diff --git a/code/datums/components/riding.dm b/code/datums/components/riding.dm
index d920e34649..3701be2ae9 100644
--- a/code/datums/components/riding.dm
+++ b/code/datums/components/riding.dm
@@ -1,331 +1,3 @@
-<<<<<<< HEAD
-/datum/component/riding
- var/next_vehicle_move = 0 //used for move delays
- var/vehicle_move_delay = 2 //tick delay between movements, lower = faster, higher = slower
- var/keytype
-
- var/slowed = FALSE
- var/slowvalue = 1
-
- var/list/riding_offsets = list() //position_of_user = list(dir = list(px, py)), or RIDING_OFFSET_ALL for a generic one.
- var/list/directional_vehicle_layers = list() //["[DIRECTION]"] = layer. Don't set it for a direction for default, set a direction to null for no change.
- var/list/directional_vehicle_offsets = list() //same as above but instead of layer you have a list(px, py)
- var/list/allowed_turf_typecache
- var/list/forbid_turf_typecache //allow typecache for only certain turfs, forbid to allow all but those. allow only certain turfs will take precedence.
- var/allow_one_away_from_valid_turf = TRUE //allow moving one tile away from a valid turf but not more.
- var/override_allow_spacemove = FALSE
- var/drive_verb = "drive"
- var/ride_check_rider_incapacitated = FALSE
- var/ride_check_rider_restrained = FALSE
- var/ride_check_ridden_incapacitated = FALSE
-
-/datum/component/riding/Initialize()
- if(!ismovableatom(parent))
- . = COMPONENT_INCOMPATIBLE
- CRASH("RIDING COMPONENT ASSIGNED TO NON ATOM MOVABLE!")
- RegisterSignal(COMSIG_MOVABLE_BUCKLE, .proc/vehicle_mob_buckle)
- RegisterSignal(COMSIG_MOVABLE_UNBUCKLE, .proc/vehicle_mob_unbuckle)
- RegisterSignal(COMSIG_MOVABLE_MOVED, .proc/vehicle_moved)
-
-/datum/component/riding/proc/vehicle_mob_unbuckle(mob/living/M, force = FALSE)
- restore_position(M)
- unequip_buckle_inhands(M)
-
-/datum/component/riding/proc/vehicle_mob_buckle(mob/living/M, force = FALSE)
- handle_vehicle_offsets()
-
-/datum/component/riding/proc/handle_vehicle_layer()
- var/atom/movable/AM = parent
- var/static/list/defaults = list(TEXT_NORTH = OBJ_LAYER, TEXT_SOUTH = ABOVE_MOB_LAYER, TEXT_EAST = ABOVE_MOB_LAYER, TEXT_WEST = ABOVE_MOB_LAYER)
- . = defaults["[AM.dir]"]
- if(directional_vehicle_layers["[AM.dir]"])
- . = directional_vehicle_layers["[AM.dir]"]
- if(isnull(.)) //you can set it to null to not change it.
- . = AM.layer
- AM.layer = .
-
-/datum/component/riding/proc/set_vehicle_dir_layer(dir, layer)
- directional_vehicle_layers["[dir]"] = layer
-
-/datum/component/riding/proc/vehicle_moved()
- var/atom/movable/AM = parent
- for(var/i in AM.buckled_mobs)
- ride_check(i)
- handle_vehicle_offsets()
- handle_vehicle_layer()
-
-/datum/component/riding/proc/ride_check(mob/living/M)
- var/atom/movable/AM = parent
- var/mob/AMM = AM
- if((ride_check_rider_restrained && M.restrained(TRUE)) || (ride_check_rider_incapacitated && M.incapacitated(FALSE, TRUE)) || (ride_check_ridden_incapacitated && istype(AMM) && AMM.incapacitated(FALSE, TRUE)))
- AM.visible_message("[M] falls off of [AM]!")
- AM.unbuckle_mob(M)
- return TRUE
-
-/datum/component/riding/proc/force_dismount(mob/living/M)
- var/atom/movable/AM = parent
- AM.unbuckle_mob(M)
-
-/datum/component/riding/proc/handle_vehicle_offsets()
- var/atom/movable/AM = parent
- var/AM_dir = "[AM.dir]"
- var/passindex = 0
- if(AM.has_buckled_mobs())
- for(var/m in AM.buckled_mobs)
- passindex++
- var/mob/living/buckled_mob = m
- var/list/offsets = get_offsets(passindex)
- var/rider_dir = get_rider_dir(passindex)
- buckled_mob.setDir(rider_dir)
- dir_loop:
- for(var/offsetdir in offsets)
- if(offsetdir == AM_dir)
- var/list/diroffsets = offsets[offsetdir]
- buckled_mob.pixel_x = diroffsets[1]
- if(diroffsets.len >= 2)
- buckled_mob.pixel_y = diroffsets[2]
- if(diroffsets.len == 3)
- buckled_mob.layer = diroffsets[3]
- break dir_loop
- var/list/static/default_vehicle_pixel_offsets = list(TEXT_NORTH = list(0, 0), TEXT_SOUTH = list(0, 0), TEXT_EAST = list(0, 0), TEXT_WEST = list(0, 0))
- var/px = default_vehicle_pixel_offsets[AM_dir]
- var/py = default_vehicle_pixel_offsets[AM_dir]
- if(directional_vehicle_offsets[AM_dir])
- if(isnull(directional_vehicle_offsets[AM_dir]))
- px = AM.pixel_x
- py = AM.pixel_y
- else
- px = directional_vehicle_offsets[AM_dir][1]
- py = directional_vehicle_offsets[AM_dir][2]
- AM.pixel_x = px
- AM.pixel_y = py
-
-/datum/component/riding/proc/set_vehicle_dir_offsets(dir, x, y)
- directional_vehicle_offsets["[dir]"] = list(x, y)
-
-//Override this to set your vehicle's various pixel offsets
-/datum/component/riding/proc/get_offsets(pass_index) // list(dir = x, y, layer)
- . = list(TEXT_NORTH = list(0, 0), TEXT_SOUTH = list(0, 0), TEXT_EAST = list(0, 0), TEXT_WEST = list(0, 0))
- if(riding_offsets["[pass_index]"])
- . = riding_offsets["[pass_index]"]
- else if(riding_offsets["[RIDING_OFFSET_ALL]"])
- . = riding_offsets["[RIDING_OFFSET_ALL]"]
-
-/datum/component/riding/proc/set_riding_offsets(index, list/offsets)
- if(!islist(offsets))
- return FALSE
- riding_offsets["[index]"] = offsets
-
-//Override this to set the passengers/riders dir based on which passenger they are.
-//ie: rider facing the vehicle's dir, but passenger 2 facing backwards, etc.
-/datum/component/riding/proc/get_rider_dir(pass_index)
- var/atom/movable/AM = parent
- return AM.dir
-
-//KEYS
-/datum/component/riding/proc/keycheck(mob/user)
- return !keytype || user.is_holding_item_of_type(keytype)
-
-//BUCKLE HOOKS
-/datum/component/riding/proc/restore_position(mob/living/buckled_mob)
- if(buckled_mob)
- buckled_mob.pixel_x = 0
- buckled_mob.pixel_y = 0
- if(buckled_mob.client)
- buckled_mob.client.change_view(CONFIG_GET(string/default_view))
-
-//MOVEMENT
-/datum/component/riding/proc/turf_check(turf/next, turf/current)
- if(allowed_turf_typecache && !allowed_turf_typecache[next.type])
- return (allow_one_away_from_valid_turf && allowed_turf_typecache[current.type])
- else if(forbid_turf_typecache && forbid_turf_typecache[next.type])
- return (allow_one_away_from_valid_turf && !forbid_turf_typecache[current.type])
- return TRUE
-
-/datum/component/riding/proc/handle_ride(mob/user, direction)
- var/atom/movable/AM = parent
- if(user.incapacitated())
- Unbuckle(user)
- return
-
- if(world.time < next_vehicle_move)
- return
- next_vehicle_move = world.time + vehicle_move_delay
-
- if(keycheck(user))
- var/turf/next = get_step(AM, direction)
- var/turf/current = get_turf(AM)
- if(!istype(next) || !istype(current))
- return //not happening.
- if(!turf_check(next, current))
- to_chat(user, "Your \the [AM] can not go onto [next]!")
- return
- if(!Process_Spacemove(direction) || !isturf(AM.loc))
- return
- step(AM, direction)
-
- handle_vehicle_layer()
- handle_vehicle_offsets()
- else
- to_chat(user, "You'll need the keys in one of your hands to [drive_verb] [AM].")
-
-/datum/component/riding/proc/Unbuckle(atom/movable/M)
- addtimer(CALLBACK(parent, /atom/movable/.proc/unbuckle_mob, M), 0, TIMER_UNIQUE)
-
-/datum/component/riding/proc/Process_Spacemove(direction)
- var/atom/movable/AM = parent
- return override_allow_spacemove || AM.has_gravity()
-
-/datum/component/riding/proc/account_limbs(mob/living/M)
- if(M.get_num_legs() < 2 && !slowed)
- vehicle_move_delay = vehicle_move_delay + slowvalue
- slowed = TRUE
- else if(slowed)
- vehicle_move_delay = vehicle_move_delay - slowvalue
- slowed = FALSE
-
-///////Yes, I said humans. No, this won't end well...//////////
-/datum/component/riding/human
-
-/datum/component/riding/human/Initialize()
- . = ..()
- RegisterSignal(COMSIG_HUMAN_MELEE_UNARMED_ATTACK, .proc/on_host_unarmed_melee)
-
-/datum/component/riding/human/proc/on_host_unarmed_melee(atom/target)
- var/mob/living/carbon/human/AM = parent
- if(AM.a_intent == INTENT_DISARM && (target in AM.buckled_mobs))
- force_dismount(target)
-
-/datum/component/riding/human/handle_vehicle_layer()
- var/atom/movable/AM = parent
- if(AM.buckled_mobs && AM.buckled_mobs.len)
- if(AM.dir == SOUTH)
- AM.layer = ABOVE_MOB_LAYER
- else
- AM.layer = OBJ_LAYER
- else
- AM.layer = MOB_LAYER
-
-/datum/component/riding/human/force_dismount(mob/living/user)
- var/atom/movable/AM = parent
- AM.unbuckle_mob(user)
- user.Knockdown(60)
- user.visible_message("[AM] pushes [user] off of them!")
-
-/datum/component/riding/cyborg
-
-/datum/component/riding/cyborg/ride_check(mob/user)
- var/atom/movable/AM = parent
- if(user.incapacitated())
- var/kick = TRUE
- if(iscyborg(AM))
- var/mob/living/silicon/robot/R = AM
- if(R.module && R.module.ride_allow_incapacitated)
- kick = FALSE
- if(kick)
- to_chat(user, "You fall off of [AM]!")
- Unbuckle(user)
- return
- if(iscarbon(user))
- var/mob/living/carbon/carbonuser = user
- if(!carbonuser.get_num_arms())
- Unbuckle(user)
- to_chat(user, "You can't grab onto [AM] with no hands!")
- return
-
-/datum/component/riding/cyborg/handle_vehicle_layer()
- var/atom/movable/AM = parent
- if(AM.buckled_mobs && AM.buckled_mobs.len)
- if(AM.dir == SOUTH)
- AM.layer = ABOVE_MOB_LAYER
- else
- AM.layer = OBJ_LAYER
- else
- AM.layer = MOB_LAYER
-
-/datum/component/riding/cyborg/get_offsets(pass_index) // list(dir = x, y, layer)
- return list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(-6, 3), TEXT_WEST = list( 6, 3))
-
-/datum/component/riding/cyborg/handle_vehicle_offsets()
- var/atom/movable/AM = parent
- if(AM.has_buckled_mobs())
- for(var/mob/living/M in AM.buckled_mobs)
- M.setDir(AM.dir)
- if(iscyborg(AM))
- var/mob/living/silicon/robot/R = AM
- if(istype(R.module))
- M.pixel_x = R.module.ride_offset_x[dir2text(AM.dir)]
- M.pixel_y = R.module.ride_offset_y[dir2text(AM.dir)]
- else
- ..()
-
-/datum/component/riding/cyborg/force_dismount(mob/living/M)
- var/atom/movable/AM = parent
- AM.unbuckle_mob(M)
- var/turf/target = get_edge_target_turf(AM, AM.dir)
- var/turf/targetm = get_step(get_turf(AM), AM.dir)
- M.Move(targetm)
- M.visible_message("[M] is thrown clear of [AM]!")
- M.throw_at(target, 14, 5, AM)
- M.Knockdown(60)
-
-/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1)
- var/atom/movable/AM = parent
- var/amount_equipped = 0
- for(var/amount_needed = amount_required, amount_needed > 0, amount_needed--)
- var/obj/item/riding_offhand/inhand = new /obj/item/riding_offhand(user)
- inhand.rider = user
- inhand.parent = AM
- if(user.put_in_hands(inhand, TRUE))
- amount_equipped++
- else
- break
- if(amount_equipped >= amount_required)
- return TRUE
- else
- unequip_buckle_inhands(user)
- return FALSE
-
-/datum/component/riding/proc/unequip_buckle_inhands(mob/living/carbon/user)
- var/atom/movable/AM = parent
- for(var/obj/item/riding_offhand/O in user.contents)
- if(O.parent != AM)
- CRASH("RIDING OFFHAND ON WRONG MOB")
- continue
- if(O.selfdeleting)
- continue
- else
- qdel(O)
- return TRUE
-
-/obj/item/riding_offhand
- name = "offhand"
- icon = 'icons/obj/items_and_weapons.dmi'
- icon_state = "offhand"
- w_class = WEIGHT_CLASS_HUGE
- flags_1 = ABSTRACT_1 | DROPDEL_1 | NOBLUDGEON_1
- resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
- var/mob/living/carbon/rider
- var/mob/living/parent
- var/selfdeleting = FALSE
-
-/obj/item/riding_offhand/dropped()
- selfdeleting = TRUE
- . = ..()
-
-/obj/item/riding_offhand/equipped()
- if(loc != rider)
- selfdeleting = TRUE
- qdel(src)
- . = ..()
-
-/obj/item/riding_offhand/Destroy()
- var/atom/movable/AM = parent
- if(selfdeleting)
- if(rider in AM.buckled_mobs)
- AM.unbuckle_mob(rider)
- . = ..()
-=======
/datum/component/riding
var/next_vehicle_move = 0 //used for move delays
var/vehicle_move_delay = 2 //tick delay between movements, lower = faster, higher = slower
@@ -651,4 +323,3 @@
if(rider in AM.buckled_mobs)
AM.unbuckle_mob(rider)
. = ..()
->>>>>>> a1b89c3... Removes redundant COMPONENT_INCOMPATIBLE crashes (#37389)