Sliding Puzzle
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@@ -1315,3 +1315,18 @@
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for(var/t in RANGE_TURFS(1, T))
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var/obj/effect/temp_visual/hierophant/blast/B = new(t, user, friendly_fire_check)
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B.damage = 15 //keeps monster damage boost due to lower damage
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//Just some minor stuff
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/obj/structure/closet/crate/necropolis/puzzle
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name = "puzzling chest"
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/obj/structure/closet/crate/necropolis/puzzle/PopulateContents()
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var/loot = rand(1,3)
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switch(loot)
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if(1)
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new /obj/item/soulstone/anybody(src)
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if(2)
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new /obj/item/wisp_lantern(src)
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if(3)
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new /obj/item/prisoncube(src)
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