From 4f2f6b537e393069c1be24a7a78b14b86a8fc04d Mon Sep 17 00:00:00 2001 From: raspy-on-osu Date: Fri, 28 Aug 2020 13:44:41 -0400 Subject: [PATCH] credit's already given in the pr let's not --- code/datums/explosion.dm | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/code/datums/explosion.dm b/code/datums/explosion.dm index 8c8906a95d..246226ceba 100644 --- a/code/datums/explosion.dm +++ b/code/datums/explosion.dm @@ -103,14 +103,13 @@ GLOBAL_LIST_EMPTY(explosions) // 3/7/14 will calculate to 80 + 35 var/far_dist = 0 - far_dist += heavy_impact_range * 15 //from skyrat13/pull/3295; carry further + far_dist += heavy_impact_range * 15 // Large explosions carry further far_dist += devastation_range * 20 if(!silent) var/frequency = get_rand_frequency() var/sound/explosion_sound = sound(get_sfx("explosion")) var/sound/far_explosion_sound = sound('sound/effects/explosionfar.ogg') - // skyrat-ss13/skyrat13/pull/3295 var/sound/creaking_explosion_sound = sound(get_sfx("explosion_creaking")) var/sound/hull_creaking_sound = sound(get_sfx("hull_creaking")) var/sound/explosion_echo_sound = sound('sound/effects/explosion_distant.ogg') @@ -119,7 +118,6 @@ GLOBAL_LIST_EMPTY(explosions) if(prob(devastation_range*30+heavy_impact_range*5) && on_station) // Huge explosions are near guaranteed to make the station creak and whine, smaller ones might. creaking_explosion = TRUE // prob over 100 always returns true - // end port for(var/mob/M in GLOB.player_list) // Double check for client