From 4eaa3a22c286a44590c789fef0f1d12b96a7c72f Mon Sep 17 00:00:00 2001
From: kevinz000 <2003111+kevinz000@users.noreply.github.com>
Date: Fri, 20 Mar 2020 18:45:34 -0700
Subject: [PATCH] fixes beam rifles and some micro optimizations to projectiles
and readds the chameleon gun for debugging (#11528)
* wew
* ah
* k
* k
* faster
---
.../projectiles/projectile_effects.dm | 4 +-
.../temporary_visuals/projectiles/tracer.dm | 16 +-
.../projectiles/guns/misc/beam_rifle.dm | 37 ++--
.../projectiles/guns/misc/chameleon.dm | 169 ++++++++++++++++++
code/modules/projectiles/projectile.dm | 17 +-
tgstation.dme | 1 +
6 files changed, 204 insertions(+), 40 deletions(-)
create mode 100644 code/modules/projectiles/guns/misc/chameleon.dm
diff --git a/code/game/objects/effects/temporary_visuals/projectiles/projectile_effects.dm b/code/game/objects/effects/temporary_visuals/projectiles/projectile_effects.dm
index 49cdc3667c..9f2530e43e 100644
--- a/code/game/objects/effects/temporary_visuals/projectiles/projectile_effects.dm
+++ b/code/game/objects/effects/temporary_visuals/projectiles/projectile_effects.dm
@@ -52,9 +52,7 @@
pixel_y += round((cos(angle_override)+16*cos(angle_override)*2), 1)
/obj/effect/projectile_lighting
- var/owner
-/obj/effect/projectile_lighting/Initialize(mapload, color, range, intensity, owner_key)
+/obj/effect/projectile_lighting/Initialize(mapload, color, range, intensity)
. = ..()
set_light(range, intensity, color)
- owner = owner_key
diff --git a/code/game/objects/effects/temporary_visuals/projectiles/tracer.dm b/code/game/objects/effects/temporary_visuals/projectiles/tracer.dm
index bd2c6c6e87..eb50ae43a7 100644
--- a/code/game/objects/effects/temporary_visuals/projectiles/tracer.dm
+++ b/code/game/objects/effects/temporary_visuals/projectiles/tracer.dm
@@ -1,4 +1,4 @@
-/proc/generate_tracer_between_points(datum/point/starting, datum/point/ending, beam_type, color, qdel_in = 5, light_range = 2, light_color_override, light_intensity = 1, instance_key) //Do not pass z-crossing points as that will not be properly (and likely will never be properly until it's absolutely needed) supported!
+/proc/generate_tracer_between_points(datum/point/starting, datum/point/ending, beam_type, color, qdel_in = 5, light_range = 2, light_color_override, light_intensity = 1, list/turfs) //Do not pass z-crossing points as that will not be properly (and likely will never be properly until it's absolutely needed) supported!
if(!istype(starting) || !istype(ending) || !ispath(beam_type))
return
var/datum/point/midpoint = point_midpoint_points(starting, ending)
@@ -9,17 +9,15 @@
. = PB
if(light_range > 0 && light_intensity > 0)
var/list/turf/line = getline(starting.return_turf(), ending.return_turf())
- tracing_line:
- for(var/i in line)
- var/turf/T = i
- for(var/obj/effect/projectile_lighting/PL in T)
- if(PL.owner == instance_key)
- continue tracing_line
- QDEL_IN(new /obj/effect/projectile_lighting(T, light_color_override, light_range, light_intensity, instance_key), qdel_in > 0? qdel_in : 5)
+ for(var/i in line)
+ if(turfs[i])
+ continue
+ turfs[i] = TRUE
+ QDEL_IN(new /obj/effect/projectile_lighting(i, light_color_override, light_range, light_intensity), qdel_in > 0? qdel_in : 5)
line = null
if(qdel_in)
QDEL_IN(PB, qdel_in)
-
+d
/obj/effect/projectile/tracer
name = "beam"
icon = 'icons/obj/projectiles_tracer.dmi'
diff --git a/code/modules/projectiles/guns/misc/beam_rifle.dm b/code/modules/projectiles/guns/misc/beam_rifle.dm
index c295adde60..f230dc7fea 100644
--- a/code/modules/projectiles/guns/misc/beam_rifle.dm
+++ b/code/modules/projectiles/guns/misc/beam_rifle.dm
@@ -181,13 +181,6 @@
listeningTo = null
return ..()
-/obj/item/gun/energy/beam_rifle/emp_act(severity)
- . = ..()
- if(. & EMP_PROTECT_SELF)
- return
- chambered = null
- recharge_newshot()
-
/obj/item/gun/energy/beam_rifle/proc/aiming_beam(force_update = FALSE)
var/diff = abs(aiming_lastangle - lastangle)
if(!check_user())
@@ -302,7 +295,7 @@
if(istype(object, /obj/screen) && !istype(object, /obj/screen/click_catcher))
return
process_aim()
- if(aiming_time_left <= aiming_time_fire_threshold && check_user() && ((lastfire + delay) <= world.time))
+ if(fire_check())
sync_ammo()
do_fire(M.client.mouseObject, M, FALSE, M.client.mouseParams, M.zone_selected)
stop_aiming()
@@ -310,11 +303,16 @@
return ..()
/obj/item/gun/energy/beam_rifle/do_fire(atom/target, mob/living/user, message = TRUE, params, zone_override = "", bonus_spread = 0)
+ if(!fire_check())
+ return
. = ..()
if(.)
lastfire = world.time
stop_aiming()
+/obj/item/gun/energy/beam_rifle/proc/fire_check()
+ return (aiming_time_left <= aiming_time_fire_threshold) && check_user() && ((lastfire + delay) <= world.time)
+
/obj/item/gun/energy/beam_rifle/proc/sync_ammo()
for(var/obj/item/ammo_casing/energy/beam_rifle/AC in contents)
AC.sync_stats()
@@ -531,21 +529,15 @@
tracer_type = /obj/effect/projectile/tracer/tracer/beam_rifle
var/constant_tracer = FALSE
-/obj/item/projectile/beam/beam_rifle/hitscan/generate_hitscan_tracers(cleanup = TRUE, duration = 5, impacting = TRUE, highlander)
- set waitfor = FALSE
- if(isnull(highlander))
- highlander = constant_tracer
- if(highlander && istype(gun))
- QDEL_LIST(gun.current_tracers)
- for(var/datum/point/p in beam_segments)
- gun.current_tracers += generate_tracer_between_points(p, beam_segments[p], tracer_type, color, 0, hitscan_light_range, hitscan_light_color_override, hitscan_light_intensity)
+/obj/item/projectile/beam/beam_rifle/hitscan/generate_hitscan_tracers(cleanup = TRUE, duration = 5, impacting = TRUE, generation, highlander = constant_tracer)
+ if(!highlander)
+ return ..()
else
- for(var/datum/point/p in beam_segments)
- generate_tracer_between_points(p, beam_segments[p], tracer_type, color, duration, hitscan_light_range, hitscan_light_color_override, hitscan_light_intensity)
- if(cleanup)
- QDEL_LIST(beam_segments)
- beam_segments = null
- QDEL_NULL(beam_index)
+ duration = 0
+ . = ..()
+ if(!generation) //first one
+ QDEL_LIST(gun.current_tracers)
+ gun.current_tracers += .
/obj/item/projectile/beam/beam_rifle/hitscan/aiming_beam
tracer_type = /obj/effect/projectile/tracer/tracer/aiming
@@ -560,4 +552,5 @@
hitscan_light_color_override = "#99ff99"
/obj/item/projectile/beam/beam_rifle/hitscan/aiming_beam/prehit(atom/target)
+ qdel(src)
return FALSE
diff --git a/code/modules/projectiles/guns/misc/chameleon.dm b/code/modules/projectiles/guns/misc/chameleon.dm
new file mode 100644
index 0000000000..d2afe2bd78
--- /dev/null
+++ b/code/modules/projectiles/guns/misc/chameleon.dm
@@ -0,0 +1,169 @@
+// this is all shitcode never ever add it to the game it's for debugging only.
+
+/datum/action/item_action/chameleon/change/gun/update_look(mob/user, obj/item/picked_item)
+ . = ..()
+ var/obj/item/gun/energy/laser/chameleon/CG = target
+ CG.get_chameleon_projectile(picked_item)
+
+/obj/item/gun/energy/laser/chameleon
+ name = "practice laser gun"
+ desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice."
+ ammo_type = list(/obj/item/ammo_casing/energy/chameleon)
+ clumsy_check = 0
+ item_flags = NONE
+ pin = /obj/item/firing_pin
+ cell_type = /obj/item/stock_parts/cell/bluespace
+
+ var/datum/action/item_action/chameleon/change/gun/chameleon_action
+ var/list/chameleon_projectile_vars
+ var/list/chameleon_ammo_vars
+ var/list/chameleon_gun_vars
+ var/list/projectile_copy_vars
+ var/list/ammo_copy_vars
+ var/list/gun_copy_vars
+ var/badmin_mode = FALSE
+ var/can_hitscan = FALSE
+ var/hitscan_mode = FALSE
+
+/obj/item/gun/energy/laser/chameleon/Initialize()
+ . = ..()
+ chameleon_action = new(src)
+ chameleon_action.chameleon_type = /obj/item/gun
+ chameleon_action.chameleon_name = "Gun"
+ chameleon_action.chameleon_blacklist = typecacheof(/obj/item/gun/magic, ignore_root_path = FALSE)
+ chameleon_action.initialize_disguises()
+
+ projectile_copy_vars = list("name", "icon", "icon_state", "item_state", "speed", "color", "hitsound", "forcedodge", "impact_effect_type", "range", "suppressed", "hitsound_wall", "impact_effect_type", "pass_flags", "tracer_type", "muzzle_type", "impact_type")
+ chameleon_projectile_vars = list("name" = "practice laser", "icon" = 'icons/obj/projectiles.dmi', "icon_state" = "laser")
+ gun_copy_vars = list("fire_sound", "burst_size", "fire_delay")
+ chameleon_gun_vars = list()
+ ammo_copy_vars = list("firing_effect_type")
+ chameleon_ammo_vars = list()
+ recharge_newshot()
+ get_chameleon_projectile(/obj/item/gun/energy/laser)
+
+/obj/item/gun/energy/laser/chameleon/emp_act(severity)
+ return
+
+/obj/item/gun/energy/laser/chameleon/proc/reset_chameleon_vars()
+ chameleon_ammo_vars = list()
+ chameleon_gun_vars = list()
+ chameleon_projectile_vars = list()
+ var/static/list/blacklisted_vars = list("locs", "loc", "contents", "x", "y", "z", "parent_type", "type", "vars")
+ if(chambered)
+ for(var/v in ammo_copy_vars)
+ if(v in blacklisted_vars) //Just in case admins go crazy.
+ continue
+ chambered.vv_edit_var(v, initial(chambered.vars[v]))
+ for(var/v in gun_copy_vars)
+ if(v in blacklisted_vars)
+ continue
+ vv_edit_var(v, initial(vars[v]))
+ vars[v] = initial(vars[v])
+ QDEL_NULL(chambered.BB)
+ chambered.newshot()
+
+/obj/item/gun/energy/laser/chameleon/proc/set_chameleon_ammo(obj/item/ammo_casing/AC, passthrough = TRUE, reset = FALSE)
+ if(!istype(AC))
+ CRASH("[AC] is not /obj/item/ammo_casing!")
+ return FALSE
+ for(var/V in ammo_copy_vars)
+ if(AC.vars.Find(V))
+ chameleon_ammo_vars[V] = AC.vars[V]
+ chambered?.vv_edit_var(V, AC.vars[V])
+ if(passthrough)
+ var/obj/item/projectile/P = AC.BB
+ set_chameleon_projectile(P)
+
+/obj/item/gun/energy/laser/chameleon/proc/set_chameleon_projectile(obj/item/projectile/P)
+ if(!istype(P))
+ CRASH("[P] is not /obj/item/projectile!")
+ return FALSE
+ chameleon_projectile_vars = list("name" = "practice laser", "icon" = 'icons/obj/projectiles.dmi', "icon_state" = "laser", "nodamage" = TRUE)
+ for(var/V in projectile_copy_vars)
+ if(P.vars.Find(V))
+ chameleon_projectile_vars[V] = P.vars[V]
+ if(istype(chambered, /obj/item/ammo_casing/energy/chameleon))
+ var/obj/item/ammo_casing/energy/chameleon/AC = chambered
+ AC.projectile_vars = chameleon_projectile_vars.Copy()
+ if(!P.tracer_type)
+ can_hitscan = FALSE
+ set_hitscan(FALSE)
+ else
+ can_hitscan = TRUE
+ if(badmin_mode)
+ qdel(chambered.BB)
+ chambered.projectile_type = P.type
+ chambered.newshot()
+
+/obj/item/gun/energy/laser/chameleon/proc/set_chameleon_gun(obj/item/gun/G , passthrough = TRUE)
+ if(!istype(G))
+ CRASH("[G] is not /obj/item/gun!")
+ return FALSE
+ for(var/V in gun_copy_vars)
+ if(vars.Find(V) && G.vars.Find(V))
+ chameleon_gun_vars[V] = G.vars[V]
+ vv_edit_var(V, G.vars[V])
+ if(passthrough)
+ if(istype(G, /obj/item/gun/ballistic))
+ var/obj/item/gun/ballistic/BG = G
+ var/obj/item/ammo_box/AB = new BG.mag_type(G)
+ qdel(BG)
+ if(!istype(AB)||!AB.ammo_type)
+ qdel(AB)
+ return FALSE
+ var/obj/item/ammo_casing/AC = new AB.ammo_type(G)
+ set_chameleon_ammo(AC)
+ else if(istype(G, /obj/item/gun/magic))
+ var/obj/item/gun/magic/MG = G
+ var/obj/item/ammo_casing/AC = new MG.ammo_type(G)
+ set_chameleon_ammo(AC)
+ else if(istype(G, /obj/item/gun/energy))
+ var/obj/item/gun/energy/EG = G
+ if(islist(EG.ammo_type) && EG.ammo_type.len)
+ var/obj/item/ammo_casing/AC = EG.ammo_type[1]
+ set_chameleon_ammo(AC)
+ else if(istype(G, /obj/item/gun/syringe))
+ var/obj/item/ammo_casing/AC = new /obj/item/ammo_casing/syringegun(src)
+ set_chameleon_ammo(AC)
+
+/obj/item/gun/energy/laser/chameleon/attack_self(mob/user)
+ . = ..()
+ if(!can_hitscan)
+ to_chat(user, "[src]'s current disguised gun does not allow it to enable high velocity mode!")
+ return
+ if(!chambered)
+ to_chat(user, "Unknown error in energy lens: Please reset chameleon disguise and try again.")
+ return
+ set_hitscan(!hitscan_mode)
+ to_chat(user, "You toggle [src]'s high velocity beam mode to [hitscan_mode? "on" : "off"].")
+
+/obj/item/gun/energy/laser/chameleon/proc/set_hitscan(hitscan)
+ var/obj/item/ammo_casing/energy/chameleon/AC = chambered
+ AC.hitscan_mode = hitscan
+ hitscan_mode = hitscan
+
+/obj/item/gun/energy/laser/chameleon/proc/get_chameleon_projectile(guntype)
+ reset_chameleon_vars()
+ var/obj/item/gun/G = new guntype(src)
+ set_chameleon_gun(G)
+ qdel(G)
+
+/obj/item/ammo_casing/energy/chameleon
+ projectile_type = /obj/item/projectile/energy/chameleon
+ e_cost = 0
+ var/hitscan_mode = FALSE
+ var/list/projectile_vars = list()
+
+/obj/item/ammo_casing/energy/chameleon/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
+ . = ..()
+ if(!BB)
+ newshot()
+ for(var/V in projectile_vars)
+ if(BB.vars.Find(V))
+ BB.vv_edit_var(V, projectile_vars[V])
+ if(hitscan_mode)
+ BB.hitscan = TRUE
+
+/obj/item/projectile/energy/chameleon
+ nodamage = TRUE
diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm
index 139f5a051c..9b60f96d16 100644
--- a/code/modules/projectiles/projectile.dm
+++ b/code/modules/projectiles/projectile.dm
@@ -52,6 +52,8 @@
var/hitscan = FALSE //Whether this is hitscan. If it is, speed is basically ignored.
var/list/beam_segments //assoc list of datum/point or datum/point/vector, start = end. Used for hitscan effect generation.
var/datum/point/beam_index
+ /// Used in generate_hitscan_tracers to determine which "cycle" we're on.
+ var/hitscan_effect_generation = 0
var/tracer_type
var/muzzle_type
var/impact_type
@@ -89,10 +91,10 @@
var/decayedRange //stores original range
var/reflect_range_decrease = 5 //amount of original range that falls off when reflecting, so it doesn't go forever
var/is_reflectable = FALSE // Can it be reflected or not?
-
+
/// factor to multiply by for zone accuracy percent.
var/zone_accuracy_factor = 1
-
+
//Effects
var/stun = 0
var/knockdown = 0
@@ -656,18 +658,20 @@
if(trajectory && beam_index)
var/datum/point/pcache = trajectory.copy_to()
beam_segments[beam_index] = pcache
- generate_hitscan_tracers(null, null, impacting)
+ generate_hitscan_tracers(null, null, impacting, hitscan_effect_generation++)
-/obj/item/projectile/proc/generate_hitscan_tracers(cleanup = TRUE, duration = 3, impacting = TRUE)
+/obj/item/projectile/proc/generate_hitscan_tracers(cleanup = TRUE, duration = 3, impacting = TRUE, generation)
if(!length(beam_segments))
return
+ . = list()
if(tracer_type)
- var/tempref = REF(src)
+ var/list/turfs = list()
for(var/datum/point/p in beam_segments)
- generate_tracer_between_points(p, beam_segments[p], tracer_type, color, duration, hitscan_light_range, hitscan_light_color_override, hitscan_light_intensity, tempref)
+ . += generate_tracer_between_points(p, beam_segments[p], tracer_type, color, duration, hitscan_light_range, hitscan_light_color_override, hitscan_light_intensity, turfs)
if(muzzle_type && duration > 0)
var/datum/point/p = beam_segments[1]
var/atom/movable/thing = new muzzle_type
+ . += thing
p.move_atom_to_src(thing)
var/matrix/M = new
M.Turn(original_angle)
@@ -678,6 +682,7 @@
if(impacting && impact_type && duration > 0)
var/datum/point/p = beam_segments[beam_segments[beam_segments.len]]
var/atom/movable/thing = new impact_type
+ . += thing
p.move_atom_to_src(thing)
var/matrix/M = new
M.Turn(Angle)
diff --git a/tgstation.dme b/tgstation.dme
index c10faebf81..ee105be14a 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -2734,6 +2734,7 @@
#include "code\modules\projectiles\guns\magic\wand.dm"
#include "code\modules\projectiles\guns\misc\beam_rifle.dm"
#include "code\modules\projectiles\guns\misc\blastcannon.dm"
+#include "code\modules\projectiles\guns\misc\chameleon.dm"
#include "code\modules\projectiles\guns\misc\chem_gun.dm"
#include "code\modules\projectiles\guns\misc\grenade_launcher.dm"
#include "code\modules\projectiles\guns\misc\medbeam.dm"