Hardsuit Helmets can now be used as internals masks. Rejoice, CE mains.

Also reworks internals code a little to be much more friendly. Any head or mask item with the flag should now function as an internals mask if it has the ALLOWSINTERNALS flag.
This commit is contained in:
Chayse Ramsay
2019-07-28 17:31:59 +01:00
parent 39dea966ae
commit 5055cd73b9
14 changed files with 62 additions and 37 deletions
+1 -1
View File
@@ -437,7 +437,7 @@
item_state = "gas_alt"
resistance_flags = NONE
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
+2 -2
View File
@@ -4,8 +4,8 @@
icon_state = "breath"
item_state = "m_mask"
body_parts_covered = 0
clothing_flags = MASKINTERNALS
visor_flags = MASKINTERNALS
clothing_flags = ALLOWINTERNALS
visor_flags = ALLOWINTERNALS
w_class = WEIGHT_CLASS_SMALL
gas_transfer_coefficient = 0.1
permeability_coefficient = 0.5
+7 -7
View File
@@ -2,7 +2,7 @@
name = "gas mask"
desc = "A face-covering mask that can be connected to an air supply. While good for concealing your identity, it isn't good for blocking gas flow." //More accurate
icon_state = "gas_alt"
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR|HIDESNOUT
w_class = WEIGHT_CLASS_NORMAL
item_state = "gas_alt"
@@ -59,7 +59,7 @@
/obj/item/clothing/mask/gas/clown_hat
name = "clown wig and mask"
desc = "A true prankster's facial attire. A clown is incomplete without his wig and mask."
clothing_flags = MASKINTERNALS
clothing_flags = ALLOWINTERNALS
icon_state = "clown"
item_state = "clown_hat"
flags_cover = MASKCOVERSEYES
@@ -91,7 +91,7 @@
/obj/item/clothing/mask/gas/sexyclown
name = "sexy-clown wig and mask"
desc = "A feminine clown mask for the dabbling crossdressers or female entertainers."
clothing_flags = MASKINTERNALS
clothing_flags = ALLOWINTERNALS
icon_state = "sexyclown"
item_state = "sexyclown"
flags_cover = MASKCOVERSEYES
@@ -100,7 +100,7 @@
/obj/item/clothing/mask/gas/mime
name = "mime mask"
desc = "The traditional mime's mask. It has an eerie facial posture."
clothing_flags = MASKINTERNALS
clothing_flags = ALLOWINTERNALS
icon_state = "mime"
item_state = "mime"
flags_cover = MASKCOVERSEYES
@@ -132,7 +132,7 @@
/obj/item/clothing/mask/gas/monkeymask
name = "monkey mask"
desc = "A mask used when acting as a monkey."
clothing_flags = MASKINTERNALS
clothing_flags = ALLOWINTERNALS
icon_state = "monkeymask"
item_state = "monkeymask"
flags_cover = MASKCOVERSEYES
@@ -141,7 +141,7 @@
/obj/item/clothing/mask/gas/sexymime
name = "sexy mime mask"
desc = "A traditional female mime's mask."
clothing_flags = MASKINTERNALS
clothing_flags = ALLOWINTERNALS
icon_state = "sexymime"
item_state = "sexymime"
flags_cover = MASKCOVERSEYES
@@ -162,7 +162,7 @@
name = "owl mask"
desc = "Twoooo!"
icon_state = "owl"
clothing_flags = MASKINTERNALS
clothing_flags = ALLOWINTERNALS
flags_cover = MASKCOVERSEYES
resistance_flags = FLAMMABLE
+2 -2
View File
@@ -7,10 +7,10 @@
actions_types = list(/datum/action/item_action/halt, /datum/action/item_action/adjust)
icon_state = "sechailer"
item_state = "sechailer"
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
flags_inv = HIDEFACIALHAIR|HIDEFACE
w_class = WEIGHT_CLASS_SMALL
visor_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
visor_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
visor_flags_inv = HIDEFACE
flags_cover = MASKCOVERSMOUTH
visor_flags_cover = MASKCOVERSMOUTH
@@ -4,7 +4,7 @@
name = "space helmet"
icon_state = "spaceold"
desc = "A special helmet with solar UV shielding to protect your eyes from harmful rays."
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
item_state = "spaceold"
permeability_coefficient = 0.01
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70)
@@ -43,7 +43,7 @@
name = "explorer gas mask"
desc = "A military-grade gas mask that can be connected to an air supply."
icon_state = "gas_mining"
visor_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
visor_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
visor_flags_inv = HIDEFACIALHAIR
visor_flags_cover = MASKCOVERSMOUTH
actions_types = list(/datum/action/item_action/adjust)
@@ -15,7 +15,7 @@
icon_state = "facehugger"
item_state = "facehugger"
w_class = WEIGHT_CLASS_TINY //note: can be picked up by aliens unlike most other items of w_class below 4
clothing_flags = MASKINTERNALS
clothing_flags = ALLOWINTERNALS
throw_range = 5
tint = 3
flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
+2 -2
View File
@@ -238,7 +238,7 @@
if(href_list["internal"])
var/slot = text2num(href_list["internal"])
var/obj/item/ITEM = get_item_by_slot(slot)
if(ITEM && istype(ITEM, /obj/item/tank) && wear_mask && (wear_mask.clothing_flags & MASKINTERNALS))
if(ITEM && istype(ITEM, /obj/item/tank) && wear_mask && (wear_mask.clothing_flags & ALLOWINTERNALS))
visible_message("<span class='danger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>", \
"<span class='userdanger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>")
if(do_mob(usr, src, POCKET_STRIP_DELAY))
@@ -246,7 +246,7 @@
internal = null
update_internals_hud_icon(0)
else if(ITEM && istype(ITEM, /obj/item/tank))
if((wear_mask && (wear_mask.clothing_flags & MASKINTERNALS)) || getorganslot(ORGAN_SLOT_BREATHING_TUBE))
if((wear_mask && (wear_mask.clothing_flags & ALLOWINTERNALS)) || getorganslot(ORGAN_SLOT_BREATHING_TUBE))
internal = ITEM
update_internals_hud_icon(1)
@@ -77,6 +77,12 @@
s_store,
)
/mob/living/carbon/human/proc/get_internal_slots()
return list(
head,
wear_mask,
)
//This is an UNSAFE proc. Use mob_can_equip() before calling this one! Or rather use equip_to_slot_if_possible() or advanced_equip_to_slot_if_possible()
/mob/living/carbon/human/equip_to_slot(obj/item/I, slot)
if(!..()) //a check failed or the item has already found its slot
+11 -1
View File
@@ -304,11 +304,21 @@
return
/mob/living/carbon/proc/get_breath_from_internal(volume_needed)
var/obj/item/clothing/check
var/internals = FALSE
var/internalslots = list(
head,
wear_mask,
)
for(check in internalslots)
if(CHECK_BITFIELD(check.clothing_flags, ALLOWINTERNALS))
internals = TRUE
if(internal)
if(internal.loc != src)
internal = null
update_internals_hud_icon(0)
else if ((!wear_mask || !(wear_mask.clothing_flags & MASKINTERNALS)) && !getorganslot(ORGAN_SLOT_BREATHING_TUBE))
else if (internals == FALSE && !getorganslot(ORGAN_SLOT_BREATHING_TUBE))
internal = null
update_internals_hud_icon(0)
else