Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into upstream-merge-26720

This commit is contained in:
LetterJay
2017-05-02 11:36:27 -05:00
349 changed files with 14689 additions and 9184 deletions
+3 -4
View File
@@ -96,16 +96,15 @@
/area/holodeck/rec_center/kobayashi
name = "Holodeck - Kobayashi Maru"
/area/holodeck/rec_center/winterwonderland
name = "Holodeck - Winter Wonderland"
// Bad programs
/area/holodeck/rec_center/burn
name = "Holodeck - Atmospheric Burn Test"
restricted = 1
/area/holodeck/rec_center/winterwonderland
name = "Holodeck - Winter Wonderland"
restricted = 1
/area/holodeck/rec_center/wildlife
name = "Holodeck - Wildlife Simulation"
restricted = 1
+1 -1
View File
@@ -120,7 +120,7 @@
if(flags & CLEAN_ON_MOVE)
clean_on_move()
var/datum/proximity_monitor/proximity_monitor = src.proximity_monitor
if(proximity_monitor)
proximity_monitor.HandleMove()
+1 -1
View File
@@ -24,7 +24,7 @@
if(!istype(H)) return 0
var/obj/item/clothing/under/U = H.w_uniform
if(!istype(U)) return 0
if(U.sensor_mode <= 2) return 0
if(U.sensor_mode <= SENSOR_VITALS) return 0
return 1
/datum/atom_hud/data/human/medical/basic/add_to_single_hud(mob/M, mob/living/carbon/H)
+3 -3
View File
@@ -20,7 +20,7 @@
if(round_converted) //So badmin blobs later don't step on the dead natural blobs metaphorical toes
..()
if(blobwincount <= GLOB.blobs_legit.len)
feedback_set_details("round_end_result","win - blob took over")
SSblackbox.set_details("round_end_result","win - blob took over")
to_chat(world, "<FONT size = 3><B>The blob has taken over the station!</B></FONT>")
to_chat(world, "<B>The entire station was eaten by the Blob!</B>")
log_game("Blob mode completed with a blob victory.")
@@ -28,7 +28,7 @@
SSticker.news_report = BLOB_WIN
else if(station_was_nuked)
feedback_set_details("round_end_result","halfwin - nuke")
SSblackbox.set_details("round_end_result","halfwin - nuke")
to_chat(world, "<FONT size = 3><B>Partial Win: The station has been destroyed!</B></FONT>")
to_chat(world, "<B>Directive 7-12 has been successfully carried out, preventing the Blob from spreading.</B>")
log_game("Blob mode completed with a tie (station destroyed).")
@@ -36,7 +36,7 @@
SSticker.news_report = BLOB_NUKE
else if(!GLOB.blob_cores.len)
feedback_set_details("round_end_result","loss - blob eliminated")
SSblackbox.set_details("round_end_result","loss - blob eliminated")
to_chat(world, "<FONT size = 3><B>The staff has won!</B></FONT>")
to_chat(world, "<B>The alien organism has been eradicated from the station!</B>")
log_game("Blob mode completed with a crew victory.")
+4 -4
View File
@@ -254,19 +254,19 @@ GLOBAL_LIST_INIT(slot2type, list("head" = /obj/item/clothing/head/changeling, "w
for(var/datum/objective/objective in changeling.objectives)
if(objective.check_completion())
text += "<br><b>Objective #[count]</b>: [objective.explanation_text] <font color='green'><b>Success!</b></font>"
feedback_add_details("changeling_objective","[objective.type]|SUCCESS")
SSblackbox.add_details("changeling_objective","[objective.type]|SUCCESS")
else
text += "<br><b>Objective #[count]</b>: [objective.explanation_text] <span class='danger'>Fail.</span>"
feedback_add_details("changeling_objective","[objective.type]|FAIL")
SSblackbox.add_details("changeling_objective","[objective.type]|FAIL")
changelingwin = 0
count++
if(changelingwin)
text += "<br><font color='green'><b>The changeling was successful!</b></font>"
feedback_add_details("changeling_success","SUCCESS")
SSblackbox.add_details("changeling_success","SUCCESS")
else
text += "<br><span class='boldannounce'>The changeling has failed.</span>"
feedback_add_details("changeling_success","FAIL")
SSblackbox.add_details("changeling_success","FAIL")
text += "<br>"
to_chat(world, text)
@@ -21,7 +21,7 @@
/obj/effect/proc_holder/changeling/proc/on_purchase(mob/user, is_respec)
if(!is_respec)
feedback_add_details("changeling_power_purchase",name)
SSblackbox.add_details("changeling_power_purchase",name)
/obj/effect/proc_holder/changeling/proc/on_refund(mob/user)
return
@@ -37,7 +37,7 @@
return
var/datum/changeling/c = user.mind.changeling
if(sting_action(user, target))
feedback_add_details("changeling_powers",name)
SSblackbox.add_details("changeling_powers",name)
sting_feedback(user, target)
take_chemical_cost(c)
@@ -68,7 +68,7 @@
mind.changeling.purchasedpowers+=S
S.on_purchase(src, is_respec)
if(is_respec)
feedback_add_details("changeling_power_purchase","Readapt")
SSblackbox.add_details("changeling_power_purchase","Readapt")
var/mob/living/carbon/C = src //only carbons have dna now, so we have to typecaste
if(ishuman(C))
@@ -42,13 +42,13 @@
to_chat(target, "<span class='userdanger'>You feel a sharp stabbing pain!</span>")
target.take_overall_damage(40)
feedback_add_details("changeling_powers","Absorb DNA|[i]")
SSblackbox.add_details("changeling_powers","Absorb DNA|[i]")
if(!do_mob(user, target, 150))
to_chat(user, "<span class='warning'>Our absorption of [target] has been interrupted!</span>")
changeling.isabsorbing = 0
return
feedback_add_details("changeling_powers","Absorb DNA|4")
SSblackbox.add_details("changeling_powers","Absorb DNA|4")
user.visible_message("<span class='danger'>[user] sucks the fluids from [target]!</span>", "<span class='notice'>We have absorbed [target].</span>")
to_chat(target, "<span class='userdanger'>You are absorbed by the changeling!</span>")
@@ -56,7 +56,7 @@
to_chat(target, "<font color=#800040><span class='boldannounce'>You can now communicate in the changeling hivemind, say \":g message\" to communicate!</span>")
target.reagents.add_reagent("salbutamol", 40) // So they don't choke to death while you interrogate them
sleep(1800)
feedback_add_details("changeling_powers","Hivemind Link|[i]")
SSblackbox.add_details("changeling_powers","Hivemind Link|[i]")
if(!do_mob(user, target, 20))
to_chat(user, "<span class='warning'>Our link with [target] has ended!</span>")
changeling.islinking = 0
+14 -10
View File
@@ -46,7 +46,7 @@ Credit where due:
///////////
/proc/is_servant_of_ratvar(mob/living/M)
return istype(M) && M.has_antag_datum(/datum/antagonist/clockcultist, TRUE)
return istype(M) && M.mind && M.mind.has_antag_datum(ANTAG_DATUM_CLOCKCULT)
/proc/is_eligible_servant(mob/living/M)
if(!istype(M))
@@ -65,17 +65,21 @@ Credit where due:
return FALSE
/proc/add_servant_of_ratvar(mob/living/L, silent = FALSE)
var/update_type = /datum/antagonist/clockcultist
if(!L || !L.mind)
return
var/update_type = ANTAG_DATUM_CLOCKCULT
if(silent)
update_type = /datum/antagonist/clockcultist/silent
. = L.gain_antag_datum(update_type)
update_type = ANTAG_DATUM_CLOCKCULT_SILENT
. = L.mind.add_antag_datum(update_type)
/proc/remove_servant_of_ratvar(mob/living/L, silent = FALSE)
var/datum/antagonist/clockcultist/clock_datum = L.has_antag_datum(/datum/antagonist/clockcultist, TRUE)
if(!L || !L.mind)
return
var/datum/antagonist/clockcult/clock_datum = L.mind.has_antag_datum(/datum/antagonist/clockcult)
if(!clock_datum)
return FALSE
clock_datum.silent_update = silent
clock_datum.on_remove()
clock_datum.silent = silent
clock_datum.on_removal()
return TRUE
///////////////
@@ -194,7 +198,7 @@ Credit where due:
var/datum/game_mode/clockwork_cult/C = SSticker.mode
if(C.check_clockwork_victory())
text += "<span class='large_brass'><b>Ratvar's servants have succeeded in fulfilling His goals!</b></span>"
feedback_set_details("round_end_result", "win - servants completed their objective (summon ratvar)")
SSblackbox.set_details("round_end_result", "win - servants completed their objective (summon ratvar)")
else
var/half_victory = FALSE
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = locate() in GLOB.all_clockwork_objects
@@ -203,10 +207,10 @@ Credit where due:
if(half_victory)
text += "<span class='large_brass'><b>The crew escaped before Ratvar could rise, but the gateway \
was successfully constructed!</b></span>"
feedback_set_details("round_end_result", "halfwin - servants constructed the gateway but their objective was not completed (summon ratvar)")
SSblackbox.set_details("round_end_result", "halfwin - servants constructed the gateway but their objective was not completed (summon ratvar)")
else
text += "<span class='userdanger'>Ratvar's servants have failed!</span>"
feedback_set_details("round_end_result", "loss - servants failed their objective (summon ratvar)")
SSblackbox.set_details("round_end_result", "loss - servants failed their objective (summon ratvar)")
text += "<br><b>The servants' objective was:</b> <br>[CLOCKCULT_OBJECTIVE]"
text += "<br>Ratvar's servants had <b>[GLOB.clockwork_caches]</b> Tinkerer's Caches."
text += "<br><b>Construction Value(CV)</b> was: <b>[GLOB.clockwork_construction_value]</b>"
@@ -106,6 +106,6 @@ List of nuances:
if(!whisper)
L.say(message, "clock", spans, language=/datum/language/common)
else
L.whisper(message)
L.whisper(message, "clock", spans, language=/datum/language/common)
else
AM.say(message, language=/datum/language/common)
@@ -61,7 +61,7 @@
/obj/item/clockwork/slab/cyborg/medical //five scriptures, plus a spear
quickbound = list(/datum/clockwork_scripture/ranged_ability/linked_vanguard, /datum/clockwork_scripture/ranged_ability/sentinels_compromise, \
/datum/clockwork_scripture/create_object/vitality_matrix, /datum/clockwork_scripture/fellowship_armory, /datum/clockwork_scripture/create_object/mending_motor)
/datum/clockwork_scripture/create_object/vitality_matrix, /datum/clockwork_scripture/channeled/mending_mantra, /datum/clockwork_scripture/fellowship_armory)
/obj/item/clockwork/slab/cyborg/security //four scriptures, plus a spear
quickbound = list(/datum/clockwork_scripture/channeled/belligerent, /datum/clockwork_scripture/ranged_ability/judicial_marker, /datum/clockwork_scripture/channeled/taunting_tirade, \
@@ -86,7 +86,7 @@ Judgement: 12 servants, 5 caches, 300 CV, and any existing AIs are converted or
else
successful = TRUE
if(slab && !slab.no_cost && !GLOB.ratvar_awakens) //if the slab exists and isn't debug and ratvar isn't up, log the scripture as being used
feedback_add_details("clockcult_scripture_recited", name)
SSblackbox.add_details("clockcult_scripture_recited", name)
if(slab)
slab.busy = null
qdel(src)
@@ -214,28 +214,6 @@
quickbind_desc = "Creates an Interdiction Lens, which drains power into nearby Sigils of Transmission."
//Mending Motor: Creates a prism that will quickly heal mechanical servants/clockwork structures at a power cost
/datum/clockwork_scripture/create_object/mending_motor
descname = "Powered Structure, Repairs Other Structures"
name = "Mending Motor"
desc = "Creates a mechanized prism that will rapidly repair damaged clockwork constructs, converted cyborgs, and clockwork structures."
invocations = list("May this prism...", "...mend our dents and scratches!")
channel_time = 80
consumed_components = list(VANGUARD_COGWHEEL = 3, GEIS_CAPACITOR = 1, REPLICANT_ALLOY = 1)
object_path = /obj/structure/destructible/clockwork/powered/mending_motor
creator_message = "<span class='brass'>You form a mending motor, which will rapidly repair damaged clockwork constructs, converted cyborgs, and clockwork structures.</span>"
observer_message = "<span class='warning'>An onyx prism forms in midair and sprouts tendrils to support itself!</span>"
invokers_required = 2
multiple_invokers_used = TRUE
usage_tip = "Powerful healing but power use is somewhat inefficient, though much better than a proselytizer."
tier = SCRIPTURE_APPLICATION
one_per_tile = TRUE
primary_component = VANGUARD_COGWHEEL
sort_priority = 7
quickbind = TRUE
quickbind_desc = "Creates a Mending Motor, which rapidly repairs constructs and structures at a power cost."
//Mania Motor: Creates a malevolent transmitter that will broadcast the whispers of Sevtug into the minds of nearby nonservants, causing a variety of mental effects at a power cost.
/datum/clockwork_scripture/create_object/mania_motor
descname = "Powered Structure, Area Denial"
@@ -110,7 +110,7 @@
channel_time = 150
consumed_components = list(BELLIGERENT_EYE = 3, VANGUARD_COGWHEEL = 3, GEIS_CAPACITOR = 3, REPLICANT_ALLOY = 6)
usage_tip = "Ocular wardens will become empowered, clockwork proselytizers will require no alloy, tinkerer's daemons will produce twice as quickly, \
and interdiction lenses, mending motors, mania motors, tinkerer's daemons, and clockwork obelisks will all require no power."
and interdiction lenses, mania motors, tinkerer's daemons, and clockwork obelisks will all require no power."
tier = SCRIPTURE_REVENANT
primary_component = REPLICANT_ALLOY
sort_priority = 4
@@ -69,6 +69,117 @@
quickbind_desc = "Creates a Vitality Matrix, which drains non-Servants on it to heal Servants that cross it."
//Mending Mantra: Channeled for up to ten times over twenty seconds to repair structures and heal allies
/datum/clockwork_scripture/channeled/mending_mantra
descname = "Channeled, Area Healing and Repair"
name = "Mending Mantra"
desc = "Repairs nearby structures and constructs. Servants wearing clockwork armor will also be healed. Channeled every two seconds for a maximum of twenty seconds."
chant_invocations = list("Mend our dents!", "Heal our scratches!", "Repair our gears!")
chant_amount = 10
chant_interval = 20
consumed_components = list(VANGUARD_COGWHEEL = 1, REPLICANT_ALLOY = 1)
usage_tip = "This is a very effective way to rapidly reinforce a base after an attack."
tier = SCRIPTURE_SCRIPT
primary_component = VANGUARD_COGWHEEL
sort_priority = 4
quickbind = TRUE
quickbind_desc = "Repairs nearby structures and constructs. Servants wearing clockwork armor will also be healed.<br><b>Maximum 10 chants.</b>"
var/heal_attempts = 4
var/heal_amount = 2.5
var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
var/static/list/heal_finish_messages = list("There, all mended!", "Try not to get too damaged.", "No more dents and scratches for you!", "Champions never die.", "All patched up.", \
"Ah, child, it's okay now.", "Pain is temporary.", "What you do for the Justiciar is eternal.", "Bear this for me.", "Be strong, child.", "Please, be careful!", \
"If you die, you will be remembered.")
var/static/list/heal_target_typecache = typecacheof(list(
/obj/structure/destructible/clockwork,
/obj/machinery/door/airlock/clockwork,
/obj/machinery/door/window/clockwork,
/obj/structure/window/reinforced/clockwork,
/obj/structure/table/reinforced/brass))
var/static/list/ratvarian_armor_typecache = typecacheof(list(
/obj/item/clothing/suit/armor/clockwork,
/obj/item/clothing/head/helmet/clockwork,
/obj/item/clothing/gloves/clockwork,
/obj/item/clothing/shoes/clockwork))
/datum/clockwork_scripture/channeled/mending_mantra/chant_effects(chant_number)
var/turf/T
for(var/atom/movable/M in range(7, invoker))
if(isliving(M))
if(isclockmob(M) || istype(M, /mob/living/simple_animal/drone/cogscarab))
var/mob/living/simple_animal/S = M
if(S.health == S.maxHealth || S.stat == DEAD)
continue
T = get_turf(M)
for(var/i in 1 to heal_attempts)
if(S.health < S.maxHealth)
S.adjustHealth(-heal_amount)
new /obj/effect/overlay/temp/heal(T, "#1E8CE1")
if(i == heal_attempts && S.health >= S.maxHealth) //we finished healing on the last tick, give them the message
to_chat(S, "<span class='inathneq'>\"[text2ratvar(pick(heal_finish_messages))]\"</span>")
break
else
to_chat(S, "<span class='inathneq'>\"[text2ratvar(pick(heal_finish_messages))]\"</span>")
break
else if(issilicon(M))
var/mob/living/silicon/S = M
if(S.health == S.maxHealth || S.stat == DEAD || !is_servant_of_ratvar(S))
continue
T = get_turf(M)
for(var/i in 1 to heal_attempts)
if(S.health < S.maxHealth)
S.heal_ordered_damage(heal_amount, damage_heal_order)
new /obj/effect/overlay/temp/heal(T, "#1E8CE1")
if(i == heal_attempts && S.health >= S.maxHealth)
to_chat(S, "<span class='inathneq'>\"[text2ratvar(pick(heal_finish_messages))]\"</span>")
break
else
to_chat(S, "<span class='inathneq'>\"[text2ratvar(pick(heal_finish_messages))]\"</span>")
break
else if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.health == H.maxHealth || H.stat == DEAD || !is_servant_of_ratvar(H))
continue
T = get_turf(M)
var/heal_ticks = 0 //one heal tick for each piece of ratvarian armor worn
var/obj/item/I = H.get_item_by_slot(slot_wear_suit)
if(is_type_in_typecache(I, ratvarian_armor_typecache))
heal_ticks++
I = H.get_item_by_slot(slot_head)
if(is_type_in_typecache(I, ratvarian_armor_typecache))
heal_ticks++
I = H.get_item_by_slot(slot_gloves)
if(is_type_in_typecache(I, ratvarian_armor_typecache))
heal_ticks++
I = H.get_item_by_slot(slot_shoes)
if(is_type_in_typecache(I, ratvarian_armor_typecache))
heal_ticks++
if(heal_ticks)
for(var/i in 1 to heal_ticks)
if(H.health < H.maxHealth)
H.heal_ordered_damage(heal_amount, damage_heal_order)
new /obj/effect/overlay/temp/heal(T, "#1E8CE1")
if(i == heal_ticks && H.health >= H.maxHealth)
to_chat(H, "<span class='inathneq'>\"[text2ratvar(pick(heal_finish_messages))]\"</span>")
break
else
to_chat(H, "<span class='inathneq'>\"[text2ratvar(pick(heal_finish_messages))]\"</span>")
break
else if(is_type_in_typecache(M, heal_target_typecache))
var/obj/structure/destructible/clockwork/C = M
if(C.obj_integrity == C.max_integrity || (istype(C) && !C.can_be_repaired))
continue
T = get_turf(M)
for(var/i in 1 to heal_attempts)
if(C.obj_integrity < C.max_integrity)
C.obj_integrity = min(C.obj_integrity + 5, C.max_integrity)
C.update_icon()
new /obj/effect/overlay/temp/heal(T, "#1E8CE1")
else
break
return TRUE
//Sigil of Submission: Creates a sigil of submission, which converts one heretic above it after a delay.
/datum/clockwork_scripture/create_object/sigil_of_submission
descname = "Trap, Conversion"
@@ -1,107 +0,0 @@
//Mending Motor: A prism that consumes replicant alloy or power to repair nearby mechanical servants at a quick rate.
/obj/structure/destructible/clockwork/powered/mending_motor
name = "mending motor"
desc = "A dark onyx prism, held in midair by spiraling tendrils of stone."
clockwork_desc = "A powerful prism that rapidly repairs nearby mechanical servants and clockwork structures."
icon_state = "mending_motor_inactive"
active_icon = "mending_motor"
inactive_icon = "mending_motor_inactive"
unanchored_icon = "mending_motor_unwrenched"
construction_value = 20
max_integrity = 125
obj_integrity = 125
break_message = "<span class='warning'>The prism falls to the ground with a heavy thud!</span>"
debris = list(/obj/item/clockwork/alloy_shards/small = 3, \
/obj/item/clockwork/alloy_shards/medium = 1, \
/obj/item/clockwork/alloy_shards/large = 1, \
/obj/item/clockwork/component/vanguard_cogwheel/onyx_prism = 1)
var/heal_attempts = 4
var/heal_cost = MIN_CLOCKCULT_POWER*2
var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
var/static/list/heal_finish_messages = list("There, all mended!", "Try not to get too damaged.", "No more dents and scratches for you!", "Champions never die.", "All patched up.", \
"Ah, child, it's okay now.")
var/static/list/heal_failure_messages = list("Pain is temporary.", "What you do for the Justiciar is eternal.", "Bear this for me.", "Be strong, child.", "Please, be careful!", \
"If you die, you will be remembered.")
var/static/list/mending_motor_typecache = typecacheof(list(
/obj/structure/destructible/clockwork,
/obj/machinery/door/airlock/clockwork,
/obj/machinery/door/window/clockwork,
/obj/structure/window/reinforced/clockwork,
/obj/structure/table/reinforced/brass))
/obj/structure/destructible/clockwork/powered/mending_motor/examine(mob/user)
..()
if(is_servant_of_ratvar(user) || isobserver(user))
to_chat(user, "<span class='inathneq_small'>It requires at least <b>[heal_cost]W</b> to attempt to repair clockwork mobs, structures, or converted silicons.</span>")
/obj/structure/destructible/clockwork/powered/mending_motor/forced_disable(bad_effects)
if(active)
if(bad_effects)
try_use_power(heal_cost)
visible_message("<span class='warning'>[src] emits an airy chuckling sound and falls dark!</span>")
toggle()
return TRUE
/obj/structure/destructible/clockwork/powered/mending_motor/attack_hand(mob/living/user)
if(user.canUseTopic(src, !issilicon(user), NO_DEXTERY) && is_servant_of_ratvar(user))
if(total_accessable_power() < MIN_CLOCKCULT_POWER)
to_chat(user, "<span class='warning'>[src] needs more power to function!</span>")
return 0
toggle(0, user)
/obj/structure/destructible/clockwork/powered/mending_motor/process()
var/efficiency = get_efficiency_mod()
for(var/atom/movable/M in range(7, src))
var/turf/T
if(isclockmob(M) || istype(M, /mob/living/simple_animal/drone/cogscarab))
T = get_turf(M)
var/mob/living/simple_animal/S = M
if(S.health == S.maxHealth || S.stat == DEAD)
continue
for(var/i in 1 to heal_attempts)
if(S.health < S.maxHealth)
if(try_use_power(heal_cost))
S.adjustHealth(-(8 * efficiency))
new /obj/effect/overlay/temp/heal(T, "#1E8CE1")
else
to_chat(S, "<span class='inathneq'>\"[text2ratvar(pick(heal_failure_messages))]\"</span>")
break
else
to_chat(S, "<span class='inathneq'>\"[text2ratvar(pick(heal_finish_messages))]\"</span>")
break
else if(is_type_in_typecache(M, mending_motor_typecache))
T = get_turf(M)
var/obj/structure/destructible/clockwork/C = M
if(C.obj_integrity == C.max_integrity || (istype(C) && !C.can_be_repaired))
continue
for(var/i in 1 to heal_attempts)
if(C.obj_integrity < C.max_integrity)
if(try_use_power(heal_cost))
C.obj_integrity = min(C.obj_integrity + (8 * efficiency), C.max_integrity)
if(C == src)
efficiency = get_efficiency_mod()
C.update_icon()
new /obj/effect/overlay/temp/heal(T, "#1E8CE1")
else
break
else
break
else if(issilicon(M))
T = get_turf(M)
var/mob/living/silicon/S = M
if(S.health == S.maxHealth || S.stat == DEAD || !is_servant_of_ratvar(S))
continue
for(var/i in 1 to heal_attempts)
if(S.health < S.maxHealth)
if(try_use_power(heal_cost))
S.heal_ordered_damage(8 * efficiency, damage_heal_order)
new /obj/effect/overlay/temp/heal(T, "#1E8CE1")
else
to_chat(S, "<span class='inathneq'>\"[text2ratvar(pick(heal_failure_messages))]\"</span>")
break
else
to_chat(S, "<span class='inathneq'>\"[text2ratvar(pick(heal_finish_messages))]\"</span>")
break
. = ..()
if(. < heal_cost)
forced_disable(FALSE)
@@ -40,8 +40,8 @@
/obj/structure/destructible/clockwork/massive/ratvar/attack_ghost(mob/dead/observer/O)
var/alertresult = alert(O, "Embrace the Justiciar's light? You can no longer be cloned!",,"Yes", "No")
if(alertresult == "No" || !O)
return 0
if(alertresult == "No" || QDELETED(O) || !istype(O) || !O.key)
return FALSE
var/mob/living/simple_animal/drone/cogscarab/ratvar/R = new/mob/living/simple_animal/drone/cogscarab/ratvar(get_turf(src))
R.visible_message("<span class='heavy_brass'>[R] forms, and its eyes blink open, glowing bright red!</span>")
R.key = O.key
+16 -16
View File
@@ -5,7 +5,7 @@
var/list/cult_objectives = list()
/proc/iscultist(mob/living/M)
return istype(M) && M.has_antag_datum(/datum/antagonist/cultist, TRUE)
return istype(M) && M.mind && M.mind.has_antag_datum(ANTAG_DATUM_CULT)
/proc/is_sacrifice_target(datum/mind/mind)
if(SSticker.mode.name == "cult")
@@ -158,18 +158,18 @@
/datum/game_mode/proc/add_cultist(datum/mind/cult_mind, stun) //BASE
if (!istype(cult_mind))
return 0
if(cult_mind.current.gain_antag_datum(/datum/antagonist/cultist))
if(cult_mind.add_antag_datum(ANTAG_DATUM_CULT))
if(stun)
cult_mind.current.Paralyse(5)
return 1
/datum/game_mode/proc/remove_cultist(datum/mind/cult_mind, show_message = 1, stun)
if(cult_mind.current)
var/datum/antagonist/cultist/cult_datum = cult_mind.current.has_antag_datum(/datum/antagonist/cultist, TRUE)
var/datum/antagonist/cult/cult_datum = cult_mind.has_antag_datum(ANTAG_DATUM_CULT)
if(!cult_datum)
return FALSE
cult_datum.silent_update = show_message
cult_datum.on_remove()
cult_datum.silent = show_message
cult_datum.on_removal()
if(stun)
cult_mind.current.Paralyse(5)
return TRUE
@@ -218,12 +218,12 @@
/datum/game_mode/cult/declare_completion()
if(!check_cult_victory())
feedback_set_details("round_end_result","win - cult win")
feedback_set("round_end_result",acolytes_survived)
SSblackbox.set_details("round_end_result","win - cult win")
SSblackbox.set_val("round_end_result",acolytes_survived)
to_chat(world, "<span class='greentext'>The cult has succeeded! Nar-sie has snuffed out another torch in the void!</span>")
else
feedback_set_details("round_end_result","loss - staff stopped the cult")
feedback_set("round_end_result",acolytes_survived)
SSblackbox.set_details("round_end_result","loss - staff stopped the cult")
SSblackbox.set_val("round_end_result",acolytes_survived)
to_chat(world, "<span class='redtext'>The staff managed to stop the cult! Dark words and heresy are no match for Nanotrasen's finest!</span>")
var/text = ""
@@ -236,31 +236,31 @@
if("survive")
if(!check_survive())
explanation = "Make sure at least [acolytes_needed] acolytes escape on the shuttle. ([acolytes_survived] escaped) <span class='greenannounce'>Success!</span>"
feedback_add_details("cult_objective","cult_survive|SUCCESS|[acolytes_needed]")
SSblackbox.add_details("cult_objective","cult_survive|SUCCESS|[acolytes_needed]")
SSticker.news_report = CULT_ESCAPE
else
explanation = "Make sure at least [acolytes_needed] acolytes escape on the shuttle. ([acolytes_survived] escaped) <span class='boldannounce'>Fail.</span>"
feedback_add_details("cult_objective","cult_survive|FAIL|[acolytes_needed]")
SSblackbox.add_details("cult_objective","cult_survive|FAIL|[acolytes_needed]")
SSticker.news_report = CULT_FAILURE
if("sacrifice")
if(sacrifice_target)
if(sacrifice_target in GLOB.sacrificed)
explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. <span class='greenannounce'>Success!</span>"
feedback_add_details("cult_objective","cult_sacrifice|SUCCESS")
SSblackbox.add_details("cult_objective","cult_sacrifice|SUCCESS")
else if(sacrifice_target && sacrifice_target.current)
explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. <span class='boldannounce'>Fail.</span>"
feedback_add_details("cult_objective","cult_sacrifice|FAIL")
SSblackbox.add_details("cult_objective","cult_sacrifice|FAIL")
else
explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. <span class='boldannounce'>Fail (Gibbed).</span>"
feedback_add_details("cult_objective","cult_sacrifice|FAIL|GIBBED")
SSblackbox.add_details("cult_objective","cult_sacrifice|FAIL|GIBBED")
if("eldergod")
if(!eldergod)
explanation = "Summon Nar-Sie. <span class='greenannounce'>Success!</span>"
feedback_add_details("cult_objective","cult_narsie|SUCCESS")
SSblackbox.add_details("cult_objective","cult_narsie|SUCCESS")
SSticker.news_report = CULT_SUMMON
else
explanation = "Summon Nar-Sie. <span class='boldannounce'>Fail.</span>"
feedback_add_details("cult_objective","cult_narsie|FAIL")
SSblackbox.add_details("cult_objective","cult_narsie|FAIL")
SSticker.news_report = CULT_FAILURE
text += "<br><B>Objective #[obj_count]</B>: [explanation]"
+1 -1
View File
@@ -247,7 +247,7 @@ This file contains the arcane tome files.
var/obj/effect/rune/R = new rune_to_scribe(Turf, chosen_keyword)
R.add_mob_blood(user)
to_chat(user, "<span class='cult'>The [lowertext(R.cultist_name)] rune [R.cultist_desc]</span>")
feedback_add_details("cult_runes_scribed", R.cultist_name)
SSblackbox.add_details("cult_runes_scribed", R.cultist_name)
/obj/item/weapon/tome/proc/check_rune_turf(turf/T, mob/user)
var/area/A = get_area(T)
+9 -48
View File
@@ -211,7 +211,7 @@ structure_check() searches for nearby cultist structures required for the invoca
log_game("Talisman Creation rune failed - already in use")
return
for(var/I in subtypesof(/obj/item/weapon/paper/talisman) - /obj/item/weapon/paper/talisman/malformed - /obj/item/weapon/paper/talisman/supply - /obj/item/weapon/paper/talisman/supply/weak)
for(var/I in subtypesof(/obj/item/weapon/paper/talisman) - /obj/item/weapon/paper/talisman/malformed - /obj/item/weapon/paper/talisman/supply - /obj/item/weapon/paper/talisman/supply/weak - /obj/item/weapon/paper/talisman/summon_tome)
var/obj/item/weapon/paper/talisman/J = I
var/talisman_cult_name = initial(J.cultist_name)
if(talisman_cult_name)
@@ -633,9 +633,9 @@ structure_check() searches for nearby cultist structures required for the invoca
qdel(src) //delete before pulsing because it's a delay reee
empulse(E, 9*invokers.len, 12*invokers.len) // Scales now, from a single room to most of the station depending on # of chanters
//Rite of Astral Communion: Separates one's spirit from their body. They will take damage while it is active.
/obj/effect/rune/astral
cultist_name = "Astral Communion"
//Rite of Spirit Sight: Separates one's spirit from their body. They will take damage while it is active.
/obj/effect/rune/spirit
cultist_name = "Spirit Sight"
cultist_desc = "severs the link between one's spirit and body. This effect is taxing and one's physical body will take damage while this is active."
invocation = "Fwe'sh mah erl nyag r'ya!"
icon_state = "7"
@@ -644,24 +644,24 @@ structure_check() searches for nearby cultist structures required for the invoca
construct_invoke = 0
var/mob/living/affecting = null
/obj/effect/rune/astral/examine(mob/user)
/obj/effect/rune/spirit/examine(mob/user)
..()
if(affecting)
to_chat(user, "<span class='cultitalic'>A translucent field encases [user] above the rune!</span>")
/obj/effect/rune/astral/can_invoke(mob/living/user)
/obj/effect/rune/spirit/can_invoke(mob/living/user)
if(rune_in_use)
to_chat(user, "<span class='cultitalic'>[src] cannot support more than one body!</span>")
log_game("Astral Communion rune failed - more than one user")
log_game("Spirit Sight rune failed - more than one user")
return list()
var/turf/T = get_turf(src)
if(!(user in T))
to_chat(user, "<span class='cultitalic'>You must be standing on top of [src]!</span>")
log_game("Astral Communion rune failed - user not standing on rune")
log_game("Spirit Sight rune failed - user not standing on rune")
return list()
return ..()
/obj/effect/rune/astral/invoke(var/list/invokers)
/obj/effect/rune/spirit/invoke(var/list/invokers)
var/mob/living/user = invokers[1]
..()
var/turf/T = get_turf(src)
@@ -898,45 +898,6 @@ structure_check() searches for nearby cultist structures required for the invoca
if(is_servant_of_ratvar(L))
L.adjustStaminaLoss(tick_damage*0.5)
//Deals brute damage to all targets on the rune and heals the invoker for each target drained.
/obj/effect/rune/leeching
cultist_name = "Drain Life"
cultist_desc = "drains the life of all targets on the rune, restoring life to the user."
invocation = "Yu'gular faras desdae. Umathar uf'kal thenar!"
icon_state = "3"
color = "#9F1C34"
/obj/effect/rune/leeching/can_invoke(mob/living/user)
if(world.time <= user.next_move)
return list()
var/turf/T = get_turf(src)
var/list/potential_targets = list()
for(var/mob/living/carbon/M in T.contents - user)
if(M.stat != DEAD)
potential_targets += M
if(!potential_targets.len)
to_chat(user, "<span class='cultitalic'>There must be at least one valid target on the rune!</span>")
log_game("Leeching rune failed - no valid targets")
return list()
return ..()
/obj/effect/rune/leeching/invoke(var/list/invokers)
var/mob/living/user = invokers[1]
user.changeNext_move(CLICK_CD_CLICK_ABILITY)
..()
var/turf/T = get_turf(src)
for(var/mob/living/carbon/M in T.contents - user)
if(M.stat != DEAD)
var/drained_amount = rand(10,20)
M.apply_damage(drained_amount, BRUTE, "chest")
user.adjustBruteLoss(-drained_amount)
to_chat(M, "<span class='cultitalic'>You feel extremely weak.</span>")
user.Beam(T,icon_state="drainbeam",time=5)
user.visible_message("<span class='warning'>Blood flows from the rune into [user]!</span>", \
"<span class='cult'>Blood flows into you, healing your wounds and revitalizing your spirit.</span>")
//Rite of Spectral Manifestation: Summons a ghost on top of the rune as a cultist human with no items. User must stand on the rune at all times, and takes damage for each summoned ghost.
/obj/effect/rune/manifest
cultist_name = "Manifest Spirit"
+3 -19
View File
@@ -176,7 +176,7 @@
invocation = "Kla'atu barada nikt'o!"
health_cost = 1
creation_time = 30
uses = 2
uses = 6
var/revealing = FALSE //if it reveals or not
/obj/item/weapon/paper/talisman/true_sight/invoke(mob/living/user, successfuluse = 1)
@@ -186,7 +186,7 @@
"<span class='cultitalic'>You speak the words of the talisman, hiding nearby runes.</span>")
invocation = "Nikt'o barada kla'atu!"
revealing = TRUE
for(var/obj/effect/rune/R in range(3,user))
for(var/obj/effect/rune/R in range(4,user))
R.talismanhide()
else
user.visible_message("<span class='warning'>A flash of light shines from [user]'s hand!</span>", \
@@ -194,22 +194,6 @@
for(var/obj/effect/rune/R in range(3,user))
R.talismanreveal()
//Rite of False Truths: Same as rune
/obj/item/weapon/paper/talisman/make_runes_fake
cultist_name = "Talisman of Disguising"
cultist_desc = "A talisman that will make nearby runes appear fake."
color = "#ff80d5" // honk
invocation = "By'o nar'nar!"
creation_time = 20
/obj/item/weapon/paper/talisman/make_runes_fake/invoke(mob/living/user, successfuluse = 1)
. = ..()
user.visible_message("<span class='warning'>Dust flows from [user]s hand.</span>", \
"<span class='cultitalic'>You speak the words of the talisman, making nearby runes appear fake.</span>")
for(var/obj/effect/rune/R in orange(6,user))
R.desc = "A rune vandalizing the station."
//Rite of Disruption: Weaker than rune
/obj/item/weapon/paper/talisman/emp
cultist_name = "Talisman of Electromagnetic Pulse"
@@ -379,7 +363,7 @@
cultist_desc = "Use this talisman on a victim to handcuff them with dark bindings."
invocation = "In'totum Lig'abis!"
color = "#B27300" // burnt-orange
uses = 4
uses = 6
/obj/item/weapon/paper/talisman/shackle/invoke(mob/living/user, successfuluse = 0)
if(successfuluse) //if we're forced to be successful(we normally aren't) then do the normal stuff
+10 -10
View File
@@ -80,12 +80,12 @@
report = config.intercept
addtimer(CALLBACK(GLOBAL_PROC, .proc/display_roundstart_logout_report), ROUNDSTART_LOGOUT_REPORT_TIME)
feedback_set_details("round_start","[time2text(world.realtime)]")
SSblackbox.set_details("round_start","[time2text(world.realtime)]")
if(SSticker && SSticker.mode)
feedback_set_details("game_mode","[SSticker.mode]")
SSblackbox.set_details("game_mode","[SSticker.mode]")
if(GLOB.revdata.commit)
feedback_set_details("revision","[GLOB.revdata.commit]")
feedback_set_details("server_ip","[world.internet_address]:[world.port]")
SSblackbox.set_details("revision","[GLOB.revdata.commit]")
SSblackbox.set_details("server_ip","[world.internet_address]:[world.port]")
if(report)
addtimer(CALLBACK(src, .proc/send_intercept, 0), rand(waittime_l, waittime_h))
generate_station_goals()
@@ -246,17 +246,17 @@
ghosts++
if(clients > 0)
feedback_set("round_end_clients",clients)
SSblackbox.set_val("round_end_clients",clients)
if(ghosts > 0)
feedback_set("round_end_ghosts",ghosts)
SSblackbox.set_val("round_end_ghosts",ghosts)
if(surviving_humans > 0)
feedback_set("survived_human",surviving_humans)
SSblackbox.set_val("survived_human",surviving_humans)
if(surviving_total > 0)
feedback_set("survived_total",surviving_total)
SSblackbox.set_val("survived_total",surviving_total)
if(escaped_humans > 0)
feedback_set("escaped_human",escaped_humans)
SSblackbox.set_val("escaped_human",escaped_humans)
if(escaped_total > 0)
feedback_set("escaped_total",escaped_total)
SSblackbox.set_val("escaped_total",escaped_total)
send2irc("Server", "Round just ended.")
return 0
+2 -2
View File
@@ -260,12 +260,12 @@ GLOBAL_LIST_INIT(gang_colors_pool, list("red","orange","yellow","green","blue","
return
if(!winner)
to_chat(world, "<span class='redtext'>The station was [station_was_nuked ? "destroyed!" : "evacuated before a gang could claim it! The station wins!"]</span><br>")
feedback_set_details("round_end_result","loss - gangs failed takeover")
SSblackbox.set_details("round_end_result","loss - gangs failed takeover")
SSticker.news_report = GANG_LOSS
else
to_chat(world, "<span class='redtext'>The [winner.name] Gang successfully performed a hostile takeover of the station!</span><br>")
feedback_set_details("round_end_result","win - gang domination complete")
SSblackbox.set_details("round_end_result","win - gang domination complete")
SSticker.news_report = GANG_TAKEOVER
+1 -1
View File
@@ -11,7 +11,7 @@
..()
last_used = world.time
/obj/item/weapon/pen/gang/attack(mob/living/M, mob/user)
/obj/item/weapon/pen/gang/attack(mob/living/M, mob/user, stealth = TRUE)
if(!istype(M))
return
if(ishuman(M) && ishuman(user) && M.stat != DEAD)
+2 -2
View File
@@ -50,8 +50,8 @@
else
to_chat(world, "<span class='boldnotice'>Nobody survived the meteor storm!</span>")
feedback_set_details("round_end_result","end - evacuation")
feedback_set("round_end_result",survivors)
SSblackbox.set_details("round_end_result","end - evacuation")
SSblackbox.set_val("round_end_result",survivors)
..()
return 1
@@ -47,8 +47,8 @@
icon_state = "teleport"
duration = 80
/obj/effect/overlay/temp/teleport_abductor/New()
/obj/effect/overlay/temp/teleport_abductor/Initialize()
. = ..()
var/datum/effect_system/spark_spread/S = new
S.set_up(10,0,loc)
S.start()
..()
S.start()
@@ -527,9 +527,9 @@
icon_state = "disintegrate"
duration = 10
/obj/effect/overlay/temp/swarmer/disintegration/New()
playsound(src.loc, "sparks", 100, 1)
..()
/obj/effect/overlay/temp/swarmer/disintegration/Initialize()
. = ..()
playsound(loc, "sparks", 100, 1)
/obj/effect/overlay/temp/swarmer/dismantle
icon_state = "dismantle"
@@ -107,10 +107,10 @@
/datum/game_mode/monkey/declare_completion()
if(check_monkey_victory())
feedback_set_details("round_end_result","win - monkey win")
feedback_set("round_end_result",escaped_monkeys)
SSblackbox.set_details("round_end_result","win - monkey win")
SSblackbox.set_val("round_end_result",escaped_monkeys)
to_chat(world, "<span class='userdanger'>The monkeys have overthrown their captors! Eeek eeeek!!</span>")
else
feedback_set_details("round_end_result","loss - staff stopped the monkeys")
feedback_set("round_end_result",escaped_monkeys)
SSblackbox.set_details("round_end_result","loss - staff stopped the monkeys")
SSblackbox.set_val("round_end_result",escaped_monkeys)
to_chat(world, "<span class='userdanger'>The staff managed to contain the monkey infestation!</span>")
+10 -10
View File
@@ -199,70 +199,70 @@
if(nuke_off_station == NUKE_SYNDICATE_BASE)
feedback_set_details("round_end_result","loss - syndicate nuked - disk secured")
SSblackbox.set_details("round_end_result","loss - syndicate nuked - disk secured")
to_chat(world, "<FONT size = 3><B>Humiliating Syndicate Defeat</B></FONT>")
to_chat(world, "<B>The crew of [station_name()] gave [syndicate_name()] operatives back their bomb! The syndicate base was destroyed!</B> Next time, don't lose the nuke!")
SSticker.news_report = NUKE_SYNDICATE_BASE
else if(!disk_rescued && station_was_nuked && !syndies_didnt_escape)
feedback_set_details("round_end_result","win - syndicate nuke")
SSblackbox.set_details("round_end_result","win - syndicate nuke")
to_chat(world, "<FONT size = 3><B>Syndicate Major Victory!</B></FONT>")
to_chat(world, "<B>[syndicate_name()] operatives have destroyed [station_name()]!</B>")
SSticker.news_report = STATION_NUKED
else if (!disk_rescued && station_was_nuked && syndies_didnt_escape)
feedback_set_details("round_end_result","halfwin - syndicate nuke - did not evacuate in time")
SSblackbox.set_details("round_end_result","halfwin - syndicate nuke - did not evacuate in time")
to_chat(world, "<FONT size = 3><B>Total Annihilation</B></FONT>")
to_chat(world, "<B>[syndicate_name()] operatives destroyed [station_name()] but did not leave the area in time and got caught in the explosion.</B> Next time, don't lose the disk!")
SSticker.news_report = STATION_NUKED
else if (!disk_rescued && !station_was_nuked && nuke_off_station && !syndies_didnt_escape)
feedback_set_details("round_end_result","halfwin - blew wrong station")
SSblackbox.set_details("round_end_result","halfwin - blew wrong station")
to_chat(world, "<FONT size = 3><B>Crew Minor Victory</B></FONT>")
to_chat(world, "<B>[syndicate_name()] operatives secured the authentication disk but blew up something that wasn't [station_name()].</B> Next time, don't do that!")
SSticker.news_report = NUKE_MISS
else if (!disk_rescued && !station_was_nuked && nuke_off_station && syndies_didnt_escape)
feedback_set_details("round_end_result","halfwin - blew wrong station - did not evacuate in time")
SSblackbox.set_details("round_end_result","halfwin - blew wrong station - did not evacuate in time")
to_chat(world, "<FONT size = 3><B>[syndicate_name()] operatives have earned Darwin Award!</B></FONT>")
to_chat(world, "<B>[syndicate_name()] operatives blew up something that wasn't [station_name()] and got caught in the explosion.</B> Next time, don't do that!")
SSticker.news_report = NUKE_MISS
else if ((disk_rescued || SSshuttle.emergency.mode != SHUTTLE_ENDGAME) && are_operatives_dead())
feedback_set_details("round_end_result","loss - evacuation - disk secured - syndi team dead")
SSblackbox.set_details("round_end_result","loss - evacuation - disk secured - syndi team dead")
to_chat(world, "<FONT size = 3><B>Crew Major Victory!</B></FONT>")
to_chat(world, "<B>The Research Staff has saved the disk and killed the [syndicate_name()] Operatives</B>")
SSticker.news_report = OPERATIVES_KILLED
else if (disk_rescued)
feedback_set_details("round_end_result","loss - evacuation - disk secured")
SSblackbox.set_details("round_end_result","loss - evacuation - disk secured")
to_chat(world, "<FONT size = 3><B>Crew Major Victory</B></FONT>")
to_chat(world, "<B>The Research Staff has saved the disk and stopped the [syndicate_name()] Operatives!</B>")
SSticker.news_report = OPERATIVES_KILLED
else if (!disk_rescued && are_operatives_dead())
feedback_set_details("round_end_result","halfwin - evacuation - disk not secured")
SSblackbox.set_details("round_end_result","halfwin - evacuation - disk not secured")
to_chat(world, "<FONT size = 3><B>Neutral Victory!</B></FONT>")
to_chat(world, "<B>The Research Staff failed to secure the authentication disk but did manage to kill most of the [syndicate_name()] Operatives!</B>")
SSticker.news_report = OPERATIVE_SKIRMISH
else if (!disk_rescued && crew_evacuated)
feedback_set_details("round_end_result","halfwin - detonation averted")
SSblackbox.set_details("round_end_result","halfwin - detonation averted")
to_chat(world, "<FONT size = 3><B>Syndicate Minor Victory!</B></FONT>")
to_chat(world, "<B>[syndicate_name()] operatives survived the assault but did not achieve the destruction of [station_name()].</B> Next time, don't lose the disk!")
SSticker.news_report = OPERATIVE_SKIRMISH
else if (!disk_rescued && !crew_evacuated)
feedback_set_details("round_end_result","halfwin - interrupted")
SSblackbox.set_details("round_end_result","halfwin - interrupted")
to_chat(world, "<FONT size = 3><B>Neutral Victory</B></FONT>")
to_chat(world, "<B>Round was mysteriously interrupted!</B>")
@@ -57,7 +57,7 @@
U.hidden_uplink.telecrystals = CHALLENGE_TELECRYSTALS
U.hidden_uplink.set_gamemode(/datum/game_mode/nuclear)
config.shuttle_refuel_delay = max(config.shuttle_refuel_delay, CHALLENGE_SHUTTLE_DELAY)
feedback_set("nuclear_challenge_mode",1)
SSblackbox.set_val("nuclear_challenge_mode",1)
qdel(src)
/obj/item/device/nuclear_challenge/proc/check_allowed(mob/living/user)
+1 -1
View File
@@ -654,7 +654,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
for(var/mob/dead/new_player/P in GLOB.player_list)
if(P.client && P.ready && P.mind!=owner)
n_p ++
else if (SSticker.current_state == GAME_STATE_PLAYING)
else if (SSticker.IsRoundInProgress())
for(var/mob/living/carbon/human/P in GLOB.player_list)
if(P.client && !(P.mind in SSticker.mode.changelings) && P.mind!=owner)
n_p ++
+2 -2
View File
@@ -345,13 +345,13 @@
//////////////////////////////////////////////////////////////////////
/datum/game_mode/revolution/declare_completion()
if(finished == 1)
feedback_set_details("round_end_result","win - heads killed")
SSblackbox.set_details("round_end_result","win - heads killed")
to_chat(world, "<span class='redtext'>The heads of staff were killed or exiled! The revolutionaries win!</span>")
SSticker.news_report = REVS_WIN
else if(finished == 2)
feedback_set_details("round_end_result","loss - rev heads killed")
SSblackbox.set_details("round_end_result","loss - rev heads killed")
to_chat(world, "<span class='redtext'>The heads of staff managed to stop the revolution!</span>")
SSticker.news_report = REVS_LOSE
+27 -10
View File
@@ -1,22 +1,24 @@
/datum/game_mode/traitor/double_agents
name = "double agents"
config_tag = "double_agents"
/datum/game_mode/traitor/internal_affairs
name = "Internal Affairs"
config_tag = "internal_affairs"
employer = "Internal Affairs"
required_players = 25
required_enemies = 5
recommended_enemies = 8
reroll_friendly = 0
traitor_name = "Nanotrasen Internal Affairs Agent"
traitors_possible = 10 //hard limit on traitors if scaling is turned off
num_modifier = 4 // Four additional traitors
announce_text = "There are double agents trying to kill each other!\n\
<span class='danger'>Traitors</span>: Eliminate your targets and protect yourself!\n\
<span class='notice'>Crew</span>: Stop the double agents before they can cause too much mayhem."
announce_text = "There are Nanotrasen Internal Affairs Agents trying to kill each other!\n\
<span class='danger'>IAA</span>: Eliminate your targets and protect yourself!\n\
<span class='notice'>Crew</span>: Stop the IAA agents before they can cause too much mayhem."
var/list/target_list = list()
var/list/late_joining_list = list()
/datum/game_mode/traitor/double_agents/post_setup()
/datum/game_mode/traitor/internal_affairs/post_setup()
var/i = 0
for(var/datum/mind/traitor in traitors)
i++
@@ -25,7 +27,7 @@
target_list[traitor] = traitors[i + 1]
..()
/datum/game_mode/traitor/double_agents/forge_traitor_objectives(datum/mind/traitor)
/datum/game_mode/traitor/internal_affairs/forge_traitor_objectives(datum/mind/traitor)
if(target_list.len && target_list[traitor]) // Is a double agent
@@ -58,7 +60,7 @@
..() // Give them standard objectives.
return
/datum/game_mode/traitor/double_agents/add_latejoin_traitor(datum/mind/character)
/datum/game_mode/traitor/internal_affairs/add_latejoin_traitor(datum/mind/character)
check_potential_agents()
@@ -87,7 +89,7 @@
late_joining_list += character
return
/datum/game_mode/traitor/double_agents/proc/check_potential_agents()
/datum/game_mode/traitor/internal_affairs/proc/check_potential_agents()
for(var/M in late_joining_list)
if(istype(M, /datum/mind))
@@ -100,3 +102,18 @@
// If any check fails, remove them from our list
late_joining_list -= M
/datum/game_mode/traitor/internal_affairs/greet_traitor(datum/mind/traitor)
var/crime = pick("distribution of contraband" , "unauthorized erotic action on duty", "embezzlement", "piloting under the influence", "dereliction of duty", "syndicate collaboration", "mutiny", "multiple homicides", "corporate espionage", "recieving bribes", "malpractice", "worship of prohbited life forms", "possession of profane texts", "murder", "arson", "insulting their manager", "grand theft", "conspiracy", "attempting to unionize", "vandalism", "gross incompetence")
to_chat(traitor.current, "<B><font size=3 color=red>You are the [traitor_name].</font></B>")
to_chat(traitor.current, "<B><font size=3 color=red>Your target is suspected of [crime], and you have been tasked with eliminating them by any means necessary to avoid a costly and embarrassing public trial.</font></B>")
to_chat(traitor.current, "<B><font size=5 color=red>While you have a license to kill, unneeded property damage or loss of employee life will lead to your contract being terminated.</font></B>")
to_chat(traitor.current, "<B><font size=3 color=red>For the sake of plausible deniability, you have been equipped with an array of captured Syndicate weaponry available via uplink.</font></B>")
to_chat(traitor.current, "<B><font size=3 color=red>Finally, watch your back. Your target has friends in high places, and intel suggests someone may have taken out a contract of their own to protect them.</font></B>")
traitor.announce_objectives()
/datum/game_mode/traitor/internal_affairs/give_codewords(mob/living/traitor_mob)
return
+10 -9
View File
@@ -1,5 +1,6 @@
/datum/game_mode
var/traitor_name = "traitor"
var/employer = "The Syndicate"
var/list/datum/mind/traitors = list()
var/datum/mind/exchange_red
@@ -213,7 +214,7 @@
..()
return//Traitors will be checked as part of check_extra_completion. Leaving this here as a reminder.
/proc/give_codewords(mob/living/traitor_mob)
/datum/game_mode/proc/give_codewords(mob/living/traitor_mob)
to_chat(traitor_mob, "<U><B>The Syndicate provided you with the following information on how to identify their agents:</B></U>")
to_chat(traitor_mob, "<B>Code Phrase</B>: <span class='danger'>[GLOB.syndicate_code_phrase]</span>")
to_chat(traitor_mob, "<B>Code Response</B>: <span class='danger'>[GLOB.syndicate_code_response]</span>")
@@ -260,10 +261,10 @@
for(var/datum/objective/objective in traitor.objectives)
if(objective.check_completion())
objectives += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='green'><B>Success!</B></font>"
feedback_add_details("traitor_objective","[objective.type]|SUCCESS")
SSblackbox.add_details("traitor_objective","[objective.type]|SUCCESS")
else
objectives += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font>"
feedback_add_details("traitor_objective","[objective.type]|FAIL")
SSblackbox.add_details("traitor_objective","[objective.type]|FAIL")
traitorwin = 0
count++
@@ -283,10 +284,10 @@
if(traitorwin)
text += "<br><font color='green'><B>The [special_role_text] was successful!</B></font>"
feedback_add_details("traitor_success","SUCCESS")
SSblackbox.add_details("traitor_success","SUCCESS")
else
text += "<br><font color='red'><B>The [special_role_text] has failed!</B></font>"
feedback_add_details("traitor_success","FAIL")
SSblackbox.add_details("traitor_success","FAIL")
text += "<br>"
@@ -335,7 +336,7 @@
uplink_loc = R
if (!uplink_loc)
to_chat(traitor_mob, "Unfortunately, the Syndicate wasn't able to get you an Uplink.")
to_chat(traitor_mob, "Unfortunately, [employer] wasn't able to get you an Uplink.")
. = 0
else
var/obj/item/device/uplink/U = new(uplink_loc)
@@ -345,19 +346,19 @@
if(uplink_loc == R)
R.traitor_frequency = sanitize_frequency(rand(MIN_FREQ, MAX_FREQ))
to_chat(traitor_mob, "The Syndicate have cunningly disguised a Syndicate Uplink as your [R.name]. Simply dial the frequency [format_frequency(R.traitor_frequency)] to unlock its hidden features.")
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [R.name]. Simply dial the frequency [format_frequency(R.traitor_frequency)] to unlock its hidden features.")
traitor_mob.mind.store_memory("<B>Radio Frequency:</B> [format_frequency(R.traitor_frequency)] ([R.name]).")
else if(uplink_loc == PDA)
PDA.lock_code = "[rand(100,999)] [pick("Alpha","Bravo","Charlie","Delta","Echo","Foxtrot","Golf","Hotel","India","Juliet","Kilo","Lima","Mike","November","Oscar","Papa","Quebec","Romeo","Sierra","Tango","Uniform","Victor","Whiskey","X-ray","Yankee","Zulu")]"
to_chat(traitor_mob, "The Syndicate have cunningly disguised a Syndicate Uplink as your [PDA.name]. Simply enter the code \"[PDA.lock_code]\" into the ringtone select to unlock its hidden features.")
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [PDA.name]. Simply enter the code \"[PDA.lock_code]\" into the ringtone select to unlock its hidden features.")
traitor_mob.mind.store_memory("<B>Uplink Passcode:</B> [PDA.lock_code] ([PDA.name]).")
else if(uplink_loc == P)
P.traitor_unlock_degrees = rand(1, 360)
to_chat(traitor_mob, "The Syndicate have cunningly disguised a Syndicate Uplink as your [P.name]. Simply twist the top of the pen [P.traitor_unlock_degrees] from its starting position to unlock its hidden features.")
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [P.name]. Simply twist the top of the pen [P.traitor_unlock_degrees] from its starting position to unlock its hidden features.")
traitor_mob.mind.store_memory("<B>Uplink Degrees:</B> [P.traitor_unlock_degrees] ([P.name]).")
if(!safety) // If they are not a rev. Can be added on to.
+3 -3
View File
@@ -471,7 +471,7 @@
else if(istype(I,/obj/item/weapon/bikehorn))
to_chat(target, "<span class='userdanger'>HONK</span>")
target << 'sound/items/AirHorn.ogg'
target.adjustEarDamage(0,3)
target.adjustEarDamage(0,3)
GiveHint(target)
cooldown = world.time +cooldown_time
return
@@ -630,6 +630,6 @@
duration = 40
pixel_x = 500
/obj/effect/overlay/temp/tornado/New(loc)
..()
/obj/effect/overlay/temp/tornado/Initialize()
. = ..()
animate(src, pixel_x = -500, time = 40)
+1 -1
View File
@@ -132,7 +132,7 @@
/datum/game_mode/wizard/raginmages/declare_completion()
if(finished)
feedback_set_details("round_end_result","loss - wizard killed")
SSblackbox.set_details("round_end_result","loss - wizard killed")
to_chat(world, "<FONT size=3><B>The crew has managed to hold off the wizard attack! The Space Wizards Federation has been taught a lesson they will not soon forget!</B></FONT>")
..(1)
+8 -8
View File
@@ -57,10 +57,10 @@
aspell.name = "Instant [aspell.name]"
if(aspell.spell_level >= aspell.level_max)
to_chat(user, "<span class='notice'>This spell cannot be strengthened any further.</span>")
feedback_add_details("wizard_spell_improved", "[name]|[aspell.level]")
SSblackbox.add_details("wizard_spell_improved", "[name]|[aspell.level]")
return 1
//No same spell found - just learn it
feedback_add_details("wizard_spell_learned", name)
SSblackbox.add_details("wizard_spell_learned", name)
user.mind.AddSpell(S)
to_chat(user, "<span class='notice'>You have learned [S.name].</span>")
return 1
@@ -253,7 +253,7 @@
/datum/spellbook_entry/the_traps
name = "The Traps!"
spell_type = /obj/effect/proc_holder/spell/aoe_turf/conjure/the_traps
category = "Offensive"
category = "Defensive"
cost = 1
@@ -266,7 +266,7 @@
/datum/spellbook_entry/item/Buy(mob/living/carbon/human/user,obj/item/weapon/spellbook/book)
new item_path(get_turf(user))
feedback_add_details("wizard_spell_learned", name)
SSblackbox.add_details("wizard_spell_learned", name)
return 1
/datum/spellbook_entry/item/GetInfo()
@@ -465,7 +465,7 @@
return TRUE
/datum/spellbook_entry/summon/ghosts/Buy(mob/living/carbon/human/user, obj/item/weapon/spellbook/book)
feedback_add_details("wizard_spell_learned", name)
SSblackbox.add_details("wizard_spell_learned", name)
new /datum/round_event/wizard/ghost()
active = TRUE
to_chat(user, "<span class='notice'>You have cast summon ghosts!</span>")
@@ -482,7 +482,7 @@
return (SSticker.mode.name != "ragin' mages" && !config.no_summon_guns)
/datum/spellbook_entry/summon/guns/Buy(mob/living/carbon/human/user,obj/item/weapon/spellbook/book)
feedback_add_details("wizard_spell_learned", name)
SSblackbox.add_details("wizard_spell_learned", name)
rightandwrong(0, user, 25)
active = 1
playsound(get_turf(user), 'sound/magic/CastSummon.ogg', 50, 1)
@@ -499,7 +499,7 @@
return (SSticker.mode.name != "ragin' mages" && !config.no_summon_magic)
/datum/spellbook_entry/summon/magic/Buy(mob/living/carbon/human/user,obj/item/weapon/spellbook/book)
feedback_add_details("wizard_spell_learned", name)
SSblackbox.add_details("wizard_spell_learned", name)
rightandwrong(1, user, 25)
active = 1
playsound(get_turf(user), 'sound/magic/CastSummon.ogg', 50, 1)
@@ -517,7 +517,7 @@
return (SSticker.mode.name != "ragin' mages" && !config.no_summon_events)
/datum/spellbook_entry/summon/events/Buy(mob/living/carbon/human/user,obj/item/weapon/spellbook/book)
feedback_add_details("wizard_spell_learned", name)
SSblackbox.add_details("wizard_spell_learned", name)
summonevents()
times++
playsound(get_turf(user), 'sound/magic/CastSummon.ogg', 50, 1)
+5 -5
View File
@@ -176,7 +176,7 @@
/datum/game_mode/wizard/declare_completion()
if(finished)
feedback_set_details("round_end_result","loss - wizard killed")
SSblackbox.set_details("round_end_result","loss - wizard killed")
to_chat(world, "<span class='userdanger'>The wizard[(wizards.len>1)?"s":""] has been killed by the crew! The Space Wizards Federation has been taught a lesson they will not soon forget!</span>")
SSticker.news_report = WIZARD_KILLED
@@ -208,19 +208,19 @@
for(var/datum/objective/objective in wizard.objectives)
if(objective.check_completion())
text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='green'><B>Success!</B></font>"
feedback_add_details("wizard_objective","[objective.type]|SUCCESS")
SSblackbox.add_details("wizard_objective","[objective.type]|SUCCESS")
else
text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font>"
feedback_add_details("wizard_objective","[objective.type]|FAIL")
SSblackbox.add_details("wizard_objective","[objective.type]|FAIL")
wizardwin = 0
count++
if(wizard.current && wizard.current.stat!=2 && wizardwin)
text += "<br><font color='green'><B>The wizard was successful!</B></font>"
feedback_add_details("wizard_success","SUCCESS")
SSblackbox.add_details("wizard_success","SUCCESS")
else
text += "<br><font color='red'><B>The wizard has failed!</B></font>"
feedback_add_details("wizard_success","FAIL")
SSblackbox.add_details("wizard_success","FAIL")
if(wizard.spell_list.len>0)
text += "<br><B>[wizard.name] used the following spells: </B>"
var/i = 1
+25 -12
View File
@@ -4,7 +4,21 @@
icon = 'goon/icons/obj/goon_terminals.dmi'
idle_power_usage = 100
var/siphoning = FALSE
var/last_warning = 0
var/next_warning = 0
var/obj/item/device/radio/radio
var/radio_channel = "Common"
var/minimum_time_between_warnings = 400
/obj/machinery/computer/bank_machine/Initialize(mapload)
..()
radio = new(src)
radio.subspace_transmission = TRUE
radio.canhear_range = 0
radio.recalculateChannels()
/obj/machinery/computer/bank_machine/Destroy()
QDEL_NULL(radio)
. = ..()
/obj/machinery/computer/bank_machine/attackby(obj/item/I, mob/user)
var/value = 0
@@ -32,18 +46,17 @@
say("Station funds depleted. Halting siphon.")
siphoning = FALSE
else
var/obj/item/stack/spacecash/c200/on_turf = locate() in src.loc
if(on_turf && on_turf.amount < on_turf.max_amount)
on_turf.amount++
else
new /obj/item/stack/spacecash/c200(get_turf(src))
new /obj/item/stack/spacecash/c200(get_turf(src)) // will autostack
playsound(src.loc, 'sound/items/poster_being_created.ogg', 100, 1)
SSshuttle.points -= 200
if(last_warning < world.time && prob(15))
if(next_warning < world.time && prob(15))
var/area/A = get_area(loc)
minor_announce("Unauthorized credit withdrawal underway in [A.map_name]." , "Network Breach", TRUE)
last_warning = world.time + 400
var/message = "Unauthorized credit withdrawal underway in [A.map_name]!!"
radio.talk_into(src, message, radio_channel, get_spans())
next_warning = world.time + minimum_time_between_warnings
/obj/machinery/computer/bank_machine/get_spans()
. = ..() | SPAN_ROBOT
/obj/machinery/computer/bank_machine/attack_hand(mob/user)
if(..())
@@ -67,8 +80,8 @@
if(..())
return
if(href_list["siphon"])
say("<span class='warning'>Siphon of station credits has begun!</span>")
say("Siphon of station credits has begun!")
siphoning = TRUE
if(href_list["halt"])
say("<span class='warning'>Station credit withdrawal halted.</span>")
siphoning = FALSE
say("Station credit withdrawal halted.")
siphoning = FALSE
+8 -6
View File
@@ -314,7 +314,7 @@
return
else
connected_message("Authorized Ejection")
SPEAK("An authorized ejection of [occupant.real_name] has occurred.")
SPEAK("An authorized ejection of [clonemind.name] has occurred.")
to_chat(user, "<span class='notice'>You force an emergency ejection. </span>")
go_out()
else
@@ -342,7 +342,7 @@
if(mess) //Clean that mess and dump those gibs!
mess = FALSE
new /obj/effect/gibspawner/generic(loc)
new /obj/effect/gibspawner/generic(loc)
audible_message("<span class='italics'>You hear a splat.</span>")
icon_state = "pod_0"
return
@@ -355,7 +355,7 @@
to_chat(occupant, "<span class='notice'><b>There is a bright flash!</b><br><i>You feel like a new being.</i></span>")
occupant.flash_act()
var/turf/T = get_turf(src)
var/turf/T = get_turf(src)
occupant.forceMove(T)
icon_state = "pod_0"
occupant.domutcheck(1) //Waiting until they're out before possible monkeyizing. The 1 argument forces powers to manifest.
@@ -367,6 +367,8 @@
SPEAK("Critical error! Please contact a Thinktronic Systems \
technician, as your warranty may be affected.")
mess = TRUE
for(var/obj/item/O in unattached_flesh)
qdel(O)
icon_state = "pod_g"
if(occupant.mind != clonemind)
clonemind.transfer_to(occupant)
@@ -375,16 +377,16 @@
to_chat(occupant, "<span class='warning'><b>Agony blazes across your consciousness as your body is torn apart.</b><br><i>Is this what dying is like? Yes it is.</i></span>")
playsound(src.loc, 'sound/machines/warning-buzzer.ogg', 50, 0)
occupant << sound('sound/hallucinations/veryfar_noise.ogg',0,1,50)
QDEL_IN(occupant, 40)
QDEL_IN(occupant, 40)
/obj/machinery/clonepod/relaymove(mob/user)
if(user.stat == CONSCIOUS)
go_out()
/obj/machinery/clonepod/emp_act(severity)
if(prob(100/(severity*efficiency)))
if((occupant || mess) && prob(100/(severity*efficiency)))
connected_message(Gibberish("EMP-caused Accidental Ejection", 0))
SPEAK(Gibberish("Exposure to electromagnetic fields has caused the ejection of [occupant.real_name] prematurely." ,0))
SPEAK(Gibberish("Exposure to electromagnetic fields has caused the ejection of [clonemind.name] prematurely." ,0))
go_out()
..()
+6 -6
View File
@@ -234,7 +234,7 @@
playsound(loc, 'sound/arcade/Win.ogg', 50, 1, extrarange = -3, falloff = 10)
if(emagged)
feedback_inc("arcade_win_emagged")
SSblackbox.inc("arcade_win_emagged")
new /obj/effect/spawner/newbomb/timer/syndicate(loc)
new /obj/item/clothing/head/collectable/petehat(loc)
message_admins("[key_name_admin(usr)] has outbombed Cuban Pete and been awarded a bomb.")
@@ -242,7 +242,7 @@
Reset()
emagged = 0
else
feedback_inc("arcade_win_normal")
SSblackbox.inc("arcade_win_normal")
prizevend()
else if (emagged && (turtle >= 4))
@@ -264,10 +264,10 @@
temp = "You have been drained! GAME OVER"
playsound(loc, 'sound/arcade/Lose.ogg', 50, 1, extrarange = -3, falloff = 10)
if(emagged)
feedback_inc("arcade_loss_mana_emagged")
SSblackbox.inc("arcade_loss_mana_emagged")
usr.gib()
else
feedback_inc("arcade_loss_mana_normal")
SSblackbox.inc("arcade_loss_mana_normal")
else if ((enemy_hp <= 10) && (enemy_mp > 4))
temp = "[enemy_name] heals for 4 health!"
@@ -286,10 +286,10 @@
temp = "You have been crushed! GAME OVER"
playsound(loc, 'sound/arcade/Lose.ogg', 50, 1, extrarange = -3, falloff = 10)
if(emagged)
feedback_inc("arcade_loss_hp_emagged")
SSblackbox.inc("arcade_loss_hp_emagged")
usr.gib()
else
feedback_inc("arcade_loss_hp_normal")
SSblackbox.inc("arcade_loss_hp_normal")
blocked = FALSE
return
@@ -115,9 +115,9 @@
message_admins("[key_name_admin(usr)] has changed the security level to [get_security_level()].")
switch(GLOB.security_level)
if(SEC_LEVEL_GREEN)
feedback_inc("alert_comms_green",1)
SSblackbox.inc("alert_comms_green",1)
if(SEC_LEVEL_BLUE)
feedback_inc("alert_comms_blue",1)
SSblackbox.inc("alert_comms_blue",1)
tmp_alertlevel = 0
else
to_chat(usr, "<span class='warning'>You are not authorized to do this!</span>")
@@ -176,7 +176,7 @@
SSshuttle.points -= S.credit_cost
minor_announce("[usr.name] has purchased [S.name] for [S.credit_cost] credits." , "Shuttle Purchase")
message_admins("[key_name_admin(usr)] purchased [S.name].")
feedback_add_details("shuttle_purchase", S.name)
SSblackbox.add_details("shuttle_purchase", S.name)
else
to_chat(usr, "Something went wrong! The shuttle exchange system seems to be down.")
else
@@ -368,9 +368,9 @@
message_admins("[key_name_admin(usr)] has changed the security level to [get_security_level()].")
switch(GLOB.security_level)
if(SEC_LEVEL_GREEN)
feedback_inc("alert_comms_green",1)
SSblackbox.inc("alert_comms_green",1)
if(SEC_LEVEL_BLUE)
feedback_inc("alert_comms_blue",1)
SSblackbox.inc("alert_comms_blue",1)
tmp_alertlevel = 0
src.aistate = STATE_DEFAULT
if("ai-changeseclevel")
+5 -5
View File
@@ -153,8 +153,8 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
U = H.w_uniform
// Are the suit sensors on?
if (U.has_sensor && U.sensor_mode)
pos = H.z == 0 || U.sensor_mode == 3 ? get_turf(H) : null
if ((U.has_sensor > 0) && U.sensor_mode)
pos = H.z == 0 || U.sensor_mode == SENSOR_COORDS ? get_turf(H) : null
// Special case: If the mob is inside an object confirm the z-level on turf level.
if (H.z == 0 && (!pos || pos.z != z)) continue
@@ -170,10 +170,10 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
assignment = ""
ijob = 80
if (U.sensor_mode >= 1) life_status = (!H.stat ? "true" : "false")
if (U.sensor_mode >= SENSOR_LIVING) life_status = (!H.stat ? "true" : "false")
else life_status = null
if (U.sensor_mode >= 2)
if (U.sensor_mode >= SENSOR_VITALS)
dam1 = round(H.getOxyLoss(),1)
dam2 = round(H.getToxLoss(),1)
dam3 = round(H.getFireLoss(),1)
@@ -184,7 +184,7 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
dam3 = null
dam4 = null
if (U.sensor_mode >= 3)
if (U.sensor_mode >= SENSOR_COORDS)
if (!pos) pos = get_turf(H)
var/area/player_area = get_area(H)
+12 -10
View File
@@ -455,14 +455,16 @@
name = "monitor decryption key"
var/obj/machinery/message_server/server = null
/obj/item/weapon/paper/monitorkey/New()
/obj/item/weapon/paper/monitorkey/Initialize()
..()
spawn(10)
if(GLOB.message_servers)
for(var/obj/machinery/message_server/server in GLOB.message_servers)
if(!isnull(server))
if(!isnull(server.decryptkey))
info = "<center><h2>Daily Key Reset</h2></center><br>The new message monitor key is '[server.decryptkey]'.<br>Please keep this a secret and away from the clown.<br>If necessary, change the password to a more secure one."
info_links = info
add_overlay("paper_words")
break
return INITIALIZE_HINT_LATELOAD
/obj/item/weapon/paper/monitorkey/LateInitialize()
if(GLOB.message_servers)
for(var/obj/machinery/message_server/server in GLOB.message_servers)
if(!isnull(server))
if(!isnull(server.decryptkey))
info = "<center><h2>Daily Key Reset</h2></center><br>The new message monitor key is '[server.decryptkey]'.<br>Please keep this a secret and away from the clown.<br>If necessary, change the password to a more secure one."
info_links = info
add_overlay("paper_words")
break
+21 -16
View File
@@ -13,8 +13,6 @@
var/list/rangers = list()
var/charge = 35
var/stop = 0
var/list/available = list()
var/list/select_name = list()
var/list/spotlights = list()
var/list/sparkles = list()
var/static/list/songs = list(
@@ -30,6 +28,7 @@
var/song_path = null
var/song_length = 0
var/song_beat = 0
var/GBP_required = 0
/datum/track/New(name, path, length, beat)
song_name = name
@@ -37,6 +36,19 @@
song_length = length
song_beat = beat
/obj/machinery/disco/proc/add_track(file, name, length, beat)
var/sound/S = file
if(!istype(S))
return
if(!name)
name = "[file]"
if(!beat)
beat = 5
if(!length)
length = 2400 //Unless there's a way to discern via BYOND.
var/datum/track/T = new /datum/track(name, file, length, beat)
songs += T
/obj/machinery/disco/Initialize()
..()
selection = songs[1]
@@ -126,14 +138,14 @@
if(active)
to_chat(usr, "<span class='warning'>Error: You cannot change the song until the current one is over.</span>")
return
check_GBP()
select_name = input(usr, "Choose your song", "Track:") as null|anything in available
if (QDELETED(src))
return
var/list/available = list()
for(var/datum/track/S in songs)
if(select_name == S.song_name)
selection = S
break
available[S.song_name] = S
var/selected = input(usr, "Choose your song", "Track:") as null|anything in available
if(QDELETED(src) || !selected || !istype(available[selected], /datum/track))
return
selection = available[selected]
updateUsrDialog()
if("horn")
deejay('sound/items/AirHorn2.ogg')
@@ -159,13 +171,6 @@
charge -= 5
playsound(src, S,300,1)
/obj/machinery/disco/proc/check_GBP()
available |= "Engineering's Basic Beat"
available |= "Engineering's Domination Dance"
available |= "Engineering's Superiority Shimmy"
available |= "Engineering's Ultimate High-Energy Hustle"
/obj/machinery/disco/proc/dance_setup()
stop = world.time + selection.song_length
var/turf/cen = get_turf(src)
+3 -3
View File
@@ -535,7 +535,7 @@ GLOBAL_LIST_EMPTY(allCasters)
if(choice=="Confirm")
scan_user(usr)
GLOB.news_network.CreateFeedChannel(channel_name, scanned_user, c_locked)
feedback_inc("newscaster_channels",1)
SSblackbox.inc("newscaster_channels",1)
screen=5
updateUsrDialog()
else if(href_list["set_channel_receiving"])
@@ -558,7 +558,7 @@ GLOBAL_LIST_EMPTY(allCasters)
screen=6
else
GLOB.news_network.SubmitArticle("<font face=\"[PEN_FONT]\">[parsepencode(msg, usr, SIGNFONT)]</font>", scanned_user, channel_name, photo, 0, allow_comments)
feedback_inc("newscaster_stories",1)
SSblackbox.inc("newscaster_stories",1)
screen=4
msg = ""
updateUsrDialog()
@@ -850,7 +850,7 @@ GLOBAL_LIST_EMPTY(allCasters)
return
/obj/machinery/newscaster/proc/print_paper()
feedback_inc("newscaster_newspapers_printed",1)
SSblackbox.inc("newscaster_newspapers_printed",1)
var/obj/item/weapon/newspaper/NEWSPAPER = new /obj/item/weapon/newspaper
for(var/datum/newscaster/feed_channel/FC in GLOB.news_network.network_channels)
NEWSPAPER.news_content += FC
Regular → Executable
+5 -2
View File
@@ -61,7 +61,7 @@
G.loc = src
charging = G
use_power = 2
update_icon()
update_icon(scan = TRUE)
else
to_chat(user, "<span class='notice'>[src] isn't connected to anything!</span>")
return 1
@@ -162,10 +162,13 @@
..()
/obj/machinery/recharger/update_icon(using_power = 0) //we have an update_icon() in addition to the stuff in process to make it feel a tiny bit snappier.
/obj/machinery/recharger/update_icon(using_power = 0, scan) //we have an update_icon() in addition to the stuff in process to make it feel a tiny bit snappier.
if(stat & (NOPOWER|BROKEN) || !anchored)
icon_state = "rechargeroff"
return
if(scan)
icon_state = "rechargeroff"
return
if(panel_open)
icon_state = "rechargeropen"
return
+4 -4
View File
@@ -439,12 +439,12 @@ GLOBAL_LIST_EMPTY(allConsoles)
updateUsrDialog()
return
/obj/machinery/requests_console/say_quote(input, list/spans, message_mode)
/obj/machinery/requests_console/say_mod(input, message_mode)
var/ending = copytext(input, length(input) - 2)
if (ending == "!!!")
return "blares, \"[attach_spans(input, spans)]\""
return ..()
. = "blares"
else
. = ..()
/obj/machinery/requests_console/proc/clear_emergency()
emergency = null
+1 -24
View File
@@ -144,30 +144,7 @@
// --- This following recording is intended for research and feedback in the use of department radio channels ---
var/blackbox_msg = "[AM] [AM.say_quote(message, spans)]"
if(istype(GLOB.blackbox))
switch(freq)
if(1459)
GLOB.blackbox.msg_common += blackbox_msg
if(1351)
GLOB.blackbox.msg_science += blackbox_msg
if(1353)
GLOB.blackbox.msg_command += blackbox_msg
if(1355)
GLOB.blackbox.msg_medical += blackbox_msg
if(1357)
GLOB.blackbox.msg_engineering += blackbox_msg
if(1359)
GLOB.blackbox.msg_security += blackbox_msg
if(1441)
GLOB.blackbox.msg_deathsquad += blackbox_msg
if(1213)
GLOB.blackbox.msg_syndicate += blackbox_msg
if(1349)
GLOB.blackbox.msg_service += blackbox_msg
if(1347)
GLOB.blackbox.msg_cargo += blackbox_msg
else
GLOB.blackbox.messages += blackbox_msg
SSblackbox.LogBroadcast(blackbox_msg, freq)
sleep(50)
if(!QDELETED(virt)) //It could happen to YOU
+5 -4
View File
@@ -297,7 +297,7 @@
to_chat(user, "<span class='notice'>You [panel_open ? "open" : "close"] the maintenance panel.</span>")
cut_overlays()
if(panel_open)
add_overlay("[initial(icon_state)]-panel")
add_overlay("[initial(icon_state)]-panel")
playsound(src.loc, W.usesound, 50, 1)
updateUsrDialog()
else
@@ -528,7 +528,7 @@
if(icon_vend) //Show the vending animation if needed
flick(icon_vend,src)
new R.product_path(get_turf(src))
feedback_add_details("vending_machine_usage","[src.type]|[R.product_path]")
SSblackbox.add_details("vending_machine_usage","[src.type]|[R.product_path]")
vend_ready = 1
return
@@ -732,7 +732,8 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
icon_state = "sustenance"
products = list(/obj/item/weapon/reagent_containers/food/snacks/tofu = 24,
/obj/item/weapon/reagent_containers/food/drinks/ice = 12,
/obj/item/weapon/reagent_containers/food/snacks/candy_corn = 6)
/obj/item/weapon/reagent_containers/food/snacks/candy_corn = 6,
/obj/item/weapon/reagent_containers/glass/beaker/waterbottle = 10)
contraband = list(/obj/item/weapon/kitchen/knife = 6,
/obj/item/weapon/reagent_containers/food/drinks/coffee = 12,
/obj/item/weapon/tank/internals/emergency_oxygen = 6,
@@ -749,7 +750,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
products = list(/obj/item/weapon/reagent_containers/food/drinks/soda_cans/cola = 10,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/space_mountain_wind = 10,
/obj/item/weapon/reagent_containers/food/drinks/soda_cans/dr_gibb = 10,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/starkist = 10,
/obj/item/weapon/reagent_containers/food/drinks/soda_cans/space_up = 10,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/pwr_game = 10,
/obj/item/weapon/reagent_containers/food/drinks/soda_cans/lemon_lime = 10)
/obj/item/weapon/reagent_containers/food/drinks/soda_cans/lemon_lime = 10,/obj/item/weapon/reagent_containers/glass/beaker/waterbottle = 10)
contraband = list(/obj/item/weapon/reagent_containers/food/drinks/soda_cans/thirteenloko = 6,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/shamblers = 6)
premium = list(/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/filled/nuka_cola = 1,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/air = 1)
refill_canister = /obj/item/weapon/vending_refill/cola
+7 -7
View File
@@ -277,7 +277,7 @@
/datum/construction/reversible/mecha/ripley/spawn_result()
..()
feedback_inc("mecha_ripley_created",1)
SSblackbox.inc("mecha_ripley_created",1)
return
@@ -564,7 +564,7 @@
var/obj/mecha/combat/gygax/M = new result(get_turf(holder))
M.CheckParts(holder.contents)
qdel(holder)
feedback_inc("mecha_gygax_created",1)
SSblackbox.inc("mecha_gygax_created",1)
return
/datum/construction/mecha/firefighter_chassis
@@ -786,7 +786,7 @@
/datum/construction/reversible/mecha/firefighter/spawn_result()
..()
feedback_inc("mecha_firefighter_created",1)
SSblackbox.inc("mecha_firefighter_created",1)
return
@@ -864,7 +864,7 @@
/datum/construction/mecha/honker/spawn_result()
..()
feedback_inc("mecha_honker_created",1)
SSblackbox.inc("mecha_honker_created",1)
return
/datum/construction/mecha/durand_chassis
@@ -1149,7 +1149,7 @@
var/obj/mecha/combat/gygax/M = new result(get_turf(holder))
M.CheckParts(holder.contents)
qdel(holder)
feedback_inc("mecha_durand_created",1)
SSblackbox.inc("mecha_durand_created",1)
return
//PHAZON
@@ -1481,7 +1481,7 @@
var/obj/mecha/combat/gygax/M = new result(get_turf(holder))
M.CheckParts(holder.contents)
qdel(holder)
feedback_inc("mecha_phazon_created",1)
SSblackbox.inc("mecha_phazon_created",1)
return
//ODYSSEUS
@@ -1692,5 +1692,5 @@
/datum/construction/reversible/mecha/odysseus/spawn_result()
..()
feedback_inc("mecha_odysseus_created",1)
SSblackbox.inc("mecha_odysseus_created",1)
return
+37 -35
View File
@@ -31,8 +31,8 @@
. = ..()
deltimer(timerid)
/obj/effect/overlay/temp/New()
..()
/obj/effect/overlay/temp/Initialize()
. = ..()
if(randomdir)
setDir(pick(GLOB.cardinal))
@@ -44,10 +44,10 @@
/obj/effect/overlay/temp/dir_setting
randomdir = FALSE
/obj/effect/overlay/temp/dir_setting/New(loc, set_dir)
/obj/effect/overlay/temp/dir_setting/Initialize(mapload, set_dir)
if(set_dir)
setDir(set_dir)
..()
. = ..()
/obj/effect/overlay/temp/dir_setting/bloodsplatter
icon = 'icons/effects/blood.dmi'
@@ -56,12 +56,12 @@
layer = BELOW_MOB_LAYER
var/splatter_type = "splatter"
/obj/effect/overlay/temp/dir_setting/bloodsplatter/New(loc, set_dir)
/obj/effect/overlay/temp/dir_setting/bloodsplatter/Initialize(mapload, set_dir)
if(set_dir in GLOB.diagonals)
icon_state = "[splatter_type][pick(1, 2, 6)]"
else
icon_state = "[splatter_type][pick(3, 4, 5)]"
..()
. = ..()
var/target_pixel_x = 0
var/target_pixel_y = 0
switch(set_dir)
@@ -93,6 +93,13 @@
/obj/effect/overlay/temp/dir_setting/bloodsplatter/xenosplatter
splatter_type = "xsplatter"
/obj/effect/overlay/temp/dir_setting/speedbike_trail
name = "speedbike trails"
icon_state = "ion_fade"
layer = BELOW_MOB_LAYER
duration = 10
randomdir = 0
/obj/effect/overlay/temp/dir_setting/firing_effect
icon = 'icons/effects/effects.dmi'
icon_state = "firing_effect"
@@ -189,8 +196,8 @@
desc = "It's a decoy!"
duration = 15
/obj/effect/overlay/temp/decoy/New(loc, atom/mimiced_atom)
..()
/obj/effect/overlay/temp/decoy/Initialize(mapload, atom/mimiced_atom)
. = ..()
alpha = initial(alpha)
if(mimiced_atom)
name = mimiced_atom.name
@@ -198,8 +205,8 @@
setDir(mimiced_atom.dir)
mouse_opacity = 0
/obj/effect/overlay/temp/decoy/fading/New(loc, atom/mimiced_atom)
..()
/obj/effect/overlay/temp/decoy/fading/Initialize(mapload, atom/mimiced_atom)
. = ..()
animate(src, alpha = 0, time = duration)
/obj/effect/overlay/temp/decoy/fading/fivesecond
@@ -324,15 +331,15 @@
var/mob/user
var/damage = 20
/obj/effect/overlay/temp/ratvar/volt_hit/New(loc, caster, multiplier)
/obj/effect/overlay/temp/ratvar/volt_hit/Initialize(mapload, caster, multiplier)
if(multiplier)
damage *= multiplier
duration = max(round(damage * 0.2), 1)
..()
. = ..()
set_light(1.5, 2, LIGHT_COLOR_ORANGE)
/obj/effect/overlay/temp/ratvar/volt_hit/true/New(loc, caster, multiplier)
..()
/obj/effect/overlay/temp/ratvar/volt_hit/true/Initialize(mapload, caster, multiplier)
. = ..()
user = caster
if(user)
var/matrix/M = new
@@ -376,8 +383,8 @@
icon_state = "warden_gaze"
duration = 3
/obj/effect/overlay/temp/ratvar/ocular_warden/New()
..()
/obj/effect/overlay/temp/ratvar/ocular_warden/Initialize()
. = ..()
pixel_x = rand(-8, 8)
pixel_y = rand(-10, 10)
animate(src, alpha = 0, time = 3, easing = EASE_OUT)
@@ -401,8 +408,8 @@
layer = ABOVE_MOB_LAYER
duration = 10
/obj/effect/overlay/temp/ratvar/component/New()
..()
/obj/effect/overlay/temp/ratvar/component/Initialize()
. = ..()
transform = matrix()*0.75
pixel_x = rand(-10, 10)
pixel_y = rand(-10, -2)
@@ -432,9 +439,8 @@
light_power = 2
light_color = "#FAE48C"
/obj/effect/overlay/temp/ratvar/sigil/transgression/New()
..()
update_light()
/obj/effect/overlay/temp/ratvar/sigil/transgression/Initialize()
. = ..()
var/oldtransform = transform
animate(src, transform = matrix()*2, time = 5)
animate(transform = oldtransform, alpha = 0, time = 65)
@@ -447,10 +453,6 @@
light_power = 0.5
light_color = "#1E8CE1"
/obj/effect/overlay/temp/ratvar/sigil/vitality/New()
..()
update_light()
/obj/effect/overlay/temp/ratvar/sigil/accession
color = "#AF0AAF"
layer = ABOVE_MOB_LAYER
@@ -493,9 +495,9 @@
icon = 'icons/mob/mob.dmi'
duration = 15
/obj/effect/overlay/temp/gib_animation/New(loc, gib_icon)
/obj/effect/overlay/temp/gib_animation/Initialize(mapload, gib_icon)
icon_state = gib_icon // Needs to be before ..() so icon is correct
..()
. = ..()
/obj/effect/overlay/temp/gib_animation/ex_act(severity)
return //so the overlay isn't deleted by the explosion that gibbed the mob.
@@ -507,9 +509,9 @@
icon = 'icons/mob/mob.dmi'
duration = 15
/obj/effect/overlay/temp/dust_animation/New(loc, dust_icon)
/obj/effect/overlay/temp/dust_animation/Initialize(mapload, dust_icon)
icon_state = dust_icon // Before ..() so the correct icon is flick()'d
..()
. = ..()
/obj/effect/overlay/temp/mummy_animation
icon = 'icons/mob/mob.dmi'
@@ -521,12 +523,12 @@
icon_state = "heal"
duration = 15
/obj/effect/overlay/temp/heal/New(loc, colour)
..()
pixel_x = rand(-12, 12)
pixel_y = rand(-9, 0)
/obj/effect/overlay/temp/heal/Initialize(mapload, colour)
if(colour)
color = colour
. = ..()
pixel_x = rand(-12, 12)
pixel_y = rand(-9, 0)
/obj/effect/overlay/temp/kinetic_blast
name = "kinetic explosion"
@@ -558,14 +560,14 @@
icon_state = "impact_bullet"
duration = 5
/obj/effect/overlay/temp/impact_effect/New(loc, atom/target, obj/item/projectile/P)
/obj/effect/overlay/temp/impact_effect/Initialize(mapload, atom/target, obj/item/projectile/P)
if(target == P.original) //the projectile hit the target originally clicked
pixel_x = P.p_x + target.pixel_x - 16 + rand(-4,4)
pixel_y = P.p_y + target.pixel_y - 16 + rand(-4,4)
else
pixel_x = target.pixel_x + rand(-4,4)
pixel_y = target.pixel_y + rand(-4,4)
..()
. = ..()
/obj/effect/overlay/temp/impact_effect/red_laser
icon_state = "impact_laser"
-10
View File
@@ -1,10 +0,0 @@
diff a/code/game/objects/items.dm b/code/game/objects/items.dm (rejected hunks)
@@ -102,7 +102,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/effects/fire.dmi', "icon_s
/obj/item/Initialize()
if (!materials)
materials = list()
- ..()
+ . = ..()
for(var/path in actions_types)
new path(src)
actions_types = null
+1 -1
View File
@@ -86,7 +86,7 @@
name = "station charter for [station_name()]"
desc = "An official document entrusting the governance of \
[station_name()] and surrounding space to Captain [uname]."
feedback_set_details("station_renames","[station_name()]")
SSblackbox.set_details("station_renames","[station_name()]")
if(!unlimited_uses)
used = TRUE
@@ -100,8 +100,8 @@
icon_state = "medi_holo"
duration = 30
/obj/effect/overlay/temp/medical_holosign/New(loc, creator)
..()
/obj/effect/overlay/temp/medical_holosign/Initialize(mapload, creator)
. = ..()
playsound(loc, 'sound/machines/ping.ogg', 50, 0) //make some noise!
if(creator)
visible_message("<span class='danger'>[creator] created a medical hologram!</span>")
+2 -2
View File
@@ -58,7 +58,7 @@
if(src.l_arm && src.r_arm)
if(src.l_leg && src.r_leg)
if(src.chest && src.head)
feedback_inc("cyborg_frames_built",1)
SSblackbox.inc("cyborg_frames_built",1)
return 1
return 0
@@ -235,7 +235,7 @@
O.mmi = W //and give the real mmi to the borg.
O.updatename()
feedback_inc("cyborg_birth",1)
SSblackbox.inc("cyborg_birth",1)
forceMove(O)
O.robot_suit = src
@@ -19,10 +19,10 @@
var/threatscale = 1 // Used by advanced grenades to make them slightly more worthy.
var/no_splash = FALSE //If the grenade deletes even if it has no reagents to splash with. Used for slime core reactions.
/obj/item/weapon/grenade/chem_grenade/New()
/obj/item/weapon/grenade/chem_grenade/Initialize()
. = ..()
create_reagents(1000)
stage_change() // If no argument is set, it will change the stage to the current stage, useful for stock grenades that start READY.
..()
/obj/item/weapon/grenade/chem_grenade/examine(mob/user)
display_timer = (stage == READY && !nadeassembly) //show/hide the timer based on assembly state
@@ -313,8 +313,8 @@
desc = "Used for emergency sealing of air breaches."
stage = READY
/obj/item/weapon/grenade/chem_grenade/metalfoam/New()
..()
/obj/item/weapon/grenade/chem_grenade/metalfoam/Initialize()
. = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
@@ -331,8 +331,8 @@
desc = "Used for clearing rooms of living things."
stage = READY
/obj/item/weapon/grenade/chem_grenade/incendiary/New()
..()
/obj/item/weapon/grenade/chem_grenade/incendiary/Initialize()
. = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
@@ -349,8 +349,8 @@
desc = "Used for purging large areas of invasive plant species. Contents under pressure. Do not directly inhale contents."
stage = READY
/obj/item/weapon/grenade/chem_grenade/antiweed/New()
..()
/obj/item/weapon/grenade/chem_grenade/antiweed/Initialize()
. = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
@@ -368,8 +368,8 @@
desc = "BLAM!-brand foaming space cleaner. In a special applicator for rapid cleaning of wide areas."
stage = READY
/obj/item/weapon/grenade/chem_grenade/cleaner/New()
..()
/obj/item/weapon/grenade/chem_grenade/cleaner/Initialize()
. = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
@@ -386,8 +386,8 @@
desc = "Waffle Co.-brand foaming space cleaner. In a special applicator for rapid cleaning of wide areas."
stage = READY
/obj/item/weapon/grenade/chem_grenade/ez_clean/New()
..()
/obj/item/weapon/grenade/chem_grenade/ez_clean/Initialize()
. = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/large/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/large/B2 = new(src)
@@ -405,8 +405,8 @@
desc = "Used for nonlethal riot control. Contents under pressure. Do not directly inhale contents."
stage = READY
/obj/item/weapon/grenade/chem_grenade/teargas/New()
..()
/obj/item/weapon/grenade/chem_grenade/teargas/Initialize()
. = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/large/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/large/B2 = new(src)
@@ -424,8 +424,8 @@
desc = "Used for melting armoured opponents."
stage = READY
/obj/item/weapon/grenade/chem_grenade/facid/New()
..()
/obj/item/weapon/grenade/chem_grenade/facid/Initialize()
. = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B2 = new(src)
@@ -444,8 +444,8 @@
desc = "Used for wide scale painting projects."
stage = READY
/obj/item/weapon/grenade/chem_grenade/colorful/New()
..()
/obj/item/weapon/grenade/chem_grenade/colorful/Initialize()
. = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
@@ -463,8 +463,8 @@
stage = READY
var/glitter_type = "glitter"
/obj/item/weapon/grenade/chem_grenade/glitter/New()
..()
/obj/item/weapon/grenade/chem_grenade/glitter/Initialize()
. = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
@@ -496,8 +496,8 @@
desc = "BURN!-brand foaming clf3. In a special applicator for rapid purging of wide areas."
stage = READY
/obj/item/weapon/grenade/chem_grenade/clf3/New()
..()
/obj/item/weapon/grenade/chem_grenade/clf3/Initialize()
. = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B2 = new(src)
@@ -514,8 +514,8 @@
desc = "Tiger Cooperative chemical foam grenade. Causes temporary irration, blindness, confusion, mutism, and mutations to carbon based life forms. Contains additional spore toxin"
stage = READY
/obj/item/weapon/grenade/chem_grenade/bioterrorfoam/New()
..()
/obj/item/weapon/grenade/chem_grenade/bioterrorfoam/Initialize()
. = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B2 = new(src)
@@ -534,8 +534,8 @@
desc = "WARNING: GRENADE WILL RELEASE DEADLY SPORES CONTAINING ACTIVE AGENTS. SEAL SUIT AND AIRFLOW BEFORE USE."
stage = READY
/obj/item/weapon/grenade/chem_grenade/tuberculosis/New()
..()
/obj/item/weapon/grenade/chem_grenade/tuberculosis/Initialize()
. = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B2 = new(src)
+3 -3
View File
@@ -45,7 +45,7 @@
if(do_mob(user, C, 30) && (C.get_num_arms() >= 2 || C.get_arm_ignore()))
apply_cuffs(C,user)
to_chat(user, "<span class='notice'>You handcuff [C].</span>")
feedback_add_details("handcuffs","[type]")
SSblackbox.add_details("handcuffs","[type]")
add_logs(user, C, "handcuffed")
else
@@ -275,7 +275,7 @@
C.legcuffed = src
src.loc = C
C.update_inv_legcuffed()
feedback_add_details("handcuffs","[type]")
SSblackbox.add_details("handcuffs","[type]")
else if(isanimal(L))
var/mob/living/simple_animal/SA = L
if(SA.mob_size > MOB_SIZE_TINY)
@@ -336,7 +336,7 @@
C.legcuffed = src
src.loc = C
C.update_inv_legcuffed()
feedback_add_details("handcuffs","[type]")
SSblackbox.add_details("handcuffs","[type]")
to_chat(C, "<span class='userdanger'>\The [src] ensnares you!</span>")
C.Weaken(weaken)
@@ -39,7 +39,7 @@
SSreligion.holy_weapon_type = holy_weapon.type
feedback_set_details("chaplain_weapon","[choice]")
SSblackbox.set_details("chaplain_weapon","[choice]")
if(holy_weapon)
holy_weapon.reskinned = TRUE
@@ -62,7 +62,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
SSreligion.bible_icon_state = B.icon_state
SSreligion.bible_item_state = B.item_state
feedback_set_details("religion_book","[biblename]")
SSblackbox.set_details("religion_book","[biblename]")
usr << browse(null, "window=editicon")
/obj/item/weapon/storage/book/bible/proc/bless(mob/living/carbon/human/H, mob/living/user)
@@ -116,7 +116,7 @@
var/mob/living/carbon/human/H = user
user.visible_message("<span class='suicide'>[user] is putting [src]'s valve to [user.p_their()] lips! It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(loc, 'sound/effects/spray.ogg', 10, 1, -3)
if (H && !QDELETED(H))
if (!QDELETED(H) && air_contents && air_contents.return_pressure() >= 1000)
for(var/obj/item/W in H)
H.dropItemToGround(W)
if(prob(50))
+1 -1
View File
@@ -180,7 +180,7 @@
var/mob/living/silicon/ai/A = new /mob/living/silicon/ai(loc, laws, brain.brainmob)
if(brain.force_replace_ai_name)
A.fully_replace_character_name(A.name, brain.replacement_ai_name())
feedback_inc("cyborg_ais_created",1)
SSblackbox.inc("cyborg_ais_created",1)
qdel(src)
else
state = AI_READY_CORE
+19 -4
View File
@@ -8,8 +8,10 @@
alpha = 30 //initially quite hidden when not "recharging"
var/last_trigger = 0
var/time_between_triggers = 600 //takes a minute to recharge
var/charges = INFINITY
var/list/static/ignore_typecache
var/list/mob/immune_minds = list()
var/datum/effect_system/spark_spread/spark_system
@@ -30,9 +32,11 @@
. = ..()
/obj/structure/trap/examine(mob/user)
..()
. = ..()
if(!isliving(user))
return
if(user.mind && user.mind in immune_minds)
return
if(get_dist(user, src) <= 1)
to_chat(user, "<span class='notice'>You reveal [src]!</span>")
flare()
@@ -41,10 +45,15 @@
// Makes the trap visible, and starts the cooldown until it's
// able to be triggered again.
visible_message("<span class='warning'>[src] flares brightly!</span>")
alpha = 200
animate(src, alpha = initial(alpha), time = time_between_triggers)
last_trigger = world.time
spark_system.start()
alpha = 200
last_trigger = world.time
charges--
if(charges <= 0)
animate(src, alpha = 0, time = 10)
QDEL_IN(src, 10)
else
animate(src, alpha = initial(alpha), time = time_between_triggers)
/obj/structure/trap/Crossed(atom/movable/AM)
if(last_trigger + time_between_triggers > world.time)
@@ -52,6 +61,12 @@
// Don't want the traps triggered by sparks, ghosts or projectiles.
if(is_type_in_typecache(AM, ignore_typecache))
return
if(ismob(AM))
var/mob/M = AM
if(M.mind in immune_minds)
return
if(charges <= 0)
return
flare()
if(isliving(AM))
trap_effect(AM)
+27 -17
View File
@@ -56,10 +56,16 @@ GLOBAL_LIST_INIT(freqtospan, list(
var/namepart = "[speaker.GetVoice()][speaker.get_alt_name()]"
//End name span.
var/endspanpart = "</span>"
//Message
var/messagepart = " <span class='message'>[lang_treat(speaker, message_language, raw_message, spans, message_mode)]</span></span>"
return "[spanpart1][spanpart2][freqpart][compose_track_href(speaker, namepart)][namepart][compose_job(speaker, message_language, raw_message, radio_freq)][endspanpart][messagepart]"
//Message
var/messagepart = " <span class='message'>[lang_treat(speaker, message_language, raw_message, spans)]</span></span>"
var/languageicon = ""
var/datum/language/D = get_language_instance(message_language)
if(D.display_icon(src))
languageicon = "[D.get_icon()] "
return "[spanpart1][spanpart2][freqpart][languageicon][compose_track_href(speaker, namepart)][namepart][compose_job(speaker, message_language, raw_message, radio_freq)][endspanpart][messagepart]"
/atom/movable/proc/compose_track_href(atom/movable/speaker, message_langs, raw_message, radio_freq)
return ""
@@ -67,33 +73,37 @@ GLOBAL_LIST_INIT(freqtospan, list(
/atom/movable/proc/compose_job(atom/movable/speaker, message_langs, raw_message, radio_freq)
return ""
/atom/movable/proc/say_quote(input, list/spans=list(), message_mode)
if(!input)
return "says, \"...\"" //not the best solution, but it will stop a large number of runtimes. The cause is somewhere in the Tcomms code
/atom/movable/proc/say_mod(input, message_mode)
var/ending = copytext(input, length(input))
if(copytext(input, length(input) - 1) == "!!")
spans |= SPAN_YELL
return "[verb_yell], \"[attach_spans(input, spans)]\""
input = attach_spans(input, spans)
if(ending == "?")
return "[verb_ask], \"[input]\""
if(ending == "!")
return "[verb_exclaim], \"[input]\""
return verb_yell
else if(ending == "?")
return verb_ask
else if(ending == "!")
return verb_exclaim
else
return verb_say
return "[verb_say], \"[input]\""
/atom/movable/proc/say_quote(input, list/spans=list(), message_mode)
if(!input)
input = "..."
if(copytext(input, length(input) - 1) == "!!")
spans |= SPAN_YELL
var/spanned = attach_spans(input, spans)
return "[say_mod(input, message_mode)], \"[spanned]\""
/atom/movable/proc/lang_treat(atom/movable/speaker, datum/language/language, raw_message, list/spans, message_mode)
if(has_language(language))
var/atom/movable/AM = speaker.GetSource()
if(AM) //Basically means "if the speaker is virtual"
if(AM.verb_say != speaker.verb_say || AM.verb_ask != speaker.verb_ask || AM.verb_exclaim != speaker.verb_exclaim || AM.verb_yell != speaker.verb_yell) //If the saymod was changed
return speaker.say_quote(raw_message, spans, message_mode)
return AM.say_quote(raw_message, spans, message_mode)
else
return speaker.say_quote(raw_message, spans, message_mode)
else if(language)
var/atom/movable/AM = speaker.GetSource()
var/datum/language/D = new language
var/datum/language/D = get_language_instance(language)
raw_message = D.scramble(raw_message)
if(AM)
return AM.say_quote(raw_message, spans, message_mode)
@@ -63,7 +63,7 @@
if(istype(src, /turf/open/floor/plating/asteroid))
to_chat(user, "<span class='notice'>You dig a hole.</span>")
gets_dug()
feedback_add_details("pick_used_mining","[W.type]")
SSblackbox.add_details("pick_used_mining","[W.type]")
if(istype(W,/obj/item/weapon/storage/bag/ore))
var/obj/item/weapon/storage/bag/ore/S = W
+2 -2
View File
@@ -63,7 +63,7 @@
if(ismineralturf(src))
to_chat(user, "<span class='notice'>You finish cutting into the rock.</span>")
gets_drilled(user)
feedback_add_details("pick_used_mining","[P.type]")
SSblackbox.add_details("pick_used_mining","[P.type]")
else
return attack_hand(user)
@@ -72,7 +72,7 @@
var/i
for(i in 1 to mineralAmt)
new mineralType(src)
feedback_add_details("ore_mined",mineralType)
SSblackbox.add_details("ore_mined",mineralType)
ChangeTurf(turf_type, defer_change)
addtimer(CALLBACK(src, .proc/AfterChange), 1, TIMER_UNIQUE)
playsound(src, 'sound/effects/break_stone.ogg', 50, 1) //beautiful destruction
+1 -1
View File
@@ -398,7 +398,7 @@
/turf/proc/add_blueprints_preround(atom/movable/AM)
if(!SSticker || SSticker.current_state != GAME_STATE_PLAYING)
if(!SSticker.HasRoundStarted())
add_blueprints(AM)
/turf/proc/empty(turf_type=/turf/open/space)