Cleans up Modular_citadel
Yes I know it'll have merge conflicts later.
This commit is contained in:
@@ -0,0 +1,62 @@
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//we vlambeer now
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/obj/proc/shake_camera(mob/M, duration, strength=1)//byond's wonky with this shit
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if(!M || !M.client || duration <= 0)
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return
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var/client/C = M.client
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if (C.prefs.screenshake==0)
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return
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var/oldx = C.pixel_x
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var/oldy = C.pixel_y
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var/clientscreenshake = (C.prefs.screenshake * 0.01)
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var/max = (strength*clientscreenshake) * world.icon_size
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var/min = -((strength*clientscreenshake) * world.icon_size)
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for(var/i in 0 to duration-1)
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if (i == 0)
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animate(C, pixel_x=rand(min,max), pixel_y=rand(min,max), time=1)
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else
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animate(pixel_x=rand(min,max), pixel_y=rand(min,max), time=1)
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animate(pixel_x=oldx, pixel_y=oldy, time=1)
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/obj/item/gun/energy
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recoil = 0.1
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/obj/item/gun/energy/kinetic_accelerator
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recoil = 0.5
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/obj/item/gun/ballistic
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recoil = 0.25
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/obj/item/gun/ballistic/shotgun
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recoil = 1
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/obj/item/gun/ballistic/revolver
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recoil = 0.5
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/obj/item/gun/ballistic/revolver/doublebarrel
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recoil = 1
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/obj/item/gun/syringe
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recoil = 0.1
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/obj/item/pneumatic_cannon/fire_items(turf/target, mob/user)
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. = ..()
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shake_camera(user, (pressureSetting * 0.75 + 1), (pressureSetting * 0.75))
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/obj/item/attack(mob/living/M, mob/living/user)
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. = ..()
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if(force >= 15)
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shake_camera(user, ((force - 10) * 0.01 + 1), ((force - 10) * 0.01))
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if(M.client)
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switch (M.client.prefs.damagescreenshake)
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if (1)
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shake_camera(M, ((force - 10) * 0.015 + 1), ((force - 10) * 0.015))
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if (2)
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if (!M.canmove)
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shake_camera(M, ((force - 10) * 0.015 + 1), ((force - 10) * 0.015))
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/obj/item/attack_obj(obj/O, mob/living/user)
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. = ..()
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if(force >= 20)
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shake_camera(user, ((force - 15) * 0.01 + 1), ((force - 15) * 0.01))
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@@ -0,0 +1,57 @@
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/obj/item/melee/classic_baton
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var/last_hit = 0
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var/stun_stam_cost_coeff = 1.25
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var/hardstun_ds = 1
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var/softstun_ds = 0
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var/stam_dmg = 30
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cooldown = 20
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total_mass = 3.75
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/obj/item/melee/classic_baton/attack(mob/living/target, mob/living/user)
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if(!on)
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return ..()
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if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes batons unusuable in stamina softcrit
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to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
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return //CIT CHANGE - ditto
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add_fingerprint(user)
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if((user.has_trait(TRAIT_CLUMSY)) && prob(50))
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to_chat(user, "<span class ='danger'>You club yourself over the head.</span>")
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user.Knockdown(60 * force)
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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H.apply_damage(2*force, BRUTE, BODY_ZONE_HEAD)
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else
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user.take_bodypart_damage(2*force)
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return
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if(iscyborg(target))
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..()
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return
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if(!isliving(target))
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return
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if (user.a_intent == INTENT_HARM)
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if(!..())
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return
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if(!iscyborg(target))
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return
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else
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if(last_hit + cooldown < world.time)
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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if (H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
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return
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if(check_martial_counter(H, user))
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return
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playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1)
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target.Knockdown(softstun_ds, TRUE, FALSE, hardstun_ds, stam_dmg)
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add_logs(user, target, "stunned", src)
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src.add_fingerprint(user)
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target.visible_message("<span class ='danger'>[user] has knocked down [target] with [src]!</span>", \
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"<span class ='userdanger'>[user] has knocked down [target] with [src]!</span>")
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if(!iscarbon(user))
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target.LAssailant = null
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else
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target.LAssailant = user
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last_hit = world.time
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user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes swinging batons cost stamina
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@@ -0,0 +1,127 @@
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//Yes, hi. This is the file that handles Citadel's turf modifications.
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//But before we touch turfs, we'll take some time to define a couple of things for footstep sounds.
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/mob/living
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var/makesfootstepsounds
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var/footstepcount
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/mob/living/carbon/human
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makesfootstepsounds = TRUE
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/atom
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var/footstepsoundoverride
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//All of these sounds are from CEV Eris as of 11/25/2017, the time when the original PR adding footstep sounds was made.
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GLOBAL_LIST_INIT(turf_footstep_sounds, list(
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"floor" = list('modular_citadel/sound/footstep/floor1.ogg','modular_citadel/sound/footstep/floor2.ogg','modular_citadel/sound/footstep/floor3.ogg','modular_citadel/sound/footstep/floor4.ogg','modular_citadel/sound/footstep/floor5.ogg'),
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"plating" = list('modular_citadel/sound/footstep/plating1.ogg','modular_citadel/sound/footstep/plating2.ogg','modular_citadel/sound/footstep/plating3.ogg','modular_citadel/sound/footstep/plating4.ogg','modular_citadel/sound/footstep/plating5.ogg'),
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"wood" = list('modular_citadel/sound/footstep/wood1.ogg','modular_citadel/sound/footstep/wood2.ogg','modular_citadel/sound/footstep/wood3.ogg','modular_citadel/sound/footstep/wood4.ogg','modular_citadel/sound/footstep/wood5.ogg'),
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"carpet" = list('modular_citadel/sound/footstep/carpet1.ogg','modular_citadel/sound/footstep/carpet2.ogg','modular_citadel/sound/footstep/carpet3.ogg','modular_citadel/sound/footstep/carpet4.ogg','modular_citadel/sound/footstep/carpet5.ogg'),
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"hull" = list('modular_citadel/sound/footstep/hull1.ogg','modular_citadel/sound/footstep/hull2.ogg','modular_citadel/sound/footstep/hull3.ogg','modular_citadel/sound/footstep/hull4.ogg','modular_citadel/sound/footstep/hull5.ogg'),
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"catwalk" = list('modular_citadel/sound/footstep/catwalk1.ogg','modular_citadel/sound/footstep/catwalk2.ogg','modular_citadel/sound/footstep/catwalk3.ogg','modular_citadel/sound/footstep/catwalk4.ogg','modular_citadel/sound/footstep/catwalk5.ogg'),
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"asteroid" = list('modular_citadel/sound/footstep/asteroid1.ogg','modular_citadel/sound/footstep/asteroid2.ogg','modular_citadel/sound/footstep/asteroid3.ogg','modular_citadel/sound/footstep/asteroid4.ogg','modular_citadel/sound/footstep/asteroid5.ogg')
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))
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/turf/open
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var/footstepsounds
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/turf/open/floor
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footstepsounds = "floor"
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/turf/open/floor/plating
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footstepsounds = "plating"
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/turf/open/floor/wood
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footstepsounds = "wood"
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/turf/open/floor/plating/asteroid
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footstepsounds = "asteroid"
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/turf/open/floor/plating/dirt
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footstepsounds = "asteroid"
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/turf/open/floor/grass
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footstepsounds = "asteroid"
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/turf/open/floor/carpet
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footstepsounds = "carpet"
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/turf/open/floor/plasteel/grimy
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footstepsounds = "carpet"
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/obj/machinery/atmospherics/components/unary/vent_pump
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footstepsoundoverride = "catwalk"
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/obj/machinery/atmospherics/components/unary/vent_scrubber
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footstepsoundoverride = "catwalk"
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/obj/structure/disposalpipe
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footstepsoundoverride = "catwalk"
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/obj/machinery/holopad
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footstepsoundoverride = "catwalk"
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/obj/structure/table
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footstepsoundoverride = "hull"
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/obj/structure/table/wood
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footstepsoundoverride = "wood"
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/*
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/turf/open/floor/Entered(atom/obj, atom/oldloc)
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. = ..()
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CitDirtify(obj, oldloc)*/
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//Baystation-styled tile dirtification.
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/turf/open/floor/proc/CitDirtify(atom/obj, atom/oldloc)
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if(prob(50))
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if(has_gravity(src) && !isobserver(obj))
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var/dirtamount
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var/obj/effect/decal/cleanable/dirt/dirt = locate(/obj/effect/decal/cleanable/dirt, src)
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if(!dirt)
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dirt = new/obj/effect/decal/cleanable/dirt(src)
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dirt.alpha = 0
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dirtamount = 0
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dirtamount = dirt.alpha + 1
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if(oldloc && istype(oldloc, /turf/open/floor))
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var/obj/effect/decal/cleanable/dirt/spreadindirt = locate(/obj/effect/decal/cleanable/dirt, oldloc)
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if(spreadindirt && spreadindirt.alpha)
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dirtamount += round(spreadindirt.alpha * 0.05)
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dirt.alpha = min(dirtamount,255)
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return TRUE
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//The proc that handles footsteps! It's pure, unfiltered spaghetti code.
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/mob/living/proc/CitFootstep(turf/open/floor)
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if(floor && istype(floor,/turf/open) && floor.footstepsounds)
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if(has_gravity(floor) || prob(25))
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footstepcount++
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if(canmove && !lying && !buckled && makesfootstepsounds && m_intent == MOVE_INTENT_RUN && footstepcount >= 3)
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footstepcount = 0
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var/overriddenfootstepsound
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if(footstepsoundoverride)
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if(isfile(footstepsoundoverride))
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overriddenfootstepsound = list(footstepsoundoverride)
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else
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overriddenfootstepsound = footstepsoundoverride
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if(!overriddenfootstepsound && istype(src, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = src
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if(H && H.shoes)
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var/obj/item/clothing/shoes/S = H.shoes
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if(S && S.footstepsoundoverride)
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if(isfile(S.footstepsoundoverride))
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overriddenfootstepsound = list(S.footstepsoundoverride)
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else
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overriddenfootstepsound = S.footstepsoundoverride
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if(!overriddenfootstepsound && floor.contents)
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var/objschecked
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for(var/atom/childobj in floor.contents)
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if(childobj.footstepsoundoverride && childobj.invisibility < INVISIBILITY_MAXIMUM)
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if(isfile(childobj.footstepsoundoverride))
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overriddenfootstepsound = list(childobj.footstepsoundoverride)
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else
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overriddenfootstepsound = childobj.footstepsoundoverride
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break
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objschecked++
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if(objschecked >= 25)
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break //walking on 50k foam darts didn't crash the server during my testing, but its better to be safe than sorry
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playsound(src,(overriddenfootstepsound ? (islist(overriddenfootstepsound) ? pick(overriddenfootstepsound) : pick(GLOB.turf_footstep_sounds[overriddenfootstepsound])) : (islist(floor.footstepsounds) ? pick(floor.footstepsounds) : pick(GLOB.turf_footstep_sounds[floor.footstepsounds]))),50, 1)
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