merge fixes
This commit is contained in:
@@ -138,15 +138,15 @@ GLOBAL_PROTECT(protected_ranks)
|
||||
if(!line || findtextEx_char(line,"#",1,2))
|
||||
continue
|
||||
var/next = findtext(line, "=")
|
||||
var/datum/admin_rank/R = new(ckeyEx(copytext(line, 1, line[next])))
|
||||
var/datum/admin_rank/R = new(ckeyEx(copytext(line, 1, next)))
|
||||
if(!R)
|
||||
continue
|
||||
GLOB.admin_ranks += R
|
||||
GLOB.protected_ranks += R
|
||||
var/prev = findchar(line, "+-*", next, 0)
|
||||
while(prev)
|
||||
next = findchar(line, "+-*", prev + 1, 0)
|
||||
R.process_keyword(copytext_char(line, prev, next), previous_rights)
|
||||
next = findchar(line, "+-*", prev + length(line[prev]), 0)
|
||||
R.process_keyword(copytext(line, prev, next), previous_rights)
|
||||
prev = next
|
||||
previous_rights = R.rights
|
||||
if(!CONFIG_GET(flag/admin_legacy_system) || dbfail)
|
||||
|
||||
@@ -214,4 +214,4 @@ GLOBAL_VAR(antag_prototypes)
|
||||
var/datum/browser/panel = new(usr, "traitorpanel", "", 600, 600)
|
||||
panel.set_content(out)
|
||||
panel.open()
|
||||
return
|
||||
return
|
||||
|
||||
@@ -75,7 +75,7 @@
|
||||
message_admins("[key_name_admin(src)] decided not to answer [key_name_admin(H)]'s [sender] request.")
|
||||
return
|
||||
|
||||
log_directed_talk(src, H, input, LOG_ADMIN, "reply")
|
||||
log_directed_talk(mob, H, input, LOG_ADMIN, "reply")
|
||||
message_admins("[key_name_admin(src)] replied to [key_name_admin(H)]'s [sender] message with: \"[input]\"")
|
||||
to_chat(H, "You hear something crackle in your ears for a moment before a voice speaks. \"Please stand by for a message from [sender == "Syndicate" ? "your benefactor" : "Central Command"]. Message as follows[sender == "Syndicate" ? ", agent." : ":"] <span class='bold'>[input].</span> Message ends.\"")
|
||||
|
||||
|
||||
@@ -20,6 +20,7 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
var/show_in_antagpanel = TRUE //This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind
|
||||
var/antagpanel_category = "Uncategorized" //Antagpanel will display these together, REQUIRED
|
||||
var/show_name_in_check_antagonists = FALSE //Will append antagonist name in admin listings - use for categories that share more than one antag type
|
||||
var/list/blacklisted_quirks = list(/datum/quirk/nonviolent,/datum/quirk/mute) // Quirks that will be removed upon gaining this antag. Pacifist and mute are default.
|
||||
|
||||
/datum/antagonist/New()
|
||||
GLOB.antagonists += src
|
||||
@@ -70,6 +71,7 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
greet()
|
||||
apply_innate_effects()
|
||||
give_antag_moodies()
|
||||
remove_blacklisted_quirks()
|
||||
if(is_banned(owner.current) && replace_banned)
|
||||
replace_banned_player()
|
||||
|
||||
@@ -117,6 +119,17 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
return
|
||||
SEND_SIGNAL(owner.current, COMSIG_CLEAR_MOOD_EVENT, "antag_moodlet")
|
||||
|
||||
/datum/antagonist/proc/remove_blacklisted_quirks()
|
||||
var/mob/living/L = owner
|
||||
if(istype(L))
|
||||
var/list/cut = list()
|
||||
cut = SSquirks.filter_quirks(L.roundstart_quirks,blacklisted_quirks)
|
||||
for(var/q in cut)
|
||||
var/datum/quirk/Q = q
|
||||
if(Q.antag_removal_text)
|
||||
to_chat(L, "<span class='boldannounce'>[Q.antag_removal_text]</span>")
|
||||
L.remove_quirk(Q.type)
|
||||
|
||||
//Returns the team antagonist belongs to if any.
|
||||
/datum/antagonist/proc/get_team()
|
||||
return
|
||||
@@ -134,7 +147,7 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
if(objectives.len)
|
||||
report += printobjectives(objectives)
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(!objective.check_completion())
|
||||
if(objective.completable && !objective.check_completion())
|
||||
objectives_complete = FALSE
|
||||
break
|
||||
|
||||
|
||||
@@ -36,11 +36,17 @@
|
||||
var/win = TRUE
|
||||
var/objective_count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
report += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
|
||||
if(objective.completable)
|
||||
var/completion = objective.check_completion()
|
||||
if(completion >= 1)
|
||||
report += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
|
||||
else if(completion <= 0)
|
||||
report += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
win = FALSE
|
||||
else
|
||||
report += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
|
||||
else
|
||||
report += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
win = FALSE
|
||||
report += "<B>Objective #[objective_count]</B>: [objective.explanation_text]"
|
||||
objective_count++
|
||||
if(win)
|
||||
report += "<span class='greentext'>The [name] was successful!</span>"
|
||||
|
||||
@@ -108,11 +108,17 @@
|
||||
var/win = TRUE
|
||||
var/objective_count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
|
||||
if(objective.completable)
|
||||
var/completion = objective.check_completion()
|
||||
if(completion >= 1)
|
||||
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
|
||||
else if(completion <= 0)
|
||||
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
win = FALSE
|
||||
else
|
||||
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
|
||||
else
|
||||
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
win = FALSE
|
||||
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text]"
|
||||
objective_count++
|
||||
if(win)
|
||||
parts += "<span class='greentext'>The blood brothers were successful!</span>"
|
||||
|
||||
@@ -54,8 +54,10 @@
|
||||
var/honorific
|
||||
if(owner.current.gender == FEMALE)
|
||||
honorific = "Ms."
|
||||
else
|
||||
else if(owner.current.gender == MALE)
|
||||
honorific = "Mr."
|
||||
else
|
||||
honorific = "Mx."
|
||||
if(GLOB.possible_changeling_IDs.len)
|
||||
changelingID = pick(GLOB.possible_changeling_IDs)
|
||||
GLOB.possible_changeling_IDs -= changelingID
|
||||
@@ -552,11 +554,17 @@
|
||||
if(objectives.len)
|
||||
var/count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='greentext'>Success!</b></span>"
|
||||
if(objective.completable)
|
||||
var/completion = objective.check_completion()
|
||||
if(completion >= 1)
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
|
||||
else if(completion <= 0)
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
changelingwin = FALSE
|
||||
else
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
|
||||
else
|
||||
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
changelingwin = 0
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text]"
|
||||
count++
|
||||
|
||||
if(changelingwin)
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
/datum/antagonist/collector
|
||||
name = "Contraband Collector"
|
||||
show_in_antagpanel = FALSE
|
||||
show_name_in_check_antagonists = FALSE
|
||||
blacklisted_quirks = list() // no blacklist, these guys are harmless
|
||||
|
||||
/datum/antagonist/collector/proc/forge_objectives()
|
||||
var/datum/objective/hoard/collector/O = new
|
||||
O.owner = owner
|
||||
O.find_target()
|
||||
objectives += O
|
||||
|
||||
/datum/antagonist/collector/on_gain()
|
||||
forge_objectives()
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/collector/greet()
|
||||
to_chat(owner, "<B>You are a contraband collector!</B>")
|
||||
owner.announce_objectives()
|
||||
@@ -300,7 +300,7 @@
|
||||
if(ishuman(cultist))
|
||||
var/mob/living/carbon/human/H = cultist
|
||||
H.eye_color = "f00"
|
||||
H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK)
|
||||
H.dna?.update_ui_block(DNA_EYE_COLOR_BLOCK)
|
||||
ADD_TRAIT(H, TRAIT_CULT_EYES, "valid_cultist")
|
||||
H.update_body()
|
||||
|
||||
@@ -425,10 +425,16 @@
|
||||
parts += "<b>The cultists' objectives were:</b>"
|
||||
var/count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='greentext'>Success!</span>"
|
||||
if(objective.completable)
|
||||
var/completion = objective.check_completion()
|
||||
if(completion >= 1)
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
|
||||
else if(completion <= 0)
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
else
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
|
||||
else
|
||||
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text]"
|
||||
count++
|
||||
|
||||
if(members.len)
|
||||
|
||||
@@ -885,7 +885,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
if(new_human)
|
||||
new_human.visible_message("<span class='warning'>[new_human] suddenly dissolves into bones and ashes.</span>", \
|
||||
"<span class='cultlarge'>Your link to the world fades. Your form breaks apart.</span>")
|
||||
for(var/obj/I in new_human)
|
||||
for(var/obj/item/I in new_human)
|
||||
new_human.dropItemToGround(I, TRUE)
|
||||
new_human.dust()
|
||||
else if(choice == "Ascend as a Dark Spirit")
|
||||
|
||||
@@ -44,11 +44,17 @@
|
||||
var/objectives_text = ""
|
||||
var/count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'>Success!</span>"
|
||||
if(objective.completable)
|
||||
var/completion = objective.check_completion()
|
||||
if(completion >= 1)
|
||||
result += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
|
||||
else if(completion <= 0)
|
||||
result += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
win = FALSE
|
||||
else
|
||||
result += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
|
||||
else
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
win = FALSE
|
||||
result += "<B>Objective #[count]</B>: [objective.explanation_text]"
|
||||
count++
|
||||
|
||||
result += objectives_text
|
||||
|
||||
@@ -63,10 +63,10 @@
|
||||
possible_targets.Cut(index,index+1)
|
||||
|
||||
if(is_bad_guy ^ helping_station) //kill (good-ninja + bad-guy or bad-ninja + good-guy)
|
||||
var/datum/objective/assassinate/O = new /datum/objective/assassinate()
|
||||
var/datum/objective/assassinate/once/O = new /datum/objective/assassinate()
|
||||
O.owner = owner
|
||||
O.target = M
|
||||
O.explanation_text = "Slay \the [M.current.real_name], the [M.assigned_role]."
|
||||
O.explanation_text = "Slay \the [M.current.real_name], the [M.assigned_role]. You may let [M.p_they()] live, if they come back from death."
|
||||
objectives += O
|
||||
else //protect
|
||||
var/datum/objective/protect/O = new /datum/objective/protect()
|
||||
@@ -74,23 +74,16 @@
|
||||
O.target = M
|
||||
O.explanation_text = "Protect \the [M.current.real_name], the [M.assigned_role], from harm."
|
||||
objectives += O
|
||||
if(4) //debrain/capture
|
||||
if(!possible_targets.len) continue
|
||||
var/selected = rand(1,possible_targets.len)
|
||||
var/datum/mind/M = possible_targets[selected]
|
||||
var/is_bad_guy = possible_targets[M]
|
||||
possible_targets.Cut(selected,selected+1)
|
||||
|
||||
if(is_bad_guy ^ helping_station) //debrain (good-ninja + bad-guy or bad-ninja + good-guy)
|
||||
var/datum/objective/debrain/O = new /datum/objective/debrain()
|
||||
if(4) //flavor
|
||||
if(helping_station)
|
||||
var/datum/objective/flavor/ninja_helping/O = new /datum/objective/flavor/ninja_helping
|
||||
O.owner = owner
|
||||
O.target = M
|
||||
O.explanation_text = "Steal the brain of [M.current.real_name]."
|
||||
O.forge_objective()
|
||||
objectives += O
|
||||
else //capture
|
||||
var/datum/objective/capture/O = new /datum/objective/capture()
|
||||
else
|
||||
var/datum/objective/flavor/ninja_syndie/O = new /datum/objective/flavor/ninja_helping
|
||||
O.owner = owner
|
||||
O.gen_amount_goal()
|
||||
O.forge_objective()
|
||||
objectives += O
|
||||
else
|
||||
break
|
||||
|
||||
@@ -7,10 +7,10 @@
|
||||
|
||||
/datum/antagonist/nukeop/clownop/on_gain()
|
||||
. = ..()
|
||||
ADD_TRAIT(owner, TRAIT_CLOWN_MENTALITY, NUKEOP_ANTAGONIST)
|
||||
ADD_TRAIT(owner, TRAIT_CLOWN_MENTALITY, CLOWNOP_TRAIT)
|
||||
|
||||
/datum/antagonist/nukeop/clownop/on_removal()
|
||||
REMOVE_TRAIT(owner, TRAIT_CLOWN_MENTALITY, NUKEOP_ANTAGONIST)
|
||||
REMOVE_TRAIT(owner, TRAIT_CLOWN_MENTALITY, CLOWNOP_TRAIT)
|
||||
return ..()
|
||||
|
||||
/datum/antagonist/nukeop/leader/clownop
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
name = "Survivalist"
|
||||
show_in_antagpanel = FALSE
|
||||
show_name_in_check_antagonists = TRUE
|
||||
blacklisted_quirks = list(/datum/quirk/nonviolent) // mutes are allowed
|
||||
var/greet_message = ""
|
||||
|
||||
/datum/antagonist/survivalist/proc/forge_objectives()
|
||||
@@ -19,20 +20,8 @@
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/survivalist/guns
|
||||
greet_message = "Your own safety matters above all else, and the only way to ensure your safety is to stockpile weapons! Grab as many guns as possible, by any means necessary. Kill anyone who gets in your way."
|
||||
|
||||
/datum/antagonist/survivalist/guns/forge_objectives()
|
||||
var/datum/objective/steal_five_of_type/summon_guns/guns = new
|
||||
guns.owner = owner
|
||||
objectives += guns
|
||||
..()
|
||||
greet_message = "Your own safety matters above all else, and the only way to ensure your safety is to stockpile weapons! Grab as many guns as possible, and don't let anyone take them!"
|
||||
|
||||
/datum/antagonist/survivalist/magic
|
||||
name = "Amateur Magician"
|
||||
greet_message = "Grow your newfound talent! Grab as many magical artefacts as possible, by any means necessary. Kill anyone who gets in your way."
|
||||
|
||||
/datum/antagonist/survivalist/magic/forge_objectives()
|
||||
var/datum/objective/steal_five_of_type/summon_magic/magic = new
|
||||
magic.owner = owner
|
||||
objectives += magic
|
||||
..()
|
||||
greet_message = "This magic stuff is... so powerful. You want more. More! They want your power. They can't have it! Don't let them have it!"
|
||||
|
||||
@@ -77,19 +77,23 @@
|
||||
var/is_hijacker = FALSE
|
||||
var/datum/game_mode/dynamic/mode
|
||||
var/is_dynamic = FALSE
|
||||
var/hijack_prob = 0
|
||||
if(istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
mode = SSticker.mode
|
||||
is_dynamic = TRUE
|
||||
if(mode.storyteller.flags & NO_ASSASSIN)
|
||||
is_hijacker = FALSE
|
||||
if(mode.threat >= CONFIG_GET(number/dynamic_hijack_cost))
|
||||
hijack_prob = CLAMP(mode.threat_level-50,0,20)
|
||||
if(GLOB.joined_player_list.len>=GLOB.dynamic_high_pop_limit)
|
||||
is_hijacker = (prob(10) && mode.threat_level > CONFIG_GET(number/dynamic_hijack_high_population_requirement))
|
||||
is_hijacker = (prob(hijack_prob) && mode.threat_level > CONFIG_GET(number/dynamic_hijack_high_population_requirement))
|
||||
else
|
||||
var/indice_pop = min(10,round(GLOB.joined_player_list.len/mode.pop_per_requirement)+1)
|
||||
is_hijacker = (prob(10) && (mode.threat_level >= CONFIG_GET(number_list/dynamic_hijack_requirements)[indice_pop]))
|
||||
is_hijacker = (prob(hijack_prob) && (mode.threat_level >= CONFIG_GET(number_list/dynamic_hijack_requirements)[indice_pop]))
|
||||
if(mode.storyteller.flags & NO_ASSASSIN)
|
||||
is_hijacker = FALSE
|
||||
else if (GLOB.joined_player_list.len >= 30) // Less murderboning on lowpop thanks
|
||||
hijack_prob = 10
|
||||
is_hijacker = prob(10)
|
||||
var/martyr_chance = prob(20)
|
||||
var/martyr_chance = prob(hijack_prob*2)
|
||||
var/objective_count = is_hijacker //Hijacking counts towards number of objectives
|
||||
if(!SSticker.mode.exchange_blue && SSticker.mode.traitors.len >= 8) //Set up an exchange if there are enough traitors
|
||||
if(!SSticker.mode.exchange_red)
|
||||
@@ -170,7 +174,7 @@
|
||||
if(istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
mode = SSticker.mode
|
||||
is_dynamic = TRUE
|
||||
assassin_prob = mode.threat_level*(2/3)
|
||||
assassin_prob = max(0,mode.threat_level-20)
|
||||
if(prob(assassin_prob))
|
||||
if(is_dynamic)
|
||||
var/threat_spent = CONFIG_GET(number/dynamic_assassinate_cost)
|
||||
@@ -187,22 +191,37 @@
|
||||
maroon_objective.owner = owner
|
||||
maroon_objective.find_target()
|
||||
add_objective(maroon_objective)
|
||||
else
|
||||
else if(prob(max(0,assassin_prob-20)))
|
||||
var/datum/objective/assassinate/kill_objective = new
|
||||
kill_objective.owner = owner
|
||||
kill_objective.find_target()
|
||||
add_objective(kill_objective)
|
||||
else
|
||||
var/datum/objective/assassinate/once/kill_objective = new
|
||||
kill_objective.owner = owner
|
||||
kill_objective.find_target()
|
||||
add_objective(kill_objective)
|
||||
else
|
||||
if(prob(15) && !(locate(/datum/objective/download) in objectives) && !(owner.assigned_role in list("Research Director", "Scientist", "Roboticist")))
|
||||
var/datum/objective/download/download_objective = new
|
||||
download_objective.owner = owner
|
||||
download_objective.gen_amount_goal()
|
||||
add_objective(download_objective)
|
||||
else
|
||||
else if(prob(40)) // cum. not counting download: 40%.
|
||||
var/datum/objective/steal/steal_objective = new
|
||||
steal_objective.owner = owner
|
||||
steal_objective.find_target()
|
||||
add_objective(steal_objective)
|
||||
else if(prob(100/3)) // cum. not counting download: 20%.
|
||||
var/datum/objective/sabotage/sabotage_objective = new
|
||||
sabotage_objective.owner = owner
|
||||
sabotage_objective.find_target()
|
||||
add_objective(sabotage_objective)
|
||||
else // cum. not counting download: 40%
|
||||
var/datum/objective/flavor/traitor/flavor_objective = new
|
||||
flavor_objective.owner = owner
|
||||
flavor_objective.forge_objective()
|
||||
add_objective(flavor_objective)
|
||||
|
||||
/datum/antagonist/traitor/proc/forge_single_AI_objective()
|
||||
.=1
|
||||
@@ -369,11 +388,17 @@
|
||||
if(objectives.len)//If the traitor had no objectives, don't need to process this.
|
||||
var/count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'>Success!</span>"
|
||||
if(objective.completable)
|
||||
var/completion = objective.check_completion()
|
||||
if(completion >= 1)
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
|
||||
else if(completion <= 0)
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
traitorwin = FALSE
|
||||
else
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
|
||||
else
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
traitorwin = FALSE
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text]"
|
||||
count++
|
||||
|
||||
if(uplink_true)
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
var/objectives_complete = TRUE
|
||||
if(objectives.len)
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(!objective.check_completion())
|
||||
if(objective.completable && !objective.check_completion())
|
||||
objectives_complete = FALSE
|
||||
break
|
||||
|
||||
|
||||
@@ -61,9 +61,9 @@
|
||||
owner.current.forceMove(pick(GLOB.wizardstart))
|
||||
|
||||
/datum/antagonist/wizard/proc/create_objectives()
|
||||
var/datum/objective/new_objective = new("Cause as much creative mayhem as you can aboard the station! The more outlandish your methods of achieving this, the better! Make sure there's a decent amount of crew alive to tell of your tale.")
|
||||
new_objective.completed = TRUE //So they can greentext without admin intervention.
|
||||
var/datum/objective/flavor/wizard/new_objective = new
|
||||
new_objective.owner = owner
|
||||
new_objective.forge_objective()
|
||||
objectives += new_objective
|
||||
|
||||
if (!(locate(/datum/objective/escape) in objectives))
|
||||
@@ -94,6 +94,7 @@
|
||||
to_chat(owner, "<span class='boldannounce'>You are the Space Wizard!</span>")
|
||||
to_chat(owner, "<B>The Space Wizards Federation has given you the following tasks:</B>")
|
||||
owner.announce_objectives()
|
||||
to_chat(owner, "<B>These are merely guidelines! The federation are your masters, but you forge your own path!</B>")
|
||||
to_chat(owner, "You will find a list of available spells in your spell book. Choose your magic arsenal carefully.")
|
||||
to_chat(owner, "The spellbook is bound to you, and others cannot use it.")
|
||||
to_chat(owner, "In your pockets you will find a teleport scroll. Use it as needed.")
|
||||
@@ -265,11 +266,17 @@
|
||||
var/count = 1
|
||||
var/wizardwin = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'>Success!</span>"
|
||||
if(objective.completable)
|
||||
var/completion = objective.check_completion()
|
||||
if(completion >= 1)
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
|
||||
else if(completion <= 0)
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
wizardwin = FALSE
|
||||
else
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
|
||||
else
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
wizardwin = 0
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text]"
|
||||
count++
|
||||
|
||||
if(wizardwin)
|
||||
|
||||
@@ -337,8 +337,9 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
|
||||
if(!length(cached_gases))
|
||||
return
|
||||
var/list/reactions = list()
|
||||
for(var/I in cached_gases)
|
||||
reactions += SSair.gas_reactions[I]
|
||||
for(var/datum/gas_reaction/G in SSair.gas_reactions)
|
||||
if(cached_gases[G.major_gas])
|
||||
reactions += G
|
||||
if(!length(reactions))
|
||||
return
|
||||
reaction_results = new
|
||||
|
||||
@@ -2,8 +2,6 @@
|
||||
|
||||
/proc/init_gas_reactions()
|
||||
. = list()
|
||||
for(var/type in subtypesof(/datum/gas))
|
||||
.[type] = list()
|
||||
|
||||
for(var/r in subtypesof(/datum/gas_reaction))
|
||||
var/datum/gas_reaction/reaction = r
|
||||
@@ -16,27 +14,19 @@
|
||||
var/datum/gas/req_gas = req
|
||||
if (!reaction_key || initial(reaction_key.rarity) > initial(req_gas.rarity))
|
||||
reaction_key = req_gas
|
||||
.[reaction_key] += list(reaction)
|
||||
sortTim(., /proc/cmp_gas_reactions, TRUE)
|
||||
reaction.major_gas = reaction_key
|
||||
. += reaction
|
||||
sortTim(., /proc/cmp_gas_reaction)
|
||||
|
||||
/proc/cmp_gas_reactions(list/datum/gas_reaction/a, list/datum/gas_reaction/b) // compares lists of reactions by the maximum priority contained within the list
|
||||
if (!length(a) || !length(b))
|
||||
return length(b) - length(a)
|
||||
var/maxa
|
||||
var/maxb
|
||||
for (var/datum/gas_reaction/R in a)
|
||||
if (R.priority > maxa)
|
||||
maxa = R.priority
|
||||
for (var/datum/gas_reaction/R in b)
|
||||
if (R.priority > maxb)
|
||||
maxb = R.priority
|
||||
return maxb - maxa
|
||||
/proc/cmp_gas_reaction(datum/gas_reaction/a, datum/gas_reaction/b) // compares lists of reactions by the maximum priority contained within the list
|
||||
return b.priority - a.priority
|
||||
|
||||
/datum/gas_reaction
|
||||
//regarding the requirements lists: the minimum or maximum requirements must be non-zero.
|
||||
//when in doubt, use MINIMUM_MOLE_COUNT.
|
||||
var/list/min_requirements
|
||||
var/list/max_requirements
|
||||
var/major_gas //the highest rarity gas used in the reaction.
|
||||
var/exclude = FALSE //do it this way to allow for addition/removal of reactions midmatch in the future
|
||||
var/priority = 100 //lower numbers are checked/react later than higher numbers. if two reactions have the same priority they may happen in either order
|
||||
var/name = "reaction"
|
||||
|
||||
@@ -81,8 +81,8 @@
|
||||
desc = "An old russian crate full of surplus armor that they used to use! Has two sets of bulletproff armor, a few union suits and some warm hats!"
|
||||
contraband = TRUE
|
||||
cost = 5750 // Its basicly sec suits, good boots/gloves
|
||||
contains = list(/obj/item/clothing/suit/security/officer/russian,
|
||||
/obj/item/clothing/suit/security/officer/russian,
|
||||
contains = list(/obj/item/clothing/suit/armor/navyblue/russian,
|
||||
/obj/item/clothing/suit/armor/navyblue/russian,
|
||||
/obj/item/clothing/shoes/combat,
|
||||
/obj/item/clothing/shoes/combat,
|
||||
/obj/item/clothing/head/ushanka,
|
||||
@@ -104,7 +104,7 @@
|
||||
contraband = TRUE
|
||||
access = FALSE
|
||||
cost = 5500 //
|
||||
contains = list(/obj/item/clothing/suit/security/officer/russian,
|
||||
contains = list(/obj/item/clothing/suit/armor/navyblue/russian,
|
||||
/obj/item/clothing/shoes/combat,
|
||||
/obj/item/clothing/head/ushanka,
|
||||
/obj/item/clothing/suit/armor/bulletproof,
|
||||
@@ -141,15 +141,15 @@
|
||||
cost = 3250
|
||||
contains = list(/obj/item/clothing/under/rank/security/navyblue,
|
||||
/obj/item/clothing/under/rank/security/navyblue,
|
||||
/obj/item/clothing/suit/security/officer,
|
||||
/obj/item/clothing/suit/security/officer,
|
||||
/obj/item/clothing/suit/armor/navyblue,
|
||||
/obj/item/clothing/suit/armor/navyblue,
|
||||
/obj/item/clothing/head/beret/sec/navyofficer,
|
||||
/obj/item/clothing/head/beret/sec/navyofficer,
|
||||
/obj/item/clothing/under/rank/warden/navyblue,
|
||||
/obj/item/clothing/suit/security/warden,
|
||||
/obj/item/clothing/suit/armor/vest/warden/navyblue,
|
||||
/obj/item/clothing/head/beret/sec/navywarden,
|
||||
/obj/item/clothing/under/rank/head_of_security/navyblue,
|
||||
/obj/item/clothing/suit/security/hos,
|
||||
/obj/item/clothing/suit/armor/hos/navyblue,
|
||||
/obj/item/clothing/head/beret/sec/navyhos)
|
||||
crate_name = "security clothing crate"
|
||||
|
||||
|
||||
@@ -22,6 +22,14 @@
|
||||
/obj/item/book/granter/action/drink_fling)
|
||||
crate_name = "bartending supply crate"
|
||||
|
||||
/datum/supply_pack/vending/hydro
|
||||
name = "Cartridge Supply Crate"
|
||||
desc = "Restock you cartridges for PDAs. Contains a PTech vending machine refill."
|
||||
cost = 5000
|
||||
contains = list(/obj/item/vending_refill/cart)
|
||||
crate_name = "hydroponics supply crate"
|
||||
crate_type = /obj/structure/closet/crate
|
||||
|
||||
/datum/supply_pack/vending/cigarette
|
||||
name = "Cigarette Supply Crate"
|
||||
desc = "Don't believe the reports - smoke today! Contains a cigarette vending machine refill."
|
||||
@@ -30,6 +38,25 @@
|
||||
crate_name = "cigarette supply crate"
|
||||
crate_type = /obj/structure/closet/crate
|
||||
|
||||
/datum/supply_pack/vending/dinner
|
||||
name = "Dinnerware Supply Crate"
|
||||
desc = "Use a plate and have some utensils! Contains a dinnerware and sustenance vending machine refill."
|
||||
cost = 2500
|
||||
contains = list(/obj/item/vending_refill/sustenance,
|
||||
/obj/item/vending_refill/dinnerware)
|
||||
crate_name = "dinnerware supply crate"
|
||||
crate_type = /obj/structure/closet/crate
|
||||
|
||||
/datum/supply_pack/vending/dinner
|
||||
name = "Engineering Supply Crate"
|
||||
desc = "Packs of tools waiting to be used for repairing. Contains a tool and engineering vending machine refill. Requires CE access."
|
||||
cost = 5500 //Powerfull
|
||||
access = ACCESS_CE
|
||||
contains = list(/obj/item/vending_refill/tool,
|
||||
/obj/item/vending_refill/engivend)
|
||||
crate_name = "engineering supply crate"
|
||||
crate_type = /obj/structure/closet/crate/secure/engineering
|
||||
|
||||
/datum/supply_pack/vending/games
|
||||
name = "Games Supply Crate"
|
||||
desc = "Get your game on with this game vending machine refill."
|
||||
@@ -38,8 +65,18 @@
|
||||
crate_name = "games supply crate"
|
||||
crate_type = /obj/structure/closet/crate
|
||||
|
||||
/datum/supply_pack/vending/hydro
|
||||
name = "Hydroponics Supply Crate"
|
||||
desc = "Arnt you glad you dont have to do it the natural way? Contains a megaseed and nutrimax vending machine refill."
|
||||
cost = 5000
|
||||
contains = list(/obj/item/vending_refill/hydroseeds,
|
||||
/obj/item/vending_refill/hydronutrients)
|
||||
crate_name = "hydroponics supply crate"
|
||||
crate_type = /obj/structure/closet/crate
|
||||
|
||||
/datum/supply_pack/vending/kinkmate
|
||||
name = "Kinkmate Supply and Construction Kit"
|
||||
desc = "A fun way to spend the shift. Contains unmentionable desires."
|
||||
cost = 2000
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/vending_refill/kink, /obj/item/circuitboard/machine/kinkmate)
|
||||
@@ -77,6 +114,13 @@
|
||||
contains = list(/obj/item/vending_refill/cola)
|
||||
crate_name = "soft drinks supply crate"
|
||||
|
||||
/datum/supply_pack/vending/vendomat
|
||||
name = "Vendomat Supply Crate"
|
||||
desc = "Contains a Vendomat restock unit!"
|
||||
cost = 1200
|
||||
contains = list(/obj/item/vending_refill/assist)
|
||||
crate_name = "vendomat supply crate"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////// Wardrobe Vendors ////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -137,7 +137,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
"balls_cum_rate" = CUM_RATE,
|
||||
"balls_cum_mult" = CUM_RATE_MULT,
|
||||
"balls_efficiency" = CUM_EFFICIENCY,
|
||||
"balls_fluid" = "semen",
|
||||
"has_ovi" = FALSE,
|
||||
"ovi_shape" = "knotted",
|
||||
"ovi_length" = 6,
|
||||
@@ -152,7 +151,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
"breasts_color" = "fff",
|
||||
"breasts_size" = "C",
|
||||
"breasts_shape" = "Pair",
|
||||
"breasts_fluid" = "milk",
|
||||
"breasts_producing" = FALSE,
|
||||
"has_vag" = FALSE,
|
||||
"vag_shape" = "Human",
|
||||
@@ -163,7 +161,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
"womb_cum_rate" = CUM_RATE,
|
||||
"womb_cum_mult" = CUM_RATE_MULT,
|
||||
"womb_efficiency" = CUM_EFFICIENCY,
|
||||
"womb_fluid" = "femcum",
|
||||
"ipc_screen" = "Sunburst",
|
||||
"ipc_antenna" = "None",
|
||||
"flavor_text" = "",
|
||||
|
||||
@@ -423,13 +423,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["feature_balls_size"] >> features["balls_size"]
|
||||
S["feature_balls_shape"] >> features["balls_shape"]
|
||||
S["feature_balls_sack_size"] >> features["balls_sack_size"]
|
||||
S["feature_balls_fluid"] >> features["balls_fluid"]
|
||||
//breasts features
|
||||
S["feature_has_breasts"] >> features["has_breasts"]
|
||||
S["feature_breasts_size"] >> features["breasts_size"]
|
||||
S["feature_breasts_shape"] >> features["breasts_shape"]
|
||||
S["feature_breasts_color"] >> features["breasts_color"]
|
||||
S["feature_breasts_fluid"] >> features["breasts_fluid"]
|
||||
S["feature_breasts_producing"] >> features["breasts_producing"]
|
||||
//vagina features
|
||||
S["feature_has_vag"] >> features["has_vag"]
|
||||
|
||||
@@ -11,6 +11,8 @@
|
||||
var/transfer_blood = 0
|
||||
strip_delay = 20
|
||||
equip_delay_other = 40
|
||||
var/strip_mod = 1 //how much they alter stripping items time by, higher is quicker
|
||||
var/strip_silence = FALSE //if it shows a warning when stripping
|
||||
|
||||
/obj/item/clothing/gloves/ComponentInitialize()
|
||||
. = ..()
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
item_state = "boxing"
|
||||
equip_delay_other = 60
|
||||
species_exception = list(/datum/species/golem) // now you too can be a golem boxing champion
|
||||
strip_mod = 0.5
|
||||
|
||||
/obj/item/clothing/gloves/boxing/green
|
||||
icon_state = "boxinggreen"
|
||||
|
||||
@@ -41,6 +41,7 @@
|
||||
permeability_coefficient = 1
|
||||
resistance_flags = NONE
|
||||
transfer_prints = TRUE
|
||||
strip_mod = 0.8
|
||||
|
||||
/obj/item/clothing/gloves/cut/family
|
||||
desc = "The old gloves your great grandfather stole from Engineering, many moons ago. They've seen some tough times recently."
|
||||
@@ -76,6 +77,7 @@
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
resistance_flags = NONE
|
||||
var/can_be_cut = 1
|
||||
strip_mod = 1.2
|
||||
|
||||
/obj/item/clothing/gloves/color/black/hos
|
||||
item_color = "hosred" //Exists for washing machines. Is not different from black gloves in any way.
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
equip_delay_other = 20
|
||||
cold_protection = HANDS
|
||||
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
|
||||
strip_mod = 0.9
|
||||
|
||||
/obj/item/clothing/gloves/botanic_leather
|
||||
name = "botanist's leather gloves"
|
||||
@@ -23,6 +24,7 @@
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
resistance_flags = NONE
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 30)
|
||||
strip_mod = 0.9
|
||||
|
||||
/obj/item/clothing/gloves/combat
|
||||
name = "combat gloves"
|
||||
@@ -38,6 +40,7 @@
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
resistance_flags = NONE
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
|
||||
strip_mod = 1.5
|
||||
|
||||
|
||||
/obj/item/clothing/gloves/bracer
|
||||
@@ -103,3 +106,15 @@
|
||||
|
||||
/obj/item/clothing/gloves/rapid/hug/attack_self(mob/user)
|
||||
return FALSE
|
||||
|
||||
/obj/item/clothing/gloves/thief
|
||||
name = "black gloves"
|
||||
desc = "Gloves made with completely frictionless, insulated cloth, easier to steal from people with."
|
||||
icon_state = "thief"
|
||||
item_state = "blackgloves"
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
strip_delay = 80
|
||||
transfer_prints = FALSE
|
||||
strip_mod = 5
|
||||
strip_silence = TRUE
|
||||
@@ -15,6 +15,13 @@
|
||||
if(!allowed)
|
||||
allowed = GLOB.security_vest_allowed
|
||||
|
||||
/obj/item/clothing/suit/armor/navyblue
|
||||
name = "security officer's jacket"
|
||||
desc = "This jacket is for those special occasions when a security officer isn't required to wear their armor."
|
||||
icon_state = "officerbluejacket"
|
||||
item_state = "officerbluejacket"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
|
||||
/obj/item/clothing/suit/armor/vest
|
||||
name = "armor vest"
|
||||
desc = "A slim Type I armored vest that provides decent protection against most types of damage."
|
||||
@@ -52,8 +59,17 @@
|
||||
heat_protection = CHEST|GROIN|LEGS|ARMS
|
||||
strip_delay = 80
|
||||
|
||||
/obj/item/clothing/suit/armor/hos/navyblue
|
||||
name = "head of security's jacket"
|
||||
desc = "This piece of clothing was specifically designed for asserting superior authority."
|
||||
icon_state = "hosbluejacket"
|
||||
item_state = "hosbluejacket"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
cold_protection = CHEST|ARMS
|
||||
heat_protection = CHEST|ARMS
|
||||
|
||||
/obj/item/clothing/suit/armor/hos/trenchcoat
|
||||
name = "armored trenchoat"
|
||||
name = "armored trenchcoat"
|
||||
desc = "A trenchcoat enhanced with a special lightweight kevlar. The epitome of tactical plainclothes."
|
||||
icon_state = "hostrench"
|
||||
item_state = "hostrench"
|
||||
@@ -78,6 +94,13 @@
|
||||
desc = "A red jacket with silver rank pips and body armor strapped on top."
|
||||
icon_state = "warden_jacket"
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/warden/navyblue
|
||||
name = "warden's jacket"
|
||||
desc = "Perfectly suited for the warden that wants to leave an impression of style on those who visit the brig."
|
||||
icon_state = "wardenbluejacket"
|
||||
item_state = "wardenbluejacket"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/leather
|
||||
name = "security overcoat"
|
||||
desc = "Lightly armored leather overcoat meant as casual wear for high-ranking officers. Bears the crest of Nanotrasen Security."
|
||||
|
||||
@@ -155,28 +155,6 @@
|
||||
blood_overlay_type = "armor" //it's the less thing that I can put here
|
||||
body_parts_covered = NONE
|
||||
|
||||
//Security
|
||||
/obj/item/clothing/suit/security/officer
|
||||
name = "security officer's jacket"
|
||||
desc = "This jacket is for those special occasions when a security officer isn't required to wear their armor."
|
||||
icon_state = "officerbluejacket"
|
||||
item_state = "officerbluejacket"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
|
||||
/obj/item/clothing/suit/security/warden
|
||||
name = "warden's jacket"
|
||||
desc = "Perfectly suited for the warden that wants to leave an impression of style on those who visit the brig."
|
||||
icon_state = "wardenbluejacket"
|
||||
item_state = "wardenbluejacket"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
|
||||
/obj/item/clothing/suit/security/hos
|
||||
name = "head of security's jacket"
|
||||
desc = "This piece of clothing was specifically designed for asserting superior authority."
|
||||
icon_state = "hosbluejacket"
|
||||
item_state = "hosbluejacket"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
|
||||
//Surgeon
|
||||
/obj/item/clothing/suit/apron/surgical
|
||||
name = "surgical apron"
|
||||
|
||||
@@ -317,7 +317,7 @@
|
||||
flags_cover = HEADCOVERSEYES
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
|
||||
/obj/item/clothing/suit/security/officer/russian
|
||||
/obj/item/clothing/suit/armor/navyblue/russian
|
||||
name = "\improper Russian officer's jacket"
|
||||
desc = "This jacket is for those special occasions when a russian officer isn't required to wear their armor."
|
||||
icon_state = "officertanjacket"
|
||||
|
||||
@@ -71,9 +71,10 @@
|
||||
reagents_add = list(/datum/reagent/consumable/nutriment = 0.05)
|
||||
rarity = 30
|
||||
|
||||
/obj/item/seeds/poppy/lily/trumpet/Initialize()
|
||||
..()
|
||||
unset_mutability(/datum/plant_gene/reagent/polypyr, PLANT_GENE_EXTRACTABLE)
|
||||
/obj/item/seeds/poppy/lily/trumpet/Initialize(mapload, nogenes = FALSE)
|
||||
. = ..()
|
||||
if(!nogenes)
|
||||
unset_mutability(/datum/plant_gene/reagent/polypyr, PLANT_GENE_EXTRACTABLE)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/trumpet
|
||||
seed = /obj/item/seeds/poppy/lily/trumpet
|
||||
|
||||
@@ -82,9 +82,10 @@
|
||||
mutatelist = list()
|
||||
reagents_add = list(/datum/reagent/consumable/nutriment = 0.05, /datum/reagent/medicine/silibinin = 0.1)
|
||||
|
||||
/obj/item/seeds/galaxythistle/Initialize()
|
||||
..()
|
||||
unset_mutability(/datum/plant_gene/trait/invasive, PLANT_GENE_REMOVABLE)
|
||||
/obj/item/seeds/galaxythistle/Initialize(mapload, nogenes = FALSE)
|
||||
. = ..()
|
||||
if(!nogenes)
|
||||
unset_mutability(/datum/plant_gene/trait/invasive, PLANT_GENE_REMOVABLE)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/galaxythistle
|
||||
seed = /obj/item/seeds/galaxythistle
|
||||
|
||||
@@ -217,10 +217,11 @@
|
||||
growing_icon = 'icons/obj/hydroponics/growing_mushrooms.dmi'
|
||||
reagents_add = list(/datum/reagent/consumable/nutriment = 0.1)
|
||||
|
||||
/obj/item/seeds/chanterelle/jupitercup/Initialize()
|
||||
..()
|
||||
unset_mutability(/datum/plant_gene/reagent/liquidelectricity, PLANT_GENE_EXTRACTABLE)
|
||||
unset_mutability(/datum/plant_gene/trait/plant_type/carnivory, PLANT_GENE_REMOVABLE)
|
||||
/obj/item/seeds/chanterelle/jupitercup/Initialize(mapload, nogenes = FALSE)
|
||||
. = ..()
|
||||
if(!nogenes)
|
||||
unset_mutability(/datum/plant_gene/reagent/liquidelectricity, PLANT_GENE_EXTRACTABLE)
|
||||
unset_mutability(/datum/plant_gene/trait/plant_type/carnivory, PLANT_GENE_REMOVABLE)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/mushroom/jupitercup
|
||||
seed = /obj/item/seeds/chanterelle/jupitercup
|
||||
|
||||
@@ -18,7 +18,9 @@
|
||||
return !istype(S, /obj/item/seeds/sample) // Samples can't accept new genes
|
||||
|
||||
/datum/plant_gene/proc/Copy()
|
||||
return new type
|
||||
var/datum/plant_gene/G = new type
|
||||
G.mutability_flags = mutability_flags
|
||||
return G
|
||||
|
||||
/datum/plant_gene/proc/apply_vars(obj/item/seeds/S) // currently used for fire resist, can prob. be further refactored
|
||||
return
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
var/weed_rate = 1 //If the chance below passes, then this many weeds sprout during growth
|
||||
var/weed_chance = 5 //Percentage chance per tray update to grow weeds
|
||||
|
||||
/obj/item/seeds/Initialize(loc, nogenes = 0)
|
||||
/obj/item/seeds/Initialize(mapload, nogenes = 0)
|
||||
. = ..()
|
||||
pixel_x = rand(-8, 8)
|
||||
pixel_y = rand(-8, 8)
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
display_order = JOB_DISPLAY_ORDER_MIME
|
||||
|
||||
/datum/job/mime/after_spawn(mob/living/carbon/human/H, mob/M)
|
||||
. = ..()
|
||||
H.apply_pref_name("mime", M.client)
|
||||
|
||||
/datum/outfit/job/mime
|
||||
|
||||
@@ -129,6 +129,14 @@
|
||||
choice.forceMove(drop_location())
|
||||
update_icon()
|
||||
|
||||
/obj/structure/bookcase/attack_ghost(mob/dead/observer/user as mob)
|
||||
if(contents.len && in_range(user, src))
|
||||
var/obj/item/book/choice = input("Which book would you like to read?") as null|obj in contents
|
||||
if(choice)
|
||||
if(!istype(choice)) //spellbook, cult tome, or the one weird bible storage
|
||||
to_chat(user,"A mysterious force is keeping you from reading that.")
|
||||
return
|
||||
choice.attack_self(user)
|
||||
|
||||
/obj/structure/bookcase/deconstruct(disassembled = TRUE)
|
||||
new /obj/item/stack/sheet/mineral/wood(loc, 4)
|
||||
@@ -204,8 +212,9 @@
|
||||
return
|
||||
if(dat)
|
||||
user << browse("<TT><I>Penned by [author].</I></TT> <BR>" + "[dat]", "window=book[window_size != null ? ";size=[window_size]" : ""]")
|
||||
user.visible_message("[user] opens a book titled \"[title]\" and begins reading intently.")
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "book_nerd", /datum/mood_event/book_nerd)
|
||||
if(istype(user, /mob/living))
|
||||
user.visible_message("[user] opens a book titled \"[title]\" and begins reading intently.")
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "book_nerd", /datum/mood_event/book_nerd)
|
||||
onclose(user, "book")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>This book is completely blank!</span>")
|
||||
@@ -311,6 +320,9 @@
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/book/attack_ghost(mob/user)
|
||||
attack_self(user)
|
||||
|
||||
|
||||
/*
|
||||
* Barcode Scanner
|
||||
|
||||
@@ -796,7 +796,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
update_icon()
|
||||
|
||||
/mob/dead/observer/canUseTopic(atom/movable/M, be_close=FALSE, no_dextery=FALSE, no_tk=FALSE)
|
||||
return IsAdminGhost(usr)
|
||||
return IsAdminGhost(usr) || (M.ghost_flags & INTERACT_GHOST_READ)
|
||||
|
||||
/mob/dead/observer/is_literate()
|
||||
return 1
|
||||
|
||||
@@ -559,7 +559,7 @@
|
||||
health = round(maxHealth - getOxyLoss() - getToxLoss() - getCloneLoss() - total_burn - total_brute, DAMAGE_PRECISION)
|
||||
staminaloss = round(total_stamina, DAMAGE_PRECISION)
|
||||
update_stat()
|
||||
if(((maxHealth - total_burn) < HEALTH_THRESHOLD_DEAD) && stat == DEAD )
|
||||
if(((maxHealth - total_burn) < HEALTH_THRESHOLD_DEAD*2) && stat == DEAD )
|
||||
become_husk("burn")
|
||||
med_hud_set_health()
|
||||
if(stat == SOFT_CRIT)
|
||||
@@ -986,4 +986,4 @@
|
||||
if(H.clothing_flags & SCAN_REAGENTS)
|
||||
return TRUE
|
||||
if(isclothing(wear_mask) && (wear_mask.clothing_flags & SCAN_REAGENTS))
|
||||
return TRUE
|
||||
return TRUE
|
||||
|
||||
@@ -16,10 +16,6 @@
|
||||
. += "[t_He] [t_is] wearing [wear_mask.get_examine_string(user)] on [t_his] face."
|
||||
if (wear_neck)
|
||||
. += "[t_He] [t_is] wearing [wear_neck.get_examine_string(user)] around [t_his] neck.\n"
|
||||
if(can_be_held)
|
||||
. += "[t_He] looks small enough to be picked up with <b>Alt+Click</b>!\n"
|
||||
|
||||
|
||||
|
||||
for(var/obj/item/I in held_items)
|
||||
if(!(I.item_flags & ABSTRACT))
|
||||
@@ -116,4 +112,5 @@
|
||||
. += "[t_He] look[p_s()] very happy."
|
||||
if(MOOD_LEVEL_HAPPY4 to INFINITY)
|
||||
. += "[t_He] look[p_s()] ecstatic."
|
||||
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, .)
|
||||
. += "*---------*</span>"
|
||||
|
||||
@@ -7,13 +7,14 @@
|
||||
/mob/living/carbon/human/spawn_gibs(with_bodyparts, atom/loc_override)
|
||||
var/location = loc_override ? loc_override.drop_location() : drop_location()
|
||||
if(dna?.species?.gib_types)
|
||||
var/blood_dna = get_blood_dna_list()
|
||||
var/datum/species/S = dna.species
|
||||
var/length = length(S.gib_types)
|
||||
if(length)
|
||||
var/path = (with_bodyparts && length > 1) ? S.gib_types[2] : S.gib_types[1]
|
||||
new path(location, src, get_static_viruses())
|
||||
else
|
||||
new S.gib_types(location, src, get_static_viruses())
|
||||
new S.gib_types(location, src, get_static_viruses(), blood_dna)
|
||||
else
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/human(location, src, get_static_viruses())
|
||||
@@ -67,4 +68,4 @@
|
||||
/mob/living/carbon/proc/makeUncloneable()
|
||||
ADD_TRAIT(src, TRAIT_NOCLONE, MADE_UNCLONEABLE)
|
||||
blood_volume = 0
|
||||
return TRUE
|
||||
return TRUE
|
||||
|
||||
@@ -400,6 +400,7 @@
|
||||
var/temp_flavor = print_flavor_text_2()
|
||||
if(temp_flavor)
|
||||
. += temp_flavor
|
||||
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, .)
|
||||
. += "*---------*</span>"
|
||||
|
||||
/mob/living/proc/status_effect_examines(pronoun_replacement) //You can include this in any mob's examine() to show the examine texts of status effects!
|
||||
|
||||
@@ -1,45 +0,0 @@
|
||||
/mob/living/carbon/human/proc/examine_nutrition()
|
||||
var/message = ""
|
||||
var/nutrition_examine = round(nutrition)
|
||||
var/t_He = "It" //capitalised for use at the start of each line.
|
||||
var/t_His = "Its"
|
||||
var/t_his = "its"
|
||||
var/t_is = "is"
|
||||
var/t_has = "has"
|
||||
switch(gender)
|
||||
if(MALE)
|
||||
t_He = "He"
|
||||
t_his = "his"
|
||||
t_His = "His"
|
||||
if(FEMALE)
|
||||
t_He = "She"
|
||||
t_his = "her"
|
||||
t_His = "Her"
|
||||
if(PLURAL)
|
||||
t_He = "They"
|
||||
t_his = "their"
|
||||
t_His = "Their"
|
||||
t_is = "are"
|
||||
t_has = "have"
|
||||
if(NEUTER)
|
||||
t_He = "It"
|
||||
t_his = "its"
|
||||
t_His = "Its"
|
||||
switch(nutrition_examine)
|
||||
if(0 to 49)
|
||||
message = "<span class='warning'>[t_He] [t_is] starving! You can hear [t_his] stomach snarling from across the room!</span>\n"
|
||||
if(50 to 99)
|
||||
message = "<span class='warning'>[t_He] [t_is] extremely hungry. A deep growl occasionally rumbles from [t_his] empty stomach.</span>\n"
|
||||
if(100 to 499)
|
||||
return message //Well that's pretty normal, really.
|
||||
if(500 to 864) // Fat.
|
||||
message = "[t_He] [t_has] a stuffed belly, bloated fat and round from eating too much.\n"
|
||||
if(1200 to 1934) // One person fully digested.
|
||||
message = "<span class='warning'>[t_He] [t_is] sporting a large, round, sagging stomach. It's contains at least their body weight worth of glorping slush.</span>\n"
|
||||
if(1935 to 3004) // Two people.
|
||||
message = "<span class='warning'>[t_He] [t_is] engorged with a huge stomach that sags and wobbles as they move. [t_He] must have consumed at least twice their body weight. It looks incredibly soft.</span>\n"
|
||||
if(3005 to 4074) // Three people.
|
||||
message = "<span class='warning'>[t_His] stomach is firmly packed with digesting slop. [t_He] must have eaten at least a few times worth their body weight! It looks hard for them to stand, and [t_his] gut jiggles when they move.</span>\n"
|
||||
if(4075 to 10000) // Four or more people.
|
||||
message = "<span class='warning'>[t_He] [t_is] so absolutely stuffed that you aren't sure how it's possible to move. [t_He] can't seem to swell any bigger. The surface of [t_his] belly looks sorely strained!</span>\n"
|
||||
return message
|
||||
@@ -91,7 +91,7 @@
|
||||
var/say_starter = "Say \"" //"
|
||||
if(findtextEx(temp, say_starter, 1, length(say_starter) + 1) && length(temp) > length(say_starter)) //case sensitive means
|
||||
|
||||
temp = trim_left(copytext(temp, length(say_starter + 1)))
|
||||
temp = trim_left(copytext(temp, length(say_starter) + 1))
|
||||
temp = replacetext(temp, ";", "", 1, 2) //general radio
|
||||
while(trim_left(temp)[1] == ":") //dept radio again (necessary)
|
||||
temp = copytext_char(trim_left(temp), 3)
|
||||
|
||||
@@ -132,14 +132,14 @@
|
||||
return INITIALIZE_HINT_QDEL
|
||||
owner = new_owner
|
||||
START_PROCESSING(SSobj, src)
|
||||
RegisterSignal(owner, COMSIG_MOB_EXAMINATE, .proc/examinate_check)
|
||||
RegisterSignal(owner, COMSIG_CLICK_SHIFT, .proc/examinate_check)
|
||||
RegisterSignal(src, COMSIG_ATOM_HEARER_IN_VIEW, .proc/include_owner)
|
||||
RegisterSignal(owner, COMSIG_LIVING_REGENERATE_LIMBS, .proc/unlist_head)
|
||||
RegisterSignal(owner, COMSIG_LIVING_FULLY_HEAL, .proc/retrieve_head)
|
||||
|
||||
/obj/item/dullahan_relay/proc/examinate_check(mob/source, atom/A)
|
||||
if(source.client.eye == src && ((A in view(source.client.view, src)) || (isturf(A) && source.sight & SEE_TURFS) || (ismob(A) && source.sight & SEE_MOBS) || (isobj(A) && source.sight & SEE_OBJS)))
|
||||
return COMPONENT_ALLOW_EXAMINE
|
||||
/obj/item/dullahan_relay/proc/examinate_check(atom/source, mob/user)
|
||||
if(user.client.eye == src)
|
||||
return COMPONENT_ALLOW_EXAMINATE
|
||||
|
||||
/obj/item/dullahan_relay/proc/include_owner(datum/source, list/processing_list, list/hearers)
|
||||
if(!QDELETED(owner))
|
||||
|
||||
@@ -182,10 +182,10 @@ There are several things that need to be remembered:
|
||||
|
||||
if(!gloves && bloody_hands)
|
||||
var/mutable_appearance/bloody_overlay = mutable_appearance('icons/effects/blood.dmi', "bloodyhands", -GLOVES_LAYER, color = blood_DNA_to_color())
|
||||
if(get_num_arms() < 2)
|
||||
if(has_left_hand())
|
||||
if(get_num_arms(FALSE) < 2)
|
||||
if(has_left_hand(FALSE))
|
||||
bloody_overlay.icon_state = "bloodyhands_left"
|
||||
else if(has_right_hand())
|
||||
else if(has_right_hand(FALSE))
|
||||
bloody_overlay.icon_state = "bloodyhands_right"
|
||||
|
||||
overlays_standing[GLOVES_LAYER] = bloody_overlay
|
||||
@@ -265,7 +265,7 @@ There are several things that need to be remembered:
|
||||
/mob/living/carbon/human/update_inv_shoes()
|
||||
remove_overlay(SHOES_LAYER)
|
||||
|
||||
if(get_num_legs() <2)
|
||||
if(get_num_legs(FALSE) <2)
|
||||
return
|
||||
|
||||
if(client && hud_used)
|
||||
|
||||
@@ -358,7 +358,7 @@
|
||||
return
|
||||
|
||||
// No decay if formaldehyde in corpse or when the corpse is charred
|
||||
if(reagents.has_reagent(/datum/reagent/toxin/formaldehyde, 15) || HAS_TRAIT(src, TRAIT_HUSK))
|
||||
if(reagents.has_reagent(/datum/reagent/toxin/formaldehyde, 1) || HAS_TRAIT(src, TRAIT_HUSK))
|
||||
return
|
||||
|
||||
// Also no decay if corpse chilled or not organic/undead
|
||||
@@ -397,6 +397,8 @@
|
||||
if(O)
|
||||
O.on_life()
|
||||
else
|
||||
if(reagents.has_reagent(/datum/reagent/toxin/formaldehyde, 1)) // No organ decay if the body contains formaldehyde.
|
||||
return
|
||||
for(var/V in internal_organs)
|
||||
var/obj/item/organ/O = V
|
||||
if(O)
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
bodyparts = list(/obj/item/bodypart/chest/monkey, /obj/item/bodypart/head/monkey, /obj/item/bodypart/l_arm/monkey,
|
||||
/obj/item/bodypart/r_arm/monkey, /obj/item/bodypart/r_leg/monkey, /obj/item/bodypart/l_leg/monkey)
|
||||
hud_type = /datum/hud/monkey
|
||||
can_be_held = "monkey"
|
||||
|
||||
/mob/living/carbon/monkey/Initialize(mapload, cubespawned=FALSE, mob/spawner)
|
||||
verbs += /mob/living/proc/mob_sleep
|
||||
@@ -42,14 +41,15 @@
|
||||
create_dna(src)
|
||||
dna.initialize_dna(random_blood_type())
|
||||
|
||||
/mob/living/carbon/monkey/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/mob_holder, "monkey", null, null, null, SLOT_HEAD)
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/Destroy()
|
||||
SSmobs.cubemonkeys -= src
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/monkey/generate_mob_holder()
|
||||
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, "monkey", 'icons/mob/animals_held.dmi', 'icons/mob/animals_held_lh.dmi', 'icons/mob/animals_held_rh.dmi', TRUE)
|
||||
return holder
|
||||
|
||||
/mob/living/carbon/monkey/create_internal_organs()
|
||||
internal_organs += new /obj/item/organ/appendix
|
||||
internal_organs += new /obj/item/organ/lungs
|
||||
|
||||
@@ -1,130 +0,0 @@
|
||||
//Generic system for picking up mobs.
|
||||
//Currently works for head and hands.
|
||||
/obj/item/clothing/head/mob_holder
|
||||
name = "bugged mob"
|
||||
desc = "Yell at coderbrush."
|
||||
icon = null
|
||||
icon_state = ""
|
||||
var/mob/living/held_mob
|
||||
var/can_head = FALSE
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
|
||||
/obj/item/clothing/head/mob_holder/Initialize(mapload, mob/living/M, _worn_state, alt_worn, lh_icon, rh_icon, _can_head_override = FALSE)
|
||||
. = ..()
|
||||
|
||||
if(M)
|
||||
M.setDir(SOUTH)
|
||||
held_mob = M
|
||||
M.forceMove(src)
|
||||
appearance = M.appearance
|
||||
name = M.name
|
||||
desc = M.desc
|
||||
|
||||
if(_can_head_override)
|
||||
can_head = _can_head_override
|
||||
if(alt_worn)
|
||||
alternate_worn_icon = alt_worn
|
||||
if(_worn_state)
|
||||
item_state = _worn_state
|
||||
icon_state = _worn_state
|
||||
if(lh_icon)
|
||||
lefthand_file = lh_icon
|
||||
if(rh_icon)
|
||||
righthand_file = rh_icon
|
||||
if(!can_head)
|
||||
slot_flags = NONE
|
||||
|
||||
/obj/item/clothing/head/mob_holder/Destroy()
|
||||
if(held_mob)
|
||||
release()
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/head/mob_holder/dropped()
|
||||
..()
|
||||
if(isturf(loc))//don't release on soft-drops
|
||||
release()
|
||||
|
||||
/obj/item/clothing/head/mob_holder/proc/release()
|
||||
if(isliving(loc))
|
||||
var/mob/living/L = loc
|
||||
L.dropItemToGround(src)
|
||||
if(held_mob)
|
||||
var/mob/living/m = held_mob
|
||||
m.forceMove(get_turf(m))
|
||||
m.reset_perspective()
|
||||
m.setDir(SOUTH)
|
||||
held_mob = null
|
||||
qdel(src)
|
||||
|
||||
/obj/item/clothing/head/mob_holder/relaymove(mob/user)
|
||||
return
|
||||
|
||||
/obj/item/clothing/head/mob_holder/container_resist()
|
||||
if(isliving(loc))
|
||||
var/mob/living/L = loc
|
||||
visible_message("<span class='warning'>[src] escapes [L]!</span>")
|
||||
release()
|
||||
|
||||
/mob/living/proc/mob_pickup(mob/living/L)
|
||||
var/obj/item/clothing/head/mob_holder/holder = generate_mob_holder()
|
||||
if(!holder)
|
||||
return
|
||||
drop_all_held_items()
|
||||
L.put_in_hands(holder)
|
||||
return
|
||||
|
||||
/mob/living/proc/mob_try_pickup(mob/living/user)
|
||||
if(!ishuman(user) || !src.Adjacent(user) || user.incapacitated() || !can_be_held)
|
||||
return FALSE
|
||||
if(user.get_active_held_item())
|
||||
to_chat(user, "<span class='warning'>Your hands are full!</span>")
|
||||
return FALSE
|
||||
if(buckled)
|
||||
to_chat(user, "<span class='warning'>[src] is buckled to something!</span>")
|
||||
return FALSE
|
||||
if(src == user)
|
||||
to_chat(user, "<span class='warning'>You can't pick yourself up.</span>")
|
||||
return FALSE
|
||||
visible_message("<span class='warning'>[user] starts picking up [src].</span>", \
|
||||
"<span class='userdanger'>[user] starts picking you up!</span>")
|
||||
if(!do_after(user, 20, target = src))
|
||||
return FALSE
|
||||
|
||||
if(user.get_active_held_item()||buckled)
|
||||
return FALSE
|
||||
|
||||
visible_message("<span class='warning'>[user] picks up [src]!</span>", \
|
||||
"<span class='userdanger'>[user] picks you up!</span>")
|
||||
to_chat(user, "<span class='notice'>You pick [src] up.</span>")
|
||||
mob_pickup(user)
|
||||
return TRUE
|
||||
|
||||
/mob/living/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(mob_try_pickup(user))
|
||||
return TRUE
|
||||
|
||||
|
||||
// I didn't define these for mobs, because you shouldn't be able to breathe out of mobs and using their loc isn't always the logical thing to do.
|
||||
|
||||
/obj/item/clothing/head/mob_holder/assume_air(datum/gas_mixture/env)
|
||||
var/atom/location = loc
|
||||
if(!loc)
|
||||
return //null
|
||||
var/turf/T = get_turf(loc)
|
||||
while(location != T)
|
||||
location = location.loc
|
||||
if(ismob(location))
|
||||
return location.loc.assume_air(env)
|
||||
return loc.assume_air(env)
|
||||
|
||||
/obj/item/clothing/head/mob_holder/remove_air(amount)
|
||||
var/atom/location = loc
|
||||
if(!loc)
|
||||
return //null
|
||||
var/turf/T = get_turf(loc)
|
||||
while(location != T)
|
||||
location = location.loc
|
||||
if(ismob(location))
|
||||
return location.loc.remove_air(amount)
|
||||
return loc.remove_air(amount)
|
||||
@@ -40,11 +40,6 @@
|
||||
QDEL_LIST(diseases)
|
||||
return ..()
|
||||
|
||||
|
||||
/mob/living/proc/generate_mob_holder()
|
||||
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, (istext(can_be_held) ? can_be_held : ""), 'icons/mob/animals_held.dmi', 'icons/mob/animals_held_lh.dmi', 'icons/mob/animals_held_rh.dmi')
|
||||
return holder
|
||||
|
||||
/mob/living/onZImpact(turf/T, levels)
|
||||
if(!isgroundlessturf(T))
|
||||
ZImpactDamage(T, levels)
|
||||
@@ -763,10 +758,22 @@
|
||||
if(HAS_TRAIT(what, TRAIT_NODROP))
|
||||
to_chat(src, "<span class='warning'>You can't remove \the [what.name], it appears to be stuck!</span>")
|
||||
return
|
||||
who.visible_message("<span class='danger'>[src] tries to remove [who]'s [what.name].</span>", \
|
||||
var/strip_mod = 1
|
||||
var/strip_silence = FALSE
|
||||
if (ishuman(src)) //carbon doesn't actually wear gloves
|
||||
var/mob/living/carbon/C = src
|
||||
var/obj/item/clothing/gloves/g = C.gloves
|
||||
if (istype(g))
|
||||
strip_mod = g.strip_mod
|
||||
strip_silence = g.strip_silence
|
||||
if (!strip_silence)
|
||||
who.visible_message("<span class='danger'>[src] tries to remove [who]'s [what.name].</span>", \
|
||||
"<span class='userdanger'>[src] tries to remove [who]'s [what.name].</span>")
|
||||
what.add_fingerprint(src)
|
||||
if(do_mob(src, who, what.strip_delay, ignorehelditem = TRUE))
|
||||
what.add_fingerprint(src)
|
||||
else
|
||||
to_chat(src,"<span class='notice'>You try to remove [who]'s [what.name].</span>")
|
||||
what.add_fingerprint(src)
|
||||
if(do_mob(src, who, round(what.strip_delay / strip_mod), ignorehelditem = TRUE))
|
||||
if(what && Adjacent(who))
|
||||
if(islist(where))
|
||||
var/list/L = where
|
||||
@@ -1172,8 +1179,6 @@
|
||||
return
|
||||
if(!over.Adjacent(src) || (user != src) || !canUseTopic(over))
|
||||
return
|
||||
if(can_be_held)
|
||||
mob_try_pickup(over)
|
||||
|
||||
/mob/living/proc/get_static_viruses() //used when creating blood and other infective objects
|
||||
if(!LAZYLEN(diseases))
|
||||
|
||||
@@ -101,8 +101,6 @@
|
||||
|
||||
var/list/obj/effect/proc_holder/abilities = list()
|
||||
|
||||
var/can_be_held = FALSE //whether this can be picked up and held.
|
||||
|
||||
var/radiation = 0 //If the mob is irradiated.
|
||||
var/ventcrawl_layer = PIPING_LAYER_DEFAULT
|
||||
var/losebreath = 0
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
health = 500
|
||||
maxHealth = 500
|
||||
layer = BELOW_MOB_LAYER
|
||||
can_be_held = TRUE
|
||||
var/datum/element/mob_holder/current_mob_holder //because only a few of their chassis can be actually held.
|
||||
|
||||
var/network = "ss13"
|
||||
var/obj/machinery/camera/current = null
|
||||
@@ -64,9 +64,6 @@
|
||||
var/list/possible_chassis //initialized in initialize.
|
||||
var/list/dynamic_chassis_icons //ditto.
|
||||
var/list/chassis_pixel_offsets_x //stupid dogborgs
|
||||
var/static/item_head_icon = 'icons/mob/pai_item_head.dmi'
|
||||
var/static/item_lh_icon = 'icons/mob/pai_item_lh.dmi'
|
||||
var/static/item_rh_icon = 'icons/mob/pai_item_rh.dmi'
|
||||
|
||||
var/emitterhealth = 20
|
||||
var/emittermaxhealth = 20
|
||||
|
||||
@@ -96,6 +96,12 @@
|
||||
dynamic_chassis = choice
|
||||
resist_a_rest(FALSE, TRUE)
|
||||
update_icon()
|
||||
if(possible_chassis[chassis])
|
||||
current_mob_holder = AddElement(/datum/element/mob_holder, chassis, 'icons/mob/pai_item_head.dmi', 'icons/mob/pai_item_rh.dmi', 'icons/mob/pai_item_lh.dmi', SLOT_HEAD)
|
||||
else
|
||||
current_mob_holder?.Detach(src)
|
||||
current_mob_holder = null
|
||||
return
|
||||
to_chat(src, "<span class='boldnotice'>You switch your holochassis projection composite to [chassis]</span>")
|
||||
|
||||
/mob/living/silicon/pai/lay_down()
|
||||
@@ -117,19 +123,6 @@
|
||||
set_light(0)
|
||||
to_chat(src, "<span class='notice'>You disable your integrated light.</span>")
|
||||
|
||||
/mob/living/silicon/pai/mob_pickup(mob/living/L)
|
||||
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, chassis, item_head_icon, item_lh_icon, item_rh_icon)
|
||||
if(!L.put_in_hands(holder))
|
||||
qdel(holder)
|
||||
else
|
||||
L.visible_message("<span class='warning'>[L] scoops up [src]!</span>")
|
||||
|
||||
/mob/living/silicon/pai/mob_try_pickup(mob/living/user)
|
||||
if(!possible_chassis[chassis])
|
||||
to_chat(user, "<span class='warning'>[src]'s current form isn't able to be carried!</span>")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/pai/verb/toggle_chassis_sit()
|
||||
set name = "Toggle Chassis Sit"
|
||||
set category = "IC"
|
||||
|
||||
@@ -182,8 +182,9 @@
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/bot/death(gibbed)
|
||||
explode()
|
||||
..()
|
||||
. = ..()
|
||||
if(!gibbed)
|
||||
explode()
|
||||
|
||||
/mob/living/simple_animal/bot/proc/explode()
|
||||
qdel(src)
|
||||
|
||||
@@ -143,7 +143,7 @@
|
||||
/datum/outfit/russiancorpse/officer
|
||||
name = "Russian Officer Corpse"
|
||||
uniform = /obj/item/clothing/under/rank/security/navyblue/russian
|
||||
suit = /obj/item/clothing/suit/security/officer/russian
|
||||
suit = /obj/item/clothing/suit/armor/navyblue/russian
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
ears = /obj/item/radio/headset
|
||||
head = /obj/item/clothing/head/ushanka
|
||||
@@ -207,7 +207,7 @@
|
||||
/obj/effect/mob_spawn/human/corpse/bee_terrorist
|
||||
name = "BLF Operative"
|
||||
outfit = /datum/outfit/bee_terrorist
|
||||
|
||||
|
||||
/datum/outfit/bee_terrorist
|
||||
name = "BLF Operative"
|
||||
uniform = /obj/item/clothing/under/color/yellow
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
var/mob/living/simple_animal/mouse/movement_target
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
collar_type = "cat"
|
||||
can_be_held = "cat2"
|
||||
var/held_icon = "cat2"
|
||||
do_footstep = TRUE
|
||||
|
||||
/mob/living/simple_animal/pet/cat/Initialize()
|
||||
@@ -41,6 +41,7 @@
|
||||
/mob/living/simple_animal/pet/cat/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/wuv, "purrs!", EMOTE_AUDIBLE, /datum/mood_event/pet_animal, "hisses!", EMOTE_AUDIBLE)
|
||||
AddElement(/datum/element/mob_holder, held_icon)
|
||||
|
||||
/mob/living/simple_animal/pet/cat/update_canmove()
|
||||
..()
|
||||
@@ -60,6 +61,7 @@
|
||||
icon_state = "spacecat"
|
||||
icon_living = "spacecat"
|
||||
icon_dead = "spacecat_dead"
|
||||
held_icon = "spacecat"
|
||||
unsuitable_atmos_damage = 0
|
||||
minbodytemp = TCMB
|
||||
maxbodytemp = T0C + 40
|
||||
@@ -71,6 +73,7 @@
|
||||
icon_state = "original"
|
||||
icon_living = "original"
|
||||
icon_dead = "original_dead"
|
||||
held_icon = "original"
|
||||
collar_type = null
|
||||
unique_pet = TRUE
|
||||
|
||||
@@ -84,7 +87,7 @@
|
||||
pass_flags = PASSMOB
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
collar_type = "kitten"
|
||||
can_be_held = "cat"
|
||||
held_icon = "cat"
|
||||
|
||||
//RUNTIME IS ALIVE! SQUEEEEEEEE~
|
||||
/mob/living/simple_animal/pet/cat/Runtime
|
||||
@@ -249,7 +252,7 @@
|
||||
attacked_sound = 'sound/items/eatfood.ogg'
|
||||
deathmessage = "loses its false life and collapses!"
|
||||
death_sound = "bodyfall"
|
||||
can_be_held = "cak"
|
||||
held_icon = "cak"
|
||||
|
||||
/mob/living/simple_animal/pet/cat/cak/CheckParts(list/parts)
|
||||
..()
|
||||
|
||||
@@ -13,13 +13,14 @@
|
||||
see_in_dark = 5
|
||||
speak_chance = 1
|
||||
turns_per_move = 10
|
||||
var/held_icon = "corgi"
|
||||
|
||||
do_footstep = TRUE
|
||||
can_be_held = TRUE
|
||||
|
||||
/mob/living/simple_animal/pet/dog/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/wuv, "yaps_happily!", EMOTE_AUDIBLE, /datum/mood_event/pet_animal, "growls!", EMOTE_AUDIBLE)
|
||||
AddElement(/datum/element/mob_holder, held_icon)
|
||||
|
||||
//Corgis and pugs are now under one dog subtype
|
||||
|
||||
@@ -34,13 +35,11 @@
|
||||
childtype = list(/mob/living/simple_animal/pet/dog/corgi/puppy = 95, /mob/living/simple_animal/pet/dog/corgi/puppy/void = 5)
|
||||
animal_species = /mob/living/simple_animal/pet/dog
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
can_be_held = TRUE
|
||||
collar_type = "corgi"
|
||||
var/obj/item/inventory_head
|
||||
var/obj/item/inventory_back
|
||||
var/shaved = FALSE
|
||||
var/nofur = FALSE //Corgis that have risen past the material plane of existence.
|
||||
can_be_held = "corgi"
|
||||
|
||||
/mob/living/simple_animal/pet/dog/corgi/Destroy()
|
||||
QDEL_NULL(inventory_head)
|
||||
@@ -69,7 +68,7 @@
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/pug = 3)
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
collar_type = "pug"
|
||||
can_be_held = "pug"
|
||||
held_icon = "pug"
|
||||
|
||||
/mob/living/simple_animal/pet/dog/corgi/exoticcorgi
|
||||
name = "Exotic Corgi"
|
||||
@@ -156,13 +155,6 @@
|
||||
..()
|
||||
update_corgi_fluff()
|
||||
|
||||
/mob/living/simple_animal/pet/dog/corgi/mob_pickup(mob/living/L)
|
||||
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, "corgi", null, 'icons/mob/pets_held_lh.dmi', 'icons/mob/pets_held_rh.dmi', FALSE)
|
||||
if(!L.put_in_hands(holder))
|
||||
qdel(holder)
|
||||
else
|
||||
L.visible_message("<span class='warning'>[L] scoops up [src]!</span>")
|
||||
|
||||
/mob/living/simple_animal/pet/dog/corgi/Topic(href, href_list)
|
||||
if(!(iscarbon(usr) || iscyborg(usr)) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
usr << browse(null, "window=mob[REF(src)]")
|
||||
@@ -371,7 +363,10 @@
|
||||
icon_dead = "old_corgi_dead"
|
||||
desc = "At a ripe old age of [record_age] Ian's not as spry as he used to be, but he'll always be the HoP's beloved corgi." //RIP
|
||||
turns_per_move = 20
|
||||
can_be_held = "old_corgi"
|
||||
var/datum/element/mob_holder/ele = SSdcs.GetElement(/datum/element/mob_holder, held_icon)
|
||||
if(ele)
|
||||
ele.Detach(src)
|
||||
AddElement(/datum/element/mob_holder, "old_corgi")
|
||||
|
||||
/mob/living/simple_animal/pet/dog/corgi/Ian/Life()
|
||||
if(!stat && SSticker.current_state == GAME_STATE_FINISHED && !memory_saved)
|
||||
@@ -594,7 +589,7 @@
|
||||
unsuitable_atmos_damage = 0
|
||||
minbodytemp = TCMB
|
||||
maxbodytemp = T0C + 40
|
||||
can_be_held = "void_puppy"
|
||||
held_icon = "void_puppy"
|
||||
|
||||
/mob/living/simple_animal/pet/dog/corgi/puppy/void/Process_Spacemove(movement_dir = 0)
|
||||
return 1 //Void puppies can navigate space.
|
||||
@@ -616,7 +611,7 @@
|
||||
response_harm = "kicks"
|
||||
var/turns_since_scan = 0
|
||||
var/puppies = 0
|
||||
can_be_held = "lisa"
|
||||
held_icon = "lisa"
|
||||
|
||||
//Lisa already has a cute bow!
|
||||
/mob/living/simple_animal/pet/dog/corgi/Lisa/Topic(href, href_list)
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
see_in_dark = 7
|
||||
blood_volume = 0
|
||||
can_be_held = TRUE
|
||||
var/can_be_held = TRUE //mob holder element.
|
||||
held_items = list(null, null)
|
||||
var/staticChoice = "static"
|
||||
var/list/staticChoices = list("static", "blank", "letter", "animal")
|
||||
@@ -101,6 +101,11 @@
|
||||
for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
|
||||
diag_hud.add_to_hud(src)
|
||||
|
||||
/mob/living/simple_animal/drone/ComponentInitialize()
|
||||
. = ..()
|
||||
if(can_be_held)
|
||||
//icon/item state is defined in mob_holder/drone_worn_icon()
|
||||
AddElement(/datum/element/mob_holder, null, 'icons/mob/head.dmi', 'icons/mob/inhands/clothing_righthand.dmi', 'icons/mob/inhands/clothing_lefthand.dmi', TRUE, /datum/element/mob_holder.proc/drone_worn_icon)
|
||||
|
||||
/mob/living/simple_animal/drone/med_hud_set_health()
|
||||
var/image/holder = hud_list[DIAG_HUD]
|
||||
@@ -283,7 +288,3 @@
|
||||
var/obj/item/clothing/H = head
|
||||
if(H.clothing_flags & SCAN_REAGENTS)
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/drone/generate_mob_holder()
|
||||
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, "[visualAppearence]_hat", null, null, null, TRUE)
|
||||
return holder
|
||||
|
||||
@@ -29,12 +29,6 @@
|
||||
if("Nothing")
|
||||
return
|
||||
|
||||
//picky up the drone c:
|
||||
/mob/living/simple_animal/drone/attack_hand(mob/user)
|
||||
if(user.a_intent != INTENT_HELP)
|
||||
return ..() // TODO: convert picking up mobs into an element or component.
|
||||
mob_try_pickup(user)
|
||||
|
||||
/mob/living/simple_animal/drone/proc/try_reactivate(mob/living/user)
|
||||
var/mob/dead/observer/G = get_ghost()
|
||||
if(!client && (!G || !G.client))
|
||||
|
||||
@@ -18,9 +18,12 @@
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
can_be_held = "fox"
|
||||
do_footstep = TRUE
|
||||
|
||||
/mob/living/simple_animal/pet/fox/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/mob_holder, "fox")
|
||||
|
||||
//Captain fox
|
||||
/mob/living/simple_animal/pet/fox/Renault
|
||||
name = "Renault"
|
||||
|
||||
@@ -23,7 +23,10 @@
|
||||
obj_damage = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
var/static/list/edibles = typecacheof(list(/mob/living/simple_animal/butterfly, /mob/living/simple_animal/cockroach)) //list of atoms, however turfs won't affect AI, but will affect consumption.
|
||||
can_be_held = "lizard" //you can hold lizards now.
|
||||
|
||||
/mob/living/simple_animal/hostile/lizard/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/mob_holder, "lizard", null, null, null, SLOT_HEAD) //you can hold lizards now.
|
||||
|
||||
/mob/living/simple_animal/hostile/lizard/CanAttack(atom/the_target)//Can we actually attack a possible target?
|
||||
if(see_invisible < the_target.invisibility)//Target's invisible to us, forget it
|
||||
@@ -40,7 +43,3 @@
|
||||
return TRUE
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/lizard/generate_mob_holder()
|
||||
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, "lizard", 'icons/mob/animals_held.dmi', 'icons/mob/animals_held_lh.dmi', 'icons/mob/animals_held_rh.dmi', TRUE)
|
||||
return holder
|
||||
|
||||
@@ -26,17 +26,16 @@
|
||||
var/body_color //brown, gray and white, leave blank for random
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
var/chew_probability = 1
|
||||
can_be_held = TRUE
|
||||
|
||||
/mob/living/simple_animal/mouse/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/squeak, list('sound/effects/mousesqueek.ogg'=1), 100)
|
||||
if(!body_color)
|
||||
body_color = pick( list("brown","gray","white") )
|
||||
body_color = pick(list("brown","gray","white"))
|
||||
AddElement(/datum/element/mob_holder, "mouse_[body_color]")
|
||||
icon_state = "mouse_[body_color]"
|
||||
icon_living = "mouse_[body_color]"
|
||||
icon_dead = "mouse_[body_color]_dead"
|
||||
can_be_held = "mouse_[body_color]"
|
||||
|
||||
/mob/living/simple_animal/mouse/proc/splat()
|
||||
src.health = 0
|
||||
@@ -89,17 +88,14 @@
|
||||
/mob/living/simple_animal/mouse/white
|
||||
body_color = "white"
|
||||
icon_state = "mouse_white"
|
||||
can_be_held = "mouse_white"
|
||||
|
||||
/mob/living/simple_animal/mouse/gray
|
||||
body_color = "gray"
|
||||
icon_state = "mouse_gray"
|
||||
can_be_held = "mouse_gray"
|
||||
|
||||
/mob/living/simple_animal/mouse/brown
|
||||
body_color = "brown"
|
||||
icon_state = "mouse_brown"
|
||||
can_be_held = "mouse_brown"
|
||||
|
||||
//TOM IS ALIVE! SQUEEEEEEEE~K :)
|
||||
/mob/living/simple_animal/mouse/brown/Tom
|
||||
@@ -124,7 +120,3 @@
|
||||
/obj/item/reagent_containers/food/snacks/deadmouse/on_grind()
|
||||
reagents.clear_reagents()
|
||||
|
||||
/mob/living/simple_animal/mouse/generate_mob_holder()
|
||||
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, (istext(can_be_held) ? can_be_held : ""), 'icons/mob/animals_held.dmi', 'icons/mob/animals_held_lh.dmi', 'icons/mob/animals_held_rh.dmi')
|
||||
holder.w_class = WEIGHT_CLASS_TINY
|
||||
return holder
|
||||
|
||||
@@ -22,9 +22,11 @@
|
||||
maxHealth = 50
|
||||
speed = 10
|
||||
glide_size = 2
|
||||
can_be_held = "sloth" //finally oranges can be held
|
||||
do_footstep = TRUE
|
||||
|
||||
/mob/living/simple_animal/pet/fox/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/mob_holder, "sloth") //finally oranges can be held
|
||||
|
||||
//Cargo Sloth
|
||||
/mob/living/simple_animal/sloth/paperwork
|
||||
|
||||
@@ -17,10 +17,9 @@
|
||||
emote_taunt = list("gnashes")
|
||||
taunt_chance = 30
|
||||
speed = 0
|
||||
maxHealth = 25
|
||||
health = 25
|
||||
maxHealth = 35
|
||||
health = 35
|
||||
spacewalk = TRUE
|
||||
|
||||
harm_intent_damage = 8
|
||||
obj_damage = 50
|
||||
melee_damage_lower = 15
|
||||
@@ -28,7 +27,6 @@
|
||||
attacktext = "bites"
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
speak_emote = list("gnashes")
|
||||
|
||||
//Space carp aren't affected by cold.
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
@@ -37,6 +35,19 @@
|
||||
movement_type = FLYING
|
||||
pressure_resistance = 200
|
||||
gold_core_spawnable = HOSTILE_SPAWN
|
||||
//some carps heal over time
|
||||
var/regen_cooldown = 0 //Used for how long it takes before a healing will take place default in 60 seconds
|
||||
var/regen_amount = 0 //How much is healed pre regen cooldown
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
. = ..()
|
||||
if(regen_amount)
|
||||
regen_cooldown = world.time + REGENERATION_DELAY
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/Life()
|
||||
. = ..()
|
||||
if(regen_amount && regen_cooldown < world.time)
|
||||
heal_overall_damage(regen_amount)
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/AttackingTarget()
|
||||
. = ..()
|
||||
@@ -59,8 +70,11 @@
|
||||
icon_living = "megacarp"
|
||||
icon_dead = "megacarp_dead"
|
||||
icon_gib = "megacarp_gib"
|
||||
maxHealth = 20
|
||||
health = 20
|
||||
|
||||
regen_amount = 6
|
||||
|
||||
maxHealth = 30
|
||||
health = 30
|
||||
pixel_x = -16
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
|
||||
@@ -68,35 +82,26 @@
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 20
|
||||
|
||||
var/regen_cooldown = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/megacarp/Initialize()
|
||||
. = ..()
|
||||
name = "[pick(GLOB.megacarp_first_names)] [pick(GLOB.megacarp_last_names)]"
|
||||
melee_damage_lower += rand(2, 10)
|
||||
melee_damage_lower += rand(4, 10)
|
||||
melee_damage_upper += rand(10,20)
|
||||
maxHealth += rand(30,60)
|
||||
maxHealth += rand(40,60)
|
||||
move_to_delay = rand(3,7)
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/megacarp/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
. = ..()
|
||||
if(.)
|
||||
regen_cooldown = world.time + REGENERATION_DELAY
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/megacarp/Life()
|
||||
. = ..()
|
||||
if(regen_cooldown < world.time)
|
||||
heal_overall_damage(4)
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/cayenne
|
||||
name = "Cayenne"
|
||||
desc = "A failed Syndicate experiment in weaponized space carp technology, it now serves as a lovable mascot."
|
||||
gender = FEMALE
|
||||
|
||||
regen_amount = 8
|
||||
|
||||
speak_emote = list("squeaks")
|
||||
maxHealth = 90
|
||||
health = 90
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
faction = list(ROLE_SYNDICATE)
|
||||
faction = list(ROLE_SYNDICATE, "carp") //They are still a carp
|
||||
AIStatus = AI_OFF
|
||||
|
||||
harm_intent_damage = 12
|
||||
|
||||
@@ -432,6 +432,7 @@ Difficulty: Very Hard
|
||||
H.dropItemToGround(W)
|
||||
var/datum/job/clown/C = new /datum/job/clown()
|
||||
C.equip(H)
|
||||
C.after_spawn(H, H, TRUE)
|
||||
qdel(C)
|
||||
affected_targets.Add(H)
|
||||
|
||||
|
||||
@@ -62,8 +62,9 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/herald/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
|
||||
. = ..()
|
||||
playsound(get_turf(src), 'sound/magic/clockwork/invoke_general.ogg', 20, TRUE)
|
||||
|
||||
if(.)
|
||||
playsound(get_turf(src), 'sound/magic/clockwork/invoke_general.ogg', 20, TRUE)
|
||||
|
||||
/datum/action/innate/elite_attack/herald_trishot
|
||||
name = "Triple Shot"
|
||||
button_icon_state = "herald_trishot"
|
||||
|
||||
@@ -321,20 +321,18 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
|
||||
set name = "Examine"
|
||||
set category = "IC"
|
||||
|
||||
if(!client)
|
||||
return
|
||||
|
||||
if(!(SEND_SIGNAL(src, COMSIG_MOB_EXAMINATE, A) & COMPONENT_ALLOW_EXAMINE) && ((client.eye != src && client.eye != loc) || (isturf(A) && !(sight & SEE_TURFS) && !(A in view(client ? client.view : world.view, src)))))
|
||||
//cameras & co don't allow users to examine far away things, also shift-click catcher may issue examinate() calls for out-of-sight turfs
|
||||
if(isturf(A) && !(sight & SEE_TURFS) && !(A in view(client ? client.view : world.view, src)))
|
||||
// shift-click catcher may issue examinate() calls for out-of-sight turfs
|
||||
return
|
||||
|
||||
if(is_blind(src))
|
||||
to_chat(src, "<span class='notice'>Something is there but you can't see it.</span>")
|
||||
to_chat(src, "<span class='warning'>Something is there but you can't see it!</span>")
|
||||
return
|
||||
|
||||
face_atom(A)
|
||||
var/list/result = A.examine(src)
|
||||
to_chat(src, result.Join("\n"))
|
||||
SEND_SIGNAL(src, COMSIG_MOB_EXAMINATE, A)
|
||||
|
||||
//same as above
|
||||
//note: ghosts can point, this is intended
|
||||
|
||||
@@ -428,6 +428,18 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
|
||||
return I
|
||||
return null
|
||||
|
||||
/proc/canGhostWrite(var/mob/A, var/obj/target, var/desc="", var/allow_all=FALSE)
|
||||
if(allow_all & TRUE)
|
||||
if(!target.GetComponent(/datum/component/anti_magic))
|
||||
return 1
|
||||
if(IsAdminGhost(A))
|
||||
if (desc != "")
|
||||
log_admin("GHOST: [key_name(A)] [desc] ([target.name] at [loc_name(target)])")
|
||||
else
|
||||
log_admin("GHOST: [key_name(A)] fucked with the [target.name] at [loc_name(target)]")
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/proc/offer_control(mob/M)
|
||||
to_chat(M, "Control of your mob has been offered to dead players.")
|
||||
if(usr)
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
name = "magpistol magazine (non-lethal disabler)"
|
||||
icon_state = "smallmagmag"
|
||||
ammo_type = /obj/item/ammo_casing/caseless/magnetic/weak/disabler
|
||||
max_ammo = 15
|
||||
max_ammo = 16
|
||||
|
||||
/obj/item/ammo_box/magazine/mmag/small/lethal
|
||||
name = "magpistol magazine (lethal)"
|
||||
|
||||
@@ -216,6 +216,14 @@
|
||||
..()
|
||||
. = 1
|
||||
|
||||
/datum/reagent/medicine/rezadone/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
|
||||
. = ..()
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/patient = M
|
||||
if(reac_volume >= 5 && HAS_TRAIT_FROM(patient, TRAIT_HUSK, "burn") && patient.getFireLoss() < THRESHOLD_UNHUSK) //One carp yields 12u rezadone.
|
||||
patient.cure_husk("burn")
|
||||
patient.visible_message("<span class='nicegreen'>[patient]'s body rapidly absorbs moisture from the enviroment, taking on a more healthy appearance.")
|
||||
|
||||
/datum/reagent/medicine/spaceacillin
|
||||
name = "Spaceacillin"
|
||||
description = "Spaceacillin will prevent a patient from conventionally spreading any diseases they are currently infected with."
|
||||
@@ -436,6 +444,10 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
|
||||
if(show_message)
|
||||
to_chat(M, "<span class='danger'>You feel your burns and bruises healing! It stings like hell!</span>")
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "painful_medicine", /datum/mood_event/painful_medicine)
|
||||
//Has to be at less than THRESHOLD_UNHUSK burn damage and have 100 synthflesh before unhusking. Corpses dont metabolize.
|
||||
if(HAS_TRAIT_FROM(M, TRAIT_HUSK, "burn") && M.getFireLoss() < THRESHOLD_UNHUSK && M.reagents.has_reagent(/datum/reagent/medicine/synthflesh, 100))
|
||||
M.cure_husk("burn")
|
||||
M.visible_message("<span class='nicegreen'>Most of [M]'s burnt off or charred flesh has been restored.")
|
||||
..()
|
||||
|
||||
/datum/reagent/medicine/synthflesh/overdose_start(mob/living/M)
|
||||
|
||||
@@ -85,17 +85,17 @@
|
||||
|
||||
/obj/item/reagent_containers/hypospray/medipen
|
||||
name = "epinephrine medipen"
|
||||
desc = "A rapid and safe way to stabilize patients in critical condition for personnel without advanced medical knowledge."
|
||||
desc = "A rapid and safe way to stabilize patients in critical condition for personnel without advanced medical knowledge. Contains a powerful preservative that can delay decomposition when applied to a dead body."
|
||||
icon_state = "medipen"
|
||||
item_state = "medipen"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
amount_per_transfer_from_this = 10
|
||||
volume = 10
|
||||
amount_per_transfer_from_this = 13
|
||||
volume = 13
|
||||
ignore_flags = 1 //so you can medipen through hardsuits
|
||||
reagent_flags = DRAWABLE
|
||||
flags_1 = null
|
||||
list_reagents = list(/datum/reagent/medicine/epinephrine = 10)
|
||||
list_reagents = list(/datum/reagent/medicine/epinephrine = 10, /datum/reagent/toxin/formaldehyde = 3)
|
||||
|
||||
/obj/item/reagent_containers/hypospray/medipen/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins to choke on \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -423,18 +423,21 @@
|
||||
else
|
||||
unload_hypo(vial,user)
|
||||
|
||||
/obj/item/hypospray/mkii/verb/modes()
|
||||
set name = "Toggle Application Mode"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
var/mob/M = usr
|
||||
switch(mode)
|
||||
if(HYPO_SPRAY)
|
||||
mode = HYPO_INJECT
|
||||
to_chat(M, "[src] is now set to inject contents on application.")
|
||||
if(HYPO_INJECT)
|
||||
mode = HYPO_SPRAY
|
||||
to_chat(M, "[src] is now set to spray contents on application.")
|
||||
/obj/item/hypospray/mkii/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(user.canUseTopic(src, FALSE))
|
||||
switch(mode)
|
||||
if(HYPO_SPRAY)
|
||||
mode = HYPO_INJECT
|
||||
to_chat(user, "[src] is now set to inject contents on application.")
|
||||
if(HYPO_INJECT)
|
||||
mode = HYPO_SPRAY
|
||||
to_chat(user, "[src] is now set to spray contents on application.")
|
||||
return TRUE
|
||||
|
||||
/obj/item/hypospray/mkii/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'><b>Alt-Click</b> it to toggle its mode from spraying to injecting and vice versa.</span>"
|
||||
|
||||
#undef HYPO_SPRAY
|
||||
#undef HYPO_INJECT
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
///////////////////////////////////
|
||||
//////////Autolathe Designs ///////
|
||||
//////////Autolathe Designs////////
|
||||
///////////////////////////////////
|
||||
|
||||
|
||||
////////////////
|
||||
///Construction//
|
||||
////////////////
|
||||
//////////////////
|
||||
///Construction///
|
||||
//////////////////
|
||||
|
||||
/datum/design/rods
|
||||
name = "Metal Rod"
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
///////////////////////////////////
|
||||
//////////Autolathe Designs ///////
|
||||
/////////Autolathe Designs/////////
|
||||
///////////////////////////////////
|
||||
///////////
|
||||
///Tools //
|
||||
///Tools///
|
||||
///////////
|
||||
/datum/design/bucket
|
||||
name = "Bucket"
|
||||
@@ -52,7 +52,8 @@
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 20)
|
||||
build_path = /obj/item/multitool
|
||||
category = list("initial","Tools")
|
||||
category = list("initial","Tools","Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/analyzer
|
||||
name = "Analyzer"
|
||||
|
||||
@@ -405,7 +405,7 @@
|
||||
|
||||
/datum/design/holosigncombifan
|
||||
name = "ATMOS Holo-Combifan Projector"
|
||||
desc = "A holographic projector that creates holographic barriesr that prevent changes in atmospheric and temperature conditions."
|
||||
desc = "A holographic projector that creates holographic barriers that prevent changes in atmospheric and temperature conditions."
|
||||
id = "holosigncombifan"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 7500, MAT_GLASS = 2500, MAT_SILVER = 2500, MAT_GOLD = 2500, MAT_TITANIUM = 1750)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "technology fabricator"
|
||||
desc = "Makes researched and prototype items with materials and energy."
|
||||
layer = BELOW_OBJ_LAYER
|
||||
var/consoleless_interface = FALSE //Whether it can be used without a console.
|
||||
var/consoleless_interface = TRUE //Whether it can be used without a console.
|
||||
var/efficiency_coeff = 1 //Materials needed / coeff = actual.
|
||||
var/list/categories = list()
|
||||
var/datum/component/remote_materials/materials
|
||||
|
||||
@@ -4,10 +4,9 @@
|
||||
icon_state = "circuit_imprinter"
|
||||
circuit = /obj/item/circuitboard/machine/circuit_imprinter/department
|
||||
requires_console = FALSE
|
||||
consoleless_interface = TRUE
|
||||
|
||||
/obj/machinery/rnd/production/circuit_imprinter/department/science
|
||||
name = "department circuit imprinter (Science)"
|
||||
circuit = /obj/item/circuitboard/machine/circuit_imprinter/department/science
|
||||
allowed_department_flags = DEPARTMENTAL_FLAG_ALL|DEPARTMENTAL_FLAG_SCIENCE
|
||||
department_tag = "Science"
|
||||
department_tag = "Science"
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
icon_state = "protolathe"
|
||||
circuit = /obj/item/circuitboard/machine/protolathe/department
|
||||
requires_console = FALSE
|
||||
consoleless_interface = TRUE
|
||||
|
||||
/obj/machinery/rnd/production/protolathe/department/engineering
|
||||
name = "department protolathe (Engineering)"
|
||||
@@ -40,4 +39,4 @@
|
||||
name = "department protolathe (Security)"
|
||||
allowed_department_flags = DEPARTMENTAL_FLAG_ALL|DEPARTMENTAL_FLAG_SECURITY
|
||||
department_tag = "Security"
|
||||
circuit = /obj/item/circuitboard/machine/protolathe/department/security
|
||||
circuit = /obj/item/circuitboard/machine/protolathe/department/security
|
||||
|
||||
@@ -31,5 +31,4 @@
|
||||
console_link = FALSE
|
||||
production_animation = "protolathe_n"
|
||||
requires_console = FALSE
|
||||
consoleless_interface = TRUE
|
||||
allowed_buildtypes = PROTOLATHE | IMPRINTER
|
||||
|
||||
@@ -191,7 +191,7 @@
|
||||
prereq_ids = list("base")
|
||||
design_ids = list("solarcontrol", "recharger", "powermonitor", "rped", "pacman", "adv_capacitor", "adv_scanning", "emitter", "high_cell", "adv_matter_bin",
|
||||
"atmosalerts", "atmos_control", "recycler", "autolathe", "high_micro_laser", "nano_mani", "mesons", "thermomachine", "rad_collector", "tesla_coil", "grounding_rod",
|
||||
"apc_control", "cell_charger", "power control", "airlock_board", "firelock_board", "airalarm_electronics", "firealarm_electronics", "cell_charger", "stack_console", "stack_machine")
|
||||
"apc_control", "cell_charger", "power control", "airlock_board", "firelock_board", "airalarm_electronics", "firealarm_electronics", "cell_charger", "stack_console", "stack_machine", "rcd_ammo")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 6000)
|
||||
export_price = 5000
|
||||
|
||||
|
||||
@@ -102,6 +102,12 @@ GLOBAL_VAR_INIT(summon_magic_triggered, FALSE)
|
||||
var/gun_type = pick(GLOB.summoned_guns)
|
||||
var/obj/item/gun/G = new gun_type(get_turf(H))
|
||||
G.unlock()
|
||||
var/datum/antagonist/survivalist/guns/our_antag_datum = H.mind.has_antag_datum(/datum/antagonist/survivalist/guns)
|
||||
if(our_antag_datum)
|
||||
var/datum/objective/hoard/O = new()
|
||||
O.owner = H
|
||||
O.set_target(G)
|
||||
our_antag_datum.objectives += O
|
||||
playsound(get_turf(H),'sound/magic/summon_guns.ogg', 50, 1)
|
||||
|
||||
var/in_hand = H.put_in_hands(G) // not always successful
|
||||
@@ -128,6 +134,13 @@ GLOBAL_VAR_INIT(summon_magic_triggered, FALSE)
|
||||
var/obj/item/M = new magic_type(get_turf(H))
|
||||
playsound(get_turf(H),'sound/magic/summon_magic.ogg', 50, 1)
|
||||
|
||||
var/datum/antagonist/survivalist/magic/our_antag_datum = H.mind.has_antag_datum(/datum/antagonist/survivalist/magic)
|
||||
if(istype(our_antag_datum))
|
||||
var/datum/objective/hoard/O = new()
|
||||
O.owner = H
|
||||
O.set_target(M)
|
||||
our_antag_datum.objectives += O
|
||||
|
||||
var/in_hand = H.put_in_hands(M)
|
||||
|
||||
to_chat(H, "<span class='warning'>\A [M] appears [in_hand ? "in your hand" : "at your feet"]!</span>")
|
||||
|
||||
@@ -78,3 +78,9 @@
|
||||
cost = 30
|
||||
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
|
||||
exclude_modes = list()
|
||||
|
||||
/datum/uplink_item/suits/thiefgloves
|
||||
name = "Thieving Gloves"
|
||||
desc = "A pair of gloves that are insulated and frictionless, allowing you to steal easily from anyone you see."
|
||||
item = /obj/item/clothing/gloves/thief
|
||||
cost = 4
|
||||
@@ -17,4 +17,8 @@
|
||||
/obj/item/beacon = 2)
|
||||
product_ads = "Only the finest!;Have some tools.;The most robust equipment.;The finest gear in space!"
|
||||
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
|
||||
refill_canister = /obj/item/vending_refill/assist
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/vending_refill/assist
|
||||
icon_state = "refill_engi"
|
||||
@@ -14,4 +14,8 @@
|
||||
/obj/item/cartridge/captain = 3,
|
||||
/obj/item/cartridge/quartermaster = 10)
|
||||
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
|
||||
refill_canister = /obj/item/vending_refill/cart
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/vending_refill/cart
|
||||
icon_state = "refill_pda"
|
||||
|
||||
@@ -27,4 +27,8 @@
|
||||
/obj/item/reagent_containers/food/condiment/enzyme = 1,
|
||||
/obj/item/reagent_containers/glass/bottle/cryoxadone = 2) // Bartender can literally make this with upgraded parts, or it gets stolen from medical.
|
||||
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
|
||||
refill_canister = /obj/item/vending_refill/dinnerware
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/vending_refill/dinnerware
|
||||
icon_state = "refill_cook"
|
||||
@@ -28,4 +28,8 @@
|
||||
/obj/item/rcd_ammo/large = 5
|
||||
)
|
||||
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
|
||||
refill_canister = /obj/item/vending_refill/engivend
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/vending_refill/engivend
|
||||
icon_state = "refill_engi"
|
||||
@@ -1,7 +1,6 @@
|
||||
/obj/machinery/vending/kink
|
||||
name = "KinkMate"
|
||||
desc = "A vending machine for all your unmentionable desires."
|
||||
icon = 'icons/obj/citvending.dmi'
|
||||
icon_state = "kink"
|
||||
circuit = /obj/item/circuitboard/machine/kinkmate
|
||||
product_slogans = "Kinky!;Sexy!;Check me out, big boy!"
|
||||
@@ -44,5 +43,4 @@
|
||||
|
||||
/obj/item/vending_refill/kink
|
||||
machine_name = "KinkMate"
|
||||
icon = 'modular_citadel/icons/vending_restock.dmi'
|
||||
icon_state = "refill_kink"
|
||||
|
||||
@@ -55,4 +55,8 @@
|
||||
/obj/item/seeds/random = 2)
|
||||
premium = list(/obj/item/reagent_containers/spray/waterflower = 1)
|
||||
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
|
||||
refill_canister = /obj/item/vending_refill/hydroseeds
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/vending_refill/hydroseeds
|
||||
icon_state = "refill_hydro"
|
||||
|
||||
@@ -17,4 +17,8 @@
|
||||
contraband = list(/obj/item/reagent_containers/glass/bottle/ammonia = 10,
|
||||
/obj/item/reagent_containers/glass/bottle/diethylamine = 5)
|
||||
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
|
||||
refill_canister = /obj/item/vending_refill/hydronutrients
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/vending_refill/hydronutrients
|
||||
icon_state = "refill_hydro"
|
||||
|
||||
@@ -36,4 +36,4 @@
|
||||
F.update_brightness()
|
||||
|
||||
/obj/item/vending_refill/security
|
||||
icon_state = "snackorange"
|
||||
icon_state = "refill_games"
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
/obj/machinery/vending/sovietvend
|
||||
name = "KomradeVendtink"
|
||||
desc = "Rodina-mat' zovyot!"
|
||||
icon = 'icons/obj/citvending.dmi'
|
||||
icon_state = "soviet"
|
||||
vend_reply = "The fascist and capitalist svin'ya shall fall, komrade!"
|
||||
product_slogans = "Quality worth waiting in line for!; Get Hammer and Sickled!; Sosvietsky soyuz above all!; With capitalist pigsky, you would have paid a fortunetink! ; Craftink in Motherland herself!"
|
||||
|
||||
@@ -12,4 +12,8 @@
|
||||
/obj/item/tank/internals/emergency_oxygen = 6,
|
||||
/obj/item/clothing/mask/breath = 6)
|
||||
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
|
||||
refill_canister = /obj/item/vending_refill/sustenance
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/vending_refill/sustenance
|
||||
icon_state = "refill_cook"
|
||||
|
||||
@@ -20,7 +20,6 @@
|
||||
/obj/item/clothing/under/rank/security/grey = 5,
|
||||
/obj/item/clothing/under/pants/khaki = 5)
|
||||
premium = list(/obj/item/clothing/under/rank/security/navyblue = 5,
|
||||
/obj/item/clothing/suit/security/officer = 5,
|
||||
/obj/item/clothing/head/beret/sec/navyofficer = 5)
|
||||
refill_canister = /obj/item/vending_refill/wardrobe/sec_wardrobe
|
||||
|
||||
|
||||
@@ -19,4 +19,8 @@
|
||||
premium = list(/obj/item/clothing/gloves/color/yellow = 2,
|
||||
/obj/item/weldingtool/hugetank = 2)
|
||||
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
|
||||
refill_canister = /obj/item/vending_refill/tool
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/vending_refill/tool
|
||||
icon_state = "refill_engi"
|
||||
@@ -533,9 +533,6 @@
|
||||
//Yes, it's ""safe"" to drop items here
|
||||
/obj/belly/AllowDrop()
|
||||
return TRUE
|
||||
/*
|
||||
/obj/belly/onDropInto(var/atom/movable/AM)
|
||||
return null */
|
||||
|
||||
//Handle a mob struggling
|
||||
// Called from /mob/living/carbon/relaymove()
|
||||
|
||||
@@ -71,14 +71,6 @@
|
||||
/////////////
|
||||
// Some special treatment
|
||||
/////////////
|
||||
/*
|
||||
//PDAs need to lose their ID to not take it with them, so we can get a digested ID
|
||||
/obj/item/pda/digest_act(var/atom/movable/item_storage = null)
|
||||
if(id)
|
||||
id = null
|
||||
|
||||
. = ..()
|
||||
*/
|
||||
|
||||
/obj/item/reagent_containers/food/digest_act(var/atom/movable/item_storage = null)
|
||||
if(isbelly(item_storage))
|
||||
@@ -92,15 +84,6 @@
|
||||
|
||||
. = ..()
|
||||
|
||||
/*
|
||||
/obj/item/holder/digest_act(var/atom/movable/item_storage = null)
|
||||
for(var/mob/living/M in contents)
|
||||
if(item_storage)
|
||||
M.forceMove(item_storage)
|
||||
held_mob = null
|
||||
|
||||
. = ..() */
|
||||
|
||||
/obj/item/organ/digest_act(var/atom/movable/item_storage = null)
|
||||
if((. = ..()))
|
||||
. += 70 //Organs give a little more
|
||||
|
||||
@@ -404,10 +404,4 @@
|
||||
taste_message += "they haven't bothered to set their flavor text"
|
||||
else
|
||||
taste_message += "a plain old normal [src]"
|
||||
|
||||
/* if(ishuman(src))
|
||||
var/mob/living/carbon/human/H = src
|
||||
if(H.touching.reagent_list.len) //Just the first one otherwise I'll go insane.
|
||||
var/datum/reagent/R = H.touching.reagent_list[1]
|
||||
taste_message += " You also get the flavor of [R.taste_description] from something on them"*/
|
||||
return taste_message
|
||||
|
||||
@@ -30,33 +30,3 @@
|
||||
H.visible_message("<span class='danger'>[H] contracts strangely, spewing out contents on the floor!</span>", \
|
||||
"<span class='userdanger'>You spew out everything inside you on the floor!</span>")
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
|
||||
////////////////////////// Anti-Noms Drugs //////////////////////////
|
||||
/*
|
||||
/datum/reagent/medicine/ickypak
|
||||
name = "Ickypak"
|
||||
description = "A foul-smelling green liquid, for inducing muscle contractions to expel accidentally ingested things."
|
||||
reagent_state = LIQUID
|
||||
color = "#0E900E"
|
||||
metabolization_rate = 0.25 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/medicine/ickypak/on_mob_life(var/mob/living/M, method=INGEST)
|
||||
if(prob(10))
|
||||
M.visible_message("<span class='danger'>[M] retches!</span>", \
|
||||
"<span class='userdanger'>You don't feel good...</span>")
|
||||
for(var/I in M.vore_organs)
|
||||
var/datum/belly/B = M.vore_organs[I]
|
||||
for(var/atom/movable/A in B.internal_contents)
|
||||
if(prob(55))
|
||||
playsound(M, 'sound/effects/splat.ogg', 50, 1)
|
||||
B.release_specific_contents(A)
|
||||
M.visible_message("<span class='danger'>[M] contracts strangely, spewing out something!</span>", \
|
||||
"<span class='userdanger'>You spew out something from inside you!</span>")
|
||||
return ..()
|
||||
|
||||
/datum/chemical_reaction/ickypak
|
||||
name = "Ickypak"
|
||||
id = /datum/reagent/medicine/ickypak
|
||||
results = list(/datum/reagent/medicine/ickypak = 2)
|
||||
required_reagents = list(/datum/reagent/chlorine = 2 , /datum/reagent/oil = 1) */
|
||||
@@ -1,63 +0,0 @@
|
||||
//
|
||||
// Gravity Pull effect which draws in movable objects to its center.
|
||||
// In this case, "number" refers to the range. directions is ignored.
|
||||
//
|
||||
/datum/effect/effect/system/grav_pull
|
||||
var/pull_radius = 3
|
||||
var/pull_anchored = 0
|
||||
var/break_windows = 0
|
||||
|
||||
/datum/effect/effect/system/grav_pull/set_up(range, num, loca)
|
||||
pull_radius = range
|
||||
number = num
|
||||
if(istype(loca, /turf/))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
|
||||
/datum/effect/effect/system/grav_pull/start()
|
||||
spawn(0)
|
||||
if(holder)
|
||||
src.location = get_turf(holder)
|
||||
for(var/i=0, i < number, i++)
|
||||
do_pull()
|
||||
sleep(25)
|
||||
|
||||
/datum/effect/effect/system/grav_pull/proc/do_pull()
|
||||
//following is adapted from supermatter and singulo code
|
||||
if(defer_powernet_rebuild != 2)
|
||||
defer_powernet_rebuild = 1
|
||||
|
||||
// Let's just make this one loop.
|
||||
for(var/atom/X in orange(pull_radius, location))
|
||||
// Movable atoms only
|
||||
if(istype(X, /atom/movable))
|
||||
if(istype(X, /obj/effect/overlay)) continue
|
||||
if(X && !istype(X, /mob/living/carbon/human))
|
||||
if(break_windows && istype(X, /obj/structure/window)) //shatter windows
|
||||
var/obj/structure/window/W = X
|
||||
W.ex_act(2.0)
|
||||
|
||||
if(istype(X, /obj))
|
||||
var/obj/O = X
|
||||
if(O.anchored)
|
||||
if (!pull_anchored) continue // Don't pull anchored stuff unless configured
|
||||
step_towards(X, location) // step just once if anchored
|
||||
continue
|
||||
|
||||
step_towards(X, location) // Step twice
|
||||
step_towards(X, location)
|
||||
|
||||
else if(istype(X,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = X
|
||||
if(istype(H.shoes,/obj/item/clothing/shoes/magboots))
|
||||
var/obj/item/clothing/shoes/magboots/M = H.shoes
|
||||
if(M.magpulse)
|
||||
step_towards(H, location) //step just once with magboots
|
||||
continue
|
||||
step_towards(H, location) //step twice
|
||||
step_towards(H, location)
|
||||
|
||||
if(defer_powernet_rebuild != 2)
|
||||
defer_powernet_rebuild = 0
|
||||
return
|
||||
@@ -1,34 +0,0 @@
|
||||
// Micro Holders - Extends /obj/item/holder
|
||||
|
||||
/obj/item/holder/micro
|
||||
name = "micro"
|
||||
desc = "Another crewmember, small enough to fit in your hand."
|
||||
icon_state = "micro"
|
||||
slot_flags = SLOT_FEET | SLOT_HEAD | SLOT_ID
|
||||
w_class = 2
|
||||
item_icons = null // Override value from parent. We don't have magic sprites.
|
||||
pixel_y = 0 // Override value from parent.
|
||||
|
||||
/obj/item/holder/micro/examine(var/mob/user)
|
||||
. = list()
|
||||
for(var/mob/living/M in contents)
|
||||
. += M.examine(user)
|
||||
|
||||
/obj/item/holder/MouseDrop(mob/M as mob)
|
||||
..()
|
||||
if(M != usr) return
|
||||
if(usr == src) return
|
||||
if(!Adjacent(usr)) return
|
||||
if(istype(M,/mob/living/silicon/ai)) return
|
||||
for(var/mob/living/carbon/human/O in contents)
|
||||
O.show_inv(usr)
|
||||
|
||||
/obj/item/holder/micro/attack_self(var/mob/living/user)
|
||||
for(var/mob/living/carbon/human/M in contents)
|
||||
M.help_shake_act(user)
|
||||
|
||||
/obj/item/holder/micro/update_state()
|
||||
// If any items have been dropped by contained mob, drop them to floor.
|
||||
for(var/obj/O in contents)
|
||||
O.forceMove(get_turf(src))
|
||||
..()
|
||||
@@ -1,207 +0,0 @@
|
||||
/*
|
||||
//these aren't defines so they can stay in this file
|
||||
GLOBAL_VAR_CONST(SIZESCALE_HUGE, 2)
|
||||
GLOBAL_VAR_CONST(SIZESCALE_BIG, 1.5)
|
||||
GLOBAL_VAR_CONST(SIZESCALE_NORMAL, 1)
|
||||
GLOBAL_VAR_CONST(SIZESCALE_SMALL, 0.85)
|
||||
GLOBAL_VAR_CONST(SIZESCALE_TINY, 0.60)
|
||||
|
||||
GLOBAL_VAR_CONST(SIZESCALE_A_HUGEBIG, (GLOB.SIZESCALE_HUGE + GLOB.SIZESCALE_BIG) / 2)
|
||||
GLOBAL_VAR_CONST(SIZESCALE_A_BIGNORMAL, (GLOB.SIZESCALE_BIG + GLOB.SIZESCALE_NORMAL) / 2)
|
||||
GLOBAL_VAR_CONST(SIZESCALE_A_NORMALSMALL,(GLOB.SIZESCALE_NORMAL + GLOB.SIZESCALE_SMALL) / 2)
|
||||
GLOBAL_VAR_CONST(SIZESCALE_A_SMALLTINY,(GLOB.SIZESCALE_SMALL + GLOB.SIZESCALE_TINY) / 2)
|
||||
*/
|
||||
// Adding needed defines to /mob/living
|
||||
// Note: Polaris had this on /mob/living/carbon/human We need it higher up for animals and stuff.
|
||||
/mob/living
|
||||
var/size_multiplier = 1 //multiplier for the mob's icon size
|
||||
|
||||
// Define holder_type on types we want to be scoop-able
|
||||
//mob/living/carbon/human
|
||||
// holder_type = /obj/item/holder/micro
|
||||
|
||||
/**
|
||||
* Scale up the size of a mob's icon by the size_multiplier.
|
||||
* NOTE: mob/living/carbon/human/update_transform() has a more complicated system and
|
||||
* is already applying this transform. BUT, it does not call ..()
|
||||
* as long as that is true, we should be fine. If that changes we need to
|
||||
* re-evaluate.
|
||||
*/
|
||||
/mob/living/update_transform()
|
||||
ASSERT(!iscarbon(src))
|
||||
var/matrix/M = matrix()
|
||||
M.Scale(size_multiplier)
|
||||
M.Translate(0, 16*(size_multiplier-1))
|
||||
src.transform = M
|
||||
|
||||
/**
|
||||
* Get the effective size of a mob.
|
||||
* Currently this is based only on size_multiplier for micro/macro stuff,
|
||||
* but in the future we may also incorporate the "mob_size", so that
|
||||
* a macro mouse is still only effectively "normal" or a micro dragon is still large etc.
|
||||
*/
|
||||
/mob/living/proc/get_effective_size()
|
||||
return src.size_multiplier
|
||||
|
||||
/**
|
||||
* Resizes the mob immediately to the desired mod, animating it growing/shrinking.
|
||||
* It can be used by anything that calls it.
|
||||
*/
|
||||
/mob/living/proc/sizescale(var/new_size)
|
||||
var/matrix/sizescale = matrix() // Defines the matrix to change the player's size
|
||||
sizescale.Scale(new_size) //Change the size of the matrix
|
||||
|
||||
if(new_size >= SIZESCALE_NORMAL)
|
||||
sizescale.Translate(0, -1 * (1 - new_size) * 16) //Move the player up in the tile so their feet align with the bottom
|
||||
|
||||
animate(src, transform = sizescale, time = 5) //Animate the player resizing
|
||||
size_multiplier = new_size //Change size_multiplier so that other items can interact with them
|
||||
|
||||
/*
|
||||
* Verb proc for a command that lets players change their size OOCly.
|
||||
* Ace was here! Redid this a little so we'd use math for shrinking characters. This is the old code.
|
||||
|
||||
/mob/living/proc/set_size()
|
||||
set name = "Set Character Size"
|
||||
set category = "Vore"
|
||||
var/nagmessage = "DO NOT ABUSE THESE COMMANDS. They are not here for you to play with. \
|
||||
We were originally going to remove them but kept them for popular demand. \
|
||||
Do not abuse their existence outside of ERP scenes where they apply, \
|
||||
or reverting OOCly unwanted changes like someone lolshooting the crew with a shrink ray. -Ace"
|
||||
|
||||
var/size_name = input(nagmessage, "Pick a Size") in player_sizes_list
|
||||
if (size_name && player_sizes_list[size_name])
|
||||
src.sizescale(player_sizes_list[size_name])
|
||||
message_admins("[key_name(src)] used the sizescale command in-game to be [size_name]. \
|
||||
([src ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>" : "null"])")
|
||||
|
||||
/** Add the set_size() proc to usable verbs. */
|
||||
/hook/living_new/proc/sizescale_setup(mob/living/M)
|
||||
M.verbs += /mob/living/proc/set_size
|
||||
return 1
|
||||
|
||||
|
||||
* Attempt to scoop up this mob up into M's hands, if the size difference is large enough.
|
||||
* @return false if normal code should continue, 1 to prevent normal code.
|
||||
|
||||
/mob/living/proc/attempt_to_scoop(var/mob/living/carbon/human/M)
|
||||
if(!istype(M))
|
||||
return 0;
|
||||
if(M.buckled)
|
||||
usr << "<span class='notice'>You have to unbuckle \the [M] before you pick them up.</span>"
|
||||
return 0
|
||||
if(M.get_effective_size() - src.get_effective_size() >= 0.75)
|
||||
var/obj/item/holder/m_holder = get_scooped(M)
|
||||
if (m_holder)
|
||||
return 1
|
||||
else
|
||||
return 0; // Unable to scoop, let other code run
|
||||
*/
|
||||
/*
|
||||
* Handle bumping into someone with helping intent.
|
||||
* Called from /mob/living/Bump() in the 'brohugs all around' section.
|
||||
* @return false if normal code should continue, 1 to prevent normal code.
|
||||
* // TODO - can the now_pushing = 0 be moved up? What does it do anyway?
|
||||
*/
|
||||
/mob/living/proc/handle_micro_bump_helping(var/mob/living/tmob)
|
||||
if(src.get_effective_size() <= SIZESCALE_A_SMALLTINY && tmob.get_effective_size() <= SIZESCALE_A_SMALLTINY)
|
||||
// Both small! Go ahead and
|
||||
now_pushing = 0
|
||||
src.forceMove(tmob.loc)
|
||||
return 1
|
||||
if(abs(src.get_effective_size() - tmob.get_effective_size()) >= 0.20)
|
||||
now_pushing = 0
|
||||
src.forceMove(tmob.loc)
|
||||
|
||||
if(src.get_effective_size() > tmob.get_effective_size())
|
||||
/* var/mob/living/carbon/human/tmob = src
|
||||
if(istype(tmob) && istype(tmob.tail_style, /datum/sprite_accessory/tail/taur/naga))
|
||||
src << "You carefully slither around [tmob]."
|
||||
M << "[src]'s huge tail slithers past beside you!"
|
||||
else
|
||||
*/
|
||||
src.forceMove(tmob.loc)
|
||||
src << "You carefully step over [tmob]."
|
||||
tmob << "[src] steps over you carefully!"
|
||||
if(tmob.get_effective_size() > src.get_effective_size())
|
||||
/* var/mob/living/carbon/human/M = M
|
||||
if(istype(M) && istype(M.tail_style, /datum/sprite_accessory/tail/taur/naga))
|
||||
src << "You jump over [M]'s thick tail."
|
||||
M << "[src] bounds over your tail."
|
||||
else
|
||||
*/
|
||||
src.forceMove(tmob.loc)
|
||||
src << "You run between [tmob]'s legs."
|
||||
tmob << "[src] runs between your legs."
|
||||
return 1
|
||||
|
||||
/**
|
||||
* Handle bumping into someone without mutual help intent.
|
||||
* Called from /mob/living/Bump()
|
||||
* NW was here, adding even more options for stomping!
|
||||
*
|
||||
* @return false if normal code should continue, 1 to prevent normal code.
|
||||
*/
|
||||
/mob/living/proc/handle_micro_bump_other(var/mob/living/tmob)
|
||||
ASSERT(isliving(tmob)) // Baby don't hurt me
|
||||
|
||||
if(src.a_intent == "disarm" && src.canmove && !src.buckled)
|
||||
// If bigger than them by at least 0.75, move onto them and print message.
|
||||
if((src.get_effective_size() - tmob.get_effective_size()) >= 0.20)
|
||||
now_pushing = 0
|
||||
src.forceMove(tmob.loc)
|
||||
tmob.Stun(4)
|
||||
/*
|
||||
var/mob/living/carbon/human/H = src
|
||||
if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
|
||||
src << "You carefully squish [tmob] under your tail!"
|
||||
tmob << "[src] pins you under their tail!"
|
||||
else
|
||||
*/
|
||||
src << "You pin [tmob] beneath your foot!"
|
||||
tmob << "[src] pins you beneath their foot!"
|
||||
return 1
|
||||
|
||||
if(src.a_intent == "harm" && src.canmove && !src.buckled)
|
||||
if((src.get_effective_size() - tmob.get_effective_size()) >= 0.20)
|
||||
now_pushing = 0
|
||||
src.forceMove(tmob.loc)
|
||||
tmob.adjustStaminaLoss(35)
|
||||
tmob.adjustBruteLoss(5)
|
||||
/* var/mob/living/carbon/human/M = src
|
||||
if(istype(M) && istype(M.tail_style, /datum/sprite_accessory/tail/taur/naga))
|
||||
src << "You steamroller over [tmob] with your heavy tail!"
|
||||
tmob << "[src] ploughs you down mercilessly with their heavy tail!"
|
||||
else
|
||||
*/
|
||||
src << "You bring your foot down heavily upon [tmob]!"
|
||||
tmob << "[src] steps carelessly on your body!"
|
||||
return 1
|
||||
|
||||
// until I figure out grabbing micros with the godawful pull code...
|
||||
if(src.a_intent == "grab" && src.canmove && !src.buckled)
|
||||
if((src.get_effective_size() - tmob.get_effective_size()) >= 0.20)
|
||||
now_pushing = 0
|
||||
tmob.adjustStaminaLoss(15)
|
||||
src.forceMove(tmob.loc)
|
||||
src << "You press [tmob] beneath your foot!"
|
||||
tmob << "[src] presses you beneath their foot!"
|
||||
/*
|
||||
var/mob/living/carbon/human/M = src
|
||||
if(istype(M) && !M.shoes)
|
||||
// User is a human (capable of scooping) and not wearing shoes! Scoop into foot slot!
|
||||
equip_to_slot_if_possible(tmob.get_scooped(M), slot_shoes, 0, 1)
|
||||
if(istype(M.tail_style, /datum/sprite_accessory/tail/taur/naga))
|
||||
src << "You wrap up [tmob] with your powerful tail!"
|
||||
tmob << "[src] binds you with their powerful tail!"
|
||||
else
|
||||
src << "You clench your toes around [tmob]'s body!"
|
||||
tmob << "[src] grabs your body with their toes!"
|
||||
else if(istype(M) && istype(M.tail_style, /datum/sprite_accessory/tail/taur/naga))
|
||||
src << "You carefully squish [tmob] under your tail!"
|
||||
tmob << "[src] pins you under their tail!"
|
||||
else
|
||||
src << "You pin [tmob] beneath your foot!"
|
||||
tmob << "[src] pins you beneath their foot!"
|
||||
return 1
|
||||
*/
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user