Merge pull request #14878 from Putnam3145/remove-sleeps
Hopefully fixes whatever requires SHOULD_NOT_SLEEP to be commented out in processing
This commit is contained in:
@@ -96,6 +96,7 @@ GLOBAL_LIST_EMPTY(antagonists)
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//Proc called when the datum is given to a mind.
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/datum/antagonist/proc/on_gain()
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set waitfor = FALSE
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if(!(owner?.current))
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return
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if(!silent)
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@@ -225,18 +225,22 @@
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return ..()
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/obj/effect/clockwork/sigil/transmission/process()
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var/power_drained = 0
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var/power_mod = 0.005
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for(var/t in spiral_range_turfs(SIGIL_ACCESS_RANGE, src))
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var/turf/T = t
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for(var/M in T)
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var/atom/movable/A = M
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power_drained += A.power_drain(TRUE)
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do_process()
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CHECK_TICK
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/obj/effect/clockwork/sigil/transmission/proc/do_process()
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set waitfor = FALSE
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var/power_drained = 0
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var/power_mod = 0.005
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for(var/t in spiral_range_turfs(SIGIL_ACCESS_RANGE, src))
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var/turf/T = t
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for(var/M in T)
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var/atom/movable/A = M
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power_drained += A.power_drain(TRUE)
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adjust_clockwork_power(power_drained * power_mod * 15)
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new /obj/effect/temp_visual/ratvar/sigil/transmission(loc, 1 + (power_drained * 0.0035))
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CHECK_TICK
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adjust_clockwork_power(power_drained * power_mod * 15)
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new /obj/effect/temp_visual/ratvar/sigil/transmission(loc, 1 + (power_drained * 0.0035))
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/obj/effect/clockwork/sigil/transmission/proc/charge_cyborg(mob/living/silicon/robot/cyborg)
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if(!cyborg_checks(cyborg))
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+31
-27
@@ -246,6 +246,36 @@
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if(GATEWAY_RATVAR_COMING to INFINITY)
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. += "<span class='boldwarning'>The anomaly is stable! Something is coming through!</span>"
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/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/fulfill_purpose()
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set waitfor = FALSE
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countdown.stop()
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resistance_flags |= INDESTRUCTIBLE
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purpose_fulfilled = TRUE
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make_glow()
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animate(glow, transform = matrix() * 1.5, alpha = 255, time = 125)
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sound_to_playing_players(volume = 100, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/ratvar_rises.ogg')) //End the sounds
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sleep(125)
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make_glow()
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animate(glow, transform = matrix() * 3, alpha = 0, time = 5)
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QDEL_IN(src, 3)
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sleep(3)
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GLOB.clockwork_gateway_activated = TRUE
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var/turf/T = SSmapping.get_station_center()
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new /obj/structure/destructible/clockwork/massive/ratvar(T)
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var/x0 = T.x
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var/y0 = T.y
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for(var/I in spiral_range_turfs(255, T, tick_checked = TRUE))
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var/turf/T2 = I
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if(!T2)
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continue
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var/dist = cheap_hypotenuse(T2.x, T2.y, x0, y0)
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if(dist < 100)
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dist = TRUE
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else
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dist = FALSE
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T.ratvar_act(dist)
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CHECK_TICK
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/obj/structure/destructible/clockwork/massive/celestial_gateway/process()
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adjust_clockwork_power(2.5) //Provides weak power generation on its own
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if(seconds_until_activation)
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@@ -306,33 +336,7 @@
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glow.icon_state = "clockwork_gateway_closing"
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if(GATEWAY_RATVAR_ARRIVAL to INFINITY)
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if(!purpose_fulfilled)
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countdown.stop()
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resistance_flags |= INDESTRUCTIBLE
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purpose_fulfilled = TRUE
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make_glow()
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animate(glow, transform = matrix() * 1.5, alpha = 255, time = 125)
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sound_to_playing_players(volume = 100, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/ratvar_rises.ogg')) //End the sounds
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sleep(125)
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make_glow()
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animate(glow, transform = matrix() * 3, alpha = 0, time = 5)
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QDEL_IN(src, 3)
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sleep(3)
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GLOB.clockwork_gateway_activated = TRUE
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var/turf/T = SSmapping.get_station_center()
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new /obj/structure/destructible/clockwork/massive/ratvar(T)
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var/x0 = T.x
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var/y0 = T.y
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for(var/I in spiral_range_turfs(255, T, tick_checked = TRUE))
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var/turf/T2 = I
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if(!T2)
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continue
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var/dist = cheap_hypotenuse(T2.x, T2.y, x0, y0)
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if(dist < 100)
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dist = TRUE
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else
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dist = FALSE
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T.ratvar_act(dist)
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CHECK_TICK
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fulfill_purpose()
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//Converts nearby turfs into their clockwork equivalent, with ever-increasing range the closer the ark is to summoning Ratvar
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/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/conversion_pulse()
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@@ -60,12 +60,8 @@
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delay_remaining += PRISM_DELAY_DURATION
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toggle(0, user)
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/obj/structure/destructible/clockwork/powered/prolonging_prism/process()
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var/turf/own_turf = get_turf(src)
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if(SSshuttle.emergency.mode != SHUTTLE_CALL || delay_remaining <= 0 || !own_turf || !is_station_level(own_turf.z))
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forced_disable(FALSE)
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return
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. = ..()
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/obj/structure/destructible/clockwork/powered/prolonging_prism/proc/do_process()
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set waitfor = FALSE
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var/delay_amount = 40
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delay_remaining -= delay_amount
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var/efficiency = get_efficiency_mod()
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@@ -114,6 +110,14 @@
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new /obj/effect/temp_visual/ratvar/prolonging_prism(T)
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CHECK_TICK //we may be going over a hell of a lot of turfs
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/obj/structure/destructible/clockwork/powered/prolonging_prism/process()
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var/turf/own_turf = get_turf(src)
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if(SSshuttle.emergency.mode != SHUTTLE_CALL || delay_remaining <= 0 || !own_turf || !is_station_level(own_turf.z))
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forced_disable(FALSE)
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return
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. = ..()
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do_process()
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/obj/structure/destructible/clockwork/powered/prolonging_prism/proc/get_delay_cost()
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return FLOOR(delay_cost, MIN_CLOCKCULT_POWER)
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@@ -110,6 +110,7 @@
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//Put me in Reebe, will you? Ratvar has found and is going to do a hecking murder on Nar'Sie
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/obj/structure/destructible/clockwork/massive/ratvar/proc/clash_of_the_titans(obj/singularity/narsie/narsie)
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set waitfor = FALSE
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var/winner = "Undeclared"
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var/base_victory_chance = 1
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while(src && narsie)
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@@ -204,26 +204,31 @@
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STOP_PROCESSING(SSfastprocess, src)
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return ..()
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/obj/structure/destructible/cult/pylon/proc/heal_friends()
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set waitfor = FALSE
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for(var/mob/living/L in range(5, src))
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if(iscultist(L) || isshade(L) || isconstruct(L))
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if(L.health != L.maxHealth)
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new /obj/effect/temp_visual/heal(get_turf(src), "#960000")
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if(ishuman(L))
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L.adjustBruteLoss(-1, 0, only_organic = FALSE)
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L.adjustFireLoss(-1, 0, only_organic = FALSE)
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L.updatehealth()
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if(isshade(L) || isconstruct(L))
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var/mob/living/simple_animal/M = L
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if(M.health < M.maxHealth)
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M.adjustHealth(-3)
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if(ishuman(L) && L.blood_volume < (BLOOD_VOLUME_NORMAL * L.blood_ratio))
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L.blood_volume += 1.0
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CHECK_TICK
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/obj/structure/destructible/cult/pylon/process()
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if(!anchored)
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return
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if(last_heal <= world.time)
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last_heal = world.time + heal_delay
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for(var/mob/living/L in range(5, src))
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if(iscultist(L) || isshade(L) || isconstruct(L))
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if(L.health != L.maxHealth)
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new /obj/effect/temp_visual/heal(get_turf(src), "#960000")
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if(ishuman(L))
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L.adjustBruteLoss(-1, 0, only_organic = FALSE)
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L.adjustFireLoss(-1, 0, only_organic = FALSE)
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L.updatehealth()
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if(isshade(L) || isconstruct(L))
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var/mob/living/simple_animal/M = L
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if(M.health < M.maxHealth)
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M.adjustHealth(-3)
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if(ishuman(L) && L.blood_volume < (BLOOD_VOLUME_NORMAL * L.blood_ratio))
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L.blood_volume += 1.0
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CHECK_TICK
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heal_friends()
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if(last_corrupt <= world.time)
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var/list/validturfs = list()
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var/list/cultturfs = list()
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@@ -515,7 +515,6 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
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var/mob/living/silicon/robot_devil = owner.current
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var/laws = list("You may not use violence to coerce someone into selling their soul.", "You may not directly and knowingly physically harm a devil, other than yourself.", GLOB.lawlorify[LAW][ban], GLOB.lawlorify[LAW][obligation], "Accomplish your objectives at all costs.")
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robot_devil.set_law_sixsixsix(laws)
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sleep(10)
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if(owner.assigned_role == "Clown" && ishuman(owner.current))
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var/mob/living/carbon/human/S = owner.current
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to_chat(S, "<span class='notice'>Your infernal nature has allowed you to overcome your clownishness.</span>")
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@@ -401,6 +401,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
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next_announce += DOOMSDAY_ANNOUNCE_INTERVAL
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/obj/machinery/doomsday_device/proc/detonate()
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set waitfor = FALSE
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sound_to_playing_players('sound/machines/alarm.ogg')
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sleep(100)
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for(var/i in GLOB.mob_living_list)
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@@ -197,6 +197,7 @@
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//Here's the main proc itself
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/mob/living/carbon/human/proc/mob_climax(forced_climax=FALSE,cause = "") //Forced is instead of the other proc, makes you cum if you have the tools for it, ignoring restraints
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set waitfor = FALSE
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if(mb_cd_timer > world.time)
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if(!forced_climax) //Don't spam the message to the victim if forced to come too fast
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to_chat(src, "<span class='warning'>You need to wait [DisplayTimeText((mb_cd_timer - world.time), TRUE)] before you can do that again!</span>")
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@@ -81,6 +81,7 @@
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return
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/obj/item/assembly/infra/proc/refreshBeam()
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set waitfor = FALSE
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QDEL_LIST(beams)
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if(throwing || !on || !secured)
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return
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@@ -56,7 +56,10 @@
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next_boss_spawn = startWhen + CEILING(2 * number_of_hostiles / number_of_bosses, 1)
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/datum/round_event/portal_storm/announce(fake)
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set waitfor = 0
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do_announce()
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/datum/round_event/portal_storm/proc/do_announce()
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set waitfor = FALSE
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sound_to_playing_players('sound/magic/lightning_chargeup.ogg')
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sleep(80)
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priority_announce("Massive bluespace anomaly detected en route to [station_name()]. Brace for impact.")
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@@ -7,5 +7,4 @@
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/datum/round_event/wizard/fake_explosion/start()
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sound_to_playing_players('sound/machines/alarm.ogg')
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sleep(100)
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Cinematic(CINEMATIC_NUKE_FAKE,world)
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addtimer(CALLBACK(GLOBAL_PROC,.proc/Cinematic, CINEMATIC_NUKE_FAKE, world), 100)
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@@ -64,7 +64,8 @@
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pass = FALSE
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return pass
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/datum/proximity_monitor/advanced/process()
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/datum/proximity_monitor/advanced/proc/lag_checked_process()
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set waitfor = FALSE
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if(process_inner_turfs)
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for(var/turf/T in field_turfs)
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process_inner_turf(T)
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@@ -72,7 +73,10 @@
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if(process_edge_turfs)
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for(var/turf/T in edge_turfs)
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process_edge_turf(T)
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CHECK_TICK //Same here.
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CHECK_TICK //Same here.
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/datum/proximity_monitor/advanced/process()
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lag_checked_process()
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/datum/proximity_monitor/advanced/proc/process_inner_turf(turf/T)
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@@ -391,6 +391,7 @@
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mutate(4, 10, 2, 4, 50, 4, 10, 3)
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/obj/machinery/hydroponics/proc/mutatespecie() // Mutagent produced a new plant!
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set waitfor = FALSE
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if(!myseed || dead)
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return
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@@ -145,8 +145,11 @@
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D.createmessage("Ore Redemption Machine", "New minerals available!", msg, 1, 0)
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/obj/machinery/mineral/ore_redemption/process()
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if(!materials.mat_container || panel_open || !powered())
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return
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if(materials.mat_container && !panel_open && powered())
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process_all_ores()
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/obj/machinery/mineral/ore_redemption/proc/process_all_ores()
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set waitfor = FALSE
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var/atom/input = get_step(src, input_dir)
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var/obj/structure/ore_box/OB = locate() in input
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if(OB)
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@@ -165,6 +168,7 @@
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else if(!message_sent)
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send_console_message()
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/obj/machinery/mineral/ore_redemption/attackby(obj/item/W, mob/user, params)
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if(default_unfasten_wrench(user, W))
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return
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@@ -10,22 +10,25 @@
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output_dir = EAST
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speed_process = TRUE
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/obj/machinery/mineral/unloading_machine/process()
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var/turf/T = get_step(src,input_dir)
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if(T)
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var/limit
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for(var/obj/structure/ore_box/B in T)
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for (var/obj/item/stack/ore/O in B)
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B.contents -= O
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unload_mineral(O)
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limit++
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if (limit>=10)
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return
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CHECK_TICK
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CHECK_TICK
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for(var/obj/item/I in T)
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unload_mineral(I)
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/obj/machinery/mineral/unloading_machine/proc/horrible_quadratic_monster(var/turf/T)
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set waitfor = FALSE
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var/limit = 0
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for(var/obj/structure/ore_box/B in T)
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for (var/obj/item/stack/ore/O in B)
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B.contents -= O
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unload_mineral(O)
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limit++
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if (limit>=10)
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return
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CHECK_TICK
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for(var/obj/item/I in T)
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unload_mineral(I)
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limit++
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if (limit>=10)
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return
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CHECK_TICK
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/obj/machinery/mineral/unloading_machine/process()
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var/turf/T = get_step(src,input_dir)
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if(T)
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horrible_quadratic_monster(T)
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@@ -64,8 +64,6 @@
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if(materials.use_amount_mat(coin_mat, chosen))
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for(var/coin_to_make in 1 to 5)
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create_coins()
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produced_coins++
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CHECK_TICK
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else
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var/found_new = FALSE
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for(var/datum/material/inserted_material in materials.materials)
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@@ -131,6 +129,7 @@
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return TRUE
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/obj/machinery/mineral/mint/proc/create_coins()
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set waitfor = FALSE
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var/turf/T = get_step(src,output_dir)
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var/temp_list = list()
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temp_list[chosen] = 400
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@@ -143,3 +142,5 @@
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O.forceMove(bag_to_use) //don't bother sending the signal, the new bag is empty and all that.
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SSblackbox.record_feedback("amount", "coins_minted", 1)
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produced_coins++
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CHECK_TICK
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@@ -182,6 +182,7 @@
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. = ..()
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/mob/living/silicon/ai/proc/set_core_display_icon(input, client/C)
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set waitfor = FALSE
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if(client && !C)
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C = client
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if(!input && !C?.prefs?.preferred_ai_core_display)
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@@ -133,6 +133,10 @@
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chance_to_hold_onto_points = highest_cost*0.5
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if(points != max_points && prob(chance_to_hold_onto_points))
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return //Let's save our points for a better ability (unless we're at max points, in which case we can't save anymore!)
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do_ability()
|
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/datum/boss_active_timed_battle/proc/do_ability()
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set waitfor = FALSE
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if(!boss.client)
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abilities = shuffle(abilities)
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for(var/ab in abilities)
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@@ -349,6 +349,7 @@
|
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// Relays kill program request to currently active program. Use this to quit current program.
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/obj/item/modular_computer/proc/kill_program(forced = FALSE)
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set waitfor = FALSE
|
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if(active_program)
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active_program.kill_program(forced)
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active_program = null
|
||||
|
||||
@@ -40,6 +40,7 @@
|
||||
|
||||
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/datum/chemical_reaction/proc/on_reaction(datum/reagents/holder, multiplier, specialreact)
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set waitfor = FALSE
|
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return
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//I recommend you set the result amount to the total volume of all components.
|
||||
|
||||
|
||||
@@ -268,16 +268,19 @@ GLOBAL_LIST_EMPTY(conveyors_by_id)
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||||
// timed process
|
||||
// if the switch changed, update the linked conveyors
|
||||
|
||||
/obj/machinery/conveyor_switch/process()
|
||||
if(!operated)
|
||||
return
|
||||
operated = 0
|
||||
|
||||
/obj/machinery/conveyor_switch/proc/do_process()
|
||||
set waitfor = FALSE
|
||||
for(var/obj/machinery/conveyor/C in GLOB.conveyors_by_id[id])
|
||||
C.operating = position
|
||||
C.update_move_direction()
|
||||
CHECK_TICK
|
||||
|
||||
/obj/machinery/conveyor_switch/process()
|
||||
if(!operated)
|
||||
return
|
||||
operated = 0
|
||||
do_process()
|
||||
|
||||
// attack with hand, switch position
|
||||
/obj/machinery/conveyor_switch/interact(mob/user)
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -59,13 +59,14 @@
|
||||
// Critical adjustments due to TG grab changes - Poojawa
|
||||
|
||||
/mob/living/proc/vore_attack(var/mob/living/user, var/mob/living/prey, var/mob/living/pred)
|
||||
lazy_init_belly()
|
||||
set waitfor = FALSE
|
||||
if(!user || !prey || !pred)
|
||||
return
|
||||
|
||||
if(!isliving(pred)) //no badmin, you can't feed people to ghosts or objects.
|
||||
return
|
||||
|
||||
lazy_init_belly()
|
||||
if(pred == prey) //you click your target
|
||||
if(!CHECK_BITFIELD(pred.vore_flags,FEEDING))
|
||||
to_chat(user, "<span class='notice'>They aren't able to be fed.</span>")
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
if(!owner)
|
||||
return
|
||||
if(!(src in owner.internal_organs))
|
||||
Remove(owner)
|
||||
INVOKE_ASYNC(src,.proc/Remove,owner)
|
||||
if(owner.mob_biotypes & MOB_MINERAL)//does not process in inorganic things
|
||||
return
|
||||
if (causes_damage && !iszombie(owner) && owner.stat != DEAD)
|
||||
|
||||
Reference in New Issue
Block a user