Ooow fuck.
This commit is contained in:
+81
-67
@@ -104,87 +104,101 @@
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if(stat == UNCONSCIOUS)
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if(type & MSG_AUDIBLE) //audio
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to_chat(src, "<I>... You can almost hear something ...</I>")
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else
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to_chat(src, msg)
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return
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to_chat(src, msg)
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// Show a message to all player mobs who sees this atom
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// Show a message to the src mob (if the src is a mob)
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// Use for atoms performing visible actions
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// message is output to anyone who can see, e.g. "The [src] does something!"
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// self_message (optional) is what the src mob sees e.g. "You do something!"
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// blind_message (optional) is what blind people will hear e.g. "You hear something!"
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// vision_distance (optional) define how many tiles away the message can be seen.
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// ignored_mob (optional) doesn't show any message to a given mob if TRUE.
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/atom/proc/visible_message(message, self_message, blind_message, vision_distance, list/ignored_mobs, no_ghosts = FALSE)
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/**
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* Generate a visible message from this atom
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*
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* Show a message to all player mobs who sees this atom
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*
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* Show a message to the src mob (if the src is a mob)
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*
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* Use for atoms performing visible actions
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*
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* message is output to anyone who can see, e.g. "The [src] does something!"
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*
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* Vars:
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* * self_message (optional) is what the src mob sees e.g. "You do something!"
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* * blind_message (optional) is what blind people will hear e.g. "You hear something!"
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* * vision_distance (optional) define how many tiles away the message can be seen.
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* * ignored_mobs (optional) doesn't show any message to any given mob in the list.
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*/
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/atom/proc/visible_message(message, self_message, blind_message, vision_distance = DEFAULT_MESSAGE_RANGE, list/ignored_mobs)
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var/turf/T = get_turf(src)
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if(!T)
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return
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var/list/hearers = get_hearers_in_view(vision_distance, src) //caches the hearers and then removes ignored mobs.
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if(!length(hearers))
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return
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if(!islist(ignored_mobs))
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ignored_mobs = list(ignored_mobs)
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var/range = 7
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if(vision_distance)
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range = vision_distance
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for(var/mob/M in get_hearers_in_view(range, src))
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hearers -= ignored_mobs
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if(self_message)
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hearers -= src
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for(var/mob/M in hearers)
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if(!M.client)
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continue
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if(M in ignored_mobs)
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continue
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//This entire if/else chain could be in two lines but isn't for readibilties sake.
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var/msg = message
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if(isobserver(M) && no_ghosts)
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//CITADEL EDIT, required for vore code to remove (T != loc && T != src)) as a check
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if(M.see_invisible<invisibility) //if src is invisible to us,
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msg = blind_message
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else if(T.lighting_object && T.lighting_object.invisibility <= M.see_invisible && T.is_softly_lit()) //the light object is dark and not invisible to us
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msg = blind_message
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if(!msg)
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continue
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if(M == src) //the src always see the main message or self message
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if(self_message)
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msg = self_message
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else //CITADEL EDIT, required for vore code to remove (T != loc && T != src)) as a check
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if(M.see_invisible<invisibility) //if src is invisible to us,
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if(blind_message) // then people see blind message if there is one, otherwise nothing.
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msg = blind_message
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else
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continue
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else if(T.lighting_object)
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if(T.lighting_object.invisibility <= M.see_invisible && T.is_softly_lit()) //the light object is dark and not invisible to us
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if(blind_message)
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msg = blind_message
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else
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continue
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M.show_message(msg, MSG_VISUAL,blind_message, MSG_AUDIBLE)
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// Show a message to all mobs in earshot of this one
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// This would be for audible actions by the src mob
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// message is the message output to anyone who can hear.
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// self_message (optional) is what the src mob hears.
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// deaf_message (optional) is what deaf people will see.
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// hearing_distance (optional) is the range, how many tiles away the message can be heard.
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///Adds the functionality to self_message.
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mob/visible_message(message, self_message, blind_message, vision_distance = DEFAULT_MESSAGE_RANGE, list/ignored_mobs)
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. = ..()
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if(self_message)
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show_message(self_message, MSG_VISUAL, blind_message, MSG_AUDIBLE)
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/mob/audible_message(message, deaf_message, hearing_distance, self_message, no_ghosts = FALSE)
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var/range = 7
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if(hearing_distance)
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range = hearing_distance
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for(var/mob/M in get_hearers_in_view(range, src))
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var/msg = message
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if(self_message && M==src)
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msg = self_message
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if(no_ghosts && isobserver(M))
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continue
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M.show_message( msg, MSG_AUDIBLE, deaf_message, MSG_VISUAL)
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/**
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* Show a message to all mobs in earshot of this atom
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*
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* Use for objects performing audible actions
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*
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* vars:
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* * message is the message output to anyone who can hear.
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* * deaf_message (optional) is what deaf people will see.
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* * hearing_distance (optional) is the range, how many tiles away the message can be heard.
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* * ignored_mobs (optional) doesn't show any message to any given mob in the list.
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*/
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/atom/proc/audible_message(message, deaf_message, hearing_distance = DEFAULT_MESSAGE_RANGE, self_message, list/ignored_mobs)
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var/turf/T = get_turf(src)
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if(!T)
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return
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var/list/hearers = get_hearers_in_view(hearing_distance, src)
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if(!length(hearers))
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return
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if(!islist(ignored_mobs))
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ignored_mobs = list(ignored_mobs)
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hearers -= ignored_mobs
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if(self_message)
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hearers -= src
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for(var/mob/M in hearers)
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M.show_message(message, MSG_AUDIBLE, deaf_message, MSG_VISUAL)
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// Show a message to all mobs in earshot of this atom
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// Use for objects performing audible actions
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// message is the message output to anyone who can hear.
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// deaf_message (optional) is what deaf people will see.
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// hearing_distance (optional) is the range, how many tiles away the message can be heard.
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/atom/proc/audible_message(message, deaf_message, hearing_distance, no_ghosts = FALSE)
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var/range = 7
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if(hearing_distance)
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range = hearing_distance
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for(var/mob/M in get_hearers_in_view(range, src))
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if(no_ghosts && isobserver(M))
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continue
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M.show_message( message, MSG_AUDIBLE, deaf_message, MSG_VISUAL)
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/**
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* Show a message to all mobs in earshot of this one
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*
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* This would be for audible actions by the src mob
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*
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* vars:
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* * message is the message output to anyone who can hear.
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* * self_message (optional) is what the src mob hears.
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* * deaf_message (optional) is what deaf people will see.
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* * hearing_distance (optional) is the range, how many tiles away the message can be heard.
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* * ignored_mobs (optional) doesn't show any message to any given mob in the list.
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*/
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/mob/audible_message(message, deaf_message, hearing_distance = DEFAULT_MESSAGE_RANGE, self_message, list/ignored_mobs)
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. = ..()
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if(self_message)
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show_message(self_message, MSG_AUDIBLE, deaf_message, MSG_VISUAL)
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/mob/proc/Life()
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set waitfor = FALSE
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@@ -173,9 +173,9 @@ proc/get_top_level_mob(var/mob/S)
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message = "<b>[user]</b> " + "<i>[message]</i>"
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if(emote_type == EMOTE_AUDIBLE)
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user.audible_message(message=message,hearing_distance=1, no_ghosts = TRUE)
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user.audible_message(message=message,hearing_distance=1, ignored_mobs = GLOB.dead_mob_list)
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else
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user.visible_message(message=message,self_message=message,vision_distance=1, no_ghosts = TRUE)
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user.visible_message(message=message,self_message=message,vision_distance=1, ignored_mobs = GLOB.dead_mob_list)
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log_emote("[key_name(user)] : (SUBTLER) [message]")
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message = null
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