Clockwork fix and removal of station traits
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@@ -470,14 +470,13 @@
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for(var/datum/mind/M in assigned)
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var/datum/antagonist/clockcult/new_cultist = new antag_datum()
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new_cultist.clock_team = main_clockcult
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new_cultist.equip_servant()
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new_cultist.SSticker.mode.equip_servant()
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M.add_antag_datum(new_cultist)
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main_clockcult.setup_objectives()
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return TRUE
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/datum/dynamic_ruleset/roundstart/clockcult/round_result()
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..()
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if(main_clockcult.check_cult_victory())
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if(main_clockcult.check_clockwork_victory())
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SSticker.mode_result = "win - servants completed their objective (summon ratvar)"
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SSticker.news_report = CLOCK_SUMMON
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else
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