Hardsuit Helmets can now be used as internals masks. Rejoice, CE mains.

Also reworks internals code a little to be much more friendly. Any head or mask item with the flag should now function as an internals mask if it has the ALLOWSINTERNALS flag.
This commit is contained in:
Chayse Ramsay
2019-07-28 17:31:59 +01:00
parent 39dea966ae
commit 5055cd73b9
14 changed files with 62 additions and 37 deletions
+1 -1
View File
@@ -33,7 +33,7 @@
#define LAVAPROTECT (1<<0)
#define STOPSPRESSUREDAMAGE (1<<1) //SUIT and HEAD items which stop pressure damage. To stop you taking all pressure damage you must have both a suit and head item with this flag.
#define BLOCK_GAS_SMOKE_EFFECT (1<<2) // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
#define MASKINTERNALS (1<<3) // mask allows internals
#define ALLOWINTERNALS (1<<3) // mask allows internals
#define NOSLIP (1<<4) //prevents from slipping on wet floors, in space etc
#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
#define VOICEBOX_TOGGLABLE (1<<6) // The voicebox in this clothing can be toggled.