Hardsuit Helmets can now be used as internals masks. Rejoice, CE mains.
Also reworks internals code a little to be much more friendly. Any head or mask item with the flag should now function as an internals mask if it has the ALLOWSINTERNALS flag.
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@@ -33,13 +33,19 @@
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H.update_internals_hud_icon(0)
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else
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if(!H.getorganslot(ORGAN_SLOT_BREATHING_TUBE))
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if(!H.wear_mask)
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to_chat(H, "<span class='warning'>You need a mask!</span>")
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return
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if(H.wear_mask.mask_adjusted)
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H.wear_mask.adjustmask(H)
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if(!(H.wear_mask.clothing_flags & MASKINTERNALS))
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to_chat(H, "<span class='warning'>[H.wear_mask] can't use [src]!</span>")
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var/obj/item/clothing/check
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var/internals = FALSE
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for(check in H.get_internal_slots())
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if(istype(check, /obj/item/clothing/mask))
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var/obj/item/clothing/mask/M = check
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if(M.mask_adjusted)
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M.adjustmask(H)
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if(CHECK_BITFIELD(check.clothing_flags, ALLOWINTERNALS))
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internals = TRUE
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if(!internals)
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to_chat(H, "<span class='warning'>You are not wearing an internals mask!</span>")
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return
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if(H.internal)
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