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) temp_factor = 30 icon_state = base_icon_state - power_calc = max( (removed.temperature * temp_factor / T0C) * gasmix_power_ratio + power_calc, 0) //Total laser power plus an overload + power = max( (removed.temperature * temp_factor / T0C) * gasmix_power_ratio + power, 0) //Total laser power plus an overload if(prob(50)) radiation_pulse(src, power * (1 + (tritiumcomp * TRITIUM_RADIOACTIVITY_MODIFIER) + ((pluoxiumcomp * PLUOXIUM_RADIOACTIVITY_MODIFIER) * pluoxiumbonus) * (power_transmission_bonus/(10-(bzcomp * BZ_RADIOACTIVITY_MODIFIER))))) // Rad Modifiers BZ(500%), Tritium(300%), and Pluoxium(-200%) @@ -441,19 +436,15 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) for(var/mob/living/carbon/human/l in view(src, HALLUCINATION_RANGE(power))) // If they can see it without mesons on. Bad on them. if(!istype(l.glasses, /obj/item/clothing/glasses/meson)) var/D = sqrt(1 / max(1, get_dist(l, src))) - l.hallucination += power_calc * config_hallucination_power * D + l.hallucination += power * config_hallucination_power * D l.hallucination = clamp(0, 200, l.hallucination) for(var/mob/living/l in range(src, round((power / 100) ** 0.25))) var/rads = (power / 10) * sqrt( 1 / max(get_dist(l, src),1) ) l.rad_act(rads) - power_calc -= ((power_calc/500)**3) * powerloss_inhibitor - if ((100-get_integrity()) < 75) - power = (power_calc * ((100 - (0.15*(100-get_integrity()) - 5)**2) / 100)) + power_calc*0.1 - else - power = power_calc * (((100-get_integrity())**((3*(100-get_integrity()))/1000) + 2*(100-get_integrity()))/100) //new and improved, more linear - //power = power_calc * ((((100-get_integrity())**1.3)-(2*(100-get_integrity())))/100) + power -= ((power/500)**3) * powerloss_inhibitor + if(power > POWER_PENALTY_THRESHOLD || damage > damage_penalty_point) if(power > POWER_PENALTY_THRESHOLD) @@ -476,9 +467,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) supermatter_anomaly_gen(src, GRAVITATIONAL_ANOMALY, rand(5, 10)) if(power > SEVERE_POWER_PENALTY_THRESHOLD && prob(2) || prob(0.3) && power > POWER_PENALTY_THRESHOLD) supermatter_anomaly_gen(src, PYRO_ANOMALY, rand(5, 10)) - if (damage - damage_archived > 0) - min_damage += ((damage - damage_archived) / 9) * SUPERMATTER_INTEGRITY_MULT - if(damage > (min_damage < 200 ? min_damage : 0) + warning_point) // while the core is still damaged and it's still worth noting its status + if(damage > warning_point) // while the core is still damaged and it's still worth noting its status if((REALTIMEOFDAY - lastwarning) / 10 >= WARNING_DELAY) alarm() @@ -517,7 +506,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) if(!istype(Proj.firer, /obj/machinery/power/emitter)) investigate_log("has been hit by [Proj] fired by [key_name(Proj.firer)]", INVESTIGATE_SUPERMATTER) if(Proj.flag != "bullet") - power_calc += Proj.damage * config_bullet_energy + power += Proj.damage * config_bullet_energy if(!has_been_powered) investigate_log("has been powered for the first time.", INVESTIGATE_SUPERMATTER) message_admins("[src] has been powered for the first time [ADMIN_JMP(src)].") @@ -618,17 +607,6 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) to_chat(user, "You extract a sliver from \the [src]. \The [src] begins to react violently!") new /obj/item/nuke_core/supermatter_sliver(drop_location()) matter_power += 200 - if (istype(W, /obj/item/supermatterspray)) - var/obj/item/supermatterspray/S = W - if (S.usesleft > 0 && do_after(user, 60, target=src)) - min_damage = max(0,min_damage - 10) - to_chat(user, "You spray \the [src] with [S].") - playsound(user.loc,'sound/effects/spray2.ogg',50,1,-6) - S.usesleft-- - if (prob(10)) - to_chat(user, "Your hands slip and you drop [S] into \the [src]!") - Consume(S) - return else if(user.dropItemToGround(W)) user.visible_message("As [user] touches \the [src] with \a [W], silence fills the room...",\ "You touch \the [src] with \the [W], and everything suddenly goes silent.\n\The [W] flashes into dust as you flinch away from \the [src].",\ diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index f55ce75baa..432ef97dcb 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -33,7 +33,6 @@ var/fired = FALSE //Have we been fired yet var/paused = FALSE //for suspending the projectile midair var/last_projectile_move = 0 - var/last_process = 0 var/time_offset = 0 var/datum/point/vector/trajectory var/trajectory_ignore_forcemove = FALSE //instructs forceMove to NOT reset our trajectory to the new location! @@ -352,27 +351,12 @@ return TRUE //Bullets don't drift in space /obj/item/projectile/process() - last_process = world.time if(!loc || !fired || !trajectory) fired = FALSE return PROCESS_KILL if(paused || !isturf(loc)) - last_projectile_move += world.time - last_process //Compensates for pausing, so it doesn't become a hitscan projectile when unpaused from charged up ticks. return - var/elapsed_time_deciseconds = (world.time - last_projectile_move) + time_offset - time_offset = 0 - var/required_moves = speed > 0? FLOOR(elapsed_time_deciseconds / speed, 1) : MOVES_HITSCAN //Would be better if a 0 speed made hitscan but everyone hates those so I can't make it a universal system :< - if(required_moves == MOVES_HITSCAN) - required_moves = SSprojectiles.global_max_tick_moves - else - if(required_moves > SSprojectiles.global_max_tick_moves) - var/overrun = required_moves - SSprojectiles.global_max_tick_moves - required_moves = SSprojectiles.global_max_tick_moves - time_offset += overrun * speed - time_offset += MODULUS(elapsed_time_deciseconds, speed) - - for(var/i in 1 to required_moves) - pixel_move(1, FALSE) + pixel_move(1, FALSE) /obj/item/projectile/proc/fire(angle, atom/direct_target) if(fired_from) diff --git a/code/modules/projectiles/projectile/magic.dm b/code/modules/projectiles/projectile/magic.dm index 5f2edd5206..cb5b280c5e 100644 --- a/code/modules/projectiles/projectile/magic.dm +++ b/code/modules/projectiles/projectile/magic.dm @@ -182,18 +182,14 @@ var/path = pick(/mob/living/simple_animal/hostile/carp, /mob/living/simple_animal/hostile/bear, /mob/living/simple_animal/hostile/mushroom, - /mob/living/simple_animal/hostile/statue, /mob/living/simple_animal/hostile/retaliate/bat, /mob/living/simple_animal/hostile/retaliate/goat, /mob/living/simple_animal/hostile/killertomato, /mob/living/simple_animal/hostile/poison/giant_spider, /mob/living/simple_animal/hostile/poison/giant_spider/hunter, /mob/living/simple_animal/hostile/blob/blobbernaut/independent, - /mob/living/simple_animal/hostile/carp/ranged, - /mob/living/simple_animal/hostile/carp/ranged/chaos, /mob/living/simple_animal/hostile/asteroid/basilisk/watcher, /mob/living/simple_animal/hostile/asteroid/goliath/beast, - /mob/living/simple_animal/hostile/headcrab, /mob/living/simple_animal/hostile/morph, /mob/living/simple_animal/hostile/stickman, /mob/living/simple_animal/hostile/stickman/dog, diff --git a/code/modules/reagents/reagent_containers/glass.dm b/code/modules/reagents/reagent_containers/glass.dm index 800d66969d..368f476183 100644 --- a/code/modules/reagents/reagent_containers/glass.dm +++ b/code/modules/reagents/reagent_containers/glass.dm @@ -245,7 +245,6 @@ icon_state = "beakerbluespace" custom_materials = list(/datum/material/glass = 5000, /datum/material/plasma = 3000, /datum/material/diamond = 1000, /datum/material/bluespace = 1000) volume = 300 - material_flags = MATERIAL_NO_EFFECTS amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5,10,15,20,25,30,50,100,300) container_HP = 5 diff --git a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm index 9555f5b64b..b24e6ab733 100644 --- a/code/modules/reagents/reagent_containers/hypospray.dm +++ b/code/modules/reagents/reagent_containers/hypospray.dm @@ -207,8 +207,8 @@ #define DELUXE_SELF_SPRAY 10 #define DELUXE_SELF_INJECT 10 -#define COMBAT_WAIT_SPRAY 0 -#define COMBAT_WAIT_INJECT 0 +#define COMBAT_WAIT_SPRAY 15 +#define COMBAT_WAIT_INJECT 15 #define COMBAT_SELF_SPRAY 0 #define COMBAT_SELF_INJECT 0 diff --git a/code/modules/research/designs/autolathe_desings/autolathe_designs_construction.dm b/code/modules/research/designs/autolathe_desings/autolathe_designs_construction.dm index ee9ee14e4a..f8cf5c1d84 100644 --- a/code/modules/research/designs/autolathe_desings/autolathe_designs_construction.dm +++ b/code/modules/research/designs/autolathe_desings/autolathe_designs_construction.dm @@ -112,8 +112,8 @@ /datum/design/rcd_ammo_large name = "Large Compressed Matter Cartridge" id = "rcd_ammo_large" - build_type = AUTOLATHE | PROTOLATHE + build_type = AUTOLATHE | PROTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 48000, /datum/material/glass = 32000) build_path = /obj/item/rcd_ammo/large - category = list("Tool Designs") + category = list("hacked", "Construction", "Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING diff --git a/code/modules/research/designs/autolathe_desings/autolathe_designs_medical_and_dinnerware.dm b/code/modules/research/designs/autolathe_desings/autolathe_designs_medical_and_dinnerware.dm index b62f30e041..76ec6224b8 100644 --- a/code/modules/research/designs/autolathe_desings/autolathe_designs_medical_and_dinnerware.dm +++ b/code/modules/research/designs/autolathe_desings/autolathe_designs_medical_and_dinnerware.dm @@ -8,7 +8,7 @@ /datum/design/kitchen_knife name = "Kitchen Knife" id = "kitchen_knife" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 12000) build_path = /obj/item/kitchen/knife category = list("initial","Dinnerware") @@ -140,7 +140,7 @@ /datum/design/healthanalyzer name = "Health Analyzer" id = "healthanalyzer" - build_type = AUTOLATHE | PROTOLATHE + build_type = AUTOLATHE | PROTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 500, /datum/material/glass = 50) build_path = /obj/item/healthanalyzer category = list("initial", "Medical") diff --git a/code/modules/research/designs/autolathe_desings/autolathe_designs_sec_and_hacked.dm b/code/modules/research/designs/autolathe_desings/autolathe_designs_sec_and_hacked.dm index 173240e196..20a5370793 100644 --- a/code/modules/research/designs/autolathe_desings/autolathe_designs_sec_and_hacked.dm +++ b/code/modules/research/designs/autolathe_desings/autolathe_designs_sec_and_hacked.dm @@ -36,7 +36,7 @@ /datum/design/large_welding_tool name = "Industrial Welding Tool" id = "large_welding_tool" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 70, /datum/material/glass = 60) build_path = /obj/item/weldingtool/largetank category = list("hacked", "Tools") @@ -44,7 +44,7 @@ /datum/design/flamethrower name = "Flamethrower" id = "flamethrower" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 500) build_path = /obj/item/flamethrower/full category = list("hacked", "Security") @@ -52,7 +52,7 @@ /datum/design/rcd name = "Rapid Construction Device (RCD)" id = "rcd" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 30000) build_path = /obj/item/construction/rcd category = list("hacked", "Construction") @@ -60,7 +60,7 @@ /datum/design/rpd name = "Rapid Pipe Dispenser (RPD)" id = "rpd" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 75000, /datum/material/glass = 37500) build_path = /obj/item/pipe_dispenser category = list("hacked", "Construction") @@ -68,7 +68,7 @@ /datum/design/handcuffs name = "Handcuffs" id = "handcuffs" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 500) build_path = /obj/item/restraints/handcuffs category = list("hacked", "Security") @@ -76,7 +76,7 @@ /datum/design/receiver name = "Modular Receiver" id = "receiver" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 15000) build_path = /obj/item/weaponcrafting/receiver category = list("hacked", "Security") @@ -84,7 +84,7 @@ /datum/design/shotgun_slug name = "Shotgun Slug" id = "shotgun_slug" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 4000) build_path = /obj/item/ammo_casing/shotgun category = list("hacked", "Security") @@ -92,7 +92,7 @@ /datum/design/buckshot_shell name = "Buckshot Shell" id = "buckshot_shell" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 4000) build_path = /obj/item/ammo_casing/shotgun/buckshot category = list("hacked", "Security") @@ -100,7 +100,7 @@ /datum/design/shotgun_dart name = "Shotgun Dart" id = "shotgun_dart" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 4000) build_path = /obj/item/ammo_casing/shotgun/dart category = list("hacked", "Security") @@ -108,7 +108,7 @@ /datum/design/incendiary_slug name = "Incendiary Slug" id = "incendiary_slug" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 4000) build_path = /obj/item/ammo_casing/shotgun/incendiary category = list("hacked", "Security") @@ -116,7 +116,7 @@ /datum/design/riot_dart name = "Foam Riot Dart" id = "riot_dart" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 1125) //Discount for making individually - no box = less metal! build_path = /obj/item/ammo_casing/caseless/foam_dart/riot category = list("hacked", "Security") @@ -124,7 +124,7 @@ /datum/design/riot_darts name = "Foam Riot Dart Box" id = "riot_darts" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 50000) //Comes with 40 darts build_path = /obj/item/ammo_box/foambox/riot category = list("hacked", "Security") @@ -132,7 +132,7 @@ /datum/design/a357 name = "Revolver Bullet (.357)" id = "a357" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 4000) build_path = /obj/item/ammo_casing/a357 category = list("hacked", "Security") @@ -140,7 +140,7 @@ /datum/design/a762 name = "Rifle Bullet (7.62mm)" id = "a762" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 5000) //need seclathe for clips build_path = /obj/item/ammo_casing/a762 category = list("hacked", "Security") @@ -148,7 +148,7 @@ /datum/design/c10mm name = "Ammo Box (10mm)" id = "c10mm" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 30000) build_path = /obj/item/ammo_box/c10mm category = list("hacked", "Security") @@ -156,7 +156,7 @@ /datum/design/c45 name = "Ammo Box (.45)" id = "c45" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 30000) build_path = /obj/item/ammo_box/c45 category = list("hacked", "Security") @@ -164,7 +164,7 @@ /datum/design/c9mm name = "Ammo Box (9mm)" id = "c9mm" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 30000) build_path = /obj/item/ammo_box/c9mm category = list("hacked", "Security") @@ -172,7 +172,7 @@ /datum/design/electropack name = "Electropack" id = "electropack" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 10000, /datum/material/glass = 2500) build_path = /obj/item/electropack category = list("hacked", "Security") @@ -180,7 +180,7 @@ /datum/design/cleaver name = "Butcher's Cleaver" id = "cleaver" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 18000) build_path = /obj/item/kitchen/knife/butcher category = list("hacked", "Dinnerware") diff --git a/code/modules/research/designs/autolathe_desings/autolathe_designs_tools.dm b/code/modules/research/designs/autolathe_desings/autolathe_designs_tools.dm index 8288ceff23..f6c31a9808 100644 --- a/code/modules/research/designs/autolathe_desings/autolathe_designs_tools.dm +++ b/code/modules/research/designs/autolathe_desings/autolathe_designs_tools.dm @@ -49,7 +49,7 @@ /datum/design/multitool name = "Multitool" id = "multitool" - build_type = AUTOLATHE | PROTOLATHE + build_type = AUTOLATHE | PROTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 50, /datum/material/glass = 20) build_path = /obj/item/multitool category = list("initial","Tools","Tool Designs") @@ -75,7 +75,7 @@ /datum/design/weldingtool name = "Welding Tool" id = "welding_tool" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 70, /datum/material/glass = 20) build_path = /obj/item/weldingtool category = list("initial","Tools","Tool Designs") @@ -97,6 +97,7 @@ build_path = /obj/item/screwdriver category = list("initial","Tools","Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE + /datum/design/wirecutters name = "Wirecutters" id = "wirecutters" diff --git a/code/modules/research/designs/autoylathe_designs.dm b/code/modules/research/designs/autoylathe_designs.dm index 0e572fee7a..c2076db121 100644 --- a/code/modules/research/designs/autoylathe_designs.dm +++ b/code/modules/research/designs/autoylathe_designs.dm @@ -562,6 +562,7 @@ materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500) build_path = /obj/item/gun/ballistic/automatic/x9/toy category = list("initial", "Rifles") + build_type = TOYLATHE | NO_PUBLIC_LATHE /datum/design/foam_dart name = "Box of Foam Darts" @@ -586,6 +587,7 @@ materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500) build_path = /obj/item/gun/ballistic/automatic/toy/magrifle category = list("initial", "Rifles") + build_type = TOYLATHE | NO_PUBLIC_LATHE /datum/design/foam_hyperburst name = "MagTag Hyper Rifle" @@ -618,6 +620,7 @@ materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500) build_path = /obj/item/gun/ballistic/automatic/AM4C category = list("initial", "Rifles") + build_type = TOYLATHE | NO_PUBLIC_LATHE /datum/design/foam_f3 name = "Replica F3 Justicar" @@ -650,6 +653,7 @@ materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250) build_path = /obj/item/gun/ballistic/automatic/toy/unrestricted category = list("initial", "Pistols") + build_type = TOYLATHE | NO_PUBLIC_LATHE /datum/design/foam_pistol name = "Foam Force Pistol" @@ -698,6 +702,7 @@ materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500) build_path = /obj/item/gun/ballistic/automatic/c20r/toy/unrestricted category = list("hacked", "Rifles") + build_type = TOYLATHE | NO_PUBLIC_LATHE /datum/design/foam_l6 name = "Donksoft LMG" @@ -706,3 +711,4 @@ materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500) build_path = /obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted category = list("hacked", "Rifles") + build_type = TOYLATHE | NO_PUBLIC_LATHE diff --git a/code/modules/research/machinery/_production.dm b/code/modules/research/machinery/_production.dm index 0550fa9334..6fca686f90 100644 --- a/code/modules/research/machinery/_production.dm +++ b/code/modules/research/machinery/_production.dm @@ -61,7 +61,8 @@ popup.open() /obj/machinery/rnd/production/proc/calculate_efficiency() - efficiency_coeff = 1 + var/total_manip_rating = 0 + var/manips = 0 if(reagents) //If reagents/materials aren't initialized, don't bother, we'll be doing this again after reagents init anyways. reagents.maximum_volume = 0 for(var/obj/item/reagent_containers/glass/G in component_parts) @@ -72,11 +73,10 @@ for(var/obj/item/stock_parts/matter_bin/M in component_parts) total_storage += M.rating * 75000 materials.set_local_size(total_storage) - var/total_rating = 0 for(var/obj/item/stock_parts/manipulator/M in component_parts) - total_rating += M.rating - total_rating = max(1, total_rating) - efficiency_coeff = total_rating + total_manip_rating += M.rating + manips++ + efficiency_coeff = STANDARD_PART_LEVEL_LATHE_COEFFICIENT(total_manip_rating / (manips? manips : 1)) /obj/machinery/rnd/production/examine(mob/user) . = ..() @@ -95,11 +95,9 @@ message_admins("[ADMIN_LOOKUPFLW(user)] has built [amount] of [path] at a [src]([type]).") for(var/i in 1 to amount) var/obj/O = new path(get_turf(src)) - if(efficient_with(O.type) && isitem(O)) - var/obj/item/I = O - I.material_flags |= MATERIAL_NO_EFFECTS //Find a better way to do this. - I.set_custom_materials(matlist.Copy()) - I.rnd_crafted(src) + if(efficient_with(O.type)) + O.set_custom_materials(matlist.Copy()) + O.rnd_crafted(src) SSblackbox.record_feedback("nested tally", "item_printed", amount, list("[type]", "[path]")) investigate_log("[key_name(user)] built [amount] of [path] at [src]([type]).", INVESTIGATE_RESEARCH) @@ -115,7 +113,7 @@ // these types don't have their .materials set in do_print, so don't allow // them to be constructed efficiently var/ef = efficient_with(being_built.build_path) ? efficiency_coeff : 1 - return round(A / max(1, all_materials[mat] / ef)) + return round(A / max(1, all_materials[mat] * ef)) /obj/machinery/rnd/production/proc/efficient_with(path) return !ispath(path, /obj/item/stack/sheet) && !ispath(path, /obj/item/stack/ore/bluespace_crystal) @@ -157,24 +155,24 @@ var/coeff = efficient_with(D.build_path) ? efficiency_coeff : 1 var/list/efficient_mats = list() for(var/MAT in D.materials) - efficient_mats[MAT] = D.materials[MAT]/coeff + efficient_mats[MAT] = D.materials[MAT] * coeff if(!materials.mat_container.has_materials(efficient_mats, amount)) say("Not enough materials to complete prototype[amount > 1? "s" : ""].") return FALSE for(var/R in D.reagents_list) - if(!reagents.has_reagent(R, D.reagents_list[R]*amount/coeff)) + if(!reagents.has_reagent(R, D.reagents_list[R] * amount * coeff)) say("Not enough reagents to complete prototype[amount > 1? "s" : ""].") return FALSE materials.mat_container.use_materials(efficient_mats, amount) materials.silo_log(src, "built", -amount, "[D.name]", efficient_mats) for(var/R in D.reagents_list) - reagents.remove_reagent(R, D.reagents_list[R]*amount/coeff) + reagents.remove_reagent(R, D.reagents_list[R] * amount * coeff) busy = TRUE if(production_animation) flick(production_animation, src) - var/timecoeff = D.lathe_time_factor / efficiency_coeff - addtimer(CALLBACK(src, .proc/reset_busy), (30 * timecoeff * amount) ** 0.5) - addtimer(CALLBACK(src, .proc/do_print, D.build_path, amount, efficient_mats, D.dangerous_construction, usr), (32 * timecoeff * amount) ** 0.8) + var/timecoeff = D.lathe_time_factor * efficiency_coeff + addtimer(CALLBACK(src, .proc/reset_busy), (20 * timecoeff * amount) ** 0.5) + addtimer(CALLBACK(src, .proc/do_print, D.build_path, amount, efficient_mats, D.dangerous_construction, usr), (20 * timecoeff * amount) ** 0.5) return TRUE /obj/machinery/rnd/production/proc/search(string) diff --git a/code/modules/shuttle/manipulator.dm b/code/modules/shuttle/manipulator.dm index 3ba2198b35..8f98a89c36 100644 --- a/code/modules/shuttle/manipulator.dm +++ b/code/modules/shuttle/manipulator.dm @@ -270,7 +270,7 @@ var/turf/landmark_turf = get_turf(locate(/obj/effect/landmark/shuttle_import) in GLOB.landmarks_list) S.load(landmark_turf, centered = TRUE, register = FALSE) - var/affected = S.get_affected_turfs(landmark_turf, centered=TRUE) + var/affected = S.get_affected_turfs(landmark_turf, centered = TRUE) var/found = 0 // Search the turfs for docking ports diff --git a/code/modules/shuttle/on_move.dm b/code/modules/shuttle/on_move.dm index 701c153783..8c1b3fa955 100644 --- a/code/modules/shuttle/on_move.dm +++ b/code/modules/shuttle/on_move.dm @@ -249,7 +249,7 @@ All ShuttleMove procs go here A.atmosinit() if(A.returnPipenet()) A.addMember(src) - build_network() + SSair.add_to_rebuild_queue(src) else // atmosinit() calls update_icon(), so we don't need to call it update_icon() diff --git a/code/modules/surgery/bodyparts/dismemberment.dm b/code/modules/surgery/bodyparts/dismemberment.dm index 66bca919c4..d9e7012214 100644 --- a/code/modules/surgery/bodyparts/dismemberment.dm +++ b/code/modules/surgery/bodyparts/dismemberment.dm @@ -60,8 +60,7 @@ playsound(get_turf(C), 'sound/misc/splort.ogg', 80, 1) for(var/X in C.internal_organs) var/obj/item/organ/O = X - var/org_zone = check_zone(O.zone) - if(org_zone != BODY_ZONE_CHEST) + if(O.organ_flags & ORGAN_NO_DISMEMBERMENT || check_zone(O.zone) != BODY_ZONE_CHEST) continue O.Remove() O.forceMove(T) @@ -295,6 +294,7 @@ O.Insert(C) update_bodypart_damage_state() + update_disabled() C.updatehealth() C.update_body() @@ -302,7 +302,6 @@ C.update_damage_overlays() C.update_mobility() - /obj/item/bodypart/head/attach_limb(mob/living/carbon/C, special) //Transfer some head appearance vars over if(brain) diff --git a/code/modules/surgery/organs/augments_arms.dm b/code/modules/surgery/organs/augments_arms.dm index e01059204c..b7dfa3eb88 100644 --- a/code/modules/surgery/organs/augments_arms.dm +++ b/code/modules/surgery/organs/augments_arms.dm @@ -2,6 +2,7 @@ name = "arm-mounted implant" desc = "You shouldn't see this! Adminhelp and report this as an issue on github!" zone = BODY_ZONE_R_ARM + organ_flags = ORGAN_SYNTHETIC icon_state = "implant-toolkit" w_class = WEIGHT_CLASS_NORMAL actions_types = list(/datum/action/item_action/organ_action/toggle) diff --git a/code/modules/surgery/organs/organ_internal.dm b/code/modules/surgery/organs/organ_internal.dm index 534261f63d..761ebc17a2 100644 --- a/code/modules/surgery/organs/organ_internal.dm +++ b/code/modules/surgery/organs/organ_internal.dm @@ -8,7 +8,7 @@ var/zone = BODY_ZONE_CHEST var/slot // DO NOT add slots with matching names to different zones - it will break internal_organs_slot list! - var/organ_flags = 0 + var/organ_flags = NONE var/maxHealth = STANDARD_ORGAN_THRESHOLD var/damage = 0 //total damage this organ has sustained ///Healing factor and decay factor function on % of maxhealth, and do not work by applying a static number per tick diff --git a/code/modules/uplink/uplink_items/uplink_roles.dm b/code/modules/uplink/uplink_items/uplink_roles.dm index 28479f8da7..da25cf5298 100644 --- a/code/modules/uplink/uplink_items/uplink_roles.dm +++ b/code/modules/uplink/uplink_items/uplink_roles.dm @@ -89,6 +89,7 @@ desc = "A reverse engineered clockwork slab. Is this really a good idea?." item = /obj/item/clockwork/slab/traitor cost = 20 + player_minimum = 20 refundable = TRUE restricted_roles = list("Chaplain") @@ -97,6 +98,7 @@ desc = "A replica of a Nar'sian tome. This is probably a bad idea.." item = /obj/item/tome/traitor cost = 20 + player_minimum = 20 refundable = TRUE restricted_roles = list("Chaplain") diff --git a/code/modules/vending/_vending.dm b/code/modules/vending/_vending.dm index e27431f8ee..5a96a92f07 100644 --- a/code/modules/vending/_vending.dm +++ b/code/modules/vending/_vending.dm @@ -120,6 +120,8 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C var/scan_id = TRUE ///Coins that we accept? var/obj/item/coin/coin + ///Bills that we accept? + var/obj/item/stack/spacecash/bill ///Default price of items if not overridden /** * Is this item on station or not @@ -182,6 +184,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C /obj/machinery/vending/Destroy() QDEL_NULL(wires) QDEL_NULL(coin) + QDEL_NULL(bill) return ..() /obj/machinery/vending/can_speak() @@ -376,6 +379,9 @@ GLOBAL_LIST_EMPTY(vending_products) if(coin) to_chat(user, "[src] already has [coin] inserted") return + if(bill) + to_chat(user, "[src] already has [bill] inserted") + return if(!premium.len) to_chat(user, "[src] doesn't have a coin slot.") return @@ -384,6 +390,23 @@ GLOBAL_LIST_EMPTY(vending_products) coin = I to_chat(user, "You insert [I] into [src].") return + else if(istype(I, /obj/item/stack/spacecash)) + if(coin) + to_chat(user, "[src] already has [coin] inserted") + return + if(bill) + to_chat(user, "[src] already has [bill] inserted") + return + if(!premium.len) + to_chat(user, "[src] doesn't have a bill slot.") + return + if(!user.transferItemToLoc(I, src)) + return + var/obj/item/stack/S = I + S.use(1) + bill = new S.type(src, 1) + to_chat(user, "You insert [I] into [src].") + return else if(refill_canister && istype(I, refill_canister)) if (!panel_open) to_chat(user, "You should probably unscrew the service panel first!") @@ -439,7 +462,7 @@ GLOBAL_LIST_EMPTY(vending_products) vending_machine_input[format_text(I.name)] = 1 to_chat(user, "You insert [I] into [src]'s input compartment.") loaded_items++ - + /** * Is the passed in user allowed to load this vending machines compartments * @@ -557,6 +580,7 @@ GLOBAL_LIST_EMPTY(vending_products) .["stock"][R.name] = R.amount .["extended_inventory"] = extended_inventory .["coin"] = coin + .["bill"] = bill /obj/machinery/vending/ui_act(action, params) . = ..() @@ -588,7 +612,7 @@ GLOBAL_LIST_EMPTY(vending_products) vend_ready = TRUE return else if(R in coin_records) - if(!coin) + if(!(coin || bill)) to_chat(usr, "You need to insert a coin to get this item!") vend_ready = TRUE return @@ -605,6 +629,7 @@ GLOBAL_LIST_EMPTY(vending_products) QDEL_NULL(coin) else QDEL_NULL(coin) + QDEL_NULL(bill) else if(!(R in product_records)) vend_ready = TRUE message_admins("Vending machine exploit attempted by [ADMIN_LOOKUPFLW(usr)]!") @@ -629,11 +654,16 @@ GLOBAL_LIST_EMPTY(vending_products) to_chat(usr, "You remove [coin] from [src].") coin = null return - + if("takeoutbill") + usr.put_in_hands(bill) + to_chat(usr, "You remove [bill] from [src].") + bill = null + return + if("togglevoice") if(panel_open) shut_up = !shut_up - + /obj/machinery/vending/process() if(stat & (BROKEN|NOPOWER)) return PROCESS_KILL diff --git a/icons/UI_Icons/chat/chat_icons.dmi b/icons/UI_Icons/chat/chat_icons.dmi new file mode 100644 index 0000000000..7040b3966f Binary files /dev/null and b/icons/UI_Icons/chat/chat_icons.dmi differ diff --git a/icons/mob/blob.dmi b/icons/mob/blob.dmi index 6964160c04..a197581533 100644 Binary files a/icons/mob/blob.dmi and b/icons/mob/blob.dmi differ diff --git a/icons/mob/clothing/alpha_masks.dmi b/icons/mob/clothing/alpha_masks.dmi new file mode 100644 index 0000000000..28f6069cea Binary files /dev/null and b/icons/mob/clothing/alpha_masks.dmi differ diff --git a/icons/mob/clothing/back.dmi b/icons/mob/clothing/back.dmi index 66a47d21f2..d307b5b6c9 100644 Binary files a/icons/mob/clothing/back.dmi and b/icons/mob/clothing/back.dmi differ diff --git a/icons/mob/clothing/feet.dmi b/icons/mob/clothing/feet.dmi index a0dfe6e482..2b28d06976 100644 Binary files a/icons/mob/clothing/feet.dmi and b/icons/mob/clothing/feet.dmi differ diff --git a/icons/mob/clothing/feet_digi.dmi b/icons/mob/clothing/feet_digi.dmi index 626c67a71c..7815f3d0a4 100644 Binary files a/icons/mob/clothing/feet_digi.dmi and b/icons/mob/clothing/feet_digi.dmi differ diff --git a/icons/mob/clothing/head.dmi b/icons/mob/clothing/head.dmi index 3c5dfe5012..85cb1e0c0a 100644 Binary files a/icons/mob/clothing/head.dmi and b/icons/mob/clothing/head.dmi differ diff --git a/icons/mob/clothing/taur_hooved.dmi b/icons/mob/clothing/taur_hooved.dmi index 71aec5444a..993e9c2550 100644 Binary files a/icons/mob/clothing/taur_hooved.dmi and b/icons/mob/clothing/taur_hooved.dmi differ diff --git a/icons/mob/clothing/uniform.dmi b/icons/mob/clothing/uniform.dmi index 371c5066df..b717b33c61 100644 Binary files a/icons/mob/clothing/uniform.dmi and b/icons/mob/clothing/uniform.dmi differ diff --git a/icons/mob/mutant_bodyparts.dmi b/icons/mob/mutant_bodyparts.dmi index 2f7f9b5be9..9c531a3df2 100644 Binary files a/icons/mob/mutant_bodyparts.dmi and b/icons/mob/mutant_bodyparts.dmi differ diff --git a/icons/mob/screen_alert.dmi b/icons/mob/screen_alert.dmi index a65ac3f926..60fe2f9839 100644 Binary files a/icons/mob/screen_alert.dmi and b/icons/mob/screen_alert.dmi differ diff --git a/icons/mob/screen_ghost.dmi b/icons/mob/screen_ghost.dmi index 6519d00aa9..5c49bedcad 100644 Binary files a/icons/mob/screen_ghost.dmi and b/icons/mob/screen_ghost.dmi differ diff --git a/icons/obj/advancedtools.dmi b/icons/obj/advancedtools.dmi index 974202dd58..19240a60eb 100644 Binary files a/icons/obj/advancedtools.dmi and b/icons/obj/advancedtools.dmi differ diff --git a/icons/obj/items_cyborg.dmi b/icons/obj/items_cyborg.dmi index a4bd75f7e5..769d5492c6 100644 Binary files a/icons/obj/items_cyborg.dmi and b/icons/obj/items_cyborg.dmi differ diff --git a/interface/skin.dmf b/interface/skin.dmf index 5f8e1ad125..04a78af061 100644 --- a/interface/skin.dmf +++ b/interface/skin.dmf @@ -1,5 +1,6 @@ macro "default" + menu "menu" elem name = "&File" @@ -128,24 +129,28 @@ window "mainwindow" window "mapwindow" elem "mapwindow" type = MAIN - pos = 0,0 - size = 640x480 + pos = 418,0 + size = 1024x1024 anchor1 = none anchor2 = none - saved-params = "pos;size;is-minimized;is-maximized" + background-color = none + saved-params = "" + statusbar = false is-pane = true + outer-size = 1090x1192 + inner-size = 1068x1136 elem "map" type = MAP pos = 0,0 - size = 640x480 + size = 1024x1024 anchor1 = 0,0 anchor2 = 100,100 font-family = "Arial" font-size = 7 - text-color = none is-default = true saved-params = "icon-size" zoom-mode = distort + style = ".center { text-align: center; }\n.maptext { font-family: 'Small Fonts'; font-size: 7px; -dm-text-outline: 1px black; color: white; line-height: 1.1; }\n.command_headset { font-weight: bold;\tfont-size: 8px; } .small { font-size: 6px; }\n.big { font-size: 8px; }\n.reallybig { font-size: 8px; }\n.extremelybig { font-size: 8px; }\n.greentext { color: #00ff00; font-size: 7px; }\n.redtext { color: #ff0000; font-size: 7px; }\n.clown { color: #ff69bf; font-size: 7px; font-weight: bold; }\n.his_grace { color: #15d512; }\n.hypnophrase { color: #0d0d0d; font-weight: bold; }\n.yell { font-weight: bold; }\n.italics { font-size: 6px; }" window "infowindow" elem "infowindow" @@ -268,14 +273,13 @@ window "statwindow" is-default = true saved-params = "" - window "preferences_window" +window "preferences_window" elem "preferences_window" type = MAIN pos = 372,0 size = 1280x1000 anchor1 = none anchor2 = none - background-color = none is-visible = false saved-params = "pos;size;is-minimized;is-maximized" statusbar = false @@ -285,7 +289,6 @@ window "statwindow" size = 960x1000 anchor1 = 0,0 anchor2 = 75,100 - background-color = none saved-params = "" elem "character_preview_map" type = MAP @@ -295,3 +298,4 @@ window "statwindow" anchor2 = 100,100 right-click = true saved-params = "zoom;letterbox;zoom-mode" + diff --git a/modular_citadel/code/modules/arousal/arousal.dm b/modular_citadel/code/modules/arousal/arousal.dm index 843672877e..44eafc5fc6 100644 --- a/modular_citadel/code/modules/arousal/arousal.dm +++ b/modular_citadel/code/modules/arousal/arousal.dm @@ -63,10 +63,12 @@ if(!target || !R) return var/turfing = isturf(target) + G.generate_fluid() if(spill && R.total_volume >= 5) R.reaction(turfing ? target : target.loc, TOUCH, 1, 0) if(!turfing) R.trans_to(target, R.total_volume * (spill ? G.fluid_transfer_factor : 1)) + G.time_since_last_orgasm = 0 R.clear_reagents() /mob/living/carbon/human/proc/mob_climax_outside(obj/item/organ/genital/G, mb_time = 30) //This is used for forced orgasms and other hands-free climaxes diff --git a/modular_citadel/code/modules/arousal/genitals.dm b/modular_citadel/code/modules/arousal/genitals.dm index 69d2c791e7..731c69a457 100644 --- a/modular_citadel/code/modules/arousal/genitals.dm +++ b/modular_citadel/code/modules/arousal/genitals.dm @@ -1,6 +1,7 @@ /obj/item/organ/genital color = "#fcccb3" w_class = WEIGHT_CLASS_SMALL + organ_flags = ORGAN_NO_DISMEMBERMENT var/shape var/sensitivity = 1 // wow if this were ever used that'd be cool but it's not but i'm keeping it for my unshit code var/genital_flags //see citadel_defines.dm @@ -15,6 +16,7 @@ var/fluid_efficiency = 1 var/fluid_rate = CUM_RATE var/fluid_mult = 1 + var/time_since_last_orgasm = 500 var/aroused_state = FALSE //Boolean used in icon_state strings var/obj/item/organ/genital/linked_organ var/linked_organ_slot //used for linking an apparatus' organ to its other half on update_link(). @@ -155,20 +157,13 @@ return reagents.maximum_volume = fluid_max_volume if(fluid_id && CHECK_BITFIELD(genital_flags, GENITAL_FUID_PRODUCTION)) - generate_fluid() + time_since_last_orgasm++ /obj/item/organ/genital/proc/generate_fluid() - var/amount = fluid_rate - if(!reagents.total_volume && amount < 0.1) // Apparently, 0.015 gets rounded down to zero and no reagents are created if we don't start it with 0.1 in the tank. - amount += 0.1 - var/multiplier = fluid_mult - if(reagents.total_volume >= 5) - multiplier *= 0.8 - if(reagents.total_volume < reagents.maximum_volume) - reagents.isolate_reagent(fluid_id)//remove old reagents if it changed and just clean up generally - reagents.add_reagent(fluid_id, (amount * multiplier))//generate the cum - return TRUE - return FALSE + var/amount = clamp(fluid_rate * time_since_last_orgasm * fluid_mult,0,fluid_max_volume) + reagents.clear_reagents() + reagents.add_reagent(fluid_id,amount) + return TRUE /obj/item/organ/genital/proc/update_link() if(owner) diff --git a/modular_citadel/code/modules/arousal/organs/testicles.dm b/modular_citadel/code/modules/arousal/organs/testicles.dm index a8946294b1..5fb1c75ad0 100644 --- a/modular_citadel/code/modules/arousal/organs/testicles.dm +++ b/modular_citadel/code/modules/arousal/organs/testicles.dm @@ -19,9 +19,8 @@ /obj/item/organ/genital/testicles/generate_fluid() if(!linked_organ && !update_link()) return FALSE - . = ..() - if(. && reagents.holder_full()) - to_chat(owner, "Your balls finally feel full, again.") + return ..() + // in memoriam "Your balls finally feel full, again." ??-2020 /obj/item/organ/genital/testicles/upon_link() size = linked_organ.size @@ -65,4 +64,4 @@ fluid_rate = D.features["balls_cum_rate"] fluid_mult = D.features["balls_cum_mult"] fluid_efficiency = D.features["balls_efficiency"] - toggle_visibility(D.features["balls_visibility"], FALSE) \ No newline at end of file + toggle_visibility(D.features["balls_visibility"], FALSE) diff --git a/modular_citadel/icons/mob/mam_ears.dmi b/modular_citadel/icons/mob/mam_ears.dmi index a81e6c03b2..a3f09819f2 100644 Binary files a/modular_citadel/icons/mob/mam_ears.dmi and b/modular_citadel/icons/mob/mam_ears.dmi differ diff --git a/modular_citadel/icons/mob/mam_taur.dmi b/modular_citadel/icons/mob/mam_taur.dmi index db1f001fae..3625c293c9 100644 Binary files a/modular_citadel/icons/mob/mam_taur.dmi and b/modular_citadel/icons/mob/mam_taur.dmi differ diff --git a/modular_citadel/interface/skin.dmf b/modular_citadel/interface/skin.dmf index 025a53bdca..ec9a010128 100644 --- a/modular_citadel/interface/skin.dmf +++ b/modular_citadel/interface/skin.dmf @@ -94,16 +94,20 @@ window "mainwindow" window "mapwindow" elem "mapwindow" type = MAIN - pos = 0,0 - size = 640x480 + pos = 418,0 + size = 1024x1024 anchor1 = none anchor2 = none + background-color = none saved-params = "pos;size;is-minimized;is-maximized" + statusbar = false is-pane = true + outer-size = 684x617 + inner-size = 662x561 elem "map" type = MAP pos = 0,0 - size = 640x480 + size = 1024x1024 anchor1 = 0,0 anchor2 = 100,100 font-family = "Arial" @@ -111,6 +115,7 @@ window "mapwindow" is-default = true saved-params = "icon-size" zoom-mode = distort + style = ".center { text-align: center; }\n.maptext { font-family: 'Small Fonts'; font-size: 7px; -dm-text-outline: 1px black; color: white; line-height: 1.1; }\n.command_headset { font-weight: bold;\tfont-size: 8px; } .small { font-size: 6px; }\n.big { font-size: 8px; }\n.reallybig { font-size: 8px; }\n.extremelybig { font-size: 8px; }\n.greentext { color: #00ff00; font-size: 7px; }\n.redtext { color: #ff0000; font-size: 7px; }\n.clown { color: #ff69bf; font-size: 7px; font-weight: bold; }\n.his_grace { color: #15d512; }\n.hypnophrase { color: #0d0d0d; font-weight: bold; }\n.yell { font-weight: bold; }\n.italics { font-size: 6px; }" window "infowindow" elem "infowindow" @@ -196,7 +201,7 @@ window "infowindow" anchor2 = 97,0 font-size = 8 text-color = #e0e0e0 - background-color = #A92c2c + background-color = #a92c2c saved-params = "is-checked" text = "Report Issue" command = "report-issue" diff --git a/strings/traumas.json b/strings/traumas.json index 8d1e9537ef..833c786b75 100644 --- a/strings/traumas.json +++ b/strings/traumas.json @@ -129,7 +129,8 @@ "@pick(semicolon)*nya", "@pick(semicolon)*awoo", "@pick(semicolon)*merp", - "@pick(semicolon)*weh" + "@pick(semicolon)*weh", + "@pick(semicolon)My balls finally feel full, again." ], "mutations": [ diff --git a/tgstation.dme b/tgstation.dme old mode 100755 new mode 100644 index c2e492821e..d61a1c4ef9 --- a/tgstation.dme +++ b/tgstation.dme @@ -124,8 +124,11 @@ #include "code\__DEFINES\dcs\helpers.dm" #include "code\__DEFINES\dcs\signals.dm" #include "code\__DEFINES\flags\shields.dm" +#include "code\__DEFINES\mapping\maploader.dm" +#include "code\__DEFINES\material\worth.dm" #include "code\__DEFINES\misc\return_values.dm" #include "code\__DEFINES\mobs\slowdowns.dm" +#include "code\__DEFINES\research\stock_parts.dm" #include "code\__DEFINES\skills\skills.dm" #include "code\__HELPERS\_cit_helpers.dm" #include "code\__HELPERS\_lists.dm" @@ -334,6 +337,7 @@ #include "code\datums\beam.dm" #include "code\datums\browser.dm" #include "code\datums\callback.dm" +#include "code\datums\chatmessage.dm" #include "code\datums\cinematic.dm" #include "code\datums\dash_weapon.dm" #include "code\datums\datacore.dm" @@ -348,7 +352,6 @@ #include "code\datums\forced_movement.dm" #include "code\datums\holocall.dm" #include "code\datums\hud.dm" -#include "code\datums\map_config.dm" #include "code\datums\mind.dm" #include "code\datums\mutable_appearance.dm" #include "code\datums\numbered_display.dm" @@ -2153,7 +2156,8 @@ #include "code\modules\lighting\lighting_setup.dm" #include "code\modules\lighting\lighting_source.dm" #include "code\modules\lighting\lighting_turf.dm" -#include "code\modules\mapping\dmm_suite.dm" +#include "code\modules\mapping\map_config.dm" +#include "code\modules\mapping\map_orientation_pattern.dm" #include "code\modules\mapping\map_template.dm" #include "code\modules\mapping\minimaps.dm" #include "code\modules\mapping\preloader.dm" diff --git a/tgui-next/packages/tgui/interfaces/Vending.js b/tgui-next/packages/tgui/interfaces/Vending.js index b6ffde015d..85f6796230 100644 --- a/tgui-next/packages/tgui/interfaces/Vending.js +++ b/tgui-next/packages/tgui/interfaces/Vending.js @@ -10,7 +10,7 @@ export const Vending = props => { let inventory; let custom = false; const onstation = true; - if (data.extended_inventory && data.coin) { + if (data.extended_inventory && (data.coin || data.bill)) { inventory = [ ...data.product_records, ...data.hidden_records, @@ -21,7 +21,7 @@ export const Vending = props => { ...data.product_records, ...data.hidden_records, ]; - } else if (data.coin) { + } else if (data.coin || data.bill) { inventory = [ ...data.product_records, ...data.coin_records, @@ -40,6 +40,13 @@ export const Vending = props => { onClick={() => act(ref, 'takeoutcoin')} /> )} + {data.bill && ( +
+
+ )}
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t=e.state,n=t.config,r=t.data,u=n.ref,d=r.supplies||{};return(0,o.createFragment)([(0,o.createComponentVNode)(2,c.InterfaceLockNoticeBox,{siliconUser:r.siliconUser,locked:r.locked,onLockStatusChange:function(){return(0,a.act)(u,"lock")},accessText:"a QM-level ID card"}),!r.locked&&(0,o.createFragment)([(0,o.createComponentVNode)(2,i.Section,{title:"Cargo Express",buttons:(0,o.createComponentVNode)(2,i.Box,{inline:!0,bold:!0,children:[(0,o.createComponentVNode)(2,i.AnimatedNumber,{value:Math.round(r.points)})," credits"]}),children:(0,o.createComponentVNode)(2,i.LabeledList,{children:[(0,o.createComponentVNode)(2,i.LabeledList.Item,{label:"Landing Location",children:[(0,o.createComponentVNode)(2,i.Button,{content:"Cargo Bay",selected:!r.usingBeacon,onClick:function(){return(0,a.act)(u,"LZCargo")}}),(0,o.createComponentVNode)(2,i.Button,{selected:r.usingBeacon,disabled:!r.hasBeacon,onClick:function(){return(0,a.act)(u,"LZBeacon")},children:[r.beaconzone," 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n("readapt")}}),children:i.genetic_points_remaining})})}),(0,o.createComponentVNode)(2,a.Section,{children:(0,o.createComponentVNode)(2,a.LabeledList,{children:c.map((function(e){return(0,o.createComponentVNode)(2,a.LabeledList.Item,{className:"candystripe",label:e.name,buttons:(0,o.createFragment)([e.dna_cost," ",(0,o.createComponentVNode)(2,a.Button,{content:e.owned?"Evolved":"Evolve",selected:e.owned,onClick:function(){return n("evolve",{name:e.name})}})],0),children:[e.desc,(0,o.createComponentVNode)(2,a.Box,{color:"good",children:e.helptext})]},e.name)}))})})],4)}},function(e,t,n){"use strict";t.__esModule=!0,t.CentcomPodLauncher=void 0;var o=n(1),r=(n(23),n(3)),a=n(2);t.CentcomPodLauncher=function(e){var t=(0,r.useBackend)(e),n=t.act,i=t.data;return(0,o.createFragment)([(0,o.createComponentVNode)(2,a.NoticeBox,{children:"To use this, simply spawn the atoms you want in one of the five Centcom Supplypod Bays. Items in the bay will then be launched inside your supplypod, one turf-full at a time! You can optionally use the following buttons to configure how the supplypod acts."}),(0,o.createComponentVNode)(2,a.Section,{title:"Centcom Pod Customization (To be used against Helen Weinstein)",children:(0,o.createComponentVNode)(2,a.LabeledList,{children:[(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Supply Bay",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Bay #1",selected:1===i.bayNumber,onClick:function(){return n("bay1")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Bay #2",selected:2===i.bayNumber,onClick:function(){return n("bay2")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Bay #3",selected:3===i.bayNumber,onClick:function(){return n("bay3")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Bay #4",selected:4===i.bayNumber,onClick:function(){return n("bay4")}}),(0,o.createComponentVNode)(2,a.Button,{content:"ERT Bay",selected:5===i.bayNumber,tooltip:"This bay is located on the western edge of CentCom. Its the\nglass room directly west of where ERT spawn, and south of the\nCentCom ferry. Useful for launching ERT/Deathsquads/etc. onto\nthe station via drop pods.",onClick:function(){return n("bay5")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Teleport to",children:[(0,o.createComponentVNode)(2,a.Button,{content:i.bay,onClick:function(){return n("teleportCentcom")}}),(0,o.createComponentVNode)(2,a.Button,{content:i.oldArea?i.oldArea:"Where you were",disabled:!i.oldArea,onClick:function(){return n("teleportBack")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Clone Mode",children:(0,o.createComponentVNode)(2,a.Button,{content:"Launch Clones",selected:i.launchClone,tooltip:"Choosing this will create a duplicate of the item to be\nlaunched in Centcom, allowing you to send one type of item\nmultiple times. Either way, the atoms are forceMoved into\nthe supplypod after it lands (but before it opens).",onClick:function(){return n("launchClone")}})}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Launch style",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Ordered",selected:1===i.launchChoice,tooltip:'Instead of launching everything in the bay at once, this\nwill "scan" things (one turf-full at a time) in order, left\nto right and top to bottom. undoing will reset the "scanner"\nto the top-leftmost position.',onClick:function(){return n("launchOrdered")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Random",selected:2===i.launchChoice,tooltip:"Instead of launching everything in the bay at once, this\nwill launch one random turf of items at a time.",onClick:function(){return n("launchRandom")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Explosion",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Size",selected:1===i.explosionChoice,tooltip:"This will cause an explosion of whatever size you like\n(including flame range) to occur as soon as the supplypod\nlands. Dont worry, supply-pods are explosion-proof!",onClick:function(){return n("explosionCustom")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Adminbus",selected:2===i.explosionChoice,tooltip:"This will cause a maxcap explosion (dependent on server\nconfig) to occur as soon as the supplypod lands. Dont worry,\nsupply-pods are explosion-proof!",onClick:function(){return n("explosionBus")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Damage",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Damage",selected:1===i.damageChoice,tooltip:"Anyone caught under the pod when it lands will be dealt\nthis amount of brute damage. Sucks to be them!",onClick:function(){return n("damageCustom")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Gib",selected:2===i.damageChoice,tooltip:"This will attempt to gib any mob caught under the pod when\nit lands, as well as dealing a nice 5000 brute damage. Ya\nknow, just to be sure!",onClick:function(){return n("damageGib")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Effects",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Stun",selected:i.effectStun,tooltip:"Anyone who is on the turf when the supplypod is launched\nwill be stunned until the supplypod lands. They cant get\naway that easy!",onClick:function(){return n("effectStun")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Delimb",selected:i.effectLimb,tooltip:"This will cause anyone caught under the pod to lose a limb,\nexcluding their head.",onClick:function(){return n("effectLimb")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Yeet Organs",selected:i.effectOrgans,tooltip:"This will cause anyone caught under the pod to lose all\ntheir limbs and organs in a spectacular fashion.",onClick:function(){return n("effectOrgans")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Movement",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Bluespace",selected:i.effectBluespace,tooltip:"Gives the supplypod an advanced Bluespace Recyling Device.\nAfter opening, the supplypod will be warped directly to the\nsurface of a nearby NT-designated trash planet (/r/ss13).",onClick:function(){return n("effectBluespace")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Stealth",selected:i.effectStealth,tooltip:'This hides the red target icon from appearing when you\nlaunch the supplypod. Combos well with the "Invisible"\nstyle. Sneak attack, go!',onClick:function(){return n("effectStealth")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Quiet",selected:i.effectQuiet,tooltip:"This will keep the supplypod from making any sounds, except\nfor those specifically set by admins in the Sound section.",onClick:function(){return n("effectQuiet")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Reverse Mode",selected:i.effectReverse,tooltip:"This pod will not send any items. Instead, after landing,\nthe supplypod will close (similar to a normal closet closing),\nand then launch back to the right centcom bay to drop off any\nnew contents.",onClick:function(){return n("effectReverse")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Missile Mode",selected:i.effectMissile,tooltip:"This pod will not send any items. Instead, it will immediately\ndelete after landing (Similar visually to setting openDelay\n& departDelay to 0, but this looks nicer). Useful if you just\nwanna fuck some shit up. Combos well with the Missile style.",onClick:function(){return n("effectMissile")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Any Descent Angle",selected:i.effectCircle,tooltip:"This will make the supplypod come in from any angle. Im not\nsure why this feature exists, but here it is.",onClick:function(){return n("effectCircle")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Machine Gun Mode",selected:i.effectBurst,tooltip:"This will make each click launch 5 supplypods inaccuratly\naround the target turf (a 3x3 area). Combos well with the\nMissile Mode if you dont want shit lying everywhere after.",onClick:function(){return n("effectBurst")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Specific Target",selected:i.effectTarget,tooltip:"This will make the supplypod target a specific atom, instead\nof the mouses position. Smiting does this automatically!",onClick:function(){return n("effectTarget")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Name/Desc",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Name/Desc",selected:i.effectName,tooltip:"Allows you to add a custom name and description.",onClick:function(){return n("effectName")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Alert Ghosts",selected:i.effectAnnounce,tooltip:"Alerts ghosts when a pod is launched. Useful if some dumb\nshit is aboutta come outta the pod.",onClick:function(){return n("effectAnnounce")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Sound",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Falling Sound",selected:i.fallingSound,tooltip:"Choose a sound to play as the pod falls. Note that for this\nto work right you should know the exact length of the sound,\nin seconds.",onClick:function(){return n("fallSound")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Landing Sound",selected:i.landingSound,tooltip:"Choose a sound to play when the pod lands.",onClick:function(){return n("landingSound")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Opening Sound",selected:i.openingSound,tooltip:"Choose a sound to play when the pod opens.",onClick:function(){return n("openingSound")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Leaving Sound",selected:i.leavingSound,tooltip:"Choose a sound to play when the pod departs (whether that be\ndelection in the case of a bluespace pod, or leaving for\ncentcom for a reversing pod).",onClick:function(){return n("leavingSound")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Admin Sound Volume",selected:i.soundVolume,tooltip:"Choose the volume for the sound to play at. Default values\nare between 1 and 100, but hey, do whatever. Im a tooltip,\nnot a cop.",onClick:function(){return n("soundVolume")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Timers",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Falling Duration",selected:4!==i.fallDuration,tooltip:"Set how long the animation for the pod falling lasts. Create\ndramatic, slow falling pods!",onClick:function(){return n("fallDuration")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Landing Time",selected:20!==i.landingDelay,tooltip:"Choose the amount of time it takes for the supplypod to hit\nthe station. By default this value is 0.5 seconds.",onClick:function(){return n("landingDelay")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Opening Time",selected:30!==i.openingDelay,tooltip:"Choose the amount of time it takes for the supplypod to open\nafter landing. Useful for giving whatevers inside the pod a\nnice dramatic entrance! By default this value is 3 seconds.",onClick:function(){return n("openingDelay")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Leaving Time",selected:30!==i.departureDelay,tooltip:"Choose the amount of time it takes for the supplypod to leave\nafter landing. By default this value is 3 seconds.",onClick:function(){return n("departureDelay")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Style",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Standard",selected:1===i.styleChoice,tooltip:"Same color scheme as the normal station-used supplypods",onClick:function(){return n("styleStandard")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Advanced",selected:2===i.styleChoice,tooltip:"The same as the stations upgraded blue-and-white\nBluespace Supplypods",onClick:function(){return n("styleBluespace")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Syndicate",selected:4===i.styleChoice,tooltip:"A menacing black and blood-red. Great for sending meme-ops\nin style!",onClick:function(){return n("styleSyndie")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Deathsquad",selected:5===i.styleChoice,tooltip:"A menacing black and dark blue. Great for sending deathsquads\nin style!",onClick:function(){return n("styleBlue")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Cult Pod",selected:6===i.styleChoice,tooltip:"A blood and rune covered cult pod!",onClick:function(){return n("styleCult")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Missile",selected:7===i.styleChoice,tooltip:"A large missile. Combos well with a missile mode, so the\nmissile doesnt stick around after landing.",onClick:function(){return n("styleMissile")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Syndicate Missile",selected:8===i.styleChoice,tooltip:"A large blood-red missile. Combos well with missile mode,\nso the missile doesnt stick around after landing.",onClick:function(){return n("styleSMissile")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Supply Crate",selected:9===i.styleChoice,tooltip:"A large, dark-green military supply crate.",onClick:function(){return n("styleBox")}}),(0,o.createComponentVNode)(2,a.Button,{content:"HONK",selected:10===i.styleChoice,tooltip:"A colorful, clown inspired look.",onClick:function(){return n("styleHONK")}}),(0,o.createComponentVNode)(2,a.Button,{content:"~Fruit",selected:11===i.styleChoice,tooltip:"For when an orange is angry",onClick:function(){return n("styleFruit")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Invisible",selected:12===i.styleChoice,tooltip:'Makes the supplypod invisible! Useful for when you want to\nuse this feature with a gateway or something. Combos well\nwith the "Stealth" and "Quiet Landing" effects.',onClick:function(){return n("styleInvisible")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Gondola",selected:13===i.styleChoice,tooltip:"This gondola can control when he wants to deliver his supplies\nif he has a smart enough mind, so offer up his body to ghosts\nfor maximum enjoyment. (Make sure to turn off bluespace and\nset a arbitrarily high open-time if you do!",onClick:function(){return n("styleGondola")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Show Contents (See Through Pod)",selected:14===i.styleChoice,tooltip:"By selecting this, the pod will instead look like whatevers\ninside it (as if it were the contents falling by themselves,\nwithout a pod). 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Either way, the atoms are forceMoved into\nthe supplypod after it lands (but before it opens).",onClick:function(){return n("launchClone")}})}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Launch style",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Ordered",selected:1===i.launchChoice,tooltip:'Instead of launching everything in the bay at once, this\nwill "scan" things (one turf-full at a time) in order, left\nto right and top to bottom. undoing will reset the "scanner"\nto the top-leftmost position.',onClick:function(){return n("launchOrdered")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Random",selected:2===i.launchChoice,tooltip:"Instead of launching everything in the bay at once, this\nwill launch one random turf of items at a time.",onClick:function(){return n("launchRandom")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Explosion",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Size",selected:1===i.explosionChoice,tooltip:"This will cause an explosion of whatever size you like\n(including flame range) to occur as soon as the supplypod\nlands. 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Ya\nknow, just to be sure!",onClick:function(){return n("damageGib")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Effects",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Stun",selected:i.effectStun,tooltip:"Anyone who is on the turf when the supplypod is launched\nwill be stunned until the supplypod lands. They cant get\naway that easy!",onClick:function(){return n("effectStun")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Delimb",selected:i.effectLimb,tooltip:"This will cause anyone caught under the pod to lose a limb,\nexcluding their head.",onClick:function(){return n("effectLimb")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Yeet Organs",selected:i.effectOrgans,tooltip:"This will cause anyone caught under the pod to lose all\ntheir limbs and organs in a spectacular fashion.",onClick:function(){return n("effectOrgans")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Movement",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Bluespace",selected:i.effectBluespace,tooltip:"Gives the supplypod an advanced Bluespace Recyling Device.\nAfter opening, the supplypod will be warped directly to the\nsurface of a nearby NT-designated trash planet (/r/ss13).",onClick:function(){return n("effectBluespace")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Stealth",selected:i.effectStealth,tooltip:'This hides the red target icon from appearing when you\nlaunch the supplypod. 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Useful if you just\nwanna fuck some shit up. Combos well with the Missile style.",onClick:function(){return n("effectMissile")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Any Descent Angle",selected:i.effectCircle,tooltip:"This will make the supplypod come in from any angle. Im not\nsure why this feature exists, but here it is.",onClick:function(){return n("effectCircle")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Machine Gun Mode",selected:i.effectBurst,tooltip:"This will make each click launch 5 supplypods inaccuratly\naround the target turf (a 3x3 area). Combos well with the\nMissile Mode if you dont want shit lying everywhere after.",onClick:function(){return n("effectBurst")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Specific Target",selected:i.effectTarget,tooltip:"This will make the supplypod target a specific atom, instead\nof the mouses position. 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