Made laser carbines and magrifles bulkier.

This commit is contained in:
Ghommie
2020-03-04 22:28:02 +01:00
parent 7a539d0a78
commit 4ff63b7791
7 changed files with 12 additions and 6 deletions
@@ -4,7 +4,7 @@
icon_state = "magrifle"
item_state = "arg"
force = 10
slot_flags = NONE
slot_flags = ITEM_SLOT_BACK
mag_type = /obj/item/ammo_box/magazine/mmag
fire_sound = 'sound/weapons/magrifle.ogg'
can_suppress = FALSE
@@ -17,6 +17,7 @@
inaccuracy_modifier = 0.5
dualwield_spread_mult = 1.4
weapon_weight = WEAPON_MEDIUM
w_class = WEIGHT_CLASS_BULKY
var/obj/item/stock_parts/cell/cell
var/cell_type = /obj/item/stock_parts/cell/magnetic
@@ -66,9 +67,10 @@
name = "\improper Hyper-Burst Rifle"
desc = "An extremely beefed up version of a stolen Nanotrasen weapon prototype, this 'rifle' is more like a cannon, with an extremely large bore barrel capable of generating several smaller magnetic 'barrels' to simultaneously launch multiple projectiles at once."
icon_state = "hyperburst"
item_state = "arg"
slot_flags = NONE //too lazy for the sprites rn and it's pretty stronk anyway.
mag_type = /obj/item/ammo_box/magazine/mhyper
fire_sound = 'sound/weapons/magburst.ogg'
w_class = WEIGHT_CLASS_HUGE
fire_delay = 40
recoil = 2
weapon_weight = WEAPON_HEAVY
@@ -83,6 +85,8 @@
name = "magpistol"
desc = "A handgun utilizing maglev technologies to propel a ferromagnetic slug to extreme velocities."
icon_state = "magpistol"
w_class = WEIGHT_CLASS_NORMAL
slot_flags = ITEM_SLOT_BELT
fire_sound = 'sound/weapons/magpistol.ogg'
mag_type = /obj/item/ammo_box/magazine/mmag/small
fire_delay = 2
@@ -56,12 +56,14 @@
/obj/item/gun/energy/laser/carbine
name = "laser carbine"
desc = "A ruggedized laser carbine featuring much higher capacity and improved handling when compared to a normal laser gun."
icon = 'icons/obj/guns/energy.dmi'
icon_state = "lasernew"
item_state = "laser"
item_state = "lasernew"
slot_flags = ITEM_SLOT_BACK
w_class = WEIGHT_CLASS_BULKY
weapon_weight = WEAPON_MEDIUM
inaccuracy_modifier = 0.5
force = 10
throwforce = 10
ammo_type = list(/obj/item/ammo_casing/energy/lasergun)
cell_type = /obj/item/stock_parts/cell/lascarbine
resistance_flags = FIRE_PROOF | ACID_PROOF