Merge pull request #14878 from Putnam3145/remove-sleeps
Hopefully fixes whatever requires SHOULD_NOT_SLEEP to be commented out in processing
This commit is contained in:
@@ -42,6 +42,7 @@ SUBSYSTEM_DEF(nightshift)
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update_nightshift(night_time, announcing)
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/datum/controller/subsystem/nightshift/proc/update_nightshift(active, announce = TRUE, max_level_override)
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set waitfor = FALSE
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nightshift_active = active
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if(announce)
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if (active)
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@@ -47,5 +47,5 @@ SUBSYSTEM_DEF(processing)
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* If you override this do not call parent, as it will return PROCESS_KILL. This is done to prevent objects that dont override process() from staying in the processing list
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*/
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/datum/proc/process(delta_time)
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// SHOULD_NOT_SLEEP(TRUE)
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SHOULD_NOT_SLEEP(TRUE)
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return PROCESS_KILL
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@@ -265,6 +265,7 @@
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/// Items embedded/stuck to carbons both check whether they randomly fall out (if applicable), as well as if the target mob and limb still exists.
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/// Items harmfully embedded in carbons have an additional check for random pain (if applicable)
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/datum/component/embedded/proc/processCarbon()
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set waitfor = FALSE
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var/mob/living/carbon/victim = parent
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if(!victim || !limb) // in case the victim and/or their limbs exploded (say, due to a sticky bomb)
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@@ -158,6 +158,7 @@
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autolock()
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/datum/component/lockon_aiming/proc/autolock()
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set waitfor = FALSE
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var/mob/M = parent
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if(!M.client)
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return FALSE
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+1
-1
@@ -405,7 +405,7 @@
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/mob/living/carbon/human/proc/hardset_dna(ui, list/mutation_index, newreal_name, newblood_type, datum/species/mrace, newfeatures, list/default_mutation_genes)
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set waitfor = FALSE
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if(newreal_name)
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real_name = newreal_name
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dna.generate_unique_enzymes()
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@@ -24,7 +24,8 @@
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else
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user_by_item -= source
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/datum/element/earhealing/process()
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/datum/element/earhealing/proc/do_process()
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set waitfor = FALSE
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for(var/i in user_by_item)
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var/mob/living/carbon/user = user_by_item[i]
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if(HAS_TRAIT(user, TRAIT_DEAF))
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@@ -35,3 +36,6 @@
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ears.deaf = max(ears.deaf - 0.25, (ears.damage < ears.maxHealth ? 0 : 1)) // Do not clear deafness if our ears are too damaged
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ears.damage = max(ears.damage - 0.025, 0)
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CHECK_TICK
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/datum/element/earhealing/process()
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do_process()
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@@ -166,6 +166,7 @@
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on_pulse(wire, user)
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/datum/wires/proc/pulse_color(color, mob/living/user)
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set waitfor = FALSE
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LAZYINITLIST(current_users)
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if(current_users[user])
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return FALSE
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@@ -711,10 +711,15 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
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update_playercounts()
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if (storyteller.should_inject_antag())
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SSblackbox.record_feedback("tally","dynamic",1,"Attempted midround injections")
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var/list/drafted_rules = storyteller.midround_draft()
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if (drafted_rules.len > 0)
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SSblackbox.record_feedback("tally","dynamic",1,"Successful midround injections")
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picking_midround_latejoin_rule(drafted_rules)
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do_midround_injection()
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/datum/game_mode/dynamic/proc/do_midround_injection()
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set waitfor = FALSE
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var/list/drafted_rules = storyteller.midround_draft()
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if (drafted_rules.len > 0)
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SSblackbox.record_feedback("tally","dynamic",1,"Successful midround injections")
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picking_midround_latejoin_rule(drafted_rules)
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/// Updates current_players.
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/datum/game_mode/dynamic/proc/update_playercounts()
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@@ -105,14 +105,18 @@
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if(tempgang != gang)
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tempgang.message_gangtools("WARNING: [gang.name] Gang takeover imminent. Their dominator at [domloc.map_name] must be destroyed!",1,1)
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else
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Cinematic(CINEMATIC_MALF,world) //Here is the gang victory trigger on the dominator ending.
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gang.winner = TRUE
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SSticker.news_report = GANG_VICTORY
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SSticker.force_ending = TRUE
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endgame()
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if(!.)
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STOP_PROCESSING(SSmachines, src)
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/obj/machinery/dominator/proc/endgame()
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set waitfor = FALSE
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Cinematic(CINEMATIC_MALF,world) //Here is the gang victory trigger on the dominator ending.
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gang.winner = TRUE
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SSticker.news_report = GANG_VICTORY
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SSticker.force_ending = TRUE
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/obj/machinery/dominator/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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switch(damage_type)
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if(BRUTE)
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@@ -173,10 +173,7 @@
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clonemind.transfer_to(H)
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else if(get_clone_mind == CLONEPOD_POLL_MIND)
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var/list/candidates = pollCandidatesForMob("Do you want to play as [clonename]'s defective clone? (Don't ERP without permission from the original)", null, null, null, 100, H, POLL_IGNORE_CLONE)
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if(LAZYLEN(candidates))
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var/mob/C = pick(candidates)
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H.key = C.key
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poll_for_mind(H, clonename)
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if(grab_ghost_when == CLONER_FRESH_CLONE)
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H.grab_ghost()
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@@ -206,6 +203,13 @@
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attempting = FALSE
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return TRUE
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/obj/machinery/clonepod/proc/poll_for_mind(mob/living/carbon/human/H, clonename)
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set waitfor = FALSE
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var/list/candidates = pollCandidatesForMob("Do you want to play as [clonename]'s defective clone? (Don't ERP without permission from the original)", null, null, null, 100, H, POLL_IGNORE_CLONE)
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if(LAZYLEN(candidates))
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var/mob/C = pick(candidates)
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H.key = C.key
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//Grow clones to maturity then kick them out. FREELOADERS
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/obj/machinery/clonepod/process()
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var/mob/living/mob_occupant = occupant
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@@ -34,6 +34,7 @@
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* Initiates launching sequence by checking if all components are functional, opening poddoors, firing mass drivers and then closing poddoors
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*/
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/obj/machinery/computer/pod/proc/alarm()
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set waitfor = FALSE
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if(stat & (NOPOWER|BROKEN))
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return
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@@ -503,6 +503,7 @@
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return 1
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/obj/machinery/porta_turret/proc/popUp() //pops the turret up
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set waitfor = FALSE
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if(!anchored)
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return
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if(raising || raised)
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@@ -521,6 +522,7 @@
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layer = MOB_LAYER
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/obj/machinery/porta_turret/proc/popDown() //pops the turret down
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set waitfor = FALSE
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if(raising || !raised)
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return
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if(stat & BROKEN)
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@@ -288,6 +288,7 @@
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qdel(src)
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/obj/item/bombcore/proc/defuse()
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set waitfor = FALSE
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//Note: Because of how var/defused is used you shouldn't override this UNLESS you intend to set the var to 0 or
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// otherwise remove the core/reset the wires before the end of defuse(). It will repeatedly be called otherwise.
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@@ -70,7 +70,6 @@
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cell.charge = INFINITY
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max_integrity = INFINITY
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obj_integrity = max_integrity
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CHECK_TICK //Just to be on the safe side lag wise
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else
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if(cell.charge < cell.maxcharge)
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for(var/obj/effect/clockwork/sigil/transmission/T in range(SIGIL_ACCESS_RANGE, src))
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@@ -80,7 +79,6 @@
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adjust_clockwork_power(-delta)
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if(obj_integrity < max_integrity && istype(loc, /turf/open/floor/clockwork))
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obj_integrity += min(max_integrity - obj_integrity, max_integrity / 200)
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CHECK_TICK
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/obj/mecha/combat/neovgre/Initialize()
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.=..()
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@@ -266,6 +266,7 @@
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. += tank.icon_state
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/obj/item/pneumatic_cannon/proc/fill_with_type(type, amount)
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set waitfor = FALSE
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if(!ispath(type, /obj) && !ispath(type, /mob))
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return FALSE
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var/loaded = 0
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@@ -121,6 +121,7 @@
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/obj/structure/transit_tube/station/proc/launch_pod()
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set waitfor = FALSE
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if(launch_cooldown >= world.time)
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return
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for(var/obj/structure/transit_tube_pod/pod in loc)
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@@ -96,6 +96,7 @@ GLOBAL_LIST_EMPTY(antagonists)
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//Proc called when the datum is given to a mind.
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/datum/antagonist/proc/on_gain()
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set waitfor = FALSE
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if(!(owner?.current))
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return
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if(!silent)
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@@ -225,18 +225,22 @@
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return ..()
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/obj/effect/clockwork/sigil/transmission/process()
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var/power_drained = 0
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var/power_mod = 0.005
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for(var/t in spiral_range_turfs(SIGIL_ACCESS_RANGE, src))
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var/turf/T = t
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for(var/M in T)
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var/atom/movable/A = M
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power_drained += A.power_drain(TRUE)
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do_process()
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CHECK_TICK
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/obj/effect/clockwork/sigil/transmission/proc/do_process()
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set waitfor = FALSE
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var/power_drained = 0
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var/power_mod = 0.005
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for(var/t in spiral_range_turfs(SIGIL_ACCESS_RANGE, src))
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var/turf/T = t
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for(var/M in T)
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var/atom/movable/A = M
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power_drained += A.power_drain(TRUE)
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adjust_clockwork_power(power_drained * power_mod * 15)
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new /obj/effect/temp_visual/ratvar/sigil/transmission(loc, 1 + (power_drained * 0.0035))
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CHECK_TICK
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adjust_clockwork_power(power_drained * power_mod * 15)
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new /obj/effect/temp_visual/ratvar/sigil/transmission(loc, 1 + (power_drained * 0.0035))
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/obj/effect/clockwork/sigil/transmission/proc/charge_cyborg(mob/living/silicon/robot/cyborg)
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if(!cyborg_checks(cyborg))
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+31
-27
@@ -246,6 +246,36 @@
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if(GATEWAY_RATVAR_COMING to INFINITY)
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. += "<span class='boldwarning'>The anomaly is stable! Something is coming through!</span>"
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/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/fulfill_purpose()
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set waitfor = FALSE
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countdown.stop()
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resistance_flags |= INDESTRUCTIBLE
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purpose_fulfilled = TRUE
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make_glow()
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animate(glow, transform = matrix() * 1.5, alpha = 255, time = 125)
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sound_to_playing_players(volume = 100, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/ratvar_rises.ogg')) //End the sounds
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sleep(125)
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make_glow()
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animate(glow, transform = matrix() * 3, alpha = 0, time = 5)
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QDEL_IN(src, 3)
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sleep(3)
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GLOB.clockwork_gateway_activated = TRUE
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var/turf/T = SSmapping.get_station_center()
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new /obj/structure/destructible/clockwork/massive/ratvar(T)
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var/x0 = T.x
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var/y0 = T.y
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for(var/I in spiral_range_turfs(255, T, tick_checked = TRUE))
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var/turf/T2 = I
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if(!T2)
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continue
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var/dist = cheap_hypotenuse(T2.x, T2.y, x0, y0)
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if(dist < 100)
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dist = TRUE
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else
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dist = FALSE
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T.ratvar_act(dist)
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CHECK_TICK
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/obj/structure/destructible/clockwork/massive/celestial_gateway/process()
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adjust_clockwork_power(2.5) //Provides weak power generation on its own
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if(seconds_until_activation)
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@@ -306,33 +336,7 @@
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glow.icon_state = "clockwork_gateway_closing"
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if(GATEWAY_RATVAR_ARRIVAL to INFINITY)
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if(!purpose_fulfilled)
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countdown.stop()
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resistance_flags |= INDESTRUCTIBLE
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purpose_fulfilled = TRUE
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make_glow()
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animate(glow, transform = matrix() * 1.5, alpha = 255, time = 125)
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sound_to_playing_players(volume = 100, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/ratvar_rises.ogg')) //End the sounds
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sleep(125)
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make_glow()
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animate(glow, transform = matrix() * 3, alpha = 0, time = 5)
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QDEL_IN(src, 3)
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sleep(3)
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GLOB.clockwork_gateway_activated = TRUE
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var/turf/T = SSmapping.get_station_center()
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new /obj/structure/destructible/clockwork/massive/ratvar(T)
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var/x0 = T.x
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var/y0 = T.y
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for(var/I in spiral_range_turfs(255, T, tick_checked = TRUE))
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var/turf/T2 = I
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if(!T2)
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continue
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var/dist = cheap_hypotenuse(T2.x, T2.y, x0, y0)
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if(dist < 100)
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dist = TRUE
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else
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dist = FALSE
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T.ratvar_act(dist)
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CHECK_TICK
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fulfill_purpose()
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//Converts nearby turfs into their clockwork equivalent, with ever-increasing range the closer the ark is to summoning Ratvar
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/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/conversion_pulse()
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@@ -60,12 +60,8 @@
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delay_remaining += PRISM_DELAY_DURATION
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toggle(0, user)
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/obj/structure/destructible/clockwork/powered/prolonging_prism/process()
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var/turf/own_turf = get_turf(src)
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if(SSshuttle.emergency.mode != SHUTTLE_CALL || delay_remaining <= 0 || !own_turf || !is_station_level(own_turf.z))
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forced_disable(FALSE)
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return
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. = ..()
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/obj/structure/destructible/clockwork/powered/prolonging_prism/proc/do_process()
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set waitfor = FALSE
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var/delay_amount = 40
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delay_remaining -= delay_amount
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var/efficiency = get_efficiency_mod()
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@@ -114,6 +110,14 @@
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new /obj/effect/temp_visual/ratvar/prolonging_prism(T)
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CHECK_TICK //we may be going over a hell of a lot of turfs
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/obj/structure/destructible/clockwork/powered/prolonging_prism/process()
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var/turf/own_turf = get_turf(src)
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if(SSshuttle.emergency.mode != SHUTTLE_CALL || delay_remaining <= 0 || !own_turf || !is_station_level(own_turf.z))
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forced_disable(FALSE)
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return
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. = ..()
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do_process()
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/obj/structure/destructible/clockwork/powered/prolonging_prism/proc/get_delay_cost()
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return FLOOR(delay_cost, MIN_CLOCKCULT_POWER)
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@@ -110,6 +110,7 @@
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//Put me in Reebe, will you? Ratvar has found and is going to do a hecking murder on Nar'Sie
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/obj/structure/destructible/clockwork/massive/ratvar/proc/clash_of_the_titans(obj/singularity/narsie/narsie)
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set waitfor = FALSE
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var/winner = "Undeclared"
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var/base_victory_chance = 1
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while(src && narsie)
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@@ -204,26 +204,31 @@
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STOP_PROCESSING(SSfastprocess, src)
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return ..()
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/obj/structure/destructible/cult/pylon/proc/heal_friends()
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set waitfor = FALSE
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for(var/mob/living/L in range(5, src))
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if(iscultist(L) || isshade(L) || isconstruct(L))
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if(L.health != L.maxHealth)
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new /obj/effect/temp_visual/heal(get_turf(src), "#960000")
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if(ishuman(L))
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L.adjustBruteLoss(-1, 0, only_organic = FALSE)
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L.adjustFireLoss(-1, 0, only_organic = FALSE)
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L.updatehealth()
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if(isshade(L) || isconstruct(L))
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var/mob/living/simple_animal/M = L
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if(M.health < M.maxHealth)
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M.adjustHealth(-3)
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if(ishuman(L) && L.blood_volume < (BLOOD_VOLUME_NORMAL * L.blood_ratio))
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L.blood_volume += 1.0
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CHECK_TICK
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/obj/structure/destructible/cult/pylon/process()
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if(!anchored)
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return
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if(last_heal <= world.time)
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last_heal = world.time + heal_delay
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for(var/mob/living/L in range(5, src))
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if(iscultist(L) || isshade(L) || isconstruct(L))
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if(L.health != L.maxHealth)
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new /obj/effect/temp_visual/heal(get_turf(src), "#960000")
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if(ishuman(L))
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L.adjustBruteLoss(-1, 0, only_organic = FALSE)
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L.adjustFireLoss(-1, 0, only_organic = FALSE)
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L.updatehealth()
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if(isshade(L) || isconstruct(L))
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var/mob/living/simple_animal/M = L
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if(M.health < M.maxHealth)
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M.adjustHealth(-3)
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if(ishuman(L) && L.blood_volume < (BLOOD_VOLUME_NORMAL * L.blood_ratio))
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L.blood_volume += 1.0
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CHECK_TICK
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heal_friends()
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if(last_corrupt <= world.time)
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var/list/validturfs = list()
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var/list/cultturfs = list()
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@@ -515,7 +515,6 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
|
||||
var/mob/living/silicon/robot_devil = owner.current
|
||||
var/laws = list("You may not use violence to coerce someone into selling their soul.", "You may not directly and knowingly physically harm a devil, other than yourself.", GLOB.lawlorify[LAW][ban], GLOB.lawlorify[LAW][obligation], "Accomplish your objectives at all costs.")
|
||||
robot_devil.set_law_sixsixsix(laws)
|
||||
sleep(10)
|
||||
if(owner.assigned_role == "Clown" && ishuman(owner.current))
|
||||
var/mob/living/carbon/human/S = owner.current
|
||||
to_chat(S, "<span class='notice'>Your infernal nature has allowed you to overcome your clownishness.</span>")
|
||||
|
||||
@@ -401,6 +401,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
next_announce += DOOMSDAY_ANNOUNCE_INTERVAL
|
||||
|
||||
/obj/machinery/doomsday_device/proc/detonate()
|
||||
set waitfor = FALSE
|
||||
sound_to_playing_players('sound/machines/alarm.ogg')
|
||||
sleep(100)
|
||||
for(var/i in GLOB.mob_living_list)
|
||||
|
||||
@@ -197,6 +197,7 @@
|
||||
|
||||
//Here's the main proc itself
|
||||
/mob/living/carbon/human/proc/mob_climax(forced_climax=FALSE,cause = "") //Forced is instead of the other proc, makes you cum if you have the tools for it, ignoring restraints
|
||||
set waitfor = FALSE
|
||||
if(mb_cd_timer > world.time)
|
||||
if(!forced_climax) //Don't spam the message to the victim if forced to come too fast
|
||||
to_chat(src, "<span class='warning'>You need to wait [DisplayTimeText((mb_cd_timer - world.time), TRUE)] before you can do that again!</span>")
|
||||
|
||||
@@ -81,6 +81,7 @@
|
||||
return
|
||||
|
||||
/obj/item/assembly/infra/proc/refreshBeam()
|
||||
set waitfor = FALSE
|
||||
QDEL_LIST(beams)
|
||||
if(throwing || !on || !secured)
|
||||
return
|
||||
|
||||
@@ -56,7 +56,10 @@
|
||||
next_boss_spawn = startWhen + CEILING(2 * number_of_hostiles / number_of_bosses, 1)
|
||||
|
||||
/datum/round_event/portal_storm/announce(fake)
|
||||
set waitfor = 0
|
||||
do_announce()
|
||||
|
||||
/datum/round_event/portal_storm/proc/do_announce()
|
||||
set waitfor = FALSE
|
||||
sound_to_playing_players('sound/magic/lightning_chargeup.ogg')
|
||||
sleep(80)
|
||||
priority_announce("Massive bluespace anomaly detected en route to [station_name()]. Brace for impact.")
|
||||
|
||||
@@ -7,5 +7,4 @@
|
||||
|
||||
/datum/round_event/wizard/fake_explosion/start()
|
||||
sound_to_playing_players('sound/machines/alarm.ogg')
|
||||
sleep(100)
|
||||
Cinematic(CINEMATIC_NUKE_FAKE,world)
|
||||
addtimer(CALLBACK(GLOBAL_PROC,.proc/Cinematic, CINEMATIC_NUKE_FAKE, world), 100)
|
||||
|
||||
@@ -64,7 +64,8 @@
|
||||
pass = FALSE
|
||||
return pass
|
||||
|
||||
/datum/proximity_monitor/advanced/process()
|
||||
/datum/proximity_monitor/advanced/proc/lag_checked_process()
|
||||
set waitfor = FALSE
|
||||
if(process_inner_turfs)
|
||||
for(var/turf/T in field_turfs)
|
||||
process_inner_turf(T)
|
||||
@@ -72,7 +73,10 @@
|
||||
if(process_edge_turfs)
|
||||
for(var/turf/T in edge_turfs)
|
||||
process_edge_turf(T)
|
||||
CHECK_TICK //Same here.
|
||||
CHECK_TICK //Same here.
|
||||
|
||||
/datum/proximity_monitor/advanced/process()
|
||||
lag_checked_process()
|
||||
|
||||
/datum/proximity_monitor/advanced/proc/process_inner_turf(turf/T)
|
||||
|
||||
|
||||
@@ -391,6 +391,7 @@
|
||||
mutate(4, 10, 2, 4, 50, 4, 10, 3)
|
||||
|
||||
/obj/machinery/hydroponics/proc/mutatespecie() // Mutagent produced a new plant!
|
||||
set waitfor = FALSE
|
||||
if(!myseed || dead)
|
||||
return
|
||||
|
||||
|
||||
@@ -145,8 +145,11 @@
|
||||
D.createmessage("Ore Redemption Machine", "New minerals available!", msg, 1, 0)
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/process()
|
||||
if(!materials.mat_container || panel_open || !powered())
|
||||
return
|
||||
if(materials.mat_container && !panel_open && powered())
|
||||
process_all_ores()
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/proc/process_all_ores()
|
||||
set waitfor = FALSE
|
||||
var/atom/input = get_step(src, input_dir)
|
||||
var/obj/structure/ore_box/OB = locate() in input
|
||||
if(OB)
|
||||
@@ -165,6 +168,7 @@
|
||||
else if(!message_sent)
|
||||
send_console_message()
|
||||
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/attackby(obj/item/W, mob/user, params)
|
||||
if(default_unfasten_wrench(user, W))
|
||||
return
|
||||
|
||||
@@ -10,22 +10,25 @@
|
||||
output_dir = EAST
|
||||
speed_process = TRUE
|
||||
|
||||
/obj/machinery/mineral/unloading_machine/process()
|
||||
var/turf/T = get_step(src,input_dir)
|
||||
if(T)
|
||||
var/limit
|
||||
for(var/obj/structure/ore_box/B in T)
|
||||
for (var/obj/item/stack/ore/O in B)
|
||||
B.contents -= O
|
||||
unload_mineral(O)
|
||||
limit++
|
||||
if (limit>=10)
|
||||
return
|
||||
CHECK_TICK
|
||||
CHECK_TICK
|
||||
for(var/obj/item/I in T)
|
||||
unload_mineral(I)
|
||||
/obj/machinery/mineral/unloading_machine/proc/horrible_quadratic_monster(var/turf/T)
|
||||
set waitfor = FALSE
|
||||
var/limit = 0
|
||||
for(var/obj/structure/ore_box/B in T)
|
||||
for (var/obj/item/stack/ore/O in B)
|
||||
B.contents -= O
|
||||
unload_mineral(O)
|
||||
limit++
|
||||
if (limit>=10)
|
||||
return
|
||||
CHECK_TICK
|
||||
for(var/obj/item/I in T)
|
||||
unload_mineral(I)
|
||||
limit++
|
||||
if (limit>=10)
|
||||
return
|
||||
CHECK_TICK
|
||||
|
||||
/obj/machinery/mineral/unloading_machine/process()
|
||||
var/turf/T = get_step(src,input_dir)
|
||||
if(T)
|
||||
horrible_quadratic_monster(T)
|
||||
|
||||
@@ -64,8 +64,6 @@
|
||||
if(materials.use_amount_mat(coin_mat, chosen))
|
||||
for(var/coin_to_make in 1 to 5)
|
||||
create_coins()
|
||||
produced_coins++
|
||||
CHECK_TICK
|
||||
else
|
||||
var/found_new = FALSE
|
||||
for(var/datum/material/inserted_material in materials.materials)
|
||||
@@ -131,6 +129,7 @@
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/mineral/mint/proc/create_coins()
|
||||
set waitfor = FALSE
|
||||
var/turf/T = get_step(src,output_dir)
|
||||
var/temp_list = list()
|
||||
temp_list[chosen] = 400
|
||||
@@ -143,3 +142,5 @@
|
||||
O.forceMove(bag_to_use) //don't bother sending the signal, the new bag is empty and all that.
|
||||
|
||||
SSblackbox.record_feedback("amount", "coins_minted", 1)
|
||||
produced_coins++
|
||||
CHECK_TICK
|
||||
|
||||
@@ -182,6 +182,7 @@
|
||||
. = ..()
|
||||
|
||||
/mob/living/silicon/ai/proc/set_core_display_icon(input, client/C)
|
||||
set waitfor = FALSE
|
||||
if(client && !C)
|
||||
C = client
|
||||
if(!input && !C?.prefs?.preferred_ai_core_display)
|
||||
|
||||
@@ -133,6 +133,10 @@
|
||||
chance_to_hold_onto_points = highest_cost*0.5
|
||||
if(points != max_points && prob(chance_to_hold_onto_points))
|
||||
return //Let's save our points for a better ability (unless we're at max points, in which case we can't save anymore!)
|
||||
do_ability()
|
||||
|
||||
/datum/boss_active_timed_battle/proc/do_ability()
|
||||
set waitfor = FALSE
|
||||
if(!boss.client)
|
||||
abilities = shuffle(abilities)
|
||||
for(var/ab in abilities)
|
||||
|
||||
@@ -349,6 +349,7 @@
|
||||
|
||||
// Relays kill program request to currently active program. Use this to quit current program.
|
||||
/obj/item/modular_computer/proc/kill_program(forced = FALSE)
|
||||
set waitfor = FALSE
|
||||
if(active_program)
|
||||
active_program.kill_program(forced)
|
||||
active_program = null
|
||||
|
||||
@@ -40,6 +40,7 @@
|
||||
|
||||
|
||||
/datum/chemical_reaction/proc/on_reaction(datum/reagents/holder, multiplier, specialreact)
|
||||
set waitfor = FALSE
|
||||
return
|
||||
//I recommend you set the result amount to the total volume of all components.
|
||||
|
||||
|
||||
@@ -268,16 +268,19 @@ GLOBAL_LIST_EMPTY(conveyors_by_id)
|
||||
// timed process
|
||||
// if the switch changed, update the linked conveyors
|
||||
|
||||
/obj/machinery/conveyor_switch/process()
|
||||
if(!operated)
|
||||
return
|
||||
operated = 0
|
||||
|
||||
/obj/machinery/conveyor_switch/proc/do_process()
|
||||
set waitfor = FALSE
|
||||
for(var/obj/machinery/conveyor/C in GLOB.conveyors_by_id[id])
|
||||
C.operating = position
|
||||
C.update_move_direction()
|
||||
CHECK_TICK
|
||||
|
||||
/obj/machinery/conveyor_switch/process()
|
||||
if(!operated)
|
||||
return
|
||||
operated = 0
|
||||
do_process()
|
||||
|
||||
// attack with hand, switch position
|
||||
/obj/machinery/conveyor_switch/interact(mob/user)
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -59,13 +59,14 @@
|
||||
// Critical adjustments due to TG grab changes - Poojawa
|
||||
|
||||
/mob/living/proc/vore_attack(var/mob/living/user, var/mob/living/prey, var/mob/living/pred)
|
||||
lazy_init_belly()
|
||||
set waitfor = FALSE
|
||||
if(!user || !prey || !pred)
|
||||
return
|
||||
|
||||
if(!isliving(pred)) //no badmin, you can't feed people to ghosts or objects.
|
||||
return
|
||||
|
||||
lazy_init_belly()
|
||||
if(pred == prey) //you click your target
|
||||
if(!CHECK_BITFIELD(pred.vore_flags,FEEDING))
|
||||
to_chat(user, "<span class='notice'>They aren't able to be fed.</span>")
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
if(!owner)
|
||||
return
|
||||
if(!(src in owner.internal_organs))
|
||||
Remove(owner)
|
||||
INVOKE_ASYNC(src,.proc/Remove,owner)
|
||||
if(owner.mob_biotypes & MOB_MINERAL)//does not process in inorganic things
|
||||
return
|
||||
if (causes_damage && !iszombie(owner) && owner.stat != DEAD)
|
||||
|
||||
Reference in New Issue
Block a user