From 4fa09059d78862f8ba8bfd4a71eed54c97baaa68 Mon Sep 17 00:00:00 2001 From: Poojawa Date: Wed, 11 Sep 2019 04:38:09 -0500 Subject: [PATCH] Medibeam heals bleed_rate and radiation --- code/modules/projectiles/guns/misc/medbeam.dm | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/code/modules/projectiles/guns/misc/medbeam.dm b/code/modules/projectiles/guns/misc/medbeam.dm index 7bdefe5e91..59a06d5aea 100644 --- a/code/modules/projectiles/guns/misc/medbeam.dm +++ b/code/modules/projectiles/guns/misc/medbeam.dm @@ -118,6 +118,12 @@ target.adjustFireLoss(-4) target.adjustToxLoss(-1, forced = TRUE) target.adjustOxyLoss(-1) + if(ishuman(target)) + var/mob/living/carbon/human/H = target + if(H.bleed_rate) + H.bleed_rate -= 1 + if(H.radiation) + H.radiation -= 10 //it heals toxin, why wouldn't it also heal radiation? return /obj/item/gun/medbeam/proc/on_beam_release(var/mob/living/target)