Merge pull request #15781 from zeroisthebiggay/breadbay
the great medbay resprite PR: ported from a freshly merged TG PR
This commit is contained in:
@@ -3,6 +3,8 @@
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desc = "Retracts stuff."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "retractor"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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custom_materials = list(/datum/material/iron=6000, /datum/material/glass=3000)
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item_flags = SURGICAL_TOOL
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flags_1 = CONDUCT_1
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@@ -19,7 +21,6 @@
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/obj/item/retractor/advanced
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name = "mechanical pinches"
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desc = "An agglomerate of rods and gears."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "retractor_a"
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toolspeed = 0.7
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@@ -41,8 +42,6 @@
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/obj/item/retractor/augment
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name = "retractor"
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desc = "Micro-mechanical manipulator for retracting stuff."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "retractor"
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custom_materials = list(/datum/material/iron=6000, /datum/material/glass=3000)
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flags_1 = CONDUCT_1
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w_class = WEIGHT_CLASS_TINY
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@@ -60,6 +59,8 @@
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desc = "You think you have seen this before."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "hemostat"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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custom_materials = list(/datum/material/iron=5000, /datum/material/glass=2500)
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item_flags = SURGICAL_TOOL
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flags_1 = CONDUCT_1
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@@ -77,8 +78,6 @@
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/obj/item/hemostat/augment
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name = "hemostat"
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desc = "Tiny servos power a pair of pincers to stop bleeding."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "hemostat"
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custom_materials = list(/datum/material/iron=5000, /datum/material/glass=2500)
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flags_1 = CONDUCT_1
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w_class = WEIGHT_CLASS_TINY
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@@ -98,6 +97,8 @@
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desc = "This stops bleeding."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "cautery"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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custom_materials = list(/datum/material/iron=2500, /datum/material/glass=750)
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item_flags = SURGICAL_TOOL
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flags_1 = CONDUCT_1
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@@ -116,8 +117,6 @@
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/obj/item/cautery/augment
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name = "cautery"
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desc = "A heated element that cauterizes wounds."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "cautery"
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custom_materials = list(/datum/material/iron=2500, /datum/material/glass=750)
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flags_1 = CONDUCT_1
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w_class = WEIGHT_CLASS_TINY
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@@ -136,8 +135,8 @@
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desc = "You can drill using this item. You dig?"
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icon = 'icons/obj/surgery.dmi'
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icon_state = "drill"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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hitsound = 'sound/weapons/circsawhit.ogg'
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custom_materials = list(/datum/material/iron=10000, /datum/material/glass=6000)
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item_flags = SURGICAL_TOOL
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@@ -157,7 +156,6 @@
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/obj/item/surgicaldrill/advanced
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name = "searing tool"
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desc = "It projects a high power laser used for medical application."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "surgicaldrill_a"
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hitsound = 'sound/items/welder.ogg'
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heat = 3500
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@@ -184,8 +182,6 @@
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/obj/item/surgicaldrill/augment
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name = "surgical drill"
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desc = "Effectively a small power drill contained within your arm, edges dulled to prevent tissue damage. May or may not pierce the heavens."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "drill"
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hitsound = 'sound/weapons/circsawhit.ogg'
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custom_materials = list(/datum/material/iron=10000, /datum/material/glass=6000)
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flags_1 = CONDUCT_1
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@@ -229,12 +225,11 @@
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/obj/item/scalpel/advanced
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name = "laser scalpel"
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desc = "An advanced scalpel which uses laser technology to cut."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "scalpel_a"
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hitsound = 'sound/weapons/blade1.ogg'
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force = 16
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toolspeed = 0.7
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light_color = LIGHT_COLOR_GREEN
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light_color = LIGHT_COLOR_BLUE
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sharpness = SHARP_POINTY
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heat = 3500
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@@ -264,8 +259,6 @@
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/obj/item/scalpel/augment
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name = "scalpel"
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desc = "Ultra-sharp blade attached directly to your bone for extra-accuracy."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "scalpel"
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flags_1 = CONDUCT_1
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force = 10
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w_class = WEIGHT_CLASS_TINY
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@@ -327,8 +320,6 @@
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/obj/item/circular_saw/augment
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name = "circular saw"
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desc = "A small but very fast spinning saw. Edges dulled to prevent accidental cutting inside of the surgeon."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "saw"
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hitsound = 'sound/weapons/circsawhit.ogg'
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mob_throw_hit_sound = 'sound/weapons/pierce.ogg'
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flags_1 = CONDUCT_1
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@@ -465,7 +456,7 @@
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name = "bonesetter"
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desc = "For setting things right."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "bone setter"
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icon_state = "bonesetter"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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custom_materials = list(/datum/material/iron=5000, /datum/material/glass=2500)
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