Merge pull request #14878 from Putnam3145/remove-sleeps
Hopefully fixes whatever requires SHOULD_NOT_SLEEP to be commented out in processing
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@@ -266,6 +266,7 @@
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. += tank.icon_state
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/obj/item/pneumatic_cannon/proc/fill_with_type(type, amount)
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set waitfor = FALSE
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if(!ispath(type, /obj) && !ispath(type, /mob))
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return FALSE
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var/loaded = 0
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@@ -121,6 +121,7 @@
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/obj/structure/transit_tube/station/proc/launch_pod()
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set waitfor = FALSE
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if(launch_cooldown >= world.time)
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return
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for(var/obj/structure/transit_tube_pod/pod in loc)
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